human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "behavioral cloning from observation"
  Abstract: Humans often learn how to perform tasks via imitation: they observe others perform a task, and then very quickly infer the appropriate actions to take based on their observations. While extending this paradigm to autonomous agents is a well-studied problem in general, there are two particular aspects that have largely been overlooked: (1) that the learning is done from observation only (i.e., without explicit action information), and (2) that the learning is typically done very quickly. In this work, we propose a two-phase, autonomous imitation learning technique called behavioral cloning from observation (BCO), that aims to provide improved performance with respect to both of these aspects. First, we allow the agent to acquire experience in a self-supervised fashion. This experience is used to develop a model which is then utilized to learn a particular task by observing an expert perform that task without the knowledge of the specific actions taken. We experimentally compare BCO to imitation learning methods, including the state-of-the-art, generative adversarial imitation learning (GAIL) technique, and we show comparable task performance in several different simulation domains while exhibiting increased learning speed after expert trajectories become available.

Connected through hyperedge HE-1 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences"):
  with members:
    - "pragmatic pedagogic value alignment"
    - "asking easy questions a user friendly approach to active reward learning"
    - "extending deep model predictive control with safety augmented value estimation from demonstrations"
    - "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations"
    - "functional variational bayesian neural networks"
    - "causal confusion in imitation learning"
    - "a divergence minimization perspective on imitation learning methods"
    - "a simple baseline for bayesian uncertainty in deep learning"

Connected through hyperedge HE-2 (induced by source paper "efficiently guiding imitation learning algorithms with human gaze"):
  with members:
    - "gaze training by modulated dropout improves imitation learning"
    - "leveraging human guidance for deep reinforcement learning tasks"
    - "understanding teacher gaze patterns for robot learning"
    - "periphery fovea multi resolution driving model guided by human attention"
    - "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations"
    - "inverse reinforcement learning for video games"
    - "agil learning attention from human for visuomotor tasks"
    - "adversarial imitation via variational inverse reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "guided constrained policy optimization for dynamic quadrupedal robot locomotion"):
  with members:
    - "robust recovery controller for a quadrupedal robot using deep reinforcement learning"
    - "learning agile and dynamic motor skills for legged robots"
    - "quantifying generalization in reinforcement learning"
    - "whole body nonlinear model predictive control through contacts for quadrupeds"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "neural network dynamics for model based deep reinforcement learning with model free fine tuning"
    - "constrained policy optimization"
    - "proximal policy optimization algorithms"

Connected through hyperedge HE-4 (induced by source paper "provably efficient third person imitation from offline observation"):
  with members:
    - "cross domain imitation learning"
    - "transfer learning for related reinforcement learning tasks via image to image translation"
    - "generative adversarial imitation from observation"
    - "imitation from observation learning to imitate behaviors from raw video via context translation"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "third person imitation learning"
    - "one shot imitation learning"
    - "generative adversarial imitation learning"

Connected through hyperedge HE-5 (induced by source paper "learning predictive models from observation and interaction"):
  with members:
    - "experience embedded visual foresight"
    - "imitation learning from video by leveraging proprioception"
    - "improved conditional vrnns for video prediction"
    - "learning robotic manipulation through visual planning and acting"
    - "model based reinforcement learning for atari"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "adversarial imitation learning from incomplete demonstrations"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"

Connected through hyperedge HE-6 (induced by source paper "learning self correctable policies and value functions from demonstrations with negative sampling"):
  with members:
    - "generative predecessor models for sample efficient imitation learning"
    - "reinforcement learning from imperfect demonstrations"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "an algorithmic perspective on imitation learning"
    - "truncated horizon policy search combining reinforcement learning imitation learning"
    - "dual policy iteration"
    - "model ensemble trust region policy optimization"
    - "off policy deep reinforcement learning without exploration"

Connected through hyperedge HE-7 (induced by source paper "relational mimic for visual adversarial imitation learning"):
  with members:
    - "tactilegcn a graph convolutional network for predicting grasp stability with tactile sensors"
    - "stand alone self attention in vision models"
    - "the gan landscape losses architectures regularization and normalization"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "learning dexterous in hand manipulation"
    - "two stream adaptive graph convolutional networks for skeleton based action recognition"
    - "generative adversarial imitation from observation"
    - "spectral normalization for generative adversarial networks"

Connected through hyperedge HE-8 (induced by source paper "learning latent plans from play"):
  with members:
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "temporal difference models model free deep rl for model based control"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "visual reinforcement learning with imagined goals"
    - "zero shot visual imitation"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "soft actor critic algorithms and applications"
    - "self supervised visual planning with temporal skip connections"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)