human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "space unsupervised object oriented scene representation via spatial attention and decomposition"
  Abstract: The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: this https URL

Connected through hyperedge HE-1 (induced by source paper "self supervised object level deep reinforcement learning"):
  with members:
    - "entity abstraction in visual model based reinforcement learning"
    - "unsupervised state representation learning in atari"
    - "model based reinforcement learning for atari"
    - "multi object representation learning with iterative variational inference"
    - "feature based aggregation and deep reinforcement learning a survey and some new implementations"
    - "object sensitive deep reinforcement learning"
    - "unsupervised video object segmentation for deep reinforcement learning"
    - "synthesizing neural network controllers with probabilistic model based reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "scalor generative world models with scalable object representations"):
  with members:
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "exploiting spatial invariance for scalable unsupervised object tracking"
    - "monet unsupervised scene decomposition and representation"
    - "multi object representation learning with iterative variational inference"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "learning to decompose and disentangle representations for video prediction"
    - "tracking by animation unsupervised learning of multi object attentive trackers"
    - "hierarchical attentive recurrent tracking"

Connected through hyperedge HE-3 (induced by source paper "investigating simple object representations in model free deep reinforcement learning"):
  with members:
    - "entity abstraction in visual model based reinforcement learning"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "quantifying generalization in reinforcement learning"
    - "assessing generalization in deep reinforcement learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "deep reinforcement learning that matters"
    - "a distributional perspective on reinforcement learning"
    - "schema networks zero shot transfer with a generative causal model of intuitive physics"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)