human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "single shot multi person 3d pose estimation from monocular rgb"
  Abstract: We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data set showing real images of sophisticated multi-person interactions and occlusions. We synthesize a large corpus of multi-person images by compositing images of individual people (with ground truth from mutli-view performance capture). We evaluate our method on our new challenging 3D annotated multi-person test set MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate research in multi-person 3D pose estimation, we will make our new datasets, and associated code publicly available for research purposes.

Connected through hyperedge HE-1 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation"):
  with members:
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"
    - "ordinal depth supervision for 3d human pose estimation"
    - "multi scale structure aware network for human pose estimation"
    - "yolov3 an incremental improvement"
    - "video based reconstruction of 3d people models"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "how robust is 3d human pose estimation to occlusion"
    - "3d human pose estimation in the wild by adversarial learning"

Connected through hyperedge HE-2 (induced by source paper "movi a large multipurpose motion and video dataset"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "expressive body capture 3d hands face and body from a single image"
    - "deep high resolution representation learning for human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "quaternet a quaternion based recurrent model for human motion"
    - "learning to estimate 3d human pose and shape from a single color image"

Connected through hyperedge HE-3 (induced by source paper "4d association graph for realtime multi person motion capture using multiple video cameras"):
  with members:
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "multi scale structure aware network for human pose estimation"
    - "simple baselines for human pose estimation and tracking"
    - "crowdpose efficient crowded scenes pose estimation and a new benchmark"
    - "efficient online multi person 2d pose tracking with recurrent spatio temporal affinity fields"
    - "multiposenet fast multi person pose estimation using pose residual network"

Connected through hyperedge HE-4 (induced by source paper "cross view tracking for multi human 3d pose estimation at over 100 fps"):
  with members:
    - "cross view fusion for 3d human pose estimation"
    - "learnable triangulation of human pose"
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "rethinking pose in 3d multi stage refinement and recovery for markerless motion capture"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "simple baselines for human pose estimation and tracking"
    - "exploiting temporal information for 3d human pose estimation"
    - "harvesting multiple views for marker less 3d human pose annotations"

Connected through hyperedge HE-5 (induced by source paper "animepose multi person 3d pose estimation and animation"):
  with members:
    - "trajectory prediction by coupling scene lstm with human movement lstm"
    - "mmdetection open mmlab detection toolbox and benchmark"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "pose flow efficient online pose tracking"
    - "lifting from the deep convolutional 3d pose estimation from a single image"
    - "posetrack a benchmark for human pose estimation and tracking"
    - "a simple yet effective baseline for 3d human pose estimation"
    - "vnect real time 3d human pose estimation with a single rgb camera"

Connected through hyperedge HE-6 (induced by source paper "xnect real time multi person 3d human pose estimation with a single rgb camera"):
  with members:
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "expressive body capture 3d hands face and body from a single image"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "ordinal depth supervision for 3d human pose estimation"
    - "espnet efficient spatial pyramid of dilated convolutions for semantic segmentation"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "regularized evolution for image classifier architecture search"

Connected through hyperedge HE-7 (induced by source paper "camera distance aware top down approach for 3d multi person pose estimation from a single rgb image"):
  with members:
    - "multi scale aggregation r cnn for 2d multi person pose estimation"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "deep attention based classification network for robust depth prediction"
    - "posefix model agnostic general human pose refinement network"
    - "deep ordinal regression network for monocular depth estimation"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "simple baselines for human pose estimation and tracking"
    - "3d human pose estimation in the wild by adversarial learning"

Connected through hyperedge HE-8 (induced by source paper "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"):
  with members:
    - "learning to estimate 3d human pose and shape from a single color image"
    - "3d human pose estimation in the wild by adversarial learning"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "orinet a fully convolutional network for 3d human pose estimation"
    - "exploiting temporal information for 3d human pose estimation"
    - "adversarial inverse graphics networks learning 2d to 3d lifting and image to image translation from unpaired supervision"
    - "sparse representation for 3d shape estimation a convex relaxation approach"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)