human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "transparency and explanation in deep reinforcement learning neural networks"
  Abstract: Autonomous AI systems will be entering human society in the near future to provide services and work alongside humans. For those systems to be accepted and trusted, the users should be able to understand the reasoning process of the system, i.e. the system should be transparent. System transparency enables humans to form coherent explanations of the system's decisions and actions. Transparency is important not only for user trust, but also for software debugging and certification. In recent years, Deep Neural Networks have made great advances in multiple application areas. However, deep neural networks are opaque. In this paper, we report on work in transparency in Deep Reinforcement Learning Networks (DRLN). Such networks have been extremely successful in accurately learning action control in image input domains, such as Atari games. In this paper, we propose a novel and general method that (a) incorporates explicit object recognition processing into deep reinforcement learning models, (b) forms the basis for the development of "object saliency maps", to provide visualization of internal states of DRLNs, thus enabling the formation of explanations and (c) can be incorporated in any existing deep reinforcement learning framework. We present computational results and human experiments to evaluate our approach.

Connected through hyperedge HE-1 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "counterfactual states for atari agents via generative deep learning"
    - "free lunch saliency via attention in atari agents"
    - "explaining explanations in ai"
    - "towards interpretable reinforcement learning using attention augmented agents"
    - "toybox better atari environments for testing reinforcement learning agents"
    - "towards better interpretability in deep q networks"
    - "investigating human priors for playing video games"

Connected through hyperedge HE-2 (induced by source paper "transition based dependency parsing using perceptron learner"):
  with members:
    - "a correspondence analysis framework for author conference recommendations"
    - "modeling product search relevance in e commerce"
    - "simultaneous identification of tweet purpose and position"
    - "an unsupervised domain independent framework for automated detection of persuasion tactics in text"
    - "a machine learning framework for authorship identification from texts"
    - "a heterogeneous graphical model to understand user level sentiments in social media"
    - "event outcome prediction using sentiment analysis and crowd wisdom in microblog feeds"
    - "object sensitive deep reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "modeling product search relevance in e commerce"):
  with members:
    - "a correspondence analysis framework for author conference recommendations"
    - "simultaneous identification of tweet purpose and position"
    - "an unsupervised domain independent framework for automated detection of persuasion tactics in text"
    - "a machine learning framework for authorship identification from texts"
    - "a heterogeneous graphical model to understand user level sentiments in social media"
    - "event outcome prediction using sentiment analysis and crowd wisdom in microblog feeds"
    - "object sensitive deep reinforcement learning"
    - "photorealistic style transfer for videos"

Connected through hyperedge HE-4 (induced by source paper "a correspondence analysis framework for author conference recommendations"):
  with members:
    - "simultaneous identification of tweet purpose and position"
    - "an unsupervised domain independent framework for automated detection of persuasion tactics in text"
    - "a machine learning framework for authorship identification from texts"
    - "a heterogeneous graphical model to understand user level sentiments in social media"
    - "event outcome prediction using sentiment analysis and crowd wisdom in microblog feeds"
    - "object sensitive deep reinforcement learning"
    - "photorealistic style transfer for videos"
    - "joint embedding of hierarchical categories and entities for concept categorization and dataless classification"

Connected through hyperedge HE-5 (induced by source paper "simultaneous identification of tweet purpose and position"):
  with members:
    - "object sensitive deep reinforcement learning"
    - "joint embedding of hierarchical categories and entities for concept categorization and dataless classification"

Connected through hyperedge HE-6 (induced by source paper "high dimensional control using generalized auxiliary tasks"):
  with members:
    - "samples are not all useful denoising policy gradient updates using variance"
    - "terminal prediction as an auxiliary task for deep reinforcement learning"
    - "exploration by random network distillation"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "large scale study of curiosity driven learning"
    - "recurrent world models facilitate policy evolution"
    - "reproducibility of benchmarked deep reinforcement learning tasks for continuous control"
    - "bridging the gap between value and policy based reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "merl multi head reinforcement learning"):
  with members:
    - "samples are useful not always denoising policy gradient updates using variance explained"
    - "terminal prediction as an auxiliary task for deep reinforcement learning"
    - "exploration by random network distillation"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "large scale study of curiosity driven learning"
    - "state representation learning for control an overview"
    - "reproducibility of benchmarked deep reinforcement learning tasks for continuous control"
    - "bridging the gap between value and policy based reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "explain your move understanding agent actions using focused feature saliency"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "axiomatic attribution for deep networks"
    - "a unified approach to interpreting model predictions"
    - "learning important features through propagating activation differences"
    - "visualizing and understanding atari agents"
    - "interpretable explanations of black boxes by meaningful perturbation"
    - "graying the black box understanding dqns"
    - "asynchronous methods for deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)