Input: [0] Data security, integrity, and retention The OAG does not store information submitted by all our visitors in an office-wide, master database. The OAG retains data related to complaints that members of the public file and requests for information. Each bureau maintains a document retention schedule. Consistent with the provisions in the General Retention and Disposition Schedule for Governmental Records issued by the State Archives and Records Administration pursuant to the Arts and Cultural Affairs Law, records that may be used for legal action are retained until the legal action concludes and the records are deemed obsolete. The OAG takes appropriate technical measures to protect the security and integrity of information the OAG receives. Such measures have been integrated into the design, implementation and daily operations of this Website. Access to information provided by visitors online is limited to OAG personnel who have authorization to the data. Personnel with access are made aware of the need to adhere to appropriate security procedures. The same rules of confidentiality that apply to information you might send the OAG offline apply to information provided online.

Output: The OAG temporarily stores the automatic navigation information in a computer database. After six months, it purges this information from the OAG databases. The OAG takes appropriate technical measures to protect the security and integrity of this information. Such measures have been integrated into the design, implementation and daily operations of this Website.

Information your computer automatically transmits to all Websites Click here for details


Input: [Term] 1 Year Adj. +/- (Adjusted Plus-Minus) [Definition]

Output: Plus-Minus results adjusted to account for both the teammates and the opponents on the floor with a player over the course of the season. This value is based on one year of data. During the playoffs, the analysis includes the regular season as well and weights possessions in the playoffs at 2x the weight of the regular season. Additional information on how these adjusted +/- ratings are calculated has been published on 82games.com here and here.


Input: [Term] 2 Year Adj. +/- (Adjusted Plus-Minus) [Definition]

Output: Plus-Minus results adjusted to account for both the teammates and the opponents on the floor with a player over the course of the season. This value is based on two years of data including the playoffs. Playoffs are weighted at 2x the weight of the regular seasons with each regular season rated equally.


Input: [Term] Elapsed Secs [Definition]

Output: Length of time, in seconds, in the game segment


Input: [Term] End Score Unit [Definition]

Output: Score of the unit of interest at the end of the game segment


Input: [Term] End Score Opponent [Definition]

Output: Score of the opposition unit at the end of the game segment


Input: [Term] End Time [Definition]

Output: Time remaining in game when the game segment ended. Negative time indicates overtime.


Input: [Term] GameID [Definition]

Output: Game ID of the game in the Basketball Value database. ID is of form YYYYMMDDAAAHHH where YYYY is the year of the game, MM is the month of the game, DD is the day of the game, HHH is the abbreviation of the home team, and AAA is the abbreviation of the away team.


Input: [Term] H/A [Definition]

Output: Indicates if segment of game between unit of interest and opposition unit was contested with unit of interest as the home team (HvsA) or away team (AvsH)


Input: [Term] Min (Minutes) [Definition]

Output: Number of minutes played by the player, unit, or team.


Input: [Term] Net +/- Per 200 [Definition]

Output: Difference between (Weighted) On Court +/- per 200 Possessions and (Weighted) Off Court +/- per 200 Possessions. Weighting is based on minutes played, not possessions, so as not to overweight play for higher tempo (possessions per game) teams. This is the expected margin of victory in an approximately average length NBA game.


Input: [Term] Obs (Observations) [Definition]

Output: Number of segments of a game or games that the unit of interest faced the opposition unit.


Input: [Term] Off Court [Definition]

Output: Statistics when a player is off the court.


Input: [Term] Off +/- Per 200 [Definition]

Output: (Weighted) Off Court +/- per 200 Possessions. Weighted +/- in an approximately average length NBA game when player of interest is off the court for their team or teams. Weighting is based on minutes played, not possessions, so as not to overweight play for higher tempo(possessions per game) teams.


Input: [Term] On Court [Definition]

Output: Statistics when a player is on the court.


Input: [Term] On +/- Per 200 [Definition]

Output: (Weighted) On Court +/- per 200 Possessions. Weighted +/- in an approximately average length NBA game when player of interest is on the court for their team or teams. Weighting is based on minutes played, not possessions, so as not to overweight play for higher tempo(possessions per game) teams.


Input: [Term] Opp Unit Total +/- [Definition]

Output: Cumulative +/- of the Opposition Unit


Input: [Term] PA (Points Against) [Definition]

Output: Points scored by the opponent or opponents


Input: [Term] PF (Points For) [Definition]

Output: Points scored by the player, unit, or team


Input: [Term] Player [Definition]

Output: Player to which the row of statistics pertain


Input: [Term] Poss (Possessions) [Definition]

Output: Number of possessions (offensive and defensive) played by the player, unit, or team. One possession is a continuous segment of a game where one team maintains possession of the ball. This can include multiple shots if a missed shot is followed by an offensive rebound.


Input: [Term] Simple [Definition]

Output: Simple, cumulative statistics. Contrasts with weighted statistics.


Input: [Term] Start Score Unit [Definition]

Output: Score of the unit of interest at the beginning of the game segment


Input: [Term] Start Score Opponent [Definition]

Output: Score of the opposition unit at the beginning of the game segment


Input: [Term] Start Time [Definition]

Output: Time remaining in game when the game segment started. Negative time indicates overtime.


Input: [Term] Teams [Definition]

Output: Team or teams played on during the season


Input: [Term] Total Stats, Player of Interest [Definition]

Output: Statistics of the player of interest over all teams they played for in a season


Input: [Term] Total Stats by Team, Player of Interest [Definition]

Output: Statistics of the player of interest on the individual team or teams they played for in a season


Input: [Term] (unit) [Definition]

Output: Click on this link to view the stats of the unit


Input: [Term] Weighted Difference [Definition]

Output: Statistics used in calculating the difference between weighted on court +/- per 200 possessions and weighted off court +/- per 200 possessions.


Input: [Term] Weighted Teams Off Court [Definition]

Output: Statistics when player of interest is off the court for their team or teams. Weighting is based on minutes played, not possessions, so as not to overweight play for higher tempo(possessions per game) teams.


Input: [Term] +/- [Definition]

Output: Difference between points scored by the player/unit/team (Points For) and points scored by the opponent or opponents (Points Against)


Input: [Term] +/- Per 200 Poss [Definition]

Output: Average +/- per 200 Possessions. 200 Possessions is approximately the average number of possessions in an NBA game, with 100 for each team. For more information on the average number of possessions in an NBA game, see Basketball On Paper by Dean Oliver.


Input: [Battery faulty] Blue screen [Error code on start up] Faulty DVD/CD [Not charging]

Output: Power connector not working


Input: [Battery faulty] Broken screen hinge [Error code on start up] Faulty keyboard [Not charging]

Output: Rubbish on screen


Input: [Battery faulty] Broken screen latch [Error code on start up] Faulty screen [Not charging]

Output: Running slow


Input: [Battery faulty] Data recovery [Error code on start up] Hard drive error [Not charging]

Output: Screen cracked


Input: [Battery faulty] Damaged casing [Error code on start up] Lines down the screen [Not charging]

Output: Smashed screen


Input: [Battery faulty] Dead unit [Error code on start up] Needs a hard drive upgrade [Not charging]

Output: Upgrade hard drive


Input: [Battery faulty] Dull screen [Error code on start up] Noisey operation [Not charging]

Output: Won't boot


Input: [Green] Accept [Red]

Output: Reject

Communicating color efficiently – red & green


Input: [Green] Agree [Red]

Output: Disagree

Communicating color efficiently – red & green


Input: [Green] Complete [Red]

Output: Incomplete

Communicating color efficiently – red & green


Input: [Green] Yes [Red]

Output: No

Communicating color efficiently – red & green


Input: [Green] On [Red]

Output: Off

Communicating color efficiently – red & green


Input: [Green] Up [Red]

Output: Down

Communicating color efficiently – red & green


Input: [Green] Add [Red]

Output: Remove

Communicating color efficiently – red & green


Input: [Green] Good [Red]

Output: Bad

Communicating color efficiently – red & green


Input: [Green] High [Red]

Output: Low

Communicating color efficiently – red & green


Input: [Green] Succeed [Red]

Output: Fail

Communicating color efficiently – red & green


Input: [Green] Opened [Red]

Output: Closed

Communicating color efficiently – red & green


Input: [Green] Online [Red]

Output: Offline

Communicating color efficiently – red & green


Input: [Green] Save [Red]

Output: Cancel

Communicating color efficiently – red & green


Input: [Green] Available [Red]

Output: Unavailable

Communicating color efficiently – red & green


Input: [Green] Credit [Red]

Output: Debt

Communicating color efficiently – red & green


Input: [Green] Positive [Red]

Output: Negative

Communicating color efficiently – red & green


Input: [Green] Like [Red]

Output: Dislike

Communicating color efficiently – red & green


Input: [National Grids] British Grid

Output: Albers Equal-Area Conic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Dutch Grid

Output: Azimuthal Equidistant

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] German Grid

Output: Equidistant Conic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Greek Grid

Output: Equidistant Cylindrical

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Irish Grid

Output: Lambert Conformal Conic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Irish TM Grid

Output: MGRS

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Italian Grid Zone 1

Output: Mercator

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Italian Grid Zone 2

Output: Oblique Orthographic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Luxembourg LUREF Grid

Output: Polyconic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] New Zealand Grid

Output: Sinusoidal

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] New Zealand TM 2000 Grid

Output: Stereographic

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Swedish Grid

Output: Transverse Mercator

MacGPS Pro Mac OS X Navigation Software - Features


Input: [National Grids] Taiwan Grid

Output: User-Defined

MacGPS Pro Mac OS X Navigation Software - Features


Input: [Name] Kim Monette [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Principal


