human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "episodic exploration for deep deterministic policies an application to starcraft micromanagement tasks"
  Abstract: We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members during a battle. From a reinforcement learning point of view, these scenarios are challenging because the state-action space is very large, and because there is no obvious feature representation for the state-action evaluation function. We describe our approach to tackle the micromanagement scenarios with deep neural network controllers from raw state features given by the game engine. In addition, we present a heuristic reinforcement learning algorithm which combines direct exploration in the policy space and backpropagation. This algorithm allows for the collection of traces for learning using deterministic policies, which appears much more efficient than, for example, {\epsilon}-greedy exploration. Experiments show that with this algorithm, we successfully learn non-trivial strategies for scenarios with armies of up to 15 agents, where both Q-learning and REINFORCE struggle.

Connected through hyperedge HE-1 (induced by source paper "multi agent reinforcement learning with emergent roles"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "emergent tool use from multi agent autocurricula"
    - "influence based multi agent exploration"
    - "learning fairness in multi agent systems"
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "maven multi agent variational exploration"

Connected through hyperedge HE-2 (induced by source paper "explanation in human ai systems a literature meta review synopsis of key ideas and publications and bibliography for explainable ai"):
  with members:
    - "grad cam visual explanations from deep networks via gradient based localization"
    - "ted teaching ai to explain its decisions"
    - "explaining explanations an overview of interpretability of machine learning"
    - "deep learning a critical appraisal"
    - "how do humans understand explanations from machine learning systems an evaluation of the human interpretability of explanation"
    - "explainable artificial intelligence xai the goodness criteria and the grasp ability test"
    - "interpretable explorable approximations of black box models"
    - "explaining the unexplained a class enhanced attentive response clear approach to understanding deep neural networks"

Connected through hyperedge HE-3 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence"):
  with members:
    - "neural mmo a massively multiagent game environment for training and evaluating intelligent agents"
    - "marathon environments multi agent continuous control benchmarks in a modern video game engine"
    - "emergent coordination through competition"
    - "autocurricula and the emergence of innovation from social interaction a manifesto for multi agent intelligence research"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "habitat a platform for embodied ai research"
    - "open ended learning in symmetric zero sum games"

Connected through hyperedge HE-4 (induced by source paper "the starcraft multi agent challenge"):
  with members:
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "starcraft micromanagement with reinforcement learning and curriculum transfer learning"
    - "multi agent common knowledge reinforcement learning"
    - "value propagation networks"
    - "mean field multi agent reinforcement learning"
    - "tstarbots defeating the cheating level builtin ai in starcraft ii in the full game"
    - "on reinforcement learning for full length game of starcraft"

Connected through hyperedge HE-5 (induced by source paper "cesma centralized expert supervises multi agents"):
  with members:
    - "decentralization of multiagent policies by learning what to communicate"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "multi agent common knowledge reinforcement learning"
    - "counterfactual multi agent policy gradients"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "emergence of grounded compositional language in multi agent populations"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"
    - "action branching architectures for deep reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "learning nearly decomposable value functions via communication minimization"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"

Connected through hyperedge HE-7 (induced by source paper "growing action spaces"):
  with members:
    - "the starcraft multi agent challenge"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "modular architecture for starcraft ii with deep reinforcement learning"
    - "mix match agent curricula for reinforcement learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "automated curriculum learning for neural networks"
    - "reverse curriculum generation for reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "fidi rl incorporating deep reinforcement learning with finite difference policy search for efficient learning of continuous control"):
  with members:
    - "cem rl combining evolutionary and gradient based methods for policy search"
    - "gep pg decoupling exploration and exploitation in deep reinforcement learning algorithms"
    - "evolution guided policy gradient in reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "guided evolutionary strategies augmenting random search with surrogate gradients"
    - "deep reinforcement learning that matters"
    - "counterfactual multi agent policy gradients"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)