human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "recurrent 3d pose sequence machines"
  Abstract: 3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical to exploit rich spatial and temporal long-range dependencies among body joints for accurate 3D pose sequence prediction. Existing approaches usually manually design some elaborate prior terms and human body kinematic constraints for capturing structures, which are often insufficient to exploit all intrinsic structures and not scalable for all scenarios. In contrast, this paper presents a Recurrent 3D Pose Sequence Machine(RPSM) to automatically learn the image-dependent structural constraint and sequence-dependent temporal context by using a multi-stage sequential refinement. At each stage, our RPSM is composed of three modules to predict the 3D pose sequences based on the previously learned 2D pose representations and 3D poses: (i) a 2D pose module extracting the image-dependent pose representations, (ii) a 3D pose recurrent module regressing 3D poses and (iii) a feature adaption module serving as a bridge between module (i) and (ii) to enable the representation transformation from 2D to 3D domain. These three modules are then assembled into a sequential prediction framework to refine the predicted poses with multiple recurrent stages. Extensive evaluations on the Human3.6M dataset and HumanEva-I dataset show that our RPSM outperforms all state-of-the-art approaches for 3D pose estimation.

Connected through hyperedge HE-1 (induced by source paper "unipose unified human pose estimation in single images and videos"):
  with members:
    - "res2net a new multi scale backbone architecture"
    - "cascade feature aggregation for human pose estimation"
    - "human pose estimation with spatial contextual information"
    - "deep high resolution representation learning for human pose estimation"
    - "lighttrack a generic framework for online top down human pose tracking"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "multi scale structure aware network for human pose estimation"

Connected through hyperedge HE-2 (induced by source paper "nonparametric structure regularization machine for 2d hand pose estimation"):
  with members:
    - "adaptive graphical model network for 2d handpose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "multi scale structure aware network for human pose estimation"
    - "exploiting temporal information for 3d human pose estimation"
    - "thin slicing network a deep structured model for pose estimation in videos"
    - "learning to estimate 3d hand pose from single rgb images"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"

Connected through hyperedge HE-3 (induced by source paper "anatomy aware 3d human pose estimation in videos"):
  with members:
    - "chirality nets for human pose regression"
    - "trajectory space factorization for deep video based 3d human pose estimation"
    - "unsupervised 3d pose estimation with geometric self supervision"
    - "weakly supervised discovery of geometry aware representation for 3d human pose estimation"
    - "generating multiple hypotheses for 3d human pose estimation with mixture density network"
    - "ordinal depth supervision for 3d human pose estimation"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "learning 3d human dynamics from video"

Connected through hyperedge HE-4 (induced by source paper "deepfuse an imu aware network for real time 3d human pose estimation from multi view image"):
  with members:
    - "self supervised learning of 3d human pose using multi view geometry"
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "rethinking pose in 3d multi stage refinement and recovery for markerless motion capture"
    - "a generalizable approach for multi view 3d human pose regression"
    - "multi scale structure aware network for human pose estimation"
    - "deep autoencoder for combined human pose estimation and body model upscaling"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "3d human pose estimation with 2d marginal heatmaps"

Connected through hyperedge HE-5 (induced by source paper "generalizing monocular 3d human pose estimation in the wild"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "single view stereo matching"
    - "3d human pose estimation in the wild by adversarial learning"
    - "fbi pose towards bridging the gap between 2d images and 3d human poses using forward or backward information"
    - "exploiting temporal information for 3d human pose estimation"
    - "ai challenger a large scale dataset for going deeper in image understanding"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Connected through hyperedge HE-6 (induced by source paper "trajectory space factorization for deep video based 3d human pose estimation"):
  with members:
    - "semantic graph convolutional networks for 3d human pose regression"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "3d human pose estimation in the wild by adversarial learning"
    - "exploiting temporal information for 3d human pose estimation"
    - "learning pose grammar to encode human body configuration for 3d pose estimation"
    - "wav2letter an end to end convnet based speech recognition system"
    - "compositional human pose regression"
    - "a simple yet effective baseline for 3d human pose estimation"

Connected through hyperedge HE-7 (induced by source paper "multi person 3d human pose estimation from monocular images"):
  with members:
    - "xnect real time multi person 3d human pose estimation with a single rgb camera"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "learning 3d human dynamics from video"
    - "exploiting temporal information for 3d human pose estimation"
    - "densepose dense human pose estimation in the wild"
    - "look into person self supervised structure sensitive learning and a new benchmark for human parsing"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Connected through hyperedge HE-8 (induced by source paper "3d human pose machines with self supervised learning"):
  with members:
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "sparse representation for 3d shape estimation a convex relaxation approach"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"
    - "lifting from the deep convolutional 3d pose estimation from a single image"
    - "end to end recovery of human shape and pose"
    - "multi task self supervised visual learning"
    - "compositional human pose regression"
    - "convolutional pose machines"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)