human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "learnable triangulation of human pose"
  Abstract: We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic triangulation with an addition of confidence weights estimated from the input images. The second solution is based on a novel method of volumetric aggregation from intermediate 2D backbone feature maps. The aggregated volume is then refined via 3D convolutions that produce final 3D joint heatmaps and allow modelling a human pose prior. Crucially, both approaches are end-to-end differentiable, which allows us to directly optimize the target metric. We demonstrate transferability of the solutions across datasets and considerably improve the multi-view state of the art on the Human3.6M dataset. Video demonstration, annotations and additional materials will be posted on our project page (this https URL).

Connected through hyperedge HE-1 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation"):
  with members:
    - "monocular 3d human pose estimation by generation and ordinal ranking"
    - "cross view fusion for 3d human pose estimation"
    - "distill knowledge from nrsfm for weakly supervised 3d pose learning"
    - "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation"
    - "billion scale semi supervised learning for image classification"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "in the wild human pose estimation using explicit 2d features and intermediate 3d representations"

Connected through hyperedge HE-2 (induced by source paper "depth estimation by learning triangulation and densification of sparse points for multi view stereo"):
  with members:
    - "towards robust monocular depth estimation mixing datasets for zero shot cross dataset transfer"
    - "from big to small multi scale local planar guidance for monocular depth estimation"
    - "multi view stereo by temporal nonparametric fusion"
    - "gradslam dense slam meets automatic differentiation"
    - "superglue learning feature matching with graph neural networks"
    - "efficientdet scalable and efficient object detection"
    - "dpsnet end to end deep plane sweep stereo"
    - "gift learning transformation invariant dense visual descriptors via group cnns"

Connected through hyperedge HE-3 (induced by source paper "lightweight 3d human pose estimation network training using teacher student learning"):
  with members:
    - "improved training of binary networks for human pose estimation and image recognition"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "xnect real time multi person 3d human pose estimation with a single rgb camera"
    - "deep high resolution representation learning for human pose estimation"
    - "efficientnet rethinking model scaling for convolutional neural networks"
    - "ordinal depth supervision for 3d human pose estimation"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"

Connected through hyperedge HE-4 (induced by source paper "3d crowd counting via multi view fusion with 3d gaussian kernels"):
  with members:
    - "learning from synthetic data for crowd counting in the wild"
    - "composition loss for counting density map estimation and localization in dense crowds"
    - "context aware crowd counting"
    - "deepmvs learning multi view stereopsis"
    - "revisiting perspective information for efficient crowd counting"
    - "csrnet dilated convolutional neural networks for understanding the highly congested scenes"
    - "iterative crowd counting"
    - "crowd counting by adaptively fusing predictions from an image pyramid"

Connected through hyperedge HE-5 (induced by source paper "cross view tracking for multi human 3d pose estimation at over 100 fps"):
  with members:
    - "cross view fusion for 3d human pose estimation"
    - "fast and robust multi person 3d pose estimation from multiple views"
    - "rethinking pose in 3d multi stage refinement and recovery for markerless motion capture"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "simple baselines for human pose estimation and tracking"
    - "exploiting temporal information for 3d human pose estimation"
    - "single shot multi person 3d pose estimation from monocular rgb"
    - "harvesting multiple views for marker less 3d human pose annotations"

Connected through hyperedge HE-6 (induced by source paper "view invariant probabilistic embedding for human pose"):
  with members:
    - "cross view fusion for 3d human pose estimation"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "unsupervised 3d pose estimation with geometric self supervision"
    - "vehicle re identification with viewpoint aware metric learning"
    - "personlab person pose estimation and instance segmentation with a bottom up part based geometric embedding model"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"
    - "unsupervised geometry aware representation for 3d human pose estimation"
    - "modeling uncertainty with hedged instance embedding"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)