human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "probabilistic pursuits on graphs"
  Abstract: Abstract   We consider discrete dynamical systems of “ant-like” agents engaged in a sequence of pursuits on a graph environment. The agents emerge one by one at equal time intervals from a source vertex s and pursue each other by greedily attempting to close the distance to their immediate predecessor, the agent that emerged just before them from s, until they arrive at the destination point t. Such pursuits have been investigated before in the continuous setting and in discrete time when the underlying environment is a regular grid. In both these settings the agents' walks provably converge to a shortest path from s to t. Furthermore, assuming a certain natural probability distribution over the move choices of the agents on the grid (in case there are multiple shortest paths between an agent and its predecessor), the walks converge to the uniform distribution over all shortest paths from s to t - and so the agents' locations are on average very close to the straight line from s to t.  In this work we study the evolution of agent walks over a general finite graph environment G. Our model is a natural generalization of the pursuit rule proposed for the case of the grid. The main results are as follows. We show that “convergence” to the shortest paths in the sense of previous work extends to all pseudo-modular graphs (i.e. graphs in which every three pairwise intersecting disks have a nonempty intersection), and also to environments obtained by taking graph products, generalizing previous results in two different ways. We show that convergence to the shortest paths is also obtained by chordal graphs (i.e. graphs in which all cycles of four or more vertices have a chord), and discuss some further positive and negative results for planar graphs. In the most general case, convergence to the shortest paths is not guaranteed, and the agents may get stuck on sets of recurrent, non-optimal walks from s to t. However, we show that the limiting distributions of the agents' walks will always be uniform distributions over some set of walks of equal length.

Connected through hyperedge HE-1 (induced by source paper "fast and reliable dispersal of crash prone agents on graphs"):
  with members:
    - "minimizing travel in the uniform dispersal problem for robotic sensors"
    - "efficient dispersion of mobile robots on graphs"
    - "algorithms for rapidly dispersing robot swarms in unknown environments"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DM(Discrete Mathematics)