human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "game of sketches deep recurrent models of pictionary style word guessing"):
  Abstract: The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is considered a marker for gauging progress in Computer Vision. In our work, we bring games and VQA together. Specifically, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. We analyze the resulting dataset and present many interesting findings therein. To mimic Pictionary-style guessing, we subsequently propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games.

Includes members:
  Member "hollywood in homes crowdsourcing data collection for activity understanding":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "hallucinating statistical moment and subspace descriptors from object and saliency detectors for action recognition")
  Member "exploring models and data for image question answering":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "bert can see out of the box on the cross modal transferability of text representations")
  Member "ask attend and answer exploring question guided spatial attention for visual question answering":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "ha ccn hierarchical attention based crowd counting network")
  Member "sketch a net that beats humans":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning robust representations via multi view information bottleneck")
  Member "every moment counts dense detailed labeling of actions in complex videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pic permutation invariant convolution for recognizing long range activities")
  Member "are you talking to a machine dataset and methods for multilingual image question answering":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "very deep convolutional networks for large scale image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "towards a visual turing challenge":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "assessing the robustness of visual question answering")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)