human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "peelnet textured 3d reconstruction of human body using single view rgb image"
  Abstract: Reconstructing human shape and pose from a single image is a challenging problem due to issues like severe self-occlusions, clothing variations, and changes in lighting to name a few. Many applications in the entertainment industry, e-commerce, health-care (physiotherapy), and mobile-based AR/VR platforms can benefit from recovering the 3D human shape, pose, and texture. In this paper, we present PeelNet, an end-to-end generative adversarial framework to tackle the problem of textured 3D reconstruction of the human body from a single RGB image. Motivated by ray tracing for generating realistic images of a 3D scene, we tackle this problem by representing the human body as a set of peeled depth and RGB maps which are obtained by extending rays beyond the first intersection with the 3D object. This formulation allows us to handle self-occlusions efficiently. Current parametric model-based approaches fail to model loose clothing and surface-level details and are proposed for the underlying naked human body. Majority of non-parametric approaches are either computationally expensive or provide unsatisfactory results. We present a simple non-parametric solution where the peeled maps are generated from a single RGB image as input. Our proposed peeled depth maps are back-projected to 3D volume to obtain a complete 3D shape. The corresponding RGB maps provide vertex-level texture details. We compare our method against current state-of-the-art methods in 3D reconstruction and demonstrate the effectiveness of our method on BUFF and MonoPerfCap datasets.

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)