human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "provably manipulation resistant reputation systems"
  Abstract: We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each malicious or incompetent user. The worst-case cost per user is sublinear in the average number of interactions per user and is independent of the number of users. Our guarantee holds simultaneously for every group of honest users. For example, multiple groups of users with incompatible tastes or preferences can coexist. #R##N#As a motivating example, we consider a game where players have periodic opportunities to do one another favors but minimal ability to determine when a favor was done. In this setting, our protocol achieves nearly optimal collective welfare while remaining resistant to exploitation. #R##N#Our results also apply to a collaborative filtering setting where users must make periodic decisions about whether to interact with resources such as movies or restaurants. In this setting, we guarantee that any set of honest users achieves a payoff nearly as good as if they had identified the optimal set of items in advance and then chosen to interact only with resources from that set.

Connected through hyperedge HE-1 (induced by source paper "avoiding imposters and delinquents adversarial crowdsourcing and peer prediction"):
  with members:
    - "multisection in the stochastic block model using semidefinite programming"
    - "robust collaborative online learning"
    - "stochastic block model and community detection in the sparse graphs a spectral algorithm with optimal rate of recovery"
    - "truth serums for massively crowdsourced evaluation tasks"
    - "how robust are reconstruction thresholds for community detection"
    - "approval voting and incentives in crowdsourcing"
    - "double or nothing multiplicative incentive mechanisms for crowdsourcing"
    - "crowdsourced judgement elicitation with endogenous proficiency"

Connected through hyperedge HE-2 (induced by source paper "collaborative prediction with expert advice"):
  with members:
    - "second order quantile methods for experts and combinatorial games"
    - "near optimal algorithms for online matrix prediction"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)