human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a game theoretical approach for finding optimal strategies in an intruder classification game"
  Abstract: We consider a game in which a strategic defender classifies an intruder as spy or spammer. The classification is based on the number of file server and mail server attacks observed during a fixed window. The spammer naively attacks (with a known distribution) his main target: the mail server. The spy strategically selects the number of attacks on his main target: the file server. The defender strategically selects his classification policy: a threshold on the number of file server attacks. We model the interaction of the two players (spy and defender) as a nonzero-sum game: The defender needs to balance missed detections and false alarms in his objective function, while the spy has a tradeoff between attacking the file server more aggressively and increasing the chances of getting caught. We give a characterization of the Nash equilibria in mixed strategies, and demonstrate how the Nash equilibria can be computed in polynomial time. Our characterization gives interesting and non-intuitive insights on the players' strategies at equilibrium: The defender uniformly randomizes between a set of thresholds that includes very large values. The strategy of the spy is a truncated version of the spammer's distribution. We present numerical simulations that validate and illustrate our theoretical results.

Connected through hyperedge HE-1 (induced by source paper "securing infrastructure facilities when does proactive defense help"):
  with members:
    - "a game theoretic analysis of adversarial classification"
    - "network flow routing under strategic link disruptions"
    - "stochastic games for security in networks with interdependent nodes"
    - "decision and game theory for security"

Connected through hyperedge HE-2 (induced by source paper "a game theoretic analysis of adversarial classification"):
  with members:
    - "binary hypothesis testing game with training data"
    - "stackelberg vs nash in security games an extended investigation of interchangeability equivalence and uniqueness"
    - "settling the complexity of computing two player nash equilibria"

Connected through hyperedge HE-3 (induced by source paper "near optimal blacklisting"):
  with members:
    - "dynamic intrusion detection in resource constrained cyber networks"
    - "complexity of stochastic branch and bound methods for belief tree search in bayesian reinforcement learning"
    - "towards an effective intrusion response engine combined with intrusion detection in ad hoc networks"
    - "intrusion detection using cost sensitive classification"
    - "online planning algorithms for pomdps"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)