human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the curse of ties in congestion games with limited lookahead"):
  Abstract: We introduce a novel framework to model limited lookahead in congestion games. Intuitively, the players enter the game sequentially and choose an optimal action under the assumption that the $k-1$ subsequent players play subgame-perfectly. Our model naturally interpolates between outcomes of greedy best-response ($k=1$) and subgame-perfect outcomes ($k=n$, the number of players). We study the impact of limited lookahead (parameterized by $k$) on the stability and inefficiency of the resulting outcomes. As our results reveal, increased lookahead does not necessarily lead to better outcomes; in fact, its effect crucially depends on the existence of ties and the type of game under consideration. #R##N#More specifically, already for very simple network congestion games we show that subgame-perfect outcomes (full lookahead) can be unstable, whereas greedy best-response outcomes (no lookahead) are known to be stable. We show that this instability is due to player indifferences (ties). If the game is generic (no ties exist) then all outcomes are stable, independent of the lookahead $k$. In particular, this implies that the price of anarchy of $k$-lookahead outcomes (for arbitrary $k$) equals the standard price of anarchy. For special cases of cost-sharing games and consensus games we show that no lookahead leads to stable outcomes. Again this can be resolved by removing ties, though for cost-sharing games only full lookahead provides stable outcomes. We also identify a class of generic cost-sharing games for which the inefficiency decreases as the lookahead $k$ increases.

Includes members:
  Member "limited lookahead in imperfect information games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "robust stackelberg equilibria in extensive form games and extension to limited lookahead")
  Member "greediness and equilibrium in congestion games":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)