human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "corruption robust exploration in episodic reinforcement learning"
  Abstract: We initiate the study of multi-stage episodic reinforcement learning under adversarial manipulations in both the rewards and the transition probabilities of the underlying system. Existing efficient algorithms heavily rely on the "optimism under uncertainty" principle which dictates their behavior and does not allow flexibility to perform corruption-robust exploration. We address this by (i) departing from the optimistic behavior, and (ii) creating a general framework that incorporates the principle of action-elimination. (This principle has been essential for corruption-robust exploration in multi-armed bandits, a degenerate special case of episodic reinforcement learning.) Despite constructing a lower bound for a straightforward implementation of action-elimination, we provide a clean and modular way to transfer it to episodic reinforcement learning. Our algorithm enjoys near-optimal guarantees in the absence of adversarial manipulations, has performance that degrades gracefully as the amount of corruption increases, and does not need to know this amount. Our results shed new light on the broader question of robust exploration, and suggest a way to address a rather daunting mismatch between optimistic algorithms and algorithms with higher flexibility. To demonstrate the applicability of our framework, we provide a second instantiation thereof, showing how it can provide efficient guarantees for the stochastic setting, despite doing almost uniform exploration across plausibly optimal actions.

Connected through hyperedge HE-1 (induced by source paper "provable self play algorithms for competitive reinforcement learning"):
  with members:
    - "reward free exploration for reinforcement learning"
    - "solving discounted stochastic two player games with near optimal time and sample complexity"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "online convex optimization in adversarial markov decision processes"
    - "multi agent reinforcement learning a selective overview of theories and algorithms"
    - "a review of cooperative multi agent deep reinforcement learning"
    - "feature based q learning for two player stochastic games"
    - "reinforcement learning under drift"

Connected through hyperedge HE-2 (induced by source paper "adversarial attacks on linear contextual bandits"):
  with members:
    - "stochastic linear optimization with adversarial corruption"
    - "data poisoning attacks on stochastic bandits"
    - "better algorithms for stochastic bandits with adversarial corruptions"
    - "targeted attacks on deep reinforcement learning agents through adversarial observations"
    - "manipulating machine learning poisoning attacks and countermeasures for regression learning"
    - "data poisoning attacks in contextual bandits"
    - "adversarial bandits with knapsacks"
    - "a comparative study of matrix factorization and random walk with restart in recommender systems"

Connected through hyperedge HE-3 (induced by source paper "corrupted multidimensional binary search learning in the presence of irrational agents"):
  with members:
    - "stochastic linear optimization with adversarial corruption"
    - "better algorithms for stochastic bandits with adversarial corruptions"
    - "the intrinsic robustness of stochastic bandits to strategic manipulation"
    - "semi parametric dynamic contextual pricing"
    - "manipulating a learning defender and ways to counteract"
    - "contextual search via intrinsic volumes"
    - "stochastic bandits robust to adversarial corruptions"
    - "tsallis inf an optimal algorithm for stochastic and adversarial bandits"

Connected through hyperedge HE-4 (induced by source paper "learning adversarial mdps with bandit feedback and unknown transition"):
  with members:
    - "model free reinforcement learning in infinite horizon average reward markov decision processes"
    - "online convex optimization in adversarial markov decision processes"
    - "reinforcement learning under drift"
    - "q learning with ucb exploration is sample efficient for infinite horizon mdp"
    - "regret minimization for reinforcement learning by evaluating the optimal bias function"
    - "drifting reinforcement learning the blessing of more optimism in face of endogenous exogenous dynamics"
    - "efficient bias span constrained exploration exploitation in reinforcement learning"
    - "is q learning provably efficient"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)