human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "asymptotically optimal distributed channel allocation a competitive game theoretic approach"
  Abstract: In this paper we consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. First we present a natural non-cooperative game theoretic formulation for this problem. It is shown that, when interference is sufficiently strong, this game has a pure price of anarchy approaching infinity with high probability, and there is an asymptotically increasing number of equilibria with the worst performance. Then we propose a novel non-cooperative M Frequency-Selective Interference Game (M-FSIG), where users limit their utility such that it is greater than zero only for their M best channels, and equal for them. We show that the M-FSIG exhibits, with high probability, an increasing number of optimal pure Nash equilibria and no bad equilibria. Consequently, the pure price of anarchy converges to one in probability in any interference regime. In order to exploit these results algorithmically we propose a modified Fictitious Play algorithm that can be implemented distributedly. We carry out simulations that show its fast convergence to the proven pure Nash equilibria.

Connected through hyperedge HE-1 (induced by source paper "asymptotically optimal resource block allocation with limited feedback"):
  with members:
    - "game theoretic dynamic channel allocation for frequency selective interference channels"
    - "fully distributed optimal channel assignment for open spectrum access"

Connected through hyperedge HE-2 (induced by source paper "approximate best response dynamics in random interference games"):
  with members:
    - "distributed learning algorithms for spectrum sharing in spatial random access wireless networks"
    - "dynamics in near potential games"
    - "on the structure of weakly acyclic games"
    - "game theory and the frequency selective interference channel"
    - "on the complexity of nash dynamics and sink equilibria"
    - "cooperative game theory and the gaussian interference channel"

Connected through hyperedge HE-3 (induced by source paper "game theoretic dynamic channel allocation for frequency selective interference channels"):
  with members:
    - "approximate best response dynamics in random interference games"
    - "fully distributed optimal channel assignment for open spectrum access"
    - "on the nash equilibria in decentralized parallel interference channels"
    - "learning equilibria with partial information in decentralized wireless networks"
    - "shannon meets nash on the interference channel"
    - "game theory and the frequency selective interference channel"
    - "the mimo iterative waterfilling algorithm"
    - "competitive design of multiuser mimo systems based on game theory a unified view"

Connected through hyperedge HE-4 (induced by source paper "network resource sharing games with instantaneous reciprocity"):
  with members:
    - "a comprehensive survey of potential game approaches to wireless networks"
    - "coordination protocol for inter operator spectrum sharing in co primary 5g small cell networks"
    - "coalitional game theory for communication networks a tutorial"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)