human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "player experience extraction from gameplay video"):
  Abstract: The ability to extract the sequence of game events for a given player's play-through has traditionally required access to the game's engine or source code. This serves as a barrier to researchers, developers, and hobbyists who might otherwise benefit from these game logs. In this paper we present two approaches to derive game logs from game video via convolutional neural networks and transfer learning. We evaluate the approaches in a Super Mario Bros. clone, Mega Man and Skyrim. Our results demonstrate our approach outperforms random forest and other transfer baselines.

Includes members:
  Member "procedural content generation via machine learning pcgml":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "how the experts do it assessing and explaining agent behaviors in real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explanation in human ai systems a literature meta review synopsis of key ideas and publications and bibliography for explainable ai")
  Member "evaluating singleplayer and multiplayer in human computation games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "making cnns for video parsing accessible event extraction from dota2 gameplay video using transfer zero shot and network pruning")
  Member "deep residual learning for image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "very deep convolutional networks for large scale image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "two stream convolutional networks for action recognition in videos":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "ucf101 a dataset of 101 human actions classes from videos in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "transformation based adversarial video prediction on large scale data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)