human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "a k hop collaborate game model adaptive strategy to maximize total revenue"
  Abstract: In Online Social Networks (OSNs), interpersonal communication and information sharing are happening all the time, and it is real-time. When a user initiates an activity in OSNs, immediately, he/she will have a certain influence in his/her friendship circle automatically. Then, some users in the initiator's friendship circle will be attracted to participate in this activity. Based on such a fact, we design a k-hop Collaborate Game Model, which means that an activity initiated by a user can only influence those users whose distance are within k-hop from the initiator in OSNs. Besides, we introduce the problem of Revenue Maximization under k-hop Collaborate Game (RMKCG), which identifies a limited number of initiators in order to obtain benefits as much as possible. Collaborate Game Model describes in detail how to quantify benefit and the logic behind it. We do not know how many followers would be generated for an activity in advance, thus, we need to adopt an adaptive strategy, where the decision who is the next potential initiator depends on the results of past decisions. Adaptive RMKCG problem can be considered as a new stochastic optimization problem, and we prove it is NP-hard, adaptive monotone, but not adaptive submodular. But in some special cases, we prove it is adaptive submodular and an adaptive greedy strategy can obtain a $(1-1/e)$-approximation by adaptive submodularity theory. Due to the complexity of our model, it is hard to compute the marginal gain for each candidate user, then, we propose a convenient and efficient computational method. The effectiveness and correctness of our algorithms are validated by heavy simulation on real-world social networks eventually.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)