Input: [Title] Pikmin 2 [Genre] Strategy [Description]

Output: Similar motion updates as Pikmin 1. Takes place after the first, and this time you get a partner named Louie to accompany Olimar. You travel back to Earth to pay back a steep debt for your boss by collecting what seems to be various pieces of junk and trash. Once again, you need the help of the Pikmin to accomplish this, and this time, there are two more varieties than in the first game. Unlike the 1st game, there is no limited day system and the levels are much bigger. The focus has shifted from exploring the overworld and archieving as much as possible as fast as possible to dungeon crawling and treasure collecting, which you might or might not like. Special challenge levels and multiplayer add variety.


Input: [Title] Project Zero 2: Wii Edition [Genre] Survival horror [Description]

Output: You like Fatal Frame right? No? Too bad! This is a remake of Fatal Frame 2: Crimson Butterfly (widely regarded as the best iteration in the series) using the FF4 engine. Its story segues into FF1 related stuff, but is largely comprehensible so you don't have to worry about missing out on anything. The Wii Edition features the Haunted House multiplayer so if you have a woman over (ha!) you can get them scared enough to coerce them into having sex with you or something. Also features new endings and other features.


Input: [Title] Prince of Persia: The Forgotten Sands [Genre] Action / Adventure [Description]

Output: Let me get this straight: did you play the PC/Xbox 360/PS3 version? It was quite average, right? Well, this is nothing like those. With soulful story and awesome game mechanics, which are hard to describe (INFINITE WALLCLIMBING WORKS) and beautiful design of stages, lots of bonuses and classic Prince of Persia included, you wouldn't want to miss this.


Input: [Title] Punch-Out!! [Genre] Fighting [Description]

Output: Punch-Out!! for the Wii is a reinvention of the retro boxing classic. Watch your opponent for visual cues and dodge in time, then strike back with a perfectly timed hit! Little Mac and Doc Louis return, along with many fighters from previous installments and the infamous bike scene remastered for a new generation. Play it NES-style (by holding the Wii Remote horizontally) or use a Wii Remote and Nunchuk combination with optional Balance Board movement. The motion control is decent, but play NES-style if you want to beat the game. Contains a surprising amount of replay value with unique challenges: Title Defense, Last Stand and Champion modes.


Input: [Title] Rabbids Go Home [Genre] Action / Adventure [Description]

Output: A non-party Raving Rabbids game that's actually really good. The story revolves around the Rabbids suddenly deciding that they need to go to the moon, because, I don't know, it's their home or something. So they decided to cause chaos throughout the city and the world by getting as much junk as they can by crashing into it and putting it into a shopping cart, Katamari-style, so that they can make a tower of junk that stretches to the moon. The game is fun, has good humor, a great soundtrack. Also on DS. Fourth (or fifth?) in the Rabbids series, with one similar to this coming out soon. Still no Rayman, though. Rayman Origins shows he's not dead yet!


Input: [Title] Rayman Origins [Genre] Platformer [Description]

Output: A really good game with a lot of beautifully stunning artwork much like the 1st Rayman game. Kinda like New Super Mario Bros. in which it has local 4-player consisting of Rayman, Globox, and two Teensie's. Remarkably keeps all of the effects intact from superior consoles, but with a lower-resolution 480p display. Also available on Xbox 360, PS3, PC, Vita and 3DS.


Input: [Title] Red Steel 2 [Genre] FPS / Action [Description]

Output: You remember that Wii launch game, Red Steel? Remember how shitty that was? Now, forget about that, because this game is a sequel in name only. This game is single-player only, sports a cel-shaded style with a good soundtrack and a Western/Oriental setting. Requires Wii MotionPlus, but it works really well. There's nothing more satisfying than knocking someone into the air with your katana, then filling them with bullets on the way down. The first game is worth getting if you're curious, but don't pay more than 5 bucks for it!


Input: [Title] Resident Evil 4 [Genre] Survival Horror [Description]

Output: The best iteration of Resident Evil 4 yet. It has the great graphics of the Gamecube version, further enhanced by widescreen support and 480p, all the extras of the PS2 version, and without a doubt the best controls out of any of the versions. After playing the motion controls on this game, playing with a controller again feels like a step backwards, but if you want, the option to use a Gamecube controller is still there. Also on GameCube and PS2. Recommended Controls: This game is much more fun with a Wiimote + Nunchuck.


Input: [Title] Resident Evil: Umbrella Chronicles [Genre] Light Gun [Description]

Output: Umbrella Chronicles re-tells scenes from the original Resident Evil, Resident Evil 3: Nemesis, and Resident Evil 0, but in light gun shooter format! Yay! It tries to remain as faithful to RE as a rail shooter can, and it's competent at doing so. Headshots are hard to get though (Trying to shoot that spot below the hairline, above the eyes and in the middle is stupidly hard). Prepare for some really, REALLY hard bosses. Even upgrading your weapons will leave you suffering through some really hard levels. Now on ps3 bundled with the below.


Input: [Title] Resident Evil: The Darkside Chronicles [Genre] Light Gun [Description]

Output: The sequel to Resident Evil: Umbrella Chronicles, this game re-tells the plot of Resident Evil 2 and Code Veronica in light-gun shooter format. The title also features something of a prequel chapter set prior to Resident Evil 4. Sadly the newly added vomit-inducing shaky-cam renders a lot of the game needlessly hard but it's still a good game overall. Headshots are 'easier' to get now. Might have homebrew cheats to reduce or eliminate shaky-cam. Now on ps3 bundled with the above.


Input: [Title] Resident Evil Archives: Resident Evil [Genre] Survival Horror [Description]

Output: A straight port of the GC game, with no additions (or motion control) except the game now runs in progressive scan, unfortunally the FMV cutscenes have been borked and load times are a bit longer. Controller options are Wii Remote and Nunchuk, Classic Controller, and GameCube controller. A remake of the PlayStation classic, and a welcome addition to the Resident Evil franchise. Haunting music, new puzzles, amazing visuals, and the addition of Crimson Heads and Lisa Trevor will make your skin crawl and keep you on your toes. If you missed the GC version, get this re-release.


Input: [Title] Resident Evil Archives: Resident Evil 0 [Genre] Survival Horror [Description]

Output: Same control options and slight updates as REA:RE, as well as all problems. Takes place before the first game, play as Rebecca Chambers and escaped convict Billy Coen as they discover what's going on this damned mansion. Features a partner swapping system where you can switch the characters on the fly. If you missed the GC version, get this re-release. Resident Evil 2 and 3 are rumored to be getting the 'archived' treatment, lets pray they update the games instead of porting the old PlayStation games.


Input: [Title] Rhythm Heaven Fever [Genre] Rhythm [Description]

Output: The third game in the quirky rhythm-based series, luckily sticking to the A and B button for the beats instead of wagglan. As expected, the songs in this game are addicting and pretty challenging if you want to perfect every single song. The visuals are also really nice, featuring vibrant colors and unique design you wouldn't really see nowadays. There's also a bunch of additional shit to unlock as well. Perfect for quick plays and parties. There are actually differences in the various regional releases of the game. The European version (Beat the Beat: Rhythm Paradise) is possibly the best version of the game, being fully translated and having the option to switch between Japanese and US soundtracks. However, only the Japanese version of the game (Minna no Rizumu Tengoku) has the endless game Manzai or Not where the English games replace it with Mr. Upbeat.


Input: [Title] Rune Factory Frontier [Genre] Action RPG / Sim [Description]

Output: A strange mix between Harvest Moon and a JRPG. Really addicting if you let yourself get caught up in it, like any good Harvest Moon game. Obviously a spin-off. Some argue this entry is better than the DS games but to each their own. Expect to pay no less than $45, though, as it's become somewhat rare $20 new on Amazon.


Input: [Title] Sakura Wars: So Long, My Love [Genre] SRPG [Description]

Output: The first installment in the revered Sakura Wars series to make it stateside. In an alternate-universe, vaguely steampunk 1920's New York, you must manage a musical theatre troupe that is actually a front for a steam mech-riding world defense team! There is no grinding; deepening your relationship with the multi-ethnic cast of girls directly affects battle performance, which takes place in turn-based SRPG form. It's incredibly cheesy to the point of embarrassment, but that's part of its charm. The PS2 Premium Edition includes an extra CD with Japanese voice acting, but the English voice work is very competent.


Input: [Title] Sengoku Basara: Samurai Heroes [Genre] Hack 'n' Slash [Description]

Output: A Dynasty Warriors-esque hack 'n' slash game made by our good friends at Capcom. It's actually the third game in the series, but the US only got the first one, which was called Devil Kings and was full of edits. Now you can enjoy all the over the top, VERY Japanese action translation of the Sengoku period of Japanese history. It may not be historically accurate, but it's still one of the most fun of the "slashing hundreds of soldiers" style action games. If you can handle the moonrunes and importing, Sengoku BASARA 3 Utage (this, but better) is preferable. You can learn more about it HERE.


Input: [Title] Shiren the Wanderer [Genre] RPG / Roguelike [Description]

Output: The newest entry to Chunsoft's nailbitingly difficult mystery dungeon series, locally published by Atlus (so put away your fake neckbeards). This game is the first to feature fully 3D characters and settings instead of sprites. The story is forgettable, but the tweaks made to the game actually made it slightly more accessible, and it was better for it, instead of "YOU DIED? BACK TO LEVEL ONE AND NO ITEMS". (It's not mandatory, so you can still cry and rage like a madman when you die!). Tons of hours of content. Prequels and sequels on the DS. The 1st is localized, the second may be coming, and there's no word on 4 or 5, but they look like the best entries yet!


