human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "drawing graphs on few lines and few planes"
  Abstract: We investigate the problem of drawing graphs in 2D and 3D such that their edges (or only their vertices) can be covered by few lines or planes. We insist on straight-line edges and crossing-free drawings. This problem has many connections to other challenging graph-drawing problems such as small-area or small-volume drawings, layered or track drawings, and drawing graphs with low visual complexity. While some facts about our problem are implicit in previous work, this is the first treatment of the problem in its full generality. Our contribution is as follows. #R##N#We show lower and upper bounds for the numbers of lines and planes needed for covering drawings of graphs in certain graph classes. In some cases our bounds are asymptotically tight; in some cases we are able to determine exact values. #R##N#We relate our parameters to standard combinatorial characteristics of graphs (such as the chromatic number, treewidth, maximum degree, or arboricity) and to parameters that have been studied in graph drawing (such as the track number or the number of segments appearing in a drawing). #R##N#We pay special attention to planar graphs. For example, we show that there are planar graphs that can be drawn in 3-space on a lot fewer lines than in the plane.

Connected through hyperedge HE-1 (induced by source paper "drawing planar graphs with few segments on a polynomial grid"):
  with members:
    - "drawing planar graphs with few geometric primitives"
    - "drawing graphs on few circles and few spheres"
    - "experimental analysis of the accessibility of drawings with few segments"
    - "optimal monotone drawings of trees"
    - "the complexity of drawing graphs on few lines and few planes"
    - "strongly monotone drawings of planar graphs"
    - "on monotone drawings of trees"
    - "on self approaching and increasing chord drawings of 3 connected planar graphs"

Connected through hyperedge HE-2 (induced by source paper "variants of the segment number of a graph"):
  with members:
    - "drawing planar graphs with few segments on a polynomial grid"
    - "drawing planar graphs with few geometric primitives"
    - "the complexity of drawing graphs on few lines and few planes"
    - "intersection graphs of segments and exists mathbb r"
    - "drawing arrangement graphs in small grids or how to play planarity"

Connected through hyperedge HE-3 (induced by source paper "line and plane cover numbers revisited"):
  with members:
    - "cubic planar graphs that cannot be drawn on few lines"
    - "planar graphs have bounded queue number"
    - "drawing planar graphs with few geometric primitives"
    - "experimental analysis of the accessibility of drawings with few segments"
    - "the complexity of drawing graphs on few lines and few planes"

Connected through hyperedge HE-4 (induced by source paper "cubic planar graphs that cannot be drawn on few lines"):
  with members:
    - "line and plane cover numbers revisited"
    - "the complexity of drawing graphs on few lines and few planes"
    - "on collinear sets in straight line drawings"

Connected through hyperedge HE-5 (induced by source paper "drawing planar graphs with few geometric primitives"):
  with members:
    - "drawing graphs on few circles and few spheres"
    - "experimental analysis of the accessibility of drawings with few segments"
    - "the complexity of drawing graphs on few lines and few planes"

Connected through hyperedge HE-6 (induced by source paper "aligned drawings of planar graphs"):
  with members:
    - "the complexity of drawing graphs on few lines and few planes"
    - "drawing planar graphs with many collinear vertices"
    - "the utility of untangling"
    - "abusing the tutte matrix an algebraic instance compression for the k set cycle problem"
    - "a center transversal theorem for hyperplanes and applications to graph drawing"
    - "on collinear sets in straight line drawings"

Connected through hyperedge HE-7 (induced by source paper "drawing graphs on few circles and few spheres"):
  with members:
    - "drawing planar graphs with few geometric primitives"
    - "experimental analysis of the accessibility of drawings with few segments"
    - "the complexity of drawing graphs on few lines and few planes"

Connected through hyperedge HE-8 (induced by source paper "the complexity of drawing graphs on few lines and few planes"):
  with members:
    - "recognition and complexity of point visibility graphs"
    - "intersection graphs of segments and exists mathbb r"
    - "drawing arrangement graphs in small grids or how to play planarity"
    - "minimum weight triangulation is np hard"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)