human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mastering chess and shogi by self play with a general reinforcement learning algorithm"
  Abstract: The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.

Connected through hyperedge HE-1 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning"):
  with members:
    - "adversarial policies attacking deep reinforcement learning"
    - "distilling policy distillation"
    - "sequential triggers for watermarking of deep reinforcement learning policies"
    - "deceptive reinforcement learning under adversarial manipulations on cost signals"
    - "adversarial exploitation of policy imitation"
    - "wasserstein robust reinforcement learning"
    - "rl based method for benchmarking the adversarial resilience and robustness of deep reinforcement learning policies"
    - "analysis and improvement of adversarial training in dqn agents with adversarially guided exploration age"

Connected through hyperedge HE-2 (induced by source paper "the hanabi challenge a new frontier for ai research"):
  with members:
    - "re determinizing information set monte carlo tree search in hanabi"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "dopamine a research framework for deep reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "autonomous agents modelling other agents a comprehensive survey and open problems"
    - "evolving agents for the hanabi 2018 cig competition"

Connected through hyperedge HE-3 (induced by source paper "benchmark and survey of automated machine learning frameworks"):
  with members:
    - "an open source automl benchmark"
    - "automated machine learning in practice state of the art and recent results"
    - "alphaclean automatic generation of data cleaning pipelines"
    - "automl a survey of the state of the art"
    - "automated machine learning with monte carlo tree search"
    - "meta learning a survey"
    - "recursive feature generation for knowledge based learning"
    - "taking human out of learning applications a survey on automated machine learning"

Connected through hyperedge HE-4 (induced by source paper "defoggan predicting hidden information in the starcraft fog of war with generative adversarial nets"):
  with members:
    - "single image haze removal using conditional wasserstein generative adversarial networks"
    - "edgeconnect generative image inpainting with adversarial edge learning"
    - "macro action selection with deep reinforcement learning in starcraft"
    - "forward modeling for partial observation strategy games a starcraft defogger"
    - "clear the fog combat value assessment in incomplete information games with convolutional encoder decoders"
    - "learning macromanagement in starcraft from replays using deep learning"
    - "improved training of wasserstein gans"
    - "stardata a starcraft ai research dataset"

Connected through hyperedge HE-5 (induced by source paper "compositional adam an adaptive compositional solver"):
  with members:
    - "online meta learning"
    - "a survey of optimization methods from a machine learning perspective"
    - "on the convergence of adam and beyond"
    - "derivative free order robust optimisation"
    - "toward multimodal model agnostic meta learning"
    - "recasting gradient based meta learning as hierarchical bayes"
    - "bayesian model agnostic meta learning"
    - "learning to communicate implicitly by actions"

Connected through hyperedge HE-6 (induced by source paper "first order optimization in policy space for constrained deep reinforcement learning"):
  with members:
    - "lyapunov based safe policy optimization for continuous control"
    - "supervised policy update for deep reinforcement learning"
    - "reward constrained policy optimization"
    - "deep reinforcement learning that matters"
    - "scalable trust region method for deep reinforcement learning using kronecker factored approximation"
    - "constrained policy optimization"
    - "proximal policy optimization algorithms"
    - "concrete problems in ai safety"

Connected through hyperedge HE-7 (induced by source paper "deep adversarial reinforcement learning for object disentangling"):
  with members:
    - "solving rubik s cube with a robot hand"
    - "dota 2 with large scale deep reinforcement learning"
    - "risk averse robust adversarial reinforcement learning"
    - "reinforcement and imitation learning for diverse visuomotor skills"
    - "adversarial attacks on neural network policies"
    - "automatic goal generation for reinforcement learning agents"
    - "robust deep reinforcement learning with adversarial attacks"
    - "robust adversarial reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "reinforcement learning for pomdp partitioned rollout and policy iteration with application to autonomous sequential repair problems"):
  with members:
    - "active rendezvous for multi robot pose graph optimization using sensing over wi fi"
    - "the limits and potentials of deep learning for robotics"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "decentralized control of partially observable markov decision processes using belief space macro actions"
    - "solving pomdps by searching in policy space"
    - "solving pomdps by searching the space of finite policies"
    - "a function approximation approach to estimation of policy gradient for pomdp with structured policies"
    - "discretized approximations for pomdp with average cost"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)