human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "dyna h a heuristic planning reinforcement learning algorithm applied to role playing game strategy decision systems"
  Abstract: In a Role-Playing Game, finding optimal trajectories is one of the most important tasks. In fact, the strategy decision system becomes a key component of a game engine. Determining the way in which decisions are taken (online, batch or simulated) and the consumed resources in decision making (e.g. execution time, memory) will influence, in mayor degree, the game performance. When classical search algorithms such as A* can be used, they are the very first option. Nevertheless, such methods rely on precise and complete models of the search space, and there are many interesting scenarios where their application is not possible. Then, model free methods for sequential decision making under uncertainty are the best choice. In this paper, we propose a heuristic planning strategy to incorporate the ability of heuristic-search in path-finding into a Dyna agent. The proposed Dyna-H algorithm, as A* does, selects branches more likely to produce outcomes than other branches. Besides, it has the advantages of being a model-free online reinforcement learning algorithm. The proposal was evaluated against the one-step Q-Learning and Dyna-Q algorithms obtaining excellent experimental results: Dyna-H significantly overcomes both methods in all experiments. We suggest also, a functional analogy between the proposed sampling from worst trajectories heuristic and the role of dreams (e.g. nightmares) in human behavior.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)