human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "unsupervised video object segmentation for deep reinforcement learning"
  Abstract: We present a new technique for deep reinforcement learning that automatically detects moving objects and uses the relevant information for action selection. The detection of moving objects is done in an unsupervised way by exploiting structure from motion. Instead of directly learning a policy from raw images, the agent first learns to detect and segment moving objects by exploiting flow information in video sequences. The learned representation is then used to focus the policy of the agent on the moving objects. Over time, the agent identifies which objects are critical for decision making and gradually builds a policy based on relevant moving objects. This approach, which we call Motion-Oriented REinforcement Learning (MOREL), is demonstrated on a suite of Atari games where the ability to detect moving objects reduces the amount of interaction needed with the environment to obtain a good policy. Furthermore, the resulting policy is more interpretable than policies that directly map images to actions or values with a black box neural network. We can gain insight into the policy by inspecting the segmentation and motion of each object detected by the agent. This allows practitioners to confirm whether a policy is making decisions based on sensible information.

Connected through hyperedge HE-1 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "counterfactual states for atari agents via generative deep learning"
    - "free lunch saliency via attention in atari agents"
    - "explaining explanations in ai"
    - "towards interpretable reinforcement learning using attention augmented agents"
    - "toybox better atari environments for testing reinforcement learning agents"
    - "towards better interpretability in deep q networks"
    - "investigating human priors for playing video games"

Connected through hyperedge HE-2 (induced by source paper "self supervised object level deep reinforcement learning"):
  with members:
    - "space unsupervised object oriented scene representation via spatial attention and decomposition"
    - "entity abstraction in visual model based reinforcement learning"
    - "unsupervised state representation learning in atari"
    - "model based reinforcement learning for atari"
    - "multi object representation learning with iterative variational inference"
    - "feature based aggregation and deep reinforcement learning a survey and some new implementations"
    - "object sensitive deep reinforcement learning"
    - "synthesizing neural network controllers with probabilistic model based reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "entity abstraction in visual model based reinforcement learning"):
  with members:
    - "combining physical simulators and object based networks for control"
    - "monet unsupervised scene decomposition and representation"
    - "task agnostic dynamics priors for deep reinforcement learning"
    - "unsupervised learning of object keypoints for perception and control"
    - "object oriented dynamics learning through multi level abstraction"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "deep set prediction networks"
    - "unsupervised discovery of parts structure and dynamics"

Connected through hyperedge HE-4 (induced by source paper "video object segmentation and tracking a survey"):
  with members:
    - "interactive video object segmentation in the wild"
    - "fast and accurate online video object segmentation via tracking parts"
    - "instance embedding transfer to unsupervised video object segmentation"
    - "unsupervised video object segmentation using motion saliency guided spatio temporal propagation"
    - "cnn in mrf video object segmentation via inference in a cnn based higher order spatio temporal mrf"
    - "maskrnn instance level video object segmentation"
    - "videomatch matching based video object segmentation"
    - "youtube vos sequence to sequence video object segmentation"

Connected through hyperedge HE-5 (induced by source paper "mega reward achieving human level play without extrinsic rewards"):
  with members:
    - "fast task inference with variational intrinsic successor features"
    - "diversity driven extensible hierarchical reinforcement learning"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "exploration by random network distillation"
    - "large scale study of curiosity driven learning"
    - "world models"
    - "diversity is all you need learning skills without a reward function"
    - "generalisation of structural knowledge in the hippocampal entorhinal system"

Connected through hyperedge HE-6 (induced by source paper "unsupervised learning of object keypoints for perception and control"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "monet unsupervised scene decomposition and representation"
    - "model based reinforcement learning for atari"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "multi object representation learning with iterative variational inference"
    - "discovery of latent 3d keypoints via end to end geometric reasoning"
    - "deepmind control suite"
    - "unsupervised learning of object landmarks through conditional image generation"

Connected through hyperedge HE-7 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep rl"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "attention is not explanation"
    - "free lunch saliency via attention in atari agents"
    - "explaining explanations in ai"
    - "towards interpretable reinforcement learning using attention augmented agents"
    - "toybox better atari environments for testing reinforcement learning agents"
    - "towards better interpretability in deep q networks"
    - "investigating human priors for playing video games"

Connected through hyperedge HE-8 (induced by source paper "motion perception in reinforcement learning with dynamic objects"):
  with members:
    - "deepmind control suite"
    - "learning actionable representations from visual observations"
    - "driving policy transfer via modularity and abstraction"
    - "minos multimodal indoor simulator for navigation in complex environments"
    - "deep reinforcement learning that matters"
    - "self supervised visual planning with temporal skip connections"
    - "hindsight experience replay"
    - "domain randomization for transferring deep neural networks from simulation to the real world"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)