human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learning based view synthesis for light field cameras"
  Abstract: With the introduction of consumer light field cameras, light field imaging has recently become widespread. However, there is an inherent trade-off between the angular and spatial resolution, and thus, these cameras often sparsely sample in either spatial or angular domain. In this paper, we use machine learning to mitigate this trade-off. Specifically, we propose a novel learning-based approach to synthesize new views from a sparse set of input views. We build upon existing view synthesis techniques and break down the process into disparity and color estimation components. We use two sequential convolutional neural networks to model these two components and train both networks simultaneously by minimizing the error between the synthesized and ground truth images. We show the performance of our approach using only four corner sub-aperture views from the light fields captured by the Lytro Illum camera. Experimental results show that our approach synthesizes high-quality images that are superior to the state-of-the-art techniques on a variety of challenging real-world scenes. We believe our method could potentially decrease the required angular resolution of consumer light field cameras, which allows their spatial resolution to increase.

Connected through hyperedge HE-1 (induced by source paper "softmax splatting for video frame interpolation"):
  with members:
    - "unsupervised video interpolation using cycle consistency"
    - "depth aware video frame interpolation"
    - "video enhancement with task oriented flow"
    - "phasenet for video frame interpolation"
    - "temporal interpolation as an unsupervised pretraining task for optical flow estimation"
    - "unsupervised learning of depth and ego motion from monocular video using 3d geometric constraints"
    - "learning to synthesize motion blur"
    - "deep video color propagation"

Connected through hyperedge HE-2 (induced by source paper "seeing the world in a bag of chips"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural illumination lighting prediction for indoor environments"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "rendering synthetic objects into legacy photographs"
    - "neural point based graphics"
    - "deep sky modeling for single image outdoor lighting estimation"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "inverse path tracing for joint material and lighting estimation"

Connected through hyperedge HE-3 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"

Connected through hyperedge HE-4 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"

Connected through hyperedge HE-5 (induced by source paper "ecnn a block based and highly parallel cnn accelerator for edge inference"):
  with members:
    - "ffdnet toward a fast and flexible solution for cnn based image denoising"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "morph flexible acceleration for 3d cnn based video understanding"
    - "euphrates algorithm soc co design for low power mobile continuous vision"
    - "scale sim systolic cnn accelerator simulator"
    - "eva 2 exploiting temporal redundancy in live computer vision"
    - "in datacenter performance analysis of a tensor processing unit"
    - "dslr quality photos on mobile devices with deep convolutional networks"

Connected through hyperedge HE-6 (induced by source paper "deferred neural rendering image synthesis using neural textures"):
  with members:
    - "faceforensics learning to detect manipulated facial images"
    - "video to video synthesis"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "forensictransfer weakly supervised domain adaptation for forgery detection"
    - "faceforensics a large scale video dataset for forgery detection in human faces"
    - "layer structured 3d scene inference via view synthesis"
    - "ignor image guided neural object rendering"
    - "stereo magnification learning view synthesis using multiplane images"

Connected through hyperedge HE-7 (induced by source paper "5d light field synthesis from a monocular video"):
  with members:
    - "synthesizing a 4d spatio angular consistent light field from a single image"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "df net unsupervised joint learning of depth and flow using cross task consistency"
    - "deepmvs learning multi view stereopsis"
    - "learning blind video temporal consistency"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "epinet a fully convolutional neural network using epipolar geometry for depth from light field images"

Connected through hyperedge HE-8 (induced by source paper "neural volumes learning dynamic renderable volumes from images"):
  with members:
    - "a system for acquiring processing and rendering panoramic light field stills for virtual reality"
    - "raynet learning volumetric 3d reconstruction with ray potentials"
    - "video to video synthesis"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "lookingood enhancing performance capture with real time neural re rendering"
    - "multi view consistency as supervisory signal for learning shape and pose prediction"
    - "deep appearance models for face rendering"
    - "stereo magnification learning view synthesis using multiplane images"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)