human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "lower bounds on revenue of approximately optimal auctions"
  Abstract: We obtain revenue guarantees for the simple pricing mechanism of a single posted price, in terms of a natural parameter of the distribution of buyers' valuations. Our revenue guarantee applies to the single item n buyers setting, with values drawn from an arbitrary joint distribution. Specifically, we show that a single price drawn from the distribution of the maximum valuation vmax=max{V1,V2,…,Vn} achieves a revenue of at least a $\frac{1}{e}$ fraction of the geometric expectation of vmax. This generic bound is a measure of how revenue improves/degrades as a function of the concentration/spread of vmax.#R##N##R##N#We further show that in absence of buyers' valuation distributions, recruiting an additional set of identical bidders will yield a similar guarantee on revenue. Finally, our bound also gives a measure of the extent to which one can simultaneously approximate welfare and revenue in terms of the concentration/spread of vmax.

Connected through hyperedge HE-1 (induced by source paper "pricing to maximize revenue and welfare simultaneously in large markets"):
  with members:
    - "do prices coordinate markets"
    - "the sample complexity of revenue maximization"
    - "envy free pricing in large markets approximating revenue and welfare"
    - "applications of alpha strongly regular distributions to bayesian auctions"
    - "optimising trade offs among stakeholders in ad auctions"
    - "on the ratio of revenue to welfare in single parameter mechanism design"
    - "pricing ad slots with consecutive multi unit demand"
    - "efficiency revenue trade offs in auctions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)