human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "shape from mask a deep learning based human body shape reconstruction from binary mask images"):
  Abstract: 3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some conceptual images or sketch some suggestive curves, from front, side, and top views, and then use them as references in constructing a 3D model automatically or manually. However, to the best of our knowledge, no studies have investigated on 3D human body reconstruction in a similar manner. In this paper, we propose a deep learning based reconstruction of 3D human body shape from 2D orthographic views. A novel CNN-based regression network, with two branches corresponding to frontal and lateral views respectively, is designed for estimating 3D human body shape from 2D mask images. We train our networks separately to decouple the feature descriptors which encode the body parameters from different views, and fuse them to estimate an accurate human body shape. In addition, to overcome the shortage of training data required for this purpose, we propose some significantly data augmentation schemes for 3D human body shapes, which can be used to promote further research on this topic. Extensive experimen- tal results demonstrate that visually realistic and accurate reconstructions can be achieved effectively using our algorithm. Requiring only binary mask images, our method can help users create their own digital avatars quickly, and also make it easy to create digital human body for 3D game, virtual reality, online fashion shopping.

Includes members:
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "began boundary equilibrium generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "deepsketch2face a deep learning based sketching system for 3d face and caricature modeling":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "3d carigan an end to end solution to 3d caricature generation from face photos")
  Member "learning from synthetic humans":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "when deep learning meets data alignment a review on deep registration networks drns")
  Member "keep it smpl automatic estimation of 3d human pose and shape from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "the one hundred layers tiramisu fully convolutional densenets for semantic segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "attention guided chained context aggregation for semantic segmentation")
  Member "densely connected convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "lossless compression of deep neural networks")
  Member "regressing robust and discriminative 3d morphable models with a very deep neural network":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "face hallucination with finishing touches")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)