Miracle-dz/UniFAR-FTUs huggingface dataset:
Developing a Collaborative Multidisciplinary Online Design Course

Technology is transforming the practice of architecture and design from the conceptual stages right down to the actual construction. One would assume technology is being readily integrated into current design education. Unfortunately, this is not the case. The purpose of this study is to explore the integration of online education into the curriculum of architecture and design. The three primary obstacles to integrating technology with education in these disciplines are identified as: 1) the limited evidence of online education in the fields of architecture and design (Sagun, Demirkan, & Goktepe, 2001); 2) the reluctance of design educators to teach in an online environment (Bender & Good, 2003); and 3) the lack of multidisciplinary coursework currently available between architecture, design, and other related fields (IIDA Report, 1998). This paper will discuss online education in the context of traditional architecture and design studio instruction. A case study of the development of a collaborative, multidisciplinary online course offered between five major universities will be presented as a catalyst for change. The paper concludes with reflections on the pedagogical advantages and disadvantages of this new educational model and its implications for instructors involved in online education.
Design and Dynamics Analysis of a Bio-Inspired Intermittent Hopping Robot for Planetary Surface Exploration

A small, bio-inspired and minimally actuated intermittent hopping robot for planetary surface exploration is proposed in this paper. The robot uses a combined-geared six-bar linkage/spring mechanism, which has a possible rich trajectory and metamorphic characteristics and, due to this, the robot is able to recharge, lock/release and jump by using just a micro-power motor as the actuator. Since the robotic system has a closed-chain structure and employs underactuated redundant motion, the constrained multi-body dynamics are derived with time-varying driving parameters and ground unilateral constraint both taken into consideration. In addition, the established dynamics equations, mixed of higher order differential and algebraic expressions, are solved by the immediate integration algorithm. A prototype is implemented and experiments are carried out. The results show that the robot, using a micro-power motor as the actuator and solar cells as the power supply, can achieve a biomimetic multi-body hopping stance and a nonlinearly increasing driving force. Typically, the robot can jump a horizontal distance of about 1 m and a vertical height of about 0.3 m, with its trunk and foot moving stably during takeoff. In addition, the computational and experimental results are consistent as regards the hopping performance of the robot, which suggests that the proposed dynamics model and its solution have general applicability to motion prediction and the performance analysis of intermittent hopping robots.
University Management Information System (UMIS) Acceptance among University Student: Applying the Extended Technology Acceptance Model (ETAM)

This study uses Extended Technology Acceptance Model (ETAM) to predict University Management Information System (UMIS) acceptance amongst postgraduate students. A model for UMIS acceptance is used to examine how various factors (technical support, and computer literacy) modified from Technology Acceptance Model (TAM) influence acceptance and its antecedents. This model is examined through an empirical study using structural equation modeling techniques. Results shows that perceived usefulness, perceived ease to use, technical support, and computer literacy were significant determinants of postgraduate students’ UMIS acceptance. The current research found that a strong positive relationships between the technical support and the usage of IU (UMIS).
Pattern recognition using a family of design algorithms based upon the generalized probabilistic descent method

This paper provides a comprehensive introduction to a novel approach to pattern recognition which is based on the generalized probabilistic descent method (GPD) and its related design algorithms. The paper contains a survey of recent recognizer design techniques, the formulation of GPD, the concept of minimum classification error learning that is closely related to the GPD formalization, a relational analysis between GPD and other important design methods, and various embodiments of GPD-based design, including segmental-GPD, minimum spotting error training, discriminative utterance verification, and discriminative feature extraction. GPD development has its origins in basic pattern recognition and Bayes decision theory. It represents a simple but careful re-investigation of the classical theory and successfully leads to an innovative framework. For clarity of presentation, detailed discussions about its embodiments are provided for examples of speech pattern recognition tasks that use a distance-based classifier. Experimental results in speech pattern recognition tasks clearly demonstrate the remarkable utility of the family of GPD-based design algorithms.
Building and Sustaining a Culture of Assessment: Best Practices for Change Leadership

Purpose – The purpose of this paper is to explore the idea of using Kotter's eight‐step model for change leadership to create a culture of assessment that is embedded in the organizational culture of an academic library.Design/methodology/approach – This is a conceptual paper that examines the potential application of a business change model to an academic library change context. Each step of Kotter's model is described within the context of building a culture of assessment, supported by examples and suggestions from the literature of libraries, higher education, organizational behavior and change leadership.Findings – While building a culture of assessment is critical for libraries in the current environment, it is a difficult and complex process that requires grassroots initiative, top‐down support and strong leadership. Kotter's model for change management provides a pragmatic structure for culture change through behavioral change and change leadership regardless of positional authority.Practical impli.
Patientenzufriedenheit bei Diabetes mellitus – Messinstrumente und Ergebnisse

