human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "exploration in feature space for reinforcement learning"
  Abstract: The infamous exploration-exploitation dilemma is one of the oldest and most important problems in reinforcement learning (RL). Deliberate and effective exploration is necessary for RL agents to succeed in most environments. However, until very recently even very sophisticated RL algorithms employed simple, undirected exploration strategies in large-scale RL tasks. #R##N#We introduce a new optimistic count-based exploration algorithm for RL that is feasible in high-dimensional MDPs. The success of RL algorithms in these domains depends crucially on generalization from limited training experience. Function approximation techniques enable RL agents to generalize in order to estimate the value of unvisited states, but at present few methods have achieved generalization about the agent's uncertainty regarding unvisited states. We present a new method for computing a generalized state visit-count, which allows the agent to estimate the uncertainty associated with any state. #R##N#In contrast to existing exploration techniques, our $\phi$-$\textit{pseudocount}$ achieves generalization by exploiting the feature representation of the state space that is used for value function approximation. States that have less frequently observed features are deemed more uncertain. The resulting $\phi$-$\textit{Exploration-Bonus}$ algorithm rewards the agent for exploring in feature space rather than in the original state space. This method is simpler and less computationally expensive than some previous proposals, and achieves near state-of-the-art results on high-dimensional RL benchmarks. In particular, we report world-class results on several notoriously difficult Atari 2600 video games, including Montezuma's Revenge.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)