human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "provably efficient reinforcement learning with linear function approximation"
  Abstract: Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where function approximation must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. #R##N#This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a "simulator" or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)---a classical algorithm frequently studied in the linear setting---achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions.

Connected through hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium"):
  with members:
    - "provably efficient rl with rich observations via latent state decoding"
    - "exploration enhanced politex"
    - "emergent tool use from multi agent autocurricula"
    - "solving discounted stochastic two player games with near optimal time and sample complexity"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "sample optimal parametric q learning using linearly additive features"
    - "frequentist regret bounds for randomized least squares value iteration"
    - "a theoretical analysis of deep q learning"

Connected through hyperedge HE-2 (induced by source paper "provably efficient exploration for rl with unsupervised learning"):
  with members:
    - "agnostic q learning with function approximation in deterministic systems tight bounds on approximation error and sample complexity"
    - "provably efficient rl with rich observations via latent state decoding"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "sample optimal parametric q learning using linearly additive features"
    - "a theoretical analysis of deep q learning"
    - "efficient model free reinforcement learning in metric spaces"
    - "non asymptotic gap dependent regret bounds for tabular mdps"
    - "learning to control in metric space with optimal regret"

Connected through hyperedge HE-3 (induced by source paper "learning near optimal policies with low inherent bellman error"):
  with members:
    - "on the optimality of sparse model based planning for markov decision processes"
    - "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"
    - "frequentist regret bounds for randomized least squares value iteration"
    - "non asymptotic gap dependent regret bounds for tabular mdps"
    - "worst case regret bounds for exploration via randomized value functions"
    - "comments on the du kakade wang yang lower bounds"
    - "tight regret bounds for model based reinforcement learning with greedy policies"
    - "problem dependent reinforcement learning bounds which can identify bandit structure in mdps"

Connected through hyperedge HE-4 (induced by source paper "generative adversarial imitation learning with neural networks global optimality and convergence rate"):
  with members:
    - "on computation and generalization of generative adversarial imitation learning"
    - "neural proximal trust region policy optimization attains globally optimal policy"
    - "an improved convergence analysis of stochastic variance reduced policy gradient"
    - "sample optimal parametric q learning using linearly additive features"
    - "optimality and approximation with policy gradient methods in markov decision processes"
    - "on the global convergence of imitation learning a case for linear quadratic regulator"
    - "policy optimization provably converges to nash equilibria in zero sum linear quadratic games"
    - "provably efficient exploration in policy optimization"

Connected through hyperedge HE-5 (induced by source paper "agnostic q learning with function approximation in deterministic systems tight bounds on approximation error and sample complexity"):
  with members:
    - "efficient and robust algorithms for adversarial linear contextual bandits"
    - "on the optimality of sparse model based planning for markov decision processes"
    - "sample optimal parametric q learning using linearly additive features"
    - "non asymptotic gap dependent regret bounds for tabular mdps"
    - "finite sample analysis for sarsa with linear function approximation"
    - "provably efficient q learning with function approximation via distribution shift error checking oracle"
    - "comments on the du kakade wang yang lower bounds"
    - "reinforcement leaning in feature space matrix bandit kernels and regret bound"

Connected through hyperedge HE-6 (induced by source paper "provably efficient adaptive approximate policy iteration"):
  with members:
    - "worst case regret bounds for exploration via randomized value functions"
    - "provably efficient exploration in policy optimization"
    - "a theory of regularized markov decision processes"
    - "q learning with ucb exploration is sample efficient for infinite horizon mdp"
    - "reinforcement leaning in feature space matrix bandit kernels and regret bound"
    - "efficient bias span constrained exploration exploitation in reinforcement learning"
    - "is q learning provably efficient"
    - "learning unknown markov decision processes a thompson sampling approach"

Connected through hyperedge HE-7 (induced by source paper "naive exploration is optimal for online lqr"):
  with members:
    - "learning linear dynamical systems with semi parametric least squares"
    - "finite time system identification for partially observed lti systems of unknown order"
    - "logarithmic regret for online control"
    - "near optimal finite time identification of arbitrary linear dynamical systems"
    - "on optimality of adaptive linear quadratic regulators"
    - "global convergence of policy gradient methods for the linear quadratic regulator"
    - "spectral filtering for general linear dynamical systems"
    - "regret bounds for robust adaptive control of the linear quadratic regulator"

Connected through hyperedge HE-8 (induced by source paper "conservative exploration in reinforcement learning"):
  with members:
    - "reinforcement leaning in feature space matrix bandit kernels and regret bound"
    - "a lyapunov based approach to safe reinforcement learning"
    - "efficient bias span constrained exploration exploitation in reinforcement learning"
    - "is q learning provably efficient"
    - "constrained policy optimization"
    - "learning unknown markov decision processes a thompson sampling approach"
    - "bayesian incentive compatible bandit exploration"
    - "counterfactual risk minimization learning from logged bandit feedback"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)