human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "consensus needs broadcast in noiseless models but can be exponentially easier in the presence of noise"):
  Abstract: Consensus and Broadcast are two fundamental problems in distributed computing, whose solutions have several applications. Intuitively, Consensus should be no harder than Broadcast, and this can be rigorously established in several models. Can Consensus be easier than Broadcast? #R##N#In models that allow noiseless communication, we prove a reduction of (a suitable variant of) Broadcast to binary Consensus, that preserves the communication model and all complexity parameters such as randomness, number of rounds, communication per round, etc., while there is a loss in the success probability of the protocol. Using this reduction, we get, among other applications, the first logarithmic lower bound on the number of rounds needed to achieve Consensus in the uniform GOSSIP model on the complete graph. The lower bound is tight and, in this model, Consensus and Broadcast are equivalent. #R##N#We then turn to distributed models with noisy communication channels that have been studied in the context of some bio-inspired systems. In such models, only one noisy bit is exchanged when a communication channel is established between two nodes, and so one cannot easily simulate a noiseless protocol by using error-correcting codes. An $\Omega(\epsilon^{-2} n)$ lower bound on the number of rounds needed for Broadcast is proved by Boczkowski et al. [PLOS Comp. Bio. 2018] in one such model (noisy uniform PULL, where $\epsilon$ is a parameter that measures the amount of noise). In such model, we prove a new $\Theta(\epsilon^{-2} n \log n)$ bound for Broadcast and a $\Theta(\epsilon^{-2} \log n)$ bound for binary Consensus, thus establishing an exponential gap between the number of rounds necessary for Consensus versus Broadcast.

Includes members:
  Member "ignore or comply on breaking symmetry in consensus":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "noidy conmunixatipn on the convergence of the averaging population protocol")
  Member "tight analysis for the 3 majority consensus dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on the necessary memory to compute the plurality in multi agent systems")
  Member "a tight analysis of the parallel undecided state dynamics with two colors":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "distributed community detection via metastability of the 2 choices dynamics")
  Member "distributed computing with channel noise":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "efficient multiparty interactive coding for insertions deletions and substitutions")
  Member "breaking the log n barrier on rumor spreading":
    also connected through other hyperedges:
      (none)
  Member "stabilizing consensus with many opinions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "on the necessary memory to compute the plurality in multi agent systems")
  Member "noisy rumor spreading and plurality consensus":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "noidy conmunixatipn on the convergence of the averaging population protocol")
  Member "the power of two choices in distributed voting":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "distributed voting in beep model")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DC(Distributed, Parallel, and Cluster Computing)