human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "holistic 3d scene parsing and reconstruction from a single rgb image"
  Abstract: We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG) to represent the 3D scene structure, which characterizes a joint distribution over the functional and geometric space of indoor scenes. The proposed HSG captures three essential and often latent dimensions of the indoor scenes: i) latent human context, describing the affordance and the functionality of a room arrangement, ii) geometric constraints over the scene configurations, and iii) physical constraints that guarantee physically plausible parsing and reconstruction. We solve this joint parsing and reconstruction problem in an analysis-by-synthesis fashion, seeking to minimize the differences between the input image and the rendered images generated by our 3D representation, over the space of depth, surface normal, and object segmentation map. The optimal configuration, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable solution space, jointly optimizing object localization, 3D layout, and hidden human context. Experimental results demonstrate that the proposed algorithm improves the generalization ability and significantly outperforms prior methods on 3D layout estimation, 3D object detection, and holistic scene understanding.

Connected through hyperedge HE-1 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans"):
  with members:
    - "teaser fast and certifiable point cloud registration"
    - "semantickitti a dataset for semantic scene understanding of lidar sequences"
    - "panoptic segmentation"
    - "in perfect shape certifiably optimal 3d shape reconstruction from 2d landmarks"
    - "semi supervised semantic mapping through label propagation with semantic texture meshes"
    - "kimera an open source library for real time metric semantic localization and mapping"
    - "3 d scene graph a sparse and semantic representation of physical environments for intelligent agents"
    - "value iteration networks on multiple levels of abstraction"

Connected through hyperedge HE-2 (induced by source paper "total3dunderstanding joint layout object pose and mesh reconstruction for indoor scenes from a single image"):
  with members:
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning elementary structures for 3d shape generation and matching"
    - "holistic scene understanding single view 3d holistic scene parsing and human pose estimation with human object interaction and physical commonsense"
    - "learning to infer and execute 3d shape programs"
    - "a skeleton bridged deep learning approach for generating meshes of complex topologies from single rgb images"
    - "few shot generalization for single image 3d reconstruction via priors"
    - "deep level sets implicit surface representations for 3d shape inference"

Connected through hyperedge HE-3 (induced by source paper "shallow2deep indoor scene modeling by single image understanding"):
  with members:
    - "learning shape priors for single view 3d completion and reconstruction"
    - "cooperative holistic scene understanding unifying 3d object layout and camera pose estimation"
    - "seethrough finding chairs in heavily occluded indoor scene images"
    - "a simple neural network module for relational reasoning"
    - "roomnet end to end room layout estimation"
    - "a review on deep learning techniques applied to semantic segmentation"
    - "mask r cnn"
    - "semantic scene completion from a single depth image"

Connected through hyperedge HE-4 (induced by source paper "3d scene graph a structure for unified semantics 3d space and camera"):
  with members:
    - "efficient interactive annotation of segmentation datasets with polygon rnn"
    - "configurable 3d scene synthesis and 2d image rendering with per pixel ground truth using stochastic grammars"
    - "gibson env real world perception for embodied agents"
    - "a deep learning based behavioral approach to indoor autonomous navigation"
    - "learning human object interactions by graph parsing neural networks"
    - "fluid annotation a human machine collaboration interface for full image annotation"
    - "blitznet a real time deep network for scene understanding"
    - "frustum pointnets for 3d object detection from rgb d data"

Connected through hyperedge HE-5 (induced by source paper "location field descriptors single image 3d model retrieval in the wild"):
  with members:
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "3d pose estimation and 3d model retrieval for objects in the wild"
    - "pix3d dataset and methods for single image 3d shape modeling"
    - "triplet center loss for multi view 3d object retrieval"
    - "3d pose estimation for fine grained object categories"
    - "learning shape priors for single view 3d completion and reconstruction"
    - "escape from cells deep kd networks for the recognition of 3d point cloud models"
    - "ipose instance aware 6d pose estimation of partly occluded objects"

Connected through hyperedge HE-6 (induced by source paper "hierarchy denoising recursive autoencoders for 3d scene layout prediction"):
  with members:
    - "pixor real time 3d object detection from point clouds"
    - "human centric indoor scene synthesis using stochastic grammar"
    - "birdnet a 3d object detection framework from lidar information"
    - "complex yolo real time 3d object detection on point clouds"
    - "recurrent slice networks for 3d segmentation on point clouds"
    - "cooperative holistic scene understanding unifying 3d object layout and camera pose estimation"
    - "sgpn similarity group proposal network for 3d point cloud instance segmentation"
    - "focal loss for dense object detection"

Connected through hyperedge HE-7 (induced by source paper "learning to sit synthesizing human chair interactions via hierarchical control"):
  with members:
    - "binge watching scaling affordance learning from sitcoms"
    - "convolutional sequence to sequence model for human dynamics"
    - "mt vae learning motion transformations to generate multimodal human dynamics"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "neural kinematic networks for unsupervised motion retargetting"
    - "sfv reinforcement learning of physical skills from videos"
    - "learning human motion models for long term predictions"
    - "deep representation learning for human motion prediction and classification"

Connected through hyperedge HE-8 (induced by source paper "3d relnet joint object and relational network for 3d prediction"):
  with members:
    - "configurable 3d scene synthesis and 2d image rendering with per pixel ground truth using stochastic grammars"
    - "cycada cycle consistent adversarial domain adaptation"
    - "a simple neural network module for relational reasoning"
    - "6 dof object pose from semantic keypoints"
    - "factoring shape pose and layout from the 2d image of a 3d scene"
    - "semantic scene completion from a single depth image"
    - "3d r2n2 a unified approach for single and multi view 3d object reconstruction"
    - "learning a predictable and generative vector representation for objects"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)