human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a general theory of motion planning complexity characterizing which gadgets make games hard"):
  Abstract: We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the gadget's state. We study two families of such gadgets, one which naturally leads to motion planning problems with polynomially bounded solutions, and another which leads to polynomially unbounded (potentially exponential) solutions. We also study a range of competitive game-theoretic scenarios, from one player controlling one robot to teams of players each controlling their own robot and racing to achieve their team's goal. Under small restrictions on these gadgets, we fully characterize the complexity of bounded 1-player motion planning (NL vs. NP-complete), unbounded 1-player motion planning (NL vs. PSPACE-complete), and bounded 2-player motion planning (P vs. PSPACE-complete), and we partially characterize the complexity of unbounded 2-player motion planning (P vs. EXPTIME-complete), bounded 2-team motion planning (P vs. NEXPTIME-complete), and unbounded 2-team motion planning (P vs. undecidable). These results can be seen as an alternative to Constraint Logic (which has already proved useful as a basis for hardness reductions), providing a wide variety of agent-based gadgets, any one of which suffices to prove a problem hard.

Includes members:
  Member "computational complexity of motion planning of a robot through simple gadgets":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "recursed is not recursive a jarring result")
  Member "push pull block puzzles are hard":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the parameterized complexity of motion planning for snake like robots")
  Member "pspace completeness of bloxorz and of games with 2 buttons":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the computational complexity of angry birds")
  Member "classic nintendo games are computationally hard":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the computational complexity of angry birds")
  Member "lemmings is pspace complete":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the computational complexity of angry birds")
  Member "gaming is a hard job but someone has to do it":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the computational complexity of angry birds")
  Member "playing games with algorithms algorithmic combinatorial game theory":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "complexity limitations on one turn quantum refereed games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CC(Computational Complexity)