human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "dynamic interference minimization routing game for on demand cognitive pilot channel"
  Abstract: In this paper, we introduce a distributed dynamic routing algorithm for secondary users (SUs) to minimize their interference with the primary users (PUs) in multi-hop cognitive radio (CR) networks. We use the medial axis with a relaxation factor as a reference path which is contingent on the states of the PUs. Along the axis, we construct a hierarchical structure for multiple sources to reach cognitive pilot channel (CPC) base stations. We use a temporal and spatial dynamic non-cooperative game to model the interactions among SUs as well as their influences from PUs in the multi-hop structure of the network. A multi-stage fictitious play learning is used for distributed routing in multi-hop CR networks. We obtain a set of mixed (behavioral) Nash equilibrium strategies of the dynamic game in closed form by backward induction. The proposed algorithm minimizes the overall interference and the average packet delay along the routing path from SU nodes to CPC base stations in an optimal and distributed manner

Connected through hyperedge HE-1 (induced by source paper "game theory for cyber deception a tutorial"):
  with members:
    - "modeling analysis and mitigation of dynamic botnet formation in wireless iot networks"
    - "game theoretic analysis of cyber deception evidence based strategies and dynamic risk mitigation"
    - "dynamic bayesian games for adversarial and defensive cyber deception"
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "game theory meets network security a tutorial"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "istrict an interdependent strategic trust mechanism for the cloud enabled internet of controlled things"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"

Connected through hyperedge HE-2 (induced by source paper "strategic learning for active adaptive and autonomous cyber defense"):
  with members:
    - "modeling analysis and mitigation of dynamic botnet formation in wireless iot networks"
    - "adaptive honeypot engagement through reinforcement learning of semi markov decision processes"
    - "a dynamic games approach to proactive defense strategies against advanced persistent threats in cyber physical systems"
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "optimal timing in dynamic and robust attacker engagement during advanced persistent threats"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"
    - "a game theoretic taxonomy and survey of defensive deception for cybersecurity and privacy"

Connected through hyperedge HE-3 (induced by source paper "multilayer cyber physical security and resilience for smart grid"):
  with members:
    - "a game theoretic framework for resilient and distributed generation control of renewable energies in microgrids"
    - "a stackelberg game approach for two level distributed energy management in smart grids"
    - "flip the cloud cyber physical signaling games in the presence of advanced persistent threats"
    - "heterogeneous learning in zero sum stochastic games with incomplete information"
    - "prices of anarchy information and cooperation in differential games"

Connected through hyperedge HE-4 (induced by source paper "game theory meets network security a tutorial"):
  with members:
    - "adaptive strategic cyber defense for advanced persistent threats in critical infrastructure networks"
    - "modeling and analysis of leaky deception using signaling games with evidence"
    - "a mean field stackelberg game approach for obfuscation adoption in empirical risk minimization"
    - "proactive defense against physical denial of service attacks using poisson signaling games"
    - "a dynamic game analysis and design of infrastructure network protection and recovery 125"
    - "a stackelberg game perspective on the conflict between machine learning and data obfuscation"
    - "deception by design evidence based signaling games for network defense"
    - "flip the cloud cyber physical signaling games in the presence of advanced persistent threats"

Connected through hyperedge HE-5 (induced by source paper "artificial intelligence based cognitive routing for cognitive radio networks"):
  with members:
    - "multicasting in cognitive radio networks"
    - "genetic algorithms in wireless networking techniques applications and issues"
    - "a cooperative bayesian nonparametric framework for primary user activity monitoring in cognitive radio networks"
    - "beyond nash equilibrium solution concepts for the 21st century"
    - "energy efficient resource allocation in wireless networks"
    - "reinforcement learning for adaptive routing"
    - "reinforcement learning a survey"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)