human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "perseus randomized point based value iteration for pomdps"
  Abstract: Partially observable Markov decision processes (POMDPs) form an attractive and principled framework for agent planning under uncertainty. Point-based approximate techniques for POMDPs compute a policy based on a finite set of points collected in advance from the agent's belief space. We present a randomized point-based value iteration algorithm called PERSEUS. The algorithm performs approximate value backup stages, ensuring that in each backup stage the value of each point in the belief set is improved; the key observation is that a single backup may improve the value of many belief points. Contrary to other point-based methods, PERSEUS backs up only a (randomly selected) subset of points in the belief set, sufficient for improving the value of each belief point in the set. We show how the same idea can be extended to dealing with continuous action spaces. Experimental results show the potential of PERSEUS in large scale POMDP problems.

Connected through hyperedge HE-1 (induced by source paper "mobility and blockage aware communications in millimeter wave vehicular networks"):
  with members:
    - "adaptive millimeter wave communications exploiting mobility and blockage dynamics"
    - "second best beam alignment via bayesian multi armed bandits"
    - "active learning and csi acquisition for mmwave initial alignment"
    - "energy efficient interactive beam alignment for millimeter wave networks"
    - "deep learning coordinated beamforming for highly mobile millimeter wave systems"
    - "online learning for position aided millimeter wave beam training"
    - "beam training and data transmission optimization in millimeter wave vehicular networks"
    - "optimal beam sweeping and communication in mobile millimeter wave networks"

Connected through hyperedge HE-2 (induced by source paper "reinforcement learning for pomdp partitioned rollout and policy iteration with application to autonomous sequential repair problems"):
  with members:
    - "active rendezvous for multi robot pose graph optimization using sensing over wi fi"
    - "the limits and potentials of deep learning for robotics"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"
    - "decentralized control of partially observable markov decision processes using belief space macro actions"
    - "solving pomdps by searching in policy space"
    - "solving pomdps by searching the space of finite policies"
    - "a function approximation approach to estimation of policy gradient for pomdp with structured policies"

Connected through hyperedge HE-3 (induced by source paper "adaptive millimeter wave communications exploiting mobility and blockage dynamics"):
  with members:
    - "mobility and blockage aware communications in millimeter wave vehicular networks"
    - "second best beam alignment via bayesian multi armed bandits"
    - "energy efficient interactive beam alignment for millimeter wave networks"
    - "online learning for position aided millimeter wave beam training"
    - "machine learning for reliable mmwave systems blockage prediction and proactive handoff"
    - "beam training and data transmission optimization in millimeter wave vehicular networks"
    - "optimal beam sweeping and communication in mobile millimeter wave networks"
    - "inverse multipath fingerprinting for millimeter wave v2i beam alignment"

Connected through hyperedge HE-4 (induced by source paper "grasping and manipulation with a multi fingered hand"):
  with members:
    - "let s push things forward a survey on robot pushing"
    - "multisensory learning framework for robot drumming"
    - "robust and fast generation of top and side grasps for unknown objects"
    - "metrics and benchmarks for remote shared controllers in industrial applications"
    - "automatic detection of myocontrol failures based upon situational context information"
    - "hypothesis based belief planning for dexterous grasping"
    - "feature based transfer learning for robotic push manipulation"
    - "online planning algorithms for pomdps"

Connected through hyperedge HE-5 (induced by source paper "winning isn t everything enhancing game development with intelligent agents"):
  with members:
    - "on multi agent learning in team sports games"
    - "evolving the hearthstone meta"
    - "automated playtesting of matching tile games"
    - "towards interactive training of non player characters in video games"
    - "exploring gameplay with ai agents"
    - "automated playtesting with procedural personas through mcts with evolved heuristics"
    - "playing atari with six neurons"
    - "rainbow combining improvements in deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "winning isn t everything training human like agents for playtesting and game ai"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "on reinforcement learning for full length game of starcraft"
    - "exploring gameplay with ai agents"
    - "automated playtesting with procedural personas through mcts with evolved heuristics"
    - "rainbow combining improvements in deep reinforcement learning"
    - "starcraft ii a new challenge for reinforcement learning"
    - "procedural content generation via machine learning pcgml"
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"

Connected through hyperedge HE-7 (induced by source paper "artificial intelligence for low resource communities influence maximization in an uncertain world"):
  with members:
    - "learning in pomdps with monte carlo tree search"
    - "activating the breakfast club modeling influence spread in natural world social networks"
    - "influence maximization near optimal time complexity meets practical efficiency"
    - "sketch based influence maximization and computation scaling up with guarantees"
    - "incremental pruning a simple fast exact method for partially observable markov decision processes"
    - "maximizing social influence in nearly optimal time"
    - "community structure and scale free collections of erdős renyi graphs"
    - "information theoretic measures of influence based on content dynamics"

Connected through hyperedge HE-8 (induced by source paper "combining offline models and online monte carlo tree search for planning from scratch"):
  with members:
    - "bayesian reinforcement learning in factored pomdps"
    - "learning in pomdps with monte carlo tree search"
    - "despot online pomdp planning with regularization"
    - "bayesian reinforcement learning a survey"
    - "efficient learning and planning with compressed predictive states"
    - "predictive state representations a new theory for modeling dynamical systems"
    - "heuristic search value iteration for pomdps"
    - "learning to make predictions in partially observable environments without a generative model"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)