human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "decentralized anti coordination through multi agent learning"
  Abstract: To achieve an optimal outcome in many situations, agents need to choose distinct actions from one another. This is the case notably in many resource allocation problems, where a single resource can only be used by one agent at a time. How shall a designer of a multi-agent system program its identical agents to behave each in a different way?#R##N##R##N#From a game theoretic perspective, such situations lead to undesirable Nash equilibria. For example consider a resource allocation game in that two players compete for an exclusive access to a single resource. It has three Nash equilibria. The two pure-strategy NE are efficient, but not fair. The one mixed-strategy NE is fair, but not efficient. Aumann's notion of correlated equilibrium fixes this problem: It assumes a correlation device that suggests each agent an action to take.#R##N##R##N#However, such a "smart" coordination device might not be available. We propose using a randomly chosen, "stupid" integer coordination signal. "Smart" agents learn which action they should use for each value of the coordination signal.#R##N##R##N#We present a multi-agent learning algorithm that converges in polynomial number of steps to a correlated equilibrium of a channel allocation game, a variant of the resource allocation game. We show that the agents learn to play for each coordination signal value a randomly chosen pure-strategy Nash equilibrium of the game. Therefore, the outcome is an efficient correlated equilibrium. This CE becomes more fair as the number of the available coordination signal values increases.

Connected through hyperedge HE-1 (induced by source paper "coordination in adversarial sequential team games via multi agent deep reinforcement learning"):
  with members:
    - "signal instructed coordination in cooperative multi agent reinforcement learning"
    - "emergent coordination through competition"
    - "signal instructed coordination in team competition"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "deep counterfactual regret minimization"
    - "addressing function approximation error in actor critic methods"

Connected through hyperedge HE-2 (induced by source paper "signal instructed coordination in cooperative multi agent reinforcement learning"):
  with members:
    - "on the pitfalls of measuring emergent communication"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "correlation in extensive form games saddle point formulation and benchmarks"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "actor attention critic for multi agent reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "multi agent common knowledge reinforcement learning"):
  with members:
    - "the starcraft multi agent challenge"
    - "reasoning about hypothetical agent behaviours and their parameters"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning to communicate implicitly by actions"
    - "cooperative and distributed reinforcement learning of drones for field coverage"
    - "multi vehicle flocking control with deep deterministic policy gradient method"
    - "training deep networks with synthetic data bridging the reality gap by domain randomization"
    - "agreeing to cross how drivers and pedestrians communicate"

Connected through hyperedge HE-4 (induced by source paper "multi agent inverse reinforcement learning for general sum stochastic games"):
  with members:
    - "cooperative inverse reinforcement learning"
    - "computational rationalization the inverse equilibrium problem"
    - "inverse reinforcement learning with gaussian process"
    - "a multiagent reinforcement learning algorithm with non linear dynamics"
    - "awesome a general multiagent learning algorithm that converges in self play and learns a best response against stationary opponents"

Connected through hyperedge HE-5 (induced by source paper "courtesy as a means to coordinate"):
  with members:
    - "anytime heuristic for weighted matching through altruism inspired behavior"
    - "belief and truth in hypothesised behaviours"
    - "contextual bandit algorithms with supervised learning guarantees"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)