human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "simple and near optimal mechanisms for market intermediation"
  Abstract: A prevalent market structure in the Internet economy consists of buyers and sellers connected by a platform (such as Amazon or eBay) that acts as an intermediary and keeps a share of the revenue of each transaction. While the optimal mechanism that maximizes the intermediary's profit in such a setting may be quite complicated, the mechanisms observed in reality are generally much simpler, e.g., applying an affine function to the price of the transaction as the intermediary's fee. Loertscher and Niedermayer [2007] initiated the study of such fee-setting mechanisms in two-sided markets, and we continue this investigation by addressing the question of when an affine fee schedule is approximately optimal for worst-case seller distribution. On one hand our work supplies non-trivial sufficient conditions on the buyer side (i.e. linearity of marginal revenue function, or MHR property of value and value minus cost distributions) under which an affine fee schedule can obtain a constant fraction of the intermediary's optimal profit for all seller distributions. On the other hand we complement our result by showing that proper affine fee-setting mechanisms (e.g. those used in eBay and Amazon selling plans) are unable to extract a constant fraction of optimal profit in the worst-case seller distribution. As subsidiary results we also show there exists a constant gap between maximum surplus and maximum revenue under the aforementioned conditions. Most of the mechanisms that we propose are also prior-independent with respect to the seller, which signifies the practical implications of our result.

Connected through hyperedge HE-1 (induced by source paper "efficient two sided markets with limited information"):
  with members:
    - "optimal single choice prophet inequalities from samples"
    - "bulow klemperer style results for welfare maximization in two sided markets"
    - "improved truthful mechanisms for combinatorial auctions with submodular bidders"
    - "online trading as a secretary problem"
    - "the best of both worlds asymptotically efficient mechanisms with a guarantee on the expected gains from trade"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "fixed price approximability of the optimal gain from trade"
    - "online market intermediation"

Connected through hyperedge HE-2 (induced by source paper "an end to end argument in mechanism design prior independent auctions for budgeted agents"):
  with members:
    - "a b testing of auctions"
    - "the price of anarchy in auctions"
    - "randomization beats second price as a prior independent auction"
    - "approximate revenue maximization in interdependent value settings"
    - "mechanism design for data science"
    - "price of anarchy for auction revenue"
    - "efficiency guarantees in auctions with budgets"
    - "prior independent mechanisms for scheduling"

Connected through hyperedge HE-3 (induced by source paper "multi unit bilateral trade"):
  with members:
    - "online trading as a secretary problem"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "fixed price approximability of the optimal gain from trade"
    - "muda a truthful multi unit double auction mechanism"
    - "online market intermediation"
    - "almost efficient mechanisms for bilateral trading"
    - "online truthful mechanisms for multi sided markets"

Connected through hyperedge HE-4 (induced by source paper "revenue gaps for static and dynamic posted pricing of homogeneous goods"):
  with members:
    - "prophet secretary for combinatorial auctions and matroids"
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"
    - "combinatorial prophet inequalities"
    - "beyond matroids secretary problem and prophet inequality with general constraints"
    - "optimal auctions vs anonymous pricing"
    - "optimal competitive auctions"
    - "combinatorial auctions via posted prices"
    - "prophet inequalities with limited information"

Connected through hyperedge HE-5 (induced by source paper "revenue gaps for discriminatory and anonymous sequential posted pricing"):
  with members:
    - "beyond matroids secretary problem and prophet inequality with general constraints"
    - "optimal auctions vs anonymous pricing"
    - "optimal competitive auctions"
    - "combinatorial auctions via posted prices"
    - "prophet inequalities with limited information"
    - "polymatroid prophet inequalities"
    - "matroid prophet inequalities"
    - "bayesian combinatorial auctions expanding single buyer mechanisms to many buyers"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)