human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "communications caching and computing for mobile virtual reality modeling and tradeoff"):
  Abstract: Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be largely addressed by the recent network architecture known as mobile edge computing (MEC), which enables caching and computing capabilities at the edge of wireless networks. This paper presents a novel MEC-based mobile VR delivery framework that is able to cache parts of the field of views (FOVs) in advance and run certain post-processing procedures at the mobile VR device. To optimize resource allocation at the mobile VR device, we formulate a joint caching and computing decision problem to minimize the average required transmission rate while meeting a given latency constraint. When FOVs are homogeneous, we obtain a closed-form expression for the optimal joint policy which reveals interesting communications-caching-computing tradeoffs. When FOVs are heterogeneous, we obtain a local optima of the problem by transforming it into a linearly constrained indefinite quadratic problem then applying concave convex procedure. Numerical results demonstrate great promises of the proposed mobile VR delivery framework in saving communication bandwidth while meeting low latency requirement.

Includes members:
  Member "communication computing and caching for mobile vr delivery modeling and trade off":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "bandwidth gain from mobile edge computing and caching in wireless multicast systems")
  Member "edge computing meets millimeter wave enabled vr paving the way to cutting the cord":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "mobile communications computing and caching resources optimization for coded caching with device computing")
  Member "joint communication computation caching and control in big data multi access edge computing":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "multi agent meta reinforcement learning for self powered and sustainable edge computing systems")
  Member "a survey on mobile edge computing the communication perspective":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")
  Member "virtual reality over wireless networks quality of service model and learning based resource management":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "risk based optimization of virtual reality over terahertz reconfigurable intelligent surfaces")
  Member "streaming virtual reality content":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "visual question answering on 360 deg images")
  Member "the three primary colors of mobile systems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "degrees of freedom of cache aided wireless cellular networks")
  Member "power delay tradeoff in multi user mobile edge computing systems":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "communications caching computing tradeoff analysis for bidirectional data computation in mobile edge networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)