human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "taking the scenic route automatic exploration for videogames"):
  Abstract: Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play. Meanwhile, mobile app distribution services would like to quickly determine if a freshly-uploaded game is fit to be published. Having access to a semantic map of reachable states in the game would enable efficient inference in these applications. However, human gameplay data is expensive to acquire relative to the coverage of a game that it provides. We show that off-the-shelf automatic exploration strategies can explore with an effectiveness comparable to human gameplay on the same timescale. We contribute generic methods for quantifying exploration quality as a function of time and demonstrate our metric on several elementary techniques and human players on a collection of commercial games sampled from multiple game platforms (from Atari 2600 to Nintendo 64). Emphasizing the diversity of states reached and the semantic map extracted, this work makes productive contrast with the focus on finding a behavior policy or optimizing game score used in most automatic game playing research.

Includes members:
  Member "monte carlo tree search for simulation based strategy analysis":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "conceptual game expansion")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "large scale study of curiosity driven learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "planning with pixels in almost real time":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep policies for width based planning in pixel domains")
  Member "automatic mapping of nes games with mappy":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "conceptual game expansion")
  Member "automated game design learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "conceptual game expansion")
  Member "unifying count based exploration and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "illuminating search spaces by mapping elites":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)