human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "neural point based graphics"
  Abstract: We present a new point-based approach for modeling complex scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network. The input rasterizations use the learned descriptors as point pseudo-colors. We show that the proposed approach can be used for modeling complex scenes and obtaining their photorealistic views, while avoiding explicit surface estimation and meshing. In particular, compelling results are obtained for scene scanned using hand-held commodity RGB-D sensors as well as standard RGB cameras even in the presence of objects that are challenging for standard mesh-based modeling.

Connected through hyperedge HE-1 (induced by source paper "seeing the world in a bag of chips"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural illumination lighting prediction for indoor environments"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "rendering synthetic objects into legacy photographs"
    - "deep sky modeling for single image outdoor lighting estimation"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "inverse path tracing for joint material and lighting estimation"
    - "deeplight learning illumination for unconstrained mobile mixed reality"

Connected through hyperedge HE-2 (induced by source paper "adversarial texture optimization from rgb d scans"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "framenet learning local canonical frames of 3d surfaces from a single rgb image"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "the unreasonable effectiveness of deep features as a perceptual metric"
    - "robust watertight manifold surface generation method for shapenet models"
    - "perceptual losses for real time style transfer and super resolution"
    - "image to image translation with conditional adversarial networks"
    - "bundlefusion real time globally consistent 3d reconstruction using on the fly surface re integration"

Connected through hyperedge HE-3 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"
    - "edgeconnect generative image inpainting with adversarial edge learning"

Connected through hyperedge HE-4 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "inverse path tracing for joint material and lighting estimation"

Connected through hyperedge HE-5 (induced by source paper "synsin end to end view synthesis from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "differentiable surface splatting for point based geometry processing"
    - "the replica dataset a digital replica of indoor spaces"
    - "deepview view synthesis with learned gradient descent"
    - "linearized multi sampling for differentiable image transformation"
    - "neural volumes learning dynamic renderable volumes from images"
    - "semantic image synthesis with spatially adaptive normalization"
    - "mesh r cnn"

Connected through hyperedge HE-6 (induced by source paper "c flow conditional generative flow models for images and 3d point clouds"):
  with members:
    - "revealing scenes by inverting structure from motion reconstructions"
    - "conditional adversarial generative flow for controllable image synthesis"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "multi chart generative surface modeling"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "fast video object segmentation with spatio temporal gans"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "generating diverse high fidelity images with vq vae 2"

Connected through hyperedge HE-7 (induced by source paper "neural point cloud rendering via multi plane projection"):
  with members:
    - "matterport3d learning from rgb d data in indoor environments"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)