human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "lazy receding horizon a for efficient path planning in graphs with expensive to evaluate edges"
  Abstract: Motion-planning problems, such as manipulation in cluttered environments, often require a collision-free shortest path to be computed quickly given a roadmap graph. Typically, the computational cost of evaluating whether an edge of the roadmap graph is collision-free dominates the running time of search algorithms. Algorithms such as Lazy Weighted A* (LWA*) and LazySP have been proposed to reduce the number of edge evaluations by employing a lazy lookahead (one-step lookahead and infinite-step lookahead, respectively). However, this comes at the expense of additional graph operations: the larger the lookahead, the more the graph operations that are typically required. We propose Lazy Receding-Horizon A* (LRA*) to minimize the total planning time by balancing edge evaluations and graph operations. Endowed with a lazy lookahead, LRA* represents a family of lazy shortest-path graph-search algorithms that generalizes LWA* and LazySP. We analyze the theoretic properties of LRA* and demonstrate empirically that, in many cases, to minimize the total planning time, the algorithm requires an intermediate lazy lookahead. Namely, using an intermediate lazy lookahead, our algorithm outperforms both LWA* and LazySP. These experiments span simulated random worlds in $\mathbb{R}^2$ and $\mathbb{R}^4$, and manipulation problems using a 7-DOF manipulator.

Connected through hyperedge HE-1 (induced by source paper "posterior sampling for anytime motion planning on graphs with expensive to evaluate edges"):
  with members:
    - "generalized lazy search for robot motion planning interleaving search and edge evaluation via event based toggles"
    - "leveraging experience in lazy search"
    - "motion planning networks"
    - "bayesian active edge evaluation on expensive graphs"
    - "near optimal edge evaluation in explicit generalized binomial graphs"
    - "pomdp lite for robust robot planning under uncertainty"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"
    - "bayesian reinforcement learning a survey"

Connected through hyperedge HE-2 (induced by source paper "adaptively informed trees ait fast asymptotically optimal path planning through adaptive heuristics"):
  with members:
    - "batch informed trees bit informed asymptotically optimal anytime search"
    - "sampling based optimal kinodynamic planning with motion primitives"
    - "informed sampling for asymptotically optimal path planning"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"
    - "collision detection or nearest neighbor search on the computational bottleneck in sampling based motion planning"
    - "deterministic sampling based motion planning optimality complexity and performance"
    - "batch informed trees bit sampling based optimal planning via the heuristically guided search of implicit random geometric graphs"
    - "sampling based algorithms for optimal motion planning"

Connected through hyperedge HE-3 (induced by source paper "fast planning over roadmaps via selective densification"):
  with members:
    - "the provable virtue of laziness in motion planning"
    - "anytime motion planning on large dense roadmaps with expensive edge evaluations"
    - "densification strategies for anytime motion planning over large dense roadmaps"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"
    - "deterministic sampling based motion planning optimality complexity and performance"
    - "batch informed trees bit sampling based optimal planning via the heuristically guided search of implicit random geometric graphs"
    - "an asymptotically optimal sampling based algorithm for bi directional motion planning"
    - "sampling based algorithms for optimal motion planning"

Connected through hyperedge HE-4 (induced by source paper "leveraging experience in lazy search"):
  with members:
    - "truncated horizon policy search combining reinforcement learning imitation learning"
    - "fast policy learning through imitation and reinforcement"
    - "the provable virtue of laziness in motion planning"
    - "deeply aggrevated differentiable imitation learning for sequential prediction"
    - "bayesian active edge evaluation on expensive graphs"
    - "near optimal edge evaluation in explicit generalized binomial graphs"
    - "learning heuristic search via imitation"
    - "data driven planning via imitation learning"

Connected through hyperedge HE-5 (induced by source paper "toward asymptotically optimal inspection planning via efficient near optimal graph search"):
  with members:
    - "generalized lazy search for robot motion planning interleaving search and edge evaluation via event based toggles"
    - "group marching tree sampling based approximately optimal motion planning on gpus"
    - "efficient motion planning for problems lacking optimal substructure"
    - "the provable virtue of laziness in motion planning"
    - "online interactive user guidance for high dimensional constrained motion planning"
    - "effective footstep planning for humanoids using homotopy class guidance"
    - "new perspective on sampling based motion planning via random geometric graphs"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"

Connected through hyperedge HE-6 (induced by source paper "generalized lazy search for robot motion planning interleaving search and edge evaluation via event based toggles"):
  with members:
    - "bayesian active edge evaluation on expensive graphs"
    - "near optimal edge evaluation in explicit generalized binomial graphs"

Connected through hyperedge HE-7 (induced by source paper "probabilistic completeness of rrt for geometric and kinodynamic planning with forward propagation"):
  with members:
    - "informed sampling for asymptotically optimal path planning"
    - "the critical radius in sampling based motion planning"
    - "efficient sampling based bottleneck pathfinding over cost maps"
    - "completeness of randomized kinodynamic planners with state based steering"
    - "deterministic sampling based motion planning optimality complexity and performance"
    - "batch informed trees bit sampling based optimal planning via the heuristically guided search of implicit random geometric graphs"
    - "analysis of asymptotically optimal sampling based motion planning algorithms for lipschitz continuous dynamical systems"
    - "optimal sampling based motion planning under differential constraints the drift case with linear affine dynamics"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)