human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "rainbow combining improvements in deep reinforcement learning"
  Abstract: The deep reinforcement learning community has made several independent improvements to the DQN algorithm. However, it is unclear which of these extensions are complementary and can be fruitfully combined. This paper examines six extensions to the DQN algorithm and empirically studies their combination. Our experiments show that the combination provides state-of-the-art performance on the Atari 2600 benchmark, both in terms of data efficiency and final performance. We also provide results from a detailed ablation study that shows the contribution of each component to overall performance.

Connected through hyperedge HE-1 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning"):
  with members:
    - "adversarial policies attacking deep reinforcement learning"
    - "distilling policy distillation"
    - "sequential triggers for watermarking of deep reinforcement learning policies"
    - "deceptive reinforcement learning under adversarial manipulations on cost signals"
    - "adversarial exploitation of policy imitation"
    - "wasserstein robust reinforcement learning"
    - "rl based method for benchmarking the adversarial resilience and robustness of deep reinforcement learning policies"
    - "analysis and improvement of adversarial training in dqn agents with adversarially guided exploration age"

Connected through hyperedge HE-2 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework"):
  with members:
    - "deep reinforcement learning for cyber security"
    - "pytorch an imperative style high performance deep learning library"
    - "dopamine a research framework for deep reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "large scale study of curiosity driven learning"
    - "accelerated methods for deep reinforcement learning"
    - "relational recurrent neural networks"
    - "distributed prioritized experience replay"

Connected through hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding"):
  with members:
    - "precog prediction conditioned on goals in visual multi agent settings"
    - "model based reinforcement learning for atari"
    - "adversarial video generation on complex datasets"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"

Connected through hyperedge HE-4 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations"):
  with members:
    - "automatic perturbation analysis on general computational graphs"
    - "certified adversarial robustness for deep reinforcement learning"
    - "online robustness training for deep reinforcement learning"
    - "action robust reinforcement learning and applications in continuous control"
    - "towards stable and efficient training of verifiably robust neural networks"
    - "a convex relaxation barrier to tight robustness verification of neural networks"
    - "robust reinforcement learning for continuous control with model misspecification"
    - "scaling provable adversarial defenses"

Connected through hyperedge HE-5 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences"):
  with members:
    - "pragmatic pedagogic value alignment"
    - "asking easy questions a user friendly approach to active reward learning"
    - "extending deep model predictive control with safety augmented value estimation from demonstrations"
    - "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations"
    - "functional variational bayesian neural networks"
    - "causal confusion in imitation learning"
    - "a divergence minimization perspective on imitation learning methods"
    - "a simple baseline for bayesian uncertainty in deep learning"

Connected through hyperedge HE-6 (induced by source paper "the hanabi challenge a new frontier for ai research"):
  with members:
    - "re determinizing information set monte carlo tree search in hanabi"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "dopamine a research framework for deep reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "evolving agents for the hanabi 2018 cig competition"

Connected through hyperedge HE-7 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "does order matter an empirical study on generating multiple keyphrases as a sequence"
    - "nail a general interactive fiction agent"
    - "algorithmic improvements for deep reinforcement learning applied to interactive fiction"
    - "interactive fiction games a colossal adventure"
    - "using local knowledge graph construction to scale seq2seq models to multi document inputs"
    - "on the variance of the adaptive learning rate and beyond"
    - "learning to speak and act in a fantasy text adventure game"

Connected through hyperedge HE-8 (induced by source paper "interference and generalization in temporal difference learning"):
  with members:
    - "generalization guarantees for neural networks via harnessing the low rank structure of the jacobian"
    - "towards characterizing divergence in deep q learning"
    - "ray interference a source of plateaus in deep reinforcement learning"
    - "stiffness a new perspective on generalization in neural networks"
    - "pytorch an imperative style high performance deep learning library"
    - "striving for simplicity in off policy deep reinforcement learning"
    - "on first order meta learning algorithms"
    - "natural environment benchmarks for reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)