human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "advantage amplification in slowly evolving latent state environments"
  Abstract: Latent-state environments with long horizons, such as those faced by recommender systems, pose significant challenges for reinforcement learning (RL). In this work, we identify and analyze several key hurdles for RL in such environments, including belief state error and small action advantage. We develop a general principle of advantage amplification that can overcome these hurdles through the use of temporal abstraction. We propose several aggregation methods and prove they induce amplification in certain settings. We also bound the loss in optimality incurred by our methods in environments where latent state evolves slowly and demonstrate their performance empirically in a stylized user-modeling task.

Connected through hyperedge HE-1 (induced by source paper "recsim a configurable simulation platform for recommender systems"):
  with members:
    - "reinforcement learning when all actions are not always available"
    - "challenges of real world reinforcement learning"
    - "toward simulating environments in reinforcement learning based recommendations"
    - "dopamine a research framework for deep reinforcement learning"
    - "deep reinforcement learning for page wise recommendations"
    - "learning a deep listwise context model for ranking refinement"
    - "natural environment benchmarks for reinforcement learning"
    - "deep dyna q integrating planning for task completion dialogue policy learning"

Connected through hyperedge HE-2 (induced by source paper "creating pro level ai for real time fighting game with deep reinforcement learning"):
  with members:
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "deep reinforcement learning for playing 2 5d fighting games"
    - "distributed prioritized experience replay"
    - "beating the world s best at super smash bros with deep reinforcement learning"
    - "starcraft ii a new challenge for reinforcement learning"
    - "mastering chess and shogi by self play with a general reinforcement learning algorithm"
    - "proximal policy optimization algorithms"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)