human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "online learning with feedback graphs beyond bandits"
  Abstract: We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the online player does not necessarily observe his own loss. We analyze how the structure of the feedback graph controls the inherent difficulty of the induced $T$-round learning problem. Specifically, we show that any feedback graph belongs to one of three classes: strongly observable graphs, weakly observable graphs, and unobservable graphs. We prove that the first class induces learning problems with $\widetilde\Theta(\alpha^{1/2} T^{1/2})$ minimax regret, where $\alpha$ is the independence number of the underlying graph; the second class induces problems with $\widetilde\Theta(\delta^{1/3}T^{2/3})$ minimax regret, where $\delta$ is the domination number of a certain portion of the graph; and the third class induces problems with linear minimax regret. Our results subsume much of the previous work on learning with feedback graphs and reveal new connections to partial monitoring games. We also show how the regret is affected if the graphs are allowed to vary with time.

Connected through hyperedge HE-1 (induced by source paper "regret minimization in stochastic contextual dueling bandits"):
  with members:
    - "combinatorial bandits with relative feedback"
    - "pac ranking from pairwise and listwise queries lower bounds and upper bounds"
    - "a nearly instance optimal algorithm for top k ranking under the multinomial logit model"
    - "provably optimal algorithms for generalized linear contextual bandits"
    - "multi dueling bandits with dependent arms"
    - "multi dueling bandits and their application to online ranker evaluation"
    - "data driven rank breaking for efficient rank aggregation"
    - "double thompson sampling for dueling bandits"

Connected through hyperedge HE-2 (induced by source paper "a closer look at small loss bounds for bandits with graph feedback"):
  with members:
    - "equipping experts bandits with long term memory"
    - "first order regret analysis of thompson sampling"
    - "bandits with feedback graphs and switching costs"
    - "improved path length regret bounds for bandits"
    - "online learning with feedback graphs and switching costs"
    - "make the minority great again first order regret bound for contextual bandits"
    - "online learning with graph structured feedback against adaptive adversaries"
    - "small loss bounds for online learning with partial information"

Connected through hyperedge HE-3 (induced by source paper "feedback graph regret bounds for thompson sampling and ucb"):
  with members:
    - "information directed sampling for stochastic bandits with graph feedback"
    - "thompson sampling for stochastic bandits with graph feedback"
    - "small loss bounds for online learning with partial information"
    - "reward maximization under uncertainty leveraging side observations on networks"
    - "online learning with feedback graphs without the graphs"
    - "nonstochastic multi armed bandits with graph structured feedback"
    - "learning to optimize via information directed sampling"
    - "an information theoretic analysis of thompson sampling"

Connected through hyperedge HE-4 (induced by source paper "grinding the space learning to classify against strategic agents"):
  with members:
    - "equal opportunity in online classification with partial feedback"
    - "distribution independent pac learning of halfspaces with massart noise"
    - "strategizing against no regret learners"
    - "introduction to multi armed bandits"
    - "nearly tight bounds for robust proper learning of halfspaces with a margin"
    - "competing prediction algorithms"
    - "strategyproof linear regression in high dimensions"
    - "strategic classification from revealed preferences"

Connected through hyperedge HE-5 (induced by source paper "semi bandit optimization in the dispersed setting"):
  with members:
    - "data driven clustering via parameterized lloyd s families"
    - "leapsandbounds a method for approximately optimal algorithm configuration"
    - "dispersion for data driven algorithm design online learning and private optimization"
    - "a general theory of sample complexity for multi item profit maximization"
    - "online optimization of smoothed piecewise constant functions"
    - "learning theoretic foundations of algorithm configuration for combinatorial partitioning problems"
    - "k center clustering under perturbation resilience"
    - "a pac approach to application specific algorithm selection"

Connected through hyperedge HE-6 (induced by source paper "exploration by optimisation in partial monitoring"):
  with members:
    - "on first order bounds variance and gap dependent bounds for adversarial bandits"
    - "beating stochastic and adversarial semi bandits optimally and simultaneously"
    - "connections between mirror descent thompson sampling and the information ratio"
    - "introduction to online convex optimization"
    - "an information theoretic approach to minimax regret in partial monitoring"
    - "improved path length regret bounds for bandits"
    - "cleaning up the neighborhood a full classification for adversarial partial monitoring"
    - "more adaptive algorithms for adversarial bandits"

Connected through hyperedge HE-7 (induced by source paper "connections between mirror descent thompson sampling and the information ratio"):
  with members:
    - "first order regret analysis of thompson sampling"
    - "introduction to online convex optimization"
    - "an information theoretic approach to minimax regret in partial monitoring"
    - "sparsity variance and curvature in multi armed bandits"
    - "online learning with feedback graphs without the graphs"
    - "bandit convex optimization sqrt t regret in one dimension"
    - "nonstochastic multi armed bandits with graph structured feedback"
    - "towards optimal algorithms for prediction with expert advice"

Connected through hyperedge HE-8 (induced by source paper "bandits with feedback graphs and switching costs"):
  with members:
    - "online learning with feedback graphs and switching costs"
    - "information directed sampling for stochastic bandits with graph feedback"
    - "thompson sampling for stochastic bandits with graph feedback"
    - "online learning with abstention"
    - "corralling a band of bandit algorithms"
    - "online learning with feedback graphs without the graphs"
    - "nonstochastic multi armed bandits with graph structured feedback"
    - "bandits with switching costs t 2 3 regret"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)