human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "user centred security education a game design to thwart phishing attacks"
  Abstract: Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper reports on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks. The elements of a game design framework for avoiding phishing attacks were used to address the game design issues. Game design principles served as guidelines for structuring and presenting information. Our mobile game design aimed to enhance the users' avoidance behaviour through motivation to protect themselves against phishing threats. A think-aloud study was conducted, along with a pre- and post-test, to assess the game design framework though the developed mobile game prototype. The study results showed a significant improvement of participants' phishing avoidance behaviour in their post-test assessment. Furthermore, the study findings suggest that participants' threat perception, safeguard effectiveness, self-efficacy, perceived severity and perceived susceptibility elements positively impact threat avoidance behaviour, whereas safeguard cost had a negative impact on it.

Connected through hyperedge HE-1 (induced by source paper "defending against phishing attacks taxonomy of methods current issues and future directions"):
  with members:
    - "serious games for cyber security education"
    - "using syntactic features for phishing detection"
    - "phishing dynamic evolving neural fuzzy framework for online detection zero day phishing email"
    - "phishari automatic realtime phishing detection on twitter"
    - "internet of things iot a vision architectural elements and future directions"

Connected through hyperedge HE-2 (induced by source paper "the impact of project management in virtual environment a software industry perspective"):
  with members:
    - "serious games for cyber security education"
    - "a trust domains taxonomy for securely sharing information a preliminary investigation"
    - "developing a trust domain taxonomy for securely sharing information among others"

Connected through hyperedge HE-3 (induced by source paper "a framework to prevent qr code based phishing attacks"):
  with members:
    - "can a mobile game teach computer users to thwart phishing attacks"
    - "designing a mobile game to thwarts malicious it threats a phishing threat avoidance perspective"

Connected through hyperedge HE-4 (induced by source paper "serious games for cyber security education"):
  with members:
    - "designing a mobile game to thwarts malicious it threats a phishing threat avoidance perspective"
    - "from playability to a hierarchical game usability model"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CY(Computers and Society)