Input: [Title] Silent Hill: Shattered Memories [Genre] Survival Horror [Description]

Output: A "re-imagining" of the original Silent Hill with Harry still in the lead, now framed as a re-telling of past events during a psychiatry session. A psychological profiling system affects the story and ultimately the ending you get. Gameplay is strictly divided into investigation sections where you take pictures, recieve calls and solve puzzles, and action sections where you simply must run from emaciated, humanoid monsters in the icy other world. Easily the best Silent Hill not developed by Team Silent themselves. Also on psp.


Input: [Title] Sin and Punishment: Star Successor [Genre] Rail Shooter [Description]

Output: Almost a decade late, this is the sequel to Sin and Punishment, that N64 title from Treasure that everyone thought the world forgot about (thankfully it's on Virtual Console, in english!). Luckily, this game is just as badass and over-the-top as the one before it. Hard to describe and best experienced firsthand, it's like a fusion of Contra with Gradius and a lightgun shooter. 1cc-obsessed shmup players will have a tough time here thanks to its unusual length, but it's a breathlessly imaginative 3 hours that can't be faulted. Supports Wii Remote and Nunchuk, Wii Zapper, Classic Controller, and GameCube Controller. Features online leaderboards. Online leaderboards are down. Recommended Controls: There is no way in holy hell you're going to beat this game with analog sticks and buttons. Strap on that Wiimote + Nunchuck.


Input: [Title] Sonic Colors [Genre] Platformer [Description]

Output: A return to form for Sonic. The only friend is Tails and the only thing close to a gimmick are the "Wisps", basically living power ups, which are tons of fun and add a new depth to the levels without breaking up the flow of the gameplay. If you are not interested in using them they are seldom necessary to progress in a level, but you will need them to collect all the hidden red rings. The music and visuals are great and the script is less cringe-worthy than previous efforts, being more similar to the old Adventures of Sonic the Hedgehog cartoons (with expy robots for Scratch and Grounder). The game is mostly 2D (but with some 3D) with a strong emphasis on slower puzzle platforming/exploration and shares some similarities with the 2D Mario games. It is NOT "Unleashed day with powerups". Some consider this to be the most well-designed modern Sonic game, full-stop. Recommended Controls: Wiimote turned sideways is the best option for enjoying this game fully. Gamecube pad is also nice.


Input: [Title] Super Mario All-Stars Limited Edition [Genre] Platformer [Description]

Output: A package containing Super Mario Bros. 1 through 3, as well as the Japanese Super Mario Bros. 2, here titled The Lost Levels. The graphics are upgraded to take advantage of the SNES's capabilities, but are otherwise unchanged. A later version of the game contains Super Mario World. This re-release on the Wii has a soundtrack CD and history booklet for Super Mario Bros. 25th anniversary. Super Mario World is NOT included. Recommended Controls: Wii Remote turnes sideways is perhaps the best controller for that nostalgic NES feel.


Input: [Title] Super Mario Galaxy [Genre] 3D Platformer [Description]

Output: The Wii's big Mario platformer launches him into space to collect stars on various floating galaxy-worlds with new power-ups and some amazing boss battles. Magnificent soundtrack as well. Though this game lacks the free-roaming feel of Super Mario 64 and Sunshine (most Star missions are very on-rails), it makes up for it with great presentation, a very nice hub world, and lots of challening stars, plus a Luigi mode to collect them all over again.


Input: [Title] Super Mario Galaxy 2 [Genre] 3D Platformer [Description]

Output: In terms of content this is basically a Mario Galaxy expansion pack: new levels, new bosses, new power-ups, and Yoshi. The story totally takes a backseat here, but that hardly matters when the gameplay is so fun. If you enjoyed Galaxy at all you'll love this game as well. Has some great musical throwback choices and old-school references as well. And Luigi mode, obvs.


Input: [Title] Super Paper Mario [Genre] Platformer / RPG [Description]

Output: Though the game features some RPG elements, it is mostly a platformer now. It's still, nonetheless, a very fun game. The humor is great, the levels are over the top, and there are plenty of interesting puzzles. While not as good as the previous installments in the Paper Mario franchise, this is still definitely worth playing. Gameplay can get a little dull at times, but the game's quirky atmosphere and retro style will keep you playing. The Pit of 100 Trials returns (twice) for some added replay value, and you have to redo both of them at least once to get everything.


Input: [Title] Super Smash Bros. Brawl [Genre] 2D Fighting / Party [Description]

Output: Third edition of the wildly popular Nintendo crossover fighter with more characters and stages, a hefty story mode, and tons of side content to keep you busy for a long time. Includes online play. Some consider this too floaty and slow compared to Melee, but it's guaranteed fun with friends. If you can't handle the gameplay consider the fan mod Project: M. GameCube controllers are strongly recommended. This game can softmod your console.


Input: [Title] Taiko no Tatsujin [Genre] Rhythm [Description]

Output: FUCKWIN adorable rhythm game done by Namco. Has 5 versions on Wii at the moment: Taiko no Tatsujin Wii, Taiko no Tatsujin Do Don to 2 Daime, Taiko no Tatsujin Minna de Party 3 Daime, Taiko no Tatsujin Wii Ketteiban and Taiko no Tatsujin Chou Goukaban. Personally, I recommend the third one because of really fun party mode, or the second one if you are going to play it alone, but your mileage may vary. Ketteiban has BY FAR the most expansive song list of any console Taiko, with a total of 105 tracks - and almost half of them are Namco Originals, mostly boss songs (hope you like getting raped by 10-star Ura Onis!). A great deal of the list has to be unlocked, though. The fifth version, Chougoukaban, features a lot of titles new to CS, so check it out as well. It also has 100 tracks, just like Ketteiban.


Input: [Title] Tales of Symphonia: Dawn of the New World [Genre] RPG [Description]

Output: Direct sequel to the fan-favorite Symphonia, with new main characters and a returning cast as well. The basic Tales gameplay remains the same but the story and writing are abysmal even by series standards. Courage is the magic that turns dreams into reality. It's also lacking in content, but there's multiple endings, and you can capture and use monsters in battle. The NA version has extra content, and the PAL version even more. Ported to PS3 in HD along with the first game.


Input: [Title] Tatsunoko vs. Capcom: Ultimate All-Stars [Genre] Fighting [Description]

Output: A very colorful and cartoony tag-team crossover fighter in the style of Marvel vs Capcom, but with Tatsunoko (classic Japanese animation company) heroes, and an unusually obscure roster on the Capcom side. Full of cameos and references for fans of either company. Has online play. A solid and great-looking game that didn't find its intended fanbase on this console. NA release cut a Japan-only character but added many more. Online multiplayer has been shut down.


Input: [Title] Tenchu: Shadow Assassins [Genre] Stealth [Description]

Output: A decently made stealth title made by the developers of the original Tenchu games. Sneak around various locations taking out enemies from the shadows with really cool, brutal stealth kills. The only major downside about the game is that if you aren't REALLY careful, you'll get caught, and the motion-controlled sword fights with people who have spotted you control awkwardly.


Input: [Title] Trauma Center: New Blood [Genre] Sim / Puzzle [Description]

Output: The sequel to Trauma Center: Second Opinion, New Blood continues the story of Second Opinion along with adding even harder challenges and more general surgical stages to play through. If you haven't played Second Opinion yet are recommended to play through Second Opinion, as New Blood is more difficult and builds upon skills learned in Second Opinion.


Input: [Title] Trauma Center: Second Opinion [Genre] Sim / Puzzle [Description]

Output: The remake of the first Trauma Center on the DS with the glorious precision controls of the Wii pointer. The game follows new surgeon Derek Stiles, who has a "Healing Touch," which lets him slow time during surgery. Healing wounds is satisfying in the first couple of levels, and the learning curve stays consistent with no awkward hiccups of random difficulty between transitions. For those looking for a challenge, this is for you, as simple mistakes in later levels will result in complete loss.


Input: [Title] Trauma Team [Genre] Sim / Puzzle / Point and Click Adventure [Description]

Output: Even more hospital fun. This time, you play as six different doctors who all specialize in their own fields: first response, diagnosis, forensics, surgery, endoscopy and orthopedics, some of which play very differently from the usual Trauma Center fare (especially forensics, which is almost like Phoenix Wright investigations). The story intertwines between the docs and is told through a sort of animated and fully (badly poorly time-synced) voiced comic. Features animu!House, brown!Chie and an awesome Native American superhero. No euro version again


Input: [Title] Wario Land: Shake It! [Genre] Platformer [Description]

Output: Pretty fun and humourous 2D platformer. The amazing and fluid graphics were done by Production I.G.! Like 4, Wario isn't invincible, but a few enemy attacks and stage hazards DO still power him up in various ways (setting him on fire for instance). These powers, again, still can help him find secrets. The game is pretty easy if you just want to breeze through it. However, getting all treasures and completing every mission is VERY difficult, then take into account the hard-to-find bonus levels. It may not be the best Wario Land, but it's a pretty good one, especially if you find it for cheap.


Input: [Title] Warioware: Smooth Moves [Genre] Minigames [Description]

Output: The frenzied WarioWare franchise comes to the Wii. Different microgames require you to hold the Wiimote in a different way and waggle yourself to victory as the onslaught of challenges becomes faster and faster. Plenty of unlockables and fun multiplayer modes included. Said multiplayer is a blast but still not as good as the Gamecube version.


Input: [Title] Wii Sports Resort [Genre] Sports / Minigames [Description]

Output: Wii ______ games are a taboo among "hardcores", yeah, but this is the best one. Includes Nintendo's official MotionPlus bundle, which as well as being fun, showcases the technology superbly. The best new sports are arguably Swordplay and Table Tennis, though everyone will have personal faves. Bowling has been improved. There's also "Stamps" which act like achievements, some of which are easy, but others are damn hard. The airplane mode lets you explore the resort and has a bonus that appears in some other games. Fun fact: control foundations of this game were used to make Skyward Sword. So if you're familiar with this, that will feel more natural.


