human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "recommending paths follow or not follow"
  Abstract: Mobile social network applications constitute an important platform for traffic information sharing, helping users collect and share sensor information about the driving conditions they experience on the traveled path in real time. In this paper we analyse the simple but fundamental model of a platform choosing between two paths: one with known deterministic travel cost and the other that alternates over time between a low and a high random cost states, where the low and the high cost states are only partially observable and perform respectively better and worse on average than the fixed cost path. The more users are routed over the stochastic path, the better the platform can infer its actual state and use it efficiently. #R##N#At the Nash equilibrium, if asked to take the riskier path, in many cases selfish users will myopically disregard the optimal path suggestions of the platform, leading to a suboptimal system without enough exploration on the stochastic path. We prove the interesting result that if the past collected information is hidden from users, the system becomes incentive compatible and even `sophisticated' users (in the sense that they have full capability to reverse-engineer the platform's recommendation and derive the path state distribution conditional on the recommendation) prefer to follow the platform's recommendations. In a more practical setting where the platform implements a model-free Q-learning algorithm to minimise the social travel cost, our analysis suggests that increasing the accuracy of the learning algorithm increases the range of system parameters for which sophisticated users follow ! the recommendations of the platform, becoming in the limit fully incentive compatible. Finally, we extend the two-path model to include more stochastic paths, and show that incentive compatibility holds under our information restriction mechanism.

Connected through hyperedge HE-1 (induced by source paper "crowd mecs a novel crowdsourcing framework for mobile edge caching and sharing"):
  with members:
    - "edge intelligence paving the last mile of artificial intelligence with edge computing"
    - "edge ai on demand accelerating deep neural network inference via edge computing"
    - "high throughput opportunistic cooperative device to device communications with caching"
    - "dynamic routing for social information sharing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)