human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "coded retransmission in wireless networks via abstract mdps theory and algorithms"
  Abstract: Consider a transmission scheme with a single transmitter and multiple receivers over a faulty broadcast channel. For each receiver, the transmitter has a unique infinite stream of packets, and its goal is to deliver them at the highest throughput possible. While such multiple-unicast models are unsolved in general, several network coding based schemes were suggested. In such schemes, the transmitter can either send an uncoded packet, or a coded packet which is a function of a few packets. The packets sent can be received by the designated receiver (with some probability) or heard and stored by other receivers. Two functional modes are considered; the first presumes that the storage time is unlimited, while in the second it is limited by a given Time to Expire (TTE) parameter. We model the transmission process as an infinite-horizon Markov Decision Process (MDP). Since the large state space renders exact solutions computationally impractical, we introduce policy restricted and induced MDPs with significantly reduced state space, and prove that with proper reward function they have equal optimal value function (hence equal optimal throughput). We then derive a reinforcement learning algorithm, which learns the optimal policy for the induced MDP. This optimal strategy of the induced MDP, once applied to the policy restricted one, significantly improves over uncoded schemes. Next, we enhance the algorithm by means of analysis of the structural properties of the resulting reward functional. We demonstrate that our method scales well in the number of users, and automatically adapts to the packet loss rates, unknown in advance. In addition, the performance is compared to the recent bound by Wang, which assumes much stronger coding (e.g., intra-session and buffering of coded packets), yet is shown to be comparable.

Connected through hyperedge HE-1 (induced by source paper "stochastic content centric multicast scheduling for cache enabled heterogeneous cellular networks"):
  with members:
    - "wireless caching technical misconceptions and business barriers"
    - "analysis on cache enabled wireless heterogeneous networks"
    - "optimal dynamic multicast scheduling for cache enabled content centric wireless networks"
    - "cache aided interference channels"
    - "coded caching for delay sensitive content"
    - "capacity and stable scheduling in heterogeneous wireless networks"
    - "multicast aware caching for small cell networks"
    - "caching eliminates the wireless bottleneck in video aware wireless networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)