human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "towards deep symbolic reinforcement learning"
  Abstract: Deep reinforcement learning (DRL) brings the power of deep neural networks to bear on the generic task of trial-and-error learning, and its effectiveness has been convincingly demonstrated on tasks such as Atari video games and the game of Go. However, contemporary DRL systems inherit a number of shortcomings from the current generation of deep learning techniques. For example, they require very large datasets to work effectively, entailing that they are slow to learn even when such datasets are available. Moreover, they lack the ability to reason on an abstract level, which makes it difficult to implement high-level cognitive functions such as transfer learning, analogical reasoning, and hypothesis-based reasoning. Finally, their operation is largely opaque to humans, rendering them unsuitable for domains in which verifiability is important. In this paper, we propose an end-to-end reinforcement learning architecture comprising a neural back end and a symbolic front end with the potential to overcome each of these shortcomings. As proof-of-concept, we present a preliminary implementation of the architecture and apply it to several variants of a simple video game. We show that the resulting system -- though just a prototype -- learns effectively, and, by acquiring a set of symbolic rules that are easily comprehensible to humans, dramatically outperforms a conventional, fully neural DRL system on a stochastic variant of the game.

Connected through hyperedge HE-1 (induced by source paper "analyzing differentiable fuzzy logic operators"):
  with members:
    - "integrating learning and reasoning with deep logic models"
    - "semi supervised learning using differentiable reasoning"
    - "injecting prior knowledge for transfer learning into reinforcement learning algorithms using logic tensor networks"
    - "learning and t norms theory"
    - "theoretical impediments to machine learning with seven sparks from the causal revolution"
    - "deepproblog neural probabilistic logic programming"
    - "large scale gan training for high fidelity natural image synthesis"
    - "bert pre training of deep bidirectional transformers for language understanding"

Connected through hyperedge HE-2 (induced by source paper "transferable task execution from pixels through deep planning domain learning"):
  with members:
    - "representing robot task plans as robust logical dynamical systems"
    - "prospection interpretable plans from language by predicting the future"
    - "an intriguing failing of convolutional neural networks and the coordconv solution"
    - "neural task graphs generalizing to unseen tasks from a single video demonstration"
    - "stripstream integrating symbolic planners and blackbox samplers"
    - "peorl integrating symbolic planning and hierarchical reinforcement learning for robust decision making"
    - "one shot hierarchical imitation learning of compound visuomotor tasks"
    - "visual robot task planning"

Connected through hyperedge HE-3 (induced by source paper "self supervised object level deep reinforcement learning"):
  with members:
    - "space unsupervised object oriented scene representation via spatial attention and decomposition"
    - "entity abstraction in visual model based reinforcement learning"
    - "unsupervised state representation learning in atari"
    - "model based reinforcement learning for atari"
    - "multi object representation learning with iterative variational inference"
    - "feature based aggregation and deep reinforcement learning a survey and some new implementations"
    - "object sensitive deep reinforcement learning"
    - "unsupervised video object segmentation for deep reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "generalized neural policies for relational mdps"):
  with members:
    - "size independent neural transfer for rddl planning"
    - "transfer of deep reactive policies for mdp planning"
    - "teacher student curriculum learning"
    - "learning generalized reactive policies using deep neural networks"
    - "action schema networks generalised policies with deep learning"
    - "asynchronous methods for deep reinforcement learning"
    - "semi supervised classification with graph convolutional networks"
    - "an overview of gradient descent optimization algorithms"

Connected through hyperedge HE-5 (induced by source paper "integrating acting planning and learning in hierarchical operational models"):
  with members:
    - "peorl integrating symbolic planning and hierarchical reinforcement learning for robust decision making"
    - "learning in pomdps with monte carlo tree search"
    - "learning of behavior trees for autonomous agents"
    - "reinforcement learning a survey"

Connected through hyperedge HE-6 (induced by source paper "learning by abstraction the neural state machine"):
  with members:
    - "knowledge embedded routing network for scene graph generation"
    - "measuring compositionality in representation learning"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "the neuro symbolic concept learner interpreting scenes words and sentences from natural supervision"
    - "answer them all toward universal visual question answering models"
    - "relation aware graph attention network for visual question answering"
    - "murel multimodal relational reasoning for visual question answering"
    - "bilinear attention networks"

Connected through hyperedge HE-7 (induced by source paper "hypothesis driven skill discovery for hierarchical deep reinforcement learning"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "monet unsupervised scene decomposition and representation"
    - "model based reinforcement learning for atari"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "multi object representation learning with iterative variational inference"
    - "exploration by random network distillation"
    - "learning real world robot policies by dreaming"
    - "relational deep reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "neural logic machines"):
  with members:
    - "transparency by design closing the gap between performance and interpretability in visual reasoning"
    - "deepproblog neural probabilistic logic programming"
    - "logical rule induction and theory learning using neural theorem proving"
    - "tunneling neural perception and logic reasoning through abductive learning"
    - "leveraging grammar and reinforcement learning for neural program synthesis"
    - "learning explanatory rules from noisy data"
    - "robustfill neural program learning under noisy i o"
    - "differentiable learning of logical rules for knowledge base reasoning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)