human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "sim to real via sim to sim data efficient robotic grasping via randomized to canonical adaptation networks"):
  Abstract: Real world data, especially in the domain of robotics, is notoriously costly to collect. One way to circumvent this can be to leverage the power of simulation to produce large amounts of labelled data. However, training models on simulated images does not readily transfer to real-world ones. Using domain adaptation methods to cross this "reality gap" requires a large amount of unlabelled real-world data, whilst domain randomization alone can waste modeling power. In this paper, we present Randomized-to-Canonical Adaptation Networks (RCANs), a novel approach to crossing the visual reality gap that uses no real-world data. Our method learns to translate randomized rendered images into their equivalent non-randomized, canonical versions. This in turn allows for real images to also be translated into canonical sim images. We demonstrate the effectiveness of this sim-to-real approach by training a vision-based closed-loop grasping reinforcement learning agent in simulation, and then transferring it to the real world to attain 70% zero-shot grasp success on unseen objects, a result that almost doubles the success of learning the same task directly on domain randomization alone. Additionally, by joint finetuning in the real-world with only 5,000 real-world grasps, our method achieves 91%, attaining comparable performance to a state-of-the-art system trained with 580,000 real-world grasps, resulting in a reduction of real-world data by more than 99%.

Includes members:
  Member "vr goggles for robots real to sim domain adaptation for visual control":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "divis domain invariant visual servoing for collision free goal reaching")
  Member "qt opt scalable deep reinforcement learning for vision based robotic manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "the limits and potentials of deep learning for robotics":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on the convergence of artificial intelligence and distributed ledger technology a scoping review and future research agenda")
  Member "sim to real transfer of robotic control with dynamics randomization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "sim to real reinforcement learning for deformable object manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "when deep learning meets data alignment a review on deep registration networks drns")
  Member "learning synergies between pushing and grasping with self supervised deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "dgcm net dense geometrical correspondence matching network for incremental experience based robotic grasping")
  Member "closing the sim to real loop adapting simulation randomization with real world experience":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "task embedded control networks for few shot imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "goal conditioned end to end visuomotor control for versatile skill primitives")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)