human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "rendernet a deep convolutional network for differentiable rendering from 3d shapes"
  Abstract: Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it hard to explicitly correlate rendering parameters and the resulting image, posing a significant challenge for inverse rendering tasks. Recent work on differentiable rendering achieves differentiability either by designing surrogate gradients for non-differentiable operations or via an approximate but differentiable renderer. These methods, however, are still limited when it comes to handling occlusion, and restricted to particular rendering effects. We present RenderNet, a differentiable rendering convolutional network with a novel projection unit that can render 2D images from 3D shapes. Spatial occlusion and shading calculation are automatically encoded in the network. Our experiments show that RenderNet can successfully learn to implement different shaders, and can be used in inverse rendering tasks to estimate shape, pose, lighting and texture from a single image.

Connected through hyperedge HE-1 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "a layer based sequential framework for scene generation with gans"
    - "transformable bottleneck networks"
    - "generating multiple objects at spatially distinct locations"
    - "neural voxel renderer learning an accurate and controllable rendering tool"
    - "emergence of object segmentation in perturbed generative models"
    - "escaping plato s cave 3d shape from adversarial rendering"

Connected through hyperedge HE-2 (induced by source paper "softmax splatting for video frame interpolation"):
  with members:
    - "unsupervised video interpolation using cycle consistency"
    - "depth aware video frame interpolation"
    - "video enhancement with task oriented flow"
    - "phasenet for video frame interpolation"
    - "temporal interpolation as an unsupervised pretraining task for optical flow estimation"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "learning to synthesize motion blur"
    - "deep video color propagation"

Connected through hyperedge HE-3 (induced by source paper "inverse graphics gan learning to generate 3d shapes from unstructured 2d data"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "learning shape templates with structured implicit functions"
    - "controlling neural level sets"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "escaping plato s cave 3d shape from adversarial rendering"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "towards unsupervised learning of generative models for 3d controllable image synthesis"

Connected through hyperedge HE-4 (induced by source paper "differentiable volumetric rendering learning implicit 3d representations without 3d supervision"):
  with members:
    - "pix2vox context aware 3d reconstruction from single and multi view images"
    - "learning shape templates with structured implicit functions"
    - "controlling neural level sets"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"
    - "texture fields learning texture representations in function space"

Connected through hyperedge HE-5 (induced by source paper "hologan unsupervised learning of 3d representations from natural images"):
  with members:
    - "representation learning by rotating your faces"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "visual object networks image generation with disentangled 3d representation"
    - "learning category specific mesh reconstruction from image collections"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "spectral normalization for generative adversarial networks"
    - "towards open set identity preserving face synthesis"

Connected through hyperedge HE-6 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "neural rendering and reenactment of human actor videos"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"

Connected through hyperedge HE-7 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"

Connected through hyperedge HE-8 (induced by source paper "transformable bottleneck networks"):
  with members:
    - "3dn 3d deformation network"
    - "visual object networks image generation with disentangled 3d representation"
    - "geometry aware deep network for single image novel view synthesis"
    - "layer structured 3d scene inference via view synthesis"
    - "learning free form deformations for 3d object reconstruction"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "learning to generate and reconstruct 3d meshes with only 2d supervision"
    - "megadepth learning single view depth prediction from internet photos"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)