human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "human action recognition using factorized spatio temporal convolutional networks"
  Abstract: Human actions in video sequences are three-dimensional (3D) spatio-temporal signals characterizing both the visual appearance and motion dynamics of the involved humans and objects. Inspired by the success of convolutional neural networks (CNN) for image classification, recent attempts have been made to learn 3D CNNs for recognizing human actions in videos. However, partly due to the high complexity of training 3D convolution kernels and the need for large quantities of training videos, only limited success has been reported. This has triggered us to investigate in this paper a new deep architecture which can handle 3D signals more effectively. Specifically, we propose factorized spatio-temporal convolutional networks (FstCN) that factorize the original 3D convolution kernel learning as a sequential process of learning 2D spatial kernels in the lower layers (called spatial convolutional layers), followed by learning 1D temporal kernels in the upper layers (called temporal convolutional layers). We introduce a novel transformation and permutation operator to make factorization in FstCN possible. Moreover, to address the issue of sequence alignment, we propose an effective training and inference strategy based on sampling multiple video clips from a given action video sequence. We have tested FstCN on two commonly used benchmark datasets (UCF-101 and HMDB-51). Without using auxiliary training videos to boost the performance, FstCN outperforms existing CNN based methods and achieves comparable performance with a recent method that benefits from using auxiliary training videos.

Connected through hyperedge HE-1 (induced by source paper "probabilistic future prediction for video scene understanding"):
  with members:
    - "precog prediction conditioned on goals in visual multi agent settings"
    - "model based reinforcement learning for atari"
    - "adversarial video generation on complex datasets"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"

Connected through hyperedge HE-2 (induced by source paper "don t forget the past recurrent depth estimation from monocular video"):
  with members:
    - "sparse and noisy lidar completion with rgb guidance and uncertainty"
    - "recurrent neural network for un supervised learning of monocular videovisual odometry and depth"
    - "dynamonet dynamic action and motion network"
    - "confidence propagation through cnns for guided sparse depth regression"
    - "unsupervised learning of monocular depth estimation and visual odometry with deep feature reconstruction"
    - "deep ordinal regression network for monocular depth estimation"
    - "df net unsupervised joint learning of depth and flow using cross task consistency"
    - "depth estimation via affinity learned with convolutional spatial propagation network"

Connected through hyperedge HE-3 (induced by source paper "semantic image networks for human action recognition"):
  with members:
    - "spatiotemporal pyramid network for video action recognition"
    - "multi fiber networks for video recognition"
    - "encoder decoder with atrous separable convolution for semantic image segmentation"
    - "spatio temporal channel correlation networks for action classification"
    - "a 2 nets double attention networks"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "appearance and relation networks for video classification"

Connected through hyperedge HE-4 (induced by source paper "deep image to video adaptation and fusion networks for action recognition"):
  with members:
    - "hierarchically learned view invariant representations for cross view action recognition"
    - "combined static and motion features for deep networks based activity recognition in videos"
    - "transferable feature representation for visible to infrared cross dataset human action recognition"
    - "global temporal representation based cnns for infrared action recognition"
    - "deep cross media knowledge transfer"
    - "exploiting images for video recognition with hierarchical generative adversarial networks"
    - "visual domain adaptation with manifold embedded distribution alignment"
    - "semantic autoencoder for zero shot learning"

Connected through hyperedge HE-5 (induced by source paper "three stream fusion network for first person interaction recognition"):
  with members:
    - "robust and discriminative labeling for multi label active learning based on maximum correntropy criterion"
    - "spatiotemporal pyramid network for video action recognition"
    - "non linear temporal subspace representations for activity recognition"
    - "learning and refining of privileged information based rnns for action recognition from depth sequences"
    - "boosted multiple kernel learning for first person activity recognition"
    - "attentional pooling for action recognition"
    - "convolutional long short term memory networks for recognizing first person interactions"
    - "action recognition with coarse to fine deep feature integration and asynchronous fusion"

Connected through hyperedge HE-6 (induced by source paper "dynamonet dynamic action and motion network"):
  with members:
    - "visual dynamics stochastic future generation via layered cross convolutional networks"
    - "action anticipation with rbf kernelized feature mapping rnn"
    - "self supervised learning of face representations for video face clustering"
    - "learning human optical flow"
    - "spatio temporal channel correlation networks for action classification"
    - "cooperative learning of audio and video models from self supervised synchronization"
    - "d3d distilled 3d networks for video action recognition"
    - "quo vadis action recognition a new model and the kinetics dataset"

Connected through hyperedge HE-7 (induced by source paper "faster recurrent networks for efficient video classification"):
  with members:
    - "efficient video classification using fewer frames"
    - "scsampler sampling salient clips from video for efficient action recognition"
    - "eco efficient convolutional network for online video understanding"
    - "multi fiber networks for video recognition"
    - "adaframe adaptive frame selection for fast video recognition"
    - "videos as space time region graphs"
    - "spatio temporal channel correlation networks for action classification"
    - "learning spatio temporal representation with pseudo 3d residual networks"

Connected through hyperedge HE-8 (induced by source paper "distinit learning video representations without a single labeled video"):
  with members:
    - "boosting self supervised learning via knowledge transfer"
    - "taskonomy disentangling task transfer learning"
    - "a better baseline for ava"
    - "video action transformer network"
    - "unsupervised representation learning by predicting image rotations"
    - "spatio temporal channel correlation networks for action classification"
    - "learning spatio temporal representation with pseudo 3d residual networks"
    - "quo vadis action recognition a new model and the kinetics dataset"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)