human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "blma a blind matching algorithm with application to cognitive radio networks"
  Abstract: We consider a two-sided matching problem with a defined notion of pairwise stability. We propose a distributed blind matching algorithm (BLMA) to solve the problem. We prove the solution produced by BLMA will converge to an $\epsilon$-pairwise stable outcome with probability one. We then consider a matching problem in cognitive radio networks. Secondary users (SUs) are allowed access time to the spectrum belonging to the primary users (PUs) provided that they relay primary messages. We propose a realization of the BLMA to produce an $\epsilon$-pairwise stable solution assuming quasi-convex and quasi-concave utilities. In the case of more general utility forms, we show another BLMA realization to provide a stable solution. Furthermore, we propose negotiation mechanism to bias the algorithm towards one side of the market. We use this mechanism to protect the exclusive rights of the PUs to the spectrum. In all such implementations of the BLMA, we impose a limited information exchange in the network so that agents can only calculate their own utilities, but no information is available about the utilities of any other users in the network.

Connected through hyperedge HE-1 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"

Connected through hyperedge HE-2 (induced by source paper "spectrum matching in licensed spectrum sharing"):
  with members:
    - "two sided matching based cooperative spectrum sharing"
    - "census tract license areas disincentive for sharing the 3 5ghz band"
    - "energy aware cooperative wireless networks with multiple cognitive users"
    - "matching theory for future wireless networks fundamentals and applications"
    - "matching with externalities for context aware user cell association in small cell networks"

Connected through hyperedge HE-3 (induced by source paper "survey of game theory and future trends with application to emerging wireless data communication networks"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "mobile edge computing a survey on architecture and computation offloading"
    - "game theory models for communication between agents a review"
    - "game theoretic multi agent control and network cost allocation under communication constraints"
    - "a survey on applications of model free strategy learning in cognitive wireless networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)