human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "the complexity of black box mechanism design with priors"
  Abstract: We study black-box reductions from mechanism design to algorithm design for welfare maximization in settings of incomplete information. Given oracle access to an algorithm for an underlying optimization problem, the goal is to simulate an incentive compatible mechanism. The mechanism will be evaluated on its expected welfare, relative to the algorithm provided, and its complexity is measured by the time (and queries) needed to simulate the mechanism on any input. While it is known that black-box reductions are not possible in many prior-free settings, settings with priors appear more promising: there are known reductions for Bayesian incentive compatible (BIC) mechanism design for general classes of welfare maximization problems. This dichotomy begs the question: which mechanism design problems admit black-box reductions, and which do not? #R##N#Our main result is that black-box mechanism design is impossible under two of the simplest settings not captured by known positive results. First, for the problem of allocating $n$ goods to a single buyer whose valuation is additive and independent across the goods, subject to a downward-closed constraint on feasible allocations, we show that there is no polytime (in $n$) BIC black-box reduction for expected welfare maximization. Second, for the setting of multiple single-parameter agents---where polytime BIC reductions are known---we show that no polytime reductions exist when the incentive requirement is tightened to Max-In-Distributional-Range. In each case, we show that achieving a sub-polynomial approximation to the expected welfare requires exponentially many queries, even when the set of feasible allocations is known to be downward-closed.

Connected through hyperedge HE-1 (induced by source paper "an efficient e bic to bic transformation and its application to black box reduction in revenue maximization"):
  with members:
    - "multi item mechanisms without item independence learnability via robustness"
    - "approximation schemes for a buyer with independent items via symmetries"
    - "a duality based unified approach to bayesian mechanism design"
    - "bernoulli factories and black box reductions in mechanism design"
    - "simple mechanisms for subadditive buyers via duality"
    - "revenue maximization and ex post budget constraints"
    - "mechanism design for subadditive agents via an ex ante relaxation"
    - "simple mechanisms for a subadditive buyer and applications to revenue monotonicity"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)