human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "chained multi stream networks exploiting pose motion and appearance for action classification and detection"
  Abstract: General human action recognition requires understanding of various visual cues. In this paper, we propose a network architecture that computes and integrates the most important visual cues for action recognition: pose, motion, and the raw images. For the integration, we introduce a Markov chain model which adds cues successively. The resulting approach is efficient and applicable to action classification as well as to spatial and temporal action localization. The two contributions clearly improve the performance over respective baselines. The overall approach achieves state-of-the-art action classification performance on HMDB51, J-HMDB and NTU RGB+D datasets. Moreover, it yields state-of-the-art spatio-temporal action localization results on UCF101 and J-HMDB.

Connected through hyperedge HE-1 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "two stream adaptive graph convolutional networks for skeleton based action recognition"
    - "view adaptive neural networks for high performance skeleton based human action recognition"
    - "how powerful are graph neural networks"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "intel realsense stereoscopic depth cameras"

Connected through hyperedge HE-2 (induced by source paper "modality compensation network cross modal adaptation for action recognition"):
  with members:
    - "spatiotemporal pyramid network for video action recognition"
    - "temporal bilinear networks for video action recognition"
    - "learning and refining of privileged information based rnns for action recognition from depth sequences"
    - "modeling temporal dynamics and spatial configurations of actions using two stream recurrent neural networks"
    - "a new representation of skeleton sequences for 3d action recognition"
    - "view adaptive recurrent neural networks for high performance human action recognition from skeleton data"
    - "pku mmd a large scale benchmark for continuous multi modal human action understanding"
    - "ntu rgb d a large scale dataset for 3d human activity analysis"

Connected through hyperedge HE-3 (induced by source paper "gimme signals discriminative signal encoding for multimodal activity recognition"):
  with members:
    - "joint activity recognition and indoor localization with wifi fingerprints"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "skeleton image representation for 3d action recognition based on tree structure and reference joints"
    - "mfas multimodal fusion architecture search"
    - "simitate a hybrid imitation learning benchmark"
    - "vertex feature encoding and hierarchical temporal modeling in a spatial temporal graph convolutional network for action recognition"
    - "efficientnet rethinking model scaling for convolutional neural networks"

Connected through hyperedge HE-4 (induced by source paper "generating human action videos by coupling 3d game engines and probabilistic graphical models"):
  with members:
    - "pose guided human video generation"
    - "mt vae learning motion transformations to generate multimodal human dynamics"
    - "reenactgan learning to reenact faces via boundary transfer"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "skeleton aided articulated motion generation"
    - "attentive semantic video generation using captions"
    - "carla an open urban driving simulator"
    - "temporal segment networks for action recognition in videos"

Connected through hyperedge HE-5 (induced by source paper "why can t i dance in the mall learning to mitigate scene bias in action recognition"):
  with members:
    - "crdoco pixel level domain transfer with cross domain consistency"
    - "bias resilient neural network"
    - "long term feature banks for detailed video understanding"
    - "women also snowboard overcoming bias in captioning models"
    - "algorithms and theory for multiple source adaptation"
    - "dropblock a regularization method for convolutional networks"
    - "learning not to learn training deep neural networks with biased data"
    - "imagenet trained cnns are biased towards texture increasing shape bias improves accuracy and robustness"

Connected through hyperedge HE-6 (induced by source paper "multi task deep learning for real time 3d human pose estimation and action recognition"):
  with members:
    - "deep high resolution representation learning for human pose estimation"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "3d human pose estimation in the wild by adversarial learning"
    - "glimpse clouds human activity recognition from unstructured feature points"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "monocap monocular human motion capture using a cnn coupled with a geometric prior"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Connected through hyperedge HE-7 (induced by source paper "synthetic humans for action recognition from unseen viewpoints"):
  with members:
    - "temporally coherent full 3d mesh human pose recovery from monocular video"
    - "hierarchically learned view invariant representations for cross view action recognition"
    - "learning joint reconstruction of hands and manipulated objects"
    - "learning to train with synthetic humans"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "sim2real transfer learning for 3d pose estimation motion to the rescue"
    - "virtualhome simulating household activities via programs"
    - "human action recognition and prediction a survey"

Connected through hyperedge HE-8 (induced by source paper "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"):
  with members:
    - "feature boosting network for 3d pose estimation"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "glimpse clouds human activity recognition from unstructured feature points"
    - "video representation learning using discriminative pooling"
    - "learning and refining of privileged information based rnns for action recognition from depth sequences"
    - "sphereface deep hypersphere embedding for face recognition"
    - "when kernel methods meet feature learning log covariance network for action recognition from skeletal data"
    - "modeling temporal dynamics and spatial configurations of actions using two stream recurrent neural networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)