human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "taming the monster a fast and simple algorithm for contextual bandits"
  Abstract: We present a new algorithm for the contextual bandit learning problem, where the learner repeatedly takes one of $K$ actions in response to the observed context, and observes the reward only for that chosen action. Our method assumes access to an oracle for solving fully supervised cost-sensitive classification problems and achieves the statistically optimal regret guarantee with only $\tilde{O}(\sqrt{KT/\log N})$ oracle calls across all $T$ rounds, where $N$ is the number of policies in the policy class we compete against. By doing so, we obtain the most practical contextual bandit learning algorithm amongst approaches that work for general policy classes. We further conduct a proof-of-concept experiment which demonstrates the excellent computational and prediction performance of (an online variant of) our algorithm relative to several baselines.

Connected through hyperedge HE-1 (induced by source paper "neural contextual bandits with ucb based exploration"):
  with members:
    - "how much over parameterization is sufficient to learn deep relu networks"
    - "an improved analysis of training over parameterized deep neural networks"
    - "generalization error bounds of gradient descent for learning over parameterized deep relu networks"
    - "deep neural linear bandits overcoming catastrophic forgetting through likelihood matching"
    - "on exact computation with an infinitely wide neural net"
    - "reinforcement leaning in feature space matrix bandit kernels and regret bound"
    - "what can resnet learn efficiently going beyond kernels"
    - "generalization bounds of stochastic gradient descent for wide and deep neural networks"

Connected through hyperedge HE-2 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles"):
  with members:
    - "efficient and robust algorithms for adversarial linear contextual bandits"
    - "introduction to online convex optimization"
    - "comments on the du kakade wang yang lower bounds"
    - "is a good representation sufficient for sample efficient reinforcement learning"
    - "model selection for contextual bandits"
    - "contextual bandits with surrogate losses margin bounds and efficient algorithms"
    - "new insights into bootstrapping for bandits"
    - "practical contextual bandits with regression oracles"

Connected through hyperedge HE-3 (induced by source paper "efficient and robust algorithms for adversarial linear contextual bandits"):
  with members:
    - "weighted linear bandits for non stationary environments"
    - "comments on the du kakade wang yang lower bounds"
    - "is a good representation sufficient for sample efficient reinforcement learning"
    - "model selection for contextual bandits"
    - "learning to optimize under non stationarity"
    - "iterate averaging as regularization for stochastic gradient descent"
    - "contextual bandits with surrogate losses margin bounds and efficient algorithms"
    - "make the minority great again first order regret bound for contextual bandits"

Connected through hyperedge HE-4 (induced by source paper "combinatorial semi bandit in the non stationary environment"):
  with members:
    - "weighted linear bandits for non stationary environments"
    - "a new algorithm for non stationary contextual bandits efficient optimal and parameter free"
    - "online second price auction with semi bandit feedback under the non stationary setting"
    - "beating stochastic and adversarial semi bandits optimally and simultaneously"
    - "be aware of non stationarity nearly optimal algorithms for piecewise stationary cascading bandits"
    - "a near optimal change detection based algorithm for piecewise stationary combinatorial semi bandits"
    - "learning to optimize under non stationarity"
    - "improving regret bounds for combinatorial semi bandits with probabilistically triggered arms and its applications"

Connected through hyperedge HE-5 (induced by source paper "delay adaptive learning in generalized linear contextual bandits"):
  with members:
    - "provably optimal algorithms for generalized linear contextual bandits"
    - "thompson sampling for the mnl bandit"
    - "delay and cooperation in nonstochastic bandits"
    - "asymptotic convergence in online learning with unbounded delays"
    - "off policy evaluation for slate recommendation"
    - "an efficient algorithm for contextual bandits with knapsacks and an extension to concave objectives"
    - "an information theoretic analysis of thompson sampling"
    - "learning to optimize via posterior sampling"

Connected through hyperedge HE-6 (induced by source paper "online preselection with context information under the plackett luce model"):
  with members:
    - "preselection bandits under the plackett luce model"
    - "regret minimisation in multinomial logit bandits"
    - "multinomial logit bandit with linear utility functions"
    - "preference based online learning with dueling bandits a survey"
    - "active ranking with subset wise preferences"
    - "pac ranking from pairwise and listwise queries lower bounds and upper bounds"
    - "automated algorithm selection survey and perspectives"
    - "pac battling bandits in the plackett luce model"

Connected through hyperedge HE-7 (induced by source paper "taking a hint how to leverage loss predictors in contextual bandits"):
  with members:
    - "a new algorithm for non stationary contextual bandits efficient optimal and parameter free"
    - "improved path length regret bounds for bandits"
    - "more adaptive algorithms for adversarial bandits"
    - "make the minority great again first order regret bound for contextual bandits"
    - "tracking the best expert in non stationary stochastic environments"
    - "improved regret bounds for oracle based adversarial contextual bandits"
    - "efficient algorithms for adversarial contextual learning"
    - "fast convergence of regularized learning in games"

Connected through hyperedge HE-8 (induced by source paper "contextual blocking bandits"):
  with members:
    - "variational regret bounds for reinforcement learning"
    - "blocking bandits"
    - "improving regret bounds for combinatorial semi bandits with probabilistically triggered arms and its applications"
    - "discrepancy based algorithms for non stationary rested bandits"
    - "tight regret bounds for stochastic combinatorial semi bandits"
    - "combinatorial multi armed bandit and its extension to probabilistically triggered arms"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"
    - "contextual bandit algorithms with supervised learning guarantees"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)