human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "real time bidding by reinforcement learning in display advertising"
  Abstract: The majority of online display ads are served through real-time bidding (RTB) --- each ad display impression is auctioned off in real-time when it is just being generated from a user visit. To place an ad automatically and optimally, it is critical for advertisers to devise a learning algorithm to cleverly bid an ad impression in real-time. Most previous works consider the bid decision as a static optimization problem of either treating the value of each impression independently or setting a bid price to each segment of ad volume. However, the bidding for a given ad campaign would repeatedly happen during its life span before the budget runs out. As such, each bid is strategically correlated by the constrained budget and the overall effectiveness of the campaign (e.g., the rewards from generated clicks), which is only observed after the campaign has completed. Thus, it is of great interest to devise an optimal bidding strategy sequentially so that the campaign budget can be dynamically allocated across all the available impressions on the basis of both the immediate and future rewards. In this paper, we formulate the bid decision process as a reinforcement learning problem, where the state space is represented by the auction information and the campaign's real-time parameters, while an action is the bid price to set. By modeling the state transition via auction competition, we build a Markov Decision Process framework for learning the optimal bidding policy to optimize the advertising performance in the dynamic real-time bidding environment. Furthermore, the scalability problem from the large real-world auction volume and campaign budget is well handled by state value approximation using neural networks. The empirical study on two large-scale real-world datasets and the live A/B testing on a commercial platform have demonstrated the superior performance and high efficiency compared to state-of-the-art methods.

Connected through hyperedge HE-1 (induced by source paper "jointly learning to recommend and advertise"):
  with members:
    - "solving continual combinatorial selection via deep reinforcement learning"
    - "learning to collaborate multi scenario ranking via multi agent reinforcement learning"
    - "recommendations with negative feedback via pairwise deep reinforcement learning"
    - "deep reinforcement learning for page wise recommendations"
    - "a multi agent reinforcement learning method for impression allocation in online display advertising"
    - "learning to advertise with adaptive exposure via constrained two level reinforcement learning"
    - "budget constrained bidding by model free reinforcement learning in display advertising"
    - "reinforcement learning based recommender system using biclustering technique"

Connected through hyperedge HE-2 (induced by source paper "parameter free learning for evolving markov decision processes the blessing of more optimism"):
  with members:
    - "a new algorithm for non stationary contextual bandits efficient optimal and parameter free"
    - "variational regret bounds for reinforcement learning"
    - "learning in structured mdps with convex cost functions improved regret bounds for inventory management"
    - "large scale markov decision processes with changing rewards"
    - "a sliding window algorithm for markov decision processes with arbitrarily changing rewards and transitions"
    - "learning to optimize under non stationarity"
    - "efficient bias span constrained exploration exploitation in reinforcement learning"
    - "hedging the drift learning to optimize under non stationarity"

Connected through hyperedge HE-3 (induced by source paper "a general framework for learning mean field games"):
  with members:
    - "q learning for mean field controls"
    - "adaptive trust region policy optimization global convergence and faster rates for regularized mdps"
    - "natural actor critic converges globally for hierarchical linear quadratic regulator"
    - "a theory of regularized markov decision processes"
    - "multi agent reinforcement learning a report on challenges and approaches"
    - "reinforcement learning with deep energy based policies"
    - "a unified view of entropy regularized markov decision processes"
    - "markov nash equilibria in mean field games with discounted cost"

Connected through hyperedge HE-4 (induced by source paper "deep reinforcement learning for search recommendation and online advertising a survey by xiangyu zhao long xia jiliang tang and dawei yin with martin vesely as coordinator"):
  with members:
    - "model based reinforcement learning for whole chain recommendations"
    - "learning to coordinate multiple reinforcement learning agents for diverse query reformulation"
    - "learning to collaborate multi scenario ranking via multi agent reinforcement learning"
    - "deep reinforcement learning for sponsored search real time bidding"
    - "recommendations with negative feedback via pairwise deep reinforcement learning"
    - "deep reinforcement learning for page wise recommendations"
    - "a multi agent reinforcement learning method for impression allocation in online display advertising"
    - "learning to advertise with adaptive exposure via constrained two level reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "deep reinforcement learning for online advertising in recommender systems"):
  with members:
    - "model based reinforcement learning for whole chain recommendations"
    - "toward simulating environments in reinforcement learning based recommendations"
    - "deep reinforcement learning for search recommendation and online advertising a survey by xiangyu zhao long xia jiliang tang and dawei yin with martin vesely as coordinator"
    - "learning to collaborate multi scenario ranking via multi agent reinforcement learning"
    - "recommendations with negative feedback via pairwise deep reinforcement learning"
    - "deep reinforcement learning for page wise recommendations"
    - "a multi agent reinforcement learning method for impression allocation in online display advertising"
    - "learning to advertise with adaptive exposure via constrained two level reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "deep reinforcement learning for personalized search story recommendation"):
  with members:
    - "skinnerdb regret bounded query evaluation via reinforcement learning"
    - "reinforcement learning to optimize long term user engagement in recommender systems"
    - "reinforcement learning to rank in e commerce search engine formalization analysis and application"
    - "model free control for distributed stream data processing using deep reinforcement learning"
    - "deep reinforcement learning a brief survey"
    - "reinforcement mechanism design for e commerce"
    - "deep reinforcement learning an overview"
    - "proximal policy optimization algorithms"

Connected through hyperedge HE-7 (induced by source paper "efficient policy learning for non stationary mdps under adversarial manipulation"):
  with members:
    - "reinforcement learning in non stationary environments"
    - "variational regret bounds for reinforcement learning"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "non asymptotic gap dependent regret bounds for tabular mdps"
    - "data poisoning attacks in contextual bandits"
    - "is q learning provably efficient"
    - "policy certificates towards accountable reinforcement learning"
    - "regret bounds for reinforcement learning via markov chain concentration"

Connected through hyperedge HE-8 (induced by source paper "node injection attacks on graphs via reinforcement learning"):
  with members:
    - "adversarial examples on graph data deep insights into attack and defense"
    - "adversarial policies attacking deep reinforcement learning"
    - "graph convolutional policy network for goal directed molecular graph generation"
    - "adversarial attack on graph structured data"
    - "is feature selection secure against training data poisoning"
    - "graph transformation policy network for chemical reaction prediction"
    - "semi supervised classification with graph convolutional networks"
    - "discriminative embeddings of latent variable models for structured data"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)