human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "continuum armed bandit problem of few variables in high dimensions"
  Abstract: We consider the stochastic and adversarial settings of continuum armed bandits where the arms are indexed by [0,1]^d. The reward functions r:[0,1]^d -> R are assumed to intrinsically depend on at most k coordinate variables implying r(x_1,..,x_d) = g(x_{i_1},..,x_{i_k}) for distinct and unknown i_1,..,i_k from {1,..,d} and some locally Holder continuous g:[0,1]^k -> R with exponent 0 < alpha <= 1. Firstly, assuming (i_1,..,i_k) to be fixed across time, we propose a simple modification of the CAB1 algorithm where we construct the discrete set of sampling points to obtain a bound of O(n^((alpha+k)/(2*alpha+k)) (log n)^((alpha)/(2*alpha+k)) C(k,d)) on the regret, with C(k,d) depending at most polynomially in k and sub-logarithmically in d. The construction is based on creating partitions of {1,..,d} into k disjoint subsets and is probabilistic, hence our result holds with high probability. Secondly we extend our results to also handle the more general case where (i_1,...,i_k) can change over time and derive regret bounds for the same.

Connected through hyperedge HE-1 (induced by source paper "modeling and optimization of human machine interaction processes via the maximum entropy principle"):
  with members:
    - "taming the monster a fast and simple algorithm for contextual bandits"
    - "computational rationalization the inverse equilibrium problem"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"
    - "reinforcement learning a survey"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)