human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "demystifying active inference"
  Abstract: Active inference is a first (Bayesian) principles account of how autonomous agents might operate in dynamic, non-stationary environments. The optimization of congruent formulations of the free energy functional (variational and expected), in active inference, enables agents to make inferences about the environment and select optimal behaviors. The agent achieves this by evaluating (sensory) evidence in relation to its internal generative model that entails beliefs about future (hidden) states and sequence of actions that it can choose. In contrast to analogous frameworks $-$ by operating in a pure belief-based setting (free energy functional of beliefs about states) $-$ active inference agents can carry out epistemic exploration and naturally account for uncertainty about their environment. Through this review, we disambiguate these properties, by providing a condensed overview of the theory underpinning active inference. A T-maze simulation is used to demonstrate how these behaviors emerge naturally, as the agent makes inferences about the observed outcomes and optimizes its generative model (via belief updating). Additionally, the discrete state-space and time formulation presented provides an accessible guide on how to derive the (variational and expected) free energy equations and belief updating rules. We conclude by noting that this formalism can be applied in other engineering applications; e.g., robotic arm movement, playing Atari games, etc., if appropriate underlying probability distributions (i.e. generative model) can be formulated.

Connected through hyperedge HE-1 (induced by source paper "ready policy one world building through active learning"):
  with members:
    - "deep dynamics models for learning dexterous manipulation"
    - "learning to predict without looking ahead world models without forward prediction"
    - "self supervised exploration via disagreement"
    - "mastering atari go chess and shogi by planning with a learned model"
    - "model based reinforcement learning for atari"
    - "dream to control learning behaviors by latent imagination"
    - "benchmarking model based reinforcement learning"
    - "active inference demystified and compared"

Connected through hyperedge HE-2 (induced by source paper "reinforcement learning through active inference"):
  with members:
    - "variational inference mpc for bayesian model based reinforcement learning"
    - "deep active inference as variational policy gradients"
    - "a unified bellman optimality principle combining reward maximization and empowerment"
    - "deep dynamics models for learning dexterous manipulation"
    - "model based reinforcement learning for atari"
    - "efficient exploration via state marginal matching"
    - "dream to control learning behaviors by latent imagination"
    - "bayesian policy selection using active inference"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)