[User] <image>

[User] Parse this mind map and present its content in a structured way.

[Assistant] <s_map><s_node-0><s_text>Agile Development (Extreme Programming)</s_text><s_node-1><s_text>Values</s_text><s_node-2><s_text>Individuals + Interactions > Processes + Tools</s_text><s_node-3><s_text>Working Well With Others + Communicating + Interacting > Raw Programming Talent</s_text></s_node-3><sep/><s_text>Working Software > Comprehensive Documentation</s_text><s_node-3><s_text>Documentation</s_text><s_node-4><s_text>Short Rationale</s_text><sep/><s_text>Structure Document</s_text><s_node-5><s_text>Short: One or two dozen pages at most</s_text><sep/><s_text>Salient</s_text><s_node-6><s_text>Overall Design Rationale</s_text><sep/><s_text>Only the Highest-level Structures in System</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Code Team - Best "Documents" to New Comers</s_text><sep/><s_text>No Document Unless Its Need Immediate Significant</s_text></s_node-3><sep/><s_text>Responding to Change > Following a Plan</s_text><s_node-3><s_text>Ability to Respond to Change - Decisive!</s_text><sep/><s_text>Better Planning Strategy</s_text><s_node-4><s_text>Next Week: Detailed Plans</s_text><sep/><s_text>Next 3 Months: Rough Plans</s_text><sep/><s_text>Beyond: Extreme Crude Plans</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Principles</s_text><s_node-2><s_text>Highest Priority: Satisfy the Customer Through Early Continuous Delivery of Valuable Software.</s_text><s_node-3><s_text>Less Functional in Initial Higher Quality in Final</s_text></s_node-3><sep/><s_text>Welcome Changing Requirements - Even Late in Development.</s_text><sep/><s_text>Deliver Working Software Frequently.</s_text><sep/><s_text>Businesspeople and Developers Must Work Together Daily Throughout the Project.</s_text><sep/><s_text>Build Projects Around Motivated Individuals. People are the most important success factor.</s_text><sep/><s_text>Convey Information Through Face-to-face Conversation - Most Efficient Effective.</s_text><sep/><s_text>Working Software is the Primary Measure of Progress.</s_text><s_node-3><s_text>Not documents or infrastructure code</s_text></s_node-3><sep/><s_text>Sustainable Development: Be Able to Maintain Constant Pace Indefinitely.</s_text><sep/><s_text>Continuous Attention to Technical Excellence Good Design Enhances Agility.</s_text><sep/><s_text>Simplicity is Essential: Take the Simplest Path Consistent with the Goals.</s_text><sep/><s_text>Self-organizing Teams Best Architectures, Requirements Designs.</s_text><s_node-3><s_text>Responsibilities communicated to the team as a whole.</s_text><sep/><s_text>Team determines the best way to fulfill those responsibilities.</s_text></s_node-3><sep/><s_text>Reflect on How to Become More Effective at Regular Intervals, Then Tune Adjust Behavior Accordingly.</s_text></s_node-2><sep/><s_text>Practices</s_text><s_node-2><s_text>Whole Team: Work Closely</s_text><s_node-3><s_text>Customers</s_text><s_node-4><s_text>Customer Cant be Close by: find someone else who</s_text><s_node-5><s_text>can be close by</s_text><sep/><s_text>is willing able to represent true customer</s_text></s_node-5></s_node-4><sep/><s_text>Managers</s_text><sep/><s_text>Developers</s_text></s_node-3><sep/><s_text>User Stories</s_text><s_node-3><s_text>A Mnemonic Token</s_text><s_node-4><s_text>Conversation with Customer: Get Sense of Details of Requirements</s_text><s_node-5><s_text>No Need to Catch Specific Details</s_text><sep/><s_text>Customer</s_text><s_node-6><s_text>Write Some Words as Reminder  of Conversation on an Index Card</s_text></s_node-6><sep/><s_text>Developer</s_text><s_node-6><s_text>Write an Estimate on the Card Concurrently</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>A Planning Tool</s_text><s_node-4><s_text>Schedule the Implementation of a Requirement</s_text><s_node-5><s_text>Based on</s_text><s_node-6><s_text>Priority</s_text><sep/><s_text>Estimated Cost</s_text></s_node-6></s_node-5></s_node-4></s_node-3><sep/><s_text>Short Cycles</s_text><s_node-3><s_text>Iteration</s_text><s_node-4><s_text>Usually 2 weeks in length</s_text><sep/><s_text>Plan(see "Planning")</s_text><sep/><s_text>Stories Cant be Changed Once the Iteration Starts (neither description nor priority)</s_text><s_relation>Stories Can be Changed at Any Time (cancel, add new or change priority) (Business can change a release, but cant change a iteration)</s_relation><sep/><s_text>Minor Delivery</s_text><s_node-5><s_text>Demonstrate to Stakeholders to Get Feedback</s_text><sep/><s_text>May or May Not Be Put into Production</s_text></s_node-5></s_node-4><sep/><s_text>Release</s_text><s_node-4><s_text>Usually 3 months in length (6 iterations)</s_text><sep/><s_text>Plan(see "Planning")</s_text><sep/><s_text>Stories Can be Changed at Any Time (cancel, add new or change priority)</s_text><s_relation>Stories Cant be Changed Once the Iteration Starts (neither description nor priority) (Business can change a release, but cant change a iteration)</s_relation><sep/><s_text>Major Delivery</s_text><s_node-5><s_text>Can Usually be Put into Production</s_text></s_node-5></s_node-4></s_node-3><sep/><s_text>Test-Driven Development</s_text><s_node-3><s_text>White box tests</s_text><s_relation>Black box tests (Black Box / White Box)</s_relation><s_node-4><s_text>Knows and depends on internal structure of the module being tested</s_text></s_node-4><sep/><s_text>All Production Code is Written to Make a Failing Unit Test Pass</s_text><sep/><s_text>Simple Rules</s_text><s_node-4><s_text>Dont write any production code until you have written a failing unit test.</s_text><sep/><s_text>Dont write more of a unit test than is sufficient to fail or fail to compile.</s_text><sep/><s_text>Dont write any more production code than is sufficient to pass the failing test.</s_text><sep/><s_text>Test cases code evolve together</s_text><s_relation>Dont write any more production code than is sufficient to pass the failing test.<sep/>Dont write any production code until you have written a failing unit test.<sep/>Dont write more of a unit test than is sufficient to fail or fail to compile.</s_relation><s_node-5><s_text>Iteration between writing test cases code is very rapid (about 1min)</s_text><sep/><s_text>Test cases lead the code by very small fraction</s_text></s_node-5></s_node-4><sep/><s_text>Effects</s_text><s_relation>Effects (Documentation for features / internals Decouple)</s_relation><s_node-4><s_text>Every single function has tests that verify its operation</s_text><s_node-5><s_text>Backstop for further development: Help to ensure nothing has broken when making small changes</s_text><sep/><s_text>Greatly Facilitates Refactoring</s_text></s_node-5><sep/><s_text>View the program from the vantage point of a caller</s_text><s_node-5><s_text>Design the software to be conveniently callable</s_text></s_node-5><sep/><s_text>Design the program to be testable</s_text><s_node-5><s_text>Decouple the software</s_text></s_node-5><sep/><s_text>Compilable and executable documentation for the internals of the system</s_text></s_node-4><sep/><s_text>Doesnt verify system works properly as a whole (thats what acceptance tests do)</s_text><sep/><s_text>Tool</s_text><s_node-4><s_text>NUnit</s_text></s_node-4></s_node-3><sep/><s_text>Acceptance Tests</s_text><s_node-3><s_text>Black box tests</s_text><s_relation>White box tests (Black Box / White Box)</s_relation><s_node-4><s_text>Does not know or depend on the internal structure of the module being tested</s_text></s_node-4><sep/><s_text>Writing the Tests</s_text><s_node-4><s_text>Written by folks who do not know the internal mechanisms of the system</s_text><s_node-5><s_text>Business Analysts</s_text><sep/><s_text>Quality Assurance Specialists</s_text><sep/><s_text>Testers</s_text></s_node-5><sep/><s_text>Written Immediately Preceding or Concurrently with the Implementation of the Story</s_text><sep/><s_text>Written in Scripting Language</s_text><s_node-5><s_text>Readable and writable by relatively nontechnical people</s_text></s_node-5></s_node-4><sep/><s_text>Run Automatically Repeatedly</s_text><sep/><s_text>Passing Acceptance Tests</s_text><s_node-4><s_text>Once an Acceptance Test Passes</s_text><s_node-5><s_text>Add to the Body of Passing Acceptance Tests</s_text><sep/><s_text>Never Allowed to Fail Again</s_text></s_node-5><sep/><s_text>Run Every Time the System is Built (several times a day)</s_text><s_node-5><s_text>If an Acceptance Test Fails, the Build is Declared a Failure. (thus implemented requirements never break)</s_text><sep/><s_text>System is Never Allowed to go Unworking for Longer than a Few Hours</s_text></s_node-5></s_node-4><sep/><s_text>Effects</s_text><s_relation>Effects (Documentation for features / internals Decouple)</s_relation><s_node-4><s_text>Profound effect on the architecture</s_text><s_node-5><s_text>System has to be decoupled at high architecture level to be testable</s_text></s_node-5><sep/><s_text>Compilable and executable documentation for the features of the system</s_text><s_node-5><s_text>Specifies the Detailed Operation of Stories to Implement</s_text><sep/><s_text>The Final Authority on Judging the Implementation</s_text></s_node-5></s_node-4><sep/><s_text>Tool</s_text><s_node-4><s_text>FitNesse</s_text></s_node-4></s_node-3><sep/><s_text>Pair Programming</s_text><s_node-3><s_text>The Roles</s_text><s_node-4><s_text>One Member Types on Keyborad</s_text><sep/><s_text>The Other Member Watches, Finding Errors and Improvements</s_text><sep/><s_text>Roles Change Frequently</s_text><s_node-5><s_text>Resultant Code is Designed and Authored by Both. (neither can take more than half the credit.)</s_text></s_node-5><sep/><s_text>Work together at the same workstation. Interact intensely. Both completely engaged</s_text><s_relation>One Member Types on Keyborad<sep/>The Other Member Watches, Finding Errors and Improvements</s_relation></s_node-4><sep/><s_text>Pair Membership Changes Frequently (at least once per day)</s_text><s_node-4><s_text>Every programmer works in several different pairs each day</s_text><sep/><s_text>Over the Crouse of an Iteration Every Team Member Should Have:</s_text><s_node-5><s_text>Worked with Every Other Member of the Team</s_text><sep/><s_text>Worked on Just About Everything in the Iteration</s_text></s_node-5></s_node-4><sep/><s_text>Advantages</s_text><s_node-4><s_text>Dramatically Increases the Spread of Knowledge throughout the Team</s_text><s_node-5><s_text>Specialties pair with nearly everyone else to spread the specialty throughout the team Other team members can fill in for the specialists in a pinch</s_text></s_node-5><sep/><s_text>Significantly Reduce the Defect Rate</s_text><sep/><s_text>Does Not Reduce the Efficiency</s_text></s_node-4></s_node-3><sep/><s_text>Collective Ownership</s_text><s_node-3><s_text>A pair has the right to check out any module and improve it</s_text><sep/><s_text>No programmers are individually responsible for any one particular module or technology.</s_text><sep/><s_text>Doesnt mean that XP denies specialties. You are not confined to your specialty.</s_text></s_node-3><sep/><s_text>Continuous Integration</s_text><s_node-3><s_text>Programmers check their code in and integrate several times per day.</s_text><sep/><s_text>Rule</s_text><s_node-4><s_text>The first one to check in wins</s_text><sep/><s_text>Everybody else merges</s_text></s_node-4><sep/><s_text>Nonblocking Source Control</s_text><s_node-4><s_text>Programmers are allowed to check any module out at any time.</s_text><s_relation>When checking module back in after modifying, programmer must be prepared to merge it with any changes. (therefore)<sep/>To avoid long merge sessions, the members of the team check their modules very frequently. (therefore)</s_relation><sep/><s_text>When checking module back in after modifying, programmer must be prepared to merge it with any changes.</s_text><s_relation>Programmers are allowed to check any module out at any time. (therefore)</s_relation><sep/><s_text>To avoid long merge sessions, the members of the team check their modules very frequently.</s_text><s_relation>Programmers are allowed to check any module out at any time. (therefore)</s_relation></s_node-4><sep/><s_text>Check-in Procedure</s_text><s_node-4><s_text>Make sure all the tests run.</s_text><sep/><s_text>Integrate new code into the existing code base.</s_text><s_node-5><s_text>If there is a merge to do, do it.</s_text><s_node-6><s_text>If necessary, consult with the programmers who beat them to the check-in.</s_text></s_node-6></s_node-5><sep/><s_text>Build the new system.</s_text><sep/><s_text>Run every test in the system. (including all currently running acceptance tests)</s_text><s_node-5><s_text>If anything used to work is broken, fix it.</s_text></s_node-5><sep/><s_text>Once all the tests run, finish the check-in.</s_text></s_node-4></s_node-3><sep/><s_text>Planning Game</s_text><s_node-3><s_text>The Essence: the Division of Responsibility Between Business Development</s_text><s_node-4><s_text>Businesspeople customers decide how important a feature is</s_text><sep/><s_text>Developers decide how much that feature will cost to implement</s_text></s_node-4><sep/><s_text>Initial Exploration</s_text><s_node-4><s_text>Developers customers have conversations to identify all the significant features in mind</s_text><s_node-5><s_text>Dont try to identify all features. More will be discovered as the project proceeds</s_text></s_node-5><sep/><s_text>Break features into user stories</s_text><s_node-5><s_text>Write stories on index cards or their equivalent.</s_text><sep/><s_text>Not much is written on the card except the name.</s_text><s_node-6><s_text>Dontt try to capture details at this stage.</s_text><sep/><s_text>Just reminders of the coversation about the features</s_text></s_node-6></s_node-5><sep/><s_text>Developers estimate the stories</s_text><s_node-5><s_text>Estimates are relative, not absolute</s_text><sep/><s_text>Write a number of "points" on a story card to represent the relative cost</s_text><sep/><s_text>Oversized/Undersized stories are easily misestimated</s_text><s_node-6><s_text>Developers tend to underestimate large stories and overestimate small ones.</s_text><sep/><s_text>Split oversized stories Merge undersized stories</s_text><s_node-7><s_text>A story should be reestimated after being split or merged (not simply add or subtract the estimate)</s_text></s_node-7><sep/><s_text>Velocity</s_text><s_node-7><s_text>The sum of the estimates of the completed stories in a week</s_text><sep/><s_text>Tracking Velocity: one of the most important management tools</s_text></s_node-7></s_node-6></s_node-5></s_node-4><sep/><s_text>Release Planning</s_text><s_node-4><s_text>Developers Customers agree on a date for the 1st release</s_text><s_node-5><s_text>Usually 24 months in the future</s_text></s_node-5><sep/><s_text>Customers pick stories to implement in the release and the rough order of implementation.</s_text><s_relation>Developer decide order of implementation (Order decided by customers in release planning, by developers in iteration planning)</s_relation><s_node-5><s_text>Consider Both Priority Cost</s_text><sep/><s_text>Cant exceed the current velocity</s_text><sep/><s_text>Since the velocity is initially inaccurate, this selection is crude.</s_text><s_node-6><s_text>Release plan can be adjusted as velocity becomes more accurate</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Iteratrion Plan</s_text><s_node-4><s_text>Developers customers choose an iteration size (usu 1 or 2 weeks)</s_text><sep/><s_text>Customers pick stories to implement</s_text><s_node-5><s_text>Cant exceed the current velocity</s_text><sep/><s_text>Cant change stories in the iteration once it has begun</s_text></s_node-5><sep/><s_text>Developer decide order of implementation</s_text><s_relation>Customers pick stories to implement in the release and the rough order of implementation. (Order decided by customers in release planning, by developers in iteration planning)</s_relation><sep/><s_text>Half way through the iteration, the team holds a meeting.</s_text><s_node-5><s_text>Half of the stories scheduled for the iteration should be complete</s_text><s_node-6><s_text>Stories, not tasks</s_text></s_node-6><sep/><s_text>If half the stories arent complete, the team tries to reapportion tasks and responsibilities</s_text><s_node-6><s_text>If cant find such reapportionment, customers may pull a task or story from the iteration, or at least name the lowest-priority tasks and stories so that developers avoid working on them</s_text></s_node-6></s_node-5><sep/><s_text>Iteration ends on the specified date, even if all the stories arent done.</s_text><s_node-5><s_text>Customers estimate, provide feedback</s_text><sep/><s_text>Defining "Done": A story is not done until all its acceptance tests pass.</s_text><sep/><s_text>Total the estimates of all completed stories to calculate the velocity of the iteration</s_text><sep/><s_text>The planned velocity for each iteration is the measured velocity of the previous iteration</s_text><s_node-6><s_text>Keeps the planning in sync with the team</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Task Planning</s_text><s_node-4><s_text>Developers break stories into tasks</s_text><s_node-5><s_text>At the start of a new iteration</s_text><sep/><s_text>A task is sth. one developer can implement in 416 hours</s_text></s_node-5><sep/><s_text>Create Task List (with the customers help)</s_text><s_node-5><s_text>Enumerate tasks as completely as possible</s_text></s_node-5><sep/><s_text>Task Selection</s_text><s_node-5><s_text>Estimate each task in arbitrary task points</s_text><s_node-6><s_text>"Perfect programming hours" can be used</s_text></s_node-6><sep/><s_text>Each developers sign up for the tasks they want to implement</s_text><s_node-6><s_text>Developers budget cant be exceeded</s_text></s_node-6><sep/><s_text>Developers may sign up for any kind of task</s_text><s_node-6><s_text>Let knowledge of the project to spread throughout the team, irrespective of specialty.</s_text></s_node-6><sep/><s_text>Selection continues until either all tasks are assigned or all developers have used their budgets</s_text><s_node-6><s_text>If tasks remain, developers negotiate with each other, trading tasks, based on their various skills.</s_text><s_node-7><s_text>If this doesnt make enough room to get all the tasks assigned, the developers ask the customers to remove tasks or stories from the iteration.</s_text></s_node-7><sep/><s_text>If all the tasks are signed up and the developers still have room in their budgets for more work, they ask the customers for more stories.</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Tracking</s_text><s_node-4><s_text>Velocity Chart</s_text><sep/><s_text>Burn-down Chart</s_text></s_node-4></s_node-3><sep/><s_text>Sustainable Pace</s_text><s_node-3><s_text>A team is not allowed to work overtime.</s_text><sep/><s_text>The only exception is that in the last week in a release, a team can work overtime if otherwise they wouldnt finish it.</s_text></s_node-3><sep/><s_text>Open Workspace</s_text><s_node-3><s_text>Team works together in an open room.</s_text><sep/><s_text>Programmers are in a position to communicate intensely.</s_text><sep/><s_text>Increases Productivity</s_text></s_node-3><sep/><s_text>Simple Design</s_text><s_node-3><s_text>Try to find the simplest possible design option for current stories.</s_text><sep/><s_text>Consider only the current stories.</s_text><s_node-4><s_text>Dont worrying about stories to come.</s_text><sep/><s_text>Fist of all, get the first stories working in the simplest way possible.</s_text><sep/><s_text>Add the infrastructure only when a story comes along that forces it to.</s_text></s_node-4><sep/><s_text>Dont tolerate duplication of code.</s_text><s_node-4><s_text>Wherever find duplication, eliminate it.</s_text><sep/><s_text>Ways to Elimate Duplication</s_text><s_node-5><s_text>Create a Function with Duplication Code in It</s_text><sep/><s_text>Use Base Class</s_text><sep/><s_text>Use Template Method Pattern</s_text><sep/><s_text>Create Abstractions (reduce coupling at the same time)</s_text></s_node-5></s_node-4></s_node-3><sep/><s_text>Refactoring</s_text><s_node-3><s_text>Three functions of a module</s_text><s_node-4><s_text>The function it performs while executing</s_text><s_node-5><s_text>Reason for the modules existence</s_text></s_node-5><sep/><s_text>Afford change</s_text><sep/><s_text>Communicate to its readers</s_text><sep/><s_text>A module that is difficult to change or does not communicate is broken and needs fixing, even though it works.</s_text><s_relation>Afford change<sep/>Communicate to its readers</s_relation></s_node-4><sep/><s_text>Reserve code degradation through frequent refactoring.</s_text><s_node-4><s_text>Doesnt alter the external behavior</s_text><sep/><s_text>Make a series of tiny transformations that improve the structure</s_text><s_node-5><s_text>Each trivial</s_text><sep/><s_text>Together combine into significant</s_text></s_node-5><sep/><s_text>After each tiny transformation, run the unit tests to make sure that system is not broken.</s_text><s_node-5><s_text>Keep the system working while transforming its design.</s_text></s_node-5><sep/><s_text>Refactoring is done continuously frequently (every hour or every half hour)</s_text></s_node-4></s_node-3><sep/><s_text>Metaphor</s_text><s_node-3><s_text>The Vision of the System</s_text><s_node-4><s_text>Ties the whole system together</s_text><sep/><s_text>Makes the location and shape of all the individual modules obvious</s_text></s_node-4><sep/><s_text>Often Boils Down to a System of Names</s_text><s_node-4><s_text>Provides a vocabulary for elements in the system</s_text><sep/><s_text>Helps to define the relationships between elements</s_text></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


