human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a model of human cooperation in social dilemmas"
  Abstract: Social dilemmas are situations in which collective interests are at odds with private interests: pollution, depletion of natural resources, and intergroup conflicts, are at their core social dilemmas. Because of their multidisciplinarity and their importance, social dilemmas have been studied by economists, biologists, psychologists, sociologists, and political scientists. These studies typically explain tendency to cooperation by dividing people in proself and prosocial types, or appealing to forms of external control or, in iterated social dilemmas, to long-term strategies. But recent experiments have shown that cooperation is possible even in one-shot social dilemmas without forms of external control and the rate of cooperation typically depends on the payoffs. This makes impossible a predictive division between proself and prosocial people and proves that people have attitude to cooperation by nature. The key innovation of this article is in fact to postulate that humans have attitude to cooperation by nature and consequently they do not act a priori as single agents, as assumed by standard economic models, but they forecast how a social dilemma would evolve if they formed coalitions and then they act according to their most optimistic forecast. Formalizing this idea we propose the first predictive model of human cooperation able to organize a number of different experimental findings that are not explained by the standard model. We show also that the model makes satisfactorily accurate quantitative predictions of population average behavior in one-shot social dilemmas.

Connected through hyperedge HE-1 (induced by source paper "a game theoretic analysis of the social impact of connected and automated vehicles"):
  with members:
    - "pricing traffic networks with mixed vehicle autonomy"
    - "a review on energy environmental and sustainability implications of connected and automated vehicles"

Connected through hyperedge HE-2 (induced by source paper "predicting human behavior in unrepeated simultaneous move games"):
  with members:
    - "graphical models for game theory"
    - "learning game representations from data using rationality constraints"

Connected through hyperedge HE-3 (induced by source paper "translucent players explaining cooperative behavior in social dilemmas"):
  with members:
    - "algorithmic rationality game theory with costly computation"
    - "group size effect on cooperation in social dilemmas"
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "implementation without commitment in moral hazard environments"
    - "game theory with translucent players"

Connected through hyperedge HE-4 (induced by source paper "cooperative equilibrium beyond social dilemmas pareto solvable games"):
  with members:
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "a solution concept for games with altruism and cooperation"
    - "game theory with translucent players"
    - "cooperation and contagion in web based networked public goods experiments"
    - "the online laboratory conducting experiments in a real labor market"

Connected through hyperedge HE-5 (induced by source paper "group size effect on cooperation in social dilemmas"):
  with members:
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "a solution concept for games with altruism and cooperation"
    - "cooperation and contagion in web based networked public goods experiments"
    - "the online laboratory conducting experiments in a real labor market"

Connected through hyperedge HE-6 (induced by source paper "benevolent characteristics promote cooperative behaviour among humans"):
  with members:
    - "group size effect on cooperation in social dilemmas"
    - "cooperation and contagion in web based networked public goods experiments"
    - "the online laboratory conducting experiments in a real labor market"

Connected through hyperedge HE-7 (induced by source paper "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"):
  with members:
    - "group size effect on cooperation in social dilemmas"
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "the online laboratory conducting experiments in a real labor market"

Connected through hyperedge HE-8 (induced by source paper "a solution concept for games with altruism and cooperation"):
  with members:
    - "algorithmic rationality game theory with costly computation"
    - "optimal strategies for a game on amenable semigroups"
    - "the online laboratory conducting experiments in a real labor market"
    - "the multiplication game"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)