Input: [Year] 1978 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Won [Title]

Output: The Last Wave

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1979 [Award] Saturn Awards [Category] Best Cinematography [Result] Won [Title]

Output: Picnic at Hanging Rock

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1980 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Nominated [Title]

Output: The Chain Reaction

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1981 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Won [Title]

Output: Gallipoli (1981 film)

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1982 [Award] Australian Cinematographers Society [Category] Cinematographer of the Year [Result] Won [Title]

Output: Gallipoli (1981 film)

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1983 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Nominated [Title]

Output: The Year of Living Dangerously

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1986 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Nominated [Title]

Output: Burke & Wills

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 1990 [Award] Australian Film Institute Awards [Category] Best Achievement in Cinematography [Result] Nominated [Title]

Output: Blood Oath (1990 Australian film)

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2003 [Award] Academy Awards [Category] Best Cinematography [Result] Won [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2003 [Award] Camerimage [Category] Special Award for Duo Cinematographer-Director (with Peter Weir) [Result] Won [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2003 [Award] British Academy Film Awards [Category] Best Cinematography [Result] Nominated [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2003 [Award] Camerimage [Category] Golden Frog [Result] Nominated [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2003 [Award] American Society of Cinematographers [Category] Outstanding Achievement in Cinematography [Result] Nominated [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Year] 2004 [Award] Golden Satellite Awards [Category] Best Cinematography (shared with Sandi Sissel on second unit) [Result] Nominated [Title]

Output: Master and Commander: The Far Side of the World

Russell Boyd - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Search for vendors (sellers) of the product [Seller's Action] Marketing and advertising [Commerce]

Output: Buyer wanting the product and seller selling the product

Order (business) - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Request for Quotation or Request for Bid [Seller's Action] Sales quote or bid created [Commerce]

Output: Check product pricing, availability, specifications, delivery costs

Order (business) - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Purchase order recorded [Seller's Action] Sales order recorded [Commerce]

Output: Buyer and seller agree to transaction

Order (business) - Wikipedia, the free encyclopedia


Input: [Seller's Action] Packing slip, pro forma invoice for certain international shipments [Commerce]

Output: Product is shipped from seller to buyer

Order (business) - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Packing slip and product is checked with purchase order; product is checked for good condition [Commerce]

Output: Buyer receives product from seller

Order (business) - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Match packing slip with purchase order and invoice; record purchase in financial accounts under accounts payable [Seller's Action] Record sales order in financial accounts under accounts receivable [Commerce]

Output: Seller sends invoice to buyer

Order (business) - Wikipedia, the free encyclopedia


Input: [Buyer's Action[2]] Pay by cash, check or electronic payment; record payment on purchase order [Seller's Action] Receive cash, check or electronic payment; record payment on sales order [Commerce]

Output: Buyer pays seller

Order (business) - Wikipedia, the free encyclopedia


Input: [System A] Sun [System B]

Output: Moon

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Psychosis [System B]

Output: Neurosis

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Logic [System B]

Output: Intuition

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Science [System B]

Output: Religion

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Awake [System B]

Output: Dreaming

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Adult [System B]

Output: Child

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Day [System B]

Output: Night

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] God [System B]

Output: Devil

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Male [System B]

Output: Female

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Yang [System B]

Output: Yin

Stan Gooch - Wikipedia, the free encyclopedia


Input: [System A] Fascism [System B]

Output: Communism

Stan Gooch - Wikipedia, the free encyclopedia


Input: [Name] Abstract factory [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Builder [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Separate the construction of a complex object from its representation, allowing the same construction process to create various representations.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Factory method [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses (dependency injection[16]).

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Lazy initialization [In Design Patterns] Yes [In Code Complete[15]] No [Other] PoEAA[17] [Description]

Output: Tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. This pattern appears in the GoF catalog as "virtual proxy", an implementation strategy for the Proxy pattern.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Multiton [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Ensure a class has only named instances, and provide a global point of access to them.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Object pool [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Avoid expensive acquisition and release of resources by recycling objects that are no longer in use. Can be considered a generalisation of connection pool and thread pool patterns.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Prototype [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Resource acquisition is initialization [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Ensure that resources are properly released by tying them to the lifespan of suitable objects.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Singleton [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Ensure a class has only one instance, and provide a global point of access to it.

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Description] Artificial intelligence pattern for combining disparate sources of data (see blackboard system) [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Name]

Output: Blackboard

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Chain of responsibility

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Command

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Interpreter

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Name]

Output: Iterator

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Mediator

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Without violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Memento

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Avoid null references by providing a default object. [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Name]

Output: Null object

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically. [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Name]

Output: Observer or Publish/subscribe

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Define common functionality for a group of classes. [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Name]

Output: Servant

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Recombinable business logic in a Boolean fashion. [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Name]

Output: Specification

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: State

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Name]

Output: Strategy

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Name]

Output: Template method

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Description] Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Name]

Output: Visitor

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Flame [Description]

Output: Modules that perform attack functions

Flame (malware) - Wikipedia, the free encyclopedia

List of code names for various families of modules in Flame's source code and their possible purpose[1]


Input: [Name] Boost [Description]

Output: Information gathering modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Flask [Description]

Output: A type of attack module

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Jimmy [Description]

Output: A type of attack module

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Munch [Description]

Output: Installation and propagation modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Snack [Description]

Output: Local propagation modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Spotter [Description]

Output: Scanning modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Transport [Description]

Output: Replication modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Euphoria [Description]

Output: File leaking modules

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Headache [Description]

Output: Attack parameters or properties

Flame (malware) - Wikipedia, the free encyclopedia


Input: [Name] Abstract factory [Description] Provide an interface for creating families of related or dependent objects without specifying their concrete classes. [In Design Patterns] Yes [Other] N/A [In Code Complete[15]]

Output: Yes

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Builder [Description] Separate the construction of a complex object from its representation, allowing the same construction process to create various representations. [In Design Patterns] Yes [Other] N/A [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Factory method [Description] Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses (dependency injection[16]). [In Design Patterns] Yes [Other] N/A [In Code Complete[15]]

Output: Yes

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Lazy initialization [Description] Tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. This pattern appears in the GoF catalog as "virtual proxy", an implementation strategy for the Proxy pattern. [In Design Patterns] Yes [Other] PoEAA[17] [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Multiton [Description] Ensure a class has only named instances, and provide a global point of access to them. [In Design Patterns] No [Other] N/A [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Object pool [Description] Avoid expensive acquisition and release of resources by recycling objects that are no longer in use. Can be considered a generalisation of connection pool and thread pool patterns. [In Design Patterns] No [Other] N/A [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Prototype [Description] Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. [In Design Patterns] Yes [Other] N/A [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Resource acquisition is initialization [Description] Ensure that resources are properly released by tying them to the lifespan of suitable objects. [In Design Patterns] No [Other] N/A [In Code Complete[15]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [Name] Singleton [Description] Ensure a class has only one instance, and provide a global point of access to it. [In Design Patterns] Yes [Other] N/A [In Code Complete[15]]

Output: Yes

Software design pattern - Wikipedia, the free encyclopedia

Creational patterns


Input: [English grammar structure] Common noun [ER structure]

Output: Entity type

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [English grammar structure] Proper noun [ER structure]

Output: Entity

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [English grammar structure] Transitive verb [ER structure]

Output: Relationship type

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [English grammar structure] Intransitive verb [ER structure]

Output: Attribute type

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [English grammar structure] Adjective [ER structure]

Output: Attribute for entity

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [English grammar structure] Adverb [ER structure]

Output: Attribute for relationship

Entity–relationship model - Wikipedia, the free encyclopedia


Input: [Name] Blackboard [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Artificial intelligence pattern for combining disparate sources of data (see blackboard system)

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Chain of responsibility [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Command [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Interpreter [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Iterator [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Mediator [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Memento [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Without violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Null object [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Avoid null references by providing a default object.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Observer or Publish/subscribe [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Servant [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Define common functionality for a group of classes.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Specification [In Design Patterns] No [In Code Complete[15]] No [Other] N/A [Description]

