human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "equilibria of plurality voting lazy and truth biased voters"
  Abstract: We present a systematic study of Plurality elections with strategic voters who, in addition to having preferences over election winners, have secondary preferences, which govern their behavior when their vote cannot affect the election outcome. Specifically, we study two models that have been recently considered in the literature: lazy voters, who prefer to abstain when they are not pivotal, and truth-biased voters, who prefer to vote truthfully when they are not pivotal. We extend prior work by investigating the behavior of both lazy and truth-biased voters under different tie-breaking rules (lexicographic rule, random voter rule, random candidate rule). Two of these six combinations of secondary preferences and a tie-breaking rule have been studied in prior work. In order to understand the impact of different secondary preferences and tie-breaking rules on the election outcomes, we study the remaining four combinations. We characterize pure Nash equilibria (PNE) of the resulting strategic games and study the complexity of related computational problems. Our results extend to settings where some of the voters may be non-strategic.

Connected through hyperedge HE-1 (induced by source paper "persuading voters it s easy to whisper it s hard to speak loud"):
  with members:
    - "on the tractability of public persuasion with no externalities"
    - "defending elections against malicious spread of misinformation"
    - "controlling elections through social influence"
    - "algorithmic persuasion with no externalities"
    - "computational aspects of private bayesian persuasion"
    - "algorithmic bayesian persuasion"
    - "hardness results for signaling in bayesian zero sum and network routing games"
    - "honest signaling in zero sum games is hard and lying is even harder"

Connected through hyperedge HE-2 (induced by source paper "between discord and deadlock consensus under a deadline"):
  with members:
    - "plurality voting under uncertainty"
    - "a local dominance theory of voting equilibria"
    - "determining possible and necessary winners under common voting rules given partial orders"

Connected through hyperedge HE-3 (induced by source paper "cognitive hierarchy and voting manipulation"):
  with members:
    - "gibbard satterthwaite games for k approval voting rules"
    - "a local dominance theory of voting equilibria"
    - "is it ever safe to vote strategically"
    - "equilibria of plurality voting with abstentions"

Connected through hyperedge HE-4 (induced by source paper "gibbard satterthwaite games for k approval voting rules"):
  with members:
    - "is it ever safe to vote strategically"
    - "a classification of weakly acyclic games"
    - "equilibria of plurality voting with abstentions"

Connected through hyperedge HE-5 (induced by source paper "proxy voting for better outcomes"):
  with members:
    - "what do we elect committees for a voting committee model for multi winner rules"
    - "resolving multi proxy transitive vote delegation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)