human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a decidable fragment of strategy logic"
  Abstract: Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very powerful, subsuming all major previously studied modal logics for strategic reasoning, including ATL, ATL*, and the like. Unfortunately, due to its expressiveness, SL has a non-elementarily decidable model-checking problem and a highly undecidable satisfiability problem, specifically, $\Sigma_{1}^{1}$-Hard. In order to obtain a decidable sublogic, we introduce and study here One-Goal Strategy Logic (SL[1G], for short). This logic is a syntactic fragment of SL, strictly subsuming ATL*, which encompasses formulas in prenex normal form having a single temporal goal at a time, for every strategy quantification of agents. SL[1G] is known to have an elementarily decidable model-checking problem. Here we prove that, unlike SL, it has the bounded tree-model property and its satisfiability problem is decidable in 2ExpTime, thus not harder than the one for ATL*.

Connected through hyperedge HE-1 (induced by source paper "sat based atl satisfiability checking"):
  with members:
    - "fixpoint approximation of strategic abilities under imperfect information"
    - "sat modulo monotonic theories"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "the expressive power of epistemic μ calculus"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"

Connected through hyperedge HE-2 (induced by source paper "reasoning about strategies on the model checking problem"):
  with members:
    - "mcmas slk a model checker for the verification of strategy logic specifications"
    - "reasoning about knowledge and strategies epistemic strategy logic"
    - "satisfiability of atl with strategy contexts"
    - "doomsday equilibria for omega regular games"
    - "towards an updatable strategy logic"
    - "the complexity of enriched mu calculi"
    - "enriched mu calculi module checking"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)