human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "reasoning about strategies on the model checking problem"
  Abstract: In open systems verification, to formally check for reliability, one needs an appropriate formalism to model the interaction between agents and express the correctness of the system no matter how the environment behaves. An important contribution in this context is given by modal logics for strategic ability, in the setting of multi-agent games, such as ATL, ATL\star, and the like. Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which we denote here by CHP-SL, with the aim of getting a powerful framework for reasoning explicitly about strategies. CHP-SL is obtained by using first-order quantifications over strategies and has been investigated in the very specific setting of two-agents turned-based games, where a non-elementary model-checking algorithm has been provided. While CHP-SL is a very expressive logic, we claim that it does not fully capture the strategic aspects of multi-agent systems. In this paper, we introduce and study a more general strategy logic, denoted SL, for reasoning about strategies in multi-agent concurrent games. We prove that SL includes CHP-SL, while maintaining a decidable model-checking problem. In particular, the algorithm we propose is computationally not harder than the best one known for CHP-SL. Moreover, we prove that such a problem for SL is NonElementarySpace-hard. This negative result has spurred us to investigate here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of obtaining an elementary model-checking problem. Among the others, we study the sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special prenex normal form having, respectively, nested temporal goals, Boolean combinations of goals and, a single goal at a time. About these logics, we prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not harder than the one for ATL\star.

Connected through hyperedge HE-1 (induced by source paper "reconfigurable interaction for mas modelling"):
  with members:
    - "the impact of rdma on agreement"
    - "strategy logic with imperfect information"
    - "dynamic input output automata"

Connected through hyperedge HE-2 (induced by source paper "determinacy in discrete bidding infinite duration games"):
  with members:
    - "all pay bidding games on graphs"
    - "concurrent games and semi random determinacy"
    - "infinite duration poorman bidding games"
    - "quantitative analysis of smart contracts"
    - "infinite duration bidding games"
    - "discrete all pay bidding games"
    - "first cycle games"
    - "on subgame perfection in quantitative reachability games"

Connected through hyperedge HE-3 (induced by source paper "reasoning about quality and fuzziness of strategic behaviours"):
  with members:
    - "strategy logic with imperfect information"
    - "admissibility in quantitative graph games"
    - "high quality synthesis against stochastic environments"
    - "assume admissible synthesis"
    - "discounting in ltl"
    - "quantified ctl expressiveness and complexity"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "on equilibria in quantitative games with reachability safety objectives"

Connected through hyperedge HE-4 (induced by source paper "intelligence in strategic games"):
  with members:
    - "strategy logic with imperfect information"
    - "strategically knowing how"
    - "strategic coalitions with perfect recall"
    - "together we know how to achieve an epistemic logic of know how"
    - "a logic of knowing how"
    - "reasoning about knowledge and strategies epistemic strategy logic"

Connected through hyperedge HE-5 (induced by source paper "strategic coalitions in stochastic games"):
  with members:
    - "resource logics with a diminishing resource"
    - "decidability results for atl with imperfect information and perfect recall"
    - "strategy logic with imperfect information"
    - "coalition and group announcement logic"
    - "reasoning about knowledge and strategies epistemic strategy logic"

Connected through hyperedge HE-6 (induced by source paper "dealing with imperfect information in strategy logic"):
  with members:
    - "games with recurring certainty"
    - "mcmas slk a model checker for the verification of strategy logic specifications"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "satisfiability of atl with strategy contexts"
    - "complete axiomatizations for reasoning about knowledge and time"

Connected through hyperedge HE-7 (induced by source paper "formal verification of debates in argumentation theory"):
  with members:
    - "mcmas slk a model checker for the verification of strategy logic specifications"

Connected through hyperedge HE-8 (induced by source paper "infinite duration poorman bidding games"):
  with members:
    - "the efficiency of best response dynamics"
    - "all pay bidding games on graphs"
    - "determinacy in discrete bidding infinite duration games"
    - "quantitative analysis of smart contracts"
    - "infinite duration bidding games"
    - "bidding games and efficient allocations"
    - "optimizing scrip systems crashes altruists hoarders sybils and collusion"
    - "sequential auctions of identical items with budget constrained bidders"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)