human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a framework for human pose estimation in videos"
  Abstract: In this paper, we present a method to estimate a sequence of human poses in unconstrained videos. We aim to demonstrate that by using temporal information, the human pose estimation results can be improved over image based pose estimation methods. In contrast to the commonly employed graph optimization formulation, which is NP-hard and needs approximate solutions, we formulate this problem into a unified two stage tree-based optimization problem for which an efficient and exact solution exists. Although the proposed method finds an exact solution, it does not sacrifice the ability to model the spatial and temporal constraints between body parts in the frames; in fact it models the {\em symmetric} parts better than the existing methods. The proposed method is based on two main ideas: `Abstraction' and `Association' to enforce the intra- and inter-frame body part constraints without inducing extra computational complexity to the polynomial time solution. Using the idea of `Abstraction', a new concept of `abstract body part' is introduced to conceptually combine the symmetric body parts and model them in the tree based body part structure. Using the idea of `Association', the optimal tracklets are generated for each abstract body part, in order to enforce the spatiotemporal constraints between body parts in adjacent frames. A sequence of the best poses is inferred from the abstract body part tracklets through the tree-based optimization. Finally, the poses are refined by limb alignment and refinement schemes. We evaluated the proposed method on three publicly available video based human pose estimation datasets, and obtained dramatically improved performance compared to the state-of-the-art methods.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)