human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "iqa visual question answering in interactive environments"
  Abstract: We introduce Interactive Question Answering (IQA), the task of answering questions that require an autonomous agent to interact with a dynamic visual environment. IQA presents the agent with a scene and a question, like: "Are there any apples in the fridge?" The agent must navigate around the scene, acquire visual understanding of scene elements, interact with objects (e.g. open refrigerators) and plan for a series of actions conditioned on the question. Popular reinforcement learning approaches with a single controller perform poorly on IQA owing to the large and diverse state space. We propose the Hierarchical Interactive Memory Network (HIMN) consisting of a factorized set of controllers, allowing the system to operate at multiple levels of temporal abstraction, reducing the diversity of the action space available to each controller and enabling an easier training paradigm. We introduce IQADATA, a new Interactive Question Answering dataset built upon AI2-THOR, a simulated photo-realistic environment of configurable indoor scenes with interactive objects. IQADATA has 75,000 questions, each paired with a unique scene configuration. Our experiments show that our proposed model outperforms popular single controller based methods on IQADATA.

Connected through hyperedge HE-1 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization"):
  with members:
    - "taking a hint leveraging explanations to make vision and language models more grounded"
    - "choose your neuron incorporating domain knowledge through neuron importance"
    - "network dissection quantifying interpretability of deep visual representations"
    - "learning cooperative visual dialog agents with deep reinforcement learning"
    - "weakly supervised object localization with multi fold multiple instance learning"
    - "embodied question answering"
    - "analyzing the behavior of visual question answering models"
    - "seed expand and constrain three principles for weakly supervised image segmentation"

Connected through hyperedge HE-2 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin"):
  with members:
    - "walking with mind mental imagery enhanced embodied qa"
    - "what should i do now marrying reinforcement learning and symbolic planning"
    - "are we making real progress in simulated environments measuring the sim2real gap in embodied visual navigation"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "graph attention memory for visual navigation"
    - "vision language navigation with self supervised auxiliary reasoning tasks"
    - "multi target embodied question answering"
    - "learning your way without map or compass panoramic target driven visual navigation"

Connected through hyperedge HE-3 (induced by source paper "reverie remote embodied visual referring expression in real indoor environments"):
  with members:
    - "improving referring expression grounding with cross modal attention guided erasing"
    - "tactical rewind self correction via backtracking in vision and language navigation"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "reinforced cross modal matching and self supervised imitation learning for vision language navigation"
    - "talk the walk navigating new york city through grounded dialogue"
    - "touchdown natural language navigation and spatial reasoning in visual street environments"
    - "speaker follower models for vision and language navigation"
    - "vision based navigation with language based assistance via imitation learning with indirect intervention"

Connected through hyperedge HE-4 (induced by source paper "mqa answering the question via robotic manipulation"):
  with members:
    - "improving generative visual dialog by answering diverse questions"
    - "mechanical search multi step retrieval of a target object occluded by clutter"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"
    - "neural modular control for embodied question answering"
    - "interactive perception leveraging action in perception and perception in action"
    - "tgif qa toward spatio temporal reasoning in visual question answering"
    - "bottom up and top down attention for image captioning and visual question answering"
    - "embodied question answering"

Connected through hyperedge HE-5 (induced by source paper "audio visual embodied navigation"):
  with members:
    - "two body problem collaborative visual task completion"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "do autonomous agents benefit from hearing"
    - "the replica dataset a digital replica of indoor spaces"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "co separating sounds of visual objects"
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "interactive gibson benchmark for interactive navigation in cluttered environments"

Connected through hyperedge HE-6 (induced by source paper "generative models for novelty detection applications in abnormal event and situational change detection from data series"):
  with members:
    - "continual lifelong learning with neural networks a review"
    - "low shot learning from imaginary 3d model"
    - "self paced deep learning for weakly supervised object detection"
    - "object centric auto encoders and dummy anomalies for abnormal event detection in video"
    - "experience replay for continual learning"
    - "hierarchy of gans for learning embodied self awareness model"
    - "a multi perspective approach to anomaly detection for self aware embodied agents"
    - "foil it find one mismatch between image and language caption"

Connected through hyperedge HE-7 (induced by source paper "talk2nav long range vision and language navigation with dual attention and spatial memory"):
  with members:
    - "tactical rewind self correction via backtracking in vision and language navigation"
    - "learning accurate comfortable and human like driving"
    - "learning to follow directions in street view"
    - "grounding human to vehicle advice for self driving vehicles"
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "reinforced cross modal matching and self supervised imitation learning for vision language navigation"
    - "talk the walk navigating new york city through grounded dialogue"

Connected through hyperedge HE-8 (induced by source paper "a survey of reinforcement learning informed by natural language"):
  with members:
    - "assessing bert s syntactic abilities"
    - "learning to generalize from sparse and underspecified rewards"
    - "using natural language for reward shaping in reinforcement learning"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "hierarchical decision making by generating and following natural language instructions"
    - "what do you learn from context probing for sentence structure in contextualized word representations"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "an algorithmic perspective on imitation learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)