human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to predict indoor illumination from a single image"
  Abstract: We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and/or simple scene models, we train an end-to-end deep neural network that directly regresses a limited field-of-view photo to HDR illumination, without strong assumptions on scene geometry, material properties, or lighting. We show that this can be accomplished in a three step process: 1) we train a robust lighting classifier to automatically annotate the location of light sources in a large dataset of LDR environment maps, 2) we use these annotations to train a deep neural network that predicts the location of lights in a scene from a single limited field-of-view photo, and 3) we fine-tune this network using a small dataset of HDR environment maps to predict light intensities. This allows us to automatically recover high-quality HDR illumination estimates that significantly outperform previous state-of-the-art methods. Consequently, using our illumination estimates for applications like 3D object insertion, we can achieve results that are photo-realistic, which is validated via a perceptual user study.

Connected through hyperedge HE-1 (induced by source paper "seeing the world in a bag of chips"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural illumination lighting prediction for indoor environments"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "rendering synthetic objects into legacy photographs"
    - "neural point based graphics"
    - "deep sky modeling for single image outdoor lighting estimation"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "inverse path tracing for joint material and lighting estimation"

Connected through hyperedge HE-2 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination"):
  with members:
    - "neural illumination lighting prediction for indoor environments"
    - "fast spatially varying indoor lighting estimation"
    - "neural inverse rendering of an indoor scene from a single image"
    - "inverse rendering for complex indoor scenes shape spatially varying lighting and svbrdf from a single image"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural volumes learning dynamic renderable volumes from images"
    - "deeplight learning illumination for unconstrained mobile mixed reality"
    - "semantic image synthesis with spatially adaptive normalization"

Connected through hyperedge HE-3 (induced by source paper "tex2shape detailed full human body geometry from a single image"):
  with members:
    - "relighting humans occlusion aware inverse rendering for full body human images"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "deephuman 3d human reconstruction from a single image"
    - "simulcap single view human performance capture with cloth simulation"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "fml face model learning from videos"

Connected through hyperedge HE-4 (induced by source paper "360 o surface regression with a hyper sphere loss"):
  with members:
    - "corners for layout end to end layout recovery from 360 images"
    - "unsupervised learning of monocular depth estimation and visual odometry with deep feature reconstruction"
    - "planematch patch coplanarity prediction for robust rgb d reconstruction"
    - "three for one and one for three flow segmentation and surface normals"
    - "geonet unsupervised learning of dense depth optical flow and camera pose"
    - "omnidepth dense depth estimation for indoors spherical panoramas"
    - "scan2cad learning cad model alignment in rgb d scans"
    - "unsupervised learning of depth and ego motion from video"

Connected through hyperedge HE-5 (induced by source paper "neural inverse rendering of an indoor scene from a single image"):
  with members:
    - "rendering synthetic objects into legacy photographs"
    - "neural inverse rendering for general reflectance photometric stereo"
    - "cgintrinsics better intrinsic image decomposition through physically based rendering"
    - "deep ordinal regression network for monocular depth estimation"
    - "learning intrinsic image decomposition from watching the world"
    - "inverserendernet learning single image inverse rendering"
    - "inverse transport networks"
    - "materials for masses svbrdf acquisition with a single mobile phone image"

Connected through hyperedge HE-6 (induced by source paper "deeplight learning illumination for unconstrained mobile mixed reality"):
  with members:
    - "learning to estimate indoor lighting from 3d objects"
    - "generative image inpainting with contextual attention"
    - "im2pano3d extrapolating 360 structure and semantics beyond the field of view"
    - "learning high dynamic range from outdoor panoramas"
    - "mobilenets efficient convolutional neural networks for mobile vision applications"
    - "mofa model based deep convolutional face autoencoder for unsupervised monocular reconstruction"
    - "neural face editing with intrinsic image disentangling"
    - "joint material and illumination estimation from photo sets in the wild"

Connected through hyperedge HE-7 (induced by source paper "scene aware audio rendering via deep acoustic analysis"):
  with members:
    - "scenecode monocular dense semantic reconstruction using learned encoded scene representations"
    - "data augmentation and deep convolutional neural networks for blind room acoustic parameter estimation"
    - "impulse response data augmentation and deep neural networks for blind room acoustic parameter estimation"
    - "regression and classification for direction of arrival estimation with convolutional recurrent neural networks"
    - "deeplight learning illumination for unconstrained mobile mixed reality"
    - "low frequency compensated synthetic impulse responses for improved far field speech recognition"
    - "improving reverberant speech training using diffuse acoustic simulation"
    - "scene aware audio for 360 videos"

Connected through hyperedge HE-8 (induced by source paper "fast spatially varying indoor lighting estimation"):
  with members:
    - "rendering synthetic objects into legacy photographs"
    - "deep sky modeling for single image outdoor lighting estimation"
    - "cgintrinsics better intrinsic image decomposition through physically based rendering"
    - "taskonomy disentangling task transfer learning"
    - "learning to estimate indoor lighting from 3d objects"
    - "dynamic environment mapping for augmented reality applications on mobile devices"
    - "intrinsic3d high quality 3d reconstruction by joint appearance and geometry optimization with spatially varying lighting"
    - "squeezenet alexnet level accuracy with 50x fewer parameters and 0 5mb model size"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)