Input: [Title] Xenoblade Chronicles [Genre] RPG [Description]

Output: An amazing JRPG by Tri Ace Monolith Soft (of the Xenosaga series, though this game is unrelated). In terms of characters, writing and story it's a solid but ordinary title. However, combat is an amazing real-time affair where positioning and countering are everything. There's hundreds of hours' worth of side content and a massive, fully explore-able world. It all makes for a deeply satisfying experience. Sadly, it's incredibly rare due to a limited NA/PAL release. Will be ported to the New 3DS, but not the original 3DS models.


Input: [Title] Zack & Wiki: Quest for Barbaros' Treasure [Genre] Adventure / Puzzle [Description]

Output: A largely forgotten standalone Capcom game where a pirate boy and his magical monkey friend set out to find treasure. You interact with each level through a point-and-click interface reminiscent of classic adventure games, where you must explore your environment and use your ever-increasing assortment of gadgets to progress and ultimately solve each stage. Has a delightful toon-shaded style. Definitely try it if it sounds like your thing.


Input: [Title] Zangeki no Reginleiv [Genre] Action / Angry JP People [Description]

Output: From the developers of Earth Defense Force. Same mindless fun, superior quality. Since the plot takes place in norse mythology, there's no guns, so you must use melee weapons and magic which are suprisingly effective. The real fun comes from the combat system. To hit an enemy you need to slash your wiimote through it to cut off their limbs, ensuing fountains of blood. There are five magic types, but with the most useful, charged magic, you can obliterate an army in one shot. Has fabulous motion+ support. Supports online co-op. NTSC-J only, so you will need a modded console to play it.


Input: [Object] Arc [Method of UCS determination]

Output: The centre of the arc becomes the new UCS origin. The X axis passes through the endpoint of the arc, which is closest to the pick point.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Object] Circle [Method of UCS determination]

Output: The Circle's centre becomes the new UCS origin, with the X axis passing through the pick point.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Object] Line [Method of UCS determination]

Output: The endpoint nearest the pick point becomes the new UCS origin. The new X axis is chosen so that the line lies in the XY plane of the new UCS.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Object] 2D Polyline [Method of UCS determination]

Output: The Polyline's or Polyline arc's start point is the new UCS origin, with the X axis extending from the start point to the next vertex.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Object] 3D Face [Method of UCS determination]

Output: The new UCS origin is taken from the first point, the X axis from the first two points, and the Y positive side from the first and fourth points.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Object] Text, Block, Attribute [Method of UCS determination]

Output: The new UCS origin is the insertion point of the entity. The new X axis is defined in such a way that the entity will have a rotation angle of 0 in the new UCS.

AutoCAD Tutorial | User Co-ordinate Systems | CADTutor


Input: [Format option] Normal text [What it will look like]

Output: Text in a regular paragraph format

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Format option] Heading 2 [What it will look like]

Output: is the highest level of paragraph formatting. This is meant for major section headings.

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Format option] Heading 3 [What it will look like]

Output: is a sub-header and can be used as a sub-section heading

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Format option] Heading 4 [What it will look like]

Output: is a smaller sub-header

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Format option] Heading 5 [What it will look like]

Output: is the smallest sub-header option

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Format option] Code / preformatted [What it will look like]

Output: Technical text that should be displayed in a fixed-width font

Help:Formatting - StarCraft and StarCraft II Wiki


Input: [Agency Code] FA0 [Agency Name]

Output: Metropolitan Police Department


Input: [Agency Code] FB0 [Agency Name]

Output: Fire and Emergency Services Department


Input: [Agency Code] FD0 [Agency Name]

Output: Police Officers' & Fire Fighters' Retirement System


Input: [Agency Code] FL0 [Agency Name]

Output: Department of Corrections


Input: [Agency Code] FK0 [Agency Name]

Output: DC National Guard


Input: [Agency Code] BN0 [Agency Name]

Output: Homeland Security and Emergency Management Agency


Input: [Agency Code] DQ0 [Agency Name]

Output: Commission on Judicial Disabilities & Tenure


Input: [Agency Code] DV0 [Agency Name]

Output: Judicial Nomination Commission


Input: [Agency Code] FH0 [Agency Name]

Output: Office of Police Complaints


Input: [Agency Code] FZ0 [Agency Name]

Output: DC Sentencing and Criminal Code Revision Commission


Input: [Agency Code] FX0 [Agency Name]

Output: Office of the Chief Medical Examiner


Input: [Agency Code] FS0 [Agency Name]

Output: Office of Administrative Hearings


Input: [Agency Code] FJ0 [Agency Name]

Output: Criminal Justice Coordinating Council


Input: [Agency Code] UC0 [Agency Name]

Output: Office of Unified Communications


Input: [Agency Code] FT0 [Agency Name]

Output: Homeland Security Grants


Input: [Agency Code] FV0 [Agency Name]

Output: Forensic Laboratory Technician Training Program


Input: [Agency Code] FR0 [Agency Name]

Output: Department of Forensic Sciences


Input: [Agency Code] FQ0 [Agency Name]

Output: Deputy Mayor for Public Safety and Justice


Input: [Time] 8.30 am [Length] 30 mins [Description]

Output: Arrival tea and coffee

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 9.00 am [Length] 30 mins [Description]

Output: Introduction: The 3 C's of content Group discussion of the characteristics, characters and challenges involved in creating online content. We break into groups for this warm-up activity and discuss issues that set the agenda for the rest of the session.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 9.30 am [Length] 30 mins [Description]

Output: Users' online reading behaviour We will look at how people read online, reviewing the latest research and discussing how this should affect the way we design content.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 10.00 am [Length] 30 mins [Description]

Output: Useful We look at two key ways of ensuring we publish content that is useful: planning (for content authors) and content strategy (for content managers).

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 10.30 am [Length] 15 mins [Description]

Output: Morning tea

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 10.45 am [Length] 60 mins [Description]

Output: Findable Write content to make it easier to find, re-find and share on social media networks. We'll discuss what writers need to know about search engines and users' search behaviour. We'll focus on important search ranking factors such as the page title and keyword research.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 11.45 pm [Length] 60 mins [Description]

Output: Scannable Structure and design content to make it easier to scan-read. We'll discuss order, grouping, headings, paragraphs, lists, tables, graphics and links.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 12.45 pm [Length] 45 mins [Description]

Output: Lunch

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 1.30 pm [Length] 45 mins [Description]

Output: Readable Write content that's easier to read. We'll cover choice of words, sentence length, use of active/passive voice, nominalised verbs and personal pronouns. We'll discuss the evidence that shows the benefits of writing in a plainer style.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 2.15 pm [Length] 45 mins [Description]

Output: Concise Write concisely by removing unnecessary content and words. We'll show you how to include all the detail needed with fewer words.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 3.00 pm [Length] 15 mins [Description]

Output: Afternoon tea

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Time] 3.15 pm [Length] 45 mins [Description]

Output: Accessible Make content more accessible for people with disabilities. We'll provide an overview of the Web Content Accessibility Guidelines 2.0 and focus on text alternatives for images.

Writing for the Web: a user experience approach - Canberra Tickets, Canberra | Eventbrite


Input: [Name] Ghee (Clarif... [Notes] 1 [A Sec] N [A Non] N [ABSec] N [ABNon] B [B Sec] N [B Non] B [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [Name] Honey [Notes] 1 [A Sec] N [A Non] N [ABSec] N [ABNon] A [B Sec] N [B Non] N [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [Name] Vanilla [A Sec] N [A Non] N [ABSec] N [ABNon] N [B Sec] N [B Non] N [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [Name] Almond/Almon... [Notes] 1 [A Sec] N [A Non] N [ABSec] N [ABNon] N [B Sec] N [B Non] N [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [Name] Chocolate/ C... [Notes] 2 [A Sec] N [A Non] N [ABSec] N [ABNon] N [B Sec] N [B Non] N [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [Name] Sea Salt [Notes] 1 [A Sec] N [A Non] N [ABSec] N [ABNon] N [B Sec] N [B Non] N [O Sec] N [O Non]

Blood Type Diet Recipe: Oat & Almond Pie Crust


Input: [FIELD NAME] story [SUB-ELEMENTS AND PARAMETERS] id : The unique ID for the story returned. This parameter is always returned whenever a story is returned. [FIELD DESCRIPTION]

Output: The parent node for each story returned by the query.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] link [SUB-ELEMENTS AND PARAMETERS] type : Determines the nature of the link. Current type values are "html", which points to NPR.org, and "api", which points to this API. [FIELD DESCRIPTION]

Output: Link to story on the NPR.org website. This element could also be the link the story via the API.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] title [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The title of the returned story. This is the main title or headline.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] subtitle [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: A short, sentence-like description of the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] shortTitle [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: An abbreviated title for the returned story, not to exceed 30 characters.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] teaser [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The main abstract for the returned story, describing what the story is about.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] miniTeaser [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: An abbreviated abstract for the returned story, describing what the story is about.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] slug [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The main association for the returned story, whether it is to a topic, series, column or some other list in the system.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] thumbnail [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. thumbnail does contain sub-elements called "medium" and "large". [FIELD DESCRIPTION]

Output: The image URL for a small representative image for the returned story. This image is designed to entice readers to view the story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] thumbnail.medium [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The URL to the image file.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] toenail [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. toenail does contain a sub-element called "medium". [FIELD DESCRIPTION]

Output: The image URL for an even smaller representative image for the returned story. This image is designed to entice readers to view the story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] toenail.medium [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The URL to the image file.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] storyDate [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The primary date/time associated with the publication of the returned story to NPR.org.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] pubDate [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The date/the returned time the story was initially published to NPR.org, or the last date a significant update was published to NPR.org.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] lastModifiedDate [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The date/time the returned story was last modified in any capacity to NPR.org.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] keywords [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: A comma-delimited list of key terms describing the returned story. This field is seldom used for NPR.org.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] priorityKeywords [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: A comma-delimited list of key terms that are very closely tied to the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] organization [SUB-ELEMENTS AND PARAMETERS] orgId : The unique ID of the organization for the returned story. orgAbbr : The organization's abbreviation. organization does contain sub-elements called "name" and "website". [FIELD DESCRIPTION]

