human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "algorithms for omega regular games with imperfect information"
  Abstract: We study observation-based strategies for two-player turn-based games on#N#graphs with omega-regular objectives. An observation-based strategy relies on#N#imperfect information about the history of a play, namely, on the past sequence#N#of observations. Such games occur in the synthesis of a controller that does#N#not see the private state of the plant. Our main results are twofold. First, we#N#give a fixed-point algorithm for computing the set of states from which a#N#player can win with a deterministic observation-based strategy for any#N#omega-regular objective. The fixed point is computed in the lattice of#N#antichains of state sets. This algorithm has the advantages of being directed#N#by the objective and of avoiding an explicit subset construction on the game#N#graph. Second, we give an algorithm for computing the set of states from which#N#a player can win with probability 1 with a randomized observation-based#N#strategy for a Buechi objective. This set is of interest because in the absence#N#of perfect information, randomized strategies are more powerful than#N#deterministic ones. We show that our algorithms are optimal by proving matching#N#lower bounds.

Connected through hyperedge HE-1 (induced by source paper "alternating tree automata with qualitative semantics"):
  with members:
    - "monadic second order logic with path measure quantifier is undecidable"
    - "alternating nonzero automata"
    - "emptiness of zero automata is decidable"
    - "monadic second order logic with measure and category quantifiers"
    - "pure strategies in imperfect information stochastic games"
    - "partial observation stochastic games how to win when belief fails"
    - "qualitative concurrent stochastic games with imperfect information"

Connected through hyperedge HE-2 (induced by source paper "how good is a strategy in a game with nature"):
  with members:
    - "counting branches in trees using games"
    - "recursive concurrent stochastic games"

Connected through hyperedge HE-3 (induced by source paper "synthesis of coordination programs from linear temporal logic"):
  with members:
    - "bosy an experimentation framework for bounded synthesis"
    - "encodings of bounded synthesis"
    - "hennessy milner logic with greatest fixed points as a complete behavioural specification theory"
    - "ltl to b uchi automata translation fast and more deterministic"

Connected through hyperedge HE-4 (induced by source paper "observation and distinction representing information in infinite games"):
  with members:
    - "equivalence kernels of sequential functions and sequential observation synthesis"
    - "automatic structures of bounded degree revisited"

Connected through hyperedge HE-5 (induced by source paper "coverability realizability lower bounds"):
  with members:
    - "how to handle assumptions in synthesis"

Connected through hyperedge HE-6 (induced by source paper "games on graphs with a public signal monitoring"):
  with members:
    - "decidability results for atl with imperfect information and perfect recall"
    - "deviator detection under imperfect monitoring"
    - "strategy logic with imperfect information"
    - "hierarchical information and the synthesis of distributed strategies"
    - "infinite games with finite knowledge gaps"
    - "the complexity of nash equilibria in limit average games"
    - "model checking an alternating time temporal logic with knowledge imperfect information perfect recall and communicating coalitions"

Connected through hyperedge HE-7 (induced by source paper "sensor synthesis for pomdps with reachability objectives"):
  with members:
    - "a mathematical theory of co design"
    - "a symbolic sat based algorithm for almost sure reachability with small strategies in pomdps"
    - "qualitative analysis of pomdps with temporal logic specifications for robotics applications"
    - "a theory of goal oriented mdps with dead ends"
    - "heuristic search value iteration for pomdps"
    - "qualitative analysis of partially observable markov decision processes"
    - "reinforcement learning a survey"

Connected through hyperedge HE-8 (induced by source paper "a backward traversal based approach for symbolic model checking of uniform strategies for constrained reachability"):
  with members:
    - "decidability results for atl with imperfect information and perfect recall"
    - "safraless synthesis for epistemic temporal specifications"
    - "reasoning about strategies under partial observability and fairness constraints"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)