human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "game theory for signal processing in networks"
  Abstract: In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some fundamental game-theoretic notions and tools which, over the past few years, have become widely spread over a large number of papers. In particular, both strategic-form and coalition-form games are described in details while the key connections and differences between them are outlined. Moreover, a particular attention is also devoted to clarify the connections between strategic-form games and distributed optimization and learning algorithms. Beyond an introduction to the basic concepts and main solution approaches, several carefully designed examples are provided to allow a better understanding of how to apply the described tools.

Connected through hyperedge HE-1 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"

Connected through hyperedge HE-2 (induced by source paper "track selection in multifunction radars for multi target tracking an anti coordination game"):
  with members:
    - "competitive design of multiuser mimo systems based on game theory a unified view"

Connected through hyperedge HE-3 (induced by source paper "power control in networks with heterogeneous users a quasi variational inequality approach"):
  with members:
    - "energy aware competitive power allocation for heterogeneous networks under qos constraints"
    - "optimal design of energy efficient multi user mimo systems is massive mimo the answer"
    - "framework for link level energy efficiency optimization with informed transmitter"
    - "energy efficient precoding for multiple antenna terminals"
    - "optimal linear precoding strategies for wideband noncooperative systems based on game theory part i nash equilibria"
    - "competitive design of multiuser mimo systems based on game theory a unified view"
    - "optimal linear precoding strategies for wideband non cooperative systems based on game theory part ii algorithms"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)