[User] <image>

[User] Please list in detail the topics, subtopics, and their connections in the mind map.

[Assistant] <s_map><s_node-0><s_text>Bought iPhone</s_text><s_node-1><s_text>Ooh ! Sooo Cooool !</s_text><s_node-2><s_text>I can swipe my fingers ! And the apps scroll !</s_text><sep/><s_text>Tilt the phone and the pics change to landscape view !</s_text><sep/><s_text>Lets transfer a video clip</s_text><s_node-3><s_text>Nice resolution</s_text><s_node-4><s_text>Can i really see a movie on this small screen ?</s_text><s_node-5><s_text>Rip a DVD and transfer to phone.</s_text><s_node-6><s_text>See it lying down in bed. Doable. Kind off.</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Bugger needs some proprietry format.</s_text><s_node-4><s_text>Videora does the trick !</s_text></s_node-4></s_node-3><sep/><s_text>Songs</s_text><s_node-3><s_text>coverflow is nice</s_text><sep/><s_text>most songs without album art so coverflow is not that usable</s_text><sep/><s_text>it is so fast to flick through the songs !</s_text><sep/><s_text>umm .. how do i separate the hindi songs from the instrumentals ?</s_text><s_node-4><s_text>ok. basically need to create separate playlists</s_text></s_node-4><sep/><s_text>Wow ! ths sound quality is great ! the headphones rock !</s_text><s_node-4><s_text>Standard 2.5mm jack in case i need to use other headphones . but the inbuilt ones are quite good.</s_text></s_node-4><sep/><s_text>ITunes store does not work in India. So cant get songs from there.</s_text></s_node-3><sep/><s_text>Games !</s_text><s_node-3><s_text>Download the free ones.</s_text><s_node-4><s_text>They not soo good. Topple is nice.</s_text></s_node-4><sep/><s_text>Download more free ones</s_text><sep/><s_text>Sim city available on iPhone. $9</s_text><s_node-4><s_text>Defer it.</s_text><s_node-5><s_text>check after a few days : 6$</s_text><s_node-6><s_text>Should i buy it ?</s_text></s_node-6></s_node-5></s_node-4></s_node-3><sep/><s_text>Social Networking Apps</s_text><s_node-3><s_text>Facebook !</s_text><sep/><s_text>Linked In</s_text><sep/><s_text>Twitter !</s_text></s_node-3><sep/><s_text>The browser finally works like a browser</s_text><s_node-3><s_text>Damn ! no flash support :(</s_text><sep/><s_text>Multiple pages to browse is cool !</s_text><s_node-4><s_text>Damn ! it reloads every time ! :(</s_text></s_node-4><sep/><s_text>Double tap to zoom. It really should have been thought of earlier</s_text><sep/><s_text>Hey. Save a bookmark on the home screen. neat</s_text></s_node-3><sep/><s_text>Other Apps</s_text><s_node-3><s_text>Stanza for books.</s_text><sep/><s_text>hmm. Download Princess of Mars.</s_text><s_node-4><s_text>Read it from time to time. finish it in a months time.</s_text></s_node-4><sep/><s_text>Hanuman Chalisa</s_text></s_node-3><sep/><s_text>Google</s_text><s_node-3><s_text>Syncd all contacts with my gmail ! nice !</s_text><sep/><s_text>Hmm. contacts sync only when connected to phone. not over the air :(</s_text><sep/><s_text>No calendar support ?</s_text><sep/><s_text>inbuilt email app not so good for gmail.</s_text><s_node-4><s_text>Use the webbrowser for email. works better.</s_text></s_node-4></s_node-3><sep/><s_text>Phone</s_text><s_node-3><s_text>Oh. Has a Phone too ! lol.</s_text><sep/><s_text>Easy touch interface.</s_text><sep/><s_text>Contacts nicely integrated into the interface.</s_text><sep/><s_text>Does not show whether the calls were incoming or outgoing. hmm..</s_text><s_node-4><s_text>Can live with it I suppose.</s_text></s_node-4><sep/><s_text>Take a pic of a person. Associate to name - so easy.</s_text><s_node-4><s_text>When person calls - pic is displayed full screen. So much better than the thumbnails used by other apps.</s_text></s_node-4></s_node-3><sep/><s_text>GPS Positioning</s_text><s_node-3><s_text>Works quite well sometimse.</s_text><sep/><s_text>Does not seem to work in buildings.</s_text><sep/><s_text>Works only in places where there is GPRS coverage. sigh.</s_text><sep/><s_text>It should have some inbuilt maps</s_text></s_node-3><sep/><s_text>16 BG</s_text><s_node-3><s_text>Muwahahaha ! So many songs. So many videos</s_text><s_node-4><s_text>Sigh. need to buy more songs.</s_text></s_node-4></s_node-3><sep/><s_text>WiFi</s_text><s_node-3><s_text>Easy to setup.</s_text><s_node-4><s_text>Working with my Netgear wifi.</s_text></s_node-4></s_node-3><sep/><s_text>Office docs</s_text><s_node-3><s_text>Inbuilt support for reading</s_text><s_node-4><s_text>Word docs</s_text><sep/><s_text>Excel</s_text><sep/><s_text>PDF</s_text><sep/><s_text>PPT</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>So Expensive</s_text><s_node-2><s_text>scared to drop it.</s_text><sep/><s_text>scared to loose it</s_text><sep/><s_text>have i dont the right thing by buying it ?</s_text><sep/><s_text>some good apps still cost ! is it a good thing to buy it ?</s_text></s_node-2><sep/><s_text>Grr</s_text><s_node-2><s_text>Flash does not work</s_text><sep/><s_text>No SMS forwarding</s_text><sep/><s_text>vCards dont work. WTF !</s_text><sep/><s_text>No Multi tasking.</s_text><sep/><s_text>No backgound push. So you dont know you have new email till you launch that app again.</s_text><sep/><s_text>Need to use iTunes for updating anything.</s_text><s_node-3><s_text>I hate itunes</s_text></s_node-3><sep/><s_text>WTF ! No copy paste. :(</s_text><sep/><s_text>No good games available</s_text><s_node-3><s_text>Almost all games for kids</s_text><sep/><s_text>Need something like Diablo or AOD</s_text></s_node-3></s_node-2><sep/><s_text>Other Stuff</s_text><s_node-2><s_text>No MMS</s_text><s_node-3><s_text>Who cares. I dont use MMS</s_text></s_node-3></s_node-2><sep/><s_text>Battery Life</s_text><s_node-2><s_text>3 days without using GPRS or WiFi.</s_text><sep/><s_text>1 Day if using GPRS and WiFi. Damn, this drains the battery fast</s_text><sep/><s_text>1 hour to fully charge. Thats fast.</s_text><sep/><s_text>Adapter connects to usb chord which connects to phone</s_text><s_node-3><s_text>Can chage from wall socket</s_text><sep/><s_text>Can charge from comp USB</s_text></s_node-3></s_node-2><sep/><s_text>Upcoming 3.0 update</s_text><s_node-2><s_text>Has MMS support</s_text><s_node-3><s_text>I still wont use it</s_text></s_node-3><sep/><s_text>Has Video recording support.</s_text><sep/><s_text>Push Notification</s_text><s_node-3><s_text>Now I should be able to get an update from the app - e.g. new email notification.</s_text></s_node-3><sep/><s_text>Finally Copy-paste-cut option</s_text></s_node-2><sep/><s_text>Driving problems</s_text><s_node-2><s_text>Cant use the phone without first unlocking it.</s_text><sep/><s_text>No hard buttons to take call. have to look at screen and touch it.</s_text><sep/><s_text>Need a connecter to car system.</s_text><s_node-3><s_text>Quick Jugaad : use a dual headed 2.5mm jack wire.</s_text><s_node-4><s_text>IT works !</s_text><sep/><s_text>Have to let it play as is. Cant forward songs as it will require to unlock the phone - need to look at the screen</s_text><sep/><s_text>If phone call comes in between, no way to take it as hands free is not connected.</s_text><sep/><s_text>Ride Bike ! :D</s_text></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


