human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "how to handle assumptions in synthesis"
  Abstract: The increased interest in reactive synthesis over the last decade has led to many improved solutions but also to many new questions. In this paper, we discuss the question of how to deal with assumptions on environment behavior. We present four goals that we think should be met and review several different possibilities that have been proposed. We argue that each of them falls short in at least one aspect.

Connected through hyperedge HE-1 (induced by source paper "optimally resilient strategies in pushdown safety games"):
  with members:
    - "synthesizing optimally resilient controllers"
    - "summaries for context free games"
    - "an automaton learning approach to solving safety games over infinite graphs"
    - "quantitative games under failures"
    - "robust linear temporal logic"
    - "playing pushdown parity games in a hurry"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-2 (induced by source paper "specification and reactive synthesis of robust controllers"):
  with members:
    - "reactive control meets runtime verification a case study of navigation"
    - "formalizing timing diagram requirements in discrete duration calulus"
    - "shield synthesis runtime enforcement for reactive systems"

Connected through hyperedge HE-3 (induced by source paper "environmentally friendly gr 1 synthesis"):
  with members:
    - "assume admissible synthesis"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-4 (induced by source paper "opportunistic synthesis in reactive games under information asymmetry"):
  with members:
    - "minimum violation control synthesis on cyber physical systems under attacks"

Connected through hyperedge HE-5 (induced by source paper "coverability realizability lower bounds"):
  with members:
    - "algorithms for omega regular games with imperfect information"

Connected through hyperedge HE-6 (induced by source paper "synthesizing optimally resilient controllers"):
  with members:
    - "oink an implementation and evaluation of modern parity game solvers"
    - "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"
    - "succinct progress measures for solving parity games"
    - "quantitative games under failures"
    - "robust linear temporal logic"
    - "parity and streett games with costs"
    - "energy parity games"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-7 (induced by source paper "structural synthesis for gxw specifications"):
  with members:
    - "shield synthesis runtime enforcement for reactive systems"
    - "g4ltl st automatic generation of plc programs"
    - "abssynthe abstract synthesis from succinct safety specifications"

Connected through hyperedge HE-8 (induced by source paper "optimal assumptions for synthesis"):
  with members:
    - "assume admissible synthesis"
    - "the complexity of admissibility in omega regular games"
    - "environment assumptions for synthesis"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)