Input: [Name] Megan Havelak [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Assistant Principal


Input: [Name] Larry Bilbro [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Administrative Assistant


Input: [Name] Jacob Morris [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Administrative Assistant


Input: [Name] Tamiko Thomas [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Administrative Assistant


Input: [Name] Steve Plahuta [Email] This email address is being protected from spambots. You need JavaScript enabled to view it. [Position]

Output: Business Manager


Input: [CODE] AM or AMV [FUNCTION] When the Straight Air pressure increases, the AM valve energizes trainline electrical circuits that control each car's AM to feed supply air to SA, building pressure faster. [VALVE NAME]

Output: Application Magnet


Input: [CODE] RM or RMV [FUNCTION] Opposite of AM. When SA pressure is released, the RM energizes RM trainline to quickly relase all train brakes. [VALVE NAME]

Output: Release Magnet


Input: [CODE] LOV [FUNCTION] Locks out air pressure to Relay valve when dynamic brakes are working in each car. [VALVE NAME]

Output: Lockout


Input: [CODE] IV [FUNCTION] Allows 5psi to flow to Brake Cylinders while dynamic brakes are working. Bypasses LOV. [VALVE NAME]

Output: Inshot


Input: [CODE] DBA [FUNCTION] Uses the traction motors to generate electricity to slow train. The EMF force is proportional to the SA pressure adjusts the current. (See a good Physics book). [VALVE NAME]

Output: Dynamic Brake Actuator


Input: [CODE] DCV [FUNCTION] Allows only Emergency vale or Straight air to feed Relay valve. [VALVE NAME]

Output: Double Check


Input: [CODE] CV [FUNCTION] Keeps brakes on till Emergency valve builds to 25psi pressure. Helps feed EV slide. [VALVE NAME]

Output: Charging Valve


Input: [CODE] EV [FUNCTION] Main valve that aloows train to charge or go into emergency. [VALVE NAME]

Output: Emergency Valve


Input: [FUNCTION] Closes circuit to give train operator indication if all of the side doors are also closed. [VALVE NAME]

Output: Emergency Contactor


Input: [CODE] PV [FUNCTION] Technical name for deadman's valve. This vents BP pressure if train operator become incapacitated. [VALVE NAME]

Output: Piolt Valve


Input: [CODE] RV [FUNCTION] Connects supply air to Brake Cylinders based on pressure from DCV. [VALVE NAME]

Output: Relay valve


Input: [CODE] VLV [FUNCTION] Adjusts pressure for SA applications above 50 psi to compensate for passenger loading in each car. [VALVE NAME]

Output: Variable Load


Input: [CODE] BPV [FUNCTION] By-pass VLV for SA applications up to 50 psi. [VALVE NAME]

Output: By-Pass


Input: [Solution] Use 256-color PNG instead of 24-bit (remember: 256-color type also supports full alpha channel) [Problem]

Output: File is huge


Input: [Solution] Use a PNG optimizer [Problem]

Output: File is larger than GIF


Input: [Solution] Remove gamma information. PNG optimizers usually do it, e.g., pngcrush -rem alla input.png output.png [Problem]

Output: Colors in PNG have different brightness than same colors in CSS or HTML


Input: [Solution] Make sure you use the sRGB color space (experiment with the Convert to the sRGB option in Photoshop when saving for Web) [Problem]

Output: Colors in PNG are still odd


Input: [Solution] Use PNG8+alpha instead of 24-bit [Problem]

Output: Image has solid gray background in IE6


Input: [Solution] Make sure the image has some fully-opaque pixels. Use improved pngquant that supports the -iebug flag [Problem]

Output: Image is invisible in IE6


Input: [Solution] You’ve got PNG8 with alpha not supported by Photoshop. For editing, keep PNG in 24-bit, and convert to PNG8+alpha only when done. You can convert PNG8 to 24-bit by resaving it in Preview.app, Fireworks or with: pngout -s1 -c6 -force file.png [Problem]

Output: Photoshop displays transparency wrong


Input: [Option] Category 1 [Treatment & Disposal] Incineration /deep burial [Waste Category]

Output: Human anatomical waste


Input: [Option] Category 2 [Treatment & Disposal] Incineration /deep burial [Waste Category]

Output: Animal waste


Input: [Option] Category 3 [Treatment & Disposal] Incineration /deep burial [Waste Category]

Output: Microbiology & biotechnology waste


Input: [Option] Category 4 [Treatment & Disposal] Incineration / disinfection /chemical treatment /mutilation [Waste Category]

Output: Sharps


Input: [Option] Category 5 [Treatment & Disposal] Incineration / destruction and disposal in secured landfill [Waste Category]

Output: Medicines and cytotoxic drugs


Input: [Option] Category 6 [Treatment & Disposal] Autoclave/chemical treatment/burial [Waste Category]

Output: Solid waste (Blood and Body fluids)


Input: [Option] Category 7 [Treatment & Disposal] Autoclave/chemical treatment/burial [Waste Category]

Output: Solid waste (disposable items)


Input: [Option] Category 8 [Treatment & Disposal] Disinfection by chemicals/discharge into drains [Waste Category]

Output: Liquid waste ( blood & body fluids)


Input: [Option] Category 9 [Treatment & Disposal] Disposal in municipal landfill [Waste Category]

Output: Incineration Ash


Input: [Option] Category 10 [Treatment & Disposal] Chemical treatment/ secure landfill [Waste Category]

Output: Chemical waste


Input: [Item No.] 1 [Sub No.] .40 [Item]

Output: Specification For Installation of powerplant systems into Small Airplanes WK41131

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 2 [Sub No.] .40 [Item]

Output: Specification For Design, and Integration of Fuel / Energy Storage and Delivery System Installations for Small Airplanes. WK41132

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 3 [Sub No.] .40 [Item]

Output: Specification For Control, Operational Characteristics, and Indication of Propulsion Systems installed on Small Airplanes WK41133

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 4 [Sub No.] .40 [Item]

Output: Specification For Installation and Integration of propeller systems for Small Airplanes WK41134

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 5 [Sub No.] .40 [Item]

Output: Specification For Hazard Mitigation for Small Airplanes WK41135

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 6 [Sub No.] .50 [Item]

Output: Specification For Systems & Equipment in General Aviation Aircraf WK41126

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 7 [Sub No.] .91 [Item]

Output: Terminology For Aircraft WK40996

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 8 [Sub No.] .91 [Item]

Output: Terminology For Aircraft WK40996

ASTM International - Society Review F44 (14-01)


Input: [Item No.] 9 [Sub No.] .91 [Item]

Output: Terminology For Aircraft WK40996

ASTM International - Society Review F44 (14-01)


Input: [Body part fatigued] Back of neck [What can you try] Use a document holder. Improve keyboard skills. Check screen height. [Common contributing factors]

Output: Looking down at documents or keyboard

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Side of neck [What can you try] Locate documents and screen directly in front of you [Common contributing factors]

Output: Looking to one side

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Top of shoulders, outside or front of shoulders [What can you try] Raise chair, use footrest, rest palms on front of desk, reduce desk height (if adjustable) [Common contributing factors]

Output: Keyboard too high, arms unsupported

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Lower back [What can you try] Adjust back rest height and angle to give firm support, remove arms from chair, remove obstructions under desk (eg drawers) [Common contributing factors]

Output: Inadequate lumbar support

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Upper back [What can you try] Sit straight-on, locate documents, screen and keyboard in front of you [Common contributing factors]

Output: Twisted posture

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Right arm or shoulder [What can you try] Move mouse closer, use single surface desk [Common contributing factors]

Output: Arm outstretched unsupported

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Left arm, shoulder or neck [What can you try] Bring phone closer. Use headset. [Common contributing factors]

Output: Reaching for telephone or cradling telephone on shoulder

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Leg discomfort, swollen feet [What can you try] Use footrest or reduce desk and chair height [Common contributing factors]

Output: Underside of thighs compressed against chair seat

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Headaches [What can you try] Rearrange work area; re-direct traffic; screen filter; close blinds; shut door; vary tasks; take micropauses; smooth out work flow; reduce time on computer; eye test. [Common contributing factors]

Output: Posture, visual problems, noise, stress, glare, high work load

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [Body part fatigued] Eye fatigue, temporary short sightedness [What can you try] Rearrange work area; screen filter; close blinds; vary tasks; take micropauses; eye test. [Common contributing factors]

Output: Visual problems, screen too close, poor image quality, glare, screen reflections

Spot the office pain, and fix it fast | Dohrmann Consulting


Input: [DATE] 08/17/2011 [ATTACHMENTS] Pre-Meeting Packet [MINUTES]

Output: Approved Minutes


Input: [DATE] 09/21/2011 [ATTACHMENTS] Pre-Meeting [MINUTES]

Output: Approved Minutes


Input: [DATE] 10/19/2011 [ATTACHMENTS] Pre-Meeting Packet [MINUTES]

Output: Approved Minutes


Input: [DATE] 11/16/2011 [ATTACHMENTS] Pre-Meeting Packet [MINUTES]

Output: Approved Minutes


Input: [DATE] 12/21/2011 [MINUTES]

Output: Meeting Canceled


Input: [DATE] 02/15/2012 [MINUTES]

