human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning dexterous in hand manipulation"
  Abstract: We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients and an object's appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: this https URL

Connected through hyperedge HE-1 (induced by source paper "never give up learning directed exploration strategies"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "mulex disentangling exploitation from exploration in deep rl"
    - "exploration by random network distillation"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "meta gradient reinforcement learning"
    - "an introduction to deep reinforcement learning"
    - "deep curiosity search intra life exploration can improve performance on challenging deep reinforcement learning problems"
    - "large scale study of curiosity driven learning"

Connected through hyperedge HE-2 (induced by source paper "robust occlusion aware pose estimation for objects grasped by adaptive hands"):
  with members:
    - "learning to estimate pose and shape of hand held objects from rgb images"
    - "poserbpf a rao blackwellized particle filter for 6d object pose tracking"
    - "scene level pose estimation for multiple instances of densely packed objects"
    - "learning joint reconstruction of hands and manipulated objects"
    - "manipulation by feel touch based control with deep predictive models"
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "densefusion 6d object pose estimation by iterative dense fusion"
    - "principal components of touch"

Connected through hyperedge HE-3 (induced by source paper "learning predictive representations for deformable objects using contrastive estimation"):
  with members:
    - "a simple framework for contrastive learning of visual representations"
    - "deep imitation learning of sequential fabric smoothing policies"
    - "contrastive multiview coding"
    - "learning robotic manipulation through visual planning and acting"
    - "learning to manipulate deformable objects without demonstrations"
    - "deep transfer learning of pick points on fabric for robot bed making"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"

Connected through hyperedge HE-4 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras"):
  with members:
    - "pixel attentive policy gradient for multi fingered grasping in cluttered scenes"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "making sense of vision and touch learning multimodal representations for contact rich tasks"
    - "reinforcement learning on variable impedance controller for high precision robotic assembly"
    - "grip generative robust inference and perception for semantic robot manipulation in adversarial environments"
    - "learning pose estimation for high precision robotic assembly using simulated depth images"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-5 (induced by source paper "in hand object pose tracking via contact feedback and gpu accelerated robotic simulation"):
  with members:
    - "deepim deep iterative matching for 6d pose estimation"
    - "learning to estimate pose and shape of hand held objects from rgb images"
    - "poserbpf a rao blackwellized particle filter for 6d object pose tracking"
    - "learning joint reconstruction of hands and manipulated objects"
    - "joint inference of kinematic and force trajectories with visuo tactile sensing"
    - "making sense of vision and touch learning multimodal representations for contact rich tasks"
    - "non smooth newton methods for deformable multi body dynamics"
    - "dexterous manipulation with deep reinforcement learning efficient general and low cost"

Connected through hyperedge HE-6 (induced by source paper "learning pregrasp manipulation of objects from ungraspable poses"):
  with members:
    - "robust execution of contact rich motion plans by hybrid force velocity control"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "closing the loop for robotic grasping a real time generative grasp synthesis approach"
    - "pointnetgpd detecting grasp configurations from point sets"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "randomized physics based motion planning for grasping in cluttered and uncertain environments"
    - "dex net 2 0 deep learning to plan robust grasps with synthetic point clouds and analytic grasp metrics"

Connected through hyperedge HE-7 (induced by source paper "soft hindsight experience replay"):
  with members:
    - "maximum entropy regularized multi goal reinforcement learning"
    - "alphastar an evolutionary computation perspective"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "if maxent rl is the answer what is the question"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "curiosity driven experience prioritization via density estimation"
    - "multi goal reinforcement learning challenging robotics environments and request for research"
    - "energy based hindsight experience prioritization"

Connected through hyperedge HE-8 (induced by source paper "continuous discrete reinforcement learning for hybrid control in robotics"):
  with members:
    - "regularized hierarchical policies for compositional transfer in robotics"
    - "hybrid actor critic reinforcement learning in parameterized action space"
    - "dac the double actor critic architecture for learning options"
    - "multi pass q networks for deep reinforcement learning with parameterised action spaces"
    - "the termination critic"
    - "deepmind control suite"
    - "soft actor critic algorithms and applications"
    - "parametrized deep q networks learning reinforcement learning with discrete continuous hybrid action space"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)