human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "physics based neural networks for shape from polarization"
  Abstract: How should prior knowledge from physics inform a neural network solution? We study the blending of physics and deep learning in the context of Shape from Polarization (SfP). The classic SfP problem recovers an object's shape from polarized photographs of the scene. The SfP problem is special because the physical models are only approximate. Previous attempts to solve SfP have been purely model-based, and are susceptible to errors when real-world conditions deviate from the idealized physics. In our solution, there is a subtlety to combining physics and neural networks. Our final solution blends deep learning with synthetic renderings (derived from physics) in the framework of a two-stage encoder. The lessons learned from this exemplary problem foreshadow the future impact of physics-based learning.

Connected through hyperedge HE-1 (induced by source paper "blending diverse physical priors with neural networks"):
  with members:
    - "combining physical simulators and object based networks for control"
    - "neural illumination lighting prediction for indoor environments"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "block coordinate regularization by denoising"
    - "heavy rain image restoration integrating physics model and conditional adversarial learning"
    - "neural lander stable drone landing control using learned dynamics"
    - "deep learning approach for fourier ptychography microscopy"
    - "learning to separate multiple illuminants in a single image"

Connected through hyperedge HE-2 (induced by source paper "visual physics discovering physical laws from videos"):
  with members:
    - "data driven partial derivative equations discovery with evolutionary approach"
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "physics based rendering for improving robustness to rain"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "neural guided symbolic regression with semantic prior"
    - "heavy rain image restoration integrating physics model and conditional adversarial learning"
    - "neural lander stable drone landing control using learned dynamics"
    - "gp rvm genetic programing based symbolic regression using relevance vector machine"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)