human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "common information based markov perfect equilibria for linear gaussian games with asymmetric information"
  Abstract: We consider a class of two-player dynamic stochastic nonzero-sum games where the state transition and observation equations are linear, and the primitive random variables are Gaussian. Each controller acquires possibly different dynamic information about the state process and the other controller's past actions and observations. This leads to a dynamic game of asymmetric information among the controllers. Building on our earlier work on finite games with asymmetric information, we devise an algorithm to compute a Nash equilibrium by using the common information among the controllers. We call such equilibria common information based Markov perfect equilibria of the game, which can be viewed as a refinement of Nash equilibrium in games with asymmetric information. If the players' cost functions are quadratic, then we show that under certain conditions a unique common information based Markov perfect equilibrium exists. Furthermore, this equilibrium can be computed by solving a sequence of linear equations. We also show through an example that there could be other Nash equilibria in a game of asymmetric information, not corresponding to common information based Markov perfect equilibria.

Connected through hyperedge HE-1 (induced by source paper "resilient cyberphysical systems and their application drivers a technology roadmap"):
  with members:
    - "traditional and heavy tailed self regularization in neural network models"
    - "numerical verification of affine systems with up to a billion dimensions"
    - "juliareach a toolbox for set based reachability"
    - "heavy tailed universality predicts trends in test accuracies for very large pre trained deep neural networks"
    - "netadapt platform aware neural network adaptation for mobile applications"
    - "formal security analysis of neural networks using symbolic intervals"
    - "a dual approach to scalable verification of deep networks"
    - "verisig verifying safety properties of hybrid systems with neural network controllers"

Connected through hyperedge HE-2 (induced by source paper "structured perfect bayesian equilibrium in infinite horizon dynamic games with asymmetric information"):
  with members:
    - "signaling equilibria for dynamic lqg games with asymmetric information"
    - "decentralized bayesian learning in dynamic games"
    - "decentralized stochastic control with partial history sharing a common information approach"

Connected through hyperedge HE-3 (induced by source paper "signaling equilibria for dynamic lqg games with asymmetric information"):
  with members:
    - "structured perfect bayesian equilibrium in infinite horizon dynamic games with asymmetric information"
    - "decentralized stochastic control with partial history sharing a common information approach"

Connected through hyperedge HE-4 (induced by source paper "on the structure of equilibrium strategies in dynamic gaussian signaling games"):
  with members:
    - "information theoretic approach to strategic communication as a hierarchical game"
    - "estimation with strategic sensors"

Connected through hyperedge HE-5 (induced by source paper "dynamic games with asymmetric information common information based perfect bayesian equilibria and sequential decomposition"):
  with members:
    - "signaling for decentralized routing in a queueing network"
    - "signaling in sensor networks for sequential detection"
    - "decentralized stochastic control with partial history sharing a common information approach"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SY(Systems and Control)