human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning to poke by poking experiential learning of intuitive physics"
  Abstract: We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The robot gathered over 400 hours of experience by executing more than 100K pokes on different objects. We propose a novel approach based on deep neural networks for modeling the dynamics of robot's interactions directly from images, by jointly estimating forward and inverse models of dynamics. The inverse model objective provides supervision to construct informative visual features, which the forward model can then predict and in turn regularize the feature space for the inverse model. The interplay between these two objectives creates useful, accurate models that can then be used for multi-step decision making. This formulation has the additional benefit that it is possible to learn forward models in an abstract feature space and thus alleviate the need of predicting pixels. Our experiments show that this joint modeling approach outperforms alternative methods.

Connected through hyperedge HE-1 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "does order matter an empirical study on generating multiple keyphrases as a sequence"
    - "nail a general interactive fiction agent"
    - "algorithmic improvements for deep reinforcement learning applied to interactive fiction"
    - "interactive fiction games a colossal adventure"
    - "using local knowledge graph construction to scale seq2seq models to multi document inputs"
    - "on the variance of the adaptive learning rate and beyond"
    - "learning to speak and act in a fantasy text adventure game"

Connected through hyperedge HE-2 (induced by source paper "predicting the physical dynamics of unseen 3d objects"):
  with members:
    - "densephysnet learning dense physical object representations via multi step dynamic interactions"
    - "learning generalizable physical dynamics of 3d rigid objects"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "reasoning about physical interactions with object oriented prediction and planning"
    - "intphys a framework and benchmark for visual intuitive physics reasoning"
    - "3d physnet learning the intuitive physics of non rigid object deformations"
    - "unsupervised learning of latent physical properties using perception prediction networks"
    - "chainqueen a real time differentiable physical simulator for soft robotics"

Connected through hyperedge HE-3 (induced by source paper "plannable approximations to mdp homomorphisms equivariance under actions"):
  with members:
    - "unsupervised grounding of plannable first order logic representation from images"
    - "learning robotic manipulation through visual planning and acting"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "unsupervised state representation learning in atari"
    - "deepmdp learning continuous latent space models for representation learning"
    - "efficient model based deep reinforcement learning with variational state tabulation"
    - "composable planning with attributes"

Connected through hyperedge HE-4 (induced by source paper "learning predictive representations for deformable objects using contrastive estimation"):
  with members:
    - "a simple framework for contrastive learning of visual representations"
    - "deep imitation learning of sequential fabric smoothing policies"
    - "contrastive multiview coding"
    - "learning robotic manipulation through visual planning and acting"
    - "learning to manipulate deformable objects without demonstrations"
    - "deep transfer learning of pick points on fabric for robot bed making"
    - "learning latent dynamics for planning from pixels"
    - "learning dexterous in hand manipulation"

Connected through hyperedge HE-5 (induced by source paper "acceleration of actor critic deep reinforcement learning for visual grasping in clutter by state representation learning based on disentanglement of a raw input image"):
  with members:
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "domain randomization for active pose estimation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "deepmind control suite"
    - "learning latent dynamics for planning from pixels"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "data efficient deep reinforcement learning for dexterous manipulation"
    - "yolov3 an incremental improvement"

Connected through hyperedge HE-6 (induced by source paper "estimating mass distribution of articulated objects through non prehensile manipulation"):
  with members:
    - "learning to singulate objects using a push proposal network"
    - "environment probing interaction policies"
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "densephysnet learning dense physical object representations via multi step dynamic interactions"
    - "learning manipulation under physics constraints with visual perception"
    - "single episode policy transfer in reinforcement learning"
    - "learning kinematic descriptions using spare simulated and physical articulated extendable dataset"
    - "unsupervised learning of latent physical properties using perception prediction networks"

Connected through hyperedge HE-7 (induced by source paper "active perception and representation for robotic manipulation"):
  with members:
    - "saccader improving accuracy of hard attention models for vision"
    - "model based reinforcement learning for atari"
    - "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods"
    - "learning actionable representations from visual observations"
    - "visual reinforcement learning with imagined goals"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"
    - "soft actor critic algorithms and applications"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-8 (induced by source paper "let s push things forward a survey on robot pushing"):
  with members:
    - "omnipush accurate diverse real world dataset of pushing dynamics with rgb d video"
    - "feature based transfer learning for robotic push manipulation"
    - "a data efficient approach to precise and controlled pushing"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "a fast stochastic contact model for planar pushing and grasping theory and experimental validation"
    - "deep predictive policy training using reinforcement learning"
    - "a probabilistic data driven model for planar pushing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)