human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "weak subgame perfect equilibria and their application to quantitative reachability"
  Abstract: We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame perfect equilibrium (SPE), a refinement of NE well-suited in the framework of games played on graphs. We also study natural variants of SPE, named weak (resp. very weak) SPE, where players who deviate cannot use the full class of strategies but only a subclass with a finite number of (resp. a unique) deviation step(s). #R##N#Our results are threefold. Firstly, we characterize in the form of a Folk theorem the set of all plays that are the outcome of a weak SPE. Secondly, for the class of quantitative reachability games, we prove the existence of a finite-memory SPE and provide an algorithm for computing it (only existence was known with no information regarding the memory). Moreover, we show that the existence of a constrained SPE, i.e. an SPE such that each player pays a cost less than a given constant, can be decided. The proofs rely on our Folk theorem for weak SPEs (which coincide with SPEs in the case of quantitative reachability games) and on the decidability of MSO logic on infinite words. Finally with similar techniques, we provide a second general class of games for which the existence of a (constrained) weak SPE is decidable.

Connected through hyperedge HE-1 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"):
  with members:
    - "computer aided synthesis a game theoretic approach"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "secure equilibria in weighted games"
    - "the complexity of admissibility in omega regular games"

Connected through hyperedge HE-2 (induced by source paper "computer aided synthesis a game theoretic approach"):
  with members:
    - "on the existence of weak subgame perfect equilibria"
    - "extending finite memory determinacy to multiplayer games"
    - "conditionally optimal algorithms for generalized buchi games"
    - "assume admissible synthesis"
    - "on the complexity of heterogeneous multidimensional quantitative games"
    - "non zero sum games for reactive synthesis"
    - "pure nash equilibria in concurrent deterministic games"
    - "secure equilibria in weighted games"

Connected through hyperedge HE-3 (induced by source paper "on the existence of weak subgame perfect equilibria"):
  with members:
    - "computer aided synthesis a game theoretic approach"
    - "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "secure equilibria in weighted games"
    - "infinite sequential games with real valued payoffs"
    - "existence of secure equilibrium in multi player games with perfect information"
    - "doomsday equilibria for omega regular games"

Connected through hyperedge HE-4 (induced by source paper "non zero sum games for reactive synthesis"):
  with members:
    - "assume admissible synthesis"
    - "reactive synthesis without regret"
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "variations on the stochastic shortest path problem"
    - "secure equilibria in weighted games"
    - "percentile queries in multi dimensional markov decision processes"
    - "expectations or guarantees i want it all a crossroad between games and mdps"
    - "how to handle assumptions in synthesis"

Connected through hyperedge HE-5 (induced by source paper "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"):
  with members:
    - "coalgebraic analysis of subgame perfect equilibria in infinite games without discounting"
    - "infinite sequential games with real valued payoffs"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "on subgame perfection in quantitative reachability games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)