Off-Policy Temporal Difference Learning with Function Approximation

We introduce the first algorithm for off-policy temporal-difference learning that is stable with linear function approximation. Off-policy learning is of interest because it forms the basis for popular reinforcement learning methods such as Q-learning, which has been known to diverge with linear function approximation, and because it is critical to the practical utility of multi-scale, multi-goal, learning frameworks such as options, HAMs, and MAXQ. Our new algorithm combines TD(λ) over state–action pairs with importance sampling ideas from our previous work. We prove that, given training under any -soft policy, the algorithm converges w.p.1 to a close approximation (as in Tsitsiklis and Van Roy, 1997; Tadic, 2001) to the action-value function for an arbitrary target policy. Variations of the algorithm designed to reduce variance introduce additional bias but are also guaranteed convergent. We also illustrate our method empirically on a small policy evaluation problem. Our current results are limited to episodic tasks with episodes of bounded length. 1Although Q-learning remains the most popular of all reinforcement learning algorithms, it has been known since about 1996 that it is unsound with linear function approximation (see Gordon, 1995; Bertsekas and Tsitsiklis, 1996). The most telling counterexample, due to Baird (1995) is a seven-state Markov decision process with linearly independent feature vectors, for which an exact solution exists, yet This is a re-typeset version of an article published in the Proceedings of the 18th International Conference on Machine Learning (2001). It differs from the original in line and page breaks, is crisper for electronic viewing, and has this funny footnote, but otherwise it is identical to the published article. for which the approximate values found by Q-learning diverge to infinity. This problem prompted the development of residual gradient methods (Baird, 1995), which are stable but much slower than Q-learning, and fitted value iteration (Gordon, 1995, 1999), which is also stable but limited to restricted, weaker-than-linear function approximators. Of course, Q-learning has been used with linear function approximation since its invention (Watkins, 1989), often with good results, but the soundness of this approach is no longer an open question. There exist non-pathological Markov decision processes for which it diverges; it is absolutely unsound in this sense. A sensible response is to turn to some of the other reinforcement learning methods, such as Sarsa, that are also efficient and for which soundness remains a possibility. An important distinction here is between methods that must follow the policy they are learning about, called on-policy methods, and those that can learn from behavior generated by a different policy, called off-policy methods. Q-learning is an off-policy method in that it learns the optimal policy even when actions are selected according to a more exploratory or even random policy. Q-learning requires only that all actions be tried in all states, whereas on-policy methods like Sarsa require that they be selected with specific probabilities. Although the off-policy capability of Q-learning is appealing, it is also the source of at least part of its instability problems. For example, in one version of Baird’s counterexample, the TD(λ) algorithm, which underlies both Qlearning and Sarsa, is applied with linear function approximation to learn the action-value function Q for a given policy π. Operating in an on-policy mode, updating state– action pairs according to the same distribution they would be experienced under π, this method is stable and convergent near the best possible solution (Tsitsiklis and Van Roy, 1997; Tadic, 2001). However, if state-action pairs are updated according to a different distribution, say that generated by following the greedy policy, then the estimated values again diverge to infinity. This and related counterexamples suggest that at least some of the reason for the instability of Q-learning is that it is an off-policy method; they also make it clear that this part of the problem can be studied in a purely policy-evaluation context. Despite these problems, there remains substantial reason for interest in off-policy learning methods. Several researchers have argued for an ambitious extension of reinforcement learning ideas into modular, multi-scale, and hierarchical architectures (Sutton, Precup & Singh, 1999; Parr, 1998; Parr & Russell, 1998; Dietterich, 2000). These architectures rely on off-policy learning to learn about multiple subgoals and multiple ways of behaving from the singular stream of experience. For these approaches to be feasible, some efficient way of combining off-policy learning and function approximation must be found. Because the problems with current off-policy methods become apparent in a policy evaluation setting, it is there that we focus in this paper. In previous work we considered multi-step off-policy policy evaluation in the tabular case. In this paper we introduce the first off-policy policy evaluation method consistent with linear function approximation. Our mathematical development focuses on the episodic case, and in fact on a single episode. Given a starting state and action, we show that the expected offpolicy update under our algorithm is the same as the expected on-policy update under conventional TD(λ). This, together with some variance conditions, allows us to prove convergence and bounds on the error in the asymptotic approximation identical to those obtained by Tsitsiklis and Van Roy (1997; Bertsekas and Tsitsiklis, 1996). 1. Notation and Main Result We consider the standard episodic reinforcement learning framework (see, e.g., Sutton & Barto, 1998) in which a learning agent interacts with a Markov decision process (MDP). Our notation focuses on a single episode of T time steps, s0, a0, r1, s1, a1, r2, . , rT , sT , with states st ∈ S, actions at ∈ A, and rewards rt ∈ <. We take the initial state and action, s0 and a0, to be given arbitrarily. Given a state and action, st and at, the next reward, rt+1, is a random variable with mean rt st and the next state, st+1, is chosen with probabilities pt stst+1 . The final state is a special terminal state that may not occur on any preceding time step. Given a state, st, 0 < t < T , the action at is selected according to probability π(st, at) or b(st, at) depending on whether policy π or policy b is in force. We always use π to denote the target policy, the policy that we are learning about. In the on-policy case, π is also used to generate the actions of the episode. In the off-policy case, the actions are instead generated by b, which we call the behavior policy. In either case, we seek an approximation to the action-value function Q : S ×A 7→ < for the target policy π: Q(s, a) = Eπ { rt+1 + · · ·+ γrT | st = s, at = a } , where 0 ≤ γ ≤ 1 is a discount-rate parameter. We consider approximations that are linear in a set of feature vectors {φsa}, s ∈ S, a ∈ A: Q(s, a) ≈ θφsa = n ∑