human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "online monotone games"
  Abstract: Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online bidding auctions for web advertisements and network routing protocols. Monotone games are games where agent strategies naturally converge to an equilibrium state. Previous results in AGT have been obtained for convex, socially-convex, or smooth games, but not monotone games. Our primary theoretical contributions are defining the monotone game setting and its extension to the online setting, a new notion of regret for this setting, and accompanying algorithms that achieve sub-linear regret. We demonstrate the utility of online monotone game theory on a variety of problem domains including variational inequalities, reinforcement learning, and generative adversarial networks.

Connected through hyperedge HE-1 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners"):
  with members:
    - "logan latent optimisation for generative adversarial networks"
    - "finite regret and cycles with fixed step size via alternating gradient descent ascent"
    - "a closer look at the optimization landscapes of generative adversarial networks"
    - "differentiable game mechanics"
    - "the mechanics of n player differentiable games"
    - "global convergence to the equilibrium of gans using variational inequalities"
    - "the numerics of gans"
    - "multiplicative weights update with constant step size in congestion games convergence limit cycles and chaos"

Connected through hyperedge HE-2 (induced by source paper "differentiable game mechanics"):
  with members:
    - "a variational inequality perspective on generative adversarial nets"
    - "re evaluating evaluation"
    - "global convergence to the equilibrium of gans using variational inequalities"
    - "negative momentum for improved game dynamics"
    - "which training methods for gans do actually converge"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "strongly typed agents are guaranteed to interact safely"
    - "learning with opponent learning awareness"

Connected through hyperedge HE-3 (induced by source paper "global convergence to the equilibrium of gans using variational inequalities"):
  with members:
    - "a variational inequality perspective on generative adversarial nets"
    - "the mechanics of n player differentiable games"
    - "which training methods for gans do actually converge"
    - "mcgan mean and covariance feature matching gan"
    - "progressive growing of gans for improved quality stability and variation"
    - "the numerics of gans"
    - "stabilizing training of generative adversarial networks through regularization"
    - "improved training of wasserstein gans"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)