human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "decentralized non communicating multiagent collision avoidance with deep reinforcement learning"
  Abstract: Finding feasible, collision-free paths for multiagent systems can be challenging, particularly in non-communicating scenarios where each agent's intent (e.g. goal) is unobservable to the others. In particular, finding time efficient paths often requires anticipating interaction with neighboring agents, the process of which can be computationally prohibitive. This work presents a decentralized multiagent collision avoidance algorithm based on a novel application of deep reinforcement learning, which effectively offloads the online computation (for predicting interaction patterns) to an offline learning procedure. Specifically, the proposed approach develops a value network that encodes the estimated time to the goal given an agent's joint configuration (positions and velocities) with its neighbors. Use of the value network not only admits efficient (i.e., real-time implementable) queries for finding a collision-free velocity vector, but also considers the uncertainty in the other agents' motion. Simulation results show more than 26 percent improvement in paths quality (i.e., time to reach the goal) when compared with optimal reciprocal collision avoidance (ORCA), a state-of-the-art collision avoidance strategy.

Connected through hyperedge HE-1 (induced by source paper "social navigation with human empowerment driven reinforcement learning"):
  with members:
    - "deep local trajectory replanning and control for robot navigation"
    - "a survey on intrinsic motivation in reinforcement learning"
    - "exploring applications of deep reinforcement learning for real world autonomous driving systems"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "emi exploration with mutual information"
    - "intention net integrating planning and deep learning for goal directed autonomous navigation"

Connected through hyperedge HE-2 (induced by source paper "danger aware adaptive composition of drl agents for self navigation"):
  with members:
    - "multi advisor reinforcement learning"
    - "learning with training wheels speeding up training with a simple controller for deep reinforcement learning"
    - "utility decomposition with deep corrections for scalable planning under uncertainty"
    - "obstacle avoidance through deep networks based intermediate perception"
    - "towards monocular vision based obstacle avoidance through deep reinforcement learning"
    - "feudal networks for hierarchical reinforcement learning"
    - "socially aware motion planning with deep reinforcement learning"
    - "uncertainty aware reinforcement learning for collision avoidance"

Connected through hyperedge HE-3 (induced by source paper "reinforcement learning based visual navigation with information theoretic regularization"):
  with members:
    - "learning a controller fusion network by online trajectory filtering for vision based uav racing"
    - "sim real joint reinforcement transfer for 3d indoor navigation"
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "bayesian relational memory for semantic visual navigation"
    - "reinforcement learning from imperfect demonstrations"
    - "deep drone racing learning agile flight in dynamic environments"
    - "a real time game theoretic planner for autonomous two player drone racing"
    - "oil observational imitation learning"

Connected through hyperedge HE-4 (induced by source paper "deepmnavigate deep reinforced multi robot navigation unifying local global collision avoidance"):
  with members:
    - "densecavoid real time navigation in dense crowds using anticipatory behaviors"
    - "learning to communicate a machine learning framework for heterogeneous multi agent robotic systems"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "fully distributed multi robot collision avoidance via deep reinforcement learning for safe and efficient navigation in complex scenarios"
    - "towards optimally decentralized multi robot collision avoidance via deep reinforcement learning"
    - "from perception to decision a data driven approach to end to end motion planning for autonomous ground robots"
    - "socially aware motion planning with deep reinforcement learning"
    - "uncertainty aware reinforcement learning for collision avoidance"

Connected through hyperedge HE-5 (induced by source paper "effects of a social force model reward in robot navigation based on deep reinforcement learning"):
  with members:
    - "situation aware pedestrian trajectory prediction with spatio temporal attention model"
    - "long range indoor navigation with prm rl"
    - "reward shaping via meta learning"
    - "deep visual mpc policy learning for navigation"
    - "sophie an attentive gan for predicting paths compliant to social and physical constraints"
    - "mx lstm mixing tracklets and vislets to jointly forecast trajectories and head poses"
    - "crowd robot interaction crowd aware robot navigation with attention based deep reinforcement learning"
    - "social gan socially acceptable trajectories with generative adversarial networks"

Connected through hyperedge HE-6 (induced by source paper "collision avoidance in pedestrian rich environments with deep reinforcement learning"):
  with members:
    - "addressing function approximation error in actor critic methods"
    - "socially aware motion planning with deep reinforcement learning"
    - "virtual to real deep reinforcement learning continuous control of mobile robots for mapless navigation"
    - "proximal policy optimization algorithms"
    - "crossmodal attentive skill learner"
    - "dynamic arrival rate estimation for campus mobility on demand network graphs"
    - "tensorflow a system for large scale machine learning"
    - "adam a method for stochastic optimization"

Connected through hyperedge HE-7 (induced by source paper "optimizing collision avoidance in dense airspace using deep reinforcement learning"):
  with members:
    - "decomposition methods with deep corrections for reinforcement learning"
    - "utility decomposition with deep corrections for scalable planning under uncertainty"
    - "counterfactual multi agent policy gradients"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "towards optimally decentralized multi robot collision avoidance via deep reinforcement learning"
    - "uncertainty aware reinforcement learning for collision avoidance"
    - "proximal policy optimization algorithms"
    - "trust region policy optimization"

Connected through hyperedge HE-8 (induced by source paper "force based algorithm for motion planning of large agent teams"):
  with members:
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "downwash aware trajectory planning for large quadrotor teams"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)