human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the provable virtue of laziness in motion planning"
  Abstract: The Lazy Shortest Path (LazySP) class consists of motion-planning algorithms that only evaluate edges along shortest paths between the source and target. These algorithms were designed to minimize the number of edge evaluations in settings where edge evaluation dominates the running time of the algorithm; but how close to optimal are LazySP algorithms in terms of this objective? Our main result is an analytical upper bound, in a probabilistic model, on the number of edge evaluations required by LazySP algorithms; a matching lower bound shows that these algorithms are asymptotically optimal in the worst case.

Connected through hyperedge HE-1 (induced by source paper "fast planning over roadmaps via selective densification"):
  with members:
    - "lazy receding horizon a for efficient path planning in graphs with expensive to evaluate edges"
    - "anytime motion planning on large dense roadmaps with expensive edge evaluations"
    - "densification strategies for anytime motion planning over large dense roadmaps"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"
    - "deterministic sampling based motion planning optimality complexity and performance"
    - "batch informed trees bit sampling based optimal planning via the heuristically guided search of implicit random geometric graphs"
    - "an asymptotically optimal sampling based algorithm for bi directional motion planning"
    - "sampling based algorithms for optimal motion planning"

Connected through hyperedge HE-2 (induced by source paper "motion planning networks bridging the gap between learning based and classical motion planners"):
  with members:
    - "neural path planning fixed time near optimal path generation via oracle imitation"
    - "composing task agnostic policies with deep reinforcement learning"
    - "composing ensembles of policies with deep reinforcement learning"
    - "robot motion planning in learned latent spaces"
    - "universal planning networks"
    - "data efficient deep reinforcement learning for dexterous manipulation"
    - "adversarial imitation via variational inverse reinforcement learning"
    - "experience replay for continual learning"

Connected through hyperedge HE-3 (induced by source paper "asymptotically optimal sampling based planners"):
  with members:
    - "drrt scalable and informed asymptotically optimal multi robot motion planning"
    - "anytime multi arm task and motion planning for pick and place of individual objects via handoffs"
    - "revisiting the asymptotic optimality of rrt"
    - "robot motion planning in learned latent spaces"
    - "probabilistic completeness of rrt for geometric and kinodynamic planning with forward propagation"
    - "fast anytime motion planning for prehensile manipulation in clutter"
    - "group marching tree sampling based approximately optimal motion planning on gpus"
    - "new perspective on sampling based motion planning via random geometric graphs"

Connected through hyperedge HE-4 (induced by source paper "leveraging experience in lazy search"):
  with members:
    - "truncated horizon policy search combining reinforcement learning imitation learning"
    - "lazy receding horizon a for efficient path planning in graphs with expensive to evaluate edges"
    - "fast policy learning through imitation and reinforcement"
    - "deeply aggrevated differentiable imitation learning for sequential prediction"
    - "bayesian active edge evaluation on expensive graphs"
    - "near optimal edge evaluation in explicit generalized binomial graphs"
    - "learning heuristic search via imitation"
    - "data driven planning via imitation learning"

Connected through hyperedge HE-5 (induced by source paper "toward asymptotically optimal inspection planning via efficient near optimal graph search"):
  with members:
    - "generalized lazy search for robot motion planning interleaving search and edge evaluation via event based toggles"
    - "lazy receding horizon a for efficient path planning in graphs with expensive to evaluate edges"
    - "group marching tree sampling based approximately optimal motion planning on gpus"
    - "efficient motion planning for problems lacking optimal substructure"
    - "online interactive user guidance for high dimensional constrained motion planning"
    - "effective footstep planning for humanoids using homotopy class guidance"
    - "new perspective on sampling based motion planning via random geometric graphs"
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"

Connected through hyperedge HE-6 (induced by source paper "minimizing task space frechet error via efficient incremental graph search"):
  with members:
    - "a unifying formalism for shortest path problems with expensive edge evaluations via lazy best first search over paths with edge selectors"
    - "sampling based bottleneck pathfinding with applications to frechet matching"
    - "sampling based algorithms for optimal motion planning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)