human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "relational deep reinforcement learning"
  Abstract: We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

Connected through hyperedge HE-1 (induced by source paper "social wagdat interaction aware trajectory prediction via wasserstein graph double attention network"):
  with members:
    - "uncertainty aware driver trajectory prediction at urban intersections"
    - "social ways learning multi modal distributions of pedestrian trajectories with gans"
    - "multipath multiple probabilistic anchor trajectory hypotheses for behavior prediction"
    - "human motion trajectory prediction a survey"
    - "looking to relations for future trajectory forecast"
    - "multi agent tensor fusion for contextual trajectory prediction"
    - "potential field interpretable and unified representation for trajectory prediction"
    - "interaction dataset an international adversarial and cooperative motion dataset in interactive driving scenarios with semantic maps"

Connected through hyperedge HE-2 (induced by source paper "low rank bottleneck in multi head attention models"):
  with members:
    - "are sixteen heads really better than one"
    - "analyzing multi head self attention specialized heads do the heavy lifting the rest can be pruned"
    - "adaptively sparse transformers"
    - "pay less attention with lightweight and dynamic convolutions"
    - "are transformers universal approximators of sequence to sequence functions"
    - "token level ensemble distillation for grapheme to phoneme conversion"
    - "reducing bert pre training time from 3 days to 76 minutes"
    - "universal transformers"

Connected through hyperedge HE-3 (induced by source paper "memo a deep network for flexible combination of episodic memories"):
  with members:
    - "the lottery ticket hypothesis finding sparse trainable neural networks"
    - "learning deep generative models of graphs"
    - "relational inductive biases deep learning and graph networks"
    - "bert pre training of deep bidirectional transformers for language understanding"
    - "adaptive neural networks for efficient inference"
    - "attention is all you need"
    - "a simple neural network module for relational reasoning"
    - "neural message passing for quantum chemistry"

Connected through hyperedge HE-4 (induced by source paper "neural consciousness flow"):
  with members:
    - "iterative visual reasoning beyond convolutions"
    - "learning a sat solver from single bit supervision"
    - "graph networks as learnable physics engines for inference and control"
    - "relational recurrent neural networks"
    - "graphrnn generating realistic graphs with deep auto regressive models"
    - "learning deep generative models of graphs"
    - "relational inductive biases deep learning and graph networks"
    - "relational inductive bias for physical construction in humans and machines"

Connected through hyperedge HE-5 (induced by source paper "emergent tool use from multi agent autocurricula"):
  with members:
    - "emergent coordination through competition"
    - "autocurricula and the emergence of innovation from social interaction a manifesto for multi agent intelligence research"
    - "the tools challenge rapid trial and error learning in physical problem solving"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "paired open ended trailblazer poet endlessly generating increasingly complex and diverse learning environments and their solutions"
    - "structured agents for physical construction"
    - "exploration by random network distillation"

Connected through hyperedge HE-6 (induced by source paper "deep reinforcement learning for cyber security"):
  with members:
    - "deep reinforcement learning for detecting malicious websites"
    - "manipulating soft tissues by deep reinforcement learning for autonomous robotic surgery"
    - "multi agent deep reinforcement learning with human strategies"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "a new tensioning method using deep reinforcement learning for surgical pattern cutting"
    - "variance reduction for policy gradient with action dependent factorized baselines"
    - "robust deep reinforcement learning for security and safety in autonomous vehicle systems"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"

Connected through hyperedge HE-7 (induced by source paper "convolution with even sized kernels and symmetric padding"):
  with members:
    - "the gan landscape losses architectures regularization and normalization"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "training and inference with integers in deep neural networks"
    - "regularized evolution for image classifier architecture search"
    - "shufflenet v2 practical guidelines for efficient cnn architecture design"
    - "the lottery ticket hypothesis finding sparse trainable neural networks"
    - "spectral normalization for generative adversarial networks"
    - "large scale gan training for high fidelity natural image synthesis"

Connected through hyperedge HE-8 (induced by source paper "hypothesis driven skill discovery for hierarchical deep reinforcement learning"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "monet unsupervised scene decomposition and representation"
    - "model based reinforcement learning for atari"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "multi object representation learning with iterative variational inference"
    - "exploration by random network distillation"
    - "learning real world robot policies by dreaming"
    - "probing physics knowledge using tools from developmental psychology"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)