human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "value decomposition networks for cooperative multi agent learning"
  Abstract: We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the "lazy agent" problem, which arises due to partial observability. We address these problems by training individual agents with a novel value decomposition network architecture, which learns to decompose the team value function into agent-wise value functions. We perform an experimental evaluation across a range of partially-observable multi-agent domains and show that learning such value-decompositions leads to superior results, in particular when combined with weight sharing, role information and information channels.

Connected through hyperedge HE-1 (induced by source paper "scaling up multiagent reinforcement learning for robotic systems learn an adaptive sparse communication graph"):
  with members:
    - "adaptively sparse transformers"
    - "learning transferable cooperative behavior in multi agent teams"
    - "graph policy gradients for large scale robot control"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "tarmac targeted multi agent communication"
    - "actor attention critic for multi agent reinforcement learning"
    - "mean field multi agent reinforcement learning"
    - "graph convolutional reinforcement learning for multi agent cooperation"

Connected through hyperedge HE-2 (induced by source paper "coordination in adversarial sequential team games via multi agent deep reinforcement learning"):
  with members:
    - "signal instructed coordination in cooperative multi agent reinforcement learning"
    - "emergent coordination through competition"
    - "signal instructed coordination in team competition"
    - "a survey and critique of multiagent deep reinforcement learning"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "deep counterfactual regret minimization"
    - "addressing function approximation error in actor critic methods"

Connected through hyperedge HE-3 (induced by source paper "maven multi agent variational exploration"):
  with members:
    - "the starcraft multi agent challenge"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "cesma centralized expert supervises multi agents"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "virel a variational inference framework for reinforcement learning"
    - "new and surprising ways to be mean adversarial npcs with coupled empowerment minimisation"
    - "coordinated exploration in concurrent reinforcement learning"

Connected through hyperedge HE-4 (induced by source paper "attentional policies for cross context multi agent reinforcement learning"):
  with members:
    - "a survey and critique of multiagent deep reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "actor attention critic for multi agent reinforcement learning"
    - "self attention with relative position representations"
    - "relational inductive biases deep learning and graph networks"
    - "modelling the dynamic joint policy of teammates with attention multi agent ddpg"
    - "a review on cooperative adaptive cruise control cacc systems architectures controls and applications"

Connected through hyperedge HE-5 (induced by source paper "the starcraft multi agent challenge"):
  with members:
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "starcraft micromanagement with reinforcement learning and curriculum transfer learning"
    - "multi agent common knowledge reinforcement learning"
    - "value propagation networks"
    - "mean field multi agent reinforcement learning"
    - "tstarbots defeating the cheating level builtin ai in starcraft ii in the full game"
    - "on reinforcement learning for full length game of starcraft"

Connected through hyperedge HE-6 (induced by source paper "cesma centralized expert supervises multi agents"):
  with members:
    - "decentralization of multiagent policies by learning what to communicate"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "multi agent common knowledge reinforcement learning"
    - "counterfactual multi agent policy gradients"
    - "stabilising experience replay for deep multi agent reinforcement learning"
    - "emergence of grounded compositional language in multi agent populations"
    - "deep decentralized multi task multi agent reinforcement learning under partial observability"
    - "action branching architectures for deep reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "growing action spaces"):
  with members:
    - "the starcraft multi agent challenge"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "modular architecture for starcraft ii with deep reinforcement learning"
    - "mix match agent curricula for reinforcement learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "automated curriculum learning for neural networks"
    - "reverse curriculum generation for reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "simplified action decoder for deep multi agent reinforcement learning"):
  with members:
    - "the hanabi challenge a new frontier for ai research"
    - "re determinizing information set monte carlo tree search in hanabi"
    - "diverse agents for ad hoc cooperation in hanabi"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "distributed prioritized experience replay"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)