human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent groups of papers sharing a common citing paper.

Details of the hypergraph:
Center node: "Machine Learning,  Explanation-Based Learning and Reinforcement Learning: A Unified View"
  Abstract: In speedup-learning problems, where full descriptions of operators are known, both explanation-based learning (EBL) and reinforcement learning (RL) methods can be applied. This paper shows that both methods involve fundamentally the same process of propagating information backward from the goal toward the starting state. Most RL methods perform this propagation on a state-by-state basis, while EBL methods compute the weakest preconditions of operators, and hence, perform this propagation on a region-by-region basis. Barto, Bradtke, and Singh (1995) have observed that many algorithms for reinforcement learning can be viewed as asynchronous dynamic programming. Based on this observation, this paper shows how to develop dynamic programming versions of EBL, which we call region-based dynamic programming or Explanation-Based Reinforcement Learning (EBRL). The paper compares batch and online versions of EBRL to batch and online versions of point-based dynamic programming and to standard EBL. The results show that region-based dynamic programming combines the strengths of EBL (fast learning and the ability to scale to large state spaces) with the strengths of reinforcement learning algorithms (learning of optimal policies). Results are shown in chess endgames and in synthetic maze tasks.

Connected through hyperedge HE-1 (induced by source paper "The Parti-game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-spaces"):
  with members:
    - "Learning to Act using Real-Time Dynamic Programming"
    - "A Cognitive Model of Learning to Navigate"
    - "References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages"
    - "Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming"
    - "On the Complexity of Solving Markov Decision Problems"
    - "Applying Online Search Techniques to Continuous-State Reinforcement Learning key to the success of the local"
    - "Learning to Use Selective Attention and Short-Term Memory in Sequential Tasks"

Connected through hyperedge HE-2 (induced by source paper "Learning to Act using Real-Time Dynamic Programming"):
  with members:
    - "Submitted to NIPS96, Section: Applications. Preference: Oral presentation Reinforcement Learning for Dynamic Channel Allocation in"
    - "Active Gesture Recognition using Partially Observable Markov Decision Processes"
    - "Scaling Up Average Reward Reinforcement Learning by Approximating the Domain Models and the Value Function"
    - "Learning sorting and decision trees with POMDPs"
    - "Markov Decision Processes in Large State Spaces"
    - "Learning Curve Bounds for Markov Decision Processes with Undiscounted Rewards"
    - "The Efficient Learning of Multiple Task Sequences"
    - "Exploration and Model Building in Mobile Robot Domains"

Connected through hyperedge HE-3 (induced by source paper "Hierarchical Explanation-Based Reinforcement Learning"):
  with members:
    - "Transfer of Learning by Composing Solutions of Elemental Sequential Tasks"
    - "Acquiring Recursive and Iterative Concepts with Explanation-Based Learning explanation-based generalization, generalizing explanation structures, generalizing to"

Connected through hyperedge HE-4 (induced by source paper "Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction,"):
  with members:
    - "Submitted to NIPS96, Section: Applications. Preference: Oral presentation Reinforcement Learning for Dynamic Channel Allocation in"
    - "High-Performance Job-Shop Scheduling With A Time-Delay TD() Network"
    - "Active Gesture Recognition using Partially Observable Markov Decision Processes"
    - "References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages"
    - "Generalization in Reinforcement Learning: Safely Approximating the Value Function"
    - "Using a Case Base of Surfaces to Speed-Up Reinforcement Learning"
    - "Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming"
    - "A Reinforcement Learning Approach to Job-shop Scheduling"

Question: Please tell me which class the center node belongs to. The 7 classes are: Neural_Networks, Reinforcement_Learning, Probabilistic_Methods, Theory, Genetic_Algorithms, Case_Based, Rule_Learning. Directly output the class name.

gpt: Reinforcement_Learning