human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "self assembly of shapes at constant scale using repulsive forces"
  Abstract: The algorithmic self-assembly of shapes has been considered in several models of self-assembly. For the problem of \emph{shape construction}, we consider an extended version of the Two-Handed Tile Assembly Model (2HAM), which contains positive (attractive) and negative (repulsive) interactions. As a result, portions of an assembly can become unstable and detach. In this model, we utilize fuel-efficient computation to perform Turing machine simulations for the construction of the shape. In this paper, we show how an arbitrary shape can be constructed using an asymptotically optimal number of distinct tile types (based on the shape's Kolmogorov complexity). We achieve this at $O(1)$ scale factor in this straightforward model, whereas all previous results with sublinear scale factors utilize powerful self-assembly models containing features such as staging, tile deletion, chemical reaction networks, and tile activation/deactivation. Furthermore, the computation and construction in our result only creates constant-size garbage assemblies as a byproduct of assembling the shape.

Connected through hyperedge HE-1 (induced by source paper "geometric tiles and powers and limitations of geometric hindrance in self assembly"):
  with members:
    - "the non cooperative tile assembly model is not intrinsically universal or capable of bounded turing machine simulation"
    - "computing in continuous space with self assembling polygonal tiles"
    - "doubles and negatives are positive in self assembly"
    - "universal computation with arbitrary polyomino tiles in non cooperative self assembly"
    - "the power of duples in self assembly it s not so hip to be square"
    - "intrinsic universality in tile self assembly requires cooperation"
    - "self assembly with geometric tiles"
    - "negative interactions in irreversible self assembly"

Connected through hyperedge HE-2 (induced by source paper "covert computation in self assembled circuits"):
  with members:
    - "universal shape replicators via self assembly with attractive and repulsive forces"
    - "fast arithmetic in algorithmic self assembly"
    - "fuel efficient computation in passive self assembly"
    - "the tile assembly model is intrinsically universal"
    - "negative interactions in irreversible self assembly"

Connected through hyperedge HE-3 (induced by source paper "self assembly of 4 sided fractals in the two handed tile assembly model"):
  with members:
    - "hierarchical growth is necessary and sometimes sufficient to self assemble discrete self similar fractals"
    - "the non cooperative tile assembly model is not intrinsically universal or capable of bounded turing machine simulation"
    - "universal simulation of directed systems in the abstract tile assembly model requires undirectedness"
    - "hierarchical self assembly of fractals with signal passing tiles extended abstract"
    - "hierarchical self assembly of fractals with signal passing tiles"
    - "universal shape replicators via self assembly with attractive and repulsive forces"
    - "the simulation powers and limitations of higher temperature hierarchical self assembly systems"
    - "computing in continuous space with self assembling polygonal tiles"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)