human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "algorithmic rationality game theory with costly computation"
  Abstract: We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer hold. Nevertheless, we can use the framework to provide psychologically appealing explanations of observed behavior in well-studied games (such as finitely repeated prisoner's dilemma and rock-paper-scissors). Furthermore, we provide natural conditions on games sufficient to guarantee that equilibria exist.

Connected through hyperedge HE-1 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies"):
  with members:
    - "oceanic games centralization risks and incentives in blockchain mining"
    - "a survey on consensus mechanisms and mining strategy management in blockchain networks"
    - "selfish mining in ethereum"
    - "impossibility of full decentralization in permissionless blockchains"
    - "squirrl automating attack discovery on blockchain incentive mechanisms with deep reinforcement learning"
    - "an axiomatic approach to block rewards"
    - "reward sharing schemes for stake pools"
    - "compounding of wealth in proof of stake cryptocurrencies"

Connected through hyperedge HE-2 (induced by source paper "outsourcing computation the minimal refereed mechanism"):
  with members:
    - "a scalable verification solution for blockchains"
    - "betrayal distrust and rationality smart counter collusion contracts for verifiable cloud computing"
    - "computational extensive form games"

Connected through hyperedge HE-3 (induced by source paper "plausibility and probability in deductive reasoning"):
  with members:
    - "a nearly tight sum of squares lower bound for the planted clique problem"
    - "optimal polynomial time estimators a bayesian notion of approximation algorithm"
    - "toward idealized decision theory"
    - "bounding rationality by discounting time"
    - "dealing with logical omniscience expressiveness and pragmatics"
    - "average case complexity"

Connected through hyperedge HE-4 (induced by source paper "translucent players explaining cooperative behavior in social dilemmas"):
  with members:
    - "group size effect on cooperation in social dilemmas"
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "a model of human cooperation in social dilemmas"
    - "implementation without commitment in moral hazard environments"
    - "game theory with translucent players"

Connected through hyperedge HE-5 (induced by source paper "on the non existence of nash equilibrium in games with resource bounded players"):
  with members:
    - "computational extensive form games"
    - "on subversive miner strategies and block withholding attack in bitcoin digital currency"
    - "the truth behind the myth of the folk theorem"

Connected through hyperedge HE-6 (induced by source paper "when can limited randomness be used in repeated games"):
  with members:
    - "repeated matching pennies with limited randomness"

Connected through hyperedge HE-7 (induced by source paper "sequential equilibrium in computational games"):
  with members:
    - "reasoning about beliefs and actions under computational resource constraints"
    - "i don t want to think about it now decision theory with costly computation"

Connected through hyperedge HE-8 (induced by source paper "a solution concept for games with altruism and cooperation"):
  with members:
    - "optimal strategies for a game on amenable semigroups"
    - "a model of human cooperation in social dilemmas"
    - "the online laboratory conducting experiments in a real labor market"
    - "the multiplication game"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)