human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "from truth to computability ii"
  Abstract: The recently initiated approach called computability logic is a formal theory of interactive computation. It understands computational problems as games played by a machine against its environment, and uses logical formalism to describe valid principles of computability, with formulas representing computational problems and logical operators standing for operations on computational problems. The concept of computability that lies under this approach is a generalization of Church-Turing computability from simple, two-step (question/answer, input/output) problems to problems of arbitrary degrees of interactivity. Restricting this concept to predicates, which are understood as computational problems of zero degree of interactivity, yields exactly classical truth. This makes computability logic a generalization and refinement of classical logic.The foundational paper "Introduction to computability logic" [G. Japaridze, Ann. Pure Appl. Logic 123 (2003) 1-99] was focused on semantics rather than syntax, and certain axiomatizability assertions in it were only stated as conjectures. The present contribution contains a verification of one of such conjectures: a soundness and completeness proof for the deductive system CL3 which axiomatizes the most basic first-order fragment of computability logic called the finite-depth, elementary-base fragment. CL3 is a conservative extension of classical predicate calculus in the language which, along with all of the (appropriately generalized) logical operators of classical logic, contains propositional connectives and quantifiers representing the so called choice operations. The atoms of this language are interpreted as elementary problems, i.e. predicates in the standard sense. Among the potential application areas for CL3 are the theory of interactive computation, constructive applied theories, knowledgebase systems, systems for resource-bound planning and action.This paper is self-contained as it reintroduces all relevant definitions as well as main motivations. It is meant for a wide audience and does not assume that the reader has specialized knowledge in any particular subarea of logic or computer science.

Connected through hyperedge HE-1 (induced by source paper "fundamentals of computability logic"):
  with members:
    - "build your own clarithmetic ii soundness"
    - "build your own clarithmetic i setup and completeness"
    - "elementary base cirquent calculus i parallel and choice connectives"
    - "introduction to clarithmetic ii"
    - "the computational complexity of propositional cirquent calculus"
    - "on the system cl12 of computability logic"
    - "a propositional system induced by japaridze s approach to if logic"
    - "expressing algorithms as concise as possible via computability logic"

Connected through hyperedge HE-2 (induced by source paper "build your own clarithmetic i setup and completeness"):
  with members:
    - "build your own clarithmetic ii soundness"
    - "introduction to clarithmetic ii"
    - "the computational complexity of propositional cirquent calculus"
    - "build your own clarithmetic ii"
    - "on the system cl12 of computability logic"
    - "a propositional system induced by japaridze s approach to if logic"
    - "a cirquent calculus system with clustering and ranking"
    - "the taming of recurrences in computability logic through cirquent calculus part ii"

Connected through hyperedge HE-3 (induced by source paper "introduction to clarithmetic ii"):
  with members:
    - "games and full completeness for multiplicative linear logic"
    - "a logical basis for constructive systems"
    - "toggling operators in computability logic"
    - "towards applied theories based on computability logic"
    - "many concepts and two logics of algorithmic reduction"
    - "in the beginning was game semantics"
    - "sequential operators in computability logic"
    - "cirquent calculus deepened"

Connected through hyperedge HE-4 (induced by source paper "on the system cl12 of computability logic"):
  with members:
    - "introduction to clarithmetic ii"
    - "the computational complexity of propositional cirquent calculus"
    - "a propositional system induced by japaridze s approach to if logic"
    - "the taming of recurrences in computability logic through cirquent calculus part ii"
    - "the parallel versus branching recurrences in computability logic"
    - "games and full completeness for multiplicative linear logic"
    - "separating the basic logics of the basic recurrences"
    - "a new face of the branching recurrence of computability logic"

Connected through hyperedge HE-5 (induced by source paper "the computational complexity of propositional cirquent calculus"):
  with members:
    - "a propositional system induced by japaridze s approach to if logic"
    - "the taming of recurrences in computability logic through cirquent calculus part ii"
    - "the parallel versus branching recurrences in computability logic"
    - "soundness and completeness of the cirquent calculus system cl6 for computability logic"
    - "in the beginning was game semantics"
    - "cirquent calculus deepened"
    - "propositional computability logic ii"

Connected through hyperedge HE-6 (induced by source paper "the taming of recurrences in computability logic through cirquent calculus part ii"):
  with members:
    - "introduction to clarithmetic ii"
    - "separating the basic logics of the basic recurrences"
    - "a new face of the branching recurrence of computability logic"
    - "a logical basis for constructive systems"
    - "from formulas to cirquents in computability logic"
    - "soundness and completeness of the cirquent calculus system cl6 for computability logic"
    - "toggling operators in computability logic"
    - "towards applied theories based on computability logic"

Connected through hyperedge HE-7 (induced by source paper "implementing program extraction from cl1 proofs"):
  with members:
    - "on the system cl12 of computability logic"
    - "the taming of recurrences in computability logic through cirquent calculus part ii"
    - "the parallel versus branching recurrences in computability logic"
    - "the countable versus uncountable branching recurrences in computability logic"
    - "soundness and completeness of the cirquent calculus system cl6 for computability logic"
    - "toggling operators in computability logic"
    - "towards applied theories based on computability logic"
    - "many concepts and two logics of algorithmic reduction"

Connected through hyperedge HE-8 (induced by source paper "a logical basis for constructive systems"):
  with members:
    - "games and full completeness for multiplicative linear logic"
    - "toggling operators in computability logic"
    - "towards applied theories based on computability logic"
    - "many concepts and two logics of algorithmic reduction"
    - "in the beginning was game semantics"
    - "sequential operators in computability logic"
    - "cirquent calculus deepened"
    - "the logic of interactive turing reduction"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)