human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "articulatedfusion real time reconstruction of motion geometry and segmentation using a single depth camera"):
  Abstract: This paper proposes a real-time dynamic scene reconstruction method capable of reproducing the motion, geometry, and segmentation simultaneously given live depth stream from a single RGB-D camera. Our approach fuses geometry frame by frame and uses a segmentation-enhanced node graph structure to drive the deformation of geometry in registration step. A two-level node motion optimization is proposed. The optimization space of node motions and the range of physically-plausible deformations are largely reduced by taking advantage of the articulated motion prior, which is solved by an efficient node graph segmentation method. Compared to previous fusion-based dynamic scene reconstruction methods, our experiments show robust and improved reconstruction results for tangential and occluded motions.

Includes members:
  Member "doublefusion real time capture of human performances with inner body shapes from a single depth sensor":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "volumedeform real time volumetric non rigid reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deepcap monocular human performance capture using weak supervision")
  Member "reconstructing articulated rigged models from rgb d videos":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep part induction from articulated object pairs")
  Member "surface approximation via asymptotic optimal geometric partition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "efficient plane based optimization of geometry and texture for indoor rgb d reconstruction")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)