human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multiagent bidirectionally coordinated nets emergence of human level coordination in learning to play starcraft combat games"
  Abstract: Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.

Connected through hyperedge HE-1 (induced by source paper "multi agent reinforcement learning with emergent roles"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "emergent tool use from multi agent autocurricula"
    - "influence based multi agent exploration"
    - "learning fairness in multi agent systems"
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "maven multi agent variational exploration"

Connected through hyperedge HE-2 (induced by source paper "connectivity driven communication in multi agent reinforcement learning through diffusion processes on graphs"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "learning nearly decomposable value functions via communication minimization"
    - "stmarl a spatio temporal multi agent reinforcement learning approach for traffic light control"
    - "learning transferable cooperative behavior in multi agent teams"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "actor attention critic for multi agent reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence"):
  with members:
    - "neural mmo a massively multiagent game environment for training and evaluating intelligent agents"
    - "marathon environments multi agent continuous control benchmarks in a modern video game engine"
    - "emergent coordination through competition"
    - "autocurricula and the emergence of innovation from social interaction a manifesto for multi agent intelligence research"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "habitat a platform for embodied ai research"
    - "open ended learning in symmetric zero sum games"

Connected through hyperedge HE-4 (induced by source paper "convergent policy optimization for safe reinforcement learning"):
  with members:
    - "neural proximal trust region policy optimization attains globally optimal policy"
    - "provably efficient q learning with low switching cost"
    - "on the global convergence of actor critic a case for linear quadratic regulator with ergodic cost"
    - "neural temporal difference learning converges to global optima"
    - "neural policy gradient methods global optimality and rates of convergence"
    - "stochastic successive convex approximation for non convex constrained stochastic optimization"
    - "learning safe policies with expert guidance"
    - "communication efficient distributed reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "signal instructed coordination in cooperative multi agent reinforcement learning"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "correlation in extensive form games saddle point formulation and benchmarks"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "actor attention critic for multi agent reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "a new framework for multi agent reinforcement learning centralized training and exploration with decentralized execution via policy distillation"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "modeling others using oneself in multi agent reinforcement learning"
    - "progressive reinforcement learning with distillation for multi skilled motion control"
    - "actor attention critic for multi agent reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "counterfactual multi agent policy gradients"
    - "scalable trust region method for deep reinforcement learning using kronecker factored approximation"

Connected through hyperedge HE-7 (induced by source paper "maven multi agent variational exploration"):
  with members:
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "cesma centralized expert supervises multi agents"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "virel a variational inference framework for reinforcement learning"
    - "new and surprising ways to be mean adversarial npcs with coupled empowerment minimisation"
    - "coordinated exploration in concurrent reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "attentional policies for cross context multi agent reinforcement learning"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "actor attention critic for multi agent reinforcement learning"
    - "self attention with relative position representations"
    - "relational inductive biases deep learning and graph networks"
    - "modelling the dynamic joint policy of teammates with attention multi agent ddpg"
    - "a review on cooperative adaptive cruise control cacc systems architectures controls and applications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)