human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "beyond task success a closer look at jointly learning to see ask and guesswhat"
  Abstract: We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.

Connected through hyperedge HE-1 (induced by source paper "guessing state tracking for visual dialogue"):
  with members:
    - "clevr dialog a diagnostic dataset for multi round reasoning in visual dialog"
    - "visual dialogue state tracking for question generation"
    - "reasoning visual dialogs with structural and partial observations"
    - "making history matter history advantage sequence training for visual dialog"
    - "multi step reasoning via recurrent dual attention for visual dialog"
    - "answerer in questioner s mind information theoretic approach to goal oriented visual dialog"
    - "an active information seeking model for goal oriented vision and language tasks"
    - "ask no more deciding when to guess in referential visual dialogue"

Connected through hyperedge HE-2 (induced by source paper "large scale pretraining for visual dialog a simple state of the art baseline"):
  with members:
    - "image question answer synergistic network for visual dialog"
    - "exploring the limits of transfer learning with a unified text to text transformer"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "vision and dialog navigation"
    - "lxmert learning cross modality encoder representations from transformers"
    - "uniter learning universal image text representations"
    - "reasoning visual dialogs with structural and partial observations"
    - "making history matter history advantage sequence training for visual dialog"

Connected through hyperedge HE-3 (induced by source paper "visual dialogue state tracking for question generation"):
  with members:
    - "transferable multi domain state generator for task oriented dialogue systems"
    - "answerer in questioner s mind information theoretic approach to goal oriented visual dialog"
    - "an active information seeking model for goal oriented vision and language tasks"
    - "ask no more deciding when to guess in referential visual dialogue"
    - "evaluating visual conversational agents via cooperative human ai games"
    - "asking the difficult questions goal oriented visual question generation via intermediate rewards"
    - "image grounded conversations multimodal context for natural question and response generation"
    - "learning cooperative visual dialog agents with deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)