human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to communicate implicitly by actions"):
  Abstract: In situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second --- which is equally crucial for successful collaboration --- has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to model the other agent's private information and a policy module to form a distribution over actions informed by the belief module. Furthermore, to encourage communication by actions, we propose a novel auxiliary reward which incentivizes one agent to help its partner to make correct inferences about its private information. The auxiliary reward for communication is integrated into the learning of the policy module. We evaluate our approach on a set of environments including a matrix game, particle environment and the non-competitive bidding problem from contract bridge. We show empirically that this auxiliary reward is effective and easy to generalize. These results demonstrate that our PBL algorithm can produce strong pairs of agents in collaborative games where explicit communication is disabled.

Includes members:
  Member "learning reciprocity in complex sequential social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to resolve alliance dilemmas in many player zero sum games")
  Member "probabilistic recursive reasoning for multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "bayesian action decoder for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "modeling others using oneself in multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "cluster based social reinforcement learning")
  Member "learning to share and hide intentions using information regularization":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "exploiting hierarchy for learning and transfer in kl regularized rl")
  Member "social influence as intrinsic motivation for multi agent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "autonomous agents modelling other agents a comprehensive survey and open problems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "machine theory of mind":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)