human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "computer aided synthesis a game theoretic approach"
  Abstract: In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum games. The simple case of one-player games is strongly related to automata theory on infinite words. All along the article, we focus on general approaches to solve the studied problems, and we provide several illustrative examples as well as intuitions on the proofs.

Connected through hyperedge HE-1 (induced by source paper "energy mean payoff games"):
  with members:
    - "perfect half space games"
    - "optimizing the expected mean payoff in energy markov decision processes"
    - "on the complexity of heterogeneous multidimensional quantitative games"
    - "average energy games"
    - "fixed dimensional energy games are in pseudo polynomial time"
    - "infinite state energy games"
    - "robust multidimensional mean payoff games are undecidable"
    - "solving parity games on integer vectors"

Connected through hyperedge HE-2 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games"):
  with members:
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "on the existence of weak subgame perfect equilibria"
    - "admissibility in quantitative graph games"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "the complexity of admissibility in omega regular games"
    - "on subgame perfection in quantitative reachability games"
    - "multiplayer cost games with simple nash equilibria"

Connected through hyperedge HE-3 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games full version"):
  with members:
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "on the existence of weak subgame perfect equilibria"
    - "admissibility in quantitative graph games"
    - "the complexity of admissibility in omega regular games"
    - "multiplayer cost games with simple nash equilibria"
    - "the complexity of nash equilibria in limit average games"

Connected through hyperedge HE-4 (induced by source paper "on relevant equilibria in reachability games"):
  with members:
    - "the complexity of subgame perfect equilibria in quantitative reachability games"
    - "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"
    - "on subgame perfection in quantitative reachability games"
    - "multiplayer cost games with simple nash equilibria"
    - "complexity results about nash equilibria"

Connected through hyperedge HE-5 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives"):
  with members:
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "secure equilibria in weighted games"
    - "the complexity of admissibility in omega regular games"

Connected through hyperedge HE-6 (induced by source paper "on the existence of weak subgame perfect equilibria"):
  with members:
    - "infinite subgame perfect equilibrium in the hausdorff difference hierarchy"
    - "weak subgame perfect equilibria and their application to quantitative reachability"
    - "assume admissible synthesis"
    - "non zero sum games for reactive synthesis"
    - "secure equilibria in weighted games"
    - "infinite sequential games with real valued payoffs"
    - "existence of secure equilibrium in multi player games with perfect information"
    - "doomsday equilibria for omega regular games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)