human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "first person activity forecasting with online inverse reinforcement learning"
  Abstract: We address the problem of incrementally modeling and forecasting long-term goals of a first-person camera wearer: what the user will do, where they will go, and what goal they seek. In contrast to prior work in trajectory forecasting, our algorithm, DARKO, goes further to reason about semantic states (will I pick up an object?), and future goal states that are far in terms of both space and time. DARKO learns and forecasts from first-person visual observations of the user's daily behaviors via an Online Inverse Reinforcement Learning (IRL) approach. Classical IRL discovers only the rewards in a batch setting, whereas DARKO discovers the states, transitions, rewards, and goals of a user from streaming data. Among other results, we show DARKO forecasts goals better than competing methods in both noisy and ideal settings, and our approach is theoretically and empirically no-regret.

Connected through hyperedge HE-1 (induced by source paper "spatiotemporal relationship reasoning for pedestrian intent prediction"):
  with members:
    - "action anticipation with rbf kernelized feature mapping rnn"
    - "nuscenes a multimodal dataset for autonomous driving"
    - "disentangling human dynamics for pedestrian locomotion forecasting with noisy supervision"
    - "sophie an attentive gan for predicting paths compliant to social and physical constraints"
    - "is the pedestrian going to cross answering by 2d pose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "scene graph generation via conditional random fields"

Connected through hyperedge HE-2 (induced by source paper "ego topo environment affordances from egocentric video"):
  with members:
    - "action anticipation with rbf kernelized feature mapping rnn"
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "videograph recognizing minutes long human activities in videos"
    - "anticipation and next action forecasting in video an end to end model with memory"
    - "generative hybrid representations for activity forecasting with no regret learning"
    - "what would you expect anticipating egocentric actions with rolling unrolling lstms and modality attention"
    - "long term feature banks for detailed video understanding"
    - "binge watching scaling affordance learning from sitcoms"

Connected through hyperedge HE-3 (induced by source paper "human apprenticeship learning via kernel based inverse reinforcement learning"):
  with members:
    - "inverse reinforcement learning with gaussian process"

Connected through hyperedge HE-4 (induced by source paper "visual reaction learning to play catch with your drone"):
  with members:
    - "relational action forecasting"
    - "high fidelity video prediction with large stochastic recurrent neural networks"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "learning latent dynamics for planning from pixels"
    - "model ensemble trust region policy optimization"
    - "semi parametric topological memory for navigation"
    - "learning and querying fast generative models for reinforcement learning"
    - "look before you leap bridging model free and model based reinforcement learning for planned ahead vision and language navigation"

Connected through hyperedge HE-5 (induced by source paper "scene understanding for autonomous manipulation with deep learning"):
  with members:
    - "v2cnet a deep learning framework to translate videos to commands for robotic manipulation"
    - "visual affordance and function understanding a survey"
    - "one shot imitation from observing humans via domain adaptive meta learning"
    - "semantic decomposition and recognition of long and complex manipulation action sequences"
    - "one shot visual imitation learning via meta learning"
    - "third person imitation learning"
    - "deep imitation learning for complex manipulation tasks from virtual reality teleoperation"
    - "video captioning with transferred semantic attributes"

Connected through hyperedge HE-6 (induced by source paper "scoring aggregating planning learning task agnostic priors from interactions and sparse rewards for zero shot generalization"):
  with members:
    - "learning to generalize from sparse and underspecified rewards"
    - "task agnostic dynamics priors for deep reinforcement learning"
    - "model based reinforcement learning for atari"
    - "mapping state space using landmarks for universal goal reaching"
    - "object oriented dynamics predictor"
    - "inverse reinforcement learning for video games"
    - "grasp2vec learning object representations from self supervised grasping"
    - "count based exploration with the successor representation"

Connected through hyperedge HE-7 (induced by source paper "the garden of forking paths towards multi future trajectory prediction"):
  with members:
    - "sr lstm state refinement for lstm towards pedestrian trajectory prediction"
    - "multipath multiple probabilistic anchor trajectory hypotheses for behavior prediction"
    - "multiple futures prediction"
    - "analyzing the variety loss in the context of probabilistic trajectory prediction"
    - "stochastic prediction of multi agent interactions from partial observations"
    - "multi agent tensor fusion for contextual trajectory prediction"
    - "overcoming limitations of mixture density networks a sampling and fitting framework for multimodal future prediction"
    - "rules of the road predicting driving behavior with a convolutional model of semantic interactions"

Connected through hyperedge HE-8 (induced by source paper "procedure planning in instructional videos"):
  with members:
    - "cross task weakly supervised learning from instructional videos"
    - "videobert a joint model for video and language representation learning"
    - "coin a large scale dataset for comprehensive instructional video analysis"
    - "d3tw discriminative differentiable dynamic time warping for weakly supervised action alignment and segmentation"
    - "howto100m learning a text video embedding by watching hundred million narrated video clips"
    - "universal planning networks"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)