human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "video imitation gan learning control policies by imitating raw videos using generative adversarial reward estimation"):
  Abstract: Natural imitation in humans usually consists of mimicking visual demonstrations of another person by continuously refining our skills until our performance is visually akin to the expert demonstrations. In this paper, we are interested in imitation learning of artificial agents in the natural setting - acquiring motor skills by watching raw video demonstrations. Traditional methods for learning from videos rely on extracting meaningful low-dimensional features from the videos followed by a separate hand-crafted reward estimation step based on feature separation between the agent and expert. We propose an imitation learning framework from raw video demonstrations, that reduces the dependence on hand engineered reward functions, by jointly learning the feature extraction and separation estimation steps, using generative adversarial networks. Additionally, we establish the equivalence between adversarial imitation from image manifolds and low-level state distribution matching, under certain conditions. Experimental results show that our proposed imitation learning method from raw videos produces a similar performance to state-of-the-art imitation learning techniques with low-level state and action information available while outperforming existing video imitation methods. Furthermore, we show that our method can learn action policies by imitating video demonstrations available on YouTube with performance comparable to learned agents from true reward signal. Please see the video at this https URL

Includes members:
  Member "internal model from observations for reward shaping":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "recent advances in imitation learning from observation")
  Member "deepmimic example guided deep reinforcement learning of physics based character skills":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "generative adversarial imitation from observation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "plop probabilistic polynomial objects trajectory planning for autonomous driving")
  Member "behavioral cloning from observation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "one shot visual imitation learning via meta learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "revisiting meta learning as supervised learning")
  Member "imitation from observation learning to imitate behaviors from raw video via context translation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning")
  Member "time contrastive networks self supervised learning from video":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)