human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "information theoretic lower bounds for compressive sensing with generative models"
  Abstract: The goal of standard compressive sensing is to estimate an unknown vector from linear measurements under the assumption of sparsity in some basis. Recently, it has been shown that significantly fewer measurements may be required if the sparsity assumption is replaced by the assumption that the unknown vector lies near the range of a suitably-chosen generative model. In particular, in (Bora {\em et al.}, 2017) it was shown that roughly $O(k\log L)$ random Gaussian measurements suffice for accurate recovery when the $k$-input generative model is bounded and $L$-Lipschitz, and that $O(kd \log w)$ measurements suffice for $k$-input ReLU networks with depth $d$ and width $w$. In this paper, we establish corresponding algorithm-independent lower bounds on the sample complexity using tools from minimax statistical analysis. In accordance with the above upper bounds, our results are summarized as follows: (i) We construct an $L$-Lipschitz generative model capable of generating group-sparse signals, and show that the resulting necessary number of measurements is $\Omega(k \log L)$; (ii) Using similar ideas, we construct two-layer ReLU networks of high width requiring $\Omega(k \log w)$ measurements, as well as lower-width deep ReLU networks requiring $\Omega(k d)$ measurements. As a result, we establish that the scaling laws derived in (Bora {\em et al.}, 2017) are optimal or near-optimal in the absence of further assumptions.

Connected through hyperedge HE-1 (induced by source paper "lower bounds for compressed sensing with generative models"):
  with members:
    - "lower bounds for sparse recovery"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)