human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deepvoxels learning persistent 3d feature embeddings"
  Abstract: In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the view-dependent appearance of a 3D scene without having to explicitly model its geometry. At its core, our approach is based on a Cartesian 3D grid of persistent embedded features that learn to make use of the underlying 3D scene structure. Our approach combines insights from 3D geometric computer vision with recent advances in learning image-to-image mappings based on adversarial loss functions. DeepVoxels is supervised, without requiring a 3D reconstruction of the scene, using a 2D re-rendering loss and enforces perspective and multi-view geometry in a principled manner. We apply our persistent 3D scene representation to the problem of novel view synthesis demonstrating high-quality results for a variety of challenging scenes.

Connected through hyperedge HE-1 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "a layer based sequential framework for scene generation with gans"
    - "transformable bottleneck networks"
    - "generating multiple objects at spatially distinct locations"
    - "neural voxel renderer learning an accurate and controllable rendering tool"
    - "emergence of object segmentation in perturbed generative models"
    - "escaping plato s cave 3d shape from adversarial rendering"

Connected through hyperedge HE-2 (induced by source paper "learning from unlabelled videos using contrastive predictive neural 3d mapping"):
  with members:
    - "nuscenes a multimodal dataset for autonomous driving"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "sequential attend infer repeat generative modelling of moving objects"
    - "learning spatial common sense with geometry aware recurrent networks"
    - "learning to decompose and disentangle representations for video prediction"
    - "representation learning with contrastive predictive coding"
    - "learning a multi view stereo machine"
    - "carla an open urban driving simulator"

Connected through hyperedge HE-3 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination"):
  with members:
    - "neural illumination lighting prediction for indoor environments"
    - "fast spatially varying indoor lighting estimation"
    - "neural inverse rendering of an indoor scene from a single image"
    - "inverse rendering for complex indoor scenes shape spatially varying lighting and svbrdf from a single image"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural volumes learning dynamic renderable volumes from images"
    - "deeplight learning illumination for unconstrained mobile mixed reality"
    - "semantic image synthesis with spatially adaptive normalization"

Connected through hyperedge HE-4 (induced by source paper "nerf representing scenes as neural radiance fields for view synthesis"):
  with members:
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural volumes learning dynamic renderable volumes from images"
    - "differentiable volumetric rendering learning implicit 3d representations without 3d supervision"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "unsupervised training for 3d morphable model regression"
    - "the unreasonable effectiveness of deep features as a perceptual metric"

Connected through hyperedge HE-5 (induced by source paper "adversarial texture optimization from rgb d scans"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural point based graphics"
    - "framenet learning local canonical frames of 3d surfaces from a single rgb image"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "robust watertight manifold surface generation method for shapenet models"
    - "perceptual losses for real time style transfer and super resolution"
    - "image to image translation with conditional adversarial networks"
    - "bundlefusion real time globally consistent 3d reconstruction using on the fly surface re integration"

Connected through hyperedge HE-6 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"

Connected through hyperedge HE-7 (induced by source paper "monocular neural image based rendering with continuous view control"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "transformable bottleneck networks"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "soft rasterizer differentiable rendering for unsupervised single view mesh reconstruction"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "visual object networks image generation with disentangled 3d representation"
    - "unsupervised geometry aware representation for 3d human pose estimation"

Connected through hyperedge HE-8 (induced by source paper "hologan unsupervised learning of 3d representations from natural images"):
  with members:
    - "representation learning by rotating your faces"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "visual object networks image generation with disentangled 3d representation"
    - "learning category specific mesh reconstruction from image collections"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "spectral normalization for generative adversarial networks"
    - "towards open set identity preserving face synthesis"
    - "learning to generate and reconstruct 3d meshes with only 2d supervision"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)