human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "algorithmic pricing via virtual valuations"
  Abstract: Algorithmic pricing is the computational problem that sellers (e.g., in supermarkets) face when trying to set prices for their items to maximize their profit in the presence of a known demand. Guruswami et al. (2005) propose this problem and give logarithmic approximations (in the number of consumers) when each consumer's values for bundles are known precisely. Subsequently several versions of the problem have been shown to have poly-logarithmic inapproximability. This problem has direct ties to the important open question of better understanding the Bayesian optimal mechanism in multi-parameter settings; however, logarithmic approximations are inadequate for this purpose. It is therefore of vital interest to consider special cases where constant approximations are possible. We consider the unit-demand variant of this problem. Here a consumer has a valuation for each different item and their value for a set of items is simply the maximum value they have for any item in the set. We assume that the preferences of the consumers are drawn from a distribution, the standard assumption in economics; furthermore, the setting of a specific set of customers with known preferences, which is employed in all prior work in algorithmic pricing, is a special case of this general problem, where there is a discrete Bayesian distribution for preferences specified by picking one consumer uniformly from the given set of consumers. Our work complements these existing works by considering the case where the consumer's valuations for the different items are independent random variables. Our main result is a constant approximation that makes use of an interesting connection between this problem and the concept of virtual valuations from the single-parameter Bayesian optimal mechanism design literature.

Connected through hyperedge HE-1 (induced by source paper "simple credible and approximately optimal auctions"):
  with members:
    - "an improved welfare guarantee for first price auctions"
    - "learning multi item auctions with or without samples"
    - "simple mechanisms for subadditive buyers via duality"
    - "learning simple auctions"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "sample complexity for non truthful mechanisms"
    - "the price of anarchy in auctions"
    - "simple mechanisms for a subadditive buyer and applications to revenue monotonicity"

Connected through hyperedge HE-2 (induced by source paper "on the power and limits of dynamic pricing in combinatorial markets"):
  with members:
    - "a general framework for endowment effects in combinatorial markets"
    - "combinatorial auctions with endowment effect"
    - "max min greedy matching"
    - "pricing for online resource allocation intervals and paths"
    - "pricing multi unit markets"
    - "makespan minimization via posted prices"
    - "price doubling and item halving robust revenue guarantees for item pricing"
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"

Connected through hyperedge HE-3 (induced by source paper "escaping cannibalization correlation robust pricing for a unit demand buyer"):
  with members:
    - "beyond worst case analysis"
    - "simple versus optimal contracts"
    - "approximate revenue maximization with multiple items"
    - "learning simple auctions"
    - "the sample complexity of revenue maximization"
    - "simple mechanisms for a subadditive buyer and applications to revenue monotonicity"
    - "a simple and approximately optimal mechanism for an additive buyer"
    - "strong duality for a multiple good monopolist"

Connected through hyperedge HE-4 (induced by source paper "when to limit market entry under mandatory purchase"):
  with members:
    - "the power of randomness in bayesian optimal mechanism design"

Connected through hyperedge HE-5 (induced by source paper "optimal mechanisms for selling two items to a single buyer having uniformly distributed valuations"):
  with members:
    - "on optimal mechanisms in the two item single buyer unit demand setting"
    - "a duality based unified approach to bayesian mechanism design"
    - "approximate revenue maximization with multiple items"
    - "simple mechanisms for subadditive buyers via duality"
    - "the menu size complexity of revenue approximation"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "optimal auctions with restricted allocations"
    - "bounding the optimal revenue of selling multiple goods"

Connected through hyperedge HE-6 (induced by source paper "an efficient e bic to bic transformation and its application to black box reduction in revenue maximization"):
  with members:
    - "multi item mechanisms without item independence learnability via robustness"
    - "the complexity of black box mechanism design with priors"
    - "approximation schemes for a buyer with independent items via symmetries"
    - "a duality based unified approach to bayesian mechanism design"
    - "bernoulli factories and black box reductions in mechanism design"
    - "simple mechanisms for subadditive buyers via duality"
    - "revenue maximization and ex post budget constraints"
    - "mechanism design for subadditive agents via an ex ante relaxation"

Connected through hyperedge HE-7 (induced by source paper "simple mechanisms for profit maximization in multi item auctions"):
  with members:
    - "the best of both worlds asymptotically efficient mechanisms with a guarantee on the expected gains from trade"
    - "a duality based unified approach to bayesian mechanism design"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "approximate revenue maximization with multiple items"
    - "simple mechanisms for subadditive buyers via duality"
    - "almost efficient mechanisms for bilateral trading"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "approximately efficient two sided combinatorial auctions"

Connected through hyperedge HE-8 (induced by source paper "prophet inequality for bipartite matching merits of being simple and non adaptive"):
  with members:
    - "near optimal online algorithms and fast approximation algorithms for resource allocation problems"
    - "tight competitive ratios of classic matching algorithms in the fully online model"
    - "how to match when all vertices arrive online"
    - "maximizing efficiency in dynamic matching markets"
    - "makespan minimization via posted prices"
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"
    - "beyond matroids secretary problem and prophet inequality with general constraints"
    - "online contention resolution schemes"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)