human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "reinforcement learning and control as probabilistic inference tutorial and review"
  Abstract: The framework of reinforcement learning or optimal control provides a mathematical formalization of intelligent decision making that is powerful and broadly applicable. While the general form of the reinforcement learning problem enables effective reasoning about uncertainty, the connection between reinforcement learning and inference in probabilistic models is not immediately obvious. However, such a connection has considerable value when it comes to algorithm design: formalizing a problem as probabilistic inference in principle allows us to bring to bear a wide array of approximate inference tools, extend the model in flexible and powerful ways, and reason about compositionality and partial observability. In this article, we will discuss how a generalization of the reinforcement learning or optimal control problem, which is sometimes termed maximum entropy reinforcement learning, is equivalent to exact probabilistic inference in the case of deterministic dynamics, and variational inference in the case of stochastic dynamics. We will present a detailed derivation of this framework, overview prior work that has drawn on this and related ideas to propose new reinforcement learning and control algorithms, and describe perspectives on future research.

Connected through hyperedge HE-1 (induced by source paper "rewriting history with inverse rl hindsight inference for policy improvement"):
  with members:
    - "gradient surgery for multi task learning"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "learning to reach goals without reinforcement learning"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "meta world a benchmark and evaluation for multi task and meta reinforcement learning"
    - "learning latent plans from play"
    - "advantage weighted regression simple and scalable off policy reinforcement learning"
    - "deepmind control suite"

Connected through hyperedge HE-2 (induced by source paper "interpretable end to end urban autonomous driving with latent deep reinforcement learning"):
  with members:
    - "deep imitation learning for autonomous driving in generic urban scenarios with enhanced safety"
    - "model free deep reinforcement learning for urban autonomous driving"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "a survey of autonomous driving common practices and emerging technologies"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning latent dynamics for planning from pixels"
    - "conditional affordance learning for driving in urban environments"
    - "world models"

Connected through hyperedge HE-3 (induced by source paper "reinforcement learning through active inference"):
  with members:
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "deep active inference as variational policy gradients"
    - "a unified bellman optimality principle combining reward maximization and empowerment"
    - "deep dynamics models for learning dexterous manipulation"
    - "demystifying active inference"
    - "model based reinforcement learning for atari"
    - "efficient exploration via state marginal matching"
    - "dream to control learning behaviors by latent imagination"

Connected through hyperedge HE-4 (induced by source paper "learning context aware task reasoning for efficient meta reinforcement learning"):
  with members:
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "meta reinforcement learning as task inference"
    - "latentgnn learning efficient non local relations for visual recognition"
    - "some considerations on learning to explore via meta reinforcement learning"
    - "meta reinforcement learning of structured exploration strategies"
    - "relational inductive biases deep learning and graph networks"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "non local neural networks"

Connected through hyperedge HE-5 (induced by source paper "domain adversarial and conditional state space model for imitation learning"):
  with members:
    - "to follow or not to follow selective imitation learning from observations"
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "integration of imitation learning using gail and reinforcement learning using task achievement rewards via probabilistic generative model"
    - "learning belief representations for imitation learning in pomdps"
    - "learning robotic manipulation through visual planning and acting"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "recent advances in imitation learning from observation"
    - "learning latent dynamics for planning from pixels"

Connected through hyperedge HE-6 (induced by source paper "planet of the bayesians reconsidering and improving deep planning network by incorporating bayesian inference"):
  with members:
    - "domain adversarial and conditional state space model for imitation learning"
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "variational recurrent models for solving partially observable control tasks"
    - "deep dynamics models for learning dexterous manipulation"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "model based reinforcement learning for atari"
    - "bayesian variational autoencoders for unsupervised out of distribution detection"

Connected through hyperedge HE-7 (induced by source paper "trajectory forecasts in unknown environments conditioned on grid based plans"):
  with members:
    - "multi agent tensor fusion for contextual trajectory prediction"
    - "precog prediction conditioned on goals in visual multi agent settings"
    - "conditional flow variational autoencoders for structured sequence prediction"
    - "scene compliant trajectory forecast with agent centric spatio temporal grids"
    - "sophie an attentive gan for predicting paths compliant to social and physical constraints"
    - "multimodal trajectory predictions for autonomous driving using deep convolutional networks"
    - "convolutional social pooling for vehicle trajectory prediction"
    - "social gan socially acceptable trajectories with generative adversarial networks"

Connected through hyperedge HE-8 (induced by source paper "making sense of reinforcement learning and probabilistic inference"):
  with members:
    - "behaviour suite for reinforcement learning"
    - "virel a variational inference framework for reinforcement learning"
    - "diversity is all you need learning skills without a reward function"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "variational bayesian reinforcement learning with regret bounds"
    - "the uncertainty bellman equation and exploration"
    - "boltzmann exploration done right"
    - "a tutorial on thompson sampling"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)