human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "unlimited road scene synthetic annotation ursa dataset"):
  Abstract: In training deep neural networks for semantic segmentation, the main limiting factor is the low amount of ground truth annotation data that is available in currently existing datasets. The limited availability of such data is due to the time cost and human effort required to accurately and consistently label real images on a pixel level. Modern sandbox video game engines provide open world environments where traffic and pedestrians behave in a pseudo-realistic manner. This caters well to the collection of a believable road-scene dataset. Utilizing open-source tools and resources found in single-player modding communities, we provide a method for persistent, ground truth, asset annotation of a game world. By collecting a synthetic dataset containing upwards of $1,000,000$ images, we demonstrate real-time, on-demand, ground truth data annotation capability of our method. Supplementing this synthetic data to Cityscapes dataset, we show that our data generation method provides qualitative as well as quantitative improvements---for training networks---over previous methods that use video games as surrogate.

Includes members:
  Member "sim4cv a photo realistic simulator for computer vision applications":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to train with synthetic humans")
  Member "playing for benchmarks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "virtual kitti 2")
  Member "the cityscapes dataset for semantic urban scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "driving in the matrix can virtual worlds replace human generated annotations for real world tasks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "adapting object detectors with conditional domain normalization")
  Member "virtual worlds as proxy for multi object tracking analysis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "domain decluttering simplifying images to mitigate synthetic real domain shift and improve depth estimation")
  Member "playing for data ground truth from computer games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "madan multi source adversarial domain aggregation network for domain adaptation")
  Member "fcns in the wild pixel level adversarial and constraint based adaptation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "madan multi source adversarial domain aggregation network for domain adaptation")
  Member "segnet a deep convolutional encoder decoder architecture for image segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning enriched features for real image restoration and enhancement")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)