human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "importance weighting without importance weights an efficient algorithm for combinatorial semi bandits"
  Abstract: We propose a sample-efficient alternative for importance weighting for situations where one only has sample access to the probability distribution that generates the observations. Our new method, called Geometric Resampling (GR), is described and analyzed in the context of online combinatorial optimization under semi-bandit feedback, where a learner sequentially selects its actions from a combinatorial decision set so as to minimize its cumulative loss. In particular, we show that the well-known Follow-the-Perturbed-Leader (FPL) prediction method coupled with Geometric Resampling yields the first computationally efficient reduction from offline to online optimization in this setting. We provide a thorough theoretical analysis for the resulting algorithm, showing that its performance is on par with previous, inefficient solutions. Our main contribution is showing that, despite the relatively large variance induced by the GR procedure, our performance guarantees hold with high probability rather than only in expectation. As a side result, we also improve the best known regret bounds for FPL in online combinatorial optimization with full feedback, closing the perceived performance gap between FPL and exponential weights in this setting.

Connected through hyperedge HE-1 (induced by source paper "learning with differentiable perturbed optimizers"):
  with members:
    - "differentiable convex optimization layers"
    - "differentiation of blackbox combinatorial solvers"
    - "the concrete distribution a continuous relaxation of discrete random variables"
    - "online linear optimization via smoothing"
    - "on measure concentration of random maximum a posteriori perturbations"
    - "on sampling from the gibbs distribution with random maximum a posteriori perturbations"
    - "on the partition function and random maximum a posteriori perturbations"
    - "optimization with sparsity inducing penalties"

Connected through hyperedge HE-2 (induced by source paper "minimax optimal algorithms for adversarial bandit problem with multiple plays"):
  with members:
    - "explore no more improved high probability regret bounds for non stochastic bandits"
    - "feedback solution to optimal switching problems with switching cost"
    - "distributed online learning via cooperative contextual bandits"
    - "on optimality of myopic policy for restless multi armed bandit problem an axiomatic approach"
    - "regret in online combinatorial optimization"
    - "contextual bandit algorithms with supervised learning guarantees"
    - "the on line shortest path problem under partial monitoring"

Connected through hyperedge HE-3 (induced by source paper "adversarial bandits with knapsacks"):
  with members:
    - "near optimal online algorithms and fast approximation algorithms for resource allocation problems"
    - "introduction to online convex optimization"
    - "introduction to multi armed bandits"
    - "bandit convex optimization for scalable and dynamic iot management"
    - "acceleration through optimistic no regret dynamics"
    - "stochastic bandits robust to adversarial corruptions"
    - "more adaptive algorithms for adversarial bandits"
    - "unifying the stochastic and the adversarial bandits with knapsack"

Connected through hyperedge HE-4 (induced by source paper "solving combinatorial games using products projections and lexicographically optimal bases"):
  with members:
    - "the computational power of optimization in online learning"
    - "second order quantile methods for experts and combinatorial games"
    - "optimization learning and games with predictable sequences"
    - "the matching polytope has exponential extension complexity"
    - "entropy optimization and counting"
    - "regret in online combinatorial optimization"
    - "on the universality of online mirror descent"
    - "settling the complexity of computing two player nash equilibria"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)