human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "unsupervised minimax adversarial curiosity generative adversarial networks and predictability minimization"
  Abstract: I review unsupervised or self-supervised neural networks playing minimax games in game-theoretic settings. (i) Adversarial Curiosity (AC, 1990) is based on two such networks. One network learns to probabilistically generate outputs, the other learns to predict effects of the outputs. Each network minimizes the objective function maximized by the other. (ii) Generative Adversarial Networks (GANs, 2010-2014) are an application of AC where the effect of an output is 1 if the output is in a given set, and 0 otherwise. (iii) Predictability Minimization (PM, 1990s) models data distributions through a neural encoder that maximizes the objective function minimized by a neural predictor of the code components. We correct a previously published claim that PM is not based on a minimax game.

Connected through hyperedge HE-1 (induced by source paper "action for better prediction"):
  with members:
    - "self supervised exploration via disagreement"
    - "curious ilqr resolving uncertainty in model based rl"
    - "model based reinforcement learning for atari"
    - "manipulation by feel touch based control with deep predictive models"
    - "robonet large scale multi robot learning"
    - "learning predictive models from observation and interaction"
    - "exploration by random network distillation"
    - "reasoning about physical interactions with object oriented prediction and planning"

Connected through hyperedge HE-2 (induced by source paper "mime mutual information minimisation exploration"):
  with members:
    - "vase variational assorted surprise exploration for reinforcement learning"
    - "exploration by random network distillation"
    - "large scale study of curiosity driven learning"
    - "rainbow combining improvements in deep reinforcement learning"
    - "count based exploration with neural density models"
    - "surprise based intrinsic motivation for deep reinforcement learning"
    - "curiosity driven exploration by self supervised prediction"
    - "proximal policy optimization algorithms"

Connected through hyperedge HE-3 (induced by source paper "investigating object compositionality in generative adversarial networks"):
  with members:
    - "generating multiple objects at spatially distinct locations"
    - "emergence of object segmentation in perturbed generative models"
    - "multi object representation learning with iterative variational inference"
    - "unsupervised object segmentation by redrawing"
    - "object discovery with a copy pasting gan"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "the gan landscape losses architectures regularization and normalization"
    - "relational deep reinforcement learning"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)