human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "transfer from simulation to real world through learning deep inverse dynamics model"
  Abstract: Developing control policies in simulation is often more practical and safer than directly running experiments in the real world. This applies to policies obtained from planning and optimization, and even more so to policies obtained from reinforcement learning, which is often very data demanding. However, a policy that succeeds in simulation often doesn't work when deployed on a real robot. Nevertheless, often the overall gist of what the policy does in simulation remains valid in the real world. In this paper we investigate such settings, where the sequence of states traversed in simulation remains reasonable for the real world, even if the details of the controls are not, as could be the case when the key differences lie in detailed friction, contact, mass and geometry properties. During execution, at each time step our approach computes what the simulation-based control policy would do, but then, rather than executing these controls on the real robot, our approach computes what the simulation expects the resulting next state(s) will be, and then relies on a learned deep inverse dynamics model to decide which real-world action is most suitable to achieve those next states. Deep models are only as good as their training data, and we also propose an approach for data collection to (incrementally) learn the deep inverse dynamics model. Our experiments shows our approach compares favorably with various baselines that have been developed for dealing with simulation to real world model discrepancy, including output error control and Gaussian dynamics adaptation.

Connected through hyperedge HE-1 (induced by source paper "rapidly adaptable legged robots via evolutionary meta learning"):
  with members:
    - "es maml simple hessian free meta learning"
    - "active domain randomization"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "varibad a very good method for bayes adaptive deep rl via meta learning"
    - "multi agent manipulation via locomotion using hierarchical sim2real"
    - "norml no reward meta learning"
    - "learning generalizable locomotion skills with hierarchical reinforcement learning"
    - "learning agile and dynamic motor skills for legged robots"

Connected through hyperedge HE-2 (induced by source paper "adapt zero shot adaptive policy transfer for stochastic dynamical systems"):
  with members:
    - "sim to real transfer of robotic control with dynamics randomization"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "progressive neural networks"
    - "robust adversarial reinforcement learning"
    - "domain randomization for transferring deep neural networks from simulation to the real world"
    - "sequential linear quadratic optimal control for nonlinear switched systems"
    - "epopt learning robust neural network policies using model ensembles"
    - "continuous deep q learning with model based acceleration"

Connected through hyperedge HE-3 (induced by source paper "contextual policy reuse using deep mixture models"):
  with members:
    - "model based reinforcement learning for atari"
    - "ac teach a bayesian actor critic method for policy learning with an ensemble of suboptimal teachers"
    - "context aware policy reuse"
    - "an optimal online method of selecting source policies for reinforcement learning"
    - "neural network dynamics for model based deep reinforcement learning with model free fine tuning"
    - "learning invariant feature spaces to transfer skills with reinforcement learning"
    - "successor features for transfer in reinforcement learning"
    - "deep reinforcement learning for robotic manipulation with asynchronous off policy updates"

Connected through hyperedge HE-4 (induced by source paper "solving rubik s cube with a robot hand"):
  with members:
    - "sampling based planning of in hand manipulation with external pushes"
    - "active domain randomization"
    - "meta reinforcement learning with task embedding and shared policy"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "distilling policy distillation"
    - "deep dynamics models for learning dexterous manipulation"
    - "meta reinforcement learning as task inference"
    - "deceptionnet network driven domain randomization"

Connected through hyperedge HE-5 (induced by source paper "a survey of deep learning applications to autonomous vehicle control"):
  with members:
    - "exploring the limitations of behavior cloning for autonomous driving"
    - "imminent collision mitigation with reinforcement learning and vision"
    - "the apolloscape open dataset for autonomous driving and its application"
    - "causal confusion in imitation learning"
    - "once for all train one network and specialize it for efficient deployment on diverse hardware platforms"
    - "constrained deep neural network architecture search for iot devices accounting hardware calibration"
    - "a reinforcement learning based approach for automated lane change maneuvers"
    - "chauffeurnet learning to drive by imitating the best and synthesizing the worst"

Connected through hyperedge HE-6 (induced by source paper "show attend and translate unsupervised image translation with self regularization and attention"):
  with members:
    - "few shot unsupervised image to image translation"
    - "multimodal unsupervised image to image translation"
    - "spectral normalization for generative adversarial networks"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "began boundary equilibrium generative adversarial networks"
    - "progressive growing of gans for improved quality stability and variation"
    - "arbitrary style transfer in real time with adaptive instance normalization"
    - "attngan fine grained text to image generation with attentional generative adversarial networks"

Connected through hyperedge HE-7 (induced by source paper "robonet large scale multi robot learning"):
  with members:
    - "self supervised exploration via disagreement"
    - "learning latent plans from play"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "manipulation by feel touch based control with deep predictive models"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "unsupervised visuomotor control through distributional planning networks"
    - "scaling autoregressive video models"
    - "exploration by random network distillation"

Connected through hyperedge HE-8 (induced by source paper "few shot adaptive faster r cnn"):
  with members:
    - "few example object detection with model communication"
    - "semantic foggy scene understanding with synthetic data"
    - "cross domain weakly supervised object detection through progressive domain adaptation"
    - "domain adaptive faster r cnn for object detection in the wild"
    - "lstd a low shot transfer detector for object detection"
    - "focal loss for dense object detection"
    - "few shot adversarial domain adaptation"
    - "when unsupervised domain adaptation meets tensor representations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)