human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "strategy logic with imperfect information"
  Abstract: We introduce an extension of Strategy logic for the imperfect-information setting, called SL ii , and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of “hierarchical instances” for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SL ii  restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL ii *, an extension of QCTL (itself an extension of CTL with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL ii * allows us to provide a conceptually neat reduction of SL ii  to QCTL ii * that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL ii * is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SL ii  follows since the reduction maps hierarchical instances of SL ii  to hierarchical formulas of QCTL ii *.

Connected through hyperedge HE-1 (induced by source paper "reconfigurable interaction for mas modelling"):
  with members:
    - "the impact of rdma on agreement"
    - "dynamic input output automata"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-2 (induced by source paper "reasoning about quality and fuzziness of strategic behaviours"):
  with members:
    - "admissibility in quantitative graph games"
    - "high quality synthesis against stochastic environments"
    - "assume admissible synthesis"
    - "discounting in ltl"
    - "quantified ctl expressiveness and complexity"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "on equilibria in quantitative games with reachability safety objectives"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-3 (induced by source paper "intelligence in strategic games"):
  with members:
    - "strategically knowing how"
    - "strategic coalitions with perfect recall"
    - "together we know how to achieve an epistemic logic of know how"
    - "a logic of knowing how"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-4 (induced by source paper "strategic coalitions in stochastic games"):
  with members:
    - "resource logics with a diminishing resource"
    - "decidability results for atl with imperfect information and perfect recall"
    - "coalition and group announcement logic"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-5 (induced by source paper "time aware uniformization of winning strategies"):
  with members:
    - "reachability games in dynamic epistemic logic"
    - "concurrent games and semi random determinacy"
    - "observation and distinction representing information in infinite games"

Connected through hyperedge HE-6 (induced by source paper "ethical dilemmas of strategic coalitions"):
  with members:
    - "resource logics with a diminishing resource"
    - "decidability results for atl with imperfect information and perfect recall"
    - "reasoning about knowledge and strategies epistemic strategy logic"

Connected through hyperedge HE-7 (induced by source paper "reasoning about knowledge and strategies under hierarchical information"):
  with members:
    - "dealing with imperfect information in strategy logic"
    - "changing observations in epistemic temporal logic"
    - "reasoning about strategies on the model checking problem"
    - "model checking an alternating time temporal logic with knowledge imperfect information perfect recall and communicating coalitions"
    - "anonymity and information hiding in multiagent systems"
    - "knowledge and common knowledge in a distributed environment"

Connected through hyperedge HE-8 (induced by source paper "changing observations in epistemic temporal logic"):
  with members:
    - "decidability results for atl with imperfect information and perfect recall"
    - "reasoning about strategies on the model checking problem"
    - "anonymity and information hiding in multiagent systems"
    - "complete axiomatizations for reasoning about knowledge and time"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)