human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "string diagrams for assembly planning"
  Abstract: Assembly planning is a difficult problem for companies. Many disciplines such as design, planning, scheduling, and manufacturing execution need to be carefully engineered and coordinated to create successful product assembly plans. Recent research in the field of design for assembly has proposed new methodologies to design product structures in such a way that their assembly is easier. However, present assembly planning approaches lack the engineering tool support to capture all the constraints associated to assembly planning in a unified manner. This paper proposes CompositionalPlanning, a string diagram based framework for assembly planning. In the proposed framework, string diagrams and their compositional properties serve as the foundation for an engineering tool where CAD designs interact with planning and scheduling algorithms to automatically create high-quality assembly plans. These assembly plans are then executed in simulation to measure their performance and to visualize their key build characteristics. We demonstrate the versatility of this approach in the LEGO assembly domain. We developed two reference LEGO CAD models that are processed by CompositionalPlanning's algorithmic pipeline. We compare sequential and parallel assembly plans in a Minecraft simulation and show that the time-to-build performance can be optimized by our algorithms.

Connected through hyperedge HE-1 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors a retrospective"):
  with members:
    - "minerl a large scale dataset of minecraft demonstrations"
    - "the minerl competition on sample efficient reinforcement learning using human priors"
    - "deep reinforcement learning from policy dependent human feedback"
    - "hierarchical deep q network with forgetting from imperfect demonstrations in minecraft"
    - "the multi agent reinforcement learning in malmo marlo competition"
    - "improving deep reinforcement learning in minecraft with action advice"
    - "keeping your distance solving sparse reward tasks using self balancing shaped rewards"
    - "obstacle tower a generalization challenge in vision control and planning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)