human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hierarchical macro strategy model for moba game ai"):
  Abstract: The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an action space much larger than that of GO. Mastering RTS games requires both strong macro strategies and delicate micro level execution. Recently, great progress has been made in micro level execution, while complete solutions for macro strategies are still lacking. In this paper, we propose a novel learning-based Hierarchical Macro Strategy model for mastering MOBA games, a sub-genre of RTS games. Trained by the Hierarchical Macro Strategy model, agents explicitly make macro strategy decisions and further guide their micro level execution. Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated cross-agent communication mechanism. We perform comprehensive evaluations on a popular 5v5 Multiplayer Online Battle Arena (MOBA) game. Our 5-AI team achieves a 48% winning rate against human player teams which are ranked top 1% in the player ranking system.

Includes members:
  Member "elf an extensive lightweight and flexible research platform for real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "why build an assistant in minecraft")
  Member "moba a new arena for game ai":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dynamic face video segmentation via reinforcement learning")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "on the development of intelligent agents for moba games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "moba slice a time slice based evaluation framework of relative advantage between teams in moba games")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "learning multiagent communication with backpropagation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "learning to communicate to solve riddles with deep distributed recurrent q networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous internet of things model applications and challenges")
  Member "caffe convolutional architecture for fast feature embedding":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "object detection in optical remote sensing images a survey and a new benchmark")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)