human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "norms for beneficial a i a computational analysis of the societal value alignment problem"
  Abstract: The rise of artificial intelligence (A.I.) based systems has the potential to benefit adopters and society as a whole. However, these systems may also enclose potential conflicts and unintended consequences. Notably, people will only adopt an A.I. system if it confers them an advantage, at which point non-adopters might push for a strong regulation if that advantage for adopters is at a cost for them. Here we propose a stochastic game theoretical model for these conflicts. We frame our results under the current discussion on ethical A.I. and the conflict between individual and societal gains, the societal value alignment problem. We test the arising equilibria in the adoption of A.I. technology under different norms followed by artificial agents, their ensuing benefits, and the emergent levels of wealth inequality. We show that without any regulation, purely selfish A.I. systems will have the strongest advantage, even when a utilitarian A.I. provides a more significant benefit for the individual and the society. Nevertheless, we show that it is possible to develop human conscious A.I. systems that reach an equilibrium where the gains for the adopters are not at a cost for non-adopters while increasing the overall fitness and lowering inequality. However, as shown, a self-organized adoption of such policies would require external regulation.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CY(Computers and Society)