human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "agents and devices a relative definition of agency"
  Abstract: According to Dennett, the same system may be described using a `physical' (mechanical) explanatory stance, or using an `intentional' (belief- and goal-based) explanatory stance. Humans tend to find the physical stance more helpful for certain systems, such as planets orbiting a star, and the intentional stance for others, such as living animals. We define a formal counterpart of physical and intentional stances within computational theory: a description of a system as either a device, or an agent, with the key difference being that `devices' are directly described in terms of an input-output mapping, while `agents' are described in terms of the function they optimise. Bayes' rule can then be applied to calculate the subjective probability of a system being a device or an agent, based only on its behaviour. We illustrate this using the trajectories of an object in a toy grid-world domain.

Connected through hyperedge HE-1 (induced by source paper "modeling agi safety frameworks with causal influence diagrams"):
  with members:
    - "understanding agent incentives using causal influence diagrams part i single action settings"
    - "agi safety literature review"
    - "supervising strong learners by amplifying weak experts"
    - "scalable agent alignment via reward modeling a research direction"
    - "good and safe uses of ai oracles"
    - "learning to reinforcement learn"
    - "concrete problems in ai safety"
    - "self modification of policy and utility function in rational agents"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)