human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "network flow routing under strategic link disruptions"
  Abstract: This paper considers a 2-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker) simultaneously disrupts one or more links to maximize her value of lost flow but also faces cost of disrupting links. This game is strategically equivalent to a zero-sum game. Linear programming duality and the max-flow min-cut theorem are applied to obtain properties that are satisfied in any mixed Nash equilibrium. In any equilibrium, both players achieve identical payoffs. While the defender's expected transportation cost decreases in attacker's marginal value of lost flow, the attacker's expected cost of attack increases in defender's marginal value of effective flow. Interestingly, the expected amount of effective flow decreases in both these parameters. These results can be viewed as a generalization of the classical max-flow with minimum transportation cost problem to adversarial environments.

Connected through hyperedge HE-1 (induced by source paper "an iterative security game for computing robust and adaptive network flows"):
  with members:
    - "probability distributions on partially ordered sets and network security games"
    - "signaling game based misbehavior inspection in v2i enabled highway operations"
    - "securing infrastructure facilities when does proactive defense help"
    - "on the power of randomization in network interdiction"

Connected through hyperedge HE-2 (induced by source paper "securing infrastructure facilities when does proactive defense help"):
  with members:
    - "a game theoretic analysis of adversarial classification"
    - "a game theoretical approach for finding optimal strategies in an intruder classification game"
    - "stochastic games for security in networks with interdependent nodes"
    - "decision and game theory for security"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)