human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "hierarchical information patterns and distributed strategy synthesis"
  Abstract: Infinite games with imperfect information tend to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access to all the information that the following ones receive. #R##N#In this paper we consider variations of this hierarchy principle for synchronous games with perfect recall, and identify new decidable classes for which the distributed synthesis problem is solvable with finite-state strategies. In particular, we show that decidability is maintained when the information hierarchy may change along the play, or when transient phases without hierarchical information are allowed.

Connected through hyperedge HE-1 (induced by source paper "decidability results for atl with imperfect information and perfect recall"):
  with members:
    - "quantified ctl with imperfect information"
    - "atlsc with partial observation"
    - "quantified ctl expressiveness and complexity"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"
    - "reasoning about strategies on the model checking problem"
    - "model checking an alternating time temporal logic with knowledge imperfect information perfect recall and communicating coalitions"

Connected through hyperedge HE-2 (induced by source paper "strategy logic with imperfect information"):
  with members:
    - "decidability results for atl with imperfect information and perfect recall"
    - "games on graphs with a public signal monitoring"
    - "the fixed initial credit problem for partial observation energy games is ack complete"
    - "hierarchical information and the synthesis of distributed strategies"
    - "pure nash equilibria in concurrent deterministic games"
    - "atlsc with partial observation"
    - "games with a weak adversary"
    - "mcmas slk a model checker for the verification of strategy logic specifications"

Connected through hyperedge HE-3 (induced by source paper "hierarchical information and the synthesis of distributed strategies"):
  with members:
    - "relating knowledge and coordinated action the knowledge of preconditions principle"
    - "distributed synthesis for acyclic architectures"

Connected through hyperedge HE-4 (induced by source paper "infinite games with finite knowledge gaps"):
  with members:
    - "consensus game acceptors"
    - "games with recurring certainty"
    - "distributed synthesis for acyclic architectures"
    - "knowledge and common knowledge in a distributed environment"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)