Miracle-dz/UniFAR-FTUs huggingface dataset:
Introducing Research Methodology: A Beginner's Guide to Doing a Research Project

Part I: Orientation Chapter 1: Why Social Research? Chapter 2: Worldviews in Social Research Chapter 3: Ethical Issues in Social Research Chapter 4: From Research Idea to Research Question Part II: Planning and Design Chapter 5: Reading and Reviewing the Literature Chapter 6: Planning Social Research: Steps in the Research Process Chapter 7: Designing Social Research Chapter 8: Deciding on Your Methods Part III: Working with Data Chapter 9: Collecting Quantitative and Qualitative Data Chapter 10: Analyzing Quantitative and Qualitative Data Chapter 11: E-Research: Doing Social Research Online Chapter 12: Triangulation and Mixed Methods Part IV: Reflection and Writing Chapter 13: What is Good Research? Evaluating Your Research Project Chapter 14: Writing Research and Using Results
A hidden surface algorithm for computer generated halftone pictures

Abstract : The application of computer graphics to problem solving has increased over the past few years. The representation of data in the form of line drawings, graphics, charts, diagrams and line plots has been explored extensively. This paper addresses itself to some new techniques used to solve problems associated with extending the power of computer graphics to include black and white, and color shading. In particular it presents a new method for converting data describing three-dimensional objects into data that can be used to generate two-dimensional halftone images. It deals with some problems that arise in black and white, and color shading.
Learning games programming with Dalek World.

From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines. © The University of Wolverhampton, UK.
Students’ Engagement with a Collaborative Wiki Tool Predicts Enhanced Written Exam Performance

We introduced voluntary wiki-based exercises to a long-running cognitive psychology course, part of the core curriculum for an undergraduate degree in psychology. Over 2 yearly cohorts, students who used the wiki more also scored higher on the final written exam. Using regression analysis, it is possible to account for students’ tendency to score well on other psychology exams, thus statistically removing some obvious candidate third factors, such as general talent or enthusiasm for psychology, which might drive this correlation. Such an analysis shows that both high- and low-grading students who used the wiki got higher scores on the final exam, with engaged wiki users scoring an average of an extra 5 percentage points. We offer an interpretation of the mechanisms of action in terms of the psychological literature on learning and memory. Keywords: learning technology; writing; wiki; collaborative learning; interactive learning environments; higher education (Published: 5 August 2014) Citation : Research in Learning Technology 2014, 22 : 22797 - http://dx.doi. org/10.3402/rlt.v22. 22797
Planning techniques for airport ground operations

One of the main reasons for congestion in major airports is the taxi operation of aircraft between parking positions and runways. The development of tools to assist ground controllers in scheduling and selecting the best taxiway routes are a challenge for the future A-SMGCS (advanced surface movement, guidance and control systems) paradigm. In this work, two global optimization approaches were evaluated. A modified minimum-cost maximum-flow algorithm and a genetic algorithm are tested and discussed in order to maximize the ground airport capacity. Several operational conditions are simulated in a graph representation of Madrid-Barajas Int. Airport. Experiments show the algorithms' performance in representative ground operations. The analysis of the airport capacity and the possibility of online scheduling the airport surface operation are discussed in this work.
Word and Object

Willard Van Orman Quine begins this influential work by declaring, "Language is a social art. In acquiring it we have to depend entirely on intersubjectively available cues as to what to say and when. " As Patricia Smith Churchland notes in her foreword to this new edition, with Word and Object Quine challenged the tradition of conceptual analysis as a way of advancing knowledge. The book signaled twentieth-century philosophy's turn away from metaphysics and what Churchland calls the "phony precision" of conceptual analysis. In the course of his discussion of meaning and the linguistic mechanisms of objective reference, Quine considers the indeterminacy of translation, brings to light the anomalies and conflicts implicit in our language's referential apparatus, clarifies semantic problems connected with the imputation of existence, and marshals reasons for admitting or repudiating each of various categories of supposed objects. In addition to Churchland's foreword, this edition offers a new preface by Quine's student and colleague Dagfinn Follesdal that describes the never-realized plans for a second edition of Word and Object, in which Quine would offer a more unified treatment of the public nature of meaning, modalities, and propositional attitudes.
Döviz kuru dış ticaret ilişkisi: Türkiye örneği

