human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multiagent cooperation and competition with deep reinforcement learning"
  Abstract: Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the game as long as possible. We also describe the progression from competitive to collaborative behavior. The present work demonstrates that Deep Q-Networks can become a practical tool for studying the decentralized learning of multiagent systems living in highly complex environments.

Connected through hyperedge HE-1 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework"):
  with members:
    - "deep reinforcement learning for cyber security"
    - "pytorch an imperative style high performance deep learning library"
    - "dopamine a research framework for deep reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "large scale study of curiosity driven learning"
    - "accelerated methods for deep reinforcement learning"
    - "relational recurrent neural networks"
    - "distributed prioritized experience replay"

Connected through hyperedge HE-2 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory"):
  with members:
    - "single deep counterfactual regret minimization"
    - "alternative function approximation parameterizations for solving games an analysis of f regression counterfactual regret minimization"
    - "bounds for approximate regret matching algorithms"
    - "combining no regret and q learning"
    - "a generalized training approach for multiagent learning"
    - "stable predictive optimistic counterfactual regret minimization"
    - "multiagent evaluation under incomplete information"
    - "a survey and critique of multiagent deep reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "feudal multi agent hierarchies for cooperative reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "actor attention critic for multi agent reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "deep multi agent reinforcement learning for decentralized continuous cooperative control"):
  with members:
    - "q learning in enormous action spaces via amortized approximate maximization"
    - "r maddpg for partially observable environments and limited communication"
    - "the starcraft multi agent challenge"
    - "deep coordination graphs"
    - "reducing overestimation bias in multi agent domains using double centralized critics"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "emergent coordination through competition"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "cluster based social reinforcement learning"):
  with members:
    - "message dropout an efficient training method for multi agent deep reinforcement learning"
    - "emergent coordination through competition"
    - "personalization of health interventions using cluster based reinforcement learning"
    - "negative update intervals in deep multi agent reinforcement learning"
    - "modeling others using oneself in multi agent reinforcement learning"
    - "model ensemble trust region policy optimization"
    - "inequity aversion improves cooperation in intertemporal social dilemmas"
    - "m 3 rl mind aware multi agent management reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "extended markov games to learn multiple tasks in multi agent reinforcement learning"):
  with members:
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "reinforcement learning for ltlf ldlf goals"
    - "hierarchical deep multiagent reinforcement learning"
    - "guided deep reinforcement learning for swarm systems"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "environment independent task specifications via gltl"
    - "safety aware apprenticeship learning"
    - "safe reinforcement learning via shielding"

Connected through hyperedge HE-7 (induced by source paper "federated deep reinforcement learning"):
  with members:
    - "federated machine learning concept and applications"
    - "fully convolutional network with multi step reinforcement learning for image processing"
    - "extracting action sequences from texts based on deep reinforcement learning"
    - "self consistent trajectory autoencoder hierarchical reinforcement learning with trajectory embeddings"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"
    - "federated multi task learning"
    - "communication efficient learning of deep networks from decentralized data"

Connected through hyperedge HE-8 (induced by source paper "transfer heterogeneous knowledge among peer to peer teammates a model distillation approach"):
  with members:
    - "distributional reinforcement learning with linear function approximation"
    - "search to distill pearls are everywhere but not the eyes"
    - "progressive reinforcement learning with distillation for multi skilled motion control"
    - "learning to teach in cooperative multiagent reinforcement learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "deep mutual learning"
    - "a distributional perspective on reinforcement learning"
    - "noisy networks for exploration"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)