human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "building generalizable agents with a realistic and rich 3d environment"):
  Abstract: Towards bridging the gap between machine and human intelligence, it is of utmost importance to introduce environments that are visually realistic and rich in content. In such environments, one can evaluate and improve a crucial property of practical intelligent systems, namely \emph{generalization}. In this work, we build \emph{House3D}, a rich, extensible and efficient environment that contains 45,622 human-designed 3D scenes of houses, ranging from single-room studios to multi-storeyed houses, equipped with a diverse set of fully labeled 3D objects, textures and scene layouts, based on the SUNCG dataset (Song et al., 2017). With an emphasis on semantic-level generalization, we study the task of concept-driven navigation, \emph{RoomNav}, using a subset of houses in House3D. In RoomNav, an agent navigates towards a target specified by a semantic concept. To succeed, the agent learns to comprehend the scene it lives in by developing perception, understand the concept by mapping it to the correct semantics, and navigate to the target by obeying the underlying physical rules. We train RL agents with both continuous and discrete action spaces and show their ability to generalize in new unseen environments. In particular, we observe that (1) training is substantially harder on large house sets but results in better generalization, (2) using semantic signals (e.g., segmentation mask) boosts the generalization performance, and (3) gated networks on semantic input signal lead to improved training performance and generalization. We hope House3D, including the analysis of the RoomNav task, serves as a building block towards designing practical intelligent systems and we wish it to be broadly adopted by the community.

Includes members:
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "grounding language for transfer in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "entity abstraction in visual model based reinforcement learning")
  Member "elf an extensive lightweight and flexible research platform for real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "why build an assistant in minecraft")
  Member "learning cooperative visual dialog agents with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")
  Member "domain randomization for transferring deep neural networks from simulation to the real world":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "gated attention architectures for task oriented language grounding":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "language as a cognitive tool to imagine goals in curiosity driven exploration")
  Member "neural map structured memory for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)