human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "physical primitive decomposition"):
  Abstract: Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.

Includes members:
  Member "unsupervised learning of latent physical properties using perception prediction networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "3d prnn generating shape primitives with recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "learning shape abstractions by assembling volumetric primitives":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "learning to poke by poking experiential learning of intuitive physics":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "learning physical intuition of block towers by example":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "what happens if learning to predict the effect of forces in images":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "belief regulated dual propagation nets for learning action effects on groups of articulated objects")
  Member "pixel recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "mast a memory augmented self supervised tracker")
  Member "shapenet an information rich 3d model repository":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a survey on deep geometry learning from a representation perspective")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)