human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "linear programming helps solving large multi unit combinatorial auctions"
  Abstract: Previous works suggested the use of Branch and Bound techniques for finding the optimal allocation in (multi-unit) combinatorial auctions. They remarked that Linear Programming could provide a good upper-bound to the optimal allocation, but they went on using lighter and less tight upper-bound heuristics, on the ground that LP was too time-consuming to be used repetitively to solve large combinatorial auctions. We present the results of extensive experiments solving large (multi-unit) combinatorial auctions generated according to distributions proposed by different researchers. Our surprising conclusion is that Linear Programming is worth using. Investing almost all of one's computing time in using LP to bound from above the value of the optimal solution in order to prune aggressively pays off. We present a way to save on the number of calls to the LP routine and experimental results comparing different heuristics for choosing the bid to be considered next. Those results show that the ordering based on the square root of the size of the bids that was shown to be theoretically optimal in a previous paper by the authors performs surprisingly better than others in practice. Choosing to deal first with the bid with largest coefficient (typically 1) in the optimal solution of the relaxed LP problem, is also a good choice. The gap between the lower bound provided by greedy heuristics and the upper bound provided by LP is typically small and pruning is therefore extensive. For most distributions, auctions of a few hundred goods among a few thousand bids can be solved in practice. All experiments were run on a PC under Matlab.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)