human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "pose based two stream relational networks for action recognition in videos"):
  Abstract: Recently, pose-based action recognition has gained more and more attention due to the better performance compared with traditional appearance-based methods. However, there still exist two problems to be further solved. First, existing pose-based methods generally recognize human actions with captured 3D human poses which are very difficult to obtain in real scenarios. Second, few pose-based methods model the action-related objects in recognizing human-object interaction actions in which objects play an important role. To solve the problems above, we propose a pose-based two-stream relational network (PSRN) for action recognition. In PSRN, one stream models the temporal dynamics of the targeted 2D human pose sequences which are directly extracted from raw videos, and the other stream models the action-related objects from a randomly sampled video frame. Most importantly, instead of fusing two-streams in the class score layer as before, we propose a pose-object relational network to model the relationship between human poses and action-related objects. We evaluate the proposed PSRN on two challenging benchmarks, i.e., Sub-JHMDB and PennAction. Experimental results show that our PSRN obtains the state-the-of-art performance on Sub-JHMDB (80.2%) and PennAction (98.1%). Our work opens a new door to action recognition by combining 2D human pose extracted from raw video and image appearance.

Includes members:
  Member "recurrent relational networks for complex relational reasoning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "relational action forecasting")
  Member "attention is all you need":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "towards accurate multi person pose estimation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "higherhrnet scale aware representation learning for bottom up human pose estimation")
  Member "view adaptive recurrent neural networks for high performance human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "stacked hourglass networks for human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "an end to end spatio temporal attention model for human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "pose for action action for pose":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "unipose unified human pose estimation in single images and videos")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)