human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "belief invariant and quantum equilibria in games of incomplete information"
  Abstract: Drawing on ideas from game theory and quantum physics, we investigate nonlocal correlations from the point of view of equilibria in games of incomplete information. These equilibria can be classified in decreasing power as general communication equilibria, belief-invariant equilibria and correlated equilibria, all of which contain the familiar Nash equilibria. The notion of belief-invariant equilibrium has appeared in game theory before, in the 1990s. However, the class of non-signalling correlations associated to belief-invariance arose naturally already in the 1980s in the foundations of quantum mechanics. #R##N#Here, we explain and unify these two origins of the idea and study the above classes of equilibria, and furthermore quantum correlated equilibria, using tools from quantum information but the language of game theory. We present a general framework of belief-invariant communication equilibria, which contains (quantum) correlated equilibria as special cases. It also contains the theory of Bell inequalities, a question of intense interest in quantum mechanics, and quantum games where players have conflicting interests, a recent topic in physics. #R##N#We then use our framework to show new results related to social welfare. Namely, we exhibit a game where belief-invariance is socially better than correlated equilibria, and one where all non-belief-invariant equilibria are socially suboptimal. Then, we show that in some cases optimal social welfare is achieved by quantum correlations, which do not need an informed mediator to be implemented. Furthermore, we illustrate potential practical applications: for instance, situations where competing companies can correlate without exposing their trade secrets, or where privacy-preserving advice reduces congestion in a network. Along the way, we highlight open questions on the interplay between quantum information, cryptography, and game theory.

Connected through hyperedge HE-1 (induced by source paper "how quantum information can improve social welfare"):
  with members:
    - "belief invariant equilibria in games with incomplete information"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)