human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on evaluation of embodied navigation agents"):
  Abstract: Skillful mobile operation in three-dimensional environments is a primary topic of study in Artificial Intelligence. The past two years have seen a surge of creative work on navigation. This creative output has produced a plethora of sometimes incompatible task definitions and evaluation protocols. To coordinate ongoing and future research in this area, we have convened a working group to study empirical methodology in navigation research. The present document summarizes the consensus recommendations of this working group. We discuss different problem statements and the role of generalization, present evaluation measures, and provide standard scenarios that can be used for benchmarking.

Includes members:
  Member "gibson env real world perception for embodied agents":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "an exploration of embodied visual exploration")
  Member "semi parametric topological memory for navigation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "ego topo environment affordances from egocentric video")
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "driving policy transfer via modularity and abstraction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning to move with affordance maps")
  Member "learning to navigate in cities without a map":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "unifying map and landmark based representations for visual navigation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation")
  Member "home a household multimodal environment":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "why build an assistant in minecraft")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)