human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deep textured 3d reconstruction of human bodies"
  Abstract: Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid human body given a single view RGB image followed by orthographic texture view synthesis using the respective depth projection of the reconstructed (volumetric) shape and input RGB image. We propose to co-learn the depth information readily available with affordable RGBD sensors (e.g., Kinect) while showing multiple views of the same object during the training phase. We show superior reconstruction performance in terms of quantitative and qualitative results, on both, publicly available datasets (by simulating the depth channel with virtual Kinect) as well as real RGBD data collected with our calibrated multi Kinect setup.

Connected through hyperedge HE-1 (induced by source paper "deephums deep human motion signature for 3d skeletal sequences"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "humanmeshnet polygonal mesh recovery of humans"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "co occurrence feature learning from skeleton data for action recognition and detection with hierarchical aggregation"
    - "ntu rgb d a large scale dataset for 3d human activity analysis"

Connected through hyperedge HE-2 (induced by source paper "humanmeshnet polygonal mesh recovery of humans"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "3d hand shape and pose from images in the wild"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "monocular total capture posing face body and hands in the wild"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "how powerful are graph neural networks"

Connected through hyperedge HE-3 (induced by source paper "detailed human shape estimation from a single image by hierarchical mesh deformation"):
  with members:
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "densereg fully convolutional dense shape regression in the wild"
    - "video based reconstruction of 3d people models"
    - "view extrapolation of human body from a single image"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "densepose dense human pose estimation in the wild"
    - "detailed surface geometry and albedo recovery from rgb d video under natural illumination"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)