human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a closer look at small loss bounds for bandits with graph feedback"
  Abstract: We study small-loss bounds for the adversarial multi-armed bandits problem with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first small-loss bound for general strongly observable graphs, resolving an open problem proposed in (Lykouris et al., 2018). Specifically, we develop an algorithm with regret $\mathcal{\tilde{O}}(\sqrt{\kappa L_*})$ where $\kappa$ is the clique partition number and $L_*$ is the loss of the best arm, and for the special case where every arm has a self-loop, we improve the regret to $\mathcal{\tilde{O}}(\min\{\sqrt{\alpha T}, \sqrt{\kappa L_*}\})$ where $\alpha \leq \kappa$ is the independence number. Our results significantly improve and extend those by Lykouris et al. (2018) who only consider self-aware undirected graphs. #R##N#Furthermore, we also take the first attempt at deriving small-loss bounds for weakly observable graphs. We first prove that no typical small-loss bounds are achievable in this case, and then propose algorithms with alternative small-loss bounds in terms of the loss of some specific subset of arms. A surprising side result is that $\mathcal{\tilde{O}}(\sqrt{T})$ regret is achievable even for weakly observable graphs as long as the best arm has a self-loop. #R##N#Our algorithms are based on the Online Mirror Descent framework but require a suite of novel techniques that might be of independent interest. Moreover, all our algorithms can be made parameter-free without the knowledge of the environment.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)