human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "problem dependent reinforcement learning bounds which can identify bandit structure in mdps"
  Abstract: In order to make good decision under uncertainty an agent must learn from observations. To do so, two of the most common frameworks are Contextual Bandits and Markov Decision Processes (MDPs). In this paper, we study whether there exist algorithms for the more general framework (MDP) which automatically provide the best performance bounds for the specific problem at hand without user intervention and without modifying the algorithm. In particular, it is found that a very minor variant of a recently proposed reinforcement learning algorithm for MDPs already matches the best possible regret bound $\tilde O (\sqrt{SAT})$ in the dominant term if deployed on a tabular Contextual Bandit problem despite the agent being agnostic to such setting.

Connected through hyperedge HE-1 (induced by source paper "learning near optimal policies with low inherent bellman error"):
  with members:
    - "provably efficient reinforcement learning with linear function approximation"
    - "on the optimality of sparse model based planning for markov decision processes"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "frequentist regret bounds for randomized least squares value iteration"
    - "non asymptotic gap dependent regret bounds for tabular mdps"
    - "worst case regret bounds for exploration via randomized value functions"
    - "comments on the du kakade wang yang lower bounds"
    - "tight regret bounds for model based reinforcement learning with greedy policies"

Connected through hyperedge HE-2 (induced by source paper "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"):
  with members:
    - "efficient bias span constrained exploration exploitation in reinforcement learning"
    - "policy certificates towards accountable reinforcement learning"
    - "variance reduction methods for sublinear reinforcement learning"
    - "unifying pac and regret uniform pac bounds for episodic reinforcement learning"
    - "contextual decision processes with low bellman rank are pac learnable"
    - "efficient exploration and value function generalization in deterministic systems"
    - "on the sample complexity of reinforcement learning with a generative model"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)