[User] <image>

[User] Extract the key points from this mind map and construct their hierarchical relationship.

[Assistant] <s_map><s_node-0><s_text>Welcome to XMind</s_text><s_node-1><s_text>How to Map？</s_text><s_node-2><s_text>Press</s_text><s_node-3><s_text>To create Topic at the same level</s_text><sep/><s_text>To create Subtopic</s_text></s_node-3><sep/><s_text>Input</s_text><s_node-3><s_text>Double click / Press "Space" key</s_text></s_node-3><sep/><s_text>Enrich</s_text><s_node-3><s_text>Drag your document/pic directly to this topic</s_text></s_node-3><sep/><s_text>Structure</s_text><s_node-3><s_text>12 different kinds of structures to choose</s_text><s_node-4><s_text>@ Properties View</s_text></s_node-4></s_node-3><sep/><s_text>Beautify</s_text><s_node-3><s_text>@ Properties View</s_text><s_node-4><s_text>Wallpaper</s_text><sep/><s_text>Font</s_text><sep/><s_text>Shape</s_text><sep/><s_text>Color</s_text><sep/><s_text>Line</s_text></s_node-4></s_node-3><sep/><s_text>Try these two keys while selecting a topic</s_text><s_relation>Press</s_relation></s_node-2><sep/><s_text>Basic Toolbox</s_text><s_node-2><s_text>Summary</s_text><s_node-3><s_text>a brief description and is used to highlight the major points</s_text><sep/><s_text>help quickly grasp the purpose of the map topics</s_text><sep/><s_text>Summary</s_text><s_relation>a brief description and is used to highlight the major points<sep/>help quickly grasp the purpose of the map topics</s_relation><s_node-4><s_text>Subtopic 1</s_text><sep/><s_text>Subtopic 2</s_text></s_node-4></s_node-3><sep/><s_text>Relationship</s_text><s_node-3><s_text>customized line between two topics or boundaries</s_text><s_relation>to show they have relationships to each other  (Word description)</s_relation><sep/><s_text>to show they have relationships to each other</s_text><s_relation>customized line between two topics or boundaries  (Word description)</s_relation></s_node-3><sep/><s_text>Boundary</s_text><s_node-3><s_text>to emphasize some content</s_text><sep/><s_text>double click the boundary to add direct word description</s_text></s_node-3><sep/><s_text>Label</s_text><s_node-3><s_text>used for simple annotation and categorization</s_text></s_node-3><sep/><s_text>Drill Down</s_text><s_node-3><s_text>Press this little green icon</s_text><s_node-4><s_text>Make you can Focus on only one topic</s_text><sep/><s_text>Enable viewers to see the topics details without being distracted by the rest of the map</s_text><sep/><s_text>When you drill down, the focused branch will be displayed as the central branch on the map.</s_text></s_node-4></s_node-3><sep/><s_text>Marker</s_text><s_node-3><s_text>Spice up your maps</s_text><s_node-4><s_text>Priority</s_text><sep/><s_text>Smiley</s_text><sep/><s_text>Task Complete</s_text><sep/><s_text>Stars</s_text><sep/><s_text>…………</s_text></s_node-4></s_node-3><sep/><s_text>You can easily find the icons on the tool bar</s_text><s_relation>Relationship<sep/>Summary<sep/>Label<sep/>Drill Down<sep/>Boundary</s_relation></s_node-2><sep/><s_text>Import/Export</s_text><s_node-2><s_text>Export</s_text><s_node-3><s_text>Microsoft Office</s_text><s_node-4><s_text>Word</s_text><sep/><s_text>Excel</s_text><sep/><s_text>PPT</s_text></s_node-4><sep/><s_text>PDF</s_text><sep/><s_text>Image files</s_text><sep/><s_text>SVG files</s_text><sep/><s_text>Text files</s_text><sep/><s_text>Mind Manager files</s_text><sep/><s_text>Freemind files</s_text></s_node-3><sep/><s_text>Import</s_text><s_node-3><s_text>MindManager files</s_text><sep/><s_text>Freemind files</s_text><sep/><s_text>Word files exported by XMind</s_text></s_node-3></s_node-2><sep/><s_text>Useful Shortcut</s_text><s_node-2><s_text>Shift</s_text><s_node-3><s_text>Keep it as a floating topic</s_text></s_node-3><sep/><s_text>Command</s_text><s_node-3><s_text>Move Main Topic to the place you want</s_text><sep/><s_text>valid while the structure is "Map"</s_text></s_node-3><sep/><s_text>Option</s_text><s_node-3><s_text>Duplicate</s_text></s_node-3><sep/><s_text>Try "/" "*"</s_text><s_node-3><s_text>Extend all / Collapse all</s_text></s_node-3></s_node-2><sep/><s_text>Little but powerful Feature</s_text><s_node-2><s_text>Alignment</s_text><s_node-3><s_text>Select the topics you want to align</s_text><sep/><s_text>Choose from menu "Modify Alignment/Sort"</s_text></s_node-3><sep/><s_text>Multi Branch Colors</s_text><s_node-3><s_text>Click blank place on the map</s_text><sep/><s_text>Select "Multi Branch Colors" in the properties view</s_text></s_node-3><sep/><s_text>Map Shot</s_text><s_node-3><s_text>Press "F7" to start</s_text></s_node-3></s_node-2><sep/><s_text>Double Click blank place to create floating topic</s_text><s_node-2><s_text>Click Tab key  To create a floating topic</s_text></s_node-2></s_node-1></s_node-0></s_map>


xmind_en_png/Careers in Medical Laboratories.png

[User] <image>

[User] Identify the elements of the mind map in this image and arrange them into structured data according to their intrinsic logical relationships.

[Assistant] <s_map><s_node-0><s_text>Careers in Medical Laboratories</s_text><s_node-1><s_text>Phlemotomy technician</s_text><s_node-2><s_text>Job responsibilities</s_text><s_node-3><s_text>Explaining the procedure to the patient</s_text><s_node-4><s_text>Transporting the specimen in the proper manner to the designated location</s_text></s_node-4><sep/><s_text>Obtaining the correct specimen in the correct manner</s_text><s_node-4><s_text>Accurately labeling all samples</s_text></s_node-4><sep/><s_text>Treating all samples correctly</s_text></s_node-3><sep/><s_text>Educational requirement</s_text><s_node-3><s_text>High school diploma</s_text><s_node-4><s_text>Approved phlebotomy program</s_text><s_node-5><s_text>Clinical practice</s_text></s_node-5></s_node-4></s_node-3></s_node-2><sep/><s_text>Medical laboratory assistant</s_text><s_node-2><s_text>Job responsibilities</s_text><s_node-3><s_text>Performing waived lab tests</s_text><s_node-4><s_text>Testing urine with chemical reagent strips</s_text></s_node-4><sep/><s_text>Transmitting accurate and timely reports to the physician</s_text><s_node-4><s_text>Collecting capillary blood samples</s_text></s_node-4><sep/><s_text>Collecting throat specimens for culture of organisms</s_text></s_node-3><sep/><s_text>Educational requirements</s_text><s_node-3><s_text>Graduation from accredited program</s_text><s_node-4><s_text>Passing a national examination</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Medical laboratory technician</s_text><s_node-2><s_text>Job resposibilities</s_text><s_node-3><s_text>Operate automated instruments</s_text><s_node-4><s_text>Perform moderate complexity tests</s_text></s_node-4><sep/><s_text>Troubleshoot problems with the equipment</s_text><s_node-4><s_text>Maintaining quality control for the tests being performed</s_text></s_node-4><sep/><s_text>Prepare chemical solutions</s_text></s_node-3><sep/><s_text>Educational requirements</s_text><s_node-3><s_text>Minimum of two-year degree</s_text><s_node-4><s_text>Passing a national certification examination</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Medical laboratory scientist</s_text><s_node-2><s_text>Job resposibilities</s_text><s_node-3><s_text>Identifying fungi, parasites, or bacteria</s_text><s_node-4><s_text>Testing for genetic mutation</s_text></s_node-4><sep/><s_text>Perform therapeutic drug tests</s_text><s_node-4><s_text>Developing procedures, quality control, and quickly assurance</s_text></s_node-4><sep/><s_text>Detecting the presence of leukemia, anemia, clotting disorders, and other blood disorders</s_text><s_node-4><s_text>Teaching laboratory students</s_text></s_node-4></s_node-3><sep/><s_text>Educational requirement</s_text><s_node-3><s_text>Minimum of four-year degree</s_text><s_node-4><s_text>Passing a national certification examination</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Histotechnician</s_text><s_node-2><s_text>Job responsibilities</s_text><s_node-3><s_text>Carrying out detailed staining procedures</s_text><sep/><s_text>Assisting in the sampling of body tissue specimens</s_text><s_node-4><s_text>Working closely with a pathologist</s_text></s_node-4><sep/><s_text>Using various chemicals to preserve tissues</s_text><sep/><s_text>Working with delicate instruments and sharp knives</s_text></s_node-3><sep/><s_text>Educational requirement</s_text><s_node-3><s_text>Graduation from accredited program</s_text><s_node-4><s_text>Passing a national examination</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Histotechnologist</s_text><s_node-2><s_text>Job responsibilities</s_text><s_node-3><s_text></s_text><s_node-4><s_text>Carrying out detailed staining procedures</s_text><s_node-5><s_text>Working with delicate instruments and sharp knives</s_text></s_node-5></s_node-4><sep/><s_text></s_text><s_node-4><s_text>Assisting in the sampling of body tissue specimens</s_text><s_node-5><s_text>Working closely with a pathologist</s_text></s_node-5></s_node-4><sep/><s_text>Using various chemicals to preserve tissues</s_text></s_node-3><sep/><s_text>Educational requirement</s_text><s_node-3><s_text>Minimum of four-year degree in an accredited program</s_text><s_node-4><s_text>Passing a national certification examination</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Cytotechnologist</s_text><s_node-2><s_text>Job resposibilities</s_text><s_node-3><s_text>Prepare and stain slides</s_text><s_node-4><s_text>Troubleshoot staining problems</s_text></s_node-4><sep/><s_text>Use the microscope to examine cells</s_text><s_node-4><s_text>Determine if cells are normal or cancerous, or display signs of another disease</s_text></s_node-4><sep/><s_text>Working closely with a pathologist</s_text></s_node-3><sep/><s_text>Educational requirement</s_text><s_node-3><s_text>Minimum of four-year degree in an accredited program</s_text><s_node-4><s_text>Passing a national certification examination</s_text></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


xmind_en_png/WA State MSP Science 8th Assessments and Resources.png

[User] <image>

[User] Parse this mind map and present its content in a structured way.

