human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bayesian quadratic network game filters"
  Abstract: A repeated network game where agents have quadratic utilities that depend on information externalities-an unknown underlying state-as well as payoff externalities-the actions of all other agents in the network-is considered. Agents play Bayesian Nash Equilibrium strategies with respect to their beliefs on the state of the world and the actions of all other nodes in the network. These beliefs are refined over subsequent stages based on the observed actions of neighboring peers. This paper introduces the Quadratic Network Game (QNG) filter that agents can run locally to update their beliefs, select corresponding optimal actions, and eventually learn a sufficient statistic of the network's state. The QNG filter is demonstrated on a Cournot market competition game and a coordination game to implement navigation of an autonomous team.

Connected through hyperedge HE-1 (induced by source paper "learning decentralized controllers for robot swarms with graph neural networks"):
  with members:
    - "decentralization of multiagent policies by learning what to communicate"
    - "deep reinforcement learning for swarm systems"
    - "median activation functions for graph neural networks"
    - "relational forward models for multi agent learning"
    - "airsim high fidelity visual and physical simulation for autonomous vehicles"
    - "semi supervised classification with graph convolutional networks"
    - "convolutional neural networks on graphs with fast localized spectral filtering"
    - "sampling of graph signals with successive local aggregations"

Connected through hyperedge HE-2 (induced by source paper "demand response with communicating rational consumers"):
  with members:
    - "integrating energy storage into the smart grid a prospect theoretic approach"

Connected through hyperedge HE-3 (induced by source paper "a graphical evolutionary game approach to social learning"):
  with members:
    - "graphical evolutionary game for information diffusion over social networks"
    - "evolutionary dynamics of information diffusion over social networks"
    - "distributed adaptive networks a graphical evolutionary game theoretic view"
    - "hypothesis testing in feedforward networks with broadcast failures"
    - "on learning with finite memory"
    - "gossip algorithms for distributed signal processing"

Connected through hyperedge HE-4 (induced by source paper "distributed fictitious play for optimal behavior of multi agent systems with incomplete information"):
  with members:
    - "distributed parameter estimation in sensor networks nonlinear observation models and imperfect communication"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SY(Systems and Control)