human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "classification of passes in football matches using spatiotemporal data"
  Abstract: A knowledgeable observer of a game of football (soccer) can make a subjective evaluation of the quality of passes made between players during the game, such as rating them as Good, OK, or Bad. In this article, we consider the problem of producing an automated system to make the same evaluation of passes and present a model to solve this problem.   Recently, many professional football leagues have installed object tracking systems in their stadiums that generate high-resolution and high-frequency spatiotemporal trajectories of the players and the ball. Beginning with the thesis that much of the information required to make the pass ratings is available in the trajectory signal, we further postulated that using complex data structures derived from computational geometry would enable domain football knowledge to be included in the model by computing metric variables in a principled and efficient manner. We designed a model that computes a vector of predictor variables for each pass made and uses machine learning techniques to determine a classification function that can accurately rate passes based only on the predictor variable vector.   Experimental results show that the learned classification functions can rate passes with 90.2% accuracy. The agreement between the classifier ratings and the ratings made by a human observer is comparable to the agreement between the ratings made by human observers, and suggests that significantly higher accuracy is unlikely to be achieved. Furthermore, we show that the predictor variables computed using methods from computational geometry are among the most important to the learned classifiers.

Connected through hyperedge HE-1 (induced by source paper "visual analytics for team based invasion sports with significant events and markov reward process"):
  with members:
    - "reinforcement learning with parameterized actions"
    - "deep reinforcement learning in parameterized action space"
    - "deep recurrent q learning for partially observable mdps"

Connected through hyperedge HE-2 (induced by source paper "spatio temporal data mining a survey of problems and methods"):
  with members:
    - "theory guided data science a new paradigm for scientific discovery from data"
    - "latent space model for road networks to predict time varying traffic"
    - "structural rnn deep learning on spatio temporal graphs"
    - "on the spatiotemporal burstiness of terms"
    - "empirical comparison of algorithms for network community detection"
    - "discovery of convoys in trajectory databases"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)