human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "reasoning about knowledge and strategies epistemic strategy logic"
  Abstract: In this paper we introduce Epistemic Strategy Logic (ESL), an extension of Strategy Logic with modal operators for individual knowledge. This enhanced framework allows us to represent explicitly and to reason about the knowledge agents have of their own and other agents' strategies. We provide a semantics to ESL in terms of epistemic concurrent game models, and consider the corresponding model checking problem. We show that the complexity of model checking ESL is not worse than (non-epistemic) Strategy Logic

Connected through hyperedge HE-1 (induced by source paper "sat based atl satisfiability checking"):
  with members:
    - "fixpoint approximation of strategic abilities under imperfect information"
    - "sat modulo monotonic theories"
    - "the expressive power of epistemic μ calculus"
    - "a decidable fragment of strategy logic"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"

Connected through hyperedge HE-2 (induced by source paper "intelligence in strategic games"):
  with members:
    - "strategy logic with imperfect information"
    - "strategically knowing how"
    - "strategic coalitions with perfect recall"
    - "together we know how to achieve an epistemic logic of know how"
    - "a logic of knowing how"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-3 (induced by source paper "strategic coalitions in stochastic games"):
  with members:
    - "resource logics with a diminishing resource"
    - "decidability results for atl with imperfect information and perfect recall"
    - "strategy logic with imperfect information"
    - "coalition and group announcement logic"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-4 (induced by source paper "dealing with imperfect information in strategy logic"):
  with members:
    - "games with recurring certainty"
    - "mcmas slk a model checker for the verification of strategy logic specifications"
    - "satisfiability of atl with strategy contexts"
    - "reasoning about strategies on the model checking problem"
    - "complete axiomatizations for reasoning about knowledge and time"

Connected through hyperedge HE-5 (induced by source paper "ethical dilemmas of strategic coalitions"):
  with members:
    - "resource logics with a diminishing resource"
    - "decidability results for atl with imperfect information and perfect recall"
    - "strategy logic with imperfect information"

Connected through hyperedge HE-6 (induced by source paper "the limits of morality in strategic games"):
  with members:
    - "blameworthiness in strategic games"

Connected through hyperedge HE-7 (induced by source paper "blameworthiness in games with imperfect information"):
  with members:
    - "towards formal definitions of blameworthiness intention and moral responsibility"
    - "blameworthiness in strategic games"
    - "strategically knowing how"
    - "coalition and group announcement logic"
    - "strategic coalitions with perfect recall"
    - "together we know how to achieve an epistemic logic of know how"
    - "a logic of knowing how"

Connected through hyperedge HE-8 (induced by source paper "knowledge and blameworthiness"):
  with members:
    - "blameworthiness in strategic games"
    - "strategically knowing how"
    - "coalition and group announcement logic"
    - "strategic coalitions with perfect recall"
    - "together we know how to achieve an epistemic logic of know how"
    - "a logic of knowing how"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)