human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "playing doom with slam augmented deep reinforcement learning"
  Abstract: A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarcity of rewarding scenarios. Inspired from prior work in human cognition that indicates how humans employ a variety of semantic concepts and abstractions (object categories, localisation, etc.) to reason about the world, we build an agent-model that incorporates such abstractions into its policy-learning framework. We augment the raw image input to a Deep Q-Learning Network (DQN), by adding details of objects and structural elements encountered, along with the agent's localisation. The different components are automatically extracted and composed into a topological representation using on-the-fly object detection and 3D-scene reconstruction.We evaluate the efficacy of our approach in Doom, a 3D first-person combat game that exhibits a number of challenges discussed, and show that our augmented framework consistently learns better, more effective policies.

Connected through hyperedge HE-1 (induced by source paper "learning to move with affordance maps"):
  with members:
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "learning exploration policies for navigation"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "crowd robot interaction crowd aware robot navigation with attention based deep reinforcement learning"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "driving policy transfer via modularity and abstraction"

Connected through hyperedge HE-2 (induced by source paper "visual hide and seek"):
  with members:
    - "two body problem collaborative visual task completion"
    - "emergent tool use from multi agent autocurricula"
    - "emergent coordination through competition"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "habitat a platform for embodied ai research"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "playing hard exploration games by watching youtube"

Connected through hyperedge HE-3 (induced by source paper "two body problem collaborative visual task completion"):
  with members:
    - "tarmac targeted multi agent communication"
    - "understanding grounded language learning agents"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "neural modular control for embodied question answering"
    - "minos multimodal indoor simulator for navigation in complex environments"
    - "unifying map and landmark based representations for visual navigation"
    - "home a household multimodal environment"
    - "learning cooperative visual dialog agents with deep reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "benchmarking classic and learned navigation in complex 3d environments"):
  with members:
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "group normalization"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "revisiting single image depth estimation toward higher resolution maps with accurate object boundaries"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-5 (induced by source paper "long range indoor navigation with prm rl"):
  with members:
    - "learning navigation behaviors end to end with autorl"
    - "pearl preference appraisal reinforcement learning for motion planning"
    - "getting robots unfrozen and unlost in dense pedestrian crowds"
    - "rl 2 fast reinforcement learning via slow reinforcement learning"
    - "deepnav learning to navigate large cities"
    - "collective robot reinforcement learning with distributed asynchronous guided policy search"
    - "towards optimally decentralized multi robot collision avoidance via deep reinforcement learning"
    - "from perception to decision a data driven approach to end to end motion planning for autonomous ground robots"

Connected through hyperedge HE-6 (induced by source paper "mapping navigation instructions to continuous control actions with position visitation prediction"):
  with members:
    - "universal planning networks"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "semi parametric topological memory for navigation"
    - "sim to real learning agile locomotion for quadruped robots"
    - "situated mapping of sequential instructions to actions with single step reward observation"
    - "mapping instructions to actions in 3d environments with visual goal prediction"
    - "follownet robot navigation by following natural language directions with deep reinforcement learning"
    - "following high level navigation instructions on a simulated quadcopter with imitation learning"

Connected through hyperedge HE-7 (induced by source paper "global pose estimation with an attention based recurrent network"):
  with members:
    - "active neural localization"
    - "benchmarking 6dof urban visual localization in changing conditions"
    - "attention is all you need"
    - "vinet visual inertial odometry as a sequence to sequence learning problem"
    - "neural map structured memory for deep reinforcement learning"
    - "relative camera pose estimation using convolutional neural networks"
    - "deepvo towards end to end visual odometry with deep recurrent convolutional neural networks"
    - "virtual to real deep reinforcement learning continuous control of mobile robots for mapless navigation"

Connected through hyperedge HE-8 (induced by source paper "value propagation networks"):
  with members:
    - "the bottleneck simulator a model based deep reinforcement learning approach"
    - "cooperative motion planning for non holonomic agents with value iteration networks"
    - "treeqn and atreec differentiable tree structured models for deep reinforcement learning"
    - "learning generalized reactive policies using deep neural networks"
    - "desire distant future prediction in dynamic scenes with interacting agents"
    - "value prediction network"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "generalized value iteration networks life beyond lattices"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)