human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "view adaptive neural networks for high performance skeleton based human action recognition"
  Abstract: Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN.. For each network, a novel view adaptation module learns and determines the most suitable observation viewpoints, and transforms the skeletons to those viewpoints for the end-to-end recognition with a main classification network. Ablation studies find that the proposed view adaptive models are capable of transforming the skeletons of various viewpoints to much more consistent virtual viewpoints which largely eliminates the viewpoint influence. In addition, we design a two-stream scheme (referred to as VA-fusion) that fuses the scores of the two networks to provide the fused prediction. Extensive experimental evaluations on five challenging benchmarks demonstrate that the effectiveness of the proposed view-adaptive networks and superior performance over state-of-the-art approaches.

Connected through hyperedge HE-1 (induced by source paper "a survey on 3d skeleton based action recognition using learning method"):
  with members:
    - "semantics guided neural networks for efficient skeleton based human action recognition"
    - "richlt activated graph convolutional network for action recognition with incomplete skeletons"
    - "make skeleton based action recognition model smaller faster and better"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "skeleton image representation for 3d action recognition based on tree structure and reference joints"
    - "a comparative review of recent kinect based action recognition algorithms"
    - "skelemotion a new representation of skeleton joint sequences based on motion information for 3d action recognition"

Connected through hyperedge HE-2 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "two stream adaptive graph convolutional networks for skeleton based action recognition"
    - "how powerful are graph neural networks"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "intel realsense stereoscopic depth cameras"
    - "skeleton based action recognition using translation scale invariant image mapping and multi scale deep cnn"

Connected through hyperedge HE-3 (induced by source paper "deep independently recurrent neural network indrnn"):
  with members:
    - "temporal transformer networks joint learning of invariant and discriminative time warping"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "part based graph convolutional network for action recognition"
    - "learning long term dependencies via fourier recurrent units"
    - "co occurrence feature learning from skeleton data for action recognition and detection with hierarchical aggregation"
    - "simple recurrent units for highly parallelizable recurrence"
    - "lstm a search space odyssey"
    - "breaking the softmax bottleneck a high rank rnn language model"

Connected through hyperedge HE-4 (induced by source paper "semantics guided neural networks for efficient skeleton based human action recognition"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "eleatt rnn adding attentiveness to neurons in recurrent neural networks"
    - "deep high resolution representation learning for human pose estimation"
    - "learning deep bilinear transformation for fine grained image representation"
    - "bag of tricks for image classification with convolutional neural networks"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"

Connected through hyperedge HE-5 (induced by source paper "eleatt rnn adding attentiveness to neurons in recurrent neural networks"):
  with members:
    - "sr lstm state refinement for lstm towards pedestrian trajectory prediction"
    - "fastgrnn a fast accurate stable and tiny kilobyte sized gated recurrent neural network"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "adding attentiveness to the neurons in recurrent neural networks"
    - "skeleton based action recognition with spatial reasoning and temporal stack learning"
    - "cbam convolutional block attention module"
    - "attention is all you need"
    - "squeeze and excitation networks"

Connected through hyperedge HE-6 (induced by source paper "a unified deep framework for joint 3d pose estimation and action recognition from a single rgb camera"):
  with members:
    - "skeletal movement to color map a novel representation for 3d action recognition with inception residual networks"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "cnn based action recognition and supervised domain adaptation on 3d body skeletons via kernel feature maps"
    - "efficient neural architecture search via parameter sharing"
    - "exploiting deep residual networks for human action recognition from skeletal data"
    - "skeleton based human action recognition with global context aware attention lstm networks"
    - "self normalizing neural networks"

Connected through hyperedge HE-7 (induced by source paper "mmtm multimodal transfer module for cnn fusion"):
  with members:
    - "my lips are concealed audio visual speech enhancement through obstructions"
    - "mfas multimodal fusion architecture search"
    - "the conversation deep audio visual speech enhancement"
    - "centralnet a multilayer approach for multimodal fusion"
    - "looking to listen at the cocktail party a speaker independent audio visual model for speech separation"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "co occurrence feature learning from skeleton data for action recognition and detection with hierarchical aggregation"
    - "improving the performance of unimodal dynamic hand gesture recognition with multimodal training"

Connected through hyperedge HE-8 (induced by source paper "smart skeletal motion action recognition attack"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "meshadv adversarial meshes for visual recognition"
    - "adversarial attacks on time series"
    - "adversarial attack on skeleton based human action recognition"
    - "enhancing adversarial example transferability with an intermediate level attack"
    - "spatio temporal manifold learning for human motions via long horizon modeling"
    - "adversarial attacks for optical flow based action recognition classifiers"
    - "spatially transformed adversarial examples"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)