human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a classification of weakly acyclic games"
  Abstract: Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property (FIP). In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify weakly acyclic games using the concept of a scheduler introduced in arXiv:1202.2209. We also show that finite games that can be solved by the iterated elimination of never best response strategies are weakly acyclic. Finally, we explain how the schedulers allow us to improve the bounds on finding a Nash equilibrium in a weakly acyclic game.

Connected through hyperedge HE-1 (induced by source paper "coordination games on weighted directed graphs"):
  with members:
    - "self stabilization through the lens of game theory"
    - "efficient local search in coordination games on graphs"
    - "coordination games on directed graphs"
    - "efficient equilibria in polymatrix coordination games"
    - "existence of stability in hedonic coalition formation games"
    - "on dynamics in selfish network creation"
    - "social network games"
    - "diffusion in social networks with competing products"

Connected through hyperedge HE-2 (induced by source paper "self stabilization through the lens of game theory"):
  with members:
    - "coordination games on directed graphs"
    - "efficient equilibria in polymatrix coordination games"
    - "self stabilizing uncoupled dynamics"
    - "petri games synthesis of distributed systems with causal memory"
    - "computer science and game theory a brief survey"
    - "rational secret sharing and multiparty computation extended abstract"

Connected through hyperedge HE-3 (induced by source paper "reasoning about social choice and games in monadic fixed point logic"):
  with members:
    - "fair allocation of indivisible items with externalities"
    - "coordination games on directed graphs"
    - "on dynamics in selfish network creation"
    - "arithmetic first order logic and counting quantifiers"

Connected through hyperedge HE-4 (induced by source paper "gibbard satterthwaite games for k approval voting rules"):
  with members:
    - "equilibria of plurality voting lazy and truth biased voters"
    - "is it ever safe to vote strategically"
    - "equilibria of plurality voting with abstentions"

Connected through hyperedge HE-5 (induced by source paper "efficient local search in coordination games on graphs"):
  with members:
    - "coordination games on directed graphs"
    - "efficient equilibria in polymatrix coordination games"
    - "on dynamics in selfish network creation"
    - "on the structure of weakly acyclic games"

Connected through hyperedge HE-6 (induced by source paper "a local dominance theory of voting equilibria"):
  with members:
    - "strategic voting and the logic of knowledge"
    - "preference elicitation for general random utility models"
    - "control complexity in bucklin fallback and plurality voting an experimental approach"
    - "dominating manipulations in voting with partial information"
    - "equilibria of plurality voting with abstentions"
    - "an empirical study of the manipulability of single transferable voting"

Connected through hyperedge HE-7 (induced by source paper "social network games"):
  with members:
    - "graphical models for game theory"
    - "social network games with obligatory product selection"
    - "paradoxes in social networks with multiple products"
    - "choosing products in social networks"
    - "social networks with competing products"
    - "diffusion in social networks with competing products"

Connected through hyperedge HE-8 (induced by source paper "on dynamics in selfish network creation"):
  with members:
    - "the max distance network creation game on general host graphs"
    - "basic network creation games with communication interests"
    - "greedy selfish network creation"
    - "the price of anarchy in cooperative network creation games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)