human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deep reinforcement learning for autonomous driving"
  Abstract: Reinforcement learning has steadily improved and outperform human in lots of traditional games since the resurgence of deep neural network. However, these success is not easy to be copied to autonomous driving because the state spaces in real world are extreme complex and action spaces are continuous and fine control is required. Moreover, the autonomous driving vehicles must also keep functional safety under the complex environments. To deal with these challenges, we first adopt the deep deterministic policy gradient (DDPG) algorithm, which has the capacity to handle complex state and action spaces in continuous domain. We then choose The Open Racing Car Simulator (TORCS) as our environment to avoid physical damage. Meanwhile, we select a set of appropriate sensor information from TORCS and design our own rewarder. In order to fit DDPG algorithm to TORCS, we design our network architecture for both actor and critic inside DDPG paradigm. To demonstrate the effectiveness of our model, We evaluate on different modes in TORCS and show both quantitative and qualitative results.

Connected through hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous driving a survey"):
  with members:
    - "yes we gan applying adversarial techniques for autonomous driving"
    - "multi objective multi agent decision making a utility based analysis and survey"
    - "model free deep reinforcement learning for urban autonomous driving"
    - "interaction dataset an international adversarial and cooperative motion dataset in interactive driving scenarios with semantic maps"
    - "soilingnet soiling detection on automotive surround view cameras"
    - "exploring applications of deep reinforcement learning for real world autonomous driving systems"
    - "rlpyt a research code base for deep reinforcement learning in pytorch"
    - "on first order meta learning algorithms"

Connected through hyperedge HE-2 (induced by source paper "sequential forecasting of 100 000 points"):
  with members:
    - "joint 3d tracking and forecasting with graph neural network and diversity sampling"
    - "conditional invertible flow for point cloud generation"
    - "grip graph based interaction aware trajectory prediction"
    - "probabilistic reconstruction networks for 3d shape inference from a single image"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "human motion trajectory prediction a survey"
    - "pixor real time 3d object detection from point clouds"
    - "a baseline for 3d multi object tracking"

Connected through hyperedge HE-3 (induced by source paper "joint 3d tracking and forecasting with graph neural network and diversity sampling"):
  with members:
    - "complexer yolo real time 3d object detection and tracking on semantic point clouds"
    - "grip graph based interaction aware trajectory prediction"
    - "lagging inference networks and posterior collapse in variational autoencoders"
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "dual graph convolutional network for semantic segmentation"
    - "diverse trajectory forecasting with determinantal point processes"
    - "forecasting trajectory and behavior of road agents using spectral clustering in graph lstms"
    - "a baseline for 3d multi object tracking"

Connected through hyperedge HE-4 (induced by source paper "safe reinforcement learning for autonomous vehicles through parallel constrained policy optimization"):
  with members:
    - "addressing value estimation errors in reinforcement learning with a state action return distribution function"
    - "virtual to real reinforcement learning for autonomous driving"
    - "constrained policy optimization"
    - "safe reinforcement learning via shielding"
    - "continuous control with deep reinforcement learning"
    - "trust region policy optimization"
    - "safe exploration of state and action spaces in reinforcement learning"
    - "policy gradients with variance related risk criteria"

Connected through hyperedge HE-5 (induced by source paper "a baseline for 3d multi object tracking"):
  with members:
    - "complexer yolo real time 3d object detection and tracking on semantic point clouds"
    - "how to train your deep multi object tracker"
    - "self supervised adaptation of high fidelity face models for monocular performance tracking"
    - "monocular 3d object detection with pseudo lidar point cloud"
    - "deepmot a differentiable framework for training multiple object trackers"
    - "the h3d dataset for full surround 3d multi object detection and tracking in crowded urban scenes"
    - "fantrack 3d multi object tracking with feature association network"
    - "future near collision prediction from monocular video feasibility dataset and challenges"

Connected through hyperedge HE-6 (induced by source paper "continual reinforcement learning with diversity exploration and adversarial self correction"):
  with members:
    - "marathon environments multi agent continuous control benchmarks in a modern video game engine"
    - "deepmind control suite"
    - "an introduction to deep reinforcement learning"
    - "tstarbots defeating the cheating level builtin ai in starcraft ii in the full game"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "diversity is all you need learning skills without a reward function"
    - "learning to learn without forgetting by maximizing transfer and minimizing interference"
    - "variational option discovery algorithms"

Connected through hyperedge HE-7 (induced by source paper "the playstation reinforcement learning environment psxle"):
  with members:
    - "proximal policy optimization algorithms"
    - "prioritized experience replay"
    - "dueling network architectures for deep reinforcement learning"
    - "deep reinforcement learning with double q learning"
    - "end to end training of deep visuomotor policies"
    - "the arcade learning environment an evaluation platform for general agents"

Connected through hyperedge HE-8 (induced by source paper "groundnet monocular ground plane normal estimation with geometric consistency"):
  with members:
    - "a baseline for 3d multi object tracking"
    - "real time correlation tracking via joint model compression and transfer"
    - "monocular 3d object detection with pseudo lidar point cloud"
    - "learning correspondence from the cycle consistency of time"
    - "unsupervised deep tracking"
    - "future near collision prediction from monocular video feasibility dataset and challenges"
    - "layoutnet reconstructing the 3d room layout from a single rgb image"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)