human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a survey on mobile edge networks convergence of computing caching and communications"
  Abstract: As the explosive growth of smart devices and the advent of many new applications, traffic volume has been growing exponentially. The traditional centralized network architecture cannot accommodate such user demands due to heavy burden on the backhaul links and long latency. Therefore, new architectures, which bring network functions and contents to the network edge, are proposed, i.e., mobile edge computing and caching. Mobile edge networks provide cloud computing and caching capabilities at the edge of cellular networks. In this survey, we make an exhaustive review on the state-of-the-art research efforts on mobile edge networks. We first give an overview of mobile edge networks, including definition, architecture, and advantages. Next, a comprehensive survey of issues on computing, caching, and communication techniques at the network edge is presented. The applications and use cases of mobile edge networks are discussed. Subsequently, the key enablers of mobile edge networks, such as cloud technology, SDN/NFV, and smart devices are discussed. Finally, open research challenges and future directions are presented as well.

Connected through hyperedge HE-1 (induced by source paper "fog computing systems state of the art research issues and future trends"):
  with members:
    - "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges"
    - "a roadmap toward the resilient internet of things for cyber physical systems"
    - "game theory for multi access edge computing survey use cases and future trends"
    - "a blockchain enabled trustless crowd intelligence ecosystem on mobile edge computing"
    - "machine learning for resource management in cellular and iot networks potentials current solutions and open challenges"
    - "all one needs to know about fog computing and related edge computing paradigms a complete survey"
    - "mitigating jamming attacks using energy harvesting"
    - "game theoretical modelling of network cybersecurity"

Connected through hyperedge HE-2 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"
    - "mobile edge computation offloading using game theory and reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "wireless caching helper system with heterogeneous traffic and random availability"):
  with members:
    - "modeling and performance analysis of full duplex communications in cache enabled d2d networks"
    - "optimal caching and scheduling for cache enabled d2d communications"
    - "cache enabled device to device communications offloading gain and energy cost"
    - "spatially correlated content caching for device to device communications"
    - "wireless caching technical misconceptions and business barriers"
    - "on the delay of geographical caching methods in two tiered heterogeneous networks"
    - "content caching and distribution in smart grid enabled wireless networks"
    - "energy efficiency of downlink networks with caching at base stations"

Connected through hyperedge HE-4 (induced by source paper "d2d enabled mobile user edge caching a multi winner auction approach"):
  with members:
    - "d2d big data content deliveries over wireless device to device sharing in large scale mobile networks"
    - "caching incentive design in wireless d2d networks a stackelberg game approach"
    - "caching at the wireless edge design aspects challenges and future directions"
    - "caching as a service small cell caching mechanism design for service providers"
    - "wireless device to device caching networks basic principles and system performance"
    - "enhancing the physical layer security of non orthogonal multiple access in large scale networks"
    - "a survey on device to device communication in cellular networks"
    - "living on the edge the role of proactive caching in 5g wireless networks"

Connected through hyperedge HE-5 (induced by source paper "a view on edge caching applications"):
  with members:
    - "the rich prefetching in edge caches for in order delivery to connected cars"
    - "smart edge cocaco ai enabled smart edge with joint computation caching and communication in heterogeneous iot"
    - "communications caching and computing for mobile virtual reality modeling and tradeoff"
    - "air ground integrated vehicular network slicing with content pushing and caching"
    - "caching aided collaborative d2d operation for predictive data dissemination in industrial iot"
    - "fog computing in medical internet of things architecture implementation and applications"

Connected through hyperedge HE-6 (induced by source paper "caching as an image characterization problem using deep convolutional neural networks"):
  with members:
    - "cache placement in two tier hetnets with limited storage capacity cache or buffer"
    - "nfv and sdn key technology enablers for 5g networks"
    - "artificial neural networks based machine learning for wireless networks a tutorial"
    - "caching in the sky proactive deployment of cache enabled unmanned aerial vehicles for optimized quality of experience"

Connected through hyperedge HE-7 (induced by source paper "bs assisted task offloading for d2d networks with presence of user mobility"):
  with members:
    - "on optimal proactive and retention aware caching with user mobility"
    - "multi user multi task offloading and resource allocation in mobile cloud systems"
    - "a survey on mobile edge computing the communication perspective"
    - "cost optimal caching for d2d networks with user mobility modeling analysis and computational approaches"

Connected through hyperedge HE-8 (induced by source paper "user preference aware lossless data compression at the edge"):
  with members:
    - "deep learning for joint source channel coding of text"
    - "online edge caching and wireless delivery in fog aided networks with dynamic content popularity"
    - "edge caching wireless networks performance analysis and optimization"
    - "context aware small cell networks how social metrics improve wireless resource allocation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)