human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "ganfit generative adversarial network fitting for high fidelity 3d face reconstruction"
  Abstract: In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction of the state-of-the-art methods is still not capable of modeling textures in high fidelity. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful generator of facial texture in UV space. Then, we revisit the original 3D Morphable Models (3DMMs) fitting approaches making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. We optimize the parameters with the supervision of pretrained deep identity features through our end-to-end differentiable framework. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.

Connected through hyperedge HE-1 (induced by source paper "audio driven talking face video generation with learning based personalized head pose"):
  with members:
    - "realistic speech driven facial animation with gans"
    - "coloring with limited data few shot colorization via memory augmented networks"
    - "neural voice puppetry audio driven facial reenactment"
    - "one shot face reenactment"
    - "accurate 3d face reconstruction with weakly supervised learning from single image to image set"
    - "speech2face learning the face behind a voice"
    - "lip movements generation at a glance"
    - "abstractive summarization of reddit posts with multi level memory networks"

Connected through hyperedge HE-2 (induced by source paper "towards high fidelity 3d face reconstruction from in the wild images using graph convolutional networks"):
  with members:
    - "photo realistic facial details synthesis from single image"
    - "face to parameter translation for game character auto creation"
    - "multi prototype networks for unconstrained set based face recognition"
    - "learning to regress 3d face shape and expression from an image without 3d supervision"
    - "accurate 3d face reconstruction with weakly supervised learning from single image to image set"
    - "mvf net multi view 3d face morphable model regression"
    - "dense 3d face decoding over 2500fps joint texture shape convolutional mesh decoders"
    - "generating 3d faces using convolutional mesh autoencoders"

Connected through hyperedge HE-3 (induced by source paper "unsupervised learning of probably symmetric deformable 3d objects from images in the wild"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "unsupervised generative 3d shape learning from natural images"
    - "c3dpo canonical 3d pose networks for non rigid structure from motion"
    - "learning to regress 3d face shape and expression from an image without 3d supervision"
    - "unsupervised 3d pose estimation with geometric self supervision"
    - "soft rasterizer a differentiable renderer for image based 3d reasoning"

Connected through hyperedge HE-4 (induced by source paper "photo geometric autoencoding to learn 3d objects from unlabelled images"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "unsupervised 3d pose estimation with geometric self supervision"
    - "lifting autoencoders unsupervised learning of a fully disentangled 3d morphable model using deep non rigid structure from motion"
    - "an adversarial neuro tensorial approach for learning disentangled representations"
    - "unsupervised 3d shape learning from image collections in the wild"
    - "learning view priors for single view 3d reconstruction"
    - "discovery of latent 3d keypoints via end to end geometric reasoning"
    - "visual object networks image generation with disentangled 3d representation"

Connected through hyperedge HE-5 (induced by source paper "synthesizing coupled 3d face modalities by trunk branch generative adversarial networks"):
  with members:
    - "meshgan non linear 3d morphable models of faces"
    - "representation learning by rotating your faces"
    - "3dfacegan adversarial nets for 3d face representation generation and translation"
    - "combining 3d morphable models a large scale face and head model"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "semi supervised adversarial learning to generate photorealistic face images of new identities from 3d morphable model"
    - "arcface additive angular margin loss for deep face recognition"
    - "towards open set identity preserving face synthesis"

Connected through hyperedge HE-6 (induced by source paper "joint face super resolution and deblurring using a generative adversarial network"):
  with members:
    - "face de occlusion using 3d morphable model and generative adversarial network"
    - "arcface additive angular margin loss for deep face recognition"
    - "a style based generator architecture for generative adversarial networks"
    - "gans trained by a two time scale update rule converge to a nash equilibrium"
    - "progressive growing of gans for improved quality stability and variation"
    - "generative face completion"
    - "fsrnet end to end learning face super resolution with facial priors"
    - "extreme 3d face reconstruction seeing through occlusions"

Connected through hyperedge HE-7 (induced by source paper "data free point cloud network for 3d face recognition"):
  with members:
    - "arcface additive angular margin loss for deep face recognition"
    - "spidercnn deep learning on point sets with parameterized convolutional filters"
    - "local spectral graph convolution for point set feature learning"
    - "pointconv deep convolutional networks on 3d point clouds"
    - "dynamic graph cnn for learning on point clouds"
    - "dense 3d face correspondence"
    - "learning from millions of 3d scans for large scale 3d face recognition"
    - "vggface2 a dataset for recognising faces across pose and age"

Connected through hyperedge HE-8 (induced by source paper "a decoupled 3d facial shape model by adversarial training"):
  with members:
    - "synthesizing facial photometries and corresponding geometries using generative adversarial networks"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "ganimation anatomically aware facial animation from a single image"
    - "high quality facial surface and texture synthesis via generative adversarial networks"
    - "nonlinear 3d face morphable model"
    - "improved training of wasserstein gans"
    - "uv gan adversarial facial uv map completion for pose invariant face recognition"
    - "semantically decomposing the latent spaces of generative adversarial networks"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)