human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "o minimal hybrid reachability games"
  Abstract: In this paper, we consider reachability games over general hybrid systems,#N#and distinguish between two possible observation frameworks for those games:#N#either the precise dynamics of the system is seen by the players (this is the#N#perfect observation framework), or only the starting point and the delays are#N#known by the players (this is the partial observation framework). In the first#N#more classical framework, we show that time-abstract bisimulation is not#N#adequate for solving this problem, although it is sufficient in the case of#N#timed automata . That is why we consider an other equivalence, namely the#N#suffix equivalence based on the encoding of trajectories through words. We show#N#that this suffix equivalence is in general a correct abstraction for games. We#N#apply this result to o-minimal hybrid systems, and get decidability and#N#computability results in this framework. For the second framework which assumes#N#a partial observation of the dynamics of the system, we propose another#N#abstraction, called the superword encoding, which is suitable to solve the#N#games under that assumption. In that framework, we also provide decidability#N#and computability results.

Connected through hyperedge HE-1 (induced by source paper "differential hybrid games"):
  with members:
    - "differential game logic"
    - "the structure of differential invariants and differential cut elimination"

Connected through hyperedge HE-2 (induced by source paper "differential game logic"):
  with members:
    - "differential hybrid games"
    - "a uniform substitution calculus for differential dynamic logic"
    - "the structure of differential invariants and differential cut elimination"
    - "timed parity games complexity and robustness"
    - "on the expressiveness and complexity of atl"

Connected through hyperedge HE-3 (induced by source paper "a game theoretic approach to fault diagnosis of hybrid systems"):
  with members:
    - "spatial logics with connectedness predicates"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)