human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on bounded rationality in cyber physical systems security game theoretic analysis with application to smart grid protection"
  Abstract: In this paper, a general model for cyber-physical systems (CPSs), that captures the diffusion of attacks from the cyber layer to the physical system, is studied. In particular, a game-theoretic approach is proposed to analyze the interactions between one defender and one attacker over a CPS. In this game, the attacker launches cyber attacks on a number of cyber components of the CPS to maximize the potential harm to the physical system while the system operator chooses to defend a number of cyber nodes to thwart the attacks and minimize potential damage to the physical side. The proposed game explicitly accounts for the fact that both attacker and defender can have different computational capabilities and disparate levels of knowledge of the system. To capture such bounded rationality of attacker and defender, a novel approach inspired from the behavioral framework of cognitive hierarchy theory is developed. In this framework, the defender is assumed to be faced with an attacker that can have different possible thinking levels reflecting its knowledge of the system and computational capabilities. To solve the game, the optimal strategies of each attacker type are characterized and the optimal response of the defender facing these different types is computed. This general approach is applied to smart grid security considering wide area protection with energy markets implications. Numerical results show that a deviation from the Nash equilibrium strategy is beneficial when the bounded rationality of the attacker is considered. Moreover, the results show that the defender's incentive to deviate from the Nash equilibrium decreases when faced with an attacker that has high computational ability.

Connected through hyperedge HE-1 (induced by source paper "dynamic psychological game theory for secure internet of battlefield things iobt systems"):
  with members:
    - "dynamic connectivity game for adversarial internet of battlefield things systems"
    - "prospect theory for enhanced cyber physical security of drone delivery systems a network interdiction game"
    - "how much does users psychology matter in engineering mean field type games"
    - "fragility of the commons under prospect theoretic risk attitudes"
    - "caching in the sky proactive deployment of cache enabled unmanned aerial vehicles for optimized quality of experience"

Connected through hyperedge HE-2 (induced by source paper "graph theoretic framework for unified analysis of observability and data injection attacks in the smart grid"):
  with members:
    - "game theory for secure critical interdependent gas power water infrastructure"
    - "prospect theory for enhanced smart grid resilience using distributed energy storage"
    - "data injection attacks on smart grids with multiple adversaries a game theoretic perspective"
    - "computing critical k tuples in power networks"
    - "algorithms for implicit hitting set problems"

Connected through hyperedge HE-3 (induced by source paper "smart grid security threats challenges and solutions"):
  with members:
    - "data injection attacks on smart grids with multiple adversaries a game theoretic perspective"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)