human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "explainable pcgml via game design patterns"):
  Abstract: Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not require hand authoring of initial content or rules. Instead, PCGML relies on existing content and black box models, which can be difficult to tune or tweak without expert knowledge. This is especially problematic when a human designer needs to understand how to manipulate their data or models to achieve desired results. We present an approach to Explainable PCGML via Design Patterns in which the design patterns act as a vocabulary and mode of interaction between user and model. We demonstrate that our technique outperforms non-explainable versions of our system in interactions with five expert designers, four of whom lack any machine learning expertise.

Includes members:
  Member "teaching meaningful explanations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "teaching ai to explain its decisions using embeddings and multi task learning")
  Member "rationalization a neural machine translation approach to generating natural language explanations":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "friend collaborator student manager how design of an ai driven game level editor affects creators")
  Member "procedural content generation via machine learning pcgml":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "the vglc the video game level corpus":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "controllable level blending between games using variational autoencoders")
  Member "super mario as a string platformer level generation via lstms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "rethinking the inception architecture for computer vision":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adversarial ranking attack and defense")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)