human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bandit regret scaling with the effective loss range"
  Abstract: We study how the regret guarantees of nonstochastic multi-armed bandits can be improved, if the effective range of the losses in each round is small (e.g. the maximal difference between two losses in a given round). Despite a recent impossibility result, we show how this can be made possible under certain mild additional assumptions, such as availability of rough estimates of the losses, or advance knowledge of the loss of a single, possibly unspecified arm. Along the way, we develop a novel technique which might be of independent interest, to convert any multi-armed bandit algorithm with regret depending on the loss range, to an algorithm with regret depending only on the effective range, while avoiding predictably bad arms altogether.

Connected through hyperedge HE-1 (induced by source paper "bandits with adversarial scaling"):
  with members:
    - "beating stochastic and adversarial semi bandits optimally and simultaneously"
    - "improved path length regret bounds for bandits"
    - "competing bandits the perils of exploration under competition"
    - "factored bandits"
    - "stochastic bandits robust to adversarial corruptions"
    - "more adaptive algorithms for adversarial bandits"
    - "make the minority great again first order regret bound for contextual bandits"
    - "competing bandits learning under competition"

Connected through hyperedge HE-2 (induced by source paper "adaptation to easy data in prediction with limited advice"):
  with members:
    - "more adaptive algorithms for adversarial bandits"
    - "an improved parametrization and analysis of the exp3 algorithm for stochastic and adversarial bandits"
    - "an algorithm with nearly optimal pseudo regret for both stochastic and adversarial bandits"
    - "second order quantile methods for experts and combinatorial games"
    - "nonstochastic multi armed bandits with graph structured feedback"
    - "multiarmed bandits with limited expert advice"
    - "the best of both worlds stochastic and adversarial bandits"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)