human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "online learning with local permutations and delayed feedback"
  Abstract: We propose an Online Learning with Local Permutations (OLLP) setting, in which the learner is allowed to slightly permute the \emph{order} of the loss functions generated by an adversary. On one hand, this models natural situations where the exact order of the learner's responses is not crucial, and on the other hand, might allow better learning and regret performance, by mitigating highly adversarial loss sequences. Also, with random permutations, this can be seen as a setting interpolating between adversarial and stochastic losses. In this paper, we consider the applicability of this setting to convex online learning with delayed feedback, in which the feedback on the prediction made in round $t$ arrives with some delay $\tau$. With such delayed feedback, the best possible regret bound is well-known to be $O(\sqrt{\tau T})$. We prove that by being able to permute losses by a distance of at most $M$ (for $M\geq \tau$), the regret can be improved to $O(\sqrt{T}(1+\sqrt{\tau^2/M}))$, using a Mirror-Descent based algorithm which can be applied for both Euclidean and non-Euclidean geometries. We also prove a lower bound, showing that for $M<\tau/3$, it is impossible to improve the standard $O(\sqrt{\tau T})$ regret bound by more than constant factors. Finally, we provide some experiments validating the performance of our algorithm.

Connected through hyperedge HE-1 (induced by source paper "bandits with adversarial scaling"):
  with members:
    - "beating stochastic and adversarial semi bandits optimally and simultaneously"
    - "improved path length regret bounds for bandits"
    - "competing bandits the perils of exploration under competition"
    - "factored bandits"
    - "stochastic bandits robust to adversarial corruptions"
    - "more adaptive algorithms for adversarial bandits"
    - "make the minority great again first order regret bound for contextual bandits"
    - "bandit regret scaling with the effective loss range"

Connected through hyperedge HE-2 (induced by source paper "the adversarial robustness of sampling"):
  with members:
    - "vc classes are adversarially robustly learnable but only improperly"
    - "introduction to online convex optimization"
    - "weighted reservoir sampling from distributed streams"
    - "wild patterns ten years after the rise of adversarial machine learning"
    - "stochastic bandits robust to adversarial corruptions"
    - "the everlasting database statistical validity at a fair price"
    - "graph sparsification spectral sketches and faster resistance computation via short cycle decompositions"
    - "adaptive online learning in dynamic environments"

Connected through hyperedge HE-3 (induced by source paper "nonstochastic multiarmed bandits with unrestricted delays"):
  with members:
    - "stochastic bandits with delayed composite anonymous feedback"
    - "an optimal algorithm for adversarial bandits with arbitrary delays"
    - "bandit online learning with unknown delays"
    - "online scoring with delayed information a convex optimization viewpoint"
    - "learning from delayed outcomes with intermediate observations"
    - "stochastic bandit models for delayed conversions"
    - "delay and cooperation in nonstochastic bandits"
    - "asymptotic convergence in online learning with unbounded delays"

Connected through hyperedge HE-4 (induced by source paper "stochastic bandits robust to adversarial corruptions"):
  with members:
    - "more adaptive algorithms for adversarial bandits"
    - "an improved parametrization and analysis of the exp3 algorithm for stochastic and adversarial bandits"
    - "learning multi item auctions with or without samples"
    - "corrupt bandits for preserving local privacy"
    - "online allocation with traffic spikes mixing adversarial and stochastic models"
    - "robust estimators in high dimensions without the computational intractability"
    - "learning in games robustness of fast convergence"
    - "the best of both worlds stochastic and adversarial bandits"

Connected through hyperedge HE-5 (induced by source paper "bandit online learning with unknown delays"):
  with members:
    - "introduction to online convex optimization"
    - "adaptation to easy data in prediction with limited advice"
    - "stochastic bandit models for delayed conversions"
    - "delay and cooperation in nonstochastic bandits"
    - "communication efficient learning of deep networks from decentralized data"
    - "online learning under delayed feedback"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"
    - "a contextual bandit approach to personalized news article recommendation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)