human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on manipulation in prediction markets when participants influence outcomes directly"
  Abstract: Prediction markets are often used as mechanisms to aggregate information about a future event, for example, whether a candidate will win an election. The event is typically assumed to be exogenous. In reality, participants may influence the outcome, and therefore (1) running the prediction market could change the incentives of participants in the process that creates the outcome (for example, agents may want to change their vote in an election), and (2) simple results such as the myopic incentive compatibility of proper scoring rules no longer hold in the prediction market itself. We introduce a model of games of this kind, where agents first trade in a prediction market and then take an action that influences the market outcome. Our two-stage two-player model, despite its simplicity, captures two aspects of real-world prediction markets: (1) agents may directly influence the outcome, (2) some of the agents instrumental in deciding the outcome may not take part in the prediction market. We show that this game has two different types of perfect Bayesian equilibria, which we term LPP and HPP, depending on the values of the belief parameters: in the LPP domain, equilibrium prices reveal expected market outcomes conditional on the participants' private information, whereas HPP equilibria are collusive -- participants effectively coordinate in an uninformative and untruthful way.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)