human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "3d hand shape and pose estimation from a single rgb image"
  Abstract: This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Connected through hyperedge HE-1 (induced by source paper "learning nonparametric human mesh reconstruction from a single image without ground truth meshes"):
  with members:
    - "3d scene reconstruction with multi layer depth and epipolar transformers"
    - "texturepose supervising human mesh estimation with texture consistency"
    - "cross domain complementary learning with synthetic data for multi person part segmentation"
    - "end to end hand mesh recovery from a monocular rgb image"
    - "convolutional mesh regression for single image human shape reconstruction"
    - "delving deep into hybrid annotations for 3d human recovery in the wild"
    - "detailed human shape estimation from a single image by hierarchical mesh deformation"
    - "pifu pixel aligned implicit function for high resolution clothed human digitization"

Connected through hyperedge HE-2 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation"):
  with members:
    - "adaptive graphical model network for 2d handpose estimation"
    - "geometric pose affordance 3d human pose with scene constraints"
    - "3d hand shape and pose from images in the wild"
    - "deep high resolution representation learning for human pose estimation"
    - "openpose realtime multi person 2d pose estimation using part affinity fields"
    - "multi scale structure aware network for human pose estimation"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "hand pose estimation via latent 2 5d heatmap regression"

Connected through hyperedge HE-3 (induced by source paper "3d hand pose estimation in the wild via graph refinement under adversarial learning"):
  with members:
    - "3d hand shape and pose from images in the wild"
    - "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"
    - "single image 3d hand reconstruction with mesh convolutions"
    - "deepgcns can gcns go as deep as cnns"
    - "disentangling latent hands for image synthesis and pose estimation"
    - "3d human pose estimation in the wild by adversarial learning"
    - "spectral normalization for generative adversarial networks"
    - "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth"

Connected through hyperedge HE-4 (induced by source paper "human grasp classification for reactive human to robot handovers"):
  with members:
    - "transferable task execution from pixels through deep planning domain learning"
    - "freihand a dataset for markerless capture of hand pose and shape from single rgb images"
    - "learning joint reconstruction of hands and manipulated objects"
    - "6 dof grasping for target driven object manipulation in clutter"
    - "representing robot task plans as robust logical dynamical systems"
    - "honnotate a method for 3d annotation of hand and objects poses"
    - "online replanning in belief space for partially observable task and motion problems"
    - "dexpilot vision based teleoperation of dexterous robotic hand arm system"

Connected through hyperedge HE-5 (induced by source paper "dual grid net hand mesh vertex regression from single depth maps"):
  with members:
    - "pose guided structured region ensemble network for cascaded hand pose estimation"
    - "end to end hand mesh recovery from a monocular rgb image"
    - "3d hand shape and pose from images in the wild"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "learning pose specific representations by predicting different views"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "densereg fully convolutional dense shape regression in the wild"

Connected through hyperedge HE-6 (induced by source paper "end to end hand mesh recovery from a monocular rgb image"):
  with members:
    - "3d hand shape and pose from images in the wild"
    - "face alignment in full pose range a 3d total solution"
    - "learning to estimate 3d human pose and shape from a single color image"
    - "bodynet volumetric inference of 3d human body shapes"
    - "total capture a 3d deformation model for tracking faces hands and bodies"
    - "augmented skeleton space transfer for depth based hand pose estimation"
    - "neural body fitting unifying deep learning and model based human pose and shape estimation"
    - "unsupervised training for 3d morphable model regression"

Connected through hyperedge HE-7 (induced by source paper "predicting animation skeletons for 3d articulated models via volumetric nets"):
  with members:
    - "p2p net bidirectional point displacement net for shape transform"
    - "jointly optimize data augmentation and network training adversarial data augmentation in human pose estimation"
    - "deepflux for skeletons in the wild"
    - "adaptive o cnn a patch based deep representation of 3d shapes"
    - "hi fi hierarchical feature integration for skeleton detection"
    - "linear span network for object skeleton detection"
    - "amat medial axis transform for natural images"
    - "soft nms improving object detection with one line of code"

Connected through hyperedge HE-8 (induced by source paper "accurate 6d object pose estimation by pose conditioned mesh reconstruction"):
  with members:
    - "learning single image 3d reconstruction by generative modelling of shape pose and shading"
    - "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"
    - "implicit 3d orientation learning for 6d object detection from rgb images"
    - "normalized object coordinate space for category level 6d object pose and size estimation"
    - "densefusion 6d object pose estimation by iterative dense fusion"
    - "discovery of latent 3d keypoints via end to end geometric reasoning"
    - "generating 3d faces using convolutional mesh autoencoders"
    - "bop benchmark for 6d object pose estimation"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)