human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "reactive multi context systems heterogeneous reasoning in dynamic environments"
  Abstract: Abstract   Managed multi-context systems (mMCSs) allow for the integration of heterogeneous knowledge sources in a modular and very general way. They were, however, mainly designed for static scenarios and are therefore not well-suited for dynamic environments in which continuous reasoning over such heterogeneous knowledge with constantly arriving streams of data is necessary. In this paper, we introduce reactive multi-context systems (rMCSs), a framework for reactive reasoning in the presence of heterogeneous knowledge sources and data streams. We show that rMCSs are indeed well-suited for this purpose by illustrating how several typical problems arising in the context of stream reasoning can be handled using them, by showing how inconsistencies possibly occurring in the integration of multiple knowledge sources can be handled, and by arguing that the potential non-determinism of rMCSs can be avoided if needed using an alternative, more skeptical well-founded semantics instead with beneficial computational properties. We also investigate the computational complexity of various reasoning problems related to rMCSs. Finally, we discuss related work, and show that rMCSs do not only generalize mMCSs to dynamic settings, but also capture/extend relevant approaches w.r.t. dynamics in knowledge representation and stream reasoning.

Connected through hyperedge HE-1 (induced by source paper "reasoning in highly reactive environments"):
  with members:
    - "general video game ai a multi track framework for evaluating agents games and content generation algorithms"
    - "ticker a system for incremental asp based stream reasoning"
    - "multi shot asp solving with clingo"
    - "deep learning for video game playing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)