human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "gesture to gesture translation in the wild via category independent conditional maps"
  Abstract: Recent works have shown Generative Adversarial Networks (GANs) to be particularly effective in image-to-image translations. However, in tasks such as body pose and hand gesture translation, existing methods usually require precise annotations, e.g. key-points or skeletons, which are time-consuming to draw. In this work, we propose a novel GAN architecture that decouples the required annotations into a category label - that specifies the gesture type - and a simple-to-draw category-independent conditional map - that expresses the location, rotation and size of the hand gesture. Our architecture synthesizes the target gesture while preserving the background context, thus effectively dealing with gesture translation in the wild. To this aim, we use an attention module and a rolling guidance approach, which loops the generated images back into the network and produces higher quality images compared to competing works. Thus, our GAN learns to generate new images from simple annotations without requiring key-points or skeleton labels. Results on two public datasets show that our method outperforms state of the art approaches both quantitatively and qualitatively. To the best of our knowledge, no work so far has addressed the gesture-to-gesture translation in the wild by requiring user-friendly annotations.

Connected through hyperedge HE-1 (induced by source paper "first order motion model for image animation"):
  with members:
    - "textured neural avatars"
    - "few shot adversarial learning of realistic neural talking head models"
    - "dwnet dense warp based network for pose guided human video generation"
    - "dual generator generative adversarial networks for multi domain image to image translation"
    - "3d guided fine grained face manipulation"
    - "video to video synthesis"
    - "learning to forecast and refine residual motion for image to video generation"
    - "synthesizing images of humans in unseen poses"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)