human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "collective robot reinforcement learning with distributed asynchronous guided policy search"
  Abstract: Policy search methods and, more broadly, reinforcement learning can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous policy learning as a means to achieve generalization and improved training times on challenging, real-world manipulation tasks. We propose a distributed and asynchronous version of guided policy search and use it to demonstrate collective policy learning on a vision-based door opening task using four robots. We describe how both policy learning and data collection can be conducted in parallel across multiple robots, and present a detailed empirical evaluation of our system. Our results indicate that distributed learning significantly improves training time, and that parallelizing policy learning and data collection substantially improves utilization. We also demonstrate that we can achieve substantial generalization on a challenging real-world door opening task.

Connected through hyperedge HE-1 (induced by source paper "rigid soft interactive learning for robust grasping"):
  with members:
    - "replab a reproducible low cost arm benchmark platform for robotic learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning hand eye coordination for robotic grasping with deep learning and large scale data collection"
    - "analysis and observations from the first amazon picking challenge"
    - "the curious robot learning visual representations via physical interactions"
    - "benchmarking in manipulation research using the yale cmu berkeley object and model set"
    - "supersizing self supervision learning to grasp from 50k tries and 700 robot hours"
    - "real time grasp detection using convolutional neural networks"

Connected through hyperedge HE-2 (induced by source paper "offworld gym open access physical robotics environment for real world reinforcement learning benchmark and research"):
  with members:
    - "replab a reproducible low cost arm benchmark platform for robotic learning"
    - "learning latent state representation for speeding up exploration"
    - "go explore a new approach for hard exploration problems"
    - "pyrep bringing v rep to deep robot learning"
    - "self supervised exploration via disagreement"
    - "provably efficient imitation learning from observation alone"
    - "quasi direct drive for low cost compliant robotic manipulation"
    - "challenges of real world reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "motion planning networks bridging the gap between learning based and classical motion planners"):
  with members:
    - "neural path planning fixed time near optimal path generation via oracle imitation"
    - "composing task agnostic policies with deep reinforcement learning"
    - "composing ensembles of policies with deep reinforcement learning"
    - "robot motion planning in learned latent spaces"
    - "universal planning networks"
    - "data efficient deep reinforcement learning for dexterous manipulation"
    - "adversarial imitation via variational inverse reinforcement learning"
    - "experience replay for continual learning"

Connected through hyperedge HE-4 (induced by source paper "self supervised correspondence in visuomotor policy learning"):
  with members:
    - "unsupervised learning of object keypoints for perception and control"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "graph structured visual imitation"
    - "a review of robot learning for manipulation challenges representations and algorithms"
    - "unsupervised visuomotor control through distributional planning networks"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"

Connected through hyperedge HE-5 (induced by source paper "end to end robotic reinforcement learning without reward engineering"):
  with members:
    - "risk aware active inverse reinforcement learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "variational inverse control with events a general framework for data driven reward definition"
    - "learning dexterous in hand manipulation"
    - "sim to real reinforcement learning for deformable object manipulation"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "soft actor critic algorithms and applications"

Connected through hyperedge HE-6 (induced by source paper "long range indoor navigation with prm rl"):
  with members:
    - "learning navigation behaviors end to end with autorl"
    - "pearl preference appraisal reinforcement learning for motion planning"
    - "getting robots unfrozen and unlost in dense pedestrian crowds"
    - "rl 2 fast reinforcement learning via slow reinforcement learning"
    - "deepnav learning to navigate large cities"
    - "towards optimally decentralized multi robot collision avoidance via deep reinforcement learning"
    - "from perception to decision a data driven approach to end to end motion planning for autonomous ground robots"
    - "virtual to real deep reinforcement learning continuous control of mobile robots for mapless navigation"

Connected through hyperedge HE-7 (induced by source paper "bayesian policy selection using active inference"):
  with members:
    - "universal planning networks"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "data efficient deep reinforcement learning for dexterous manipulation"
    - "rainbow combining improvements in deep reinforcement learning"
    - "one shot visual imitation learning via meta learning"
    - "a unified game theoretic approach to multiagent reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "combining subgoal graphs with reinforcement learning to build a rational pathfinder"):
  with members:
    - "asynchronous methods for deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)