human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "new complexity results and algorithms for the minimum tollbooth problem"
  Abstract: The inefficiency of the Wardrop equilibrium of nonatomic routing games can be eliminated by placing tolls on the edges of a network so that the socially optimal flow is induced as an equilibrium flow. A solution where the minimum number of edges are tolled may be preferable over others due to its ease of implementation in real networks. In this paper we consider the minimum tollbooth (MINTB) problem, which seeks social optimum inducing tolls with minimum support. We prove for single commodity networks with linear latencies that the problem is NP-hard to approximate within a factor of $1.1377$ through a reduction from the minimum vertex cover problem. Insights from network design motivate us to formulate a new variation of the problem where, in addition to placing tolls, it is allowed to remove unused edges by the social optimum. We prove that this new problem remains NP-hard even for single commodity networks with linear latencies, using a reduction from the partition problem. On the positive side, we give the first exact polynomial solution to the MINTB problem in an important class of graphs---series-parallel graphs. Our algorithm solves MINTB by first tabulating the candidate solutions for subgraphs of the series-parallel network and then combining them optimally.

Connected through hyperedge HE-1 (induced by source paper "negative prices in network pricing games"):
  with members:
    - "toll caps in privatized road networks"
    - "inefficiencies in network models a graph theoretic perspective"
    - "approximate revenue maximization with multiple items"
    - "matroids are immune to braess paradox"
    - "stackelberg shortest path tree game revisited"
    - "the stackelberg minimum spanning tree game"
    - "stackelberg network pricing is hard to approximate"
    - "improved hardness of approximation for stackelberg shortest path pricing"

Connected through hyperedge HE-2 (induced by source paper "the minimum tollbooth problem in atomic network congestion games with unsplittable flows"):
  with members:
    - "demand independent optimal tolls"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)