human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the 2017 aibirds competition"
  Abstract: This paper presents an overview of the sixth AIBIRDS competition, held at the 26th International Joint Conference on Artificial Intelligence. This competition tasked participants with developing an intelligent agent which can play the physics-based puzzle game Angry Birds. This game uses a sophisticated physics engine that requires agents to reason and predict the outcome of actions with only limited environmental information. Agents entered into this competition were required to solve a wide assortment of previously unseen levels within a set time limit. The physical reasoning and planning required to solve these levels are very similar to those of many real-world problems. This year's competition featured some of the best agents developed so far and even included several new AI techniques such as deep reinforcement learning. Within this paper we describe the framework, rules, submitted agents and results for this competition. We also provide some background information on related work and other video game AI competitions, as well as discussing some potential ideas for future AIBIRDS competitions and agent improvements.

Connected through hyperedge HE-1 (induced by source paper "ludii as a competition platform"):
  with members:
    - "general video game rule generation"
    - "an empirical evaluation of two general game systems ludii and rbg"
    - "prolonets neural encoding human experts domain knowledge to warm start reinforcement learning"
    - "ludii the ludemic general game system"
    - "an overview of the ludii general game system"
    - "atdelfi automatically designing legible full instructions for games"
    - "deceptive games"
    - "revisiting the arcade learning environment evaluation protocols and open problems for general agents"

Connected through hyperedge HE-2 (induced by source paper "agent based adaptive level generation for dynamic difficulty adjustment in angry birds"):
  with members:
    - "a continuous information gain measure to find the most discriminatory problems for ai benchmarking"
    - "illuminating generalization in deep reinforcement learning through procedural level generation"
    - "a bayesian ensemble regression framework on the angry birds game"
    - "towards a theory of mind inspired generic decision making framework"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)