human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning a deep model for human action recognition from novel viewpoints"
  Abstract: Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a non-linear virtual path that connects the views. The R-NKTM is learned from dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of our technique is that we learn a single R-NKTM for all actions and all viewpoints for knowledge transfer of any real human action video without the need for re-training or fine-tuning the model. Thus, R-NKTM can efficiently scale to incorporate new action classes. R-NKTM is learned with dummy labels and does not require knowledge of the camera viewpoint at any stage. Experiments on three benchmark cross-view human action datasets show that our method outperforms existing state-of-the-art.

Connected through hyperedge HE-1 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition"):
  with members:
    - "learning class regularized features for action recognition"
    - "semantics guided neural networks for efficient skeleton based human action recognition"
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "real world anomaly detection in surveillance videos"
    - "sports camera calibration via synthetic data"
    - "pose flow efficient online pose tracking"

Connected through hyperedge HE-2 (induced by source paper "human action performance using deep neuro fuzzy recurrent attention model"):
  with members:
    - "a fine to coarse convolutional neural network for 3d human action recognition"
    - "human action recognition and prediction a survey"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "2d 3d pose estimation and action recognition using multitask deep learning"
    - "action attending graphic neural network"
    - "learning spatio temporal representation with pseudo 3d residual networks"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "attention is all you need"

Connected through hyperedge HE-3 (induced by source paper "view invariant deep architecture for human action recognition using two stream motion and shape temporal dynamics"):
  with members:
    - "action recognition for depth video using multi view dynamic images"
    - "compressed video action recognition"
    - "temporal 3d convnets new architecture and transfer learning for video classification"
    - "learning human pose models from synthesized data for robust rgb d action recognition"
    - "skepxels spatio temporal image representation of human skeleton joints for action recognition"
    - "action recognition with coarse to fine deep feature integration and asynchronous fusion"
    - "ntu rgb d a large scale dataset for 3d human activity analysis"
    - "spatio temporal lstm with trust gates for 3d human action recognition"

Connected through hyperedge HE-4 (induced by source paper "synthetic humans for action recognition from unseen viewpoints"):
  with members:
    - "temporally coherent full 3d mesh human pose recovery from monocular video"
    - "hierarchically learned view invariant representations for cross view action recognition"
    - "learning joint reconstruction of hands and manipulated objects"
    - "learning to train with synthetic humans"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "sim2real transfer learning for 3d pose estimation motion to the rescue"
    - "virtualhome simulating household activities via programs"
    - "human action recognition and prediction a survey"

Connected through hyperedge HE-5 (induced by source paper "a comparative review of recent kinect based action recognition algorithms"):
  with members:
    - "actional structural graph convolutional networks for skeleton based action recognition"
    - "an attention enhanced graph convolutional lstm network for skeleton based action recognition"
    - "independently recurrent neural network indrnn building a longer and deeper rnn"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "two stream adaptive graph convolutional networks for skeleton based action recognition"
    - "cnn based action recognition and supervised domain adaptation on 3d body skeletons via kernel feature maps"
    - "skeleton based action recognition with spatial reasoning and temporal stack learning"
    - "spatio temporal graph convolution for skeleton based action recognition"

Connected through hyperedge HE-6 (induced by source paper "learning with privileged information via adversarial discriminative modality distillation"):
  with members:
    - "fast converging conditional generative adversarial networks for image synthesis"
    - "modality distillation with multiple stream networks for action recognition"
    - "adversarial network compression"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"
    - "non local neural networks"
    - "learning and refining of privileged information based rnns for action recognition from depth sequences"
    - "interpretable 3d human action analysis with temporal convolutional networks"

Connected through hyperedge HE-7 (induced by source paper "rsa randomized simulation as augmentation for robust human action recognition"):
  with members:
    - "meta sim learning to generate synthetic datasets"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "virtualhome simulating household activities via programs"
    - "spatial temporal graph convolutional networks for skeleton based action recognition"
    - "structured domain randomization bridging the reality gap by context aware synthetic data"
    - "training deep networks with synthetic data bridging the reality gap by domain randomization"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "a closer look at spatiotemporal convolutions for action recognition"

Connected through hyperedge HE-8 (induced by source paper "dmcl distillation multiple choice learning for multimodal action recognition"):
  with members:
    - "unifying heterogeneous classifiers with distillation"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "learning with privileged information via adversarial discriminative modality distillation"
    - "human action recognition and prediction a survey"
    - "snapshot distillation teacher student optimization in one generation"
    - "action recognition for depth video using multi view dynamic images"
    - "motion feature network fixed motion filter for action recognition"
    - "modality distillation with multiple stream networks for action recognition"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)