human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "mental state recognition via wearable eeg"
  Abstract: The increasing quality and affordability of consumer electroencephalogram (EEG) headsets make them attractive for situations where medical grade devices are impractical. Predicting and tracking cognitive states is possible for tasks that were previously not conducive to EEG monitoring. For instance, monitoring operators for states inappropriate to the task (e.g. drowsy drivers), tracking mental health (e.g. anxiety) and productivity (e.g. tiredness) are among possible applications for the technology. Consumer grade EEG headsets are affordable and relatively easy to use, but they lack the resolution and quality of signal that can be achieved using medical grade EEG devices. Thus, the key questions remain: to what extent are wearable EEG devices capable of mental state recognition, and what kind of mental states can be accurately recognized with these devices? In this work, we examined responses to two different types of input: instructional (logical) versus recreational (emotional) videos, using a range of machine-learning methods. We tried SVMs, sparse logistic regression, and Deep Belief Networks, to discriminate between the states of mind induced by different types of video input, that can be roughly labeled as logical vs. emotional. Our results demonstrate a significant potential of wearable EEG devices in differentiating cognitive states between situations with large contextual but subtle apparent differences.

Connected through hyperedge HE-1 (induced by source paper "a survey on deep learning based brain computer interface recent advances and new frontiers"):
  with members:
    - "deep learning based electroencephalography analysis a systematic review"
    - "adversarial variational embedding for robust semi supervised learning"
    - "spatial temporal recurrent neural network for emotion recognition"
    - "an automated system for epilepsy detection using eeg brain signals based on deep learning approach"
    - "on the classification of ssvep based dry eeg signals via convolutional neural networks"
    - "eegnet a compact convolutional neural network for eeg based brain computer interfaces"
    - "compact convolutional neural networks for classification of asynchronous steady state visual evoked potentials"
    - "hierarchical internal representation of spectral features in deep convolutional networks trained for eeg decoding"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)