human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the curious robot learning visual representations via physical interactions"
  Abstract: What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%

Connected through hyperedge HE-1 (induced by source paper "watching the world go by representation learning from unlabeled videos"):
  with members:
    - "a simple framework for contrastive learning of visual representations"
    - "got 10k a large high diversity benchmark for generic object tracking in the wild"
    - "contrastive multiview coding"
    - "momentum contrast for unsupervised visual representation learning"
    - "learning the depths of moving people by watching frozen people"
    - "learning correspondence from the cycle consistency of time"
    - "data efficient image recognition with contrastive predictive coding"
    - "learning representations by maximizing mutual information across views"

Connected through hyperedge HE-2 (induced by source paper "estimating mass distribution of articulated objects through non prehensile manipulation"):
  with members:
    - "learning to singulate objects using a push proposal network"
    - "environment probing interaction policies"
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "densephysnet learning dense physical object representations via multi step dynamic interactions"
    - "learning manipulation under physics constraints with visual perception"
    - "single episode policy transfer in reinforcement learning"
    - "learning kinematic descriptions using spare simulated and physical articulated extendable dataset"
    - "unsupervised learning of latent physical properties using perception prediction networks"

Connected through hyperedge HE-3 (induced by source paper "learning to singulate objects using a push proposal network"):
  with members:
    - "dex net 2 0 deep learning to plan robust grasps with synthetic point clouds and analytic grasp metrics"
    - "metric learning for generalizing spatial relations to new objects"
    - "interactive perception leveraging action in perception and perception in action"
    - "fast model identification via physics engines for data efficient policy search"
    - "more than a million ways to be pushed a high fidelity experimental dataset of planar pushing"
    - "comparing human centric and robot centric sampling for robot deep learning from demonstrations"
    - "deep visual foresight for planning robot motion"
    - "high precision grasp pose detection in dense clutter"

Connected through hyperedge HE-4 (induced by source paper "rigid soft interactive learning for robust grasping"):
  with members:
    - "replab a reproducible low cost arm benchmark platform for robotic learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "collective robot reinforcement learning with distributed asynchronous guided policy search"
    - "learning hand eye coordination for robotic grasping with deep learning and large scale data collection"
    - "analysis and observations from the first amazon picking challenge"
    - "benchmarking in manipulation research using the yale cmu berkeley object and model set"
    - "supersizing self supervision learning to grasp from 50k tries and 700 robot hours"
    - "real time grasp detection using convolutional neural networks"

Connected through hyperedge HE-5 (induced by source paper "multigrid predictive filter flow for unsupervised learning on videos"):
  with members:
    - "learning correspondence from the cycle consistency of time"
    - "unsupervised learning of monocular depth estimation and visual odometry with deep feature reconstruction"
    - "every pixel counts unsupervised geometry learning with holistic 3d motion understanding"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "deep clustering for unsupervised learning of visual features"
    - "efficient video object segmentation via network modulation"
    - "object discovery in videos as foreground motion clustering"
    - "tracking emerges by colorizing videos"

Connected through hyperedge HE-6 (induced by source paper "are we done with object recognition the icub robot s perspective"):
  with members:
    - "robotic tactile perception of object properties a review"
    - "learning hand eye coordination for robotic grasping with deep learning and large scale data collection"
    - "deep image retrieval learning global representations for image search"
    - "improved deep learning of object category using pose information"
    - "physically based rendering for indoor scene understanding using convolutional neural networks"
    - "a deep representation for depth images from synthetic data"
    - "learning to recognize objects by retaining other factors of variation"
    - "scene recognition with cnns objects scales and dataset bias"

Connected through hyperedge HE-7 (induced by source paper "neural re simulation for generating bounces in single images"):
  with members:
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "neural rerendering in the wild"
    - "lookingood enhancing performance capture with real time neural re rendering"
    - "ignor image guided neural object rendering"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to generate long term future via hierarchical prediction"
    - "learning to represent mechanics via long term extrapolation and interpolation"

Connected through hyperedge HE-8 (induced by source paper "bounce and learn modeling scene dynamics with real world bounces"):
  with members:
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to represent mechanics via long term extrapolation and interpolation"
    - "learning to fly by crashing"
    - "forecasting human dynamics from static images"
    - "visual semantic planning using deep successor representations"
    - "a point set generation network for 3d object reconstruction from a single image"
    - "marr revisited 2d 3d alignment via surface normal prediction"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)