human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "3d hand pose tracking and estimation using stereo matching"
  Abstract: 3D hand pose tracking/estimation will be very important in the next generation of human-computer interaction. Most of the currently available algorithms rely on low-cost active depth sensors. However, these sensors can be easily interfered by other active sources and require relatively high power consumption. As a result, they are currently not suitable for outdoor environments and mobile devices. This paper aims at tracking/estimating hand poses using passive stereo which avoids these limitations. A benchmark with 18,000 stereo image pairs and 18,000 depth images captured from different scenarios and the ground-truth 3D positions of palm and finger joints (obtained from the manual label) is thus proposed. This paper demonstrates that the performance of the state-of-the art tracking/estimation algorithms can be maintained with most stereo matching algorithms on the proposed benchmark, as long as the hand segmentation is correct. As a result, a novel stereo-based hand segmentation algorithm specially designed for hand tracking/estimation is proposed. The quantitative evaluation demonstrates that the proposed algorithm is suitable for the state-of-the-art hand pose tracking/estimation algorithms and the tracking quality is comparable to the use of active depth sensors under different challenging scenarios.

Connected through hyperedge HE-1 (induced by source paper "attention a lightweight 2d hand pose estimation approach"):
  with members:
    - "real time facial surface geometry from monocular video on mobile gpus"
    - "making convolutional networks shift invariant again"
    - "freihand a dataset for markerless capture of hand pose and shape from single rgb images"
    - "an empirical study of spatial attention mechanisms in deep networks"
    - "3d hand shape and pose from images in the wild"
    - "attention augmented convolutional networks"
    - "mish a self regularized non monotonic neural activation function"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"

Connected through hyperedge HE-2 (induced by source paper "3d hand pose estimation in the wild via graph refinement under adversarial learning"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d hand shape and pose from images in the wild"
    - "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"
    - "single image 3d hand reconstruction with mesh convolutions"
    - "deepgcns can gcns go as deep as cnns"
    - "disentangling latent hands for image synthesis and pose estimation"
    - "3d human pose estimation in the wild by adversarial learning"
    - "spectral normalization for generative adversarial networks"

Connected through hyperedge HE-3 (induced by source paper "end to end hand mesh recovery from a monocular rgb image"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d hand shape and pose from images in the wild"
    - "face alignment in full pose range a 3d total solution"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"

Connected through hyperedge HE-4 (induced by source paper "learning joint reconstruction of hands and manipulated objects"):
  with members:
    - "h o unified egocentric recognition of 3d hand object poses and interactions"
    - "learning category specific mesh reconstruction from image collections"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "3d coded 3d correspondences by deep deformation"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "atlasnet a papier m ach e approach to learning 3d surface generation"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"
    - "hand pose estimation via latent 2 5d heatmap regression"

Connected through hyperedge HE-5 (induced by source paper "3d hand shape and pose estimation from a single rgb image"):
  with members:
    - "3d hand shape and pose from images in the wild"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "domain transfer for 3d pose estimation from color images without manual annotations"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"

Connected through hyperedge HE-6 (induced by source paper "normalized diversification"):
  with members:
    - "multimodal unsupervised image to image translation"
    - "spectral normalization for generative adversarial networks"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "cross modal deep variational hand pose estimation"
    - "occlusion aware hand pose estimation using hierarchical mixture density network"
    - "began boundary equilibrium generative adversarial networks"
    - "progressive growing of gans for improved quality stability and variation"
    - "learning to estimate 3d hand pose from single rgb images"

Connected through hyperedge HE-7 (induced by source paper "freihand a dataset for markerless capture of hand pose and shape from single rgb images"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "learning joint reconstruction of hands and manipulated objects"
    - "3d hand shape and pose from images in the wild"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "uncertainty estimates and multi hypotheses networks for optical flow"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "large scale multiview 3d hand pose dataset"
    - "learning to estimate 3d hand pose from single rgb images"

Connected through hyperedge HE-8 (induced by source paper "3d hand shape and pose from images in the wild"):
  with members:
    - "learning pose specific representations by predicting different views"
    - "cross modal deep variational hand pose estimation"
    - "learning to estimate 3d hand pose from single rgb images"
    - "back to rgb 3d tracking of hands and hand object interactions based on short baseline stereo"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"
    - "end to end recovery of human shape and pose"
    - "mofa model based deep convolutional face autoencoder for unsupervised monocular reconstruction"
    - "unpaired image to image translation using cycle consistent adversarial networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)