human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "fractal ai a fragile theory of intelligence"
  Abstract: Fractal AI is a theory for general artificial intelligence. It allows deriving new mathematical tools that constitute the foundations for a new kind of stochastic calculus, by modelling information using cellular automaton-like structures instead of smooth functions. #R##N#In the repository included we are presenting a new Agent, derived from the first principles of the theory, which is capable of solving Atari games several orders of magnitude more efficiently than other similar techniques, like Monte Carlo Tree Search. #R##N#The code provided shows how it is now possible to beat some of the current State of The Art benchmarks on Atari games, without previous learning and using less than 1000 samples to calculate each one of the actions when standard MCTS uses 3 Million samples. Among other things, Fractal AI makes it possible to generate a huge database of top performing examples with a very little amount of computation required, transforming Reinforcement Learning into a supervised problem. #R##N#The algorithm presented is capable of solving the exploration vs exploitation dilemma on both the discrete and continuous cases, while maintaining control over any aspect of the behaviour of the Agent. From a general approach, new techniques presented here have direct applications to other areas such as Non-equilibrium thermodynamics, chemistry, quantum physics, economics, information theory, and non-linear control theory.

Connected through hyperedge HE-1 (induced by source paper "go explore a new approach for hard exploration problems"):
  with members:
    - "exploration by random network distillation"
    - "backplay man muss immer umkehren"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "learning dexterous in hand manipulation"
    - "fast exploration with simplified models and approximately optimistic planning in model based reinforcement learning"
    - "deep curiosity search intra life exploration can improve performance on challenging deep reinforcement learning problems"
    - "playing hard exploration games by watching youtube"
    - "gep pg decoupling exploration and exploitation in deep reinforcement learning algorithms"

Connected through hyperedge HE-2 (induced by source paper "solving atari games using fractals and entropy"):
  with members:
    - "parameter space noise for exploration"
    - "towards alphachem chemical synthesis planning with tree search and deep neural network policies"
    - "a distributional perspective on reinforcement learning"
    - "noisy networks for exploration"
    - "deep q learning from demonstrations"
    - "asynchronous methods for deep reinforcement learning"
    - "unifying count based exploration and intrinsic motivation"
    - "playing atari with deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)