human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "regret minimisation in multi armed bandits using bounded arm memory"
  Abstract: In this paper, we propose a constant word (RAM model) algorithm for regret minimisation for both finite and infinite Stochastic Multi-Armed Bandit (MAB) instances. Most of the existing regret minimisation algorithms need to remember the statistics of all the arms they encounter. This may become a problem for the cases where the number of available words of memory is limited. Designing an efficient regret minimisation algorithm that uses a constant number of words has long been interesting to the community. Some early attempts consider the number of arms to be infinite, and require the reward distribution of the arms to belong to some particular family. Recently, for finitely many-armed bandits an explore-then-commit based algorithm~\citep{Liau+PSY:2018} seems to escape such assumption. However, due to the underlying PAC-based elimination their method incurs a high regret. We present a conceptually simple, and efficient algorithm that needs to remember statistics of at most $M$ arms, and for any $K$-armed finite bandit instance it enjoys a $O(KM +K^{1.5}\sqrt{T\log (T/MK)}/M)$ upper-bound on regret. We extend it to achieve sub-linear \textit{quantile-regret}~\citep{RoyChaudhuri+K:2018} and empirically verify the efficiency of our algorithm via experiments.

Connected through hyperedge HE-1 (induced by source paper "memory constrained no regret learning in adversarial bandits"):
  with members:
    - "learning in time varying games"
    - "stochastic multi armed bandits in constant space"
    - "learning and efficiency in games with dynamic population"
    - "regret analysis of stochastic and nonstochastic multi armed bandit problems"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)