human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "an evolutionary game for user access mode selection in fog radio access networks"
  Abstract: The fog radio access network (F-RAN) is a promising paradigm for the fifth generation wireless communication systems to provide high spectral efficiency and energy efficiency. Characterizing users to select an appropriate communication mode among fog access point (F-AP), and device-to-device (D2D) in F-RANs is critical for performance optimization. Using evolutionary game theory, we investigate the dynamics of user access mode selection in F-RANs. Specifically, the competition among groups of potential users space is formulated as a dynamic evolutionary game, and the evolutionary equilibrium is the solution to this game. Stochastic geometry tool is used to derive the proposals' payoff expressions for both F-AP and D2D users by taking into account the different nodes locations, cache sizes as well as the delay cost. The analytical results obtained from the game model are evaluated via simulations, which show that the evolutionary game based access mode selection algorithm can reach a much higher payoff than the max rate based algorithm.

Connected through hyperedge HE-1 (induced by source paper "deep reinforcement learning based mode selection and resource management for green fog radio access networks"):
  with members:
    - "learning to optimize training deep neural networks for interference management"
    - "on reducing iot service delay via fog offloading"
    - "layered group sparse beamforming for cache enabled green wireless networks"
    - "deep reinforcement learning an overview"
    - "a deep reinforcement learning based framework for content caching"
    - "energy efficient resource allocation optimization for multimedia heterogeneous cloud radio access networks"
    - "fog computing based radio access networks issues and challenges"
    - "csi based fingerprinting for indoor localization a deep learning approach"

Connected through hyperedge HE-2 (induced by source paper "evolutionary games for correlation aware clustering in massive machine to machine networks"):
  with members:
    - "cognitive hierarchy theory for distributed resource allocation in the internet of things"
    - "stochastic coalitional games for cooperative random access in m2m communications"
    - "caching in the sky proactive deployment of cache enabled unmanned aerial vehicles for optimized quality of experience"
    - "learning how to communicate in the internet of things finite resources and heterogeneity"
    - "unmanned aerial vehicle with underlaid device to device communications performance and tradeoffs"
    - "distance distributions in finite uniformly random networks theory and applications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)