human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the machine learning algorithm as creative musical tool"
  Abstract: Machine learning is the capacity of a computational system to learn structures from datasets in order to make prediction in front of newly seen datasets. Such approach offers a significant advantage in music scenarios in which musicians can teach the system to learn an idiosyncratic style, or can break the rules to explore the system capacity in unexpected ways. In this chapter we draw on music, machine learning, and human-computer interaction to elucidate an understanding of machine learning algorithms as creative tools for music and the sonic arts. We motivate a new understanding of learning algorithms as human-computer interfaces. We show that, like other interfaces, learning algorithms can be characterised by the ways their affordances intersect with goals of human users. We also argue that the nature of interaction between users and algorithms impacts the usability and usefulness of those algorithms in profound ways. This human-centred view of machine learning motivates our concluding discussion of what it means to employ machine learning as a creative tool.

Connected through hyperedge HE-1 (induced by source paper "music generation by deep learning challenges and directions"):
  with members:
    - "imposing higher level structure in polyphonic music generation using convolutional restricted boltzmann machines and constraints"
    - "music style transfer issues a position paper"
    - "a hierarchical latent vector model for learning long term structure in music"
    - "music style transfer a position paper"
    - "midinet a convolutional generative adversarial network for symbolic domain music generation"
    - "can creative adversarial networks generating art by learning about styles and deviating from style norms"
    - "a functional taxonomy of music generation systems"
    - "interactive music generation with positional constraints using anticipation rnns"

Connected through hyperedge HE-2 (induced by source paper "learning to traverse latent spaces for musical score inpainting"):
  with members:
    - "music generation by deep learning challenges and directions"
    - "midi vae modeling dynamics and instrumentation of music with applications to style transfer"
    - "this time with feeling learning expressive musical performance"
    - "imposing higher level structure in polyphonic music generation using convolutional restricted boltzmann machines and constraints"
    - "a predictive model for music based on learned interval representations"
    - "music transformer"
    - "audio to score alignment using transposition invariant features"
    - "midinet a convolutional generative adversarial network for symbolic domain music generation"

Connected through hyperedge HE-3 (induced by source paper "designing deep reinforcement learning for human parameter exploration"):
  with members:
    - "ai in the media and creative industries"
    - "a framework for understanding unintended consequences of machine learning"
    - "deep reinforcement learning"
    - "cooperating with machines"
    - "inline co evolution between users and information presentation for data exploration"
    - "deep tamer interactive agent shaping in high dimensional state spaces"
    - "unifying count based exploration and intrinsic motivation"

Connected through hyperedge HE-4 (induced by source paper "deep learning techniques for music generation a survey"):
  with members:
    - "music generation by deep learning challenges and directions"
    - "imposing higher level structure in polyphonic music generation using convolutional restricted boltzmann machines and constraints"
    - "conditioning deep generative raw audio models for structured automatic music"
    - "deepj style specific music generation"
    - "music style transfer issues a position paper"
    - "a hierarchical latent vector model for learning long term structure in music"
    - "music style transfer a position paper"
    - "music transformer"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)