human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "adversarial bandits with knapsacks"):
  Abstract: We consider Bandits with Knapsacks (henceforth, BwK), a general model for multi-armed bandits under supply/budget constraints. In particular, a bandit algorithm needs to solve a well-known knapsack problem: find an optimal packing of items into a limited-size knapsack. The BwK problem is a common generalization of numerous motivating examples, which range from dynamic pricing to repeated auctions to dynamic ad allocation to network routing and scheduling. While the prior work on BwK focused on the stochastic version, we pioneer the other extreme in which the outcomes can be chosen adversarially. This is a considerably harder problem, compared to both the stochastic version and the "classic" adversarial bandits, in that regret minimization is no longer feasible. Instead, the objective is to minimize the competitive ratio: the ratio of the benchmark reward to the algorithm's reward. #R##N#We design an algorithm with competitive ratio O(log T) relative to the best fixed distribution over actions, where T is the time horizon; we also prove a matching lower bound. The key conceptual contribution is a new perspective on the stochastic version of the problem. We suggest a new algorithm for the stochastic version, which builds on the framework of regret minimization in repeated games and admits a substantially simpler analysis compared to prior work. We then analyze this algorithm for the adversarial version and use it as a subroutine to solve the latter.

Includes members:
  Member "near optimal online algorithms and fast approximation algorithms for resource allocation problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "online stochastic max weight matching prophet inequality for vertex and edge arrival models")
  Member "introduction to online convex optimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")
  Member "introduction to multi armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "bandit convex optimization for scalable and dynamic iot management":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "bandit convex optimization in non stationary environments")
  Member "acceleration through optimistic no regret dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "curvature of feasible sets in offline and online optimization")
  Member "stochastic bandits robust to adversarial corruptions":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "prophet inequalities with linear correlations and augmentations")
  Member "more adaptive algorithms for adversarial bandits":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "bandits with adversarial scaling")
  Member "unifying the stochastic and the adversarial bandits with knapsack":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "advances in bandits with knapsacks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)