human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "simple and efficient local codes for distributed stable network construction"
  Abstract: In this work, we study protocols so that populations of distributed processes can construct networks. In order to highlight the basic principles of distributed network construction we keep the model minimal in all respects. In particular, we assume finite-state processes that all begin from the same initial state and all execute the same protocol (i.e. the system is homogeneous). Moreover, we assume pairwise interactions between the processes that are scheduled by an adversary. The only constraint on the adversary scheduler is that it must be fair. In order to allow processes to construct networks, we let them activate and deactivate their pairwise connections. When two processes interact, the protocol takes as input the states of the processes and the state of the their connection and updates all of them. Initially all connections are inactive and the goal is for the processes, after interacting and activating/deactivating connections for a while, to end up with a desired stable network. We give protocols (optimal in some cases) and lower bounds for several basic network construction problems such as spanning line, spanning ring, spanning star, and regular network. We provide proofs of correctness for all of our protocols and analyze the expected time to convergence of most of them under a uniform random scheduler that selects the next pair of interacting processes uniformly at random from all such pairs. Finally, we prove several universality results by presenting generic protocols that are capable of simulating a Turing Machine (TM) and exploiting it in order to construct a large class of networks.

Connected through hyperedge HE-1 (induced by source paper "distributed computation and reconfiguration in actively dynamic networks"):
  with members:
    - "deleting edges to restrict the size of an epidemic in temporal networks"
    - "on the transformation capability of feasible mechanisms for programmable matter"
    - "temporal network optimization subject to connectivity constraints"
    - "connectivity preserving network transformers"
    - "naming and counting in anonymous unknown dynamic networks"
    - "the computational power of population protocols"

Connected through hyperedge HE-2 (induced by source paper "pushing lines helps efficient universal centralised transformations for programmable matter"):
  with members:
    - "on the runtime of universal coating for programmable matter"
    - "on the transformation capability of feasible mechanisms for programmable matter"
    - "line recovery by programmable particles"
    - "shape formation by programmable particles"
    - "an algorithmic framework for shape formation problems in self organizing particle systems"
    - "active self assembly of algorithmic shapes and patterns in polylogarithmic time"
    - "the computational power of population protocols"
    - "pspace completeness of sliding block puzzles and other problems through the nondeterministic constraint logic model of computation"

Connected through hyperedge HE-3 (induced by source paper "on the convergence of network systems"):
  with members:
    - "complexity theoretic aspects of expanding cellular automata"
    - "on the complexity of local graph transformations"
    - "distributed leader election and computation of local identifiers for programmable matter"
    - "a simple framework for stability analysis of state dependent networks of heterogeneous agents"
    - "on the transformation capability of feasible mechanisms for programmable matter"
    - "computational complexity of atomic chemical reaction networks"
    - "stream graphs and link streams for the modeling of interactions over time"
    - "on a natural dynamics for linear programming"

Connected through hyperedge HE-4 (induced by source paper "distributed pattern formation in a ring"):
  with members:
    - "schelling games on graphs"
    - "hedonic diversity games"
    - "schelling segregation with strategic agents"
    - "arbitrary pattern formation on infinite grid by asynchronous oblivious robots"
    - "exponential segregation in a two dimensional schelling model with tolerant individuals"
    - "an analysis of one dimensional schelling segregation"
    - "optimal deterministic ring exploration with oblivious asynchronous robots"

Connected through hyperedge HE-5 (induced by source paper "fault tolerant network constructors"):
  with members:
    - "on the runtime of universal coating for programmable matter"
    - "on the transformation capability of feasible mechanisms for programmable matter"
    - "shape formation by programmable particles"
    - "population protocols with faulty interactions the impact of a leader"
    - "terminating distributed construction of shapes and patterns in a fair solution of automata"
    - "the computational power of population protocols"

Connected through hyperedge HE-6 (induced by source paper "on the runtime of universal coating for programmable matter"):
  with members:
    - "improved leader election for self organizing programmable matter"
    - "universal coating for programmable matter"
    - "an algorithmic framework for shape formation problems in self organizing particle systems"
    - "leader election and shape formation with self organizing programmable matter"
    - "parallel computation using active self assembly"
    - "active self assembly of algorithmic shapes and patterns in polylogarithmic time"
    - "intrinsic universality and the computational power of self assembly"
    - "physarum can compute shortest paths"

Connected through hyperedge HE-7 (induced by source paper "peer to peer energy aware tree network formation"):
  with members:
    - "mobility aware adaptive algorithms for wireless power transfer in ad hoc networks"
    - "wireless powered communication networks an overview"
    - "the computational power of population protocols"

Connected through hyperedge HE-8 (induced by source paper "on the transformation capability of feasible mechanisms for programmable matter"):
  with members:
    - "on the runtime of universal coating for programmable matter"
    - "dynamic networks of finite state machines"
    - "an algorithmic framework for shape formation problems in self organizing particle systems"
    - "active self assembly of algorithmic shapes and patterns in polylogarithmic time"
    - "timing in chemical reaction networks"
    - "the computational power of population protocols"
    - "pspace completeness of sliding block puzzles and other problems through the nondeterministic constraint logic model of computation"
    - "playing games with algorithms algorithmic combinatorial game theory"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DC(Distributed, Parallel, and Cluster Computing)