human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "behavior based online incentive mechanism for crowd sensing with budget constraints"
  Abstract: Crowd sensing is a new paradigm which leverages the ubiquity of sensor-equipped mobile devices to collect data. To achieve good quality for crowd sensing, incentive mechanisms are indispensable to attract more participants. Most of existing mechanisms focus on the expected utility prior to sensing, ignoring the risk of low quality solution and privacy leakage. Traditional incentive mechanisms such as the Vickrey-Clarke-Groves (VCG) mechanism and its variants are not applicable here. In this paper, to address these challenges, we propose a behavior based incentive mechanism for crowd sensing applications with budget constraints by applying sequential all-pay auctions in mobile social networks (MSNs), not only to consider the effects of extensive user participation, but also to maximize high quality of the context based sensing content submission for crowd sensing platform under the budget constraints, where users arrive in a sequential order. Through an extensive simulation, results indicate that incentive mechanisms in our proposed framework outperform the best existing solution.

Connected through hyperedge HE-1 (induced by source paper "resource management in cloud networking using economic analysis and pricing models a survey"):
  with members:
    - "network function virtualization state of the art and research challenges"
    - "fronthaul constrained cloud radio access networks insights and challenges"
    - "distributed cloud association in downlink multicloud radio access networks"
    - "decomposition by partial linearization parallel optimization of multi agent systems"
    - "from participatory sensing to mobile crowd sensing"
    - "an auction mechanism for resource allocation in mobile cloud computing systems"
    - "internet resource pricing models mechanisms and methods"
    - "budget feasible mechanisms"

Connected through hyperedge HE-2 (induced by source paper "data collection and wireless communication in internet of things iot using economic analysis and pricing models a survey"):
  with members:
    - "economics of internet of things iot an information market approach"
    - "target tracking via crowdsourcing a mechanism design approach"
    - "non stationary resource allocation policies for delay constrained video streaming application to video over internet of things enabled networks"
    - "from participatory sensing to mobile crowd sensing"
    - "machine learning in wireless sensor networks algorithms strategies and applications"
    - "motivating smartphone collaboration in data acquisition and distributed computing"
    - "fairness and social welfare in incentivizing participatory sensing"
    - "optimal pricing and load sharing for energy saving in communications cooperation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)