human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to infer graphics programs from hand drawn images"
  Abstract: We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that proposes plausible drawing primitives that explain an image. These drawing primitives are like a trace of the set of primitive commands issued by a graphics program. We learn a model that uses program synthesis techniques to recover a graphics program from that trace. These programs have constructs like variable bindings, iterative loops, or simple kinds of conditionals. With a graphics program in hand, we can correct errors made by the deep network, measure similarity between drawings by use of similar high-level geometric structures, and extrapolate drawings. Taken together these results are a step towards agents that induce useful, human-readable programs from perceptual input.

Connected through hyperedge HE-1 (induced by source paper "unsupervised program synthesis for images using tree structured lstm"):
  with members:
    - "learning to paint with model based deep reinforcement learning"
    - "stochastic beams and where to find them the gumbel top k trick for sampling sequences without replacement"
    - "learning to infer and execute 3d shape programs"
    - "write execute assess program synthesis with a repl"
    - "challenging common assumptions in the unsupervised learning of disentangled representations"
    - "3d aware scene manipulation via inverse graphics"
    - "a tree based decoder for neural machine translation"
    - "automatic program synthesis of long programs with a learned garbage collector"

Connected through hyperedge HE-2 (induced by source paper "a learned representation for scalable vector graphics"):
  with members:
    - "figr few shot image generation with reptile"
    - "tensor2tensor for neural machine translation"
    - "large scale gan training for high fidelity natural image synthesis"
    - "a style based generator architecture for generative adversarial networks"
    - "synthesizing programs for images using reinforced adversarial learning"
    - "attention is all you need"
    - "film visual reasoning with a general conditioning layer"
    - "a neural representation of sketch drawings"

Connected through hyperedge HE-3 (induced by source paper "unsupervised doodling and painting with improved spiral"):
  with members:
    - "photo sketching inferring contour drawings from images"
    - "learning to paint with model based deep reinforcement learning"
    - "neural painters a learned differentiable constraint for generating brushstroke paintings"
    - "meta sim learning to generate synthetic datasets"
    - "pragmatic inference and visual abstraction enable contextual flexibility during visual communication"
    - "generating diverse programs with instruction conditioned reinforced adversarial learning"
    - "can computers create art"
    - "learning to search with mctsnets"

Connected through hyperedge HE-4 (induced by source paper "imitation projected programmatic reinforcement learning"):
  with members:
    - "batch policy learning under constraints"
    - "control regularization for reduced variance reinforcement learning"
    - "truncated horizon policy search combining reinforcement learning imitation learning"
    - "houdini lifelong learning as program synthesis"
    - "safe exploration in continuous action spaces"
    - "predictor corrector policy optimization"
    - "programmatically interpretable reinforcement learning"
    - "accelerating imitation learning with predictive models"

Connected through hyperedge HE-5 (induced by source paper "learning compositional neural programs with recursive tree search and planning"):
  with members:
    - "learning to infer program sketches"
    - "hierarchical reinforcement learning via advantage weighted information maximization"
    - "a meta transfer objective for learning to disentangle causal mechanisms"
    - "ranked reward enabling self play reinforcement learning for combinatorial optimization"
    - "hierarchical reinforcement learning with hindsight"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "improving the universality and learnability of neural programmer interpreters with combinator abstraction"
    - "fast context adaptation via meta learning"

Connected through hyperedge HE-6 (induced by source paper "physics as inverse graphics joint unsupervised learning of objects and physics from video"):
  with members:
    - "unsupervised discovery of parts structure and dynamics"
    - "learning programmatically structured representations with perceptor gradients"
    - "object oriented dynamics predictor"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "sequential attend infer repeat generative modelling of moving objects"
    - "reasoning about physical interactions with object oriented prediction and planning"
    - "simple random search provides a competitive approach to reinforcement learning"
    - "learning latent dynamics for planning from pixels"

Connected through hyperedge HE-7 (induced by source paper "recursive sketches for modular deep learning"):
  with members:
    - "neural symbolic vqa disentangling reasoning from vision and language understanding"
    - "regularized evolution for image classifier architecture search"
    - "gradient descent learns one hidden layer cnn don t be afraid of spurious local minima"
    - "recovery guarantees for one hidden layer neural networks"
    - "learning to reason end to end module networks for visual question answering"
    - "dynamic routing between capsules"
    - "electron proton dynamics in deep learning"
    - "zero shot task generalization with multi task deep reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "neural shape parsers for constructive solid geometry"):
  with members:
    - "deepspline data driven reconstruction of parametric curves and surfaces"
    - "supervised fitting of geometric primitives to 3d point clouds"
    - "learning to infer and execute 3d shape programs"
    - "superquadrics revisited learning 3d shape parsing beyond cuboids"
    - "3d prnn generating shape primitives with recurrent neural networks"
    - "inferring and executing programs for visual reasoning"
    - "learning to reason end to end module networks for visual question answering"
    - "csgnet neural shape parser for constructive solid geometry"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)