human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hierarchical reinforcement learning with deep nested agents"):
  Abstract: Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent by incorporating this information into the nested agent's state. We demonstrate the effectiveness and performance of the Deep Nested Agent framework by applying it to three scenarios in Minecraft with comparisons to a deep non-hierarchical single agent framework, as well as, a deep hierarchical framework.

Includes members:
  Member "feudal networks for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")
  Member "zero shot task generalization with multi task deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on catastrophic interference in atari 2600 games")
  Member "a deep hierarchical approach to lifelong learning in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "the option critic architecture":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "hierarchical deep reinforcement learning integrating temporal abstraction and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "strategic attentive writer for learning macro actions":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "deep reinforcement learning with double q learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "hierarchical reinforcement learning with the maxq value function decomposition":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)