human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "pgq combining policy gradient and q learning"
  Abstract: Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experience from a replay buffer. This is motivated by making a connection between the fixed points of the regularized policy gradient algorithm and the Q-values. This connection allows us to estimate the Q-values from the action preferences of the policy, to which we apply Q-learning updates. We refer to the new technique as 'PGQL', for policy gradient and Q-learning. We also establish an equivalency between action-value fitting techniques and actor-critic algorithms, showing that regularized policy gradient techniques can be interpreted as advantage function learning algorithms. We conclude with some numerical examples that demonstrate improved data efficiency and stability of PGQL. In particular, we tested PGQL on the full suite of Atari games and achieved performance exceeding that of both asynchronous advantage actor-critic (A3C) and Q-learning.

Connected through hyperedge HE-1 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework"):
  with members:
    - "deep reinforcement learning for cyber security"
    - "pytorch an imperative style high performance deep learning library"
    - "dopamine a research framework for deep reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "large scale study of curiosity driven learning"
    - "accelerated methods for deep reinforcement learning"
    - "relational recurrent neural networks"
    - "distributed prioritized experience replay"

Connected through hyperedge HE-2 (induced by source paper "provably convergent two timescale off policy actor critic with function approximation"):
  with members:
    - "gradientdice rethinking generalized offline estimation of stationary values"
    - "a nonparametric offpolicy policy gradient"
    - "off policy policy gradient with state distribution correction"
    - "off policy deep reinforcement learning by bootstrapping the covariate shift"
    - "dualdice behavior agnostic estimation of discounted stationary distribution corrections"
    - "algaedice policy gradient from arbitrary experience"
    - "an off policy policy gradient theorem using emphatic weightings"
    - "breaking the curse of horizon infinite horizon off policy estimation"

Connected through hyperedge HE-3 (induced by source paper "particle based adaptive discretization for continuous control using deep reinforcement learning"):
  with members:
    - "discretizing continuous action space for on policy optimization"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "sim to real learning agile locomotion for quadruped robots"
    - "sfv reinforcement learning of physical skills from videos"
    - "soft actor critic algorithms and applications"
    - "discrete sequential prediction of continuous actions for deep rl"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-4 (induced by source paper "brpo batch residual policy optimization"):
  with members:
    - "benchmarking batch deep reinforcement learning algorithms"
    - "multi agent manipulation via locomotion using hierarchical sim2real"
    - "way off policy batch deep reinforcement learning of implicit human preferences in dialog"
    - "residual policy learning"
    - "natural gradient deep q learning"
    - "off policy deep reinforcement learning without exploration"
    - "horizon facebook s open source applied reinforcement learning platform"
    - "residual reinforcement learning for robot control"

Connected through hyperedge HE-5 (induced by source paper "merging deterministic policy gradient estimations with varied bias variance tradeoff for effective deep reinforcement learning"):
  with members:
    - "regularized anderson acceleration for off policy deep reinforcement learning"
    - "policy consolidation for continual reinforcement learning"
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "a theory of regularized markov decision processes"
    - "importance resampling for off policy prediction"
    - "lookahead optimizer k steps forward 1 step back"
    - "understanding short horizon bias in stochastic meta optimization"
    - "the mirage of action dependent baselines in reinforcement learning"

Connected through hyperedge HE-6 (induced by source paper "ranking policy gradient"):
  with members:
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "if maxent rl is the answer what is the question"
    - "dopamine a research framework for deep reinforcement learning"
    - "self imitation learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "implicit quantile networks for distributional reinforcement learning"
    - "variational bayesian reinforcement learning with regret bounds"
    - "are deep policy gradient algorithms truly policy gradient algorithms"

Connected through hyperedge HE-7 (induced by source paper "direct and indirect reinforcement learning"):
  with members:
    - "generalized off policy actor critic"
    - "an off policy policy gradient theorem using emphatic weightings"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "model ensemble trust region policy optimization"
    - "self imitation learning"
    - "addressing function approximation error in actor critic methods"
    - "distributed prioritized experience replay"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Connected through hyperedge HE-8 (induced by source paper "sample efficient model free reinforcement learning with off policy critics"):
  with members:
    - "exploration by random network distillation"
    - "dual policy iteration"
    - "information directed exploration for deep reinforcement learning"
    - "addressing function approximation error in actor critic methods"
    - "distributed prioritized experience replay"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "rudder return decomposition for delayed rewards"
    - "rainbow combining improvements in deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)