human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a computer scientist looks at game theory"
  Abstract: I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with failures, and (c) specification of mechanisms.

Connected through hyperedge HE-1 (induced by source paper "multi round cooperative search games with multiple players"):
  with members:
    - "the impact of local information on the performance of multiagent systems"
    - "the ants problem"
    - "bayesian incentive compatible bandit exploration"
    - "online makespan minimization with parallel schedules"
    - "computer science and game theory a brief survey"

Connected through hyperedge HE-2 (induced by source paper "cooperative search games symmetric equilibria robustness and price of anarchy"):
  with members:
    - "the impact of local information on the performance of multiagent systems"
    - "the ants problem"
    - "bayesian incentive compatible bandit exploration"
    - "online makespan minimization with parallel schedules"
    - "computer science and game theory a brief survey"

Connected through hyperedge HE-3 (induced by source paper "game theory for signal processing in networks"):
  with members:
    - "understanding game theory via wireless power control"
    - "crawford sobel meet lloyd max on the grid"
    - "coalitional games in miso interference channels epsilon core and coalition structure stable set"
    - "multiobjective signal processing optimization the way to balance conflicting metrics in 5g systems"
    - "distributed cooperative sensing in cognitive radio networks an overlapping coalition formation approach"
    - "distributed adaptive networks a graphical evolutionary game theoretic view"
    - "jamming games in the mimo wiretap channel with an active eavesdropper"
    - "distributed learning policies for power allocation in multiple access channels"

Connected through hyperedge HE-4 (induced by source paper "dynamics at the boundary of game theory and distributed computing"):
  with members:
    - "self stabilizing uncoupled dynamics"
    - "distributed computing with adaptive heuristics"
    - "neighbor specific bgp more flexible routing policies while improving global stability"
    - "knowledge and common knowledge in a distributed environment"

Connected through hyperedge HE-5 (induced by source paper "from rules to runs a dynamic epistemic take on imperfect information games"):
  with members:
    - "a dynamic epistemic framework for conformant planning"
    - "characterizing solution concepts in games using knowledge based programs"

Connected through hyperedge HE-6 (induced by source paper "beyond nash equilibrium solution concepts for the 21st century"):
  with members:
    - "i don t want to think about it now decision theory with costly computation"
    - "iterated regret minimization a more realistic solution concept"
    - "game theory with costly computation"
    - "optimizing scrip systems efficiency crashes hoarders and altruists"
    - "lower bounds on implementing robust and resilient mediators"
    - "extensive games with possibly unaware players"
    - "rational secret sharing and multiparty computation extended abstract"
    - "interactive unawareness revisited"

Connected through hyperedge HE-7 (induced by source paper "computer science and game theory a brief survey"):
  with members:
    - "graphical models for game theory"
    - "lower bounds on implementing robust and resilient mediators"
    - "computationally feasible vcg mechanisms"
    - "rational secret sharing and multiparty computation extended abstract"
    - "a continuation method for nash equilibria in structured games"
    - "reasoning about knowledge of unawareness"
    - "how many candidates are needed to make elections hard to manipulate"
    - "competitive safety analysis robust decision making in multi agent systems"

Connected through hyperedge HE-8 (induced by source paper "symmetric and synchronous communication in peer to peer networks"):
  with members:
    - "comparing the expressive power of the synchronous and asynchronous pi calculi"
    - "knowledge and common knowledge in a distributed environment"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)