Output: The owner organization of the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] organization.name [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The full name of the owner organization for the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] organization.website [SUB-ELEMENTS AND PARAMETERS] type : Indicates the type of website provided by the owner organization (eg. "Home Page"). [FIELD DESCRIPTION]

Output: Website associated with the owner organization for the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio [SUB-ELEMENTS AND PARAMETERS] id : The unique ID for the audio asset. primary : Defines whether or not the audio asset is the primary audio for the story. audio does contain sub-elements called "duration", "description" and "format". format also contains sub-elements. [FIELD DESCRIPTION]

Output: All available audio associated with the returned story. This will include all formats to which NPR has the rights to distribute.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.duration [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The duration of the audio asset. All formats for the audio will have the same duration.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.description [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The description of the audio asset. A short, sentence-like description of the audio.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.format [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. format does contain sub-elements called "mp3", "rm" and "wm". [FIELD DESCRIPTION]

Output: Wrapper element for the various audio formats.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.format.mp3 [SUB-ELEMENTS AND PARAMETERS] rights : Defines the delivery method for the MP3 files. [FIELD DESCRIPTION]

Output: The URL for the audio assets, in an MP3 format, that are available for the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.format.rm [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The URL for the audio assets, in the Real Audio format, that are available for the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] audio.format.wm [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The URL for the audio assets, in the Windows Media format, that are available for the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image [SUB-ELEMENTS AND PARAMETERS] id : The unique ID for the image asset. type : TBD. width : The width of the image in pixels. src : The source URL for the image. addBorder : Indicates if the image has a border in the asset itself. image does contain sub-elements called "caption", "link", "producer", "provider" and "copyright". [FIELD DESCRIPTION]

Output: All images associated with the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image.caption [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The caption for the image, describing the contents of the image and/or the image's relationship to the returned story.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image.link [SUB-ELEMENTS AND PARAMETERS] url : The URL to which the image should link. [FIELD DESCRIPTION]

Output: The URL to which the image should link.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image.producer [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The actual producer of the image, to whom the image will get credited.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image.provider [SUB-ELEMENTS AND PARAMETERS] url : The URL of the provider. This is used for attribution purposes and must convey with the image. [FIELD DESCRIPTION]

Output: The owner or provider of the image, which may be independent from the image producer.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] image.copyright [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The copyright information (year) for the image.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] relatedLink [SUB-ELEMENTS AND PARAMETERS] id : The unique ID for the link - only returned if the link type is "internal". type : Indicates the type of link. Current possible types are "internal" and "external". relatedLink does contain sub-elements called "caption" and "link". [FIELD DESCRIPTION]

Output: Links to related stories, both on NPR.org and elsewhere.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] relatedLink.caption [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The link text for the related link.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] relatedLink.link [SUB-ELEMENTS AND PARAMETERS] type : Determines the nature of the link. Current type values are "html", which points to NPR.org, and "api", which points to this API. [FIELD DESCRIPTION]

Output: The actual URL for the related link.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] pullQuote [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. pullQuote does contain sub-elements called "person" and "date". [FIELD DESCRIPTION]

Output: Quotes from the returned story that have been identified as particularly compelling by NPR editorial staff.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] pullQuote.person [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The person or people responsible for the quote.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] pullQuote.date [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The date of the quote. This can be anything from a specific moment in time to a year.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] text [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. text does contain a sub-element called "paragraph". [FIELD DESCRIPTION]

Output: The full text of the returned story without any markup, broken out by paragraph.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] text.paragraph [SUB-ELEMENTS AND PARAMETERS] num : The num parameter indicates the order of the paragraphs relative to each other under their corresponding text element. [FIELD DESCRIPTION]

Output: The text elements are broken up at the paragraph level.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] textWithHtml [SUB-ELEMENTS AND PARAMETERS] No parameters at this level. textWithHtml does contain a sub-element called "paragraph". [FIELD DESCRIPTION]

Output: The full text of the returned story, complete with markup, broken out by paragraph.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] textWithHtml.paragraph [SUB-ELEMENTS AND PARAMETERS] num : The num parameter indicates the order of the paragraphs relative to each other under their corresponding textWithHtml element. [FIELD DESCRIPTION]

Output: textWithHtml elements are broken up at the paragraph level.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] listText [SUB-ELEMENTS AND PARAMETERS] tag : The tag parameter defines the intention of the editor in grouping the related items of the listText. Possible values include "p". listText does contain a sub-element called "item" [FIELD DESCRIPTION]

Output: A supplemental text field used for a variety of reasons. listText could be a ordered or unordered list of interesting points, a timeline, an additional highlighted paragraph related to the story, or possibly even an extension of the text (and textWithHtml) fields.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] listText.item [SUB-ELEMENTS AND PARAMETERS] num : The num parameter indicates the order of the items relative to each other under their corresponding listText element. [FIELD DESCRIPTION]

Output: listText elements are broken up at the item level.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] correction [SUB-ELEMENTS AND PARAMETERS] No parameters. correction does contain sub-elements called "correctionTitle", "correctionText", and "correctionDate". [FIELD DESCRIPTION]

Output: Information about corrections to the story. Not present if there are no corrections.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] correction.correctionTitle [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: Any title given to the correction. Often empty.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] correction.correctionText [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The full text of the correction.

API Output Reference : Tech Center : NPR


Input: [FIELD NAME] correction.correctionDate [SUB-ELEMENTS AND PARAMETERS] No parameters [FIELD DESCRIPTION]

Output: The date of the latest update to the correction.

API Output Reference : Tech Center : NPR


Input: [Carl XVI Gustaf] 1946 [Name]

Output: Year of Birth


Input: [Carl XVI Gustaf] Maarjamaa Risti ketiklassi teenetemärk, seeria 11 [Name]

Output: Name and class of decoration, serial number


Input: [Carl XVI Gustaf] 608 [Name]

Output: Number of the resolution of the President of the Republic by which the decoration was bestowed


Input: [Carl XVI Gustaf] 08.09.1995 [Name]

Output: Date of the resolution of the President of the Republic by which the decoration was bestowed


Input: [Carl XVI Gustaf] Rootsi kuningas [Name]

Output: Favors


Input: [Carl XVI Gustaf] Rootsi [Name]

Output: Citizenship


Input: [Carl XVI Gustaf] 11.09.1995 [Name]

Output: Given date


Input: [0] 1 [THEN the period is...] 3 years [IF you...]

Output: Owe additional tax and (2), (3), and (4) do not apply to you

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [0] 2 [THEN the period is...] 6 years [IF you...]

Output: Do not report income that you should and it is more than 25% of the gross income shown on your return

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [0] 3 [THEN the period is...] No limit [IF you...]

Output: File a fraudulent return

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [0] 4 [THEN the period is...] No limit [IF you...]

Output: Do not file a return

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [0] 5 [THEN the period is...] The later of 3 years or 2 years after tax was paid. [IF you...]

Output: File a claim for credit or refund after you filed your return

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [0] 6 [THEN the period is...] 7 years [IF you...]

Output: File a claim for a loss from worthless securities

Record Retention Guide | John R. P. La Voie CPA LTD, LaGrange, GA


Input: [Contents] Brochure [Format] PDF ver. [Description]

Output: Projector's Brochure.

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Product Manual [Format] Archive [Description]

Output: How to use this projector

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Product Full Datasheet [Format] PDF ver. [Description]

Output: This product's specification

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Product Drawing [Format] Archive [Description]

Output: The size of this projector (PDF/DXF)

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Mount Ceiling Drawing [Format] Archive [Description]

Output: The size of Mount Ceiling (PDF/DXF)

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Installation Info / Throw Distance [Format] Archive [Description]

Output: How to install and this projector's throw distance

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Terminal Info / Signals [Format] PDF ver. [Description]

Output: Information of this projector's terminal and signals

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Blending / Warping [Format] Archive [Description]

Output: How to set up a Blending / Warping

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Command List [Format] Archive [Description]

Output: Command List of this projector

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Datasheet (Lens) [Format] Archive [Description]

Output: Lens of this projector

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Lamp / Filter Chart [Format] PDF ver. [Description]

Output: This projector's lamp and filter

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Contents] Remote Control Info [Format] PDF ver. [Description]

Output: The information of remote control

CP-WU9410 : Download Items : Projector Support : Hitachi Maxell, Ltd.


