human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "equilibria in sequential allocation"
  Abstract: Sequential allocation is a simple mechanism for sharing multiple indivisible items. We study strategic behavior in sequential allocation. In particular, we consider Nash dynamics, as well as the computation and Pareto optimality of pure equilibria, and Stackelberg strategies. We first demonstrate that, even for two agents, better responses can cycle. We then present a linear-time algorithm that returns a profile (which we call the "bluff profile") that is in pure Nash equilibrium. Interestingly, the outcome of the bluff profile is the same as that of the truthful profile and the profile is in pure Nash equilibrium for \emph{all} cardinal utilities consistent with the ordinal preferences. We show that the outcome of the bluff profile is Pareto optimal with respect to pairwise comparisons. In contrast, we show that an assignment may not be Pareto optimal with respect to pairwise comparisons even if it is a result of a preference profile that is in pure Nash equilibrium for all utilities consistent with ordinal preferences. Finally, we present a dynamic program to compute an optimal Stackelberg strategy for two agents, where the second agent has a constant number of distinct values for the items.

Connected through hyperedge HE-1 (induced by source paper "algorithms for manipulating sequential allocation"):
  with members:
    - "complexity of manipulating sequential allocation"
    - "pareto optimal matchings of students to courses in the presence of prerequisites"
    - "manipulating the probabilistic serial rule"
    - "possible and necessary allocations via sequential mechanisms"
    - "a social welfare optimal sequential allocation procedure"
    - "how to make the most of a shared meal plan the last bite first"

Connected through hyperedge HE-2 (induced by source paper "parametrized complexity of manipulating sequential allocation"):
  with members:
    - "algorithms for manipulating sequential allocation"
    - "complexity of manipulating sequential allocation"
    - "welfare of sequential allocation mechanisms for indivisible goods"
    - "possible and necessary allocations via sequential mechanisms"
    - "a social welfare optimal sequential allocation procedure"
    - "how to make the most of a shared meal plan the last bite first"

Connected through hyperedge HE-3 (induced by source paper "competitive equilibrium for almost all incomes existence and fairness"):
  with members:
    - "approximating nash social welfare under submodular valuations through un matchings"
    - "competitive equilibrium with generic budgets beyond additive"
    - "monotonicity and competitive equilibrium in cake cutting"
    - "negotiation strategies for agents with ordinal preferences"
    - "on the proximity of markets with integral equilibria"
    - "the complexity of cake cutting with unequal shares"
    - "fair allocation of indivisible goods to asymmetric agents"
    - "competitive division of a mixed manna"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)