human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "quasi regular sequences and optimal schedules for security games"
  Abstract: We study security games in which a defender commits to a mixed strategy for protecting a finite set of targets of different values. An attacker, knowing the defender's strategy, chooses which target to attack and for how long. If the attacker spends time t at a target i of value αi, and if he leaves before the defender visits the target, his utility is t · αi; if the defender visits before he leaves, his utility is 0. The defender's goal is to minimize the attacker's utility. The defender's strategy consists of a schedule for visiting the targets; it takes her unit time to switch between targets. Such games are a simplified model of a number of real-world scenarios such as protecting computer networks from intruders, crops from thieves, etc.   We show that optimal defender play for such security games, although played in continuous time, reduces to the solution of a combinatorial question regarding the existence of infinite sequences over a finite alphabet, with the following properties for each symbol i: (1) i constitutes a prescribed limiting fraction pi of the sequence. (2) The occurrences of i are spread apart close to evenly, in that the ratio of the longest to shortest interval between consecutive occurrences is bounded by a parameter K. We call such sequences K-quasi-regular; a 1-quasi-regular sequence is one in which the occurrences of each symbol form an arithmetic sequence.   As we show, a 1-quasi-regular sequence ensures an optimal defender strategy for these security games: the intuition for this fact lies in the famous "inspection paradox." However, as we demonstrate, for K    The question of the least K for which deterministic K-quasi-regular sequences exist is fascinating. Using an ergodic theoretical approach, we proceed to show that deterministic 3-quasi-regular sequences always exist (and can be calculated efficiently). We also show that these deterministic 3-regular sequences give rise to a a 1.006-approximation algorithm for the defender's optimal strategy. For 2 ≤ K   0 for sufficiently small pi.

Connected through hyperedge HE-1 (induced by source paper "a most irrational foraging algorithm"):
  with members:
    - "the ants problem"

Connected through hyperedge HE-2 (induced by source paper "a class of weighted tsps with applications"):
  with members:
    - "the mysteries of security games equilibrium computation becomes combinatorial algorithm design"
    - "linear programming based approximation algorithms for multi vehicle minimum latency problems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)