human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "online learning with switching costs and other adaptive adversaries"
  Abstract: We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $\widetilde{\Theta}(T^{2/3})$. Interestingly, this rate is significantly worse than the $\Theta(\sqrt{T})$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $\widetilde{\Theta}(T^{2/3})$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.

Connected through hyperedge HE-1 (induced by source paper "regret bounds for batched bandits"):
  with members:
    - "batch policy learning under constraints"
    - "adaptivity in adaptive submodularity"
    - "introduction to multi armed bandits"
    - "unconstrained submodular maximization with constant adaptive complexity"
    - "stochastic submodular cover with limited adaptivity"
    - "delay and cooperation in nonstochastic bandits"
    - "batched gaussian process bandit optimization via determinantal point processes"
    - "parallel gaussian process optimization with upper confidence bound and pure exploration"

Connected through hyperedge HE-2 (induced by source paper "competitive ratio versus regret minimization achieving the best of both worlds"):
  with members:
    - "online learning over a finite action set with limited switching"
    - "k server via multiscale entropic regularization"
    - "a tale of two metrics simultaneous bounds on competitiveness and regret"
    - "online optimization competing with dynamic comparators"
    - "strongly adaptive online learning"
    - "the computational power of optimization in online learning"
    - "achieving all with no parameters adaptive normalhedge"
    - "an improved approximation for k median and positive correlation in budgeted optimization"

Connected through hyperedge HE-3 (induced by source paper "bandits with feedback graphs and switching costs"):
  with members:
    - "online learning with feedback graphs and switching costs"
    - "information directed sampling for stochastic bandits with graph feedback"
    - "thompson sampling for stochastic bandits with graph feedback"
    - "online learning with abstention"
    - "corralling a band of bandit algorithms"
    - "online learning with feedback graphs without the graphs"
    - "online learning with feedback graphs beyond bandits"
    - "nonstochastic multi armed bandits with graph structured feedback"

Connected through hyperedge HE-4 (induced by source paper "improved path length regret bounds for bandits"):
  with members:
    - "chasing convex bodies optimally"
    - "black box reductions for parameter free online learning in banach spaces"
    - "competitively chasing convex bodies"
    - "more adaptive algorithms for adversarial bandits"
    - "make the minority great again first order regret bound for contextual bandits"
    - "adaptive online learning in dynamic environments"
    - "tracking the best expert in non stationary stochastic environments"
    - "online optimization in dynamic environments improved regret rates for strongly convex problems"

Connected through hyperedge HE-5 (induced by source paper "minimax regret of switching constrained online convex optimization no phase transition"):
  with members:
    - "online learning over a finite action set with limited switching"
    - "efficient hyperparameter optimization and infinitely many armed bandits"
    - "an optimal algorithm for bandit convex optimization"
    - "a tale of two metrics simultaneous bounds on competitiveness and regret"
    - "bandit convex optimization sqrt t regret in one dimension"
    - "prediction by random walk perturbation"
    - "bandits with switching costs t 2 3 regret"
    - "online bandit learning against an adaptive adversary from regret to policy regret"

Connected through hyperedge HE-6 (induced by source paper "provably efficient q learning with low switching cost"):
  with members:
    - "a survey on compiler autotuning using machine learning"
    - "learning to optimize join queries with deep reinforcement learning"
    - "policy certificates towards accountable reinforcement learning"
    - "device placement optimization with reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "phase transitions and cyclic phenomena in bandits with switching constraints"):
  with members:
    - "introduction to multi armed bandits"
    - "online learning over a finite action set with limited switching"
    - "approximation algorithms for bayesian multi armed bandit problems"

Connected through hyperedge HE-8 (induced by source paper "online learning with graph structured feedback against adaptive adversaries"):
  with members:
    - "online learning with feedback graphs beyond bandits"
    - "nonstochastic multi armed bandits with graph structured feedback"
    - "bandits with switching costs t 2 3 regret"
    - "online bandit learning against an adaptive adversary from regret to policy regret"
    - "from bandits to experts on the value of side observations"
    - "toward a classification of finite partial monitoring games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)