human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to adapt in dynamic real world environments through meta reinforcement learning"
  Abstract: Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations or unseen situations cause proficient but specialized policies to fail at test time. Given that it is impractical to train separate policies to accommodate all situations the agent may see in the real world, this work proposes to learn how to quickly and effectively adapt online to new tasks. To enable sample-efficient learning, we consider learning online adaptation in the context of model-based reinforcement learning. Our approach uses meta-learning to train a dynamics model prior such that, when combined with recent data, this prior can be rapidly adapted to the local context. Our experiments demonstrate online adaptation for continuous control tasks on both simulated and real-world agents. We first show simulated agents adapting their behavior online to novel terrains, crippled body parts, and highly-dynamic environments. We also illustrate the importance of incorporating online adaptation into autonomous agents that operate in the real world by applying our method to a real dynamic legged millirobot. We demonstrate the agent's learned ability to quickly adapt online to a missing leg, adjust to novel terrains and slopes, account for miscalibration or errors in pose estimation, and compensate for pulling payloads.

Connected through hyperedge HE-1 (induced by source paper "revisiting meta learning as supervised learning"):
  with members:
    - "feature critic networks for heterogeneous domain generalization"
    - "task2vec task embedding for meta learning"
    - "a closer look at few shot classification"
    - "the information complexity of learning tasks their structure and their distance"
    - "meta dataset a dataset of datasets for learning to learn from few examples"
    - "meta learning a survey"
    - "meta learning with latent embedding optimization"
    - "meta learning transferable active learning policies by deep reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "rapidly adaptable legged robots via evolutionary meta learning"):
  with members:
    - "es maml simple hessian free meta learning"
    - "active domain randomization"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "varibad a very good method for bayes adaptive deep rl via meta learning"
    - "multi agent manipulation via locomotion using hierarchical sim2real"
    - "norml no reward meta learning"
    - "learning generalizable locomotion skills with hierarchical reinforcement learning"
    - "learning agile and dynamic motor skills for legged robots"

Connected through hyperedge HE-3 (induced by source paper "local nonparametric meta learning"):
  with members:
    - "adaptive deep kernel learning"
    - "meta learning without memorization"
    - "towards understanding generalization in gradient based meta learning"
    - "attentive neural processes"
    - "recasting gradient based meta learning as hierarchical bayes"
    - "fast context adaptation via meta learning"
    - "bayesian model agnostic meta learning"
    - "conditional neural processes"

Connected through hyperedge HE-4 (induced by source paper "provably convergent policy gradient methods for model agnostic meta reinforcement learning"):
  with members:
    - "adaptive gradient based meta learning methods"
    - "guided meta policy search"
    - "online meta learning"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "optimality and approximation with policy gradient methods in markov decision processes"
    - "meta world a benchmark and evaluation for multi task and meta reinforcement learning"
    - "meta learning with implicit gradients"
    - "meta reinforcement learning of structured exploration strategies"

Connected through hyperedge HE-5 (induced by source paper "map less navigation a single drl based controller for robots with varied dimensions"):
  with members:
    - "soft actor critic algorithms and applications"
    - "learning with stochastic guidance for navigation"
    - "addressing function approximation error in actor critic methods"
    - "curiosity driven exploration for mapless navigation with deep reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "learning with training wheels speeding up training with a simple controller for deep reinforcement learning"
    - "towards monocular vision based obstacle avoidance through deep reinforcement learning"
    - "domain randomization for transferring deep neural networks from simulation to the real world"

Connected through hyperedge HE-6 (induced by source paper "unraveling meta learning understanding feature representations for few shot tasks"):
  with members:
    - "a baseline for few shot image classification"
    - "fast and generalized adaptation for few shot learning"
    - "do better imagenet models transfer better"
    - "reptile a scalable metalearning algorithm"
    - "meta learning with differentiable closed form solvers"
    - "prototypical networks for few shot learning"
    - "visualizing the loss landscape of neural nets"
    - "matching networks for one shot learning"

Connected through hyperedge HE-7 (induced by source paper "badger learning to learn learning algorithms through multi agent communication"):
  with members:
    - "backpropamine training self modifying neural networks with differentiable neuromodulated plasticity"
    - "efficient optimization of loops and limits with randomized telescoping sums"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "meta learning of sequential strategies"
    - "modularity as a means for complexity management in neural networks learning"
    - "a mathematical theory of cooperative communication"
    - "learning to communicate in multi agent reinforcement learning a review"
    - "mastering atari go chess and shogi by planning with a learned model"

Connected through hyperedge HE-8 (induced by source paper "imagined value gradients model based policy optimization with transferable latent dynamics models"):
  with members:
    - "exploiting hierarchy for learning and transfer in kl regularized rl"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "model based reinforcement learning for atari"
    - "deepmdp learning continuous latent space models for representation learning"
    - "information asymmetry in kl regularized rl"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "combined reinforcement learning via abstract representations"
    - "learning latent dynamics for planning from pixels"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)