human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "new insights into bootstrapping for bandits"
  Abstract: We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an appropriate amount of forced exploration can result in sub-linear albeit sub-optimal regret. As an alternative to NPB, we propose a weighted bootstrapping (WB) procedure. For Bernoulli rewards, WB with multiplicative exponential weights is mathematically equivalent to Thompson sampling (TS) and results in near-optimal regret bounds. Similarly, in the bandit setting with Gaussian rewards, we show that WB with additive Gaussian weights achieves near-optimal regret. Beyond these special cases, we show that WB leads to better empirical performance than TS for several reward distributions bounded on $[0,1]$. For the contextual bandit setting, we give practical guidelines that make bootstrapping simple and efficient to implement and result in good empirical performance on real-world datasets.

Connected through hyperedge HE-1 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles"):
  with members:
    - "efficient and robust algorithms for adversarial linear contextual bandits"
    - "introduction to online convex optimization"
    - "comments on the du kakade wang yang lower bounds"
    - "is a good representation sufficient for sample efficient reinforcement learning"
    - "model selection for contextual bandits"
    - "contextual bandits with surrogate losses margin bounds and efficient algorithms"
    - "practical contextual bandits with regression oracles"
    - "make the minority great again first order regret bound for contextual bandits"

Connected through hyperedge HE-2 (induced by source paper "old dog learns new tricks randomized ucb for bandit problems"):
  with members:
    - "empirical bayes regret minimization"
    - "perturbed history exploration in stochastic linear bandits"
    - "randomized exploration in generalized linear bandits"
    - "garbage in reward out bootstrapping exploration in multi armed bandits"
    - "provably optimal algorithms for generalized linear contextual bandits"
    - "a practical method for solving contextual bandit problems using decision trees"
    - "online stochastic linear optimization under one bit feedback"
    - "thompson sampling with the online bootstrap"

Connected through hyperedge HE-3 (induced by source paper "on applications of bootstrap in continuous space reinforcement learning"):
  with members:
    - "near optimal finite time identification of arbitrary linear dynamical systems"
    - "simple random search provides a competitive approach to reinforcement learning"
    - "derivative free methods for policy optimization guarantees for linear quadratic systems"
    - "on optimality of adaptive linear quadratic regulators"
    - "garbage in reward out bootstrapping exploration in multi armed bandits"
    - "finite time analysis of optimal adaptive policies for linear quadratic systems"
    - "finite time identification in unstable linear systems"
    - "regret analysis for adaptive linear quadratic policies"

Connected through hyperedge HE-4 (induced by source paper "perturbed history exploration in stochastic linear bandits"):
  with members:
    - "provably optimal algorithms for generalized linear contextual bandits"
    - "a tutorial on thompson sampling"
    - "customized nonlinear bandits for online response selection in neural conversation models"
    - "a practical method for solving contextual bandit problems using decision trees"
    - "thompson sampling with the online bootstrap"
    - "further optimal regret bounds for thompson sampling"
    - "thompson sampling for contextual bandits with linear payoffs"

Connected through hyperedge HE-5 (induced by source paper "garbage in reward out bootstrapping exploration in multi armed bandits"):
  with members:
    - "perturbed history exploration in stochastic multi armed bandits"
    - "perturbed history exploration in stochastic linear bandits"
    - "provably optimal algorithms for generalized linear contextual bandits"
    - "a practical method for solving contextual bandit problems using decision trees"
    - "online stochastic linear optimization under one bit feedback"
    - "taming the monster a fast and simple algorithm for contextual bandits"
    - "thompson sampling with the online bootstrap"
    - "api design for machine learning software experiences from the scikit learn project"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)