human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "shapestacks learning vision based physical intuition for generalised object stacking"
  Abstract: Physical intuition is pivotal for intelligent agents to perform complex tasks. In this paper we investigate the passive acquisition of an intuitive understanding of physical principles as well as the active utilisation of this intuition in the context of generalised object stacking. To this end, we provide: a simulation-based dataset featuring 20,000 stack configurations composed of a variety of elementary geometric primitives richly annotated regarding semantics and structural stability. We train visual classifiers for binary stability prediction on the ShapeStacks data and scrutinise their learned physical intuition. Due to the richness of the training data our approach also generalises favourably to real-world scenarios achieving state-of-the-art stability prediction on a publicly available benchmark of block towers. We then leverage the physical intuition learned by our model to actively construct stable stacks and observe the emergence of an intuitive notion of stackability - an inherent object affordance - induced by the active stacking task. Our approach performs well even in challenging conditions where it considerably exceeds the stack height observed during training or in cases where initially unstable structures must be stabilised via counterbalancing.

Connected through hyperedge HE-1 (induced by source paper "good robot efficient reinforcement learning for multi step visual tasks with sim to real transfer"):
  with members:
    - "6 dof grasping for target driven object manipulation in clutter"
    - "form2fit learning shape priors for generalizable assembly from disassembly"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "the best of both modes separately leveraging rgb and depth for unseen object instance segmentation"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "playing hard exploration games by watching youtube"

Connected through hyperedge HE-2 (induced by source paper "attention privileged reinforcement learning"):
  with members:
    - "solving rubik s cube with a robot hand"
    - "simultaneously learning vision and feature based control policies for real world ball in a cup"
    - "towards interpretable reinforcement learning using attention augmented agents"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "state representation learning for control an overview"
    - "on the continuity of rotation representations in neural networks"
    - "counterfactual multi agent policy gradients"
    - "parameter space noise for exploration"

Connected through hyperedge HE-3 (induced by source paper "explainable machine learning for scientific insights and discoveries"):
  with members:
    - "conditioning by adaptive sampling for robust design"
    - "a rate distortion framework for explaining neural network decisions"
    - "explaining explanations in ai"
    - "neural guided symbolic regression with semantic prior"
    - "unmasking clever hans predictors and assessing what machines really learn"
    - "causality for machine learning"
    - "interpretations are useful penalizing explanations to align neural networks with prior knowledge"
    - "the challenge of crafting intelligible intelligence"

Connected through hyperedge HE-4 (induced by source paper "compositional video prediction"):
  with members:
    - "mt vae learning motion transformations to generate multimodal human dynamics"
    - "stochastic video generation with a learned prior"
    - "relational inductive biases deep learning and graph networks"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "interpretable intuitive physics model"
    - "learning to decompose and disentangle representations for video prediction"
    - "decomposing motion and content for natural video sequence prediction"
    - "visual interaction networks"

Connected through hyperedge HE-5 (induced by source paper "phyre a new benchmark for physical reasoning"):
  with members:
    - "the neuro symbolic concept learner interpreting scenes words and sentences from natural supervision"
    - "the tools challenge rapid trial and error learning in physical problem solving"
    - "habitat a platform for embodied ai research"
    - "reasoning about physical interactions with object oriented prediction and planning"
    - "probing physics knowledge using tools from developmental psychology"
    - "intphys a framework and benchmark for visual intuitive physics reasoning"
    - "prediction under uncertainty with error encoding networks"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-6 (induced by source paper "structured agents for physical construction"):
  with members:
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "composable planning with attributes"
    - "reasoning about physical interactions with object oriented prediction and planning"
    - "surprising negative results for generative adversarial tree search"
    - "graph networks as learnable physics engines for inference and control"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "unity a general platform for intelligent agents"
    - "relational inductive biases deep learning and graph networks"

Connected through hyperedge HE-7 (induced by source paper "unsupervised intuitive physics from past experiences"):
  with members:
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "intphys a framework and benchmark for visual intuitive physics reasoning"
    - "neural allocentric intuitive physics prediction from real videos"
    - "graph networks as learnable physics engines for inference and control"
    - "unsupervised intuitive physics from visual observations"
    - "schema networks zero shot transfer with a generative causal model of intuitive physics"
    - "recurrent environment simulators"
    - "neural expectation maximization"

Connected through hyperedge HE-8 (induced by source paper "genesis generative scene inference and sampling with object centric latent representations"):
  with members:
    - "emergence of object segmentation in perturbed generative models"
    - "monet unsupervised scene decomposition and representation"
    - "are disentangled representations helpful for abstract visual reasoning"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "spatial broadcast decoder a simple architecture for learning disentangled representations in vaes"
    - "unsupervised discovery of parts structure and dynamics"
    - "multi object representation learning with iterative variational inference"
    - "unsupervised object segmentation by redrawing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)