human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "scaling autoregressive video models"
  Abstract: Due to the statistical complexity of video, the high degree of inherent stochasticity, and the sheer amount of data, generating natural video remains a challenging task. State-of-the-art video generation models attempt to address these issues by combining sometimes complex, often video-specific neural network architectures, latent variable models, adversarial training and a range of other methods. Despite their often high complexity, these approaches still fall short of generating high quality video continuations outside of narrow domains and often struggle with fidelity. In contrast, we show that conceptually simple, autoregressive video generation models based on a three-dimensional self-attention mechanism achieve highly competitive results across multiple metrics on popular benchmark datasets for which they produce continuations of high fidelity and realism. Furthermore, we find that our models are capable of producing diverse and surprisingly realistic continuations on a subset of videos from Kinetics, a large scale action recognition dataset comprised of YouTube videos exhibiting phenomena such as camera movement, complex object interactions and diverse human movement. To our knowledge, this is the first promising application of video-generation models to videos of this complexity.

Connected through hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data"):
  with members:
    - "a short note on the kinetics 700 human action dataset"
    - "large scale adversarial representation learning"
    - "high fidelity speech synthesis with adversarial networks"
    - "adversarial video generation on complex datasets"
    - "object oriented dynamics predictor"
    - "tganv2 efficient training of large models for video generation with multiple subsampling layers"
    - "sequential attend infer repeat generative modelling of moving objects"
    - "exploration by random network distillation"

Connected through hyperedge HE-2 (induced by source paper "stochastic latent residual video prediction"):
  with members:
    - "videoflow a conditional flow based model for stochastic video generation"
    - "improved conditional vrnns for video prediction"
    - "cubic lstms for video prediction"
    - "unsupervised learning of object structure and dynamics from videos"
    - "video to video synthesis"
    - "hierarchical long term video prediction without supervision"
    - "learning latent dynamics for planning from pixels"
    - "stochastic adversarial video prediction"

Connected through hyperedge HE-3 (induced by source paper "convolutional tensor train lstm for spatio temporal learning"):
  with members:
    - "a tensorized transformer for language modeling"
    - "efficient n dimensional convolutions via higher order factorization"
    - "robust deep networks with randomized tensor regression layers"
    - "predrnn towards a resolution of the deep in time dilemma in spatiotemporal predictive learning"
    - "stochastic adversarial video prediction"
    - "stochastic video generation with a learned prior"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "learning to decompose and disentangle representations for video prediction"

Connected through hyperedge HE-4 (induced by source paper "adversarial video generation on complex datasets"):
  with members:
    - "tf replicator distributed machine learning for researchers"
    - "dance dance generation motion transfer for internet videos"
    - "generating diverse high fidelity images with vq vae 2"
    - "videoflow a flow based generative model for video"
    - "generating long sequences with sparse transformers"
    - "cgans with projection discriminator"
    - "video to video synthesis"
    - "pose guided human video generation"

Connected through hyperedge HE-5 (induced by source paper "robonet large scale multi robot learning"):
  with members:
    - "self supervised exploration via disagreement"
    - "learning latent plans from play"
    - "tossingbot learning to throw arbitrary objects with residual physics"
    - "manipulation by feel touch based control with deep predictive models"
    - "improvisation through physical understanding using novel objects as tools with visual foresight"
    - "unsupervised visuomotor control through distributional planning networks"
    - "exploration by random network distillation"
    - "time reversal as self supervision"

Connected through hyperedge HE-6 (induced by source paper "axial attention in multidimensional transformers"):
  with members:
    - "videoflow a flow based generative model for video"
    - "generating long sequences with sparse transformers"
    - "image transformer"
    - "ccnet criss cross attention for semantic segmentation"
    - "generating high fidelity images with subscale pixel networks and multidimensional upscaling"
    - "self supervised visual planning with temporal skip connections"
    - "attention is all you need"
    - "pixelcnn improving the pixelcnn with discretized logistic mixture likelihood and other modifications"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)