human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "cooperative game theoretic solution concepts for top k problems"
  Abstract: The problem of finding the $k$ most critical nodes, referred to as the $top\text{-}k$ problem, is a very important one in several contexts such as information diffusion and preference aggregation in social networks, clustering of data points, etc. It has been observed in the literature that the value allotted to a node by most of the popular cooperative game theoretic solution concepts, acts as a good measure of appropriateness of that node (or a data point) to be included in the $top\text{-}k$ set, by itself. However, in general, nodes having the highest $k$ values are not the desirable $top\text{-}k$ nodes, because the appropriateness of a node to be a part of the $top\text{-}k$ set depends on other nodes in the set. As this is not explicitly captured by cooperative game theoretic solution concepts, it is necessary to post-process the obtained values in order to output the suitable $top\text{-}k$ nodes. In this paper, we propose several such post-processing methods and give reasoning behind each of them, and also propose a standalone algorithm that combines cooperative game theoretic solution concepts with the popular greedy hill-climbing algorithm.

Connected through hyperedge HE-1 (induced by source paper "social community aware content placement in wireless device to device communication networks"):
  with members:
    - "de anonymization of social networks with communities when quantifications meet algorithms"
    - "leveraging social communities for optimizing cellular device to device communications"
    - "cooperative device to device communications with caching"
    - "mean field games for distributed caching in ultra dense small cell networks"
    - "unmanned aerial vehicle with underlaid device to device communications performance and tradeoffs"
    - "context aware small cell networks how social metrics improve wireless resource allocation"
    - "social data offloading in d2d enhanced cellular networks by network formation games"
    - "a survey on device to device communication in cellular networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)