[Assistant] <s_map><s_node-0><s_text>WA State MSP Science 8th Assessments and Resources</s_text><s_node-1><s_text>Science ospi templates</s_text><s_node-2><s_text>Item templates</s_text></s_node-2><sep/><s_text>Teacher Resource Tool OSPI</s_text><s_node-2><s_text>Teacher tool</s_text></s_node-2><sep/><s_text>PCAs (9)</s_text><s_node-2><s_text>Physical</s_text><s_node-3><s_text>Whats Your Angle</s_text><s_node-4><s_text>Write Conclusion</s_text><sep/><s_text>Modeling</s_text><sep/><s_text>Energy transfer</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4><sep/><s_text>In the Doghouse</s_text><s_node-4><s_text>Write a conclusion</s_text><sep/><s_text>Design a solution</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4><sep/><s_text>Bubble Gum vs Chewing Gum</s_text><s_node-4><s_text>Write a conclusion</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4><sep/><s_text>Electricity to Light</s_text><s_node-4><s_text>Write a conclusion</s_text><sep/><s_text>Design a solution</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4><sep/><s_text>Tree Stump</s_text><s_node-4><s_text>Nature of Forces</s_text><sep/><s_text>Describe solutions</s_text><sep/><s_text>Design a solution</s_text></s_node-4></s_node-3><sep/><s_text>Earth/Space</s_text><s_node-3><s_text>Soccer Soaker</s_text><s_node-4><s_text>Processes that change landforms</s_text><sep/><s_text>Design a solution</s_text><sep/><s_text>Environmental and Resource issues</s_text></s_node-4></s_node-3><sep/><s_text>Life</s_text><s_node-3><s_text>Respiratory System</s_text><s_node-4><s_text>Gas Exchange in Plants and Animals</s_text><sep/><s_text>Interdependence of body systems</s_text></s_node-4><sep/><s_text>Wild about Radishes</s_text><s_node-4><s_text>Write a conclusion</s_text><sep/><s_text>Sources of Error</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4><sep/><s_text>Bean Machine</s_text><s_node-4><s_text>Write a conclusion</s_text><sep/><s_text>Energy flow</s_text><sep/><s_text>Plan an investigation</s_text></s_node-4></s_node-3><sep/><s_text>Templates</s_text></s_node-2><sep/><s_text>WASL Samples</s_text><s_node-2><s_text>2006-2009</s_text></s_node-2><sep/><s_text>MSP Updates 2012</s_text><s_node-2><s_text>Garage Band</s_text><s_node-3><s_text>Sound</s_text><s_node-4><s_text>loudness (amplitude)</s_text><sep/><s_text>speed affected by material</s_text><sep/><s_text>particles affected by sound</s_text></s_node-4><sep/><s_text>Design</s_text><sep/><s_text>variables</s_text><s_node-4><s_text>responding</s_text><sep/><s_text>manipulated</s_text></s_node-4><sep/><s_text>Procedure</s_text></s_node-3><sep/><s_text>A Moving Story</s_text><s_node-3><s_text>Erosion</s_text><sep/><s_text>Design</s_text><sep/><s_text>energy transfer- kinetic to kinetic</s_text><sep/><s_text>Friction</s_text><sep/><s_text>population</s_text><sep/><s_text>landforms</s_text><sep/><s_text>Field Study- attracting animals</s_text></s_node-3><sep/><s_text>School Garden</s_text><s_node-3><s_text>Research the Problem</s_text><sep/><s_text>Explore Ideas</s_text><sep/><s_text>energy transfer- light to chemical</s_text><sep/><s_text>classification (closely related)</s_text></s_node-3><sep/><s_text>Clean Water</s_text><s_node-3><s_text>energy transfer-light to heat</s_text><sep/><s_text>substance- mixture</s_text><sep/><s_text>filter paper- dissolved material</s_text><sep/><s_text>modify experiment explain</s_text><sep/><s_text>evaporation</s_text></s_node-3><sep/><s_text>Danger! Mudflow</s_text><s_node-3><s_text>Variables</s_text><s_node-4><s_text>Controlled</s_text><sep/><s_text>responding/dependent</s_text></s_node-4><sep/><s_text>body systems</s_text><sep/><s_text>Procedure</s_text></s_node-3><sep/><s_text>Urban Cafe</s_text><s_node-3><s_text>genes</s_text><sep/><s_text>energy transfer light to chemical</s_text><sep/><s_text>seeds/fruit</s_text><sep/><s_text>energy transfer chemical</s_text><sep/><s_text>Research Problem</s_text><sep/><s_text>Explore Ideas</s_text></s_node-3></s_node-2><sep/><s_text>MSP Updates 2013</s_text><s_node-2><s_text>Hot Lamp</s_text><s_node-3><s_text>Igneous</s_text><sep/><s_text>weathering and deposition</s_text><sep/><s_text>compaction and cementation</s_text><sep/><s_text>moon out at day</s_text><sep/><s_text>plant cell membrane function</s_text><sep/><s_text>variables</s_text><s_node-4><s_text>manipulated</s_text><sep/><s_text>responding</s_text></s_node-4><sep/><s_text>heat</s_text><s_node-4><s_text>color affects</s_text><sep/><s_text>molecules motion</s_text></s_node-4><sep/><s_text>energy transfer</s_text><s_node-4><s_text>conduction</s_text><sep/><s_text>convection</s_text><sep/><s_text>radiation</s_text><sep/><s_text>Insulation</s_text></s_node-4><sep/><s_text>Write a Procedure</s_text></s_node-3><sep/><s_text>Salmonberry Habitats</s_text><s_node-3><s_text>Field Study</s_text><s_node-4><s_text>variables</s_text><s_node-5><s_text>manipulated</s_text></s_node-5><sep/><s_text>sexual repro vs asexual (advantages)</s_text><sep/><s_text>Open vs Closed system</s_text><sep/><s_text>Write a Conclusion</s_text><sep/><s_text>spread of seeds</s_text><sep/><s_text>Plant cell structures</s_text><sep/><s_text>energy form in salmonberry</s_text><sep/><s_text>insulation by air</s_text><sep/><s_text>Plan a field study</s_text><s_node-5><s_text>Write a Procedure</s_text></s_node-5></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


xmind_en_png/Analysis and Commentary Outline for each chapter of The Killer Angels.png

[User] <image>

[User] Identify the elements of the mind map in this image and arrange them into structured data according to their intrinsic logical relationships.

[Assistant] <s_map><s_node-0><s_text>Analysis and Commentary Outline for each chapter of The Killer Angels</s_text><s_node-1><s_text>Summary (Historical Elements)</s_text><s_node-2><s_text>General Summary (200-300 words per chapter.)</s_text></s_node-2><sep/><s_text>Summary (Literary Elements)</s_text><s_node-2><s_text>Literary Elements (As Found)</s_text></s_node-2><sep/><s_text>Themes (Choose at least 2 per chapter. Write 200-250 words each.)</s_text><s_node-2><s_text>Newly-Developing Military Strategies</s_text><sep/><s_text>Causes for the Civil War</s_text><sep/><s_text>Horrors of War</s_text><sep/><s_text>A Nation Divided</s_text><sep/><s_text>The Killer Angels as Simulacrum</s_text><sep/><s_text>Absurdity of War</s_text><sep/><s_text>Ironies of War</s_text><sep/><s_text>Errors in Command at the Battle of Gettysburg</s_text><sep/><s_text>Oppositions</s_text><s_node-3><s_text>BO: Authoritarian vs. Permissive</s_text><sep/><s_text>BO: Fulfilment vs. Unfulfillment</s_text><sep/><s_text>BO: Hate vs. Love</s_text><sep/><s_text>BO: Political vs. Apolitical</s_text><sep/><s_text>BO: Public vs. Private</s_text><sep/><s_text>BO: Responsible vs. Irresponsible</s_text><sep/><s_text>BO: Fiction vs. Non-Fiction</s_text><sep/><s_text>BO: Self-determined vs. Determined by Others</s_text><sep/><s_text>BO: Societal vs. Individual</s_text><sep/><s_text>BO: Union vs. Confederate</s_text></s_node-3><sep/><s_text>Social Class in the Civil War</s_text><sep/><s_text>Types and Qualities of Leadership</s_text><sep/><s_text>The Human Spirit</s_text><sep/><s_text>War as a Builder and a Divider of Humankind</s_text><sep/><s_text>War Demonstrates People at Their Best and at Their Worst</s_text><sep/><s_text>The Cost of War</s_text><sep/><s_text>Why "The Killer Angels"?</s_text><sep/><s_text>Effects of Geography/Topography in War</s_text></s_node-2><sep/><s_text>Analysis from Close Reading (Do at least 5 PEE per chapter.)</s_text><s_node-2><s_text>Point 1</s_text><s_node-3><s_text>Evidence 1</s_text><s_node-4><s_text>Explanation 1</s_text></s_node-4></s_node-3><sep/><s_text>Point 2</s_text><s_node-3><s_text>Evidence 2</s_text><s_node-4><s_text>Explanation 2</s_text></s_node-4></s_node-3><sep/><s_text>Point 3</s_text><s_node-3><s_text>Evidence 3</s_text><s_node-4><s_text>Explanation 3</s_text></s_node-4></s_node-3><sep/><s_text>Point 4</s_text><s_node-3><s_text>Evidence 4</s_text><s_node-4><s_text>Explanation 4</s_text></s_node-4></s_node-3><sep/><s_text>Point 5</s_text><s_node-3><s_text>Evidence 5</s_text><s_node-4><s_text>Explanation 5</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Characterization--for the most interesting character in your chapter (200-250 words total.)</s_text><s_node-2><s_text>Levels of Characterization</s_text><s_node-3><s_text>Physical</s_text><sep/><s_text>Social</s_text><sep/><s_text>Psychological</s_text><sep/><s_text>Moral</s_text></s_node-3><sep/><s_text>Character Involvement with Readers</s_text><s_node-3><s_text>Sympathetic</s_text><sep/><s_text>Unsympathetic</s_text></s_node-3><sep/><s_text>How Character is Revealed</s_text><s_node-3><s_text>Descriptions in Narration</s_text><sep/><s_text>What a Character Does</s_text><sep/><s_text>What a Character Says</s_text><sep/><s_text>What Others Say of the Character</s_text></s_node-3><sep/><s_text>Character Building</s_text><s_node-3><s_text>Typification</s_text><sep/><s_text>Individuation</s_text></s_node-3><sep/><s_text>Character Fulness</s_text><s_node-3><s_text>Flat</s_text><sep/><s_text>Round</s_text></s_node-3><sep/><s_text>Character Development</s_text><s_node-3><s_text>Static</s_text><sep/><s_text>Dynamic</s_text></s_node-3></s_node-2><sep/><s_text>Language and Diction (Do at least 2 per chapter.)</s_text><s_node-2><s_text>Connotative value</s_text><sep/><s_text>Descriptions</s_text><s_node-3><s_text>Characters</s_text><sep/><s_text>Emotions</s_text><sep/><s_text>Events</s_text><sep/><s_text>Objects</s_text><sep/><s_text>Settings</s_text></s_node-3><sep/><s_text>Jargon/Argot</s_text><sep/><s_text>Registers</s_text><sep/><s_text>Sentence Structure</s_text><sep/><s_text>Vocabulary</s_text></s_node-2><sep/><s_text>Cultural Contexts (Do at least 2 per chapter.)</s_text><s_node-2><s_text>In Awareness</s_text><s_node-3><s_text>Surface Culture: Emotional Level is Low</s_text><s_node-4><s_text>Food</s_text><sep/><s_text>Dress</s_text><sep/><s_text>Music</s_text><sep/><s_text>Visual Arts</s_text><sep/><s_text>Dance</s_text><sep/><s_text>Drama</s_text><sep/><s_text>Crafts</s_text><sep/><s_text>Literature</s_text><sep/><s_text>Language</s_text><sep/><s_text>Celebrations</s_text><sep/><s_text>Games</s_text></s_node-4></s_node-3><sep/><s_text>Out of Awareness</s_text><s_node-3><s_text>Shallow Culture: Emotional Level is High</s_text><s_node-4><s_text>Courtesy</s_text><sep/><s_text>Contextual Conversational Patterns</s_text><sep/><s_text>Concept of Time</s_text><sep/><s_text>Personal Space</s_text><sep/><s_text>Rules for Conduct</s_text><sep/><s_text>Facial Expressions</s_text><sep/><s_text>Nonverbal Communication</s_text><sep/><s_text>Body Language</s_text><sep/><s_text>Touching</s_text><sep/><s_text>Eye Contact</s_text><sep/><s_text>Patterns for Handling Emotions</s_text><sep/><s_text>Notions of Modesty</s_text><sep/><s_text>Conception of Beauty</s_text><sep/><s_text>Courtship Practices</s_text><sep/><s_text>Relationship to Animals</s_text><sep/><s_text>Notions of Leadership</s_text><sep/><s_text>Tempo of Work</s_text><sep/><s_text>Concepts of Food</s_text><sep/><s_text>Ideals of Child Rearing</s_text><sep/><s_text>Theory of Disease</s_text><sep/><s_text>Social Interaction Rate</s_text><sep/><s_text>Nature of Friendships</s_text><sep/><s_text>Tone of Voice</s_text></s_node-4><sep/><s_text>Deep Culture: Emotional Level is Intense</s_text><s_node-4><s_text>Attitudes towards Elders</s_text><sep/><s_text>Concept of Cleanliness</s_text><sep/><s_text>Notions of Adolescence</s_text><sep/><s_text>Patterns for Group Decision-making</s_text><sep/><s_text>Definitions of Insanity</s_text><sep/><s_text>Preferences for Competition or Cooperation</s_text><sep/><s_text>Tolerance for Physical Pain</s_text><sep/><s_text>Concept of "Self"</s_text><sep/><s_text>Concept of Past and Future</s_text><sep/><s_text>Definition of Obscenity</s_text><sep/><s_text>Attitudes toward Dependants</s_text><sep/><s_text>Roles in Relation to:</s_text><s_node-5><s_text>Age</s_text><sep/><s_text>Sex</s_text><sep/><s_text>Class</s_text><sep/><s_text>Occupation</s_text><sep/><s_text>Kinship</s_text><sep/><s_text>Gender</s_text><sep/><s_text>Etc.</s_text></s_node-5><sep/><s_text>Religious Beliefs</s_text><sep/><s_text>Problem-solving</s_text></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


[User] <image>

[User] Convert the mind map information in the image into a readable structured output.

