human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "playing for depth"):
  Abstract: Estimating the relative depth of a scene is a significant step towards understanding the general structure of the depicted scenery, the relations of entities in the scene and their interactions. When faced with the task of estimating depth without the use of Stereo images, we are dependent on the availability of large-scale depth datasets and high-capacity models to capture the intrinsic nature of depth. Unfortunately, creating datasets of depth images is not a trivial task as the requirements for the camera mainly limits us to areas where we can provide the necessities for the camera to work. #R##N#In this work, we present a new depth dataset captured from Video Games in an easy and reproducible way. The nature of open-world video games gives us the ability to capture high-quality depth maps in the wild without the constrictions of Stereo cameras. Experiments on this dataset shows that using such synthetic datasets increases the accuracy of Monocular Depth Estimation in the wild where other approaches usually fail to generalize.

Includes members:
  Member "encoder decoder with atrous separable convolution for semantic image segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "megadepth learning single view depth prediction from internet photos":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "single image depth estimation by dilated deep residual convolutional neural network and soft weight sum inference":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "tw smnet deep multitask learning of tele wide stereo matching")
  Member "rethinking atrous convolution for semantic image segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "identity mappings in deep residual networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "overfitting in adversarially robust deep learning")
  Member "real time single image and video super resolution using an efficient sub pixel convolutional neural network":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adversarial perturbations prevail in the y channel of the ycbcr color space")
  Member "image to image translation with conditional adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "playing for data ground truth from computer games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "madan multi source adversarial domain aggregation network for domain adaptation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)