human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "rerere remote embodied referring expressions in real indoor environments"
  Abstract: One of the long-term challenges of robotics is to enable humans to communicate with robots about the world. It is essential if they are to collaborate. Humans are visual animals, and we communicate primarily through language, so human-robot communication is inevitably at least partly a vision-and-language problem. This has motivated both Referring Expression datasets, and Vision and Language Navigation datasets. These partition the problem into that of identifying an object of interest, or navigating to another location. Many of the most appealing uses of robots, however, require communication about remote objects and thus do not reflect the dichotomy in the datasets. We thus propose the first Remote Embodied Referring Expression dataset of natural language references to remote objects in real images. Success requires navigating through a previously unseen environment to select an object identified through general natural language. This represents a complex challenge, but one that closely reflects one of the core visual problems in robotics. A Navigator-Pointer model which provides a strong baseline on the task is also proposed.

Connected through hyperedge HE-1 (induced by source paper "scanrefer 3d object localization in rgb d scans using natural language"):
  with members:
    - "learning object bounding boxes for 3d instance segmentation on point clouds"
    - "3d bird s eye view instance segmentation"
    - "dynamic graph attention for referring expression comprehension"
    - "embodied language grounding with implicit 3d visual feature representations"
    - "align2ground weakly supervised phrase grounding guided by image caption alignment"
    - "zero shot grounding of objects from natural language queries"
    - "cross modal self attention network for referring image segmentation"
    - "neural sequential phrase grounding seqground"

Connected through hyperedge HE-2 (induced by source paper "help anna visual navigation with natural multimodal assistance via retrospective curiosity encouraging imitation learning"):
  with members:
    - "vision and dialog navigation"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "from video game to real robot the transfer between action spaces"
    - "learning to speak and act in a fantasy text adventure game"
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "neural text generation with unlikelihood training"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-3 (induced by source paper "perceive transform and act multi modal attention networks for vision and language navigation"):
  with members:
    - "embodied vision and language navigation with dynamic convolutional filters"
    - "embodied visual recognition"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "polysemous visual semantic embedding for cross modal retrieval"
    - "effective and general evaluation for instruction conditioned navigation using dynamic time warping"
    - "situational fusion of visual representation for visual navigation"
    - "stay on the path instruction fidelity in vision and language navigation"
    - "videobert a joint model for video and language representation learning"

Connected through hyperedge HE-4 (induced by source paper "general evaluation for instruction conditioned navigation using dynamic time warping"):
  with members:
    - "stay on the path instruction fidelity in vision and language navigation"
    - "the streetlearn environment and dataset"
    - "touchdown natural language navigation and spatial reasoning in visual street environments"
    - "on evaluation of embodied navigation agents"
    - "mapping instructions to actions in 3d environments with visual goal prediction"
    - "mapping navigation instructions to continuous control actions with position visitation prediction"
    - "vision and language navigation interpreting visually grounded navigation instructions in real environments"
    - "voice recognition algorithms using mel frequency cepstral coefficient mfcc and dynamic time warping dtw techniques"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)