human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "geometric image synthesis"
  Abstract: The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with little or no knowledge about the scene structure. While the generated images often consist of realistic looking local patterns, the overall structure of the generated images is often inconsistent. In this work we propose a trainable, geometry-aware image generation method that leverages various types of scene information, including geometry and segmentation, to create realistic looking natural images that match the desired scene structure. Our geometrically-consistent image synthesis method is a deep neural network, called Geometry to Image Synthesis (GIS) framework, which retains the advantages of a trainable method, e.g., differentiability and adaptiveness, but, at the same time, makes a step towards the generalizability, control and quality output of modern graphics rendering engines. We utilize the GIS framework to insert vehicles in outdoor driving scenes, as well as to generate novel views of objects from the Linemod dataset. We qualitatively show that our network is able to generalize beyond the training set to novel scene geometries, object shapes and segmentations. Furthermore, we quantitatively show that the GIS framework can be used to synthesize large amounts of training data which proves beneficial for training instance segmentation models.

Connected through hyperedge HE-1 (induced by source paper "lifting autoencoders unsupervised learning of a fully disentangled 3d morphable model using deep non rigid structure from motion"):
  with members:
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "deep interpretable non rigid structure from motion"
    - "face alignment in full pose range a 3d total solution"
    - "visual object networks image generation with disentangled 3d representation"
    - "learning category specific mesh reconstruction from image collections"
    - "unsupervised learning of object landmarks through conditional image generation"
    - "3d aware scene manipulation via inverse graphics"
    - "inverserendernet learning single image inverse rendering"

Connected through hyperedge HE-2 (induced by source paper "texture fields learning texture representations in function space"):
  with members:
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "learning category specific mesh reconstruction from image collections"
    - "neural processes"
    - "learning implicit fields for generative shape modeling"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "large scale gan training for high fidelity natural image synthesis"
    - "a style based generator architecture for generative adversarial networks"

Connected through hyperedge HE-3 (induced by source paper "human synthesis and scene compositing"):
  with members:
    - "dense intrinsic appearance flow for human pose transfer"
    - "soft gated warping gan for pose guided person image synthesis"
    - "learning to segment via cut and paste"
    - "synthesizing images of humans in unseen poses"
    - "unsupervised person image synthesis in arbitrary poses"
    - "instance level human parsing via part grouping network"
    - "modeling visual context is key to augmenting object detection datasets"
    - "a variational u net for conditional appearance and shape generation"

Connected through hyperedge HE-4 (induced by source paper "generating all the roads to rome road layout randomization for improved road marking segmentation"):
  with members:
    - "end to end lane detection through differentiable least squares fitting"
    - "a system for generating complex physically accurate sensor images for automotive applications"
    - "semantic image synthesis with spatially adaptive normalization"
    - "aads augmented autonomous driving simulation using data driven algorithms"
    - "augmented lidar simulator for autonomous driving"
    - "streetgen in base city scale procedural generation of streets road network road surface and street objects"
    - "3d lanenet end to end 3d multiple lane detection"
    - "vadra visual adversarial domain randomization and augmentation"

Connected through hyperedge HE-5 (induced by source paper "shadow transfer single image relighting for urban road scenes"):
  with members:
    - "a cyclically trained adversarial network for invariant representation learning"
    - "an adversarial neuro tensorial approach for learning disentangled representations"
    - "failing to learn autonomously identifying perception failures for self driving cars"
    - "online illumination invariant moving object detection by generative neural network"
    - "night to day image translation for retrieval based localization"
    - "carla an open urban driving simulator"
    - "combogan unrestrained scalability for image domain translation"
    - "interpretable transformations with encoder decoder networks"

Connected through hyperedge HE-6 (induced by source paper "strike with a pose neural networks are easily fooled by strange poses of familiar objects"):
  with members:
    - "one pixel attack for fooling deep neural networks"
    - "spatially transformed adversarial examples"
    - "yolov3 an incremental improvement"
    - "lavan localized and visible adversarial noise"
    - "why do deep convolutional networks generalize so poorly to small image transformations"
    - "pix3d dataset and methods for single image 3d shape modeling"
    - "no need to worry about adversarial examples in object detection in autonomous vehicles"
    - "deep neuroevolution genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)