human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "embodied visual recognition"
  Abstract: Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths.

Connected through hyperedge HE-1 (induced by source paper "an exploration of embodied visual exploration"):
  with members:
    - "scaling and benchmarking self supervised visual representation learning"
    - "where to look next unsupervised active visual exploration on 360 input"
    - "the replica dataset a digital replica of indoor spaces"
    - "emergence of exploratory look around behaviors through active observation completion"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "scene memory transformer for embodied agents in long horizon tasks"
    - "learning exploration policies for navigation"
    - "sidekick policy learning for active visual exploration"

Connected through hyperedge HE-2 (induced by source paper "identifying model weakness with adversarial examiner"):
  with members:
    - "using videos to evaluate image model robustness"
    - "meta sim learning to generate synthetic datasets"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "multi granularity hierarchical attention fusion networks for reading comprehension and question answering"
    - "realistic adversarial examples in 3d meshes"
    - "deep nets what have they ever done for vision"
    - "strike with a pose neural networks are easily fooled by strange poses of familiar objects"
    - "black box adversarial attacks with limited queries and information"

Connected through hyperedge HE-3 (induced by source paper "perceive transform and act multi modal attention networks for vision and language navigation"):
  with members:
    - "embodied vision and language navigation with dynamic convolutional filters"
    - "rerere remote embodied referring expressions in real indoor environments"
    - "from language to goals inverse reinforcement learning for vision based instruction following"
    - "polysemous visual semantic embedding for cross modal retrieval"
    - "effective and general evaluation for instruction conditioned navigation using dynamic time warping"
    - "situational fusion of visual representation for visual navigation"
    - "stay on the path instruction fidelity in vision and language navigation"
    - "videobert a joint model for video and language representation learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)