human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "competitive local routing with constraints"
  Abstract: Let $P$ be a set of $n$ vertices in the plane and $S$ a set of non-crossing line segments between vertices in $P$, called constraints. Two vertices are visible if the straight line segment connecting them does not properly intersect any constraints. The constrained $\Theta_m$-graph is constructed by partitioning the plane around each vertex into $m$ disjoint cones, each with aperture $\theta = 2 \pi/m$, and adding an edge to the `closest' visible vertex in each cone. We consider how to route on the constrained $\Theta_6$-graph. We first show that no deterministic 1-local routing algorithm is $o(\sqrt{n})$-competitive on all pairs of vertices of the constrained $\Theta_6$-graph. After that, we show how to route between any two visible vertices of the constrained $\Theta_6$-graph using only 1-local information. Our routing algorithm guarantees that the returned path is 2-competitive. Additionally, we provide a 1-local 18-competitive routing algorithm for visible vertices in the constrained half-$\Theta_6$-graph, a subgraph of the constrained $\Theta_6$-graph that is equivalent to the Delaunay graph where the empty region is an equilateral triangle. To the best of our knowledge, these are the first local routing algorithms in the constrained setting with guarantees on the length of the returned path.

Connected through hyperedge HE-1 (induced by source paper "routing in histograms"):
  with members:
    - "plane hop spanners for unit disk graphs simpler and better"
    - "routing in unit disk graphs"
    - "routing in polygonal domains"
    - "constant approximation algorithms for guarding simple polygons using vertex guards"
    - "optimal local routing on delaunay triangulations defined by empty equilateral triangles"
    - "new routing techniques and their applications"
    - "approximability of guarding weak visibility polygons"

Connected through hyperedge HE-2 (induced by source paper "routing on the visibility graph"):
  with members:
    - "constrained routing between non visible vertices"
    - "on plane constrained bounded degree spanners"
    - "towards tight bounds on theta graphs"
    - "upper bounds on the spanning ratio of constrained theta graphs"

Connected through hyperedge HE-3 (induced by source paper "routing in polygonal domains"):
  with members:
    - "routing in unit disk graphs"
    - "routing on the visibility graph"
    - "constrained routing between non visible vertices"
    - "the θ 5 graph is a spanner"
    - "towards tight bounds on theta graphs"
    - "optimal local routing on delaunay triangulations defined by empty equilateral triangles"
    - "new routing techniques and their applications"
    - "new and improved spanning ratios for yao graphs"

Connected through hyperedge HE-4 (induced by source paper "constrained routing between non visible vertices"):
  with members:
    - "on plane constrained bounded degree spanners"
    - "upper bounds on the spanning ratio of constrained theta graphs"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)