human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "recurrent transition networks for character locomotion"):
  Abstract: Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows exponentially with the number of states. In this paper, we present a novel approach, based on deep recurrent neural networks, to automatically generate such transitions given a past context of a few frames and a target character state to reach. We present the Recurrent Transition Network (RTN), based on a modified version of the Long-Short-Term-Memory (LSTM) network, designed specifically for transition generation and trained without any gait, phase, contact or action labels. We further propose a simple yet principled way to initialize the hidden states of the LSTM layer for a given sequence which improves the performance and generalization to new motions. We both quantitatively and qualitatively evaluate our system and show that making the network terrain-aware by adding a local terrain representation to the input yields better performance for rough-terrain navigation on long transitions. Our system produces realistic and fluid transitions that rival the quality of Motion Capture-based ground-truth motions, even before applying any inverse-kinematics postprocess. Direct benefits of our approach could be to accelerate the creation of transition variations for large coverage, or even to entirely replace transition nodes in an animation graph. We further explore applications of this model in a animation super-resolution setting where we temporally decompress animations saved at 1 frame per second and show that the network is able to reconstruct motions that are hard to distinguish from un-compressed locomotion sequences.

Includes members:
  Member "on the convergence of adam and beyond":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "disentangling adaptive gradient methods from learning rates")
  Member "deepmimic example guided deep reinforcement learning of physics based character skills":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "learning human motion models for long term predictions":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")
  Member "on human motion prediction using recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")
  Member "auto conditioned recurrent networks for extended complex human motion synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")
  Member "generative adversarial imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "structural rnn deep learning on spatio temporal graphs":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "recurrent network models for human dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)