human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "new and surprising ways to be mean adversarial npcs with coupled empowerment minimisation"
  Abstract: Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming. This hinders the design of believable characters, and the inclusion of NPCs in games that rely heavily on procedural content generation. We have previously addressed this challenge by means of empowerment, a model of intrinsic motivation, and demonstrated how a coupled empowerment maximisation (CEM) policy can yield generic, companion-like behaviour. In this paper, we extend the CEM framework with a minimisation policy to give rise to adversarial behaviour. We conduct a qualitative, exploratory study in a dungeon-crawler game, demonstrating that CEM can exploit the affordances of different content facets in adaptive adversarial behaviour without modifications to the policy. Changes to the level design, underlying mechanics and our character's actions do not threaten our NPC's robustness, but yield new and surprising ways to be mean.

Connected through hyperedge HE-1 (induced by source paper "maven multi agent variational exploration"):
  with members:
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "cesma centralized expert supervises multi agents"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "virel a variational inference framework for reinforcement learning"
    - "coordinated exploration in concurrent reinforcement learning"
    - "latent space policies for hierarchical reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "social influence as intrinsic motivation for multi agent deep reinforcement learning"):
  with members:
    - "learning to share and hide intentions using information regularization"
    - "compositional obverter communication learning from raw visual input"
    - "emergence of communication in an interactive world with consistent speakers"
    - "measuring collaborative emergent behavior in multi agent reinforcement learning"
    - "emergence of linguistic communication from referential games with symbolic and pixel input"
    - "machine theory of mind"
    - "cooperating with machines"
    - "emergent communication through negotiation"

Connected through hyperedge HE-3 (induced by source paper "expanding the active inference landscape more intrinsic motivations in the perception action loop"):
  with members:
    - "accelerating empowerment computation with uct tree search"
    - "universal reinforcement learning algorithms survey and experiments"
    - "minimum information lqg control part ii retentive controllers"
    - "nonparametric general reinforcement learning"
    - "variational intrinsic control"
    - "the umwelt of an embodied agent a measure theoretic definition"
    - "generalized thompson sampling for sequential decision making and causal inference"
    - "empowerment an introduction"

Connected through hyperedge HE-4 (induced by source paper "accelerating empowerment computation with uct tree search"):
  with members:
    - "changing the environment based on empowerment as intrinsic motivation"
    - "empowerment an introduction"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)