human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "hierarchical deep reinforcement learning integrating temporal abstraction and intrinsic motivation"
  Abstract: Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn robust value functions. Intrinsically motivated agents can explore new behavior for its own sake rather than to directly solve problems. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical value functions, operating at different temporal scales, with intrinsically motivated deep reinforcement learning. A top-level value function learns a policy over intrinsic goals, and a lower-level function learns a policy over atomic actions to satisfy the given goals. h-DQN allows for flexible goal specifications, such as functions over entities and relations. This provides an efficient space for exploration in complicated environments. We demonstrate the strength of our approach on two problems with very sparse, delayed feedback: (1) a complex discrete stochastic decision process, and (2) the classic ATARI game `Montezuma's Revenge'.

Connected through hyperedge HE-1 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework"):
  with members:
    - "deep reinforcement learning for cyber security"
    - "pytorch an imperative style high performance deep learning library"
    - "dopamine a research framework for deep reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "large scale study of curiosity driven learning"
    - "accelerated methods for deep reinforcement learning"
    - "relational recurrent neural networks"
    - "distributed prioritized experience replay"

Connected through hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms"):
  with members:
    - "evolving loss functions with multivariate taylor polynomial parameterizations"
    - "few shot bayesian imitation learning with logical program policies"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "self supervised exploration via disagreement"
    - "few shot bayesian imitation learning with logic over programs"
    - "discovery of useful questions as auxiliary tasks"
    - "world discovery models"
    - "weight agnostic neural networks"

Connected through hyperedge HE-3 (induced by source paper "backward feature correction how deep learning performs deep learning"):
  with members:
    - "dynamics of deep neural networks and neural tangent hierarchy"
    - "scaling limits of wide neural networks with weight sharing gaussian process behavior gradient independence and neural tangent kernel derivation"
    - "towards moderate overparameterization global convergence guarantees for training shallow neural networks"
    - "width provably matters in optimization for deep linear neural networks"
    - "finite depth and width corrections to the neural tangent kernel"
    - "towards explaining the regularization effect of initial large learning rate in training neural networks"
    - "on exact computation with an infinitely wide neural net"
    - "fine grained analysis of optimization and generalization for overparameterized two layer neural networks"

Connected through hyperedge HE-4 (induced by source paper "effective diversity in population based reinforcement learning"):
  with members:
    - "novelty search for deep reinforcement learning policy network weights by action sequence edit metric distance"
    - "collaborative evolutionary reinforcement learning"
    - "provably robust blackbox optimization for reinforcement learning"
    - "behavior guided reinforcement learning"
    - "evolutionary reinforcement learning for sample efficient multiagent coordination"
    - "adapting behaviour for learning progress"
    - "attraction repulsion actor critic for continuous control reinforcement learning"
    - "a generalized framework for population based training"

Connected through hyperedge HE-5 (induced by source paper "hierarchically decoupled imitation for morphological transfer"):
  with members:
    - "emergent tool use from multi agent autocurricula"
    - "dynamics aware unsupervised discovery of skills"
    - "mcp learning composable hierarchical control with multiplicative compositional policies"
    - "hierarchical reinforcement learning with advantage based auxiliary rewards"
    - "learning to control self assembling morphologies a study of generalization via modularity"
    - "skill transfer in deep reinforcement learning under morphological heterogeneity"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "hardware conditioned policies for multi robot transfer learning"

Connected through hyperedge HE-6 (induced by source paper "off policy deep reinforcement learning with analogous disentangled exploration"):
  with members:
    - "mulex disentangling exploitation from exploration in deep rl"
    - "importance resampling for off policy prediction"
    - "off policy deep reinforcement learning without exploration"
    - "gep pg decoupling exploration and exploitation in deep reinforcement learning algorithms"
    - "soft actor critic algorithms and applications"
    - "addressing function approximation error in actor critic methods"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "unsupervised learning of goal spaces for intrinsically motivated goal exploration"

Connected through hyperedge HE-7 (induced by source paper "neuro evolutionary frameworks for generalized learning agents"):
  with members:
    - "one pixel attack for fooling deep neural networks"
    - "task agnostic dynamics priors for deep reinforcement learning"
    - "model based reinforcement learning for atari"
    - "meta learning by the baldwin effect"
    - "investigating human priors for playing video games"
    - "a self replication basis for designing complex agents"
    - "hdltex hierarchical deep learning for text classification"
    - "a survey on multi task learning"

Connected through hyperedge HE-8 (induced by source paper "learning hierarchical teaching policies for cooperative agents"):
  with members:
    - "teaching on a budget in multi agent deep reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "learning abstract options"
    - "learning to teach in cooperative multiagent reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "hierarchical imitation and reinforcement learning"
    - "automated curriculum learning for neural networks"
    - "counterfactual multi agent policy gradients"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)