human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "smoothed and average case approximation ratios of mechanisms beyond the worst case analysis"
  Abstract: The approximation ratio has become one of the dominant measures in mechanism design problems. In light of analysis of algorithms, we define the \emph{smoothed approximation ratio} to compare the performance of the optimal mechanism and a truthful mechanism when the inputs are subject to random perturbations of the worst-case inputs, and define the \emph{average-case approximation ratio} to compare the performance of these two mechanisms when the inputs follow a distribution. For the one-sided matching problem, \citet{FFZ:14} show that, amongst all truthful mechanisms, \emph{random priority} achieves the tight approximation ratio bound of $\Theta(\sqrt{n})$. We prove that, despite of this worst-case bound, random priority has a \emph{constant smoothed approximation ratio}. This is, to our limited knowledge, the first work that asymptotically differentiates the smoothed approximation ratio from the worst-case approximation ratio for mechanism design problems. For the average-case, we show that our approximation ratio can be improved to $1+e$. These results partially explain why random priority has been successfully used in practice, although in the worst case the optimal social welfare is $\Theta(\sqrt{n})$ times of what random priority achieves. These results also pave the way for further studies of smoothed and average-case analysis for approximate mechanism design problems, beyond the worst-case analysis.

Connected through hyperedge HE-1 (induced by source paper "average case analysis of the assignment problem with independent preferences"):
  with members:
    - "average case approximation ratio of scheduling without payments"
    - "facility location with double peaked preference"
    - "social welfare in one sided matching mechanisms"
    - "an axiomatic approach to characterizing and relaxing strategyproofness of one sided matching mechanisms"
    - "social welfare in one sided matchings random priority and beyond"
    - "the computational complexity of random serial dictatorship"
    - "social welfare in one sided matching markets without money"
    - "truthful assignment without money"

Connected through hyperedge HE-2 (induced by source paper "smoothed analysis of multi item auctions with correlated values"):
  with members:
    - "approximate revenue maximization with multiple items"
    - "the value of information concealment"
    - "simple mechanisms for subadditive buyers via duality"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "simple mechanisms for a subadditive buyer and applications to revenue monotonicity"
    - "a simple and approximately optimal mechanism for an additive buyer"
    - "optimal competitive auctions"
    - "an n to 1 bidder reduction for multi item auctions and its applications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)