human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "from virtual to real world visual perception using domain adaptation the dpm as example"
  Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.

Connected through hyperedge HE-1 (induced by source paper "configurable 3d scene synthesis and 2d image rendering with per pixel ground truth using stochastic grammars"):
  with members:
    - "revisiting unreasonable effectiveness of data in deep learning era"
    - "domain adaptation for visual applications a comprehensive survey"
    - "robust imitation of diverse behaviors"
    - "learning from synthetic humans"
    - "emergence of locomotion behaviours in rich environments"
    - "how useful is photo realistic rendering for visual learning"
    - "unrealcv connecting computer vision to unreal engine"
    - "semantic scene completion from a single depth image"

Connected through hyperedge HE-2 (induced by source paper "curriculum domain adaptation for semantic segmentation of urban scenes"):
  with members:
    - "synthetic to real adaptation with generative correlation alignment networks"
    - "training constrained deconvolutional networks for road scene semantic segmentation"
    - "the cityscapes dataset for semantic urban scene understanding"
    - "harnessing deep neural networks with logic rules"
    - "unsupervised pixel level domain adaptation with generative adversarial networks"
    - "learning from simulated and unsupervised images through adversarial training"
    - "inception v4 inception resnet and the impact of residual connections on learning"
    - "play and learn using video games to train computer vision models"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)