human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "third party data providers ruin simple mechanisms"):
  Abstract: This paper studies the revenue of simple mechanisms in settings where a third-party data provider is present. When no data provider is present, it is known that simple mechanisms achieve a constant fraction of the revenue of optimal mechanisms. The results in this paper demonstrate that this is no longer true in the presence of a third party data provider who can provide the bidder with a signal that is correlated with the item type. Specifically, we show that even with a single seller, a single bidder, and a single item of uncertain type for sale, pricing each item-type separately (the analog of item pricing for multi-item auctions) and bundling all item-types under a single price (the analog of grand bundling) can both simultaneously be a logarithmic factor worse than the optimal revenue. Further, in the presence of a data provider, item-type partitioning mechanisms---a more general class of mechanisms which divide item-types into disjoint groups and offer prices for each group---still cannot achieve within a $\log \log$ factor of the optimal revenue.

Includes members:
  Member "a duality based unified approach to bayesian mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "approximate revenue maximization with multiple items":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "simple mechanisms for subadditive buyers via duality":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "mechanism design for subadditive agents via an ex ante relaxation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "on the computational complexity of optimal simple mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "99 revenue via enhanced competition")
  Member "simple mechanisms for a subadditive buyer and applications to revenue monotonicity":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "mixture selection mechanism design and signaling":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the complexity of contracts")
  Member "a simple and approximately optimal mechanism for an additive buyer":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a permutation equivariant neural network architecture for auction design")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)