human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "recognizing material properties from images"
  Abstract: Humans rely on properties of the materials that make up objects to guide our interactions with them. Grasping smooth materials, for example, requires care, and softness is an ideal property for fabric used in bedding. Even when these properties are not visual (e.g. softness is a physical property), we may still infer their presence visually. We refer to such material properties as visual material attributes. Recognizing these attributes in images can contribute valuable information for general scene understanding and material recognition. Unlike well-known object and scene attributes, visual material attributes are local properties with no fixed shape or spatial extent. We show that given a set of images annotated with known material attributes, we may accurately recognize the attributes from small local image patches. Obtaining such annotations in a consistent fashion at scale, however, is challenging. To address this, we introduce a method that allows us to probe the human visual perception of materials by asking simple yes/no questions comparing pairs of image patches. This provides sufficient weak supervision to build a set of attributes and associated classifiers that, while unnamed, serve the same function as the named attributes we use to describe materials. Doing so allows us to recognize visual material attributes without resorting to exhaustive manual annotation of a fixed set of named attributes. Furthermore, we show that this method may be integrated in the end-to-end learning of a material classification CNN to simultaneously recognize materials and discover their visual attributes. Our experimental results show that visual material attributes, whether named or automatically discovered, provide a useful intermediate representation for known material categories themselves as well as a basis for transfer learning when recognizing previously-unseen categories.

Connected through hyperedge HE-1 (induced by source paper "a similarity measure for material appearance"):
  with members:
    - "learning icons appearance similarity"
    - "on the convergence of adam and beyond"
    - "brdf estimation of complex materials with nested learning"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "revisiting temporal modeling for video based person reid"
    - "gaussian material synthesis"
    - "a lightweight approach for on the fly reflectance estimation"
    - "an intuitive control space for material appearance"

Connected through hyperedge HE-2 (induced by source paper "cage context aware grasping engine"):
  with members:
    - "graph neural networks a review of methods and applications"
    - "classification of household materials via spectroscopy"
    - "affordancenet an end to end deep learning approach for object affordance detection"
    - "wide deep learning for recommender systems"
    - "learning hand eye coordination for robotic grasping with deep learning and large scale data collection"
    - "supersizing self supervision learning to grasp from 50k tries and 700 robot hours"
    - "adam a method for stochastic optimization"
    - "material recognition in the wild with the materials in context database"

Connected through hyperedge HE-3 (induced by source paper "tool substitution with shape and material reasoning using dual neural networks"):
  with members:
    - "a similarity measure for material appearance"
    - "classification of household materials via spectroscopy"
    - "facenet a unified embedding for face recognition and clustering"
    - "material recognition in the wild with the materials in context database"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)