Output: Recombinable business logic in a Boolean fashion.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] State [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Strategy [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Template method [In Design Patterns] Yes [In Code Complete[15]] Yes [Other] N/A [Description]

Output: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Visitor [In Design Patterns] Yes [In Code Complete[15]] No [Other] N/A [Description]

Output: Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Darrell Rivers [Nickname] Darrell [Appeared in Form] Form 1–6 [Note]

Output: The heroine, or protagonist. Her athletic prowess are matched by her academic achievements. She works very hard and can't do well until she gives her best, unlike Alicia. When she fooled around with Alicia she did very badly in her studies. Many, but not all, of the events in the books are seen from her perspective or through her eyes. She gets a friend – Alicia – until a quarrel at the end of the first book, then her best friend is Sally. She has a hot temper but tries to control it. After she flies into one of her tempers and has time to reflect, she apologises profusely to the person against whom she lost her temper. Alicia and Betty make fun of her 'glint' which she apparently gets before exploding. She has a talent for writing stories and lyrics for songs – author of the fifth form pantomime. In the sixth form she becomes head girl of the whole school

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Sally Hope [Nickname] Sally [Appeared in Form] Form 1–6 [Note]

Output: Sally Hope first appears in the first book. Initially sulky and rude, she doesn't try to make friends with anybody, and vice versa. After Darrell helps clear a misunderstanding between Sally and her mother, the two become best friends. Sally becomes more likeable after this, and she becomes very loyal towards Darrell. She is serious, calm, quiet and sensible.The biggest fault in her is her jealousy towards people for example in the first form she was jealous of her younger sister because she thought that it is her younger sister because of whom she had to come in a boarding school so that her parents could give more attention to her younger sister than her. She is good at sports, moderate at studies,and responsible. She is the head girl of the second form, and the sports captain in the sixth.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Alicia Johns [Nickname] Alicia [Appeared in Form] Forms 1–6 [Note]

Output: An active, smart, brave and playful girl like her mother, who often play pranks on teachers and friends especially Mam'zelle Dupont, the likeable French teacher. At the start of the second novel, she seems to dislike Sally. This turns out to be caused by jealousy. In the beginning she wants to be head girl but loses interest later on when she realises she is not suitable. In the first form she is Darrell's friend. Although later Sally becomes Darrell's best friend, Alicia remains a close friend. Alicia loves to tease Gwen and the irritatingly weak girls a lot. Her incredibly sharp tongue and sharp mind always defeat Gwen. She does well in her studies. She suffers from measles during the School Certificate exam and faints meaning she has to write the exam again. Before this Alicia has never fallen sick and made fun of those who become ill easily. This reduces after the measles but doesn't stop. Plays Demon King, a conjurer, in the fifth form pantomime. Alicia is a hard, determined kind of person. She is very good in both sports and lessons and has a talent for swimming along with her friend Betty.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Gwendoline Mary Lacey [Nickname] Gwendoline, Gwen, Dear Gwendoline Mary [Appeared in Form] Forms 1–6 [Note]

Output: The spoilt one of the form, who always entertains the girls at the start of the term with a crying fit from her mum (Alicia copies her and sneers). Her surname in the first two books is given as "Lacey", but from the third book onwards the spelling is changed to "Lacy." She is described as thin and blonde in the first form, and in at the start of Upper Fourth as fat and spotty. In the first form she holds Mary-Lou under the water in the pool and is slapped by Darrell. She makes a huge fuss over it; she rubs cold cream into her legs and refuses to accept Darrell's apology. She also smashes Mary-Lou's pen and lets Darrell take the blame. She is shown to be incredibly superficial, sucking up to Daphne when she is new and believed to be well-off but later drops Daphne as a friend when it turns out she is a thief. In the next book she attempts to ingratiate herself with the Honourable Clarissa Carter and claims herself to have a weak heart but just alienates herself from Clarissa who truly does have a weak heart. Gwen is often in trouble with her father, who tries to support her but she continually angers him by getting into trouble; in the final book, he gets an illness which nearly kills him, and which is implied to have been caused by his inability to cope with Gwen's behaviour any longer. The emotional and financial repercussions of this tragedy see Gwen having to face the harsh realities of life when she is forced to leave Malory Towers and get a job to support her parents due to her father's inability to return to work. She makes up with Darrell before leaving, and the letter she sends her suggests that Gwen has started redeeming herself.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Irene [Nickname] Irene [Appeared in Form] Form 1–6 [Note]

Output: No last name is given this character, despite her being one of the few characters to last through all the books (Forms 1–6). Irene is a scatterbrain and befriends Belinda Morris. She is a genius at music and has a talent for maths. She has the annoying habit of forgetting the everyday things – like Belinda – as said first in the beginning of the first book of the series 'if anyone would show up to class at the wrong time; it would be Irene'. She is always forgetting her Health Certificate which all the girls laugh at, though it makes matron highly annoyed.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Belinda Morris [Nickname] Belinda [Appeared in Form] Forms 2–6 [Note]

Output: Belinda is Irene's best friend and has a talent for art. She gets into trouble in second form for drawing comical pictures of a feud between the two Mamz'elles. She is a scatter-brained like her best friend Irene. Like Alicia she too teases Gwen and keeps a book to record Gwen's scowls.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Betty Hill [Nickname] Betty [Appeared in Form] Forms 1–6 [Note]

Output: Is also one for tricks. Betty is Alicia's best friend. She is in West Tower. Miss Grayling declines a parental request to move her to North Tower, because it is felt she and Alicia closer together will cause trouble.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Emily Lake [Nickname] Emily [Appeared in Form] Form 1–2 [Note]

Output: Emily is quiet and likes sewing. Darrell takes her out for half-term as she doesn't have a special friend of her own. Emily likes Darrel's parents a lot and enjoys herself relating the Darrell-Gwendoline episode. In the second book, her gold bar brooch goes missing. When Daphne is found out to be the thief, she agrees on giving her a second chance. She isn't heard of from Form 3.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Violet [Nickname] Violet [Appeared in Form] Form 1 [Note]

Output: Violet is described as a shy and colourless child who is much left out of things because she never seemed to have interest in them. She is rarely heard from and only seen in the first book when she walks in with Mary-Lou, who sees her fountain-pen smashed.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Jean MacDonald [Nickname] Jean [Appeared in Form] Forms 1–5 [Note]

Output: A strong willed Scottish girl. She appears to like gardening in the first book 'First term at Malory Towers' – when Gwen is plotting a mean plan against Mary-Lou, Darrell and Alicia, she appears in the school garden watering plants. Rebukes Darrell for being harsh to Mary-Lou. Also known for her ability to handle money for clubs and charities. Her most notable storylines included befriending Ellen Wilson (despite Ellen initially being verbally abusive towards her) in the second form and later defending Ellen against Alicia during a massive row that broke out after Alicia falsely accused Ellen of theft without proof. While generally on good terms with Alicia, she is one of the few girls in the form who is not afraid to stand up to her on occasions when Alicia is being unreasonable. She was the head girl of Darrell's third form; however, this fell into jeopardy after she failed to report that Mavis had not come to bed and instead played truant and gone to a concert in a nearby town, and Mavis was later found to have collapsed at the roadside about five miles away (Jean had been worried that she would herself get in trouble for telling tales if she reported Mavis, and failed to make the distinction between "sneaking" and reporting wrongdoing). Miss Grayling threatened to strip of her position, but Jean's support of Mavis through her illness redeemed her and Miss Grayling agreed to let her continue as head girl. In the fourth novel, she is said to have passed the school cert and is in a higher form.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Mary-Lou [Nickname] Mary-Lou [Appeared in Form] Forms 1–6 [Note]

