human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "how robust is 3d human pose estimation to occlusion"
  Abstract: Occlusion is commonplace in realistic human-robot shared environments, yet its effects are not considered in standard 3D human pose estimation benchmarks. This leaves the question open: how robust are state-of-the-art 3D pose estimation methods against partial occlusions? We study several types of synthetic occlusions over the Human3.6M dataset and find a method with state-of-the-art benchmark performance to be sensitive even to low amounts of occlusion. Addressing this issue is key to progress in applications such as collaborative and service robotics. We take a first step in this direction by improving occlusion-robustness through training data augmentation with synthetic occlusions. This also turns out to be an effective regularizer that is beneficial even for non-occluded test cases.

Connected through hyperedge HE-1 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation"):
  with members:
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"
    - "ordinal depth supervision for 3d human pose estimation"
    - "multi scale structure aware network for human pose estimation"
    - "yolov3 an incremental improvement"
    - "video based reconstruction of 3d people models"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "3d human pose estimation in the wild by adversarial learning"
    - "3d human pose estimation with 2d marginal heatmaps"

Connected through hyperedge HE-2 (induced by source paper "hemlets posh learning part centric heatmap triplets for 3d human pose and shape estimation"):
  with members:
    - "monocular 3d human pose estimation by generation and ordinal ranking"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "hemlets pose learning part centric heatmap triplets for accurate 3d human pose estimation"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"

Connected through hyperedge HE-3 (induced by source paper "hierarchical kinematic human mesh recovery"):
  with members:
    - "repose learning deep kinematic priors for fast human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "expressive body capture 3d hands face and body from a single image"
    - "exploiting temporal context for 3d human pose estimation in the wild"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"

Connected through hyperedge HE-4 (induced by source paper "sim2real transfer learning for 3d pose estimation motion to the rescue"):
  with members:
    - "does computer vision matter for action"
    - "learning the depths of moving people by watching frozen people"
    - "an annotation saved is an annotation earned using fully synthetic training for object instance detection"
    - "exploiting temporal context for 3d human pose estimation in the wild"
    - "ordinal depth supervision for 3d human pose estimation"
    - "learning human optical flow"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "unsupervised learning of object landmarks through conditional image generation"

Connected through hyperedge HE-5 (induced by source paper "learning to train with synthetic humans"):
  with members:
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "learning human optical flow"
    - "improving spatiotemporal self supervision by deep reinforcement learning"
    - "image based synthesis for deep 3d human pose estimation"
    - "learning to refine human pose estimation"
    - "a closed form solution to photorealistic image stylization"
    - "jointly optimize data augmentation and network training adversarial data augmentation in human pose estimation"
    - "screenernet learning self paced curriculum for deep neural networks"

Connected through hyperedge HE-6 (induced by source paper "exploiting temporal context for 3d human pose estimation in the wild"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "image based synthesis for deep 3d human pose estimation"
    - "structure from recurrent motion from rigidity to recurrency"
    - "learning 3d human dynamics from video"
    - "sfv reinforcement learning of physical skills from videos"
    - "mosculp interactive visualization of shape and time"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"

Connected through hyperedge HE-7 (induced by source paper "self supervised learning of 3d human pose using multi view geometry"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "discovery of latent 3d keypoints via end to end geometric reasoning"
    - "can 3d pose be learned from 2d projections alone"
    - "multiposenet fast multi person pose estimation using pose residual network"
    - "learning monocular 3d human pose estimation from multi view images"
    - "adversarial inverse graphics networks learning 2d to 3d lifting and image to image translation from unpaired supervision"
    - "learning pose grammar to encode human body configuration for 3d pose estimation"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Connected through hyperedge HE-8 (induced by source paper "hemlets pose learning part centric heatmap triplets for accurate 3d human pose estimation"):
  with members:
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "ordinal depth supervision for 3d human pose estimation"
    - "multi scale structure aware network for human pose estimation"
    - "3d human pose estimation in the wild by adversarial learning"
    - "fbi pose towards bridging the gap between 2d images and 3d human poses using forward or backward information"
    - "it s all relative monocular 3d human pose estimation from weakly supervised data"
    - "learning pose grammar to encode human body configuration for 3d pose estimation"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)