human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "remote uav online path planning via neural network based opportunistic control"
  Abstract: This letter proposes a neural network (NN) aided remote unmanned aerial vehicle (UAV) online control algorithm, coined oHJB. By downloading a UAV's state, a base station (BS) trains an HJB NN that solves the Hamilton-Jacobi-Bellman equation (HJB) in real time, yielding the optimal control action. Initially, the BS uploads this control action to the UAV. If the HJB NN is sufficiently trained and the UAV is far away, the BS uploads the HJB NN model, enabling to locally carry out control decisions even when the connection is lost. Simulations corroborate the effectiveness of oHJB in reducing the UAV's travel time and energy by utilizing the trade-off between uploading delays and control robustness in poor channel conditions.

Connected through hyperedge HE-1 (induced by source paper "communication efficient massive uav online path control federated learning meets mean field game theory"):
  with members:
    - "massive autonomous uav path planning a neural network based mean field game theoretic approach"
    - "reinforcement learning for uav attitude control"
    - "massive uav to ground communication and its stable movement control a mean field approach"
    - "autonomous uav navigation using reinforcement learning"
    - "virtualized control over fog interplay between reliability and latency"
    - "energy efficient uav communication with trajectory optimization"
    - "communication efficient learning of deep networks from decentralized data"

Connected through hyperedge HE-2 (induced by source paper "q gadmm quantized group admm for communication efficient decentralized machine learning"):
  with members:
    - "extreme urllc vision challenges and key enablers"
    - "communication efficient massive uav online path control federated learning meets mean field game theory"
    - "predictive control and communication co design a gaussian process regression approach"
    - "decentralized stochastic optimization and gossip algorithms with compressed communication"
    - "massive autonomous uav path planning a neural network based mean field game theoretic approach"
    - "accelerating federated learning via momentum gradient descent"
    - "advances and open problems in federated learning"
    - "gadmm fast and communication efficient framework for distributed machine learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NI(Networking and Internet Architecture)