human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "upper bounds for newton s method on monotone polynomial systems and p time model checking of probabilistic one counter automata"
  Abstract: A central computational problem for analyzing and model checking various classes of infinite-state recursive probabilistic systems (including quasi-birth-death processes, multi-type branching processes, stochastic context-free grammars, probabilistic pushdown automata and recursive Markov chains) is the computation of {\em termination probabilities}, and computing these probabilities in turn boils down to computing the {\em least fixed point} (LFP) solution of a corresponding {\em monotone polynomial system} (MPS) of equations, denoted x=P(x). #R##N#It was shown by Etessami & Yannakakis that a decomposed variant of Newton's method converges monotonically to the LFP solution for any MPS that has a non-negative solution. Subsequently, Esparza, Kiefer, & Luttenberger obtained upper bounds on the convergence rate of Newton's method for certain classes of MPSs. More recently, better upper bounds have been obtained for special classes of MPSs. However, prior to this paper, for arbitrary (not necessarily strongly-connected) MPSs, no upper bounds at all were known on the convergence rate of Newton's method as a function of the encoding size |P| of the input MPS, x=P(x). #R##N#In this paper we provide worst-case upper bounds, as a function of both the input encoding size |P|, and epsilon > 0, on the number of iterations required for decomposed Newton's method (even with rounding) to converge within additive error epsilon > 0 of q^*, for any MPS with LFP solution q^*. Our upper bounds are essentially optimal in terms of several important parameters. #R##N#Using our upper bounds, and building on prior work, we obtain the first P-time algorithm (in the standard Turing model of computation) for quantitative model checking, to within desired precision, of discrete-time QBDs and (equivalently) probabilistic 1-counter automata, with respect to any (fixed) omega-regular or LTL property.

Connected through hyperedge HE-1 (induced by source paper "shortest paths in one counter systems"):
  with members:
    - "demystifying reachability in vector addition systems"
    - "decidability of weak simulation on one counter nets"
    - "equivalence of deterministic one counter automata is nl complete"
    - "automata and reduced words in the free group"

Connected through hyperedge HE-2 (induced by source paper "long run average behaviour of probabilistic vector addition systems"):
  with members:
    - "efficient analysis of probabilistic programs with an unbounded counter"
    - "reachability games on extended vector addition systems with states"

Connected through hyperedge HE-3 (induced by source paper "stochastic context free grammars regular languages and newton s method"):
  with members:
    - "polynomial time algorithms for multi type branching processes and stochastic context free grammars"
    - "polynomial time algorithms for branching markov decision processes and probabilistic min max polynomial bellman equations"
    - "computing the least fixed point of positive polynomial systems"
    - "computing least fixed points of probabilistic systems of polynomials"
    - "linear encodings of bounded ltl model checking"
    - "model checking probabilistic pushdown automata"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)