human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "transformable bottleneck networks"
  Abstract: We propose a novel approach to performing fine-grained 3D manipulation of image content via a convolutional neural network, which we call the Transformable Bottleneck Network (TBN). It applies given spatial transformations directly to a volumetric bottleneck within our encoder-bottleneck-decoder architecture. Multi-view supervision encourages the network to learn to spatially disentangle the feature space within the bottleneck. The resulting spatial structure can be manipulated with arbitrary spatial transformations. We demonstrate the efficacy of TBNs for novel view synthesis, achieving state-of-the-art results on a challenging benchmark. We demonstrate that the bottlenecks produced by networks trained for this task contain meaningful spatial structure that allows us to intuitively perform a variety of image manipulations in 3D, well beyond the rigid transformations seen during training. These manipulations include non-uniform scaling, non-rigid warping, and combining content from different images. Finally, we extract explicit 3D structure from the bottleneck, performing impressive 3D reconstruction from a single input image.

Connected through hyperedge HE-1 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "a layer based sequential framework for scene generation with gans"
    - "generating multiple objects at spatially distinct locations"
    - "neural voxel renderer learning an accurate and controllable rendering tool"
    - "emergence of object segmentation in perturbed generative models"
    - "escaping plato s cave 3d shape from adversarial rendering"
    - "scene representation networks continuous 3d structure aware neural scene representations"

Connected through hyperedge HE-2 (induced by source paper "3d ken burns effect from a single image"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "neural point based graphics"
    - "learning the depths of moving people by watching frozen people"
    - "depth from videos in the wild unsupervised monocular depth learning from unknown cameras"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "neural rerendering in the wild"
    - "edgeconnect generative image inpainting with adversarial edge learning"

Connected through hyperedge HE-3 (induced by source paper "monocular neural image based rendering with continuous view control"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deepview view synthesis with learned gradient descent"
    - "local light field fusion practical view synthesis with prescriptive sampling guidelines"
    - "soft rasterizer differentiable rendering for unsupervised single view mesh reconstruction"
    - "pushing the boundaries of view extrapolation with multiplane images"
    - "deepvoxels learning persistent 3d feature embeddings"
    - "visual object networks image generation with disentangled 3d representation"
    - "unsupervised geometry aware representation for 3d human pose estimation"

Connected through hyperedge HE-4 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool"):
  with members:
    - "hologan unsupervised learning of 3d representations from natural images"
    - "deferred neural rendering image synthesis using neural textures"
    - "revealing scenes by inverting structure from motion reconstructions"
    - "neural rendering and reenactment of human actor videos"
    - "differentiable surface splatting for point based geometry processing"
    - "deepsdf learning continuous signed distance functions for shape representation"
    - "learning to predict 3d objects with an interpolation based differentiable renderer"
    - "texture fields learning texture representations in function space"

Connected through hyperedge HE-5 (induced by source paper "a neural rendering framework for free viewpoint relighting"):
  with members:
    - "deferred neural rendering image synthesis using neural textures"
    - "visual representation learning with 3d view contrastive inverse graphics networks"
    - "differentiable surface splatting for point based geometry processing"
    - "pix2vex image to geometry reconstruction using a smooth differentiable renderer"
    - "monet unsupervised scene decomposition and representation"
    - "scene representation networks continuous 3d structure aware neural scene representations"
    - "neural point based graphics"
    - "inverse path tracing for joint material and lighting estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)