human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "hardware trojan detection game a prospect theoretic approach"
  Abstract: Outsourcing integrated circuit (IC) manufacturing to offshore foundries has grown exponentially in recent years. Given the critical role of ICs in the control and operation of vehicular systems and other modern engineering designs, such offshore outsourcing has led to serious security threats due to the potential of insertion of hardware trojans - malicious designs that, when activated, can lead to highly detrimental consequences. In this paper, a novel game-theoretic framework is proposed to analyze the interactions between a hardware manufacturer, acting as attacker, and an IC testing facility, acting as defender. The problem is formulated as a noncooperative game in which the attacker must decide on the type of trojan that it inserts while taking into account the detection penalty as well as the damage caused by the trojan. Meanwhile, the resource-constrained defender must decide on the best testing strategy that allows optimizing its overall utility which accounts for both damages and the fines. The proposed game is based on the robust behavioral framework of prospect theory (PT) which allows capturing the potential uncertainty, risk, and irrational behavior in the decision making of both the attacker and defender. For both, the standard rational expected utility (EUT) case and the PT case, a novel algorithm based on fictitious play is proposed and shown to converge to a mixed-strategy Nash equilibrium. For an illustrative case study, thorough analytical results are derived for both EUT and PT to study the properties of the reached equilibrium as well as the impact of key system parameters such as the defender-set fine. Simulation results assess the performance of the proposed framework under both EUT and PT and show that the use of PT will provide invaluable insights on the outcomes of the proposed hardware trojan game, in particular, and system security, in general.

Connected through hyperedge HE-1 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism"):
  with members:
    - "a mean field stackelberg game approach for obfuscation adoption in empirical risk minimization"
    - "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach"
    - "reap an efficient incentive mechanism for reconciling aggregation accuracy and individual privacy in crowdsensing"
    - "prospect theory for enhanced cyber physical security of drone delivery systems a network interdiction game"
    - "prospect theory for enhanced smart grid resilience using distributed energy storage"
    - "market model and optimal pricing scheme of big data and internet of things iot"
    - "the value of privacy strategic data subjects incentive mechanisms and fundamental limits"
    - "spectrum investment under uncertainty a behavioral economics perspective"

Connected through hyperedge HE-2 (induced by source paper "a game of drones cyber physical security of time critical uav applications with cumulative prospect theory perceptions and valuations"):
  with members:
    - "beyond 5g with uavs foundations of a 3d wireless cellular network"
    - "interdependent security games on networks under behavioral probability weighting"
    - "prospect theory for enhanced cyber physical security of drone delivery systems a network interdiction game"
    - "prospect theory for enhanced smart grid resilience using distributed energy storage"
    - "unmanned aerial vehicle with underlaid device to device communications performance and tradeoffs"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)