human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "combinatorial sleeping bandits with fairness constraints"
  Abstract: The multi-armed bandit (MAB) model has been widely adopted for studying many practical optimization problems (network resource allocation, ad placement, crowdsourcing, etc.) with unknown parameters. The goal of the player here is to maximize the cumulative reward in the face of uncertainty. However, the basic MAB model neglects several important factors of the system in many real-world applications, where multiple arms can be simultaneously played and an arm could sometimes be "sleeping". Besides, ensuring fairness is also a key design concern in practice. To that end, we propose a new Combinatorial Sleeping MAB model with Fairness constraints, called CSMAB-F, aiming to address the aforementioned crucial modeling issues. The objective is now to maximize the reward while satisfying the fairness requirement of a minimum selection fraction for each individual arm. To tackle this new problem, we extend an online learning algorithm, UCB, to deal with a critical tradeoff between exploitation and exploration and employ the virtual queue technique to properly handle the fairness constraints. By carefully integrating these two techniques, we develop a new algorithm, called Learning with Fairness Guarantee (LFG), for the CSMAB-F problem. Further, we rigorously prove that not only LFG is feasibility-optimal, but it also has a time-average regret upper bounded by $\frac{N}{2\eta}+\frac{\beta_1\sqrt{mNT\log{T}}+\beta_2 N}{T}$, where N is the total number of arms, m is the maximum number of arms that can be simultaneously played, T is the time horizon, $\beta_1$ and $\beta_2$ are constants, and $\eta$ is a design parameter that we can tune. Finally, we perform extensive simulations to corroborate the effectiveness of the proposed algorithm. Interestingly, the simulation results reveal an important tradeoff between the regret and the speed of convergence to a point satisfying the fairness constraints.

Connected through hyperedge HE-1 (induced by source paper "fairness in learning based sequential decision algorithms a survey"):
  with members:
    - "achieving fairness in the stochastic multi armed bandit problem"
    - "fair contextual multi armed bandits theory and experiments"
    - "on the long term impact of algorithmic decision policies effort unfairness and feature segregation through social learning"
    - "the disparate equilibria of algorithmic decision making when individuals invest rationally"
    - "a survey on bias and fairness in machine learning"
    - "fairness with dynamics"
    - "group retention when using machine learning in sequential decision making the interplay between user dynamics and fairness"
    - "downstream effects of affirmative action"

Connected through hyperedge HE-2 (induced by source paper "achieving fairness in the stochastic multi armed bandit problem"):
  with members:
    - "advancing subgroup fairness via sleeping experts"
    - "fair logistic regression an adversarial perspective"
    - "fairness in recommendation ranking through pairwise comparisons"
    - "policy learning for fairness in ranking"
    - "equal opportunity in online classification with partial feedback"
    - "introduction to multi armed bandits"
    - "online learning with an unknown fairness metric"
    - "an algorithmic framework to control bias in bandit based personalization"

Connected through hyperedge HE-3 (induced by source paper "waiting but not aging age of information and utility optimization under the pull model"):
  with members:
    - "the age of information in networks moments distributions and sampling"
    - "minimizing content staleness in dynamo style replicated storage systems"
    - "optimizing information freshness in wireless networks under general interference constraints"
    - "optimizing age of information in wireless networks with perfect channel state information"
    - "status updates through multicast networks"
    - "the age of information in multihop networks"
    - "the power of waiting for more than one response in minimizing the age of information"
    - "reward maximization under uncertainty leveraging side observations on networks"

Connected through hyperedge HE-4 (induced by source paper "fair contextual multi armed bandits theory and experiments"):
  with members:
    - "achieving fairness in the stochastic multi armed bandit problem"
    - "reinforcement learning with fairness constraints for resource distribution in human robot teams"
    - "learning contextual bandits in a non stationary environment"
    - "robot assisted tower construction a resource distribution task to study human robot collaboration and interaction with groups of people"
    - "calibrated fairness in bandits"
    - "fairness in learning classic and contextual bandits"
    - "fair algorithms for infinite and contextual bandits"
    - "rawlsian fairness for machine learning"

Connected through hyperedge HE-5 (induced by source paper "edge computing in the dark leveraging contextual combinatorial bandit and coded computing"):
  with members:
    - "timely throughput optimal coded computing over cloud networks"
    - "hierarchical coded computation"
    - "speeding up distributed machine learning using codes"
    - "differentially private contextual linear bandits"
    - "communication aware scheduling of serial tasks for dispersed computing"
    - "lagrange coded computing optimal design for resiliency security and privacy"
    - "coded computation over heterogeneous clusters"
    - "polynomial codes an optimal design for high dimensional coded matrix multiplication"

Connected through hyperedge HE-6 (induced by source paper "reinforcement learning with fairness constraints for resource distribution in human robot teams"):
  with members:
    - "the assistive multi armed bandit"
    - "human ai learning performance in multi armed bandits"
    - "the transfer of human trust in robot capabilities across tasks"
    - "fairness in learning classic and contextual bandits"
    - "efficient optimal learning for contextual bandits"
    - "a contextual bandit approach to personalized news article recommendation"
    - "an axiomatic theory of fairness in network resource allocation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)