human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to play general video games via an object embedding network"):
  Abstract: Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many applications and creates a number of additional problems. More importantly, directly working on pixel-based raw video data is substantially distinct from what a human player does.In this paper, we present a novel method which enables DRL agents to learn directly from object information. This is obtained via use of an object embedding network (OEN) that compresses a set of object feature vectors of different lengths into a single fixed-length unified feature vector representing the current game-state and fulfills the DRL simultaneously. We evaluate our OEN-based DRL agent by comparing to several state-of-the-art approaches on a selection of games from the GVG-AI Competition. Experimental results suggest that our object-based DRL agent yields performance comparable to that of those approaches used in our comparative study.

Includes members:
  Member "investigating human priors for playing video games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning")
  Member "deep sets":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stochastic latent residual video prediction")
  Member "general video game ai a multi track framework for evaluating agents games and content generation algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "grounding language for transfer in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "entity abstraction in visual model based reinforcement learning")
  Member "visual interaction networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "a simple neural network module for relational reasoning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "hybrid reward architecture for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "neural episodic control":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "never give up learning directed exploration strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)