human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "genesys enabling continuous learning through neural network evolution in hardware"):
  Abstract: Modern deep learning systems rely on (a) a hand-tuned neural network topology, (b) massive amounts of labeled training data, and (c) extensive training over large-scale compute resources to build a system that can perform efficient image classification or speech recognition. Unfortunately, we are still far away from implementing adaptive general purpose intelligent systems which would need to learn autonomously in unknown environments and may not have access to some or any of these three components. Reinforcement learning and evolutionary algorithm (EA) based methods circumvent this problem by continuously interacting with the environment and updating the models based on obtained rewards. However, deploying these algorithms on ubiquitous autonomous agents at the edge (robots/drones) demands extremely high energy-efficiency due to (i) tight power and energy budgets, (ii) continuous/lifelong interaction with the environment, (iii) intermittent or no connectivity to the cloud to run heavy-weight processing. To address this need, we present GENESYS, an HW-SW prototype of an EA-based learning system, that comprises a closed loop learning engine called EvE and an inference engine called ADAM. EvE can evolve the topology and weights of neural networks completely in hardware for the task at hand, without requiring hand-optimization or backpropagation training. ADAM continuously interacts with the environment and is optimized for efficiently running the irregular neural networks generated by EvE. GENESYS identifies and leverages multiple unique avenues of parallelism unique to EAs that we term 'gene'- level parallelism, and 'population'-level parallelism. We ran GENESYS with a suite of environments from OpenAI gym and observed 2-5 orders of magnitude higher energy-efficiency over state-of-the-art embedded and desktop CPU and GPU systems.

Includes members:
  Member "evolving deep neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "automl zero evolving machine learning algorithms from scratch")
  Member "large scale evolution of image classifiers":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "scaling deep learning on gpu and knights landing clusters":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "adaptive gradient sparsification for efficient federated learning an online learning approach")
  Member "scnn an accelerator for compressed sparse convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "sparse weight activation training")
  Member "deep neuroevolution genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "neuroevolution of self interpretable agents")
  Member "nmode neuro module evolution":
    also connected through other hyperedges:
      (none)
  Member "vdnn virtualized deep neural networks for scalable memory efficient neural network design":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "an empirical evaluation of perturbation based defenses")
  Member "eie efficient inference engine on compressed deep neural network":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "cluster pruning an efficient filter pruning method for edge ai vision applications")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)