human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "delving deeper into convolutional networks for learning video representations"
  Abstract: We propose an approach to learn spatio-temporal features in videos from intermediate visual representations we call "percepts" using Gated-Recurrent-Unit Recurrent Networks (GRUs).Our method relies on percepts that are extracted from all level of a deep convolutional network trained on the large ImageNet dataset. While high-level percepts contain highly discriminative information, they tend to have a low-spatial resolution. Low-level percepts, on the other hand, preserve a higher spatial resolution from which we can model finer motion patterns. Using low-level percepts can leads to high-dimensionality video representations. To mitigate this effect and control the model number of parameters, we introduce a variant of the GRU model that leverages the convolution operations to enforce sparse connectivity of the model units and share parameters across the input spatial locations. #R##N#We empirically validate our approach on both Human Action Recognition and Video Captioning tasks. In particular, we achieve results equivalent to state-of-art on the YouTube2Text dataset using a simpler text-decoder model and without extra 3D CNN features.

Connected through hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data"):
  with members:
    - "a short note on the kinetics 700 human action dataset"
    - "large scale adversarial representation learning"
    - "high fidelity speech synthesis with adversarial networks"
    - "adversarial video generation on complex datasets"
    - "scaling autoregressive video models"
    - "object oriented dynamics predictor"
    - "tganv2 efficient training of large models for video generation with multiple subsampling layers"
    - "sequential attend infer repeat generative modelling of moving objects"

Connected through hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding"):
  with members:
    - "precog prediction conditioned on goals in visual multi agent settings"
    - "model based reinforcement learning for atari"
    - "adversarial video generation on complex datasets"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "learning latent dynamics for planning from pixels"
    - "learning plannable representations with causal infogan"
    - "bdd100k a diverse driving video database with scalable annotation tooling"
    - "visual foresight model based deep reinforcement learning for vision based robotic control"

Connected through hyperedge HE-3 (induced by source paper "zero shot video object segmentation via attentive graph neural networks"):
  with members:
    - "see more know more unsupervised video object segmentation with co attention siamese networks"
    - "reasoning visual dialogs with structural and partial observations"
    - "rvos end to end recurrent network for video object segmentation"
    - "ranet ranking attention network for fast video object segmentation"
    - "semantic aware attention based deep object co segmentation"
    - "instance embedding transfer to unsupervised video object segmentation"
    - "unsupervised video object segmentation using motion saliency guided spatio temporal propagation"
    - "learning human object interactions by graph parsing neural networks"

Connected through hyperedge HE-4 (induced by source paper "a hybrid rnn hmm approach for weakly supervised temporal action segmentation"):
  with members:
    - "weakly supervised action segmentation with iterative soft boundary assignment"
    - "weakly supervised action learning with rnn based fine to coarse modeling"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "untrimmednets for weakly supervised action recognition and detection"
    - "weakly supervised action localization by sparse temporal pooling network"
    - "actionvlad learning spatio temporal aggregation for action classification"
    - "the kinetics human action video dataset"
    - "connectionist temporal modeling for weakly supervised action labeling"

Connected through hyperedge HE-5 (induced by source paper "hierarchical memory decoding for video captioning"):
  with members:
    - "less is more picking informative frames for video captioning"
    - "middle out decoding"
    - "reconstruction network for video captioning"
    - "attention is all you need"
    - "hierarchical lstm with adjusted temporal attention for video captioning"
    - "convolutional image captioning"
    - "consensus based sequence training for video captioning"
    - "convolutional sequence to sequence learning"

Connected through hyperedge HE-6 (induced by source paper "3d gated recurrent fusion for semantic scene completion"):
  with members:
    - "rgbd based dimensional decomposition residual network for 3d semantic scene completion"
    - "adaptive fusion for rgb d salient object detection"
    - "efficient semantic scene completion network with spatial group convolution"
    - "scalable place recognition under appearance change for autonomous driving"
    - "two stream 3d semantic scene completion"
    - "unsupervised rgbd video object segmentation using gans"
    - "rgb d based action recognition with light weight 3d convolutional networks"
    - "high resolution shape completion using deep neural networks for global structure and local geometry inference"

Connected through hyperedge HE-7 (induced by source paper "hybrid graph neural networks for crowd counting"):
  with members:
    - "dense scale network for crowd counting"
    - "learning from synthetic data for crowd counting in the wild"
    - "composition loss for counting density map estimation and localization in dense crowds"
    - "context aware crowd counting"
    - "leveraging unlabeled data for crowd counting by learning to rank"
    - "revisiting perspective information for efficient crowd counting"
    - "csrnet dilated convolutional neural networks for understanding the highly congested scenes"
    - "learning human object interactions by graph parsing neural networks"

Connected through hyperedge HE-8 (induced by source paper "adversarial video generation on complex datasets"):
  with members:
    - "tf replicator distributed machine learning for researchers"
    - "dance dance generation motion transfer for internet videos"
    - "generating diverse high fidelity images with vq vae 2"
    - "videoflow a flow based generative model for video"
    - "generating long sequences with sparse transformers"
    - "scaling autoregressive video models"
    - "cgans with projection discriminator"
    - "video to video synthesis"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)