human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to estimate 3d human pose and shape from a single color image"
  Abstract: This work addresses the problem of estimating the full body 3D human pose and shape from a single color image. This is a task where iterative optimization-based solutions have typically prevailed, while Convolutional Networks (ConvNets) have suffered because of the lack of training data and their low resolution 3D predictions. Our work aims to bridge this gap and proposes an efficient and effective direct prediction method based on ConvNets. Central part to our approach is the incorporation of a parametric statistical body shape model (SMPL) within our end-to-end framework. This allows us to get very detailed 3D mesh results, while requiring estimation only of a small number of parameters, making it friendly for direct network prediction. Interestingly, we demonstrate that these parameters can be predicted reliably only from 2D keypoints and masks. These are typical outputs of generic 2D human analysis ConvNets, allowing us to relax the massive requirement that images with 3D shape ground truth are available for training. Simultaneously, by maintaining differentiability, at training time we generate the 3D mesh from the estimated parameters and optimize explicitly for the surface using a 3D per-vertex loss. Finally, a differentiable renderer is employed to project the 3D mesh to the image, which enables further refinement of the network, by optimizing for the consistency of the projection with 2D annotations (i.e., 2D keypoints or masks). The proposed approach outperforms previous baselines on this task and offers an attractive solution for direct prediction of 3D shape from a single color image.

Connected through hyperedge HE-1 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans"):
  with members:
    - "teaser fast and certifiable point cloud registration"
    - "semantickitti a dataset for semantic scene understanding of lidar sequences"
    - "panoptic segmentation"
    - "in perfect shape certifiably optimal 3d shape reconstruction from 2d landmarks"
    - "semi supervised semantic mapping through label propagation with semantic texture meshes"
    - "kimera an open source library for real time metric semantic localization and mapping"
    - "3 d scene graph a sparse and semantic representation of physical environments for intelligent agents"
    - "value iteration networks on multiple levels of abstraction"

Connected through hyperedge HE-2 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation"):
  with members:
    - "monocular 3d human pose estimation by generation and ordinal ranking"
    - "cross view fusion for 3d human pose estimation"
    - "learnable triangulation of human pose"
    - "distill knowledge from nrsfm for weakly supervised 3d pose learning"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "billion scale semi supervised learning for image classification"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "texturepose supervising human mesh estimation with texture consistency"

Connected through hyperedge HE-3 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "textured neural avatars"
    - "neural rendering and reenactment of human actor videos"
    - "liquid warping gan a unified framework for human motion imitation appearance transfer and novel view synthesis"
    - "dense intrinsic appearance flow for human pose transfer"
    - "video to video synthesis"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "synthesizing images of humans in unseen poses"

Connected through hyperedge HE-4 (induced by source paper "movi a large multipurpose motion and video dataset"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "expressive body capture 3d hands face and body from a single image"
    - "deep high resolution representation learning for human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "quaternet a quaternion based recurrent model for human motion"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"

Connected through hyperedge HE-5 (induced by source paper "hemlets posh learning part centric heatmap triplets for 3d human pose and shape estimation"):
  with members:
    - "monocular 3d human pose estimation by generation and ordinal ranking"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "hemlets pose learning part centric heatmap triplets for accurate 3d human pose estimation"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"

Connected through hyperedge HE-6 (induced by source paper "learning nonparametric human mesh reconstruction from a single image without ground truth meshes"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "cross domain complementary learning with synthetic data for multi person part segmentation"
    - "end to end hand mesh recovery from a monocular rgb image"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "delving deep into hybrid annotations for 3d human recovery in the wild"
    - "detailed human shape estimation from a single image by hierarchical mesh deformation"

Connected through hyperedge HE-7 (induced by source paper "hierarchical kinematic human mesh recovery"):
  with members:
    - "repose learning deep kinematic priors for fast human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "expressive body capture 3d hands face and body from a single image"
    - "exploiting temporal context for 3d human pose estimation in the wild"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"

Connected through hyperedge HE-8 (induced by source paper "deepcap monocular human performance capture using weak supervision"):
  with members:
    - "tailornet predicting clothing in 3d as a function of human pose shape and garment style"
    - "implicit functions in feature space for 3d shape reconstruction and completion"
    - "tex2shape detailed full human body geometry from a single image"
    - "learning to dress 3d people in generative clothing"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "deephuman 3d human reconstruction from a single image"
    - "multi garment net learning to dress 3d people from images"
    - "moulding humans non parametric 3d human shape estimation from single images"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)