The focus of this article is the satisfaction and health-related quality of life felt by patients with diabetes mellitus. Taking the LIVE-DE study as an example, it is demonstrated how various regimens of insulin treatment affect patient satisfaction. The standardized Insulin Treatment Experience Questionnaire (ITEQ) was produced for this purpose. It has 28 defined questions and answers. The 28 items describe in eight categories the experiences and problems which diabetic patients have had. It was found that there were significant differences between the insulin glargine and the NPH insulin-based regimens regarding quality of life and satisfaction with the treatment, a difference that ranged from small to moderate in favour of insulin glargine.
Having a syntactic choice is not always better: the effects of syntactic flexibility on Korean production

Sentence production requires speakers to select lexical items and a structural frame necessary to communicate a message. The present study examines how Korean speakers choose between alternative syntactic structures. Following the methodology of Ferreira, we conducted a series of production studies investigating the effects of syntactic flexibility in Korean numeral quantifier constructions and active/passive constructions. Two models of sentence production make different predictions regarding the effects of syntactic flexibility. The competitive model predicts that syntactic flexibility should cause production difficulties (e.g. longer production latencies and more errors) because alternative structures compete for selection, restricting one another's availability. In contrast, according to the incremental model, syntactic flexibility should facilitate production (e.g. shorter production latencies and fewer errors) because it allows more accessible lexical items to be accommodated sooner. Ferreira's results support the incremental model in English. Our results, however, show that Korean speakers produced utterances more slowly in the flexible condition, which provides support for the competitive model. We suggest that the different findings in English and Korean are related to how they assign grammatical functions.
Heuristic approach for assigning workers to tasks based on individual learning rates

A heuristic worker-task assignment based on individual worker learning rates is examined for two tasks, one with a long production run, the other with a short production run. Simulations of total productivity are performed under several experimental conditions based on empirical industrial worker productivity measures. Results indicate that the heuristic method significantly improves overall productivity under empirically observed conditions and under many experimental conditions. The heuristic policy performs best in conditions where workers learn more gradually. Conditions are discussed where the heuristic policy provides the greatest potential for improvement based on factors including the mixture of production cycles, mean learning rate, mean forgetting rate, mean prior expertise, variance of prior expertise and variance of steady-state productivity.
Team Satisfaction and Student Group Performance: A Cross-Cultural Study

The authors examined the relationship between team satisfaction and students’ performance in group projects in two universities, one from the United States and one from Qatar. The results showed that there is a significant positive correlation between team satisfaction and group performance only for the American students. Demographic factors such as gender, employment, course level, course subject, and group gender were partially significant in influencing students’ responses. American students performed better than Qatari students, but they were less satisfied with their team members. These differences may be attributed to the cultural dissimilarities between the American and the Qatari students; thus, students’ cultural backgrounds should be considered when forming groups.
Digital Media and Political Participation

Political interest is a potentially important moderator of the relationship between digital media use and traditional forms of political participation. We theorize that the interaction between interest and digital media can be either positive or negative, depending on whether the action is voting, an elite-directed act, or a self-directed act. To test our expectation, we use British Election Studies data from 2001, 2005, and 2010. We find that digital media use is positively and consistently associated with political talk for those lower in political interest. For voting, we find a similar relationship that appears to be strengthening over time. For the elite-directed acts of donating money and working for a party, we find a highly variable moderating effect of political interest that can be positive, negative, or nonexistent.
Quaternary Logic and Applications Using Multiple Quantum Well Based SWSFETs

This paper presents Spatial Wavefunction-Switched Field-Effect Transistors (SWSFET) to implement efficient quaternary logic and arithmetic functions. Various quaternary logic gates and digital building blocks are presented using SWSFETs. In addition, arithmetic operation with full adder using novel logic algebra is also presented. The SWSFET based implementation of digital logic, cache and arithmetic block results in up to 75% reduction in transistor count and up to 50% reduction in data interconnect densities. Simulations of quaternary logic gates using the BSIM equivalent models for SWSFET channels are also described.
Internet-based SCADA: a new approach using Java and XML

