human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent groups of papers sharing a common citing paper.

Details of the hypergraph:
Center node: "NeuroDraughts: the role of representation, search, training regime and architecture in a TD draughts player"
  Abstract: NeuroDraughts is a draughts playing program similar in approach to NeuroGammon and NeuroChess [Tesauro, 1992, Thrun, 1995]. It uses an artificial neural network trained by the method of temporal difference learning to learn by self-play how to play the game of draughts. This paper discusses the relative contribution of board representation, search depth, training regime, architecture and run time parameters to the strength of the TDplayer produced by the system. Keywords: Temporal Difference Learning, Input representation, Search, Draughts.

Connected through hyperedge HE-1 (induced by source paper "Learning To Play the Game of Chess"):
  with members:
    - "Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction,"
    - "Generalization in Reinforcement Learning: Safely Approximating the Value Function"
    - "Issues in Using Function Approximation for Reinforcement Learning"
    - "TDLeaf(): Combining Temporal Difference learning with game-tree search."
    - "KnightCap: A chess program that learns by combining TD() with minimax search"
    - "Explanation Based Learning: A Comparison of Symbolic and Neural Network Approaches"

Connected through hyperedge HE-2 (induced by source paper "Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction,"):
  with members:
    - "Submitted to NIPS96, Section: Applications. Preference: Oral presentation Reinforcement Learning for Dynamic Channel Allocation in"
    - "High-Performance Job-Shop Scheduling With A Time-Delay TD() Network"
    - "Active Gesture Recognition using Partially Observable Markov Decision Processes"
    - "References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages"
    - "Generalization in Reinforcement Learning: Safely Approximating the Value Function"
    - "Using a Case Base of Surfaces to Speed-Up Reinforcement Learning"
    - "Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming"
    - "A Reinforcement Learning Approach to Job-shop Scheduling"

Question: Please tell me which class the center node belongs to. The 7 classes are: Neural_Networks, Reinforcement_Learning, Probabilistic_Methods, Theory, Genetic_Algorithms, Case_Based, Rule_Learning. Directly output the class name.

gpt: Reinforcement_Learning