human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "bl wolf a framework for loss bounded learnability in zero sum games"
  Abstract: We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number of rounds). The game is adversarially chosen from some family that the learner knows. The opponent knows the game and the learner's learning strategy. The learner tries to either not accrue losses, or to quickly learn about the game so as to avoid future losses (this is consistent with the Win or Learn Fast (WoLF) principle; BL stands for ``bounded loss''). Our framework allows for both probabilistic and approximate learning. The resultant notion of {\em BL-WoLF}-learnability can be applied to any class of games, and allows us to measure the inherent disadvantage to a player that does not know which game in the class it is in. We present {\em guaranteed BL-WoLF-learnability} results for families of games with deterministic payoffs and families of games with stochastic payoffs. We demonstrate that these families are {\em guaranteed approximately BL-WoLF-learnable} with lower cost. We then demonstrate families of games (both stochastic and deterministic) that are not guaranteed BL-WoLF-learnable. We show that those families, nevertheless, are {\em BL-WoLF-learnable}. To prove these results, we use a key lemma which we derive.

Connected through hyperedge HE-1 (induced by source paper "awesome a general multiagent learning algorithm that converges in self play and learns a best response against stationary opponents"):
  with members:
    - "complexity results about nash equilibria"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)