human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a game theoretical framework for the evaluation of unmanned aircraft systems airspace integration concepts"
  Abstract: Predicting the outcomes of integrating Unmanned Aerial Systems (UAS) into the National Airspace System (NAS) is a complex problem which is required to be addressed by simulation studies before allowing the routine access of UAS into the NAS. This paper focuses on providing a 3-dimensional (3D) simulation framework using a game theoretical methodology to evaluate integration concepts using scenarios where manned and unmanned air vehicles co-exist. In the proposed method, human pilot interactive decision making process is incorporated into airspace models which can fill the gap in the literature where the pilot behavior is generally assumed to be known a priori. The proposed human pilot behavior is modeled using dynamic level-k reasoning concept and approximate reinforcement learning. The level-k reasoning concept is a notion in game theory and is based on the assumption that humans have various levels of decision making. In the conventional "static" approach, each agent makes assumptions about his or her opponents and chooses his or her actions accordingly. On the other hand, in the dynamic level-k reasoning, agents can update their beliefs about their opponents and revise their level-k rule. In this study, Neural Fitted Q Iteration, which is an approximate reinforcement learning method, is used to model time-extended decisions of pilots with 3D maneuvers. An analysis of UAS integration is conducted using an example 3D scenario in the presence of manned aircraft and fully autonomous UAS equipped with sense and avoid algorithms.

Connected through hyperedge HE-1 (induced by source paper "modeling cyber physical human systems via an interplay between reinforcement learning and game theory"):
  with members:
    - "reachability based safety and goal satisfaction of unmanned aerial platoons on air highways"
    - "provably safe and robust drone routing via sequential path planning a case study in san francisco and the bay area"
    - "game theoretic modeling of driver and vehicle interactions for verification and validation of autonomous vehicle control systems"
    - "safe platooning of unmanned aerial vehicles via reachability"
    - "cyber physical security a game theory model of humans interacting over control systems"
    - "counter factual reinforcement learning how to model decision makers that anticipate the future"
    - "game theoretic modeling of pilot behavior during mid air encounters"

Connected through hyperedge HE-2 (induced by source paper "the power of d choices in scheduling for data centers with heterogeneous servers"):
  with members:
    - "blind gb pandas a blind throughput optimal load balancing algorithm for affinity scheduling"
    - "gb pandas throughput and heavy traffic optimality analysis for affinity scheduling"
    - "near data scheduling for data centers with multiple levels of data locality"
    - "a mobile geo communication dataset for physiology aware dash in rural ambulance transport"
    - "affinity scheduling and the applications on data center scheduling with data locality"
    - "counter factual reinforcement learning how to model decision makers that anticipate the future"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)