human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "line and plane cover numbers revisited"
  Abstract: A measure for the visual complexity of a straight-line crossing-free drawing of a graph is the minimum number of lines needed to cover all vertices. For a given graph $G$, the minimum such number (over all drawings in dimension $d \in \{2,3\}$) is called the \emph{$d$-dimensional weak line cover number} and denoted by $\pi^1_d(G)$. In 3D, the minimum number of \emph{planes} needed to cover all vertices of~$G$ is denoted by $\pi^2_3(G)$. When edges are also required to be covered, the corresponding numbers $\rho^1_d(G)$ and $\rho^2_3(G)$ are called the \emph{(strong) line cover number} and the \emph{(strong) plane cover number}. #R##N#Computing any of these cover numbers -- except $\pi^1_2(G)$ -- is known to be NP-hard. The complexity of computing $\pi^1_2(G)$ was posed as an open problem by Chaplick et al. [WADS 2017]. We show that it is NP-hard to decide, for a given planar graph~$G$, whether $\pi^1_2(G)=2$. We further show that the universal stacked triangulation of depth~$d$, $G_d$, has $\pi^1_2(G_d)=d+1$. Concerning~3D, we show that any $n$-vertex graph~$G$ with $\rho^2_3(G)=2$ has at most $5n-19$ edges, which is tight.

Connected through hyperedge HE-1 (induced by source paper "cubic planar graphs that cannot be drawn on few lines"):
  with members:
    - "the complexity of drawing graphs on few lines and few planes"
    - "drawing graphs on few lines and few planes"
    - "on collinear sets in straight line drawings"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)