human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "integrating energy storage into the smart grid a prospect theoretic approach"
  Abstract: In this paper, the interactions and energy exchange decisions of a number of geographically distributed storage units are studied under decision-making involving end-users. In particular, a noncooperative game is formulated between customer-owned storage units where each storage unit's owner can decide on whether to charge or discharge energy with a given probability so as to maximize a utility that reflects the tradeoff between the monetary transactions from charging/discharging and the penalty from power regulation. Unlike existing game-theoretic works which assume that players make their decisions rationally and objectively, we use the new framework of prospect theory (PT) to explicitly incorporate the users' subjective perceptions of their expected utilities. For the two-player game, we show the existence of a proper mixed Nash equilibrium for both the standard game-theoretic case and the case with PT considerations. Simulation results show that incorporating user behavior via PT reveals several important insights into load management as well as economics of energy storage usage. For instance, the results show that deviations from conventional game theory, as predicted by PT, can lead to undesirable grid loads and revenues thus requiring the power company to revisit its pricing schemes and the customers to reassess their energy storage usage choices.

Connected through hyperedge HE-1 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism"):
  with members:
    - "a mean field stackelberg game approach for obfuscation adoption in empirical risk minimization"
    - "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach"
    - "reap an efficient incentive mechanism for reconciling aggregation accuracy and individual privacy in crowdsensing"
    - "prospect theory for enhanced cyber physical security of drone delivery systems a network interdiction game"
    - "hardware trojan detection game a prospect theoretic approach"
    - "prospect theory for enhanced smart grid resilience using distributed energy storage"
    - "market model and optimal pricing scheme of big data and internet of things iot"
    - "the value of privacy strategic data subjects incentive mechanisms and fundamental limits"

Connected through hyperedge HE-2 (induced by source paper "cumulative prospect theory based dynamic pricing for shared mobility on demand services"):
  with members:
    - "fragility of the commons under prospect theoretic risk attitudes"

Connected through hyperedge HE-3 (induced by source paper "demand response with communicating rational consumers"):
  with members:
    - "bayesian quadratic network game filters"

Connected through hyperedge HE-4 (induced by source paper "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach"):
  with members:
    - "reactive power compensation game under prospect theoretic framing effects"
    - "prospect theory for enhanced smart grid resilience using distributed energy storage"
    - "stochastic games for smart grid energy management with prospect prosumers"
    - "load shifting in the smart grid to participate or not"
    - "towards a consumer centric grid a behavioral perspective"
    - "prospect pricing in cognitive radio networks"

Connected through hyperedge HE-5 (induced by source paper "game theoretic electric vehicle charging management resilient to non ideal user behavior"):
  with members:
    - "game theoretic demand side management robust to non ideal consumer behavior in smart grid"
    - "load shifting in the smart grid to participate or not"
    - "competitive energy trading framework for demand side management in neighborhood area networks"
    - "towards a consumer centric grid a behavioral perspective"
    - "demand side management in smart grids using a repeated game framework"

Connected through hyperedge HE-6 (induced by source paper "mobile data trading behavioral economics analysis and algorithm design"):
  with members:
    - "prospect pricing in cognitive radio networks"
    - "time and location aware mobile data pricing"

Connected through hyperedge HE-7 (induced by source paper "hardware trojan detection game a prospect theoretic approach"):
  with members:
    - "towards a consumer centric grid a behavioral perspective"
    - "learning equilibria with partial information in decentralized wireless networks"

Connected through hyperedge HE-8 (induced by source paper "stochastic games for smart grid energy management with prospect prosumers"):
  with members:
    - "load shifting in the smart grid to participate or not"
    - "towards a consumer centric grid a behavioral perspective"
    - "cumulative prospect theory meets reinforcement learning prediction and control"
    - "cooperation and storage tradeoffs in power grids with renewable energy resources"
    - "a game theoretic approach to energy trading in the smart grid"
    - "optimal power cost management using stored energy in data centers"
    - "learning equilibria with partial information in decentralized wireless networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)