human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "textured neural avatars"
  Abstract: We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline and the recent deep learning approaches that generate images of humans using image-to-image translation. In particular, our system estimates an explicit two-dimensional texture map of the model surface. At the same time, it abstains from explicit shape modeling in 3D. Instead, at test time, the system uses a fully-convolutional network to directly map the configuration of body feature points w.r.t. the camera to the 2D texture coordinates of individual pixels in the image frame. We show that such a system is capable of learning to generate realistic renderings while being trained on videos annotated with 3D poses and foreground masks. We also demonstrate that maintaining an explicit texture representation helps our system to achieve better generalization compared to systems that use direct image-to-image translation.

Connected through hyperedge HE-1 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural rendering and reenactment of human actor videos"
    - "liquid warping gan a unified framework for human motion imitation appearance transfer and novel view synthesis"
    - "dense intrinsic appearance flow for human pose transfer"
    - "video to video synthesis"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "synthesizing images of humans in unseen poses"
    - "learning to estimate 3d human pose and shape from a single color image"

Connected through hyperedge HE-2 (induced by source paper "first order motion model for image animation"):
  with members:
    - "few shot adversarial learning of realistic neural talking head models"
    - "dwnet dense warp based network for pose guided human video generation"
    - "dual generator generative adversarial networks for multi domain image to image translation"
    - "gesture to gesture translation in the wild via category independent conditional maps"
    - "3d guided fine grained face manipulation"
    - "video to video synthesis"
    - "learning to forecast and refine residual motion for image to video generation"
    - "synthesizing images of humans in unseen poses"

Connected through hyperedge HE-3 (induced by source paper "360 degree textures of people in clothing from a single image"):
  with members:
    - "tex2shape detailed full human body geometry from a single image"
    - "unsupervised part based disentangling of object shape and appearance"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"
    - "disn deep implicit surface network for high quality single view 3d reconstruction"
    - "pose guided human video generation"
    - "synthesizing images of humans in unseen poses"
    - "coordinate based texture inpainting for pose guided image generation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)