human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "ray interference a source of plateaus in deep reinforcement learning"
  Abstract: Rather than proposing a new method, this paper investigates an issue present in existing learning algorithms. We study the learning dynamics of reinforcement learning (RL), specifically a characteristic coupling between learning and data generation that arises because RL agents control their future data distribution. In the presence of function approximation, this coupling can lead to a problematic type of 'ray interference', characterized by learning dynamics that sequentially traverse a number of performance plateaus, effectively constraining the agent to learn one thing at a time even when learning in parallel is better. We establish the conditions under which ray interference occurs, show its relation to saddle points and obtain the exact learning dynamics in a restricted setting. We characterize a number of its properties and discuss possible remedies.

Connected through hyperedge HE-1 (induced by source paper "interference and generalization in temporal difference learning"):
  with members:
    - "generalization guarantees for neural networks via harnessing the low rank structure of the jacobian"
    - "towards characterizing divergence in deep q learning"
    - "stiffness a new perspective on generalization in neural networks"
    - "pytorch an imperative style high performance deep learning library"
    - "striving for simplicity in off policy deep reinforcement learning"
    - "on first order meta learning algorithms"
    - "natural environment benchmarks for reinforcement learning"
    - "generalization and regularization in dqn"

Connected through hyperedge HE-2 (induced by source paper "on catastrophic interference in atari 2600 games"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "continual unsupervised representation learning"
    - "continual lifelong learning with neural networks a review"
    - "benchmarking bonus based exploration methods on the arcade learning environment"
    - "dopamine a research framework for deep reinforcement learning"
    - "exploration by random network distillation"
    - "task free continual learning"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"

Connected through hyperedge HE-3 (induced by source paper "gradient surgery for multi task learning"):
  with members:
    - "distilling policy distillation"
    - "regularized hierarchical policies for compositional transfer in robotics"
    - "branched multi task networks deciding what layers to share"
    - "meta world a benchmark and evaluation for multi task and meta reinforcement learning"
    - "routing networks and the challenges of modular and compositional computation"
    - "attentive single tasking of multiple tasks"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "the natural language decathlon multitask learning as question answering"

Connected through hyperedge HE-4 (induced by source paper "discor corrective feedback in reinforcement learning via distribution correction"):
  with members:
    - "gradient surgery for multi task learning"
    - "diagnosing bottlenecks in deep q learning algorithms"
    - "towards characterizing divergence in deep q learning"
    - "behavior regularized offline reinforcement learning"
    - "meta world a benchmark and evaluation for multi task and meta reinforcement learning"
    - "stabilizing off policy q learning via bootstrapping error reduction"
    - "provably efficient q learning with function approximation via distribution shift error checking oracle"
    - "is a good representation sufficient for sample efficient reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "meta world a benchmark and evaluation for multi task and meta reinforcement learning"):
  with members:
    - "efficient off policy meta reinforcement learning via probabilistic context variables"
    - "kpam keypoint affordances for category level robotic manipulation"
    - "habitat a platform for embodied ai research"
    - "deepmind control suite"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "learning dexterous in hand manipulation"
    - "meta learning by the baldwin effect"
    - "visual reinforcement learning with imagined goals"

Connected through hyperedge HE-6 (induced by source paper "benchmarking model based reinforcement learning"):
  with members:
    - "deepmind control suite"
    - "model ensemble trust region policy optimization"
    - "learning dexterous in hand manipulation"
    - "algorithmic framework for model based deep reinforcement learning with theoretical guarantees"
    - "addressing function approximation error in actor critic methods"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "deep reinforcement learning in a handful of trials using probabilistic dynamics models"
    - "deep reinforcement learning that matters"

Connected through hyperedge HE-7 (induced by source paper "off policy actor critic with shared experience replay"):
  with members:
    - "model based reinforcement learning for atari"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "meta gradient reinforcement learning"
    - "unicorn continual learning with a universal off policy agent"
    - "distributed prioritized experience replay"
    - "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor"
    - "rainbow combining improvements in deep reinforcement learning"
    - "the reactor a fast and sample efficient actor critic agent for reinforcement learning"

Connected through hyperedge HE-8 (induced by source paper "constrained reinforcement learning has zero duality gap"):
  with members:
    - "simple random search provides a competitive approach to reinforcement learning"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "reward constrained policy optimization"
    - "safe exploration in continuous action spaces"
    - "resnet with one neuron hidden layers is a universal approximator"
    - "ai safety gridworlds"
    - "constrained policy optimization"
    - "the expressive power of neural networks a view from the width"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)