human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "adversarial bandits with knapsacks"
  Abstract: We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of numerous motivating examples, which range from dynamic pricing to repeated auctions to dynamic ad allocation to network routing and scheduling. While the prior work on BwK focused on the stochastic version, we pioneer the other extreme in which the outcomes can be chosen adversarially. This is a considerably harder problem, compared to both the stochastic version and the "classic" adversarial bandits, in that regret minimization is no longer feasible. Instead, the objective is to minimize the competitive ratio: the ratio of the benchmark reward to the algorithm's reward. #R##N#We design an algorithm with competitive ratio O(log T) relative to the best fixed distribution over actions, where T is the time horizon; we also prove a matching lower bound. The key conceptual contribution is a new perspective on the stochastic version of the problem. We suggest a new algorithm for the stochastic version, which builds on the framework of regret minimization in repeated games and admits a substantially simpler analysis compared to prior work. We then analyze this algorithm for the adversarial version and use it as a subroutine to solve the latter.

Connected through hyperedge HE-1 (induced by source paper "adversarial attacks on linear contextual bandits"):
  with members:
    - "stochastic linear optimization with adversarial corruption"
    - "data poisoning attacks on stochastic bandits"
    - "corruption robust exploration in episodic reinforcement learning"
    - "better algorithms for stochastic bandits with adversarial corruptions"
    - "targeted attacks on deep reinforcement learning agents through adversarial observations"
    - "manipulating machine learning poisoning attacks and countermeasures for regression learning"
    - "data poisoning attacks in contextual bandits"
    - "a comparative study of matrix factorization and random walk with restart in recommender systems"

Connected through hyperedge HE-2 (induced by source paper "advances in bandits with knapsacks"):
  with members:
    - "introduction to multi armed bandits"
    - "unifying the stochastic and the adversarial bandits with knapsack"
    - "combinatorial semi bandits with knapsacks"
    - "logarithmic regret bounds for bandits with knapsacks"
    - "an efficient algorithm for contextual bandits with knapsacks and an extension to concave objectives"
    - "efficient learning in large scale combinatorial semi bandits"
    - "resourceful contextual bandits"
    - "bandits with knapsacks"

Connected through hyperedge HE-3 (induced by source paper "achieving fairness in the stochastic multi armed bandit problem"):
  with members:
    - "advancing subgroup fairness via sleeping experts"
    - "fair logistic regression an adversarial perspective"
    - "fairness in recommendation ranking through pairwise comparisons"
    - "combinatorial sleeping bandits with fairness constraints"
    - "policy learning for fairness in ranking"
    - "equal opportunity in online classification with partial feedback"
    - "introduction to multi armed bandits"
    - "online learning with an unknown fairness metric"

Connected through hyperedge HE-4 (induced by source paper "competing against equilibria in zero sum games with evolving payoffs"):
  with members:
    - "introduction to online convex optimization"
    - "on the convergence of adam and beyond"
    - "the mechanics of n player differentiable games"
    - "on convergence and stability of gans"
    - "faster rates for convex concave games"
    - "began boundary equilibrium generative adversarial networks"
    - "improved training of wasserstein gans"
    - "unsupervised learning for physical interaction through video prediction"

Connected through hyperedge HE-5 (induced by source paper "exploration exploitation trade off in reinforcement learning on online markov decision processes with global concave rewards"):
  with members:
    - "provably efficient maximum entropy exploration"
    - "regret bounds for reinforcement learning via markov chain concentration"
    - "fast rates for bandit optimization with upper confidence frank wolfe"
    - "multi objective bandits optimizing the generalized gini index"
    - "linear contextual bandits with knapsacks"
    - "an efficient algorithm for contextual bandits with knapsacks and an extension to concave objectives"
    - "bandits with concave rewards and convex knapsacks"
    - "resourceful contextual bandits"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)