human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "fast algorithms for rank 1 bimatrix games"
  Abstract: The rank of a bimatrix game is the matrix rank of the sum of the two payoff matrices. For a game of rank k, the set of its Nash equilibria is the intersection of a generically one-dimensional set of equilibria of parameterized games of rank k-1 with a hyperplane. We comprehensively analyze games of rank one. They are economonically more interesting than zero-sum games (which have rank zero), but are nearly as easy to solve. One equilibrium of a rank-1 game can be found in polynomial time. All equilibria of a rank-1 game can be found by path-following, which finds only one equilibrium of a bimatrix game. The number of equilibria of a rank-1 game may be exponential. We also present a new rank-preserving homeomorphism between bimatrix games and their equilibrium correspondence.

Connected through hyperedge HE-1 (induced by source paper "rank reduction in bimatrix games"):
  with members:
    - "on the computation of strategically equivalent rank 0 games"
    - "enumerating the nash equilibria of rank 1 games"
    - "games of fixed rank a hierarchy of bimatrix games"

Connected through hyperedge HE-2 (induced by source paper "a manifold of polynomial time solvable bimatrix games"):
  with members:
    - "on the computation of strategically equivalent rank 0 games"
    - "settling the complexity of computing two player nash equilibria"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)