human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "residual reactive navigation combining classical and learned navigation strategies for deployment in unknown environments"
  Abstract: In this work we focus on improving the efficiency and generalisation of learned navigation strategies when transferred from its training environment to previously unseen ones. We present an extension of the residual reinforcement learning framework from the robotic manipulation literature and adapt it to the vast and unstructured environments that mobile robots can operate in. The concept is based on learning a residual control effect to add to a typical sub-optimal classical controller in order to close the performance gap, whilst guiding the exploration process during training for improved data efficiency. We exploit this tight coupling and propose a novel deployment strategy, switching Residual Reactive Navigation (sRNN), which yields efficient trajectories whilst probabilistically switching to a classical controller in cases of high policy uncertainty. Our approach achieves improved performance over end-to-end alternatives and can be incorporated as part of a complete navigation stack for cluttered indoor navigation tasks in the real world. The code and training environment for this project is made publicly available at this https URL.

Connected through hyperedge HE-1 (induced by source paper "multiplicative controller fusion a hybrid navigation strategy for deployment in unknown environments"):
  with members:
    - "policies modulating trajectory generators"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "on evaluation of embodied navigation agents"
    - "deep reinforcement learning in a handful of trials using probabilistic dynamics models"
    - "learning with training wheels speeding up training with a simple controller for deep reinforcement learning"
    - "leveraging demonstrations for deep reinforcement learning on robotics problems with sparse rewards"
    - "learning complex dexterous manipulation with deep reinforcement learning and demonstrations"
    - "deep q learning from demonstrations"

Connected through hyperedge HE-2 (induced by source paper "multipolar multi source policy aggregation for transfer reinforcement learning between diverse environmental dynamics"):
  with members:
    - "hierarchical reinforcement learning via advantage weighted information maximization"
    - "meta learning a survey"
    - "residual policy learning"
    - "policy transfer with strategy optimization"
    - "an introduction to deep reinforcement learning"
    - "learning to adapt in dynamic real world environments through meta reinforcement learning"
    - "residual reinforcement learning for robot control"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)