human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "engaging image chat modeling personality in grounded dialogue"
  Abstract: To achieve the long-term goal of machines being able to engage humans in conversation, our models should be engaging. We focus on communication grounded in images, whereby a dialogue is conducted based on a given photo, a setup that is naturally engaging to humans (Hu et al., 2014). We collect a large dataset of grounded human-human conversations, where humans are asked to play the role of a given personality, as the use of personality in conversation has also been shown to be engaging (Shuster et al., 2018). Our dataset, Image-Chat, consists of 202k dialogues and 401k utterances over 202k images using 215 possible personality traits. We then design a set of natural architectures using state-of-the-art image and text representations, considering various ways to fuse the components. Automatic metrics and human evaluations show the efficacy of approach, in particular where our best performing model is preferred over human conversationalists 47.7% of the time

Connected through hyperedge HE-1 (induced by source paper "xpersona evaluating multilingual personalized chatbot"):
  with members:
    - "the second conversational intelligence challenge convai2"
    - "towards a human like open domain chatbot"
    - "named entity recognition on code switched data overview of the calcs 2018 shared task"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "code switched language models using neural based synthetic data from parallel sentences"
    - "unsupervised cross lingual representation learning at scale"
    - "camembert a tasty french language model"
    - "zero shot cross lingual dialogue systems with transferable latent variables"

Connected through hyperedge HE-2 (induced by source paper "why build an assistant in minecraft"):
  with members:
    - "craftassist a framework for dialogue enabled interactive agents"
    - "habitat a platform for embodied ai research"
    - "learning from dialogue after deployment feed yourself chatbot"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "seq2sql generating structured queries from natural language using reinforcement learning"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "towards deep conversational recommendations"
    - "learning to ask questions in open domain conversational systems with typed decoders"

Connected through hyperedge HE-3 (induced by source paper "the dialogue dodecathlon open domain knowledge and image grounded conversational agents"):
  with members:
    - "the second conversational intelligence challenge convai2"
    - "exploring the limits of transfer learning with a unified text to text transformer"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "lxmert learning cross modality encoder representations from transformers"
    - "the curious case of neural text degeneration"
    - "conversing by reading contentful neural conversation with on demand machine reading"
    - "real or fake learning to discriminate machine from human generated text"

Connected through hyperedge HE-4 (induced by source paper "learning to speak and act in a fantasy text adventure game"):
  with members:
    - "the second conversational intelligence challenge convai2"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "neural symbolic vqa disentangling reasoning from vision and language understanding"
    - "game based video context dialogue"
    - "textworld a learning environment for text based games"
    - "talk the walk navigating new york city through grounded dialogue"
    - "training millions of personalized dialogue agents"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-5 (induced by source paper "all in one image grounded conversational agents"):
  with members:
    - "exploring the limits of transfer learning with a unified text to text transformer"
    - "towards vqa models that can read"
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "lxmert learning cross modality encoder representations from transformers"
    - "uniter learning universal image text representations"
    - "unicoder vl a universal encoder for vision and language by cross modal pre training"
    - "real or fake learning to discriminate machine from human generated text"
    - "12 in 1 multi task vision and language representation learning"

Connected through hyperedge HE-6 (induced by source paper "my way of telling a story persona based grounded story generation"):
  with members:
    - "contextualize show and tell a neural visual storyteller"
    - "a pipeline for creative visual storytelling"
    - "delete retrieve generate a simple approach to sentiment and style transfer"
    - "story ending generation with incremental encoding and commonsense knowledge"
    - "style transfer through back translation"
    - "content preserving text generation with attribute controls"
    - "personalizing dialogue agents i have a dog do you have pets too"
    - "glac net glocal attention cascading networks for multi image cued story generation"

Connected through hyperedge HE-7 (induced by source paper "queens are powerful too mitigating gender bias in dialogue generation"):
  with members:
    - "don t take the easy way out ensemble based methods for avoiding known dataset biases"
    - "does gender matter towards fairness in dialogue systems"
    - "it s all in the name mitigating gender bias with name based counterfactual data substitution"
    - "unlearn dataset bias in natural language inference by fitting the residual"
    - "acute eval improved dialogue evaluation with optimized questions and multi turn comparisons"
    - "learning to speak and act in a fantasy text adventure game"
    - "gender bias in contextualized word embeddings"
    - "what makes a good conversation how controllable attributes affect human judgments"

Connected through hyperedge HE-8 (induced by source paper "learning from dialogue after deployment feed yourself chatbot"):
  with members:
    - "beyond turing intelligent agents centered on the user"
    - "bootstrapping conversational agents with weak supervision"
    - "training millions of personalized dialogue agents"
    - "dialogue learning with human teaching and feedback in end to end trainable task oriented dialogue systems"
    - "a hierarchical multi task approach for learning embeddings from semantic tasks"
    - "learning to ask good questions ranking clarification questions using neural expected value of perfect information"
    - "interactive language acquisition with one shot visual concept learning through a conversational game"
    - "bert pre training of deep bidirectional transformers for language understanding"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)