human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "what are strategies in delay games borel determinacy for games with lookahead"
  Abstract: We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opponent's moves. #R##N#First, we prove determinacy of such games with respect to a fixed evolution of the lookahead. However, strategies in such games may depend on information about the evolution. Thus, we introduce different notions of universal strategies for both players, which are evolution-independent, and determine the exact amount of information a universal strategy needs about the history of a play and the evolution of the lookahead to be winning. In particular, we show that delay games with Borel winning conditions are determined with respect to universal strategies. Finally, we consider decidability problems, e.g., "Does a player have a universal winning strategy for delay games with a given winning condition?", for omega-regular and omega-context-free winning conditions.

Connected through hyperedge HE-1 (induced by source paper "finite state strategies in delay games"):
  with members:
    - "games with costs and delays"
    - "finite state strategies in delay games full version"
    - "how much lookahead is needed to win infinite games"
    - "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"
    - "succinct progress measures for solving parity games"
    - "extending finite memory determinacy to multiplayer games"
    - "delay games with wmso u winning conditions"
    - "degrees of lookahead in regular infinite games"

Connected through hyperedge HE-2 (induced by source paper "finite state strategies in delay games full version"):
  with members:
    - "games with costs and delays"
    - "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"
    - "succinct progress measures for solving parity games"
    - "finite state strategies in delay games"
    - "easy to win hard to master optimal strategies in parity games with costs"
    - "extending finite memory determinacy to multiplayer games"
    - "delay games with wmso u winning conditions"
    - "weak mso with the unbounding quantifier"

Connected through hyperedge HE-3 (induced by source paper "games with costs and delays"):
  with members:
    - "how much lookahead is needed to win infinite games"
    - "easy to win hard to master optimal strategies in parity games with costs"
    - "delay games with wmso u winning conditions"
    - "parity and streett games with costs"
    - "degrees of lookahead in regular infinite games"
    - "optimal bounds in parametric ltl games"
    - "weak mso with the unbounding quantifier"

Connected through hyperedge HE-4 (induced by source paper "efficient reduction of nondeterministic automata with application to language inclusion testing"):
  with members:
    - "reduction of nondeterministic tree automata"
    - "buffered simulation games for buchi automata"
    - "advanced automata minimization"
    - "degrees of lookahead in regular infinite games"
    - "buchi complementation and size change termination"

Connected through hyperedge HE-5 (induced by source paper "how much lookahead is needed to win infinite games"):
  with members:
    - "unbounded lookahead in wmso u games"
    - "delay games with wmso u winning conditions"
    - "synthesis of deterministic top down tree transducers from automatic tree relations"

Connected through hyperedge HE-6 (induced by source paper "unbounded lookahead in wmso u games"):
  with members:
    - "the mso u theory of n is undecidable"
    - "delay games with wmso u winning conditions"
    - "synthesis of deterministic top down tree transducers from automatic tree relations"

Connected through hyperedge HE-7 (induced by source paper "delay games with wmso u winning conditions"):
  with members:
    - "how much lookahead is needed to win infinite games"
    - "the mso u theory of n is undecidable"
    - "proceedings fifth international symposium on games automata logics and formal verification"
    - "synthesis of deterministic top down tree transducers from automatic tree relations"
    - "parametric linear dynamic logic"
    - "weak mso u with path quantifiers over infinite trees"
    - "parity and streett games with costs"
    - "degrees of lookahead in regular infinite games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)