human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning event representation as sparse as possible but not sparser"
  Abstract: Selecting an optimal event representation is essential for event classification in real world contexts. In this paper, we investigate the application of qualitative spatial reasoning (QSR) frameworks for classification of human-object interaction in three dimensional space, in comparison with the use of quantitative feature extraction approaches for the same purpose. In particular, we modify QSRLib, a library that allows computation of Qualitative Spatial Relations and Calculi, and employ it for feature extraction, before inputting features into our neural network models. Using an experimental setup involving motion captures of human-object interaction as three dimensional inputs, we observe that the use of qualitative spatial features significantly improves the performance of our machine learning algorithm against our baseline, while quantitative features of similar kinds fail to deliver similar improvement. We also observe that sequential representations of QSR features yield the best classification performance. A result of our learning method is a simple approach to the qualitative representation of 3D activities as compositions of 2D actions that can be visualized and learned using 2-dimensional QSR.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)