human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "neural volumes learning dynamic renderable volumes from images"
  Abstract: Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occlusion, and biological motion. Mesh-based reconstruction and tracking often fail in these cases, and other approaches (e.g., light field video) typically rely on constrained viewing conditions, which limit interactivity. We circumvent these difficulties by presenting a learning-based approach to representing dynamic objects inspired by the integral projection model used in tomographic imaging. The approach is supervised directly from 2D images in a multi-view capture setting and does not require explicit reconstruction or tracking of the object. Our method has two primary components: an encoder-decoder network that transforms input images into a 3D volume representation, and a differentiable ray-marching operation that enables end-to-end training. By virtue of its 3D representation, our construction extrapolates better to novel viewpoints compared to screen-space rendering techniques. The encoder-decoder architecture learns a latent representation of a dynamic scene that enables us to produce novel content sequences not seen during training. To overcome memory limitations of voxel-based representations, we learn a dynamic irregular grid structure implemented with a warp field during ray-marching. This structure greatly improves the apparent resolution and reduces grid-like artifacts and jagged motion. Finally, we demonstrate how to incorporate surface-based representations into our volumetric-learning framework for applications where the highest resolution is required, using facial performance capture as a case in point.

Connected through hyperedge HE-1 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination"):
  with members:
    - "neural illumination lighting prediction for indoor environments"
    - "fast spatially varying indoor lighting estimation"
    - "neural inverse rendering of an indoor scene from a single image"
    - "inverse rendering for complex indoor scenes shape spatially varying lighting and svbrdf from a single image"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "deeplight learning illumination for unconstrained mobile mixed reality"
    - "semantic image synthesis with spatially adaptive normalization"
    - "deep parametric indoor lighting estimation"

Connected through hyperedge HE-2 (induced by source paper "nerf representing scenes as neural radiance fields for view synthesis"):
  with members:
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "differentiable volumetric rendering learning implicit 3d representations without 3d supervision"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "unsupervised training for 3d morphable model regression"
    - "the unreasonable effectiveness of deep features as a perceptual metric"

Connected through hyperedge HE-3 (induced by source paper "differentiable volumetric rendering learning implicit 3d representations without 3d supervision"):
  with members:
    - "pix2vox context aware 3d reconstruction from single and multi view images"
    - "learning shape templates with structured implicit functions"
    - "controlling neural level sets"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"
    - "texture fields learning texture representations in function space"

Connected through hyperedge HE-4 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"

Connected through hyperedge HE-5 (induced by source paper "synsin end to end view synthesis from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "differentiable surface splatting for point based geometry processing"
    - "neural point based graphics"
    - "the replica dataset a digital replica of indoor spaces"
    - "deepview view synthesis with learned gradient descent"
    - "linearized multi sampling for differentiable image transformation"
    - "semantic image synthesis with spatially adaptive normalization"
    - "mesh r cnn"

Connected through hyperedge HE-6 (induced by source paper "dist rendering deep implicit signed distance function with differentiable sphere tracing"):
  with members:
    - "photometric mesh optimization for video aligned 3d object reconstruction"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"
    - "texture fields learning texture representations in function space"
    - "pixel2mesh multi view 3d mesh generation via deformation"
    - "dpsnet end to end deep plane sweep stereo"

Connected through hyperedge HE-7 (induced by source paper "latentfusion end to end differentiable reconstruction and rendering for unseen object pose estimation"):
  with members:
    - "deepim deep iterative matching for 6d pose estimation"
    - "hologan unsupervised learning of 3d representations from natural images"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "poserbpf a rao blackwellized particle filter for 6d object pose tracking"
    - "multi path learning for object pose estimation across domains"
    - "photoshape photorealistic materials for large scale shape collections"
    - "soft rasterizer a differentiable renderer for image based 3d reasoning"

Connected through hyperedge HE-8 (induced by source paper "neural view interpolation for sparse light field video"):
  with members:
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "an intriguing failing of convolutional neural networks and the coordconv solution"
    - "stereo magnification learning view synthesis using multiplane images"
    - "learning to synthesize a 4d rgbd light field from a single image"
    - "sampling generative networks"
    - "neural audio synthesis of musical notes with wavenet autoencoders"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)