human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reset free trial and error learning for robot damage recovery"):
  Abstract: Abstract   The high probability of hardware failures prevents many advanced robots (e.g., legged robots) from being confidently deployed in real-world situations (e.g., post-disaster rescue). Instead of attempting to diagnose the failures, robots could adapt by trial-and-error in order to be able to complete their tasks. In this situation, damage recovery can be seen as a Reinforcement Learning (RL) problem. However, the best RL algorithms for robotics require the robot and the environment to be reset to an initial state after each episode, that is, the robot is not learning autonomously. In addition, most of the RL methods for robotics do not scale well with complex robots (e.g., walking robots) and either cannot be used at all or take too long to converge to a solution (e.g., hours of learning). In this paper, we introduce a novel learning algorithm called “Reset-free Trial-and-Error” (RTE) that (1) breaks the complexity by pre-generating hundreds of possible behaviors with a dynamics simulator of the intact robot, and (2) allows complex robots to quickly recover from damage while completing their tasks and taking the environment into account. We evaluate our algorithm on a simulated wheeled robot, a simulated six-legged robot, and a real six-legged walking robot that are damaged in several ways (e.g., a missing leg, a shortened leg, faulty motor, etc.) and whose objective is to reach a sequence of targets in an arena. Our experiments show that the robots can recover most of their locomotion abilities in an environment with obstacles, and without any human intervention.

Includes members:
  Member "patchwork kriging for large scale gaussian process regression":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adaptive prior selection for repertoire based online adaptation in robotics")
  Member "quality and diversity optimization a unifying modular framework":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "scaling map elites to deep neuroevolution")
  Member "limbo a fast and flexible library for bayesian optimization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "bayesian optimization with automatic prior selection for data efficient direct policy search")
  Member "reset free guided policy search efficient deep reinforcement learning with stochastic initial states":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "dual policy iteration")
  Member "robots that can adapt like animals":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "multiple chaotic central pattern generators with learning for legged locomotion and malfunction compensation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "automated shapeshifting for function recovery in damaged robots")
  Member "illuminating search spaces by mapping elites":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)