human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "doom level generation using generative adversarial networks"):
  Abstract: We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of game objects. We trained two GANs: one using plain level images, one using both the images and some of the features extracted during the preliminary analysis. We used the two networks to generate new levels and compared the results to assess whether the network trained using also the topological features could generate levels more similar to human-designed ones. Our results show that GANs can capture intrinsic structure of DOOM levels and appears to be a promising approach to level generation in first person shooter games.

Includes members:
  Member "2d slam quality evaluation methods":
    also connected through other hyperedges:
      (none)
  Member "procedural content generation via machine learning pcgml":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "improved training of wasserstein gans":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "improved techniques for training gans":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "the vglc the video game level corpus":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "controllable level blending between games using variational autoencoders")
  Member "image to image translation with conditional adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "unsupervised representation learning with deep convolutional generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "lsun construction of a large scale image dataset using deep learning with humans in the loop":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)