human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "network creation games think global act local"
  Abstract: We investigate a non-cooperative game-theoretic model for the formation of communication networks by selfish agents. Each agent aims for a central position at minimum cost for creating edges. In particular, the general model (Fabrikant et al., PODC'03) became popular for studying the structure of the Internet or social networks. Despite its significance, locality in this game was first studied only recently (Bil\`o et al., SPAA'14), where a worst case locality model was presented, which came with a high efficiency loss in terms of quality of equilibria. Our main contribution is a new and more optimistic view on locality: agents are limited in their knowledge and actions to their local view ranges, but can probe different strategies and finally choose the best. We study the influence of our locality notion on the hardness of computing best responses, convergence to equilibria, and quality of equilibria. Moreover, we compare the strength of local versus non-local strategy-changes. Our results address the gap between the original model and the worst case locality variant. On the bright side, our efficiency results are in line with observations from the original model, yet we have a non-constant lower bound on the price of anarchy.

Connected through hyperedge HE-1 (induced by source paper "geometric network creation games"):
  with members:
    - "on the constant price of anarchy conjecture"
    - "on the tree conjecture for the network creation game"
    - "network creation games structure vs anarchy"
    - "selfish network creation with non uniform edge cost"
    - "locality based network creation games"
    - "on selfish creation of robust networks"
    - "strategic network formation with attack and immunization"
    - "quality of service in network creation games"

Connected through hyperedge HE-2 (induced by source paper "network creation games with local information and edge swaps"):
  with members:
    - "on the tree conjecture for the network creation game"
    - "locality based network creation games"
    - "on dynamics in selfish network creation"

Connected through hyperedge HE-3 (induced by source paper "coalition resilient outcomes in max k cut games"):
  with members:
    - "stable outcomes in modified fractional hedonic games"
    - "locality based network creation games"
    - "graphical models for game theory"
    - "anti coordination games and stable graph colorings"

Connected through hyperedge HE-4 (induced by source paper "on the tree conjecture for the network creation game"):
  with members:
    - "on the constant price of anarchy conjecture"
    - "network creation games structure vs anarchy"
    - "selfish network creation with non uniform edge cost"
    - "on strong equilibria and improvement dynamics in network creation games"
    - "locality based network creation games"
    - "on selfish creation of robust networks"
    - "strategic network formation with attack and immunization"
    - "a bounded budget network creation game"

Connected through hyperedge HE-5 (induced by source paper "selfish network creation with non uniform edge cost"):
  with members:
    - "locality based network creation games"
    - "quality of service in network creation games"
    - "network formation games with heterogeneous players and the internet structure"
    - "tree nash equilibria in the network creation game"
    - "on dynamics in selfish network creation"
    - "greedy selfish network creation"

Connected through hyperedge HE-6 (induced by source paper "efficient best response computation for strategic network formation under attack"):
  with members:
    - "strategic network formation with attack and immunization"
    - "a bounded budget network creation game"
    - "formation games of reliable networks"
    - "the price of anarchy in bilateral network formation in an adversary model"
    - "the price of anarchy for network formation in an adversary model"
    - "bounded distance network creation games"

Connected through hyperedge HE-7 (induced by source paper "stars and celebrities a network creation game"):
  with members:
    - "the max distance network creation game on general host graphs"
    - "on the structure of equilibria in basic network formation"
    - "diffusion in social networks with competing products"
    - "bounded distance network creation games"
    - "the price of anarchy in cooperative network creation games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)