Turkiye'nin dis ticaret hacmi son yillarda onemli gelismeler kaydetmistir. Ancak bu gelisme neticesinde ticaret acigi da onemli oranda artmistir. Bu durum, dis ticaretin doviz kurlarindan etkilenip etkilenmedigi sorusunu da gundeme getirmistir. Para biriminin degerlenmesi yabanci mallari daha ucuz hale getirerek ithalati koruklerken, ayni zamanda daha cok ithal girdilere dayanan sektorlerin de ihra- cat potansiyelinin artmasini saglamaktadir. Bu calismada Turkiye'nin dis ticaret aciginin doviz kurlarindaki degisime duyarliligi incelenmektedir. Calismada Tur- kiye ekonomisinde doviz kuru ile ihracat ve ithalat arasindaki iliski, 1989:Q1- 2012:Q4 donemi, doviz kuru ile ihracat ve ithalat geliri serileri kullanilarak analiz edilmistir. Arastirma sonuclari, doviz kurlari ile ihracat ve ithalat arasinda cift yonlu bir iliskinin varligini ortaya koymustur. Turkiye'nin ithalatindaki hizli artis ic piyasadaki talebin yuksek seyretmesi ile iliskili olmasina karsin, ihracattaki artis dis pazar sayisindaki artis ve bu pazarlardaki ekonomik buyumeyle iliskilidir.
Specification, simulation, and verification of timing behavior

Temporal behavior needs to be formally specified, validated, and verified, if systems that interface with the outside world are to be synthesized from high-level specifications. Due to the high level of abstraction, the work presented in this thesis applies to systems that ultimately can be implemented using hardware, software, or a combination of both. In the area of specification, a generalization of the event-graph specification paradigm is presented. The model supports the expression of complex functionality using an operational semantics and cleanly integrates structure into the event-based paradigm. Temporal relationships between systems events are specified using a denotational semantics that relies on both chronological and causal relationships to identify the discrete event occurrences being constrained. It is of critical importance that a design representation support user validation. A simulator, called OEsim, has been implemented to support validation. The simulator can report timing constraint violations, and detect inconsistencies between the operational and denotational specifications. Synthesis algorithms can exploit guarantees regarding temporal behavior to produce efficient implementations, and often need timing information in order to properly synthesize designs from abstract specifications. Two verification tools are presented in this dissertation. The first demonstrates the feasibility and benefits of performing symbolic timing verification, in which variables are used in place of numbers. The second addresses a fundamental problem: determining how synchronization affects the temporal behavior of concurrent systems.
Effect of polarization and incidence angle on radar return from urban features using L-band aircraft radar data

The objective of this research was to study the effect of different polarization (HH, VV, VH, and HV) on the radar energy reflectance or backscatter from variety of corner reflectors (e.g. buildings, fences, towers, etc.). Multipolarized and multiple incidence angle L-band (24.5 cm.) JPL (Jet Propulsion Laboratory) aircraft L-band data and SIR-B HH-polarized multiple incidence angle data were used in this study. The results showed that the radar energy reflectance was strongly influenced by radar look direction in relation to objects orientation, type of polarization within the normal range of incidence angle. The corner reflectors were clearly seen and significantly reflect the radar energy on the like-polarized data, but not on the cross-polarized data and low incidence angle. Within the like-polarized data, HH-polarized data showed different pattern of reflectance comparing to the VV-polarized data. This paper discusses the reflectance in different polarizations and the apparent reasons for such radar energy.
Assessing the Feasibility of Using Virtual Environments in Distance Education

Learning is an active, social process. However, many distance education programs are flat and asynchronous with limited interaction. Virtual environments may be best equipped to foster an active social learning environment that provides optimal distance education. This study explored how nursing informatics students perceived the strengths and limitations of three different online modalities of learning: Learning Management System, Webinar, and Virtual Environments. Student perceptions of nine learning and instructional technology domains were explored using the Student Assessment of Learning Gains instrument (Seymour, Wiese, Hunter, & Daffinrud, 2000) with additional, open-ended question. Two concurrent themes arose from the three platforms: technical challenges and students showing preference for synchronous web-based learning. Virtual Environments emerged as the favored distance based education. As the availability and use of these technologies proliferates, educators are challenged to understand the effects of these technologies on student learning outcomes to optimize student learning. https://doi.org/10.34105/j.kmel. 2011.03. 002
Video processing and background subtraction for change detection and activity recognition.

