human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multiplayer cost games with simple nash equilibria"
  Abstract: Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We study such games and show that a large class of these games, including games where the individual objectives are mean- or discounted-payoff, or quantitative reachability, and show that they do not only have a solution, but a simple solution. We establish the existence of Nash equilibria that are composed of k memoryless strategies for each agent in a setting with k agents, one main and k-1 minor strategies. The main strategy describes what happens when all agents comply, whereas the minor strategies ensure that all other agents immediately start to co-operate against the agent who first deviates from the plan. This simplicity is important, as rational agents are an idealisation. Realistically, agents have to decide on their moves with very limited resources, and complicated strategies that require exponential--or even non-elementary--implementations cannot realistically be implemented. The existence of simple strategies that we prove in this paper therefore holds a promise of implementability.

Connected through hyperedge HE-1 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games"):
  with members:
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "computer aided synthesis a game theoretic approach"
    - "on the existence of weak subgame perfect equilibria"
    - "admissibility in quantitative graph games"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "the complexity of admissibility in omega regular games"
    - "on subgame perfection in quantitative reachability games"

Connected through hyperedge HE-2 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games full version"):
  with members:
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "computer aided synthesis a game theoretic approach"
    - "on the existence of weak subgame perfect equilibria"
    - "admissibility in quantitative graph games"
    - "the complexity of admissibility in omega regular games"
    - "the complexity of nash equilibria in limit average games"

Connected through hyperedge HE-3 (induced by source paper "on relevant equilibria in reachability games"):
  with members:
    - "the complexity of subgame perfect equilibria in quantitative reachability games"
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "computer aided synthesis a game theoretic approach"
    - "on subgame perfection in quantitative reachability games"
    - "complexity results about nash equilibria"

Connected through hyperedge HE-4 (induced by source paper "computer aided synthesis a game theoretic approach"):
  with members:
    - "on the existence of weak subgame perfect equilibria"
    - "extending finite memory determinacy to multiplayer games"
    - "conditionally optimal algorithms for generalized buchi games"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "on the complexity of heterogeneous multidimensional quantitative games"
    - "non zero sum games for reactive synthesis"
    - "pure nash equilibria in concurrent deterministic games"

Connected through hyperedge HE-5 (induced by source paper "extending finite memory determinacy general techniques and an application to energy parity games"):
  with members:
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "first cycle games"
    - "infinite sequential games with real valued payoffs"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "parity and streett games with costs"
    - "synthesis of succinct systems"
    - "energy parity games"

Connected through hyperedge HE-6 (induced by source paper "extending finite memory determinacy to multiplayer games"):
  with members:
    - "extending finite memory determinacy general techniques and an application to energy parity games"
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "infinite sequential games with real valued payoffs"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "parity and streett games with costs"
    - "the complexity of multi mean payoff and multi energy games"
    - "energy parity games"

Connected through hyperedge HE-7 (induced by source paper "rational verification in iterated electric boolean games"):
  with members:
    - "multigain a controller synthesis tool for mdps with multiple mean payoff objectives"
    - "non zero sum games for reactive synthesis"
    - "strategy synthesis for multi dimensional quantitative objectives"
    - "energy parity games"

Connected through hyperedge HE-8 (induced by source paper "efficient energy distribution in a smart grid using multi player games"):
  with members:
    - "pure nash equilibria in concurrent deterministic games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)