human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the starcraft multi agent challenge"
  Abstract: In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only on their private observations. This is an attractive research area since such problems are relevant to a large number of real-world systems and are also more amenable to evaluation than general-sum problems. Standardised environments such as the ALE and MuJoCo have allowed single-agent RL to move beyond toy domains, such as grid worlds. However, there is no comparable benchmark for cooperative multi-agent RL. As a result, most papers in this field use one-off toy problems, making it difficult to measure real progress. In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap. SMAC is based on the popular real-time strategy game StarCraft II and focuses on micromanagement challenges where each unit is controlled by an independent agent that must act based on local observations. We offer a diverse set of challenge maps and recommendations for best practices in benchmarking and evaluations. We also open-source a deep multi-agent RL learning framework including state-of-the-art algorithms. We believe that SMAC can provide a standard benchmark environment for years to come. Videos of our best agents for several SMAC scenarios are available at: this https URL.

Connected through hyperedge HE-1 (induced by source paper "multi agent reinforcement learning with emergent roles"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "emergent tool use from multi agent autocurricula"
    - "influence based multi agent exploration"
    - "learning fairness in multi agent systems"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "maven multi agent variational exploration"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"

Connected through hyperedge HE-2 (induced by source paper "deep multi agent reinforcement learning for decentralized continuous cooperative control"):
  with members:
    - "q learning in enormous action spaces via amortized approximate maximization"
    - "r maddpg for partially observable environments and limited communication"
    - "deep coordination graphs"
    - "reducing overestimation bias in multi agent domains using double centralized critics"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "emergent coordination through competition"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-3 (induced by source paper "on the robustness of cooperative multi agent reinforcement learning"):
  with members:
    - "adversarial policies attacking deep reinforcement learning"
    - "blackbox attacks on reinforcement learning agents using approximated temporal information"
    - "efficient communication in multi agent reinforcement learning via variance based control"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "obfuscated gradients give a false sense of security circumventing defenses to adversarial examples"
    - "adversarial attacks on neural network policies"
    - "tactics of adversarial attack on deep reinforcement learning agents"
    - "vulnerability of deep reinforcement learning to policy induction attacks"

Connected through hyperedge HE-4 (induced by source paper "qatten a general framework for cooperative multiagent reinforcement learning"):
  with members:
    - "are transformers universal approximators of sequence to sequence functions"
    - "maven multi agent variational exploration"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "multi agent common knowledge reinforcement learning"
    - "counterfactual multi agent policy gradients"
    - "lenient multi agent deep reinforcement learning"
    - "attention is all you need"
    - "multi agent actor critic for mixed cooperative competitive environments"

Connected through hyperedge HE-5 (induced by source paper "efficient multi agent motion planning in continuous workspaces using medial axis based swap graphs"):
  with members:
    - "sear a polynomial time multi robot path planning algorithm with expected constant factor optimality guarantee"
    - "average case constant factor time and distance optimal multi robot path planning in well connected environments"
    - "lifelong multi agent path finding for online pickup and delivery tasks"
    - "motion planning for unlabeled discs with optimality guarantees"
    - "optimal multi robot path planning on graphs structure and computational complexity"
    - "pebble motion on graphs with rotations efficient feasibility tests and planning algorithms"

Connected through hyperedge HE-6 (induced by source paper "maven multi agent variational exploration"):
  with members:
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "cesma centralized expert supervises multi agents"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "virel a variational inference framework for reinforcement learning"
    - "new and surprising ways to be mean adversarial npcs with coupled empowerment minimisation"
    - "coordinated exploration in concurrent reinforcement learning"
    - "latent space policies for hierarchical reinforcement learning"

Connected through hyperedge HE-7 (induced by source paper "learning nearly decomposable value functions via communication minimization"):
  with members:
    - "learning to schedule communication in multi agent reinforcement learning"
    - "qtran learning to factorize with transformation for cooperative multi agent reinforcement learning"
    - "probabilistic recursive reasoning for multi agent reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "learning attentional communication for multi agent cooperation"
    - "tarmac targeted multi agent communication"
    - "learning when to communicate at scale in multiagent cooperative and competitive tasks"
    - "social influence as intrinsic motivation for multi agent deep reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "growing action spaces"):
  with members:
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "modular architecture for starcraft ii with deep reinforcement learning"
    - "mix match agent curricula for reinforcement learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "automated curriculum learning for neural networks"
    - "reverse curriculum generation for reinforcement learning"
    - "starcraft ii a new challenge for reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)