human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "visual representations for semantic target driven navigation"
  Abstract: What is a good visual representation for autonomous agents? We address this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a complex environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to using high level semantic and contextual features including segmentation and detection masks obtained by off-the-shelf state-of- the-art vision as observations and use deep network to learn the navigation policy. This choice allows using additional data, from orthogonal sources, to better train different parts of the model the representation extraction is trained on large standard vision datasets while the navigation component leverages large synthetic environments for training. This combination of real and synthetic is possible because equitable feature representations are available in both (e.g., segmentation and detection masks), which alleviates the need for domain adaptation. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach gets successfully to the target in 54% of the cases in unexplored environments, compared to 46% for non-learning based approach, and 28% for the learning-based baseline.

Connected through hyperedge HE-1 (induced by source paper "neonav improving the generalization of visual navigation via generating next expected observations"):
  with members:
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "habitat a platform for embodied ai research"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "learning and querying fast generative models for reinforcement learning"
    - "visual semantic navigation using scene priors"
    - "learning to navigate in cities without a map"

Connected through hyperedge HE-2 (induced by source paper "scene memory transformer for embodied agents in long horizon tasks"):
  with members:
    - "generating wikipedia by summarizing long sequences"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "active neural localization"
    - "learning longer term dependencies in rnns with auxiliary losses"

Connected through hyperedge HE-3 (induced by source paper "look listen and act towards audio visual embodied navigation"):
  with members:
    - "self supervised moving vehicle tracking with stereo sound"
    - "the sound of motions"
    - "self supervised audio visual co segmentation"
    - "audio visual embodied navigation"
    - "the conversation deep audio visual speech enhancement"
    - "learning to localize sound source in visual scenes"
    - "looking to listen at the cocktail party a speaker independent audio visual model for speech separation"
    - "semi parametric topological memory for navigation"

Connected through hyperedge HE-4 (induced by source paper "mechanical search multi step retrieval of a target object occluded by clutter"):
  with members:
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning task oriented grasping for tool manipulation from simulated self supervision"
    - "closing the loop for robotic grasping a real time generative grasp synthesis approach"
    - "one shot segmentation in clutter"
    - "segmenting unknown 3d objects from real depth images using mask r cnn trained on synthetic data"
    - "randomized physics based motion planning for grasping in cluttered and uncertain environments"
    - "interactive perception leveraging action in perception and perception in action"
    - "neural task programming learning to generalize across hierarchical tasks"

Connected through hyperedge HE-5 (induced by source paper "unsupervised reinforcement learning of transferable meta skills for embodied navigation"):
  with members:
    - "on first order meta learning algorithms"
    - "unsupervised meta learning for reinforcement learning"
    - "reinforced cross modal matching and self supervised imitation learning for vision language navigation"
    - "guided feature transformation gft a neural language grounding module for embodied agents"
    - "on evaluation of embodied navigation agents"
    - "tadam task dependent adaptive metric for improved few shot learning"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "diversity is all you need learning skills without a reward function"

Connected through hyperedge HE-6 (induced by source paper "learning to navigate from simulation via spatial and semantic information synthesis"):
  with members:
    - "yolov3 an incremental improvement"
    - "conditional affordance learning for driving in urban environments"
    - "virtual to real learning to control in visual semantic segmentation"
    - "navigation by imitation in a pedestrian rich environment"
    - "driving policy transfer via modularity and abstraction"
    - "a data efficient framework for training and sim to real transfer of navigation policies"
    - "virtual to real reinforcement learning for autonomous driving"
    - "toward low flying autonomous mav trail navigation using deep neural networks for environmental awareness"

Connected through hyperedge HE-7 (induced by source paper "the regretful agent heuristic aided navigation through progress estimation"):
  with members:
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "reinforced cross modal matching and self supervised imitation learning for vision language navigation"
    - "talk the walk navigating new york city through grounded dialogue"
    - "gibson env real world perception for embodied agents"
    - "speaker follower models for vision and language navigation"
    - "guided feature transformation gft a neural language grounding module for embodied agents"
    - "on evaluation of embodied navigation agents"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-8 (induced by source paper "reinforced cross modal matching and self supervised imitation learning for vision language navigation"):
  with members:
    - "tactical rewind self correction via backtracking in vision and language navigation"
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "man moment alignment network for natural language moment retrieval via iterative graph adjustment"
    - "turbo learning for captionbot and drawingbot"
    - "watch listen and describe globally and locally aligned cross modal attentions for video captioning"
    - "gibson env real world perception for embodied agents"
    - "self imitation learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)