human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "lower bounds for symbolic computation on graphs strongly connected components liveness safety and diameter"
  Abstract: A model of computation that is widely used in the formal analysis of reactive systems is symbolic algorithms. In this model the access to the input graph is restricted to consist of symbolic operations, which are expensive in comparison to the standard RAM operations. We give lower bounds on the number of symbolic operations for basic graph problems such as the computation of the strongly connected components and of the approximate diameter as well as for fundamental problems in model checking such as safety, liveness, and co-liveness. Our lower bounds are linear in the number of vertices of the graph, even for constant-diameter graphs. For none of these problems lower bounds on the number of symbolic operations were known before. The lower bounds show an interesting separation of these problems from the reachability problem, which can be solved with $O(D)$ symbolic operations, where $D$ is the diameter of the graph. #R##N#Additionally we present an approximation algorithm for the graph diameter which requires $\tilde{O}(n \sqrt{D})$ symbolic steps to achieve a $(1+\epsilon)$-approximation for any constant $\epsilon > 0$. This compares to $O(n \cdot D)$ symbolic steps for the (naive) exact algorithm and $O(D)$ symbolic steps for a 2-approximation. Finally we also give a refined analysis of the strongly connected components algorithms of Gentilini et al., showing that it uses an optimal number of symbolic steps that is proportional to the sum of the diameters of the strongly connected components.

Connected through hyperedge HE-1 (induced by source paper "quasipolynomial set based symbolic algorithms for parity games"):
  with members:
    - "solving parity games using an automata based algorithm"
    - "oink an implementation and evaluation of modern parity game solvers"
    - "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"
    - "succinct progress measures for solving parity games"
    - "winning cores in parity games"
    - "improved algorithms for one pair and k pair streett objectives"
    - "generating and solving symbolic parity games"
    - "the fixpoint iteration algorithm for parity games"

Connected through hyperedge HE-2 (induced by source paper "symbolic algorithms for graphs and markov decision processes with fairness objectives"):
  with members:
    - "a storm is coming a modern probabilistic model checker"
    - "improved algorithms for one pair and k pair streett objectives"
    - "from ltl to deterministic automata a safraless compositional approach"
    - "automata with generalized rabin pairs for probabilistic model checking and ltl synthesis"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)