human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "guesswhat visual object discovery through multi modal dialogue"
  Abstract: We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.

Connected through hyperedge HE-1 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization"):
  with members:
    - "taking a hint leveraging explanations to make vision and language models more grounded"
    - "choose your neuron incorporating domain knowledge through neuron importance"
    - "network dissection quantifying interpretability of deep visual representations"
    - "learning cooperative visual dialog agents with deep reinforcement learning"
    - "weakly supervised object localization with multi fold multiple instance learning"
    - "iqa visual question answering in interactive environments"
    - "embodied question answering"
    - "analyzing the behavior of visual question answering models"

Connected through hyperedge HE-2 (induced by source paper "the hanabi challenge a new frontier for ai research"):
  with members:
    - "re determinizing information set monte carlo tree search in hanabi"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "dopamine a research framework for deep reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "evolving agents for the hanabi 2018 cig competition"

Connected through hyperedge HE-3 (induced by source paper "visual grounding in video for unsupervised word translation"):
  with members:
    - "end to end learning of visual representations from uncurated instructional videos"
    - "learning to follow directions in street view"
    - "howto100m learning a text video embedding by watching hundred million narrated video clips"
    - "unsupervised multi modal neural machine translation"
    - "learning visual question answering by bootstrapping hard attention"
    - "lifelong learning for image captioning by asking natural language questions"
    - "on the limitations of unsupervised bilingual dictionary induction"
    - "a robust self learning method for fully unsupervised cross lingual mappings of word embeddings"

Connected through hyperedge HE-4 (induced by source paper "guessing state tracking for visual dialogue"):
  with members:
    - "clevr dialog a diagnostic dataset for multi round reasoning in visual dialog"
    - "visual dialogue state tracking for question generation"
    - "reasoning visual dialogs with structural and partial observations"
    - "making history matter history advantage sequence training for visual dialog"
    - "multi step reasoning via recurrent dual attention for visual dialog"
    - "answerer in questioner s mind information theoretic approach to goal oriented visual dialog"
    - "an active information seeking model for goal oriented vision and language tasks"
    - "beyond task success a closer look at jointly learning to see ask and guesswhat"

Connected through hyperedge HE-5 (induced by source paper "multi step reasoning via recurrent dual attention for visual dialog"):
  with members:
    - "image question answer synergistic network for visual dialog"
    - "reasoning visual dialogs with structural and partial observations"
    - "making history matter history advantage sequence training for visual dialog"
    - "dual attention networks for visual reference resolution in visual dialog"
    - "generative visual dialogue system via adaptive reasoning and weighted likelihood estimation"
    - "factor graph attention"
    - "relation aware graph attention network for visual question answering"
    - "flipdial a generative model for two way visual dialogue"

Connected through hyperedge HE-6 (induced by source paper "reasoning visual dialogs with structural and partial observations"):
  with members:
    - "flipdial a generative model for two way visual dialogue"
    - "factual or emotional stylized image captioning with adaptive learning and attention"
    - "learning visual question answering by bootstrapping hard attention"
    - "discriminability objective for training descriptive captions"
    - "semstyle learning to generate stylised image captions using unaligned text"
    - "visual coreference resolution in visual dialog using neural module networks"
    - "learning human object interactions by graph parsing neural networks"
    - "out of the box reasoning with graph convolution nets for factual visual question answering"

Connected through hyperedge HE-7 (induced by source paper "factor graph attention"):
  with members:
    - "a simple baseline for audio visual scene aware dialog"
    - "diverse and coherent paragraph generation from images"
    - "end to end audio visual scene aware dialog using multimodal attention based video features"
    - "visual coreference resolution in visual dialog using neural module networks"
    - "audio visual scene aware dialog avsd challenge at dstc7"
    - "straight to the facts learning knowledge base retrieval for factual visual question answering"
    - "out of the box reasoning with graph convolution nets for factual visual question answering"
    - "two can play this game visual dialog with discriminative question generation and answering"

Connected through hyperedge HE-8 (induced by source paper "12 in 1 multi task vision and language representation learning"):
  with members:
    - "exploring the limits of transfer learning with a unified text to text transformer"
    - "lxmert learning cross modality encoder representations from transformers"
    - "uniter learning universal image text representations"
    - "fusion of detected objects in text for visual question answering"
    - "omninet a unified architecture for multi modal multi task learning"
    - "spanbert improving pre training by representing and predicting spans"
    - "which tasks should be learned together in multi task learning"
    - "unicoder vl a universal encoder for vision and language by cross modal pre training"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)