human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "playing text adventure games with graph based deep reinforcement learning"):
  Abstract: Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration. This graph is used to prune the action space, enabling more efficient exploration. The question of which action to take can be reduced to a question-answering task, a form of transfer learning that pre-trains certain parts of our architecture. In experiments using the TextWorld framework, we show that our proposed technique can learn a control policy faster than baseline alternatives. We have also open-sourced our code at https://github.com/rajammanabrolu/KG-DQN.

Includes members:
  Member "textworld a learning environment for text based games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "the natural language decathlon multitask learning as question answering":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "story ending generation with incremental encoding and commonsense knowledge":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a knowledge enhanced pretraining model for commonsense story generation")
  Member "towards solving text based games by producing adaptive action spaces":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploration based language learning for text based games")
  Member "what can you do with a rock affordance extraction via word embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "deep reinforcement learning with a natural language action space":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "exploration based language learning for text based games")
  Member "neural machine translation by jointly learning to align and translate":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "chameleon a deep learning meta architecture for news recommender systems phd thesis")
  Member "sequence to sequence learning with neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "chameleon a deep learning meta architecture for news recommender systems phd thesis")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)