human: Given a node-centered hypergraph: <hypergraph>, where nodes represent papers and hyperedges represent sets of papers co-cited by a source paper.

Details of the hypergraph:
Center node: "embodied question answering in photorealistic environments with point cloud perception"
  Abstract: To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.

Connected through hyperedge HE-1 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin"):
  with members:
    - "walking with mind mental imagery enhanced embodied qa"
    - "what should i do now marrying reinforcement learning and symbolic planning"
    - "are we making real progress in simulated environments measuring the sim2real gap in embodied visual navigation"
    - "graph attention memory for visual navigation"
    - "vision language navigation with self supervised auxiliary reasoning tasks"
    - "multi target embodied question answering"
    - "learning your way without map or compass panoramic target driven visual navigation"
    - "integrating knowledge and reasoning in image understanding"

Connected through hyperedge HE-2 (induced by source paper "analyzing visual representations in embodied navigation tasks"):
  with members:
    - "the replica dataset a digital replica of indoor spaces"
    - "dd ppo learning near perfect pointgoal navigators from 2 5 billion frames"
    - "exploration by random network distillation"
    - "group normalization"
    - "on evaluation of embodied navigation agents"
    - "a study on overfitting in deep reinforcement learning"
    - "stronger generalization bounds for deep nets via a compression approach"
    - "size independent sample complexity of neural networks"

Connected through hyperedge HE-3 (induced by source paper "audio visual embodied navigation"):
  with members:
    - "two body problem collaborative visual task completion"
    - "do autonomous agents benefit from hearing"
    - "the replica dataset a digital replica of indoor spaces"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "co separating sounds of visual objects"
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "interactive gibson benchmark for interactive navigation in cluttered environments"
    - "bayesian relational memory for semantic visual navigation"

Connected through hyperedge HE-4 (induced by source paper "videonavqa bridging the gap between visual and embodied question answering"):
  with members:
    - "multi target embodied question answering"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "gqa a new dataset for real world visual reasoning and compositional question answering"
    - "habitat a platform for embodied ai research"
    - "murel multimodal relational reasoning for visual question answering"
    - "learning visual question answering by bootstrapping hard attention"
    - "systematic generalization what is required and can it be learned"
    - "blindfold baselines for embodied qa"

Connected through hyperedge HE-5 (induced by source paper "help anna visual navigation with natural multimodal assistance via retrospective curiosity encouraging imitation learning"):
  with members:
    - "vision and dialog navigation"
    - "rerere remote embodied referring expressions in real indoor environments"
    - "from video game to real robot the transfer between action spaces"
    - "learning to speak and act in a fantasy text adventure game"
    - "self monitoring navigation agent via auxiliary progress estimation"
    - "neural text generation with unlikelihood training"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "qt opt scalable deep reinforcement learning for vision based robotic manipulation"

Connected through hyperedge HE-6 (induced by source paper "alfred a benchmark for interpreting grounded instructions for everyday tasks"):
  with members:
    - "what should i do now marrying reinforcement learning and symbolic planning"
    - "vision and dialog navigation"
    - "tactical rewind self correction via backtracking in vision and language navigation"
    - "multi target embodied question answering"
    - "the regretful agent heuristic aided navigation through progress estimation"
    - "6 dof graspnet variational grasp generation for object manipulation"
    - "learning to navigate unseen environments back translation with environmental dropout"
    - "interactive visual grounding of referring expressions for human robot interaction"

Connected through hyperedge HE-7 (induced by source paper "cophy counterfactual learning of physical dynamics"):
  with members:
    - "unsupervised intuitive physics from past experiences"
    - "the neuro symbolic concept learner interpreting scenes words and sentences from natural supervision"
    - "phyre a new benchmark for physical reasoning"
    - "relational neural expectation maximization unsupervised discovery of objects and their interactions"
    - "theoretical impediments to machine learning with seven sparks from the causal revolution"
    - "intphys a framework and benchmark for visual intuitive physics reasoning"
    - "unsupervised learning of latent physical properties using perception prediction networks"
    - "shapestacks learning vision based physical intuition for generalised object stacking"

Connected through hyperedge HE-8 (induced by source paper "dd ppo learning near perfect pointgoal navigators from 2 5 billion frames"):
  with members:
    - "fairseq a fast extensible toolkit for sequence modeling"
    - "benchmarking classic and learned navigation in complex 3d environments"
    - "splitnet sim2sim and task2task transfer for embodied visual navigation"
    - "elf opengo an analysis and open reimplementation of alphazero"
    - "impala scalable distributed deep rl with importance weighted actor learner architectures"
    - "accelerated methods for deep reinforcement learning"
    - "on evaluation of embodied navigation agents"
    - "deep contextualized word representations"

Question: Please tell me which class the center node belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)