human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "do deep neural networks suffer from crowding"
  Abstract: Crowding is a visual effect suffered by humans, in which an object that can be recognized in isolation can no longer be recognized when other objects, called flankers, are placed close to it. In this work, we study the effect of crowding in artificial Deep Neural Networks for object recognition. We analyze both standard deep convolutional neural networks (DCNNs) as well as a new version of DCNNs which is 1) multi-scale and 2) with size of the convolution filters change depending on the eccentricity wrt to the center of fixation. Such networks, that we call eccentricity-dependent, are a computational model of the feedforward path of the primate visual cortex. Our results reveal that the eccentricity-dependent model, trained on target objects in isolation, can recognize such targets in the presence of flankers, if the targets are near the center of the image, whereas DCNNs cannot. Also, for all tested networks, when trained on targets in isolation, we find that recognition accuracy of the networks decreases the closer the flankers are to the target and the more flankers there are. We find that visual similarity between the target and flankers also plays a role and that pooling in early layers of the network leads to more crowding. Additionally, we show that incorporating the flankers into the images of the training set does not improve performance with crowding.

Connected through hyperedge HE-1 (induced by source paper "crowding in humans is unlike that in convolutional neural networks"):
  with members:
    - "deep networks can resemble human feed forward vision in invariant object recognition"
    - "deep residual learning for image recognition"
    - "batch normalization accelerating deep network training by reducing internal covariate shift"
    - "empirical evaluation of rectified activations in convolutional network"
    - "going deeper with convolutions"
    - "very deep convolutional networks for large scale image recognition"
    - "recurrent models of visual attention"

Connected through hyperedge HE-2 (induced by source paper "learning long range spatial dependencies with horizontal gated recurrent units"):
  with members:
    - "dilated deep residual network for image denoising"
    - "non local neural networks"
    - "richer convolutional features for edge detection"
    - "effective use of dilated convolutions for segmenting small object instances in remote sensing imagery"
    - "identity mappings in deep residual networks"
    - "deep predictive coding networks for video prediction and unsupervised learning"
    - "bridging the gaps between residual learning recurrent neural networks and visual cortex"
    - "pixel recurrent neural networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)