human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bayesian truthful mechanisms for job scheduling from bi criterion approximation algorithms"
  Abstract: We provide polynomial-time approximately optimal Bayesian mechanisms for makespan minimization on unrelated machines as well as for max-min fair allocations of indivisible goods, with approximation factors of $2$ and $\min\{m-k+1, \tilde{O}(\sqrt{k})\}$ respectively, matching the approximation ratios of best known polynomial-time \emph{algorithms} (for max-min fairness, the latter claim is true for certain ratios of the number of goods $m$ to people $k$). Our mechanisms are obtained by establishing a polynomial-time approximation-sensitive reduction from the problem of designing approximately optimal {\em mechanisms} for some arbitrary objective ${\cal O}$ to that of designing bi-criterion approximation {\em algorithms} for the same objective ${\cal O}$ plus a linear allocation cost term. Our reduction is itself enabled by extending the celebrated "equivalence of separation and optimization"[GLSS81,KP80] to also accommodate bi-criterion approximations. Moreover, to apply the reduction to the specific problems of makespan and max-min fairness we develop polynomial-time bi-criterion approximation algorithms for makespan minimization with costs and max-min fairness with costs, adapting the algorithms of [ST93], [BD05] and [AS07] to the type of bi-criterion approximation that is required by the reduction.

Connected through hyperedge HE-1 (induced by source paper "persuasion and incentives through the lens of duality"):
  with members:
    - "a duality based unified approach to bayesian mechanism design"
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "on the competition complexity of dynamic mechanism design"
    - "the value of information concealment"
    - "simple mechanisms for subadditive buyers via duality"
    - "algorithmic persuasion with no externalities"
    - "the competition complexity of auctions a bulow klemperer result for multi dimensional bidders"
    - "computational aspects of private bayesian persuasion"

Connected through hyperedge HE-2 (induced by source paper "on the nisan ronen conjecture for submodular valuations"):
  with members:
    - "no truthful mechanism can be better than n approximate for two natural problems"
    - "breaking the logarithmic barrier for truthful combinatorial auctions with submodular bidders"
    - "setting lower bounds on truthfulness"
    - "the vcg mechanism for bayesian scheduling"
    - "copula based randomized mechanisms for truthful scheduling on two unrelated machines"
    - "a unified approach to truthful scheduling on related machines"
    - "multi unit auctions beyond roberts"
    - "a deterministic truthful ptas for scheduling related machines"

Connected through hyperedge HE-3 (induced by source paper "a duality based unified approach to bayesian mechanism design"):
  with members:
    - "approximating gains from trade in two sided markets via simple mechanisms"
    - "approximate revenue maximization with multiple items"
    - "the value of information concealment"
    - "simple mechanisms for subadditive buyers via duality"
    - "revenue maximization and ex post budget constraints"
    - "the competition complexity of auctions a bulow klemperer result for multi dimensional bidders"
    - "a simple and approximately optimal mechanism for a buyer with complements"
    - "mechanism design for subadditive agents via an ex ante relaxation"

Connected through hyperedge HE-4 (induced by source paper "the pareto frontier of inefficiency in mechanism design"):
  with members:
    - "multiagent maximum coverage problems the trade off between anarchy and stability"
    - "correlated and coarse equilibria of single item auctions"
    - "the anarchy of scheduling without money"
    - "the price of anarchy in auctions"
    - "setting lower bounds on truthfulness"
    - "the vcg mechanism for bayesian scheduling"
    - "social welfare in one sided matching mechanisms"
    - "social welfare in one sided matchings random priority and beyond"

Connected through hyperedge HE-5 (induced by source paper "revenue maximization and ex post budget constraints"):
  with members:
    - "a duality based unified approach to bayesian mechanism design"
    - "approximate revenue maximization with multiple items"
    - "simple mechanisms for a subadditive buyer and applications to revenue monotonicity"
    - "a simple and approximately optimal mechanism for an additive buyer"
    - "an n to 1 bidder reduction for multi item auctions and its applications"
    - "revenue maximization for selling multiple correlated items"
    - "understanding incentives mechanism design becomes algorithm design"
    - "optimal auctions via the multiplicative weight method"

Connected through hyperedge HE-6 (induced by source paper "setting lower bounds on truthfulness"):
  with members:
    - "the vcg mechanism for bayesian scheduling"
    - "inapproximability of truthful mechanisms via generalizations of the vc dimension"
    - "copula based randomized mechanisms for truthful scheduling on two unrelated machines"
    - "prior independent mechanisms for scheduling"
    - "an impossibility result for truthful combinatorial auctions with submodular valuations"
    - "the power of randomness in bayesian optimal mechanism design"
    - "mechanisms for multi unit auctions"
    - "on the power of randomization in algorithmic mechanism design"

Connected through hyperedge HE-7 (induced by source paper "a faster cutting plane method and its implications for combinatorial and convex optimization"):
  with members:
    - "using optimization to obtain a width independent parallel simpler and faster positive sdp solver"
    - "efficient inverse maintenance and faster algorithms for linear programming"
    - "powers of tensors and fast matrix multiplication"
    - "uniform sampling for matrix approximation"
    - "reducing revenue to welfare maximization approximation algorithms and other generalizations"
    - "path finding ii an o m sqrt n algorithm for the minimum cost flow problem"
    - "optimal multi dimensional mechanism design reducing revenue to welfare maximization"
    - "iterative row sampling"

Connected through hyperedge HE-8 (induced by source paper "the vcg mechanism for bayesian scheduling"):
  with members:
    - "prophet inequalities with limited information"
    - "prior independent mechanisms for scheduling"
    - "a unified approach to truthful scheduling on related machines"
    - "a deterministic truthful ptas for scheduling related machines"
    - "an improved randomized truthful mechanism for scheduling unrelated machines"
    - "computationally feasible vcg mechanisms"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)