human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "accountability in dynamic networks"
  Abstract: We take a game theoretical approach to determine necessary and sufficient conditions under which we can persuade rational agents to exchange messages in pairwise exchanges over links of a dynamic network, by holding them accountable for deviations with punishments. We make three contributions: (1) we provide a new game theoretical model of repeated interactions in dynamic networks, where agents have incomplete information of the topology, (2) we define a new solution concept for this model, and (3) we identify necessary and sufficient conditions for enforcing accountability, i.e., for persuading agents to exchange messages in the aforementioned model. #R##N#Our results are of technical interest but also of practical relevance. We show that we cannot enforce accountability if the dynamic network does not allow for \emph{timely punishments}. In practice, this means for instance that we cannot enforce accountability in some networks formed in file-sharing applications such as Bittorrent\,\cite{Cohen:03}. We also show that for applications such as secret exchange, where the benefits of the exchanges significantly surpass the communication costs, timely punishments are enough to enforce accountability. However, we cannot in general enforce accountability if agents do not possess enough information about the network topology. Nevertheless, we can enforce accountability in a wide variety of networks that satisfy 1-connectivity\,\cite{Kuhn:10} with minimal knowledge about the network topology, including overlays for gossip dissemination such as \cite{Li:06,Li:08}.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)