human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "continuous deep q learning with model based acceleration"
  Abstract: Model-free reinforcement learning has been successfully applied to a range of challenging problems, and has recently been extended to handle large neural network policies and value functions. However, the sample complexity of model-free algorithms, particularly when using high-dimensional function approximators, tends to limit their applicability to physical systems. In this paper, we explore algorithms and representations to reduce the sample complexity of deep reinforcement learning for continuous control tasks. We propose two complementary techniques for improving the efficiency of such algorithms. First, we derive a continuous variant of the Q-learning algorithm, which we call normalized adantage functions (NAF), as an alternative to the more commonly used policy gradient and actor-critic methods. NAF representation allows us to apply Q-learning with experience replay to continuous tasks, and substantially improves performance on a set of simulated robotic control tasks. To further improve the efficiency of our approach, we explore the use of learned models for accelerating model-free reinforcement learning. We show that iteratively refitted local linear models are especially effective for this, and demonstrate substantially faster learning on domains where such models are applicable.

Connected through hyperedge HE-1 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations"):
  with members:
    - "automatic perturbation analysis on general computational graphs"
    - "certified adversarial robustness for deep reinforcement learning"
    - "online robustness training for deep reinforcement learning"
    - "action robust reinforcement learning and applications in continuous control"
    - "towards stable and efficient training of verifiably robust neural networks"
    - "a convex relaxation barrier to tight robustness verification of neural networks"
    - "robust reinforcement learning for continuous control with model misspecification"
    - "scaling provable adversarial defenses"

Connected through hyperedge HE-2 (induced by source paper "striving for simplicity and performance in off policy drl output normalization and non uniform sampling"):
  with members:
    - "diagnosing bottlenecks in deep q learning algorithms"
    - "benchmarking model based reinforcement learning"
    - "remember and forget for experience replay"
    - "supervised policy update for deep reinforcement learning"
    - "clipped action policy gradient"
    - "marginal policy gradients a unified family of estimators for bounded action spaces with applications"
    - "curiosity driven experience prioritization via density estimation"
    - "safe exploration in continuous action spaces"

Connected through hyperedge HE-3 (induced by source paper "deep multi agent reinforcement learning for decentralized continuous cooperative control"):
  with members:
    - "q learning in enormous action spaces via amortized approximate maximization"
    - "r maddpg for partially observable environments and limited communication"
    - "the starcraft multi agent challenge"
    - "deep coordination graphs"
    - "reducing overestimation bias in multi agent domains using double centralized critics"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "emergent coordination through competition"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "q learning in enormous action spaces via amortized approximate maximization"):
  with members:
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "deepmind control suite"
    - "learning latent dynamics for planning from pixels"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "discrete sequential prediction of continuous actions for deep rl"
    - "distributed prioritized experience replay"
    - "sampled policy gradient for learning to play the game agar io"

Connected through hyperedge HE-5 (induced by source paper "fresh interactive reward shaping in high dimensional state spaces using human feedback"):
  with members:
    - "leveraging human guidance for deep reinforcement learning tasks"
    - "deep reinforcement learning from policy dependent human feedback"
    - "potential based advice for stochastic policy learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "hg dagger interactive imitation learning with human experts"
    - "dqn tamer human in the loop reinforcement learning with intractable feedback"
    - "rainbow combining improvements in deep reinforcement learning"
    - "interactive learning from policy dependent human feedback"

Connected through hyperedge HE-6 (induced by source paper "deep rbf value functions for continuous control"):
  with members:
    - "caql continuous action q learning"
    - "the problem with ddpg understanding failures in deterministic environments with sparse rewards"
    - "meta gradient reinforcement learning"
    - "revisiting the softmax bellman operator new benefits and new perspective"
    - "lipschitz continuity in model based reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "actor expert a framework for using action value methods in continuous action spaces"
    - "rainbow combining improvements in deep reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "adapt zero shot adaptive policy transfer for stochastic dynamical systems"):
  with members:
    - "sim to real transfer of robotic control with dynamics randomization"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "progressive neural networks"
    - "robust adversarial reinforcement learning"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "sequential linear quadratic optimal control for nonlinear switched systems"
    - "epopt learning robust neural network policies using model ensembles"
    - "plato policy learning using adaptive trajectory optimization"

Connected through hyperedge HE-8 (induced by source paper "neural lyapunov model predictive control"):
  with members:
    - "deep value model predictive control"
    - "differentiable convex optimization layers"
    - "tustin neural networks a class of recurrent nets for adaptive mpc of mechanical systems"
    - "accelerating neural odes with spectral elements"
    - "when to trust your model model based policy optimization"
    - "pytorch an imperative style high performance deep learning library"
    - "differentiable mpc for end to end planning and control"
    - "lipschitz continuity in model based reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)