Output: Mary-Lou is a timid and quiet girl. After Darrell saves her when Gwen holds her under the water in the pool for way too long in the first book, she becomes her companion and rather likes her and Sally. When Darrell is accused of smashing her pen, that night she thinks "Something's not quite right, Gwen changed into slippers instead of her shoes, so I'd better have a look." and lo and behold, Gwen's shoes have ink all over them. See heh, Katherine? Sally and Darrell accept Mary-Lou and take her on a friend. She likes Daphne because of her charming looks and ways. Eventually becomes one of school's biggest successes and leaves to train as nurse at Great Ormond Street Hospital.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Katherine [Nickname] Katherine [Appeared in Form] Form 1 [Note]

Output: Head of the First Form in the first book, but goes straight up to the Third Form at the start of the second book. It is implied that she was kept from going up to the Second Form to be Head Girl, but no more is heard from her after the first chapter of the second book.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Ellen Wilson [Nickname] Ellen [Appeared in Form] Form 2–4 [Note]

Output: A scholarship girl who, in fact, wasn't very clever. She was overworked from studying for the scholarship she had headaches, becomes snappish and irritable and had no real friends. Despite Ellen being very nasty to her at times, she eventually formed an unlikely friendship with Jean, who took pity on her after she became ill shortly before the exams, and publically defended Ellen during a row with Alicia. Her works in Malory Towers were not up to standard, and the fear of failing the exams after her illness made Ellen decide to cheat. After this was discovered by the headmistress Miss Grayling, Ellen was given a second chance. In the third book, she was moved up to the form ahead of Darrell, and was seen to be more cheerful and friendly after this. Jean and Ellen were reunited in the fourth book, when Jean passed her School Certificate a year early, and was also moved up a form.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Daphne Millicent Turner [Nickname] Daphne [Appeared in Form] Forms 2–5 [Note]

Output: Gwen's former 'best friend', whom Gwen sucked up to because she was beautiful and, as she claimed, a millionaire. Mary Lou also liked her and helps in her French. Although at first Daphne was only using Mary Lou to help her French work, she gradually felt a genuine liking for her. In the end of the second book, she saved Mary Lou's life, who had gone off to post Daphne's parcel during a storm and was almost thrown off a cliff; after which Daphne was discovered to be a liar (as she wasn't a millionaire), and a thief (too poor to buy nice things, she stole them from her classmates). Mary Lou stood up for her, and encouraged the other second formers to let Daphne stay- which they did. The two becomes best friends and later forms a threesome with Mavis in the fourth book.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Wilhelmina Robinson [Nickname] Bill [Appeared in Form] Forms 3–6 [Note]

Output: Willful and head-strong, Wilhelmina is a fan of horses. Arrives in third form. Is a Tomboy, an only girl with seven brothers, who adores her horse, Thunder. She also insists on being called Bill.Rude to teachers, disobedient,she can't stay out of trouble for the love of her horse, Thunder. Becomes a close friend of Miss Peters after the teacher helps save Thunder from serious colic. Becomes friends with Clarissa Carter, also a good rider and horse enthusiast.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Mavis Allyson [Nickname] Mavis [Appeared in Form] Forms 3–6 [Note]

Output: First introduced in the third book, Mavis is a talented and well-trained singer. At first, she was very conceited with her singing talent and was always saying, "When I'm an opera singer..."- exasperating her class mates very much. Later in the book, she got ill and lost her voice- where she learns to be sensible. She becomes friends with Zerelda at the end of the book. However, Zerelda left and she hung with Mary Lou and Daphne afterwards and was accepted by the others. She got her voice back in the middle of the fourth book, but was no longer conceited. Darrel tried to get her and Daphne to befriend Clarissa and help her escape Gwendoline's clutches but they were both unsuccessful in their attempts since Gwendoline had poisoned Clarissa against both of them. Was the chief singer in the Fifth Form Pantomime and also trained other less experienced singers. Left the term previous to Darrell's final one to go to a music college.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Clarissa Carter [Nickname] Clarissa [Appeared in Form] Forms 4–6 [Note]

Output: Clarissa is a small, unattractive girl with glasses and braces who has a heart problem and also loves horses. Recovers her health and improves her appearance by losing glasses and braces. She befriends Wilhelmina 'Bill' Robinson. Brings her own horse Merrylegs to school the next term and rides with Bill and Thunder. Her weak heart is where Gwendoline got her idea to fake heart problems and get out of the school cert comes from. In the 5+ books she is a very attractive girl with long, wavy, auburn hair and stunning green eyes.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] June Johns [Nickname] June [Appeared in Form] 1–6 [Note]

Output: Appeared within the last three books of the main Malory Towers books, she is Alicia Johns' cousin and has all of Alicia's bad points and very few of her good. Bold, cheeky and feisty June loves to play tricks, has a very quick brain and a sharp tongue, with a great talent in swimming and tennis, although she doesn't seem to take any of these seriously. Her sports talent was spotted by a new sixth former, Amanda Chartelow, in the sixth book. Amanda decided to train June, but June disliked Amanda and after a row with her, quits her training. She later saved Amanda's life, who was swimming in the dangerous sea nearby and was almost killed by the currents. Amanda later thanks June, and June realised that they have both been foolish over the trainings. June decided to work on her sports seriously and made it to the second teams in swimming and tennis. She promised Alicia to 'carry the standard of Malory Towers high' when Alicia leaves the school.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Felicity Rivers [Nickname] Felicity [Appeared in Form] 1–6 [Note]

Output: Was introduced since the first book, but she came to Malory Towers only in Darrell's fourth year. She is very like Darrell, though much shyer. At the beginning of her first term in Malory Towers, she befriends the quick-witted, amusing June Jones. Darrell disapproved of Felicity's friendship with June as she neither like nor trusts June. In the fourth book, June got Darrell and the fourth formers in trouble, and Felicity, angry and disgusted, abandoned June and befriends Susan instead. When June was almost expelled in the fifth novel for writing poisonous letters to a fifth former, Moira, Felicity sympathises with her and asked the fifth formers to talk to Miss Grayling, the headmistress, to let June stay. In the sixth book, she seems to be on friendly terms with June again, and they formed a threesome with Susan.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Maureen Little [Nickname] Maureen [Appeared in Form] Forms 5–6 [Note]

Output: Arrives in fifth form after previous school, Mazely Manor closed down. She was very like Gwendoline- lazy, spoilt and conceited. She also hated games, swimming and walks, like Gwen. Darrell, and some other fifth formers decided to pair her off with Gwendoline but Gwendoline didn't like her.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Moira Linton [Nickname] Moira [Appeared in Form] Forms 5–6 [Note]

Output: Moira was left down in the fifth form and can be rather domineering. Head girl of the fifth form, and the self-appointed producer of the pantomime, she was very unpopular. When June Johns was discovered to have written poisonous letters to her, and was about to be expelled, Moira stood up for the first former and gained more admiration and liking from the other girls ever since. She is also interested in sports, and forgets to be domineering when discussing about them. She helps Darrell, who was the Sports captain in the fifth form, and in the sixth form, helps Sally.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Catherine Gray [Nickname] Catherine, Saint Catherine [Appeared in Form] Form 5 [Note]

Output: Left down in the fifth form with Moira and Janet, Catherine is the form's 'doormat'/martyr, who is always trying to do help others by offering to do their chores, being self-sacrificing and understanding. The other girls detested her martyr ways and called her Saint Catherine.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Amanda Chartelow [Nickname] Amanda [Appeared in Form] Form 6 [Note]

Output: Is good at sport. Her last school got burned down (Trenigan Towers- well known for its excellent sports program) and she was going to enter the Olympics the next year. She takes on coaching of June in swimming and tennis, until they have a big row. Unfortunately, she tries to swim out to sea, damages her muscles and almost drowns. June saves her and puts an end to her boastful attitude.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Josephine Jones [Nickname] Jo [Appeared in Form] Form 1 [Note]

Output: Mentioned in book 6. Fat and spoilt by rich family – particularly her father, unpopular. Expelled after stealing money from Matron's safe and running away with first former Deirdre. Returns to Malory Towers under a different name: Alice, in Pamela Cox's Secrets At Malory Towers and Goodbye, Malory Towers

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Suzanne [Nickname] Suzanne [Appeared in Form] Form 6 [Note]

Output: A French exchange student. Niece of Mamzelle Rougier. She doesn't know how to speak English well. Gets out of games every time thanks to the doting Mam'zelle.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Zerelda Brass [Nickname] Zerelda [Appeared in Form] Form 3 [Note]

Output: A US Exchange student, she believes she has acting skills. Demoted from fourth form to third and eventually shown by Miss Hibbert that she has no acting talent. Her real talent is story telling and comedy, and she befriends Mavis. She went back to America in the fourth novel but was mentioned again as one of Gwendoline's former "Friends".

