human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "deceptionnet network driven domain randomization"
  Abstract: We present a novel approach to tackle domain adaptation between synthetic and real data. Instead, of employing "blind" domain randomization, i.e., augmenting synthetic renderings with random backgrounds or changing illumination and colorization, we leverage the task network as its own adversarial guide toward useful augmentations that maximize the uncertainty of the output. To this end, we design a min-max optimization scheme where a given task competes against a special deception network to minimize the task error subject to the specific constraints enforced by the deceiver. The deception network samples from a family of differentiable pixel-level perturbations and exploits the task architecture to find the most destructive augmentations. Unlike GAN-based approaches that require unlabeled data from the target domain, our method achieves robust mappings that scale well to multiple target distributions from source data alone. We apply our framework to the tasks of digit recognition on enhanced MNIST variants, classification and object pose estimation on the Cropped LineMOD dataset as well as semantic segmentation on the Cityscapes dataset and compare it to a number of domain adaptation approaches, thereby demonstrating similar results with superior generalization capabilities.

Connected through hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation"):
  with members:
    - "fully differentiable procedural content generation through generative playing networks"
    - "pcgrl procedural content generation via reinforcement learning"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "leveraging procedural generation to benchmark reinforcement learning"
    - "procedural content generation through quality diversity"
    - "arena a general evaluation platform and building toolkit for multi agent intelligence"
    - "continual lifelong learning with neural networks a review"
    - "the animal ai environment training and testing animal like artificial cognition"

Connected through hyperedge HE-2 (induced by source paper "template based unseen instance detection"):
  with members:
    - "deepim deep iterative matching for 6d pose estimation"
    - "learning to track any object"
    - "on the convergence of adam and beyond"
    - "photorealistic image synthesis for object instance detection"
    - "target aware deep tracking"
    - "deep model based 6d pose refinement in rgb"
    - "bop benchmark for 6d object pose estimation"
    - "deep object pose estimation for semantic robotic grasping of household objects"

Connected through hyperedge HE-3 (induced by source paper "learning to collide an adaptive safety critical scenarios generating method"):
  with members:
    - "generative adversarial minority oversampling"
    - "active domain randomization"
    - "adversarial autoaugment"
    - "meta sim learning to generate synthetic datasets"
    - "class balanced loss based on effective number of samples"
    - "fast autoaugment"
    - "cmts conditional multiple trajectory synthesizer for generating safety critical driving scenarios"
    - "vadra visual adversarial domain randomization and augmentation"

Connected through hyperedge HE-4 (induced by source paper "solving rubik s cube with a robot hand"):
  with members:
    - "sampling based planning of in hand manipulation with external pushes"
    - "active domain randomization"
    - "meta reinforcement learning with task embedding and shared policy"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "distilling policy distillation"
    - "deep dynamics models for learning dexterous manipulation"
    - "meta reinforcement learning as task inference"
    - "meta sim learning to generate synthetic datasets"

Connected through hyperedge HE-5 (induced by source paper "learning to match templates for unseen instance detection"):
  with members:
    - "deepim deep iterative matching for 6d pose estimation"
    - "learning to track any object"
    - "on the convergence of adam and beyond"
    - "photorealistic image synthesis for object instance detection"
    - "bop benchmark for 6d object pose estimation"
    - "deep object pose estimation for semantic robotic grasping of household objects"
    - "fast online object tracking and segmentation a unifying approach"
    - "target driven instance detection"

Connected through hyperedge HE-6 (induced by source paper "procedural content generation from automatically generating game levels to increasing generality in machine learning"):
  with members:
    - "solving rubik s cube with a robot hand"
    - "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence"
    - "continual lifelong learning with neural networks a review"
    - "meta sim learning to generate synthetic datasets"
    - "the animal ai environment training and testing animal like artificial cognition"
    - "bootstrapping conditional gans for video game level generation"
    - "intentional computational level design"
    - "paired open ended trailblazer poet endlessly generating increasingly complex and diverse learning environments and their solutions"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)