human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the complexity of human computation a concrete model with an application to passwords"
  Abstract: What can humans compute in their heads? We are thinking of a variety of Crypto Protocols, games like Sudoku, Crossword Puzzles, Speed Chess, and so on. The intent of this paper is to apply the ideas and methods of theoretical computer science to better understand what humans can compute in their heads. For example, can a person compute a function in their head so that an eavesdropper with a powerful computer --- who sees the responses to random input --- still cannot infer responses to new inputs? To address such questions, we propose a rigorous model of human computation and associated measures of complexity. We apply the model and measures first and foremost to the problem of (1) humanly computable password generation, and then consider related problems of (2) humanly computable "one-way functions" and (3) humanly computable "pseudorandom generators". #R##N#The theory of Human Computability developed here plays by different rules than standard computability, and this takes some getting used to. For reasons to be made clear, the polynomial versus exponential time divide of modern computability theory is irrelevant to human computation. In human computability, the step-counts for both humans and computers must be more concrete. Specifically, we restrict the adversary to at most 10^24 (Avogadro number of) steps. An alternate view of this work is that it deals with the analysis of algorithms and counting steps for the case that inputs are small as opposed to the usual case of inputs large-in-the-limit.

Connected through hyperedge HE-1 (induced by source paper "unexplainability and incomprehensibility of artificial intelligence"):
  with members:
    - "automated rationale generation a technique for explainable ai and its effects on human perceptions"
    - "personal universes a solution to the multi agent value alignment problem"
    - "explaining explanations in ai"
    - "unmasking clever hans predictors and assessing what machines really learn"
    - "unpredictability of ai"
    - "techniques for interpretable machine learning"
    - "emergence of addictive behaviors in reinforcement learning agents"
    - "building safer agi by introducing artificial stupidity"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)