human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "pspace completeness of sliding block puzzles and other problems through the nondeterministic constraint logic model of computation"
  Abstract: We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse the direction of a particular edge is shown to be PSPACE-complete by a reduction from Quantified Boolean Formulas. We prove this result in a variety of special cases including planar graphs and highly restricted vertex configurations, some of which correspond to a kind of passive constraint logic. Our framework is inspired by (and indeed a generalization of) the ``Generalized Rush Hour Logic'' developed by Flake and Baum. #R##N#We illustrate the importance of our model of computation by giving simple reductions to show that several motion-planning problems are PSPACE-hard. Our main result along these lines is that classic unrestricted sliding-block puzzles are PSPACE-hard, even if the pieces are restricted to be all dominoes (1x2 blocks) and the goal is simply to move a particular piece. No prior complexity results were known about these puzzles. This result can be seen as a strengthening of the existing result that the restricted Rush Hour puzzles are PSPACE-complete, of which we also give a simpler proof. Finally, we strengthen the existing result that the pushing-blocks puzzle Sokoban is PSPACE-complete, by showing that it is PSPACE-complete even if no barriers are allowed.

Connected through hyperedge HE-1 (induced by source paper "the computational complexity of fire emblem series and similar tactical role playing games"):
  with members:
    - "computational complexity of games and puzzles"
    - "trainyard is np hard"
    - "on planar variants of the monotone satisfiability problem with bounded variable appearances"
    - "the computational complexity of portal and other 3d video games"
    - "candy crush is np hard"
    - "classic nintendo games are computationally hard"
    - "lemmings is pspace complete"
    - "the complexity of the puzzles of final fantasy xiii 2"

Connected through hyperedge HE-2 (induced by source paper "dominating sets reconfiguration under token sliding"):
  with members:
    - "decremental optimization of dominating sets under reachability constraints"
    - "the complexity of independent set reconfiguration on bipartite graphs"
    - "token jumping in minor closed classes"
    - "the complexity of dominating set reconfiguration"
    - "on a conjecture of mohar concerning kempe equivalence of regular graphs"
    - "reconfiguration on sparse graphs"
    - "shortest reconfiguration paths in the solution space of boolean formulas"
    - "reconfiguration of dominating sets"

Connected through hyperedge HE-3 (induced by source paper "independent set reconfiguration parameterized by modular width"):
  with members:
    - "token sliding on split graphs"
    - "the complexity of independent set reconfiguration on bipartite graphs"
    - "token jumping in minor closed classes"
    - "token sliding on chordal graphs"
    - "reconfiguring independent sets in claw free graphs"
    - "fixed parameter tractability of token jumping on planar graphs"
    - "linear time algorithm for sliding tokens on trees"
    - "algorithms parameterized by vertex cover and modular width through potential maximal cliques"

Connected through hyperedge HE-4 (induced by source paper "shortest reconfiguration sequence for sliding tokens on spiders"):
  with members:
    - "token sliding on split graphs"
    - "a simple proof that the n 2 1 puzzle is hard"
    - "token sliding on chordal graphs"
    - "parameterized complexity of graph constraint logic"
    - "shortest reconfiguration of sliding tokens on a caterpillar"
    - "reconfiguring independent sets in claw free graphs"
    - "reconfiguration over tree decompositions"
    - "linear time algorithm for sliding tokens on trees"

Connected through hyperedge HE-5 (induced by source paper "pushing lines helps efficient universal centralised transformations for programmable matter"):
  with members:
    - "on the runtime of universal coating for programmable matter"
    - "on the transformation capability of feasible mechanisms for programmable matter"
    - "line recovery by programmable particles"
    - "shape formation by programmable particles"
    - "an algorithmic framework for shape formation problems in self organizing particle systems"
    - "simple and efficient local codes for distributed stable network construction"
    - "active self assembly of algorithmic shapes and patterns in polylogarithmic time"
    - "the computational power of population protocols"

Connected through hyperedge HE-6 (induced by source paper "reconfiguring k path vertex covers"):
  with members:
    - "reoptimization of path vertex cover problem"
    - "token sliding on split graphs"
    - "parameterized algorithm for 3 path vertex cover"
    - "the complexity of independent set reconfiguration on bipartite graphs"
    - "token sliding on chordal graphs"
    - "reconfiguring independent sets in claw free graphs"
    - "linear time algorithm for sliding tokens on trees"
    - "the complexity of change"

Connected through hyperedge HE-7 (induced by source paper "decremental optimization of dominating sets under reachability constraints"):
  with members:
    - "incremental optimization of independent sets under reachability constraints"
    - "the complexity of independent set reconfiguration on bipartite graphs"
    - "token sliding on chordal graphs"
    - "the complexity of dominating set reconfiguration"
    - "vertex cover reconfiguration and beyond"
    - "reconfiguration of dominating sets"
    - "on the parameterized complexity of reconfiguration problems"
    - "linear time algorithms for finding a dominating set of fixed size in degenerated graphs"

Connected through hyperedge HE-8 (induced by source paper "the perfect matching reconfiguration problem"):
  with members:
    - "on counting perfect matchings in general graphs"
    - "counting perfect matchings and the switch chain"
    - "token jumping in minor closed classes"
    - "parameterized complexity of graph constraint logic"
    - "reconfiguring independent sets in cographs"
    - "the complexity of change"
    - "flip distance between two triangulations of a point set is np complete"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CC(Computational Complexity)