human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "game theory with translucent players"
  Abstract: A traditional assumption in game theory is that players are opaque to one another -- if a player changes strategies, then this change in strategies does not affect the choice of other players' strategies. In many situations this is an unrealistic assumption. We develop a framework for reasoning about games where the players may be translucent to one another; in particular, a player may believe that if she were to change strategies, then the other player would also change strategies. Translucent players may achieve significantly more efficient outcomes than opaque ones. #R##N#Our main result is a characterization of strategies consistent with appropriate analogues of common belief of rationality. Common Counterfactual Belief of Rationality (CCBR) holds if (1) everyone is rational, (2) everyone counterfactually believes that everyone else is rational (i.e., all players i believe that everyone else would still be rational even if i were to switch strategies), (3) everyone counterfactually believes that everyone else is rational, and counterfactually believes that everyone else is rational, and so on. CCBR characterizes the set of strategies surviving iterated removal of minimax dominated strategies: a strategy $\sigma_i$ is minimax dominated for i if there exists a strategy $\sigma'_i$ for i such that $\min_{\mu'_{-i}} u_i(\sigma_i, \mu_{-i}') > \max_{\mu_{-i}} u_i(\sigma_i, \mu_{-i})$.

Connected through hyperedge HE-1 (induced by source paper "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information"):
  with members:
    - "perfect prediction in normal form superrational thinking extended to non symmetric games"
    - "translucent players explaining cooperative behavior in social dilemmas"

Connected through hyperedge HE-2 (induced by source paper "perfect prediction in normal form superrational thinking extended to non symmetric games"):
  with members:
    - "performative prediction"
    - "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information"
    - "superrational types"
    - "translucent players explaining cooperative behavior in social dilemmas"
    - "cooperative equilibrium a solution predicting cooperative play"
    - "perfect prediction equilibrium"

Connected through hyperedge HE-3 (induced by source paper "games with tolerant players"):
  with members:
    - "translucent players explaining cooperative behavior in social dilemmas"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"

Connected through hyperedge HE-4 (induced by source paper "common counterfactual belief of rationality subsumes superrationality on symmetric games"):
  with members:
    - "perfect prediction equilibrium"

Connected through hyperedge HE-5 (induced by source paper "research priorities for robust and beneficial artificial intelligence"):
  with members:
    - "toward idealized decision theory"
    - "friendly artificial intelligence the physics challenge"
    - "practical verification of decision making in agent based autonomous systems"
    - "decision theory with resource bounded agents"
    - "reasoning about beliefs and actions under computational resource constraints"
    - "quasi newton methods a new direction"
    - "i don t want to think about it now decision theory with costly computation"
    - "provably bounded optimal agents"

Connected through hyperedge HE-6 (induced by source paper "translucent players explaining cooperative behavior in social dilemmas"):
  with members:
    - "algorithmic rationality game theory with costly computation"
    - "group size effect on cooperation in social dilemmas"
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "a model of human cooperation in social dilemmas"
    - "implementation without commitment in moral hazard environments"

Connected through hyperedge HE-7 (induced by source paper "cooperative equilibrium beyond social dilemmas pareto solvable games"):
  with members:
    - "benevolent characteristics promote cooperative behaviour among humans"
    - "heuristics guide the implementation of social preferences in one shot prisoner s dilemma experiments"
    - "a model of human cooperation in social dilemmas"
    - "a solution concept for games with altruism and cooperation"
    - "cooperation and contagion in web based networked public goods experiments"
    - "the online laboratory conducting experiments in a real labor market"

Connected through hyperedge HE-8 (induced by source paper "cooperative equilibrium a solution predicting cooperative play"):
  with members:
    - "translucent players explaining cooperative behavior in social dilemmas"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)