human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "touch less interactive augmented reality game on vision based wearable device"
  Abstract: There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.

Connected through hyperedge HE-1 (induced by source paper "a visually plausible grasping system for object manipulation and interaction in virtual reality environments"):
  with members:
    - "unrealrox an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation"
    - "learning hand eye coordination for robotic grasping with deep learning and large scale data collection"

Connected through hyperedge HE-2 (induced by source paper "improving the performance of unimodal dynamic hand gesture recognition with multimodal training"):
  with members:
    - "deep cnn based multi task learning for open set recognition"
    - "deep transfer learning for multiple class novelty detection"
    - "deep multimodal subspace clustering networks"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "the kinetics human action video dataset"
    - "in2i unsupervised multi image to image translation using generative adversarial networks"
    - "correlation alignment for unsupervised domain adaptation"

Connected through hyperedge HE-3 (induced by source paper "characterizing a spectrum of audience interactivity"):
  with members:
    - "streambed training citizen scientists to make qualitative judgments using embodied virtual reality training"
    - "transitioning between audience and performer co designing interactive music performances with children"

Connected through hyperedge HE-4 (induced by source paper "video interpolation using optical flow and laplacian smoothness"):
  with members:
    - "nonrigid optical flow ground truth for real world scenes with time varying shading effects"
    - "blur robust optical flow using motion channel"
    - "drift robust non rigid optical flow enhancement for long sequences"
    - "dense motion estimation for smoke"
    - "towards the design of effective freehand gestural interaction for interactive tv"

Connected through hyperedge HE-5 (induced by source paper "preprint bigdata oriented multimedia mobile health applications"):
  with members:
    - "regularized maximum correntropy machine"
    - "serious game based dysphonic rehabilitation tool"
    - "a game based assistive tool for rehabilitation of dysphonic patients"
    - "preprint clinical feedback and technology selection of game based dysphonic rehabilitation tool"

Connected through hyperedge HE-6 (induced by source paper "preprint intuitive evaluation of kinect2 based balance measurement software"):
  with members:
    - "serious game based dysphonic rehabilitation tool"
    - "a game based assistive tool for rehabilitation of dysphonic patients"
    - "preprint clinical feedback and technology selection of game based dysphonic rehabilitation tool"

Connected through hyperedge HE-7 (induced by source paper "preprint bringing immersive enjoyment to hyperbaric oxygen chamber users using virtual reality glasses"):
  with members:
    - "a game based assistive tool for rehabilitation of dysphonic patients"
    - "preprint clinical feedback and technology selection of game based dysphonic rehabilitation tool"

Connected through hyperedge HE-8 (induced by source paper "preprint arpps augmented reality pipeline prospect system"):
  with members:
    - "a game based assistive tool for rehabilitation of dysphonic patients"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)