human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "geometric pose affordance 3d human pose with scene constraints"
  Abstract: Full 3D estimation of human pose from a single image remains a challenging task despite many recent advances. In this paper, we explore the hypothesis that strong prior information about scene geometry can be used to improve pose estimation accuracy. To tackle this question empirically, we have assembled a novel $\textbf{Geometric Pose Affordance}$ dataset, consisting of multi-view imagery of people interacting with a variety of rich 3D environments. We utilized a commercial motion capture system to collect gold-standard estimates of pose and construct accurate geometric 3D CAD models of the scene itself. #R##N#To inject prior knowledge of scene constraints into existing frameworks for pose estimation from images, we introduce a novel, view-based representation of scene geometry, a $\textbf{multi-layer depth map}$, which employs multi-hit ray tracing to concisely encode multiple surface entry and exit points along each camera view ray direction. We propose two different mechanisms for integrating multi-layer depth information pose estimation: input as encoded ray features used in lifting 2D pose to full 3D, and secondly as a differentiable loss that encourages learned models to favor geometrically consistent pose estimates. We show experimentally that these techniques can improve the accuracy of 3D pose estimates, particularly in the presence of occlusion and complex scene geometry.

Connected through hyperedge HE-1 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation"):
  with members:
    - "adaptive graphical model network for 2d handpose estimation"
    - "3d hand shape and pose estimation from a single rgb image"
    - "3d hand shape and pose from images in the wild"
    - "deep high resolution representation learning for human pose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "multi scale structure aware network for human pose estimation"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "hand pose estimation via latent 2 5d heatmap regression"

Connected through hyperedge HE-2 (induced by source paper "knowledge integration networks for action recognition"):
  with members:
    - "eco efficient convolutional network for online video understanding"
    - "temporal bilinear networks for video action recognition"
    - "stnet local and global spatial temporal modeling for action recognition"
    - "actor action semantic segmentation with region masks"
    - "videos as space time region graphs"
    - "slowfast networks for video recognition"
    - "quo vadis action recognition a new model and the kinetics dataset"
    - "non local neural networks"

Connected through hyperedge HE-3 (induced by source paper "3d scene reconstruction with multi layer depth and epipolar transformers"):
  with members:
    - "moulding humans non parametric 3d human shape estimation from single images"
    - "peeking behind objects layered depth prediction from a single image"
    - "multiresolution tree networks for 3d point cloud processing"
    - "splatnet sparse lattice networks for point cloud processing"
    - "layer structured 3d scene inference via view synthesis"
    - "pixel2mesh generating 3d mesh models from single rgb images"
    - "pixels voxels and views a study of shape representations for single view 3d object shape prediction"
    - "stereo magnification learning view synthesis using multiplane images"

Connected through hyperedge HE-4 (induced by source paper "adaptive graphical model network for 2d handpose estimation"):
  with members:
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "large scale multiview 3d hand pose dataset"
    - "thin slicing network a deep structured model for pose estimation in videos"
    - "learning to estimate 3d hand pose from single rgb images"
    - "using a single rgb frame for real time 3d hand pose estimation in the wild"
    - "towards accurate multi person pose estimation in the wild"
    - "dense 3d regression for hand pose estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)