human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "geometry aware deep network for single image novel view synthesis"
  Abstract: This paper tackles the problem of novel view synthesis from a single image. In particular, we target real-world scenes with rich geometric structure, a challenging task due to the large appearance variations of such scenes and the lack of simple 3D models to represent them. Modern, learning-based approaches mostly focus on appearance to synthesize novel views and thus tend to generate predictions that are inconsistent with the underlying scene structure. By contrast, in this paper, we propose to exploit the 3D geometry of the scene to synthesize a novel view. Specifically, we approximate a real-world scene by a fixed number of planes, and learn to predict a set of homographies and their corresponding region masks to transform the input image into a novel view. To this end, we develop a new region-aware geometric transform network that performs these multiple tasks in a common framework. Our results on the outdoor KITTI and the indoor ScanNet datasets demonstrate the effectiveness of our network in generating high quality synthetic views that respect the scene geometry, thus outperforming the state-of-the-art methods.

Connected through hyperedge HE-1 (induced by source paper "softmax splatting for video frame interpolation"):
  with members:
    - "unsupervised video interpolation using cycle consistency"
    - "depth aware video frame interpolation"
    - "video enhancement with task oriented flow"
    - "phasenet for video frame interpolation"
    - "temporal interpolation as an unsupervised pretraining task for optical flow estimation"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "learning to synthesize motion blur"
    - "deep video color propagation"

Connected through hyperedge HE-2 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"

Connected through hyperedge HE-3 (induced by source paper "monocular neural image based rendering with continuous view control"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "transformable bottleneck networks"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "soft rasterizer differentiable rendering for unsupervised single view mesh reconstruction"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "visual object networks image generation with disentangled 3d representation"

Connected through hyperedge HE-4 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"

Connected through hyperedge HE-5 (induced by source paper "visuomotor understanding for representation learning of driving scenes"):
  with members:
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "mid level visual representations improve generalization and sample efficiency for learning active tasks"
    - "geonet unsupervised learning of dense depth optical flow and camera pose"
    - "mid level visual representations improve generalization and sample efficiency for learning visuomotor policies"
    - "toward driving scene understanding a dataset for learning driver behavior and causal reasoning"
    - "stereo magnification learning view synthesis using multiplane images"
    - "deep view morphing"
    - "transformation grounded image generation network for novel 3d view synthesis"

Connected through hyperedge HE-6 (induced by source paper "transformable bottleneck networks"):
  with members:
    - "3dn 3d deformation network"
    - "visual object networks image generation with disentangled 3d representation"
    - "layer structured 3d scene inference via view synthesis"
    - "learning free form deformations for 3d object reconstruction"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "learning to generate and reconstruct 3d meshes with only 2d supervision"
    - "megadepth learning single view depth prediction from internet photos"
    - "rendernet a deep convolutional network for differentiable rendering from 3d shapes"

Connected through hyperedge HE-7 (induced by source paper "neural illumination lighting prediction for indoor environments"):
  with members:
    - "rendering synthetic objects into legacy photographs"
    - "cgintrinsics better intrinsic image decomposition through physically based rendering"
    - "learning to estimate indoor lighting from 3d objects"
    - "im2pano3d extrapolating 360 structure and semantics beyond the field of view"
    - "hdr image reconstruction from a single exposure using deep cnns"
    - "learning to predict indoor illumination from a single image"
    - "matterport3d learning from rgb d data in indoor environments"
    - "what is around the camera"

Connected through hyperedge HE-8 (induced by source paper "fast view synthesis with deep stereo vision"):
  with members:
    - "novel view synthesis for large scale scene using adversarial loss"
    - "self supervised learning for stereo matching with self improving ability"
    - "unsupervised learning of depth and ego motion from video"
    - "end to end learning of geometry and context for deep stereo regression"
    - "high resolution image synthesis and semantic manipulation with conditional gans"
    - "unsupervised monocular depth estimation with left right consistency"
    - "deeper depth prediction with fully convolutional residual networks"
    - "weakly supervised disentangling with recurrent transformations for 3d view synthesis"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)