human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "alphaseq sequence discovery with deep reinforcement learning"
  Abstract: Sequences play an important role in many applications and systems. Discovering sequences with desired properties has long been an interesting intellectual pursuit. This paper puts forth a new paradigm, AlphaSeq, to discover desired sequences algorithmically using deep reinforcement learning (DRL) techniques. AlphaSeq treats the sequence discovery problem as an episodic symbol-filling game, in which a player fills symbols in the vacant positions of a sequence set sequentially during an episode of the game. Each episode ends with a completely-filled sequence set, upon which a reward is given based on the desirability of the sequence set. AlphaSeq models the game as a Markov Decision Process (MDP), and adapts the DRL framework of AlphaGo to solve the MDP. Sequences discovered improve progressively as AlphaSeq, starting as a novice, learns to become an expert game player through many episodes of game playing. Compared with traditional sequence construction by mathematical tools, AlphaSeq is particularly suitable for problems with complex objectives intractable to mathematical analysis. We demonstrate the searching capabilities of AlphaSeq in two applications: 1) AlphaSeq successfully rediscovers a set of ideal complementary codes that can zero-force all potential interferences in multi-carrier CDMA systems. 2) AlphaSeq discovers new sequences that triple the signal-to-interference ratio -- benchmarked against the well-known Legendre sequence -- of a mismatched filter estimator in pulse compression radar systems.

Connected through hyperedge HE-1 (induced by source paper "sai a sensible artificial intelligence that plays go"):
  with members:
    - "meta modeling game for deriving theory consistent microstructure based traction separation laws via deep reinforcement learning"
    - "reinforcement evolutionary learning method for self learning"
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"
    - "multi labelled value networks for computer go"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)