human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "interpretable intuitive physics model"):
  Abstract: Humans have a remarkable ability to use physical commonsense and predict the effect of collisions. But do they understand the underlying factors? Can they predict if the underlying factors have changed? Interestingly, in most cases humans can predict the effects of similar collisions with different conditions such as changes in mass, friction, etc. It is postulated this is primarily because we learn to model physics with meaningful latent variables. This does not imply we can estimate the precise values of these meaningful variables (estimate exact values of mass or friction). Inspired by this observation, we propose an interpretable intuitive physics model where specific dimensions in the bottleneck layers correspond to different physical properties. In order to demonstrate that our system models these underlying physical properties, we train our model on collisions of different shapes (cube, cone, cylinder, spheres etc.) and test on collisions of unseen combinations of shapes. Furthermore, we demonstrate our model generalizes well even when similar scenes are simulated with different underlying properties.

Includes members:
  Member "visual interaction networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "unsupervised learning for physical interaction through video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "to fall or not to fall a visual approach to physical stability prediction":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "learning to poke by poking experiential learning of intuitive physics":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "visual dynamics probabilistic future frame synthesis via cross convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "learning physical intuition of block towers by example":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "a comparative evaluation of approximate probabilistic simulation and deep neural networks as accounts of human physical scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "the curious robot learning visual representations via physical interactions":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "watching the world go by representation learning from unlabeled videos")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)