The abrupt expansion of the Internet use over the last decade led to an uncontrollable amount of media stored in the Web. Image, video and news information has ooded the pool of data that is at our disposal and advanced data mining techniques need to be developed in order to take full advantage of them. The focus of this thesis is mainly on developing robust video analysis technologies concerned with detecting and recognizing activities in video. The work aims at developing a compact activity descriptor with low computational cost, which will be robust enough to discriminate easily among diverse activity classes. Additionally, we introduce a motion compensation algorithm which alleviates any issues introduced by moving camera and is used to create motion binary masks, referred to as compensated Activity Areas (cAA), where dense interest points are sampled. Motion and appearance descriptors invariant to scale and illumination changes are then computed around them and a thorough evaluation of their merit is carried out. The notion of Motion Boundaries Activity Areas (MBAA) is then introduced. The concept differs from cAA in terms of the area they focus on (ie human boundaries), reducing even more the computational cost of the activity descriptor. A novel algorithm that computes human trajectories, referred to as 'optimal trajectories', with variable temporal scale is introduced. It is based on the Statistical Sequential Change Detection (SSCD) algorithm, which allows dynamic segmentation of trajectories based on their motion pattern and facilitates their classification with better accuracy. Finally, we introduce an activity detection algorithm, which segments long duration videos in an accurate but computationally efficient manner. We advocate Statistical Sequential Boundary Detection (SSBD) method as a means of analysing motion patterns and report improvement over the State-of-the-Art.
A Transition-Oriented Approach to Optimal Matching

Optimal matching (OM) is a method that assesses sequence similarity. It was originally developed to study protein and DNA sequences and was later transferred to the social sciences where it was applied accordingly. However, there is an ongoing debate on the adequacy of its use in the social sciences, as a superficial transfer might not respond to the significant differences between typical sequences in biological and social settings. In this paper, I elaborate on these differences and introduce a distinction between two sequence types—namely, common ancestors and unfolding processes. While the first sequence type is typically found in biological settings (e.g., DNA sequences), the latter applies to most sequences studied in the social sciences (e.g., careers). Based on this distinction, I present a new way of coding sequences as an extension to conventional OM analyses and demonstrate its usefulness in simulated and empirical examples. The paper concludes with a discussion of this new approach and its integration into previous extensions of OM.
An Introduction to Systems Biology: Design Principles of Biological Circuits; Systems Biology: Properties of Reconstructed Networks

It's coming again, the new collection that this site has. To complete your curiosity, we offer the favorite an introduction to systems biology design principles of biological circuits book as the choice today. This is a book that will show you even new to old thing. Forget it; it will be right for you. Well, when you are really dying of an introduction to systems biology design principles of biological circuits, just pick it. You know, this book is always making the fans to be dizzy if not to find.
Violencia en parejas Gays, Lesbianas y Bisexuales: una revisión sistemática 2002-2012

En este estudio teorico se ha llevado a cabo una revision sistematica de los principales estudios existentes sobre la violencia en parejas homosexuales y bisexuales. Partimos de la revision bibliografica realizara por Richard, Noret y Rivers (2003) en la que se recopilaron un total de 26 estudios desde 1978 hasta 2002, se realiza una nueva revision en las principales bases de datos durante el periodo 2002-2012, se obtiene un total de 43 estudios sobre violencia en parejas LGB. Se ha analizado el tipo de muestra, el metodo e instrumento utilizado, asi como las principales aportaciones de cada investigacion. Finalmente se analizan conjuntamente los resultados y se plantea la importancia de incorporar la violencia entre parejas iguales en los programas de prevencion. In this theoretical study has been carried out a systematic revision of the main results obtained on violence in homosexual and bisexual couples. We set off of the bibliographic revision carried out for Richard, Noret &Rivers (2003) in the one that if they compiled a total of 26 studies since 1978 up to 2002, a new revision is carried out in the main databases during period 2002-2012, a total of 43 studies is obtained on violence in couples LGB. It analyzed itself the type of sample, the method and used instrument, as well as the main contributions of every research. The results are finally analyzed together and the importance of incorporating the violence among equal couples in the programs of prevention.
A full experience of designing a wafer scale 2D array

The design of a wafer scale 2D array called ELSA (European large single instruction, multiple data (SIMD) array) is given. Software methods and tools as well as hardware switching devices used to achieve defect tolerance and create a defect-free 2D array are described. ELSA is implemented in 1.2- mu m CMOS technology and has been studied within an ESPRIT project on wafer scale integration. <<ETX>>
5/spl plusmn/2 eigenimages suffice: an empirical investigation of low-dimensional lighting models

Recently, P.W. Hallinan (1994) proposed a low dimensional lighting model for describing the variations in face images due to altering the lighting conditions. It was found that five eigenimages were sufficient to model these variations. This report shows that this model can be extended to other objects, in particular to those with diffuse specularities and shadows. We find that sharp specularities and shadows cannot be well represented by a low dimensional model. However, both effects can be adequately described as residuals to such a model. We can deal with occluders in a similar way. We conclude that low dimensional models, using 5±2 eigenimages, can be usefully extended to represent arbitrary lighting for many different objects. We discuss applications of these results to object recognition
Is Digital Piracy An Enemy of the Mobile App Industry? An Empirical Study on Piracy of Mobile Apps

