human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "expressive body capture 3d hands face and body from a single image"
  Abstract: To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D scans to train a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with fully articulated hands and an expressive face. Learning to regress the parameters of SMPL-X directly from images is challenging without paired images and 3D ground truth. Consequently, we follow the approach of SMPLify, which estimates 2D features and then optimizes model parameters to fit the features. We improve on SMPLify in several significant ways: (1) we detect 2D features corresponding to the face, hands, and feet and fit the full SMPL-X model to these; (2) we train a new neural network pose prior using a large MoCap dataset; (3) we define a new interpenetration penalty that is both fast and accurate; (4) we automatically detect gender and the appropriate body models (male, female, or neutral); (5) our PyTorch implementation achieves a speedup of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild. We evaluate 3D accuracy on a new curated dataset comprising 100 images with pseudo ground-truth. This is a step towards automatic expressive human capture from monocular RGB data. The models, code, and data are available for research purposes at this https URL.

Connected through hyperedge HE-1 (induced by source paper "movi a large multipurpose motion and video dataset"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "deep high resolution representation learning for human pose estimation"
    - "modeling human motion with quaternion based neural networks"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "quaternet a quaternion based recurrent model for human motion"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "3d human pose estimation in video with temporal convolutions and semi supervised training"

Connected through hyperedge HE-2 (induced by source paper "hierarchical kinematic human mesh recovery"):
  with members:
    - "repose learning deep kinematic priors for fast human pose estimation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "exploiting temporal context for 3d human pose estimation in the wild"
    - "densebody directly regressing dense 3d human pose and shape from a single color image"
    - "vibe video inference for human body pose and shape estimation"

Connected through hyperedge HE-3 (induced by source paper "deepcap monocular human performance capture using weak supervision"):
  with members:
    - "tailornet predicting clothing in 3d as a function of human pose shape and garment style"
    - "implicit functions in feature space for 3d shape reconstruction and completion"
    - "tex2shape detailed full human body geometry from a single image"
    - "learning to dress 3d people in generative clothing"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "deephuman 3d human reconstruction from a single image"
    - "multi garment net learning to dress 3d people from images"
    - "moulding humans non parametric 3d human shape estimation from single images"

Connected through hyperedge HE-4 (induced by source paper "dressing 3d humans using a conditional mesh vae gan"):
  with members:
    - "tex2shape detailed full human body geometry from a single image"
    - "meshgan non linear 3d morphable models of faces"
    - "geometrics exploiting geometric structure for graph encoded objects"
    - "facsimile fast and accurate scans from an image in less than a second"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "deephuman 3d human reconstruction from a single image"
    - "multi garment net learning to dress 3d people from images"

Connected through hyperedge HE-5 (induced by source paper "learning 3d human shape and pose from dense body parts"):
  with members:
    - "human mesh recovery from monocular images via a skeleton disentangled representation"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "deephuman 3d human reconstruction from a single image"
    - "moulding humans non parametric 3d human shape estimation from single images"
    - "denserac joint 3d pose and shape estimation by dense render and compare"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "semantic graph convolutional networks for 3d human pose regression"

Connected through hyperedge HE-6 (induced by source paper "xnect real time multi person 3d human pose estimation with a single rgb camera"):
  with members:
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "lcr net multi person 2d and 3d pose detection in natural images"
    - "ordinal depth supervision for 3d human pose estimation"
    - "espnet efficient spatial pyramid of dilated convolutions for semantic segmentation"
    - "mobilenetv2 inverted residuals and linear bottlenecks"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "regularized evolution for image classifier architecture search"
    - "video based reconstruction of 3d people models"

Connected through hyperedge HE-7 (induced by source paper "learning to dress 3d people in generative clothing"):
  with members:
    - "tex2shape detailed full human body geometry from a single image"
    - "facsimile fast and accurate scans from an image in less than a second"
    - "learning to reconstruct people in clothing from a single rgb camera"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "deephuman 3d human reconstruction from a single image"
    - "multi garment net learning to dress 3d people from images"
    - "moulding humans non parametric 3d human shape estimation from single images"
    - "learning to train with synthetic humans"

Connected through hyperedge HE-8 (induced by source paper "vibe video inference for human body pose and shape estimation"):
  with members:
    - "amass archive of motion capture as surface shapes"
    - "self supervised learning of 3d human pose using multi view geometry"
    - "structured prediction helps 3d human motion modelling"
    - "xnect real time multi person 3d human pose estimation with a single rgb camera"
    - "learning to reconstruct 3d human pose and shape via model fitting in the loop"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "from variational to deterministic autoencoders"
    - "exploiting temporal context for 3d human pose estimation in the wild"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)