human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "vizdoom a doom based ai research platform for visual reinforcement learning"
  Abstract: The recent advances in deep neural networks have led to effective vision-based reinforcement learning methods that have been employed to obtain human-level controllers in Atari 2600 games from pixel data. Atari 2600 games, however, do not resemble real-world tasks since they involve non-realistic 2D environments and the third-person perspective. Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world. The software, called ViZDoom, is based on the classical first-person shooter video game, Doom. It allows developing bots that play the game using the screen buffer. ViZDoom is lightweight, fast, and highly customizable via a convenient mechanism of user scenarios. In the experimental part, we test the environment by trying to learn bots for two scenarios: a basic move-and-shoot task and a more complex maze-navigation problem. Using convolutional deep neural networks with Q-learning and experience replay, for both scenarios, we were able to train competent bots, which exhibit human-like behaviors. The results confirm the utility of ViZDoom as an AI research platform and imply that visual reinforcement learning in 3D realistic first-person perspective environments is feasible.

Connected through hyperedge HE-1 (induced by source paper "on the sensory commutativity of action sequences for embodied agents"):
  with members:
    - "symmetry based disentangled representation learning requires interaction with environments"
    - "exploration by random network distillation"
    - "learning actionable representations with goal conditioned policies"
    - "unsupervised emergence of spatial structure from sensorimotor prediction"
    - "a non linear approach to space dimension perception by a naive agent"
    - "how many random seeds statistical power analysis in deep reinforcement learning experiments"
    - "learning an internal representation of the end effector configuration space"
    - "flatland a lightweight first person 2 d environment for reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "capsule network performance with autonomous navigation"):
  with members:
    - "capsule neural network based height classification using low cost automotive ultrasonic sensors"
    - "advanced capsule networks via context awareness"
    - "deep reinforcement learning"
    - "novel deep learning model for traffic sign detection using capsule networks"
    - "deep reinforcement learning using capsules in advanced game environments"
    - "simultaneous localization and mapping with depth prediction using capsule networks for uavs"
    - "state representation learning with recurrent capsule networks"
    - "scalable trust region method for deep reinforcement learning using kronecker factored approximation"

Connected through hyperedge HE-3 (induced by source paper "learning to follow directions in street view"):
  with members:
    - "multimodal explanations justifying decisions and pointing to the evidence"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "learning visual question answering by bootstrapping hard attention"
    - "global pose estimation with an attention based recurrent network"
    - "talk the walk navigating new york city through grounded dialogue"
    - "touchdown natural language navigation and spatial reasoning in visual street environments"
    - "gibson env real world perception for embodied agents"
    - "chalet cornell house agent learning environment"

Connected through hyperedge HE-4 (induced by source paper "offworld gym open access physical robotics environment for real world reinforcement learning benchmark and research"):
  with members:
    - "replab a reproducible low cost arm benchmark platform for robotic learning"
    - "learning latent state representation for speeding up exploration"
    - "go explore a new approach for hard exploration problems"
    - "pyrep bringing v rep to deep robot learning"
    - "self supervised exploration via disagreement"
    - "provably efficient imitation learning from observation alone"
    - "quasi direct drive for low cost compliant robotic manipulation"
    - "challenges of real world reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "help anna visual navigation with natural multimodal assistance via retrospective curiosity encouraging imitation learning"):
  with members:
    - "vision and dialog navigation"
    - "rerere remote embodied referring expressions in real indoor environments"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "from video game to real robot the transfer between action spaces"
    - "learning to speak and act in a fantasy text adventure game"
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "neural text generation with unlikelihood training"
    - "the regretful agent heuristic aided navigation through progress estimation"

Connected through hyperedge HE-6 (induced by source paper "scene memory transformer for embodied agents in long horizon tasks"):
  with members:
    - "generating wikipedia by summarizing long sequences"
    - "differentiable particle filters end to end learning with algorithmic priors"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "on evaluation of embodied navigation agents"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "active neural localization"
    - "learning longer term dependencies in rnns with auxiliary losses"

Connected through hyperedge HE-7 (induced by source paper "learning to navigate using mid level visual priors"):
  with members:
    - "does computer vision matter for action"
    - "habitat a platform for embodied ai research"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "s rl toolbox environments datasets and evaluation metrics for state representation learning"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "visual memory for robust path following"
    - "taskonomy disentangling task transfer learning"
    - "gibson env real world perception for embodied agents"

Connected through hyperedge HE-8 (induced by source paper "empnet neural localisation and mapping using embedded memory points"):
  with members:
    - "deeptam deep tracking and mapping"
    - "codeslam learning a compact optimisable representation for dense visual slam"
    - "just in time reconstruction inpainting sparse maps using single view depth predictors as priors"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "traversing latent space using decision ferns"
    - "cream condensed real time models for depth prediction using convolutional neural networks"
    - "eng end to end neural geometry for robust depth and pose estimation using cnns"
    - "vidloc a deep spatio temporal model for 6 dof video clip relocalization"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)