human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "born to learn the inspiration progress and future of evolved plastic artificial neural networks"):
  Abstract: Abstract   Biological neural networks are systems of extraordinary computational capabilities shaped by evolution, development, and lifelong learning. The interplay of these elements leads to the emergence of biological intelligence. Inspired by such intricate natural phenomena, Evolved Plastic Artificial Neural Networks (EPANNs) employ simulated evolution in-silico to breed plastic neural networks with the aim to autonomously design and create learning systems. EPANN experiments evolve networks that include both innate properties and the ability to change and learn in response to experiences in different environments and problem domains. EPANNs’ aims include autonomously creating learning systems, bootstrapping learning from scratch, recovering performance in unseen conditions, testing the computational advantages of particular neural components, and deriving hypotheses on the emergence of biological learning. Thus, EPANNs may include a large variety of different neuron types and dynamics, network architectures, plasticity rules, and other factors. While EPANNs have seen considerable progress over the last two decades, current scientific and technological advances in artificial neural networks are setting the conditions for radically new approaches and results. Exploiting the increased availability of computational resources and of simulation environments, the often challenging task of hand-designing learning neural networks could be replaced by more autonomous and creative processes. This paper brings together a variety of inspiring ideas that define the field of EPANNs. The main methods and results are reviewed. Finally, new opportunities and possible developments are presented.

Includes members:
  Member "continual lifelong learning with neural networks a review":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "online fast adaptation and knowledge accumulation a new approach to continual learning")
  Member "differentiable plasticity training plastic neural networks with backpropagation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "neuroevolution of self interpretable agents")
  Member "evolving deep neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "automl zero evolving machine learning algorithms from scratch")
  Member "lstm a search space odyssey":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "refined gate a simple and effective gating mechanism for recurrent units")
  Member "progressive neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "hierarchical representations for efficient architecture search":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "diffusion based neuromodulation can eliminate catastrophic forgetting in simple neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to continually learn")
  Member "pathnet evolution channels gradient descent in super neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)