human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "utility design for distributed resource allocation part ii applications to submodular covering and supermodular problems"
  Abstract: A fundamental component of the game theoretic approach to distributed control is the design of local utility functions. Relative to resource allocation problems that are additive over the resources, Part I showed how to design local utilities so as to maximize the associated performance guarantees [1], which we measure by the price of anarchy. The purpose of the present manuscript is to specialize these results to the case of submodular, covering, and supermodular problems. In all these cases we obtain tight expressions for the price of anarchy that often match or improve the guarantees associated to state-of-the-art approximation algorithms. Two applications and corresponding numerics are presented: the vehicle-target assignment problem and a coverage problem arising in wireless data caching.

Connected through hyperedge HE-1 (induced by source paper "multiagent maximum coverage problems the trade off between anarchy and stability"):
  with members:
    - "distributed resource allocation through utility design part i optimizing the performance certificates via the price of anarchy"
    - "the pareto frontier of inefficiency in mechanism design"
    - "distributed resource allocation through utility design part ii applications to submodular supermodular and set covering problems"
    - "potential games are necessary to ensure pure nash equilibria in cost sharing games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)