human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "skeleton based human action recognition with global context aware attention lstm networks"
  Abstract: Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, long short-term memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM network, global context-aware attention LSTM, for skeleton-based action recognition, which is capable of selectively focusing on the informative joints in each frame by using a global context memory cell. To further improve the attention capability, we also introduce a recurrent attention mechanism, with which the attention performance of our network can be enhanced progressively. Besides, a two-stream framework, which leverages coarse-grained attention and fine-grained attention, is also introduced. The proposed method achieves state-of-the-art performance on five challenging datasets for skeleton-based action recognition.

Connected through hyperedge HE-1 (induced by source paper "a survey on 3d skeleton based action recognition using learning method"):
  with members:
    - "semantics guided neural networks for efficient skeleton based human action recognition"
    - "richlt activated graph convolutional network for action recognition with incomplete skeletons"
    - "make skeleton based action recognition model smaller faster and better"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "skeleton image representation for 3d action recognition based on tree structure and reference joints"
    - "a comparative review of recent kinect based action recognition algorithms"
    - "skelemotion a new representation of skeleton joint sequences based on motion information for 3d action recognition"

Connected through hyperedge HE-2 (induced by source paper "feedback graph convolutional network for skeleton based action recognition"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "feedback network for image super resolution"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "skeleton image representation for 3d action recognition based on tree structure and reference joints"
    - "interaction relational network for mutual action recognition"
    - "vertex feature encoding and hierarchical temporal modeling in a spatial temporal graph convolutional network for action recognition"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"

Connected through hyperedge HE-3 (induced by source paper "gimme signals discriminative signal encoding for multimodal activity recognition"):
  with members:
    - "joint activity recognition and indoor localization with wifi fingerprints"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "skeleton image representation for 3d action recognition based on tree structure and reference joints"
    - "mfas multimodal fusion architecture search"
    - "simitate a hybrid imitation learning benchmark"
    - "vertex feature encoding and hierarchical temporal modeling in a spatial temporal graph convolutional network for action recognition"
    - "efficientnet rethinking model scaling for convolutional neural networks"

Connected through hyperedge HE-4 (induced by source paper "finehand learning hand shapes for american sign language recognition"):
  with members:
    - "sign language recognition analysis using multimodal data"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "pose flow efficient online pose tracking"
    - "towards accurate multi person pose estimation in the wild"
    - "skeleton based action recognition using spatio temporal lstm network with trust gates"
    - "a new representation of skeleton sequences for 3d action recognition"
    - "skepxels spatio temporal image representation of human skeleton joints for action recognition"
    - "convolutional pose machines"

Connected through hyperedge HE-5 (induced by source paper "human action recognition with multi laplacian graph convolutional networks"):
  with members:
    - "graph neural networks with convolutional arma filters"
    - "monte carlo convolution for learning on non uniformly sampled point clouds"
    - "simplifying graph convolutional networks"
    - "graph wavelet neural network"
    - "graph convolutional neural networks via scattering"
    - "a comprehensive survey on graph neural networks"
    - "part based graph convolutional network for action recognition"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"

Connected through hyperedge HE-6 (induced by source paper "semantics guided neural networks for efficient skeleton based human action recognition"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "eleatt rnn adding attentiveness to neurons in recurrent neural networks"
    - "deep high resolution representation learning for human pose estimation"
    - "learning deep bilinear transformation for fine grained image representation"
    - "bag of tricks for image classification with convolutional neural networks"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"

Connected through hyperedge HE-7 (induced by source paper "a unified deep framework for joint 3d pose estimation and action recognition from a single rgb camera"):
  with members:
    - "skeletal movement to color map a novel representation for 3d action recognition with inception residual networks"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "view adaptive neural networks for high performance skeleton based human action recognition"
    - "cnn based action recognition and supervised domain adaptation on 3d body skeletons via kernel feature maps"
    - "efficient neural architecture search via parameter sharing"
    - "exploiting deep residual networks for human action recognition from skeletal data"
    - "self normalizing neural networks"

Connected through hyperedge HE-8 (induced by source paper "skeleton based online action prediction using scale selection network"):
  with members:
    - "leveraging structural context models and ranking score fusion for human interaction prediction"
    - "skeleton boxes solving skeleton based action detection with a single deep convolutional neural network"
    - "interpretable 3d human action analysis with temporal convolutional networks"
    - "temporal action detection with structured segment networks"
    - "untrimmednets for weakly supervised action recognition and detection"
    - "cascaded boundary regression for temporal action detection"
    - "temporal context network for activity localization in videos"
    - "cdc convolutional de convolutional networks for precise temporal action localization in untrimmed videos"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)