human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "video based reconstruction of 3d people models"
  Abstract: This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.

Connected through hyperedge HE-1 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion"):
  with members:
    - "the virtual tailor predicting clothing in 3d as a function of human pose shape and garment style"
    - "tex2shape detailed full human body geometry from a single image"
    - "geometric disentanglement for generative latent shape models"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "facsimile fast and accurate scans from an image in less than a second"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "360 degree textures of people in clothing from a single image"

Connected through hyperedge HE-2 (induced by source paper "learning to transfer texture from clothing images to 3d humans"):
  with members:
    - "the virtual tailor predicting clothing in 3d as a function of human pose shape and garment style"
    - "implicit functions in feature space for 3d shape reconstruction and completion"
    - "tex2shape detailed full human body geometry from a single image"
    - "unsupervised person image generation with semantic parsing transformation"
    - "learning to dress 3d people in generative clothing"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "360 degree textures of people in clothing from a single image"
    - "multi garment net learning to dress 3d people from images"

Connected through hyperedge HE-3 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation"):
  with members:
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"
    - "ordinal depth supervision for 3d human pose estimation"
    - "multi scale structure aware network for human pose estimation"
    - "yolov3 an incremental improvement"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "how robust is 3d human pose estimation to occlusion"
    - "3d human pose estimation in the wild by adversarial learning"
    - "3d human pose estimation with 2d marginal heatmaps"

Connected through hyperedge HE-4 (induced by source paper "do as i do transferring human motion and appearance between monocular videos with spatial and temporal constraints"):
  with members:
    - "learning character agnostic motion for motion retargeting in 2d"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "video to video synthesis"
    - "synthesizing images of humans in unseen poses"
    - "deep video based performance cloning"
    - "neural kinematic networks for unsupervised motion retargetting"
    - "sfv reinforcement learning of physical skills from videos"

Connected through hyperedge HE-5 (induced by source paper "tailornet predicting clothing in 3d as a function of human pose shape and garment style"):
  with members:
    - "learning to transfer texture from clothing images to 3d humans"
    - "tex2shape detailed full human body geometry from a single image"
    - "amass archive of motion capture as surface shapes"
    - "learning to dress 3d people in generative clothing"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "multi garment net learning to dress 3d people from images"
    - "fashion minimal edits for outfit improvement"
    - "convolutional mesh regression for single image human shape reconstruction"

Connected through hyperedge HE-6 (induced by source paper "the virtual tailor predicting clothing in 3d as a function of human pose shape and garment style"):
  with members:
    - "learning to transfer texture from clothing images to 3d humans"
    - "tex2shape detailed full human body geometry from a single image"
    - "amass archive of motion capture as surface shapes"
    - "learning to dress 3d people in generative clothing"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "multi garment net learning to dress 3d people from images"
    - "learning based animation of clothing for virtual try on"
    - "total capture a 3d deformation model for tracking faces hands and bodies"

Connected through hyperedge HE-7 (induced by source paper "dressing 3d humans using a conditional mesh vae gan"):
  with members:
    - "tex2shape detailed full human body geometry from a single image"
    - "meshgan non linear 3d morphable models of faces"
    - "geometrics exploiting geometric structure for graph encoded objects"
    - "facsimile fast and accurate scans from an image in less than a second"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "deephuman 3d human reconstruction from a single image"
    - "multi garment net learning to dress 3d people from images"

Connected through hyperedge HE-8 (induced by source paper "xnect real time multi person 3d human pose estimation with a single rgb camera"):
  with members:
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "expressive body capture 3d hands face and body from a single image"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "ordinal depth supervision for 3d human pose estimation"
    - "espnet efficient spatial pyramid of dilated convolutions for semantic segmentation"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "regularized evolution for image classifier architecture search"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)