human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "locality based network creation games"
  Abstract: Network creation games have been extensively studied, both by economists and computer scientists, due to their versatility in modeling individual-based community formation processes. These processes, in turn, are the theoretical counterpart of several economics, social, and computational applications on the Internet. In their several variants, these games model the tension of a player between the player’s two antagonistic goals: to be as close as possible to the other players and to activate a cheapest possible set of links. However, the generally adopted assumption is that players have a common and complete information about the ongoing network, which is quite unrealistic in practice. In this article, we consider a more compelling scenario in which players have only limited information about the network in whicy they are embedded. More precisely, we explore the game-theoretic and computational implications of assuming that players have a complete knowledge of the network structure only up to a given radius k, which is one of the most qualified local-knowledge models used in distributed computing. In this respect, we define a suitable equilibrium concept, and we provide a comprehensive set of upper and lower bounds to the price of anarchy for the entire range of values of k and for the two classic variants of the game, namely, those in which a player’s cost—besides the activation cost of the owned links—depends on the maximum/sum of all distances to the other nodes in the network, respectively. These bounds are assessed through an extensive set of experiments.

Connected through hyperedge HE-1 (induced by source paper "geometric network creation games"):
  with members:
    - "on the constant price of anarchy conjecture"
    - "on the tree conjecture for the network creation game"
    - "network creation games structure vs anarchy"
    - "selfish network creation with non uniform edge cost"
    - "on selfish creation of robust networks"
    - "strategic network formation with attack and immunization"
    - "network creation games think global act local"
    - "quality of service in network creation games"

Connected through hyperedge HE-2 (induced by source paper "network creation games with local information and edge swaps"):
  with members:
    - "on the tree conjecture for the network creation game"
    - "network creation games think global act local"
    - "on dynamics in selfish network creation"

Connected through hyperedge HE-3 (induced by source paper "on the complexity of local graph transformations"):
  with members:
    - "a local search algorithm for steiner forest"
    - "greedy algorithms for steiner forest"
    - "basic network creation games with communication interests"

Connected through hyperedge HE-4 (induced by source paper "coalition resilient outcomes in max k cut games"):
  with members:
    - "stable outcomes in modified fractional hedonic games"
    - "network creation games think global act local"
    - "graphical models for game theory"
    - "anti coordination games and stable graph colorings"

Connected through hyperedge HE-5 (induced by source paper "on the tree conjecture for the network creation game"):
  with members:
    - "on the constant price of anarchy conjecture"
    - "network creation games structure vs anarchy"
    - "selfish network creation with non uniform edge cost"
    - "on strong equilibria and improvement dynamics in network creation games"
    - "on selfish creation of robust networks"
    - "strategic network formation with attack and immunization"
    - "a bounded budget network creation game"
    - "network creation games think global act local"

Connected through hyperedge HE-6 (induced by source paper "selfish network creation with non uniform edge cost"):
  with members:
    - "network creation games think global act local"
    - "quality of service in network creation games"
    - "network formation games with heterogeneous players and the internet structure"
    - "tree nash equilibria in the network creation game"
    - "on dynamics in selfish network creation"
    - "greedy selfish network creation"

Connected through hyperedge HE-7 (induced by source paper "network creation games think global act local"):
  with members:
    - "tree nash equilibria in the network creation game"
    - "on dynamics in selfish network creation"
    - "greedy selfish network creation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)