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Pamela [Nickname] Pamela [Appeared in Form] Form 1 [Note]

Output: Head girl when Darrell is in form 1.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Marilyn [Nickname] Marilyn [Appeared in Form] Form 6 [Note]

Output: Sports Captain when Darrell was in the First Form

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Doris [Nickname] Doris [Appeared in Form] Form 1 [Note]

Output: Twin sister of Fanny. Described as 'too pious for words'.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Fanny [Nickname] Fanny [Appeared in Form] Form 1 [Note]

Output: Twin sister of Doris. Described as 'too pious for words'.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Georgina Thomas [Nickname] George [Appeared in Form] Form 2 [Note]

Output: A senior student when Darrell is in second form, and apparently known for her bad temper. Belinda mistakenly picks up her nightcase and finds her nice pyjamas.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Winnie Toms [Nickname] Winnie [Appeared in Form] Form 2–4 [Note]

Output: She was one of the candidates for head girl when in Form 2. She went to the midnight feast in Form 4.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Connie Batten [Nickname] Connie [Appeared in Form] Form 4 [Note]

Output: Failed and repeated a year when her twin sister Ruth moved up. Domineers over her twin, Ruth. Tries to make Ruth fail exam so they can stay together in fourth form rather than Ruth moving up into fifth.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Ruth Batten [Nickname] Ruth [Appeared in Form] Forms 4–5 [Note]

Output: Connie's twin sister. Perpetrator of range of nasty tricks played on Connie, which Darrell discovers is in frustration at being controlled by Connie for so long. It is unknown what happens to the twins after the Fifth form, as they are not mentioned at all in the last book, and Ruth's involvement in the Fifth becomes sporadic towards the end of the fifth book.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Molly Ronaldson [Nickname] Molly [Note]

Output: Sixth Form when Darrell is in Form 3 – School Games Captain. She was well liked by the girls as she bothered to help those who were less able at sports, however Zerelda dislikes her.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Susan Blake [Nickname] Susan [Appeared in Form] Forms 1–6 [Note]

Output: Felicity's best friend. She is good at gymnastics and has a sense of humour. She was the head girl of the fourth form and the deputy head girl. She is fond of Tennis and enjoys swimming. She is entered for the swimming gala and also the big important tennis match at the Summerfield school. She also is in a lacrosse competition against Marlowe Hall.She joins Malory Towers 2 terms before Felicity.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Bridget Linton [Nickname] Bridget [Appeared in Form] Form 4 [Note]

Output: Form 4 when Darrell is in Form 5, she is Moira's younger sister, detests her and her bad temper.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Name] Janet [Nickname] Janet [Appeared in Form] Form 5 [Note]

Output: The third girl left behind in the fifth form, along with Moira and Catherine, because she was too young to be in the sixth form. She has a talent in sewing and dress-making and was in charge of the costumes in the fifth-formers' pantomime.

Malory Towers - Wikipedia, the free encyclopedia


Input: [Film Title] Tijuana Makes Me Happy [Award Recipient] Dylan Verrechia [Award Name]

Output: Grand Jury Award for Best Narrative Feature

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Unsettled [Award Recipient] Adam Hootnick [Award Name]

Output: Grand Jury Award for Best Documentary Feature

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] The Ballad of Mary Slade [Award Recipient] Robin Fuller [Award Name]

Output: Grand Jury Award for Best Animated Short

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] A Map with Gaps [Award Recipient] Alice Nelson [Award Name]

Output: Grand Jury Award for Best Documentary Short

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Avant Petalos Grillados [Award Recipient] Cesar Velasco Broca [Award Name]

Output: Grand Jury Award for Best Experimental Short

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] The Cow Thief [Award Recipient] Charles Williams [Award Name]

Output: Grand Jury Award for Best Narrative Short

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Murder Party [Award Recipient] Jeremy Saulnier [Award Name]

Output: Audience Award for Best Narrative Feature

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Red Without Blue [Award Recipient] Brooke Sebold, Benita Sills & Todd Sills [Award Name]

Output: Audience Award for Best Documentary Feature

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Commode Creations: The Artwork of Barney Smith [Award Recipient] Danny Bourque [Award Name]

Output: Global Audience Award for Best Anarchy Film

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] The Mallorys Go Black Market [Award Recipient] JoEllen Martinson and William Scott Rees [Award Name]

Output: Spirit of Slamdance Award

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Drool [Award Recipient] Nancy Kissam [Award Name]

Output: Award for Best Feature Length Screenplay

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] 4 Corners [Award Recipient] Ken Pisani [Award Name]

Output: Award for Best Short Screenplay

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Ghost Towns [Award Recipient] Marcus Clay Carmouche & Seamus Kevin Fahey [Award Name]

Output: Award for Best Teleplay

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Slaughter [Award Recipient] Bobby Darby & Nathan Brookes [Award Name]

Output: Award for Best Horror Competition Screenplay

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Blood-Sucking Leeches and Flesh-Eating Maggots [Award Recipient] Adam Balsam [Award Name]

Output: Creative Excellence Award for the Horror Screenplay Competition

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [Film Title] Under the Sun [Award Recipient] Nikolaus Summerer [Award Name]

Output: Kodak Vision Award for Best Cinematography

2007 Slamdance Film Festival - Wikipedia, the free encyclopedia


Input: [/ə/] Aaron [IPA (for merged form)] ˈɛrən [Notes] With Mary-marry-merry merger. [/ɨ/]

Output: Erin

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] accept [IPA (for merged form)] əkˈsɛpt [/ɨ/]

Output: except

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] affect (v) [IPA (for merged form)] əˈfɛkt [/ɨ/]

Output: effect

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] allusion [IPA (for merged form)] əˈl(j)uːʒən [/ɨ/]

Output: illusion

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] barrel [IPA (for merged form)] ˈbɛrəl [Notes] With Mary-marry-merry merger. [/ɨ/]

Output: beryl

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] battered [IPA (for merged form)] ˈbætəd [Notes] Non-rhotic [/ɨ/]

Output: batted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] bettered [IPA (for merged form)] ˈbɛtəd [Notes] Non-rhotic [/ɨ/]

Output: betted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] bleachers [IPA (for merged form)] 'bliːtʃəz [Notes] Non-rhotic [/ɨ/]

Output: bleaches

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] bustard [IPA (for merged form)] ˈbʌstəd [Notes] Non-rhotic [/ɨ/]

Output: busted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] butchers [IPA (for merged form)] ˈbʊtʃəz [Notes] Non-rhotic [/ɨ/]

Output: butches

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] buttered [IPA (for merged form)] ˈbʌtəd [Notes] Non-rhotic [/ɨ/]

Output: butted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] carat [IPA (for merged form)] ˈkærət [/ɨ/]

Output: caret

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] carrot [IPA (for merged form)] ˈkærət [/ɨ/]

Output: caret

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] chartered [IPA (for merged form)] ˈtʃɑ:təd [Notes] Non-rhotic [/ɨ/]

Output: charted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] chattered [IPA (for merged form)] ˈtʃætəd [Notes] Non-rhotic [/ɨ/]

Output: chatted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] foundered [IPA (for merged form)] ˈfaʊndəd [Notes] Non-rhotic [/ɨ/]

Output: founded

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] humo(u)red [IPA (for merged form)] ˈhjuːməd [Notes] Non-rhotic [/ɨ/]

Output: humid

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] Lennon [IPA (for merged form)] ˈlɛnən [/ɨ/]

Output: Lenin

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] mastered [IPA (for merged form)] ˈmæstəd, ˈmɑːstəd [Notes] Non-rhotic [/ɨ/]

