human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "non zero sum games for reactive synthesis"
  Abstract: In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.

Connected through hyperedge HE-1 (induced by source paper "games where you can play optimally with finite memory"):
  with members:
    - "concurrent games and semi random determinacy"
    - "extending finite memory determinacy by boolean combination of winning conditions"
    - "trading bounds for memory in games with counters"
    - "window parity games an alternative approach toward parity games with time bounds"
    - "average energy games"
    - "fixed dimensional energy games are in pseudo polynomial time"
    - "first cycle games"
    - "looking at mean payoff and total payoff through windows"

Connected through hyperedge HE-2 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games"):
  with members:
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "computer aided synthesis a game theoretic approach"
    - "on the existence of weak subgame perfect equilibria"
    - "admissibility in quantitative graph games"
    - "assume admissible synthesis"
    - "the complexity of admissibility in omega regular games"
    - "on subgame perfection in quantitative reachability games"
    - "multiplayer cost games with simple nash equilibria"

Connected through hyperedge HE-3 (induced by source paper "the impatient may use limited optimism to minimize regret"):
  with members:
    - "ergodic mean payoff games for the analysis of attacks in crypto currencies"
    - "on delay and regret determinization of max plus automata"
    - "admissibility in quantitative graph games"
    - "reactive synthesis without regret"
    - "minimizing regret in discounted sum games"
    - "iterated regret minimization in game graphs"

Connected through hyperedge HE-4 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"):
  with members:
    - "computer aided synthesis a game theoretic approach"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "secure equilibria in weighted games"
    - "the complexity of admissibility in omega regular games"

Connected through hyperedge HE-5 (induced by source paper "computer aided synthesis a game theoretic approach"):
  with members:
    - "on the existence of weak subgame perfect equilibria"
    - "extending finite memory determinacy to multiplayer games"
    - "conditionally optimal algorithms for generalized buchi games"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "on the complexity of heterogeneous multidimensional quantitative games"
    - "pure nash equilibria in concurrent deterministic games"
    - "secure equilibria in weighted games"

Connected through hyperedge HE-6 (induced by source paper "infinite duration bidding games"):
  with members:
    - "determinacy in discrete bidding infinite duration games"
    - "infinite duration poorman bidding games"
    - "how much lookahead is needed to win infinite games"
    - "discrete all pay bidding games"
    - "pure nash equilibria in concurrent deterministic games"
    - "variations on the stochastic shortest path problem"
    - "the odds of staying on budget"
    - "secure equilibria in weighted games"

Connected through hyperedge HE-7 (induced by source paper "on the existence of weak subgame perfect equilibria"):
  with members:
    - "computer aided synthesis a game theoretic approach"
    - "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "secure equilibria in weighted games"
    - "infinite sequential games with real valued payoffs"
    - "existence of secure equilibrium in multi player games with perfect information"
    - "doomsday equilibria for omega regular games"

Connected through hyperedge HE-8 (induced by source paper "reconciling rationality and stochasticity rich behavioral models in two player games"):
  with members:
    - "average energy games"
    - "variations on the stochastic shortest path problem"
    - "the odds of staying on budget"
    - "percentile queries in multi dimensional markov decision processes"
    - "expectations or guarantees i want it all a crossroad between games and mdps"
    - "computing quantiles in markov reward models"
    - "meet your expectations with guarantees beyond worst case synthesis in quantitative games"
    - "strategy synthesis for multi dimensional quantitative objectives"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)