human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "completion time reduction in instantly decodable network coding through decoding delay control"
  Abstract: For several years, the completion time and decoding delay problems in Instantly Decodable Network Coding (IDNC) were considered separately and were thought to completely act against each other. Recently, some works aimed to balance the effects of these two important IDNC metrics but none of them studied a further optimization of one by controlling the other. In this paper, we study the effect of controlling the decoding delay to reduce the completion time below its currently best known solution. We first derive the decoding-delay-dependent expressions of the users' and overall completion times. Although using such expressions to find the optimal overall completion time is NP-hard, we design a novel heuristic that minimizes the probability of increasing the maximum of these decoding-delay-dependent completion time expressions after each transmission through a layered control of their decoding delays. Simulation results show that this new algorithm achieves both a lower mean completion time and mean decoding delay compared to the best known heuristic for completion time reduction. The gap in performance becomes significant for harsh erasure scenarios.

Connected through hyperedge HE-1 (induced by source paper "coalition formation game for delay reduction in instantly decodable network coding assisted d2d communications"):
  with members:
    - "data dissemination using instantly decodable binary codes in fog radio access networks"
    - "instantly decodable network coding for real time scalable video broadcast over wireless networks"
    - "a game theoretic framework for decentralized cooperative data exchange using network coding"
    - "a survey on device to device communication in cellular networks"
    - "delay reduction in multi hop device to device communication using network coding"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "what will 5g be"
    - "five disruptive technology directions for 5g"

Connected through hyperedge HE-2 (induced by source paper "data dissemination using instantly decodable binary codes in fog radio access networks"):
  with members:
    - "bandwidth management vms live migration in wireless fog computing for 5g networks"
    - "fog computing based radio access networks issues and challenges"
    - "rate aware instantly decodable network codes"
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "a survey on device to device communication in cellular networks"
    - "delay reduction in multi hop device to device communication using network coding"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "what will 5g be"

Connected through hyperedge HE-3 (induced by source paper "delivery time reduction for order constrained applications using binary network codes"):
  with members:
    - "in order packet delivery in instantly decodable network coded systems over wireless broadcast"
    - "completion delay minimization for instantly decodable network codes"
    - "online network coding for optimal throughput and delay the three receiver case"
    - "random linear network coding a free cipher"

Connected through hyperedge HE-4 (induced by source paper "rate aware instantly decodable network codes"):
  with members:
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "decoding delay controlled reduction of completion time in instantly decodable network coding"
    - "a game theoretic framework for decentralized cooperative data exchange using network coding"
    - "delay reduction in multi hop device to device communication using network coding"
    - "coding based data broadcasting for time critical applications with rate adaptation"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "a lossy graph model for delay reduction in generalized instantly decodable network coding"
    - "partially blind instantly decodable network codes for lossy feedback environment"

Connected through hyperedge HE-5 (induced by source paper "delay reduction in multi hop device to device communication using network coding"):
  with members:
    - "fundamental green tradeoffs progresses challenges and impacts on 5g networks"
    - "data dissemination using instantly decodable binary codes in fog radio access networks"
    - "an overview of sustainable green 5g networks"
    - "rate aware instantly decodable network codes"
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "decoding delay controlled reduction of completion time in instantly decodable network coding"
    - "a game theoretic framework for decentralized cooperative data exchange using network coding"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"

Connected through hyperedge HE-6 (induced by source paper "a game theoretic framework for decentralized cooperative data exchange using network coding"):
  with members:
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "decoding delay controlled reduction of completion time in instantly decodable network coding"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "partially blind instantly decodable network codes for lossy feedback environment"
    - "delay minimization for instantly decodable network coding in persistent channels with feedback intermittence"
    - "reinforcement learning a survey"

Connected through hyperedge HE-7 (induced by source paper "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"):
  with members:
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "a lossy graph model for delay reduction in generalized instantly decodable network coding"
    - "partially blind instantly decodable network codes for lossy feedback environment"
    - "exchanging third party information with minimum transmission cost"
    - "joint rate selection and wireless network coding for time critical applications"

Connected through hyperedge HE-8 (induced by source paper "decoding delay controlled reduction of completion time in instantly decodable network coding"):
  with members:
    - "partially blind instantly decodable network codes for lossy feedback environment"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)