human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "physics based scene level reasoning for object pose estimation in clutter"):
  Abstract: This paper focuses on vision-based pose estimation for multiple rigid objects placed in clutter, especially in cases involving occlusions and objects resting on each other. Progress has been achieved recently in object recognition given advancements in deep learning. Nevertheless, such tools typically require a large amount of training data and significant manual effort to label objects. This limits their applicability in robotics, where solutions must scale to a large number of objects and variety of conditions. Moreover, the combinatorial nature of the scenes that could arise from the placement of multiple objects is hard to capture in the training dataset. Thus, the learned models might not produce the desired level of precision required for tasks, such as robotic manipulation. This work proposes an autonomous process for pose estimation that spans from data generation to scene-level reasoning and self-learning. In particular, the proposed framework first generates a labeled dataset for training a Convolutional Neural Network (CNN) for object detection in clutter. These detections are used to guide a scene-level optimization process, which considers the interactions between the different objects present in the clutter to output pose estimates of high precision. Furthermore, confident estimates are used to label online real images from multiple views and re-train the process in a self-learning pipeline. Experimental results indicate that this process is quickly able to identify in cluttered scenes physically-consistent object poses that are more precise than the ones found by reasoning over individual instances of objects. Furthermore, the quality of pose estimates increases over time given the self-learning process.

Includes members:
  Member "fusion volumetric object level slam":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "bop benchmark for 6d object pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "robust 6d object pose estimation by learning rgb d features")
  Member "robust 6d object pose estimation with stochastic congruent sets":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "robust occlusion aware pose estimation for objects grasped by adaptive hands")
  Member "6d pose estimation using an improved method based on point pair features":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "vision based robotic grasping from object localization pose estimation grasp detection to motion planning a review")
  Member "a self supervised learning system for object detection using physics simulation and multi view pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "template based unseen instance detection")
  Member "rotational subgroup voting and pose clustering for robust 3d object recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "robust occlusion aware pose estimation for objects grasped by adaptive hands")
  Member "domain randomization for transferring deep neural networks from simulation to the real world":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "genesis rt generating synthetic images for training secondary real world tasks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deepracer educational autonomous racing platform for experimentation with sim2real reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)