human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "data agent"
  Abstract: This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the culprit of a murder. All characters, places, and items in DATA Agent games are generated using open data as source content. The paper discusses the general game design and user interface of DATA Agent, and provides details on the generative algorithms which transform linked data into different game objects. Findings from a user study with 30 participants playing through two games of DATA Agent show that the game is easy and fun to play, and that the mysteries it generates are straightforward to solve.

Connected through hyperedge HE-1 (induced by source paper "interactive constrained map elites analysis and evaluation of the expressiveness of the feature dimensions"):
  with members:
    - "procedural content generation through quality diversity"
    - "intentional computational level design"
    - "empowering quality diversity in dungeon design with interactive constrained map elites"
    - "talakat bullet hell generation through constrained map elites"
    - "illuminating search spaces by mapping elites"

Connected through hyperedge HE-2 (induced by source paper "organic building generation in minecraft"):
  with members:
    - "general video game rule generation"
    - "intentional computational level design"
    - "press space to fire automatic video game tutorial generation"
    - "generative design in minecraft gdmc settlement generation competition"
    - "atdelfi automatically designing legible full instructions for games"
    - "generating levels that teach mechanics"

Connected through hyperedge HE-3 (induced by source paper "empowering quality diversity in dungeon design with interactive constrained map elites"):
  with members:
    - "talakat bullet hell generation through constrained map elites"
    - "illuminating search spaces by mapping elites"

Connected through hyperedge HE-4 (induced by source paper "data driven design a case for maximalist game design"):
  with members:
    - "who killed albert einstein from open data to murder mystery games"
    - "onsets and frames dual objective piano transcription"
    - "the vglc the video game level corpus"
    - "toward game level generation from gameplay videos"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)