human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "human activity recognition in rgb d videos by dynamic images"):
  Abstract: Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are performing simultaneously. In this paper we introduce such a challenging dataset with several performers performing the activities. We present a novel method for recognizing human activities in such videos. The proposed method aims in capturing the motion information of the whole video by producing a dynamic image corresponding to the input video. We use two parallel ResNext-101 to produce the dynamic images for the RGB video and depth video separately. The dynamic images contain only the motion information and hence, the unnecessary background information are eliminated. We send the two dynamic images extracted from the RGB and Depth videos respectively, through a fully connected layer of neural networks. The proposed dynamic image reduces the complexity of the recognition process by extracting a sparse matrix from a video. However, the proposed system maintains the required motion information for recognizing the activity. The proposed method has been tested on the MSR Action 3D dataset and has shown comparable performances with respect to the state-of-the-art. We also apply the proposed method on our own dataset, where the proposed method outperforms the state-of-the-art approaches.

Includes members:
  Member "rgb d based human motion recognition with deep learning a survey":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition")
  Member "cooperative training of deep aggregation networks for rgb d action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition")
  Member "rank pooling for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "short term temporal convolutional networks for dynamic hand gesture recognition")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "kinematic layout aware random forests for depth based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "action recognition with dynamic image networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "semantic image networks for human action recognition")
  Member "very deep convolutional networks for large scale image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "hopc histogram of oriented principal components of 3d pointclouds for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ntu rgb d 120 a large scale benchmark for 3d human activity understanding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)