human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "coupled charging and driving incentives design for electric vehicles in urban networks"
  Abstract: Electric Vehicles (EV) impact urban networks both when driving (e.g., noise and pollution reduction) and charging. For the electrical grid, the flexibility of EV charging makes it a significant actor in "Demand Response" mechanisms. Therefore, there is a need to design incentive mechanisms to foster customer engagement. A congestion game approach is adopted to evaluate the performance of such electrical transportation system with multiple classes of vehicles: EV and Gasoline Vehicles. Both temporal and energy operating costs are considered. The latter is nonseparable as it depends on the global charging need of all EV, which is scheduled in time by a centralized aggregator in function of nonflexible consumption at charging location. Thus, driving and charging decisions are coupled. An adaptation of Beckmann's method proves the existence of a Wardrop Equilibrium (WE) in the considered nonseparable congestion game; this WE is unique when the charging unit price is an increasing function of the global charging need. A condition on the nonflexible load is given to guarantee the monotonicity of this function. This condition is tested on real consumption data in France and in Texas, USA. Optimal tolls are used to control this electrical transportation system and then computed in order to minimize an environmental cost on a simple network topology.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)