human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "sim to real reinforcement learning for deformable object manipulation"
  Abstract: We have seen much recent progress in rigid object manipulation, but interaction with deformable objects has notably lagged behind. Due to the large configuration space of deformable objects, solutions using traditional modelling approaches require significant engineering work. Perhaps then, bypassing the need for explicit modelling and instead learning the control in an end-to-end manner serves as a better approach? Despite the growing interest in the use of end-to-end robot learning approaches, only a small amount of work has focused on their applicability to deformable object manipulation. Moreover, due to the large amount of data needed to learn these end-to-end solutions, an emerging trend is to learn control policies in simulation and then transfer them over to the real world. To-date, no work has explored whether it is possible to learn and transfer deformable object policies. We believe that if sim-to-real methods are to be employed further, then it should be possible to learn to interact with a wide variety of objects, and not only rigid objects. In this work, we use a combination of state-of-the-art deep reinforcement learning algorithms to solve the problem of manipulating deformable objects (specifically cloth). We evaluate our approach on three tasks --- folding a towel up to a mark, folding a face towel diagonally, and draping a piece of cloth over a hanger. Our agents are fully trained in simulation with domain randomisation, and then successfully deployed in the real world without having seen any real deformable objects.

Connected through hyperedge HE-1 (induced by source paper "when deep learning meets data alignment a review on deep registration networks drns"):
  with members:
    - "3dregnet a deep neural network for 3d point registration"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "coherent point drift networks unsupervised learning of non rigid point set registration"
    - "deep sketch based modeling of man made shapes"
    - "3dn 3d deformation network"
    - "deep closest point learning representations for point cloud registration"
    - "faim a convnet method for unsupervised 3d medical image registration"
    - "deepmapping unsupervised map estimation from multiple point clouds"

Connected through hyperedge HE-2 (induced by source paper "scaling data driven robotics with reward sketching and batch reinforcement learning"):
  with members:
    - "dota 2 with large scale deep reinforcement learning"
    - "self supervised sim to real adaptation for visual robotic manipulation"
    - "regularized hierarchical policies for compositional transfer in robotics"
    - "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations"
    - "challenges of real world reinforcement learning"
    - "way off policy batch deep reinforcement learning of implicit human preferences in dialog"
    - "striving for simplicity in off policy deep reinforcement learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-3 (induced by source paper "toward sim to real directional semantic grasping"):
  with members:
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "learning task oriented grasping for tool manipulation from simulated self supervision"
    - "deep object pose estimation for semantic robotic grasping of household objects"
    - "unity a general platform for intelligent agents"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "adversarial discriminative sim to real transfer of visuo motor policies"
    - "domain randomization for transferring deep neural networks from simulation to the real world"

Connected through hyperedge HE-4 (induced by source paper "deep imitation learning of sequential fabric smoothing from an algorithmic supervisor"):
  with members:
    - "a grasping centered analysis for cloth manipulation"
    - "model based behavioral cloning with future image similarity learning"
    - "learning to manipulate deformable objects without demonstrations"
    - "dynamic cloth manipulation with deep reinforcement learning"
    - "deep transfer learning of pick points on fabric for robot bed making"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "deep haptic model predictive control for robot assisted dressing"
    - "fast and reliable autonomous surgical debridement with cable driven robots using a two phase calibration procedure"

Connected through hyperedge HE-5 (induced by source paper "deepracer educational autonomous racing platform for experimentation with sim2real reinforcement learning"):
  with members:
    - "deep drone racing from simulation to reality with domain randomization"
    - "f1 10 an open source autonomous cyber physical platform"
    - "mushr a low cost open source robotic racecar for education and research"
    - "quasi direct drive for low cost compliant robotic manipulation"
    - "self driving scale car trained by deep reinforcement learning"
    - "an online learning approach to model predictive control"
    - "learning agile and dynamic motor skills for legged robots"
    - "demonstration guided deep reinforcement learning of control policies for dexterous human robot interaction"

Connected through hyperedge HE-6 (induced by source paper "hierarchical foresight self supervised learning of long horizon tasks via visual subgoal generation"):
  with members:
    - "learning robotic manipulation through visual planning and acting"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "learning latent plans from play"
    - "divis domain invariant visual servoing for collision free goal reaching"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "robot motion planning in learned latent spaces"
    - "hierarchical reinforcement learning with hindsight"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-7 (induced by source paper "divis domain invariant visual servoing for collision free goal reaching"):
  with members:
    - "vr goggles for robots real to sim domain adaptation for visual control"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "zero shot visual imitation"
    - "speaker follower models for vision and language navigation"
    - "viser visual self regularization"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "training deep networks with synthetic data bridging the reality gap by domain randomization"

Connected through hyperedge HE-8 (induced by source paper "rlbench the robot learning benchmark learning environment"):
  with members:
    - "pyrep bringing v rep to deep robot learning"
    - "benchmarking simulated robotic manipulation through a real world dataset"
    - "meta world a benchmark and evaluation for multi task and meta reinforcement learning"
    - "learning agile and dynamic motor skills for legged robots"
    - "simitate a hybrid imitation learning benchmark"
    - "robonet large scale multi robot learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "deepmind control suite"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)