human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "metastability of logit dynamics for coordination games"
  Abstract: Logit Dynamics [Blume, Games and Economic Behavior, 1993] are randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random and she chooses a new strategy according to a probability distribution biased toward strategies promising higher payoffs. This process defines an ergodic Markov chain, over the set of strategy profiles of the game, whose unique stationary distribution is the long-term equilibrium concept for the game. However, when the mixing time of the chain is large (e.g., exponential in the number of players), the stationary distribution loses its appeal as equilibrium concept, and the transient phase of the Markov chain becomes important. It can happen that the chain is "metastable", i.e., on a time-scale shorter than the mixing time, it stays close to some probability distribution over the state space, while in a time-scale multiple of the mixing time it jumps from one distribution to another. #R##N#In this paper we give a quantitative definition of "metastable probability distributions" for a Markov chain and we study the metastability of the logit dynamics for some classes of coordination games. We first consider a pure $n$-player coordination game that highlights the distinctive features of our metastability notion based on distributions. Then, we study coordination games on the clique without a risk-dominant strategy (which are equivalent to the well-known Glauber dynamics for the Curie-Weiss model) and coordination games on a ring (both with and without risk-dominant strategy).

Connected through hyperedge HE-1 (induced by source paper "a risk security tradeoff in graphical coordination games"):
  with members:
    - "spread of information with confirmation bias in cyber social networks"
    - "security against impersonation attacks in distributed systems"
    - "distributed optimization under adversarial nodes"

Connected through hyperedge HE-2 (induced by source paper "local mixing time distributed computation and applications"):
  with members:
    - "distributed computation of mixing time"
    - "fast distributed pagerank computation"
    - "distributed random walks"
    - "nearly linear time algorithms for graph partitioning graph sparsification and solving linear systems"

Connected through hyperedge HE-3 (induced by source paper "path to stochastic stability comparative analysis of stochastic learning dynamics in games"):
  with members:
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "settling the complexity of computing two player nash equilibria"

Connected through hyperedge HE-4 (induced by source paper "price competition fluctuations and welfare guarantees"):
  with members:
    - "price competition in online combinatorial markets"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "composable and efficient mechanisms"
    - "metastability of potential games"
    - "mixing time and stationary expected social welfare of logit dynamics"

Connected through hyperedge HE-5 (induced by source paper "decentralized dynamics for finite opinion games"):
  with members:
    - "minority becomes majority in social networks"
    - "on discrete preferences and coordination"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "how bad is forming your own opinion"
    - "opinion dynamics in social networks a local interaction game with stubborn agents"
    - "mixing time and stationary expected social welfare of logit dynamics"

Connected through hyperedge HE-6 (induced by source paper "logit dynamics with concurrent updates for local interaction games"):
  with members:
    - "decentralized dynamics for finite opinion games"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "how bad is forming your own opinion"
    - "the hitchhiker s guide to affiliation networks a game theoretic approach"
    - "max cut and the smallest eigenvalue"

Connected through hyperedge HE-7 (induced by source paper "metastability of asymptotically well behaved potential games"):
  with members:
    - "decentralized dynamics for finite opinion games"
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "metastability of potential games"
    - "mixing time and stationary expected social welfare of logit dynamics"

Connected through hyperedge HE-8 (induced by source paper "metastability of potential games"):
  with members:
    - "convergence to equilibrium of logit dynamics for strategic games"
    - "efficient nash computation in large population games with bounded influence"
    - "mixing time and stationary expected social welfare of logit dynamics"
    - "computing nash equilibria approximation and smoothed complexity"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)