human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "game theoretic electric vehicle charging management resilient to non ideal user behavior"
  Abstract: In this paper, an electric vehicle (EV) charging competition, among EV aggregators that perform coordinated EV charging, is explored while taking into consideration potential non-ideal actions of the aggregators. In the coordinated EV charging strategy presented in this paper, each aggregator determines EV charging start time and charging energy profiles to minimize overall EV charging energy cost by including consideration of the actions of the neighboring aggregators. The competitive interactions of the aggregators are modeled by developing a two-stage non-cooperative game among the aggregators. The game is then studied under prospect theory to examine the impacts of non-ideal actions of the aggregators in selecting EV charging start times according to subjectively evaluating their opponents' actions. It is shown that the non-cooperative interactions among the aggregators lead to a subgame perfect $\epsilon$-Nash equilibrium when the game is played with either ideal, or non-ideal, actions of the aggregators. A case study presented demonstrates that the benefits of the coordinated EV charging strategy, in terms of energy cost savings and peak-to-average ratio reductions, are significantly resilient to non-ideal actions of the aggregators.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)