human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "third person imitation learning"
  Abstract: Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to optimize. Traditionally, imitation learning in RL has been used to overcome this problem. Unfortunately, hitherto imitation learning methods tend to require that demonstrations are supplied in the first-person: the agent is provided with a sequence of states and a specification of the actions that it should have taken. While powerful, this kind of imitation learning is limited by the relatively hard problem of collecting first-person demonstrations. Humans address this problem by learning from third-person demonstrations: they observe other humans perform tasks, infer the task, and accomplish the same task themselves. #R##N#In this paper, we present a method for unsupervised third-person imitation learning. Here third-person refers to training an agent to correctly achieve a simple goal in a simple environment when it is provided a demonstration of a teacher achieving the same goal but from a different viewpoint; and unsupervised refers to the fact that the agent receives only these third-person demonstrations, and is not provided a correspondence between teacher states and student states. Our methods primary insight is that recent advances from domain confusion can be utilized to yield domain agnostic features which are crucial during the training process. To validate our approach, we report successful experiments on learning from third-person demonstrations in a pointmass domain, a reacher domain, and inverted pendulum.

Connected through hyperedge HE-1 (induced by source paper "hierarchically decoupled imitation for morphological transfer"):
  with members:
    - "emergent tool use from multi agent autocurricula"
    - "dynamics aware unsupervised discovery of skills"
    - "mcp learning composable hierarchical control with multiplicative compositional policies"
    - "hierarchical reinforcement learning with advantage based auxiliary rewards"
    - "learning to control self assembling morphologies a study of generalization via modularity"
    - "skill transfer in deep reinforcement learning under morphological heterogeneity"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "hardware conditioned policies for multi robot transfer learning"

Connected through hyperedge HE-2 (induced by source paper "domain adversarial and conditional state space model for imitation learning"):
  with members:
    - "to follow or not to follow selective imitation learning from observations"
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "integration of imitation learning using gail and reinforcement learning using task achievement rewards via probabilistic generative model"
    - "learning belief representations for imitation learning in pomdps"
    - "learning robotic manipulation through visual planning and acting"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "recent advances in imitation learning from observation"
    - "reinforcement learning and control as probabilistic inference tutorial and review"

Connected through hyperedge HE-3 (induced by source paper "provably efficient third person imitation from offline observation"):
  with members:
    - "cross domain imitation learning"
    - "transfer learning for related reinforcement learning tasks via image to image translation"
    - "generative adversarial imitation from observation"
    - "behavioral cloning from observation"
    - "imitation from observation learning to imitate behaviors from raw video via context translation"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "one shot imitation learning"
    - "generative adversarial imitation learning"

Connected through hyperedge HE-4 (induced by source paper "learning predictive models from observation and interaction"):
  with members:
    - "experience embedded visual foresight"
    - "imitation learning from video by leveraging proprioception"
    - "improved conditional vrnns for video prediction"
    - "learning robotic manipulation through visual planning and acting"
    - "model based reinforcement learning for atari"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "adversarial imitation learning from incomplete demonstrations"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"

Connected through hyperedge HE-5 (induced by source paper "scene understanding for autonomous manipulation with deep learning"):
  with members:
    - "v2cnet a deep learning framework to translate videos to commands for robotic manipulation"
    - "visual affordance and function understanding a survey"
    - "one shot imitation from observing humans via domain adaptive meta learning"
    - "semantic decomposition and recognition of long and complex manipulation action sequences"
    - "one shot visual imitation learning via meta learning"
    - "deep imitation learning for complex manipulation tasks from virtual reality teleoperation"
    - "video captioning with transferred semantic attributes"
    - "weakly supervised learning of affordances"

Connected through hyperedge HE-6 (induced by source paper "recent advances in imitation learning from observation"):
  with members:
    - "hybrid reinforcement learning with expert state sequences"
    - "sample efficient adversarial imitation learning from observation"
    - "imitation learning from video by leveraging proprioception"
    - "3d human pose machines with self supervised learning"
    - "ridm reinforced inverse dynamics modeling for learning from a single observed demonstration"
    - "imitating latent policies from observation"
    - "internal model from observations for reward shaping"
    - "an algorithmic perspective on imitation learning"

Connected through hyperedge HE-7 (induced by source paper "v2cnet a deep learning framework to translate videos to commands for robotic manipulation"):
  with members:
    - "object captioning and retrieval with natural language"
    - "one shot imitation from observing humans via domain adaptive meta learning"
    - "learning a bidirectional mapping between human whole body motion and natural language using deep recurrent neural networks"
    - "semantic decomposition and recognition of long and complex manipulation action sequences"
    - "real time 6dof pose relocalization for event cameras with stacked spatial lstm networks"
    - "translating videos to commands for robotic manipulation with deep recurrent neural networks"
    - "one shot visual imitation learning via meta learning"
    - "affordancenet an end to end deep learning approach for object affordance detection"

Connected through hyperedge HE-8 (induced by source paper "graph structured visual imitation"):
  with members:
    - "vision based teleoperation of shadow dexterous hand using end to end deep neural network"
    - "learning actionable representations from visual observations"
    - "zero shot visual imitation"
    - "graph networks as learnable physics engines for inference and control"
    - "state representation learning for control an overview"
    - "sfv reinforcement learning of physical skills from videos"
    - "relational inductive biases deep learning and graph networks"
    - "dense object nets learning dense visual object descriptors by and for robotic manipulation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)