Input: [Title] Is it too much to ask that your hospital be clean? For years hospital and nursing home administrators have said there was little they could do to keep their facilities clean and that hospital-acquired... [Date] 10/31/2007 [Practice Areas]

Output: Medical Malpractice


Input: [Title] Hospitals: Come Clean A patient who enters a hospital for a routine procedure should not have to face risks that may be as high as those for soldiers in a war zone, but that is... [Date] 10/24/2007 [Practice Areas]

Output: Medical Malpractice


Input: [Title] Infection Killed Almost 19,000 in 2005, Study Says Nearly 19,000 people died in the United States in 2005 after being infected with a virulent drug-resistant bacterium that has spread rampantly through... [Date] 10/16/2007 [Practice Areas]

Output: Medical Malpractice


Input: [Title] State Paying Former Inmate $500,000 To Settle Suit The state is paying a former inmate $500,000 to settle his federal lawsuit alleging that state correction officers severely beat him in 2004 for complaining... [Date] 10/11/2007 [Practice Areas]

Output: Civil Rights


Input: [Title] Widow Wins Doctor Lawsuit A Bridgeport jury says a family deserves $22.5 million in medical malpractice case, a verdict believed to be the largest ever award in a Connecticut wrongful... [Date] 10/04/2007 [Practice Areas]

Output: Medical Malpractice


Input: [Title] Pitcher Suspended in Offerman Incident The minor league pitcher involved in a brawl with a bat-wielding Jose Offerman has been suspended for his role in the incident. The independent Atlantic... [Date] 08/22/2007 [Practice Areas]

Output: Personal Injury


Input: [Title] Offerman Out Until Legal Case Resolved Former All-Star Jose Offerman's suspension for a bat attack in the minors will remain in effect until his legal case is resolved. The independent Atlantic... [Date] 08/17/2007 [Practice Areas]

Output: Personal Injury


Input: [Title] Atty. Michael Koskoff counsels Bridgeport baseball player Atty. Michael Koskoff has been retained by baseball catcher John Nathans after Nathans was struck in the head by an angry, bat-wielding player during a... [Date] 08/17/2007 [Practice Areas]

Output: Personal Injury


Input: [Title] Atty. Bloss speaks about Cheshire home invasion case Atty. William Bloss is interviewed on WFSB (CBS-Hartford) to explain the legal process in the impending trial of two men accused of murdering members of a... [Date] 08/07/2007 [Practice Areas]

Output: Civil Rights


Input: [Title] Limitations on Child Sexual Abuse Cases Eliminated Victims of sexual assault and sexual abuse finally have achieved a major victory in their quest to bring their assailants from long-ago crimes to justice... [Date] 08/01/2007 [Practice Areas]

Output: Civil Rights


Input: [Title] Atty. Bloss represents North Haven official charged Atty. William Bloss speaks out on behalf of a North Haven official swept into a case involving alleged corruption by some government employees. [Date] 04/16/2007 [Practice Areas]

Output: Civil Rights


Input: [Title] Partner Adopted by an Heiress Stakes Her Claim On an island liberally sprinkled with the affluent and well-connected members of such clans as Bush, du Pont, Rockefeller and Cabot, the Watson family... [Date] 03/19/2007 [Practice Areas]

Output: Other Practice Areas


Input: [RANK] 1 [SHOW] Rectify [PREVIOUS] 4 [TREND] ↑ [COMMENT]

Output: Bet you weren't expecting that. Hell, after The Americans rushed up and grabbed the No. 1 slot last week for its finale, a little more order was probably expected from the odds-on favorites like Game of Thrones and Mad Men. But listen, the "Plato's Cave" episode of this Sundance Channel series had everything I love about the show. It was contemplative. It was smart - almost too smart with all the literary references being dropped and philosophical exercises manifesting themselves in the plotting (big applause for the effort, by the way; impressive). I know not everybody is a fan of the Slow TV thing, but you can't tell this story any other way. And with so few episodes in its freshman season, I'm absolutely fine with taking time to enjoy every frame of this show. This was an episode worth rewatching, even more than once.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 2 [SHOW] Mad Men [PREVIOUS] 2 [TREND] ↔ [COMMENT]

Output: The second very strong Mad Men episode in a row was intriguing on a number of levels, none more than Dominant Don trying to control all aspects of a life that doesn't seem to be giving him much joy. His power games with Sylvia no doubt had some people cringing (and others way into it), but the strangest part of it may have been that the dominance had no real sexual component. None of Don's domination of Sylvia was depicted in bed (and yes, the series has hinted at this before, sexually, so it could have easily been done here). Maybe the emptiness of it was the point. And then it all just fizzled for Don. It all just ended. This was a great episode for Jon Hamm, who managed to portray with his face exactly what it's like being in charge, losing that power and, in the best example yet, coming to terms with it physically and intellectually while in the plane with Ted.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 3 [SHOW] Game of Thrones [PREVIOUS] 3 [TREND] ↔ [COMMENT]

Output: It may need to be said every week just to make the point and to prove that I appreciate the gesture: Game of Thrones is carrying around some seriously heavy plot this season. It's impressive. But it also handicaps the HBO series just a bit in that doling out tiny bits of plot and tiny bits of action among an immense cast tends to make the series feel both jam-packed with information and yet also sluggish. It's an odd feeling. I was ready for Game of Thrones to jump up higher this week but other series exceeded the effort. Hard to soar with all that plot on your ankles. However, I have no doubt that once the plot points start to release, Game of Thrones might be unstoppable.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 4 [SHOW] Family Tree [PREVIOUS] N/A [TREND] ↔ [COMMENT]

Output: Not only does HBO's new comedy from Christopher Guest join The Power Rankings! in the first week, it leaps into the Top 5. Well done, lads. I've seen four episodes of this series and adore it. They won't be able to make the episodes fast enough to satiate me. But that's fine, there's plenty of subtle moments and humor to revisit here. In fact, it's often funnier the more you think about it and revisit. Excellent job, Family Tree.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 5 [SHOW] Orphan Black [PREVIOUS] 5 [TREND] ↔ [COMMENT]

Output: I keep thinking that the weirder this series gets, the more it will lose me because I especially love and am drawn to the grounded, relatable aspects. And yet -- bring it. Every twist has been appreciated. Every odd manifestation. This show should have more buzz, because it's damned good.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 6 [SHOW] Veep [PREVIOUS] 6 [TREND] ↔ [COMMENT]

Output: Do you see a pattern here? Yep, the strongest of shows are holding steady despite an influx of new blood. Veep, which broke the no-comedies-yet run of the Elite 11, is a real gem for HBO. Like Family Tree, it's a series that benefits from repeat viewing (I think that's true of all great comedies). So much to love here. And it was nice to see some of the stars drop in and goof around with THR recently.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 7 [SHOW] Maron [PREVIOUS] 8 [TREND] ↑ [COMMENT]

Output: Look who's making a run around the outside! The first episode of Maron was proof that the podcast-to-TV idea could work. The second episode was even better, bringing into play all kinds of quirk and expanding Marc Maron's world. Both encouraging and excellent. And in case it wasn't implied enough -- hilarious. Nice work, IFC.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 8 [SHOW] The Borgias [PREVIOUS] 9 [TREND] ↑ [COMMENT]

Output: Where's the love, people? A nice little upward bounce for this underrated costume drama out of the Showtime stables. It might not be laden with as much plot as Game of Thrones, but damn, it sure is getting heavy with intrigue. Maybe a little less nimble than a week ago, but also more dense. The Borgias, folks. Write it down. Play some catch-up.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 9 [SHOW] Bates Motel [PREVIOUS] 7 [TREND] ↓ [COMMENT]

Output: Not a drop to worry about. Not one that indicates a problem. Just a lot of good competition. Again, because "A Boy & His Dog" seems to have aired like three weeks ago -- thanks, stupid upfronts! -- I don't want you to get confused about which episode we're talking about here. Taxidermy. Ah, right. You've got it now. Some people are still on the fence about what's going on in Bates Motel -- what's the direction, what's the point. Listen, save those questions for The Borgias when you start watching. It's pretty complicated. But on Bates Motel, you just need to be all-in and go with it. Weird town. Weird family. Weird things happening. That's all you need to know. Just watch.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 10 [SHOW] Da Vinci's Demons [PREVIOUS] 10 [TREND] ↔ [COMMENT]

Output: Interesting. I just looked at this ranking from afar and realized we've got some serious mother issues up in Bates Motel and some serious father issues here. Pretty lousy parenting all around, for the record. But intriguing. And, in this case, fun. I would also like to point out something about Da Vinci's Demons that I didn't know before, since it's not a personal thing for me, but fans have pointed out to me that watching the show makes them want to smoke a bowl. Hmmm. I can see the connection(s). I certainly love a glass or several of the red when I'm watching it. Da Vinci had a lot going on in his head, people. He needed some release. Let's not judge the man or the viewers for doing what they need to find a little peace of mind.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [RANK] 11 [SHOW] Defiance [PREVIOUS] 11 [TREND] ↔ [COMMENT]

Output: Well, hell, looking back at this week's Elite 11, there was more consistency than I thought. Lots of shows were flat (in the rankings, not in entertainment value, silly). A lot of neutral arrows. Anyway, as for Defiance, I'm sure some hardcore sci-fi types might argue that this should be higher. Maybe they have a point. But I'm not a hardcore sci-fi guy. If it gets a little too hokey, I wince a bit (which probably explains Rectify at No. 1 better than anything I've written prior, no?). I like Defiance. I like the world it has created. I like the action, the fact that it's entertaining. I wouldn't say it's ready for a big run up the rankings just yet, but it's here. And lots of shows are not. That should be good enough.

The Power Rankings! Latest Version Ever! Nobody Can Hold Onto the Crown! Comedies Attack!


