human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to detect human object interactions"
  Abstract: We study the problem of detecting human-object interactions (HOI) in static images, defined as predicting a human and an object bounding box with an interaction class label that connects them. HOI detection is a fundamental problem in computer vision as it provides semantic information about the interactions among the detected objects. We introduce HICO-DET, a new large benchmark for HOI detection, by augmenting the current HICO classification benchmark with instance annotations. To solve the task, we propose Human-Object Region-based Convolutional Neural Networks (HO-RCNN). At the core of our HO-RCNN is the Interaction Pattern, a novel DNN input that characterizes the spatial relations between two bounding boxes. Experiments on HICO-DET demonstrate that our HO-RCNN, by exploiting human-object spatial relations through Interaction Patterns, significantly improves the performance of HOI detection over baseline approaches.

Connected through hyperedge HE-1 (induced by source paper "visual semantic graph attention networks for human object interaction detection"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "pose aware multi level feature network for human object interaction detection"
    - "deep graph library towards efficient and scalable deep learning on graphs"
    - "detecting human object interactions via functional generalization"
    - "relational action forecasting"
    - "a comprehensive survey on graph neural networks"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "ican instance centric attention network for human object interaction detection"

Connected through hyperedge HE-2 (induced by source paper "cascaded human object interaction recognition"):
  with members:
    - "learning compositional neural information fusion for human parsing"
    - "reasoning visual dialogs with structural and partial observations"
    - "scene graph generation with external knowledge and image reconstruction"
    - "graphical contrastive losses for scene graph parsing"
    - "ppdm parallel point detection and matching for real time human object interaction detection"
    - "pose aware multi level feature network for human object interaction detection"
    - "understanding human gaze communication by spatio temporal graph reasoning"
    - "learning actor relation graphs for group activity recognition"

Connected through hyperedge HE-3 (induced by source paper "vsgnet spatial attention network for detecting human object interactions using graph convolutions"):
  with members:
    - "learning actor relation graphs for group activity recognition"
    - "relation aware graph attention network for visual question answering"
    - "actor conditioned attention maps for video action detection"
    - "ican instance centric attention network for human object interaction detection"
    - "unified perceptual parsing for scene understanding"
    - "detecting visual relationships using box attention"
    - "learning human object interactions by graph parsing neural networks"
    - "transferable interactiveness knowledge for human object interaction detection"

Connected through hyperedge HE-4 (induced by source paper "classifying all interacting pairs in a single shot"):
  with members:
    - "detecting human object interactions via functional generalization"
    - "detecting unseen visual relations using analogies"
    - "ican instance centric attention network for human object interaction detection"
    - "detecting visual relationships using box attention"
    - "learning human object interactions by graph parsing neural networks"
    - "transferable interactiveness knowledge for human object interaction detection"
    - "object level visual reasoning in videos"
    - "detecting and recognizing human object interactions"

Connected through hyperedge HE-5 (induced by source paper "visual semantic graph attention network for human object interaction detection"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "detecting human object interactions via functional generalization"
    - "a comprehensive survey on graph neural networks"
    - "detecting unseen visual relations using analogies"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "graph r cnn for scene graph generation"
    - "how powerful are graph neural networks"

Connected through hyperedge HE-6 (induced by source paper "gid net detecting human object interaction with global and instance dependency"):
  with members:
    - "pose aware multi level feature network for human object interaction detection"
    - "large scale visual relationship understanding"
    - "learning human object interactions by graph parsing neural networks"
    - "dual attention network for scene segmentation"
    - "detecting and recognizing human object interactions"
    - "non local neural networks"
    - "attentional pooling for action recognition"
    - "visual translation embedding network for visual relation detection"

Connected through hyperedge HE-7 (induced by source paper "a tracking system for baseball game reconstruction"):
  with members:
    - "event based vision a survey"
    - "the world of fast moving objects"
    - "towards accurate multi person pose estimation in the wild"
    - "cascaded pyramid network for multi person pose estimation"
    - "vnect real time 3d human pose estimation with a single rgb camera"
    - "rmpe regional multi person pose estimation"
    - "action recognition based on joint trajectory maps using convolutional neural networks"
    - "recurrent human pose estimation"

Connected through hyperedge HE-8 (induced by source paper "zero shot generation of human object interaction videos"):
  with members:
    - "video relationship reasoning using gated spatio temporal energy graph"
    - "cgans with projection discriminator"
    - "recycle gan unsupervised video retargeting"
    - "spectral normalization for generative adversarial networks"
    - "probabilistic video generation using holistic attribute control"
    - "large scale gan training for high fidelity natural image synthesis"
    - "videos as space time region graphs"
    - "image generation from scene graphs"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)