human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a multiagent reinforcement learning algorithm with non linear dynamics"
  Abstract: Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents' decisions. Due to the complexity of the problem, the majority of the previously developed MARL algorithms assumed agents either had some knowledge of the underlying game (such as Nash equilibria) and/or observed other agents actions and the rewards they received.#R##N##R##N#We introduce a new MARL algorithm called theWeighted Policy Learner (WPL), which allows agents to reach a Nash Equilibrium (NE) in benchmark 2-player-2-action games with minimum knowledge. Using WPL, the only feedback an agent needs is its own local reward (the agent does not observe other agents actions or rewards). Furthermore, WPL does not assume that agents know the underlying game or the corresponding Nash Equilibrium a priori. We experimentally show that our algorithm converges in benchmark two-player-two-action games. We also show that our algorithm converges in the challenging Shapley's game where previous MARL algorithms failed to converge without knowing the underlying game or the NE. Furthermore, we show that WPL outperforms the state-of-the-art algorithms in a more realistic setting of 100 agents interacting and learning concurrently.#R##N##R##N#An important aspect of understanding the behavior of a MARL algorithm is analyzing the dynamics of the algorithm: how the policies of multiple learning agents evolve over time as agents interact with one another. Such an analysis not only verifies whether agents using a given MARL algorithm will eventually converge, but also reveals the behavior of the MARL algorithm prior to convergence. We analyze our algorithm in two-player-two-action games and show that symbolically proving WPL's convergence is difficult, because of the non-linear nature of WPL's dynamics, unlike previous MARL algorithms that had either linear or piece-wise-linear dynamics. Instead, we numerically solve WPL's dynamics differential equations and compare the solution to the dynamics of previous MARL algorithms.

Connected through hyperedge HE-1 (induced by source paper "on gradient based learning in continuous games"):
  with members:
    - "global convergence of policy gradient methods for the linear quadratic regulator"
    - "bandit learning in concave n person games"
    - "learning with opponent learning awareness"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "a generic approach for escaping saddle points"
    - "cycles in adversarial regularized learning"
    - "improved training of wasserstein gans"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"

Connected through hyperedge HE-2 (induced by source paper "differentiable game mechanics"):
  with members:
    - "a variational inequality perspective on generative adversarial nets"
    - "re evaluating evaluation"
    - "global convergence to the equilibrium of gans using variational inequalities"
    - "negative momentum for improved game dynamics"
    - "which training methods for gans do actually converge"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "strongly typed agents are guaranteed to interact safely"
    - "learning with opponent learning awareness"

Connected through hyperedge HE-3 (induced by source paper "openspiel a framework for reinforcement learning in games"):
  with members:
    - "the hanabi challenge a new frontier for ai research"
    - "rethinking formal models of partially observable multiagent decision making"
    - "behaviour suite for reinforcement learning"
    - "computing approximate equilibria in sequential adversarial games by exploitability descent"
    - "open ended learning in symmetric zero sum games"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "modeling others using oneself in multi agent reinforcement learning"
    - "a generalised method for empirical game theoretic analysis"

Connected through hyperedge HE-4 (induced by source paper "convergence of multi agent learning with a finite step size in general sum games"):
  with members:
    - "counterfactual multi agent policy gradients"
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "unrolled generative adversarial networks"
    - "learning to communicate with deep multi agent reinforcement learning"
    - "learning multiagent communication with backpropagation"
    - "multiagent cooperation and competition with deep reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "actor critic policy optimization in partially observable multiagent environments"):
  with members:
    - "combining no regret and q learning"
    - "introduction to online convex optimization"
    - "policy gradient with value function approximation for collective multiagent planning"
    - "variance reduction for policy gradient with action dependent factorized baselines"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "a generalised method for empirical game theoretic analysis"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "maintaining cooperation in complex social dilemmas using deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "multi agent inverse reinforcement learning for general sum stochastic games"):
  with members:
    - "cooperative inverse reinforcement learning"
    - "decentralized anti coordination through multi agent learning"
    - "computational rationalization the inverse equilibrium problem"
    - "inverse reinforcement learning with gaussian process"
    - "awesome a general multiagent learning algorithm that converges in self play and learns a best response against stationary opponents"

Connected through hyperedge HE-7 (induced by source paper "sa iga a multiagent reinforcement learning method towards socially optimal outcomes"):
  with members:
    - "awesome a general multiagent learning algorithm that converges in self play and learns a best response against stationary opponents"

Connected through hyperedge HE-8 (induced by source paper "a survey of learning in multiagent environments dealing with non stationarity"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "belief and truth in hypothesised behaviours"
    - "identifying unknown unknowns in the open world representations and policies for guided exploration"
    - "opponent modeling in deep reinforcement learning"
    - "a game theoretic model and best response learning method for ad hoc coordination in multiagent systems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)