human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning through probing a decentralized reinforcement learning architecture for social dilemmas"):
  Abstract: Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms. Using social dilemmas as the training ground, we present a novel learning architecture, Learning through Probing (LTP), where agents utilize a probing mechanism to incorporate how their opponent's behavior changes when an agent takes an action. We use distinct training phases and adjust rewards according to the overall outcome of the experiences accounting for changes to the opponents behavior. We introduce a parameter eta to determine the significance of these future changes to opponent behavior. When applied to the Iterated Prisoner's Dilemma (IPD), LTP agents demonstrate that they can learn to cooperate with each other, achieving higher average cumulative rewards than other reinforcement learning methods while also maintaining good performance in playing against static agents that are present in Axelrod tournaments. We compare this method with traditional reinforcement learning algorithms and agent-tracking techniques to highlight key differences and potential applications. We also draw attention to the differences between solving games and societal-like interactions and analyze the training of Q-learning agents in makeshift societies. This is to emphasize how cooperation may emerge in societies and demonstrate this using environments where interactions with opponents are determined through a random encounter format of the IPD.

Includes members:
  Member "maintaining cooperation in complex social dilemmas using deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "other play for zero shot coordination")
  Member "a multi agent reinforcement learning model of common pool resource appropriation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "cluster based social reinforcement learning")
  Member "learning with opponent learning awareness":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "stabilising experience replay for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "multi agent reinforcement learning in sequential social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "multi agent actor critic for mixed cooperative competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "an open framework for the reproducible study of the iterated prisoner s dilemma":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "reinforcement learning produces dominant strategies for the iterated prisoner s dilemma")
  Member "prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)