Input: [Register] R0 [Action on write] Writes value to display module [Action on read]

Output: Returns zero


Input: [Register] R1-R52 [Action on write] Writes value to register [Action on read]

Output: Reads value from register


Input: [Register] R53 [Action on write] Writes value to register [Action on read]

Output: Returns bitwise AND of R54 with NOT R53


Input: [Register] R54 [Action on write] Writes value to register [Action on read]

Output: Returns bitwise AND of R53 with NOT R54


Input: [Register] R55 [Action on write] Writes value to register [Action on read]

Output: Returns zero


Input: [Register] R56 [Action on write] Writes value to register [Action on read]

Output: Returns value in R55 if register R56 is non-zero, and the value in R57 otherwise


Input: [Register] R57 [Action on write] Writes value to register [Action on read]

Output: Returns zero


Input: [Register] R58 [Action on write] Writes value to register [Action on read]

Output: Returns R58 rotated right one place


Input: [Register] R59 [Action on write] Writes value to register [Action on read]

Output: Returns R59 rotated left one place


Input: [Register] R60 [Action on write] Writes value to register [Action on read]

Output: Reads value from register


Input: [Register] R61 [Action on write] Writes value to register [Action on read]

Output: Returns sum of R60 and R61


Input: [Register] R62 [Action on write] Writes value to register [Action on read]

Output: Reads NOT R62


Input: [Register] R63 [Action on write] Causes branch to given target [Action on read]

Output: Returns program counter value


Input: [Description] This is a link to the definitions of all continuous integration processes that builds and tests code on a frequent, regular basis. [Document]

Output: Continuous Integration


Input: [Description] This document lists the project's dependencies and provides information on each dependency. [Document]

Output: Dependencies


Input: [Description] This is a link to the issue management system for this project. Issues (bugs, features, change requests) can be created and queried using this link. [Document]

Output: Issue Tracking


Input: [Description] This is a link to the definitions of project licenses. [Document]

Output: Project License


Input: [Description] This document provides subscription and archive information for this project's mailing lists. [Document]

Output: Mailing Lists


Input: [Description] This document lists the build plugins and the report plugins used by this project. [Document]

Output: Project Plugins


Input: [Description] This document provides information on the members of this project. These are the individuals who have contributed to the project in one form or another. [Document]

Output: Project Team


Input: [Description] This is a link to the online source repository that can be viewed via a web browser. [Document]

Output: Source Repository


Input: [Description] This document lists other related information of this project [Document]

Output: Project Summary


Input: [0] ELE-3COP-251 [List of Codes of Practice]

Output: Primary wire and cable preparation (end strip)

HarnWare Software in Harnessing | TE Connectivity


Input: [0] ELE-3COP-252 [List of Codes of Practice]

Output: Primary wire preparation (center strip)

HarnWare Software in Harnessing | TE Connectivity


Input: [0] ELE-3COP-254 [List of Codes of Practice]

Output: Cable jacket stripping

HarnWare Software in Harnessing | TE Connectivity


Input: [0] ELE-3COP-256 [List of Codes of Practice]

Output: Hand cable laying

HarnWare Software in Harnessing | TE Connectivity


Input: [0] ELE-3COP-257 [List of Codes of Practice]

Output: Application of binder to hand laid cables

HarnWare Software in Harnessing | TE Connectivity


Input: [0] ELE-3COP-258 [List of Codes of Practice]

Output: Application of wrap to hand laid cables

HarnWare Software in Harnessing | TE Connectivity


Input: [List of Codes of Practice]

Output: *Additional CoPs available.

HarnWare Software in Harnessing | TE Connectivity


Input: [value] gzip [type]

Output: content-encoding


Input: [value] Accept-Encoding [type]

Output: vary


Input: [value] chunked [type]

Output: transfer-encoding


Input: [value] LiteSpeed [type]

Output: server


Input: [value] close [type]

Output: connection


Input: [value] PHP/5.3.17 [type]

Output: x-powered-by


Input: [value] text/html [type]

Output: content-type


Input: [Description] The title of the item. [Example] Venice Film Festival Tries to Quit Sinking [Element]

Output: title


Input: [Description] The URL of the item. [Example] http://nytimes.com/2004/12/07FEST.html [Element]

Output: link


Input: [Description] The item synopsis. [Example] Some of the most heated chatter at the Venice Film Festival this week was about the way that the arrival of the stars at the Palazzo del Cinema was being staged. [Element]

Output: description


Input: [Description] Email address of the author of the item. More. [Element]

Output: author


Input: [Description] Includes the item in one or more categories. More. [Element]

Output: category


Input: [Description] URL of a page for comments relating to the item. More. [Element]

Output: comments


Input: [Description] Describes a media object that is attached to the item. More. [Element]

Output: enclosure


Input: [Description] A string that uniquely identifies the item. More. [Element]

Output: guid


Input: [Description] Indicates when the item was published. More. [Element]

Output: pubDate


Input: [Description] The RSS channel that the item came from. More. [Element]

Output: source


Input: [COOKIE name] CART [COOKIE Description]

Output: The association with your shopping cart.


Input: [COOKIE name] CATEGORY_INFO [COOKIE Description]

Output: Stores the category info on the page, that allows to display pages more quickly.


Input: [COOKIE name] COMPARE [COOKIE Description]

Output: The items that you have in the Compare Products list.


Input: [COOKIE name] CURRENCY [COOKIE Description]

Output: Your preferred currency


Input: [COOKIE name] CUSTOMER [COOKIE Description]

Output: An encrypted version of your customer id with the store.


Input: [COOKIE name] CUSTOMER_AUTH [COOKIE Description]

Output: An indicator if you are currently logged into the store.


Input: [COOKIE name] CUSTOMER_INFO [COOKIE Description]

Output: An encrypted version of the customer group you belong to.


Input: [COOKIE name] CUSTOMER_SEGMENT_IDS [COOKIE Description]

Output: Stores the Customer Segment ID


Input: [COOKIE name] EXTERNAL_NO_CACHE [COOKIE Description]

Output: A flag, which indicates whether caching is disabled or not.


Input: [COOKIE name] FRONTEND [COOKIE Description]

Output: You sesssion ID on the server.


Input: [COOKIE name] GUEST-VIEW [COOKIE Description]

Output: Allows guests to edit their orders.


Input: [COOKIE name] LAST_CATEGORY [COOKIE Description]

Output: The last category you visited.


Input: [COOKIE name] LAST_PRODUCT [COOKIE Description]

Output: The most recent product you have viewed.


Input: [COOKIE name] NEWMESSAGE [COOKIE Description]

Output: Indicates whether a new message has been received.


Input: [COOKIE name] NO_CACHE [COOKIE Description]

Output: Indicates whether it is allowed to use cache.


Input: [COOKIE name] PERSISTENT_SHOPPING_CART [COOKIE Description]

Output: A link to information about your cart and viewing history if you have asked the site.


Input: [COOKIE name] POLL [COOKIE Description]

Output: The ID of any polls you have recently voted in.


Input: [COOKIE name] POLLN [COOKIE Description]

Output: Information on what polls you have voted on.


Input: [COOKIE name] RECENTLYCOMPARED [COOKIE Description]

Output: The items that you have recently compared.


Input: [COOKIE name] STF [COOKIE Description]

Output: Information on products you have emailed to friends.


Input: [COOKIE name] STORE [COOKIE Description]

Output: The store view or language you have selected.


Input: [COOKIE name] USER_ALLOWED_SAVE_COOKIE [COOKIE Description]

Output: Indicates whether a customer allowed to use cookies.


Input: [COOKIE name] VIEWED_PRODUCT_IDS [COOKIE Description]

Output: The products that you have recently viewed.


Input: [COOKIE name] WISHLIST [COOKIE Description]

Output: An encrypted list of products added to your Wishlist.


Input: [COOKIE name] WISHLIST_CNT [COOKIE Description]

Output: The number of items in your Wishlist.


Input: [Extn Number] 6191 [Naked gay lads sex stories]

Output: Lifeguard fucks naked lad (18+)


Input: [Extn Number] 6193 [Naked gay lads sex stories]

Output: Naked lad has sex with a hairy trucker on the grass


Input: [Extn Number] 6300 [Naked gay lads sex stories]

Output: We pull off our swim trunks and get naked to play with each other's stiff cock


Input: [Extn Number] 6313 [Naked gay lads sex stories]

Output: Naked gay lad (18+) sold to highest bidder at sex slave auction


Input: [Extn Number] 6316 [Naked gay lads sex stories]

Output: Toss off a naked gay teen (18+) in his bedroom


Input: [Extn Number] 6325 [Naked gay lads sex stories]

Output: I tie the naked lad (18+) to his bed and then ride his stiff cock with my arse


Input: [Extn Number] 6331 [Naked gay lads sex stories]

Output: Naked teen lad (18+) fucks his mate on the swimming pool steps


Input: [Extn Number] 4207 [Naked gay lads sex stories]

Output: Getting naked with a lad in a sports shop cubicle


Input: [Extn Number] 4216 [Naked gay lads sex stories]

Output: My scally mate and I got naked and then had a fucking session on the tyre swings in the park


Input: [Extn Number] 4233 [Naked gay lads sex stories]

Output: Had a naked scrap with my chav mate that ended up with sex


Input: [Pin] clk [Description] Global clock [Type]

Output: input


Input: [Pin] rst [Description] Global reset [Type]

Output: input


Input: [Pin] rclk [Description] Receiver clock [Type]

Output: input


Input: [Pin] fifosel [Description] FIFO select [Type]

Output: input


Input: [Pin] si [Description] Serial data input [Type]

Output: input


Input: [Pin] addr (2:0) [Description] Address Bus [Type]

Output: input


Input: [Pin] datai (7:0) [Description] Data input [Type]

Output: input


Input: [Pin] rd [Description] Read [Type]

Output: input


Input: [Pin] wr [Description] Write [Type]

Output: input


Input: [Pin] cs [Description] Cable Select [Type]

Output: input


Input: [Pin] cts [Description] Clear to send input [Type]

Output: input


Input: [Pin] dsr [Description] Data set ready input [Type]

Output: input


Input: [Pin] dcd [Description] Data carrier detect input [Type]

Output: input


Input: [Pin] ri [Description] Ring indicator input [Type]

Output: input


Input: [Pin] clksel [Description] Clock select [Type]

Output: input


Input: [Pin] intsel [Description] Interrupt select input [Type]

Output: input


Input: [Pin] so [Description] Serial data output [Type]

Output: output


Input: [Pin] temt [Description] Transmitter Empty - used to control RS485 buffer [Type]

Output: output


Input: [Pin] datao (7:0) [Description] Data output [Type]

Output: output


Input: [Pin] ready [Description] Ready [Type]

Output: output


Input: [Pin] ddis [Description] Driver disable output [Type]

Output: output


Input: [Pin] txrdy [Description] TX ready [Type]

Output: output


Input: [Pin] rxrdy [Description] RX ready [Type]

Output: output


Input: [Pin] rts [Description] Request to send output [Type]

Output: output


Input: [Pin] dtr [Description] Data terminal ready output [Type]

Output: output


Input: [Pin] out1 [Description] Output 1 [Type]

