human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "how much lookahead is needed to win infinite games"
  Abstract: Delay games are two-player games of infinite duration in which one player may#N#delay her moves to obtain a lookahead on her opponent's moves. For#N#$\omega$-regular winning conditions it is known that such games can be solved#N#in doubly-exponential time and that doubly-exponential lookahead is sufficient.#N#  We improve upon both results by giving an exponential time algorithm and an#N#exponential upper bound on the necessary lookahead. This is complemented by#N#showing EXPTIME-hardness of the solution problem and tight exponential lower#N#bounds on the lookahead. Both lower bounds already hold for safety conditions.#N#Furthermore, solving delay games with reachability conditions is shown to be#N#PSPACE-complete.#N#  This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4#N#published originally on August 26, 2016.

Connected through hyperedge HE-1 (induced by source paper "the complexity of transducer synthesis from multi sequential specifications"):
  with members:
    - "games with costs and delays"
    - "finite state strategies in delay games"
    - "multi sequential word relations"
    - "delay games with wmso u winning conditions"

Connected through hyperedge HE-2 (induced by source paper "infinite duration bidding games"):
  with members:
    - "determinacy in discrete bidding infinite duration games"
    - "infinite duration poorman bidding games"
    - "discrete all pay bidding games"
    - "non zero sum games for reactive synthesis"
    - "pure nash equilibria in concurrent deterministic games"
    - "variations on the stochastic shortest path problem"
    - "the odds of staying on budget"
    - "secure equilibria in weighted games"

Connected through hyperedge HE-3 (induced by source paper "finite state strategies in delay games"):
  with members:
    - "games with costs and delays"
    - "finite state strategies in delay games full version"
    - "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"
    - "succinct progress measures for solving parity games"
    - "extending finite memory determinacy to multiplayer games"
    - "what are strategies in delay games borel determinacy for games with lookahead"
    - "delay games with wmso u winning conditions"
    - "degrees of lookahead in regular infinite games"

Connected through hyperedge HE-4 (induced by source paper "games with costs and delays"):
  with members:
    - "easy to win hard to master optimal strategies in parity games with costs"
    - "what are strategies in delay games borel determinacy for games with lookahead"
    - "delay games with wmso u winning conditions"
    - "parity and streett games with costs"
    - "degrees of lookahead in regular infinite games"
    - "optimal bounds in parametric ltl games"
    - "weak mso with the unbounding quantifier"

Connected through hyperedge HE-5 (induced by source paper "what are strategies in delay games borel determinacy for games with lookahead"):
  with members:
    - "delay games with wmso u winning conditions"
    - "the determinacy of context free games"

Connected through hyperedge HE-6 (induced by source paper "delay games with wmso u winning conditions"):
  with members:
    - "the mso u theory of n is undecidable"
    - "what are strategies in delay games borel determinacy for games with lookahead"
    - "proceedings fifth international symposium on games automata logics and formal verification"
    - "synthesis of deterministic top down tree transducers from automatic tree relations"
    - "parametric linear dynamic logic"
    - "weak mso u with path quantifiers over infinite trees"
    - "parity and streett games with costs"
    - "degrees of lookahead in regular infinite games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)