human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "reinforcement learning of active vision for manipulating objects under occlusions"
  Abstract: We consider artificial agents that learn to jointly control their gripperand camera in order to reinforcement learn manipulation policies in the presenceof occlusions from distractor objects. Distractors often occlude the object of in-terest and cause it to disappear from the field of view. We propose hand/eye con-trollers that learn to move the camera to keep the object within the field of viewand visible, in coordination to manipulating it to achieve the desired goal, e.g.,pushing it to a target location. We incorporate structural biases of object-centricattention within our actor-critic architectures, which our experiments suggest tobe a key for good performance. Our results further highlight the importance ofcurriculum with regards to environment difficulty. The resulting active vision /manipulation policies outperform static camera setups for a variety of clutteredenvironments.

Connected through hyperedge HE-1 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras"):
  with members:
    - "pixel attentive policy gradient for multi fingered grasping in cluttered scenes"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "making sense of vision and touch learning multimodal representations for contact rich tasks"
    - "reinforcement learning on variable impedance controller for high precision robotic assembly"
    - "grip generative robust inference and perception for semantic robot manipulation in adversarial environments"
    - "learning pose estimation for high precision robotic assembly using simulated depth images"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-2 (induced by source paper "deep reinforcement learning for active human pose estimation"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "geometry aware recurrent neural networks for active visual recognition"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "gibson env real world perception for embodied agents"
    - "learning cooperative visual dialog agents with deep reinforcement learning"
    - "end to end recovery of human shape and pose"
    - "a dataset for developing and benchmarking active vision"
    - "towards accurate multi person pose estimation in the wild"

Connected through hyperedge HE-3 (induced by source paper "embodied visual recognition"):
  with members:
    - "learning instance segmentation by interaction"
    - "yolov3 an incremental improvement"
    - "imagenet trained cnns are biased towards texture increasing shape bias improves accuracy and robustness"
    - "gibson env real world perception for embodied agents"
    - "cnn in mrf video object segmentation via inference in a cnn based higher order spatio temporal mrf"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "active object perceiver recognition guided policy learning for object searching on mobile robots"
    - "neural modular control for embodied question answering"

Connected through hyperedge HE-4 (induced by source paper "active 6d multi object pose estimation in cluttered scenarios with deep reinforcement learning"):
  with members:
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "instance and category level 6d object pose estimation"
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "task oriented hand motion retargeting for dexterous manipulation imitation"
    - "bop benchmark for 6d object pose estimation"
    - "geometry aware recurrent neural networks for active visual recognition"
    - "multi task deep networks for depth based 6d object pose and joint registration in crowd scenarios"
    - "pvnet pixel wise voting network for 6dof pose estimation"

Connected through hyperedge HE-5 (induced by source paper "object finding in cluttered scenes using interactive perception"):
  with members:
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "learning 6 dof grasping and pick place using attention focus"
    - "open3d a modern library for 3d data processing"
    - "mid level visual representations improve generalization and sample efficiency for learning visuomotor policies"
    - "interactive perception leveraging action in perception and perception in action"
    - "proximal policy optimization algorithms"
    - "revisiting active perception"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)