human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "multi object representation learning with iterative variational inference"
  Abstract: Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns -- without supervision -- to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.

Connected through hyperedge HE-1 (induced by source paper "language as a cognitive tool to imagine goals in curiosity driven exploration"):
  with members:
    - "emergent systematic generalization in a situated agent"
    - "skew fit state covering self supervised reinforcement learning"
    - "language as an abstraction for hierarchical deep reinforcement learning"
    - "monet unsupervised scene decomposition and representation"
    - "extending machine language models toward human level language understanding"
    - "using natural language for reward shaping in reinforcement learning"
    - "on the limitations of representing functions on sets"
    - "from language to goals inverse reinforcement learning for vision based instruction following"

Connected through hyperedge HE-2 (induced by source paper "self supervised object level deep reinforcement learning"):
  with members:
    - "space unsupervised object oriented scene representation via spatial attention and decomposition"
    - "entity abstraction in visual model based reinforcement learning"
    - "unsupervised state representation learning in atari"
    - "model based reinforcement learning for atari"
    - "feature based aggregation and deep reinforcement learning a survey and some new implementations"
    - "object sensitive deep reinforcement learning"
    - "unsupervised video object segmentation for deep reinforcement learning"
    - "synthesizing neural network controllers with probabilistic model based reinforcement learning"

Connected through hyperedge HE-3 (induced by source paper "space unsupervised object oriented scene representation via spatial attention and decomposition"):
  with members:
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "exploiting spatial invariance for scalable unsupervised object tracking"
    - "monet unsupervised scene decomposition and representation"
    - "spatial broadcast decoder a simple architecture for learning disentangled representations in vaes"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "a simple neural network module for relational reasoning"
    - "neural expectation maximization"
    - "continuously differentiable exponential linear units"

Connected through hyperedge HE-4 (induced by source paper "scalor generative world models with scalable object representations"):
  with members:
    - "space unsupervised object oriented scene representation via spatial attention and decomposition"
    - "genesis generative scene inference and sampling with object centric latent representations"
    - "exploiting spatial invariance for scalable unsupervised object tracking"
    - "monet unsupervised scene decomposition and representation"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "learning to decompose and disentangle representations for video prediction"
    - "tracking by animation unsupervised learning of multi object attentive trackers"
    - "hierarchical attentive recurrent tracking"

Connected through hyperedge HE-5 (induced by source paper "set structured latent representations"):
  with members:
    - "integrating learning and reasoning with deep logic models"
    - "fspool learning set representations with featurewise sort pooling"
    - "are disentangled representations helpful for abstract visual reasoning"
    - "deep set prediction networks"
    - "videograph recognizing minutes long human activities in videos"
    - "set transformer a framework for attention based permutation invariant neural networks"
    - "object based reasoning in vqa"
    - "deep sets"

Connected through hyperedge HE-6 (induced by source paper "entity abstraction in visual model based reinforcement learning"):
  with members:
    - "combining physical simulators and object based networks for control"
    - "monet unsupervised scene decomposition and representation"
    - "task agnostic dynamics priors for deep reinforcement learning"
    - "unsupervised learning of object keypoints for perception and control"
    - "object oriented dynamics learning through multi level abstraction"
    - "cobra data efficient model based rl through unsupervised object discovery and curiosity driven exploration"
    - "deep set prediction networks"
    - "unsupervised discovery of parts structure and dynamics"

Connected through hyperedge HE-7 (induced by source paper "object discovery with a copy pasting gan"):
  with members:
    - "tf replicator distributed machine learning for researchers"
    - "inserting videos into videos"
    - "monet unsupervised scene decomposition and representation"
    - "unsupervised moving object detection via contextual information separation"
    - "learning to generate synthetic data via compositing"
    - "unsupervised image matching and object discovery as optimization"
    - "learning to segment via cut and paste"
    - "learning to read by spelling towards unsupervised text recognition"

Connected through hyperedge HE-8 (induced by source paper "unsupervised state representation learning in atari"):
  with members:
    - "monet unsupervised scene decomposition and representation"
    - "on variational bounds of mutual information"
    - "wasserstein dependency measure for representation learning"
    - "learning representations by maximizing mutual information across views"
    - "revisiting self supervised visual representation learning"
    - "object oriented dynamics predictor"
    - "noise contrastive estimation and negative sampling for conditional models consistency and statistical efficiency"
    - "near optimal representation learning for hierarchical reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)