human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "proximal distilled evolutionary reinforcement learning"
  Abstract: Reinforcement Learning (RL) has achieved impressive performance in many complex environments due to the integration with Deep Neural Networks (DNNs). At the same time, Genetic Algorithms (GAs), often seen as a competing approach to RL, had limited success in scaling up to the DNNs required to solve challenging tasks. Contrary to this dichotomic view, in the physical world, evolution and learning are complementary processes that continuously interact. The recently proposed Evolutionary Reinforcement Learning (ERL) framework has demonstrated mutual benefits to performance when combining the two methods. However, ERL has not fully addressed the scalability problem of GAs. In this paper, we show that this problem is rooted in an unfortunate combination of a simple genetic encoding for DNNs and the use of traditional biologically-inspired variation operators. When applied to these encodings, the standard operators are destructive and cause catastrophic forgetting of the traits the networks acquired. We propose a novel algorithm called Proximal Distilled Evolutionary Reinforcement Learning (PDERL) that is characterised by a hierarchical integration between evolution and learning. The main innovation of PDERL is the use of learning-based variation operators that compensate for the simplicity of the genetic representation. Unlike traditional operators, our proposals meet the functional requirements of variation operators when applied on directly-encoded DNNs. We evaluate PDERL in five robot locomotion settings from the OpenAI gym. Our method outperforms ERL, as well as two state-of-the-art RL algorithms, PPO and TD3, in all tested environments.

Connected through hyperedge HE-1 (induced by source paper "neural architecture evolution in deep reinforcement learning for continuous control"):
  with members:
    - "evolving rewards to automate reinforcement learning"
    - "learning dexterous in hand manipulation"
    - "learning to design rna"
    - "addressing function approximation error in actor critic methods"
    - "evolving deep neural networks"
    - "safe mutations for deep and recurrent neural networks through output gradients"
    - "target driven visual navigation in indoor scenes using deep reinforcement learning"
    - "delving deep into rectifiers surpassing human level performance on imagenet classification"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)