Miracle-dz/UniFAR-FTUs huggingface dataset:
On the application of hybrid meshes in hydraulic machinery CFD simulations

The application of two different hybrid mesh types for the simulation of a Francis runner for automated optimization processes without user input is investigated. Those mesh types are applied to simplified test cases such as flow around NACA airfoils to identify the special mesh resolution effects with reduced complexity, like rotating cascade flows, as they occur in a turbomachine runner channel. The analysis includes the application of those different meshes on the geometries by keeping defined quality criteria and exploring the influences on the simulation results. All results are compared with reference values gained by simulations with blockstructured hexahedron meshes and the same numerical scheme. This avoids additional inaccuracies caused by further numerical and experimental measurement methods. The results show that a simulation with hybrid meshes built up by a blockstructured domain with hexahedrons around the blade in combination with a tetrahedral far field in the channel is sufficient to get results which are almost as accurate as the results gained by the reference simulation. Furthermore this method is robust enough for automated processes without user input and enables comparable meshes in size, distribution and quality for different similar geometries as occurring in optimization processes.
Effect of Cursor Orientation on Left- and Right-Hand Mouse Control

Many factors, such as cursor orientation, cursor shape, and direction of movement have previously been found to impact human performance in graphical user interfaces. However, the majority of, if not all, previous research has focused on right-hand mouse control of cursors. The current study examined both left and right hand mouse control of cursor with a 2 (response hand; left vs. right) x 3 (cursor type; left-oriented arrow, right-oriented arrow, and neutral-orientated crosshairs) x 8 (target location) within-subjects design. The purpose was to examine the effects of response hand and cursor orientation on performance of moving cursors into different target locations. Results showed that there was a difference in the three cursor types for right handed individuals, as well as in left- and right-hand mouse control for right-handed, left-handed, and ambidextrous individuals. Implications for interface design and future research are discussed.
Applications of Field-Programmable Gate Arrays in Scientific Research

Focusing on resource awareness in field-programmable gate array (FPGA) design, Applications of Field-Programmable Gate Arrays in Scientific Research covers the principle of FPGAs and their functionality. It explores a host of applications, ranging from small one-chip laboratory systems to large-scale applications in "big science. " The book first describes various FPGA resources, including logic elements, RAM, multipliers, microprocessors, and content-addressable memory. It then presents principles and methods for controlling resources, such as process sequencing, location constraints, and intellectual property cores. The remainder of the book illustrates examples of applications in high-energy physics, space, and radiobiology. Throughout the text, the authors remind designers to pay attention to resources at the planning, design, and implementation stages of an FPGA application, in order to reduce the use of limited silicon resources and thereby reduce system cost. Supplying practical know-how on an array of FPGA application examples, this book provides an accessible overview of the use of FPGAs in data acquisition, signal processing, and transmission. It shows how FPGAs are employed in laboratory applications and how they are flexible, low-cost alternatives to commercial data acquisition systems. Web Resource A supporting website at http://scipp.ucsc. edu/~hartmut/FPGA offers more details on FPGA programming and usage. The site contains design elements of the case studies from the book, including VHDL code, detailed schematics of selected projects, photographs, and screen shots.
A Method for Protein Functional Flow Configuration and Validation

With explosively growing PPI databases, the computational approach for a prediction and configuration of PPI network has been a big stream in the bioinformatics area. Recent researches gradually consider physicochemical properties of proteins and support high resolution results with integration of experimental results. With regard to current research trend, it is very close future to complete a PPI network configuration of each organism. However, direct applying the PPI network to real field is complicated problem because PPI network is only a set of co-expressive proteins or gene products, and its network link means simple physical binding rather than in-depth knowledge of biological process. In this paper, we suggest a protein functional flow model which is a directed network based on a protein functions' relation of signaling transduction pathway. The vertex of the suggested model is a molecular function annotated by gene ontology, and the relations among the vertex are considered as edges. Thus, it is easy to trace a specific function's transition, and it can be a constraint to extract a meaningful sub-path from whole PPI network. To evaluate the model, 11 functional flow models of Homo sapiens were built from KEGG, and Cronbach's alpha values were measured (alpha=0.67). Among 1023 functional flows, 765 functional flows showed 0.6 or higher alpha values.
Development of an Appropriate Procedure for Inducing Emotions in Koreans and a Multimodal Emotional Response DB

