human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "resource allocation game on social networks best response dynamics and convergence"
  Abstract: The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where agents on a social network, who have asymmetric, private interaction preferences, make decisions on how to allocate time, a bounded endowment, over their neighbors. Unlike the well-known opinion formation game on a social network, our game appears not to be a potential game, and the Best-Response dynamics is non-differentiable making the analysis of Best-Response dynamics non-trivial. #R##N#In our game, we consider two types of player behavior, namely optimistic or pessimistic, based on how they use their time endowment over their neighbors. To analyze Best-Response dynamics, we circumvent the problem of the game not being a potential game, through the lens of a novel two-level potential function approach. We show that the Best-Response dynamics converges point-wise to a Nash Equilibrium when players are all: optimistic; pessimistic; a mix of both types. Finally, we show that the Nash Equilibrium set is non-convex but connected, and Price of Anarchy is unbounded while Price of Stability is one. Extensive simulations over a stylized grid reveals that the distribution of quality of the convergence points is unimodal-we conjecture that presence of unimodality is tied to the connectedness of Nash Equilibrium.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)