human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bayesian reinforcement learning a survey"
  Abstract: Bayesian methods for machine learning have been widely investigated,yielding principled methods for incorporating prior information intoinference algorithms. In this survey, we provide an in-depth reviewof the role of Bayesian methods for the reinforcement learning RLparadigm. The major incentives for incorporating Bayesian reasoningin RL are: 1 it provides an elegant approach to action-selection exploration/exploitation as a function of the uncertainty in learning; and2 it provides a machinery to incorporate prior knowledge into the algorithms.We first discuss models and methods for Bayesian inferencein the simple single-step Bandit model. We then review the extensiverecent literature on Bayesian methods for model-based RL, where priorinformation can be expressed on the parameters of the Markov model.We also present Bayesian methods for model-free RL, where priors areexpressed over the value function or policy class. The objective of thepaper is to provide a comprehensive survey on Bayesian RL algorithmsand their theoretical and empirical properties.

Connected through hyperedge HE-1 (induced by source paper "meta learning curiosity algorithms"):
  with members:
    - "evolving loss functions with multivariate taylor polynomial parameterizations"
    - "few shot bayesian imitation learning with logical program policies"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "self supervised exploration via disagreement"
    - "few shot bayesian imitation learning with logic over programs"
    - "discovery of useful questions as auxiliary tasks"
    - "world discovery models"
    - "weight agnostic neural networks"

Connected through hyperedge HE-2 (induced by source paper "making sense of reinforcement learning and probabilistic inference"):
  with members:
    - "behaviour suite for reinforcement learning"
    - "virel a variational inference framework for reinforcement learning"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "diversity is all you need learning skills without a reward function"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "variational bayesian reinforcement learning with regret bounds"
    - "the uncertainty bellman equation and exploration"
    - "boltzmann exploration done right"

Connected through hyperedge HE-3 (induced by source paper "motiac multi objective actor critics for real time bidding"):
  with members:
    - "a generalized algorithm for multi objective reinforcement learning and policy adaptation"
    - "deep reinforcement learning for sponsored search real time bidding"
    - "dynamic weights in multi objective deep reinforcement learning"
    - "a nonparametric delayed feedback model for conversion rate prediction"
    - "budget constrained bidding by model free reinforcement learning in display advertising"
    - "multi reward reinforced summarization with saliency and entailment"
    - "optimized cost per click in taobao display advertising"
    - "hybrid reward architecture for reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "posterior sampling for anytime motion planning on graphs with expensive to evaluate edges"):
  with members:
    - "generalized lazy search for robot motion planning interleaving search and edge evaluation via event based toggles"
    - "leveraging experience in lazy search"
    - "lazy receding horizon a for efficient path planning in graphs with expensive to evaluate edges"
    - "motion planning networks"
    - "bayesian active edge evaluation on expensive graphs"
    - "near optimal edge evaluation in explicit generalized binomial graphs"
    - "pomdp lite for robust robot planning under uncertainty"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"

Connected through hyperedge HE-5 (induced by source paper "reinforcement learning in healthcare a survey"):
  with members:
    - "does the artificial intelligence clinician learn optimal treatment strategies for sepsis in intensive care"
    - "a dual mode adaptive basal bolus advisor based on reinforcement learning"
    - "a new tensioning method using deep reinforcement learning for surgical pattern cutting"
    - "improving sepsis treatment strategies by combining deep and kernel based reinforcement learning"
    - "partial policy based reinforcement learning for anatomical landmark localization in 3d medical images"
    - "deep reinforcement learning for surgical gesture segmentation and classification"
    - "automatic view planning with multi scale deep reinforcement learning agents"
    - "supervised reinforcement learning with recurrent neural network for dynamic treatment recommendation"

Connected through hyperedge HE-6 (induced by source paper "varibad a very good method for bayes adaptive deep rl via meta learning"):
  with members:
    - "meta reinforcement learning with task embedding and shared policy"
    - "meta learning of sequential strategies"
    - "meta amortized variational inference and learning"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "meta reinforcement learning as task inference"
    - "some considerations on learning to explore via meta reinforcement learning"
    - "on first order meta learning algorithms"
    - "reptile a scalable metalearning algorithm"

Connected through hyperedge HE-7 (induced by source paper "bayesian residual policy optimization scalable bayesian reinforcement learning with clairvoyant experts"):
  with members:
    - "meta learning of sequential strategies"
    - "lets drive driving in a crowd by learning from tree search"
    - "meta learners learning dynamics are unlike learners"
    - "some considerations on learning to explore via meta reinforcement learning"
    - "exploration by random network distillation"
    - "residual policy learning"
    - "recasting gradient based meta learning as hierarchical bayes"
    - "sim to real transfer of robotic control with dynamics randomization"

Connected through hyperedge HE-8 (induced by source paper "clustered reinforcement learning"):
  with members:
    - "exploration by random network distillation"
    - "ex2 exploration with exemplar models for deep reinforcement learning"
    - "count based exploration with neural density models"
    - "curiosity driven exploration by self supervised prediction"
    - "exploratory gradient boosting for reinforcement learning in complex domains"
    - "exploration a study of count based exploration for deep reinforcement learning"
    - "vime variational information maximizing exploration"
    - "unifying count based exploration and intrinsic motivation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)