human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "lifting gis maps into strong geometric context for scene understanding"
  Abstract: Contextual information can have a substantial impact on the performance of visual tasks such as semantic segmentation, object detection, and geometric estimation. Data stored in Geographic Information Systems (GIS) offers a rich source of contextual information that has been largely untapped by computer vision. We propose to leverage such information for scene understanding by combining GIS resources with large sets of unorganized photographs using Structure from Motion (SfM) techniques. We present a pipeline to quickly generate strong 3D geometric priors from 2D GIS data using SfM models aligned with minimal user input. Given an image resectioned against this model, we generate robust predictions of depth, surface normals, and semantic labels. We show that the precision of the predicted geometry is substantially more accurate other single-image depth estimation methods. We then demonstrate the utility of these contextual constraints for re-scoring pedestrian detections, and use these GIS contextual features alongside object detection score maps to improve a CRF-based semantic segmentation framework, boosting accuracy over baseline models.

Connected through hyperedge HE-1 (induced by source paper "geometric pose affordance 3d human pose with scene constraints"):
  with members:
    - "imapper interaction guided scene mapping from monocular videos"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "putting humans in a scene learning affordance in 3d indoor environments"
    - "binge watching scaling affordance learning from sitcoms"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "simple baselines for human pose estimation and tracking"
    - "3d human pose estimation in the wild by adversarial learning"

Connected through hyperedge HE-2 (induced by source paper "image segmentation using sparse subset selection"):
  with members:
    - "fusionseg learning to combine motion and appearance for fully automatic segmention of generic objects in videos"
    - "convolutional oriented boundaries from image segmentation to high level tasks"
    - "image segmentation using hierarchical merge tree"
    - "laplacian pyramid reconstruction and refinement for semantic segmentation"
    - "conditional random fields as recurrent neural networks"
    - "learning deconvolution network for semantic segmentation"
    - "pushing the boundaries of boundary detection using deep learning"
    - "simultaneous detection and segmentation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)