This study suggests an effective and valid method of inducing emotions in Korean college students and teenagers. While 605 subjects were experiencing different types of emotions, multimodal emotional responses (physiological signals and facial, vocal, thermal and EEG signals) were acquired. Emotional response data were categorized by self-reports and partially by raters. This is the first Korean multimodal emotional database incomparable to databases in terms of its scale. For this reason, the developed database can be used for emotion research in the future.
Enhancing User Experience in Next Generation Mobile Devices Using Eye Tracking as a Biometric Sensor

Biometric Sensor DTU Orbit (26/09/2019) Enhancing User Experience in Next Generation Mobile Devices Using Eye Tracking as a Biometric Sensor A good User Experience is not about just “getting the job done” in the most efficient way. It is also about the subjective elements, providing a positive experience to the user while doing so; emotionally and affectively, having the user engage with the service or product.
An Investigation Into the Generality of a Graphical Representation of Program Code for Source to Source Translation

This thesis addresses the problem of defining a source-to-source translation system for reusable software components. It describes the development of an interoperable language for writing software components, and presents a system to translate components written in the interoperable language to a set of compatible target languages. The common features in a set of popular programming languages are analyzed to inform the design of the interoperable language. An evaluation is performed by using the source-to-source translator to convert two well-known open source Java libraries to C++ and Python, and the accuracy and performance of the resulting translations are assessed.
Towards computer-verified proofs of correctness of logic-programming interpreters using derivations

of the Dissertation Towards computer-veri ed proofs of correctness of logic-programming interpreters using derivations by Vernon Ralph Austel Doctor of Philosophy in Computer Science University of California, Los Angeles, 1997 Professor D. Stott Parker, Chair This thesis presents sixteen increasingly re ned kinds of derivations and proves that they are equivalent using the HOL proof checker; the rst is close to the common one (such as given by Lloyd), while the last is expressed using abstract machine states modeled after the Warren Abstract Machine (WAM). The concept of derivation has never been re ned like this in the veri cation literature. We use these versions of derivation in the rst part of a proof of correctness by re nement stages for a simple version of the WAM. Much of the complexity of the WAM is due to details concerning the representation of data (terms and substitutions). We argue that it is simpler to re ne data representation before control, and that backtracking should be re ned last. Our re nement technique should be applicable to other logic-programming languages such as full Prolog. xii CHAPTER
Best-first Word-lattice Parsing: Techniques for integrated syntactic language modeling

This thesis explores a language modeling technique based on statistical parsing. Previous research that exploits syntactic structure for modeling language has shown improved accuracy over the standard trigram models. Unlike previous techniques, our parsing model performs syntactic analysis on sets of hypothesized word-strings simultaneously; these sets are encoded as weighted finite state automata word-lattices. We present a best-first word-lattice chart parsing algorithm which combines the search for good parses with the search for good strings in the word-lattice. We describe how the word-lattice parser is combined with the Charniak language model, a sophisticated syntactic language model, in order to provide an efficient syntactic language model. We present results for this model on a standard set of speech recognition word-lattices. Finally, we examine variations of the word-lattice parser in order to increase performance as well as accuracy.
Reducing the temporal resolution of spatial impulse responses with an auditory model

The sound field of a source in an enclosed space (a pattern of reflections) can be approximated by a series of plane waves arriving at a receiving point at specific instances in time, from individual directions of incidence, and with specific level and spectral content. Such a ‘reflectogram’ or room impulse response (RIR) can be used to re-render the sound field by means of spatial sound field synthesis using loudspeaker array based sound reproduction systems. Real time calculation of driving functions for the representation of fully detailed sound fields might become computationally intensive while being unnecessary from a perceptual point of view. Therefore, the aim of this study was to develop and perceptually evaluate an algorithm which reduces reflectograms through modelling temporal, spatial and spectral masking mechanisms of the human auditory system.
The Study of Number Sense and Teaching Practice.

The goal of this study was to investigate understanding of inservice elementary school teachers in Taiwan about number sense, teaching strategies of number sense and the development of number sense of students; and the profile of integrating number sense into mathematical instruction , and teaching practice. Data wase gathered through interviews of two elementary mathematics teachers regarding their understanding about number sense followed by observations of the teachers instructing in their mathematics classes. The data included the categorization and comparison of these teachers’ understanding and teaching practices. The conclusions are as follows: The common point shared by two teachers was that in the teaching of four fundamental operations of fraction, they tended to ask the students to repeat and memorize the four fundamental operations of arithmetic or the arithmetic rules of addition, subtraction, multiplication and division of fraction. It was only the instruction valuing instrumental knowledge and could not develop the students’ number sense.
Computerized lexis-based instruction in EFL classrooms: Using multi-purpose LexisBOARD to teach L2 vocabulary

