human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "optimal error rates for interactive coding ii efficiency and list decoding"
  Abstract: We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions. Important performance measures for a coding scheme are its maximum tolerable error rate $\rho$, communication complexity $N$, and computational complexity. #R##N#We give the first coding scheme for the standard setting which performs optimally in all three measures: Our randomized non-adaptive coding scheme has a near-linear computational complexity and tolerates any error rate $\delta < 1/4$ with a linear $N = \Theta(n)$ communication complexity. This improves over prior results which each performed well in two of these measures. #R##N#We also give results for other settings of interest, namely, the first computationally and communication efficient schemes that tolerate $\rho < \frac{2}{7}$ adaptively, $\rho < \frac{1}{3}$ if only one party is required to decode, and $\rho < \frac{1}{2}$ if list decoding is allowed. These are the optimal tolerable error rates for the respective settings. These coding schemes also have near linear computational and communication complexity. #R##N#These results are obtained via two techniques: We give a general black-box reduction which reduces unique decoding, in various settings, to list decoding. We also show how to boost the computational and communication efficiency of any list decoder to become near linear.

Connected through hyperedge HE-1 (induced by source paper "efficient multiparty interactive coding for insertions deletions and substitutions"):
  with members:
    - "synchronization strings channel simulations and interactive coding for insertions and deletions"
    - "distributed computing with channel noise"
    - "coding for interactive communication correcting insertions and deletions"
    - "interactive channel capacity revisited"
    - "the adversarial noise threshold for distributed protocols"
    - "adaptive protocols for interactive communication"

Connected through hyperedge HE-2 (induced by source paper "small memory robust simulation of client server interactive protocols over oblivious noisy channels"):
  with members:
    - "efficient multiparty interactive coding for insertions deletions and substitutions"
    - "coding for interactive communication with small memory and applications to robust circuits"
    - "interactive channel capacity revisited"

Connected through hyperedge HE-3 (induced by source paper "interactive coding resilient to an unknown number of erasures"):
  with members:
    - "distributed computing with channel noise"
    - "sending a message with unknown noise"
    - "interactive communication with unknown noise rate"
    - "coding for interactive communication correcting insertions and deletions"
    - "maximal noise in interactive communication over erasure channels and channels with feedback"
    - "interactive channel capacity revisited"
    - "adaptive protocols for interactive communication"
    - "optimal error rates for interactive coding i adaptivity and other settings"

Connected through hyperedge HE-4 (induced by source paper "synchronization strings codes for insertions and deletions approaching the singleton bound"):
  with members:
    - "synchronization strings channel simulations and interactive coding for insertions and deletions"
    - "synchronization strings explicit constructions local decoding and applications"
    - "efficiently decodable insertion deletion codes for high noise and high rate regimes"
    - "coding for interactive communication correcting insertions and deletions"
    - "edit distance cannot be computed in strongly subquadratic time unless seth is false"
    - "interactive channel capacity revisited"
    - "deletion codes in the high noise and high rate regimes"
    - "an entropy sumset inequality and polynomially fast convergence to shannon capacity over all alphabets"

Connected through hyperedge HE-5 (induced by source paper "synchronization strings explicit constructions local decoding and applications"):
  with members:
    - "synchronization strings list decoding for insertions and deletions"
    - "synchronization strings channel simulations and interactive coding for insertions and deletions"
    - "synchronization strings efficient and fast deterministic constructions over small alphabets"
    - "local list recovery of high rate tensor codes and applications"
    - "synchronization strings codes for insertions and deletions approaching the singleton bound"
    - "efficiently decodable insertion deletion codes for high noise and high rate regimes"
    - "coding for interactive communication correcting insertions and deletions"
    - "edit distance cannot be computed in strongly subquadratic time unless seth is false"

Connected through hyperedge HE-6 (induced by source paper "making asynchronous distributed computations robust to noise"):
  with members:
    - "coding for interactive communication correcting insertions and deletions"
    - "maximal noise in interactive communication over erasure channels and channels with feedback"
    - "balancing communication for multi party interactive coding"
    - "interactive channel capacity revisited"
    - "the adversarial noise threshold for distributed protocols"
    - "breathe before speaking efficient information dissemination despite noisy limited and anonymous communication"
    - "optimal error rates for interactive coding i adaptivity and other settings"

Connected through hyperedge HE-7 (induced by source paper "sending a message with unknown noise"):
  with members:
    - "distributed computing with channel noise"
    - "interactive communication with unknown noise rate"
    - "interactive channel capacity revisited"
    - "optimal error rates for interactive coding i adaptivity and other settings"
    - "tree codes and a conjecture on exponential sums"
    - "physical layer network coding tutorial survey and beyond"

Connected through hyperedge HE-8 (induced by source paper "coding for interactive communication correcting insertions and deletions"):
  with members:
    - "an improved bound on the fraction of correctable deletions"
    - "efficient low redundancy codes for correcting multiple deletions"
    - "low complexity interactive algorithms for synchronization from deletions insertions and substitutions"
    - "maximal noise in interactive communication over erasure channels and channels with feedback"
    - "interactive channel capacity revisited"
    - "deletion codes in the high noise and high rate regimes"
    - "adaptive protocols for interactive communication"
    - "optimal error rates for interactive coding i adaptivity and other settings"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)