human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "conditions for major transitions in biological and cultural evolution"
  Abstract: Evolution by natural selection can be seen an algorithm for generating creative solutions to difficult problems. More precisely, evolution by natural selection is a class of algorithms that share a set of properties. The question we address here is, what are the conditions that define this class of algorithms? There is a standard answer to this question: Briefly, the conditions are variation, heredity, and selection. We agree that these three conditions are sufficient for a limited type of evolution, but they are not sufficient for open-ended evolution. By open-ended evolution, we mean evolution that generates a continuous stream of creative solutions, without stagnating. We propose a set of conditions for open-ended evolution. The new conditions build on the standard conditions by adding fission, fusion, and cooperation. We test the proposed conditions by applying them to major transitions in the evolution of life and culture. We find that the proposed conditions are able to account for the major transitions.

Connected through hyperedge HE-1 (induced by source paper "modeling major transitions in evolution with the game of life"):
  with members:
    - "the evolved transformer"
    - "regularized evolution for image classifier architecture search"
    - "population based training of neural networks"
    - "requirements for open ended evolution in natural and artificial systems"
    - "a simple model of unbounded evolutionary versatility as a largest scale trend in organismal evolution"
    - "increasing evolvability considered as a large scale trend in evolution"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)