human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "no regret learning from partially observed data in repeated auctions"
  Abstract: We study a general class of repeated auctions, such as the ones found in electricity markets, as multi-agent games between the bidders. In such a repeated setting, bidders can adapt their strategies online based on the data observed in the previous auction rounds. Moreover, if no-regret algorithms are employed by the bidders to update their strategies, the game is known to converge to a coarse-correlated equilibrium, which generalizes the notion of Nash equilibrium to a probabilistic view of the auction state. Well-studied no-regret algorithms depend on the feedback information available at every round, and can be mainly distinguished as bandit (or payoff-based), and full-information. However, the information structure found in auctions lies in between these two models, since participants can often obtain partial observations of their utilities under different strategies. To this end, we modify existing bandit algorithms to exploit such additional information. Specifically, we utilize the feedback information that bidders can obtain when their bids are not accepted, and build a more accurate estimator of the utility vector. This results in improved regret guarantees compared to standard bandit algorithms. Moreover, we propose a heuristic method for auction settings where the proposed algorithm is not directly applicable. Finally, we demonstrate our findings on case studies based on realistic electricity market models.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)