human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "optimal reconstruction with a small number of views"
  Abstract: Estimating positions of world points from features observed in images is a key problem in 3D reconstruction, image mosaicking, simultaneous localization and mapping and structure from motion. We consider a special instance in which there is a dominant ground plane $\mathcal{G}$ viewed from a parallel viewing plane $\mathcal{S}$ above it. Such instances commonly arise, for example, in aerial photography. #R##N#Consider a world point $g \in \mathcal{G}$ and its worst case reconstruction uncertainty $\varepsilon(g,\mathcal{S})$ obtained by merging \emph{all} possible views of $g$ chosen from $\mathcal{S}$. We first show that one can pick two views $s_p$ and $s_q$ such that the uncertainty $\varepsilon(g,\{s_p,s_q\})$ obtained using only these two views is almost as good as (i.e. within a small constant factor of) $\varepsilon(g,\mathcal{S})$. Next, we extend the result to the entire ground plane $\mathcal{G}$ and show that one can pick a small subset of $\mathcal{S'} \subseteq \mathcal{S}$ (which grows only linearly with the area of $\mathcal{G}$) and still obtain a constant factor approximation, for every point $g \in \mathcal{G}$, to the minimum worst case estimate obtained by merging all views in $\mathcal{S}$. #R##N#Our results provide a view selection mechanism with provable performance guarantees which can drastically increase the speed of scene reconstruction algorithms. In addition to theoretical results, we demonstrate their effectiveness in an application where aerial imagery is used for monitoring farms and orchards.

Connected through hyperedge HE-1 (induced by source paper "adaptive view planning for aerial 3d reconstruction of complex scenes"):
  with members:
    - "plan3d viewpoint and trajectory optimization for aerial multi view stereo reconstruction"
    - "submodular trajectory optimization for aerial 3d scanning"
    - "unrealcv connecting computer vision to unreal engine"
    - "orb slam a versatile and accurate monocular slam system"

Connected through hyperedge HE-2 (induced by source paper "tree search techniques for minimizing detectability and maximizing visibility"):
  with members:
    - "view selection with geometric uncertainty modeling"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)