human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "managing engineering systems with large state and action spaces through deep reinforcement learning"):
  Abstract: Decision-making for engineering systems can be efficiently formulated as a Markov Decision Process (MDP) or a Partially Observable MDP (POMDP). Typical MDP and POMDP solution procedures utilize offline knowledge about the environment and provide detailed policies for relatively small systems with tractable state and action spaces. However, in large multi-component systems the sizes of these spaces easily explode, as system states and actions scale exponentially with the number of components, whereas environment dynamics are difficult to be described in explicit forms for the entire system and may only be accessible through numerical simulators. In this work, to address these issues, an integrated Deep Reinforcement Learning (DRL) framework is introduced. The Deep Centralized Multi-agent Actor Critic (DCMAC) is developed, an off-policy actor-critic DRL approach, providing efficient life-cycle policies for large multi-component systems operating in high-dimensional spaces. Apart from deep function approximations that parametrize large state spaces, DCMAC also adopts a factorized representation of the system actions, being able to designate individualized component- and subsystem-level decisions, while maintaining a centralized value function for the entire system. DCMAC compares well against Deep Q-Network (DQN) solutions and exact policies, where applicable, and outperforms optimized baselines that are based on time-based, condition-based and periodic policies.

Includes members:
  Member "value of structural health monitoring quantification in partially observable stochastic environments":
    also connected through other hyperedges:
      (none)
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "action branching architectures for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "q learning in enormous action spaces via amortized approximate maximization")
  Member "multi agent actor critic for mixed cooperative competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "sample efficient actor critic with experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "q prop sample efficient policy gradient with an off policy critic":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "off policy deep reinforcement learning with analogous disentangled exploration")
  Member "benchmarking deep reinforcement learning for continuous control":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SY(Systems and Control)