Output: Meeting Canceled


Input: [Model] BJE820XL: Juice Fountain Duo [Type of Juicer] Centrifugal [Motor] 1200 watt [Speed] 5 speeds ranging from 6,500rpm to 13,000rpm [Materials] Heavy grade die-cast metal body Titanium cutting disc Stainless steel micromesh filter Stainless steel puree disc [Innovations] 3" circular feed tube processes whole fruit Centered dual knife blade asssembly Stabilizing knife Second juice disc purees soft fruits for 100% fruit smoothies [Key Feature]

Output: Die-cast juicer with soft fruit attachment and variable speed capability

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Model] 800JEXL: Juice Fountain Elite [Type of Juicer] Centrifugal [Motor] 1000 watt [Speed] Low speed of 6,500rpm, high speed of 13,000rpm [Materials] Heavy grade die-cast metal body Titanium cutting disc Stainless steel cutting disc Engineering grade polymers [Innovations] 3" circular feed tube processes whole fruit Centered dual knife blade asssembly Stabilizing knife Dual high/low speed switch for hard or softer fruits and vegetables [Key Feature]

Output: 'Rolls Royce' of Juicers: die-cast metal matched wtih power

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Model] BJE510XL: Juice Fountain Multi-Speed [Type of Juicer] Centrifugal [Motor] 900 watt [Speed] 5 speeds ranging from 6,500rpm to 12,500rpm [Materials] Stainless steel body Stainless steel micromesh filter Stainless steel cutting disc Engineering grade polymers [Innovations] 3" circular feed tube processes whole fruit Centered dual knife blade asssembly Stabilizing knife Unique 5 speed smart juicing system maximizes juice yield according to softness and hardness [Key Feature]

Output: Variable speeds maximize yield across variety of fruits

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Model] BJS600XL: Juice Fountain Crush [Type of Juicer] Masticating/slow juicer [Motor] 240 watt [Speed] 80rpm [Materials] Painted premium plastic [Innovations] Direction control Two step safety start Filter basket with auto-purifying Crushes and squeezes to make juice with nutrients and a little fiber for a thicker, smoother texture [Key Feature]

Output: Makes thicker juices and yields more juice for leafy greens and wheatgrass than non-masticating juicers

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Model] JE98XL: Juice Fountain Plus [Type of Juicer] Centrifugal [Motor] 850 watt [Speed] Low speed of 6,500rpm, high speed of 12,000rpm [Materials] Heavy grade polymer body Stainless steel micromesh filter Stainless steel cutting disc [Innovations] 3" circular feed tube processes whole fruit Centered dual knife blade asssembly Stabilizing knife Dual high/low speed switch for hard or softer fruits and vegetables [Key Feature]

Output: Great entry price point for Breville juicers

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Model] BJE200XL: Juice Fountain Compact [Type of Juicer] Centrifugal [Motor] 700 watt [Speed] 14,000rpm [Materials] Titanium cutting disc Stainless steel micromesh filter [Innovations] 3" circular feed tube processes whole fruit Centered dual knife blade asssembly Stabilizing knife [Key Feature]

Output: Compact design takes up less space, with all of the juicing capabilities of the other juicers

Delectable Planet : Breville 800JEXL Juice Fountain Elite 1000-Watt Juice Extractor at delectableplanet.com

Compare Breville Juicers


Input: [Details] No Practice [Time] 10:00am-2:00pm [Tentative Saturday Schedule]

Output: Rental Karts Only

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Details] Inside Pro Shop [Time] 1:30pm [Tentative Saturday Schedule]

Output: Race Registration Opens

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Details] Closed to everyone [Time] 2:00pm-3:00pm [Tentative Saturday Schedule]

Output: Closed for Private Event

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Details] Racers Only [Time] 3:00pm-5:00pm [Tentative Saturday Schedule]

Output: Race Practice by groups

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Time] 5:15pm [Tentative Saturday Schedule]

Output: Night Race Driver’s Meeting

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Time] 5:30pm-6:50pm [Tentative Saturday Schedule]

Output: Qualifying by Groups

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Time] 7:10pm-8:45pm [Tentative Saturday Schedule]

Output: Heat Races

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Tentative Saturday Schedule]

Output: Short Break

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [Time] 9:15pm-11:15pm [Tentative Saturday Schedule]

Output: Main Events

Pat's Acres 2015 PARC NIGHT RACE SCHEDULE


Input: [You should have...] Strong math skills [You are...]

Output: Computer savvy

Accounting Career Overview | Quick Facts About the Job


Input: [You should have...] Attention to details [You are...]

Output: Good with numbers

Accounting Career Overview | Quick Facts About the Job


Input: [You should have...] Clerical skills [You are...]

Output: An analytic thinker

Accounting Career Overview | Quick Facts About the Job


Input: [You should have...] The ability to focus [You are...]

Output: Enterprising

Accounting Career Overview | Quick Facts About the Job


Input: [You should have...] Desire to collaborate [You are...]

Output: Goal oriented

Accounting Career Overview | Quick Facts About the Job


Input: [You are...]

Output: Highly organized

Accounting Career Overview | Quick Facts About the Job


Input: [Chapter] 1 [Entry]

Output: I am, unfortunately, the Hero of Ages.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 2 [Entry]

Output: Holding the power did strange things to my mind. In just a few moments, I became familiar with the power itself, with its history, and with the ways it might be used. Yet, this knowledge was different from experience, or even ability to use that power. For instance, I knew how to move a planet in the sky. Yet, I didn't know where to place it so that it wouldn't be too close, or too far, from the sun.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 3 [Entry]

Output: In some ways, having such power was too overwhelming, I think. This was a power that would take millennia to understand. Remaking the world would have been easy, had one been familiar with the power. Yet, I realized the danger inherent in my ignorance. Like a child suddenly given awesome strength, I could have pushed too hard, and left the world a broken toy I could never repair.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 4 [Entry]

Output: This is actually what happened to Rashek, I believe. He pushed too hard. He tried to burn away the mists by moving the planet closer to the sun, but he moved it too far, making the world far too hot for the people who inhabited it. The ashmounts were his solution to this. He had learned that shoving a planet around required too much precision, so instead he caused the mountains to erupt, spewing ash and smoke into the air. The thicker atmosphere made the world cooler, and turned the sun red.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 5 [Entry]

Output: Each time Rashek tried to fix things, he made them worse. He had to change the world's plants to make them able to survive in the new, harsh environment. Yet, that change left the plants less nutritious to mankind. Indeed, the falling ash would make men sick, causing them to cough like those who spent too long mining beneath the earth. And so Rashek changed mankind itself as well, altering them so that they could survive.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 6 [Entry]

Output: Rashek soon found a balance in the changes he made to the world—which was fortunate, for his power burned away quite quickly. Though the power he held seemed immense to him, it was truly only a tiny fraction of something much greater. Of course, he did end up naming himself the "Sliver of Infinity" in his religion. Perhaps he understood more than I give him credit for. Either way, we had him to thank for a world without flowers, where plants grew brown rather than green, and where people could survive in an environment where ash fell from the sky on a regular basis.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 7 [Entry]

Output: I speak of us as "we." The group. Those of us who were trying to discover and defeat Ruin. Perhaps my thoughts are now tainted, but I like to look back and see the sum of what we were doing as a single, united assault, though we were all involved in different processes and plans. We were one. That didn't stop the world from ending, but that's not necessarily a bad thing.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 8 [Entry]

Output: It is too easy for people to characterize Ruin as simply a force of destruction. Think rather of Ruin as intelligent decay. Not simply chaos, but a force that sought in a rational—and dangerous—way to break everything down to its most basic forms. Ruin could plan and carefully plot, knowing if he built one thing up, he could use it to knock down two others. The nature of the world is that when we create something, we often destroy something else in the process.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 9 [Entry]

Output: Allomancy was, indeed, born with the mists. Or, at least, Allomancy began at the same time as the mists' first appearances. When Rashek took the power at the Well of Ascension, he became aware of certain things. Some were whispered to him by Ruin; others were granted to him as an instinctive part of the power. One of these was an understanding of the Three Metallic Arts. He knew, for instance, that the nuggets of metal in the Chamber of Ascension would make those who ingested them into Mistborn. These were, after all, fractions of the very power in the Well itself.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 10 [Entry]

Output: Nuggets of pure Allomancy, the power of Preservation itself. Why Rashek left one of those nuggets at the Well of Ascension, I do not know. Perhaps he didn't see it, or perhaps he intended to save it to bestow upon a fortunate servant. Perhaps he feared that someday, he would lose his powers, and would need that nugget to grant him Allomancy. Either way, I bless Rashek for his oversight, for without that nugget, Elend would have died that day at the Well.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 11 [Entry]

Output: The First Contract, oft spoken of by the kandra, was originally just a series of promises made by the First Generation to the Lord Ruler. They wrote these promises down, and in doing so codified the first kandra laws. They were worried about governing themselves, independently of the Lord Ruler and his empire. So, they took what they had written to him, asking for his approval. He commanded it cast into steel, then personally scratched a signature into the bottom. This code was the first thing that a kandra learned upon awakening from his or her life as a mistwraith. It contained commands to revere earlier generations, simple legal rights granted to each kandra, provisions for creating new kandra, and a demand for ultimate dedication to the Lord Ruler. Most disturbingly, the First Contract contained a provision which, if invoked, would require the mass suicide of the entire kandra people.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 12 [Entry]

