human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "averaged dqn variance reduction and stabilization for deep reinforcement learning"
  Abstract: Instability and variability of Deep Reinforcement Learning (DRL) algorithms tend to adversely affect their performance. Averaged-DQN is a simple extension to the DQN algorithm, based on averaging previously learned Q-values estimates, which leads to a more stable training procedure and improved performance by reducing approximation error variance in the target values. To understand the effect of the algorithm, we examine the source of value function estimation errors and provide an analytical comparison within a simplified model. We further present experiments on the Arcade Learning Environment benchmark that demonstrate significantly improved stability and performance due to the proposed extension.

Connected through hyperedge HE-1 (induced by source paper "interference and generalization in temporal difference learning"):
  with members:
    - "generalization guarantees for neural networks via harnessing the low rank structure of the jacobian"
    - "towards characterizing divergence in deep q learning"
    - "ray interference a source of plateaus in deep reinforcement learning"
    - "stiffness a new perspective on generalization in neural networks"
    - "pytorch an imperative style high performance deep learning library"
    - "striving for simplicity in off policy deep reinforcement learning"
    - "on first order meta learning algorithms"
    - "natural environment benchmarks for reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "an optimistic perspective on offline reinforcement learning"):
  with members:
    - "keep doing what worked behavioral modelling priors for offline reinforcement learning"
    - "benchmarking batch deep reinforcement learning algorithms"
    - "off policy policy gradient with state distribution correction"
    - "behavior regularized offline reinforcement learning"
    - "when to use parametric models in reinforcement learning"
    - "challenges of real world reinforcement learning"
    - "model based reinforcement learning for atari"
    - "way off policy batch deep reinforcement learning of implicit human preferences in dialog"

Connected through hyperedge HE-3 (induced by source paper "maxmin q learning controlling the estimation bias of q learning"):
  with members:
    - "minatar an atari inspired testbed for more efficient reinforcement learning experiments"
    - "minatar an atari inspired testbed for thorough and reproducible reinforcement learning experiments"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "deep reinforcement learning with double q learning"

Connected through hyperedge HE-4 (induced by source paper "merging deterministic policy gradient estimations with varied bias variance tradeoff for effective deep reinforcement learning"):
  with members:
    - "regularized anderson acceleration for off policy deep reinforcement learning"
    - "policy consolidation for continual reinforcement learning"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "a theory of regularized markov decision processes"
    - "importance resampling for off policy prediction"
    - "lookahead optimizer k steps forward 1 step back"
    - "understanding short horizon bias in stochastic meta optimization"
    - "the mirage of action dependent baselines in reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "multi path policy optimization"):
  with members:
    - "collaborative evolutionary reinforcement learning"
    - "diversity inducing policy gradient using maximum mean discrepancy to find a set of diverse policies"
    - "cem rl combining evolutionary and gradient based methods for policy search"
    - "gep pg decoupling exploration and exploitation in deep reinforcement learning algorithms"
    - "evolution guided policy gradient in reinforcement learning"
    - "sample efficient reinforcement learning with stochastic ensemble value expansion"
    - "path consistency learning in tsallis entropy regularized mdps"
    - "addressing function approximation error in actor critic methods"

Connected through hyperedge HE-6 (induced by source paper "sample efficient model free reinforcement learning with off policy critics"):
  with members:
    - "exploration by random network distillation"
    - "dual policy iteration"
    - "information directed exploration for deep reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "distributed prioritized experience replay"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "rudder return decomposition for delayed rewards"
    - "rainbow combining improvements in deep reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "ctrl z recovering from instability in reinforcement learning"):
  with members:
    - "learning gentle object manipulation with curiosity driven deep reinforcement learning"
    - "optimal off policy evaluation for reinforcement learning with marginalized importance sampling"
    - "off policy evaluation via off policy classification"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "addressing function approximation error in actor critic methods"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "fully distributed multi robot collision avoidance via deep reinforcement learning for safe and efficient navigation in complex scenarios"

Connected through hyperedge HE-8 (induced by source paper "regularized anderson acceleration for off policy deep reinforcement learning"):
  with members:
    - "soft policy gradient method for maximum entropy deep reinforcement learning"
    - "multi pseudo q learning based deterministic policy gradient for tracking control of autonomous underwater vehicles"
    - "sample efficient reinforcement learning with stochastic ensemble value expansion"
    - "addressing function approximation error in actor critic methods"
    - "anderson acceleration for reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "sample efficient actor critic with experience replay"
    - "q prop sample efficient policy gradient with an off policy critic"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)