human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "order independence and rationalizability"
  Abstract: Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of rationalizability. In the case of dominance the criterion of order independence allowed us to clarify which notions and under what circumstances are robust. In the case of rationalizability this criterion has not been considered. In this paper we investigate the problem of order independence for rationalizability by focusing on three naturally entailed reduction relations on games. These reduction relations are distinguished by the adopted reference point for the notion of a better response. Additionally, they are parametrized by the adopted system of beliefs. We show that for one reduction relation the outcome of its (possibly transfinite) iterations does not depend on the order of elimination of the strategies. This result does not hold for the other two reduction relations. However, under a natural assumption the iterations of all three reduction relations yield the same outcome. The obtained order independence results apply to the frameworks considered in Bernheim 84 and Pearce 84. For finite games the iterations of all three reduction relations coincide and the order independence holds for three natural systems of beliefs considered in the literature.

Connected through hyperedge HE-1 (induced by source paper "a complete solver for constraint games"):
  with members:
    - "graphical models for game theory"
    - "pure nash equilibria hard and easy games"

Connected through hyperedge HE-2 (induced by source paper "a classification of weakly acyclic games"):
  with members:
    - "choosing products in social networks"
    - "on dynamics in selfish network creation"
    - "on the structure of weakly acyclic games"

Connected through hyperedge HE-3 (induced by source paper "a primer on strategic games"):
  with members:
    - "graphical models for game theory"
    - "regret minimizing equilibria and mechanisms for games with strict type uncertainty"
    - "conversion preference games"
    - "comparing the notions of optimality in cp nets strategic games and soft constraints"
    - "uniform proofs of order independence for various strategy elimination procedures"
    - "cp nets a tool for representing and reasoning with conditional ceteris paribus preference statements"

Connected through hyperedge HE-4 (induced by source paper "direct proofs of order independence"):
  with members:
    - "uniform proofs of order independence for various strategy elimination procedures"

Connected through hyperedge HE-5 (induced by source paper "comparing the notions of optimality in cp nets strategic games and soft constraints"):
  with members:
    - "graphical models for game theory"
    - "a comparison of the notions of optimality in soft constraints and graphical games"
    - "pure nash equilibria hard and easy games"
    - "cp nets and nash equilibria"
    - "cp nets a tool for representing and reasoning with conditional ceteris paribus preference statements"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)