human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "truth and envy in capacitated allocation games"
  Abstract: We study auctions with additive valuations where agents have a limit on the number of items they may receive. We refer to this setting as capacitated allocation games. We seek truthful and envy free mechanisms that maximize the social welfare. I.e., where agents have no incentive to lie and no agent seeks to exchange outcomes with another. In 1983, Leonard showed that VCG with Clarke Pivot payments (which is known to be truthful, individually rational, and have no positive transfers), is also an envy free mechanism for the special case of n items and n unit capacity agents. We elaborate upon this problem and show that VCG with Clarke Pivot payments is envy free if agent capacities are all equal. When agent capacities are not identical, we show that there is no truthful and envy free mechanism that maximizes social welfare if one disallows positive transfers. For the case of two agents (and arbitrary capacities) we show a VCG mechanism that is truthful, envy free, and individually rational, but has positive transfers. We conclude with a host of open problems that arise from our work.

Connected through hyperedge HE-1 (induced by source paper "lower bound for envy free and truthful makespan approximation on related machines"):
  with members:
    - "on the interplay between incentive compatibility and envy freeness"
    - "a deterministic truthful ptas for scheduling related machines"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)