human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "receiver placement for speech enhancement using sound propagation optimization"
  Abstract: A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a speaker or receiver in a room to improve the intelligibility of spoken phrases in a design. Our technique uses a sound propagation optimization formulation to maximize the Speech Transmission Index (STI) by computing an optimal location of the sound receiver. We use an efficient and accurate hybrid sound propagation technique on complex 3D models to compute the Room Impulse Responses (RIR) and evaluate their impact on the STI. The overall algorithm computes a globally optimal position of the receiver that reduces the effects of reverberation and noise over many source positions. We evaluate our algorithm on various indoor 3D models, all showing significant improvement in STI, based on accurate sound propagation.

Connected through hyperedge HE-1 (induced by source paper "scene aware audio rendering via deep acoustic analysis"):
  with members:
    - "scenecode monocular dense semantic reconstruction using learned encoded scene representations"
    - "data augmentation and deep convolutional neural networks for blind room acoustic parameter estimation"
    - "impulse response data augmentation and deep neural networks for blind room acoustic parameter estimation"
    - "regression and classification for direction of arrival estimation with convolutional recurrent neural networks"
    - "deeplight learning illumination for unconstrained mobile mixed reality"
    - "low frequency compensated synthetic impulse responses for improved far field speech recognition"
    - "improving reverberant speech training using diffuse acoustic simulation"
    - "scene aware audio for 360 videos"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SD(Sound)