human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on predictability of rare events leveraging social media a machine learning perspective"
  Abstract: Information extracted from social media streams has been leveraged to forecast the outcome of a large number of real-world events, from political elections to stock market fluctuations. An increasing amount of studies demonstrates how the analysis of social media conversations provides cheap access to the wisdom of the crowd. However, extents and contexts in which such forecasting power can be effectively leveraged are still unverified at least in a systematic way. It is also unclear how social-media-based predictions compare to those based on alternative information sources. To address these issues, here we develop a machine learning framework that leverages social media streams to automatically identify and predict the outcomes of soccer matches.   We focus in particular on matches in which at least one of the possible outcomes is deemed as highly unlikely by professional bookmakers. We argue that sport events offer a systematic approach for testing the predictive power of social media conversations, and allow to compare such power against the rigorous baselines set by external sources. Despite such strict baselines, our framework yields above 8% marginal profit when used to inform simple betting strategies.   The system is based on real-time sentiment analysis and exploits data collected immediately before the game start, allowing for bets informed by its predictions. We first discuss the rationale behind our approach, then describe the learning framework, its prediction performance and the return it provides as compared to a set of betting strategies. To test our framework we use both historical Twitter data from the 2014 FIFA World Cup games (10% sample), and real-time Twitter data (full stream) collected by monitoring the conversations about all soccer matches of the four major European tournaments (FA Premier League, Serie A, La Liga, and Bundesliga), and the 2014 UEFA Champions League, during the period between October, 25th 2014 and November, 26th 2014.

Connected through hyperedge HE-1 (induced by source paper "quantifying the effect of sentiment on information diffusion in social media"):
  with members:
    - "the rise of social bots"
    - "measuring emotional contagion in social media"
    - "on facebook most ties are weak"
    - "evolution of online user behavior during a social upheaval"
    - "can cascades be predicted"
    - "romantic partnerships and the dispersion of social ties a network analysis of relationship status on facebook"
    - "predicting successful memes using network and community structure"
    - "the digital evolution of occupy wall street"

Connected through hyperedge HE-2 (induced by source paper "measuring emotional contagion in social media"):
  with members:
    - "the simple rules of social contagion"
    - "quantifying the effect of sentiment on information diffusion in social media"
    - "on facebook most ties are weak"
    - "evolution of online user behavior during a social upheaval"
    - "can cascades be predicted"
    - "romantic partnerships and the dispersion of social ties a network analysis of relationship status on facebook"
    - "the digital evolution of occupy wall street"
    - "traveling trends social butterflies or frequent fliers"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)