human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "computing walrasian equilibria fast algorithms and economic insights"
  Abstract: We give the first polynomial algorithm to compute a Walrasian equilibrium in an economy with indivisible goods and general valuations having only access to an aggregate demand oracle, i.e., an oracle that given a price vector, returns the aggregated demand over the entire population of buyers. Our algorithm queries the aggregate demand oracle $\tilde{O}(n)$ times and takes $\tilde{O}(n^3)$ time, where n is the number of items. #R##N#We also give the fastest known algorithm for computing Walrasian equilibrium for gross substitute valuations in the value oracle model. Our algorithm has running time $\tilde{O}((mn+n^3 )T_V)$ where $T_V$ is the cost of querying the value oracle. En route, we give necessary and sufficient conditions for the existence of robust Walrasian prices, i.e., price vectors such that each agent has a unique demanded bundle and the demanded bundles clear the market. When such prices exist, the market can be perfectly coordinated by solely using prices.

Connected through hyperedge HE-1 (induced by source paper "the invisible hand of dynamic market pricing"):
  with members:
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"
    - "do prices coordinate markets"
    - "pricing online decisions beyond auctions"
    - "computing walrasian equilibria fast algorithms and structural properties"
    - "combinatorial auctions via posted prices"
    - "combinatorial walrasian equilibrium"
    - "the power of randomness in bayesian optimal mechanism design"
    - "algorithmic pricing via virtual valuations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)