Output: Rashek moved the Well of Ascension, obviously. It was very clever of him—perhaps the cleverest thing he did. He knew that the power would one day return to the Well, for power such as this—the fundamental power by which the world itself was formed—does not simply run out. It can be used, and therefore diffused, but it will always be renewed. So, knowing that rumors and tales would persist, Rashek changed the very landscape of the world. He put mountains in what became the North, and named that location Terris. Then he flattened his true homeland, and built his capital there. He constructed his palace around that room at its heart, the room where he would meditate, the room that was a replica of his old hovel in Terris. A refuge created during the last moments before his power ran out.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 13 [Entry]

Output: Hemalurgy, it is called, because of the connection to blood. It is not a coincidence, I believe, that death is always involved in the transfer of powers via Hemalurgy. Marsh once described it as a "messy" process. Not the adjective I would have chosen. It's not disturbing enough.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 14 [Entry]

Output: Ruin's consciousness was trapped by the Well of Ascension, kept mostly impotent. That night, when we discovered the Well for the first time, we found something we didn't understand. A black smoke, clogging one of the rooms. Though we discussed it after the fact, we couldn't decide what that was. How could we possibly have known? The body of a god—or, rather, the power of a god, since the two are really the same thing. Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 15 [Entry]

Output: The ash. I don't think the people really understood how fortunate they were. During the thousand years before the Collapse, they pushed the ash into rivers, piled it up outside of cities, and generally just let it be. They never understood that without the microbes and plants Rashek had developed to break down the ash particles, the land would quickly have been buried. Though, of course, that did eventually happen anyway.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 16 [Entry]

Output: They are called Allomantic savants. Men or women who flare their metals so long, and so hard, that the constant influx of Allomantic power transforms their very physiology. In most cases, with most metals, the effects of this are very slight. Bronze burners, for instance, often become bronze savants without knowing it. Their range is expanded from burning the metal so long. Becoming a pewter savant is dangerous, as it requires pushing the body so hard in a state where one cannot feel exhaustion or pain. Most accidentally kill themselves before the process is complete, and in my opinion, the benefit isn't worth the effort. Tin savants, however . . . now, they are something special. Endowed with senses beyond what any normal Allomancer would need—or even want—they become slaves to what they touch, hear, see, smell, and taste. Yet, the abnormal power of these senses gives them a distinct, and interesting, advantage. One could argue that, like an Inquisitor who has been transformed by a Hemalurgic spike, the Allomantic savant is no longer even human.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 17 [Entry]

Output: The subtlety displayed in the ash-eating microbes and enhanced plants shows that Rashek got better and better at using the power. It burned out in a matter of minutes—but to a god, minutes can pass like hours. During that time, Rashek began as an ignorant child who shoved a planet too close to the sun, grew into an adult who could create ashmounts to cool the air, then finally became a mature artisan who could develop plants and creatures for specific purposes. It also shows his mind-set during his time with Preservation's power. Under its influence he was obviously in a protective mode. Instead of leveling the ashmounts and trying to push the planet back into place, he was reactive, working furiously to fix problems that he himself had caused.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 18 [Entry]

Output: Rashek didn't solve all the world's problems. In fact, with each thing he did fix, he created new issues. However, he was clever enough that each subsequent problem was smaller than the ones before it. So, instead of plants that died from the distorted sun and ashy ground, we got plants that didn't provide quite enough nutrition. He did save the world. True, the near-destruction was his fault in the first place—but he did an admirable job, all things considered. At least he didn't release Ruin to the world as we did.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 19 [Entry]

Output: Yes, the ash was black. No, it should not have been. Most common ash has a dark component, but is just as much gray or white as it is black. Ash from the ashmounts . . . it was different. Like the mists themselves, the ash covering our land was not truly a natural thing. Perhaps it was the influence of Ruin's power—as black as Preservation was white. Or, perhaps it was simply the nature of the ashmounts, which were designed and created specifically to blast ash and smoke into the sky.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 20 [Entry]

Output: More than one person reported feeling a sentient hatred in the mists. This is not necessarily related to the mists killing people, however. For most—even those it struck down—the mists seemed merely a weather phenomenon, no more sentient or vengeful than a terrible disease. For some few, however, there was more. Those it favored, it swirled around. Those it was hostile to, it pulled away from. Some felt peace within it, others felt hatred. It all came down to Ruin's subtle touch, and how much one responded to his promptings.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 21 [Entry]

Output: It should be no surprise that Elend became such a powerful Allomancer. It is a well-documented fact—though that documentation wasn't available to most—that Allomancers were much stronger during the early days of the Final Empire. In those days, an Allomancer didn't need duralumin to take control of a kandra or koloss. A simple Push or Pull on the emotions was enough. In fact, this ability was one of the main reasons that the kandra devised their Contracts with the humans—for, at that time, not only Mistborn, but Soothers and Rioters could take control of them at the merest of whims.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 22 [Entry]

Output: The beads of metal found at the Well—beads that made men into Mistborn—were the reason why Allomancers used to be more powerful. Those first Mistborn were as Elend Venture became—possessing a primal power, which was then passed down through the lines of the nobility, weakening a bit with each generation. The Lord Ruler was one of these ancient Allomancers, his power pure and unadulterated by time and breeding. That is part of why he was so mighty compared to other Mistborn—though, admittedly, his ability to mix Feruchemy and Allomancy was what produced many of his most spectacular abilities. Still, it is interesting to me that one of his "divine" powers—his essential Allomantic strength—was something every one of the original nine Allomancers possessed.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 23 [Entry]

Output: During the early days of Kelsier's original plan, I remember how much he confused us all with his mysterious "Eleventh Metal." He claimed that there were legends of a mystical metal that would let one slay the Lord Ruler—and that Kelsier himself had located that metal through intense research. Nobody really knew what Kelsier did in the years between his escape from the Pits of Hathsin and his return to Luthadel. When pressed, he simply said that he had been in "the West." Somehow in his wanderings he discovered stories that no Keeper had ever heard. Most of the crew didn't know what to make of the legends he spoke of. This might have been the first seed that made even his oldest friends begin to question his leadership.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 24 [Entry]

Output: I now believe that Kelsier's stories, legends, and prophecies about the "Eleventh Metal" were fabricated by Ruin. Kelsier was looking for a way to kill the Lord Ruler, and Ruin—ever subtle—provided a way. That secret was indeed crucial. Kelsier's Eleventh Metal provided the very clue we needed to defeat the Lord Ruler. However, even in this, we were manipulated. The Lord Ruler knew Ruin's goals, and would never have released him from the Well of Ascension. So, Ruin needed other pawns—and for that to happen, the Lord Ruler needed to die. Even our greatest victory was shaped by Ruin's subtle fingers.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 25 [Entry]

Output: The Balance. Is it real? We've almost forgotten this little bit of lore. Skaa used to talk about it, before the Collapse. Philosophers discussed it a great deal in the third and fourth centuries, but by Kelsier's time, it was mostly a forgotten topic. But it was real. There was a physiological difference between skaa and nobility. When the Lord Ruler altered mankind to make them more capable of dealing with ash, he changed other things as well. Some groups of people—the noblemen—were created to be less fertile, but taller, stronger, and more intelligent. Others—the skaa—were made to be shorter, hardier, and to have many children. The changes were slight, however, and after a thousand years of interbreeding, the differences had largely been erased.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 26 [Entry]

Output: I am only just beginning to understand the brilliance of the Lord Ruler's cultural synthesis. One of the benefits afforded him by being both immortal and—for all relevant purposes—omnipotent was a direct and effective influence on the evolution of the Final Empire. He was able to take elements from a dozen different cultures and apply them to his new, "perfect" society. For instance, the architectural brilliance of the Khlenni builders is manifest in the keeps that the high nobility construct. Khlenni fashion sense—suits for gentlemen, gowns for ladies—is another thing the Lord Ruler decided to appropriate. I suspect that despite his hatred of the Khlenni people—of whom Alendi was one—Rashek had a deep-seated envy of them as well. The Terris of the time were pastoral herdsmen, the Khlenni cultured cosmopolitans. However ironic, it is logical that Rashek's new empire would mimic the high culture of the people he hated.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 27 [Entry]

Output: Yes, Rashek made good use of his enemy's culture in developing the Final Empire. Yet, other elements of imperial culture were a complete contrast to Khlennium and its society. The lives of the skaa were modeled after the slave peoples of the Canzi. The Terris stewards resembled the servant class of Urtan, which Rashek conquered relatively late in his first century of life. The imperial religion, with its obligators, actually appears to have arisen from the bureaucratic mercantile system of the Hallant, a people who were very focused on weights, measures, and permissions. The fact that the Lord Ruler would base his Church on a financial institution shows—in my opinion—that he worried less about true faith in his followers, and more about stability, loyalty, and quantifiable measures of devotion.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 28 [Entry]

Output: One final aspect of the Lord Ruler's cultural manipulation is quite interesting: that of technology. I have already mentioned that Rashek chose to use Khlenni architecture, which allowed him to construct large structures and gave him the civil engineering necessary to build a city as large as Luthadel. In other areas, however, he suppressed technological advancements. Gunpowder, for instance, was so frowned upon by Rashek that knowledge of its use disappeared almost as quickly as knowledge of the Terris religion. Apparently, Rashek found it alarming that armed with gunpowder weapons, even the most common of men could be nearly as effective as archers with years of training. And so, he favored archers. The more training-dependent military technology was, the less likely it was that the peasant population would be able to rise up and resist him. Indeed, skaa revolts always failed in part for this very reason.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 29 [Entry]

