human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "divis domain invariant visual servoing for collision free goal reaching"
  Abstract: Robots should understand both semantics and physics to be functional in the real world. While robot platforms provide means for interacting with the physical world they cannot autonomously acquire object-level semantics without needing human. In this paper, we investigate how to minimize human effort and intervention to teach robots perform real world tasks that incorporate semantics. We study this question in the context of visual servoing of mobile robots and propose DIViS, a Domain Invariant policy learning approach for collision free Visual Servoing. DIViS incorporates high level semantics from previously collected static human-labeled datasets and learns collision free servoing entirely in simulation and without any real robot data. However, DIViS can directly be deployed on a real robot and is capable of servoing to the user-specified object categories while avoiding collisions in the real world. DIViS is not constrained to be queried by the final view of goal but rather is robust to servo to image goals taken from initial robot view with high occlusions without this impairing its ability to maintain a collision free path. We show the generalization capability of DIViS on real mobile robots in more than 90 real world test scenarios with various unseen object goals in unstructured environments. DIViS is compared to prior approaches via real world experiments and rigorous tests in simulation. For supplementary videos, see: \href{this https URL}{this https URL}

Connected through hyperedge HE-1 (induced by source paper "learning view and target invariant visual servoing for navigation"):
  with members:
    - "neural autonomous navigation with riemannian motion policy"
    - "combining optimal control and learning for visual navigation in novel environments"
    - "visual memory for robust path following"
    - "zero shot visual imitation"
    - "gaple generalizable approaching policy learning for robotic object searching in indoor environment"
    - "gibson env real world perception for embodied agents"
    - "semi parametric topological memory for navigation"
    - "superpoint self supervised interest point detection and description"

Connected through hyperedge HE-2 (induced by source paper "splitnet sim2sim and task2task transfer for embodied visual navigation"):
  with members:
    - "habitat a platform for embodied ai research"
    - "mid level visual representations improve generalization and sample efficiency for learning active tasks"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "taskonomy disentangling task transfer learning"
    - "gibson env real world perception for embodied agents"
    - "chalet cornell house agent learning environment"
    - "on evaluation of embodied navigation agents"
    - "driving policy transfer via modularity and abstraction"

Connected through hyperedge HE-3 (induced by source paper "simulation based reinforcement learning for real world autonomous driving"):
  with members:
    - "model free deep reinforcement learning for urban autonomous driving"
    - "generalization through simulation integrating simulated and real data into deep reinforcement learning for vision based autonomous flight"
    - "model based reinforcement learning for atari"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "the limits and potentials of deep learning for robotics"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "conditional affordance learning for driving in urban environments"

Connected through hyperedge HE-4 (induced by source paper "hierarchical foresight self supervised learning of long horizon tasks via visual subgoal generation"):
  with members:
    - "learning robotic manipulation through visual planning and acting"
    - "search on the replay buffer bridging planning and reinforcement learning"
    - "learning latent plans from play"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "robot motion planning in learned latent spaces"
    - "hierarchical reinforcement learning with hindsight"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"
    - "data efficient hierarchical reinforcement learning"

Connected through hyperedge HE-5 (induced by source paper "combining optimal control and learning for visual navigation in novel environments"):
  with members:
    - "a behavioral approach to visual navigation with graph localization networks"
    - "generalization through simulation integrating simulated and real data into deep reinforcement learning for vision based autonomous flight"
    - "neural autonomous navigation with riemannian motion policy"
    - "deep drone racing learning agile flight in dynamic environments"
    - "learning navigation behaviors end to end with autorl"
    - "semi parametric topological memory for navigation"
    - "variational end to end navigation and localization"
    - "driving policy transfer via modularity and abstraction"

Connected through hyperedge HE-6 (induced by source paper "learning navigation subroutines from egocentric videos"):
  with members:
    - "pyrobot an open source robotics framework for research and benchmarking"
    - "imitating latent policies from observation"
    - "deepmimic example guided deep reinforcement learning of physics based character skills"
    - "playing hard exploration games by watching youtube"
    - "visual memory for robust path following"
    - "on evaluation of embodied navigation agents"
    - "sfv reinforcement learning of physical skills from videos"
    - "diversity is all you need learning skills without a reward function"

Connected through hyperedge HE-7 (induced by source paper "simultaneous mapping and target driven navigation"):
  with members:
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "learning exploration policies for navigation"
    - "habitat a platform for embodied ai research"
    - "gaple generalizable approaching policy learning for robotic object searching in indoor environment"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "active object perceiver recognition guided policy learning for object searching on mobile robots"
    - "a dataset for developing and benchmarking active vision"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)