human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "stochastic neural networks for hierarchical reinforcement learning"
  Abstract: Deep reinforcement learning has achieved many impressive results in recent years. However, tasks with sparse rewards or long horizons continue to pose significant challenges. To tackle these important problems, we propose a general framework that first learns useful skills in a pre-training environment, and then leverages the acquired skills for learning faster in downstream tasks. Our approach brings together some of the strengths of intrinsic motivation and hierarchical methods: the learning of useful skill is guided by a single proxy reward, the design of which requires very minimal domain knowledge about the downstream tasks. Then a high-level policy is trained on top of these skills, providing a significant improvement of the exploration and allowing to tackle sparse rewards in the downstream tasks. To efficiently pre-train a large span of skills, we use Stochastic Neural Networks combined with an information-theoretic regularizer. Our experiments show that this combination is effective in learning a wide span of interpretable skills in a sample-efficient way, and can significantly boost the learning performance uniformly across a wide range of downstream tasks.

Connected through hyperedge HE-1 (induced by source paper "meta learning curiosity algorithms"):
  with members:
    - "evolving loss functions with multivariate taylor polynomial parameterizations"
    - "few shot bayesian imitation learning with logical program policies"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "self supervised exploration via disagreement"
    - "few shot bayesian imitation learning with logic over programs"
    - "discovery of useful questions as auxiliary tasks"
    - "world discovery models"
    - "weight agnostic neural networks"

Connected through hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills"):
  with members:
    - "solving rubik s cube with a robot hand"
    - "the minerl competition on sample efficient reinforcement learning using human priors"
    - "go explore a new approach for hard exploration problems"
    - "skew fit state covering self supervised reinforcement learning"
    - "dynamics aware unsupervised discovery of skills"
    - "self supervised learning of image embedding for continuous control"
    - "momentum contrast for unsupervised visual representation learning"
    - "learning latent plans from play"

Connected through hyperedge HE-3 (induced by source paper "particle based adaptive discretization for continuous control using deep reinforcement learning"):
  with members:
    - "discretizing continuous action space for on policy optimization"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "sim to real learning agile locomotion for quadruped robots"
    - "sfv reinforcement learning of physical skills from videos"
    - "soft actor critic algorithms and applications"
    - "discrete sequential prediction of continuous actions for deep rl"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-4 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks"):
  with members:
    - "planning with goal conditioned policies"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "benchmarking model based reinforcement learning"
    - "universal planning networks"
    - "deepmind control suite"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "value propagation networks"
    - "learning multi level hierarchies with hindsight"

Connected through hyperedge HE-5 (induced by source paper "learning to generalize across long horizon tasks from human demonstrations"):
  with members:
    - "iris implicit reinforcement without interaction at scale for learning control from offline robot manipulation data"
    - "learning deep parameterized skills from demonstration for re targetable visuomotor control"
    - "learning latent plans from play"
    - "deep local trajectory replanning and control for robot navigation"
    - "avid learning multi stage tasks via pixel level translation of human videos"
    - "scaling robot supervision to hundreds of hours with roboturk robotic manipulation dataset through human reasoning and dexterity"
    - "learning to optimize join queries with deep reinforcement learning"
    - "neural task graphs generalizing to unseen tasks from a single video demonstration"

Connected through hyperedge HE-6 (induced by source paper "option discovery in the absence of rewards with manifold analysis"):
  with members:
    - "the laplacian in rl learning representations with efficient approximations"
    - "spectral embedding norm looking deep into the spectrum of the graph laplacian"
    - "diversity is all you need learning skills without a reward function"
    - "q learning with nearest neighbors"
    - "eigenoption discovery through the deep successor representation"
    - "curiosity driven exploration by self supervised prediction"
    - "a laplacian framework for option discovery in reinforcement learning"
    - "the option critic architecture"

Connected through hyperedge HE-7 (induced by source paper "language as an abstraction for hierarchical deep reinforcement learning"):
  with members:
    - "skew fit state covering self supervised reinforcement learning"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "a survey of reinforcement learning informed by natural language"
    - "hierarchical reinforcement learning with hindsight"
    - "temporal difference models model free deep rl for model based control"
    - "babyai first steps towards grounded language learning with a human in the loop"
    - "near optimal representation learning for hierarchical reinforcement learning"
    - "visual reinforcement learning with imagined goals"

Connected through hyperedge HE-8 (induced by source paper "dynamics aware unsupervised discovery of skills"):
  with members:
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "therml the thermodynamics of machine learning"
    - "model ensemble trust region policy optimization"
    - "soft actor critic algorithms and applications"
    - "diversity is all you need learning skills without a reward function"
    - "unsupervised control through non parametric discriminative rewards"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)