human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mechanism design and risk aversion"
  Abstract: We develop efficient algorithms to construct utility maximizing mechanisms in the presence of risk averse players (buyers and sellers) in Bayesian settings. We model risk aversion by a concave utility function, and players play strategically to maximize their expected utility. Bayesian mechanism design has usually focused on maximizing expected revenue in a {\em risk neutral} environment, and no succinct characterization of expected utility maximizing mechanisms is known even for single-parameter multi-unit auctions. #R##N#We first consider the problem of designing optimal DSIC mechanism for a risk averse seller in the case of multi-unit auctions, and we give a poly-time computable SPM that is $(1-1/e-\eps)$-approximation to the expected utility of the seller in an optimal DSIC mechanism. Our result is based on a novel application of a correlation gap bound, along with {\em splitting} and {\em merging} of random variables to redistribute probability mass across buyers. This allows us to reduce our problem to that of checking feasibility of a small number of distinct configurations, each of which corresponds to a covering LP. A feasible solution to the LP gives us the distribution on prices for each buyer to use in a randomized SPM. #R##N#We next consider the setting when buyers as well as the seller are risk averse, and the objective is to maximize the seller's expected utility. We design a truthful-in-expectation mechanism whose utility is a $(1-1/e -\eps)^3$-approximation to the optimal BIC mechanism under two mild assumptions. Our mechanism consists of multiple rounds that processes each buyer in a round with small probability. Lastly, we consider the problem of revenue maximization for a risk neutral seller in presence of risk averse buyers, and give a poly-time algorithm to design an optimal mechanism for the seller.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)