human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "efficient multi user computation offloading for mobile edge cloud computing"
  Abstract: Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. In this paper, we first study the multi-user computation offloading problem for mobile-edge cloud computing in a multi-channel wireless interference environment. We show that it is NP-hard to compute a centralized optimal solution, and hence adopt a game theoretic approach for achieving efficient computation offloading in a distributed manner. We formulate the distributed computation offloading decision making problem among mobile device users as a multi-user computation offloading game. We analyze the structural property of the game and show that the game admits a Nash equilibrium and possesses the finite improvement property. We then design a distributed computation offloading algorithm that can achieve a Nash equilibrium, derive the upper bound of the convergence time, and quantify its efficiency ratio over the centralized optimal solutions in terms of two important performance metrics. We further extend our study to the scenario of multi-user computation offloading in the multi-channel wireless contention environment. Numerical results corroborate that the proposed algorithm can achieve superior computation offloading performance and scale well as the user size increases.

Connected through hyperedge HE-1 (induced by source paper "analysis on computation intensive status update in mobile edge computing"):
  with members:
    - "trading off computation with transmission in status update systems"
    - "age of information for computation intensive messages in mobile edge computing"
    - "timely cloud computing preemption and waiting"
    - "age of information in a network of preemptive servers"
    - "the age of information in networks moments distributions and sampling"
    - "joint status sampling and updating for minimizing age of information in the internet of things"
    - "joint information freshness and completion time optimization for vehicular networks"
    - "a survey on mobile edge computing the communication perspective"

Connected through hyperedge HE-2 (induced by source paper "device vs edge computing for mobile services delay aware decision making to minimize power consumption"):
  with members:
    - "joint task offloading scheduling and transmit power allocation for mobile edge computing systems"
    - "mobile edge computing a survey on architecture and computation offloading"
    - "delay optimal computation task scheduling for mobile edge computing systems"
    - "energy efficient resource allocation for mobile edge computation offloading"
    - "joint uplink downlink optimization for backhaul limited mobile cloud computing with user scheduling"
    - "decentralized computation offloading game for mobile cloud computing"
    - "cloud offloading for multi radio enabled mobile devices"

Connected through hyperedge HE-3 (induced by source paper "from megabits to cpu ticks enriching a demand trace in the age of mec"):
  with members:
    - "cellular network traces towards 5g usage analysis and generation"
    - "the price of fog a data driven study on caching architectures in vehicular networks"
    - "a sharing and competition aware framework for cellular network evolution planning"
    - "joint optimization of radio and computational resources for multicell mobile edge computing"
    - "living on the edge the role of proactive caching in 5g wireless networks"
    - "data for development the d4d challenge on mobile phone data"

Connected through hyperedge HE-4 (induced by source paper "joint wireless and edge computing resource management with dynamic network slice selection"):
  with members:
    - "virtual network embedding approximations leveraging randomized rounding"
    - "decentralized computation offloading game for mobile cloud computing"

Connected through hyperedge HE-5 (induced by source paper "delay optimal distributed edge computing in wireless edge networks"):
  with members:
    - "scheduling storms and streams in the cloud"

Connected through hyperedge HE-6 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"

Connected through hyperedge HE-7 (induced by source paper "edge computing enabled smart cities a comprehensive survey"):
  with members:
    - "a federated capability based access control mechanism for internet of things iots"
    - "cache enabled hetnets with millimeter wave small cells"
    - "energy efficient joint offloading and wireless resource allocation strategy in multi mec server systems"
    - "mobile edge computing fog et al a survey and analysis of security threats and challenges"
    - "a game theoretic approach to multi objective resource sharing and allocation in mobile edge"
    - "air ground integrated vehicular network slicing with content pushing and caching"
    - "a taxonomy for management and optimization of multiple resources in edge computing"
    - "toward low latency and ultra reliable virtual reality"

Connected through hyperedge HE-8 (induced by source paper "optimal energy allocation and task offloading policy for wireless powered mobile edge computing systems"):
  with members:
    - "joint communication and computation optimization for wireless powered mobile edge computing with d2d offloading"
    - "optimal resource allocation for wireless powered mobile edge computing with dynamic task arrivals"
    - "fundamentals of wireless information and power transfer from rf energy harvester models to signal and system designs"
    - "joint computation and communication cooperation for energy efficient mobile edge computing"
    - "multiuser computation offloading and downloading for edge computing with virtualization"
    - "deep reinforcement learning for online offloading in wireless powered mobile edge computing networks"
    - "online learning for offloading and autoscaling in energy harvesting mobile edge computing"
    - "a survey on mobile edge computing the communication perspective"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)