human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "near optimum online ad allocation for targeted advertising"
  Abstract: Motivated by Internet targeted advertising, we address several ad allocation problems. Prior work has established these problems admit no randomized online algorithm better than (1-1/e)-competitive ([Karp et al. 1990; Mehta et al. 2007]), yet simple heuristics have been observed to perform much better in practice. We explain this phenomenon by studying a generalization of the bounded-degree inputs considered by [Buchbinder et al. 2007), graphs which we call (k,d)-bounded. In such graphs the maximal degree on the online side is at most d and the minimal degree on the offline side is at least k. We prove that for such graphs, these problems' natural greedy algorithms attain competitive ratio 1-(d-1)/(k+d-1), tending to one as d/k tends to zero. We prove this bound is tight for these algorithms. Next, we develop deterministic primal-dual algorithms for the above problems achieving competitive ratio 1-(1-1/d)k>1-1/ek/d, or exponentially better loss as a function of k/d, and strictly better than 1-1/e whenever k ≥ d. We complement our lower bounds with matching upper bounds for the vertex-weighted problem. Finally, we use our deterministic algorithms to prove by dual-fitting that simple randomized algorithms achieve the same bounds in expectation. Our algorithms and analysis differ from previous ad allocation algorithms, which largely scale bids based on the spent fraction of their bidder's budget, whereas we scale bids according to the number of times the bidder could have spent as much as her current bid. Our algorithms differ from previous online primal-dual algorithms, as they do not maintain dual feasibility, but only primal-to-dual ratio, and only attain dual feasibility upon termination. We believe our techniques could find applications to other well-behaved online packing problems.

Connected through hyperedge HE-1 (induced by source paper "tight bounds for online edge coloring"):
  with members:
    - "online matching with general arrivals"
    - "tight competitive ratios of classic matching algorithms in the fully online model"
    - "how to match when all vertices arrive online"
    - "an economic based analysis of ranking for online bipartite matching"
    - "tighter bounds for online bipartite matching"
    - "deterministic distributed edge coloring with fewer colors"
    - "dynamic algorithms for graph coloring"
    - "deterministic distributed edge coloring via hypergraph maximal matching"

Connected through hyperedge HE-2 (induced by source paper "stochastic online metric matching"):
  with members:
    - "online matching with general arrivals"
    - "tight competitive ratios of classic matching algorithms in the fully online model"
    - "optimal analysis of an online algorithm for the bipartite matching problem on a line"
    - "how to match when all vertices arrive online"
    - "online vertex weighted bipartite matching beating 1 1 e with random arrivals"
    - "stochastic k server how should uber work"
    - "online allocation with traffic spikes mixing adversarial and stochastic models"
    - "new algorithms better bounds and a novel model for online stochastic matching"

Connected through hyperedge HE-3 (induced by source paper "a match in time saves nine deterministic online matching with delays"):
  with members:
    - "player skill decomposition in multiplayer online battle arenas"
    - "online matching haste makes waste"
    - "polylogarithmic bounds on the competitiveness of min cost bipartite perfect matching with delays"
    - "better approximation bounds for the joint replenishment problem"

Connected through hyperedge HE-4 (induced by source paper "online matching haste makes waste"):
  with members:
    - "online vertex weighted bipartite matching and single bid budgeted allocations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)