Output: The Lord Ruler didn't just forbid certain technologies, he suppressed technological advancement completely. It seems odd now that during the entirety of his thousand-year reign, very little progress was made. Farming techniques, architectural methods—even fashion remained remarkably stable during the Lord Ruler's reign. He constructed his perfect empire, then tried to make it stay that way. For the most part, he was successful. Pocket watches—another Khlenni appropriation—that were made in the tenth century of the empire were nearly identical to those made during the first. Everything stayed the same. Until it all collapsed, of course.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 30 [Entry]

Output: Originally, men assumed that Rashek's persecution of the Terris religion came from hatred. Yet, now that we know that Rashek was himself a Terrisman, his destruction of that religion seems odd. I suspect it had something to do with the prophecies about the Hero of Ages. Rashek knew that Preservation's power would eventually return to the Well of Ascension. If the Terris religion had been allowed to survive, then perhaps—someday—a person would find their way to the Well and take up the power, then use it to defeat Rashek and overthrow his empire. So, he obscured knowledge of the Hero and what he was supposed to do, hoping to keep the secret of the Well to himself.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 31 [Entry]

Output: Rashek wore both black and white. I think he wanted to show that he was a duality, Preservation and Ruin. This, of course, was a lie. After all, he had only touched one of the powers—and only in a very small way at that.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 32 [Entry]

Output: Allomancy, obviously, is of Preservation. The rational mind will see this. For, in the case of Allomancy, net power is gained. It is provided by an external source—Preservation's own body.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 33 [Entry]

Output: Hemalurgy is of Ruin. It destroys. By taking abilities from one person and giving them to another—in reduced amounts—power is actually lost. In line with Ruin's own appointed purpose—breaking down the universe into smaller and smaller pieces—Hemalurgy gives great gifts, but at a high cost.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 34 [Entry]

Output: Feruchemy, it should be noted, is the power of balance. Of the three powers, only it was known to men before the conflict between Preservation and Ruin came to a head. In Feruchemy, power is stored up, then later drawn upon. There is no loss of energy—just a changing of the time and rate of its use.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 35 [Entry]

Output: Hemalurgy is a power about which I wish I knew far less. To Ruin, power must have an inordinately high cost—using it must be attractive, yet must sow chaos and destruction in its very implementation. In concept, it is a very simple art. A parasitic one. Without other people to steal from, Hemalurgy would be useless.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 36 [Entry]

Output: In Hemalurgy, the type of metal used in a spike is important, as is the positioning of that spike on the body. For instance, steel spikes take physical Allomantic powers—the ability to burn pewter, tin, steel, or iron—and bestow them upon the person receiving the spike. Which of these four is granted, however, depends on where the spike is placed. Spikes made from other metals steal Feruchemical abilities. For example, all of the original Inquisitors were given a pewter spike, which—after first being pounded through the body of a Feruchemist—gave the Inquisitor the ability to store up healing power. (Though they couldn't do so as quickly as a real Feruchemist, as per the law of Hemalurgic decay.) This, obviously, is where the Inquisitors got their infamous ability to recover from wounds quickly, and was also why they needed to rest so much.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 37 [Entry]

Output: Hemalurgic decay was less obvious in Inquisitors that had been created from Mistborn. Since they already had Allomantic powers, the addition of other abilities made them awesomely strong. In most cases, however, Inquisitors were created from Mistings. It appears that Seekers, like Marsh, were the favored recruits. For, when a Mistborn wasn't available, an Inquisitor with enhanced bronze abilities was a powerful tool for searching out skaa Mistings.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 38 [Entry]

Output: Hemalurgy can be used to steal Allomantic or Feruchemical powers and give them to another person. However, a Hemalurgic spike can also be created by killing a normal person, one who is neither an Allomancer nor a Feruchemist. In that case, the spike instead steals the very power of Preservation existing within the soul of the people. (The power that, in fact, gives all people sentience.) A Hemalurgic spike can extract this power, then transfer it to another, granting them residual abilities similar to those of Allomancy. After all, Preservation's body—a tiny trace of which is carried by every human being—is the very same essence that fuels Allomancy. And so, a kandra granted the Blessing of Potency is actually acquiring a bit of innate strength similar to that of burning pewter. The Blessing of Presence grants mental capacity in a similar way, while the Blessing of Awareness is the ability to sense with greater acuity and the rarely used Blessing of Stability grants emotional fortitude.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 39 [Entry]

Output: Even now, I can barely grasp the scope of all this. The events surrounding the end of the world seem even larger than the Final Empire and the people within it. I sense shards of something from long ago, a fractured presence, something spanning the void. I have delved and searched, and have only been able to come up with a single name: Adonalsium. Who, or what, it was, I do not yet know.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 40 [Entry]

Output: Originally, we assumed that a koloss was a combination of two people into one. That was wrong. Koloss are not the melding of two people, but five, as evidenced by the four spikes needed to make them. Not five bodies, of course, but five souls. Each pair of spikes grants what the kandra would call the Blessing of Potency. However, each spike also distorts the koloss body a little more, making it increasingly inhuman. Such is the cost of Hemalurgy.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 41 [Entry]

Output: Hemalurgic spikes change people physically, depending on which powers are granted, where the spike is placed, and how many spikes someone has. Inquisitors, for instance, are changed drastically from the humans they used to be. Their hearts are in different places from those of humans, and their brains rearrange to accommodate the lengths of metal jabbed through their eyes. Koloss are changed in even more drastic ways. One might think that kandra are changed most of all. However, one must remember that new kandra are made from mistwraiths, and not humans. The spikes worn by the kandra cause only a small transformation in their hosts—leaving their bodies mostly like that of a mistwraith, but allowing their minds to begin working. Ironically, while the spikes dehumanize the koloss, they give a measure of humanity to the kandra.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 42 [Entry]

Output: I think that the koloss were more intelligent than we wanted to give them credit for being. For instance, originally, they used only spikes the Lord Ruler gave them to make new members. He would provide the metal and the unfortunate skaa captives, and the koloss would create new "recruits." At the Lord Ruler's death, then, the koloss should quickly have died out. This was how he had designed them. If they got free from his control, he expected them to kill themselves off and end their own rampage. However, they somehow made the deduction that spikes in the bodies of fallen koloss could be harvested, then reused. They then no longer required a fresh supply of spikes. I often wonder what effect the constant reuse of spikes had on their population. A spike can only hold so much of a Hemalurgic charge, so they could not create spikes that granted infinite strength, no matter how many people those spikes killed and drew power from. However, did the repeated reuse of spikes perhaps bring more humanity to the koloss they made?

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 43 [Entry]

Output: For all that it disgusts me, I cannot help but be impressed by Hemalurgy as an art. In Allomancy and Feruchemy, skill and subtlety come through the application of one's powers. The best Allomancer might not be the most powerful, but instead the one who can best manipulate the Pushes and Pulls of metals. The best Feruchemist is the one who is most capable of sorting the information in his copperminds, or best able to manipulate his weight with iron. The art that is unique to Hemalurgy, however, is the knowledge of where to place the spikes.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 44 [Entry]

Output: Each spike, positioned very carefully, can determine how the recipient's body is changed by Hemalurgy. A spike in one place creates a monstrous, near-mindless beast. In another place, a spike will create a crafty—yet homicidal—Inquisitor. Without the instinctive knowledge granted by taking the power at the Well of Ascension, Rashek would never have been able to use Hemalurgy. With his mind expanded, and with a little practice, he was able to intuit where to place spikes that would create the servants he wanted. It is a little-known fact that the Inquisitors' torture chambers were actually Hemalurgic laboratories. The Lord Ruler was constantly trying to develop new breeds of servant. It is a testament to Hemalurgy's complexity that, despite a thousand years of trying, he never managed to create anything with it beyond the three kinds of creatures he developed during those few brief moments holding the power.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 45 [Entry]

Output: A man with a given power—such as an Allomantic ability—who then gained a Hemalurgic spike granting that same power would be nearly twice as strong as a natural unenhanced Allomancer. An Inquisitor who was a Seeker before his transformation would therefore have an enhanced ability to use bronze. This simple fact explains how many Inquisitors were able to pierce copperclouds.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 46 [Entry]

Output: Ruin's escape deserves some explanation. This is a thing that even I had a problem understanding. Ruin could not have used the power at the Well of Ascension. It was of Preservation, Ruin's fundamental opposite. Indeed, a direct confrontation of these two forces would have caused the destruction of both. Ruin's prison, however, was fabricated of that power. Therefore, it was attuned to the power of Preservation—the very power of the Well. When that power was released and dispersed, rather than utilized, it acted as a key. The subsequent "unlocking" is what finally freed Ruin.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 47 [Entry]

Output: Ruin's prison was not like those that hold men. He wasn't bound by bars. In fact, he could move about freely. His prison, rather, was one of impotence. In the terms of forces and gods, this meant balance. If Ruin were to push, the prison would push back, essentially rendering Ruin powerless. And because much of his power was stripped away and hidden, he was unable to affect the world in any but the most subtle of ways. I should stop here and clarify something. We speak of Ruin being "freed" from his prison. But that is misleading. Releasing the power at the Well tipped the aforementioned balance back toward Ruin, but he was still too weak to destroy the world in the blink of an eye as he yearned to do. This weakness was caused by part of Ruin's power—his very body—having been taken and hidden from him. Which was why Ruin became so obsessed with finding the hidden part of his self.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 48 [Entry]

Output: Once "freed," Ruin was able to affect the world more directly. The most obvious way he did this was by making the ashmounts emit more ash and the earth begin to break apart. As a matter of fact, I believe that much of Ruin's energy during those last days was dedicated to these tasks. He was also able to affect and control far more people than before. Where he had once influenced only a few select individuals, he could now direct entire koloss armies.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 49 [Entry]

