human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "hp gan probabilistic 3d human motion prediction via gan"
  Abstract: Predicting and understanding human motion dynamics has many applications, such as motion synthesis, augmented reality, security, and autonomous vehicles. Due to the recent success of generative adversarial networks (GAN), there has been much interest in probabilistic estimation and synthetic data generation using deep neural network architectures and learning algorithms. #R##N#We propose a novel sequence-to-sequence model for probabilistic human motion prediction, trained with a modified version of improved Wasserstein generative adversarial networks (WGAN-GP), in which we use a custom loss function designed for human motion prediction. Our model, which we call HP-GAN, learns a probability density function of future human poses conditioned on previous poses. It predicts multiple sequences of possible future human poses, each from the same input sequence but a different vector z drawn from a random distribution. Furthermore, to quantify the quality of the non-deterministic predictions, we simultaneously train a motion-quality-assessment model that learns the probability that a given skeleton sequence is a real human motion. #R##N#We test our algorithm on two of the largest skeleton datasets: NTURGB-D and Human3.6M. We train our model on both single and multiple action types. Its predictive power for long-term motion estimation is demonstrated by generating multiple plausible futures of more than 30 frames from just 10 frames of input. We show that most sequences generated from the same input have more than 50\% probabilities of being judged as a real human sequence. We will release all the code used in this paper to Github.

Connected through hyperedge HE-1 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction"):
  with members:
    - "joint 3d tracking and forecasting with graph neural network and diversity sampling"
    - "lagging inference networks and posterior collapse in variational autoencoders"
    - "learning variations in human motion via mix and match perturbation"
    - "diverse trajectory forecasting with determinantal point processes"
    - "learning trajectory dependencies for human motion prediction"
    - "structured prediction helps 3d human motion modelling"
    - "imitation learning for human pose prediction"
    - "predicting 3d human dynamics from video"

Connected through hyperedge HE-2 (induced by source paper "movi a large multipurpose motion and video dataset"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "expressive body capture 3d hands face and body from a single image"
    - "deep high resolution representation learning for human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "quaternet a quaternion based recurrent model for human motion"
    - "learning to estimate 3d human pose and shape from a single color image"

Connected through hyperedge HE-3 (induced by source paper "dynamic multiscale graph neural networks for 3d skeleton based human motion prediction"):
  with members:
    - "3d point cloud processing and learning for autonomous driving"
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "learning trajectory dependencies for human motion prediction"
    - "symbiotic graph neural networks for 3d skeleton based human action recognition and motion prediction"
    - "imitation learning for human pose prediction"
    - "semantic graph convolutional networks for 3d human pose regression"
    - "human motion prediction via learning local structure representations and temporal dependencies"
    - "spatio temporal manifold learning for human motions via long horizon modeling"

Connected through hyperedge HE-4 (induced by source paper "vibe video inference for human body pose and shape estimation"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "structured prediction helps 3d human motion modelling"
    - "xnect real time multi person 3d human pose estimation with a single rgb camera"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "from variational to deterministic autoencoders"
    - "expressive body capture 3d hands face and body from a single image"

Connected through hyperedge HE-5 (induced by source paper "imitation learning for human pose prediction"):
  with members:
    - "procedure planning in instructional videos"
    - "peeking into the future predicting future person activities and locations in videos"
    - "mt vae learning motion transformations to generate multimodal human dynamics"
    - "action agnostic human pose forecasting"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "learning plannable representations with causal infogan"
    - "predicting deeper into the future of semantic segmentation"
    - "learning human motion models for long term predictions"

Connected through hyperedge HE-6 (induced by source paper "learning diverse stochastic human action generators by learning smooth latent transitions"):
  with members:
    - "video to video synthesis"
    - "hierarchical long term video prediction without supervision"
    - "deep video generation prediction and completion of human action sequences"
    - "human action generation with generative adversarial networks"
    - "stochastic adversarial video prediction"
    - "recurrent transition networks for character locomotion"
    - "combining recurrent neural networks and adversarial training for human motion synthesis and control"
    - "dual motion gan for future flow embedded video prediction"

Connected through hyperedge HE-7 (induced by source paper "sampling good latent variables via cpp vaes vaes with condition posterior as prior"):
  with members:
    - "a surprisingly effective fix for deep latent variable modeling of text"
    - "implicit deep latent variable models for text generation"
    - "learning variations in human motion via mix and match perturbation"
    - "mixture content selection for diverse sequence generation"
    - "diverse trajectory forecasting with determinantal point processes"
    - "learning trajectory dependencies for human motion prediction"
    - "mixture models for diverse machine translation tricks of the trade"
    - "diversity sensitive conditional generative adversarial networks"

Connected through hyperedge HE-8 (induced by source paper "context aware human motion prediction"):
  with members:
    - "how would surround vehicles move a unified framework for maneuver classification and motion prediction"
    - "bihmp gan bidirectional 3d human motion prediction gan"
    - "an lstm network for highway trajectory prediction"
    - "learning human object interactions by graph parsing neural networks"
    - "dynamic graph cnn for learning on point clouds"
    - "videos as space time region graphs"
    - "transferable interactiveness knowledge for human object interaction detection"
    - "structure inference net object detection using scene level context and instance level relationships"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)