Output: masted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] mattered [IPA (for merged form)] ˈmætəd [Notes] Non-rhotic [/ɨ/]

Output: matted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] mergers [IPA (for merged form)] ˈmɜːgəz [Notes] Non-rhotic [/ɨ/]

Output: merges

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] modern [IPA (for merged form)] ˈmɒdən [Notes] Non-rhotic with G-dropping. [/ɨ/]

Output: modding

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] pattered [IPA (for merged form)] ˈpætəd [Notes] Non-rhotic [/ɨ/]

Output: patted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] pattern [IPA (for merged form)] ˈpætən [Notes] Non-rhotic with G-dropping. [/ɨ/]

Output: patting

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] pigeon [IPA (for merged form)] ˈpɪdʒən [/ɨ/]

Output: pidgin

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] racers [IPA (for merged form)] ˈreɪsəz [Notes] Non-rhotic [/ɨ/]

Output: races

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] Rosa's [IPA (for merged form)] ˈroʊzəz [/ɨ/]

Output: roses

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] Saturn [IPA (for merged form)] ˈsætən [Notes] Non-rhotic [/ɨ/]

Output: satin

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] scattered [IPA (for merged form)] ˈskætəd [Notes] Non-rhotic [/ɨ/]

Output: scatted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] splendo(u)red [IPA (for merged form)] ˈsplɛndəd [Notes] Non-rhotic [/ɨ/]

Output: splendid

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] tattered [IPA (for merged form)] ˈtætəd [Notes] Non-rhotic [/ɨ/]

Output: tatted

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] tendered [IPA (for merged form)] ˈtɛndəd [Notes] Non-rhotic [/ɨ/]

Output: tended

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [/ə/] terror tree [IPA (for merged form)] ˈtɛrətriː [Notes] Non-rhotic [/ɨ/]

Output: territory

Phonological history of English high front vowels - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Education and Training [DEFINITION] Instruction for the Soldiers and other beneficiaries with increased knowledge, skills, and/or experience as the desired outcome. [TENETS]

Output: Prevention

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Deterrence [DEFINITION] Action or threat of action to be taken in order to dissuade soldiers or government employees from abusing or misusing substances. The Army’s primary mechanism of deterrence is Random Drug Testing. [TENETS]

Output: Prevention

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Identification/Detection [DEFINITION] The process of identifying soldiers and other beneficiaries as potential or actual substance abusers. This identification can be via self ID, command ID, drug testing ID, medical ID, investigation or apprehension ID. [TENETS]

Output: Prevention

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Referral [DEFINITION] Modes by which Soldiers and other beneficiaries can access ASAP services. Modes are self-referral and command referral. [TENETS]

Output: Prevention

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Screening [DEFINITION] An in-depth individual biopsychosocial evaluation interview to determine if soldiers and other beneficiaries need to be referred for treatment. This capability is a MEDCOM responsibility. [TENETS]

Output: Treatment

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Targeted Intervention [DEFINITION] An educational/motivational program which focuses on the adverse effects and consequences of alcohol and other drug abuse. The methods used by the Army are the Army Drug and Alcohol Prevention Training (ADAPT) program and “Prime for Life. All Soldiers and other beneficiaries screened for substance abuse issues will receive targeted intervention, whether they are enrolled in the program or not. [TENETS]

Output: Prevention/Treatment

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Rehabilitation [DEFINITION] Clinical intervention with the goal of returning soldiers and other beneficiaries to full duty or identify soldiers who are not able to be successfully rehabilitated. This capability is a MEDCOM responsibility. [TENETS]

Output: Treatment

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [CAPABILITY] Risk Reduction [DEFINITION] Compile, analyze, and assess behavioral risk and other data to identify trends and units with high-risk profiles. Provide systematic prevention and intervention methods and materials to commanders to eliminate or mitigate individual high-risk behaviors.[2] [TENETS]

Output: Prevention

Army Substance Abuse Program - Wikipedia, the free encyclopedia


Input: [Name] Blackboard [Description] Artificial intelligence pattern for combining disparate sources of data (see blackboard system) [In Design Patterns] No [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Chain of responsibility [Description] Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Command [Description] Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Interpreter [Description] Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Iterator [Description] Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: Yes

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Mediator [Description] Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Memento [Description] Without violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Null object [Description] Avoid null references by providing a default object. [In Design Patterns] No [Other] N/A [In Code Complete[14]]

Output: No

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Observer or Publish/subscribe [Description] Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: Yes

Software design pattern - Wikipedia, the free encyclopedia

Behavioral patterns


Input: [Name] Servant [Description] Define common functionality for a group of classes. [In Design Patterns] No [Other] N/A [In Code Complete[14]]

Output: No

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Behavioral patterns


Input: [Name] Specification [Description] Recombinable business logic in a Boolean fashion. [In Design Patterns] No [Other] N/A [In Code Complete[14]]

Output: No

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Behavioral patterns


Input: [Name] State [Description] Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

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Behavioral patterns


Input: [Name] Strategy [Description] Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: Yes

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Behavioral patterns


Input: [Name] Template method [Description] Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: Yes

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Behavioral patterns


Input: [Name] Visitor [Description] Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. [In Design Patterns] Yes [Other] N/A [In Code Complete[14]]

Output: No

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Behavioral patterns


Input: [Condition] Vitamin K deficiency or warfarin [Partial thromboplastin time] Normal or mildly prolonged [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Prolonged

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Laboratory findings in various platelet and coagulation disorders (V - T)


Input: [Condition] Disseminated intravascular coagulation [Partial thromboplastin time] Prolonged [Bleeding time] Prolonged [Platelet count] Decreased [Prothrombin time]

Output: Prolonged

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Input: [Condition] Von Willebrand disease [Partial thromboplastin time] Prolonged or unaffected [Bleeding time] Prolonged [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Hemophilia [Partial thromboplastin time] Prolonged [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Aspirin [Partial thromboplastin time] Unaffected [Bleeding time] Prolonged [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Thrombocytopenia [Partial thromboplastin time] Unaffected [Bleeding time] Prolonged [Platelet count] Decreased [Prothrombin time]

Output: Unaffected

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Input: [Condition] Liver failure, early [Partial thromboplastin time] Unaffected [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Prolonged

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Input: [Condition] Liver failure, end-stage [Partial thromboplastin time] Prolonged [Bleeding time] Prolonged [Platelet count] Decreased [Prothrombin time]

Output: Prolonged

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Input: [Condition] Uremia [Partial thromboplastin time] Unaffected [Bleeding time] Prolonged [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Congenital afibrinogenemia [Partial thromboplastin time] Prolonged [Bleeding time] Prolonged [Platelet count] Unaffected [Prothrombin time]

Output: Prolonged

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Input: [Condition] Factor V deficiency [Partial thromboplastin time] Prolonged [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Prolonged

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Input: [Condition] Factor X deficiency as seen in amyloid purpura [Partial thromboplastin time] Prolonged [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Prolonged

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Input: [Condition] Glanzmann's thrombasthenia [Partial thromboplastin time] Unaffected [Bleeding time] Prolonged [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Bernard-Soulier syndrome [Partial thromboplastin time] Unaffected [Bleeding time] Prolonged [Platelet count] Decreased or unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] Factor XII deficiency [Partial thromboplastin time] Prolonged [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Condition] C1INH deficiency [Partial thromboplastin time] Shortened [Bleeding time] Unaffected [Platelet count] Unaffected [Prothrombin time]

Output: Unaffected

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Input: [Name] The Affliction [Source] Guild Wars [Symptoms]

Output: Also referred to as 'The Canthan Plague'. A disease that spread in Cantha, causing victims to become hulking, aggressive, pained creatures known as 'the afflicted'. It was seen to affect humans, cattle, and various animals in a menagerie. The sufferers were initially believed to be contagious, but this was later found out to be false.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Ancient virus [Source] Resident Evil series [Symptoms]