Output: One might ask why Ruin couldn't have used Inquisitors to release him from his prison. The answer to this is simple enough, if one understands the workings of power. Before the Lord Ruler's death, he maintained too tight a grip on them to let Ruin control them directly. Even after the Lord Ruler's death, however, such a servant of Ruin could never have rescued him. The power in the Well was of Preservation, and an Inquisitor could only have taken it by first removing his Hemalurgic spikes. That, of course, would have killed him. Thus, Ruin needed a much more indirect way to achieve his purpose. He needed someone he hadn't tainted too much, but someone he could lead by the nose, carefully manipulating.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 50 [Entry]

Output: One can see Ruin's craftiness in the meticulousness of his planning. He managed to orchestrate the downfall of the Lord Ruler only a short time before Preservation's power returned to the Well of Ascension. And then, within a few years of that event, he had freed himself. On the time scale of gods and their power, this very tricky timing was as precise as an expert cut performed by the most talented of surgeons.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 51 [Entry]

Output: Once Ruin was free from his prison, he was able to influence people more strongly—but impaling someone with a Hemalurgic spike was difficult no matter what the circumstances. To achieve such things, he apparently began with people who already had a tenuous grip on reality. Their insanity made them more open to his touch, and he could use them to spike more stable people. Either way, it's impressive how many important people Ruin managed to spike. King Penrod, ruling Luthadel at the time, is a very good example of this.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 52 [Entry]

Output: Near the end, the ash began to pile up in frightening amounts. I've spoken of the special microbes that the Lord Ruler devised to help the world deal with the ashfalls. They did not "feed" on ash, really. Rather, they broke it down as an aspect of their metabolic functions. Volcanic ash itself is, actually, good for soil, depending on what one wishes to grow. Too much of anything, however, is deadly. Water is necessary for survival, yet too much will drown. During the history of the Final Empire, the land balanced on the very knife-edge of disaster via the ash. The microbes broke it down about as rapidly as it fell, but when there was so much of it that it oversaturated the soil, it became more difficult for plants to survive. In the end, the entire system fell apart. Ash fell so steadily that it smothered and killed, and the world's plant life died off. The microbes had no chance of keeping up, for they needed time and nutrients to reproduce.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 53 [Entry]

Output: The pact between Preservation and Ruin is a thing of gods, and difficult to explain in human terms. Indeed, initially, there was a stalemate between them. On one hand, each knew that only by working together could they create. On the other hand, both knew that they would never have complete satisfaction in what they created. Preservation would not be able to keep things perfect and unchanging, and Ruin would not be able to destroy completely. Ruin, of course, eventually acquired the ability to end the world and gain the satisfaction he wanted. But, then, that wasn't originally part of the bargain.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 54 [Entry]

Output: Preservation's desire to create sentient life was what eventually broke the stalemate. In order to give mankind awareness and independent thought, Preservation knew that he would have to give up part of himself—his own soul—to dwell within mankind. This would leave him just a tiny bit weaker than his opposite, Ruin. That tiny bit seemed inconsequential, compared with their total vast sums of power. However, over aeons, this tiny flaw would allow Ruin to overcome Preservation, thereby bringing an end to the world. This, then, was their bargain. Preservation got mankind, the only creations that had more Preservation than Ruin in them, rather than a balance. Independent life that could think and feel. In exchange, Ruin was given a promise—and proof—that he could bring an end to all they had created together. It was the pact. And Preservation eventually broke it.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 55 [Entry]

Output: By sacrificing most of his consciousness, Preservation created Ruin's prison, breaking their deal and trying to keep Ruin from destroying what they had created. This event left their powers again nearly balanced—Ruin imprisoned, only a trace of himself capable of leaking out. Preservation reduced to a mere wisp of what he once was, barely capable of thought and action. These two minds were, of course, independent of the raw force of their powers. Actually, I am uncertain of how thoughts and personalities came to be attached to the powers in the first place—but I believe they were not there originally. For both powers could be detached from the minds that ruled them.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 56 [Entry]

Output: I don't know why Preservation decided to use his last bit of life appearing to Elend during his trek back to Fadrex. From what I understand, Elend didn't really learn that much from the meeting. By then, of course, Preservation was but a shadow of himself—and that shadow was under immense destructive pressure from Ruin. Perhaps Preservation—or, the remnants of what he had been—wanted to get Elend alone. Or, perhaps he saw Elend kneeling in that field, and knew that the emperor of men was very close to just lying down in the ash, never to rise again. Either way, Preservation did appear, and in doing so exposed himself to Ruin's attacks. Gone were the days when Preservation could turn away an Inquisitor with a bare gesture, gone—even—were the days when he could strike a man down to bleed and die. By the time Elend saw the "mist spirit," Preservation must have been barely coherent. I wonder what Elend would have done, had he known that he was in the presence of a dying god—that on that night, he had been the last witness of Preservation's passing. If Elend had waited just a few more minutes on that ashen field, he would have seen a body—short of stature, black hair, prominent nose—fall from the mists and slump dead into the ash. As it was, the corpse was left alone to be buried in ash. The world was dying. Its gods had to die with it.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 57 [Entry]

Output: I have come to see that each power has three aspects: a physical one, which can be seen in the creations made by Ruin and Preservation; a spiritual one in the unseen energy that permeates all of the world; and a cognitive one in the minds which controlled that energy. There is more to this. Much more that even I do not yet comprehend.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 58 [Entry]

Output: Once you begin to understand these things, you can see how Ruin was trapped even though Preservation's mind was gone, expended to create the prison. Though Preservation's consciousness was mostly destroyed, his spirit and body were still in force. And, as an opposite force of Ruin, these could still prevent Ruin from destroying. Or, at least, keep him from destroying things too quickly. Once his mind was "freed" from its prison the destruction accelerated quickly.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 59 [Entry]

Output: I do not know what went on in the minds of the koloss—what memories they retained, what human emotions they truly still knew. I do know that our discovery of the one creature, who named himself Human, was tremendously fortunate. Without his struggle to become human again, we might never have understood the link between the koloss, Hemalurgy, and the Inquisitors. Of course, there was another part for him to play. Granted, not large, but still important, all things considered.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 60 [Entry]

Output: The prison Preservation created for Ruin was not created out of Preservation's power, though it was of Preservation. Rather, Preservation sacrificed his consciousness—one could say his mind—to fabricate that prison. He left a shadow of himself, but Ruin, once escaped, began to suffocate and isolate this small remnant vestige of his rival. I wonder if Ruin ever thought it strange that Preservation had cut himself off from his own power, relinquishing it and leaving it in the world, to be gathered and used by men. In Preservation's gambit, I see nobility, cleverness, and desperation. He knew that he could not defeat Ruin. He had given too much of himself and, beyond that, he was the embodiment of stasis and stability. He could not destroy, not even to protect. It was against his nature. Hence the prison. Mankind, however, had been created by both Ruin and Preservation—with a hint of Preservation's own soul to give them sentience and honor. In order for the world to survive, Preservation knew he had to depend upon his creations. To give them his trust. I wonder what he thought when those creations repeatedly failed him.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 61 [Entry]

Output: I don't wonder that we focused far too much on the mists during those days. But from what I now know of sunlight and plant development, I realize that our crops weren't in as much danger from misty days as we feared. We might very well have been able to find plants to eat that did not need as much light to survive. True, the mists did also cause some deaths in those who went out in them, but the number killed was not a large enough percentage of the population to be a threat to our survival as a species. The ash, that was our real problem. The smoke filling the atmosphere, the black flakes covering up everything beneath, the eruptions of the volcanic ashmounts . . . Those were what would kill the world.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 62 [Entry]

Output: I suspect that Alendi, the man Rashek killed, was himself a Misting—a Seeker. Allomancy, however, was a different thing in those days, and much more rare. The Allomancers alive in our day are the descendants of the men who ate those few beads of Preservation's power. They formed the foundation of the nobility, and were the first to name him emperor. The power in these few beads was so concentrated that it could last through ten centuries of breeding and inheritance.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 63 [Entry]

Output: Ruin tried many times to get spikes into other members of the crew. Though some of what happened makes it seem like it was easy for him to gain control of people, it really was not. Sticking the metal in just the right place—at the right time—was incredibly difficult, even for a subtle creature like Ruin. For instance, he tried very hard to spike both Elend and Yomen. Elend managed to avoid it each time, as he did on the field outside of the small village that contained the next-to-last storage cache. Ruin did actually manage to get a spike into Yomen, once. Yomen, however, removed the spike before Ruin got a firm grip on him. It was much easier for Ruin to get a hold on people who were passionate and impulsive than it was for him to hold on to people who were logical and prone to working through their actions in their minds.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 64 [Entry]

Output: One might notice that Ruin did not send his Inquisitors to Fadrex until after Yomen had—apparently—confirmed that the atium was there in the city. Why not send them as soon as the final cache was located? Where were his minions in all of this? One must realize that, in Ruin's mind, all men were his minions, particularly those whom he could manipulate directly. He didn't send an Inquisitor because they were busy doing other tasks. Instead, he sent someone who—in his mind—was exactly the same thing as an Inquisitor. He tried to spike Yomen, failed, and by that time, Elend's army had arrived. So, he used a different pawn to investigate the cache for him and discover if the atium really was there or not. He didn't commit too many resources to the city at first, fearing a deception on the Lord Ruler's part. Like him, I still wonder if the caches were, in part, intended for just that purpose—to distract Ruin and keep him occupied.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 65 [Entry]

