human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "photo realistic facial details synthesis from single image"
  Abstract: We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and unsupervised learning for facial detail synthesis. On proxy generation, we conduct emotion prediction to determine a new expression-informed proxy. On detail synthesis, we present a Deep Facial Detail Net (DFDN) based on Conditional Generative Adversarial Net (CGAN) that employs both geometry and appearance loss functions. For geometry, we capture 366 high-quality 3D scans from 122 different subjects under 3 facial expressions. For appearance, we use additional 20K in-the-wild face images and apply image-based rendering to accommodate lighting variations. Comprehensive experiments demonstrate that our framework can produce high-quality 3D faces with realistic details under challenging facial expressions.

Connected through hyperedge HE-1 (induced by source paper "towards high fidelity 3d face reconstruction from in the wild images using graph convolutional networks"):
  with members:
    - "ganfit generative adversarial network fitting for high fidelity 3d face reconstruction"
    - "face to parameter translation for game character auto creation"
    - "multi prototype networks for unconstrained set based face recognition"
    - "learning to regress 3d face shape and expression from an image without 3d supervision"
    - "accurate 3d face reconstruction with weakly supervised learning from single image to image set"
    - "mvf net multi view 3d face morphable model regression"
    - "dense 3d face decoding over 2500fps joint texture shape convolutional mesh decoders"
    - "generating 3d faces using convolutional mesh autoencoders"

Connected through hyperedge HE-2 (induced by source paper "vision and language from visual perception to content creation"):
  with members:
    - "spatio temporal dynamics and semantic attribute enriched visual encoding for video captioning"
    - "hierarchy parsing for image captioning"
    - "unsupervised person image generation with semantic parsing transformation"
    - "temporal deformable convolutional encoder decoder networks for video captioning"
    - "generating multiple objects at spatially distinct locations"
    - "joint discriminative and generative learning for person re identification"
    - "relationship aware spatial perception fusion for realistic scene layout generation"
    - "face to parameter translation for game character auto creation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)