human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "decentralised multi agent reinforcement learning for dynamic and uncertain environments"
  Abstract: Multi-Agent Reinforcement Learning (MARL) is a widely used technique for optimization in decentralised control problems. However, most applications of MARL are in static environments, and are not suitable when agent behaviour and environment conditions are dynamic and uncertain. Addressing uncertainty in such environments remains a challenging problem for MARL-based systems. The dynamic nature of the environment causes previous knowledge of how agents interact to become outdated. Advanced knowledge of potential changes through prediction significantly supports agents converging to near-optimal control solutions. In this paper we propose P-MARL, a decentralised MARL algorithm enhanced by a prediction mechanism that provides accurate information regarding up-coming changes in the environment. This prediction is achieved by employing an Artificial Neural Network combined with a Self-Organising Map that detects and matches changes in the environment. The proposed algorithm is validated in a realistic smart-grid scenario, and provides a 92% Pareto efficient solution to an electric vehicle charging problem.

Connected through hyperedge HE-1 (induced by source paper "on gradient based learning in continuous games"):
  with members:
    - "global convergence of policy gradient methods for the linear quadratic regulator"
    - "bandit learning in concave n person games"
    - "learning with opponent learning awareness"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "a generic approach for escaping saddle points"
    - "cycles in adversarial regularized learning"
    - "improved training of wasserstein gans"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"

Connected through hyperedge HE-2 (induced by source paper "a deep recurrent q network towards self adapting distributed microservices architecture"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "fully decentralized multi agent reinforcement learning with networked agents"
    - "cascaded recurrent neural networks for hyperspectral image classification"
    - "multi agent actor critic for mixed cooperative competitive environments"
    - "look ahead before you leap end to end active recognition by forecasting the effect of motion"
    - "continuous control with deep reinforcement learning"
    - "dueling network architectures for deep reinforcement learning"
    - "deep recurrent q learning for partially observable mdps"

Connected through hyperedge HE-3 (induced by source paper "active perception in adversarial scenarios using maximum entropy deep reinforcement learning"):
  with members:
    - "learning in pomdps with monte carlo tree search"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "regret minimization for partially observable deep reinforcement learning"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"
    - "reinforcement learning with deep energy based policies"
    - "multiagent bidirectionally coordinated nets emergence of human level coordination in learning to play starcraft combat games"
    - "qmdp net deep learning for planning under partial observability"
    - "multi agent actor critic for mixed cooperative competitive environments"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)