human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "zero shot skill composition and simulation to real transfer by learning task representations"):
  Abstract: Simulation-to-real transfer is an important strategy for making reinforcement learning practical with real robots. Successful sim-to-real transfer systems have difficulty producing policies which generalize across tasks, despite training for thousands of hours equivalent real robot time. To address this shortcoming, we present a novel approach to efficiently learning new robotic skills directly on a real robot, based on model-predictive control (MPC) and an algorithm for learning task representations. In short, we show how to reuse the simulation from the pre-training step of sim-to-real methods as a tool for foresight, allowing the sim-to-real policy adapt to unseen tasks. Rather than end-to-end learning policies for single tasks and attempting to transfer them, we first use simulation to simultaneously learn (1) a continuous parameterization (i.e. a skill embedding or latent) of task-appropriate primitive skills, and (2) a single policy for these skills which is conditioned on this representation. We then directly transfer our multi-skill policy to a real robot, and actuate the robot by choosing sequences of skill latents which actuate the policy, with each latent corresponding to a pre-learned primitive skill controller. We complete unseen tasks by choosing new sequences of skill latents to control the robot using MPC, where our MPC model is composed of the pre-trained skill policy executed in the simulation environment, run in parallel with the real robot. We discuss the background and principles of our method, detail its practical implementation, and evaluate its performance by using our method to train a real Sawyer Robot to achieve motion tasks such as drawing and block pushing.

Includes members:
  Member "sim to real transfer of robotic control with dynamics randomization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "diversity is all you need learning skills without a reward function":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms")
  Member "scaling simulation to real transfer by learning composable robot skills":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "auto conditioned recurrent mixture density networks for complex trajectory generation")
  Member "self consistent trajectory autoencoder hierarchical reinforcement learning with trajectory embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "panda a gigapixel level human centric video dataset")
  Member "equivalence between policy gradients and soft q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "collective robot reinforcement learning with distributed asynchronous guided policy search":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "rigid soft interactive learning for robust grasping")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "deep reinforcement learning for robotic manipulation with asynchronous off policy updates":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)