human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "adding attentiveness to the neurons in recurrent neural networks"):
  Abstract: Recurrent neural networks (RNNs) are capable of modeling the temporal dynamics of complex sequential information. However, the structures of existing RNN neurons mainly focus on controlling the contributions of current and historical information but do not explore the different importance levels of different elements in an input vector of a time slot. We propose adding a simple yet effective Element-wiseAttention Gate (EleAttG) to an RNN block (e.g., all RNN neurons in a network layer) that empowers the RNN neurons to have the attentiveness capability. For an RNN block, an EleAttG is added to adaptively modulate the input by assigning different levels of importance, i.e., attention, to each element/dimension of the input. We refer to an RNN block equipped with an EleAttG as an EleAtt-RNN block. Specifically, the modulation of the input is content adaptive and is performed at fine granularity, being element-wise rather than input-wise. The proposed EleAttG, as an additional fundamental unit, is general and can be applied to any RNN structures, e.g., standard RNN, Long Short-Term Memory (LSTM), or Gated Recurrent Unit (GRU). We demonstrate the effectiveness of the proposed EleAtt-RNN by applying it to the action recognition tasks on both 3D human skeleton data and RGB videos. Experiments show that adding attentiveness through EleAttGs to RNN blocks significantly boosts the power of RNNs.

Includes members:
  Member "attention is all you need":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "a new representation of skeleton sequences for 3d action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "view adaptive recurrent neural networks for high performance human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "spatio temporal lstm with trust gates for 3d human action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")
  Member "an end to end spatio temporal attention model for human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "attentive contexts for object detection":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "eleatt rnn adding attentiveness to neurons in recurrent neural networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)