human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "dynamic clustering and user association in wireless small cell networks with social considerations"
  Abstract: In this paper, a novel social network-aware user association in wireless small cell networks with underlaid device-to-device (D2D) communication is investigated. The proposed approach exploits social strategic relationships between user equipments (UEs) and their physical proximity to optimize the overall network performance. This problem is formulated as a matching game between UEs and their serving nodes (SNs) in which, an SN can be a small cell base station (SCBS) or an important UE with D2D capabilities. The problem is cast as a many-to-one matching game in which UEs and SNs rank one another using preference relations that capture both the wireless aspects (i.e., received signal strength, traffic load, etc.) and users' social ties (e.g., UE proximity and social distance). Due to the combinatorial nature of the network-wide UE-SN matching, the problem is decomposed into a dynamic clustering problem in which SCBSs are grouped into disjoint clusters based on mutual interference. Subsequently, an UE-SN matching game is carried out per cluster. The game under consideration is shown to belong to a class of matching games with externalities arising from interference and peer effects due to users social distance, enabling UEs and SNs to interact with one another until reaching a stable matching. Simulation results show that the proposed social-aware user association approach yields significant performance gains, reaching up to 26%, 24%, and 31% for 5-th, 50-th and 95-th percentiles for UE throughputs, respectively, as compared to the classical social-unaware baseline.

Connected through hyperedge HE-1 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"

Connected through hyperedge HE-2 (induced by source paper "cooperative caching in fog radio access networks a graph based approach"):
  with members:
    - "user preference learning based edge caching for fog radio access network"
    - "learning based caching in cloud aided wireless networks"
    - "context aware proactive content caching with service differentiation in wireless networks"
    - "fog computing based radio access networks issues and challenges"
    - "mobility aware caching in d2d networks"
    - "cooperative caching and transmission design in cluster centric small cell networks"
    - "content aware user clustering and caching in wireless small cell networks"
    - "message passing for maximum weight independent set"

Connected through hyperedge HE-3 (induced by source paper "graph based cooperative caching in fog ran"):
  with members:
    - "context aware proactive content caching with service differentiation in wireless networks"
    - "fog computing based radio access networks issues and challenges"
    - "cooperative caching and transmission design in cluster centric small cell networks"
    - "content centric sparse multicast beamforming for cache enabled cloud ran"
    - "content aware user clustering and caching in wireless small cell networks"
    - "message passing for maximum weight independent set"

Connected through hyperedge HE-4 (induced by source paper "survey of game theory and future trends with application to emerging wireless data communication networks"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "mobile edge computing a survey on architecture and computation offloading"
    - "game theory models for communication between agents a review"
    - "game theoretic multi agent control and network cost allocation under communication constraints"
    - "a survey on applications of model free strategy learning in cognitive wireless networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)