human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "vibrotactile signal generation from texture images or attributes using generative adversarial network"):
  Abstract: Providing vibrotactile feedback that corresponds to the state of the virtual texture surfaces allows users to sense haptic properties of them. However, hand-tuning such vibrotactile stimuli for every state of the texture takes much time. Therefore, we propose a new approach to create models that realize the automatic vibrotactile generation from texture images or attributes. In this paper, we make the first attempt to generate the vibrotactile stimuli leveraging the power of deep generative adversarial training. Specifically, we use conditional generative adversarial networks (GANs) to achieve generation of vibration during moving a pen on the surface. The preliminary user study showed that users could not discriminate generated signals and genuine ones and users felt realism for generated signals. Thus our model could provide the appropriate vibration according to the texture images or the attributes of them. Our approach is applicable to any case where the users touch the various surfaces in a predefined way.

Includes members:
  Member "on convergence and stability of gans":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "blur noise and compression robust generative adversarial networks")
  Member "towards the automatic anime characters creation with generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning diverse stochastic human action generators by learning smooth latent transitions")
  Member "deep cross modal audio visual generation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "multi modal music information retrieval augmenting audio analysis with visual computing for improved music video analysis")
  Member "photo realistic single image super resolution using a generative adversarial network":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "generative adversarial text to image synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "image to image translation with conditional adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "deep residual learning for image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "imagenet large scale visual recognition challenge":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)