human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "decidability results for atl with imperfect information and perfect recall"
  Abstract: Alternating-time Temporal Logic (ATL*) is a central logic for multiagent systems. Its extension to the imperfect information setting (ATL*i ) is well known to have an undecidable model-checking problem when agents have perfect recall. Studies have thus mostly focused either on agents without memory, or on alternative semantics to retrieve decidability. In this work we establish new decidability results for agents with perfect recall: We first prove a meta-theorem that allows the transfer of decidability results for classes of multiplayer games with imperfect information, such as games with hierarchical observation, to the model-checking problem for ATL*i . We then establish that model checking ATL* with strategy context and imperfect information is decidable when restricted to hierarchical instances.

Connected through hyperedge HE-1 (induced by source paper "strategic coalitions in stochastic games"):
  with members:
    - "resource logics with a diminishing resource"
    - "strategy logic with imperfect information"
    - "coalition and group announcement logic"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-2 (induced by source paper "ethical dilemmas of strategic coalitions"):
  with members:
    - "resource logics with a diminishing resource"
    - "strategy logic with imperfect information"
    - "reasoning about knowledge and strategies epistemic strategy logic"

Connected through hyperedge HE-3 (induced by source paper "changing observations in epistemic temporal logic"):
  with members:
    - "strategy logic with imperfect information"
    - "reasoning about strategies on the model checking problem"
    - "anonymity and information hiding in multiagent systems"
    - "complete axiomatizations for reasoning about knowledge and time"

Connected through hyperedge HE-4 (induced by source paper "making agents abilities explicit"):
  with members:
    - "strategy logic with imperfect information"
    - "on the expressiveness and complexity of atl"

Connected through hyperedge HE-5 (induced by source paper "strategy logic with imperfect information"):
  with members:
    - "games on graphs with a public signal monitoring"
    - "the fixed initial credit problem for partial observation energy games is ack complete"
    - "hierarchical information and the synthesis of distributed strategies"
    - "hierarchical information patterns and distributed strategy synthesis"
    - "pure nash equilibria in concurrent deterministic games"
    - "atlsc with partial observation"
    - "games with a weak adversary"
    - "mcmas slk a model checker for the verification of strategy logic specifications"

Connected through hyperedge HE-6 (induced by source paper "games on graphs with a public signal monitoring"):
  with members:
    - "deviator detection under imperfect monitoring"
    - "strategy logic with imperfect information"
    - "hierarchical information and the synthesis of distributed strategies"
    - "infinite games with finite knowledge gaps"
    - "the complexity of nash equilibria in limit average games"
    - "model checking an alternating time temporal logic with knowledge imperfect information perfect recall and communicating coalitions"
    - "algorithms for omega regular games with imperfect information"

Connected through hyperedge HE-7 (induced by source paper "together we know how to achieve an epistemic logic of know how"):
  with members:
    - "strategy logic with imperfect information"
    - "strategically knowing how"
    - "strategic coalitions with perfect recall"
    - "resolving distributed knowledge"
    - "a logic of knowing how"
    - "reasoning about knowledge and strategies epistemic strategy logic"

Connected through hyperedge HE-8 (induced by source paper "a backward traversal based approach for symbolic model checking of uniform strategies for constrained reachability"):
  with members:
    - "safraless synthesis for epistemic temporal specifications"
    - "reasoning about strategies under partial observability and fairness constraints"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"
    - "algorithms for omega regular games with imperfect information"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)