human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "slim densepose thrifty learning from sparse annotations and motion cues"
  Abstract: DensePose supersedes traditional landmark detectors by densely mapping image pixels to body surface coordinates. This power, however, comes at a greatly increased annotation time, as supervising the model requires to manually label hundreds of points per pose instance. In this work, we thus seek methods to significantly slim down the DensePose annotations, proposing more efficient data collection strategies. In particular, we demonstrate that if annotations are collected in video frames, their efficacy can be multiplied for free by using motion cues. To explore this idea, we introduce DensePose-Track, a dataset of videos where selected frames are annotated in the traditional DensePose manner. Then, building on geometric properties of the DensePose mapping, we use the video dynamic to propagate ground-truth annotations in time as well as to learn from Siamese equivariance constraints. Having performed exhaustive empirical evaluation of various data annotation and learning strategies, we demonstrate that doing so can deliver significantly improved pose estimation results over strong baselines. However, despite what is suggested by some recent works, we show that merely synthesizing motion patterns by applying geometric transformations to isolated frames is significantly less effective, and that motion cues help much more when they are extracted from videos.

Connected through hyperedge HE-1 (induced by source paper "transferring dense pose to proximal animal classes"):
  with members:
    - "semi supervised segmentation of salt bodies in seismic images using an ensemble of convolutional neural networks"
    - "deep learning tools for the measurement of animal behavior in neuroscience"
    - "billion scale semi supervised learning for image classification"
    - "unsupervised part based disentangling of object shape and appearance"
    - "three d safari learning to estimate zebra pose shape and texture from images in the wild"
    - "c3dpo canonical 3d pose networks for non rigid structure from motion"
    - "unsupervised learning of landmarks by descriptor vector exchange"
    - "cross domain adaptation for animal pose estimation"

Connected through hyperedge HE-2 (induced by source paper "refineloc iterative refinement for weakly supervised action localization"):
  with members:
    - "3c net category count and center loss for weakly supervised action localization"
    - "unsupervised pre training of image features on non curated data"
    - "ms tcn multi stage temporal convolutional network for action segmentation"
    - "weakly supervised action localization with background modeling"
    - "bmn boundary matching network for temporal action proposal generation"
    - "d3tw discriminative differentiable dynamic time warping for weakly supervised action alignment and segmentation"
    - "deep learning is robust to massive label noise"
    - "guess where actor supervision for spatiotemporal action localization"

Connected through hyperedge HE-3 (induced by source paper "delving deep into hybrid annotations for 3d human recovery in the wild"):
  with members:
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "simple baselines for human pose estimation and tracking"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "im2avatar colorful 3d reconstruction from a single image"
    - "densepose dense human pose estimation in the wild"
    - "end to end recovery of human shape and pose"
    - "unite the people closing the loop between 3d and 2d human representations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)