human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "first person hand action benchmark with rgb d videos and 3d hand pose annotations"
  Abstract: In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-object interaction sequences. To the best of our knowledge, this is the first benchmark that enables the study of first-person hand actions with the use of 3D hand poses. We present an extensive experimental evaluation of RGB-D and pose-based action recognition by 18 baselines/state-of-the-art approaches. The impact of using appearance features, poses, and their combinations are measured, and the different training/testing protocols are evaluated. Finally, we assess how ready the 3D hand pose estimation field is when hands are severely occluded by objects in egocentric views and its influence on action recognition. From the results, we see clear benefits of using hand pose as a cue for action recognition compared to other data modalities. Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.

Connected through hyperedge HE-1 (induced by source paper "end to end hand mesh recovery from a monocular rgb image"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d hand shape and pose from images in the wild"
    - "face alignment in full pose range a 3d total solution"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"

Connected through hyperedge HE-2 (induced by source paper "analysis of the hands in egocentric vision a survey"):
  with members:
    - "an effective and efficient method for detecting hands in egocentric videos for rehabilitation applications"
    - "recurrent u net for resource constrained segmentation"
    - "h o unified egocentric recognition of 3d hand object poses and interactions"
    - "domain specific priors and meta learning for low shot first person action recognition"
    - "egocentric hand track and object based human action recognition"
    - "egocentric video a new tool for capturing hand use of individuals with spinal cord injury at home"
    - "scaling egocentric vision the epic kitchens dataset"
    - "analysis of hand segmentation in the wild"

Connected through hyperedge HE-3 (induced by source paper "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"):
  with members:
    - "learning category specific mesh reconstruction from image collections"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "analysis of hand segmentation in the wild"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "multi view consistency as supervisory signal for learning shape and pose prediction"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "cross modal deep variational hand pose estimation"

Connected through hyperedge HE-4 (induced by source paper "learning joint reconstruction of hands and manipulated objects"):
  with members:
    - "h o unified egocentric recognition of 3d hand object poses and interactions"
    - "learning category specific mesh reconstruction from image collections"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "3d coded 3d correspondences by deep deformation"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "atlasnet a papier m ach e approach to learning 3d surface generation"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"
    - "hand pose estimation via latent 2 5d heatmap regression"

Connected through hyperedge HE-5 (induced by source paper "honnotate a method for 3d annotation of hand and objects poses"):
  with members:
    - "freihand a dataset for markerless capture of hand pose and shape from single rgb images"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "learning to estimate pose and shape of hand held objects from rgb images"
    - "learning joint reconstruction of hands and manipulated objects"
    - "h o unified egocentric recognition of 3d hand object poses and interactions"
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "domain transfer for 3d pose estimation from color images without manual annotations"
    - "total capture a 3d deformation model for tracking faces hands and bodies"

Connected through hyperedge HE-6 (induced by source paper "h o unified egocentric recognition of 3d hand object poses and interactions"):
  with members:
    - "learning joint reconstruction of hands and manipulated objects"
    - "scaling egocentric vision the epic kitchens dataset"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "cross modal deep variational hand pose estimation"
    - "object level visual reasoning in videos"
    - "occlusion aware hand pose estimation using hierarchical mixture density network"
    - "detecting and recognizing human object interactions"
    - "learning to estimate 3d hand pose from single rgb images"

Connected through hyperedge HE-7 (induced by source paper "active 6d multi object pose estimation in cluttered scenarios with deep reinforcement learning"):
  with members:
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "instance and category level 6d object pose estimation"
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "task oriented hand motion retargeting for dexterous manipulation imitation"
    - "bop benchmark for 6d object pose estimation"
    - "geometry aware recurrent neural networks for active visual recognition"
    - "multi task deep networks for depth based 6d object pose and joint registration in crowd scenarios"
    - "pvnet pixel wise voting network for 6dof pose estimation"

Connected through hyperedge HE-8 (induced by source paper "normalized diversification"):
  with members:
    - "multimodal unsupervised image to image translation"
    - "spectral normalization for generative adversarial networks"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "cross modal deep variational hand pose estimation"
    - "occlusion aware hand pose estimation using hierarchical mixture density network"
    - "began boundary equilibrium generative adversarial networks"
    - "progressive growing of gans for improved quality stability and variation"
    - "learning to estimate 3d hand pose from single rgb images"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)