Abstract Lexis-based views of second or foreign language (L2) teaching place prime importance on the teaching of conventionalized multi-word lexical items, or unanalyzed chunks, as a useful mechanism for fostering learners’ creative production of forms and their subsequent development of L2 competence. This pretest/posttest quasi-experimental study probed the use of teacher-designed multi-purpose instructional lexis software, dubbed LexisBOARD, on L2 learners’ vocabulary achievement in an Iranian EFL (English as a foreign language) context. A cohort of 50 Iranian junior-high-school students participated in the main instructional phase of the study. Instruction on L2 lexical items (e.g., concordances, polywords, or formulaic sequences) was mainly given to the experimental group using LexisBOARD, which was designed to be user-friendly and attuned to learners’ communicative and curricular needs. LexisBOARD offered further practice or feedback affordances through engaging students in lexical exercises (with word partnerships and collocations) for each unit and several quizzes for self-assessment. The control group was only taught using their mainstream EFL textbooks focusing on grammatical rules, discrete vocabulary items with fixed meanings, and reading texts, without any use of corpus-based activities. The results of the groups’ vocabulary test scores indicate that the lexis group significantly outperformed the control group, pointing to the superiority of practicing and learning L2 vocabulary when lexical items are seen in larger, more holistic ways and, especially, when engaging and experimenting with lexis is scaffolded through computer affordances.
Design Of Analog Cmos Integrated Circuits

Thank you very much for downloading design of analog cmos integrated circuits. Maybe you have knowledge that, people have look hundreds times for their favorite novels like this design of analog cmos integrated circuits, but end up in malicious downloads. Rather than reading a good book with a cup of coffee in the afternoon, instead they cope with some malicious virus inside their laptop. design of analog cmos integrated circuits is available in our book collection an online access to it is set as public so you can download it instantly. Our digital library saves in multiple countries, allowing you to get the most less latency time to download any of our books like this one. Merely said, the design of analog cmos integrated circuits is universally compatible with any devices to read.
Evolution In The Genus Bufo

Thank you for downloading evolution in the genus bufo. Maybe you have knowledge that, people have look hundreds times for their favorite books like this evolution in the genus bufo, but end up in infectious downloads. Rather than reading a good book with a cup of tea in the afternoon, instead they juggled with some harmful virus inside their laptop. evolution in the genus bufo is available in our book collection an online access to it is set as public so you can download it instantly. Our digital library saves in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Merely said, the evolution in the genus bufo is universally compatible with any devices to read.
Environment And Society

Thank you very much for downloading environment and society. Maybe you have knowledge that, people have look numerous times for their chosen books like this environment and society, but end up in harmful downloads. Rather than reading a good book with a cup of coffee in the afternoon, instead they are facing with some malicious bugs inside their laptop. environment and society is available in our book collection an online access to it is set as public so you can get it instantly. Our digital library saves in multiple countries, allowing you to get the most less latency time to download any of our books like this one. Merely said, the environment and society is universally compatible with any devices to read.
New directions in information technology law: learning from human–computer interaction

ABSTRACT Effectively regulating the domestic Internet of Things (IoT) requires a turn to technology design. However, the role of designers as regulators still needs to be situated. By drawing on a specific domain of technology design, human–computer interaction (HCI), we unpack what an HCI-led approach can offer IT law. By reframing the three prominent design concepts of provenance, affordances and trajectories, we offer new perspectives on the regulatory challenges of the domestic IoT. Our HCI concepts orientate us towards the social context of technology. We argue that novel regulatory strategies can emerge through a better understanding of the relationships and interactions between designers, end users and technology. Accordingly, closer future alignment of IT law and HCI approaches is necessary for effective regulation of emerging technologies.
The Science Of Real Time Data Capture Self Reports In Health Research

The National Cancer Institute (NCI) has designated the topic of real-time data capture as an important and innovative research area. As such, the NCI sponsored a national meeting of distinguished research scientists to discuss the state of the science in this emerging and burgeoning field. This book reflects the findings of the conference and discusses the state of the science of real-time data capture and its application to health and cancer research. It provides a conceptual framework for minute-by-minute data captureecological momentary assessments (EMA)and discusses health-related topics where these assessements have been applied. In addition, future directions in real-time data capture assessment, interventions, methodology, and technology are discussed.
Action Research in Language Education

