human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "evaluating gans via duality"):
  Abstract: Generative Adversarial Networks (GANs) have shown great results in accurately modeling complex distributions, but their training is known to be difficult due to instabilities caused by a challenging minimax optimization problem. This is especially troublesome given the lack of an evaluation metric that can reliably detect non-convergent behaviors. We leverage the notion of duality gap from game theory in order to propose a novel convergence metric for GANs that has low computational cost. We verify the validity of the proposed metric for various test scenarios commonly used in the literature.

Includes members:
  Member "pros and cons of gan evaluation measures":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "which training methods for gans do actually converge":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a novel framework for selection of gans for an application")
  Member "unsupervised anomaly detection with generative adversarial networks to guide marker discovery":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "compact surjective encoding autoencoder for unsupervised novelty detection")
  Member "gans trained by a two time scale update rule converge to a nash equilibrium":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "progressive growing of gans for improved quality stability and variation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "an online learning approach to generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "improved training of wasserstein gans":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "unrolled generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)