human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deep learning for video game playing"
  Abstract: In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

Connected through hyperedge HE-1 (induced by source paper "improving deep neuroevolution via deep innovation protection"):
  with members:
    - "weight agnostic neural networks"
    - "deep neuroevolution of recurrent and discrete world models"
    - "learning latent dynamics for planning from pixels"
    - "an atari model zoo for analyzing visualizing and comparing deep reinforcement learning agents"
    - "unsupervised predictive memory in a goal directed agent"
    - "recurrent world models facilitate policy evolution"
    - "scalable co optimization of morphology and control in embodied machines"
    - "autoencoder augmented neuroevolution for visual doom playing"

Connected through hyperedge HE-2 (induced by source paper "fully differentiable procedural content generation through generative playing networks"):
  with members:
    - "pcgrl procedural content generation via reinforcement learning"
    - "procedural content generation from automatically generating game levels to increasing generality in machine learning"
    - "deep reinforcement learning for general video game ai"
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "a study on overfitting in deep reinforcement learning"
    - "quantifying generalization in reinforcement learning"
    - "illuminating generalization in deep reinforcement learning through procedural level generation"
    - "procedural content generation via machine learning pcgml"

Connected through hyperedge HE-3 (induced by source paper "rotation translation and cropping for zero shot generalization"):
  with members:
    - "emergent tool use from multi agent autocurricula"
    - "generalization in reinforcement learning with selective noise injection and information bottleneck"
    - "leveraging procedural generation to benchmark reinforcement learning"
    - "obstacle tower a generalization challenge in vision control and planning"
    - "deep reinforcement learning for general video game ai"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "natural environment benchmarks for reinforcement learning"
    - "quantifying generalization in reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "pcgrl procedural content generation via reinforcement learning"):
  with members:
    - "using fractal neural networks to play simcity 1 and conway s game of life at variable scales"
    - "tree search vs optimization approaches for map generation"
    - "co creative level design via machine learning"
    - "q deckrec a fast deck recommendation system for collectible card games"
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "illuminating generalization in deep reinforcement learning through procedural level generation"
    - "procedural content generation via machine learning pcgml"
    - "proximal policy optimization algorithms"

Connected through hyperedge HE-5 (induced by source paper "hindsight trust region policy optimization"):
  with members:
    - "hierarchical reinforcement learning with hindsight"
    - "variance reduction for policy gradient with action dependent factorized baselines"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "data efficient deep reinforcement learning for dexterous manipulation"
    - "visual reinforcement learning with imagined goals"
    - "multi goal reinforcement learning challenging robotics environments and request for research"
    - "hierarchical imitation and reinforcement learning"
    - "many goals reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "autonomous industrial management via reinforcement learning self learning agents for decision making a review"):
  with members:
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "world models"
    - "a web page classifier library based on random image content analysis using deep learning"
    - "imitation learning with concurrent actions in 3d games"
    - "one shot visual imitation learning via meta learning"
    - "elf an extensive lightweight and flexible research platform for real time strategy games"
    - "deep reinforcement learning a brief survey"
    - "domain randomization for transferring deep neural networks from simulation to the real world"

Connected through hyperedge HE-7 (induced by source paper "drlviz understanding decisions and memory in deep reinforcement learning"):
  with members:
    - "learning 3d navigation protocols on touch interfaces with cooperative multi agent reinforcement learning"
    - "deep reinforcement learning on a budget 3d control and reasoning without a supercomputer"
    - "visual analytics in deep learning an interrogative survey for the next frontiers"
    - "lstm a search space odyssey"
    - "deep reinforcement learning a brief survey"
    - "neural map structured memory for deep reinforcement learning"
    - "iqa visual question answering in interactive environments"
    - "embodied question answering"

Connected through hyperedge HE-8 (induced by source paper "deep neuroevolution of recurrent and discrete world models"):
  with members:
    - "an atari model zoo for analyzing visualizing and comparing deep reinforcement learning agents"
    - "a study on overfitting in deep reinforcement learning"
    - "quantifying generalization in reinforcement learning"
    - "unsupervised predictive memory in a goal directed agent"
    - "recurrent world models facilitate policy evolution"
    - "illuminating generalization in deep reinforcement learning through procedural level generation"
    - "evolving deep neural networks"
    - "autoencoder augmented neuroevolution for visual doom playing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)