Output: A rare viral strain found in queen ant genes. It was discovered by Alexia Ashford, while she was studying ants. When combined with the Progenitor Virus, it creates the powerful T-Veronica virus. Probably the control power of it is due the Ancient virus.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Angel Toxicosis [Source] Tales of Symphonia [Symptoms]

Output: The name given by Raine Sage to symptoms of Cruxis Crystal parasitism. Causes victim to eventually lose ability to taste, sleep, cry, feel pain, and talk. Also increases the victim's hearing, strength and sight abilities, as well as eliminating the need to eat and sleep. In early beginnings it allows the victim to gain crystal-like wings and fly until the disease is destroyed. The final stage of this diseases causes the victim to give up his/her heart and memory, and ultimately their life. The disease lasts for an unknown time, those afflicted are slowly "given" the symptoms via blessings of a person with a mounted Cruxis Crystal. A major example is Collette, one of the 8 protagonists of the game.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Atma Virus [Source] Digital Devil Saga [Symptoms]

Output: A mystical, noncommunicable virus which marks its carriers with a tattoo-like mark somewhere on their bodies. Carriers are immune to Cuvier Syndrome can transform into a demonic reflection of their inner personalities, referred to as Atma. However, everyone with the virus feels an insatiable hunger for the flesh of other carriers. If this hunger is resisted for too long, the carrier will eventually enter an irreversible state of mindless bloodlust, losing the ability to return to human form.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Asmodeus [Source] Terranigma [Symptoms]

Output: Many ages before Ark's adventure to the surface of the world, the previous generations of Humanity were decimated by an airborne virus with an estimated mortality rate of 90%. The virus was named by Dr. Beruga who was able to synthesize a vaccine of 80% effectiveness for it. Asmodeus was later utilized as a bio-weapon to completely depopulate a city, save for one child survivor who was seemingly unaffected and hid underground.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Blacklight Virus [Source] Prototype [Symptoms]

Output: The Blacklight virus "plugs in" and activates the junk DNA in a target, causing biological changes that create (and recreate) a sentient mind inside the infected creature. It acts by affecting the protein encoding regions of the promoter introns in each cell. As a retrovirus, it contains both RNA and the reverse transcriptase enzyme, allowing it to insert its own genetic codes into living cells. It enters, re-purposes and changes the cell, replicating previously dormant non-coding segments of DNA. More often than not, these changes are too drastic and 99.99% of subjects die from massive organ failure and cell saturation however some variants have yielded other beneficial results; endowing the infected organisms with incredible superhuman genetic prowess, that greatly increase their natural abilities to levels far exceeding human capability.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Blight Disease [Source] Dragon Age [Symptoms]

Output: The Blight disease is a kind of corruption spread by the evil Darkspawn. The disease corrupts all living organisms which either go mad, develop physical afflictions, and/or perish outright.The longer an infected creature 'lives', the more it will manifest hair loss, aggressive or even rabid behavior and numerous deformities, protrusions, boils and sores.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Chimeran Virus [Source] Resistance: Fall of Man [Symptoms]

Output: It mutates human DNA the infected into chimeran DNA thus make them as the enemies of the series.

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Input: [Name] Chronic Angelus Crystallus Inofficium [Source] Tales of Symphonia [Symptoms]

Output: A progressive disease caused by a Cruxis Crystal mounted upon a Key Crest. The wearer's body gradually crystallizes, starting with the skin, into the same substance that forms Exspheres. When the crystallization reaches the internal organs, the sufferer perishes.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Chrono-displasia [Source] League of Legends [Symptoms]

Output: A mystical disease that grants immortality but detaches the sufferer's consciousness from the present time, making his mind drift through time, from any point he has already lived to the present, unable to impact the events which unfold.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Corprus [Source] The Elder Scrolls III: Morrowind [Symptoms]

Output: Corprus causes incredible mutations in humanoids, but it is an almost non-communicable disease. People infected with blight are often sent to a special institution called the Corprusarium, which was made for researching corprus. Corprus is caused by the volcanic ash that emanates from Red Mountain, but, as a positive side effect, grants 100% disease immunity. The only known antidote is proven to destroy corprus, but ends up killing the victim as well. However, the player is able to take the antidote without any adverse effects, presumably because he is the reincarnation of the demi-god Nerevar.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Corrupted Blood [Source] World of Warcraft [Symptoms]

Output: Initially contracted from fighting Hakkar, the God of Blood, in the dungeon of Zul'Gurub. Highly infectious, with an incubation period of 2 seconds and can infect any person in the immediate area. Referred to players as "the Plague", "Hakkar's SARS" or "WoW AIDS" for a major outbreak of the virtual plague in the game due to a design oversight.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Creeping Derangea [Source] Advance Wars: Days of Ruin [Symptoms]

Output: An artificial virus that is revealed to be a failed Bio-Weapon created by Dr. Caulder to test the extent of IDS technology. Due to its inherent flaw of photophobia, creeping derangea is only able to thrive when the sun was effectively blocked out by the vast amounts of dust that were kicked up into the troposphere and stratosphere by the apocalyptic meteor impact events. The Virus is initially only able to infect those under the age of 20 but a new strain is somehow introduced that can infect older hosts over time. Symptoms include headaches, paranoia, and a black diamond on the skin called "the mark". It causes flowers to grow inside a person and break out of the skin. A beautiful, albeit excruciatingly painful, way to die. Its scientific name is Endoflorescens terribilis. It is also known as The Creeper and the Green Thumb.

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Input: [Name] C-Virus [Source] Resident Evil 6 [Symptoms]

Output: A new, further evolved version of the T-Virus. Developed by Neo-Umbrella, it is responsible for creating the highly evolved, more intelligent J'avo, as well as being used in the worldwide bio-terrorist attacks. Jake Muller, being descended from Albert Wesker, is resistant to the disease. Because of this, Jake is seemingly being hunted by Ada Wong and her agents.[4]

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Input: [Name] Cuvier Syndrome [Source] Digital Devil Saga 2 [Symptoms]

Output: Caused by exposure to corrupted sunlight, this noncommunicable disease petrifies the bodies of its victims, literally turning them to stone. The rate of petrification seems based on the level of sunlight exposure: one victim in full sunlight attempted suicide, but was unable to pull the trigger before being petrified. Carriers of the Atma Virus are immune.

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Input: [Name] Desert Herpes [Source] Wasteland [Symptoms]

Output: A sexually transmitted disease that the player's character contracts if he sleeps with the three-legged prostitute he meets in the game.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Despair Disease [Source] Danganronpa 2: Goodbye Despair [Symptoms]

Output: A pathogen created by Monokuma in order to drive the students into paranoia and irritability. It's effects depend on the person it infects: Nagito Komaeda's symptoms caused him to impulsively lie, Akane Owari became a coward, Ibuki Mioda became emotionless and gullible, and it caused Mikan Tsumiki to remember the events prior to having her memory erased. The disease wore off once there was another victim in the killing game.

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Input: [Name] Diathronitis [Source] Larn [Symptoms]

Output: Afflicts daughter of player character; serves as primary motivation for gameplay.

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Input: [Name] Doll Syndrome [Source] hack GU.hack//G.U. [Symptoms]

Output: A mysterious medical condition in which a person falls into a completely unresponsive state. Doll Syndrome is in fact a physical side effect to an infection by AIDA. Salvador Aihara tries to do an undercover investigation regarding Doll Syndrome in especially young children for his show "Online Jack".

