human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "no regret learnability for piecewise linear losses"
  Abstract: In the convex optimization approach to online regret minimization, many methods have been developed to guarantee a $O(\sqrt{T})$ bound on regret for subdifferentiable convex loss functions with bounded subgradients, by using a reduction to linear loss functions. This suggests that linear loss functions tend to be the hardest ones to learn against, regardless of the underlying decision spaces. We investigate this question in a systematic fashion looking at the interplay between the set of possible moves for both the decision maker and the adversarial environment. This allows us to highlight sharp distinctive behaviors about the learnability of piecewise linear loss functions. On the one hand, when the decision set of the decision maker is a polyhedron, we establish $\Omega(\sqrt{T})$ lower bounds on regret for a large class of piecewise linear loss functions with important applications in online linear optimization, repeated zero-sum Stackelberg games, online prediction with side information, and online two-stage optimization. On the other hand, we exhibit $o(\sqrt{T})$ learning rates, achieved by the Follow-The-Leader algorithm, in online linear optimization when the boundary of the decision maker's decision set is curved and when $0$ does not lie in the convex hull of the environment's decision set. Hence, the curvature of the decision maker's decision set is a determining factor for the optimal learning rate. These results hold in a completely adversarial setting.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)