human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning language games through interaction"
  Abstract: We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.

Connected through hyperedge HE-1 (induced by source paper "spa verbal interactions between agents and avatars in shared virtual environments using propositional planning"):
  with members:
    - "pddl2 1 an extension to pddl for expressing temporal planning domains"

Connected through hyperedge HE-2 (induced by source paper "why build an assistant in minecraft"):
  with members:
    - "craftassist a framework for dialogue enabled interactive agents"
    - "habitat a platform for embodied ai research"
    - "learning from dialogue after deployment feed yourself chatbot"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "seq2sql generating structured queries from natural language using reinforcement learning"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "towards deep conversational recommendations"
    - "learning to ask questions in open domain conversational systems with typed decoders"

Connected through hyperedge HE-3 (induced by source paper "a survey of reinforcement learning informed by natural language"):
  with members:
    - "assessing bert s syntactic abilities"
    - "learning to generalize from sparse and underspecified rewards"
    - "using natural language for reward shaping in reinforcement learning"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "hierarchical decision making by generating and following natural language instructions"
    - "what do you learn from context probing for sentence structure in contextualized word representations"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "an algorithmic perspective on imitation learning"

Connected through hyperedge HE-4 (induced by source paper "learning to speak and act in a fantasy text adventure game"):
  with members:
    - "the second conversational intelligence challenge convai2"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "neural symbolic vqa disentangling reasoning from vision and language understanding"
    - "game based video context dialogue"
    - "textworld a learning environment for text based games"
    - "talk the walk navigating new york city through grounded dialogue"
    - "training millions of personalized dialogue agents"
    - "building generalizable agents with a realistic and rich 3d environment"

Connected through hyperedge HE-5 (induced by source paper "executing instructions in situated collaborative interactions"):
  with members:
    - "meetup a corpus of joint activity dialogues in a visual environment"
    - "hierarchical decision making by generating and following natural language instructions"
    - "a natural language corpus of common grounding under continuous and partially observable context"
    - "learning to map context dependent sentences to executable formal queries"
    - "talk the walk navigating new york city through grounded dialogue"
    - "touchdown natural language navigation and spatial reasoning in visual street environments"
    - "decoupling strategy and generation in negotiation dialogues"
    - "situated mapping of sequential instructions to actions with single step reward observation"

Connected through hyperedge HE-6 (induced by source paper "mastering emergent language learning to guide in simulated navigation"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "learning to understand goal specifications by modelling reward"
    - "interactive grounded language acquisition and generalization in a 2d world"
    - "guiding policies with language via meta learning"
    - "emergence of language with multi agent games learning to communicate with sequences of symbols"

Connected through hyperedge HE-7 (induced by source paper "aloha artificial learning of human attributes for dialogue agents"):
  with members:
    - "the second conversational intelligence challenge convai2"
    - "transfertransfo a transfer learning approach for neural network based conversational agents"
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "meetup a corpus of joint activity dialogues in a visual environment"
    - "bert for coreference resolution baselines and analysis"
    - "learning to speak and act in a fantasy text adventure game"
    - "keep calm and switch on preserving sentiment and fluency in semantic text exchange"
    - "game based video context dialogue"

Connected through hyperedge HE-8 (induced by source paper "learning autocomplete systems as a communication game"):
  with members:
    - "pythia ai assisted code completion system"
    - "seq 3 differentiable sequence to sequence to sequence autoencoder for unsupervised abstractive sentence compression"
    - "learning deep hidden nonlinear dynamics from aggregate data"
    - "unsupervised sentence compression using denoising auto encoders"
    - "planning inference and pragmatics in sequential language games"
    - "bert pre training of deep bidirectional transformers for language understanding"
    - "generating sentences by editing prototypes"
    - "learning cooperative visual dialog agents with deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)