human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "point to pose voting based hand pose estimation using residual permutation equivariant layer"):
  Abstract: Recently, 3D input data based hand pose estimation methods have shown state-of-the-art performance, because 3D data capture more spatial information than the depth image. Whereas 3D voxel-based methods need a large amount of memory, PointNet based methods need tedious preprocessing steps such as K-nearest neighbour search for each point. In this paper, we present a novel deep learning hand pose estimation method for an unordered point cloud. Our method takes 1024 3D points as input and does not require additional information. We use Permutation Equivariant Layer (PEL) as the basic element, where a residual network version of PEL is proposed for the hand pose estimation task. Furthermore, we propose a voting based scheme to merge information from individual points to the final pose output. In addition to the pose estimation task, the voting-based scheme can also provide point cloud segmentation result without ground-truth for segmentation. We evaluate our method on both NYU dataset and the Hands2017Challenge dataset. Our method outperforms recent state-of-the-art methods, where our pose accuracy is currently the best for the Hands2017Challenge dataset.

Includes members:
  Member "pose guided structured region ensemble network for cascaded hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fast and accurate 3d hand pose estimation via recurrent neural network for capturing hand articulations")
  Member "deep sets":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stochastic latent residual video prediction")
  Member "so net self organizing network for point cloud analysis":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review deep learning on 3d point clouds")
  Member "dynamic graph cnn for learning on point clouds":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")
  Member "triplet center loss for multi view 3d object retrieval":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pf net point fractal network for 3d point cloud completion")
  Member "occlusion aware hand pose estimation using hierarchical mixture density network":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "finding interesting frames in deep video analytics a top k approach")
  Member "escape from cells deep kd networks for the recognition of 3d point cloud models":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "v2v posenet voxel to voxel prediction network for accurate 3d hand and human pose estimation from a single depth map":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "efficient convolutional neural networks for depth based multi person pose estimation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)