human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "interdependent values without single crossing"
  Abstract: We consider a setting where an auctioneer sells a single item to $n$ potential agents with {\em interdependent values}. That is, each agent has her own private signal, and the valuation of each agent is a known function of all $n$ private signals. This captures settings such as valuations for artwork, oil drilling rights, broadcast rights, and many more. #R##N#In the interdependent value setting, all previous work has assumed a so-called {\sl single-crossing condition}. Single-crossing means that the impact of agent $i$'s private signal, $s_i$, on her own valuation is greater than the impact of $s_i$ on the valuation of any other agent. It is known that without the single-crossing condition an efficient outcome cannot be obtained. We study welfare maximization for interdependent valuations through the lens of approximation. #R##N#We show that, in general, without the single-crossing condition, one cannot hope to approximate the optimal social welfare any better than the approximation given by assigning the item to a random bidder. Consequently, we introduce a relaxed version of single-crossing, {\sl $c$-single-crossing}, parameterized by $c\geq 1$, which means that the impact of $s_i$ on the valuation of agent $i$ is at least $1/c$ times the impact of $s_i$ on the valuation of any other agent ($c=1$ is single-crossing). Using this parameterized notion, we obtain a host of positive results. #R##N#We propose a prior-free deterministic mechanism that gives an $(n-1)c$-approximation guarantee to welfare. We then show that a random version of the proposed mechanism gives a prior-free universally truthful $2c$-approximation to the optimal welfare for any concave $c$-single crossing setting (and a $2\sqrt{n}c^{3/2}$-approximation in the absence of concavity). We extend this mechanism to a universally truthful mechanism that gives $O(c^2)$-approximation to the optimal revenue.

Connected through hyperedge HE-1 (induced by source paper "combinatorial auctions with interdependent valuations sos to the rescue"):
  with members:
    - "optimal algorithms for continuous non monotone submodular and dr submodular maximization"
    - "non monotone continuous dr submodular maximization structure and algorithms"
    - "approximate revenue maximization in interdependent value settings"
    - "optimal mechanisms for selling information"
    - "optimal auctions with correlated bidders are easy"

Connected through hyperedge HE-2 (induced by source paper "the buck passing game"):
  with members:
    - "a variational inequality framework for network games existence uniqueness convergence and sensitivity analysis"
    - "location games on networks existence and efficiency of equilibria"
    - "pagerank beyond the web"
    - "approximate revenue maximization in interdependent value settings"
    - "graphical models for game theory"
    - "flows and decompositions of games harmonic and potential games"
    - "maximizing pagerank via outlinks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)