human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the sample complexity of up to varepsilon multi dimensional revenue maximization"):
  Abstract: We consider the sample complexity of revenue maximization for multiple bidders in unrestricted multi-dimensional settings. Specifically, we study the standard model of $n$ additive bidders whose values for $m$ heterogeneous items are drawn independently. For any such instance and any $\varepsilon>0$, we show that it is possible to learn an $\varepsilon$-Bayesian Incentive Compatible auction whose expected revenue is within $\varepsilon$ of the optimal $\varepsilon$-BIC auction from only polynomially many samples. #R##N#Our approach is based on ideas that hold quite generally, and completely sidestep the difficulty of characterizing optimal (or near-optimal) auctions for these settings. Therefore, our results easily extend to general multi-dimensional settings, including valuations that aren't necessarily even subadditive, and arbitrary allocation constraints. For the cases of a single bidder and many goods, or a single parameter (good) and many bidders, our analysis yields exact incentive compatibility (and for the latter also computational efficiency). Although the single-parameter case is already well-understood, our corollary for this case extends slightly the state-of-the-art.

Includes members:
  Member "a duality based unified approach to bayesian mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "approximate revenue maximization with multiple items":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "bernoulli factories and black box reductions in mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the complexity of contracts")
  Member "learning multi item auctions with or without samples":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "simple credible and approximately optimal auctions")
  Member "a sample complexity measure with applications to learning optimal auctions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "simple mechanisms for subadditive buyers via duality":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "learning simple auctions":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "the menu size complexity of revenue approximation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "the complexity of contracts")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)