human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "approximately efficient two sided combinatorial auctions"
  Abstract: Mechanism design for one-sided markets has been investigated for several decades in economics and in computer science. More recently, there has been an increased attention on mechanisms for two-sided markets, in which buyers and sellers act strategically. For two-sided markets, an impossibility result of Myerson and Satterthwaite states that no mechanism can simultaneously satisfy individual rationality (IR), incentive compatibility (IC), strong budget-balance (SBB), and be efficient. On the other hand, important applications to web advertisement, stock exchange, and frequency spectrum allocation, require us to consider two-sided combinatorial auctions in which buyers have preferences on subsets of items, and sellers may offer multiple heterogeneous items. No efficient mechanism was known so far for such two-sided combinatorial markets. This work provides the first IR, IC and SBB mechanisms that provides an O(1)-approximation to the optimal social welfare for two-sided markets. An initial construction yields such a mechanism, but exposes a conceptual problem in the traditional SBB notion. This leads us to define the stronger notion of direct trade strong budget balance (DSBB). We then proceed to design mechanisms that are IR, IC, DSBB, and again provide an O(1)-approximation to the optimal social welfare. Our mechanisms work for any number of buyers with XOS valuations - a class in between submodular and subadditive functions - and any number of sellers. We provide a mechanism that is dominant strategy incentive compatible (DSIC) if the sellers each have one item for sale, and one that is bayesian incentive compatible (BIC) if sellers hold multiple items and have additive valuations over them. Finally, we present a DSIC mechanism for the case that the valuation functions of all buyers and sellers are additive.

Connected through hyperedge HE-1 (induced by source paper "efficient two sided markets with limited information"):
  with members:
    - "optimal single choice prophet inequalities from samples"
    - "bulow klemperer style results for welfare maximization in two sided markets"
    - "improved truthful mechanisms for combinatorial auctions with submodular bidders"
    - "online trading as a secretary problem"
    - "the best of both worlds asymptotically efficient mechanisms with a guarantee on the expected gains from trade"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "fixed price approximability of the optimal gain from trade"
    - "online market intermediation"

Connected through hyperedge HE-2 (induced by source paper "complexity stability properties of mixed games and dynamic algorithms and learning in the sharing economy"):
  with members:
    - "multi objective pricing for shared vehicle systems"
    - "strategyproof peer selection using randomization partitioning and apportionment"
    - "learning theory and algorithms for revenue optimization in second price auctions with reserve"
    - "equilibrium strategy and population size effects in lowest unique bid auctions"

Connected through hyperedge HE-3 (induced by source paper "bulow klemperer style results for welfare maximization in two sided markets"):
  with members:
    - "the vickrey auction with a single duplicate bidder approximates the optimal revenue"
    - "99 revenue via enhanced competition"
    - "the best of both worlds asymptotically efficient mechanisms with a guarantee on the expected gains from trade"
    - "are two samples really better than one on the non asymptotic performance of empirical revenue maximization"
    - "optimal and benchmark optimal competition complexity for additive buyers over independent items"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "submultiplicative glivenko cantelli and uniform convergence of revenues"
    - "a general theory of sample complexity for multi item profit maximization"

Connected through hyperedge HE-4 (induced by source paper "simple mechanisms for profit maximization in multi item auctions"):
  with members:
    - "the best of both worlds asymptotically efficient mechanisms with a guarantee on the expected gains from trade"
    - "a duality based unified approach to bayesian mechanism design"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "approximate revenue maximization with multiple items"
    - "simple mechanisms for subadditive buyers via duality"
    - "almost efficient mechanisms for bilateral trading"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "online contention resolution schemes"

Connected through hyperedge HE-5 (induced by source paper "approximately maximizing the broker s profit in a two sided market"):
  with members:
    - "a duality based unified approach to bayesian mechanism design"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "approximate revenue maximization with multiple items"
    - "muda a truthful multi unit double auction mechanism"
    - "double auctions in markets for multiple kinds of goods"
    - "an n to 1 bidder reduction for multi item auctions and its applications"
    - "truthful multi unit procurements with budgets"
    - "optimal multi dimensional mechanism design reducing revenue to welfare maximization"

Connected through hyperedge HE-6 (induced by source paper "strongly budget balanced auctions for multi sided markets"):
  with members:
    - "bulow klemperer style results for welfare maximization in two sided markets"
    - "multi unit bilateral trade"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "double auctions in markets for multiple kinds of goods"
    - "concurrent auctions across the supply chain"

Connected through hyperedge HE-7 (induced by source paper "fixed price approximability of the optimal gain from trade"):
  with members:
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "online market intermediation"
    - "markets with strategic multi minded mediators"
    - "sbba a strongly budget balanced double auction mechanism"
    - "online truthful mechanisms for multi sided markets"

Connected through hyperedge HE-8 (induced by source paper "muda a truthful multi unit double auction mechanism"):
  with members:
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "polyhedral clinching auctions for two sided markets"
    - "markets with strategic multi minded mediators"
    - "sbba a strongly budget balanced double auction mechanism"
    - "envy freedom and prior free mechanism design"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)