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Shiva I-VII [Source] Fallen Earth [Symptoms]

Output: The SHIVA virus, or at least SHIVA I, is hinted to be an airborne virus with a quick infection exposure time, and therefore has qualities much like a modern chemical weapon. Overall the SHIVA virus appears as seven distinct forms, with naming conventions of SHIVA I through SHIVA VII, with the seventh version being mostly non-lethal. The virus is named after te Shiva, the Hindu God of death due to the dance-like convulsions that it causes its victims

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Flood Parasite [Source] Halo [Symptoms]

Output: The Flood Parasite is depicted in the Halo franchise as a parasitoid fungus-like pathogen that mutates infected hosts into creatures similar to zombies. Depending on the size or condition of the Host's body, the Flood will either uses the host as-is to pursue new victims, or break it down to create "pure forms" from its biomass.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Forced Evolutionary Virus [Source] Fallout [Symptoms]

Output: Originally known as the Pan-Immunity Viron Project, FEV, along with radiation, is responsible for many mutations in the wastelands. The most visible of these are the super mutants, former humans granted incredible strength and endurance as result of being infected. Exposure to the virus is also known to be fatal in many cases. FEV serves as a major plot element in Fallout, Fallout 2 and Fallout 3.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] FoxDie [Source] Metal Gear Solid [Symptoms]

Output: FoxDie is a virus responsible for killing people with certain genetic markers via cardiac arrest. FoxDie is given to protagonist Solid Snake by Dr. Naomi Hunter, only it is engineered to go off at an indeterminate time. FoxDie was also the cause of death of Liquid Snake, Decoy Octopus (impersonating DARPA chief Donald Anderson), and the ArmsTech President.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] G-Virus [Source] Resident Evil 2 [Symptoms]

Output: A mutagenic pathogen which causes the host to become a big, constantly evolving, practically unstoppable killing machine, with exceedingly high attack power and immense vitality, in addition to the ability to regenerate and mutate so quickly the carrier virtually loses its mortality. The purified virus can be injected directly into the host, or a mutated host can implant a small larvae, called a G-embryo into another host. The latter mode of transmission is most successful when the host and the new victim are genetically similar. The virus would later be merged with the T-Virus by Umbrella scientists in an attempt to balance the G-virus' rapid evolution with the T-virus' stability, creating an extremely dangerous, electromagnetic-capable variant called the T/G Virus.

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Input: [Name] Gagne [Source] Michigan: Report from Hell [Symptoms]

Output: An experimental bioweapon that was developed in a consortium by the ZaKa Conglomerate, the U.S. Government, and the U.S. Military. It is a mutagenic virus that can be transmitted in the air and by contact with body fluids. Gagne takes the form of a thick fog that has covered the entirety of Chicago, Illinois and is causing animals and people to horrifically transform into grotesque monsters with large maws that can spawn leech-like larvae. Stage 1: No discernible changes in physical appearance and body temperature. Actions become sluggish. Stage 2: Subject begins to spawn leech-like larvae which are violently spewed from the mouth. Stage 3: Subject undergoes horrific transformation and becomes aggressive and sensitive to nearby sounds.

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Input: [Name] Gangliated Utrophin Immuno Latency Toxin (GUILT) [Source] Trauma Center: Under the Knife [Symptoms]

Output: A series of eight parasitic pathogens created by the medical-terrorist group Delphi. Despite its ingame introduction as a toxin, GUILT is referred as a "moving tumor", but behaves more like a parasite. During ingame sequences where the player operates on patients, GUILT diseases are normally shown as a pseudo-sentient core that attacks the patient from within, using lacerations, tumors and other ailments. Individual strains are named after Greek days of the week (Kyriaki, Deftera, Triti, Tetarti, Pempti, Paraskevi, Savato), the only exception being the eighth strain, called "Bliss". Neo-GUILT strains, which were developed independently from the original GUILT project, introduce four more strains (Nous, Bythos, Sige, Aletheia). Some GUILT survivors were also inflicted with a variation of the disease, dubbed the PGS (Post-GUILT syndrome).

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Input: [Name] Genophage [Source] Mass Effect [Symptoms]

Output: Genophage is a biological weapon deployed against the krogan species designed to severely reduce population numbers by infecting the species with genetic mutations. The plague causes most krogan pregnancies to end in stillbirth, with most fetuses never even reaching that stage of development.

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Input: [Name] Gray Death [Source] Deus Ex [Symptoms]

Output: A global plague engineered using nanotechnology within a Universal Constructor by Majestic-12, the Gray Death virus is actually a hybrid (cyborganic) disease of biological and mechanical structures. It is based on the adverse and ultimately lethal effects of nanotechnology on an unmodified human body. Named the Gray Death because of the gray patches of discolored scar tissue that cover its victims' skins, if and when the disease is cured. Symptoms include the aforementioned discoloration of the skin, coughing, physical pain and death.

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Input: [Name] Hyper-evolutionary virus [Source] StarCraft [Symptoms]

Output: The Hyper-evolutionary virus is a retrovirus produced by Zerg Queens. It is used to mutate "lesser" creatures into zerg warrior breeds. Only a small percent of humanity is fully compatible, who retain personality, intelligence, and psionics. Others mutate into living bombs, utterly dominated by the Overmind. It has a re-animation side-effect. It is transmissible through fluid transfer only, much like Solanum.

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Input: [Name] Incuritis [Source] Apollo Justice: Ace Attorney [Symptoms]

Output: A rare, but lethal disease, curable only through the use of a medicine made from the Borginian Cocoon. The cure is very difficult to make, and if made incorrectly, it is a deadly poison, and thus the exportation of such a cocoon is illegal. The Chief Justice's son is afflicted with the disease.

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Input: [Name] Kepral's Syndrome [Source] Mass Effect 2 [Symptoms]

Output: Drell are an almost extinct race, as their arid home planet Rakhana underwent an ecological disaster due to overpopulation. 350.000 of them were relocated to the humid, ocean-covered planet of Kajhe; this change of habitat and the unwillingness of the drell to separate themselves from the indigenous population, the jellyfish-like hanar, results in some of them developing this disease, which primarily damages their blood's ability to transfer oxygen. It is noncommunicable, and there is currently no known cure, though leading hanar scientific authorities are working on creating a genetic adaptation.

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Input: [Name] Las Plagas [Source] Resident Evil 4 [Symptoms]

Output: A parasitic, organism which can infect a variety of hosts, including humans. It has the ability to control its host's behavior, inducing a hive-like mentality among the infected and extreme hostility towards uninfected individuals. The infected retain most of the characteristics of humans such as fine motor skills as seen through their use of simple weapons such as scythes and axes, and more complicated weapons such as chainsaws and chainguns. They are seen to obey "Queen" parasites, much like ants.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] M2448 virus (The Freak Virus) [Source] Crackdown 2 [Symptoms]

Output: The virus called M2448 was created by Catalina Thorne, the leader of Cell, during her time as a medical student working for the Agency. She conducted secret experiments of the virus but was discovered by the Agency and was kicked off the Agency-sponsored medical programme. She was enraged by this and wanted revenge on the Agency because it apparently ruined her life. To get her revenge she offered free vaccinations to the people of Unity Heights (formerly "The Corridor"), she was actually vaccinating her victims with the M2448 Virus which tuned them into Freaks. The virus spread across Unity Heights very quickly and soon made its way into the two other boroughs of Pacific City.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Marker: DNA sequence [Source] Dead Space [Symptoms]

Output: After the human colony, on planet Aegis discover an alien Marker, that contained complex and powerful DNA sequence, that enabled dead cells to revive. Unfortunately, one of the scientists working on this DNA sequence, dropped the dish containing these engineered cells. The cells, eventually infected one scientists, which then lead to altered mutations of the human body.

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Input: [Name] Maverick Virus [Source] Mega Man X [Symptoms]

Output: A virus that affects Reploids. Causes violent insanity and is passed by touch. Victims can sometimes retain their intellect. Combination with the intelligence of the Maverick Hunter Sigma created a variant form called the Sigma Virus, which is airborne. Mega Man X can be harmed, but not mentally suborned, by this virus. Zero is actually strengthened by exposure, due to his unique status. The Zero Virus is a further evolved, faster version.

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Input: [Name] NE-Alpha Parasite [Source] Resident Evil 3 [Symptoms]

Output: The NE-Alpha, or Nemesis Alpha, Parasite has an immunity to the T-virus, and is used to protect the higher brain functions of B.O.W.'s. However, if the B.O.W. is incompatible with the parasite, they die inside of twenty minutes. If they are compatible, however, the parasite acts as a second brain, taking over the functions mof the T-virus ravaged host brain. The host increases in size and strength; and become hardy enough to survive multiple gunshot wounds. The parasite's tentacles become threaded throughout the host's entire body; and can be utilized as a weapon.

