human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "watch and learn optimizing from revealed preferences feedback"
  Abstract: A Stackelberg game is played between a leader and a follower. The leader first chooses an action, then the follower plays his best response. The goal of the leader is to pick the action that will maximize his payoff given the follower's best response. In this paper we present an approach to solving for the leader's optimal strategy in certain Stackelberg games where the follower's utility function (and thus the subsequent best response of the follower) is unknown. #R##N#Stackelberg games capture, for example, the following interaction between a producer and a consumer. The producer chooses the prices of the goods he produces, and then a consumer chooses to buy a utility maximizing bundle of goods. The goal of the seller here is to set prices to maximize his profit---his revenue, minus the production cost of the purchased bundle. It is quite natural that the seller in this example should not know the buyer's utility function. However, he does have access to revealed preference feedback---he can set prices, and then observe the purchased bundle and his own profit. We give algorithms for efficiently solving, in terms of both computational and query complexity, a broad class of Stackelberg games in which the follower's utility function is unknown, using only "revealed preference" access to it. This class includes in particular the profit maximization problem, as well as the optimal tolling problem in nonatomic congestion games, when the latency functions are unknown. Surprisingly, we are able to solve these problems even though the optimization problems are non-convex in the leader's actions.

Connected through hyperedge HE-1 (induced by source paper "grinding the space learning to classify against strategic agents"):
  with members:
    - "equal opportunity in online classification with partial feedback"
    - "distribution independent pac learning of halfspaces with massart noise"
    - "strategizing against no regret learners"
    - "introduction to multi armed bandits"
    - "nearly tight bounds for robust proper learning of halfspaces with a margin"
    - "competing prediction algorithms"
    - "strategyproof linear regression in high dimensions"
    - "strategic classification from revealed preferences"

Connected through hyperedge HE-2 (induced by source paper "online pricing with reserve price constraint for personal data markets"):
  with members:
    - "introduction to online convex optimization"
    - "contextual search via intrinsic volumes"
    - "contextual bandits with surrogate losses margin bounds and efficient algorithms"
    - "the design of arbitrage free data pricing schemes"
    - "oracle efficient online learning and auction design"
    - "improved regret bounds for oracle based adversarial contextual bandits"
    - "efficient algorithms for adversarial contextual learning"
    - "multidimensional binary search for contextual decision making"

Connected through hyperedge HE-3 (induced by source paper "manipulating a learning defender and ways to counteract"):
  with members:
    - "imitative follower deception in stackelberg games"
    - "adversarial attacks and defences a survey"
    - "poisoning attacks against support vector machines"

Connected through hyperedge HE-4 (induced by source paper "online constraint satisfaction via tolls in mdp congestion games"):
  with members:
    - "tolling for constraint satisfaction in markov decision process congestion games"
    - "adaptive incentive design"
    - "achieving target equilibria in network routing games without knowing the latency functions"

Connected through hyperedge HE-5 (induced by source paper "imitative follower deception in stackelberg games"):
  with members:
    - "persuasion with limited communication"

Connected through hyperedge HE-6 (induced by source paper "adversarial bandits with knapsacks"):
  with members:
    - "near optimal online algorithms and fast approximation algorithms for resource allocation problems"
    - "introduction to online convex optimization"
    - "introduction to multi armed bandits"
    - "bandit convex optimization for scalable and dynamic iot management"
    - "acceleration through optimistic no regret dynamics"
    - "stochastic bandits robust to adversarial corruptions"
    - "more adaptive algorithms for adversarial bandits"
    - "unifying the stochastic and the adversarial bandits with knapsack"

Connected through hyperedge HE-7 (induced by source paper "social welfare and profit maximization from revealed preferences"):
  with members:
    - "introduction to online convex optimization"
    - "strategic classification from revealed preferences"
    - "multidimensional dynamic pricing for welfare maximization"
    - "learning economic parameters from revealed preferences"
    - "linear coupling an ultimate unification of gradient and mirror descent"
    - "fast algorithms for online stochastic convex programming"
    - "online learning and profit maximization from revealed preferences"
    - "learning what s going on reconstructing preferences and priorities from opaque transactions"

Connected through hyperedge HE-8 (induced by source paper "strategic classification from revealed preferences"):
  with members:
    - "kernel based methods for bandit convex optimization"
    - "multidimensional dynamic pricing for welfare maximization"
    - "learning from rational behavior predicting solutions to unknown linear programs"
    - "learning economic parameters from revealed preferences"
    - "online learning and profit maximization from revealed preferences"
    - "efficiently learning from revealed preference"
    - "online convex optimization in the bandit setting gradient descent without a gradient"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)