human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the myopia of crowds a study of collective evaluation on stack exchange"
  Abstract: Crowds can often make better decisions than individuals or small groups of experts by leveraging their ability to aggregate diverse information. Question answering sites, such as Stack Exchange, rely on the “wisdom of crowds” effect to identify the best answers to questions asked by users. We analyze data from 250 communities on the Stack Exchange network to pinpoint factors affecting which answers are chosen as the best answers. Our results suggest that, rather than evaluate all available answers to a question, users rely on simple cognitive heuristics to choose an answer to vote for or accept. These cognitive heuristics are linked to an answer’s salience, such as the order in which it is listed and how much screen space it occupies. While askers appear to depend more on heuristics, compared to voting users, when choosing an answer to accept as the most helpful one, voters use acceptance itself as a heuristic: they are more likely to choose the answer after it is accepted than before that very same answer was accepted. These heuristics become more important in explaining and predicting behavior as the number of available answers increases. Our findings suggest that crowd judgments may become less reliable as the number of answers grow.

Connected through hyperedge HE-1 (induced by source paper "ballooning multi armed bandits"):
  with members:
    - "introduction to multi armed bandits"
    - "a tutorial on thompson sampling"
    - "joint channel selection and power control in infrastructureless wireless networks a multiplayer multiarmed bandit framework"
    - "simple regret for infinitely many armed bandits"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"
    - "analysis of thompson sampling for the multi armed bandit problem"

Connected through hyperedge HE-2 (induced by source paper "quantifying the impact of cognitive biases in question answering systems"):
  with members:
    - "dynamics of content quality in collaborative knowledge production"
    - "information overload in group communication from conversation to cacophony in the twitch chat"
    - "sequential voting promotes collective discovery in social recommendation systems"
    - "random voting effects in social digital spaces a case study of reddit post submissions"

Connected through hyperedge HE-3 (induced by source paper "guessthekarma a game to assess social rating systems"):
  with members:
    - "consumers and curators browsing and voting patterns on reddit"
    - "rating effects on social news posts and comments"
    - "sequential voting promotes collective discovery in social recommendation systems"
    - "the effect of wording on message propagation topic and author controlled natural experiments on twitter"
    - "crowdsourced judgement elicitation with endogenous proficiency"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)