human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "direct prediction of 3d body poses from motion compensated sequences"
  Abstract: We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in a post-processing step to resolve ambiguities. By contrast, we directly regress from a spatio-temporal volume of bounding boxes to a 3D pose in the central frame. #R##N#We further show that, for this approach to achieve its full potential, it is essential to compensate for the motion in consecutive frames so that the subject remains centered. This then allows us to effectively overcome ambiguities and improve upon the state-of-the-art by a large margin on the Human3.6m, HumanEva, and KTH Multiview Football 3D human pose estimation benchmarks.

Connected through hyperedge HE-1 (induced by source paper "attention a lightweight 2d hand pose estimation approach"):
  with members:
    - "real time facial surface geometry from monocular video on mobile gpus"
    - "making convolutional networks shift invariant again"
    - "freihand a dataset for markerless capture of hand pose and shape from single rgb images"
    - "an empirical study of spatial attention mechanisms in deep networks"
    - "3d hand shape and pose from images in the wild"
    - "attention augmented convolutional networks"
    - "mish a self regularized non monotonic neural activation function"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"

Connected through hyperedge HE-2 (induced by source paper "back to the future joint aware temporal deep learning 3d human pose estimation"):
  with members:
    - "self supervised learning of 3d human pose using multi view geometry"
    - "semantic graph convolutional networks for 3d human pose regression"
    - "deep high resolution representation learning for human pose estimation"
    - "weakly supervised discovery of geometry aware representation for 3d human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "ordinal depth supervision for 3d human pose estimation"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "learning 3d human dynamics from video"

Connected through hyperedge HE-3 (induced by source paper "semantic graph convolutional networks for 3d human pose regression"):
  with members:
    - "cartoonish sketch based face editing in videos using identity deformation transfer"
    - "quantized densely connected u nets for efficient landmark localization"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "learning to forecast and refine residual motion for image to video generation"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "cr gan learning complete representations for multi view generation"
    - "graph r cnn for scene graph generation"
    - "jointly optimize data augmentation and network training adversarial data augmentation in human pose estimation"

Connected through hyperedge HE-4 (induced by source paper "ego pose estimation and forecasting as real time pd control"):
  with members:
    - "xr egopose egocentric 3d human pose from an hmd camera"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "learning 3d human dynamics from video"
    - "sfv reinforcement learning of physical skills from videos"
    - "flow grounded spatial temporal video prediction from still images"
    - "sparse representation for 3d shape estimation a convex relaxation approach"
    - "unsupervised learning of disentangled representations from video"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"

Connected through hyperedge HE-5 (induced by source paper "unsupervised 3d pose estimation with geometric self supervision"):
  with members:
    - "learning to generate synthetic data via compositing"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "unsupervised adversarial learning of 3d human pose from 2d joint locations"
    - "3d human pose estimation with relational networks"
    - "3d human pose estimation in the wild by adversarial learning"
    - "drpose3d depth ranking in 3d human pose estimation"
    - "can 3d pose be learned from 2d projections alone"
    - "orinet a fully convolutional network for 3d human pose estimation"

Connected through hyperedge HE-6 (induced by source paper "a unified deep framework for joint 3d pose estimation and action recognition from a single rgb camera"):
  with members:
    - "skeletal movement to color map a novel representation for 3d action recognition with inception residual networks"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "view adaptive neural networks for high performance skeleton based human action recognition"
    - "cnn based action recognition and supervised domain adaptation on 3d body skeletons via kernel feature maps"
    - "efficient neural architecture search via parameter sharing"
    - "exploiting deep residual networks for human action recognition from skeletal data"
    - "skeleton based human action recognition with global context aware attention lstm networks"

Connected through hyperedge HE-7 (induced by source paper "not all parts are created equal 3d pose estimation by modelling bi directional dependencies of body parts"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "simple baselines for human pose estimation and tracking"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "3d human pose estimation in the wild by adversarial learning"
    - "learning monocular 3d human pose estimation from multi view images"
    - "monocap monocular human motion capture using a cnn coupled with a geometric prior"
    - "learning pose grammar to encode human body configuration for 3d pose estimation"
    - "sparse representation for 3d shape estimation a convex relaxation approach"

Connected through hyperedge HE-8 (induced by source paper "generalizing monocular 3d human pose estimation in the wild"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "single view stereo matching"
    - "3d human pose estimation in the wild by adversarial learning"
    - "fbi pose towards bridging the gap between 2d images and 3d human poses using forward or backward information"
    - "exploiting temporal information for 3d human pose estimation"
    - "ai challenger a large scale dataset for going deeper in image understanding"
    - "towards 3d human pose estimation in the wild a weakly supervised approach"
    - "lifting from the deep convolutional 3d pose estimation from a single image"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)