human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deepmasterprints generating masterprints for dictionary attacks via latent variable evolution"
  Abstract: Recent research has demonstrated the vulnerability of fingerprint recognition systems to dictionary attacks based on MasterPrints. MasterPrints are real or synthetic fingerprints that can fortuitously match with a large number of fingerprints thereby undermining the security afforded by fingerprint systems. Previous work by Roy et al. generated synthetic MasterPrints at the feature-level. In this work we generate complete image-level MasterPrints known as DeepMasterPrints, whose attack accuracy is found to be much superior than that of previous methods. The proposed method, referred to as Latent Variable Evolution, is based on training a Generative Adversarial Network on a set of real fingerprint images. Stochastic search in the form of the Covariance Matrix Adaptation Evolution Strategy is then used to search for latent input variables to the generator network that can maximize the number of impostor matches as assessed by a fingerprint recognizer. Experiments convey the efficacy of the proposed method in generating DeepMasterPrints. The underlying method is likely to have broad applications in fingerprint security as well as fingerprint synthesis.

Connected through hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation"):
  with members:
    - "fully differentiable procedural content generation through generative playing networks"
    - "pcgrl procedural content generation via reinforcement learning"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "leveraging procedural generation to benchmark reinforcement learning"
    - "procedural content generation through quality diversity"
    - "arena a general evaluation platform and building toolkit for multi agent intelligence"
    - "continual lifelong learning with neural networks a review"
    - "deceptionnet network driven domain randomization"

Connected through hyperedge HE-2 (induced by source paper "fully differentiable procedural content generation through generative playing networks"):
  with members:
    - "pcgrl procedural content generation via reinforcement learning"
    - "procedural content generation from automatically generating game levels to increasing generality in machine learning"
    - "deep reinforcement learning for general video game ai"
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "a study on overfitting in deep reinforcement learning"
    - "quantifying generalization in reinforcement learning"
    - "illuminating generalization in deep reinforcement learning through procedural level generation"
    - "deep learning for video game playing"

Connected through hyperedge HE-3 (induced by source paper "a zero shot based fingerprint presentation attack detection system"):
  with members:
    - "rethinking zero shot learning a conditional visual classification perspective"
    - "oct fingerprints resilience to presentation attacks"
    - "multi modal cycle consistent generalized zero shot learning"
    - "a zero shot framework for sketch based image retrieval"
    - "transductive unbiased embedding for zero shot learning"
    - "transductive zero shot learning with adaptive structural embedding"
    - "synthesized classifiers for zero shot learning"
    - "transductive multi view zero shot learning"

Connected through hyperedge HE-4 (induced by source paper "bootstrapping conditional gans for video game level generation"):
  with members:
    - "general video game rule generation"
    - "doom level generation using generative adversarial networks"
    - "image transformer"
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "atdelfi automatically designing legible full instructions for games"
    - "general video game ai a multi track framework for evaluating agents games and content generation algorithms"
    - "automated playtesting with procedural personas through mcts with evolved heuristics"
    - "on convergence and stability of gans"

Connected through hyperedge HE-5 (induced by source paper "cg gan an interactive evolutionary gan based approach for facial composite generation"):
  with members:
    - "evolving mario levels in the latent space of a deep convolutional generative adversarial network"
    - "deep interactive evolution"
    - "a style based generator architecture for generative adversarial networks"
    - "progressive growing of gans for improved quality stability and variation"
    - "plug play generative networks conditional iterative generation of images in latent space"
    - "unsupervised representation learning with deep convolutional generative adversarial networks"
    - "deep learning face attributes in the wild"

Connected through hyperedge HE-6 (induced by source paper "fingerprint synthesis search with 100 million prints"):
  with members:
    - "learning a fixed length fingerprint representation"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "improved training of wasserstein gans"
    - "unsupervised representation learning with deep convolutional generative adversarial networks"
    - "separating the real from the synthetic minutiae histograms as fingerprints of fingerprints"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)