Output: In those moments when the Lord Ruler both held the power at the Well and was feeling it drain away from him, he understood a great many things. He saw the power of Feruchemy, and rightly feared it. Many of the Terris people, he knew, would reject him as the Hero, for he didn't fulfill their prophecies well. They'd see him as a usurper who killed the Hero they sent. Which, in truth, he was. I think, over the years, Ruin would subtly twist him and make him do terrible things to his own people. But at the beginning, I suspect his decision against them was motivated more by logic than emotion. He was about to unveil a grand power in the Mistborn. He could have, I suppose, kept Allomancy secret and used Feruchemists as his primary warriors and assassins. However, I think he was wise to choose as he did. Feruchemists, by the nature of their powers, have a tendency toward scholarship. With their incredible memories, they would have been very difficult to control over the centuries. Indeed, they were difficult to control, even when he suppressed them. Allomancy not only provided a spectacular new ability without that drawback, it offered a mystical power he could use to bribe kings to his side.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 66 [Entry]

Output: Inquisitors had little chance of resisting Ruin. They had more spikes than any of his other Hemalurgic creations, and that put them completely under his domination. Yes, it would have taken a man of supreme will to resist Ruin even slightly while bearing the spikes of an Inquisitor.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 67 [Entry]

Output: Koloss also had little chance of breaking free. Four spikes, and their diminished mental capacity, left them fairly easy to dominate. Only in the throes of a blood frenzy did they have any form of autonomy. Four spikes also made them easier for Allomancers to control. In our time, it required a duralumin Push to take control of a kandra. Koloss, however, could be taken by a determined regular Push, particularly when they were frenzied.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 68 [Entry]

Output: When the Lord Ruler offered his plan to his Feruchemist friends—the plan to change them into mistwraiths—he was making them speak on behalf of all the land's Feruchemists. Though he changed his friends into kandra to restore their minds and memories, the rest he left as nonsentient mistwraiths. These bred more of their kind, living and dying, becoming a race unto themselves. From these children of the original mistwraiths, he made the next generations of kandra. However, even gods can make mistakes, I have learned. Rashek, the Lord Ruler, thought to transform all of the living Feruchemists into mistwraiths. However, he did not think of the genetic heritage left in the other Terris people, whom he left alive. So it was that Feruchemists continued being born, if only rarely. This oversight cost him much, but gained the world so much more.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 69 [Entry]

Output: The question remains, where did the original prophecies about the Hero of Ages come from? I now know that Ruin changed them, but did not fabricate them. Who first taught that a Hero would come, one who would be an emperor of all mankind, yet would be rejected by his own people? Who first stated he would carry the future of the world on his arms, or that he would repair that which had been sundered? And who decided to use the neutral pronoun, so that we wouldn't know if the Hero was a woman or a man?

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 70 [Entry]

Output: Quellion actually placed his spike himself, as I understand it. The man was never entirely stable. His fervor for following Kelsier and killing the nobility was enhanced by Ruin, but Quellion had already had the impulses. His passionate paranoia bordered on insanity at times, and Ruin was able to prod him into placing that crucial spike. Quellion's spike was bronze, and he made it from one of the first Allomancers he captured. That spike made him a Seeker, which was one of the ways he was able to find and blackmail so many Allomancers during his time as king of Urteau. The point, however, is that people with unstable personalities were more susceptible to Ruin's influence, even if they didn't have a spike in them. That, indeed, is likely how Zane got his spike.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 71 [Entry]

Output: There is something special about the number sixteen. For one thing, it was Preservation's sign to mankind. Preservation knew, even before he imprisoned Ruin, that he wouldn't be able to communicate with humankind once he diminished himself. And so, he left clues—clues that couldn't be altered by Ruin. Clues that related back to the fundamental laws of the universe. The number was meant to be proof that something unnatural was happening, and that there was help to be found. It may have taken us long to figure this out, but when we eventually did understand the clue—late though it was—it provided a much-needed boost. As for the other aspects of the number . . . well, even I am still investigating that. Suffice it to say that it has great ramifications regarding how the world, and the universe itself, works.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 72 [Entry]

Output: Yes, there are sixteen metals. I find it highly unlikely that the Lord Ruler did not know of them all. Indeed, the fact that he spoke of several on the plates in the storage caches meant that he knew at least of those. I must assume that he did not tell mankind of them earlier for a reason. Perhaps he held them back to give him a secret edge, much as he kept back the single nugget of Preservation's body that made men into Mistborn. Or, perhaps he simply decided that mankind had enough power in the ten metals they already understood. Some things we shall never know. Part of me still finds what he did regrettable. During the thousand-year reign of the Lord Ruler, how many people were born, Snapped, lived, and died never knowing that they were Mistings, simply because their metals were unknown? Of course, this did give us a slight advantage, at the end. Ruin had a lot of trouble giving duralumin to his Inquisitors, since they'd need an Allomancer who could burn it to kill before they could use it. And, since none of the duralumin Mistings in the world knew about their power, they didn't burn it and reveal themselves to Ruin. That left most Inquisitors without the power of duralumin, save in a few important cases—such as Marsh—where they got it from a Mistborn. This was usually considered a waste, for if one killed a Mistborn with Hemalurgy, one could draw out only one of their sixteen powers and lost the rest. Ruin considered it much better to try to subvert them and gain access to all of their power.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 73 [Entry]

Output: I have spoken of Inquisitors, and their ability to pierce copperclouds. As I said, this power is easily understood when one realizes that many Inquisitors were Seekers before their transformation, and that meant their bronze became twice as strong. There is at least one other case of a person who could pierce copperclouds. In her case, however, the situation was slightly different. She was a Mistborn from birth, and her sister was the Seeker. The death of that sister–and subsequent inheritance of power via the Hemalurgic spike used to kill that sister–left her twice as good at burning bronze as a typical Mistborn. And that let her see through the copperclouds of lesser Allomancers.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 74 [Entry]

Output: She once asked Ruin why he had chosen her. The primary answer is simple. It had little to do with her personality, attitudes, or even skill with Allomancy. She was simply the only child Ruin could find who was in a position to gain the right Hemalurgic spike—one that would grant her heightened power with bronze, which would then let her sense the location of the Well of Ascension. She had an insane mother, a sister who was a Seeker, and was—herself—Mistborn. That was precisely the combination Ruin needed. There were other reasons, of course. But even Ruin didn't know them.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 75 [Entry]

Output: Each Hemalurgic spike driven through a person's body gave Ruin some small ability to influence them. This was mitigated, however, by the mental fortitude of the one being controlled. In most cases—depending on the size of the spike and the length of time it had been worn—a single spike gave Ruin only minimal powers over a person. He could appear to them, and could warp their thoughts slightly, making them overlook certain oddities—for instance, their compulsion for keeping and wearing a simple earring.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 76 [Entry]

Output: I've always wondered about the strange ability Allomancers have to pierce the mists. When one burned tin, he or she could see farther at night, looking through the mists. To the layman, this might seem like a logical connection—tin, after all, enhances the senses. The logical mind, however, may find a puzzle in this ability. How, exactly, would tin let one see through the mists? As an obstruction, they are unconnected with the quality of one's eyesight. Both the nearsighted scholar and the long-sighted scout would have the same trouble seeing into the distance if there were a wall in the way. This, then, should have been our first clue. Allomancers could see through the mists because the mists were, indeed, composed of the very same power as Allomancy. Once attuned by burning tin, the Allomancer was almost part of the mists. And therefore, they became more translucent to him.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 77 [Entry]

Output: Looking back, we should have been able to see the connection between the mists, Allomancy, and the power at the Well of Ascension. Not only could Allomancers' vision pierce the mists, but there was the fact that the mists swirled slightly around the body of a person using any kind of Allomancy. More telling, perhaps, was the fact that when a Hemalurgist used his abilities, it drove the mists away. The closer one came to Ruin, the more under his influence, and the longer one bore his spikes, the more the mists were repelled.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 78 [Entry]

Output: It may seem odd to those reading this that atium was part of the body of a god. However, it is necessary to understand that when we said "body" we generally meant "power." As my mind has expanded, I've come to realize that objects and energy are actually composed of the very same things, and can change state from one to another. It makes perfect sense to me that the power of godhood would be manifest within the world in physical form. Ruin and Preservation were not nebulous abstractions. They were integral parts of existence. In a way, every object that existed in the world was composed of their power. Atium, then, was an object that was one-sided. Instead of being composed of half Ruin and half Preservation—as, say, a rock would be—atium was completely of Ruin. The Pits of Hathsin were crafted by Preservation as a place to hide the chunk of Ruin's body that he had stolen away during the betrayal and imprisonment. Kelsier didn't truly destroy this place by shattering those crystals, for they would have regrown eventually—in a few hundred years—and continued to deposit atium, as the place was a natural outlet for Ruin's trapped power. When people burned atium, then, they were drawing upon the power of Ruin—which is, perhaps, why atium turned people into such efficient killing machines. They didn't use up this power, however, but simply made use of it. Once a nugget of atium was expended, the power would return to the Pits and begin to coalesce again—just as the power at the Well of Ascension would return there again after it had been used.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 79 [Entry]

