human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "long term causal effects of economic mechanisms on agent incentives"
  Abstract: Economic mechanisms administer the allocation of resources to interested agents based on their self-reported types. One objective in mechanism design is to design a strategyproof process so that no agent will have an incentive to misreport its type. However, typical analyses of the incentives properties of mechanisms operate under strong, usually untestable assumptions. Empirical, data-oriented approaches are, at best, under-developed. Furthermore, mechanism/policy evaluation methods usually ignore the dynamic nature of a multi-agent system and are thus inappropriate for estimating long-term effects. We introduce the problem of estimating the causal effects of mechanisms on incentives and frame it under the Rubin causal framework \citep{rubin74, rubin78}. This raises unique technical challenges since the outcome of interest (agent truthfulness) is confounded with strategic interactions and, interestingly, is typically never observed under any mechanism. We develop a methodology to estimate such causal effects that using a prior that is based on a strategic equilibrium model. Working on the domain of kidney exchanges, we show how to apply our methodology to estimate causal effects of kidney allocation mechanisms on hospitals' incentives. Our results demonstrate that the use of game-theoretic prior captures the dynamic nature of the kidney exchange multiagent system and shrinks the estimates towards long-term effects, thus improving upon typical methods that completely ignore agents' strategic behavior.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)