human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "neural rerendering in the wild"
  Abstract: We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud. For each photo, we render the scene points into a deep framebuffer, and train a neural network to learn the mapping of these initial renderings to the actual photos. This rerendering network also takes as input a latent appearance vector and a semantic mask indicating the location of transient objects like pedestrians. The model is evaluated on several datasets of publicly available images spanning a broad range of illumination conditions. We create short videos demonstrating realistic manipulation of the image viewpoint, appearance, and semantic labeling. We also compare results with prior work on scene reconstruction from internet photos.

Connected through hyperedge HE-1 (induced by source paper "seeing the world in a bag of chips"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "neural illumination lighting prediction for indoor environments"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "rendering synthetic objects into legacy photographs"
    - "neural point based graphics"
    - "deep sky modeling for single image outdoor lighting estimation"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "inverse path tracing for joint material and lighting estimation"

Connected through hyperedge HE-2 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "transformable bottleneck networks"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "edgeconnect generative image inpainting with adversarial edge learning"

Connected through hyperedge HE-3 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "neural rendering and reenactment of human actor videos"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"

Connected through hyperedge HE-4 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "transformable bottleneck networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"

Connected through hyperedge HE-5 (induced by source paper "synsin end to end view synthesis from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "differentiable surface splatting for point based geometry processing"
    - "neural point based graphics"
    - "the replica dataset a digital replica of indoor spaces"
    - "deepview view synthesis with learned gradient descent"
    - "linearized multi sampling for differentiable image transformation"
    - "neural volumes learning dynamic renderable volumes from images"
    - "semantic image synthesis with spatially adaptive normalization"

Connected through hyperedge HE-6 (induced by source paper "c flow conditional generative flow models for images and 3d point clouds"):
  with members:
    - "revealing scenes by inverting structure from motion reconstructions"
    - "conditional adversarial generative flow for controllable image synthesis"
    - "pointflow 3d point cloud generation with continuous normalizing flows"
    - "multi chart generative surface modeling"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "neural point based graphics"
    - "fast video object segmentation with spatio temporal gans"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"

Connected through hyperedge HE-7 (induced by source paper "neural re simulation for generating bounces in single images"):
  with members:
    - "bounce and learn modeling scene dynamics with real world bounces"
    - "lookingood enhancing performance capture with real time neural re rendering"
    - "ignor image guided neural object rendering"
    - "learning a physical long term predictor"
    - "visual interaction networks"
    - "learning to generate long term future via hierarchical prediction"
    - "learning to represent mechanics via long term extrapolation and interpolation"
    - "interpolations of smoke and liquid simulations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)