human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on simultaneous two player combinatorial auctions"
  Abstract: We consider the following communication problem: Alice and Bob each have some valuation functions $v_1(\cdot)$ and $v_2(\cdot)$ over subsets of $m$ items, and their goal is to partition the items into $S, \bar{S}$ in a way that maximizes the welfare, $v_1(S) + v_2(\bar{S})$. We study both the allocation problem, which asks for a welfare-maximizing partition and the decision problem, which asks whether or not there exists a partition guaranteeing certain welfare, for binary XOS valuations. For interactive protocols with $poly(m)$ communication, a tight 3/4-approximation is known for both [Fei06,DS06]. #R##N#For interactive protocols, the allocation problem is provably harder than the decision problem: any solution to the allocation problem implies a solution to the decision problem with one additional round and $\log m$ additional bits of communication via a trivial reduction. Surprisingly, the allocation problem is provably easier for simultaneous protocols. Specifically, we show: #R##N#1) There exists a simultaneous, randomized protocol with polynomial communication that selects a partition whose expected welfare is at least $3/4$ of the optimum. This matches the guarantee of the best interactive, randomized protocol with polynomial communication. #R##N#2) For all $\varepsilon > 0$, any simultaneous, randomized protocol that decides whether the welfare of the optimal partition is $\geq 1$ or $\leq 3/4 - 1/108+\varepsilon$ correctly with probability $> 1/2 + 1/ poly(m)$ requires exponential communication. This provides a separation between the attainable approximation guarantees via interactive ($3/4$) versus simultaneous ($\leq 3/4-1/108$) protocols with polynomial communication. #R##N#In other words, this trivial reduction from decision to allocation problems provably requires the extra round of communication.

Connected through hyperedge HE-1 (induced by source paper "polynomial pass lower bounds for graph streaming algorithms"):
  with members:
    - "smaller cuts higher lower bounds"
    - "parallelization does not accelerate convex optimization adaptivity lower bounds for non smooth convex minimization"
    - "an exponential speedup in parallel running time for submodular maximization without loss in approximation"
    - "non monotone submodular maximization with nearly optimal adaptivity complexity"
    - "submodular maximization with optimal approximation adaptivity and query complexity"
    - "tight bounds on the round complexity of the distributed maximum coverage problem"
    - "non monotone submodular maximization in exponentially fewer iterations"
    - "submodular maximization with nearly optimal approximation and adaptivity in nearly linear time"

Connected through hyperedge HE-2 (induced by source paper "improved truthful mechanisms for combinatorial auctions with submodular bidders"):
  with members:
    - "complement free couples must communicate a hardness result for two player combinatorial auctions"
    - "beyond 1 2 approximation for submodular maximization on massive data streams"
    - "prophet secretary for combinatorial auctions and matroids"
    - "combinatorial auctions do need modest interaction"
    - "breaking the logarithmic barrier for truthful combinatorial auctions with submodular bidders"
    - "computational efficiency requires simple taxation"
    - "online matroid intersection beating half for random arrival"
    - "inapproximability of truthful mechanisms via generalizations of the vc dimension"

Connected through hyperedge HE-3 (induced by source paper "combinatorial auctions do need modest interaction"):
  with members:
    - "on estimating maximum matching size in graph streams"
    - "best response dynamics in combinatorial auctions with item bidding"
    - "computational efficiency requires simple taxation"
    - "welfare maximization with limited interaction"
    - "combinatorial auctions via posted prices"
    - "economic efficiency requires interaction"
    - "simultaneous auctions are almost efficient"
    - "learning valuation functions"

Connected through hyperedge HE-4 (induced by source paper "economic efficiency requires interaction"):
  with members:
    - "combinatorial auctions do need modest interaction"
    - "computational efficiency requires simple taxation"
    - "welfare maximization with limited interaction"
    - "on the efficiency of the walrasian mechanism"
    - "the computational complexity of truthfulness in combinatorial auctions"
    - "better bounds for matchings in the streaming model"
    - "simultaneous auctions are almost efficient"
    - "limitations of randomized mechanisms for combinatorial auctions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)