human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "resolving 3d human pose ambiguities with 3d scene constraints"
  Abstract: To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at this https URL.

Connected through hyperedge HE-1 (induced by source paper "generating 3d people in scenes without people"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning elementary structures for 3d shape generation and matching"
    - "does computer vision matter for action"
    - "the replica dataset a digital replica of indoor spaces"
    - "holistic scene understanding single view 3d holistic scene parsing and human pose estimation with human object interaction and physical commonsense"
    - "expressive body capture 3d hands face and body from a single image"
    - "imapper interaction guided scene mapping from monocular videos"
    - "learning to sit synthesizing human chair interactions via hierarchical control"

Connected through hyperedge HE-2 (induced by source paper "car pose in context accurate pose estimation with ground plane constraints"):
  with members:
    - "a geometric approach to obtain a bird s eye view from an image"
    - "meta sim learning to generate synthetic datasets"
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "layoutnet reconstructing the 3d room layout from a single rgb image"
    - "a proposal based solution to spatio temporal action detection in untrimmed videos"
    - "making deep heatmaps robust to partial occlusions for 3d object pose estimation"
    - "groundnet monocular ground plane normal estimation with geometric consistency"
    - "a unified framework for multi view multi class object pose estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)