human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mechanisms for risk averse agents without loss"
  Abstract: Auctions in which agents' payoffs are random variables have received increased attention in recent years. In particular, recent work in algorithmic mechanism design has produced mechanisms employing internal randomization, partly in response to limitations on deterministic mechanisms imposed by computational complexity. For many of these mechanisms, which are often referred to as truthful-in-expectation, incentive compatibility is contingent on the assumption that agents are risk-neutral. These mechanisms have been criticized on the grounds that this assumption is too strong, because "real" agents are typically risk averse, and moreover their precise attitude towards risk is typically unknown a-priori. In response, researchers in algorithmic mechanism design have sought the design of universally-truthful mechanisms --- mechanisms for which incentive-compatibility makes no assumptions regarding agents' attitudes towards risk. #R##N#We show that any truthful-in-expectation mechanism can be generically transformed into a mechanism that is incentive compatible even when agents are risk averse, without modifying the mechanism's allocation rule. The transformed mechanism does not require reporting of agents' risk profiles. Equivalently, our result can be stated as follows: Every (randomized) allocation rule that is implementable in dominant strategies when players are risk neutral is also implementable when players are endowed with an arbitrary and unknown concave utility function for money.

Connected through hyperedge HE-1 (induced by source paper "optimal mechanism design with risk loving agents"):
  with members:
    - "a duality based unified approach to bayesian mechanism design"
    - "revenue maximization with an uncertainty averse buyer"
    - "energy coupon a mean field game perspective on demand response in smart grids"
    - "selling two goods optimally"
    - "duality and optimality of auctions for uniform distributions"
    - "strong duality for a multiple good monopolist"
    - "mechanism design via optimal transport"
    - "prior independent auctions for risk averse agents"

Connected through hyperedge HE-2 (induced by source paper "the burden of risk aversion in mean risk selfish routing"):
  with members:
    - "congestion games with distance based strict uncertainty"
    - "on the hardness of signaling"
    - "prior independent auctions for risk averse agents"
    - "maximizing expected utility for stochastic combinatorial optimization problems"

Connected through hyperedge HE-3 (induced by source paper "prior independent auctions for risk averse agents"):
  with members:
    - "bayesian optimal auctions via multi to single agent reduction"
    - "an algorithmic characterization of multi dimensional mechanisms"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)