human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "diverse agents for ad hoc cooperation in hanabi"
  Abstract: In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previously unknown actors. Hanabi is a card game that brings the problem of modeling other players to the forefront, but there is no agreement on how to best generate a pool of agents to use as partners in ad-hoc cooperation evaluation. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate populations for this purpose and shows an initial implementation of an agent generator based on this idea. We also discuss what metrics can be used to compare such generators, and how the proposed generator could be leveraged to help build adaptive agents for the game.

Connected through hyperedge HE-1 (induced by source paper "simplified action decoder for deep multi agent reinforcement learning"):
  with members:
    - "the hanabi challenge a new frontier for ai research"
    - "re determinizing information set monte carlo tree search in hanabi"
    - "human level performance in 3d multiplayer games with population based reinforcement learning"
    - "qmix monotonic value function factorisation for deep multi agent reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "deep reinforcement learning for multi agent systems a review of challenges solutions and applications"
    - "distributed prioritized experience replay"
    - "counterfactual multi agent policy gradients"

Connected through hyperedge HE-2 (induced by source paper "covariance matrix adaptation for the rapid illumination of behavior space"):
  with members:
    - "go explore a new approach for hard exploration problems"
    - "procedural content generation through quality diversity"
    - "alphastar an evolutionary computation perspective"
    - "evaluating map elites on constrained optimization problems"
    - "mapping hearthstone deck spaces through map elites with sliding boundaries"
    - "autonomous skill discovery with quality diversity and unsupervised descriptors"
    - "the many ai challenges of hearthstone"
    - "empowering quality diversity in dungeon design with interactive constrained map elites"

Connected through hyperedge HE-3 (induced by source paper "improving policies via search in cooperative partially observable games"):
  with members:
    - "the hanabi challenge a new frontier for ai research"
    - "rethinking formal models of partially observable multiagent decision making"
    - "simplified action decoder for deep multi agent reinforcement learning"
    - "bayesian action decoder for deep multi agent reinforcement learning"
    - "multi agent common knowledge reinforcement learning"
    - "distributed prioritized experience replay"
    - "evaluating and modelling hanabi playing agents"
    - "prioritized experience replay"

Connected through hyperedge HE-4 (induced by source paper "procedural content generation through quality diversity"):
  with members:
    - "general video game rule generation"
    - "quality diversity through surprise"
    - "mapping hearthstone deck spaces through map elites with sliding boundaries"
    - "intentional computational level design"
    - "empowering quality diversity in dungeon design with interactive constrained map elites"
    - "adaptive music composition for games"
    - "talakat bullet hell generation through constrained map elites"
    - "deceptive games"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)