human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a deep learning and gamification approach to energy conservation at nanyang technological university"):
  Abstract: The implementation of smart building technology in the form of smart infrastructure applications has great potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. However, human preference in regard to living conditions is usually unknown and heterogeneous in its manifestation as control inputs to a building. Furthermore, the occupants of a building typically lack the independent motivation necessary to contribute to and play a key role in the control of smart building infrastructure. Moreover, true human actions and their integration with sensing/actuation platforms remains unknown to the decision maker tasked with improving operational efficiency. By modeling user interaction as a sequential discrete game between non-cooperative players, we introduce a gamification approach for supporting user engagement and integration in a human-centric cyber-physical system. We propose the design and implementation of a large-scale network game with the goal of improving the energy efficiency of a building through the utilization of cutting-edge Internet of Things (IoT) sensors and cyber-physical systems sensing/actuation platforms. A benchmark utility learning framework that employs robust estimations for classical discrete choice models provided for the derived high dimensional imbalanced data. To improve forecasting performance, we extend the benchmark utility learning scheme by leveraging Deep Learning end-to-end training with Deep bi-directional Recurrent Neural Networks. We apply the proposed methods to high dimensional data from a social game experiment designed to encourage energy efficient behavior among smart building occupants in Nanyang Technological University (NTU) residential housing. Using occupant-retrieved actions for resources such as lighting and A/C, we simulate the game defined by the estimated utility functions.

Includes members:
  Member "a robust utility learning framework via inverse optimization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "design benchmarking and explainability analysis of a game theoretic framework towards energy efficiency in smart infrastructure")
  Member "google s neural machine translation system bridging the gap between human and machine translation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "automl zero evolving machine learning algorithms from scratch")
  Member "unsupervised representation learning with deep convolutional generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "show attend and tell neural image caption generation with visual attention":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "batch normalization accelerating deep network training by reducing internal covariate shift":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "draw a recurrent neural network for image generation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "twostreamvan improving motion modeling in video generation")
  Member "fast and accurate deep network learning by exponential linear units elus":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "delving deep into rectifiers surpassing human level performance on imagenet classification":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)