human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "monocap monocular human motion capture using a cnn coupled with a geometric prior"
  Abstract: Recovering 3D full-body human pose is a challenging problem with many applications. It has been successfully addressed by motion capture systems with body worn markers and multiple cameras. In this paper, we address the more challenging case of not only using a single camera but also not leveraging markers: going directly from 2D appearance to 3D geometry. Deep learning approaches have shown remarkable abilities to discriminatively learn 2D appearance features. The missing piece is how to integrate 2D, 3D and temporal information to recover 3D geometry and account for the uncertainties arising from the discriminative model. We introduce a novel approach that treats 2D joint locations as latent variables whose uncertainty distributions are given by a deep fully convolutional neural network. The unknown 3D poses are modeled by a sparse representation and the 3D parameter estimates are realized via an Expectation-Maximization algorithm, where it is shown that the 2D joint location uncertainties can be conveniently marginalized out during inference. Extensive evaluation on benchmark datasets shows that the proposed approach achieves greater accuracy over state-of-the-art baselines. Notably, the proposed approach does not require synchronized 2D-3D data for training and is applicable to "in-the-wild" images, which is demonstrated with the MPII dataset.

Connected through hyperedge HE-1 (induced by source paper "unipose unified human pose estimation in single images and videos"):
  with members:
    - "res2net a new multi scale backbone architecture"
    - "cascade feature aggregation for human pose estimation"
    - "human pose estimation with spatial contextual information"
    - "deep high resolution representation learning for human pose estimation"
    - "lighttrack a generic framework for online top down human pose tracking"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "multi scale structure aware network for human pose estimation"

Connected through hyperedge HE-2 (induced by source paper "learning nonparametric human mesh reconstruction from a single image without ground truth meshes"):
  with members:
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "cross domain complementary learning with synthetic data for multi person part segmentation"
    - "end to end hand mesh recovery from a monocular rgb image"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "delving deep into hybrid annotations for 3d human recovery in the wild"
    - "detailed human shape estimation from a single image by hierarchical mesh deformation"

Connected through hyperedge HE-3 (induced by source paper "holistically attracted wireframe parsing"):
  with members:
    - "learning regional attraction for line segment detection"
    - "learning to calibrate straight lines for fisheye image rectification"
    - "ppgnet learning point pair graph for line segment detection"
    - "surface reconstruction from 3d line segments"
    - "point based multi view stereo network"
    - "end to end wireframe parsing"
    - "plmp point line minimal problems in complete multi view visibility"
    - "cornernet detecting objects as paired keypoints"

Connected through hyperedge HE-4 (induced by source paper "semantic graph convolutional networks for 3d human pose regression"):
  with members:
    - "cartoonish sketch based face editing in videos using identity deformation transfer"
    - "quantized densely connected u nets for efficient landmark localization"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "learning to forecast and refine residual motion for image to video generation"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "cr gan learning complete representations for multi view generation"
    - "graph r cnn for scene graph generation"
    - "jointly optimize data augmentation and network training adversarial data augmentation in human pose estimation"

Connected through hyperedge HE-5 (induced by source paper "multi task deep learning for real time 3d human pose estimation and action recognition"):
  with members:
    - "deep high resolution representation learning for human pose estimation"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "3d human pose estimation in the wild by adversarial learning"
    - "glimpse clouds human activity recognition from unstructured feature points"
    - "hand pose estimation via latent 2 5d heatmap regression"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "lifting from the deep convolutional 3d pose estimation from a single image"
    - "learning feature pyramids for human pose estimation"

Connected through hyperedge HE-6 (induced by source paper "camera distance aware top down approach for 3d multi person pose estimation from a single rgb image"):
  with members:
    - "multi scale aggregation r cnn for 2d multi person pose estimation"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "deep attention based classification network for robust depth prediction"
    - "posefix model agnostic general human pose refinement network"
    - "deep ordinal regression network for monocular depth estimation"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "simple baselines for human pose estimation and tracking"
    - "3d human pose estimation in the wild by adversarial learning"

Connected through hyperedge HE-7 (induced by source paper "convolutional mesh regression for single image human shape reconstruction"):
  with members:
    - "ordinal depth supervision for 3d human pose estimation"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "a mixed classification regression framework for 3d pose estimation from 2d images"
    - "3d human body reconstruction from a single image via volumetric regression"

Connected through hyperedge HE-8 (induced by source paper "unsupervised 3d pose estimation with geometric self supervision"):
  with members:
    - "learning to generate synthetic data via compositing"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "unsupervised adversarial learning of 3d human pose from 2d joint locations"
    - "3d human pose estimation with relational networks"
    - "3d human pose estimation in the wild by adversarial learning"
    - "drpose3d depth ranking in 3d human pose estimation"
    - "can 3d pose be learned from 2d projections alone"
    - "orinet a fully convolutional network for 3d human pose estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)