human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "measuring permissiveness in parity games mean payoff parity games revisited"
  Abstract: We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/ weight of transitions blocked by a strategy. Using a translation into mean-payoff parity games, we prove that deciding (the permissiveness of) a most permissive winning strategy is in NP ∩ coNP. Along the way, we provide a new study of mean-payoff parity games. In particular, we give a new algorithm for solving these games, which beats all previously known algorithms for this problem.

Connected through hyperedge HE-1 (induced by source paper "quantitative reductions and vertex ranked infinite games"):
  with members:
    - "easy to win hard to master optimal strategies in parity games with costs"
    - "window parity games an alternative approach toward parity games with time bounds"
    - "average energy games"
    - "parametric linear dynamic logic"
    - "meet your expectations with guarantees beyond worst case synthesis in quantitative games"
    - "the complexity of multi mean payoff and multi energy games"
    - "generalized mean payoff and energy games"
    - "energy parity games"

Connected through hyperedge HE-2 (induced by source paper "counterexample explanation by learning small strategies in markov decision processes"):
  with members:
    - "high level counterexamples for probabilistic automata"
    - "permissive controller synthesis for probabilistic systems"
    - "verification of markov decision processes using learning algorithms"
    - "cegar for qualitative analysis of probabilistic systems"
    - "spudd stochastic planning using decision diagrams"
    - "assume guarantee abstraction refinement for probabilistic systems"
    - "significant diagnostic counterexamples in probabilistic model checking"
    - "decision theoretic planning structural assumptions and computational leverage"

Connected through hyperedge HE-3 (induced by source paper "permissive controller synthesis for probabilistic systems"):
  with members:
    - "multi objective model checking of markov decision processes"
    - "first order and temporal logics for nested words"

Connected through hyperedge HE-4 (induced by source paper "automated synthesis of reliable and efficient systems through game theory a case study"):
  with members:
    - "strategy synthesis for multi dimensional quantitative objectives"
    - "reachability games on extended vector addition systems with states"
    - "generalized mean payoff and energy games"
    - "energy parity games"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-5 (induced by source paper "strategy synthesis for multi dimensional quantitative objectives"):
  with members:
    - "looking at mean payoff and total payoff through windows"
    - "meet your expectations with guarantees beyond worst case synthesis in quantitative games"
    - "synthesis from ltl specifications with mean payoff objectives"
    - "reachability games on extended vector addition systems with states"
    - "generalized mean payoff and energy games"
    - "energy parity games"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-6 (induced by source paper "synthesis from ltl specifications with mean payoff objectives"):
  with members:
    - "state of buchi complementation"
    - "strategy synthesis for multi dimensional quantitative objectives"
    - "generalized mean payoff and energy games"
    - "energy parity games"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-7 (induced by source paper "down the borel hierarchy solving muller games via safety games"):
  with members:
    - "small witnesses accepting lassos and winning strategies in omega automata and games"
    - "playing muller games in a hurry"
    - "better quality in synthesis through quantitative objectives"

Connected through hyperedge HE-8 (induced by source paper "energy parity games"):
  with members:
    - "better quality in synthesis through quantitative objectives"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)