human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on revenue monotonicity in combinatorial auctions"
  Abstract: Along with substantial progress made recently in designing near-optimal mechanisms for multi-item auctions, interesting structural questions have also been raised and studied. In particular, is it true that the seller can always extract more revenue from a market where the buyers value the items higher than another market? In this paper we obtain such a revenue monotonicity result in a general setting. Precisely, consider the revenue-maximizing combinatorial auction for $m$ items and $n$ buyers in the Bayesian setting, specified by a valuation function $v$ and a set $F$ of $nm$ independent item-type distributions. Let $REV(v, F)$ denote the maximum revenue achievable under $F$ by any incentive compatible mechanism. Intuitively, one would expect that $REV(v, G)\geq REV(v, F)$ if distribution $G$ stochastically dominates $F$. Surprisingly, Hart and Reny (2012) showed that this is not always true even for the simple case when $v$ is additive. A natural question arises: Are these deviations contained within bounds? To what extent may the monotonicity intuition still be valid? We present an {approximate monotonicity} theorem for the class of fractionally subadditive (XOS) valuation functions $v$, showing that $REV(v, G)\geq c\,REV(v, F)$ if $G$ stochastically dominates $F$ under $v$ where $c>0$ is a universal constant. Previously, approximate monotonicity was known only for the case $n=1$: Babaioff et al. (2014) for the class of additive valuations, and Rubinstein and Weinberg (2015) for all subaddtive valuation functions.

Connected through hyperedge HE-1 (induced by source paper "settling the sample complexity of single parameter revenue maximization"):
  with members:
    - "the sample complexity of up to varepsilon multi dimensional revenue maximization"
    - "a general theory of sample complexity for multi item profit maximization"
    - "learning multi item auctions with or without samples"
    - "a sample complexity measure with applications to learning optimal auctions"
    - "learning simple auctions"
    - "efficient empirical revenue maximization in single parameter auction environments"
    - "sample complexity of automated mechanism design"
    - "the sample complexity of revenue maximization"

Connected through hyperedge HE-2 (induced by source paper "99 revenue via enhanced competition"):
  with members:
    - "a duality based unified approach to bayesian mechanism design"
    - "approximate revenue maximization with multiple items"
    - "on the competition complexity of dynamic mechanism design"
    - "simple mechanisms for subadditive buyers via duality"
    - "the competition complexity of auctions a bulow klemperer result for multi dimensional bidders"
    - "reaping the benefits of bundling under high production costs"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "on the computational complexity of optimal simple mechanisms"

Connected through hyperedge HE-3 (induced by source paper "optimal deterministic mechanisms for an additive buyer"):
  with members:
    - "approximate revenue maximization with multiple items"
    - "on the complexity of bundle pricing and simple mechanisms"
    - "simple mechanisms for subadditive buyers via duality"
    - "the menu size complexity of revenue approximation"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "a simple and approximately optimal mechanism for an additive buyer"
    - "strong duality for a multiple good monopolist"
    - "an n to 1 bidder reduction for multi item auctions and its applications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)