human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on human motion prediction using recurrent neural networks"
  Abstract: Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.

Connected through hyperedge HE-1 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction"):
  with members:
    - "joint 3d tracking and forecasting with graph neural network and diversity sampling"
    - "lagging inference networks and posterior collapse in variational autoencoders"
    - "learning variations in human motion via mix and match perturbation"
    - "diverse trajectory forecasting with determinantal point processes"
    - "learning trajectory dependencies for human motion prediction"
    - "structured prediction helps 3d human motion modelling"
    - "imitation learning for human pose prediction"
    - "predicting 3d human dynamics from video"

Connected through hyperedge HE-2 (induced by source paper "movi a large multipurpose motion and video dataset"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "expressive body capture 3d hands face and body from a single image"
    - "deep high resolution representation learning for human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "quaternet a quaternion based recurrent model for human motion"
    - "learning to estimate 3d human pose and shape from a single color image"

Connected through hyperedge HE-3 (induced by source paper "dynamic multiscale graph neural networks for 3d skeleton based human motion prediction"):
  with members:
    - "3d point cloud processing and learning for autonomous driving"
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "learning trajectory dependencies for human motion prediction"
    - "symbiotic graph neural networks for 3d skeleton based human action recognition and motion prediction"
    - "imitation learning for human pose prediction"
    - "semantic graph convolutional networks for 3d human pose regression"
    - "human motion prediction via learning local structure representations and temporal dependencies"
    - "spatio temporal manifold learning for human motions via long horizon modeling"

Connected through hyperedge HE-4 (induced by source paper "machine learning approaches for motor learning a short review"):
  with members:
    - "human motion trajectory prediction a survey"
    - "vred a position velocity recurrent encoder decoder for human motion prediction"
    - "motion prediction with recurrent neural network dynamical models and trajectory optimization"
    - "generative adversarial self imitation learning"
    - "adapted deep embeddings a synthesis of methods for k shot inductive transfer learning"
    - "convolutional sequence to sequence model for human dynamics"
    - "reinforcement and imitation learning for diverse visuomotor skills"
    - "deep online learning via meta learning continual adaptation for model based rl"

Connected through hyperedge HE-5 (induced by source paper "music2dance dancenet for music driven dance generation"):
  with members:
    - "dancing to music"
    - "learning individual styles of conversational gesture"
    - "a neural temporal model for human motion prediction"
    - "listen to dance music driven choreography generation using autoregressive encoder decoder network"
    - "convolutional sequence to sequence model for human dynamics"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "weakly supervised deep recurrent neural networks for basic dance step generation"
    - "onsets and frames dual objective piano transcription"

Connected through hyperedge HE-6 (induced by source paper "music2dance music driven dance generation using wavenet"):
  with members:
    - "a neural temporal model for human motion prediction"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "listen to dance music driven choreography generation using autoregressive encoder decoder network"
    - "neural kinematic networks for unsupervised motion retargetting"
    - "weakly supervised deep recurrent neural networks for basic dance step generation"
    - "onsets and frames dual objective piano transcription"
    - "auto conditioned recurrent networks for extended complex human motion synthesis"
    - "madmom a new python audio and music signal processing library"

Connected through hyperedge HE-7 (induced by source paper "clustering and recognition of spatiotemporal features through interpretable embedding of sequence to sequence recurrent neural networks"):
  with members:
    - "convolutional sequence to sequence model for human dynamics"
    - "effective approaches to attention based neural machine translation"
    - "recurrent network models for human dynamics"
    - "learning phrase representations using rnn encoder decoder for statistical machine translation"
    - "speech recognition with deep recurrent neural networks"

Connected through hyperedge HE-8 (induced by source paper "modeling human motion with quaternion based neural networks"):
  with members:
    - "quaternion convolutional neural networks"
    - "a neural temporal model for human motion prediction"
    - "human motion modeling using dvgans"
    - "predicting future instance segmentations by forecasting convolutional features"
    - "quaternet a quaternion based recurrent model for human motion"
    - "convolutional sequence to sequence model for human dynamics"
    - "quaternion convolutional neural networks for end to end automatic speech recognition"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)