human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "blindfold baselines for embodied qa"
  Abstract: We explore blindfold (question-only) baselines for Embodied Question Answering. The EmbodiedQA task requires an agent to answer a question by intelligently navigating in a simulated environment, gathering necessary visual information only through first-person vision before finally answering. Consequently, a blindfold baseline which ignores the environment and visual information is a degenerate solution, yet we show through our experiments on the EQAv1 dataset that a simple question-only baseline achieves state-of-the-art results on the EmbodiedQA task in all cases except when the agent is spawned extremely close to the object.

Connected through hyperedge HE-1 (induced by source paper "challenges and prospects in vision and language research"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "vqd visual query detection in natural scenes"
    - "answer them all toward universal visual question answering models"
    - "bilinear attention networks"
    - "end to end image captioning exploits multimodal distributional similarity"
    - "neural symbolic vqa disentangling reasoning from vision and language understanding"
    - "do explanations make vqa models more predictable to a human"
    - "the natural language decathlon multitask learning as question answering"

Connected through hyperedge HE-2 (induced by source paper "don t take the easy way out ensemble based methods for avoiding known dataset biases"):
  with members:
    - "right for the wrong reasons diagnosing syntactic heuristics in natural language inference"
    - "probing the need for visual context in multimodal machine translation"
    - "compositional questions do not necessitate multi hop reasoning"
    - "adversarial regularization for visual question answering strengths shortcomings and side effects"
    - "understanding dataset design choices for multi hop reasoning"
    - "unlearn dataset bias in natural language inference by fitting the residual"
    - "misleading failures of partial input baselines"
    - "on adversarial removal of hypothesis only bias in natural language inference"

Connected through hyperedge HE-3 (induced by source paper "bayesian relational memory for semantic visual navigation"):
  with members:
    - "a behavioral approach to visual navigation with graph localization networks"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "probabilistic neural symbolic models for interpretable visual question answering"
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "composable planning with attributes"
    - "zero shot recognition via semantic embeddings and knowledge graphs"
    - "iterative visual reasoning beyond convolutions"
    - "learning plannable representations with causal infogan"

Connected through hyperedge HE-4 (induced by source paper "videonavqa bridging the gap between visual and embodied question answering"):
  with members:
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "multi target embodied question answering"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "habitat a platform for embodied ai research"
    - "murel multimodal relational reasoning for visual question answering"
    - "learning visual question answering by bootstrapping hard attention"
    - "systematic generalization what is required and can it be learned"

Connected through hyperedge HE-5 (induced by source paper "interactive language learning by question answering"):
  with members:
    - "nail a general interactive fiction agent"
    - "learn how to cook a new recipe in a new house using map familiarization curriculum learning and common sense to learn families of text based adventure games"
    - "transfer in deep reinforcement learning using knowledge graphs"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "textworld a learning environment for text based games"
    - "building dynamic knowledge graphs from text using machine reading comprehension"
    - "hotpotqa a dataset for diverse explainable multi hop question answering"
    - "the web as a knowledge base for answering complex questions"

Connected through hyperedge HE-6 (induced by source paper "revisiting embodiedqa a simple baseline and beyond"):
  with members:
    - "triplet based deep hashing network for cross modal retrieval"
    - "multi target embodied question answering"
    - "active transfer learning network a unified deep joint spectral spatial feature learning model for hyperspectral image classification"
    - "interpretable visual question answering by visual grounding from attention supervision mining"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "neural modular control for embodied question answering"
    - "a better way to attend attention with trees for video question answering"
    - "show ask attend and answer a strong baseline for visual question answering"

Connected through hyperedge HE-7 (induced by source paper "multi target embodied question answering"):
  with members:
    - "gibson env real world perception for embodied agents"
    - "mattnet modular attention network for referring expression comprehension"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "neural modular control for embodied question answering"
    - "minos multimodal indoor simulator for navigation in complex environments"
    - "inferring and executing programs for visual reasoning"
    - "home a household multimodal environment"
    - "gated attention architectures for task oriented language grounding"

Connected through hyperedge HE-8 (induced by source paper "embodied question answering in photorealistic environments with point cloud perception"):
  with members:
    - "splatnet sparse lattice networks for point cloud processing"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "shifting the baseline single modality performance on visual navigation qa"
    - "neural modular control for embodied question answering"
    - "minos multimodal indoor simulator for navigation in complex environments"
    - "escape from cells deep kd networks for the recognition of 3d point cloud models"
    - "home a household multimodal environment"
    - "attention is all you need"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)