human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "end to end learning of semantic grasping"
  Abstract: We consider the task of semantic robotic grasping, in which a robot picks up an object of a user-specified class using only monocular images. Inspired by the two-stream hypothesis of visual reasoning, we present a semantic grasping framework that learns object detection, classification, and grasp planning in an end-to-end fashion. A "ventral stream" recognizes object class while a "dorsal stream" simultaneously interprets the geometric relationships necessary to execute successful grasps. We leverage the autonomous data collection capabilities of robots to obtain a large self-supervised dataset for training the dorsal stream, and use semi-supervised label propagation to train the ventral stream with only a modest amount of human supervision. We experimentally show that our approach improves upon grasping systems whose components are not learned end-to-end, including a baseline method that uses bounding box detection. Furthermore, we show that jointly training our model with auxiliary data consisting of non-semantic grasping data, as well as semantically labeled images without grasp actions, has the potential to substantially improve semantic grasping performance.

Connected through hyperedge HE-1 (induced by source paper "dgcm net dense geometrical correspondence matching network for incremental experience based robotic grasping"):
  with members:
    - "directional semantic grasping of real world objects from simulation to reality"
    - "pix2pose pixel wise coordinate regression of objects for 6d pose estimation"
    - "dpod 6d pose object detector and refiner"
    - "metagrasp data efficient grasping by affordance interpreter network"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "densefusion 6d object pose estimation by iterative dense fusion"
    - "6 dof graspnet variational grasp generation for object manipulation"

Connected through hyperedge HE-2 (induced by source paper "good robot efficient reinforcement learning for multi step visual tasks with sim to real transfer"):
  with members:
    - "6 dof grasping for target driven object manipulation in clutter"
    - "form2fit learning shape priors for generalizable assembly from disassembly"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "the best of both modes separately leveraging rgb and depth for unseen object instance segmentation"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "playing hard exploration games by watching youtube"

Connected through hyperedge HE-3 (induced by source paper "toward sim to real directional semantic grasping"):
  with members:
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "learning task oriented grasping for tool manipulation from simulated self supervision"
    - "deep object pose estimation for semantic robotic grasping of household objects"
    - "sim to real reinforcement learning for deformable object manipulation"
    - "unity a general platform for intelligent agents"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "adversarial discriminative sim to real transfer of visuo motor policies"

Connected through hyperedge HE-4 (induced by source paper "mechanical search multi step retrieval of a target object occluded by clutter"):
  with members:
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning task oriented grasping for tool manipulation from simulated self supervision"
    - "closing the loop for robotic grasping a real time generative grasp synthesis approach"
    - "one shot segmentation in clutter"
    - "segmenting unknown 3d objects from real depth images using mask r cnn trained on synthetic data"
    - "visual representations for semantic target driven navigation"
    - "randomized physics based motion planning for grasping in cluttered and uncertain environments"
    - "interactive perception leveraging action in perception and perception in action"

Connected through hyperedge HE-5 (induced by source paper "good robot efficient reinforcement learning for multi step visual tasks via reward shaping"):
  with members:
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "efficientnet rethinking model scaling for convolutional neural networks"
    - "playing hard exploration games by watching youtube"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "a real time robotic grasp approach with oriented anchor box"
    - "reinforcement and imitation learning for diverse visuomotor skills"
    - "shapestacks learning vision based physical intuition for generalised object stacking"
    - "the costar block stacking dataset learning with workspace constraints"

Connected through hyperedge HE-6 (induced by source paper "a deep learning approach to grasping the invisible"):
  with members:
    - "learning to singulate objects using a push proposal network"
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "densefusion 6d object pose estimation by iterative dense fusion"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "grasp2vec learning object representations from self supervised grasping"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "light weight refinenet for real time semantic segmentation"
    - "robust 6d object pose estimation in cluttered scenes using semantic segmentation and pose regression networks"

Connected through hyperedge HE-7 (induced by source paper "6 dof grasping for target driven object manipulation in clutter"):
  with members:
    - "planning multi fingered grasps as probabilistic inference in a learned deep network"
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "the best of both modes separately leveraging rgb and depth for unseen object instance segmentation"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "pointnetgpd detecting grasp configurations from point sets"
    - "real time online re planning for grasping under clutter and uncertainty"
    - "robot learning in homes improving generalization and reducing dataset bias"

Connected through hyperedge HE-8 (induced by source paper "learning physics based manipulation in clutter combining image based generalization and look ahead planning"):
  with members:
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "planning with a receding horizon for manipulation in clutter using a learned value function"
    - "plan online learn offline efficient learning and exploration via model based control"
    - "real time online re planning for grasping under clutter and uncertainty"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "deep q learning from demonstrations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)