human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "analysing the robustness of evolutionary algorithms to noise refined runtime bounds and an example where noise is beneficial"
  Abstract: We analyse the performance of well-known evolutionary algorithms (1+1)EA and (1+$\lambda$)EA in the prior noise model, where in each fitness evaluation the search point is altered before evaluation with probability $p$. We present refined results for the expected optimisation time of the (1+1)EA and the (1+$\lambda$)EA on the function LeadingOnes, where bits have to be optimised in sequence. Previous work showed that the (1+1)EA on LeadingOnes runs in polynomial expected time if $p = O((\log n)/n^2)$ and needs superpolynomial expected time if $p = \omega((\log n)/n)$, leaving a huge gap for which no results were known. We close this gap by showing that the expected optimisation time is $\Theta(n^2) \cdot \exp(\Theta(\min\{pn^2, n\}))$ for all $p \le 1/2$, allowing for the first time to locate the threshold between polynomial and superpolynomial expected times at $p = \Theta((\log n)/n^2)$. Hence the (1+1)EA on LeadingOnes is much more sensitive to noise than previously thought. We also show that offspring populations of size $\lambda \ge 3.42\log n$ can effectively deal with much higher noise than known before. #R##N#Finally, we present an example of a rugged landscape where prior noise can help to escape from local optima by blurring the landscape and allowing a hill climber to see the underlying gradient. We prove that in this particular setting noise can have a highly beneficial effect on performance.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)