human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "cost optimal caching for d2d networks with user mobility modeling analysis and computational approaches"
  Abstract: Caching popular files at user equipments (UEs) provides an effective way to alleviate the burden of the backhaul networks. Generally, popularity-based caching is not a system-wide optimal strategy, especially for user mobility scenarios. Motivated by this observation, we consider optimal caching with presence of mobility. A cost-optimal caching problem (COCP) for device-to-device (D2D) networks is modelled, in which the impact of user mobility, cache size, and total number of encoded segments are all accounted for. Compared with the related studies, our investigation guarantees that the collected segments are non-overlapping, takes into account the cost of downloading from the network, and provides a rigorous problem complexity analysis. The hardness of the problem is proved via a reduction from the satisfiability problem. Next, a lower-bounding function of the objective function is derived. By the function, an approximation of COCP (ACOCP) achieving linearization is obtained, which features two advantages. First, the ACOCP approach can use an off-the-shelf integer linear programming algorithm to obtain the global optimal solution, and it can effectively deliver solutions for small-scale and mediumscale system scenarios. Second, and more importantly, based on the ACOCP approach, one can derive the lower bound of global optimum of COCP, thus enabling performance benchmarking of any suboptimal algorithm. To tackle large scenarios with low complexity, we first prove that the optimal caching placement of one user, giving other users' caching placements, can be derived in polynomial time. Then, based on this proof, a mobility aware user-by-user (MAUU) algorithm is developed. Simulation results verify the effectivenesses of the two approaches by comparing them to the lower bound of global optimum and conventional caching algorithms.

Connected through hyperedge HE-1 (induced by source paper "optimal scheduling of content caching subject to deadline"):
  with members:
    - "on optimal proactive and retention aware caching with user mobility"
    - "caching at base stations with heterogeneous user demands and spatial locality"
    - "a rolling horizon dynamic programming approach for collaborative caching"
    - "accounting for information freshness in scheduling of content caching"
    - "using grouped linear prediction and accelerated reinforcement learning for online content caching"
    - "caching with time varying popularity profiles a learning theoretic perspective"
    - "optimal geographic caching in cellular networks with linear content coding"
    - "a learning based approach to caching in heterogenous small cell networks"

Connected through hyperedge HE-2 (induced by source paper "throughput outage analysis and evaluation of cache aided d2d networks with measured popularity distributions"):
  with members:
    - "modeling and performance analysis of full duplex communications in cache enabled d2d networks"
    - "performance of caching based d2d video distribution with measured popularity distributions"
    - "high throughput opportunistic cooperative device to device communications with caching"
    - "cache enabled device to device communications offloading gain and energy cost"
    - "spatially correlated content caching for device to device communications"
    - "optimizing content caching to maximize the density of successful receptions in device to device networking"
    - "wireless device to device caching networks basic principles and system performance"
    - "a learning based approach to caching in heterogenous small cell networks"

Connected through hyperedge HE-3 (induced by source paper "on the effective throughput of coded caching a game theoretic perspective"):
  with members:
    - "the exact rate memory tradeoff for caching with uncoded prefetching"
    - "energy efficiency gains of caching for interference channels"
    - "caching meets millimeter wave communications for enhanced mobility management in 5g networks"
    - "on coded caching in the overloaded miso broadcast channel"
    - "a survey on low latency towards 5g ran core network and caching solutions"
    - "caching at the wireless edge design aspects challenges and future directions"
    - "a stackelberg game for incentive proactive caching mechanisms in wireless networks"
    - "private coded caching"

Connected through hyperedge HE-4 (induced by source paper "accounting for information freshness in scheduling of content caching"):
  with members:
    - "dynamic content updates in heterogeneous wireless networks"
    - "age of information aware cache updating with file and age dependent update durations"
    - "on optimal proactive and retention aware caching with user mobility"
    - "using grouped linear prediction and accelerated reinforcement learning for online content caching"
    - "caching with time varying popularity profiles a learning theoretic perspective"
    - "optimal geographic caching in cellular networks with linear content coding"
    - "update or wait how to keep your data fresh"
    - "capacity of cellular networks with femtocache"

Connected through hyperedge HE-5 (induced by source paper "bs assisted task offloading for d2d networks with presence of user mobility"):
  with members:
    - "on optimal proactive and retention aware caching with user mobility"
    - "multi user multi task offloading and resource allocation in mobile cloud systems"
    - "a survey on mobile edge networks convergence of computing caching and communications"
    - "a survey on mobile edge computing the communication perspective"

Connected through hyperedge HE-6 (induced by source paper "on optimal proactive and retention aware caching with user mobility"):
  with members:
    - "mobility aware caching for content centric wireless networks modeling and methodology"
    - "mobility aware caching in d2d networks"
    - "optimal geographic caching in cellular networks"

Connected through hyperedge HE-7 (induced by source paper "mobility aware coded storage and delivery"):
  with members:
    - "the exact rate memory tradeoff for caching with uncoded prefetching"
    - "adding transmitters dramatically boosts coded caching gains for finite file sizes"
    - "delay aware coded caching for mobile users"
    - "novel decentralized coded caching through coded prefetching"
    - "the optimal memory rate trade off for the non uniform centralized caching problem with two files under uncoded placement"
    - "coded caching in a multi server system with random topology"
    - "low subpacketization schemes for coded caching"
    - "optimization of heterogeneous coded caching"

Connected through hyperedge HE-8 (induced by source paper "device caching for network offloading delay minimization with presence of user mobility"):
  with members:
    - "mobility aware caching for content centric wireless networks modeling and methodology"
    - "mobility aware caching in d2d networks"
    - "optimal geographic caching in cellular networks"
    - "mobicacher mobility aware content caching in small cell networks"
    - "distributed storage allocations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)