human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "archer aggressive rewards to counter bias in hindsight experience replay"):
  Abstract: Experience replay is an important technique for addressing sample-inefficiency in deep reinforcement learning (RL), but faces difficulty in learning from binary and sparse rewards due to disproportionately few successful experiences in the replay buffer. Hindsight experience replay (HER) was recently proposed to tackle this difficulty by manipulating unsuccessful transitions, but in doing so, HER introduces a significant bias in the replay buffer experiences and therefore achieves a suboptimal improvement in sample-efficiency. In this paper, we present an analysis on the source of bias in HER, and propose a simple and effective method to counter the bias, to most effectively harness the sample-efficiency provided by HER. Our method, motivated by counter-factual reasoning and called ARCHER, extends HER with a trade-off to make rewards calculated for hindsight experiences numerically greater than real rewards. We validate our algorithm on two continuous control environments from DeepMind Control Suite - Reacher and Finger, which simulate manipulation tasks with a robotic arm - in combination with various reward functions, task complexities and goal sampling strategies. Our experiments consistently demonstrate that countering bias using more aggressive hindsight rewards increases sample efficiency, thus establishing the greater benefit of ARCHER in RL applications with limited computing budget.

Includes members:
  Member "deepmind control suite":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "theoretical impediments to machine learning with seven sparks from the causal revolution":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "causal interpretability for machine learning problems methods and evaluation")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "a deeper look at experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "discor corrective feedback in reinforcement learning via distribution correction")
  Member "curiosity driven exploration by self supervised prediction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "hierarchical deep reinforcement learning integrating temporal abstraction and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "continuous deep q learning with model based acceleration":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations")
  Member "building machines that learn and think like people":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)