human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deriving latent social impulses to determine longevous videos"
  Abstract: Online video websites receive huge amount of videos daily from users all around the world. How to provide valuable recommendations to viewers is an important task for both video websites and related third parties, such as search engines. Previous work conducted numerous analysis on the view counts of videos, which measure a video's value in terms of popularity. However, the long-lasting value of an online video, namely longevity, is hidden behind the history that a video accumulates its "popularity" through time. Generally speaking, a longevous video tends to constantly draw society's attention. With focus on one of the leading video websites, Youtube, this paper proposes a scoring mechanism quantifying a video's longevity. Evaluating a video's longevity can not only improve a video recommender system, but also help us to discover videos having greater advertising value, as well as adjust a video website's strategy of storing videos to shorten its responding time. In order to accurately quantify longevity, we introduce the concept of latent social impulses and how to use them measure a video's longevity. In order to derive latent social impulses, we view the video website as a digital signal filter and formulate the task as a convex minimization problem. The proposed longevity computation is based on the derived social impulses. Unfortunately, the required information to derive social impulses are not always public, which makes a third party unable to directly evaluate every video's longevity. To solve this problem, we formulate a semi-supervised learning task by using part of videos having known longevity scores to predict the unknown longevity scores. We propose a Gaussian Random Markov model with Loopy Belief Propagation to solve this problem. The conducted experiments on Youtube demonstrate that the proposed method significantly improves the prediction results comparing to baselines.

Connected through hyperedge HE-1 (induced by source paper "trendlearner early prediction of popularity trends of user generated content"):
  with members:
    - "on the dynamics of social media popularity a youtube case study"
    - "improving the effectiveness of content popularity prediction methods using time series trends"
    - "characterizing the life cycle of online news stories using social media reactions"
    - "using a model of social dynamics to predict popularity of news"
    - "predicting the popularity of online content"

Connected through hyperedge HE-2 (induced by source paper "revisit behavior in social media the phoenix r model and discoveries"):
  with members:
    - "using a model of social dynamics to predict popularity of news"
    - "a short introduction to model selection kolmogorov complexity and minimum description length mdl"
    - "predicting the popularity of online content"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)