human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "monte carlo continual resolving for online strategy computation in imperfect information games"):
  Abstract: Online game playing algorithms produce high-quality strategies with a fraction of memory and computation required by their offline alternatives. Continual Resolving (CR) is a recent theoretically sound approach to online game playing that has been used to outperform human professionals in poker. However, parts of the algorithm were specific to poker, which enjoys many properties not shared by other imperfect information games. We present a domain-independent formulation of CR applicable to any two-player zero-sum extensive-form games that works with an abstract resolving algorithm. We further describe and implement its Monte Carlo variant (MCCR) which uses Monte Carlo Counterfactual Regret Minimization (MCCFR) as a resolver. We prove the correctness of CR and show an $O(T^{-1/2})$-dependence of MCCR's exploitability on the computation time. Furthermore, we present an empirical comparison of MCCR with incremental tree building to Online Outcome Sampling and Information-set MCTS on several domains.

Includes members:
  Member "depth limited solving for imperfect information games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "single deep counterfactual regret minimization")
  Member "variance reduction in monte carlo counterfactual regret minimization vr mccfr for extensive form games using baselines":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "safe and nested subgame solving for imperfect information games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "coordination in adversarial sequential team games via multi agent deep reinforcement learning")
  Member "deepstack expert level artificial intelligence in heads up no limit poker":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "solving imperfect information games using decomposition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the hanabi challenge a new frontier for ai research")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)