human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "improving width based planning with compact policies"):
  Abstract: Optimal action selection in decision problems characterized by sparse, delayed rewards is still an open challenge. For these problems, current deep reinforcement learning methods require enormous amounts of data to learn controllers that reach human-level performance. In this work, we propose a method that interleaves planning and learning to address this issue. The planning step hinges on the Iterated-Width (IW) planner, a state of the art planner that makes explicit use of the state representation to perform structured exploration. IW is able to scale up to problems independently of the size of the state space. From the state-actions visited by IW, the learning step estimates a compact policy, which in turn is used to guide the planning step. The type of exploration used by our method is radically different than the standard random exploration used in RL. We evaluate our method in simple problems where we show it to have superior performance than the state-of-the-art reinforcement learning algorithms A2C and Alpha Zero. Finally, we present preliminary results in a subset of the Atari games suite.

Includes members:
  Member "back to basics benchmarking canonical evolution strategies for playing atari":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "assuring the machine learning lifecycle desiderata methods and challenges")
  Member "planning with pixels in almost real time":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep policies for width based planning in pixel domains")
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "stein variational policy gradient":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "curriculum in gradient based meta reinforcement learning")
  Member "count based exploration in feature space for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "mastering chess and shogi by self play with a general reinforcement learning algorithm":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "noisy networks for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "deep exploration via bootstrapped dqn":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)