human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mean field games in nudge systems for societal networks"
  Abstract: We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to take decisions daily, both on the quantity of resources to use as well as the periods of usage. With this in mind, we discuss the problem of incentivizing users to behave in such a way that society as a whole benefits. In order to perceive societal level impact, such incentives may take the form of rewarding users with lottery tickets based on good behavior, and periodically conducting a lottery to translate these tickets into real rewards. We will pose the user decision problem as a mean field game (MFG), and the incentives question as one of trying to select a good mean field equilibrium (MFE). In such a framework, each agent (a participant in the societal network) takes a decision based on an assumed distribution of actions of his/her competitors, and the incentives provided by the social planner. The system is said to be at MFE if the agent's action is a sample drawn from the assumed distribution. We will show the existence of such an MFE under different settings, and also illustrate how to choose an attractive equilibrium using as an example demand-response in energy networks.

Connected through hyperedge HE-1 (induced by source paper "reputation based information design for inducing prosocial behavior"):
  with members:
    - "informational braess paradox the effect of information on traffic congestion"
    - "energy coupon a mean field game perspective on demand response in smart grids"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)