human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "exploiting deep residual networks for human action recognition from skeletal data"):
  Abstract: The computer vision community is currently focusing on solving action recognition problems in real videos, which contain thousands of samples with many challenges. In this process, Deep Convolutional Neural Networks (D-CNNs) have played a significant role in advancing the state-of-the-art in various vision-based action recognition systems. Recently, the introduction of residual connections in conjunction with a more traditional CNN model in a single architecture called Residual Network (ResNet) has shown impressive performance and great potential for image recognition tasks. In this paper, we investigate and apply deep ResNets for human action recognition using skeletal data provided by depth sensors. Firstly, the 3D coordinates of the human body joints carried in skeleton sequences are transformed into image-based representations and stored as RGB images. These color images are able to capture the spatial-temporal evolutions of 3D motions from skeleton sequences and can be efficiently learned by D-CNNs. We then propose a novel deep learning architecture based on ResNets to learn features from obtained color-based representations and classify them into action classes. The proposed method is evaluated on three challenging benchmark datasets including MSR Action 3D, KARD, and NTU-RGB+D datasets. Experimental results demonstrate that our method achieves state-of-the-art performance for all these benchmarks whilst requiring less computation resource. In particular, the proposed method surpasses previous approaches by a significant margin of 3.4% on MSR Action 3D dataset, 0.67% on KARD dataset, and 2.5% on NTU-RGB+D dataset.

Includes members:
  Member "learning and refining of privileged information based rnns for action recognition from depth sequences":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "interpretable 3d human action analysis with temporal convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "unsupervised learning of long term motion dynamics for videos":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "disentangling physical dynamics from unknown factors for unsupervised video prediction")
  Member "joint distance maps based action recognition with convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep independently recurrent neural network indrnn")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "spatio temporal lstm with trust gates for 3d human action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")
  Member "action recognition based on joint trajectory maps using convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)