human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "interaction systems and linear logic a different games semantics"
  Abstract: We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is developed with the intuition of interaction in mind, the notion of morphism is very different from traditional morphisms in games semantics. In particular, we make no use of the notion of strategy! The resulting structure is very different from what is usually found in categories of games. We start by defining several constructions on those games and show, using elementary considerations, that they enjoy the appropriate algebraic properties making this category a denotational model for intuitionistic linear logic. An interesting point is that the tensor product corresponds to a strongly synchronous operation on games. This category can also, using traditional translations, serve as a model for the simply typed -calculus. We use some of the additional structure of the category to extend this to a model of the simply typed differential -calculus. Once this is done, we go a little further by constructing a reflexive object in this category, thus getting a concrete non-trivial model for the untyped differential -calculus. We then show, using a highly non-constructive principle, that this category is in fact a model for full classical linear logic ; and we finally have a brief look at the related notions of predicate transformers and containers.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)