human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "model checking an alternating time temporal logic with knowledge imperfect information perfect recall and communicating coalitions"
  Abstract: We present a variant of ATL with distributed knowledge operators based on a synchronous and perfect recall semantics. The coalition modalities in t his logic are based on partial observation of the full history, and incorporate a form of cooperation between members of the coalition in which agents issue their actions based on the distributed knowledge, for that coalition, of the system history. We show that model-checking is decidable for this logic. The technique utilizes two variants of games with imperfect information and partially observable objectives, as well as a subset construction for identifying states whose histories are indistinguishable to the considered coalition.

Connected through hyperedge HE-1 (induced by source paper "decidability results for atl with imperfect information and perfect recall"):
  with members:
    - "quantified ctl with imperfect information"
    - "hierarchical information patterns and distributed strategy synthesis"
    - "atlsc with partial observation"
    - "quantified ctl expressiveness and complexity"
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"
    - "reasoning about strategies on the model checking problem"

Connected through hyperedge HE-2 (induced by source paper "reasoning about knowledge and strategies under hierarchical information"):
  with members:
    - "dealing with imperfect information in strategy logic"
    - "changing observations in epistemic temporal logic"
    - "strategy logic with imperfect information"
    - "reasoning about strategies on the model checking problem"
    - "anonymity and information hiding in multiagent systems"
    - "knowledge and common knowledge in a distributed environment"

Connected through hyperedge HE-3 (induced by source paper "games on graphs with a public signal monitoring"):
  with members:
    - "decidability results for atl with imperfect information and perfect recall"
    - "deviator detection under imperfect monitoring"
    - "strategy logic with imperfect information"
    - "hierarchical information and the synthesis of distributed strategies"
    - "infinite games with finite knowledge gaps"
    - "the complexity of nash equilibria in limit average games"
    - "algorithms for omega regular games with imperfect information"

Connected through hyperedge HE-4 (induced by source paper "fixpoint approximation of strategic abilities under imperfect information"):
  with members:
    - "model checking atl under imperfect information and perfect recall semantics is undecidable"

Connected through hyperedge HE-5 (induced by source paper "the complexity of synthesizing uniform strategies"):
  with members:
    - "opacity issues in games with imperfect information"
    - "complete axiomatizations for reasoning about knowledge and time"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)