human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a reduction of imitation learning and structured prediction to no regret online learning"
  Abstract: Sequential prediction problems such as imitation learning, where future observations depend on previous predictions (actions), violate the common i.i.d. assumptions made in statistical learning. This leads to poor performance in theory and often in practice. Some recent approaches provide stronger guarantees in this setting, but remain somewhat unsatisfactory as they train either non-stationary or stochastic policies and require a large number of iterations. In this paper, we propose a new iterative algorithm, which trains a stationary deterministic policy, that can be seen as a no regret algorithm in an online learning setting. We show that any such no regret algorithm, combined with additional reduction assumptions, must find a policy with good performance under the distribution of observations it induces in such sequential settings. We demonstrate that this new approach outperforms previous approaches on two challenging imitation learning problems and a benchmark sequence labeling problem.

Connected through hyperedge HE-1 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences"):
  with members:
    - "pragmatic pedagogic value alignment"
    - "asking easy questions a user friendly approach to active reward learning"
    - "extending deep model predictive control with safety augmented value estimation from demonstrations"
    - "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations"
    - "functional variational bayesian neural networks"
    - "causal confusion in imitation learning"
    - "a divergence minimization perspective on imitation learning methods"
    - "a simple baseline for bayesian uncertainty in deep learning"

Connected through hyperedge HE-2 (induced by source paper "artificial intelligence for prosthetics challenge solutions"):
  with members:
    - "crossnorm normalization for off policy td reinforcement learning"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "learning to run challenge synthesizing physiologically accurate motion using deep reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "distributed prioritized experience replay"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "learning to run challenge solutions adapting reinforcement learning methods for neuromusculoskeletal environments"
    - "distributed distributional deterministic policy gradients"

Connected through hyperedge HE-3 (induced by source paper "deep drone racing from simulation to reality with domain randomization"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "deep drone racing learning agile flight in dynamic environments"
    - "ultimate slam combining events images and imu for robust visual slam in hdr and high speed scenarios"
    - "vins mono a robust and versatile monocular visual inertial state estimator"
    - "autonomous drone race a computationally efficient vision based navigation and control strategy"
    - "beauty and the beast optimal methods meet learning for drone racing"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "self supervised deep reinforcement learning with generalized computation graphs for robot navigation"

Connected through hyperedge HE-4 (induced by source paper "universal value density estimation for imitation learning and goal conditioned reinforcement learning"):
  with members:
    - "sqil imitation learning via reinforcement learning with sparse rewards"
    - "random expert distillation imitation learning via expert policy support estimation"
    - "generative predecessor models for sample efficient imitation learning"
    - "is the policy gradient a gradient"
    - "sqil imitation learning via regularized behavioral cloning"
    - "visual hindsight experience replay"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "playing hard exploration games by watching youtube"

Connected through hyperedge HE-5 (induced by source paper "generative adversarial imitation learning with neural networks global optimality and convergence rate"):
  with members:
    - "on computation and generalization of generative adversarial imitation learning"
    - "provably efficient reinforcement learning with linear function approximation"
    - "neural proximal trust region policy optimization attains globally optimal policy"
    - "an improved convergence analysis of stochastic variance reduced policy gradient"
    - "sample optimal parametric q learning using linearly additive features"
    - "optimality and approximation with policy gradient methods in markov decision processes"
    - "on the global convergence of imitation learning a case for linear quadratic regulator"
    - "policy optimization provably converges to nash equilibria in zero sum linear quadratic games"

Connected through hyperedge HE-6 (induced by source paper "affect based intrinsic rewards for exploration and learning"):
  with members:
    - "monocular plan view networks for autonomous driving"
    - "explorations and lessons learned in building an autonomous formula sae car from simulations"
    - "learning exploration policies for navigation"
    - "large scale study of curiosity driven learning"
    - "visceral machines risk aversion in reinforcement learning with intrinsic physiological rewards"
    - "on learning intrinsic rewards for policy gradient methods"
    - "sketchygan towards diverse and realistic sketch to image synthesis"
    - "episodic curiosity through reachability"

Connected through hyperedge HE-7 (induced by source paper "multi agent interactions modeling with correlated policies"):
  with members:
    - "a regularized opponent model with maximum entropy objective"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "multi agent deep reinforcement learning for large scale traffic signal control"
    - "multi agent adversarial inverse reinforcement learning"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "learning policy representations in multiagent systems"
    - "multi agent generative adversarial imitation learning"
    - "multi agent inverse reinforcement learning for general sum stochastic games"

Connected through hyperedge HE-8 (induced by source paper "learning to generalize across long horizon tasks from human demonstrations"):
  with members:
    - "iris implicit reinforcement without interaction at scale for learning control from offline robot manipulation data"
    - "learning deep parameterized skills from demonstration for re targetable visuomotor control"
    - "learning latent plans from play"
    - "deep local trajectory replanning and control for robot navigation"
    - "avid learning multi stage tasks via pixel level translation of human videos"
    - "scaling robot supervision to hundreds of hours with roboturk robotic manipulation dataset through human reasoning and dexterity"
    - "learning to optimize join queries with deep reinforcement learning"
    - "neural task graphs generalizing to unseen tasks from a single video demonstration"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)