human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "seethrough finding chairs in heavily occluded indoor scene images"
  Abstract: Discovering 3D arrangements of objects from single indoor images is important given its many applications including interior design, content creation, etc. Although heavily researched in the recent years, existing approaches break down under medium or heavy occlusion as the core object detection module starts failing in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical near-regular configurations. First, we use a neural network trained on real indoor annotated images to extract 2D keypoints, and feed them to a 3D candidate object generation stage. Then, we solve a global selection problem among these 3D candidates using pairwise co-occurrence statistics discovered from a large 3D scene database. We iterate the process allowing for candidates with low keypoint response to be incrementally detected based on the location of the already discovered nearby objects. Focusing on chairs, we demonstrate significant performance improvement over combinations of state-of-the-art methods, especially for scenes with moderately to severely occluded objects.

Connected through hyperedge HE-1 (induced by source paper "total3dunderstanding joint layout object pose and mesh reconstruction for indoor scenes from a single image"):
  with members:
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning elementary structures for 3d shape generation and matching"
    - "holistic scene understanding single view 3d holistic scene parsing and human pose estimation with human object interaction and physical commonsense"
    - "learning to infer and execute 3d shape programs"
    - "a skeleton bridged deep learning approach for generating meshes of complex topologies from single rgb images"
    - "few shot generalization for single image 3d reconstruction via priors"
    - "deep level sets implicit surface representations for 3d shape inference"

Connected through hyperedge HE-2 (induced by source paper "shallow2deep indoor scene modeling by single image understanding"):
  with members:
    - "learning shape priors for single view 3d completion and reconstruction"
    - "cooperative holistic scene understanding unifying 3d object layout and camera pose estimation"
    - "holistic 3d scene parsing and reconstruction from a single rgb image"
    - "a simple neural network module for relational reasoning"
    - "roomnet end to end room layout estimation"
    - "a review on deep learning techniques applied to semantic segmentation"
    - "mask r cnn"
    - "semantic scene completion from a single depth image"

Connected through hyperedge HE-3 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "neural rendering and reenactment of human actor videos"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"

Connected through hyperedge HE-4 (induced by source paper "imapper interaction guided scene mapping from monocular videos"):
  with members:
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "detecting and recognizing human object interactions"
    - "lifting from the deep convolutional 3d pose estimation from a single image"
    - "matterport3d learning from rgb d data in indoor environments"
    - "vnect real time 3d human pose estimation with a single rgb camera"
    - "factoring shape pose and layout from the 2d image of a 3d scene"
    - "mask r cnn"

Connected through hyperedge HE-5 (induced by source paper "learning local rgb to cad correspondences for object pose estimation"):
  with members:
    - "discovery of latent 3d keypoints via end to end geometric reasoning"
    - "bop benchmark for 6d object pose estimation"
    - "domain transfer for 3d pose estimation from color images without manual annotations"
    - "3d interpreter networks for viewer centered wireframe modeling"
    - "end to end learning of keypoint detector and descriptor for pose invariant 3d matching"
    - "pix3d dataset and methods for single image 3d shape modeling"
    - "3d pose regression using convolutional neural networks"
    - "unsupervised domain adaptation for 3d keypoint estimation via view consistency"

Connected through hyperedge HE-6 (induced by source paper "making deep heatmaps robust to partial occlusions for 3d object pose estimation"):
  with members:
    - "rotational subgroup voting and pose clustering for robust 3d object recognition"
    - "ipose instance aware 6d pose estimation of partly occluded objects"
    - "cut paste and learn surprisingly easy synthesis for instance detection"
    - "bb8 a scalable accurate robust to partial occlusion method for predicting the 3d poses of challenging objects without using depth"
    - "real time seamless single shot 6d object pose prediction"
    - "feature mapping for learning fast and accurate 3d pose inference from synthetic images"
    - "posecnn a convolutional neural network for 6d object pose estimation in cluttered scenes"
    - "ssd 6d making rgb based 3d detection and 6d pose estimation great again"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)