human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "analysis of hand segmentation in the wild"):
  Abstract: A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is necessary to accurately segment not only hands of the camera wearer but also the hands of others with whom he is interacting. Here, we take an in-depth look at the hand segmentation problem. In the quest for robust hand segmentation methods, we evaluated the performance of the state of the art semantic segmentation methods, off the shelf and fine-tuned, on existing datasets. We fine-tune RefineNet, a leading semantic segmentation method, for hand segmentation and find that it does much better than the best contenders. Existing hand segmentation datasets are collected in the laboratory settings. To overcome this limitation, we contribute by collecting two new datasets: a) EgoYouTubeHands including egocentric videos containing hands in the wild, and b) HandOverFace to analyze the performance of our models in presence of similar appearance occlusions. We further explore whether conditional random fields can help refine generated hand segmentations. To demonstrate the benefit of accurate hand maps, we train a CNN for hand-based activity recognition and achieve higher accuracy when a CNN was trained using hand maps produced by the fine-tuned RefineNet. Finally, we annotate a subset of the EgoHands dataset for fine-grained action recognition and show that an accuracy of 58.6% can be achieved by just looking at a single hand pose which is much better than the chance level (12.5%).

Includes members:
  Member "learning to estimate 3d hand pose from single rgb images":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation")
  Member "bighand2 2m benchmark hand pose dataset and state of the art analysis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "handaugment a simple data augmentation method for depth based 3d hand pose estimation")
  Member "left right hand segmentation in egocentric videos":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "analysis of the hands in egocentric vision a survey")
  Member "first person hand action benchmark with rgb d videos and 3d hand pose annotations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "end to end hand mesh recovery from a monocular rgb image")
  Member "hand segmentation for hand object interaction from depth map":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "random forest with learned representations for semantic segmentation")
  Member "refinenet multi path refinement networks for high resolution semantic segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "attention guided chained context aggregation for semantic segmentation")
  Member "deeplab semantic image segmentation with deep convolutional nets atrous convolution and fully connected crfs":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "relationship embedded representation learning for grounding referring expressions")
  Member "pyramid scene parsing network":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "attention guided chained context aggregation for semantic segmentation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)