human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "jointly optimize data augmentation and network training adversarial data augmentation in human pose estimation"
  Abstract: Random data augmentation is a critical technique to avoid overfitting in training deep neural network models. However, data augmentation and network training are usually treated as two isolated processes, limiting the effectiveness of network training. Why not jointly optimize the two? We propose adversarial data augmentation to address this limitation. The main idea is to design an augmentation network (generator) that competes against a target network (discriminator) by generating `hard' augmentation operations online. The augmentation network explores the weaknesses of the target network, while the latter learns from `hard' augmentations to achieve better performance. We also design a reward/penalty strategy for effective joint training. We demonstrate our approach on the problem of human pose estimation and carry out a comprehensive experimental analysis, showing that our method can significantly improve state-of-the-art models without additional data efforts.

Connected through hyperedge HE-1 (induced by source paper "learn to augment joint data augmentation and network optimization for text recognition"):
  with members:
    - "symmetry constrained rectification network for scene text recognition"
    - "scene text recognition from two dimensional perspective"
    - "handwriting recognition in low resource scripts using adversarial learning"
    - "edit probability for scene text recognition"
    - "show attend and read a simple and strong baseline for irregular text recognition"
    - "esir end to end scene text recognition via iterative image rectification"
    - "aon towards arbitrarily oriented text recognition"
    - "focusing attention towards accurate text recognition in natural images"

Connected through hyperedge HE-2 (induced by source paper "repose learning deep kinematic priors for fast human pose estimation"):
  with members:
    - "fast human pose estimation"
    - "adversarial posenet a structure aware convolutional network for human pose estimation"
    - "binarized convolutional landmark localizers for human pose estimation and face alignment with limited resources"
    - "multi context attention for human pose estimation"
    - "stacked hourglass networks for human pose estimation"
    - "binarized neural networks training deep neural networks with weights and activations constrained to 1 or 1"
    - "structured feature learning for pose estimation"
    - "deepercut a deeper stronger and faster multi person pose estimation model"

Connected through hyperedge HE-3 (induced by source paper "deep high resolution representation learning for human pose estimation"):
  with members:
    - "quantized densely connected u nets for efficient landmark localization"
    - "igcv3 interleaved low rank group convolutions for efficient deep neural networks"
    - "pose flow efficient online pose tracking"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "multi scale structure aware network for human pose estimation"
    - "simple baselines for human pose estimation and tracking"
    - "multiposenet fast multi person pose estimation using pose residual network"
    - "human pose estimation using global and local normalization"

Connected through hyperedge HE-4 (induced by source paper "semantic graph convolutional networks for 3d human pose regression"):
  with members:
    - "cartoonish sketch based face editing in videos using identity deformation transfer"
    - "quantized densely connected u nets for efficient landmark localization"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "learning to forecast and refine residual motion for image to video generation"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "cr gan learning complete representations for multi view generation"
    - "graph r cnn for scene graph generation"
    - "3d human pose estimation with relational networks"

Connected through hyperedge HE-5 (induced by source paper "learning feature to feature translator by alternating back propagation for generative zero shot learning"):
  with members:
    - "rethinking zero shot learning a conditional visual classification perspective"
    - "learning where to look semantic guided multi attention localization for zero shot learning"
    - "semantic graph convolutional networks for 3d human pose regression"
    - "quantized densely connected u nets for efficient landmark localization"
    - "learning to forecast and refine residual motion for image to video generation"
    - "cu net coupled u nets"
    - "cr gan learning complete representations for multi view generation"
    - "learning descriptor networks for 3d shape synthesis and analysis"

Connected through hyperedge HE-6 (induced by source paper "learning to train with synthetic humans"):
  with members:
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "learning human optical flow"
    - "improving spatiotemporal self supervision by deep reinforcement learning"
    - "image based synthesis for deep 3d human pose estimation"
    - "learning to refine human pose estimation"
    - "a closed form solution to photorealistic image stylization"
    - "how robust is 3d human pose estimation to occlusion"
    - "screenernet learning self paced curriculum for deep neural networks"

Connected through hyperedge HE-7 (induced by source paper "adaptive wing loss for robust face alignment via heatmap regression"):
  with members:
    - "quantized densely connected u nets for efficient landmark localization"
    - "look at boundary a boundary aware face alignment algorithm"
    - "disentangling 3d pose in a dendritic cnn for unconstrained 2d face alignment"
    - "densereg fully convolutional dense shape regression in the wild"
    - "wing loss for robust facial landmark localisation with convolutional neural networks"
    - "arcface additive angular margin loss for deep face recognition"
    - "an intriguing failing of convolutional neural networks and the coordconv solution"
    - "style aggregated network for facial landmark detection"

Connected through hyperedge HE-8 (induced by source paper "predicting animation skeletons for 3d articulated models via volumetric nets"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "p2p net bidirectional point displacement net for shape transform"
    - "deepflux for skeletons in the wild"
    - "adaptive o cnn a patch based deep representation of 3d shapes"
    - "hi fi hierarchical feature integration for skeleton detection"
    - "linear span network for object skeleton detection"
    - "amat medial axis transform for natural images"
    - "soft nms improving object detection with one line of code"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)