human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "language understanding for text based games using deep reinforcement learning"
  Abstract: In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments challenging for automatic game players. We employ a deep reinforcement learning framework to jointly learn state representations and action policies using game rewards as feedback. This framework enables us to map text descriptions into vector representations that capture the semantics of the game states. We evaluate our approach on two game worlds, comparing against baselines using bag-of-words and bag-of-bigrams for state representations. Our algorithm outperforms the baselines on both worlds demonstrating the importance of learning expressive representations.

Connected through hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous driving a survey"):
  with members:
    - "yes we gan applying adversarial techniques for autonomous driving"
    - "multi objective multi agent decision making a utility based analysis and survey"
    - "model free deep reinforcement learning for urban autonomous driving"
    - "interaction dataset an international adversarial and cooperative motion dataset in interactive driving scenarios with semantic maps"
    - "soilingnet soiling detection on automotive surround view cameras"
    - "exploring applications of deep reinforcement learning for real world autonomous driving systems"
    - "rlpyt a research code base for deep reinforcement learning in pytorch"
    - "on first order meta learning algorithms"

Connected through hyperedge HE-2 (induced by source paper "automatic curriculum learning for deep rl a short survey"):
  with members:
    - "language as a cognitive tool to imagine goals in curiosity driven exploration"
    - "solving rubik s cube with a robot hand"
    - "active domain randomization"
    - "emergent tool use from multi agent autocurricula"
    - "distilling policy distillation"
    - "language grounding through social interactions and curiosity driven multi goal learning"
    - "automated curricula through setter solver interactions"
    - "continual learning for robotics"

Connected through hyperedge HE-3 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "does order matter an empirical study on generating multiple keyphrases as a sequence"
    - "nail a general interactive fiction agent"
    - "algorithmic improvements for deep reinforcement learning applied to interactive fiction"
    - "interactive fiction games a colossal adventure"
    - "using local knowledge graph construction to scale seq2seq models to multi document inputs"
    - "on the variance of the adaptive learning rate and beyond"
    - "learning to speak and act in a fantasy text adventure game"

Connected through hyperedge HE-4 (induced by source paper "i love your chain mail making knights smile in a fantasy game world open domain goal orientated dialogue agents"):
  with members:
    - "real time inference in multi sentence tasks with deep pretrained transformers"
    - "hierarchical decision making by generating and following natural language instructions"
    - "acute eval improved dialogue evaluation with optimized questions and multi turn comparisons"
    - "learning to speak and act in a fantasy text adventure game"
    - "countering language drift via visual grounding"
    - "deep reinforcement learning for modeling chit chat dialog with discrete attributes"
    - "target guided open domain conversation"
    - "learning semantic textual similarity from conversations"

Connected through hyperedge HE-5 (induced by source paper "exploration based language learning for text based games"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "action assembly sparse imitation learning for text based games with combinatorial action spaces"
    - "transfer in deep reinforcement learning using knowledge graphs"
    - "a survey of reinforcement learning informed by natural language"
    - "exploration by random network distillation"
    - "using reinforcement learning to learn how to play text based games"
    - "textworld a learning environment for text based games"
    - "learn what not to learn action elimination with deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "bringing stories alive generating interactive fiction worlds"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "generating interactive worlds with text"
    - "nail a general interactive fiction agent"
    - "interactive fiction games a colossal adventure"
    - "ctrl a conditional transformer language model for controllable generation"
    - "toward automated quest generation in text adventure games"
    - "albert a lite bert for self supervised learning of language representations"
    - "interactive language learning by question answering"

Connected through hyperedge HE-7 (induced by source paper "a survey of reinforcement learning informed by natural language"):
  with members:
    - "assessing bert s syntactic abilities"
    - "learning to generalize from sparse and underspecified rewards"
    - "using natural language for reward shaping in reinforcement learning"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "hierarchical decision making by generating and following natural language instructions"
    - "what do you learn from context probing for sentence structure in contextualized word representations"
    - "babyai a platform to study the sample efficiency of grounded language learning"
    - "an algorithmic perspective on imitation learning"

Connected through hyperedge HE-8 (induced by source paper "towards finding longer proofs"):
  with members:
    - "enigma ng efficient neural and gradient boosted inference guidance for e"
    - "the minerl competition on sample efficient reinforcement learning using human priors"
    - "meta learning of sequential strategies"
    - "grunge a grand unified atp challenge"
    - "analysing mathematical reasoning abilities of neural models"
    - "graph representations for higher order logic and theorem proving"
    - "learning to speak and act in a fantasy text adventure game"
    - "hammering mizar by learning clause guidance"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)