human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "analysis of watson s strategies for playing jeopardy"
  Abstract: Major advances in Question Answering technology were needed for IBM Watson1 to play Jeopardy! at championship level - the show requires rapid-fire answers to challenging natural language questions, broad general knowledge, high precision, and accurate confidence estimates. In addition, Jeopardy! features four types of decision making carrying great strategic importance: (1) Daily Double wagering; (2) Final Jeopardy wagering; (3) selecting the next square when in control of the board; (4) deciding whether to attempt to answer, i.e., "buzz in." Using sophisticated strategies for these decisions, that properly account for the game state and future event probabilities, can significantly boost a player's overall chances to win, when compared with simple "rule of thumb" strategies.#R##N##R##N#This article presents our approach to developing Watson's game-playing strategies, comprising development of a faithful simulation model, and then using learning and Monte-Carlo methods within the simulator to optimize Watson's strategic decision-making. After giving a detailed description of each of our game-strategy algorithms, we then focus in particular on validating the accuracy of the simulator's predictions, and documenting performance improvements using our methods. Quantitative performance benefits are shown with respect to both simple heuristic strategies, and actual human contestant performance in historical episodes. We further extend our analysis of human play to derive a number of valuable and counterintuitive examples illustrating how human contestants may improve their performance on the show.

Connected through hyperedge HE-1 (induced by source paper "quizbowl the case for incremental question answering"):
  with members:
    - "multinomial adversarial networks for multi domain text classification"
    - "adversarial example generation with syntactically controlled paraphrase networks"
    - "annotation artifacts in natural language inference data"
    - "what can ai do for me evaluating machine learning interpretations in cooperative play"
    - "hotpotqa a dataset for diverse explainable multi hop question answering"
    - "what makes reading comprehension questions easier"
    - "studio ousia s quiz bowl question answering system"
    - "deep contextualized word representations"

Connected through hyperedge HE-2 (induced by source paper "the eigenoption critic framework"):
  with members:
    - "eigenoption discovery through the deep successor representation"
    - "a deep reinforcement learning chatbot"
    - "socially aware motion planning with deep reinforcement learning"
    - "revisiting the arcade learning environment evaluation protocols and open problems for general agents"
    - "stochastic neural networks for hierarchical reinforcement learning"
    - "a laplacian framework for option discovery in reinforcement learning"
    - "adaptive skills adaptive partitions asap"
    - "decentralized non communicating multiagent collision avoidance with deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)