[Assistant] <s_map><s_node-0><s_text>Neuro Notes 9/19/18</s_text><s_node-1><s_text>Somatosensation</s_text><s_node-2><s_text>mechanoreceptors: RA (mesiners), SAI (merkels) , SAII (ruffini), PC (pacinian corpuscles)</s_text><sep/><s_text>thermo: free nerve endings C/Ad free nreve endings</s_text><sep/><s_text>nocicpetion: free nerve endings</s_text><sep/><s_text>proprioception: awarness of body/mvmt in space golgi tendonds, m/ spindles, joint afferents (ruffini-like, paciniform-like endings, free nerve endings), SAII (ruffini ending)</s_text><sep/><s_text>what our body is doing</s_text><s_relation>proprioception: awarness of body/mvmt in space golgi tendonds, m/ spindles, joint afferents (ruffini-like, paciniform-like endings, free nerve endings), SAII (ruffini ending)<sep/>mechanoreceptors: RA (mesiners), SAI (merkels) , SAII (ruffini), PC (pacinian corpuscles)<sep/>nocicpetion: free nerve endings<sep/>thermo: free nerve endings C/Ad free nreve endings</s_relation></s_node-2><sep/><s_text>Anterolateral Columns</s_text><s_node-2><s_text>Anterolateral: gen info, protective syst</s_text><s_node-3><s_text>spinothalamic</s_text><sep/><s_text>spinoreticular</s_text><sep/><s_text>spinotectal tract</s_text></s_node-3><sep/><s_text>functs</s_text><s_node-3><s_text>pathways not clearly defined reflexive, primitive, arousing reactions</s_text><sep/><s_text>habituation occurs a lot here dont want to always be in high alert</s_text><sep/><s_text>sp retic activation: respond to harmful stimuli</s_text><sep/><s_text>sp thal localization: where the stimuli is coming from</s_text><sep/><s_text>sp tact orientation:</s_text></s_node-3><sep/><s_text>receptors</s_text><s_node-3><s_text>thermoreceptors: perceived as noxious</s_text><sep/><s_text>nociceptors: respond to noxious stimuli mech, thermal, polymodal (x things)</s_text></s_node-3><sep/><s_text>afferent fibers</s_text><s_node-3><s_text>Ad-light myel relativerly fast: superficial and localized (actue pain)</s_text><sep/><s_text>C fibers unmyel slow conducting, convey general area persistent pain (chronic)</s_text><sep/><s_text>slow conducting pain</s_text><s_relation>Ad-light myel relativerly fast: superficial and localized (actue pain)<sep/>C fibers unmyel slow conducting, convey general area persistent pain (chronic)</s_relation></s_node-3></s_node-2><sep/><s_text>DCML</s_text><s_node-2><s_text>DCML info</s_text><s_node-3><s_text>epicritic: newer sys mediates discriminative sensation</s_text><sep/><s_text>organized: clearly defined paths</s_text><sep/><s_text>purpose: transmits conscious proprioceptive and tactile stimuli slowly adapting</s_text><s_node-4><s_text>critical component of neuoplasticity</s_text></s_node-4></s_node-3><sep/><s_text>touch sensation and touch defined</s_text><sep/><s_text>dermatomes</s_text><s_node-3><s_text>sensation location</s_text><s_node-4><s_text>waist up: ADL touble</s_text><sep/><s_text>distinct segments that dist. sensation t/out body</s_text><sep/><s_text></s_text><s_node-5><s_text>nerve Stimulation</s_text></s_node-5></s_node-4></s_node-3></s_node-2><sep/><s_text>proprioception processing</s_text><s_node-2><s_text>stereognosis: determine object through touch alone</s_text><sep/><s_text>kinesthesia: awareness of mvmt</s_text><sep/><s_text>proprioception: awareness of body position</s_text><sep/><s_text>olfaction: awareness of smell</s_text><sep/><s_text>Proprio Syst</s_text><s_node-3><s_text>purpose: mvmt of body, upright position</s_text><sep/><s_text>org: direct input to/from sp level (Central Pattern Generator [mvmt w/out thinking about it, ex. walking] and reflexes), cortical/cerebellar connects have implications w/ motor control/learning and influences x levels of CNS funct</s_text><sep/><s_text>note</s_text><s_node-4><s_text>interaction b/w skin and m. afferent fibers</s_text><sep/><s_text>sensory input through the thalamus -> m. is basic pathway</s_text></s_node-4><sep/><s_text>m. spindles: afferent and efferent motor fivers for periph feedback</s_text><sep/><s_text>golgi tendon organs</s_text><sep/><s_text>cutaneous mechanoreceptors</s_text><sep/><s_text>joint receptors: resp. to position and mvmt</s_text><sep/><s_text>centrally gen motor commands: motor learning, praxis, implications (think of an ice skater, handwriting etc.)</s_text></s_node-3><sep/><s_text>defs</s_text><s_relation>proprioception: awareness of body position<sep/>olfaction: awareness of smell<sep/>stereognosis: determine object through touch alone<sep/>kinesthesia: awareness of mvmt</s_relation></s_node-2><sep/><s_text>clinical correlation of semato in mvmt</s_text><s_node-2><s_text>deafferentation: lost ability to feel but can still move force/mvmt perceptions are diminshed (need visual input)</s_text><s_node-3><s_text>loss of sensation -> postural control, gait pattern and scaling mvmt is diminshed</s_text></s_node-3><sep/><s_text>sensory deficits</s_text><s_node-3><s_text>sensation deteriorates</s_text><s_node-4><s_text>diabetes, lead posinoing, leprosy, vibration induced neuropathy, b12 deficiency etc</s_text></s_node-4><sep/><s_text>deficits manifests</s_text><s_node-4><s_text>numbness, tingling, parasthesia, elevated touch-pressure thresholds</s_text></s_node-4><sep/><s_text>sensory deficits</s_text><s_node-4><s_text>stereognosis is diminshed, slower reaction times, impaired force and timing modulation</s_text></s_node-4></s_node-3><sep/><s_text>brown-sequard syndrome: demonstrates DCML vs spoinothalamic processes</s_text><s_node-3><s_text>due to hemisection of SC 1. ipsi loss of LOWER MOTOR neuron AT level of lesion 2. ipsi loss of UPPER MOTOR neuron funct BELOW level of lesion 3. ipsi loss of DORSAL COLUMNB funct BELOW level of lesion 4. CONTRA loss of SPINOTHALAMIC sesnation BELOW level of lesion</s_text></s_node-3><sep/><s_text>phasic input of sensation: timing of sensory input to mvmt -> more effective mvmt</s_text><s_node-3><s_text>Muir and Steeves test w/ chicks and SP thoracic hemisection</s_text><s_node-4><s_text>pts need to be stimulated and then move w/ no distractions</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Sensory Processing</s_text><s_node-2><s_text>exteroreceptors in skin: touch, pressure, pain, temp, gustatory, olfactory, visual, auditory receive x signals constantly signals change in intensity/duration processing req. registration and modulation</s_text><sep/><s_text>Reticular activation syst: important foundation of sensory processing req. balance b/w para and symp systs broad spectrum of function</s_text><s_node-3><s_text>can be over/understimulated</s_text><sep/><s_text>SENSORY REGISTRATION failure in orientation vs over-orientation sensory dormancy to normal to sensory defensiveness hyporesponsice vs hyperresponsive</s_text><s_node-4><s_text>overresponsive jumpy attends to x inputs always on guard poor vigilance tactile defensive</s_text><sep/><s_text>Underresponsive lethargic intense poor attention to sensory input</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>sensory info all processed through thalamus</s_text><sep/><s_text>1. what is the role of somat syst? 2. how do we eval the "funct" of the somat syst? 3. how can we use the somat syst in the therapeutic process?</s_text></s_node-1></s_node-0></s_map>


xmind_en_png/SPJ Pro & Student Chapters__Local Newspapers__Local Broadcast.png

[User] <image>

[User] Parse this mind map and present its content in a structured way.

