human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "computer science and game theory a brief survey"
  Abstract: There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given the length constraints, I make no attempt at being comprehensive, especially since other surveys are also available, and a comprehensive survey book will appear shortly.

Connected through hyperedge HE-1 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies"):
  with members:
    - "oceanic games centralization risks and incentives in blockchain mining"
    - "a survey on consensus mechanisms and mining strategy management in blockchain networks"
    - "selfish mining in ethereum"
    - "impossibility of full decentralization in permissionless blockchains"
    - "squirrl automating attack discovery on blockchain incentive mechanisms with deep reinforcement learning"
    - "an axiomatic approach to block rewards"
    - "reward sharing schemes for stake pools"
    - "compounding of wealth in proof of stake cryptocurrencies"

Connected through hyperedge HE-2 (induced by source paper "self stabilization through the lens of game theory"):
  with members:
    - "coordination games on directed graphs"
    - "efficient equilibria in polymatrix coordination games"
    - "self stabilizing uncoupled dynamics"
    - "petri games synthesis of distributed systems with causal memory"
    - "a classification of weakly acyclic games"
    - "rational secret sharing and multiparty computation extended abstract"

Connected through hyperedge HE-3 (induced by source paper "multi round cooperative search games with multiple players"):
  with members:
    - "the impact of local information on the performance of multiagent systems"
    - "the ants problem"
    - "bayesian incentive compatible bandit exploration"
    - "online makespan minimization with parallel schedules"
    - "a computer scientist looks at game theory"

Connected through hyperedge HE-4 (induced by source paper "cooperative search games symmetric equilibria robustness and price of anarchy"):
  with members:
    - "the impact of local information on the performance of multiagent systems"
    - "the ants problem"
    - "bayesian incentive compatible bandit exploration"
    - "online makespan minimization with parallel schedules"
    - "a computer scientist looks at game theory"

Connected through hyperedge HE-5 (induced by source paper "deviator detection under imperfect monitoring"):
  with members:
    - "deploying wireless networks with beeps"

Connected through hyperedge HE-6 (induced by source paper "self stabilizing uncoupled dynamics"):
  with members:
    - "distributed computing with adaptive heuristics"

Connected through hyperedge HE-7 (induced by source paper "algorithmic mechanisms for reliable internet based computing under collusion"):
  with members:
    - "mixed strategies in combinatorial agency"
    - "optimal mechansim design and money burning"
    - "rational secret sharing and multiparty computation extended abstract"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)