human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "babyai first steps towards grounded language learning with a human in the loop"
  Abstract: Allowing humans to interactively train artificial agents to understand language instructions is desirable for both practical and scientific reasons, but given the poor data efficiency of the current learning methods, this goal may require substantial research efforts. Here, we introduce the BabyAI research platform to support investigations towards including humans in the loop for grounded language learning. The BabyAI platform comprises an extensible suite of 19 levels of increasing difficulty. The levels gradually lead the agent towards acquiring a combinatorially rich synthetic language which is a proper subset of English. The platform also provides a heuristic expert agent for the purpose of simulating a human teacher. We report baseline results and estimate the amount of human involvement that would be required to train a neural network-based agent on some of the BabyAI levels. We put forward strong evidence that current deep learning methods are not yet sufficiently sample efficient when it comes to learning a language with compositional properties.

Connected through hyperedge HE-1 (induced by source paper "on the interaction between supervision and self play in emergent communication"):
  with members:
    - "anti efficient encoding in emergent communication"
    - "emergent linguistic phenomena in multi agent communication games"
    - "capacity bandwidth and compositionality in emergent language learning"
    - "ease of teaching and language structure from emergent communication"
    - "on the pitfalls of measuring emergent communication"
    - "mastering emergent language learning to guide in simulated navigation"
    - "countering language drift via visual grounding"
    - "emergence of compositional language with deep generational transmission"

Connected through hyperedge HE-2 (induced by source paper "exploiting language instructions for interpretable and compositional reinforcement learning"):
  with members:
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "learning to understand goal specifications by modelling reward"
    - "interactive grounded language acquisition and generalization in a 2d world"
    - "reverse curriculum generation for reinforcement learning"
    - "visualisation and diagnostic classifiers reveal how recurrent and recursive neural networks process hierarchical structure"
    - "visualizing and understanding atari agents"

Connected through hyperedge HE-3 (induced by source paper "incentivizing the emergence of grounded discrete communication between general agents"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "compositional obverter communication learning from raw visual input"
    - "scalable agent alignment via reward modeling a research direction"
    - "emergence of linguistic communication from referential games with symbolic and pixel input"
    - "emergence of language with multi agent games learning to communicate with sequences of symbols"
    - "natural language does not emerge naturally in multi agent dialog"
    - "emergence of grounded compositional language in multi agent populations"
    - "film visual reasoning with a general conditioning layer"

Connected through hyperedge HE-4 (induced by source paper "human ai interaction loop training new approach for interactive reinforcement learning"):
  with members:
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "deep q learning from demonstrations"
    - "generative adversarial imitation learning"
    - "asynchronous methods for deep reinforcement learning"
    - "a reduction of imitation learning and structured prediction to no regret online learning"
    - "search based structured prediction"

Connected through hyperedge HE-5 (induced by source paper "why build an assistant in minecraft"):
  with members:
    - "craftassist a framework for dialogue enabled interactive agents"
    - "habitat a platform for embodied ai research"
    - "learning from dialogue after deployment feed yourself chatbot"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "seq2sql generating structured queries from natural language using reinforcement learning"
    - "towards deep conversational recommendations"
    - "learning to ask questions in open domain conversational systems with typed decoders"
    - "neural symbolic vqa disentangling reasoning from vision and language understanding"

Connected through hyperedge HE-6 (induced by source paper "learning to generalize from sparse and underspecified rewards"):
  with members:
    - "self supervised generalisation with meta auxiliary learning"
    - "reward shaping via meta learning"
    - "on first order meta learning algorithms"
    - "multi task maximum entropy inverse reinforcement learning"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "seq2sql generating structured queries from natural language using reinforcement learning"
    - "discourse aware neural rewards for coherent text generation"
    - "learning to teach with dynamic loss functions"

Connected through hyperedge HE-7 (induced by source paper "language as an abstraction for hierarchical deep reinforcement learning"):
  with members:
    - "skew fit state covering self supervised reinforcement learning"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "a survey of reinforcement learning informed by natural language"
    - "hierarchical reinforcement learning with hindsight"
    - "temporal difference models model free deep rl for model based control"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "visual reinforcement learning with imagined goals"
    - "bleu is not suitable for the evaluation of text simplification"

Connected through hyperedge HE-8 (induced by source paper "recurrent independent mechanisms"):
  with members:
    - "learning powerful policies by using consistent dynamics model"
    - "routing networks and the challenges of modular and compositional computation"
    - "reinforcement learning with competitive ensembles of information constrained primitives"
    - "a meta transfer objective for learning to disentangle causal mechanisms"
    - "modular networks learning to decompose neural computation"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)