Output: I believe that the mists were searching for someone to become a new host for them. The power needed a consciousness to direct it. In this matter, I am still rather confused. Why would power used to create and destroy need a mind to oversee it? And yet, it seems to have only a vague will of its own, tied in to the mandate of its abilities. Without a consciousness to direct it, nothing could actually be created or destroyed. It's as if the power of Preservation understands that its tendency to reinforce stability is not enough. If nothing changed, nothing would ever come to exist. That makes me wonder who or what the minds of Preservation and Ruin were. Regardless, the mists—the power of Preservation—chose someone to become their host long before all of this happened. That someone, however, was immediately seized by Ruin and used as a pawn. He must have known that by giving her a disguised Hemalurgic spike, he would keep the mists from investing themselves in her as they wished. The three times she drew upon their power, then, were the three times when her earring had been removed from her body. When she had fought the Lord Ruler, his Allomancy had ripped it free. When fighting Marsh in Fadrex, she had used the earring as a weapon. And, at the end, Marsh ripped it out, freeing her and allowing the mists—which were now desperate for a host, since Preservation's last wisp was gone—to finally pour themselves into her.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 80 [Entry]

Output: The kandra people always said they were of Preservation, while the koloss and Inquisitors were of Ruin. Yet, the kandra bore Hemalurgic spikes, just like the others. Was their claim, then, simple delusion? No, I think not. They were created by the Lord Ruler to be spies. When they said such things, most of us interpreted that as meaning he planned to use them as spies in his new government, because of their ability to imitate other people. Indeed, they were used for this purpose. But I see something much more grand in their existence. They were the Lord Ruler's double agents, planted with Hemalurgic spikes, yet trusted—taught, bound—to pull them free when Ruin tried to seize them. In Ruin's moment of triumph, when he'd always assumed the kandra would be his on a whim, the vast majority of them immediately switched sides and left him unable to seize his prize. They were of Preservation all along.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 81 [Entry]

Output: Snapping has always been the dark side of Allomancy. A person's genetic endowment may make them a potential Allomancer, but in order for the power to manifest, the body must be put through extraordinary trauma. Though Elend spoke of how terrible his beating was, during our day, unlocking Allomancy in a person was easier than it had once been, for we had the infusion of Preservation's power into the human bloodlines via the nuggets granted to nobility by the Lord Ruler. When Preservation set up the mists, he was afraid of Ruin escaping his prison. In those early days, before the Ascension, the mists began to Snap people as they did during our time—but this action of the mists was one of the only ways to awaken Allomancy in a person, for the genetic attributes were buried too deeply to be brought out by a simple beating. The mists of that day created Mistings only, of course—there were no Mistborn until the Lord Ruler made use of the nuggets. The people misinterpreted the mists' intent, as the process of Snapping Allomancers caused some—particularly the young and the old—to die. This hadn't been Preservation's desire, but he'd given up most of his consciousness to form Ruin's prison, and the mists had to be left to work as best they could without specific direction. Ruin, subtle as ever, knew that he couldn't stop the mists from doing their work. However, he could do the unexpected and encourage them. And so, he helped make them stronger. That brought death to the plants of the world, and created the threat that became known as the Deepness.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] 82 [Entry]

Output: Once Vin died, the end came quickly. We were not prepared for it—but even all of the Lord Ruler's planning could not have prepared us for this. How did one prepare for the end of the world itself?

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Chapter] Epilogue [Entry]

Output: Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power. Yet, the mind of Preservation was very weak at that point, reduced only to the fragment that we knew as the mist spirit. What made him choose this girl? Was it because she was a Mistborn? Was it because she had Snapped so early in life, coming to her powers even as she went through the pains of the unusually difficult labor her mother went through to bear her? Vin was unusually talented and strong with Allomancy, even from the beginning. I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn't wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she'd left it there at his suggestion. Nobody else could draw upon the mists. I have determined this. Why were they open to Vin and not others? I suspect that she couldn't have taken them all in until after she'd touched the power at the Well of Ascension. It was always meant, I believe, to be something of an attuning force. Something that, once touched, would adjust a person's body to be able to accept the mists. Yet, she did make use of a small crumb of Preservation's power when she defeated the Lord Ruler, a year before she even began hearing the thumping of the power's return to the Well. There is much more to this mystery. Perhaps I will tease it out eventually, as my mind grows more and more accustomed to its expanded nature. Perhaps I will determine why I was able to take the powers myself. For now, I only wish to make a simple acknowledgment of the woman who held the power just before me. Of all of us who touched it, I feel she was the most worthy.

The Hero of Ages/Epigraphs - The Coppermind - 17th Shard


Input: [Cookie name] OAX [Description]

Output: 24/7 Real Media tell us that the data they collect identifies unique users across the network. The cookie is used for reporting purposes, including reach and frequency of an ad or to see which ads are clicked on. Data is retained for one year.


Input: [Cookie name] RMF with extensions S, D, L, M [Description]

Output: Limits the amount of times an ad is served, excludes the user from seeing the ad or retarget a user who has already seen a particular ad


Input: [Cookie name] RMFS [Description]

Output: Limit number of times a particular ad is served to a specific user per session


Input: [Cookie name] RMFH [Description]

Output: Limit number of times a particular ad is served to a specific user per hour


Input: [Cookie name] RMFD [Description]

Output: Limit number of times a particular ad is served to a specific user per day


Input: [Cookie name] RMFW [Description]

Output: Limit number of times a particular ad is served to a specific user per week


Input: [Cookie name] RMFM [Description]

Output: Limit number of times a particular ad is served to a specific user per month


Input: [Cookie name] RMFL [Description]

Output: Limit number of times a particular ad is served to a specific user per lifetime of the campaign


Input: [Description] LED brightness changes between minimum and maximum levels with slight delays at the extremes, simulating a breathing pattern. [Animation Style]

Output: Breathing

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] LED brightness flashes in sync with audio activity from the computer, such as from a media player or game. [Animation Style]

Output: Audio Flashing

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] LED brightness smoothly changes between minimum and maximum levels. [Animation Style]

Output: Flashing

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] LEDs flash twice per animation cycle. [Animation Style]

Output: Dual Flashing

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] Randomly selects an animation style and alternates the selection with the breathing pattern. The entire pattern becomes: First random selection > Breathing cycle > Second random selection... etc. [Animation Style]

Output: Random

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] Combines with the “Variation” setting to adjust the brightness of the LEDs based on GPU temperature and other options. Please note that the setting is not available if “All LEDs” is selected. [Animation Style]

Output: Variable Brightness

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] LED brightness is steady. Use the brightness slider to determine LED brightness. [Animation Style]

Output: No Animation

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] LED brightness switches quickly between minimum and maximum levels; the "quick flash" travels in a linear manner between all the LEDs. [SLI LED Required] X [“All LEDs” Required] X [Animation Style]

Output: Electric

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] First the SLI Bridge LED brightness goes from minimum to maximum, after which all the GPU LEDs go from minimum to maximum brightness. This gives the impression of light flowing from out (SLI) to in (GPU). [SLI LED Required] X [“All LEDs” Required] X [Animation Style]

Output: Flow In

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] First all the GPU LEDs go from minimum to maximum brightness, after which the SLI Bridge LED brightness goes from minimum to maximum. This gives the impression of light flowing from in (GPU) to out (SLI). [SLI LED Required] X [“All LEDs” Required] X [Animation Style]

Output: Flow Out

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] The SLI Bridge LEDs and remaining GPU LEDs “breathe” separately in a linear pattern. [SLI LED Required] X [“All LEDs” Required] X [Animation Style]

Output: Reverse Breathing

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] Requires three GPU LEDs (3x GPU, or 2x GPU and 1x illuminated SLI Bridge). The LED brightness increases to maximum for each GPU sequentially, followed by the SLI bridge LED (if present), and then sequentially decreases to minimum. [“All LEDs” Required] X [Animation Style]

Output: Wave

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Description] Each GPU LED Breathes sequentially, followed by the SLI Bridge LED blinking. [“All LEDs” Required] X [Animation Style]

Output: Ripple

GeForce Experience GeForce GTX LED Visualizer User Guide | GeForce


Input: [Pattern] Cycle [Description]

Output: generates its elements in a continuous loop


Input: [Pattern] Line [Description]

Output: generates its elements sequentially and sticks on last element


Input: [Pattern] Heap [Description]

Output: generates random permutations of its elements


Input: [Pattern] Palindrome [Description]

Output: generates its elements forwards and backwards


Input: [Pattern] Rotation [Description]

Output: generates systematic permutations of its elements


Input: [Pattern] Weighting [Description]

Output: generates elements from a weighted random distribution


Input: [Pattern] Markov [Description]

Output: generates nth order Markov chains of its elements


Input: [Pattern] Graph [Description]

Output: generates elements from a directed graph


Input: [Pattern] Repeater [Description]

Output: repeats data generated by a pattern


Input: [Week] Week 1 [Start Date] 9/25/2012 [Song To Be Gifted] Gabriel [Recipient Charity] http://www.freeartsnyc.org/ [Objective]

Output: To deliver creative arts programs directly to low income, homeless, abused, and neglected children

Donation Plan for "The Hound & The Hare"


Input: [Week] Week 2 [Start Date] 10/2/2012 [Song To Be Gifted] Miss Comfortable [Recipient Charity] http://www.heifer.org [Objective]

Output: To help families around the world receive the training and animal gifts that help them become self-reliant


Input: [Week] Week 3 [Start Date] 10/9/2012 [Song To Be Gifted] Modern Man [Recipient Charity] http://www.ran.org/ [Objective]

Output: To protect rainforests, their inhabitants and the natural systems that sustain life by transforming the global marketplace through education, grassroots organizing and non-violent direct action.


Input: [Week] Week 4 [Start Date] 10/16/2012 [Song To Be Gifted] On the Edge of a Dime [Recipient Charity] kiva.org [Objective]

Output: To fund small businesses around the world with micro-loans