human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent groups of papers sharing a common citing paper.

Details of the hypergraph:
Center node: "TDLeaf(): Combining Temporal Difference learning with game-tree search."
  Abstract: In this paper we present TDLeaf(), a variation on the TD() algorithm that enables it to be used in conjunction with minimax search. We present some experiments in both chess and backgammon which demonstrate its utility and provide comparisons with TD() and another less radical variant, TD-directed(). In particular, our chess program, KnightCap, used TDLeaf() to learn its evaluation function while playing on the Free Internet Chess Server (FICS, fics.onenet.net). It improved from a 1650 rating to a 2100 rating in just 308 games. We discuss some of the reasons for this success and the relationship between our results and Tesauro's results in backgammon.

Connected through hyperedge HE-1 (induced by source paper "Learning To Play the Game of Chess"):
  with members:
    - "Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction,"
    - "Generalization in Reinforcement Learning: Safely Approximating the Value Function"
    - "Issues in Using Function Approximation for Reinforcement Learning"
    - "NeuroDraughts: the role of representation, search, training regime and architecture in a TD draughts player"
    - "KnightCap: A chess program that learns by combining TD() with minimax search"
    - "Explanation Based Learning: A Comparison of Symbolic and Neural Network Approaches"

Connected through hyperedge HE-2 (induced by source paper "Machine Learning Learning to Predict by the Methods of Temporal Differences Keywords: Incremental learning, prediction,"):
  with members:
    - "Submitted to NIPS96, Section: Applications. Preference: Oral presentation Reinforcement Learning for Dynamic Channel Allocation in"
    - "High-Performance Job-Shop Scheduling With A Time-Delay TD() Network"
    - "Active Gesture Recognition using Partially Observable Markov Decision Processes"
    - "References elements that can solve difficult learning control problems. on Simulation of Adaptive Behavior, pages"
    - "Generalization in Reinforcement Learning: Safely Approximating the Value Function"
    - "Using a Case Base of Surfaces to Speed-Up Reinforcement Learning"
    - "Integrated Architectures for Learning, Planning, and Reacting Based on Approximating Dynamic Programming"
    - "A Reinforcement Learning Approach to Job-shop Scheduling"

Question: Please tell me which class the center node belongs to. The 7 classes are: Neural_Networks, Reinforcement_Learning, Probabilistic_Methods, Theory, Genetic_Algorithms, Case_Based, Rule_Learning. Directly output the class name.

gpt: Reinforcement_Learning