human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "rationality and escalation in infinite extensive games"
  Abstract: The aim of this of this paper is to study infinite games and to prove formally some properties in this framework. As a consequence we show that the behavior (the madness) of people which leads to speculative crashes or escalation can be fully rational. Indeed it proceeds from the statement that resources are infinite. The reasoning is based on the concept of coinduction conceived by computer scientists to model infinite computations and used by economic agents unknowingly. When used consciously, this concept is not as simple as induction and we could paraphrase Newton: ''Modeling the madness of people is more difficult than modeling the motion of planets''.

Connected through hyperedge HE-1 (induced by source paper "a compositional treatment of iterated open games"):
  with members:
    - "coalgebraic analysis of subgame perfect equilibria in infinite games without discounting"
    - "compositional game theory"

Connected through hyperedge HE-2 (induced by source paper "coalgebraic analysis of subgame perfect equilibria in infinite games without discounting"):
  with members:
    - "conway games algebraically and coalgebraically"
    - "applications of metric coinduction"

Connected through hyperedge HE-3 (induced by source paper "intelligent escalation and the principle of relativity"):
  with members:
    - "a simple case of rationality of escalation"
    - "deconstruction of infinite extensive games using coinduction"
    - "feasibility desirability games for normal form games choice models and evolutionary games"

Connected through hyperedge HE-4 (induced by source paper "a simple case of rationality of escalation"):
  with members:
    - "coalgebraic analysis of subgame perfect equilibria in infinite games without discounting"
    - "feasibility desirability games for normal form games choice models and evolutionary games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)