human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "interactive generative adversarial networks for facial expression generation in dyadic interactions"
  Abstract: A social interaction is a social exchange between two or more individuals,where individuals modify and adjust their behaviors in response to their interaction partners. Our social interactions are one of most fundamental aspects of our lives and can profoundly affect our mood, both positively and negatively. With growing interest in virtual reality and avatar-mediated interactions,it is desirable to make these interactions natural and human like to promote positive effect in the interactions and applications such as intelligent tutoring systems, automated interview systems and e-learning. In this paper, we propose a method to generate facial behaviors for an agent. These behaviors include facial expressions and head pose and they are generated considering the users affective state. Our models learn semantically meaningful representations of the face and generate appropriate and temporally smooth facial behaviors in dyadic interactions.

Connected through hyperedge HE-1 (induced by source paper "artificial intelligence in intelligent tutoring robots a systematic review and design guidelines"):
  with members:
    - "hints vs distractions in intelligent tutoring systems looking for the proper type of help"
    - "relational inductive biases deep learning and graph networks"
    - "an unified intelligence communication model for multi agent system part i overview"
    - "network representation learning a survey"
    - "speaking the same language matching machine to human captions by adversarial training"
    - "stargan unified generative adversarial networks for multi domain image to image translation"
    - "language generation with recurrent generative adversarial networks without pre training"
    - "knowing when to look adaptive attention via a visual sentinel for image captioning"

Connected through hyperedge HE-2 (induced by source paper "adversarial training in affective computing and sentiment analysis recent advances and perspectives"):
  with members:
    - "geometry contrastive gan for facial expression transfer"
    - "generative adversarial networks an overview"
    - "towards open set identity preserving face synthesis"
    - "talking face generation by conditional recurrent adversarial network"
    - "generative adversarial talking head bringing portraits to life with a weakly supervised neural network"
    - "expressive speech synthesis via modeling expressions with variational autoencoder"
    - "voice impersonation using generative adversarial networks"
    - "correlated discrete data generation using adversarial training"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)