human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "on the impact of fair best response dynamics"
  Abstract: In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from the price of anarchy, within a polynomially bounded number of best responses. We focus on the well known class of congestion games and we show that, if each player is allowed to play at least once and at most $\beta$ times any $T$ best responses, states with approximation ratio $O(\beta)$ times the price of anarchy are reached after $T \lceil \log \log n \rceil$ best responses, and that such a bound is essentially tight also after exponentially many ones. One important consequence of our result is that the fairness among players is a necessary and sufficient condition for guaranteeing a fast convergence to efficient states. This answers the important question of the maximum order of $\beta$ needed to fast obtain efficient states, left open by [9,10] and [3], in which fast convergence for constant $\beta$ and very slow convergence for $\beta=O(n)$ have been shown, respectively. Finally, we show that the structure of the game implicitly affects its performances. In particular, we show that in the symmetric setting, in which all players share the same set of strategies, the game always converges to an efficient state after a polynomial number of best responses, regardless of the frequency each player moves with.

Connected through hyperedge HE-1 (induced by source paper "independent lazy better response dynamics on network games"):
  with members:
    - "the price of anarchy and stability in general noisy best response dynamics"
    - "graphical models for game theory"
    - "decentralized dynamics for finite opinion games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "imperfect best response mechanisms"

Connected through hyperedge HE-2 (induced by source paper "the price of anarchy and stability in general noisy best response dynamics"):
  with members:
    - "multicast network design game on a ring"
    - "tighter bounds on the inefficiency ratio of stable equilibria in load balancing games"
    - "logit dynamics with concurrent updates for local interaction games"
    - "mixing time and stationary expected social welfare of logit dynamics"
    - "on the performance of approximate equilibria in congestion games"
    - "concurrent imitation dynamics in congestion games"

Connected through hyperedge HE-3 (induced by source paper "concurrent imitation dynamics in congestion games"):
  with members:
    - "distributed selfish load balancing with weights and speeds"
    - "distributed selfish load balancing"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)