human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "empowerment an introduction"
  Abstract: Is it better for you to own a corkscrew or not? If asked, you as a human being would likely say “yes”, but more importantly, you are somehow able to make this decision. You are able to decide this, even if your current acute problems or task do not include opening a wine bottle. Similarly, it is also unlikely that you evaluated several possible trajectories your life could take and looked at them with and without a corkscrew, and then measured your survival or reproductive fitness in each. When you, as a human cognitive agent, made this decision, you were likely relying on a behavioural “proxy”, an internal motivation that abstracts the problem of evaluating a decision impact on your overall life, but evaluating it in regard to some simple fitness function. One example would be the idea of curiosity, urging you to act so that your experience new sensations and learn about the environment. On average, this should lead to better and richer models of the world, which give you a better chance of reaching your ultimate goals of survival and reproduction.

Connected through hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills"):
  with members:
    - "solving rubik s cube with a robot hand"
    - "the minerl competition on sample efficient reinforcement learning using human priors"
    - "go explore a new approach for hard exploration problems"
    - "skew fit state covering self supervised reinforcement learning"
    - "dynamics aware unsupervised discovery of skills"
    - "self supervised learning of image embedding for continuous control"
    - "momentum contrast for unsupervised visual representation learning"
    - "learning latent plans from play"

Connected through hyperedge HE-2 (induced by source paper "learning task driven control policies via information bottlenecks"):
  with members:
    - "differentiable algorithm networks for composable robot learning"
    - "learning efficient representation for intrinsic motivation"
    - "on variational bounds of mutual information"
    - "learning representations in reinforcement learning an information bottleneck approach"
    - "unsupervised visuomotor control through distributional planning networks"
    - "the limits and potentials of deep learning for robotics"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "particle filter networks with application to visual localization"

Connected through hyperedge HE-3 (induced by source paper "mutual information based state control for intrinsically motivated reinforcement learning"):
  with members:
    - "skew fit state covering self supervised reinforcement learning"
    - "dynamical distance learning for unsupervised and semi supervised skill discovery"
    - "dynamical distance learning for semi supervised and unsupervised skill discovery"
    - "efficient dialog policy learning via positive memory retention"
    - "large scale study of curiosity driven learning"
    - "curiosity driven experience prioritization via density estimation"
    - "multi goal reinforcement learning challenging robotics environments and request for research"
    - "energy based hindsight experience prioritization"

Connected through hyperedge HE-4 (induced by source paper "social navigation with human empowerment driven reinforcement learning"):
  with members:
    - "deep local trajectory replanning and control for robot navigation"
    - "a survey on intrinsic motivation in reinforcement learning"
    - "exploring applications of deep reinforcement learning for real world autonomous driving systems"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "emi exploration with mutual information"
    - "intention net integrating planning and deep learning for goal directed autonomous navigation"

Connected through hyperedge HE-5 (induced by source paper "unsupervised curricula for visual meta reinforcement learning"):
  with members:
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "some considerations on learning to explore via meta reinforcement learning"
    - "exploration by random network distillation"
    - "unsupervised meta learning for reinforcement learning"
    - "visual reinforcement learning with imagined goals"
    - "zero shot visual imitation"
    - "deep clustering for unsupervised learning of visual features"
    - "model based active exploration"

Connected through hyperedge HE-6 (induced by source paper "a unified bellman optimality principle combining reward maximization and empowerment"):
  with members:
    - "mutual information regularization in markov decision processes and actor critic learning"
    - "empowerment driven exploration using mutual information estimation"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "adversarial imitation via variational inverse reinforcement learning"
    - "soft actor critic algorithms and applications"
    - "addressing function approximation error in actor critic methods"
    - "a unified strategy for implementing curiosity and empowerment driven reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-7 (induced by source paper "implicit generative modeling for efficient exploration"):
  with members:
    - "self supervised exploration via disagreement"
    - "hypergan a generative model for diverse performant neural networks"
    - "exploration by random network distillation"
    - "learning latent dynamics for planning from pixels"
    - "large scale study of curiosity driven learning"
    - "model based active exploration"
    - "diversity is all you need learning skills without a reward function"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-8 (induced by source paper "fast task inference with variational intrinsic successor features"):
  with members:
    - "transfer in deep reinforcement learning using successor features and generalised policy improvement"
    - "model based reinforcement learning for atari"
    - "wasserstein dependency measure for representation learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "universal successor features approximators"
    - "large scale study of curiosity driven learning"
    - "diversity is all you need learning skills without a reward function"
    - "unsupervised control through non parametric discriminative rewards"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)