human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "approximate exploration through state abstraction"):
  Abstract: Although exploration in reinforcement learning is well understood from a theoretical point of view, provably correct methods remain impractical. In this paper we study the interplay between exploration and approximation, what we call approximate exploration. Our main goal is to further our theoretical understanding of pseudo-count based exploration bonuses (Bellemare et al., 2016), a practical exploration scheme based on density modelling. As a warm-up, we quantify the performance of an exploration algorithm, MBIE-EB (Strehl and Littman, 2008), when explicitly combined with state aggregation. This allows us to confirm that, as might be expected, approximation allows the agent to trade off between learning speed and quality of the learned policy. Next, we show how a given density model can be related to an abstraction and that the corresponding pseudo-count bonus can act as a substitute in MBIE-EB combined with this abstraction, but may lead to either under- or over-exploration. Then, we show that a given density model also defines an implicit abstraction, and find a surprising mismatch between pseudo-counts derived either implicitly or explicitly. Finally we derive a new pseudo-count bonus alleviating this issue.

Includes members:
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "efficient bias span constrained exploration exploitation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "upper confidence primal dual optimization stochastically constrained markov decision processes with adversarial losses and unknown transitions")
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "exploration exploitation in mdps with options":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hierarchical imitation and reinforcement learning")
  Member "near optimal behavior via approximate state abstraction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning state abstractions for transfer in continuous control")
  Member "count based exploration with neural density models":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "curiosity driven exploration by self supervised prediction":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "unifying pac and regret uniform pac bounds for episodic reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)