human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "distributed synthesis for acyclic architectures"
  Abstract: The distributed synthesis problem is about constructing cor- rect distributed systems, i.e., systems that satisfy a given specification. We consider a slightly more general problem of distributed control, where the goal is to restrict the behavior of a given distributed system in order to satisfy the specification. Our systems are finite state machines that communicate via rendez-vous (Zielonka automata). We show decidability of the synthesis problem for all omega-regular local specifications, under the restriction that the communication graph of the system is acyclic. This result extends a previous decidability result for a restricted form of local reachability specifications.

Connected through hyperedge HE-1 (induced by source paper "decidable synthesis of programs with uninterpreted functions"):
  with members:
    - "proving unrealizability for syntax guided synthesis"
    - "a decidable fragment of second order logic with applications to synthesis"
    - "bounded synthesis of register transducers"
    - "decidable verification of uninterpreted programs"
    - "program synthesis using abstraction refinement"
    - "abstract learning frameworks for synthesis"
    - "a theory of formal synthesis via inductive learning"
    - "what s decidable about syntax guided synthesis"

Connected through hyperedge HE-2 (induced by source paper "translating asynchronous games for distributed synthesis full version"):
  with members:
    - "high level representation of benchmark families for petri games"
    - "symbolic vs bounded synthesis for petri games"
    - "synthesis in distributed environments"
    - "on the control of asynchronous automata"
    - "automated synthesis of distributed controllers"
    - "petri games synthesis of distributed systems with causal memory"
    - "asynchronous games over tree architectures"

Connected through hyperedge HE-3 (induced by source paper "high level representation of benchmark families for petri games"):
  with members:
    - "symbolic vs bounded synthesis for petri games"
    - "synthesis in distributed environments"
    - "petri games synthesis of distributed systems with causal memory"
    - "asynchronous games over tree architectures"
    - "synthesizing robust systems with ratsy"

Connected through hyperedge HE-4 (induced by source paper "a class of zielonka automata with a decidable controller synthesis problem"):
  with members:
    - "on the controller synthesis problem for distributed systems with causal memory"
    - "automated synthesis of distributed controllers"
    - "asynchronous games over tree architectures"

Connected through hyperedge HE-5 (induced by source paper "hierarchical information and the synthesis of distributed strategies"):
  with members:
    - "relating knowledge and coordinated action the knowledge of preconditions principle"
    - "hierarchical information patterns and distributed strategy synthesis"

Connected through hyperedge HE-6 (induced by source paper "automated synthesis of distributed controllers"):
  with members:
    - "asynchronous games over tree architectures"

Connected through hyperedge HE-7 (induced by source paper "infinite games with finite knowledge gaps"):
  with members:
    - "consensus game acceptors"
    - "hierarchical information patterns and distributed strategy synthesis"
    - "games with recurring certainty"
    - "knowledge and common knowledge in a distributed environment"

Connected through hyperedge HE-8 (induced by source paper "petri games synthesis of distributed systems with causal memory"):
  with members:
    - "asynchronous games over tree architectures"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)