human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "indoor geonet weakly supervised hybrid learning for depth and pose estimation"
  Abstract: Humans naturally perceive a 3D scene in front of them through accumulation of information obtained from multiple interconnected projections of the scene and by interpreting their correspondence. This phenomenon has inspired artificial intelligence models to extract the depth and view angle of the observed scene by modeling the correspondence between different views of that scene. Our paper is built upon previous works in the field of unsupervised depth and relative camera pose estimation from temporal consecutive video frames using deep learning (DL) models. Our approach uses a hybrid learning framework introduced in a recent work called GeoNet, which leverages geometric constraints in the 3D scenes to synthesize a novel view from intermediate DL-based predicted depth and relative pose. However, the state-of-the-art unsupervised depth and pose estimation DL models are exclusively trained/tested on a few available outdoor scene datasets and we have shown they are hardly transferable to new scenes, especially from indoor environments, in which estimation requires higher precision and dealing with probable occlusions. This paper introduces "Indoor GeoNet", a weakly supervised depth and camera pose estimation model targeted for indoor scenes. In Indoor GeoNet, we take advantage of the availability of indoor RGBD datasets collected by human or robot navigators, and added partial (i.e. weak) supervision in depth training into the model. Experimental results showed that our model effectively generalizes to new scenes from different buildings. Indoor GeoNet demonstrated significant depth and pose estimation error reduction when compared to the original GeoNet, while showing 3 times more reconstruction accuracy in synthesizing novel views in indoor environments.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)