human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "creatism a deep learning photographer capable of creating professional work"
  Abstract: Machine-learning excels in many areas with well-defined goals. However, a clear goal is usually not available in art forms, such as photography. The success of a photograph is measured by its aesthetic value, a very subjective concept. This adds to the challenge for a machine learning approach. #R##N#We introduce Creatism, a deep-learning system for artistic content creation. In our system, we break down aesthetics into multiple aspects, each can be learned individually from a shared dataset of professional examples. Each aspect corresponds to an image operation that can be optimized efficiently. A novel editing tool, dramatic mask, is introduced as one operation that improves dramatic lighting for a photo. Our training does not require a dataset with before/after image pairs, or any additional labels to indicate different aspects in aesthetics. #R##N#Using our system, we mimic the workflow of a landscape photographer, from framing for the best composition to carrying out various post-processing operations. The environment for our virtual photographer is simulated by a collection of panorama images from Google Street View. We design a "Turing-test"-like experiment to objectively measure quality of its creations, where professional photographers rate a mixture of photographs from different sources blindly. Experiments show that a portion of our robot's creation can be confused with professional work.

Connected through hyperedge HE-1 (induced by source paper "autonomous aerial cinematography in unstructured environments with learned artistic decision making"):
  with members:
    - "improved generalization of heading direction estimation for aerial filming using semi supervised regression"
    - "can a robot become a movie director learning artistic principles for aerial cinematography"
    - "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"
    - "autonomous drone cinematographer using artistic principles to create smooth safe occlusion free trajectories for aerial filming"
    - "integrating kinematics and environment context into deep inverse reinforcement learning for predicting off road vehicle trajectories"
    - "optimizing for aesthetically pleasing quadrotor camera motion"
    - "good semi supervised learning that requires a bad gan"
    - "mobilenets efficient convolutional neural networks for mobile vision applications"

Connected through hyperedge HE-2 (induced by source paper "can a robot become a movie director learning artistic principles for aerial cinematography"):
  with members:
    - "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments"
    - "learning agile and dynamic motor skills for legged robots"
    - "autonomous drone cinematographer using artistic principles to create smooth safe occlusion free trajectories for aerial filming"
    - "optimizing for aesthetically pleasing quadrotor camera motion"
    - "learning robust rewards with adversarial inverse reinforcement learning"
    - "airsim high fidelity visual and physical simulation for autonomous vehicles"
    - "control of a quadrotor with reinforcement learning"
    - "directing cinematographic drones"

Connected through hyperedge HE-3 (induced by source paper "exposure a white box photo post processing framework"):
  with members:
    - "adversarial inverse graphics networks learning 2d to 3d lifting and image to image translation from unpaired supervision"
    - "deep bilateral learning for real time image enhancement"
    - "learning to discover cross domain relations with generative adversarial networks"
    - "unpaired image to image translation using cycle consistent adversarial networks"
    - "improved training of wasserstein gans"
    - "learning locomotion skills using deeprl does the choice of action space matter"
    - "learning representations for automatic colorization"
    - "precomputed real time texture synthesis with markovian generative adversarial networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)