human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "view adaptive neural networks for high performance skeleton based human action recognition"):
  Abstract: Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view variations when capturing data. In order to alleviate the effects of view variations, this paper introduces a novel view adaptation scheme, which automatically determines the virtual observation viewpoints in a learning based data driven manner. We design two view adaptive neural networks, i.e., VA-RNN based on RNN, and VA-CNN based on CNN.. For each network, a novel view adaptation module learns and determines the most suitable observation viewpoints, and transforms the skeletons to those viewpoints for the end-to-end recognition with a main classification network. Ablation studies find that the proposed view adaptive models are capable of transforming the skeletons of various viewpoints to much more consistent virtual viewpoints which largely eliminates the viewpoint influence. In addition, we design a two-stream scheme (referred to as VA-fusion) that fuses the scores of the two networks to provide the fused prediction. Extensive experimental evaluations on five challenging benchmarks demonstrate that the effectiveness of the proposed view-adaptive networks and superior performance over state-of-the-art approaches.

Includes members:
  Member "skeleton based action recognition using translation scale invariant image mapping and multi scale deep cnn":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "a new representation of skeleton sequences for 3d action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "view adaptive recurrent neural networks for high performance human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "spatio temporal lstm with trust gates for 3d human action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")
  Member "action recognition based on joint trajectory maps using convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "an end to end spatio temporal attention model for human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)