human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a collaborative multi agent reinforcement learning anti jamming algorithm in wireless networks"
  Abstract: In this letter, we investigate the anti-jamming defense problem in multi-user scenarios, where the coordination among users is taken into consideration. The Markov game framework is employed to model and analyze the anti-jamming defense problem, and a collaborative multi-agent anti-jamming algorithm (CMAA) is proposed to obtain the optimal anti-jamming strategy. In sweep jamming scenarios, on the one hand, the proposed CMAA can tackle the external malicious jamming. On the other hand, it can effectively cope with the mutual interference among users. Simulation results show that the proposed CMAA is superior to both sensing based method and independent Q-learning method, and has the highest normalized rate.

Connected through hyperedge HE-1 (induced by source paper "contention window optimization in ieee 802 11ax networks with deep reinforcement learning"):
  with members:
    - "a flexible machine learning aware architecture for future wlans"
    - "deep learning in mobile and wireless networking a survey"
    - "ap initiated multi user transmissions in ieee 802 11ax wlans"
    - "deep reinforcement learning multiple access for heterogeneous wireless networks"
    - "control theoretic optimization of 802 11 wlans implementation and experimental evaluation"

Connected through hyperedge HE-2 (induced by source paper "deep reinforcement learning for cyber security"):
  with members:
    - "deep reinforcement learning for detecting malicious websites"
    - "manipulating soft tissues by deep reinforcement learning for autonomous robotic surgery"
    - "multi agent deep reinforcement learning with human strategies"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "a new tensioning method using deep reinforcement learning for surgical pattern cutting"
    - "relational deep reinforcement learning"
    - "variance reduction for policy gradient with action dependent factorized baselines"
    - "robust deep reinforcement learning for security and safety in autonomous vehicle systems"

Connected through hyperedge HE-3 (induced by source paper "a game theoretic learning framework for multi agent intelligent wireless networks"):
  with members:
    - "anti jamming communications using spectrum waterfall a deep reinforcement learning approach"
    - "a machine learning framework for resource allocation assisted by cloud computing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)