human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "synthesis of succinct systems"
  Abstract: Synthesis of correct by design systems from specification has recently attracted much attention. The theoretical results imply that this problem is highly intractable, e.g., synthesizing a system is 2EXPTIME-complete for an LTL specification, and EXPTIME-complete for a CTL specification. However, an argument against it is that the temporal specification is highly compact, and the complexity reflects the large size of the system constructed. In that respect, the complexity should, perhaps, be specified relative to the size of the minimal satisfying system. A careful observation reveals that the size of the system is presented in such arguments as the size of its state space. This view is a bit nonstandard, in the sense that the state space can be exponentially larger than the size of a reasonable implementation such as a circuit or a program. Although this alternative measure of the size of the synthesized system is more intuitive (e.g., this is the standard way model checking problems are measured), research on synthesis has so far stayed with measuring the system in terms of the explicit state space. This raises the question of whether or not there always exists a small system. In this paper, we show that this is the case if, and only if, PSPACE = EXPTIME.

Connected through hyperedge HE-1 (induced by source paper "extending finite memory determinacy general techniques and an application to energy parity games"):
  with members:
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "first cycle games"
    - "infinite sequential games with real valued payoffs"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "parity and streett games with costs"
    - "multiplayer cost games with simple nash equilibria"
    - "energy parity games"

Connected through hyperedge HE-2 (induced by source paper "the benefit of law making power"):
  with members:
    - "the complexity of nash equilibria in limit average games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.FL(Formal Languages and Automata Theory)