human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "dynamics based 3d skeletal hand tracking"
  Abstract: Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require significant computation resources. This research explores a new approach to tracking hands, or any articulated model, by using an augmented rigid body simulation. This allows us to phrase 3D object tracking as a linear complementarity problem with a well-defined solution. Based on a depth sensor's samples, the system generates constraints that limit motion orthogonal to the rigid body model's surface. These constraints, along with prior motion, collision/contact constraints, and joint mechanics, are resolved with a projected Gauss-Seidel solver. Due to camera noise properties and attachment errors, the numerous surface constraints are impulse capped to avoid overpowering mechanical constraints. To improve tracking accuracy, multiple simulations are spawned at each frame and fed a variety of heuristics, constraints and poses. A 3D error metric selects the best-fit simulation, helping the system handle challenging hand motions. Such an approach enables real-time, robust, and accurate 3D skeletal tracking of a user's hand on a variety of depth cameras, while only utilizing a single x86 CPU core for processing.

Connected through hyperedge HE-1 (induced by source paper "fast and accurate 3d hand pose estimation via recurrent neural network for capturing hand articulations"):
  with members:
    - "pose guided structured region ensemble network for cascaded hand pose estimation"
    - "a2j anchor to joint regression network for 3d articulated pose estimation from a single depth image"
    - "model based hand pose estimation for generalized hand shape with appearance normalization"
    - "crossing nets combining gans and vaes with a shared latent space for hand pose estimation"
    - "region ensemble network improving convolutional network for hand pose estimation"
    - "deepprior improving fast and accurate 3d hand pose estimation"
    - "end to end global to local cnn learning for hand pose recovery in depth data"
    - "depth based 3d hand pose estimation from current achievements to future goals"

Connected through hyperedge HE-2 (induced by source paper "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"):
  with members:
    - "learning category specific mesh reconstruction from image collections"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "analysis of hand segmentation in the wild"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "multi view consistency as supervisory signal for learning shape and pose prediction"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "cross modal deep variational hand pose estimation"

Connected through hyperedge HE-3 (induced by source paper "generalized feedback loop for joint hand object pose estimation"):
  with members:
    - "deepim deep iterative matching for 6d pose estimation"
    - "pose guided structured region ensemble network for cascaded hand pose estimation"
    - "learning to estimate 3d hand pose from single rgb images"
    - "hand3d hand pose estimation using 3d neural network"
    - "region ensemble network improving convolutional network for hand pose estimation"
    - "deepprior improving fast and accurate 3d hand pose estimation"
    - "bb8 a scalable accurate robust to partial occlusion method for predicting the 3d poses of challenging objects without using depth"
    - "posecnn a convolutional neural network for 6d object pose estimation in cluttered scenes"

Connected through hyperedge HE-4 (induced by source paper "honnotate a method for 3d annotation of hand and objects poses"):
  with members:
    - "freihand a dataset for markerless capture of hand pose and shape from single rgb images"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "learning to estimate pose and shape of hand held objects from rgb images"
    - "learning joint reconstruction of hands and manipulated objects"
    - "h o unified egocentric recognition of 3d hand object poses and interactions"
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "domain transfer for 3d pose estimation from color images without manual annotations"
    - "total capture a 3d deformation model for tracking faces hands and bodies"

Connected through hyperedge HE-5 (induced by source paper "nasa neural articulated shape approximation"):
  with members:
    - "implicit functions in feature space for 3d shape reconstruction and completion"
    - "amass archive of motion capture as surface shapes"
    - "deferred neural rendering image synthesis using neural textures"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "cvxnets learnable convex decomposition"
    - "unsupervised part based disentangling of object shape and appearance"
    - "what do single view 3d reconstruction networks learn"
    - "cerberus a multi headed derenderer"

Connected through hyperedge HE-6 (induced by source paper "pose guided structured region ensemble network for cascaded hand pose estimation"):
  with members:
    - "deep alignment network a convolutional neural network for robust face alignment"
    - "intel realsense stereoscopic depth cameras"
    - "region ensemble network improving convolutional network for hand pose estimation"
    - "end to end global to local cnn learning for hand pose recovery in depth data"
    - "motion feature augmented recurrent neural network for skeleton based dynamic hand gesture recognition"
    - "mask r cnn"
    - "training a feedback loop for hand pose estimation"
    - "robust 3d hand pose estimation in single depth images from single view cnn to multi view cnns"

Connected through hyperedge HE-7 (induced by source paper "expressive body capture 3d hands face and body from a single image"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"
    - "end to end recovery of human shape and pose"
    - "unite the people closing the loop between 3d and 2d human representations"
    - "hand keypoint detection in single images using multiview bootstrapping"

Connected through hyperedge HE-8 (induced by source paper "fastv2c handnet fast voxel to coordinate hand pose estimation with 3d convolutional neural networks"):
  with members:
    - "pose guided structured region ensemble network for cascaded hand pose estimation"
    - "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"
    - "single image 3d hand reconstruction with mesh convolutions"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "crossing nets combining gans and vaes with a shared latent space for hand pose estimation"
    - "hand3d hand pose estimation using 3d neural network"
    - "region ensemble network improving convolutional network for hand pose estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)