human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "graph edge convolutional neural networks for skeleton based action recognition"):
  Abstract: This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating its spatial neighboring edges to explore the cooperation between different bones, as well as its temporal neighboring edges to address the consistency of movements in an action. A graph edge convolutional neural network is then designed for skeleton based action recognition. Considering the complementarity between graph node convolution and graph edge convolution, we additionally construct two hybrid neural networks to combine graph node convolutional neural network and graph edge convolutional neural network using shared intermediate layers. Experimental results on Kinetics and NTU-RGB+D datasets demonstrate that our graph edge convolution is effective to capture characteristic of actions and our graph edge convolutional neural network significantly outperforms existing state-of-art skeleton based action recognition methods. Additionally, more performance improvements can be achieved by the hybrid networks.

Includes members:
  Member "spatial temporal graph convolutional networks for skeleton based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "unbiased scene graph generation from biased training")
  Member "interpretable 3d human action analysis with temporal convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "the kinetics human action video dataset":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "a new representation of skeleton sequences for 3d action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "spatio temporal lstm with trust gates for 3d human action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "robust 3d hand pose estimation in single depth images from single view cnn to multi view cnns":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)