human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "efficient online surface correction for real time large scale 3d reconstruction"
  Abstract: State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.

Connected through hyperedge HE-1 (induced by source paper "routedfusion learning real time depth map fusion"):
  with members:
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "scenecode monocular dense semantic reconstruction using learned encoded scene representations"
    - "pixel2mesh multi view 3d mesh generation via deformation"
    - "raynet learning volumetric 3d reconstruction with ray potentials"
    - "surfelmeshing online surfel based mesh reconstruction"
    - "mesh r cnn"
    - "deeptam deep tracking and mapping"
    - "codeslam learning a compact optimisable representation for dense visual slam"

Connected through hyperedge HE-2 (induced by source paper "surfelmeshing online surfel based mesh reconstruction"):
  with members:
    - "surfelwarp efficient non volumetric single view dynamic reconstruction"
    - "real time cpu based large scale 3d mesh reconstruction"
    - "3d visual perception for self driving cars using a multi camera system calibration mapping localization and obstacle detection"
    - "bundlefusion real time globally consistent 3d reconstruction using on the fly surface re integration"
    - "efficient moving point handling for incremental 3d manifold reconstruction"

Connected through hyperedge HE-3 (induced by source paper "efficient 3d reconstruction and streaming for group scale multi client live telepresence"):
  with members:
    - "slamcast large scale real time 3d reconstruction and streaming for immersive multi client live telepresence"
    - "collaborative large scale dense 3d reconstruction with online inter agent pose optimisation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)