human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "dense object nets learning dense visual object descriptors by and for robotic manipulation"
  Abstract: What is the right object representation for manipulation? We would like robots to visually perceive scenes and learn an understanding of the objects in them that (i) is task-agnostic and can be used as a building block for a variety of manipulation tasks, (ii) is generally applicable to both rigid and non-rigid objects, (iii) takes advantage of the strong priors provided by 3D vision, and (iv) is entirely learned from self-supervision. This is hard to achieve with previous methods: much recent work in grasping does not extend to grasping specific objects or other tasks, whereas task-specific learning may require many trials to generalize well across object configurations or other tasks. In this paper we present Dense Object Nets, which build on recent developments in self-supervised dense descriptor learning, as a consistent object representation for visual understanding and manipulation. We demonstrate they can be trained quickly (approximately 20 minutes) for a wide variety of previously unseen and potentially non-rigid objects. We additionally present novel contributions to enable multi-object descriptor learning, and show that by modifying our training procedure, we can either acquire descriptors which generalize across classes of objects, or descriptors that are distinct for each object instance. Finally, we demonstrate the novel application of learned dense descriptors to robotic manipulation. We demonstrate grasping of specific points on an object across potentially deformed object configurations, and demonstrate using class general descriptors to transfer specific grasps across objects in a class.

Connected through hyperedge HE-1 (induced by source paper "dgcm net dense geometrical correspondence matching network for incremental experience based robotic grasping"):
  with members:
    - "directional semantic grasping of real world objects from simulation to reality"
    - "pix2pose pixel wise coordinate regression of objects for 6d pose estimation"
    - "dpod 6d pose object detector and refiner"
    - "metagrasp data efficient grasping by affordance interpreter network"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "densefusion 6d object pose estimation by iterative dense fusion"
    - "6 dof graspnet variational grasp generation for object manipulation"

Connected through hyperedge HE-2 (induced by source paper "active perception and representation for robotic manipulation"):
  with members:
    - "saccader improving accuracy of hard attention models for vision"
    - "model based reinforcement learning for atari"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "learning actionable representations from visual observations"
    - "visual reinforcement learning with imagined goals"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "soft actor critic algorithms and applications"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-3 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning"):
  with members:
    - "self supervised sim to real adaptation for visual robotic manipulation"
    - "self supervised correspondence in visuomotor policy learning"
    - "learning representations by maximizing mutual information across views"
    - "grasp2vec learning object representations from self supervised grasping"
    - "learning actionable representations from visual observations"
    - "playing hard exploration games by watching youtube"
    - "visual reinforcement learning with imagined goals"
    - "one shot imitation from observing humans via domain adaptive meta learning"

Connected through hyperedge HE-4 (induced by source paper "robotic grasping through combined image based grasp proposal and 3d reconstruction"):
  with members:
    - "kpam sc generalizable manipulation planning using keypoint affordance and shape completion"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "pixels to plans learning non prehensile manipulation by imitating a planner"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "higher order function networks for learning composable 3d object representations"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "open3d a modern library for 3d data processing"

Connected through hyperedge HE-5 (induced by source paper "a geometric perspective on visual imitation learning"):
  with members:
    - "keto learning keypoint representations for tool manipulation"
    - "visual geometric skill inference by watching human demonstration"
    - "self supervised correspondence in visuomotor policy learning"
    - "graph structured visual imitation"
    - "third person visual imitation learning via decoupled hierarchical controller"
    - "zero shot visual imitation"
    - "robot eye hand coordination learning by watching human demonstrations a task function approximation approach"
    - "one shot visual imitation learning via meta learning"

Connected through hyperedge HE-6 (induced by source paper "learning rope manipulation policies using dense object descriptors trained on synthetic depth data"):
  with members:
    - "safety augmented value estimation from demonstrations saved safe deep model based rl for sparse cost robotic tasks"
    - "learning robotic manipulation through visual planning and acting"
    - "grasp2vec learning object representations from self supervised grasping"
    - "combining self supervised learning and imitation for vision based rope manipulation"
    - "learning compact geometric features"
    - "mask r cnn"

Connected through hyperedge HE-7 (induced by source paper "learning to navigate using mid level visual priors"):
  with members:
    - "does computer vision matter for action"
    - "habitat a platform for embodied ai research"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "s rl toolbox environments datasets and evaluation metrics for state representation learning"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "visual memory for robust path following"
    - "taskonomy disentangling task transfer learning"
    - "gibson env real world perception for embodied agents"

Connected through hyperedge HE-8 (induced by source paper "self supervised correspondence in visuomotor policy learning"):
  with members:
    - "unsupervised learning of object keypoints for perception and control"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "graph structured visual imitation"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "unsupervised visuomotor control through distributional planning networks"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)