The Internet brings many new features to the process control and automation field however it has its limitations in terms of functionality, performance, security, and reliability. Emerging Web technologies are promising to overcome many of these limitations, and are helping the Internet to evolve into a highly graphical, interactive and collaborative environment. The objective of this paper was to investigate the design and application of an Internet-based SCADA system using Java and XML. This is tested by two projects: the first uses a lab-scale Java-based control system to control a typical process control application. The second extends the preceding work to show, in standard unified modelling language (UML) notation, how separate control systems can be integrated with each other, using Java and XML, to achieve a wider distributed control function.
Enhancing Time-Connectives With 3D Immersive Virtual Reality (IVR)

This study sought to test the most efficient representation mode with which children with hearing impairment could express a story while producing connectives indicating relations of time and of cause and effect. Using Bruner's (1973, 1986, 1990) representation stages, we tested the comparative effectiveness of Virtual Reality (VR) as a mode of representation on children's production of time-connectives with four other modes of representation: pictorial, oral, signed, and textual. One hundred thirty-four participants aged 4–10, 69 children with hearing impairment and 65 hearing children, divided into two age groups, pre-school and elementary school children, took part in this study. The study examined their ability to express time and cause-connectives, using the different modes of representation. The findings demonstrate substantial differences in producing time-connectives with the various modes of representation. The leading mode of representation is 3D IVR among the hearing children, and signed representation and 3D IVR among the children with hearing impairment.
Üleminek riigikeelsele gümnaasiumiõppele: vilistlaste seisukohtade Q-metodoloogiline diskursusanalüüs

Artikkel keskendub diskursustele, mis on seotud riigikeelsele gumnaasiumioppele uleminekuga senistes vene oppekeelega gumnaasiumites. Empiiriliseks ulesandeks on analuusida teiskeelse oppega seotud positsioone venekeelsete koolide vilistlaste kogemuste pohjal. Metodoloogiliseks eesmargiks on selgitada kvantitatiivse Q-metodoloogilise analuusi voimalusi peamiselt kvalitatiivse diskursusanaluusi kontekstis. Uuring pohineb Q-metodoloogilistel intervjuudel, mis viidi 2010. aastal labi neljas piirkonnas (Tallinn, Ida-Virumaa, Tartu, Lati) vene oppekeelega gumnaasiumite vilistlaste seas (n = 42). Selgitatakse nelja riigikeelsele oppele uleminekut iseloomustavat diskursust, mis analuusis eristusid: “keeleliste valikuvoimaluste tahtsustamine”, “rahulolu oma keeleoskuse ja integreeritusega”, “vastuseis homogeniseerimisele” ning “keeleline ja kultuuriline suletus”. DOI: http://dx.doi. org/10.5128/ERYa9.11
Channel Coding in the Presence of Side Information

In this survey we review the concepts and methods of communication systems equipped with side information. We focus on the channel coding problem, where side information is available to the transmitter in either a causal or non-causal manner, and we also consider the source coding problem with side information at the receiver. We first summarize the main results for channels with causal/non-causal side information and the associated capacity formulas. Next, we consider specific channel models, such as Costa's dirty-paper model, the AWGN channel model with fading and the modulo additive noise channel. Further, we provide applications to the models considered here, in particular, we present the watermarking problem and the Gaussian MIMO broadcast channel. We also consider algorithms for the calculation of the channel's capacity, and practical coding schemes for the communication systems explored in this survey. Finally, we study several related information-theoretic problems and present both the Wyner–Ziv and the Slepian–Wolf problems. The source coding problems and the channel coding problems, are presented in a unified version and the duality between the problems is presented. We also present extensions for the MAC and broadcast channel models, to the case where they are controlled by a state process, and consider several hybrid models, e.g., joint source–channel coding for the Wyner–Ziv source and the Gel'fand–Pinsker channel, and the achievable tradeoff between the message and the state information rates.
Intention to Transfer: How Do Autonomous Professionals Become Motivated to Use New Ideas?

