human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "binge watching scaling affordance learning from sitcoms"):
  Abstract: In recent years, there has been a renewed interest in jointly modeling perception and action. At the core of this investigation is the idea of modeling affordances(Affordances are opportunities of interaction in the scene. In other words, it represents what actions can the object be used for). However, when it comes to predicting affordances, even the state of the art approaches still do not use any ConvNets. Why is that? Unlike semantic or 3D tasks, there still does not exist any large-scale dataset for affordances. In this paper, we tackle the challenge of creating one of the biggest dataset for learning affordances. We use seven sitcoms to extract a diverse set of scenes and how actors interact with different objects in the scenes. Our dataset consists of more than 10K scenes and 28K ways humans can interact with these 10K images. We also propose a two-step approach to predict affordances in a new scene. In the first step, given a location in the scene we classify which of the 30 pose classes is the likely affordance pose. Given the pose class and the scene, we then use a Variational Autoencoder (VAE) to extract the scale and deformation of the pose. The VAE allows us to sample the distribution of possible poses at test time. Finally, we show the importance of large-scale data in learning a generalizable and robust model of affordances.

Includes members:
  Member "learning a predictable and generative vector representation for objects":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "marr revisited 2d 3d alignment via surface normal prediction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep iterative surface normal estimation")
  Member "learning to poke by poking experiential learning of intuitive physics":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "deeplab semantic image segmentation with deep convolutional nets atrous convolution and fully connected crfs":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "the curious robot learning visual representations via physical interactions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "watching the world go by representation learning from unlabeled videos")
  Member "single image 3d interpreter network":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "what happens if learning to predict the effect of forces in images":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "belief regulated dual propagation nets for learning action effects on groups of articulated objects")
  Member "r fcn object detection via region based fully convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "object detection in optical remote sensing images a survey and a new benchmark")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)