human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the replica dataset a digital replica of indoor spaces"
  Abstract: We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.

Connected through hyperedge HE-1 (induced by source paper "an exploration of embodied visual exploration"):
  with members:
    - "scaling and benchmarking self supervised visual representation learning"
    - "where to look next unsupervised active visual exploration on 360 input"
    - "embodied visual recognition"
    - "emergence of exploratory look around behaviors through active observation completion"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "learning exploration policies for navigation"
    - "sidekick policy learning for active visual exploration"

Connected through hyperedge HE-2 (induced by source paper "analyzing visual representations in embodied navigation tasks"):
  with members:
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "dd ppo learning near perfect pointgoal navigators from 2 5 billion frames"
    - "exploration by random network distillation"
    - "group normalization"
    - "on evaluation of embodied navigation agents"
    - "a study on overfitting in deep reinforcement learning"
    - "stronger generalization bounds for deep nets via a compression approach"
    - "size independent sample complexity of neural networks"

Connected through hyperedge HE-3 (induced by source paper "audio visual embodied navigation"):
  with members:
    - "two body problem collaborative visual task completion"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "do autonomous agents benefit from hearing"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "co separating sounds of visual objects"
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "interactive gibson benchmark for interactive navigation in cluttered environments"
    - "bayesian relational memory for semantic visual navigation"

Connected through hyperedge HE-4 (induced by source paper "synsin end to end view synthesis from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "differentiable surface splatting for point based geometry processing"
    - "neural point based graphics"
    - "deepview view synthesis with learned gradient descent"
    - "linearized multi sampling for differentiable image transformation"
    - "neural volumes learning dynamic renderable volumes from images"
    - "semantic image synthesis with spatially adaptive normalization"
    - "mesh r cnn"

Connected through hyperedge HE-5 (induced by source paper "generating 3d people in scenes without people"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning elementary structures for 3d shape generation and matching"
    - "does computer vision matter for action"
    - "resolving 3d human pose ambiguities with 3d scene constraints"
    - "holistic scene understanding single view 3d holistic scene parsing and human pose estimation with human object interaction and physical commonsense"
    - "expressive body capture 3d hands face and body from a single image"
    - "imapper interaction guided scene mapping from monocular videos"
    - "learning to sit synthesizing human chair interactions via hierarchical control"

Connected through hyperedge HE-6 (induced by source paper "habitat a platform for embodied ai research"):
  with members:
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "pyrobot an open source robotics framework for research and benchmarking"
    - "learning agile and dynamic motor skills for legged robots"
    - "to learn or not to learn analyzing the role of learning for navigation in virtual environments"
    - "virtualhome simulating household activities via programs"
    - "mid level visual representations improve generalization and sample efficiency for learning active tasks"
    - "gibson env real world perception for embodied agents"
    - "chalet cornell house agent learning environment"

Connected through hyperedge HE-7 (induced by source paper "cleargrasp 3d shape estimation of transparent objects for manipulation"):
  with members:
    - "sharpnet fast and accurate recovery of occluding contours in monocular depth estimation"
    - "deep surface normal estimation with hierarchical rgb d fusion"
    - "fastdepth fast monocular depth estimation on embedded systems"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "tom net learning transparent object matting from a single image"
    - "deep ordinal regression network for monocular depth estimation"
    - "deep depth completion of a single rgb d image"
    - "learning synergies between pushing and grasping with self supervised deep reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "bonn activity maps dataset description"):
  with members:
    - "efficient 3d reconstruction and streaming for group scale multi client live telepresence"
    - "a dataset of multi illumination images in the wild"
    - "ntu rgb d 120 a large scale benchmark for 3d human activity understanding"
    - "latticenet fast point cloud segmentation using permutohedral lattices"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "interiornet mega scale multi sensor photo realistic indoor scenes dataset"
    - "joint 2d 3d semantic data for indoor scene understanding"
    - "pku mmd a large scale benchmark for continuous multi modal human action understanding"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)