human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "designing virus resistant high performance networks a game formation approach"):
  Abstract: Designing an optimal network topology while balancing multiple, possibly conflicting objectives such as cost, performance, and resiliency to viruses is a challenging endeavor, let alone in the case of decentralized network formation. We, therefore, propose a game-formation technique where each player aims to minimize its cost in installing links, the probability of being infected by a virus, and the sum of hopcounts on its shortest paths to all other nodes. In this paper, we first determine the Nash equilibria and the price of anarchy (PoA) for our novel network formation game, second demonstrate that the PoA is usually low, which suggests that (near-)optimal topologies can be formed in a decentralized way, and third give suggestions for practitioners for those cases where the PoA is high and some centralized control/incentives are advisable.

Includes members:
  Member "decentralized protection strategies against sis epidemics in networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "resource allocation for containing epidemics from temporal network data")
  Member "coalitional games for transmitter cooperation in mimo multiple access channels":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "signaling design of two way mimo full duplex channel optimality under imperfect transmit front end chain")
  Member "network formation games with heterogeneous players and the internet structure":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "geometric network creation games")
  Member "formation games of reliable networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "geometric network creation games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)