human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "autonomous drone cinematographer using artistic principles to create smooth safe occlusion free trajectories for aerial filming"
  Abstract: Autonomous aerial cinematography has the potential to enable automatic capture of aesthetically pleasing videos without requiring human intervention, empowering individuals with the capability of high-end film studios. Current approaches either only handle off-line trajectory generation, or offer strategies that reason over short time horizons and simplistic representations for obstacles, which result in jerky movement and low real-life applicability. In this work we develop a method for aerial filming that is able to trade off shot smoothness, occlusion, and cinematography guidelines in a principled manner, even under noisy actor predictions. We present a novel algorithm for real-time covariant gradient descent that we use to efficiently find the desired trajectories by optimizing a set of cost functions. Experimental results show that our approach creates attractive shots, avoiding obstacles and occlusion 65 times over 1.25 hours of flight time, re-planning at 5 Hz with a 10 s time horizon. We robustly film human actors, cars and bicycles performing different motion among obstacles, using various shot types.

Connected through hyperedge HE-1 (induced by source paper "autonomous aerial cinematography in unstructured environments with learned artistic decision making"):
  with members:
    - "improved generalization of heading direction estimation for aerial filming using semi supervised regression"
    - "can a robot become a movie director learning artistic principles for aerial cinematography"
    - "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"
    - "integrating kinematics and environment context into deep inverse reinforcement learning for predicting off road vehicle trajectories"
    - "optimizing for aesthetically pleasing quadrotor camera motion"
    - "good semi supervised learning that requires a bad gan"
    - "mobilenets efficient convolutional neural networks for mobile vision applications"
    - "airsim high fidelity visual and physical simulation for autonomous vehicles"

Connected through hyperedge HE-2 (induced by source paper "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"):
  with members:
    - "improved generalization of heading direction estimation for aerial filming using semi supervised regression"
    - "yolov3 an incremental improvement"
    - "optimizing for aesthetically pleasing quadrotor camera motion"
    - "shufflenet an extremely efficient convolutional neural network for mobile devices"
    - "mobilenets efficient convolutional neural networks for mobile vision applications"
    - "directing cinematographic drones"
    - "voxblox incremental 3d euclidean signed distance fields for on board mav planning"
    - "automated cinematography with unmanned aerial vehicles"

Connected through hyperedge HE-3 (induced by source paper "improved generalization of heading direction estimation for aerial filming using semi supervised regression"):
  with members:
    - "integrating kinematics and environment context into deep inverse reinforcement learning for predicting off road vehicle trajectories"
    - "deep directional statistics pose estimation with uncertainty quantification"
    - "good semi supervised learning that requires a bad gan"
    - "mobilenets efficient convolutional neural networks for mobile vision applications"
    - "performance measures and a data set for multi target multi camera tracking"
    - "semi supervised deep learning by metric embedding"
    - "human body orientation estimation using convolutional neural network"
    - "realtime multi person 2d pose estimation using part affinity fields"

Connected through hyperedge HE-4 (induced by source paper "can a robot become a movie director learning artistic principles for aerial cinematography"):
  with members:
    - "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"
    - "learning agile and dynamic motor skills for legged robots"
    - "optimizing for aesthetically pleasing quadrotor camera motion"
    - "learning robust rewards with adversarial inverse reinforcement learning"
    - "airsim high fidelity visual and physical simulation for autonomous vehicles"
    - "control of a quadrotor with reinforcement learning"
    - "directing cinematographic drones"
    - "creatism a deep learning photographer capable of creating professional work"

Connected through hyperedge HE-5 (induced by source paper "integrated motion planner for real time aerial videography with a drone in a dense environment"):
  with members:
    - "online trajectory generation of a mav for chasing a moving target in 3d dense environments"
    - "safe local exploration for replanning in cluttered unknown environments for microaerial vehicles"
    - "vins mono a robust and versatile monocular visual inertial state estimator"
    - "sampling based algorithms for optimal motion planning"

Connected through hyperedge HE-6 (induced by source paper "online trajectory generation of a mav for chasing a moving target in 3d dense environments"):
  with members:
    - "robust visual tracking via hierarchical convolutional features"
    - "sampling based algorithms for optimal motion planning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)