human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multi modal ensemble classification for generalized zero shot learning"
  Abstract: Generalized zero shot learning (GZSL) is defined by a training process containing a set of visual samples from seen classes and a set of semantic samples from seen and unseen classes, while the testing process consists of the classification of visual samples from seen and unseen classes. Current approaches are based on testing processes that focus on only one of the modalities (visual or semantic), even when the training uses both modalities (mostly for regularizing the training process). This under-utilization of modalities, particularly during testing, can hinder the classification accuracy of the method. In addition, we note a scarce attention to the development of learning methods that explicitly optimize a balanced performance of seen and unseen classes. Such issue is one of the reasons behind the vastly superior classification accuracy of seen classes in GZSL methods. In this paper, we mitigate these issues by proposing a new GZSL method based on multi-modal training and testing processes, where the optimization explicitly promotes a balanced classification accuracy between seen and unseen classes. Furthermore, we explore Bayesian inference for the visual and semantic classifiers, which is another novelty of our work in the GZSL framework. Experiments show that our method holds the state of the art (SOTA) results in terms of harmonic mean (H-mean) classification between seen and unseen classes and area under the seen and unseen curve (AUSUC) on several public GZSL benchmarks.

Connected through hyperedge HE-1 (induced by source paper "learning for new visual environments with limited labels"):
  with members:
    - "domain invariant projection learning for zero shot recognition"
    - "zero shot recognition via semantic embeddings and knowledge graphs"
    - "generative dual adversarial network for generalized zero shot learning"
    - "meta learning with latent embedding optimization"
    - "generalized zero and few shot learning via aligned variational autoencoders"
    - "improved techniques for adversarial discriminative domain adaptation"
    - "discriminative learning of latent features for zero shot recognition"
    - "learning class prototypes via structure alignment for zero shot recognition"

Connected through hyperedge HE-2 (induced by source paper "learning classifiers for domain adaptation zero and few shot recognition based on learning latent semantic parts"):
  with members:
    - "zero shot recognition via semantic embeddings and knowledge graphs"
    - "generative dual adversarial network for generalized zero shot learning"
    - "meta learning with latent embedding optimization"
    - "improving adversarial discriminative domain adaptation"
    - "generalized zero and few shot learning via aligned variational autoencoders"
    - "discriminative learning of latent features for zero shot recognition"
    - "learning class prototypes via structure alignment for zero shot recognition"
    - "learning embedding adaptation for few shot learning"

Connected through hyperedge HE-3 (induced by source paper "visual and semantic prototypes jointly guided cnn for generalized zero shot learning"):
  with members:
    - "c2ae class conditioned auto encoder for open set recognition"
    - "generalized zero and few shot learning via aligned variational autoencoders"
    - "reducing network agnostophobia"
    - "robust classification with convolutional prototype learning"
    - "zero shot kernel learning"
    - "towards effective deep embedding for zero shot learning"
    - "bi adversarial auto encoder for zero shot learning"
    - "preserving semantic relations for zero shot learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)