human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "securing infrastructure facilities when does proactive defense help"):
  Abstract: Infrastructure systems are increasingly facing new security threats due to the vulnerabilities of cyber-physical components that support their operation. In this article, we investigate how the infrastructure operator (defender) should prioritize the investment in securing a set of facilities in order to reduce the impact of a strategic adversary (attacker) who can target a facility to increase the overall usage cost of the system. We adopt a game-theoretic approach to model the defender-attacker interaction and study two models: normal-form game -- where both players move simultaneously; and sequential game -- where attacker moves after observing the defender's strategy. For each model, we provide a complete characterization of how the set of facilities that are secured by the defender in equilibrium vary with the costs of attack and defense. Importantly, our analysis provides a sharp condition relating the cost parameters for which the defender has the first mover advantage. Specifically, we show that to fully deter the attacker from targeting any facility, the defender needs to proactively secure all "vulnerable facilities" at an appropriate level of effort. We illustrate the outcome of the attacker-defender interaction on a simple transportation network. We also suggest a dynamic learning setup to understand how this outcome can affect the ability of imperfectly informed users to make their decisions about using the system in the post-attack stage.

Includes members:
  Member "a game theoretic analysis of adversarial classification":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a survey of game theoretic approaches for adversarial machine learning in cybersecurity tasks")
  Member "network flow routing under strategic link disruptions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "an iterative security game for computing robust and adaptive network flows")
  Member "a game theoretical approach for finding optimal strategies in an intruder classification game":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a game theoretic analysis of adversarial classification")
  Member "stochastic games for security in networks with interdependent nodes":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "resilient cyberphysical systems and their application drivers a technology roadmap")
  Member "decision and game theory for security":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "optimizing investments in cyber hygiene for protecting healthcare users")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)