human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "shaping belief states with generative environment models for rl"
  Abstract: When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-states in visually rich and dynamic 3D environments. More precisely, we show that the learned representation captures the layout of the environment as well as the position and orientation of the agent. Our experiments show that the model substantially improves data-efficiency on a number of reinforcement learning (RL) tasks compared with strong model-free baseline agents. We find that predicting multiple steps into the future (overshooting), in combination with an expressive generative model, is critical for stable representations to emerge. In practice, using expressive generative models in RL is computationally expensive and we propose a scheme to reduce this computational burden, allowing us to build agents that are competitive with model-free baselines.

Connected through hyperedge HE-1 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence"):
  with members:
    - "memo a deep network for flexible combination of episodic memories"
    - "towards a human like open domain chatbot"
    - "learning higher order logic programs"
    - "solving rubik s cube with a robot hand"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "on the measure of intelligence"
    - "entity abstraction in visual model based reinforcement learning"
    - "emergent systematic generalization in a situated agent"

Connected through hyperedge HE-2 (induced by source paper "finding online neural update rules by learning to remember"):
  with members:
    - "backpropamine training self modifying neural networks with differentiable neuromodulated plasticity"
    - "dota 2 with large scale deep reinforcement learning"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "large scale adversarial representation learning"
    - "transformer xl attentive language models beyond a fixed length context"
    - "metalearned neural memory"
    - "does learning require memorization a short tale about a long tail"
    - "network of evolvable neural units evolving to learn at a synaptic level"

Connected through hyperedge HE-3 (induced by source paper "product kanerva machines factorized bayesian memory"):
  with members:
    - "memo a deep network for flexible combination of episodic memories"
    - "monet unsupervised scene decomposition and representation"
    - "generalization of reinforcement learners with working and episodic memory"
    - "mcp learning composable hierarchical control with multiplicative compositional policies"
    - "metalearned neural memory"
    - "recurrent independent mechanisms"
    - "spatial broadcast decoder a simple architecture for learning disentangled representations in vaes"
    - "optimizing agent behavior over long time scales by transporting value"

Connected through hyperedge HE-4 (induced by source paper "dream to control learning behaviors by latent imagination"):
  with members:
    - "imagined value gradients model based policy optimization with transferable latent dynamics models"
    - "exploring model based planning with policy networks"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "pipps flexible model based policy search robust to the curse of chaos"
    - "stochastic latent actor critic deep reinforcement learning with a latent variable model"
    - "model predictive policy learning with uncertainty regularization for driving in dense traffic"
    - "model based reinforcement learning for atari"
    - "deepmdp learning continuous latent space models for representation learning"

Connected through hyperedge HE-5 (induced by source paper "seed rl scalable and efficient deep rl with accelerated central inference"):
  with members:
    - "exploiting hierarchy for learning and transfer in kl regularized rl"
    - "torchbeast a pytorch platform for distributed rl"
    - "options as responses grounding behavioural hierarchies in multi agent rl"
    - "discovery of useful questions as auxiliary tasks"
    - "google research football a novel reinforcement learning environment"
    - "reducing bert pre training time from 3 days to 76 minutes"
    - "cross view policy learning for street navigation"
    - "neural replicator dynamics"

Connected through hyperedge HE-6 (induced by source paper "stochastic latent actor critic deep reinforcement learning with a latent variable model"):
  with members:
    - "generating diverse high fidelity images with vq vae 2"
    - "deepmdp learning continuous latent space models for representation learning"
    - "deepmind control suite"
    - "reinforcement learning and control as probabilistic inference tutorial and review"
    - "learning latent dynamics for planning from pixels"
    - "visual reinforcement learning with imagined goals"
    - "dexterous manipulation with deep reinforcement learning efficient general and low cost"
    - "world models"

Connected through hyperedge HE-7 (induced by source paper "genesis generative scene inference and sampling with object centric latent representations"):
  with members:
    - "emergence of object segmentation in perturbed generative models"
    - "monet unsupervised scene decomposition and representation"
    - "are disentangled representations helpful for abstract visual reasoning"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "spatial broadcast decoder a simple architecture for learning disentangled representations in vaes"
    - "unsupervised discovery of parts structure and dynamics"
    - "multi object representation learning with iterative variational inference"
    - "unsupervised object segmentation by redrawing"

Connected through hyperedge HE-8 (induced by source paper "causally correct partial models for reinforcement learning"):
  with members:
    - "causal discovery with reinforcement learning"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "combating the compounding error problem with a multi step model"
    - "model based reinforcement learning for atari"
    - "an investigation of model free planning"
    - "when to trust your model model based policy optimization"
    - "learning latent dynamics for planning from pixels"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)