human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to communicate to solve riddles with deep distributed recurrent q networks"
  Abstract: We propose deep distributed recurrent Q-networks (DDRQN), which enable teams of agents to learn to solve communication-based coordination tasks. In these tasks, the agents are not given any pre-designed communication protocol. Therefore, in order to successfully communicate, they must first automatically develop and agree upon their own communication protocol. We present empirical results on two multi-agent learning problems based on well-known riddles, demonstrating that DDRQN can successfully solve such tasks and discover elegant communication protocols to do so. To our knowledge, this is the first time deep reinforcement learning has succeeded in learning communication protocols. In addition, we present ablation experiments that confirm that each of the main components of the DDRQN architecture are critical to its success.

Connected through hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous internet of things model applications and challenges"):
  with members:
    - "lifelong federated reinforcement learning a learning architecture for navigation in cloud robotic systems"
    - "interference management for cellular connected uavs a deep reinforcement learning approach"
    - "vehicular edge computing via deep reinforcement learning"
    - "leveraging machine learning and big data for smart buildings a comprehensive survey"
    - "exploring applications of deep reinforcement learning for real world autonomous driving systems"
    - "toward intelligent vehicular networks a machine learning framework"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "cooperative deep reinforcement learning for multiple group nb iot networks optimization"

Connected through hyperedge HE-2 (induced by source paper "signal instructed coordination in cooperative multi agent reinforcement learning"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "correlation in extensive form games saddle point formulation and benchmarks"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "actor attention critic for multi agent reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "optimization for reinforcement learning from single agent to cooperative agents"):
  with members:
    - "finite time error bounds for linear stochastic approximation and td learning"
    - "value propagation for decentralized networked deep multi agent reinforcement learning"
    - "a finite time analysis of temporal difference learning with linear function approximation"
    - "finite sample analyses for fully decentralized multi agent reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "addressing function approximation error in actor critic methods"
    - "finite sample analysis for decentralized batch multi agent reinforcement learning with networked agents"
    - "multi agent reinforcement learning via double averaging primal dual optimization"

Connected through hyperedge HE-4 (induced by source paper "on the pitfalls of measuring emergent communication"):
  with members:
    - "understanding agent incentives using causal influence diagrams part i single action settings"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "compositional obverter communication learning from raw visual input"
    - "emergence of communication in an interactive world with consistent speakers"
    - "emergence of linguistic communication from referential games with symbolic and pixel input"
    - "emergent communication through negotiation"
    - "emergent communication in a multi modal multi step referential game"

Connected through hyperedge HE-5 (induced by source paper "multi agent deep reinforcement learning with adaptive policies"):
  with members:
    - "dealing with non stationarity in multi agent deep reinforcement learning"
    - "modeling others using oneself in multi agent reinforcement learning"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "flow a modular learning framework for autonomy in traffic"
    - "counterfactual multi agent policy gradients"
    - "learning with opponent learning awareness"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "emergent complexity via multi agent competition"

Connected through hyperedge HE-6 (induced by source paper "dealing with non stationarity in multi agent deep reinforcement learning"):
  with members:
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "addressing function approximation error in actor critic methods"
    - "learning policy representations in multiagent systems"
    - "machine theory of mind"
    - "learning with opponent learning awareness"
    - "emergent complexity via multi agent competition"
    - "emergence of grounded compositional language in multi agent populations"

Connected through hyperedge HE-7 (induced by source paper "mastering complex control in moba games with deep reinforcement learning"):
  with members:
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "marginal policy gradients a unified family of estimators for bounded action spaces with applications"
    - "an empirical model of large batch training"
    - "hierarchical macro strategy model for moba game ai"
    - "horovod fast and easy distributed deep learning in tensorflow"
    - "feedback based tree search for reinforcement learning"
    - "moba a new arena for game ai"

Connected through hyperedge HE-8 (induced by source paper "r maddpg for partially observable environments and limited communication"):
  with members:
    - "emergent coordination through competition"
    - "learning attentional communication for multi agent cooperation"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "scalable centralized deep multi agent reinforcement learning via policy gradients"
    - "revisiting the master slave architecture in multi agent deep reinforcement learning"
    - "counterfactual multi agent policy gradients"
    - "natural language does not emerge naturally in multi agent dialog"
    - "emergence of grounded compositional language in multi agent populations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)