human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "defense against advanced persistent threats in dynamic cloud storage a colonel blotto game approach"):
  Abstract: Advanced Persistent Threat (APT) attackers apply multiple sophisticated methods to continuously and stealthily steal information from the targeted cloud storage systems and can even induce the storage system to apply a specific defense strategy and attack it accordingly. In this paper, the interactions between an APT attacker and a defender allocating their Central Processing Units (CPUs) over multiple storage devices in a cloud storage system are formulated as a Colonel Blotto game. The Nash equilibria (NEs) of the CPU allocation game are derived for both symmetric and asymmetric CPUs between the APT attacker and the defender to evaluate how the limited CPU resources, the date storage size and the number of storage devices impact the expected data protection level and the utility of the cloud storage system. A CPU allocation scheme based on "hotbooting" policy hill-climbing (PHC) that exploits the experiences in similar scenarios to initialize the quality values to accelerate the learning speed is proposed for the defender to achieve the optimal APT defense performance in the dynamic game without being aware of the APT attack model and the data storage model. A hotbooting deep Q-network (DQN)-based CPU allocation scheme further improves the APT detection performance for the case with a large number of CPUs and storage devices. Simulation results show that our proposed reinforcement learning based CPU allocation can improve both the data protection level and the utility of the cloud storage system compared with the Q-learning based CPU allocation against APTs.

Includes members:
  Member "jamming in the internet of things a game theoretic perspective":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things")
  Member "when to reset your keys optimal timing of security updates via learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "optimal timing of moving target defense a stackelberg game model")
  Member "flip the cloud cyber physical signaling games in the presence of advanced persistent threats":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "game theory for cyber deception a tutorial")
  Member "a game theoretic model for defending against stealthy attacks with limited resources":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things")
  Member "playing atari with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "reinforcement learning a survey":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "online fast adaptation and knowledge accumulation a new approach to continual learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CR(Cryptography and Security)