human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "panoptic studio a massively multiview system for social interaction capture"
  Abstract: We present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal.

Connected through hyperedge HE-1 (induced by source paper "nonparametric structure regularization machine for 2d hand pose estimation"):
  with members:
    - "adaptive graphical model network for 2d handpose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "multi scale structure aware network for human pose estimation"
    - "exploiting temporal information for 3d human pose estimation"
    - "thin slicing network a deep structured model for pose estimation in videos"
    - "learning to estimate 3d hand pose from single rgb images"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"

Connected through hyperedge HE-2 (induced by source paper "single network whole body pose estimation"):
  with members:
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "recycle gan unsupervised video retargeting"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "multi scale structure aware network for human pose estimation"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "simple baselines for human pose estimation and tracking"
    - "monocular total capture posing face body and hands in the wild"
    - "efficient online multi person 2d pose tracking with recurrent spatio temporal affinity fields"

Connected through hyperedge HE-3 (induced by source paper "textured neural avatars"):
  with members:
    - "neural rendering and reenactment of human actor videos"
    - "video to video synthesis"
    - "deep video portraits"
    - "synthesizing images of humans in unseen poses"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "densereg fully convolutional dense shape regression in the wild"
    - "deep video based performance cloning"
    - "lookingood enhancing performance capture with real time neural re rendering"

Connected through hyperedge HE-4 (induced by source paper "fast and robust multi person 3d pose estimation from multiple views"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "a generalizable approach for multi view 3d human pose regression"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "multiposenet fast multi person pose estimation using pose residual network"
    - "camera style adaptation for person re identification"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Connected through hyperedge HE-5 (induced by source paper "single stage multi person pose machines"):
  with members:
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "learning to refine human pose estimation"
    - "single shot multi person 3d pose estimation from monocular rgb"
    - "towards accurate multi person pose estimation in the wild"
    - "pose normalized image generation for person re identification"
    - "joint multi person pose estimation and semantic part segmentation"

Connected through hyperedge HE-6 (induced by source paper "efficient convolutional neural networks for depth based multi person pose estimation"):
  with members:
    - "knowledge transfer with jacobian matching"
    - "learning to detect and track visible and occluded body joints in a virtual world"
    - "real time convolutional networks for depth based human pose estimation"
    - "densepose dense human pose estimation in the wild"
    - "domain adaptation for visual applications a comprehensive survey"
    - "an analysis of deep neural network models for practical applications"
    - "cycada cycle consistent adversarial domain adaptation"
    - "lstm pose machines"

Connected through hyperedge HE-7 (induced by source paper "adaptive graphical model network for 2d handpose estimation"):
  with members:
    - "geometric pose affordance 3d human pose with scene constraints"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "large scale multiview 3d hand pose dataset"
    - "thin slicing network a deep structured model for pose estimation in videos"
    - "learning to estimate 3d hand pose from single rgb images"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"
    - "towards accurate multi person pose estimation in the wild"

Connected through hyperedge HE-8 (induced by source paper "hand pose estimation a survey"):
  with members:
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "cross modal deep variational hand pose estimation"
    - "learning to estimate 3d hand pose from single rgb images"
    - "bighand2 2m benchmark hand pose dataset and state of the art analysis"
    - "pointnet deep hierarchical feature learning on point sets in a metric space"
    - "unpaired image to image translation using cycle consistent adversarial networks"
    - "ganerated hands for real time 3d hand tracking from monocular rgb"
    - "hand keypoint detection in single images using multiview bootstrapping"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)