human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "makespan minimization via posted prices"
  Abstract: We consider job scheduling settings, with multiple machines, where jobs arrive online and choose a machine selfishly so as to minimize their cost. Our objective is the classic makespan minimization objective, which corresponds to the completion time of the last job to complete. The incentives of the selfish jobs may lead to poor performance. To reconcile the differing objectives, we introduce posted machine prices. The selfish job seeks to minimize the sum of its completion time on the machine and the posted price for the machine. Prices may be static (i.e., set once and for all before any arrival) or dynamic (i.e., change over time), but they are determined only by the past, assuming nothing about upcoming events. Obviously, such schemes are inherently truthful. #R##N#We consider the competitive ratio: the ratio between the makespan achievable by the pricing scheme and that of the optimal algorithm. We give tight bounds on the competitive ratio for both dynamic and static pricing schemes for identical, restricted, related, and unrelated machine settings. Our main result is a dynamic pricing scheme for related machines that gives a constant competitive ratio, essentially matching the competitive ratio of online algorithms for this setting. In contrast, dynamic pricing gives poor performance for unrelated machines. This lower bound also exhibits a gap between what can be achieved by pricing versus what can be achieved by online algorithms.

Connected through hyperedge HE-1 (induced by source paper "on the power and limits of dynamic pricing in combinatorial markets"):
  with members:
    - "a general framework for endowment effects in combinatorial markets"
    - "combinatorial auctions with endowment effect"
    - "max min greedy matching"
    - "pricing for online resource allocation intervals and paths"
    - "pricing multi unit markets"
    - "price doubling and item halving robust revenue guarantees for item pricing"
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"
    - "do prices coordinate markets"

Connected through hyperedge HE-2 (induced by source paper "prophet inequality for bipartite matching merits of being simple and non adaptive"):
  with members:
    - "near optimal online algorithms and fast approximation algorithms for resource allocation problems"
    - "tight competitive ratios of classic matching algorithms in the fully online model"
    - "how to match when all vertices arrive online"
    - "maximizing efficiency in dynamic matching markets"
    - "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"
    - "beyond matroids secretary problem and prophet inequality with general constraints"
    - "online contention resolution schemes"
    - "the invisible hand of dynamic market pricing"

Connected through hyperedge HE-3 (induced by source paper "well behaved online load balancing against strategic jobs"):
  with members:
    - "online makespan minimization the power of restart"
    - "almost envy freeness with general valuations"
    - "non monetary fair scheduling a cooperative game theory approach"

Connected through hyperedge HE-4 (induced by source paper "prompt scheduling for selfish agents"):
  with members:
    - "pricing online decisions beyond auctions"

Connected through hyperedge HE-5 (induced by source paper "prophet inequalities made easy stochastic optimization by pricing non stochastic inputs"):
  with members:
    - "simple mechanisms for subadditive buyers via duality"
    - "combinatorial prophet inequalities"
    - "beyond matroids secretary problem and prophet inequality with general constraints"
    - "the price of anarchy in large games"
    - "online contention resolution schemes"
    - "the invisible hand of dynamic market pricing"
    - "algorithms as mechanisms the price of anarchy of relax and round"
    - "train faster generalize better stability of stochastic gradient descent"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)