human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "predicting responses to a robot s future motion using generative recurrent neural networks"
  Abstract: Robotic navigation through crowds or herds requires the ability to both predict the future motion of nearby individuals and understand how these predictions might change in response to a robot's future action. State of the art trajectory prediction models using Recurrent Neural Networks (RNNs) do not currently account for a planned future action of a robot, and so cannot predict how an individual will move in response to a robot's planned path. We propose an approach that adapts RNNs to use a robot's next planned action as an input alongside the current position of nearby individuals. This allows the model to learn the response of individuals with regards to a robot's motion from real world observations. By linking a robot's actions to the response of those around it in training, we show that we are able to not only improve prediction accuracy in close range interactions, but also to predict the likely response of surrounding individuals to simulated actions. This allows the use of the model to simulate state transitions, without requiring any assumptions on agent interaction. We apply this model to varied datasets, including crowds of pedestrians interacting with vehicles and bicycles, and livestock interacting with a robotic vehicle.

Connected through hyperedge HE-1 (induced by source paper "path planning in dynamic environments using generative rnns and monte carlo tree search"):
  with members:
    - "human motion trajectory prediction a survey"
    - "top view trajectories a pedestrian dataset of vehicle crowd interaction from controlled experiments and crowded campus"
    - "an evaluation of trajectory prediction approaches and notes on the trajnet benchmark"
    - "crowd robot interaction crowd aware robot navigation with attention based deep reinforcement learning"
    - "motion planning among dynamic decision making agents with deep reinforcement learning"
    - "naturalistic driver intention and path prediction using recurrent neural networks"
    - "combining neural networks and tree search for task and motion planning in challenging environments"
    - "social attention modeling attention in human crowds"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)