human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "incentivizing sharing in realtime d2d streaming networks a mean field game perspective"
  Abstract: We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface, which can be used simultaneously. Our setting is a streaming system that uses a block-by-block random linear coding approach to achieve a target percentage of on-time deliveries with minimal B2D usage. Our goal is to design an incentive framework that would promote such cooperation across devices, while ensuring good quality of service. Based on ideas drawn from truth-telling auctions, we design a mechanism that achieves this goal via appropriate transfers (monetary payments or rebates) in a setting with a large number of devices, and with peer arrivals and departures. Here, we show that a Mean Field Game can be used to accurately approximate our system. Furthermore, the complexity of calculating the best responses under this regime is low. We implement the proposed system on an Android testbed, and illustrate its efficient performance using real world experiments.

Connected through hyperedge HE-1 (induced by source paper "aact application aware cooperative time allocation for internet of things"):
  with members:
    - "computation peer offloading for energy constrained mobile edge computing in small cell networks"
    - "dynamic computation offloading for mobile edge computing with energy harvesting devices"
    - "energy aware cooperative computation in mobile devices"

Connected through hyperedge HE-2 (induced by source paper "mean field equilibria for resource competition in spatial settings"):
  with members:
    - "pricing and optimization in shared vehicle systems an approximation framework"
    - "the supermarket game"
    - "equilibria of dynamic games with many players existence approximation and market structure"

Connected through hyperedge HE-3 (induced by source paper "multi dimensional auction mechanisms for crowdsourced mobile video streaming"):
  with members:
    - "performance bound analysis for crowdsourced mobile video streaming"
    - "bola near optimal bitrate adaptation for online videos"
    - "probe and adapt rate adaptation for http video streaming at scale"

Connected through hyperedge HE-4 (induced by source paper "small scale markets for bilateral resource trading in the sharing economy"):
  with members:
    - "the sharing economy for the smart grid"
    - "a mean field game approach to scheduling in cellular systems"

Connected through hyperedge HE-5 (induced by source paper "mean field games in nudge systems for societal networks"):
  with members:
    - "energy coupon a mean field game perspective on demand response in smart grids"
    - "integrating energy storage into the smart grid a prospect theoretic approach"
    - "incentive mechanisms for internet congestion management fixed budget rebate versus time of day pricing"
    - "a mean field game approach to scheduling in cellular systems"
    - "equilibria of dynamic games with many players existence approximation and market structure"

Connected through hyperedge HE-6 (induced by source paper "to motivate social grouping in wireless networks"):
  with members:
    - "wireless device to device caching networks basic principles and system performance"
    - "throughput of rateless codes over broadcast erasure channels"
    - "dynamic index coding for wireless broadcast networks"
    - "femtocaching wireless video content delivery through distributed caching helpers"

Connected through hyperedge HE-7 (induced by source paper "energy coupon a mean field game perspective on demand response in smart grids"):
  with members:
    - "integrating energy storage into the smart grid a prospect theoretic approach"
    - "incentive mechanisms for internet congestion management fixed budget rebate versus time of day pricing"
    - "a mean field game approach to scheduling in cellular systems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)