human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "generative adversarial imitation from observation"):
  Abstract: Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation (GAIfO). We conduct experiments in two different settings: (1) when demonstrations consist of low-dimensional, manually-defined state features, and (2) when demonstrations consist of high-dimensional, raw visual data. We demonstrate that our approach performs comparably to classical imitation learning approaches (which have access to the demonstrator's actions) and significantly outperforms existing imitation from observation methods in high-dimensional simulation environments.

Includes members:
  Member "zero shot visual imitation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "universal value density estimation for imitation learning and goal conditioned reinforcement learning")
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "behavioral cloning from observation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "combining self supervised learning and imitation for vision based rope manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning predictive representations for deformable objects using contrastive estimation")
  Member "one shot visual imitation learning via meta learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "revisiting meta learning as supervised learning")
  Member "imitation from observation learning to imitate behaviors from raw video via context translation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning")
  Member "learning robust rewards with adversarial inverse reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations")
  Member "learning invariant feature spaces to transfer skills with reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep drone racing from simulation to reality with domain randomization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)