human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "fair and truthful mechanisms for dichotomous valuations"
  Abstract: We consider the problem of allocating a set on indivisible items to players with private preferences in an efficient and fair way. We focus on valuations that have dichotomous marginals, in which the added value of any item to a set is either 0 or 1, and aim to design truthful allocation mechanisms (without money) that maximize welfare and are fair. For the case that players have submodular valuations with dichotomous marginals, we design such a deterministic truthful allocation mechanism. The allocation output by our mechanism is Lorenz dominating, and consequently satisfies many desired fairness properties, such as being envy-free up to any item (EFX), and maximizing the Nash Social Welfare (NSW). In contrast, even dropping all fairness requirements, there is no truthful allocation mechanism (without money) that maximizes welfare when players have XOS valuations with dichotomous marginals. #R##N#To gauge the robustness of our positive results, we also study $\epsilon$-dichotomous valuations, in which the added value of any item to a set is either non-positive, or in the range $[1, 1 + \epsilon]$. We show several impossibility results in this setting, and also a positive result: for players that have additive $\epsilon$-dichotomous valuations with sufficiently small $\epsilon$, we design a randomized truthful mechanism with strong ex-post guarantees. For $\rho = \frac{1}{1 + \epsilon}$, the allocations that it produces generate at least a $\rho$-fraction of the maximum welfare, and enjoy $\rho$-approximations for various fairness properties, such as being envy-free up to one item (EF1), and giving each player at least her maximin share.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)