human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning actionable representations from visual observations"
  Abstract: In this work we explore a new approach for robots to teach themselves about the world simply by observing it. In particular we investigate the effectiveness of learning task-agnostic representations for continuous control tasks. We extend Time-Contrastive Networks (TCN) that learn from visual observations by embedding multiple frames jointly in the embedding space as opposed to a single frame. We show that by doing so, we are now able to encode both position and velocity attributes significantly more accurately. We test the usefulness of this self-supervised approach in a reinforcement learning setting. We show that the representations learned by agents observing themselves take random actions, or other agents perform tasks successfully, can enable the learning of continuous control policies using algorithms like Proximal Policy Optimization (PPO) using only the learned embeddings as input. We also demonstrate significant improvements on the real-world Pouring dataset with a relative error reduction of 39.4% for motion attributes and 11.1% for static attributes compared to the single-frame baseline. Video results are available at this https URL .

Connected through hyperedge HE-1 (induced by source paper "active perception and representation for robotic manipulation"):
  with members:
    - "saccader improving accuracy of hard attention models for vision"
    - "model based reinforcement learning for atari"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "visual reinforcement learning with imagined goals"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "soft actor critic algorithms and applications"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "dense object nets learning dense visual object descriptors by and for robotic manipulation"

Connected through hyperedge HE-2 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning"):
  with members:
    - "self supervised sim to real adaptation for visual robotic manipulation"
    - "self supervised correspondence in visuomotor policy learning"
    - "learning representations by maximizing mutual information across views"
    - "grasp2vec learning object representations from self supervised grasping"
    - "playing hard exploration games by watching youtube"
    - "visual reinforcement learning with imagined goals"
    - "one shot imitation from observing humans via domain adaptive meta learning"
    - "representation learning with contrastive predictive coding"

Connected through hyperedge HE-3 (induced by source paper "learning predictive models from observation and interaction"):
  with members:
    - "experience embedded visual foresight"
    - "imitation learning from video by leveraging proprioception"
    - "improved conditional vrnns for video prediction"
    - "learning robotic manipulation through visual planning and acting"
    - "model based reinforcement learning for atari"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "adversarial imitation learning from incomplete demonstrations"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"

Connected through hyperedge HE-4 (induced by source paper "learning representations by maximizing mutual information across views"):
  with members:
    - "scaling and benchmarking self supervised visual representation learning"
    - "contrastive multiview coding"
    - "data efficient image recognition with contrastive predictive coding"
    - "on variational bounds of mutual information"
    - "mixmatch a holistic approach to semi supervised learning"
    - "revisiting self supervised visual representation learning"
    - "rethinking imagenet pre training"
    - "noise contrastive estimation and negative sampling for conditional models consistency and statistical efficiency"

Connected through hyperedge HE-5 (induced by source paper "recent advances in imitation learning from observation"):
  with members:
    - "hybrid reinforcement learning with expert state sequences"
    - "sample efficient adversarial imitation learning from observation"
    - "imitation learning from video by leveraging proprioception"
    - "3d human pose machines with self supervised learning"
    - "ridm reinforced inverse dynamics modeling for learning from a single observed demonstration"
    - "imitating latent policies from observation"
    - "internal model from observations for reward shaping"
    - "an algorithmic perspective on imitation learning"

Connected through hyperedge HE-6 (induced by source paper "graph structured visual imitation"):
  with members:
    - "vision based teleoperation of shadow dexterous hand using end to end deep neural network"
    - "zero shot visual imitation"
    - "graph networks as learnable physics engines for inference and control"
    - "state representation learning for control an overview"
    - "sfv reinforcement learning of physical skills from videos"
    - "relational inductive biases deep learning and graph networks"
    - "dense object nets learning dense visual object descriptors by and for robotic manipulation"
    - "combining self supervised learning and imitation for vision based rope manipulation"

Connected through hyperedge HE-7 (induced by source paper "adversarial skill networks unsupervised robot skill learning from video"):
  with members:
    - "self supervised 3d shape and viewpoint estimation from single images for robotics"
    - "monet unsupervised scene decomposition and representation"
    - "adaptive curriculum generation from demonstrations for sim to real visuomotor control"
    - "hierarchical reinforcement learning for concurrent discovery of compound and composable policies"
    - "unsupervised visuomotor control through distributional planning networks"
    - "composable deep reinforcement learning for robotic manipulation"
    - "learning dexterous in hand manipulation"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"

Connected through hyperedge HE-8 (induced by source paper "leveraging human guidance for deep reinforcement learning tasks"):
  with members:
    - "imitation learning from video by leveraging proprioception"
    - "atari head atari human eye tracking and demonstration dataset"
    - "recent advances in imitation learning from observation"
    - "imitating latent policies from observation"
    - "an algorithmic perspective on imitation learning"
    - "agil learning attention from human for visuomotor tasks"
    - "ordered preference elicitation strategies for supporting multi objective decision making"
    - "generative adversarial imitation from observation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)