human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "gamification a game changer for managing technical debt a design study"
  Abstract: Context: Technical debt management is challenging for software engineers due to poor tool support and a lack of knowledge on how to prioritize technical debt repayment and prevention activities. Furthermore, when there is a large backlog of debt, developers often lack the motivation to address it. Objective: In this paper, we describe a design study to investigate how gamification can support Technical Debt Management in a large legacy software system of an industrial company. Our study leads to a novel tool (named Themis) that combines technical debt support, version control, and gamification features. In addition to gamification features, Themis provides suggestions for developers on where to focus their effort, and visualizations for managers to track technical debt activities. Method: We describe how Themis was refined and validated in an iterative deployment with the company, finally conducting a qualitative study to investigate how the features of Themis affect technical debt management behavior. We consider the impact on both developers and managers. Results: Our results show that it achieves increased developer motivation, and supports managers in monitoring and influencing developer behaviors. We show how our findings may be transferable to other contexts by proposing guidelines on how to apply gamification. Conclusions: With this case, gamification appears as a promising solution to help technical debt management, although it needs to be carefully designed and implemented to avoid its possible negative effects.

Connected through hyperedge HE-1 (induced by source paper "investigating crowd creativity in online music communities"):
  with members:
    - "collaboration success factors in an online music community"
    - "how to ask for technical help evidence based guidelines for writing questions on stack overflow"
    - "mining communication data in a music community a preliminary analysis"
    - "the remixing dilemma the trade off between generativity and originality"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SE(Software Engineering)