human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "truthful mechanisms via greedy iterative packing"
  Abstract: An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an \alpha-approximate truthful mechanism. It is well-known that plugging an \alpha-approximation algorithm into the VCG technique may not yield a truthful mechanism. Thus, it is natural to investigate properties of approximation algorithms that enable their use in truthful mechanisms. #R##N#The main contribution of this paper is to identify a useful and natural property of approximation algorithms, which we call loser-independence; this property is applicable in the single-minded and single-parameter settings. Intuitively, a loser-independent algorithm does not change its outcome when the bid of a losing agent increases, unless that agent becomes a winner. We demonstrate that loser-independent algorithms can be employed as sub-procedures in a greedy iterative packing approach while preserving monotonicity. A greedy iterative approach provides a good approximation in the context of maximizing a non-decreasing submodular function subject to independence constraints. Our framework gives rise to truthful approximation mechanisms for various problems. Notably, some problems arise in online mechanism design.

Connected through hyperedge HE-1 (induced by source paper "truthful assignment without money"):
  with members:
    - "mix and match"
    - "strategyproof approximation mechanisms for location on networks"
    - "sum of us strategyproof selection from the selectors"

Connected through hyperedge HE-2 (induced by source paper "price of anarchy for greedy auctions"):
  with members:
    - "an impossibility result for truthful combinatorial auctions with submodular valuations"
    - "mechanisms for multi unit auctions"
    - "beyond equilibria mechanisms for repeated combinatorial auctions"
    - "combinatorial auctions with decreasing marginal utilities"
    - "optimal solutions for multi unit combinatorial auctions branch and bound heuristics"

Connected through hyperedge HE-3 (induced by source paper "beyond equilibria mechanisms for repeated combinatorial auctions"):
  with members:
    - "mechanisms for multi unit auctions"
    - "on the power of randomization in algorithmic mechanism design"
    - "price of anarchy for greedy auctions"
    - "bundling equilibrium in combinatorial auctions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)