human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "distributed cooperative sensing in cognitive radio networks an overlapping coalition formation approach"
  Abstract: Cooperative spectrum sensing has been shown to yield a significant performance improvement in cognitive radio networks. In this paper, we consider distributed cooperative sensing (DCS) in which secondary users (SUs) exchange data with one another instead of reporting to a common fusion center. In most existing DCS algorithms, the SUs are grouped into disjoint cooperative groups or coalitions, and within each coalition the local sensing data is exchanged. However, these schemes do not account for the possibility that an SU can be involved in multiple cooperative coalitions thus forming overlapping coalitions. Here, we address this problem using novel techniques from a class of cooperative games, known as overlapping coalition formation games, and based on the game model, we propose a distributed DCS algorithm in which the SUs self-organize into a desirable network structure with overlapping coalitions. Simulation results show that the proposed overlapping algorithm yields significant performance improvements, decreasing the total error probability up to 25% in the Q_m+Q_f criterion, the missed detection probability up to 20% in the Q_m/Q_f criterion, the overhead up to 80%, and the total report number up to 10%, compared with the state-of-the-art non-overlapping algorithm.

Connected through hyperedge HE-1 (induced by source paper "game theory for multi access edge computing survey use cases and future trends"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "optimal pricing for a peer to peer sharing platform under network externalities"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "multi agent reinforcement learning in sequential social dilemmas"
    - "mobile edge computing a survey on architecture and computation offloading"

Connected through hyperedge HE-2 (induced by source paper "survey of game theory and future trends with application to emerging wireless data communication networks"):
  with members:
    - "non cooperative game theory based rate adaptation for dynamic video streaming over http"
    - "fog computing a taxonomy survey and future directions"
    - "a survey on mobile edge computing the communication perspective"
    - "sustainable incentives for mobile crowdsensing"
    - "mobile edge computing a survey on architecture and computation offloading"
    - "game theory models for communication between agents a review"
    - "game theoretic multi agent control and network cost allocation under communication constraints"
    - "a survey on applications of model free strategy learning in cognitive wireless networks"

Connected through hyperedge HE-3 (induced by source paper "resource allocation for machine to machine communications with unmanned aerial vehicles"):
  with members:
    - "cyclical multiple access in uav aided communications a throughput delay tradeoff"
    - "efficient deployment of multiple unmanned aerial vehicles for optimal wireless coverage"
    - "unmanned aerial vehicle with underlaid device to device communications performance and tradeoffs"
    - "mobile internet of things can uavs provide an energy efficient mobile architecture"
    - "drone small cells in the clouds design deployment and performance analysis"

Connected through hyperedge HE-4 (induced by source paper "game theoretic framework for cooperative sensing and fair spectrum access in multichannel cognitive radio networks"):
  with members:
    - "matching theory for future wireless networks fundamentals and applications"
    - "coalitional games in partition form for joint spectrum sensing and access in cognitive radio networks"
    - "coalition formation games for collaborative spectrum sensing"

Connected through hyperedge HE-5 (induced by source paper "a sensing contribution based two layer game for channel selection and spectrum access in cognitive radio ad hoc networks"):
  with members:
    - "matching theory for future wireless networks fundamentals and applications"
    - "coalitional games in partition form for joint spectrum sensing and access in cognitive radio networks"

Connected through hyperedge HE-6 (induced by source paper "game theory for signal processing in networks"):
  with members:
    - "understanding game theory via wireless power control"
    - "crawford sobel meet lloyd max on the grid"
    - "coalitional games in miso interference channels epsilon core and coalition structure stable set"
    - "multiobjective signal processing optimization the way to balance conflicting metrics in 5g systems"
    - "distributed adaptive networks a graphical evolutionary game theoretic view"
    - "jamming games in the mimo wiretap channel with an active eavesdropper"
    - "distributed learning policies for power allocation in multiple access channels"
    - "on the nash equilibria in decentralized parallel interference channels"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)