human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "sim2real view invariant visual servoing by recurrent control"
  Abstract: Humans are remarkably proficient at controlling their limbs and tools from a wide range of viewpoints and angles, even in the presence of optical distortions. In robotics, this ability is referred to as visual servoing: moving a tool or end-point to a desired location using primarily visual feedback. In this paper, we study how viewpoint-invariant visual servoing skills can be learned automatically in a robotic manipulation scenario. To this end, we train a deep recurrent controller that can automatically determine which actions move the end-point of a robotic arm to a desired object. The problem that must be solved by this controller is fundamentally ambiguous: under severe variation in viewpoint, it may be impossible to determine the actions in a single feedforward operation. Instead, our visual servoing system must use its memory of past movements to understand how the actions affect the robot motion from the current viewpoint, correcting mistakes and gradually moving closer to the target. This ability is in stark contrast to most visual servoing methods, which either assume known dynamics or require a calibration phase. We show how we can learn this recurrent controller using simulated data and a reinforcement learning objective. We then describe how the resulting model can be transferred to a real-world robot by disentangling perception from control and only adapting the visual layers. The adapted model can servo to previously unseen objects from novel viewpoints on a real-world Kuka IIWA robotic arm. For supplementary videos, see: this https URL

Connected through hyperedge HE-1 (induced by source paper "deep drone racing from simulation to reality with domain randomization"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "deep drone racing learning agile flight in dynamic environments"
    - "ultimate slam combining events images and imu for robust visual slam in hdr and high speed scenarios"
    - "vins mono a robust and versatile monocular visual inertial state estimator"
    - "autonomous drone race a computationally efficient vision based navigation and control strategy"
    - "beauty and the beast optimal methods meet learning for drone racing"
    - "using simulation and domain adaptation to improve efficiency of deep robotic grasping"
    - "self supervised deep reinforcement learning with generalized computation graphs for robot navigation"

Connected through hyperedge HE-2 (induced by source paper "learning view and target invariant visual servoing for navigation"):
  with members:
    - "neural autonomous navigation with riemannian motion policy"
    - "divis domain invariant visual servoing for collision free goal reaching"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "visual memory for robust path following"
    - "zero shot visual imitation"
    - "gaple generalizable approaching policy learning for robotic object searching in indoor environment"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"

Connected through hyperedge HE-3 (induced by source paper "dfvs deep flow guided scene agnostic image based visual servoing"):
  with members:
    - "siamese convolutional neural network for sub millimeter accurate camera pose estimation and visual servoing"
    - "robustness via retrying closed loop robotic manipulation with self supervised learning"
    - "high quality monocular depth estimation via transfer learning"
    - "learning visual servoing with deep features and fitted q iteration"
    - "exploring convolutional networks for end to end visual servoing"
    - "flownet 2 0 evolution of optical flow estimation with deep networks"
    - "target driven visual navigation in indoor scenes using deep reinforcement learning"
    - "densely connected convolutional networks"

Connected through hyperedge HE-4 (induced by source paper "robonet large scale multi robot learning"):
  with members:
    - "self supervised exploration via disagreement"
    - "learning latent plans from play"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "manipulation by feel touch based control with deep predictive models"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "unsupervised visuomotor control through distributional planning networks"
    - "scaling autoregressive video models"
    - "exploration by random network distillation"

Connected through hyperedge HE-5 (induced by source paper "deepracer educational autonomous racing platform for experimentation with sim2real reinforcement learning"):
  with members:
    - "deep drone racing from simulation to reality with domain randomization"
    - "f1 10 an open source autonomous cyber physical platform"
    - "mushr a low cost open source robotic racecar for education and research"
    - "quasi direct drive for low cost compliant robotic manipulation"
    - "self driving scale car trained by deep reinforcement learning"
    - "an online learning approach to model predictive control"
    - "learning agile and dynamic motor skills for legged robots"
    - "demonstration guided deep reinforcement learning of control policies for dexterous human robot interaction"

Connected through hyperedge HE-6 (induced by source paper "splitnet sim2sim and task2task transfer for embodied visual navigation"):
  with members:
    - "divis domain invariant visual servoing for collision free goal reaching"
    - "habitat a platform for embodied ai research"
    - "mid level visual representations improve generalization and sample efficiency for learning active tasks"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "taskonomy disentangling task transfer learning"
    - "gibson env real world perception for embodied agents"
    - "chalet cornell house agent learning environment"
    - "on evaluation of embodied navigation agents"

Connected through hyperedge HE-7 (induced by source paper "simulation based reinforcement learning for real world autonomous driving"):
  with members:
    - "model free deep reinforcement learning for urban autonomous driving"
    - "generalization through simulation integrating simulated and real data into deep reinforcement learning for vision based autonomous flight"
    - "model based reinforcement learning for atari"
    - "divis domain invariant visual servoing for collision free goal reaching"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "the limits and potentials of deep learning for robotics"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"

Connected through hyperedge HE-8 (induced by source paper "hierarchical foresight self supervised learning of long horizon tasks via visual subgoal generation"):
  with members:
    - "learning robotic manipulation through visual planning and acting"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "learning latent plans from play"
    - "divis domain invariant visual servoing for collision free goal reaching"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "robot motion planning in learned latent spaces"
    - "hierarchical reinforcement learning with hindsight"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)