human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multi target embodied question answering"
  Abstract: Embodied Question Answering (EQA) is a relatively new task where an agent is asked to answer questions about its environment from egocentric perception. EQA makes the fundamental assumption that every question, e.g., "what color is the car?", has exactly one target ("car") being inquired about. This assumption puts a direct limitation on the abilities of the agent. We present a generalization of EQA - Multi-Target EQA (MT-EQA). Specifically, we study questions that have multiple targets in them, such as "Is the dresser in the bedroom bigger than the oven in the kitchen?", where the agent has to navigate to multiple locations ("dresser in bedroom", "oven in kitchen") and perform comparative reasoning ("dresser" bigger than "oven") before it can answer a question. Such questions require the development of entirely new modules or components in the agent. To address this, we propose a modular architecture composed of a program generator, a controller, a navigator, and a VQA module. The program generator converts the given question into sequential executable sub-programs; the navigator guides the agent to multiple locations pertinent to the navigation-related sub-programs; and the controller learns to select relevant observations along its path. These observations are then fed to the VQA module to predict the answer. We perform detailed analysis for each of the model components and show that our joint model can outperform previous methods and strong baselines by a significant margin.

Connected through hyperedge HE-1 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin"):
  with members:
    - "walking with mind mental imagery enhanced embodied qa"
    - "what should i do now marrying reinforcement learning and symbolic planning"
    - "are we making real progress in simulated environments measuring the sim2real gap in embodied visual navigation"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "graph attention memory for visual navigation"
    - "vision language navigation with self supervised auxiliary reasoning tasks"
    - "learning your way without map or compass panoramic target driven visual navigation"
    - "integrating knowledge and reasoning in image understanding"

Connected through hyperedge HE-2 (induced by source paper "reinforced active learning for image segmentation"):
  with members:
    - "application of decision rules for handling class imbalance in semantic segmentation"
    - "panoptic feature pyramid networks"
    - "cereals cost effective region based active learning for semantic segmentation"
    - "learning a policy for opportunistic active learning"
    - "meta learning transferable active learning policies by deep reinforcement learning"
    - "discovering general purpose active learning strategies"
    - "rgb d object detection and semantic segmentation for autonomous manipulation in clutter"
    - "dsnet for real time driving scene semantic segmentation"

Connected through hyperedge HE-3 (induced by source paper "videonavqa bridging the gap between visual and embodied question answering"):
  with members:
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "habitat a platform for embodied ai research"
    - "murel multimodal relational reasoning for visual question answering"
    - "learning visual question answering by bootstrapping hard attention"
    - "systematic generalization what is required and can it be learned"
    - "blindfold baselines for embodied qa"

Connected through hyperedge HE-4 (induced by source paper "alfred a benchmark for interpreting grounded instructions for everyday tasks"):
  with members:
    - "what should i do now marrying reinforcement learning and symbolic planning"
    - "vision and dialog navigation"
    - "tactical rewind self correction via backtracking in vision and language navigation"
    - "embodied question answering in photorealistic environments with point cloud perception"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "learning to navigate unseen environments back translation with environmental dropout"
    - "interactive visual grounding of referring expressions for human robot interaction"

Connected through hyperedge HE-5 (induced by source paper "revisiting embodiedqa a simple baseline and beyond"):
  with members:
    - "triplet based deep hashing network for cross modal retrieval"
    - "active transfer learning network a unified deep joint spectral spatial feature learning model for hyperspectral image classification"
    - "interpretable visual question answering by visual grounding from attention supervision mining"
    - "blindfold baselines for embodied qa"
    - "building generalizable agents with a realistic and rich 3d environment"
    - "neural modular control for embodied question answering"
    - "a better way to attend attention with trees for video question answering"
    - "show ask attend and answer a strong baseline for visual question answering"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)