human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "formal definitions of unbounded evolution and innovation reveal universal mechanisms for open ended evolution in dynamical systems"
  Abstract: One of the most remarkable features of the > 3.5 billion year history of life on Earth is the apparent trend of innovation and open-ended growth of complexity. Similar trends are apparent in artificial and technological systems. However, a general framework for understanding open-ended evolution as it might occur in biological or technological systems has not yet been achieved. Here, we cast the problem within the broader context of dynamical systems theory to uncover and characterize mechanisms for producing open-ended evolution (OEE). We present formal definitions of two hallmark features of OEE: unbounded evolution and innovation. We define unbounded evolution as patterns that are non-repeating within the expected Poincare\'e recurrence time of an equivalent isolated system, and innovation as trajectories not observed in isolated systems. As a case study, we test three new variants of cellular automata (CA) that implement time-dependent update rules against these two definitions. We find that each is capable of generating conditions for OEE, but vary in their ability to do so. Our results demonstrate that state-dependent dynamics, widely regarded as a hallmark feature of life, statistically out-perform other candidate mechanisms. It is also the only mechanism to produce OEE in a scalable manner, consistent with notions of OEE as ongoing production of complexity. Our results thereby suggest a new framework for unifying the mechanisms for generating OEE with features distinctive to life and its artifacts, with wide applicability to both biological and artificial systems.

Connected through hyperedge HE-1 (induced by source paper "algorithmic networks central time to trigger expected emergent open endedness"):
  with members:
    - "self referential basis of undecidable dynamics from the liar paradox and the halting problem to the edge of chaos"
    - "algorithmically probable mutations reproduce aspects of evolution such as convergence rate genetic memory and modularity"
    - "quantifying synergistic information using intermediate stochastic variables"
    - "the paradox of computability and a recursive relative version of the busy beaver function"
    - "computing halting probabilities from other halting probabilities"
    - "undecidability and irreducibility conditions for open ended evolution and emergence"
    - "relativizing an incompressible number and an incompressible function through subrecursive extensions of turing machines"
    - "on multiaspect graphs"

Connected through hyperedge HE-2 (induced by source paper "undecidability and irreducibility conditions for open ended evolution and emergence"):
  with members:
    - "most programs stop quickly or never halt"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)