[Assistant] <s_map><s_node-0><s_text>SPJ Pro & Student Chapters Local Newspapers Local Broadcast</s_text><s_node-1><s_text>Collaborators</s_text><s_node-2><s_text>Natl</s_text><s_node-3><s_text>Natl Freedom of Information Coalition</s_text><sep/><s_text>Code for America</s_text><sep/><s_text>Knight Foundation</s_text><sep/><s_text>Sunlight Foundation</s_text><s_node-4><s_text>Open Data Project Lead</s_text></s_node-4><sep/><s_text>Open Data Advocates</s_text><sep/><s_text>The FOIA Project</s_text><sep/><s_text>Non-profits</s_text><s_node-4><s_text>The Center for Open  Data Enterprise</s_text><sep/><s_text>Society of Professional  Journalists</s_text><sep/><s_text>ASNE</s_text><sep/><s_text>NNA</s_text></s_node-4></s_node-3><sep/><s_text>State</s_text><s_node-3><s_text>State Press Associations</s_text><sep/><s_text>RioGrandeFoundation</s_text><sep/><s_text>NM: FOG</s_text><sep/><s_text>Colo: CFOIC</s_text><sep/><s_text>Utah: Foundation for Open Government,</s_text><sep/><s_text>Wyoming Coalition for Open Government</s_text></s_node-3><sep/><s_text>Local</s_text><s_node-3><s_text>Local Media</s_text><sep/><s_text>Civic Organizations</s_text><sep/><s_text>Individuals</s_text></s_node-3></s_node-2><sep/><s_text>Marketing</s_text><s_node-2><s_text>National</s_text><sep/><s_text>State</s_text><sep/><s_text>Local</s_text></s_node-2><sep/><s_text>Financial</s_text><s_node-2><s_text>SDX Grants committee?</s_text><sep/><s_text>Foundations</s_text><sep/><s_text>Good Government Orgs</s_text><sep/><s_text>Local media</s_text><sep/><s_text>Workshop Revenue</s_text><sep/><s_text>Corporations?</s_text></s_node-2><sep/><s_text>Decision factors</s_text><s_node-2><s_text>process</s_text><sep/><s_text>finance</s_text><sep/><s_text>strategy</s_text><sep/><s_text>problem</s_text><sep/><s_text>customer</s_text><sep/><s_text>competitor</s_text></s_node-2><sep/><s_text>Financial</s_text><s_node-2><s_text>In Kind</s_text><sep/><s_text>Local $$$ supporters</s_text><sep/><s_text>Revenue from  Training</s_text><sep/><s_text>Potential???</s_text></s_node-2><sep/><s_text>Planning</s_text><s_node-2><s_text>Implementation</s_text><s_node-3><s_text>Develop web  site templates</s_text><s_node-4><s_text>Criteria</s_text><sep/><s_text>Technologies</s_text><s_node-5><s_text>Collaborative Tools</s_text><s_node-6><s_text>21 Cloud-Based Tools for  Collaborative Journalism</s_text></s_node-6><sep/><s_text>Domo?</s_text><sep/><s_text>17 Hats?</s_text><sep/><s_text>Apache Solr</s_text><sep/><s_text>Socrata?</s_text><sep/><s_text>Tableau?</s_text><sep/><s_text>Oxwall</s_text></s_node-5></s_node-4><sep/><s_text>Training</s_text><s_node-4><s_text>Facilities</s_text><sep/><s_text>Create Syllabus</s_text><s_node-5><s_text>Session #1</s_text><s_node-6><s_text>Layout Big Objectives</s_text><sep/><s_text>Create sub-committees</s_text></s_node-6></s_node-5><sep/><s_text>Legal Introduction</s_text><s_node-5><s_text>FOG on NM IPR</s_text><sep/><s_text>City/County Attorneys</s_text><sep/><s_text>AG Office</s_text></s_node-5><sep/><s_text>Action</s_text><s_node-5><s_text>Organize Trans- parency Camp</s_text><s_node-6><s_text>City Transparency Camp</s_text></s_node-6><sep/><s_text>Census of Depts</s_text><sep/><s_text>Data Harvest</s_text><s_node-6><s_text>Personal Visits</s_text><sep/><s_text>Formal Request</s_text><s_node-7><s_text>iFOIA</s_text><sep/><s_text>1st Approach</s_text></s_node-7><sep/><s_text>Subtopic 3</s_text></s_node-6><sep/><s_text>Connect New  Mexico</s_text><sep/><s_text>Tools</s_text><s_node-6><s_text>Data In</s_text><s_node-7><s_text>Search Engines</s_text><sep/><s_text>Bookmarking</s_text><sep/><s_text>Scraping</s_text><s_node-8><s_text>Import.io</s_text></s_node-8><sep/><s_text>FileNaming/Archiving</s_text><sep/><s_text>Data Cleaning</s_text><s_node-8><s_text>OpenRefine</s_text><sep/><s_text>PDF Extraction/ Translation</s_text></s_node-8><sep/><s_text>Subtopic 6</s_text></s_node-7><sep/><s_text>Analysis</s_text><s_node-7><s_text>Tableau</s_text><sep/><s_text>Esri</s_text></s_node-7><sep/><s_text>Info Out</s_text><s_node-7><s_text>Tableau</s_text><sep/><s_text>Esri</s_text></s_node-7></s_node-6></s_node-5></s_node-4><sep/><s_text>Marketing</s_text><s_node-4><s_text>Print, Bdcst Social Media Recruitment</s_text><s_node-5><s_text>Online Open House</s_text></s_node-5><sep/><s_text>Social Media</s_text><s_node-5><s_text>Twitter</s_text><sep/><s_text>Facebook</s_text></s_node-5><sep/><s_text>Public  Presentations</s_text><s_node-5><s_text>Chamber of  Commerce</s_text><sep/><s_text>Political Parties</s_text><sep/><s_text>Journo  Groups</s_text><s_node-6><s_text>NM Press  Women</s_text><sep/><s_text>SPJ</s_text><sep/><s_text>State Press Association</s_text></s_node-6></s_node-5><sep/><s_text>Identify local  participants</s_text></s_node-4></s_node-3><sep/><s_text>Financial</s_text><s_node-3><s_text>Team</s_text><sep/><s_text>Potential Funders/ Partricipants</s_text><s_node-4><s_text>Journalism</s_text><sep/><s_text>Foundations</s_text><s_node-5><s_text>Thornburg</s_text><sep/><s_text>SF Community Foundation</s_text></s_node-5><sep/><s_text>Community Orgs</s_text><s_node-5><s_text>Common Cause</s_text><sep/><s_text>Chamber of Commerce</s_text><sep/><s_text>League of Women Voters</s_text><sep/><s_text>Sierra Club</s_text><sep/><s_text>Democratic Party</s_text><sep/><s_text>Republican Party</s_text><sep/><s_text>Santa Fe Data Hub</s_text></s_node-5></s_node-4></s_node-3></s_node-2><sep/><s_text>Prototype Process  Development</s_text><s_node-2><s_text>Create Project Metrics</s_text><s_node-3><s_text>Success</s_text><sep/><s_text>Failure</s_text><sep/><s_text>Floating Topic</s_text></s_node-3><sep/><s_text>Survey to Develop  Hierarchy of Desired Data</s_text><sep/><s_text>City/County Data Census</s_text><sep/><s_text>Resources</s_text><s_node-3><s_text>Web sites</s_text><s_node-4><s_text>Open Data Now</s_text><s_node-5><s_text>The State of Open Data 2015</s_text></s_node-5><sep/><s_text>Project Open Data</s_text><sep/><s_text>OpenData NC</s_text><s_node-5><s_text>Tools Used on Site</s_text><sep/><s_text>Story RE site</s_text></s_node-5><sep/><s_text>SeeThroughNY</s_text></s_node-4><sep/><s_text>Case Studies  Articles</s_text><s_node-4><s_text>NMPIRG - Highways</s_text><sep/><s_text>Seattle Police Will Hire Pro- grammer and Prolific Records Requester</s_text><sep/><s_text>A Big Step Forward for Health Care  Transparency in New Mexico</s_text><sep/><s_text>Subtopic 3</s_text><sep/><s_text>“The right intention”: Setting up  civic engagement platforms</s_text></s_node-4><sep/><s_text>Data Tools</s_text><s_node-4><s_text>Mapping</s_text><s_node-5><s_text>Enigma</s_text></s_node-5><sep/><s_text>Graph DataBases</s_text><s_node-5><s_text>Why Graph Databases Are  Becoming Part of Everyday Life</s_text></s_node-5></s_node-4><sep/><s_text>Tip Sheets</s_text><s_node-4><s_text>The Open Data  Handbook</s_text><sep/><s_text>Negotiating for data How to get what you want  without getting a headache</s_text><sep/><s_text>Standards, Specifications, and  Formats Supporting Open Data Objectives</s_text><sep/><s_text>Governments partner with SAP for open government and  open data successes -- Case studies from the United States. 06/04/2015 - By Salima Nadira</s_text><sep/><s_text>FOIA algorithms</s_text><sep/><s_text>U.S. Privacy Act  Compilations documents,</s_text></s_node-4><sep/><s_text>Literature</s_text><s_node-4><s_text>Pew: Americans’ Views  on Open Government</s_text><sep/><s_text>5 Things You Need to Know  About Financial Transparency</s_text><sep/><s_text>Socrata Open Data  Field Guild Chpt 2</s_text><sep/><s_text>Open Data  Standards Inventory</s_text><sep/><s_text>A brief history  of open data</s_text></s_node-4><sep/><s_text>Bibliographic Tools</s_text><s_node-4><s_text>Zotero</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Initiative and Syllabus</s_text><sep/><s_text>Collaboration and Funding</s_text><sep/><s_text>Contact: Tom Johnson SPJ Region 9 Director tom@jtjohnson.com 505-473-9646</s_text><sep/><s_text>Its The Peoples Data</s_text></s_node-1></s_node-0></s_map>


[User] <image>

[User] Analyze the image and describe in detail the levels and relationships of information in the mind map.

[Assistant] <s_map><s_node-0><s_text>Call with Laura</s_text><s_node-1><s_text>check-in</s_text><sep/><s_text>45 minutes</s_text><s_node-2><s_text>focused on LIPD</s_text><sep/><s_text>other needs</s_text></s_node-2><sep/><s_text>Laura</s_text><s_node-2><s_text>in Isan</s_text><sep/><s_text>developing farm projects</s_text><sep/><s_text>education work</s_text><s_node-3><s_text>kids</s_text><sep/><s_text>teenagers</s_text></s_node-3><sep/><s_text>support nature youth camp</s_text><s_node-3><s_text>local kids from nearb village</s_text><sep/><s_text>build shelter</s_text><sep/><s_text>cooking on fire</s_text><sep/><s_text>spend time outside</s_text><sep/><s_text>learning from nature</s_text><sep/><s_text>language barrier is a bit challenging</s_text></s_node-3><sep/><s_text>flying back to Europe soon</s_text><sep/><s_text>enjoying time with kids</s_text><sep/><s_text>just checking in-</s_text><s_node-3><s_text>how is study work</s_text><sep/><s_text>LIPD</s_text></s_node-3></s_node-2><sep/><s_text>LCR</s_text><s_node-2><s_text>final step is to get Pro-review</s_text><s_node-3><s_text>back to OP bus, last section: pro-review submission</s_text><sep/><s_text>make sure reviews are posted and submit secret URL</s_text></s_node-3><sep/><s_text>feedback and get back to me within 2 weeks</s_text></s_node-2><sep/><s_text>LIPD</s_text><s_node-2><s_text>process</s_text><sep/><s_text>projects</s_text><sep/><s_text>how it is as a guideline</s_text></s_node-2><sep/><s_text>LIPD feedback (Laura)</s_text><s_node-2><s_text>appreciate reflection on process</s_text><sep/><s_text>clear and supportive framework</s_text><sep/><s_text>more strategic and documented</s_text><sep/><s_text>recognize my own resistance</s_text><s_node-3><s_text>relates to Patrix</s_text></s_node-3><sep/><s_text>use OP to document one specific project</s_text><sep/><s_text>or looking at overlap between two groups</s_text><sep/><s_text>look at KOLB model, for active experimentation, etc.</s_text><sep/><s_text>about two sub-projects for "People Care" and "Fair Share"</s_text><s_relation>or looking at overlap between two groups<sep/>look at KOLB model, for active experimentation, etc.<sep/>use OP to document one specific project</s_relation></s_node-2><sep/><s_text>about OPS</s_text><s_node-2><s_text>project itself</s_text><sep/><s_text>and looking at OP, goal, audience, etc.</s_text><sep/><s_text>not necessary to look at all 5 dimensions</s_text><sep/><s_text>process skills</s_text><sep/><s_text>keep the 2 projects distinct but related</s_text><s_relation>in essence 2 projects</s_relation><sep/><s_text>in essence 2 projects</s_text><s_relation>project itself<sep/>and looking at OP, goal, audience, etc.<sep/>keep the 2 projects distinct but related</s_relation></s_node-2><sep/><s_text>managing pathway (Laura)</s_text><s_node-2><s_text>timeline and implementation is important</s_text><sep/><s_text>program pauses are appropriate</s_text><s_node-3><s_text>logging monthly status</s_text><sep/><s_text>let Laura know about pauses</s_text></s_node-3><sep/><s_text>OP work within Pauses</s_text><s_node-3><s_text>can do OP work while on Pause</s_text><sep/><s_text>still have access to GEL site and Mahara</s_text><sep/><s_text>Can take OP bus while on Pause</s_text><sep/><s_text>no professional review or advisor services while on Pause</s_text></s_node-3><sep/><s_text>one OP before summer and two after sounds good</s_text><sep/><s_text>attention to journaling sounds good</s_text><s_node-3><s_text>the more you document, the easier the OP becomes</s_text></s_node-3><sep/><s_text>spreadsheets and graphics are good for tracking</s_text><s_node-3><s_text>maybe more than one</s_text><s_node-4><s_text>one for goals</s_text><s_node-5><s_text>one for progress</s_text><sep/><s_text>interventions/renegotiation</s_text></s_node-5><sep/><s_text>skill flexes</s_text><s_node-5><s_text>comments</s_text><sep/><s_text>learning edges, observations</s_text></s_node-5></s_node-4><sep/><s_text>seeing how it feeds into design, helps ground me in reality</s_text><s_node-4><s_text>design decisions and changes are more powerful and reflective</s_text></s_node-4></s_node-3><sep/><s_text>reflecting on progress</s_text><s_node-3><s_text>perhaps looking occasionally at Big-Picture</s_text><sep/><s_text>monthly review of certain things</s_text><sep/><s_text>weekly or daily review of other things</s_text></s_node-3></s_node-2><sep/><s_text>advising</s_text><s_node-2><s_text>PC mentor starts in LIPD cycle</s_text><sep/><s_text>both advisor and PC mentor can have meetings related to projects</s_text><s_node-3><s_text>perhaps meeting when I am working towards OP-1 hour dedicated per OP</s_text><s_node-4><s_text>1 hour</s_text><sep/><s_text>2 half-hours</s_text></s_node-4></s_node-3><sep/><s_text>review pathway management during future calls</s_text></s_node-2><sep/><s_text>check-out</s_text><s_node-2><s_text>reflection on call</s_text><sep/><s_text>what I am taking with me</s_text></s_node-2></s_node-1></s_node-0></s_map>


[User] <image>

[User] Analyze the image and describe in detail the levels and relationships of information in the mind map.


[User] <image>

[User] Identify the elements of the mind map in this image and arrange them into structured data according to their intrinsic logical relationships.


[User] <image>

[User] Identify and output all the nodes and their interconnections in this mind map image.