Although performance technologists recognize the importance of transfer, there are few studies of this complex process from the perspective of the individual, autonomous professional. For these trainees, intention to apply an idea is a vital part of transfer. Thus we asked: How do autonomous professionals learning from a training program form their intentions to apply? Over eight years we collected and analyzed 180 stories of application from 73 physicians attending a faculty development fellowship. In the majority of stories, Fellows said they formed their intentions to transfer during training sessions. Of those Fellows, most said they formed intentions toward a general target while listening to explanations. To form their intentions, Fellows weighed their experiences in training against job requirements, task experiences, self-evaluations, and goals and values. As Fellows decided to use an idea, they considered its credibility, practicality and need. Based on our analyses of the stories, we present a model for the intention to transfer and discuss its implications for practice and research.
A Comparison of Three Decision Models for Adapting the Length of Computer-Based Mastery Tests

Three extant methods of adapting the length of computer-based mastery tests are described and compared: 1) the sequential probability ratio test (SPRT), 2) Bayesian use of the beta distribution, and 3) adaptive mastery testing based on item response theory (IRT). The utility of the SPRT has been empirically demonstrated by Frick [1]. Research has also demonstrated the effectiveness of use of the beta function in the Minnesota Adaptive Instructional System by Tennyson et al. [2]. Considerably more empirical research has been conducted on IRT-based approaches [3]. No empirical studies were found in which these three approaches have been directly compared. As a first step, computer simulations were undertaken to compare the accuracy and efficiency of these approaches in making mastery and nonmastery decisions. Results indicated that the IRT-based approach was more accurate when simulated examinee ability levels were clustered near the cut-off. On the other hand, when ability levels were more widely dispersed—as would likely be the case in pre- and posttest situations in mastery learning—all three approaches were comparably accurate. While the IRT approach tended to be the most efficient, it is the least practical to implement in typical classroom testing situations.
A cross layer analysis for voice over WiFi communications in multihop wireless networks

The selection of appropriate inputs, which capture the variability in the traffic for the cross layer optimisation process, is the main problem to be addressed in this paper. This paper proposes enhanced probing and analytical techniques to obtain reliable network performance results in multihop networks. These results could be used as inputs to perform cross-layer analysis and QoS monitoring in multihop wireless networks. The issues highlighted are the possibly erroneous use of deterministic inputs in developing model formulations during the cross layer design process in multihop wireless networks based on 802.11e/s standards. These issues are explored and recommendations suggested which would be useful to industry in the performance evaluation and deployment of new applications such as Voice over WiFi (VoWiFi).
Evolving pet robot with emotional model

Deals with a pet robot with an emotional model. The robot requires several capabilities, such as perceiving, acting, communicating and surviving. Furthermore, it should learn various behaviors through interaction with its owner. This paper focuses on teaching a pet robot tricks or to dance. Basically, the owner can teach these tricks by simple communication based on trial and error. The robot performs the tricks by using a fuzzy controller, and further acquires tricks by a delta rule for online learning and a genetic algorithm for off-line learning. We use "Rag Warrior" as our pet robot. Experimental results show that this robot performs tricks through interaction with its owner.
Track formation with bearing and frequency measurements in clutter

A target motion analysis for a narrowband passive sonar that yields bearing and frequency measurements in the presence of false detections (clutter) in a low signal-to-noise ratio (SNR) environment is proposed. The likelihood function used to compute the maximum likelihood estimation of the track parameters (localization and frequency) incorporates the false alarms via the probabilistic data association technique. The Cramer-Rao lower bound is calculated, and results obtained from simulations are shown to be compatible with it. A test of track acceptance is presented. It is shown that the proposed estimator is statistically efficient even in the difficult situation when the platform does not maneuver and the observability is obtained only by the use of the frequency measurements. <<ETX>>
Children's Mental Models of Recursive Logo Programs

Children who had a year of Logo programming experience were asked to think-aloud about what brief Logo recursive programs will do, and then to predict with a hand-simulation of the programs what the Logo graphics turtle will draw when the program is executed. If discrepancies arose in this last phase, children were asked to explain them. A prevalent but misguided “looping” interpretation of Logo recursion was identified, and this robust mental model persisted even in the face of contradiction between what the program did when executed and the child's predictions for what it would do.
Quality of group decision support systems : a comparison between GDSS and traditional group approaches for decision tasks

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Not just another portal, not just another digital library: A portrait of Europeana as an application program interface

To the general public, Europeana is primarily perceived as a portal exposing a great amount of cultural heritage information. Even though this perception is not entirely misleading, the main goal of Europeana is rather to build an open services platform enabling users and cultural institutions to access and manage a large collection of surrogate objects representing digital and digitized content via an application program interface (API). The paper covers some details of the overall data space schema, of the API description and of the Europeana Portal implementation; it also discusses use cases and the mental approach that users, in particular cultural institutions, should adopt to completely exploit the potential of the Europeana services platform together with a discussion of related risks. The authors represent key players in the Europeana specification, development and implementation process currently under way.