human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "towards 3d human pose estimation in the wild a weakly supervised approach"
  Abstract: In this paper, we study the task of 3D human pose estimation in the wild. This task is challenging due to lack of training data, as existing datasets are either in the wild images with 2D pose or in the lab images with 3D pose. #R##N#We propose a weakly-supervised transfer learning method that uses mixed 2D and 3D labels in a unified deep neutral network that presents two-stage cascaded structure. Our network augments a state-of-the-art 2D pose estimation sub-network with a 3D depth regression sub-network. Unlike previous two stage approaches that train the two sub-networks sequentially and separately, our training is end-to-end and fully exploits the correlation between the 2D pose and depth estimation sub-tasks. The deep features are better learnt through shared representations. In doing so, the 3D pose labels in controlled lab environments are transferred to in the wild images. In addition, we introduce a 3D geometric constraint to regularize the 3D pose prediction, which is effective in the absence of ground truth depth labels. Our method achieves competitive results on both 2D and 3D benchmarks.

Connected through hyperedge HE-1 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild"):
  with members:
    - "distill knowledge from nrsfm for weakly supervised 3d pose learning"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"
    - "learning the depths of moving people by watching frozen people"
    - "c3dpo canonical 3d pose networks for non rigid structure from motion"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"

Connected through hyperedge HE-2 (induced by source paper "deformation aware unpaired image translation for pose estimation on laboratory animals"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "transgaga geometry aware unsupervised image to image translation"
    - "emergence of object segmentation in perturbed generative models"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "three d safari learning to estimate zebra pose shape and texture from images in the wild"
    - "learning conditional deformable templates with convolutional networks"
    - "understanding straight through estimator in training activation quantized neural nets"
    - "voxelmorph a learning framework for deformable medical image registration"

Connected through hyperedge HE-3 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation"):
  with members:
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"
    - "ordinal depth supervision for 3d human pose estimation"
    - "multi scale structure aware network for human pose estimation"
    - "yolov3 an incremental improvement"
    - "video based reconstruction of 3d people models"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "how robust is 3d human pose estimation to occlusion"
    - "3d human pose estimation in the wild by adversarial learning"

Connected through hyperedge HE-4 (induced by source paper "hemlets posh learning part centric heatmap triplets for 3d human pose and shape estimation"):
  with members:
    - "monocular 3d human pose estimation by generation and ordinal ranking"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "hemlets pose learning part centric heatmap triplets for accurate 3d human pose estimation"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"

Connected through hyperedge HE-5 (induced by source paper "nonparametric structure regularization machine for 2d hand pose estimation"):
  with members:
    - "adaptive graphical model network for 2d handpose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "multi scale structure aware network for human pose estimation"
    - "exploiting temporal information for 3d human pose estimation"
    - "thin slicing network a deep structured model for pose estimation in videos"
    - "learning to estimate 3d hand pose from single rgb images"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"

Connected through hyperedge HE-6 (induced by source paper "from kinematics to dynamics estimating center of pressure and base of support from video frames of human motion"):
  with members:
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "movement science needs different pose tracking algorithms"
    - "densepose dense human pose estimation in the wild"
    - "compositional human pose regression"
    - "improved training of wasserstein gans"
    - "a simple yet effective baseline for 3d human pose estimation"
    - "stacked hourglass networks for human pose estimation"
    - "coarse to fine volumetric prediction for single image 3d human pose"

Connected through hyperedge HE-7 (induced by source paper "synergetic reconstruction from 2d pose and 3d motion for wide space multi person video motion capture in the wild"):
  with members:
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "video motion capture from the part confidence maps of multi camera images by spatiotemporal filtering using the human skeletal model"
    - "pifpaf composite fields for human pose estimation"
    - "deep high resolution representation learning for human pose estimation"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "simple baselines for human pose estimation and tracking"
    - "monocular total capture posing face body and hands in the wild"
    - "end to end recovery of human shape and pose"

Connected through hyperedge HE-8 (induced by source paper "sim2real transfer learning for 3d pose estimation motion to the rescue"):
  with members:
    - "does computer vision matter for action"
    - "learning the depths of moving people by watching frozen people"
    - "an annotation saved is an annotation earned using fully synthetic training for object instance detection"
    - "exploiting temporal context for 3d human pose estimation in the wild"
    - "ordinal depth supervision for 3d human pose estimation"
    - "learning human optical flow"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "unsupervised learning of object landmarks through conditional image generation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)