human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "more than a million ways to be pushed a high fidelity experimental dataset of planar pushing"
  Abstract: Pushing is a motion primitive useful to handle objects that are too large, too heavy, or too cluttered to be grasped. It is at the core of much of robotic manipulation, in particular when physical interaction is involved. It seems reasonable then to wish for robots to understand how pushed objects move. #R##N#In reality, however, robots often rely on approximations which yield models that are computable, but also restricted and inaccurate. Just how close are those models? How reasonable are the assumptions they are based on? To help answer these questions, and to get a better experimental understanding of pushing, we present a comprehensive and high-fidelity dataset of planar pushing experiments. The dataset contains timestamped poses of a circular pusher and a pushed object, as well as forces at the interaction.We vary the push interaction in 6 dimensions: surface material, shape of the pushed object, contact position, pushing direction, pushing speed, and pushing acceleration. An industrial robot automates the data capturing along precisely controlled position-velocity-acceleration trajectories of the pusher, which give dense samples of positions and forces of uniform quality. #R##N#We finish the paper by characterizing the variability of friction, and evaluating the most common assumptions and simplifications made by models of frictional pushing in robotics.

Connected through hyperedge HE-1 (induced by source paper "let s push things forward a survey on robot pushing"):
  with members:
    - "omnipush accurate diverse real world dataset of pushing dynamics with rgb d video"
    - "feature based transfer learning for robotic push manipulation"
    - "a data efficient approach to precise and controlled pushing"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "a fast stochastic contact model for planar pushing and grasping theory and experimental validation"
    - "deep predictive policy training using reinforcement learning"
    - "a probabilistic data driven model for planar pushing"

Connected through hyperedge HE-2 (induced by source paper "local nonparametric meta learning"):
  with members:
    - "adaptive deep kernel learning"
    - "meta learning without memorization"
    - "towards understanding generalization in gradient based meta learning"
    - "attentive neural processes"
    - "recasting gradient based meta learning as hierarchical bayes"
    - "fast context adaptation via meta learning"
    - "bayesian model agnostic meta learning"
    - "conditional neural processes"

Connected through hyperedge HE-3 (induced by source paper "learning to singulate objects using a push proposal network"):
  with members:
    - "dex net 2 0 deep learning to plan robust grasps with synthetic point clouds and analytic grasp metrics"
    - "metric learning for generalizing spatial relations to new objects"
    - "interactive perception leveraging action in perception and perception in action"
    - "fast model identification via physics engines for data efficient policy search"
    - "comparing human centric and robot centric sampling for robot deep learning from demonstrations"
    - "deep visual foresight for planning robot motion"
    - "high precision grasp pose detection in dense clutter"
    - "se3 nets learning rigid body motion using deep neural networks"

Connected through hyperedge HE-4 (induced by source paper "fundamental limitations in performance and interpretability of common planar rigid body contact models"):
  with members:
    - "learning data efficient rigid body contact models case study of planar impact"
    - "feedback control of the pusher slider system a story of hybrid and underactuated contact dynamics"

Connected through hyperedge HE-5 (induced by source paper "robonet large scale multi robot learning"):
  with members:
    - "self supervised exploration via disagreement"
    - "learning latent plans from play"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "manipulation by feel touch based control with deep predictive models"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "unsupervised visuomotor control through distributional planning networks"
    - "scaling autoregressive video models"
    - "exploration by random network distillation"

Connected through hyperedge HE-6 (induced by source paper "meta world a benchmark and evaluation for multi task and meta reinforcement learning"):
  with members:
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "ray interference a source of plateaus in deep reinforcement learning"
    - "habitat a platform for embodied ai research"
    - "deepmind control suite"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "learning dexterous in hand manipulation"
    - "meta learning by the baldwin effect"

Connected through hyperedge HE-7 (induced by source paper "iris implicit reinforcement without interaction at scale for learning control from offline robot manipulation data"):
  with members:
    - "crossnorm normalization for off policy td reinforcement learning"
    - "off policy policy gradient with state distribution correction"
    - "towards characterizing divergence in deep q learning"
    - "stabilizing off policy q learning via bootstrapping error reduction"
    - "learning latent plans from play"
    - "way off policy batch deep reinforcement learning of implicit human preferences in dialog"
    - "goal conditioned imitation learning"
    - "striving for simplicity in off policy deep reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "omnipush accurate diverse real world dataset of pushing dynamics with rgb d video"):
  with members:
    - "meta reinforcement learning as task inference"
    - "attentive neural processes"
    - "conditional neural processes"
    - "stochastic adversarial video prediction"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "the perception distortion tradeoff"
    - "augmenting physical simulators with stochastic neural networks case study of planar pushing and bouncing"
    - "stochastic video generation with a learned prior"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)