human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "how to organize your deep reinforcement learning agents the importance of communication topology"):
  Abstract: In this empirical paper, we investigate how learning agents can be arranged in more efficient communication topologies for improved learning. This is an important problem because a common technique to improve speed and robustness of learning in deep reinforcement learning and many other machine learning algorithms is to run multiple learning agents in parallel. The standard communication architecture typically involves all agents intermittently communicating with each other (fully connected topology) or with a centralized server (star topology). Unfortunately, optimizing the topology of communication over the space of all possible graphs is a hard problem, so we borrow results from the networked optimization and collective intelligence literatures which suggest that certain families of network topologies can lead to strong improvements over fully-connected networks. We start by introducing alternative network topologies to DRL benchmark tasks under the Evolution Strategies paradigm which we call Network Evolution Strategies. We explore the relative performance of the four main graph families and observe that one such family (Erdos-Renyi random graphs) empirically outperforms all other families, including the de facto fully-connected communication topologies. Additionally, the use of alternative network topologies has a multiplicative performance effect: we observe that when 1000 learning agents are arranged in a carefully designed communication topology, they can compete with 3000 agents arranged in the de facto fully-connected topology. Overall, our work suggests that distributed machine learning algorithms would learn more efficiently if the communication topology between learning agents was optimized.

Includes members:
  Member "diff dac distributed actor critic for multitask deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "leveraging communication topologies between learning agents in deep reinforcement learning")
  Member "population based training of neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "train large then compress rethinking model size for efficient training and inference of transformers")
  Member "massively parallel methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "playing atari with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)