human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "active neural localization"
  Abstract: Localization is the problem of estimating the location of an autonomous agent from an observation and a map of the environment. Traditional methods of localization, which filter the belief based on the observations, are sub-optimal in the number of steps required, as they do not decide the actions taken by the agent. We propose "Active Neural Localizer", a fully differentiable neural network that learns to localize accurately and efficiently. The proposed model incorporates ideas of traditional filtering-based localization methods, by using a structured belief of the state with multiplicative interactions to propagate belief, and combines it with a policy model to localize accurately while minimizing the number of steps required for localization. Active Neural Localizer is trained end-to-end with reinforcement learning. We use a variety of simulation environments for our experiments which include random 2D mazes, random mazes in the Doom game engine and a photo-realistic environment in the Unreal game engine. The results on the 2D environments show the effectiveness of the learned policy in an idealistic setting while results on the 3D environments demonstrate the model's capability of learning the policy and perceptual model jointly from raw-pixel based RGB observations. We also show that a model trained on random textures in the Doom environment generalizes well to a photo-realistic office space environment in the Unreal engine.

Connected through hyperedge HE-1 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation"):
  with members:
    - "badgr an autonomous self supervised learning based navigation system"
    - "kidnapped radar topological radar localisation using rotationally invariant metric learning"
    - "a hybrid compact neural architecture for visual place recognition"
    - "levelling the playing field a comprehensive comparison of visual place recognition approaches under changing conditions"
    - "beyond photometric loss for self supervised ego motion estimation"
    - "towards navigation without precise localization weakly supervised learning of goal directed navigation cost map"
    - "the oxford radar robotcar dataset a radar extension to the oxford robotcar dataset"
    - "self supervised learning of depth and motion under photometric inconsistency"

Connected through hyperedge HE-2 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning"):
  with members:
    - "a hybrid compact neural architecture for visual place recognition"
    - "levelling the playing field a comprehensive comparison of visual place recognition approaches under changing conditions"
    - "learning to follow directions in street view"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "visual place recognition for aerial robotics exploring accuracy computation trade off for local image descriptors"
    - "cross view policy learning for street navigation"
    - "automatic coverage selection for surface based visual localization"
    - "the streetlearn environment and dataset"

Connected through hyperedge HE-3 (induced by source paper "benchmarking classic and learned navigation in complex 3d environments"):
  with members:
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "group normalization"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "revisiting single image depth estimation toward higher resolution maps with accurate object boundaries"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-4 (induced by source paper "scene memory transformer for embodied agents in long horizon tasks"):
  with members:
    - "generating wikipedia by summarizing long sequences"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "learning longer term dependencies in rnns with auxiliary losses"
    - "visual representations for semantic target driven navigation"

Connected through hyperedge HE-5 (induced by source paper "language coverage and generalization in rnn based continuous sentence embeddings for interacting agents"):
  with members:
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "semi parametric topological memory for navigation"
    - "chalet cornell house agent learning environment"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "minos multimodal indoor simulator for navigation in complex environments"
    - "home a household multimodal environment"
    - "gated attention architectures for task oriented language grounding"
    - "neural map structured memory for deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "deep convolutional neural network based autonomous drone navigation"):
  with members:
    - "toward low flying autonomous mav trail navigation using deep neural networks for environmental awareness"
    - "airsim high fidelity visual and physical simulation for autonomous vehicles"
    - "relative camera pose estimation using convolutional neural networks"
    - "deepvo towards end to end visual odometry with deep recurrent convolutional neural networks"
    - "how hard is it to cross the room training recurrent neural networks to steer a uav"
    - "end to end learning for self driving cars"
    - "target driven visual navigation in indoor scenes using deep reinforcement learning"
    - "what happens if learning to predict the effect of forces in images"

Connected through hyperedge HE-7 (induced by source paper "gradslam dense slam meets automatic differentiation"):
  with members:
    - "end to end lane detection through differentiable least squares fitting"
    - "scenecode monocular dense semantic reconstruction using learned encoded scene representations"
    - "kornia an open source differentiable computer vision library for pytorch"
    - "cubeslam monocular 3 d object slam"
    - "generalized inner loop meta learning"
    - "deeptam deep tracking and mapping"
    - "regnet learning the optimization of direct image to image pose registration"
    - "constructing category specific models for monocular object slam"

Connected through hyperedge HE-8 (induced by source paper "from visual place recognition to navigation learning sample efficient control policies across diverse real world environments"):
  with members:
    - "nuscenes a multimodal dataset for autonomous driving"
    - "multi process fusion visual place recognition using multiple image processing methods"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "touchdown natural language navigation and spatial reasoning in visual street environments"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "learning to navigate in cities without a map"
    - "learning deployable navigation policies at kilometer scale from a single traversal"
    - "deepnav learning to navigate large cities"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)