human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "optimal decision making in mixed agent partially observable stochastic environments via reinforcement learning"
  Abstract: Optimal decision making with limited or no information in stochastic environments where multiple agents interact is a challenging topic in the realm of artificial intelligence. Reinforcement learning (RL) is a popular approach for arriving at optimal strategies by predicating stimuli, such as the reward for following a strategy, on experience. RL is heavily explored in the single-agent context, but is a nascent concept in multiagent problems. To this end, I propose several principled model-free and partially model-based reinforcement learning approaches for several multiagent settings. In the realm of normative reinforcement learning, I introduce scalable extensions to Monte Carlo exploring starts for partially observable Markov Decision Processes (POMDP), dubbed MCES-P, where I expand the theory and algorithm to the multiagent setting. I first examine MCES-P with probably approximately correct (PAC) bounds in the context of multiagent setting, showing MCESP+PAC holds in the presence of other agents. I then propose a more sample-efficient methodology for antagonistic settings, MCESIP+PAC. For cooperative settings, I extend MCES-P to the Multiagent POMDP, dubbed MCESMP+PAC. I then explore the use of reinforcement learning as a methodology in searching for optima in realistic and latent model environments. First, I explore a parameterized Q-learning approach in modeling humans learning to reason in an uncertain, multiagent environment. Next, I propose an implementation of MCES-P, along with image segmentation, to create an adaptive team-based reinforcement learning technique to positively identify the presence of phenotypically-expressed water and pathogen stress in crop fields.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)