human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bidding to the top vcg and equilibria of position based auctions"
  Abstract: Many popular search engines run an auction to determine the placement of advertisements next to search results. Current auctions at Google and Yahoo! let advertisers specify a single amount as their bid in the auction. This bid is interpreted as the maximum amount the advertiser is willing to pay per click on its ad. When search queries arrive, the bids are used to rank the ads linearly on the search result page. The advertisers pay for each user who clicks on their ad, and the amount charged depends on the bids of all the advertisers participating in the auction. In order to be effective, advertisers seek to be as high on the list as their budget permits, subject to the market. #R##N#We study the problem of ranking ads and associated pricing mechanisms when the advertisers not only specify a bid, but additionally express their preference for positions in the list of ads. In particular, we study "prefix position auctions" where advertiser $i$ can specify that she is interested only in the top $b_i$ positions. #R##N#We present a simple allocation and pricing mechanism that generalizes the desirable properties of current auctions that do not have position constraints. In addition, we show that our auction has an "envy-free" or "symmetric" Nash equilibrium with the same outcome in allocation and pricing as the well-known truthful Vickrey-Clarke-Groves (VCG) auction. Furthermore, we show that this equilibrium is the best such equilibrium for the advertisers in terms of the profit made by each advertiser. We also discuss other position-based auctions.

Connected through hyperedge HE-1 (induced by source paper "efficient advert assignment"):
  with members:
    - "econometrics for learning agents"
    - "optimising trade offs among stakeholders in ad auctions"
    - "a dynamic axiomatic approach to first price auctions"
    - "bayesian sequential auctions"
    - "simplicity expressiveness tradeoffs in mechanism design"
    - "online advertisement optimization and stochastic networks"
    - "truthful mechanisms with implicit payment computation"

Connected through hyperedge HE-2 (induced by source paper "algorithmic methods for sponsored search advertising"):
  with members:
    - "a truthful mechanism for offline ad slot scheduling"
    - "sponsored search auctions with markovian users"
    - "budget optimization in search based advertising auctions"
    - "stochastic models for budget optimization in search based advertising"

Connected through hyperedge HE-3 (induced by source paper "toward expressive and scalable sponsored search auctions"):
  with members:
    - "optimal aggregation algorithms for middleware"

Connected through hyperedge HE-4 (induced by source paper "budget optimization in search based advertising auctions"):
  with members:
    - "stochastic models for budget optimization in search based advertising"
    - "greedy facility location algorithms analyzed using dual fitting with factor revealing lp"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)