This research revisits the issue of software piracy in the emerging mobile apps market and seeks to empirically examine the controversial impact of piracy on the market performance of the legitimate apps. In particular, the study attempts to empirically examine how the presence (or absence) of free app affects the extent of piracy, and consequently, the adoption of the paid apps in the mobile app market, and whether such relationships are moderated by the varying degrees of network effects in these mobile apps. A set of hypotheses will be empirically tested using a panel dataset collected from both legitimate and pirated mobile app markets over a four-month period. Based on the findings, the study will attempt to offer insights to app developers and market designers on how to create mechanisms to curb piracy, stem the resulting losses, and foster a healthy growth of the mobile app market.
Evaluasi Kondisi Sarana Sanitasi yang Disediakan Dinas Kebudayaan dan Pariwisata dan Tingkat Kepuasan Wisatawan Pantai Depok, Bantul, Yogyakarta, Tahun 2016

The degree of community health can be affected by environmental and human factors. Environ-mental health efforts are aimed to create a quality of healthy environment through the application of public place sanitation, one of which is to provide sanitation facilities in tourism spots. Accord-ing to the preliminary test, various problems regarding to the condition of sanitation facilities and the satisfaction level of tourists were found in Depok Beach of Bantul. The purpose of this study was to determine the condition of the sanitation facilities provided by the Office of Culture and Tourism on that beach as well as the tourists’ satisfaction. This study used survey method with cross sectional design and the results were analyzed descriptively. There were 100 tourists se-lected as the respondents and the instrument used to collect the data was the sanitation inspect-ion questionnaire. Based on the questionnaire, the sanitation condition will be declared ”healthy worthy” if gain minimum score of 650, out of the 1000 maximum score. The results showed that the sanitation condition in Depok Beach is deserve to have “healthy worthy” level since gaining a score of 675. The results also found that the number of tourists who very satisfied with the condi-tion was 1 respondent 91 %); satisfied, 8 respondents (8 %); fairly satisfied, 51 respondents (51 %); not satisfied, 40 respondents (40 %); and none who is very dissatisfied. The condition of sa-nitation facilities in the beach that “healthy worthy” will increase customer satisfaction.
Safe and automatic live update

Increasingly many systems have to run all the time with no downtime allowed. Consider, for example, systems controlling electric power plants and e-banking servers. Nevertheless, security patches and a constant stream of new operating system versions need to be deployed without stopping running programs. These factors naturally lead to a pressing demand for live update—upgrading all or parts of the operating system without rebooting. Unfortunately, existing solutions require significant manual intervention and thus work reliably only for small operating system patches. In this paper, we describe an automated system for live update that can safely and automatically handle major upgrades without rebooting. We have implemented our ideas in PROTEOS, a new research OS designed with live update in mind. PROTEOS relies on system support and nonintrusive instrumentation to handle even very complex updates with minimal manual effort. The key novelty is the idea of state quiescence, which allows updates to happen only in safe and predictable system states. A second novelty is the ability to automatically perform transactional live updates at the process level, ensuring a safe and stable update process. Unlike prior solutions, PROTEOS supports automated state transfer, state checking, and hot rollback. We have evaluated PROTEOS on 50 real updates and on novel live update scenarios. The results show that our techniques can effectively support both simple and complex updates, while outperforming prior solutions in terms of flexibility, security, reliability, and stability of the update process.
Exploring Factors That Affect Usefulness, Ease Of Use, Trust, And Purchase Intention In The Online Environment

Various studies have examined the effects of factors on online attitudes and behavior. By applying the Technology Acceptance Model, this study is focused on investigating factors that affect customers’ online purchasing behavior. In particular, this study examines i) effects of such factors as product information, price, convenience, and perceived product or service quality on perceived usefulness; ii) effects of convenience, perceived product or service quality, and desire to shop without a salesperson on perceived ease of use; iii) effects of perceived ease of use on perceived usefulness; iv) effects of perceived ease of use and usefulness on intentions to shop online; and v) effects of trust on purchase intentions. The data collected online and offline were analyzed using factor and regression analysis, and structural equation modeling. The results of this study indicate that perceived usefulness, perceived ease of use, and trust had a statistically significant effect on behavioral intention to shop on the Internet.