human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a dynamic jamming game for real time status updates"):
  Abstract: We study timely status updates of a real-time system in an adversarial setting. The system samples a physical process, and sends the samples from the source (e.g., a sensor) to the destination (e.g, a control center) through a channel. For real-time monitoring/control tasks, it is crucial for the system to update the status of the physical process "timely". We measure the timeliness of status updates by the time elapsed since the latest update at the destination was generated at the source, and define the time elapsed as age of information, or age in short. To sabotage the system, an attacker aims to maximize the age by jamming the channel and hence causing delay in status updates. The system aims to minimize the age by judiciously choosing when to sample and send the updates. We model the ongoing repeated interaction between the attacker and the system as a dynamic game. In each stage game, the attacker chooses the jamming time according to the jamming time distribution, and the system responds by delaying the sampling according to the sampling policy. We prove that there exists a unique stationary equilibrium in the game, and provide a complete analytical characterization of the equilibrium. Our results shed lights on how the attacker sabotages the system and how the system should defend against the attacker.

Includes members:
  Member "age optimal updates of multiple information flows":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "timely updates by multiple sources the m m 1 queue revisited")
  Member "information aging through queues a mutual information perspective":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "who should google scholar update more often")
  Member "sending information through status updates":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "age of information with gilbert elliot servers and samplers")
  Member "scheduling status updates to minimize age of information with an energy harvesting sensor":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "urgency of information for context aware timely status updates in remote control systems")
  Member "dynamic connectivity game for adversarial internet of battlefield things systems":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things")
  Member "the internet of battle things":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "intelligent autonomous things on the battlefield")
  Member "age optimal information updates in multihop networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "timely updates by multiple sources the m m 1 queue revisited")
  Member "remote estimation of the wiener process over a channel with random delay":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "who should google scholar update more often")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)