human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "uv gan adversarial facial uv map completion for pose invariant face recognition"
  Abstract: Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.

Connected through hyperedge HE-1 (induced by source paper "rotate and render unsupervised photorealistic face rotation from single view images"):
  with members:
    - "maskgan towards diverse and interactive facial image manipulation"
    - "representation learning by rotating your faces"
    - "learning correspondence from the cycle consistency of time"
    - "semantic image synthesis with spatially adaptive normalization"
    - "face alignment in full pose range a 3d total solution"
    - "make a face towards arbitrary high fidelity face manipulation"
    - "learning to predict layout to image conditional convolutions for semantic image synthesis"
    - "vision infused deep audio inpainting"

Connected through hyperedge HE-2 (induced by source paper "distribution distillation loss generic approach for improving face recognition from hard samples"):
  with members:
    - "multi task convolutional neural network for pose invariant face recognition"
    - "arcface additive angular margin loss for deep face recognition"
    - "multicolumn networks for face recognition"
    - "additive margin softmax for face verification"
    - "support vector guided softmax loss for face recognition"
    - "comparator networks"
    - "pose robust face recognition via deep residual equivariant mapping"
    - "normface l 2 hypersphere embedding for face verification"

Connected through hyperedge HE-3 (induced by source paper "towards high fidelity 3d face reconstruction from in the wild images using graph convolutional networks"):
  with members:
    - "ganfit generative adversarial network fitting for high fidelity 3d face reconstruction"
    - "photo realistic facial details synthesis from single image"
    - "face to parameter translation for game character auto creation"
    - "multi prototype networks for unconstrained set based face recognition"
    - "learning to regress 3d face shape and expression from an image without 3d supervision"
    - "accurate 3d face reconstruction with weakly supervised learning from single image to image set"
    - "mvf net multi view 3d face morphable model regression"
    - "dense 3d face decoding over 2500fps joint texture shape convolutional mesh decoders"

Connected through hyperedge HE-4 (induced by source paper "high fidelity face manipulation with extreme pose and expression"):
  with members:
    - "pose agnostic cross spectral hallucination via disentangling independent factors"
    - "generating diverse high fidelity images with vq vae 2"
    - "sc fegan face editing generative adversarial network with user s sketch and color"
    - "semantic image synthesis with spatially adaptive normalization"
    - "dual variational generation for low shot heterogeneous face recognition"
    - "edgeconnect generative image inpainting with adversarial edge learning"
    - "video to video synthesis"
    - "global and local consistent wavelet domain age synthesis"

Connected through hyperedge HE-5 (induced by source paper "texture fields learning texture representations in function space"):
  with members:
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "learning category specific mesh reconstruction from image collections"
    - "neural processes"
    - "learning implicit fields for generative shape modeling"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "large scale gan training for high fidelity natural image synthesis"
    - "a style based generator architecture for generative adversarial networks"

Connected through hyperedge HE-6 (induced by source paper "make a face towards arbitrary high fidelity face manipulation"):
  with members:
    - "transgaga geometry aware unsupervised image to image translation"
    - "on learning 3d face morphable model from in the wild images"
    - "pose guided human video generation"
    - "look at boundary a boundary aware face alignment algorithm"
    - "introvae introspective variational autoencoders for photographic image synthesis"
    - "hallucinated iqa no reference image quality assessment via adversarial learning"
    - "self supervised learning of a facial attribute embedding from video"
    - "blind predicting similar quality map for image quality assessment"

Connected through hyperedge HE-7 (induced by source paper "synthesizing coupled 3d face modalities by trunk branch generative adversarial networks"):
  with members:
    - "meshgan non linear 3d morphable models of faces"
    - "ganfit generative adversarial network fitting for high fidelity 3d face reconstruction"
    - "representation learning by rotating your faces"
    - "3dfacegan adversarial nets for 3d face representation generation and translation"
    - "combining 3d morphable models a large scale face and head model"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "semi supervised adversarial learning to generate photorealistic face images of new identities from 3d morphable model"
    - "arcface additive angular margin loss for deep face recognition"

Connected through hyperedge HE-8 (induced by source paper "pose variant 3d facial attribute generation"):
  with members:
    - "densereg fully convolutional dense shape regression in the wild"
    - "arcface additive angular margin loss for deep face recognition"
    - "high resolution face completion with multiple controllable attributes via fully end to end progressive generative adversarial networks"
    - "towards open set identity preserving face synthesis"
    - "elegant exchanging latent encodings with gan for transferring multiple face attributes"
    - "ganimation anatomically aware facial animation from a single image"
    - "joint 3d face reconstruction and dense alignment with position map regression network"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)