human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "advpattern physical world attacks on deep person re identification via adversarially transformable patterns"
  Abstract: Person re-identification (re-ID) is the task of matching person images across camera views, which plays an important role in surveillance and security applications. Inspired by great progress of deep learning, deep re-ID models began to be popular and gained state-of-the-art performance. However, recent works found that deep neural networks (DNNs) are vulnerable to adversarial examples, posing potential threats to DNNs based applications. This phenomenon throws a serious question about whether deep re-ID based systems are vulnerable to adversarial attacks. In this paper, we take the first attempt to implement robust physical-world attacks against deep re-ID. We propose a novel attack algorithm, called advPattern, for generating adversarial patterns on clothes, which learns the variations of image pairs across cameras to pull closer the image features from the same camera, while pushing features from different cameras farther. By wearing our crafted "invisible cloak", an adversary can evade person search, or impersonate a target person to fool deep re-ID models in physical world. We evaluate the effectiveness of our transformable patterns on adversaries'clothes with Market1501 and our established PRCS dataset. The experimental results show that the rank-1 accuracy of re-ID models for matching the adversary decreases from 87.9% to 27.1% under Evading Attack. Furthermore, the adversary can impersonate a target person with 47.1% rank-1 accuracy and 67.9% mAP under Impersonation Attack. The results demonstrate that deep re-ID systems are vulnerable to our physical attacks.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)