human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "empowering quality diversity in dungeon design with interactive constrained map elites"
  Abstract: We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you typically find in computer role playing games. The feature uses the MAP-Elites algorithm, an illumination algorithm which divides the population into a number of cells depending on their values along several behavioral dimensions. Users can flexibly and dynamically choose relevant dimensions of variation, and incorporate suggestions produced by the algorithm in their map designs. At the same time, any modifications performed by the human feed back into MAP-Elites, and are used to generate further suggestions.

Connected through hyperedge HE-1 (induced by source paper "mech elites illuminating the mechanic space of gvgai"):
  with members:
    - "general video game rule generation"
    - "procedural content generation through quality diversity"
    - "evolutionarily curated curriculum learning for deep reinforcement learning agents"
    - "bootstrapping conditional gans for video game level generation"
    - "intentional computational level design"
    - "deep reinforcement learning for general video game ai"
    - "talakat bullet hell generation through constrained map elites"
    - "press space to fire automatic video game tutorial generation"

Connected through hyperedge HE-2 (induced by source paper "learning the designer s preferences to drive evolution"):
  with members:
    - "procedural content generation through quality diversity"
    - "pitako recommending game design elements in cicero"
    - "talakat bullet hell generation through constrained map elites"
    - "co creative level design via machine learning"
    - "procedural content generation via machine learning pcgml"
    - "machine teaching a new paradigm for building machine learning systems"
    - "illuminating search spaces by mapping elites"

Connected through hyperedge HE-3 (induced by source paper "interactive constrained map elites analysis and evaluation of the expressiveness of the feature dimensions"):
  with members:
    - "procedural content generation through quality diversity"
    - "intentional computational level design"
    - "data agent"
    - "talakat bullet hell generation through constrained map elites"
    - "illuminating search spaces by mapping elites"

Connected through hyperedge HE-4 (induced by source paper "covariance matrix adaptation for the rapid illumination of behavior space"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "procedural content generation through quality diversity"
    - "alphastar an evolutionary computation perspective"
    - "evaluating map elites on constrained optimization problems"
    - "mapping hearthstone deck spaces through map elites with sliding boundaries"
    - "autonomous skill discovery with quality diversity and unsupervised descriptors"
    - "the many ai challenges of hearthstone"
    - "diverse agents for ad hoc cooperation in hanabi"

Connected through hyperedge HE-5 (induced by source paper "procedural content generation through quality diversity"):
  with members:
    - "general video game rule generation"
    - "quality diversity through surprise"
    - "mapping hearthstone deck spaces through map elites with sliding boundaries"
    - "diverse agents for ad hoc cooperation in hanabi"
    - "intentional computational level design"
    - "adaptive music composition for games"
    - "talakat bullet hell generation through constrained map elites"
    - "deceptive games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)