human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "optimal las vegas approximate near neighbors in ell_p"
  Abstract: We show that approximate near neighbor search in high dimensions can be solved in a Las Vegas fashion (i.e., without false negatives) for $\ell_p$ ($1\le p\le 2$) while matching the performance of optimal locality-sensitive hashing. Specifically, we construct a data-independent Las Vegas data structure with query time $O(dn^{\rho})$ and space usage $O(dn^{1+\rho})$ for $(r, c r)$-approximate near neighbors in $\mathbb{R}^{d}$ under the $\ell_p$ norm, where $\rho = 1/c^p + o(1)$. Furthermore, we give a Las Vegas locality-sensitive filter construction for the unit sphere that can be used with the data-dependent data structure of Andoni et al. (SODA 2017) to achieve optimal space-time tradeoffs in the data-dependent setting. For the symmetric case, this gives us a data-dependent Las Vegas data structure with query time $O(dn^{\rho})$ and space usage $O(dn^{1+\rho})$ for $(r, c r)$-approximate near neighbors in $\mathbb{R}^{d}$ under the $\ell_p$ norm, where $\rho = 1/(2c^p - 1) + o(1)$. #R##N#Our data-independent construction improves on the recent Las Vegas data structure of Ahle (FOCS 2017) for $\ell_p$ when $1 < p\le 2$. Our data-dependent construction does even better for $\ell_p$ for all $p\in [1, 2]$ and is the first Las Vegas approximate near neighbors data structure to make use of data-dependent approaches. We also answer open questions of Indyk (SODA 2000), Pagh (SODA 2016), and Ahle by showing that for approximate near neighbors, Las Vegas data structures can match state-of-the-art Monte Carlo data structures in performance for both the data-independent and data-dependent settings and across space-time tradeoffs.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)