[Assistant] <s_map><s_node-0><s_text>Technology</s_text><s_node-1><s_text>Python</s_text><sep/><s_text>Java</s_text><s_node-2><s_text>IDE</s_text><s_node-3><s_text>NetBean</s_text><sep/><s_text>Eclipse</s_text></s_node-3><sep/><s_text>GUI</s_text><s_node-3><s_text>Swing</s_text><s_node-4><s_text>Swing is a widget toolkit for Java.</s_text></s_node-4><sep/><s_text>SWT (Standard Widget Tookit)</s_text></s_node-3><sep/><s_text>Lauch4j</s_text><s_node-3><s_text>Subtopic</s_text></s_node-3><sep/><s_text>Groovy</s_text><sep/><s_text>Gant</s_text><s_node-3><s_text>A Groovy-based build system that uses Ant tasks, but no XML.</s_text></s_node-3></s_node-2><sep/><s_text>Installer</s_text><s_node-2><s_text>NSIS (Nullsoft Scriptable Install System)</s_text></s_node-2><sep/><s_text>Build System</s_text><s_node-2><s_text>SCons</s_text><s_node-3><s_text>Subtopic</s_text><sep/><s_text>Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache.</s_text></s_node-3><sep/><s_text>Make</s_text><sep/><s_text>Apache Ant</s_text><s_node-3><s_text>Why not use Ant with C projects?</s_text><s_node-4><s_text>Ant, on its own, is probably too simplistic for C. When building java the compiler commandline is pretty simple -- one doesnt pass arguments to control build configuration (debug/non-debug, for example) on the commandline, so Ant doesnt have to cope with them. C uses these a lot, and utilities like make, bake, and jam -- and, of course, autoconf, are good at dealing with them. You might be able to do something with a really complicated ant build file ... but its probably easier just to use make.</s_text></s_node-4></s_node-3><sep/><s_text>Gant</s_text><sep/><s_text>Maven</s_text></s_node-2><sep/><s_text>Web Technology</s_text><s_node-2><s_text>Apple MobileMe</s_text></s_node-2><sep/><s_text>SmartCard</s_text><s_node-2><s_text>Tools</s_text><s_node-3><s_text>SConnect</s_text><s_node-4><s_text>Connect Smart Cards to the web</s_text></s_node-4></s_node-3><sep/><s_text>Card types</s_text><s_node-3><s_text>Memory Cards</s_text><s_node-4><s_text>has 2 type</s_text><s_node-5><s_text>EEPROM Memory Cards</s_text><s_node-6><s_text>a storage card with rewritable memory</s_text></s_node-6><sep/><s_text>Memory Cards with Registers</s_text><s_node-6><s_text>not rewritable</s_text><sep/><s_text>very limited memory size</s_text></s_node-6></s_node-5><sep/><s_text>no international standards that regulate the communicaations protocol between the cards and the terminals</s_text></s_node-4><sep/><s_text>Microprocesses Cards</s_text></s_node-3></s_node-2><sep/><s_text>docbook</s_text><s_node-2><s_text>Saxon</s_text><sep/><s_text>XSL Style</s_text><sep/><s_text>FOP</s_text><sep/><s_text>Useful Links DocBook</s_text><s_node-3><s_text>http://nwalsh.com/docbook/index.html</s_text><sep/><s_text>http://sourceforge.net/projects/docbook</s_text><sep/><s_text>http://www.docbook.org</s_text><sep/><s_text>http://www.docbook.cz</s_text><sep/><s_text>http://www.kosek.cz</s_text><sep/><s_text>http://www.kacer.biz/os2/docbook-framework</s_text><sep/><s_text>http://www.oasis-open.org/docbook/</s_text><sep/><s_text>http://www.sagehill.net/docbooksxl/</s_text></s_node-3><sep/><s_text></s_text><s_node-3><s_text>Useful Links Tools</s_text><s_node-4><s_text>Saxon: http://saxon.sourceforge.net/</s_text><sep/><s_text>Saxon: http://sourceforge.net/projects/saxon</s_text><sep/><s_text>Saxon: http://www.saxonica.com/</s_text><sep/><s_text>FOP: http://xmlgraphics.apache.org/fop/</s_text><sep/><s_text>XEP: http://www.renderx.com/tools/xep.html</s_text><sep/><s_text>XFC: http://www.xmlmind.com/foconverter/</s_text><sep/><s_text>XXE: http://www.xmlmind.com/xmleditor/</s_text><sep/><s_text>jEdit: http://www.jedit.org</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Embeded System</s_text><sep/><s_text>Virtualization</s_text><s_node-2><s_text>Xen</s_text></s_node-2><sep/><s_text>Wireless</s_text><s_node-2><s_text>GNU Radio</s_text><s_node-3><s_text>FFTW</s_text><sep/><s_text>SWIG</s_text><s_node-4><s_text>a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.</s_text></s_node-4><sep/><s_text>Cell/B.E. (Cell BroadBand Engine)</s_text></s_node-3></s_node-2><sep/><s_text>UML</s_text><s_node-2><s_text>Gaphor</s_text><sep/><s_text>Pyut</s_text><s_node-3><s_text>win32 version is dead</s_text><sep/><s_text>based on Dia</s_text></s_node-3></s_node-2><sep/><s_text>Applications to install</s_text></s_node-1></s_node-0></s_map>


xmind_en_png/W301 UNITS 18-20b_ Leases - remedies.png

[User] <image>

[User] Parse this mind map and present its content in a structured way.

[Assistant] <s_map><s_node-0><s_text>W301 UNITS 18-20b: Leases - remedies</s_text><s_node-1><s_text>Remedies: rent</s_text><s_node-2><s_text>Implied covenant to pay rent</s_text><sep/><s_text>Express covenant also very likely</s_text><sep/><s_text>Debt</s_text><s_node-3><s_text>Can sue for debt</s_text></s_node-3><sep/><s_text>Distress</s_text><s_node-3><s_text>Landlord may levy distress</s_text><sep/><s_text>Seizes tenants goods found on demised premises</s_text><sep/><s_text>Ancient self help remedy</s_text><sep/><s_text>May conflict with human rights</s_text><sep/><s_text>To be abolished</s_text></s_node-3><sep/><s_text>Forfeiture</s_text><s_relation>Forfeiture</s_relation></s_node-2><sep/><s_text>Remedies: other breaches</s_text><s_node-2><s_text>Damages</s_text><s_node-3><s_text>Hadley v Baxendale (1854)</s_text><s_node-4><s_text>Arising naturally</s_text><sep/><s_text>Or in contemplation by both parties</s_text></s_node-4><sep/><s_text>Problem</s_text><s_node-4><s_text>s18 Landlord and Tenant Act 1927</s_text><s_node-5><s_text>Damages limited to fall in value of reversion</s_text><sep/><s_text>Repairs may cost more than this</s_text><sep/><s_text>Cannot recover at end of lease if will be pulled down</s_text></s_node-5><sep/><s_text>If lease gives right to enter to make repairs</s_text><s_node-5><s_text>Could repair and claim costs</s_text><sep/><s_text>This is recovery of a debt not damages</s_text></s_node-5></s_node-4></s_node-3><sep/><s_text>Specific performance</s_text><s_node-3><s_text>Discretionary equitable remedy</s_text><sep/><s_text>Only where damages inadequate</s_text><sep/><s_text>Hill v Barclay (1810)</s_text><s_node-4><s_text>General rule: not for positive obligations</s_text><sep/><s_text>Case concerned tenants obligation to repair</s_text></s_node-4><sep/><s_text>Jeune v Queens Cross Properties</s_text><s_node-4><s_text>Granted specific performance</s_text><sep/><s_text>Landlords obligation to repair</s_text></s_node-4><sep/><s_text>Rainbow Estates Ltd v Tokenhold Ltd</s_text><s_node-4><s_text>Repairing covenent against tenant</s_text><sep/><s_text>Granted specific performance</s_text></s_node-4><sep/><s_text>s11 Landlord and Tenant Act 1985</s_text><s_node-4><s_text>If applies</s_text><sep/><s_text>Expressly provides that tenant may obtain specific performance against landlord</s_text></s_node-4></s_node-3><sep/><s_text>Injunction</s_text><s_node-3><s_text>Discretionary remedy</s_text></s_node-3><sep/><s_text>Set off against rent</s_text><s_node-3><s_text>Self help remedy for tenant</s_text><sep/><s_text>Cannot just withold rend if landlord fails to fulfill obligations</s_text><sep/><s_text>Taylor v Beal</s_text><s_node-4><s_text>Must notify landlord that repairs needed</s_text><sep/><s_text>And that will carry out if landlord fails to</s_text><sep/><s_text>May deduct cost from future rent payments</s_text></s_node-4></s_node-3><sep/><s_text>Forfeiture</s_text><s_relation>Forfeiture</s_relation></s_node-2><sep/><s_text>Forfeiture</s_text><s_relation>Forfeiture<sep/>Forfeiture</s_relation><s_node-2><s_text>Allows landlord to terminate fixed term lease early</s_text><sep/><s_text>Also terminates any under-leases</s_text><sep/><s_text>Where...</s_text><s_node-3><s_text>Lease contains clause allowing landlord to re-enter property for breach</s_text><sep/><s_text>OR lease granted subject to right to forfeit on some event</s_text><sep/><s_text>OR tenant denies the landlords title</s_text></s_node-3><sep/><s_text>Landlord may waive the breach</s_text><s_node-3><s_text>Must not accept or demand rent</s_text><sep/><s_text>Unless is continuing breach</s_text><s_node-4><s_text>eg repairs</s_text></s_node-4></s_node-3><sep/><s_text>Non-payment of rent</s_text><s_node-3><s_text>Formal demand</s_text><s_node-4><s_text>Must attend at premises on final day before sunset</s_text><sep/><s_text>Lease may dispense with need to make formal demand</s_text><sep/><s_text>Not necessary if more than six months in arrears</s_text><s_node-5><s_text>Common Law Procedure Act 1852</s_text><sep/><s_text>County Courts Act 1984</s_text></s_node-5></s_node-4><sep/><s_text>Peaceable re-entry</s_text><s_node-4><s_text>Not if a dwelling house</s_text><s_node-5><s_text>s2 Protection from Eviction Act 1977</s_text></s_node-5></s_node-4><sep/><s_text>OR forfeiture proceedings</s_text><sep/><s_text>Commonhold and Leasehold Reform Act 2002</s_text><s_node-4><s_text>Lease of more than 21 years of a dwelling house</s_text><sep/><s_text>Not liable to pay rent unless notice given between 30 and 60 days</s_text><s_node-5><s_text>s166</s_text></s_node-5><sep/><s_text>Cannot forfeit unless more than certain amount payable for more than prescribed period</s_text><s_node-5><s_text>s167</s_text></s_node-5></s_node-4><sep/><s_text>Relief from forfeit</s_text><s_node-4><s_text>Forfeiture proceedings: High Court</s_text><s_node-5><s_text>Pays all arears and costs into court before proceedings</s_text><sep/><s_text>May apply for relief within 6 months of order for possession</s_text></s_node-5><sep/><s_text>Forfeiture proceedings: County Court</s_text><s_node-5><s_text>s138 County Courts Act 1984</s_text><sep/><s_text>Pays all arears and costs five days before proceedings</s_text><sep/><s_text>Court will order possession within period not less than four weeks</s_text><sep/><s_text>Can avoid forfeiture if pays all arears and costs within this period</s_text><sep/><s_text>Can apply for relief within 6 months</s_text></s_node-5><sep/><s_text>Peaceable re-entry: High Court</s_text><s_node-5><s_text>Equitable jurisdiction to relieve</s_text><sep/><s_text>No specific time limits</s_text><sep/><s_text>Six months as a guide</s_text></s_node-5><sep/><s_text>Peaceable re-entry: County Court</s_text><s_node-5><s_text>Six months time limit applies</s_text><s_node-6><s_text>County Courts Act 1984</s_text></s_node-6></s_node-5><sep/><s_text>Factors</s_text><s_node-5><s_text>Only where equitable to do so</s_text><sep/><s_text>Should not delay</s_text><sep/><s_text>Will need to pay arrears and costs</s_text></s_node-5></s_node-4></s_node-3><sep/><s_text>Other breaches</s_text><s_node-3><s_text>Must contain forfeiture clause</s_text><sep/><s_text>s146 Law of Property Act 1925</s_text><s_node-4><s_text>Landlord must serve notice on tenant</s_text><sep/><s_text>Must specify particular breach</s_text><sep/><s_text>Require lessee to remedy if possible</s_text><sep/><s_text>Or require compensation in money</s_text></s_node-4><sep/><s_text>s168 Commonhold and Leasehold Reform Act 2000</s_text><s_node-4><s_text>May not serve notice under s146 unless</s_text><s_node-5><s_text>has applied to leasehold valuation tribunal</s_text><sep/><s_text>OR tenant has admitted breach</s_text><sep/><s_text>OR court or arbitral tribunal has determined breach</s_text></s_node-5><sep/><s_text>Applies to long leases of dwelling house</s_text></s_node-4><sep/><s_text>May forfeit by serving proceedings</s_text><s_node-4><s_text>No further right to relief once court order obtained</s_text></s_node-4><sep/><s_text>Or by peaceable re-entry</s_text><s_node-4><s_text>May still apply for relief</s_text><s_node-5><s_text>Billson v Residential Apartments Ltd [1992]</s_text></s_node-5></s_node-4></s_node-3><sep/><s_text>Repairing breaches</s_text><s_node-3><s_text>If lease more than 7 years and unexpired term more than 3 years</s_text><s_node-4><s_text>Leasehold Property (Repairs) Act 1938</s_text><s_node-5><s_text>Must serve notice under s146 LPA 1925</s_text><sep/><s_text>Whether damages or forfeiture</s_text><sep/><s_text>Must inform of right to serve counter notice within 28 days</s_text><sep/><s_text>If serves, landlord must go to court</s_text><s_node-6><s_text>Will need to show value of reversion substantially diminished</s_text><sep/><s_text>Or repairs much more expensive if delay</s_text></s_node-6></s_node-5></s_node-4><sep/><s_text>Damages</s_text><s_node-4><s_text>s18 Landlord and Tenant Act 1927</s_text><sep/><s_text>Capped at fall in value of reversion</s_text></s_node-4><sep/><s_text>Or may use right to enter to repair</s_text><s_node-4><s_text>Claim cost of repairs from tenant</s_text></s_node-4></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


