human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "layer structured 3d scene inference via view synthesis"
  Abstract: We present an approach to infer a layer-structured 3D representation of a scene from a single input image. This allows us to infer not only the depth of the visible pixels, but also to capture the texture and depth for content in the scene that is not directly visible. We overcome the challenge posed by the lack of direct supervision by instead leveraging a more naturally available multi-view supervisory signal. Our insight is to use view synthesis as a proxy task: we enforce that our representation (inferred from a single image), when rendered from a novel perspective, matches the true observed image. We present a learning framework that operationalizes this insight using a new, differentiable novel view renderer. We provide qualitative and quantitative validation of our approach in two different settings, and demonstrate that we can learn to capture the hidden aspects of a scene.

Connected through hyperedge HE-1 (induced by source paper "peelnet textured 3d reconstruction of human body using single view rgb image"):
  with members:
    - "humanmeshnet polygonal mesh recovery of humans"
    - "multi garment net learning to dress 3d people from images"
    - "moulding humans non parametric 3d human shape estimation from single images"
    - "graphonomy universal human parsing via graph transfer learning"
    - "detailed human shape estimation from a single image by hierarchical mesh deformation"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "3d human body reconstruction from a single image via volumetric regression"
    - "siclope silhouette based clothed people"

Connected through hyperedge HE-2 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"

Connected through hyperedge HE-3 (induced by source paper "monocular neural image based rendering with continuous view control"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "transformable bottleneck networks"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "soft rasterizer differentiable rendering for unsupervised single view mesh reconstruction"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "visual object networks image generation with disentangled 3d representation"

Connected through hyperedge HE-4 (induced by source paper "synsin end to end view synthesis from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "differentiable surface splatting for point based geometry processing"
    - "neural point based graphics"
    - "the replica dataset a digital replica of indoor spaces"
    - "deepview view synthesis with learned gradient descent"
    - "linearized multi sampling for differentiable image transformation"
    - "neural volumes learning dynamic renderable volumes from images"
    - "semantic image synthesis with spatially adaptive normalization"

Connected through hyperedge HE-5 (induced by source paper "transformable bottleneck networks"):
  with members:
    - "3dn 3d deformation network"
    - "visual object networks image generation with disentangled 3d representation"
    - "geometry aware deep network for single image novel view synthesis"
    - "learning free form deformations for 3d object reconstruction"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "learning to generate and reconstruct 3d meshes with only 2d supervision"
    - "megadepth learning single view depth prediction from internet photos"
    - "rendernet a deep convolutional network for differentiable rendering from 3d shapes"

Connected through hyperedge HE-6 (induced by source paper "3d scene reconstruction with multi layer depth and epipolar transformers"):
  with members:
    - "moulding humans non parametric 3d human shape estimation from single images"
    - "geometric pose affordance 3d human pose with scene constraints"
    - "peeking behind objects layered depth prediction from a single image"
    - "multiresolution tree networks for 3d point cloud processing"
    - "splatnet sparse lattice networks for point cloud processing"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "pixels voxels and views a study of shape representations for single view 3d object shape prediction"
    - "stereo magnification learning view synthesis using multiplane images"

Connected through hyperedge HE-7 (induced by source paper "peeking behind objects layered depth prediction from a single image"):
  with members:
    - "unsupervised learning of depth and ego motion from video"
    - "shape inpainting using 3d generative adversarial network and recurrent convolutional networks"
    - "multi scale continuous crfs as sequential deep networks for monocular depth estimation"
    - "what uncertainties do we need in bayesian deep learning for computer vision"
    - "factoring shape pose and layout from the 2d image of a 3d scene"
    - "semantic scene completion from a single depth image"
    - "3d r2n2 a unified approach for single and multi view 3d object reconstruction"
    - "learning fine scaled depth maps from single rgb images"

Connected through hyperedge HE-8 (induced by source paper "spherical view synthesis for self supervised 360 depth estimation"):
  with members:
    - "corners for layout end to end layout recovery from 360 images"
    - "adaptive gradient methods with dynamic bound of learning rate"
    - "unsupervised learning of monocular depth estimation and visual odometry with deep feature reconstruction"
    - "cube padding for weakly supervised saliency prediction in 360 deg videos"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "single view stereo matching"
    - "an intriguing failing of convolutional neural networks and the coordconv solution"
    - "learning structure from motion from motion"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)