human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "game theoretic analysis of road user safety scenarios involving autonomous vehicles"
  Abstract: Interactions between pedestrians, bikers, and human-driven vehicles have been a major concern in traffic safety over the years. The upcoming age of autonomous vehicles will further raise major problems on whether self-driving cars can accurately avoid accidents; on the other hand, usability issues arise on whether human-driven cars and pedestrian can dominate the road at the expense of the autonomous vehicles which will be programmed to avoid accidents. This paper proposes some game theoretical models applied to related traffic scenarios. In the first two games the reciprocal influence between a pedestrian and a vehicle (either autonomous or not) is analyzed, while the third game investigates the intersection of two vehicles, possibly autonomous. The games have been simulated in order to demonstrate the theoretical analysis and the predicted behaviors. These investigations can shed new lights on how novel urban traffic regulations could be required to allow for a better interaction of vehicles and a general improved management of traffic and communication vehicular networks.

Connected through hyperedge HE-1 (induced by source paper "adversarial learning and self teaching techniques for domain adaptation in semantic segmentation"):
  with members:
    - "incremental learning techniques for semantic segmentation"
    - "fully convolutional adaptation networks for semantic segmentation"
    - "penalizing top performers conservative loss for semantic segmentation adaptation"
    - "learning to adapt structured output space for semantic segmentation"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "cross domain weakly supervised object detection through progressive domain adaptation"
    - "learning semantic segmentation from synthetic data a geometrically guided input output adaptation approach"
    - "taking a closer look at domain shift category level adversaries for semantics consistent domain adaptation"

Connected through hyperedge HE-2 (induced by source paper "knowledge distillation for incremental learning in semantic segmentation"):
  with members:
    - "incremental learning techniques for semantic segmentation"
    - "recent progress in semantic image segmentation"
    - "large scale incremental learning"
    - "m2kd multi model and multi level knowledge distillation for incremental learning"
    - "adversarial learning and self teaching techniques for domain adaptation in semantic segmentation"
    - "similarity preserving knowledge distillation"
    - "learning without memorizing"
    - "incremental classifier learning with generative adversarial networks"

Connected through hyperedge HE-3 (induced by source paper "incremental learning techniques for semantic segmentation"):
  with members:
    - "large scale incremental learning"
    - "m2kd multi model and multi level knowledge distillation for incremental learning"
    - "tree cnn a hierarchical deep convolutional neural network for incremental learning"
    - "learning without memorizing"
    - "incremental classifier learning with generative adversarial networks"
    - "tree cnn a deep convolutional neural network for lifelong learning"
    - "incremental learning for semantic segmentation of large scale remote sensing data"
    - "incremental training of deep convolutional neural networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)