human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "aixijs a software demo for general reinforcement learning"
  Abstract: Reinforcement learning is a general and powerful framework with which to study and implement artificial intelligence. Recent advances in deep learning have enabled RL algorithms to achieve impressive performance in restricted domains such as playing Atari video games (Mnih et al., 2015) and, recently, the board game Go (Silver et al., 2016). However, we are still far from constructing a generally intelligent agent. Many of the obstacles and open questions are conceptual: What does it mean to be intelligent? How does one explore and learn optimally in general, unknown environments? What, in fact, does it mean to be optimal in the general sense? The universal Bayesian agent AIXI (Hutter, 2005) is a model of a maximally intelligent agent, and plays a central role in the sub-field of general reinforcement learning (GRL). Recently, AIXI has been shown to be flawed in important ways; it doesn't explore enough to be asymptotically optimal (Orseau, 2010), and it can perform poorly with certain priors (Leike and Hutter, 2015). Several variants of AIXI have been proposed to attempt to address these shortfalls: among them are entropy-seeking agents (Orseau, 2011), knowledge-seeking agents (Orseau et al., 2013), Bayes with bursts of exploration (Lattimore, 2013), MDL agents (Leike, 2016a), Thompson sampling (Leike et al., 2016), and optimism (Sunehag and Hutter, 2015). We present AIXIjs, a JavaScript implementation of these GRL agents. This implementation is accompanied by a framework for running experiments against various environments, similar to OpenAI Gym (Brockman et al., 2016), and a suite of interactive demos that explore different properties of the agents, similar to REINFORCEjs (Karpathy, 2015). We use AIXIjs to present numerous experiments illustrating fundamental properties of, and differences between, these agents.

Connected through hyperedge HE-1 (induced by source paper "categorizing wireheading in partially embedded agents"):
  with members:
    - "embedded agency"
    - "strong asymptotic optimality in general environments"
    - "understanding agent incentives using causal influence diagrams part i single action settings"
    - "ai safety gridworlds"
    - "universal reinforcement learning algorithms survey and experiments"
    - "generalised discount functions applied to a monte carlo aimu implementation"
    - "avoiding wireheading with value reinforcement learning"
    - "model based utility functions"

Connected through hyperedge HE-2 (induced by source paper "a strongly asymptotically optimal agent in general environments"):
  with members:
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"
    - "universal reinforcement learning algorithms survey and experiments"
    - "curiosity driven exploration in deep reinforcement learning via bayesian neural networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)