human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "stable and controllable neural texture synthesis and style transfer using histogram losses"
  Abstract: Recently, methods have been proposed that perform texture synthesis and style transfer by using convolutional neural networks (e.g. Gatys et al. [2015,2016]). These methods are exciting because they can in some cases create results with state-of-the-art quality. However, in this paper, we show these methods also have limitations in texture quality, stability, requisite parameter tuning, and lack of user controls. This paper presents a multiscale synthesis pipeline based on convolutional neural networks that ameliorates these issues. We first give a mathematical explanation of the source of instabilities in many previous approaches. We then improve these instabilities by using histogram losses to synthesize textures that better statistically match the exemplar. We also show how to integrate localized style losses in our multiscale framework. These losses can improve the quality of large features, improve the separation of content and style, and offer artistic controls such as paint by numbers. We demonstrate that our approach offers improved quality, convergence in fewer iterations, and more stability over the optimization.

Connected through hyperedge HE-1 (induced by source paper "collaborative distillation for ultra resolution universal style transfer"):
  with members:
    - "relational knowledge distillation"
    - "multimodal style transfer via graph cuts"
    - "efficientnet rethinking model scaling for convolutional neural networks"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "unpaired high resolution and scalable style transfer using generative adversarial networks"
    - "a style aware content loss for real time hd style transfer"
    - "shufflenet v2 practical guidelines for efficient cnn architecture design"
    - "shufflenet an extremely efficient convolutional neural network for mobile devices"

Connected through hyperedge HE-2 (induced by source paper "a content transformation block for image style transfer"):
  with members:
    - "adjustable real time style transfer"
    - "artistic style transfer for videos and spherical images"
    - "a style aware content loss for real time hd style transfer"
    - "generative adversarial networks an overview"
    - "diversified texture synthesis with feed forward networks"
    - "bam the behance artistic media dataset for recognition beyond photography"
    - "characterizing and improving stability in neural style transfer"
    - "unpaired image to image translation using cycle consistent adversarial networks"

Connected through hyperedge HE-3 (induced by source paper "interactive neural style transfer with artists"):
  with members:
    - "a content transformation block for image style transfer"
    - "style transfer by relaxed optimal transport and self similarity"
    - "dialog on a canvas with a machine"
    - "neural painters a learned differentiable constraint for generating brushstroke paintings"
    - "wasserstein style transfer"
    - "multimodal style transfer via graph cuts"
    - "a style aware content loss for real time hd style transfer"
    - "the unreasonable effectiveness of deep features as a perceptual metric"

Connected through hyperedge HE-4 (induced by source paper "on demand solid texture synthesis using deep 3d networks"):
  with members:
    - "texture mixer a network for controllable synthesis and interpolation of texture"
    - "non stationary texture synthesis by adversarial expansion"
    - "deep image prior"
    - "diversified texture synthesis with feed forward networks"
    - "two stream convolutional networks for dynamic texture synthesis"
    - "improved texture networks maximizing quality and diversity in feed forward stylization and texture synthesis"
    - "learning texture manifolds with the periodic spatial gan"
    - "universal style transfer via feature transforms"

Connected through hyperedge HE-5 (induced by source paper "neural style difference transfer and its application to font generation"):
  with members:
    - "automatic generation of typographic font from small font subset"
    - "a closed form solution to photorealistic image stylization"
    - "the contextual loss for image transformation with non aligned data"
    - "pyramid embedded generative adversarial network for automated font generation"
    - "contained neural style transfer for decorated logo generation"
    - "bringing impressionism to life with neural style transfer in come swim"
    - "deep photo style transfer"
    - "auto encoder guided gan for chinese calligraphy synthesis"

Connected through hyperedge HE-6 (induced by source paper "identity preserving face recovery from stylized portraits"):
  with members:
    - "recovering faces from portraits with auxiliary facial attributes"
    - "identity preserving face recovery from portraits"
    - "a deeper look at power normalizations"
    - "beyond face rotation global and local perception gan for photorealistic and identity preserving frontal view synthesis"
    - "multi style generative network for real time transfer"
    - "high quality facial photo sketch synthesis using multi adversarial networks"
    - "arbitrary style transfer in real time with adaptive instance normalization"
    - "diversified texture synthesis with feed forward networks"

Connected through hyperedge HE-7 (induced by source paper "recovering faces from portraits with auxiliary facial attributes"):
  with members:
    - "gp gan gender preserving gan for synthesizing faces from landmarks"
    - "identity preserving face recovery from portraits"
    - "a deeper look at power normalizations"
    - "high quality facial photo sketch synthesis using multi adversarial networks"
    - "diversified texture synthesis with feed forward networks"
    - "unpaired image to image translation using cycle consistent adversarial networks"
    - "improved texture networks maximizing quality and diversity in feed forward stylization and texture synthesis"
    - "image de raining using a conditional generative adversarial network"

Connected through hyperedge HE-8 (induced by source paper "face to parameter translation for game character auto creation"):
  with members:
    - "unsupervised training for 3d morphable model regression"
    - "arbitrary style transfer with deep feature reshuffle"
    - "an empirical study on evaluation metrics of generative adversarial networks"
    - "nonlinear 3d face morphable model"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "end to end 3d face reconstruction with deep neural networks"
    - "extreme 3d face reconstruction seeing through occlusions"
    - "arbitrary style transfer in real time with adaptive instance normalization"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)