Action research is a kind of research in language education, but it has its own characteristics. And its implementation will help a lot in both teachers’ professional development and classroom teaching. This article has made a tentative study of the practical use of Action Research and some problems teachers confront in using it. This article is also concerned with some solutions to the problems teachers may face, e.g., being lack of knowledge about action research and expertise, being lack of time of action research, having too large class, being short of support including money, constraints from students and authority’s response. The implentation of action research needs teachers, experts, and school athority’s effort to improve language teching and language education.
Pengembangan media pembelajaran berbasis android pada materi kelarutan untuk meningkatkan performa akademik siswa SMA

Penelitian ini bertujuan untuk (1) mengembangkan media pembelajaran kimia berbasis Android pada materi kelarutan; (2) menguji tingkat kelayakan media pembelajaran yang dikembangkan; serta (3) menguji pengaruh penggunaan media pembelajaran yang dikembangkan terhadap performa akademik peserta didik SMA. Penelitian ini merupakan Research and Development dengan mengadaptasi model Borg & Gall yang dimodifikasi menjadi lima tahap, yaitu pengumpulan informasi, perencanaan produk, pengembangan produk, validasi produk, dan evaluasi produk. Hasil penelitian menunjukkan bahwa (1) software media pembelajaran kimia berbasis Android pada materi kelarutan telah tersusun dengan mendapat masukan dari validator, teman sejawat dan pendidik kimia; (2) media pembelajaran yang dikembangkan dinilai layak digunakan pada pembelajaran kimia ditinjau dari penilaian aspek materi dan aspek media; serta (3) penggunaan media pembelajaran kimia yang dikembangkan memberikan pengaruh pada peningkatan performa akademik peserta didik SMA. Kata Kunci : media pembelajaran, motivasi belajar, hasil belajar, kimia, kelarutan. Developing Android-Based Instructional Media of Solubility to Improve Academic Performance of High School Students Abstract This study aims to: (1) develop android-based chemistry instructional media on solubility; (2) proof the feasibility of the developed chemistry instructional media; and (3) proof the effect of using the developed instructional media to the high school students academic performance. This study is classified to research and development that adapted Borg & Gall models modified into five steps: information collecting, product planning, product developing, product validation, and product evaluating. The results of this research are: (1) a software of android-based chemistry instructional media was developed; (2) the developed instructional media were appropriate for teaching, in terms of material and media aspects evaluation; and (3) using of the developed instructional media improved the high school students academic performance. Keywords : instructional media, learning motivation, learning outcome, chemistry, solubility .
Evaluation of Data Mining Classification Algorithms for Predicting Students Performance in Technical Trades.

Measuring trainee’s performance in technical/vocational trades involves some peculiar considerations. In this study a survey research method was adopted to generate relevant predictor variables. Our primary data was collected using a simple survey instrument on the regular and sandwich students; the rest was from the Examination Unit of the University Registrars Department and also from various assessment records and instructors’ competency test records in the students department. The secondary data set included three year assessment records 2013 to 2015 in a course, VTE 201: Students Industrial Work Experience of the faculty of Vocational and Technical Education, University of Nigeria Nsukka. The raw data was preprocessed and converted to a required format. A total of 187 student records were obtained. This was used to train four selected classification algorithms whose accuracies were compared. Results showed that Decision Tree Algorithms performed best in predicting student’s terminal performance in four categories of technical trades
An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games

Aim. The objective of this study was to collect evidence of transfer-of-training to professional performance provided by two stand-alone PC-based flight games. Background. These realistic games, Falcon 4.0 (F-16 specific) and Microsoft Flight Simulator (civil aircraft), are designed for entertainment purposes, lacking any purposeful or explicit instructional support. Method. This quasi-experimental study used three pre-existing groups of gamers (n = 37; Falcon 4.0 gamers, Microsoft Flight Simulator gamers and control group: gamers without flight game experience) that performed three typical F-16 flight tasks in a high-fidelity fixed-base flight simulator. Results. The Falcon 4.0 gamers performed substantially better on almost all tasks compared to the control group, and to a lesser degree to Microsoft Flight Simulator gamers. The Falcon 4.0 group showed near- and far-transfer on almost all flight performance measures: the game had prepared them for the generic and specific military aspects of the test flight tasks. Performance of the Microsoft Flight Simulator gamers indicated only far-transfer, i.e., transfer of more generic flight skills from the game to the test flight tasks. Conclusion. Both near- and far-transfer of job related competences may occur by playing realistic entertainment games.