human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "internet of things applications animal monitoring with unmanned aerial vehicle"
  Abstract: In animal monitoring applications, both animal detection and their movement prediction are major tasks. While a variety of animal monitoring strategies exist, most of them rely on mounting devices. However, in real world, it is difficult to find these animals and install mounting devices. In this paper, we propose an animal monitoring application by utilizing wireless sensor networks (WSNs) and unmanned aerial vehicle (UAV). The objective of the application is to detect locations of endangered species in large-scale wildlife areas and monitor movement of animals without any attached devices. In this application, sensors deployed throughout the observation area are responsible for gathering animal information. The UAV flies above the observation area and collects the information from sensors. To achieve the information efficiently, we propose a path planning approach for the UAV based on a Markov decision process (MDP) model. The UAV receives a certain amount of reward from an area if some animals are detected at that location. We solve the MDP using Q-learning such that the UAV prefers going to those areas that animals are detected before. Meanwhile, the UAV explores other areas as well to cover the entire network and detects changes in the animal positions. We first define the mathematical model underlying the animal monitoring problem in terms of the value of information (VoI) and rewards. We propose a network model including clusters of sensor nodes and a single UAV that acts as a mobile sink and visits the clusters. Then, one MDP-based path planning approach is designed to maximize the VoI while reducing message delays. The effectiveness of the proposed approach is evaluated using two real-world movement datasets of zebras and leopard. Simulation results show that our approach outperforms greedy, random heuristics and the path planning based on the traveling salesman problem.

Connected through hyperedge HE-1 (induced by source paper "path planning for uav mounted mobile edge computing with deep reinforcement learning"):
  with members:
    - "user association and path planning for uav aided mobile edge computing with energy restriction"
    - "joint trajectory and communication design for multi uav enabled wireless networks"
    - "mobile unmanned aerial vehicles uavs for energy efficient internet of things communications"
    - "deep reinforcement learning with double q learning"

Connected through hyperedge HE-2 (induced by source paper "a unified framework for joint mobility prediction and object profiling of drones in uav networks"):
  with members:
    - "on greedy routing in dynamic uav networks"
    - "dronecells improving 5g spectral efficiency using drone mounted flying base stations"
    - "optimal measurement policy for predicting uav network topology"
    - "a coalition formation approach to coordinated task allocation in heterogeneous uav networks"
    - "amateur drone monitoring state of the art architectures key enabling technologies and future research directions"
    - "survey of important issues in uav communication networks"
    - "dynamic routing for flying ad hoc networks"
    - "machine learning in wireless sensor networks algorithms strategies and applications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)