human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning 3d human dynamics from video"):
  Abstract: From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of humans in motion. We present a framework that can similarly learn a representation of 3D dynamics of humans from video via a simple but effective temporal encoding of image features. At test time, from video, the learned temporal representation give rise to smooth 3D mesh predictions. From a single image, our model can recover the current 3D mesh as well as its 3D past and future motion. Our approach is designed so it can learn from videos with 2D pose annotations in a semi-supervised manner. Though annotated data is always limited, there are millions of videos uploaded daily on the Internet. In this work, we harvest this Internet-scale source of unlabeled data by training our model on unlabeled video with pseudo-ground truth 2D pose obtained from an off-the-shelf 2D pose detector. Our experiments show that adding more videos with pseudo-ground truth 2D pose monotonically improves 3D prediction performance. We evaluate our model, Human Mesh and Motion Recovery (HMMR), on the recent challenging dataset of 3D Poses in the Wild and obtain state-of-the-art performance on the 3D prediction task without any fine-tuning. The project website with video, code, and data can be found at https://akanazawa.github.io/human_dynamics/.

Includes members:
  Member "deep lip reading a comparison of models and an online application":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "pseudo convolutional policy gradient for sequence to sequence lip reading")
  Member "reticam real time human performance capture from monocular video":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "convex optimisation for inverse kinematics")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "3d human pose estimation in video with temporal convolutions and semi supervised training":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "bodynet volumetric inference of 3d human body shapes":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "total capture a 3d deformation model for tracking faces hands and bodies":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deepcap monocular human performance capture using weak supervision")
  Member "neural kinematic networks for unsupervised motion retargetting":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "do as i do transferring human motion and appearance between monocular videos with spatial and temporal constraints")
  Member "deep autoencoder for combined human pose estimation and body model upscaling":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "adversarial based neural networks for affect estimations in the wild")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)