human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a game theoretical approach to modeling full duplex information dissemination"
  Abstract: One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural connections in written, oral or electronic form. The information passing from a sender to a receiver intrinsically involves both of them considering their self-perceived knowledge, reputation, and popularity, which further determine their decisions of whether or not to forward the information and whether or not to provide feedback. To understand such human aspects of the information dissemination, we propose a game theoretical model of the two-way full duplex information forwarding and feedback mechanisms in a social network that take into account the personalities of the communicating actors (including their perceived knowledgeability, reputation, and desire for popularity) and the global characteristics of the network. The model demonstrates how the emergence of social networks can be explained in terms of maximizing game theoretical utility.

Connected through hyperedge HE-1 (induced by source paper "spreading processes in multilayer networks"):
  with members:
    - "clustering attributed graphs models measures and methods"
    - "multidimensional epidemic thresholds in diffusion processes over interdependent networks"
    - "multiple routes transmitted epidemics on multiplex networks"
    - "measuring large scale social networks with high resolution"
    - "social bootstrapping how pinterest and last fm social communities benefit by borrowing links from facebook"
    - "diffusion of innovations over multiplex social networks"
    - "cooperation optimized design for information dissemination in vehicular networks using evolutionary game theory"
    - "exploiting cellular data for disease containment and information campaigns strategies in country wide epidemics"

Connected through hyperedge HE-2 (induced by source paper "a game theoretical approach to broadcast information diffusion in social networks"):
  with members:
    - "a game theoretical approach to modeling information dissemination in social networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)