human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "what happens if learning to predict the effect of forces in images"
  Abstract: What happens if one pushes a cup sitting on a table toward the edge of the table? How about pushing a desk against a wall? In this paper, we study the problem of understanding the movements of objects as a result of applying external forces to them. For a given force vector applied to a specific location in an image, our goal is to predict long-term sequential movements caused by that force. Doing so entails reasoning about scene geometry, objects, their attributes, and the physical rules that govern the movements of objects. We design a deep neural network model that learns long-term sequential dependencies of object movements while taking into account the geometry and appearance of the scene by combining Convolutional and Recurrent Neural Networks. Training our model requires a large-scale dataset of object movements caused by external forces. To build a dataset of forces in scenes, we reconstructed all images in SUN RGB-D dataset in a physics simulator to estimate the physical movements of objects caused by external forces applied to them. Our Forces in Scenes (ForScene) dataset contains 10,335 images in which a variety of external forces are applied to different types of objects resulting in more than 65,000 object movements represented in 3D. Our experimental evaluations show that the challenging task of predicting long-term movements of objects as their reaction to external forces is possible from a single image.

Connected through hyperedge HE-1 (induced by source paper "belief regulated dual propagation nets for learning action effects on groups of articulated objects"):
  with members:
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "learning particle dynamics for manipulating rigid bodies deformable objects and fluids"
    - "propagation networks for model based control under partial observation"
    - "unsupervised learning for physical interaction through video prediction"
    - "se3 nets learning rigid body motion using deep neural networks"
    - "learning physical intuition of block towers by example"
    - "interaction networks for learning about objects relations and physics"
    - "a compositional object based approach to learning physical dynamics"

Connected through hyperedge HE-2 (induced by source paper "cloth in the wind a case study of physical measurement through simulation"):
  with members:
    - "seeing tree structure from vibration"
    - "learning a shared shape space for multimodal garment design"
    - "in defense of the triplet loss for person re identification"
    - "to fall or not to fall a visual approach to physical stability prediction"
    - "conditional similarity networks"
    - "newtonian image understanding unfolding the dynamics of objects in static images"
    - "deep feature learning with relative distance comparison for person re identification"
    - "deep residual learning for image recognition"

Connected through hyperedge HE-3 (induced by source paper "clevrer collision events for video representation and reasoning"):
  with members:
    - "cater a diagnostic dataset for compositional actions and temporal reasoning"
    - "monet unsupervised scene decomposition and representation"
    - "cophy counterfactual learning of physical dynamics"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "the neuro symbolic concept learner interpreting scenes words and sentences from natural supervision"
    - "heterogeneous memory enhanced multimodal attention model for video question answering"
    - "from recognition to cognition visual commonsense reasoning"
    - "transparency by design closing the gap between performance and interpretability in visual reasoning"

Connected through hyperedge HE-4 (induced by source paper "visual reaction learning to play catch with your drone"):
  with members:
    - "relational action forecasting"
    - "high fidelity video prediction with large stochastic recurrent neural networks"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "learning latent dynamics for planning from pixels"
    - "model ensemble trust region policy optimization"
    - "semi parametric topological memory for navigation"
    - "learning and querying fast generative models for reinforcement learning"
    - "look before you leap bridging model free and model based reinforcement learning for planned ahead vision and language navigation"

Connected through hyperedge HE-5 (induced by source paper "neural re simulation for generating bounces in single images"):
  with members:
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "neural rerendering in the wild"
    - "lookingood enhancing performance capture with real time neural re rendering"
    - "ignor image guided neural object rendering"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to generate long term future via hierarchical prediction"
    - "learning to represent mechanics via long term extrapolation and interpolation"

Connected through hyperedge HE-6 (induced by source paper "learning generalizable physical dynamics of 3d rigid objects"):
  with members:
    - "intphys a framework and benchmark for visual intuitive physics reasoning"
    - "3d physnet learning the intuitive physics of non rigid object deformations"
    - "physical primitive decomposition"
    - "interpretable intuitive physics model"
    - "unsupervised intuitive physics from visual observations"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to represent mechanics via long term extrapolation and interpolation"

Connected through hyperedge HE-7 (induced by source paper "bounce and learn modeling scene dynamics with real world bounces"):
  with members:
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to represent mechanics via long term extrapolation and interpolation"
    - "learning to fly by crashing"
    - "forecasting human dynamics from static images"
    - "visual semantic planning using deep successor representations"
    - "a point set generation network for 3d object reconstruction from a single image"
    - "marr revisited 2d 3d alignment via surface normal prediction"

Connected through hyperedge HE-8 (induced by source paper "piqa reasoning about physical commonsense in natural language"):
  with members:
    - "hellaswag can a machine really finish your sentence"
    - "language models as knowledge bases"
    - "assessing bert s syntactic abilities"
    - "tool macgyvering tool construction using geometric reasoning"
    - "comet commonsense transformers for automatic knowledge graph construction"
    - "hake human activity knowledge engine"
    - "winogrande an adversarial winograd schema challenge at scale"
    - "roberta a robustly optimized bert pretraining approach"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)