human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "variance reduced q learning is minimax optimal"
  Abstract: We introduce and analyze a form of variance-reduced $Q$-learning. For $\gamma$-discounted MDPs with finite state space $\mathcal{X}$ and action space $\mathcal{U}$, we prove that it yields an $\epsilon$-accurate estimate of the optimal $Q$-function in the $\ell_\infty$-norm using $\mathcal{O} \left(\left(\frac{D}{ \epsilon^2 (1-\gamma)^3} \right) \; \log \left( \frac{D}{(1-\gamma)} \right) \right)$ samples, where $D = |\mathcal{X}| \times |\mathcal{U}|$. This guarantee matches known minimax lower bounds up to a logarithmic factor in the discount complexity. In contrast, our past work shows that ordinary $Q$-learning has worst-case quartic scaling in the discount complexity.

Connected through hyperedge HE-1 (induced by source paper "provably efficient exploration in policy optimization"):
  with members:
    - "provably efficient reinforcement learning with linear function approximation"
    - "exploration enhanced politex"
    - "neural proximal trust region policy optimization attains globally optimal policy"
    - "sample optimal parametric q learning using linearly additive features"
    - "a theoretical analysis of deep q learning"
    - "online convex optimization in adversarial markov decision processes"
    - "optimality and approximation with policy gradient methods in markov decision processes"
    - "sqrt n regret for learning in markov decision processes with function approximation and low bellman rank"

Connected through hyperedge HE-2 (induced by source paper "provably efficient reinforcement learning with linear function approximation"):
  with members:
    - "sample optimal parametric q learning using linearly additive features"
    - "provably efficient q learning with function approximation via distribution shift error checking oracle"
    - "learning linear quadratic regulators efficiently with only t regret"
    - "reinforcement leaning in feature space matrix bandit kernels and regret bound"
    - "lipschitz bandit optimization with improved efficiency"
    - "model free linear quadratic control via reduction to expert prediction"
    - "regret bounds for robust adaptive control of the linear quadratic regulator"
    - "efficient exploration through bayesian deep q networks"

Connected through hyperedge HE-3 (induced by source paper "momentum in reinforcement learning"):
  with members:
    - "dopamine a research framework for deep reinforcement learning"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "a distributional perspective on reinforcement learning"
    - "count based exploration with neural density models"
    - "revisiting the arcade learning environment evaluation protocols and open problems for general agents"
    - "the arcade learning environment an evaluation platform for general agents"
    - "dynamic policy programming"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)