human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "towards decision support in reciprocation"
  Abstract: People often interact repeatedly: with relatives, through file sharing, in politics, etc. Many such interactions are reciprocal: reacting to the actions of the other. In order to facilitate decisions regarding reciprocal interactions, we analyze the development of reciprocation over time. To this end, we propose a model for such interactions that is simple enough to enable formal analysis, but is sufficient to predict how such interactions will evolve. Inspired by existing models of international interactions and arguments between spouses, we suggest a model with two reciprocating attitudes where an agent's action is a weighted combination of the others' last actions (reacting) and either i) her innate kindness, or ii) her own last action (inertia). We analyze a network of repeatedly interacting agents, each having one of these attitudes, and prove that their actions converge to specific limits. Convergence means that the interaction stabilizes, and the limits indicate the behavior after the stabilization. For two agents, we describe the interaction process and find the limit values. For a general connected network, we find these limit values if all the agents employ the second attitude, and show that the agents' actions then all become equal. In the other cases, we study the limit values using simulations. We discuss how these results predict the development of the interaction and can be used to help agents decide on their behavior.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)