human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "image generation from scene graphs"
  Abstract: To truly understand the visual world our models should be able not only to recognize images but also generate them. To this end, there has been exciting recent progress on generating images from natural language descriptions. These methods give stunning results on limited domains such as descriptions of birds or flowers, but struggle to faithfully reproduce complex sentences with many objects and relationships. To overcome this limitation we propose a method for generating images from scene graphs, enabling explicitly reasoning about objects and their relationships. Our model uses graph convolution to process input graphs, computes a scene layout by predicting bounding boxes and segmentation masks for objects, and converts the layout to an image with a cascaded refinement network. The network is trained adversarially against a pair of discriminators to ensure realistic outputs. We validate our approach on Visual Genome and COCO-Stuff, where qualitative results, ablations, and user studies demonstrate our method's ability to generate complex images with multiple objects.

Connected through hyperedge HE-1 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions"):
  with members:
    - "learning shape templates with structured implicit functions"
    - "structurenet hierarchical graph networks for 3d shape generation"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "partnet a recursive part decomposition network for fine grained and hierarchical shape segmentation"
    - "pq net a generative part seq2seq network for 3d shapes"
    - "object driven text to image synthesis via adversarial training"
    - "cvxnets learnable convex decomposition"
    - "three d safari learning to estimate zebra pose shape and texture from images in the wild"

Connected through hyperedge HE-2 (induced by source paper "object centric image generation from layouts"):
  with members:
    - "interactive image generation using scene graphs"
    - "scene graph generation with external knowledge and image reconstruction"
    - "object driven text to image synthesis via adversarial training"
    - "image synthesis from reconfigurable layout and style"
    - "pastegan a semi parametric method to generate image from scene graph"
    - "locality and compositionality in zero shot learning"
    - "semantic image synthesis with spatially adaptive normalization"
    - "semantics disentangling for text to image generation"

Connected through hyperedge HE-3 (induced by source paper "unbiased scene graph generation from biased training"):
  with members:
    - "visual commonsense r cnn"
    - "deconfounded image captioning a causal retrospect"
    - "knowledge embedded routing network for scene graph generation"
    - "scene graph generation with external knowledge and image reconstruction"
    - "graphical contrastive losses for scene graph parsing"
    - "learning by abstraction the neural state machine"
    - "repair removing representation bias by dataset resampling"
    - "two causal principles for improving visual dialog"

Connected through hyperedge HE-4 (induced by source paper "spatiotemporal relationship reasoning for pedestrian intent prediction"):
  with members:
    - "action anticipation with rbf kernelized feature mapping rnn"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "disentangling human dynamics for pedestrian locomotion forecasting with noisy supervision"
    - "sophie an attentive gan for predicting paths compliant to social and physical constraints"
    - "is the pedestrian going to cross answering by 2d pose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "scene graph generation via conditional random fields"

Connected through hyperedge HE-5 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "a layer based sequential framework for scene generation with gans"
    - "transformable bottleneck networks"
    - "generating multiple objects at spatially distinct locations"
    - "neural voxel renderer learning an accurate and controllable rendering tool"
    - "emergence of object segmentation in perturbed generative models"
    - "escaping plato s cave 3d shape from adversarial rendering"

Connected through hyperedge HE-6 (induced by source paper "learning nonparametric human mesh reconstruction from a single image without ground truth meshes"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "cross domain complementary learning with synthetic data for multi person part segmentation"
    - "end to end hand mesh recovery from a monocular rgb image"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "delving deep into hybrid annotations for 3d human recovery in the wild"
    - "detailed human shape estimation from a single image by hierarchical mesh deformation"

Connected through hyperedge HE-7 (induced by source paper "bridging knowledge graphs to generate scene graphs"):
  with members:
    - "knowledge embedded routing network for scene graph generation"
    - "entity relation and event extraction with contextualized span representations"
    - "scene graph generation with external knowledge and image reconstruction"
    - "learning by abstraction the neural state machine"
    - "an empirical study on leveraging scene graphs for visual question answering"
    - "class balanced loss based on effective number of samples"
    - "question answering as global reasoning over semantic abstractions"
    - "zero shot recognition via semantic embeddings and knowledge graphs"

Connected through hyperedge HE-8 (induced by source paper "cascaded human object interaction recognition"):
  with members:
    - "learning compositional neural information fusion for human parsing"
    - "reasoning visual dialogs with structural and partial observations"
    - "scene graph generation with external knowledge and image reconstruction"
    - "graphical contrastive losses for scene graph parsing"
    - "ppdm parallel point detection and matching for real time human object interaction detection"
    - "pose aware multi level feature network for human object interaction detection"
    - "understanding human gaze communication by spatio temporal graph reasoning"
    - "learning actor relation graphs for group activity recognition"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)