human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "distributed game theoretic optimization and management of multichannel aloha networks"
  Abstract: The problem of distributed rate maximization in multi-channel ALOHA networks is considered. First, we study the problem of constrained distributed rate maximization, where user rates are subject to total transmission probability constraints. We propose a best-response algorithm, where each user updates its strategy to increase its rate according to the channel state information and the current channel utilization. We prove the convergence of the algorithm to a Nash equilibrium in both homogeneous and heterogeneous networks using the theory of potential games. The performance of the best-response dynamic is analyzed and compared to a simple transmission scheme, where users transmit over the channel with the highest collision-free utility. Then, we consider the case where users are not restricted by transmission probability constraints. Distributed rate maximization under uncertainty is considered to achieve both efficiency and fairness among users. We propose a distributed scheme where users adjust their transmission probability to maximize their rates according to the current network state, while maintaining the desired load on the channels. We show that our approach plays an important role in achieving the Nash bargaining solution among users. Sequential and parallel algorithms are proposed to achieve the target solution in a distributed manner. The efficiencies of the algorithms are demonstrated through both theoretical and simulation results.

Connected through hyperedge HE-1 (induced by source paper "deep learning based wireless resource allocation with application to vehicular networks"):
  with members:
    - "learning to branch accelerating resource allocation in wireless networks"
    - "spectrum sharing in vehicular networks based on multi agent reinforcement learning"
    - "learning to detect"
    - "learning optimal resource allocations in wireless systems"
    - "deep learning based end to end wireless communication systems with conditional gan as unknown channel"
    - "distributed power control for large energy harvesting networks a multi agent deep reinforcement learning approach"
    - "power allocation in multi user cellular networks deep reinforcement learning approaches"
    - "toward intelligent vehicular networks a machine learning framework"

Connected through hyperedge HE-2 (induced by source paper "distributed learning for channel allocation over a shared spectrum"):
  with members:
    - "deep reinforcement learning for dynamic multichannel access in wireless networks"
    - "game of thrones fully distributed learning for multi player bandits"
    - "proactive resource management for lte in unlicensed spectrum a deep learning perspective"
    - "deep multi user reinforcement learning for distributed dynamic spectrum access"
    - "game theoretic dynamic channel allocation for frequency selective interference channels"
    - "proactive resource management in lte u systems a deep learning perspective"
    - "propagation path loss models for 5g urban micro and macro cellular scenarios"
    - "multi player bandits a musical chairs approach"

Connected through hyperedge HE-3 (induced by source paper "learning in restless multi armed bandits via adaptive arm sequencing rules"):
  with members:
    - "deep multi user reinforcement learning for distributed dynamic spectrum access"
    - "satisficing in multi armed bandit problems"
    - "on optimality of myopic policy for restless multi armed bandit problem an axiomatic approach"
    - "multi channel opportunistic access a case of restless bandits with multiple plays"
    - "on myopic sensing for multi channel opportunistic access structure optimality and performance"

Connected through hyperedge HE-4 (induced by source paper "a game theoretic approach for noma aloha"):
  with members:
    - "layered non orthogonal random access with sic and transmit diversity for reliable transmissions"
    - "noma based random access with multichannel aloha"
    - "noma principles and recent results"
    - "a minorization maximization method for optimizing sum rate in the downlink of non orthogonal multiple access systems"

Connected through hyperedge HE-5 (induced by source paper "deep multi user reinforcement learning for distributed dynamic spectrum access"):
  with members:
    - "deep reinforcement learning for dynamic multichannel access in wireless networks"
    - "approximate best response dynamics in random interference games"
    - "deep learning in mobile and wireless networking a survey"
    - "deep reinforcement one shot learning for artificially intelligent classification systems"
    - "deep reinforcement learning an overview"
    - "active anomaly detection in heterogeneous processes"
    - "proactive resource management in lte u systems a deep learning perspective"
    - "learning to communicate with deep multi agent reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "distributed learning algorithms for spectrum sharing in spatial random access wireless networks"):
  with members:
    - "fast responsive decentralised graph colouring"
    - "learning based constraint satisfaction with sensing restrictions"
    - "distributed spectrum access with spatial reuse"
    - "cooperative game theory and the gaussian interference channel"
    - "bargaining over the interference channel"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)