human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "infinite sequential games with real valued payoffs"
  Abstract: We investigate the existence of certain types of equilibria (Nash, $\varepsilon$-Nash, subgame perfect, $\varepsilon$-subgame perfect) in infinite sequential games with real-valued payoff functions depending on the class of payoff functions (continuous, upper semi-continuous, Borel) and whether the game is zero-sum. Our results hold for games with two or up to countably many players. #R##N#Several of these results are corollaries of stronger results that we establish about equilibria in infinite sequential games with some weak conditions on the occurring preference relations. We also formulate an abstract equilibrium transfer result about games with compact strategy spaces and open preferences. Finally, we consider a dynamical improvement rule for infinite sequential games with continuous payoff functions.

Connected through hyperedge HE-1 (induced by source paper "on the existence of weak subgame perfect equilibria"):
  with members:
    - "computer aided synthesis a game theoretic approach"
    - "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "secure equilibria in weighted games"
    - "existence of secure equilibrium in multi player games with perfect information"
    - "doomsday equilibria for omega regular games"

Connected through hyperedge HE-2 (induced by source paper "extending finite memory determinacy general techniques and an application to energy parity games"):
  with members:
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "first cycle games"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "parity and streett games with costs"
    - "multiplayer cost games with simple nash equilibria"
    - "synthesis of succinct systems"
    - "energy parity games"

Connected through hyperedge HE-3 (induced by source paper "extending finite memory determinacy to multiplayer games"):
  with members:
    - "extending finite memory determinacy general techniques and an application to energy parity games"
    - "multidimensional beyond worst case and almost sure problems for mean payoff objectives"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "how to be both rich and happy combining quantitative and qualitative strategic reasoning about multi player games extended abstract"
    - "parity and streett games with costs"
    - "the complexity of multi mean payoff and multi energy games"
    - "multiplayer cost games with simple nash equilibria"
    - "energy parity games"

Connected through hyperedge HE-4 (induced by source paper "t omega representations of compact sets"):
  with members:
    - "dividing by zero how bad is it really"
    - "a coinductive approach to computing with compact sets"
    - "complexity theory for operators in analysis"

Connected through hyperedge HE-5 (induced by source paper "a semi potential for finite and infinite sequential games extended abstract"):
  with members:
    - "weihrauch degrees of finding equilibria in sequential games"
    - "a semi potential for finite and infinite sequential games"

Connected through hyperedge HE-6 (induced by source paper "computability on the countable ordinals and the hausdorff kuratowski theorem"):
  with members:
    - "a topological view on algebraic computation models"
    - "on the algebraic structure of weihrauch degrees"
    - "the descriptive theory of represented spaces"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "non deterministic computation and the jayne rogers theorem"
    - "the degree structure of weihrauch reducibility"
    - "on the semi lattices induced by continuous reducibilities"
    - "real hypercomputation and continuity"

Connected through hyperedge HE-7 (induced by source paper "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"):
  with members:
    - "coalgebraic analysis of subgame perfect equilibria in infinite games without discounting"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "weihrauch degrees of finding equilibria in sequential games"
    - "on subgame perfection in quantitative reachability games"

Connected through hyperedge HE-8 (induced by source paper "the descriptive theory of represented spaces"):
  with members:
    - "weihrauch degrees of finding equilibria in sequential games"
    - "towards synthetic descriptive set theory an instantiation with represented spaces"
    - "the degree structure of weihrauch reducibility"
    - "on the semi lattices induced by continuous reducibilities"
    - "real hypercomputation and continuity"
    - "revising type 2 computation and degrees of discontinuity"
    - "dimension in complexity classes"
    - "the dimensions of individual strings and sequences"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)