Output: output


Input: [Pin] out2 [Description] Output 2 [Type]

Output: output


Input: [Pin] boudout [Description] Boud rate output [Type]

Output: output


Input: [Pin] int [Description] Interrupt output [Type]

Output: output


Input: [1] 5:30 AM [2] 8:00 AM [3] 9:00 AM [4] 10:00AM [6] 5:30 PM [7] 5:30 PM [8] 6:30 PM [5]

Output: 4:30 PM


Input: [0] Monday [1] Group Cycling [2] Cardio Dance [3] Restorative Yoga [4] Group Cycling [6] Rock n Roll [7] Body Tone [8] Bliss Yoga [5]

Output: Group Cycling


Input: [0] Tuesday [3] TriplePlay Sculpt [4] Pilates [6] Zumba® [5]

Output: Total Sculpt


Input: [0] Wednesday [1] Group Cycling [2] Salsa-Sise [3] Yoga Flow [6] Rock n Roll [7] Cardio Sculpt [8] Bliss Yoga [5]

Output: Group Cycling


Input: [0] Thursday [3] TriplePlay Sculpt [6] Zumba® [5]

Output: Total Sculpt


Input: [0] Friday [1] Group Cycling [2] Cardio Dance [3] Group Cycling [5]

Output: Group Cycling


Input: [Name] Sovereign Mines of Africa [Market] AIM [Sector]

Output: Mining


Input: [Name] SpaceandPeople [Market] AIM [Sector]

Output: Media


Input: [Name] SPARK Ventures [Market] AIM [Sector]

Output: Equity Investment Instruments


Input: [Name] Spectra Systems [Market] AIM [Sector]

Output: Support Services


Input: [Name] Sphere Medical [Market] AIM [Sector]

Output: Health Care Equipment & Services


Input: [Name] Spitfire Oil [Market] AIM [Sector]

Output: Oil & Gas Producers


Input: [Name] Sprue Aegis [Market] AIM [Sector]

Output: Electronic & Electrical Equipment


Input: [Name] SQS Software Quality Systems [Market] AIM [Sector]

Output: Software & Computer Services


Input: [Name] St Peter Port Capital [Market] AIM [Sector]

Output: Equity Investment Instruments


Input: [Name] Stadium [Market] AIM [Sector]

Output: Electronic & Electrical Equipment


Input: [Name] Staffline Group [Market] AIM [Sector]

Output: Support Services


Input: [Name] Stallion Resources (suspended on 11 May 2015) [Market] AIM [Sector]

Output: Media


Input: [Name] Stanley Gibbons [Market] AIM [Sector]

Output: General Retailers


Input: [Name] Starcom [Market] AIM [Sector]

Output: Software & Computer Services


Input: [Name] Starvest [Market] AIM [Sector]

Output: General Financial


Input: [Name] StatPro [Market] AIM [Sector]

Output: Software & Computer Services


Input: [Name] Stellar Diamonds [Market] AIM [Sector]

Output: Mining


Input: [Name] Stellar Resources [Market] AIM [Sector]

Output: Media


Input: [Name] Steppe Cement [Market] AIM [Sector]

Output: Construction & Materials


Input: [Name] Sterling Energy [Market] AIM [Sector]

Output: Oil & Gas Producers


Input: [Name] Stilo [Market] AIM [Sector]

Output: Software & Computer Services


Input: [Name] STM [Market] AIM [Sector]

Output: General Financial


Input: [Name] Strat Aero [Market] AIM [Sector]

Output: Support Services


Input: [Name] Strategic Minerals [Market] AIM [Sector]

Output: Industrial Metals


Input: [Name] Stratex International [Market] AIM [Sector]

Output: Mining


Input: [Name] Stratmin Global Resources [Market] AIM [Sector]

Output: Mining


Input: [Name] Stride Gaming [Market] AIM [Sector]

Output: Travel & Leisure


Input: [Name] Styles & Wood [Market] AIM [Sector]

Output: Support Services


Input: [Name] Sula Iron & Gold [Market] AIM [Sector]

Output: Mining


Input: [Name] Summit Germany [Market] AIM [Sector]

Output: Real Estate


Input: [Name] Summit Therapeutics [Market] AIM [Sector]

Output: Pharmaceuticals & Biotechnology


Input: [Name] Sunrise Resources [Market] AIM [Sector]

Output: Mining


Input: [Name] Superglass [Market] AIM [Sector]

Output: Construction & Materials


Input: [Name] Surface Transforms [Market] AIM [Sector]

Output: Automobiles & Parts


Input: [Name] Surgical Innovations [Market] AIM [Sector]

Output: Health Care Equipment & Services


Input: [0] What Is It? Rare species and communities database/dataset

Output: Online map viewer with a warehouse of datasets, one of which is the CNDDB

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Data Rare species and communities only

Output: Any environmental/biological information with a spatial component

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Source Materials Raw source materials are preserved, tracked, and available at CDFW

Output: Raw source materials remain with the contributor

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Data Layer Single layer; records within the layer are aggregations of information from numerous data sources including field survey forms, specimens, environmental documents, published literature

Output: Multiple layers; records within each layer are from a single data contributor

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Data Format All records are in a standardized format, facilitating comparisons of data from varying data sources

Output: Data layers are non-standardized (using different scales, methods, details, etc.) making comparisons among layers potentially difficult.

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Quality Control All data are extensively examined to ensure accuracy of output

Output: Contributor is responsible for accuracy of data; data are examined for consistency, clarity, and adherance to general format.

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Metadata Extensive metadata developed and maintained by CNDDB staff

Output: Layer-specific metadata provided by contributor using a standard format

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Data Processing Data are prioritized and available after processing and quality control

Output: Data are available quickly after minimal processing

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Update Frequency Continuously

Output: Variably

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Crossover CNDDB spatial data appear in BIOS as a layer

Output: Appropriate rare species data from BIOS are incorporated into CNDDB

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Support Contact CNDDB staff

Output: Contact data contributor indicated in metadata

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Public Availability Products are licensed from CDFW and exempt from FOIA and PRA requests

Output: Products are subject to FOIA and PRA requests

Comparison of CNDDB and BIOS - Complementary Systems

Biogeographic Information and Observation System (BIOS)


Input: [0] Number of end products Unlimited

Output: Unlimited


Input: [0] Copies of downloaded or physical products (e.g. apps, posters, books) 250,000 copies

Output: Unlimited copies


Input: [0] Use in a free end product (more than one end user allowed) Yes

Output: Yes


Input: [0] Use in an end product that's sold No

Output: Yes


Input: [0] On-demand products/services (e.g. "made to order" or "create your own" apps and sites) One license per each customized end product

Output: No


Input: [0] Use in stock items/templates (See FAQ for more details) No

Output: No


Input: [0] 1:6 [IF . . .] we say we have fellowship with him while we walk in darkness [THEN . . .]

Output: we lie and do not practice the truth


Input: [0] 1:7 [IF . . .] we walk in the light, as he is in the light [THEN . . .]

Output: we have fellowship with one another, and the blood of Jesus his Son cleanses us from all sin


Input: [0] 1:8 [IF . . .] we say we have no sin [THEN . . .]

Output: we deceive ourselves, and the truth is not in us


Input: [0] 1:9 [IF . . .] we confess our sins, [THEN . . .]

Output: he is faithful and just to forgive us our sins and to cleanse us from all unrighteousness


Input: [0] 1:10 [IF . . .] we say we have not sinned [THEN . . .]

Output: we make him a liar, and his word is not in us


Input: [0] 2:1 [IF . . .] anyone does sin [THEN . . .]

Output: we have an advocate with the Father, Jesus Christ the righteous


Input: [0] 2:3 [IF . . .] we keep his commandments [THEN . . .]

Output: by this we know that we have come to know him


Input: [0] 2:15 [IF . . .] anyone loves the world [THEN . . .]

Output: the love of the Father is not in him


Input: [0] 2:19 [IF . . .] they had been of us [THEN . . .]

Output: they would have continued with us


Input: [0] 2:24 [IF . . .] what you heard from the beginning abides in you [THEN . . .]

Output: you too will abide in the Son and in the Father


Input: [0] 2:29 [IF . . .] you know that he is righteous [THEN . . .]

Output: you may be sure that everyone who practices righteousness has been born of him.


Input: [0] 3:17 [IF . . .] anyone has the world’s goods and sees his brother in need, yet closes his heart against him [THEN . . .]

Output: how does God’s love abide in him?


Input: [0] 3:21 [IF . . .] our heart does not condemn us [THEN . . .]

Output: we have confidence before God


Input: [0] 4:11 [IF . . .] God so loved us [THEN . . .]

Output: we also ought to love one another


Input: [0] 4:12 [IF . . .] if we love one another [THEN . . .]

Output: God abides in us and his love is perfected in us.


Input: [0] 4:20 [IF . . .] anyone says, “I love God,” and hates his brother [THEN . . .]

Output: he is a liar


Input: [0] 5:9 [IF . . .] If we receive the testimony of men [THEN . . .]

Output: the testimony of God is greater


Input: [0] 5:14 [IF . . .] if we ask anything according to his will [THEN . . .]

Output: he hears us


Input: [0] 5:15 [IF . . .] if we know that he hears us in whatever we ask [THEN . . .]

Output: we know that we have the requests that we have asked of him.


Input: [0] 5:16 [IF . . .] If anyone sees his brother committing a sin not leading to death [THEN . . .]

