human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "emergence of linguistic communication from referential games with symbolic and pixel input"
  Abstract: The ability of algorithms to evolve or learn (compositional) communication protocols has traditionally been studied in the language evolution literature through the use of emergent communication tasks. Here we scale up this research by using contemporary deep learning methods and by training reinforcement-learning neural network agents on referential communication games. We extend previous work, in which agents were trained in symbolic environments, by developing agents which are able to learn from raw pixel data, a more challenging and realistic input representation. We find that the degree of structure found in the input data affects the nature of the emerged protocols, and thereby corroborate the hypothesis that structured compositional language is most likely to emerge when agents perceive the world as being structured.

Connected through hyperedge HE-1 (induced by source paper "on the interaction between supervision and self play in emergent communication"):
  with members:
    - "anti efficient encoding in emergent communication"
    - "emergent linguistic phenomena in multi agent communication games"
    - "capacity bandwidth and compositionality in emergent language learning"
    - "ease of teaching and language structure from emergent communication"
    - "on the pitfalls of measuring emergent communication"
    - "mastering emergent language learning to guide in simulated navigation"
    - "countering language drift via visual grounding"
    - "emergence of compositional language with deep generational transmission"

Connected through hyperedge HE-2 (induced by source paper "emergent communication with world models"):
  with members:
    - "biases for emergent communication in multi agent reinforcement learning"
    - "on the pitfalls of measuring emergent communication"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "learning latent dynamics for planning from pixels"
    - "compositional obverter communication learning from raw visual input"

Connected through hyperedge HE-3 (induced by source paper "towards graph representation learning in emergent communication"):
  with members:
    - "capacity bandwidth and compositionality in emergent language learning"
    - "deep graph library towards efficient and scalable deep learning on graphs"
    - "egg a toolkit for research on emergence of language in games"
    - "pytorch an imperative style high performance deep learning library"
    - "how agents see things on visual representations in an emergent language game"
    - "graph2seq graph to sequence learning with attention based neural networks"
    - "emergent communication in a multi modal multi step referential game"
    - "emergence of grounded compositional language in multi agent populations"

Connected through hyperedge HE-4 (induced by source paper "incentivizing the emergence of grounded discrete communication between general agents"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "compositional obverter communication learning from raw visual input"
    - "scalable agent alignment via reward modeling a research direction"
    - "emergence of language with multi agent games learning to communicate with sequences of symbols"
    - "natural language does not emerge naturally in multi agent dialog"
    - "emergence of grounded compositional language in multi agent populations"
    - "film visual reasoning with a general conditioning layer"

Connected through hyperedge HE-5 (induced by source paper "emergence of pragmatics from referential game between theory of mind agents"):
  with members:
    - "pragmatic pedagogic value alignment"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "compositional obverter communication learning from raw visual input"
    - "planning inference and pragmatics in sequential language games"
    - "emergence of communication in an interactive world with consistent speakers"
    - "emergent communication through negotiation"
    - "emergent communication in a multi modal multi step referential game"
    - "learning with opponent learning awareness"

Connected through hyperedge HE-6 (induced by source paper "on emergent communication in competitive multi agent teams"):
  with members:
    - "measuring compositionality in representation learning"
    - "on the pitfalls of measuring emergent communication"
    - "strong and simple baselines for multimodal utterance embeddings"
    - "emergence of compositional language with deep generational transmission"
    - "multimodal language analysis with recurrent multistage fusion"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "found in translation learning robust joint representations by cyclic translations between modalities"
    - "emergence of communication in an interactive world with consistent speakers"

Connected through hyperedge HE-7 (induced by source paper "co evolution of language and agents in referential games"):
  with members:
    - "random search and reproducibility for neural architecture search"
    - "miss tools and mr fruit emergent communication in agents learning about object affordances"
    - "emergence of compositional language with deep generational transmission"
    - "compositional obverter communication learning from raw visual input"
    - "how agents see things on visual representations in an emergent language game"
    - "darts differentiable architecture search"
    - "efficient neural architecture search via parameter sharing"
    - "emergence of language with multi agent games learning to communicate with sequences of symbols"

Connected through hyperedge HE-8 (induced by source paper "multi agent reinforcement learning as a computational tool for language evolution research historical context and future challenges"):
  with members:
    - "emergent tool use from multi agent autocurricula"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "curious intrinsically motivated multi task multi goal reinforcement learning"
    - "emergent complexity via multi agent competition"
    - "emergence of grounded compositional language in multi agent populations"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "curiosity driven exploration by self supervised prediction"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)