human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information"
  Abstract: The assumptions of necessary rationality and necessary knowledge of strategies, also known as perfect prediction, lead to at most one surviving outcome, immune to the knowledge that the players have of them. Solutions concepts implementing this approach have been defined on both dynamic games with perfect information and no ties, the Perfect Prediction Equilibrium, and strategic games with no ties, the Perfectly Transparent Equilibrium. #R##N#In this paper, we generalize the Perfectly Transparent Equilibrium to games in extensive form with imperfect information and no ties. Both the Perfect Prediction Equilibrium and the Perfectly Transparent Equilibrium for strategic games become special cases of this generalized equilibrium concept. The generalized equilibrium, if there are no ties in the payoffs, is at most unique, and is Pareto-optimal. #R##N#We also contribute a special-relativistic interpretation of a subclass of the games in extensive form with imperfect information as a directed acyclic graph of decisions made by any number of agents, each decision being located at a specific position in Minkowski spacetime, and the information sets and game structure being derived from the causal structure. Strategic games correspond to a setup with only spacelike-separated decisions, and dynamic games to one with only timelike-separated decisions. #R##N#The generalized Perfectly Transparent Equilibrium thus characterizes the outcome and payoffs reached in a general setup where decisions can be located in any generic positions in Minkowski spacetime, under necessary rationality and necessary knowledge of strategies. We also argue that this provides a directly usable mathematical framework for the design of extension theories of quantum physics with a weakened free choice assumption.

Connected through hyperedge HE-1 (induced by source paper "perfect prediction in normal form superrational thinking extended to non symmetric games"):
  with members:
    - "performative prediction"
    - "superrational types"
    - "translucent players explaining cooperative behavior in social dilemmas"
    - "cooperative equilibrium a solution predicting cooperative play"
    - "perfect prediction equilibrium"
    - "game theory with translucent players"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)