human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning cooperative visual dialog agents with deep reinforcement learning"
  Abstract: We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end -- from pixels to multi-agent multi-round dialog to game reward. #R##N#We demonstrate two experimental results. #R##N#First, as a 'sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabulary, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask/answer about certain visual attributes (shape/color/style). Thus, we demonstrate the emergence of grounded language and communication among 'visual' dialog agents with no human supervision. #R##N#Second, we conduct large-scale real-image experiments on the VisDial dataset, where we pretrain with supervised dialog data and show that the RL 'fine-tuned' agents significantly outperform SL agents. Interestingly, the RL Qbot learns to ask questions that Abot is good at, ultimately resulting in more informative dialog and a better team.

Connected through hyperedge HE-1 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization"):
  with members:
    - "taking a hint leveraging explanations to make vision and language models more grounded"
    - "choose your neuron incorporating domain knowledge through neuron importance"
    - "network dissection quantifying interpretability of deep visual representations"
    - "weakly supervised object localization with multi fold multiple instance learning"
    - "iqa visual question answering in interactive environments"
    - "embodied question answering"
    - "analyzing the behavior of visual question answering models"
    - "seed expand and constrain three principles for weakly supervised image segmentation"

Connected through hyperedge HE-2 (induced by source paper "robust explanations for visual question answering"):
  with members:
    - "explanation vs attention a two player game to obtain attention for vqa"
    - "u cam visual explanation using uncertainty based class activation maps"
    - "multimodal explanations justifying decisions and pointing to the evidence"
    - "multimodal differential network for visual question generation"
    - "differential attention for visual question answering"
    - "toward controlled generation of text"
    - "adversarial learning for neural dialogue generation"
    - "creativity generating diverse questions using variational autoencoders"

Connected through hyperedge HE-3 (induced by source paper "unsupervised question decomposition for question answering"):
  with members:
    - "break it down a question understanding benchmark"
    - "unsupervised question answering by cloze translation"
    - "compositional questions do not necessitate multi hop reasoning"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "self assembling modular networks for interpretable multi hop reasoning"
    - "revealing the importance of semantic retrieval for machine reading at scale"
    - "huggingface s transformers state of the art natural language processing"
    - "multi hop reading comprehension through question decomposition and rescoring"

Connected through hyperedge HE-4 (induced by source paper "multi agent reinforcement learning with emergent roles"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "emergent tool use from multi agent autocurricula"
    - "influence based multi agent exploration"
    - "learning fairness in multi agent systems"
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "maven multi agent variational exploration"

Connected through hyperedge HE-5 (induced by source paper "i love your chain mail making knights smile in a fantasy game world open domain goal orientated dialogue agents"):
  with members:
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "hierarchical decision making by generating and following natural language instructions"
    - "acute eval improved dialogue evaluation with optimized questions and multi turn comparisons"
    - "learning to speak and act in a fantasy text adventure game"
    - "countering language drift via visual grounding"
    - "deep reinforcement learning for modeling chit chat dialog with discrete attributes"
    - "target guided open domain conversation"
    - "learning semantic textual similarity from conversations"

Connected through hyperedge HE-6 (induced by source paper "deep reinforcement learning for active human pose estimation"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "geometry aware recurrent neural networks for active visual recognition"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "gibson env real world perception for embodied agents"
    - "reinforcement learning of active vision for manipulating objects under occlusions"
    - "end to end recovery of human shape and pose"
    - "a dataset for developing and benchmarking active vision"
    - "towards accurate multi person pose estimation in the wild"

Connected through hyperedge HE-7 (induced by source paper "guessing state tracking for visual dialogue"):
  with members:
    - "clevr dialog a diagnostic dataset for multi round reasoning in visual dialog"
    - "visual dialogue state tracking for question generation"
    - "reasoning visual dialogs with structural and partial observations"
    - "making history matter history advantage sequence training for visual dialog"
    - "multi step reasoning via recurrent dual attention for visual dialog"
    - "answerer in questioner s mind information theoretic approach to goal oriented visual dialog"
    - "an active information seeking model for goal oriented vision and language tasks"
    - "beyond task success a closer look at jointly learning to see ask and guesswhat"

Connected through hyperedge HE-8 (induced by source paper "emergent communication with world models"):
  with members:
    - "biases for emergent communication in multi agent reinforcement learning"
    - "on the pitfalls of measuring emergent communication"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "learning latent dynamics for planning from pixels"
    - "compositional obverter communication learning from raw visual input"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)