human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "completion delay minimization for instantly decodable network codes"
  Abstract: In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC), in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP) problem. Although finding the optimal policy using SSP is intractable, we use this formulation to draw the theoretical guidelines for the policies that can efficiently reduce the completion delay in IDNC. Based on these guidelines, we design a maximum weight clique selection algorithm, which can efficiently reduce the IDNC completion delay in polynomial time. We also design a quadratic time heuristic clique selection algorithm, which can operate in real-time applications. Simulation results show that our proposed algorithms efficiently reduce the IDNC completion delay compared to the random and maximum-rate algorithms, and almost achieve the global optimal completion delay performance over all network codes in broadcast scenarios.

Connected through hyperedge HE-1 (induced by source paper "coalition formation game for delay reduction in instantly decodable network coding assisted d2d communications"):
  with members:
    - "data dissemination using instantly decodable binary codes in fog radio access networks"
    - "instantly decodable network coding for real time scalable video broadcast over wireless networks"
    - "a game theoretic framework for decentralized cooperative data exchange using network coding"
    - "a survey on device to device communication in cellular networks"
    - "delay reduction in multi hop device to device communication using network coding"
    - "completion time reduction in instantly decodable network coding through decoding delay control"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "what will 5g be"

Connected through hyperedge HE-2 (induced by source paper "delay complexity trade off of random linear network coding in wireless broadcast"):
  with members:
    - "circular shift linear network coding"
    - "circular shift linear network codes with arbitrary odd block lengths"
    - "approximating throughput and packet decoding delay in linear network coded wireless broadcast"
    - "decoding delay performance of random linear network coding for broadcast"
    - "optimal control for network coding broadcast"
    - "on vector linear solvability of multicast networks"
    - "decoding and file transfer delay balancing in network coding broadcast"
    - "throughput delay analysis of random linear network coding for wireless broadcasting"

Connected through hyperedge HE-3 (induced by source paper "throughput maximization in cloud radio access networks using network coding"):
  with members:
    - "rate aware instantly decodable network codes"
    - "coordinated scheduling for the downlink of cloud radio access networks"
    - "what will 5g be"
    - "group sparse beamforming for green cloud ran"
    - "joint precoding and multivariate backhaul compression for the downlink of cloud radio access networks"
    - "robust and efficient distributed compression for cloud radio access networks"

Connected through hyperedge HE-4 (induced by source paper "on the packet decoding delay of linear network coded wireless broadcast"):
  with members:
    - "performance characterization and transmission schemes for instantly decodable network coding in wireless broadcast"
    - "on deterministic linear network coded broadcast and its relation to matroid theory"
    - "on coding for cooperative data exchange"
    - "broadcasting in time division duplexing a random linear network coding approach"
    - "informed network coding for minimum decoding delay"
    - "on the index coding problem and its relation to network coding and matroid theory"

Connected through hyperedge HE-5 (induced by source paper "multirate packet delivery in heterogeneous broadcast networks"):
  with members:
    - "network coded multiple access"
    - "dynamic rate adaptation for improved throughput and delay in wireless network coded broadcast"
    - "throughput delay analysis of random linear network coding for wireless broadcasting"
    - "effective delay control in online network coding"
    - "arq for network coding"
    - "online network coding for optimal throughput and delay the three receiver case"
    - "intermediate performance of rateless codes"

Connected through hyperedge HE-6 (induced by source paper "instantly decodable network coding for real time scalable video broadcast over wireless networks"):
  with members:
    - "resource allocation frameworks for network coded layered multimedia multicast services"
    - "adaptive prioritized random linear coding and scheduling for layered data delivery from multiple servers"
    - "fulcrum network codes a code for fluid allocation of complexity"
    - "coding based data broadcasting for time critical applications with rate adaptation"
    - "random linear network coding for wireless layered video broadcast general design methods for adaptive feedback free transmission"
    - "partially blind instantly decodable network codes for lossy feedback environment"
    - "network coding meets multimedia a review"
    - "joint coding and scheduling optimization in wireless systems with varying delay sensitivities"

Connected through hyperedge HE-7 (induced by source paper "delivery time reduction for order constrained applications using binary network codes"):
  with members:
    - "in order packet delivery in instantly decodable network coded systems over wireless broadcast"
    - "completion time reduction in instantly decodable network coding through decoding delay control"
    - "online network coding for optimal throughput and delay the three receiver case"
    - "random linear network coding a free cipher"

Connected through hyperedge HE-8 (induced by source paper "rate aware instantly decodable network codes"):
  with members:
    - "on minimizing the maximum broadcast decoding delay for instantly decodable network coding"
    - "decoding delay controlled reduction of completion time in instantly decodable network coding"
    - "a game theoretic framework for decentralized cooperative data exchange using network coding"
    - "delay reduction in multi hop device to device communication using network coding"
    - "coding based data broadcasting for time critical applications with rate adaptation"
    - "completion time reduction in instantly decodable network coding through decoding delay control"
    - "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"
    - "a lossy graph model for delay reduction in generalized instantly decodable network coding"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)