human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "performative prediction"
  Abstract: When predictions support decisions they may influence the outcome they aim to predict. We call such predictions performative; the prediction influences the target. Performativity is a well-studied phenomenon in policy-making that has so far been neglected in supervised learning. When ignored, performativity surfaces as undesirable distribution shift, routinely addressed with retraining.  We develop a risk minimization framework for performative prediction bringing together concepts from statistics, game theory, and causality. A conceptual novelty is an equilibrium notion we call performative stability. Performative stability implies that the predictions are calibrated not against past outcomes, but against the future outcomes that manifest from acting on the prediction. Our main results are necessary and sufficient conditions for the convergence of retraining to a performatively stable point of nearly minimal loss.  In full generality, performative prediction strictly subsumes the setting known as strategic classification. We thus also give the first sufficient conditions for retraining to overcome strategic feedback effects.

Connected through hyperedge HE-1 (induced by source paper "perfect prediction in normal form superrational thinking extended to non symmetric games"):
  with members:
    - "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information"
    - "superrational types"
    - "translucent players explaining cooperative behavior in social dilemmas"
    - "cooperative equilibrium a solution predicting cooperative play"
    - "perfect prediction equilibrium"
    - "game theory with translucent players"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)