human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "dynamic psychological game theory for secure internet of battlefield things iobt systems"):
  Abstract: In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, the problem is formulated as a dynamic psychological game between a soldier and an attacker. In this game, the soldier seeks to accomplish a time-critical mission by traversing a battlefield within a certain amount of time, while maintaining its connectivity with an IoBT network. The attacker, on the other hand, seeks to find the optimal opportunity to compromise the IoBT network and maximize the delay of the soldier's IoBT transmission link. The soldier and the attacker's psychological behavior are captured using tools from psychological game theory, with which the soldier's and attacker's intentions to harm one another are considered in their utilities. To solve this game, a novel learning algorithm based on Bayesian updating is proposed to find a $\epsilon$-like psychological self-confirming equilibrium of the game. Simulation results show that, based on the error-free beliefs on the attacker's psychological strategies and beliefs, the soldier's material payoff can be improved by up to 15.11\% compared to a conventional dynamic game without psychological considerations.

Includes members:
  Member "dynamic connectivity game for adversarial internet of battlefield things systems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things")
  Member "prospect theory for enhanced cyber physical security of drone delivery systems a network interdiction game":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "uav communications for 5g and beyond recent advances and future trends")
  Member "how much does users psychology matter in engineering mean field type games":
    also connected through other hyperedges:
      (none)
  Member "fragility of the commons under prospect theoretic risk attitudes":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "cumulative prospect theory based dynamic pricing for shared mobility on demand services")
  Member "caching in the sky proactive deployment of cache enabled unmanned aerial vehicles for optimized quality of experience":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on the age of information in internet of things systems with correlated devices")
  Member "on bounded rationality in cyber physical systems security game theoretic analysis with application to smart grid protection":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "graph theoretic framework for unified analysis of observability and data injection attacks in the smart grid")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)