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Input: [Name] NE-Beta Parasite [Source] Resident Evil: Operation Raccoon City [Symptoms]

Output: The NE-Beta (Nemesis Beta) parasite is an evolved form of the NE-Alpha parasite. The parasite is capable of bonding to all B.O.W.s, from zombies to T-103 super soldiers. The parasite has an insectoid appearance, as opposed to the octopous-like form of its predecessor. However, it is prone to decapitating its host, rendering them blind and deaf.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Neuro-Immuno Deficiency Syndrome (N.I.D.S.) [Source] Sonic The Hedgehog (series)Sonic The Hedgehog [Symptoms]

Output: A rare, incurable, and fatal disease. Shortly after Prof. Gerald Robotnik refused G.U.N.'s request for him to discover the secret to immortality, his granddaughter Maria contracted N.I.D.S., causing Gerald to reconsider and begin Project Shadow. The cure was never found, despite Gerald's success at creating the ultimate life form. Maria later died of a gunshot wound during G.U.N.'s extermination of all involved in the project.

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Input: [Name] Porphyric Hemophilia [Source] Elder Scrolls III: Morrowind, Elder Scrolls IV: OblivionThe Elder Scrolls IV: Oblivion [Symptoms]

Output: Causes vampirism after an incubation period of three days. If the player is infected, they can go through a quest to cure the disease, however it is not necessary to be cured to complete the quest.

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Input: [Name] Pox of LeChuck [Source] Tales of Monkey Island [Symptoms]

Output: The Pox of LeChuck (also named LeChucken Pox in the final episode) is a plague apparent in Tales of Monkey Island that swept across the Caribbean when Guybrush stabbed LeChuck with an enchanted voodoo sword at the Rock of Gelato. This caused LeChuck to be stripped of his voodoo powers, releasing a pandemic that transformed many pirates into green-skinned, foul-mouthed monsters. It also spread to Guybrush's hand, giving it a life of its own (even after being cut off by Morgan LeFlay), as well as infecting his wife, Elaine Marley. The only known cure is La Esponja Grande, which Guybrush embarks on a quest to find after speaking with the Voodoo Lady.

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Input: [Name] Pretendicitis [Source] Strong Bad's Cool Game for Attractive People(Episode Two: Strong Badia the Free) [Symptoms]

Output: Fever, shaking, and inability to comprehend language. The only cure is a pretendectomy.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Progenitor Virus [Source] Resident Evil [Symptoms]

Output: In the back-story of the series, the Progenitor virus is the primary virus created by the Umbrella Corporation, a mutagen based on ebola, with some of its components extracted from strange flowers that bloom underground, seen in Resident Evil 5. Successor viruses include the T-Virus, the G-Virus, and T-Veronica Virus.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Phazon Madness [Source] Metroid Prime [Symptoms]

Output: A virus transmitted by being in close proximity to Phazon. The victim's mind is warped so they can no longer tell friend from foe, and exist only to destroy. Phazon Madness is extremely contagious, and it later develops into Phazon Fever, wherein the victim gains an obsessive compulsive disorder regarding Phazon. Infected victims can utilize Phazon as a weapon and normally can only be killed by Phazon itself.

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Input: [Name] Pokérus [Source] Pokémon [Symptoms]

Output: A virus that afflicts Pokémon. Though it is incurable, it has no negative effects, and is in fact helpful. Pokémon afflicted gain double effort values in battle. The Pokémon retains this ability even after its contagious period of 48 hours has passed. Transmission is by proximity in a party, and the 48 hour "clock" is stopped by placing the Pokémon into a PC.

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Input: [Name] Radical-6 [Source] Zero Escape: Virtue's Last Reward [Symptoms]

Output: Radical-6 was a virus developed by the apocalyptic cult "Free the Soul" to destroy human civilization. A highly infectious virus, it causes the human brain to experience time at a 40% slower rate, and eventually drives its victims to suicide. The global pandemic eventually leads to a desperate (and hinted to be Radical-6 induced) plan to detonate 18 anti-matter generators simultaneously, initiating a nuclear winter.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Roboenza [Source] Mega Man 10 [Symptoms]

Output: A virus that affects humanoid robots, causing flu-like symptoms and eventually homicidal tendencies. Created and subsequently cured by Dr. Wily. Some theories hold that it is related to the Evil Energy from Mega Man 8 and the Maverick Virus from the Mega Man X series

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Input: [Name] Rotten World Gas [Source] Lollipop Chainsaw [Symptoms]

Output: A poisonous gas from the Rotten World (Hell) which leaks through interdimensional cracks caused by the Necromancer Swan when he cracks open a gate between Earth and Rotten World. This gas leaks through the cracks and kills everybody who inhales it within minutes, shortly reanimating them as psychotic zombies within a short while. It appears the gas is transmittable through bites, and therefore contagious. In hallucinations, the gas is also shown to affect animals.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Rust Lung/Lambency [Source] Gears of War 2 [Symptoms]

Output: When the Lightmass bomb that killed the multitude of Locust monsters in the first game vaporized the liquid element "Imulsion", the gas seeped into the atmosphere of planet Sera, resulting in 'Rust Lung', a disease that spreads quickly and deadly. However, in Gears of War 3 it is concluded that Imulsion is not just a fuel, it's a parasite, and it began to spread to humans as it had to Locust. In fact, as the subterran Locust tried to escape being turned into infested "Lambent", they had to start the genocide of the surface-occupying humans. The Lambent organism is present to some degree in every human's cells by the events of the game, and 'rust lung' is a sing of approaching transformation into a "former human", or just Former, a zombie-like creature. Locust, however, appear not to lose sentience after transformation, and some of them develop uncanny mutations amidst the heat of battle. All Lambent inherit Imuslion's qualities: glow in the dark and explosive properties. The point of the third game is to deal with the Imulsion's assault on the surface of the planet.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] Scurge [Source] Scurge: Hive [Symptoms]

Output: A parasite that can infect biological, technological, or coherent energy systems. It takes about one minute to overwhelm the special filters designed to ward off its infection.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] "Green Flu" (Previously Unknown) [Source] Left 4 Dead, Payday The Heist: No Mercy [Symptoms]

Output: The Green Flu, commonly referred to simply as The Infection, has caused most humans who come in contact with it to change into homicidal, zombie-like beings. Anyone can catch it, but there are few out there who show no symptoms of the virus. They can, however, spread it to whoever comes in contact with them. These carriers seldom realize they are spreading the virus, leaving a path of destruction in their wake.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] The Plague [Source] Mass Effect 2 [Symptoms]

Output: The Plague is a virus possibly created by the Collectors which infects all species except humans and vorcha, with the latter being resistant to any infection, and the former being immediately blamed for the spread of the plague and hunted down by local non-human criminals. It causes horrible sores, a bad cough and coughing up blood, as a result of rapid mutations to the respiratory systems. It was being spread through the ventilation system of the slums of Omega by the vorcha under orders of the Collectors but was stopped by Shepard and doctor Mordin Solus, since Omega has no authorities whatsoever and the affected area was simply sealed until everyone would die.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] The Plague of Undeath [Source] Warcraft III [Symptoms]

Output: The Plague is responsible for the entire Undead race. It can re-animate dead creatures with a reasonable degree of sentience. However, the creature is usually dominated by the undead command structure, but they can escape from the tyranny of undeath. It also causes the soil beneath and around Undead structures to change into a substance known as Blight, which is poisonus to most plants.

List of fictional diseases - Wikipedia, the free encyclopedia


Input: [Name] The Rat Plague [Source] Dishonored [Symptoms]

Output: The Rat Plague killed almost half of the population of the city of Dunwall, the fictional city from the game Dishonored. Victims of the rat plague can cure themselves via use of Sokolov's Health Elixir. Once blood comes from the Nose or Eyes there is no way to be cured. It is also known as the doom of Pandyssia.

List of fictional diseases - Wikipedia, the free encyclopedia