human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "triple2vec learning triple embeddings from knowledge graphs"
  Abstract: Graph embedding techniques allow to learn high-quality feature vectors from graph structures and are useful in a variety of tasks, from node classification to clustering. Existing approaches have only focused on learning feature vectors for the nodes in a (knowledge) graph. To the best of our knowledge, none of them has tackled the problem of embedding of graph edges, that is, knowledge graph triples. The approaches that are closer to this task have focused on homogeneous graphs involving only one type of edge and obtain edge embeddings by applying some operation (e.g., average) on the embeddings of the endpoint nodes. The goal of this paper is to introduce Triple2Vec, a new technique to directly embed edges in (knowledge) graphs. Trple2Vec builds upon three main ingredients. The first is the notion of line graph. The line graph of a graph is another graph representing the adjacency between edges of the original graph. In particular, the nodes of the line graph are the edges of the original graph. We show that directly applying existing embedding techniques on the nodes of the line graph to learn edge embeddings is not enough in the context of knowledge graphs. Thus, we introduce the notion of triple line graph. The second is an edge weighting mechanism both for line graphs derived from knowledge graphs and homogeneous graphs. The third is a strategy based on graph walks on the weighted triple line graph that can preserve proximity between nodes. Embeddings are finally generated by adopting the SkipGram model, where sentences are replaced with graph walks. We evaluate our approach on different real world (knowledge) graphs and compared it with related work.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)