human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "hopsets with constant hopbound and applications to approximate shortest paths"
  Abstract: A $(\beta,\epsilon)$-hopset for a weighted undirected $n$-vertex graph $G=(V,E)$ is a set of edges, whose addition to the graph guarantees that every pair of vertices has a path between them that contains at most $\beta$ edges, whose length is within $1+\epsilon$ of the shortest path. In her seminal paper, Cohen \cite[JACM 2000]{C00} introduced the notion of hopsets in the context of parallel computation of approximate shortest paths, and since then it has found numerous applications in various other settings, such as dynamic graph algorithms, distributed computing, and the streaming model. #R##N#Cohen \cite{C00} devised efficient algorithms for constructing hopsets with {\em polylogarithmic} in $n$ number of hops. Her constructions remain the state-of-the--art since the publication of her paper in STOC'94, i.e., for more than two decades. #R##N#In this paper we exhibit the first construction of sparse hopsets with a {\em constant number of hops}. We also find efficient algorithms for hopsets in various computational settings, improving the best known constructions. Generally, our hopsets strictly outperform the hopsets of \cite{C00}, both in terms of their parameters, and in terms of the resources required to construct them. #R##N#We demonstrate the applicability of our results for the fundamental problem of computing approximate shortest paths from $s$ sources. Our results improve the running time for this problem in the parallel, distributed and streaming models, for a vast range of $s$.

Connected through hyperedge HE-1 (induced by source paper "new algorithms and hardness for incremental single source shortest paths in directed graphs"):
  with members:
    - "decremental sssp in weighted digraphs faster and against an adaptive adversary"
    - "fully dynamic all pairs shortest paths improved worst case time and space bounds"
    - "deterministic algorithms for decremental approximate shortest paths faster and simpler"
    - "decremental strongly connected components and single source reachability in near linear time"
    - "graph pattern detection hardness for all induced patterns and faster non induced cycles"
    - "limits on all known and some unknown approaches to matrix multiplication"
    - "diameter spanners eccentricity spanners and approximating extremal distances"
    - "limits on the universal method for matrix multiplication"

Connected through hyperedge HE-2 (induced by source paper "deterministic algorithms for decremental approximate shortest paths faster and simpler"):
  with members:
    - "decremental sssp in weighted digraphs faster and against an adaptive adversary"
    - "fully dynamic all pairs shortest paths improved worst case time and space bounds"
    - "dynamic approximate shortest paths and beyond subquadratic and worst case update time"
    - "decremental strongly connected components and single source reachability in near linear time"
    - "algorithms and hardness for diameter in dynamic graphs"
    - "diameter spanner eccentricity spanner and approximating extremal graph distances static dynamic and fault tolerant"
    - "deterministic partially dynamic single source shortest paths in weighted graphs"
    - "thorup zwick emulators are universally optimal hopsets"

Connected through hyperedge HE-3 (induced by source paper "exponentially faster shortest paths in the congested clique"):
  with members:
    - "near additive spanners and near exact hopsets a unified view"
    - "near additive spanners in low polynomial deterministic congest time"
    - "fast approximate shortest paths in the congested clique"
    - "congested clique algorithms for graph spanners"
    - "sparse matrix multiplication and triangle listing in the congested clique model"
    - "linear size hopsets with small hopbound and distributed routing with low memory"
    - "thorup zwick emulators are universally optimal hopsets"
    - "towards a complexity theory for the congested clique"

Connected through hyperedge HE-4 (induced by source paper "fast approximate shortest paths in the congested clique"):
  with members:
    - "delta 1 coloring in the congested clique model"
    - "congested clique algorithms for graph spanners"
    - "sparse matrix multiplication and triangle listing in the congested clique model"
    - "towards tight approximation bounds for graph diameter and eccentricities"
    - "a deterministic distributed algorithm for exact weighted all pairs shortest paths in tilde o n 3 2 rounds"
    - "distributed triangle detection via expander decomposition"
    - "distributed exact weighted all pairs shortest paths in near linear time"
    - "mst in o 1 rounds of the congested clique"

Connected through hyperedge HE-5 (induced by source paper "distributed construction of light networks"):
  with members:
    - "light spanners for high dimensional norms via stochastic decompositions"
    - "greedy spanners are optimal in doubling metrics"
    - "distributed exact shortest paths in sublinear time"
    - "improved distributed algorithms for exact shortest paths"
    - "a simple deterministic distributed mst algorithm with near optimal time and message complexities"
    - "constructing light spanners deterministically in near linear time"
    - "minor free graphs have light spanners"
    - "the greedy spanner is existentially optimal"

Connected through hyperedge HE-6 (induced by source paper "parallel approximate undirected shortest paths via low hop emulators"):
  with members:
    - "preconditioning for the geometric transportation problem"
    - "fast approximate shortest paths in the congested clique"
    - "brief announcement semi mapreduce meets congested clique"
    - "thorup zwick emulators are universally optimal hopsets"
    - "parallel shortest paths using radius stepping"
    - "near optimal approximate shortest paths and transshipment in distributed and streaming models"
    - "a hierarchy of lower bounds for sublinear additive spanners"
    - "an almost tight distributed algorithm for computing single source shortest paths"

Connected through hyperedge HE-7 (induced by source paper "low diameter graph decompositions by approximate distance computation"):
  with members:
    - "dynamic low stretch trees via dynamic low diameter decompositions"
    - "a faster distributed single source shortest paths algorithm"
    - "a hierarchy of lower bounds for sublinear additive spanners"
    - "on the complexity of local distributed graph problems"
    - "parallel metric tree embedding based on an algebraic view on moore bellman ford"
    - "near optimal distributed maximum flow"
    - "simple parallel and distributed algorithms for spectral graph sparsification"
    - "parallel graph decompositions using random shifts"

Connected through hyperedge HE-8 (induced by source paper "new alpha beta spanners and hopsets"):
  with members:
    - "almost shortest paths and pram distance oracles in weighted graphs"
    - "linear size hopsets with small hopbound and distributed routing with low memory"
    - "thorup zwick emulators are universally optimal hopsets"
    - "distributed exact shortest paths in sublinear time"
    - "efficient algorithms for constructing very sparse spanners and emulators"
    - "a hierarchy of lower bounds for sublinear additive spanners"
    - "on efficient distributed construction of near optimal routing schemes"
    - "parallel metric tree embedding based on an algebraic view on moore bellman ford"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)