human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "value constrained model free continuous control"
  Abstract: The naive application of Reinforcement Learning algorithms to continuous control problems -- such as locomotion and manipulation -- often results in policies which rely on high-amplitude, high-frequency control signals, known colloquially as bang-bang control. Although such solutions may indeed maximize task reward, they can be unsuitable for real world systems. Bang-bang control may lead to increased wear and tear or energy consumption, and tends to excite undesired second-order dynamics. To counteract this issue, multi-objective optimization can be used to simultaneously optimize both the reward and some auxiliary cost that discourages undesired (e.g. high-amplitude) control. In principle, such an approach can yield the sought after, smooth, control policies. It can, however, be hard to find the correct trade-off between cost and return that results in the desired behavior. In this paper we propose a new constraint-based reinforcement learning approach that ensures task success while minimizing one or more auxiliary costs (such as control effort). We employ Lagrangian relaxation to learn both (a) the parameters of a control policy that satisfies the desired constraints and (b) the Lagrangian multipliers for the optimization. Moreover, we demonstrate that we can satisfy constraints either in expectation or in a per-step fashion, and can even learn a single policy that is able to dynamically trade-off between return and cost. We demonstrate the efficacy of our approach using a number of continuous control benchmark tasks, a realistic, energy-optimized quadruped locomotion task, as well as a reaching task on a real robot arm.

Connected through hyperedge HE-1 (induced by source paper "safe reinforcement learning for probabilistic reachability and safety specifications a lyapunov based approach"):
  with members:
    - "a general safety framework for learning based control in uncertain robotic systems"
    - "safe reinforcement learning via shielding"
    - "benchmarking deep reinforcement learning for continuous control"
    - "continuous control with deep reinforcement learning"
    - "adam a method for stochastic optimization"

Connected through hyperedge HE-2 (induced by source paper "challenges of real world reinforcement learning"):
  with members:
    - "deepmind control suite"
    - "learning latent dynamics for planning from pixels"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "optimizing agent behavior over long time scales by transporting value"
    - "learning dexterous in hand manipulation"
    - "sim to real transfer of robotic control with dynamics randomization"
    - "reward constrained policy optimization"
    - "safe exploration in continuous action spaces"

Connected through hyperedge HE-3 (induced by source paper "augmenting learning using symmetry in a biologically inspired domain"):
  with members:
    - "soft actor critic algorithms and applications"
    - "neural probabilistic motor primitives for humanoid control"

Connected through hyperedge HE-4 (induced by source paper "learning to walk via deep reinforcement learning"):
  with members:
    - "learning agile and dynamic motor skills for legged robots"
    - "policies modulating trajectory generators"
    - "composable deep reinforcement learning for robotic manipulation"
    - "progressive reinforcement learning with distillation for multi skilled motion control"
    - "reward constrained policy optimization"
    - "sim to real learning agile locomotion for quadruped robots"
    - "soft actor critic algorithms and applications"
    - "latent space policies for hierarchical reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)