human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "repetition estimation"):
  Abstract: Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual repetition from realistic video is challenging as periodic motion is rarely perfectly static and stationary. To better deal with realistic video, we elevate the static and stationary assumptions often made by existing work. Our spatiotemporal filtering approach, established on the theory of periodic motion, effectively handles a wide variety of appearances and requires no learning. Starting from motion in 3D we derive three periodic motion types by decomposition of the motion field into its fundamental components. In addition, three temporal motion continuities emerge from the field's temporal dynamics. For the 2D perception of 3D motion we consider the viewpoint relative to the motion; what follows are 18 cases of recurrent motion perception. To estimate repetition under all circumstances, our theory implies constructing a mixture of differential motion maps: gradient, divergence and curl. We temporally convolve the motion maps with wavelet filters to estimate repetitive dynamics. Our method is able to spatially segment repetitive motion directly from the temporal filter responses densely computed over the motion maps. For experimental verification of our claims, we use our novel dataset for repetition estimation, better-reflecting reality with non-static and non-stationary repetitive motion. On the task of repetition counting, we obtain favorable results compared to a deep learning alternative.

Includes members:
  Member "real world repetition estimation by div grad and curl":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "energy based periodicity mining with deep features for action repetition counting in unconstrained videos")
  Member "structure from recurrent motion from rigidity to recurrency":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "exploiting temporal context for 3d human pose estimation in the wild")
  Member "quasi periodicity quantification in video data using topology":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "pi net a deep learning approach to extract topological persistence images")
  Member "learning motion patterns in videos":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "see more know more unsupervised video object segmentation with co attention siamese networks")
  Member "a large dataset to train convolutional networks for disparity optical flow and scene flow estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "dsgn deep stereo geometry network for 3d object detection")
  Member "epicflow edge preserving interpolation of correspondences for optical flow":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "hallucinating statistical moment and subspace descriptors from object and saliency detectors for action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)