human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "t recs training for rate invariant embeddings by controlling speed for action recognition"):
  Abstract: An action should remain identifiable when modifying its speed: consider the contrast between an expert chef and a novice chef each chopping an onion. Here, we expect the novice chef to have a relatively measured and slow approach to chopping when compared to the expert. In general, the speed at which actions are performed, whether slower or faster than average, should not dictate how they are recognized. We explore the erratic behavior caused by this phenomena on state-of-the-art deep network-based methods for action recognition in terms of maximum performance and stability in recognition accuracy across a range of input video speeds. By observing the trends in these metrics and summarizing them based on expected temporal behaviour w.r.t. variations in input video speeds, we find two distinct types of network architectures. In this paper, we propose a preprocessing method named T-RECS, as a way to extend deep-network-based methods for action recognition to explicitly account for speed variability in the data. We do so by adaptively resampling the inputs to a given model. T-RECS is agnostic to the specific deep-network model; we apply it to four state-of-the-art action recognition architectures, C3D, I3D, TSN, and ConvNet+LSTM. On HMDB51 and UCF101, T-RECS-based I3D models show a peak improvement of at least 2.9% in performance over the baseline while T-RECS-based C3D models achieve a maximum improvement in stability by 59% over the baseline, on the HMDB51 dataset.

Includes members:
  Member "can recurrent neural networks warp time":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "improving the gating mechanism of recurrent neural networks")
  Member "quo vadis action recognition a new model and the kinetics dataset":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "learning spatio temporal features with 3d residual networks for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "the kinetics human action video dataset":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "temporal segment networks towards good practices for deep action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "convolutional two stream network fusion for video action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")
  Member "temporal pyramid pooling based convolutional neural networks for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "end to end video level representation learning for action recognition")
  Member "on the properties of neural machine translation encoder decoder approaches":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "chameleon a deep learning meta architecture for news recommender systems phd thesis")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)