human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "value prediction network"
  Abstract: This paper proposes a novel deep reinforcement learning (RL) architecture, called Value Prediction Network (VPN), which integrates model-free and model-based RL methods into a single neural network. In contrast to typical model-based RL methods, VPN learns a dynamics model whose abstract states are trained to make option-conditional predictions of future values (discounted sum of rewards) rather than of future observations. Our experimental results show that VPN has several advantages over both model-free and model-based baselines in a stochastic environment where careful planning is required but building an accurate observation-prediction model is difficult. Furthermore, VPN outperforms Deep Q-Network (DQN) on several Atari games even with short-lookahead planning, demonstrating its potential as a new way of learning a good state representation.

Connected through hyperedge HE-1 (induced by source paper "plannable approximations to mdp homomorphisms equivariance under actions"):
  with members:
    - "unsupervised grounding of plannable first order logic representation from images"
    - "learning robotic manipulation through visual planning and acting"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "unsupervised state representation learning in atari"
    - "deepmdp learning continuous latent space models for representation learning"
    - "efficient model based deep reinforcement learning with variational state tabulation"
    - "composable planning with attributes"

Connected through hyperedge HE-2 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks"):
  with members:
    - "planning with goal conditioned policies"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "benchmarking model based reinforcement learning"
    - "universal planning networks"
    - "deepmind control suite"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "value propagation networks"
    - "learning multi level hierarchies with hindsight"

Connected through hyperedge HE-3 (induced by source paper "policy aware model learning for policy gradient methods"):
  with members:
    - "neural proximal trust region policy optimization attains globally optimal policy"
    - "adaptive trust region policy optimization global convergence and faster rates for regularized mdps"
    - "optimality and approximation with policy gradient methods in markov decision processes"
    - "information theoretic considerations in batch reinforcement learning"
    - "gradient aware model based policy search"
    - "global optimality guarantees for policy gradient methods"
    - "model ensemble trust region policy optimization"
    - "algorithmic framework for model based deep reinforcement learning with theoretical guarantees"

Connected through hyperedge HE-4 (induced by source paper "policy evaluation networks"):
  with members:
    - "a comparative analysis of expected and distributional reinforcement learning"
    - "the value function polytope in reinforcement learning"
    - "simple random search provides a competitive approach to reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "a distributional perspective on reinforcement learning"
    - "deep neuroevolution genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning"
    - "population based training of neural networks"

Connected through hyperedge HE-5 (induced by source paper "self supervised object level deep reinforcement learning"):
  with members:
    - "space unsupervised object oriented scene representation via spatial attention and decomposition"
    - "entity abstraction in visual model based reinforcement learning"
    - "unsupervised state representation learning in atari"
    - "model based reinforcement learning for atari"
    - "multi object representation learning with iterative variational inference"
    - "feature based aggregation and deep reinforcement learning a survey and some new implementations"
    - "object sensitive deep reinforcement learning"
    - "unsupervised video object segmentation for deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "learning state abstractions for transfer in continuous control"):
  with members:
    - "state representation learning for control an overview"
    - "near optimal behavior via approximate state abstraction"
    - "distral robust multitask reinforcement learning"
    - "learning to reinforcement learn"
    - "a deep hierarchical approach to lifelong learning in minecraft"
    - "successor features for transfer in reinforcement learning"
    - "a vector contraction inequality for rademacher complexities"
    - "state of the art control of atari games using shallow reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "frequency based search control in dyna"):
  with members:
    - "hill climbing on value estimates for search control in dyna"
    - "a new perspective on machine learning how to do perfect supervised learning"
    - "efficient model based deep reinforcement learning with variational state tabulation"
    - "organizing experience a deeper look at replay mechanisms for sample based planning in continuous state domains"
    - "recurrent world models facilitate policy evolution"
    - "the predictron end to end learning and planning"
    - "continuous deep q learning with model based acceleration"
    - "self correcting models for model based reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "efficient reinforcement learning control for continuum robots based on inexplicit prior knowledge"):
  with members:
    - "when to trust your model model based policy optimization"
    - "deep reinforcement learning boosted by external knowledge"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "model ensemble trust region policy optimization"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "model based value estimation for efficient model free reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)