human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "istrict an interdependent strategic trust mechanism for the cloud enabled internet of controlled things"
  Abstract: The cloud-enabled Internet of controlled things (IoCT) envisions a network of sensors, controllers, and actuators connected through a local cloud in order to intelligently control physical devices. Because cloud services are vulnerable to advanced persistent threats (APTs), each device in the IoCT must strategically decide whether to trust cloud services that may be compromised. In this paper, we present iSTRICT, an interdependent strategic trust mechanism for the cloud-enabled IoCT. iSTRICT is composed of three interdependent layers. In the cloud layer, iSTRICT uses FlipIt games to conceptualize APTs. In the communication layer, it captures the interaction between devices and the cloud using signaling games. In the physical layer, iSTRICT uses optimal control to quantify the utilities in the higher level games. Best response dynamics link the three layers in an overall "game-of-games," for which the outcome is captured by a concept called Gestalt Nash equilibrium (GNE). We prove the existence of a GNE under a set of natural assumptions and develop an adaptive algorithm to iteratively compute the equilibrium. Finally, we apply iSTRICT to trust management for autonomous vehicles that rely on measurements from remote sources. We show that strategic trust in the communication layer achieves a worst-case probability of compromise for any attack and defense costs in the cyber layer.

Connected through hyperedge HE-1 (induced by source paper "optimal secure two layer iot network design"):
  with members:
    - "interdependent strategic security risk management with bounded rationality in the internet of things"
    - "distributed and optimal resilient planning of large scale interdependent critical infrastructures"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"
    - "2d time frequency interference modelling using stochastic geometry for performance evaluation in low power wide area networks"
    - "resilient and decentralized control of multi level cooperative mobile networks to maintain connectivity under adversarial environment"

Connected through hyperedge HE-2 (induced by source paper "game theory for cyber deception a tutorial"):
  with members:
    - "modeling analysis and mitigation of dynamic botnet formation in wireless iot networks"
    - "game theoretic analysis of cyber deception evidence based strategies and dynamic risk mitigation"
    - "dynamic bayesian games for adversarial and defensive cyber deception"
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "game theory meets network security a tutorial"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"
    - "a game theoretic taxonomy and survey of defensive deception for cybersecurity and privacy"

Connected through hyperedge HE-3 (induced by source paper "a games in games approach to mosaic command and control design of dynamic network of networks for secure and resilient multi domain operations"):
  with members:
    - "optimal secure two layer iot network design"
    - "interdependent strategic security risk management with bounded rationality in the internet of things"
    - "dynamic bayesian games for adversarial and defensive cyber deception"
    - "a multi layer feedback system approach to resilient connectivity of remotely deployed mobile internet of things"
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "distributed and optimal resilient planning of large scale interdependent critical infrastructures"
    - "a game theoretic framework for resilient and distributed generation control of renewable energies in microgrids"

Connected through hyperedge HE-4 (induced by source paper "deceptive reinforcement learning under adversarial manipulations on cost signals"):
  with members:
    - "game theoretic analysis of cyber deception evidence based strategies and dynamic risk mitigation"
    - "reinforcement learning with perturbed rewards"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "adversarial reinforcement learning framework for benchmarking collision avoidance mechanisms in autonomous vehicles"
    - "the faults in our pi stars security issues and open challenges in deep reinforcement learning"
    - "optimal timing in dynamic and robust attacker engagement during advanced persistent threats"
    - "reinforcement learning with a corrupted reward channel"
    - "a game theoretic taxonomy and survey of defensive deception for cybersecurity and privacy"

Connected through hyperedge HE-5 (induced by source paper "interdependent strategic security risk management with bounded rationality in the internet of things"):
  with members:
    - "optimal secure two layer iot network design"
    - "distributed and optimal resilient planning of large scale interdependent critical infrastructures"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"
    - "resilient and decentralized control of multi level cooperative mobile networks to maintain connectivity under adversarial environment"
    - "flip the cloud cyber physical signaling games in the presence of advanced persistent threats"

Connected through hyperedge HE-6 (induced by source paper "a dynamic games approach to proactive defense strategies against advanced persistent threats in cyber physical systems"):
  with members:
    - "adaptive honeypot engagement through reinforcement learning of semi markov decision processes"
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "a composite metric based path selection technique for the tor anonymity network"
    - "a game theoretic taxonomy and survey of defensive deception for cybersecurity and privacy"
    - "a game theoretic model for defending against stealthy attacks with limited resources"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CR(Cryptography and Security)