human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "plan write and revise an interactive system for open domain story generation"
  Abstract: Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables us to understand at what stage of story-writing human collaboration is most productive, both to improving story quality and human engagement in the writing process. We compare different varieties of interaction in story-writing, story-planning, and diversity controls under time constraints, and show that increased types of human collaboration at both planning and writing stages results in a 10-50% improvement in story quality as compared to less interactive baselines. We also show an accompanying increase in user engagement and satisfaction with stories as compared to our own less interactive systems and to previous turn-taking approaches to interaction. Finally, we find that humans tasked with collaboratively improving a particular characteristic of a story are in fact able to do so, which has implications for future uses of human-in-the-loop systems.

Connected through hyperedge HE-1 (induced by source paper "learning to predict explainable plots for neural story generation"):
  with members:
    - "strategies for structuring story generation"
    - "step by step separating planning from realization in neural data to text generation"
    - "a tutorial on deep latent variable models of natural language"
    - "improving the transformer translation model with document level context"
    - "hierarchical text generation using an outline"
    - "story ending generation with incremental encoding and commonsense knowledge"
    - "a skeleton based model for promoting coherence among sentences in narrative story generation"
    - "no metrics are perfect adversarial reward learning for visual storytelling"

Connected through hyperedge HE-2 (induced by source paper "alter auxiliary text rewriting tool for natural language generation"):
  with members:
    - "evaluating style transfer for text"
    - "what is wrong with style transfer for texts"
    - "delete retrieve generate a simple approach to sentiment and style transfer"
    - "bert pre training of deep bidirectional transformers for language understanding"
    - "generating sentences by editing prototypes"
    - "attention is all you need"
    - "adversarially regularized autoencoders"
    - "style transfer in text exploration and evaluation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)