human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "world models"
  Abstract: We explore building generative neural network models of popular reinforcement learning environments. Our world model can be trained quickly in an unsupervised manner to learn a compressed spatial and temporal representation of the environment. By using features extracted from the world model as inputs to an agent, we can train a very compact and simple policy that can solve the required task. We can even train our agent entirely inside of its own hallucinated dream generated by its world model, and transfer this policy back into the actual environment.  An interactive version of this paper is available at https://worldmodels.github.io/

Connected through hyperedge HE-1 (induced by source paper "probabilistic future prediction for video scene understanding"):
  with members:
    - "precog prediction conditioned on goals in visual multi agent settings"
    - "model based reinforcement learning for atari"
    - "adversarial video generation on complex datasets"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"

Connected through hyperedge HE-2 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence"):
  with members:
    - "memo a deep network for flexible combination of episodic memories"
    - "towards a human like open domain chatbot"
    - "learning higher order logic programs"
    - "solving rubik s cube with a robot hand"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "on the measure of intelligence"
    - "entity abstraction in visual model based reinforcement learning"
    - "emergent systematic generalization in a situated agent"

Connected through hyperedge HE-3 (induced by source paper "interpretable end to end urban autonomous driving with latent deep reinforcement learning"):
  with members:
    - "deep imitation learning for autonomous driving in generic urban scenarios with enhanced safety"
    - "model free deep reinforcement learning for urban autonomous driving"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "a survey of autonomous driving common practices and emerging technologies"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "learning latent dynamics for planning from pixels"
    - "conditional affordance learning for driving in urban environments"

Connected through hyperedge HE-4 (induced by source paper "planet of the bayesians reconsidering and improving deep planning network by incorporating bayesian inference"):
  with members:
    - "domain adversarial and conditional state space model for imitation learning"
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "variational recurrent models for solving partially observable control tasks"
    - "deep dynamics models for learning dexterous manipulation"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "model based reinforcement learning for atari"
    - "bayesian variational autoencoders for unsupervised out of distribution detection"

Connected through hyperedge HE-5 (induced by source paper "learning visuomotor policies for aerial navigation using cross modal representations"):
  with members:
    - "deep drone racing from simulation to reality with domain randomization"
    - "monet unsupervised scene decomposition and representation"
    - "generalization through simulation integrating simulated and real data into deep reinforcement learning for vision based autonomous flight"
    - "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"
    - "deep drone racing learning agile flight in dynamic environments"
    - "an algorithmic perspective on imitation learning"
    - "learning latent dynamics for planning from pixels"
    - "state representation learning for control an overview"

Connected through hyperedge HE-6 (induced by source paper "emergent communication with world models"):
  with members:
    - "biases for emergent communication in multi agent reinforcement learning"
    - "on the pitfalls of measuring emergent communication"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "learning latent dynamics for planning from pixels"
    - "compositional obverter communication learning from raw visual input"

Connected through hyperedge HE-7 (induced by source paper "conceptual game expansion"):
  with members:
    - "approximating cnns with bag of local features models works surprisingly well on imagenet"
    - "automatic game design via mechanic generation"
    - "monte carlo tree search for simulation based strategy analysis"
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "automated playtesting with procedural personas through mcts with evolved heuristics"
    - "automated game design via conceptual expansion"
    - "automatic mapping of nes games with mappy"
    - "procedural content generation via machine learning pcgml"

Connected through hyperedge HE-8 (induced by source paper "recurrent independent mechanisms"):
  with members:
    - "learning powerful policies by using consistent dynamics model"
    - "routing networks and the challenges of modular and compositional computation"
    - "reinforcement learning with competitive ensembles of information constrained primitives"
    - "a meta transfer objective for learning to disentangle causal mechanisms"
    - "modular networks learning to decompose neural computation"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)