human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "algorithmic improvements for deep reinforcement learning applied to interactive fiction"
  Abstract: Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed of the consequences of its actions through textual feedback. In this paper we emphasize this latter point and consider the design of a deep reinforcement learning agent that can play from feedback alone. Our design recognizes and takes advantage of the structural characteristics of text-based games. We first propose a contextualisation mechanism, based on accumulated reward, which simplifies the learning problem and mitigates partial observability. We then study different methods that rely on the notion that most actions are ineffectual in any given situation, following Zahavy et al.'s idea of an admissible action. We evaluate these techniques in a series of text-based games of increasing difficulty based on the TextWorld framework, as well as the iconic game Zork. Empirically, we find that these techniques improve the performance of a baseline deep reinforcement learning agent applied to text-based games.

Connected through hyperedge HE-1 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "does order matter an empirical study on generating multiple keyphrases as a sequence"
    - "nail a general interactive fiction agent"
    - "interactive fiction games a colossal adventure"
    - "using local knowledge graph construction to scale seq2seq models to multi document inputs"
    - "on the variance of the adaptive learning rate and beyond"
    - "learning to speak and act in a fantasy text adventure game"
    - "ledeepchef deep reinforcement learning agent for families of text based games"

Connected through hyperedge HE-2 (induced by source paper "ecological semantics programming environments for situated language understanding"):
  with members:
    - "bringing stories alive generating interactive fiction worlds"
    - "environmental drivers of systematicity and generalization in a situated agent"
    - "extending machine language models toward human level language understanding"
    - "berts of a feather do not generalize together large variability in generalization across models with similar test set performance"
    - "human few shot learning of compositional instructions"
    - "do neural language representations learn physical commonsense"
    - "a survey of reinforcement learning informed by natural language"
    - "how large are lions inducing distributions over quantitative attributes"

Connected through hyperedge HE-3 (induced by source paper "how to avoid being eaten by a grue exploration strategies for text adventure agents"):
  with members:
    - "graph constrained reinforcement learning for natural language action spaces"
    - "exploration based language learning for text based games"
    - "go explore a new approach for hard exploration problems"
    - "interactive fiction games a colossal adventure"
    - "action assembly sparse imitation learning for text based games with combinatorial action spaces"
    - "comprehensible context driven text game playing"
    - "transfer in deep reinforcement learning using knowledge graphs"
    - "textworld a learning environment for text based games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)