human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mixing time and stationary expected social welfare of logit dynamics"
  Abstract: We study logit dynamics [Blume, Games and Economic Behavior, 1993] for strategic games. At every stage of the game a player is selected uniformly at random and she plays according to a noisy best-response dynamics where the noise level is tuned by a parameter β. Such a dynamics defines a family of ergodic Markov chains, indexed by β, over the set of strategy profiles. Our aim is twofold: On the one hand, we are interested in the expected social welfare when the strategy profiles are random according to the stationary distribution of the Markov chain, because we believe it gives a meaningful description of the long-term behavior of the system. On the other hand, we want to estimate how long it takes, for a system starting at an arbitrary profile and running the logit dynamics, to get close to the stationary distribution; i.e., the mixing time of the chain.#R##N##R##N#In this paper we study the stationary expected social welfare for the 3-player congestion game that exhibits the worst Price of Anarchy [Christodoulou and Koutsoupias, STOC'05], for 2-player coordination games (the same class of games studied by Blume), and for a simple n-player game. For all these games, we give almost-tight upper and lower bounds on the mixing time of logit dynamics.

Connected through hyperedge HE-1 (induced by source paper "the price of anarchy and stability in general noisy best response dynamics"):
  with members:
    - "multicast network design game on a ring"
    - "tighter bounds on the inefficiency ratio of stable equilibria in load balancing games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "on the impact of fair best response dynamics"
    - "on the performance of approximate equilibria in congestion games"
    - "concurrent imitation dynamics in congestion games"

Connected through hyperedge HE-2 (induced by source paper "price competition fluctuations and welfare guarantees"):
  with members:
    - "price competition in online combinatorial markets"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "composable and efficient mechanisms"
    - "metastability of potential games"
    - "metastability of logit dynamics for coordination games"

Connected through hyperedge HE-3 (induced by source paper "decentralized dynamics for finite opinion games"):
  with members:
    - "minority becomes majority in social networks"
    - "on discrete preferences and coordination"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "how bad is forming your own opinion"
    - "opinion dynamics in social networks a local interaction game with stubborn agents"
    - "metastability of logit dynamics for coordination games"

Connected through hyperedge HE-4 (induced by source paper "metastability of asymptotically well behaved potential games"):
  with members:
    - "decentralized dynamics for finite opinion games"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "metastability of potential games"
    - "metastability of logit dynamics for coordination games"

Connected through hyperedge HE-5 (induced by source paper "metastability of potential games"):
  with members:
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "efficient nash computation in large population games with bounded influence"
    - "metastability of logit dynamics for coordination games"
    - "computing nash equilibria approximation and smoothed complexity"

Connected through hyperedge HE-6 (induced by source paper "convergence to equilibrium of logit dynamics for strategic games"):
  with members:
    - "logit dynamics with concurrent updates for local interaction games"
    - "metastability of logit dynamics for coordination games"
    - "concurrent imitation dynamics in congestion games"

Connected through hyperedge HE-7 (induced by source paper "imperfect best response mechanisms"):
  with members:
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "logit dynamics with concurrent updates for local interaction games"

Connected through hyperedge HE-8 (induced by source paper "metastability of logit dynamics for coordination games"):
  with members:
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "metastability of asymptotically well behaved potential games"
    - "settling the complexity of computing two player nash equilibria"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)