Output: he shall ask, and God will give him life


Input: [Factor] more likely to be poor [Percent] 492% [Category]

Output: Poverty

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] likely to be poorer than his father [Percent] 154% [Category]

Output: Poverty

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] likely to report material hardship [Percent] 118.9% [Category]

Output: Poverty

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] infant mortality rates [Percent] 180% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] more likely to die in 1st year of life [Percent] 230% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] more likely to experience depression [Percent] 200% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] more likely to have an affective disorder [Percent] 400% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to have asthma [Percent] 261% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to menstruate early [Percent] 200% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to have early sexual intercourse [Percent] 400% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to have early pregnancy [Percent] 250% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to get pregnant as a teen [Percent] 700% [Category]

Output: Health

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to suffer physical, emotional or educational neglect [Percent] 200% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Higher rate of child abuse [Percent] 176% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Greater risk of being physically abused [Percent] 177% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Greater risk of being harmed by neglect [Percent] 187% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Greater risk of experiencing notable physical neglect [Percent] 265% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Greater risk of suffering emotional neglect [Percent] 174% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Greater risk of suffering serious injury as a result of abuse [Percent] 180% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to smoke, drink or use drugs [Percent] 168% [Category]

Output: Abuse

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to drop out of school [Percent] 200% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] More likely to repeat a grade [Percent] 200% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Less likely to have parents involved [Percent] 124% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Less likely to spend time with mother [Percent] 187% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Less likely to get mostly A’s [Percent] 142% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Factor] Less likely to be read aloud to [Percent] 127% [Category]

Output: Education

We Love Dads – Father’s Day Infographic | Education Insights


Input: [Time] 9 - 10am [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Gym A- Family & Youth Gym B- 50 and over [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 10 – 11am [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Gym A- Family & Youth Gym B- 50 and over [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 11am – 12pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Gym A- Family & Youth Gym B- 50 and over [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 12– 1pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball 15 & Under [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 1 – 2pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball 15 & Under [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 2 - 3pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball 15 & Under [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 3 - 4pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball - 16 & Up Full Court [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 4 - 5pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball - 16 & Up Full Court [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 5 - 6 pm [Monday] CLOSED due to summer camp [Tuesday] CLOSED due to summer camp [Thursday] CLOSED due to summer camp [Friday] CLOSED due to summer camp [Saturday Check Times] Basketball - 16 & Up Full Court [Wednesday]

Output: CLOSED due to summer camp


Input: [Time] 6 - 7pm [Monday] CLOSED [Tuesday] Volleyball 18 & Up [Thursday] Basketball 16 & Up [Friday] Martial Arts Classes [Saturday Check Times] Basketball - 16 & Up Full Court [Wednesday]

Output: Martial Arts Classes


Input: [Time] 7 - 8pm [Monday] CLOSED [Tuesday] Volleyball 18 & Up [Thursday] Basketball 16 & Up [Friday] Martial Arts Classes [Saturday Check Times] CLOSED [Wednesday]

Output: Martial Arts Classes


Input: [Time] 8 - 9pm [Monday] CLOSED [Tuesday] Volleyball 18 & Up [Thursday] Basketball 16 & Up [Friday] Martial Arts Classes [Saturday Check Times] CLOSED [Wednesday]

Output: Martial Arts Classes


Input: [File type] JPG, PNG [Inferno support]

Output: Supported by wm/view


Input: [File type] WAV [Inferno support]

Output: Supported by wavplay


Input: [File type] MIDI [Inferno support]

Output: Limited support by midiplay


Input: [File type] ePub [Inferno support]

Output: Support for older OEB versions in ebook/ebook. I've started updating to support ePub standard.


Input: [File type] Plain text [Inferno support]

Output: Supported


Input: [File type] HTML4.0 [Inferno support]

Output: Limited support in Charon


Input: [File type] PDF [Inferno support]

Output: Unsupported, but MJL's PDF library are the beginnings of limited support


Input: [File type] AVI-DV [Inferno support]

Output: No support


Input: [File type] MPEG-2 [Inferno support]

Output: Some support for an MPEG device. Could try to use Raspberry-Pi device support for MPEG-2


Input: [File type] tar, gzip [Inferno support]

Output: Supported


Input: [File type] bzip2 [Inferno support]

Output: Unsupported


Input: [SourceType] Web [Example Search Terms] accordion – returns web pages containing the term “accordion” [Description]

Output: Searches for web content


Input: [SourceType] Image [Example Search Terms] accordion – returns images of accordions [Description]

Output: Searches for images on the web


Input: [SourceType] News [Example Search Terms] accordion – returns news articles about accordions [Description]

Output: Searches news stories


Input: [SourceType] InstantAnswer [Example Search Terms] what is an accordion – returns the definition of “accordion” convert 1.6 kilometres to miles – returns “0.9941939 miles” sin(30 degrees) – returns “0.5” [Description]

Output: Searches Encarta online


Input: [SourceType] Spell [Example Search Terms] accordian – returns “accordion” [Description]

Output: Searches Encarta Dictionary for spelling suggestions


Input: [SourceType] Phonebook [Example Search Terms] accordions in Toronto – returns location results for “accordions in Toronto” [Description]

Output: Searches phonebook entries


Input: [SourceType] RelatedSearch [Example Search Terms] accordion – returns results like “{piano accordion; button accordion; accordion store}” [Description]

Output: Returns query strings most similar to yours


Input: [SourceType] Ad [Example Search Terms] accordion – returns ads relevant to the keyword “accordion” [Description]

Output: Returns advertisements to incorporate with results (use this to make money with you Bing-powered application)


Input: [Level] 1 [My Translation] Wonderous Intelligence [Transliteration] Sekhel Mufla [Hebrew] שכל מופלא [Prayer] Make for me a wonderous consciousness that I know that I do not know anything of the miracles of creation. [Kaplan Translation]

Output: Mystical Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 2 [My Translation] Shining Intelligence [Transliteration] Sekhel Maz’hir [Hebrew] שכל מזהיר [Prayer] Make for me a shining consciousness that my head shines with the light of divine illumination. [Kaplan Translation]

Output: Radiant Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 3 [My Translation] Sanctified Intelligence [Transliteration] Sekhel Mekudosh [Hebrew] שכל מקדוש [Prayer] Make for me a holy consciousness that leads me to true faith. [Kaplan Translation]

Output: Sanctified Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 4 [My Translation] Settled Intelligence [Transliteration] Sekhel Kavua [Hebrew] שכל קבוע [Prayer] Make for me a steady platform that my consciousness may rest upon Your ways. [Kaplan Translation]

Output: Settled Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 5 [My Translation] Rooted Intelligence [Transliteration] Sekhel Nishrash [Hebrew] שכל נשרש [Prayer] Root my consciousness in your Wisdom. [Kaplan Translation]

Output: Rooted Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 6 [My Translation] Transcendental Influx Intelligence [Transliteration] Sekhel Shefa Nivdal [Hebrew] שכל שפע נבדל [Prayer] May the flow of n’vdal continue into my mind. [Kaplan Translation]

Output: Transcendental Influx Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 7 [My Translation] Hidden Intelligence [Transliteration] Sekhel Nistar [Hebrew] שכל נסתר [Prayer] Make for me a consciousness that preserves Your hidden secrets that preserves my life and the life of my children.[1669] [Kaplan Translation]

Output: Hidden Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 8 [My Translation] Complete Intelligence [Transliteration] Sekhel Shalem [Hebrew] שכל שלם [Prayer] Make for me a whole mind whose consciousness balanced with all Your knowledge equally. [Kaplan Translation]

Output: Perfect Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 9 [My Translation] Pure Intelligence [Transliteration] Sekhel Tahor [Hebrew] שכל טהור [Prayer] Make for me a clean mind that is one with you in spirit even in this world. [Kaplan Translation]

Output: Pure Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 10 [My Translation] Scintillating Intelligence [Transliteration] Sekhel Mitnotzertz [Hebrew] שכל מתנוצץ [Prayer] Make for me a scintillating consciousness [Kaplan Translation]

Output: Scintillating

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 11 [My Translation] Shining Intelligence [Transliteration] Sekhel MeTzuchtzach [Hebrew] שכל מצוחצח [Prayer] Your Truth is before my eyes like the Sun shining in the day. [Kaplan Translation]

Output: Glaring consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 12 [My Translation] Brilliant Intelligence [Transliteration] Sekhel Bahir [Hebrew] שכל בהיר [Prayer] For your light is brilliant all around igniting my mind with inspiration. [Kaplan Translation]

Output: Brilliant Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 13 [My Translation] Unity directing Intelligence [Transliteration] Sekhel Manhig HaAchdut [Hebrew] שכל מנהיג האחדות [Prayer] I direct myself in unity with the righteous seekers of my community and we walk as one. [Kaplan Translation]

Output: Unity directing consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 14 [My Translation] Illuminating Intelligence [Transliteration] Sekhel Meir [Hebrew] שכל מאיר [Prayer] Illuminate my intelligence so that I may discern your ways. [Kaplan Translation]

Output: Illuminating Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 15 [My Translation] Standing Intelligence [Transliteration] Sekhel Ma’amid [Hebrew] שכל מעמיד [Prayer] Keep me stable in your ways standing before You doing your deeds. [Kaplan Translation]

Output: Stabilizing Consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 16 [My Translation] Enduring Intelligence [Transliteration] Sekhel Nitzchi [Hebrew] שכל נצחי [Prayer] Grant victory to my intelligence, an enduring victory. [Kaplan Translation]

Output: Enduring consciousness

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 17 [My Translation] Consciousness of the Senses [Transliteration] Sekhel HaHergesh [Hebrew] שכל ההרגש [Prayer] Grant for me a True perception to see the Hand of God in all the world. [Kaplan Translation]

Output: Consciousness of the Senses

Home - heart desires to Chase Love with Reckless Abandon


Input: [Level] 18 [My Translation] Intelligence of the house of influx [Transliteration] Sekhel Bet HaShefa [Hebrew] שכל בית השפע [Prayer] Let me dwell in the House of Abundance. Lord reveal for me the hidden meanings of your world, may my mind comprehend allusion. [Kaplan Translation]

Output: Consciousness of the house of influx

Home - heart desires to Chase Love with Reckless Abandon