human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "markov decision process to enforce moving target defence policies"
  Abstract: Moving Target Defense (MTD) is an emerging game-changing defense strategy in cybersecurity with the goal of strengthening defenders and conversely puzzling adversaries in a network environment. The successful deployment of an MTD system can be affected by several factors including 1) the effectiveness of the employed technique, 2) the deployment strategy, 3) the cost of the MTD implementation, and 4) the impact yielded by the enforced security policies. Many research efforts have been spent on introducing a variety of MTD techniques which are often evaluated through simulations. Nevertheless, this line of research needs more attention. In particular, the determination of optimal cost and policy analysis and the selection of those policies in an MTD setting is still an open research question. #R##N#To advance the state-of-the-art of this line of research, this paper introduces an approach based on control theory to model, analyze and select optimal security policies for Moving Target Defense (MTD) deployment strategies. A Markov Decision Process (MDP) scheme is presented to model states of the system from attacking point of view. The employed value iteration method is based on the Bellman optimality equation for optimal policy selection for each state defined in the system. The model is then utilized to analyze the impact of various costs on the optimal policy. The MDP model is then applied to two case studies to evaluate the performance of the model.

Connected through hyperedge HE-1 (induced by source paper "deep reinforcement learning based adaptive moving target defense"):
  with members:
    - "finding needles in a moving haystack prioritizing alerts with adversarial reinforcement learning"
    - "mathsf qflip an adaptive reinforcement learning strategy for the mathsf flipit security game"
    - "optimal timing of moving target defense a stackelberg game model"
    - "a unified game theoretic approach to multiagent reinforcement learning"
    - "prioritized experience replay"
    - "dueling network architectures for deep reinforcement learning"
    - "deep reinforcement learning with double q learning"
    - "playing atari with deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SY(Systems and Control)