human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "general techniques for approximate incidences and their application to the camera posing problem"
  Abstract: We consider the classical camera pose estimation problem that arises in many computer vision applications, in which we are given n 2D-3D correspondences between points in the scene and points in the camera image (some of which are incorrect associations), and where we aim to determine the camera pose (the position and orientation of the camera in the scene) from this data. We demonstrate that this posing problem can be reduced to the problem of computing {\epsilon}-approximate incidences between two-dimensional surfaces (derived from the input correspondences) and points (on a grid) in a four-dimensional pose space. Similar reductions can be applied to other camera pose problems, as well as to similar problems in related application areas. We describe and analyze three techniques for solving the resulting {\epsilon}-approximate incidences problem in the context of our camera posing application. The first is a straightforward assignment of surfaces to the cells of a grid (of side-length {\epsilon}) that they intersect. The second is a variant of a primal-dual technique, recently introduced by a subset of the authors [2] for different (and simpler) applications. The third is a non-trivial generalization of a data structure Fonseca and Mount [3], originally designed for the case of hyperplanes. We present and analyze this technique in full generality, and then apply it to the camera posing problem at hand. We compare our methods experimentally on real and synthetic data. Our experiments show that for the typical values of n and {\epsilon}, the primal-dual method is the fastest, also in practice.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)