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[Assistant] <s_map><s_node-0><s_text>OTT/OpenNode/WESTT Base Blocks</s_text><s_node-1><s_text>Geom</s_text><s_node-2><s_text>Opencascade</s_text><s_node-3><s_text>State</s_text><s_node-4><s_text>Still in activity</s_text><sep/><s_text>Partners</s_text><s_node-5><s_text>SAMTEC</s_text></s_node-5></s_node-4><sep/><s_text>Some Functionalities</s_text><s_node-4><s_text>Geometrics Primitives</s_text><sep/><s_text>Geometric operations</s_text><sep/><s_text>Boolean Operations</s_text><sep/><s_text>Cad files import/Export</s_text></s_node-4></s_node-3><sep/><s_text>BladeModler</s_text><sep/><s_text>HeeksCad</s_text></s_node-2><sep/><s_text>Mesh</s_text><s_node-2><s_text>BlockMesh (OpenFoam)</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>Structured blockMesh generator</s_text><sep/><s_text>No Gui</s_text><sep/><s_text>Lack elliptic smoothing</s_text></s_node-4></s_node-3><sep/><s_text>overlapping grid generator, ogen (Overture)</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>Structured blockMesh generator with overlapping functionality</s_text><sep/><s_text>No Gui</s_text><sep/><s_text>Lack elliptic smoothing</s_text></s_node-4></s_node-3><sep/><s_text>gmsh</s_text><s_node-3><s_text>State</s_text><s_node-4><s_text>Last activity : Oct 15 2010</s_text></s_node-4><sep/><s_text>Some functionalities</s_text><s_node-4><s_text>Gui</s_text><sep/><s_text>CAD import STEP</s_text><sep/><s_text>Tetra Msh</s_text><sep/><s_text>Mesh refinement</s_text></s_node-4></s_node-3><sep/><s_text>TetGen</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>No Gui</s_text><sep/><s_text>CAD import STL</s_text><sep/><s_text>Tetra Msh</s_text></s_node-4></s_node-3><sep/><s_text>Engrid</s_text><s_node-3><s_text>State</s_text><s_node-4><s_text>Still in activity</s_text><sep/><s_text>Partners</s_text><s_node-5><s_text>European Space Agency</s_text></s_node-5></s_node-4><sep/><s_text>Some functionalities</s_text><s_node-4><s_text>Gui</s_text><sep/><s_text>CAD import STL</s_text><sep/><s_text>Tetra Msh</s_text><sep/><s_text>Mesh refinement</s_text><sep/><s_text>Boundary layer inflation</s_text><sep/><s_text>Boundary edition</s_text><sep/><s_text>OpenFoam interface</s_text></s_node-4></s_node-3><sep/><s_text>discretizer</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>Gui</s_text><sep/><s_text>Cad import</s_text><sep/><s_text>OpenFoam interface</s_text><sep/><s_text>Boundary edition</s_text></s_node-4></s_node-3><sep/><s_text>Salome</s_text><s_node-3><s_text>State</s_text><s_node-4><s_text>Still in activity</s_text><sep/><s_text>Partners</s_text><s_node-5><s_text>EDF</s_text><sep/><s_text>Open cascade</s_text></s_node-5></s_node-4><sep/><s_text>Some functionalities</s_text><s_node-4><s_text>Gui</s_text><sep/><s_text>Cad import :ACIS, BREP, STEP, IGES</s_text><sep/><s_text>Shape Healing</s_text><sep/><s_text>Tri, quad,tet,hex elements</s_text><sep/><s_text>Mesh smoothing</s_text><sep/><s_text>Spervision and job manager module</s_text></s_node-4></s_node-3><sep/><s_text>snappyHexMesh</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>No Gui</s_text><sep/><s_text>CAD import STL</s_text><sep/><s_text>Parallel mesh</s_text><sep/><s_text>Hexa refined mesh</s_text></s_node-4></s_node-3><sep/><s_text>gerris</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>No Gui</s_text><sep/><s_text>CAD import STL</s_text><sep/><s_text>Parallel mesh</s_text><sep/><s_text>Hexa refined mesh</s_text></s_node-4></s_node-3><sep/><s_text>discretizer</s_text><s_node-3><s_text>Some functionalities</s_text><s_node-4><s_text>Gui</s_text><sep/><s_text>Cad import</s_text><sep/><s_text>OpenFoam interface</s_text><sep/><s_text>Boundary edition</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>PDE Solver</s_text><s_node-2><s_text>Overture</s_text><s_node-3><s_text>State</s_text><s_node-4><s_text>development seems to be stopped but mailing list still active</s_text><sep/><s_text>Last release Overture.v24 - released May 20, 2011</s_text></s_node-4><sep/><s_text>Some functionalities</s_text><s_node-4><s_text>General PDE Solver</s_text><sep/><s_text>chimer code-Overlapping grids</s_text></s_node-4></s_node-3><sep/><s_text>OpenFoam</s_text><sep/><s_text>openFVM</s_text><s_node-3><s_text>Some Functionalities</s_text><s_node-4><s_text>- Multiphase flow with high density and viscosity ratios,</s_text><sep/><s_text>- Non-newtonian flow,</s_text><sep/><s_text>- Compressible flow,</s_text><sep/><s_text>- Turbulence modelling,</s_text><sep/><s_text>- Adaptive mesh refinement (AMR),</s_text><sep/><s_text>- Mesh movement,</s_text><sep/><s_text>- Parallel processing (using PETSc),</s_text><sep/><s_text>- Graphical user interface for pre-processing (automatic generation of *.bnd, *.mtl, *.par files) (using for example wxWidgets + OpenGL).</s_text><sep/><s_text>- Packaging (Windows installers, Linux packages)</s_text></s_node-4><sep/><s_text>State</s_text><s_node-4><s_text>development seems to be stopped</s_text><sep/><s_text>OpenFVM v1.4 released (2011-04-02)  OpenFVM version 1.4 has been released. This version is compatible with gmsh version 2.5.</s_text></s_node-4></s_node-3><sep/><s_text>CodeSaturn</s_text><sep/><s_text>CodeAster</s_text><sep/><s_text>Elmer</s_text><sep/><s_text>openTELEMAC</s_text><s_node-3><s_text>Description : Le systme TELEMAC est un puissant outil intgr de modlisation dans le domaine des coulements surface libre. Utilis dans le cadre de trs nombreuses tudes partout dans le monde (plusieurs centaines lheure actuelle), il est devenu lun des grands standards dans son domaine.</s_text><sep/><s_text>Partners</s_text><s_node-4><s_text>EDF</s_text><sep/><s_text>CETMEF</s_text><sep/><s_text>...</s_text></s_node-4></s_node-3></s_node-2><sep/><s_text>Post</s_text><s_node-2><s_text>Paraview/Vtk</s_text><sep/><s_text>OpenGL</s_text><sep/><s_text>PlotIt (Overture)</s_text></s_node-2><sep/><s_text>Dev Libs</s_text><s_node-2><s_text>Qt</s_text><s_node-3><s_text>C++FrameWork</s_text><sep/><s_text>Gui</s_text></s_node-3><sep/><s_text>Python</s_text><s_node-3><s_text>Tools scripting (Macro)</s_text></s_node-3></s_node-2></s_node-1></s_node-0></s_map>


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[Assistant] <s_map><s_node-0><s_text>Associate Requirements</s_text><s_node-1><s_text>Advising</s_text><s_relation>TRACK/TIME MANAGEMENT</s_relation><s_node-2><s_text>SFA</s_text><s_relation>Selection</s_relation><s_node-3><s_text>Min 1 (optional 4 per year)</s_text><sep/><s_text>Support with Budget and time management</s_text><s_relation>Min 1 (optional 4 per year)</s_relation></s_node-3><sep/><s_text>Learning Support Budget</s_text><s_relation>TRACK/TIME MANAGEMENT (Quarterly)</s_relation><sep/><s_text>Main advising</s_text><s_node-3><s_text>required 5 (optional 16 per year)</s_text><sep/><s_text>Support with Budget and time management</s_text><s_relation>required 5 (optional 16 per year)</s_relation></s_node-3></s_node-2><sep/><s_text>Orientation</s_text><s_relation>SUPPORT</s_relation><s_node-2><s_text>Module 1 LoL</s_text><s_node-3><s_text>2 elements = 4 weeks</s_text></s_node-3><sep/><s_text>Module 2 : Managing Time Managing Promises</s_text><s_node-3><s_text>1 elemnt</s_text></s_node-3><sep/><s_text>M3 : LCR</s_text><s_node-3><s_text>2 elements</s_text></s_node-3><sep/><s_text>M4 : LIPD</s_text><s_node-3><s_text>2 elements</s_text></s_node-3><sep/><s_text>TALC</s_text><s_node-3><s_text>5 elements</s_text></s_node-3></s_node-2><sep/><s_text>Survey/questionairre</s_text><s_relation>TRACK/TIME MANAGEMENT</s_relation><s_node-2><s_text>Stephen</s_text><s_node-3><s_text>Starbucks</s_text></s_node-3><sep/><s_text>Mango</s_text><s_node-3><s_text>no meat</s_text></s_node-3><sep/><s_text>A.Q.</s_text></s_node-2><sep/><s_text>Nuts Bolts</s_text><s_relation>TRACK/TIME MANAGEMENT (Quarterly)</s_relation><s_node-2><s_text>Status</s_text><sep/><s_text>Service budgets</s_text><sep/><s_text>Attendance</s_text></s_node-2><sep/><s_text>Content Workshop</s_text><s_node-2><s_text>MA must approve -- look at description</s_text></s_node-2><sep/><s_text>OP</s_text><s_relation>SUPPORT<sep/>TRACK/TIME MANAGEMENT</s_relation><s_node-2><s_text>Associate must do a self review and a peer review for all OPs</s_text><sep/><s_text>Associate must integrate advisor feedback into future OPs</s_text><sep/><s_text>Demostrate Peer Support</s_text><sep/><s_text>Pre Capstone</s_text><s_node-3><s_text>LCR LIPD</s_text><s_relation>MA Activate</s_relation><s_node-4><s_text>OP 1a b</s_text></s_node-4><sep/><s_text>3 OPs of Associate Choosiing</s_text><sep/><s_text>OP 5 : Learning Review</s_text><s_node-4><s_text>Prepare for IR</s_text><s_relation>EXTRA SUPPORT</s_relation></s_node-4><sep/><s_text>Support with Design implementation, project management, project design, time management</s_text><s_relation>3 OPs of Associate Choosiing<sep/>LCR LIPD<sep/>OP 5 : Learning Review</s_relation></s_node-3><sep/><s_text>Capstone</s_text><s_node-3><s_text>OP 1</s_text><sep/><s_text>OP2,3,4 Projects</s_text><sep/><s_text>OP 5 Learning Review</s_text><s_node-4><s_text>Prepare for ER</s_text><s_relation>EXTRA SUPPORT</s_relation></s_node-4><sep/><s_text>Support with Design implementation, project management, project design, time management</s_text><s_relation>OP2,3,4 Projects<sep/>OP 5 Learning Review</s_relation></s_node-3><sep/><s_text>Support with Design implementation</s_text><s_relation>Demostrate Peer Support<sep/>Associate must integrate advisor feedback into future OPs<sep/>Associate must do a self review and a peer review for all OPs</s_relation></s_node-2><sep/><s_text>Presentations</s_text><s_relation>SUPPORT<sep/>TRACK/TIME MANAGEMENT</s_relation><s_node-2><s_text>Middle of Year 1 per ALC</s_text><sep/><s_text>End of Year 1 per ALC</s_text><sep/><s_text>Support with Project Management, Design implementation, Time Management PRACTICAL SET UP FEEDBACK</s_text><s_relation>Middle of Year 1 per ALC<sep/>End of Year 1 per ALC</s_relation></s_node-2><sep/><s_text>Gaia Radio</s_text><s_relation>TRACK/TIME MANAGEMENT</s_relation><s_node-2><s_text>AGC: 4 calls</s_text><sep/><s_text>Content calls/tutorials/guest speakers/ associate presentations: 4 calls</s_text><sep/><s_text>Support with Time Management, Encourage to HOST a call, Creative solutions if a problem</s_text><s_relation>Content calls/tutorials/guest speakers/ associate presentations: 4 calls<sep/>AGC: 4 calls</s_relation></s_node-2><sep/><s_text>TRACK/TIME MANAGEMENT</s_text><s_relation>Presentations<sep/>OP<sep/>Survey/questionairre<sep/>Advising<sep/>Gaia Radio<sep/>Nuts Bolts (Quarterly)<sep/>Learning Support Budget (Quarterly)</s_relation><s_node-2><s_text>BUDGET</s_text><sep/><s_text>BASICALLY EVERYTHING -- mostly on a quarterly level at least</s_text><sep/><s_text>MA needs to send in a Quarterly Progress report</s_text></s_node-2><sep/><s_text>SUPPORT</s_text><s_relation>Orientation<sep/>Presentations<sep/>OP</s_relation><s_node-2><s_text>BASICALLY EVERYTHING, especially OPs and Presentations and personal development</s_text><sep/><s_text>MEntoring and Coaching Personal and Professional Development</s_text><sep/><s_text>Offers support on the design and implementation of presentations</s_text><sep/><s_text>Supports an associate with project management, time management, documentation and project design</s_text></s_node-2><sep/><s_text>EXTRA SUPPORT</s_text><s_relation>Prepare for ER<sep/>Prepare for IR</s_relation><s_node-2><s_text>then MA does and All Cycle Wrap Up</s_text></s_node-2><sep/><s_text>Selection</s_text><s_relation>SFA</s_relation><sep/><s_text>MA Activate</s_text><s_relation>LCR LIPD</s_relation></s_node-1></s_node-0></s_map>