human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "an improved algorithm for computing approximate equilibria in weighted congestion games"
  Abstract: We present a deterministic polynomial-time algorithm for computing $d^{d+o(d)}$-approximate (pure) Nash equilibria in weighted congestion games with polynomial cost functions of degree at most $d$. This is an exponential improvement of the approximation factor with respect to the previously best algorithm. An appealing additional feature of our algorithm is that it uses only best-improvement steps in the actual game, as opposed to earlier approaches that first had to transform the game itself. Our algorithm is an adaptation of the seminal algorithm by Caragiannis et al. [FOCS'11, TEAC 2015], but we utilize an approximate potential function directly on the original game instead of an exact one on a modified game. #R##N#A critical component of our analysis, which is of independent interest, is the derivation of a novel bound of $[d/\mathcal{W}(d/\rho)]^{d+1}$ for the Price of Anarchy (PoA) of $\rho$-approximate equilibria in weighted congestion games, where $\mathcal{W}$ is the Lambert-W function. More specifically, we show that this PoA is exactly equal to $\Phi_{d,\rho}^{d+1}$, where $\Phi_{d,\rho}$ is the unique positive solution of the equation $\rho (x+1)^d=x^{d+1}$. Our upper bound is derived via a smoothness-like argument, and thus holds even for mixed Nash and correlated equilibria, while our lower bound is simple enough to apply even to singleton congestion games.

Connected through hyperedge HE-1 (induced by source paper "existence and complexity of approximate equilibria in weighted congestion games"):
  with members:
    - "on approximate pure nash equilibria in weighted congestion games with polynomial latencies"
    - "the price of stability of weighted congestion games"
    - "computing approximate pure nash equilibria in shapley value weighted congestion games"
    - "efficient computation of approximate pure nash equilibria in congestion games"
    - "approximate pure nash equilibria in weighted congestion games existence efficient computation and structure"
    - "on the performance of approximate equilibria in congestion games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)