human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "get your workload in order game theoretic prioritization of database auditing"
  Abstract: For enhancing the privacy protections of databases, where the increasing amount of detailed personal data is stored and processed, multiple mechanisms have been developed, such as audit logging and alert triggers, which notify administrators about suspicious activities; however, the two main limitations in common are: 1) the volume of such alerts is often substantially greater than the capabilities of resource-constrained organizations, and 2) strategic attackers may disguise their actions or carefully choosing which records they touch, making incompetent the statistical detection models. For solving them, we introduce a novel approach to database auditing that explicitly accounts for adversarial behavior by 1) prioritizing the order in which types of alerts are investigated and 2) providing an upper bound on how much resource to allocate for each type. We model the interaction between a database auditor and potential attackers as a Stackelberg game in which the auditor chooses an auditing policy and attackers choose which records to target. A corresponding approach combining linear programming, column generation, and heuristic search is proposed to derive an auditing policy. For testing the policy-searching performance, a publicly available credit card application dataset are adopted, on which it shows that our methods produce high-quality mixed strategies as database audit policies, and our general approach significantly outperforms non-game-theoretic baselines.

Connected through hyperedge HE-1 (induced by source paper "finding needles in a moving haystack prioritizing alerts with adversarial reinforcement learning"):
  with members:
    - "rainbow combining improvements in deep reinforcement learning"
    - "a distributional perspective on reinforcement learning"
    - "a unified game theoretic approach to multiagent reinforcement learning"
    - "noisy networks for exploration"
    - "asynchronous methods for deep reinforcement learning"
    - "tensorflow a system for large scale machine learning"
    - "prioritized experience replay"
    - "continuous control with deep reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "to warn or not to warn online signaling in audit games"):
  with members:
    - "algorithmic bayesian persuasion"
    - "audit games with multiple defender resources"

Connected through hyperedge HE-3 (induced by source paper "two can play that game an adversarial evaluation of a cyber alert inspection system"):
  with members:
    - "adversarial attacks on neural network policies"
    - "tactics of adversarial attack on deep reinforcement learning agents"
    - "robust adversarial reinforcement learning"
    - "vulnerability of deep reinforcement learning to policy induction attacks"
    - "why should i trust you explaining the predictions of any classifier"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)