human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "evaluating singleplayer and multiplayer in human computation games"
  Abstract: Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy HCGs that appeal to players and solve problems effectively is incomplete. We present an investigatory HCG based on Super Mario Bros. We used this game in a human subjects study to investigate how different social conditions---singleplayer and multiplayer---and scoring mechanics---collaborative and competitive---affect players' subjective experiences, accuracy at the task, and the completion rate. In doing so, we demonstrate a novel design approach for HCGs, and discuss the benefits and tradeoffs of these mechanics in HCG design.

Connected through hyperedge HE-1 (induced by source paper "making cnns for video parsing accessible event extraction from dota2 gameplay video using transfer zero shot and network pruning"):
  with members:
    - "player experience extraction from gameplay video"
    - "learning efficient convolutional networks through network slimming"
    - "thinet a filter level pruning method for deep neural network compression"
    - "weight normalization a simple reparameterization to accelerate training of deep neural networks"
    - "an empirical study and analysis of generalized zero shot learning for object recognition in the wild"
    - "deep compression compressing deep neural networks with pruning trained quantization and huffman coding"
    - "deep residual learning for image recognition"
    - "batch normalization accelerating deep network training by reducing internal covariate shift"

Connected through hyperedge HE-2 (induced by source paper "player experience extraction from gameplay video"):
  with members:
    - "procedural content generation via machine learning pcgml"
    - "how the experts do it assessing and explaining agent behaviors in real time strategy games"
    - "deep residual learning for image recognition"
    - "very deep convolutional networks for large scale image recognition"
    - "two stream convolutional networks for action recognition in videos"
    - "ucf101 a dataset of 101 human actions classes from videos in the wild"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)