human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "settling the sample complexity of single parameter revenue maximization"
  Abstract: This paper settles the sample complexity of single-parameter revenue maximization by showing matching upper and lower bounds, up to a poly-logarithmic factor, for all families of value distributions that have been considered in the literature. The upper bounds are unified under a novel framework, which builds on the strong revenue monotonicity by Devanur, Huang, and Psomas (STOC 2016), and an information theoretic argument. This is fundamentally different from the previous approaches that rely on either constructing an є-net of the mechanism space, explicitly or implicitly via statistical learning theory, or learning an approximately accurate version of the virtual values. To our knowledge, it is the first time information theoretical arguments are used to show sample complexity upper bounds, instead of lower bounds. Our lower bounds are also unified under a meta construction of hard instances.

Connected through hyperedge HE-1 (induced by source paper "a permutation equivariant neural network architecture for auction design"):
  with members:
    - "a neural architecture for designing truthful and efficient auctions"
    - "multi agent adversarial inverse reinforcement learning"
    - "approximation schemes for a buyer with independent items via symmetries"
    - "tight revenue gaps among simple mechanisms"
    - "a duality based unified approach to bayesian mechanism design"
    - "deep sets"
    - "invariant and equivariant graph networks"
    - "tight approximation ratio of anonymous pricing"

Connected through hyperedge HE-2 (induced by source paper "learning reserve prices in second price auctions"):
  with members:
    - "learning optimal reserve price against non myopic bidders"
    - "tight revenue gaps among simple mechanisms"
    - "tight approximation ratio of anonymous pricing"
    - "a general theory of sample complexity for multi item profit maximization"
    - "learning multi item auctions with or without samples"
    - "a sample complexity measure with applications to learning optimal auctions"
    - "simple mechanisms for subadditive buyers via duality"
    - "learning simple auctions"

Connected through hyperedge HE-3 (induced by source paper "algorithmic price discrimination"):
  with members:
    - "learning optimal reserve price against non myopic bidders"
    - "learning multi item auctions with or without samples"
    - "learning simple auctions"
    - "bayesian exploration incentivizing exploration in bayesian games"
    - "efficient empirical revenue maximization in single parameter auction environments"
    - "sample complexity for non truthful mechanisms"
    - "the sample complexity of revenue maximization"
    - "bayesian incentive compatible bandit exploration"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)