human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the data science of hollywood using emotional arcs of movies to drive business model innovation in entertainment industries"
  Abstract: Much of business literature addresses the issues of consumer-centric design: how can businesses design customized services and products which accurately reflect consumer preferences? This paper uses data science natural language processing methodology to explore whether and to what extent emotions shape consumer preferences for media and entertainment content. Using a unique filtered dataset of 6,174 movie scripts, we generate a mapping of screen content to capture the emotional trajectory of each motion picture. We then combine the obtained mappings into clusters which represent groupings of consumer emotional journeys. These clusters are used to predict overall success parameters of the movies including box office revenues, viewer satisfaction levels (captured by IMDb ratings), awards, as well as the number of viewers' and critics' reviews. We find that like books all movie stories are dominated by 6 basic shapes. The highest box offices are associated with the Man in a Hole shape which is characterized by an emotional fall followed by an emotional rise. This shape results in financially successful movies irrespective of genre and production budget. Yet, Man in a Hole succeeds not because it produces most "liked" movies but because it generates most "talked about" movies. Interestingly, a carefully chosen combination of production budget and genre may produce a financially successful movie with any emotional shape. Implications of this analysis for generating on-demand content and for driving business model innovation in entertainment industries are discussed.

Connected through hyperedge HE-1 (induced by source paper "how the avengers assemble ecological modelling of effective cast sizes for movies"):
  with members:
    - "representation of texts as complex networks a mesoscopic approach"
    - "the one comparing narrative social network extraction techniques"
    - "the emotional arcs of stories are dominated by six basic shapes"
    - "early predictions of movie success the who what and when of profitability"
    - "a survey of available corpora for building data driven dialogue systems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)