human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "cooperative holistic scene understanding unifying 3d object layout and camera pose estimation"):
  Abstract: Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D object detection, 3D layout estimation, 3D camera pose estimation, and holistic scene understanding.

Includes members:
  Member "layoutnet reconstructing the 3d room layout from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "scan2plan efficient floorplan generation from 3d scans of indoor scenes")
  Member "planenet piece wise planar reconstruction from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "predicting sharp and accurate occlusion boundaries in monocular depth estimation using displacement fields")
  Member "holistic 3d scene parsing and reconstruction from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "soft nms improving object detection with one line of code":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "revisiting the sibling head in object detector")
  Member "frustum pointnets for 3d object detection from rgb d data":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review deep learning on 3d point clouds")
  Member "deformable convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "object detection in optical remote sensing images a survey and a new benchmark")
  Member "roomnet end to end room layout estimation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "shallow2deep indoor scene modeling by single image understanding")
  Member "ssd 6d making rgb based 3d detection and 6d pose estimation great again":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deepim deep iterative matching for 6d pose estimation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)