human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "policy networks with two stage training for dialogue systems"
  Abstract: In this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on summary state and action spaces, deep Reinforcement Learning (RL) outperforms Gaussian Processes methods. Summary state and action spaces lead to good performance but require pre-engineering effort, RL knowledge, and domain expertise. In order to remove the need to define such summary spaces, we show that deep RL can also be trained efficiently on the original state and action spaces. Dialogue systems based on partially observable Markov decision processes are known to require many dialogues to train, which makes them unappealing for practical deployment. We show that a deep RL method based on an actor-critic architecture can exploit a small amount of data very efficiently. Indeed, with only a few hundred dialogues collected with a handcrafted policy, the actor-critic deep learner is considerably bootstrapped from a combination of supervised and batch RL. In addition, convergence to an optimal policy is significantly sped up compared to other deep RL methods initialized on the data with batch RL. All experiments are performed on a restaurant domain derived from the Dialogue State Tracking Challenge 2 (DSTC2) dataset.

Connected through hyperedge HE-1 (induced by source paper "i love your chain mail making knights smile in a fantasy game world open domain goal orientated dialogue agents"):
  with members:
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "hierarchical decision making by generating and following natural language instructions"
    - "acute eval improved dialogue evaluation with optimized questions and multi turn comparisons"
    - "learning to speak and act in a fantasy text adventure game"
    - "countering language drift via visual grounding"
    - "deep reinforcement learning for modeling chit chat dialog with discrete attributes"
    - "target guided open domain conversation"
    - "learning semantic textual similarity from conversations"

Connected through hyperedge HE-2 (induced by source paper "way off policy batch deep reinforcement learning of implicit human preferences in dialog"):
  with members:
    - "crossnorm normalization for off policy td reinforcement learning"
    - "off policy policy gradient with state distribution correction"
    - "approximating interactive human evaluation with self play for open domain dialog systems"
    - "off policy deep reinforcement learning by bootstrapping the covariate shift"
    - "happybot generating empathetic dialogue responses by improving user experience look ahead"
    - "learning from dialogue after deployment feed yourself chatbot"
    - "off policy deep reinforcement learning without exploration"
    - "the design and implementation of xiaoice an empathetic social chatbot"

Connected through hyperedge HE-3 (induced by source paper "multimodal transformer networks for end to end video grounded dialogue systems"):
  with members:
    - "sdnet contextualized attention based deep network for conversational question answering"
    - "generating wikipedia by summarizing long sequences"
    - "training millions of personalized dialogue agents"
    - "end to end audio visual scene aware dialog using multimodal attention based video features"
    - "visual coreference resolution in visual dialog using neural module networks"
    - "mem2seq effectively incorporating knowledge bases into end to end task oriented dialog systems"
    - "wizard of wikipedia knowledge powered conversational agents"
    - "jointly localizing and describing events for dense video captioning"

Connected through hyperedge HE-4 (induced by source paper "agentgraph towards universal dialogue management with structured deep reinforcement learning"):
  with members:
    - "towards universal dialogue state tracking"
    - "sample efficient deep reinforcement learning for dialogue systems with large action spaces"
    - "feudal reinforcement learning for dialogue management in large domains"
    - "large scale multi domain belief tracking with knowledge sharing"
    - "rainbow combining improvements in deep reinforcement learning"
    - "non local neural networks"
    - "sample efficient actor critic reinforcement learning with supervised data for dialogue management"
    - "composite task completion dialogue policy learning via hierarchical deep reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "budgeted policy learning for task oriented dialogue systems"):
  with members:
    - "microsoft dialogue challenge building end to end task completion dialogue systems"
    - "dialogue learning with human teaching and feedback in end to end trainable task oriented dialogue systems"
    - "switch based active deep dyna q efficient adaptive planning for task completion dialogue policy learning"
    - "integrating planning for task completion dialogue policy learning"
    - "neural approaches to conversational ai"
    - "discriminative deep dyna q robust planning for dialogue policy learning"
    - "iterative policy learning in end to end trainable task oriented neural dialog models"
    - "a tutorial on thompson sampling"

Connected through hyperedge HE-6 (induced by source paper "guided dialog policy learning reward estimation for multi domain task oriented dialog"):
  with members:
    - "convlab multi domain end to end dialog system platform"
    - "adversarial learning of task oriented neural dialog models"
    - "user modeling for task oriented dialogues"
    - "decoupling strategy and generation in negotiation dialogues"
    - "sentiment adaptive end to end dialog systems"
    - "discriminative deep dyna q robust planning for dialogue policy learning"
    - "composite task completion dialogue policy learning via hierarchical deep reinforcement learning"
    - "learning robust rewards with adversarial inverse reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "towards personalized dialog policies for conversational skill discovery"):
  with members:
    - "the technological gap between virtual assistants and recommendation systems"
    - "continuous learning for large scale personalized domain classification"
    - "efficient large scale domain classification with personalized attention"
    - "dialogue learning with human teaching and feedback in end to end trainable task oriented dialogue systems"
    - "attentive memory networks efficient machine reading for conversational search"
    - "just ask building an architecture for extensible self service spoken language understanding"
    - "learning robust dialog policies in noisy environments"
    - "improving search through a3c reinforcement learning based conversational agent"

Connected through hyperedge HE-8 (induced by source paper "investigation of error simulation techniques for learning dialog policies for conversational error recovery"):
  with members:
    - "closing the sim to real loop adapting simulation randomization with real world experience"
    - "just ask building an architecture for extensible self service spoken language understanding"
    - "learning robust dialog policies in noisy environments"
    - "end to end task completion neural dialogue systems"
    - "sim2real view invariant visual servoing by recurrent control"
    - "investigation of language understanding impact for reinforcement learning based dialogue systems"
    - "simpleds a simple deep reinforcement learning dialogue system"
    - "towards end to end learning for dialog state tracking and management using deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)