human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "scalable mechanisms for rational secret sharing"
  Abstract: We consider the classical secret sharing problem in the case where all agents are selfish but rational. In recent work, Kol and Naor show that, when there are two players, in the non-simultaneous communication model, i.e. when rushing is possible, there is no Nash equilibrium that ensures both players learn the secret. However, they describe a mechanism for this problem, for any number of players, that is an epsilon-Nash equilibrium, in that no player can gain more than epsilon utility by deviating from it. Unfortunately, the Kol and Naor mechanism, and, to the best of our knowledge, all previous mechanisms for this problem require each agent to send O(n) messages in expectation, where n is the number of agents. This may be problematic for some applications of rational secret sharing such as secure multi-party computation and simulation of a mediator. #R##N#We address this issue by describing mechanisms for rational secret sharing that are designed for large n. Both of our results hold for n > 2, and are Nash equilbria, rather than just epsilon-Nash equilbria. #R##N#Our first result is a mechanism for n-out-of-n rational secret sharing that is scalable in the sense that it requires each agent to send only an expected O(log n) bits. Moreover, the latency of this mechanism is O(log n) in expectation, compared to O(n) expected latency for the Kol and Naor result. Our second result is a mechanism for a relaxed variant of rational m-out-of-n secret sharing where m = Theta(n). It requires each processor to send O(log n) bits and has O(log n) latency. Both of our mechanisms are non-cryptographic, and are not susceptible to backwards induction.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)