human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "rudder return decomposition for delayed rewards"):
  Abstract: We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero. (i) Reward redistribution that leads to return-equivalent decision processes with the same optimal policies and, when optimal, zero expected future rewards. (ii) Return decomposition via contribution analysis which transforms the reinforcement learning task into a regression task at which deep learning excels. On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD({\lambda}), and reward shaping approaches. At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards. Source code is available at \url{this https URL} and demonstration videos at \url{this https URL}.

Includes members:
  Member "transfer in deep reinforcement learning using successor features and generalised policy improvement":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "attentive multi task deep reinforcement learning")
  Member "impala scalable distributed deep rl with importance weighted actor learner architectures":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "optimizing agent behavior over long time scales by transporting value":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "finding online neural update rules by learning to remember")
  Member "meta gradient reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "meta learning curiosity algorithms")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "forward backward reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "empirical policy evaluation with supergraphs")
  Member "world models":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "sparse attentive backtracking temporal creditassignment through reminding":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "optimal kronecker sum approximation of real time recurrent learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)