human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "effective sketching methods for value function approximation"
  Abstract: High-dimensional representations, such as radial basis function networks or tile coding, are common choices for policy evaluation in reinforcement learning. Learning with such high-dimensional representations, however, can be expensive, particularly for matrix methods, such as least-squares temporal difference learning or quasi-Newton methods that approximate matrix step-sizes. In this work, we explore the utility of sketching for these two classes of algorithms. We highlight issues with sketching the high-dimensional features directly, which can incur significant bias. As a remedy, we demonstrate how to use sketching more sparingly, with only a left-sided sketch, that can still enable significant computational gains and the use of these matrix-based learning algorithms that are less sensitive to parameters. We empirically investigate these algorithms, in four domains with a variety of representations. Our aim is to provide insights into effective use of sketching in practice.

Connected through hyperedge HE-1 (induced by source paper "meta descent for online continual prediction"):
  with members:
    - "on the convergence of adam and beyond"
    - "understanding short horizon bias in stochastic meta optimization"
    - "tidbd adapting temporal difference step sizes through stochastic meta descent"
    - "online learning rate adaptation with hypergradient descent"
    - "learning to learn by gradient descent by gradient descent"
    - "accelerated gradient temporal difference learning"
    - "temporal difference networks"
    - "adam a method for stochastic optimization"

Connected through hyperedge HE-2 (induced by source paper "finite sample analysis of lstd with random projections and eligibility traces"):
  with members:
    - "state of the art control of atari games using shallow reinforcement learning"
    - "incremental truncated lstd"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)