human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "revenue maximizing envy free pricing in matching markets with budgets"
  Abstract: We study envy-free pricing mechanisms in matching markets with $m$ items and $n$ budget constrained buyers. Each buyer is interested in a subset of the items on sale, and she appraises at some single-value every item in her preference-set. Moreover, each buyer has a budget that constraints the maximum affordable payment, while she aims to obtain as many items as possible of her preference-set. Our goal is to compute an envy-free pricing allocation that maximizes the revenue, i.e., the total payment charged to the buyers. This pricing problem is hard to approximate better than $\Omega({\rm min} \{n,m\}^{1/2-\epsilon})$ for any $\epsilon>0$, unless $P=NP$. The hardness result is due to the presence of the matching constraints given that the simpler multi-unit case can be approximated up to a constant factor of $2$. The goal of this paper is to circumvent the hardness result by restricting ourselves to specific settings of valuations and budgets. Two particularly significant scenarios are: each buyer has a budget that is greater than her single-value valuation, and each buyer has a budget that is lower than her single-value valuation. Surprisingly, in both scenarios we are able to achieve a $1/4$-approximation to the optimal envy-free revenue. The algorithms utilize a novel version of the Ausebel ascending price auction. These results may suggest that, although it is difficult to approximate the optimal revenue in general, ascending price auctions could achieve relatively good revenue in most of the practical settings.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)