human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "adaptive game theoretic decision making for autonomous vehicle control at roundabouts"
  Abstract: In this paper, we propose a decision making algorithm for autonomous vehicle control at a roundabout intersection. The algorithm is based on a game-theoretic model representing the interactions between the ego vehicle and an opponent vehicle, and adapts to an online estimated driver type of the opponent vehicle. Simulation results are reported.

Connected through hyperedge HE-1 (induced by source paper "game theoretic modeling of traffic in unsignalized intersection network for autonomous vehicle control verification and validation"):
  with members:
    - "a game theoretic approach to decision making for multiple vehicles at roundabout"
    - "game theoretic modeling of multi vehicle interactions at uncontrolled intersections"
    - "decision making for autonomous vehicles at unsignalized intersection in presence of malicious vehicles"
    - "using control synthesis to generate corner cases a case study on autonomous driving"
    - "hierarchical game theoretic planning for autonomous vehicles"
    - "carla an open urban driving simulator"
    - "belief state planning for autonomously navigating urban intersections"
    - "navigating intersections with autonomous vehicles using deep reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "interactive decision making for autonomous vehicles in dense traffic"):
  with members:
    - "safe reinforcement learning on autonomous vehicles"
    - "interaction aware multi agent reinforcement learning for mobile agents with individual goals"
    - "counterfactual multi agent policy gradients"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "a unified game theoretic approach to multiagent reinforcement learning"
    - "transferring autonomous driving knowledge on simulated and real intersections"
    - "multi agent actor critic for mixed cooperative competitive environments"
    - "interactive pomdp lite towards practical planning to predict and exploit intentions for interacting with self interested agents"

Connected through hyperedge HE-3 (induced by source paper "decision making in dynamic and interactive environments based on cognitive hierarchy theory formulation solution and application to autonomous driving"):
  with members:
    - "game theoretic modeling of driver and vehicle interactions for verification and validation of autonomous vehicle control systems"

Connected through hyperedge HE-4 (induced by source paper "game theoretic modeling of multi vehicle interactions at uncontrolled intersections"):
  with members:
    - "game theoretic modeling of driver and vehicle interactions for verification and validation of autonomous vehicle control systems"

Connected through hyperedge HE-5 (induced by source paper "decision making for autonomous vehicles at unsignalized intersection in presence of malicious vehicles"):
  with members:
    - "a game theoretic approach to decision making for multiple vehicles at roundabout"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)