human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "strategyproof quota mechanisms for multiple assignment problems"
  Abstract: We consider the problem of allocating multiple objects to agents without any explicit market, where each agent may receive more than one object according to a quota. Under lexicographic preferences, we characterize the set of strategyproof, non-bossy, and neutral quota mechanisms and show that under a mild Pareto efficiency condition, serial dictatorship quota mechanisms are the only mechanisms satisfying these properties. Dropping the neutrality requirement, this class of quota mechanisms further expands to sequential dictatorship quota mechanisms. We then extend quota mechanisms to randomized settings, and show that the random serial dictatorship quota mechanisms (RSDQ) are envyfree, strategyproof, and ex post efficient for any number of agents and objects and any quota system, proving that the well-studied Random Serial Dictatorship (RSD) satisfies envyfreeness when preferences are lexicographic.

Connected through hyperedge HE-1 (induced by source paper "investigating the characteristics of one sided matching mechanisms under various preferences and risk attitudes"):
  with members:
    - "egalitarianism of random assignment mechanisms"
    - "manipulating the probabilistic serial rule"
    - "equilibria under the probabilistic serial rule"
    - "allocation of divisible goods under lexicographic preferences"
    - "social welfare in one sided matching mechanisms"
    - "hybrid mechanisms trading off efficiency and strategyproofness in one sided matching"
    - "social welfare in one sided matchings random priority and beyond"
    - "fair assignment of indivisible objects under ordinal preferences"

Connected through hyperedge HE-2 (induced by source paper "complexity of manipulating sequential allocation"):
  with members:
    - "manipulating the probabilistic serial rule"
    - "combinatorial voter control in elections"
    - "possible and necessary allocations via sequential mechanisms"
    - "a social welfare optimal sequential allocation procedure"
    - "how to make the most of a shared meal plan the last bite first"

Connected through hyperedge HE-3 (induced by source paper "pareto optimal matchings of students to courses in the presence of prerequisites"):
  with members:
    - "size versus truthfulness in the house allocation problem"
    - "allocation of divisible goods under lexicographic preferences"
    - "possible and necessary allocations via sequential mechanisms"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)