human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "augmented skeleton space transfer for depth based hand pose estimation"):
  Abstract: Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is challenging. We propose to complete existing databases by generating new database entries. The key idea is to synthesize data in the skeleton space (instead of doing so in the depth-map space) which enables an easy and intuitive way of manipulating data entries. Since the skeleton entries generated in this way do not have the corresponding depth map entries, we exploit them by training a separate hand pose generator (HPG) which synthesizes the depth map from the skeleton entries. By training the HPG and HPE in a single unified optimization framework enforcing that 1) the HPE agrees with the paired depth and skeleton entries; and 2) the HPG-HPE combination satisfies the cyclic consistency (both the input and the output of HPG-HPE are skeletons) observed via the newly generated unpaired skeletons, our algorithm constructs a HPE which is robust to variations that go beyond the coverage of the existing database. Our training algorithm adopts the generative adversarial networks (GAN) training process. As a by-product, we obtain a hand pose discriminator (HPD) that is capable of picking out realistic hand poses. Our algorithm exploits this capability to refine the initial skeleton estimates in testing, further improving the accuracy. We test our algorithm on four challenging benchmark datasets (ICVL, MSRA, NYU and Big Hand 2.2M datasets) and demonstrate that our approach outperforms or is on par with state-of-the-art methods quantitatively and qualitatively.

Includes members:
  Member "transformation grounded image generation network for novel 3d view synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images")
  Member "region ensemble network improving convolutional network for hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "fast and accurate 3d hand pose estimation via recurrent neural network for capturing hand articulations")
  Member "surfnet generating 3d shape surfaces using deep residual networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "unpaired image to image translation using cycle consistent adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "dynamics based 3d skeletal hand tracking":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "fast and accurate 3d hand pose estimation via recurrent neural network for capturing hand articulations")
  Member "multi view supervision for single view reconstruction via differentiable ray consistency":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "hand keypoint detection in single images using multiview bootstrapping":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "self supervised single view 3d reconstruction via semantic consistency")
  Member "first person hand action benchmark with rgb d videos and 3d hand pose annotations":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "end to end hand mesh recovery from a monocular rgb image")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)