human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning texture manifolds with the periodic spatial gan"
  Abstract: This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of dimensions. We call this technique Periodic Spatial GAN (PSGAN). The PSGAN has several novel abilities which surpass the current state of the art in texture synthesis. First, we can learn multiple textures from datasets of one or more complex large images. Second, we show that the image generation with PSGANs has properties of a texture manifold: we can smoothly interpolate between samples in the structured noise space and generate novel samples, which lie perceptually between the textures of the original dataset. In addition, we can also accurately learn periodical textures. We make multiple experiments which show that PSGANs can flexibly handle diverse texture and image data sources. Our method is highly scalable and it can generate output images of arbitrary large size.

Connected through hyperedge HE-1 (induced by source paper "intelligent home 3d automatic 3d house design from linguistic descriptions only"):
  with members:
    - "multi marginal wasserstein gan"
    - "object driven text to image synthesis via adversarial training"
    - "collaborative unsupervised domain adaptation for medical image diagnosis"
    - "auto embedding generative adversarial networks for high resolution image synthesis"
    - "semantics disentangling for text to image generation"
    - "nat neural architecture transformer for accurate and compact architectures"
    - "text2scene generating compositional scenes from textual descriptions"
    - "to create what you tell generating videos from captions"

Connected through hyperedge HE-2 (induced by source paper "on demand solid texture synthesis using deep 3d networks"):
  with members:
    - "texture mixer a network for controllable synthesis and interpolation of texture"
    - "non stationary texture synthesis by adversarial expansion"
    - "stable and controllable neural texture synthesis and style transfer using histogram losses"
    - "deep image prior"
    - "diversified texture synthesis with feed forward networks"
    - "two stream convolutional networks for dynamic texture synthesis"
    - "improved texture networks maximizing quality and diversity in feed forward stylization and texture synthesis"
    - "universal style transfer via feature transforms"

Connected through hyperedge HE-3 (induced by source paper "structured gans"):
  with members:
    - "began boundary equilibrium generative adversarial networks"
    - "improved texture networks maximizing quality and diversity in feed forward stylization and texture synthesis"
    - "fader networks manipulating images by sliding attributes"
    - "perceptual losses for real time style transfer and super resolution"
    - "unsupervised cross domain image generation"
    - "neural photo editing with introspective adversarial networks"
    - "texture networks feed forward synthesis of textures and stylized images"
    - "group equivariant convolutional networks"

Connected through hyperedge HE-4 (induced by source paper "gan leaks a taxonomy of membership inference attacks against gans"):
  with members:
    - "texture mixer a network for controllable synthesis and interpolation of texture"
    - "non stationary texture synthesis by adversarial expansion"
    - "exploiting unintended feature leakage in collaborative learning"
    - "attributing fake images to gans learning and analyzing gan fingerprints"
    - "privacy protective gan for face de identification"
    - "the secret sharer measuring unintended neural network memorization extracting secrets"
    - "large scale gan training for high fidelity natural image synthesis"
    - "the unreasonable effectiveness of deep features as a perceptual metric"

Connected through hyperedge HE-5 (induced by source paper "singan learning a generative model from a single natural image"):
  with members:
    - "surprising effectiveness of few image unsupervised feature learning"
    - "non stationary texture synthesis by adversarial expansion"
    - "the 2018 pirm challenge on perceptual image super resolution"
    - "ingan capturing and remapping the dna of a natural image"
    - "the perception distortion tradeoff"
    - "sketchygan towards diverse and realistic sketch to image synthesis"
    - "large scale gan training for high fidelity natural image synthesis"
    - "a style based generator architecture for generative adversarial networks"

Connected through hyperedge HE-6 (induced by source paper "gated gan adversarial gated networks for multi collection style transfer"):
  with members:
    - "activation maximization generative adversarial nets"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "arbitrary style transfer in real time with adaptive instance normalization"
    - "diversified texture synthesis with feed forward networks"
    - "deep photo style transfer"
    - "learning to discover cross domain relations with generative adversarial networks"
    - "style transfer via texture synthesis"
    - "unpaired image to image translation using cycle consistent adversarial networks"

Connected through hyperedge HE-7 (induced by source paper "texture mixer a network for controllable synthesis and interpolation of texture"):
  with members:
    - "non stationary texture synthesis by adversarial expansion"
    - "free form image inpainting with gated convolution"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "generative image inpainting with contextual attention"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "progressive growing of gans for improved quality stability and variation"
    - "stable and controllable neural texture synthesis and style transfer using histogram losses"
    - "arbitrary style transfer in real time with adaptive instance normalization"

Connected through hyperedge HE-8 (induced by source paper "user controllable multi texture synthesis with generative adversarial networks"):
  with members:
    - "reconstruction of 3d porous media from 2d slices"
    - "improving generalization and stability of generative adversarial networks"
    - "non stationary texture synthesis by adversarial expansion"
    - "spectral normalization for generative adversarial networks"
    - "texturegan controlling deep image synthesis with texture patches"
    - "diversified texture synthesis with feed forward networks"
    - "unpaired image to image translation using cycle consistent adversarial networks"
    - "improved texture networks maximizing quality and diversity in feed forward stylization and texture synthesis"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)