human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "towards efficient detection and optimal response against sophisticated opponents"):
  Abstract: Multiagent algorithms often aim to accurately predict the behaviors of other agents and find a best response accordingly. Previous works usually assume an opponent uses a stationary strategy or randomly switches among several stationary ones. However, an opponent may exhibit more sophisticated behaviors by adopting more advanced reasoning strategies, e.g., using a Bayesian reasoning strategy. This paper proposes a novel approach called Bayes-ToMoP which can efficiently detect the strategy of opponents using either stationary or higher-level reasoning strategies. Bayes-ToMoP also supports the detection of previously unseen policies and learning a best-response policy accordingly. We provide a theoretical guarantee of the optimality on detecting the opponent's strategies. We also propose a deep version of Bayes-ToMoP by extending Bayes-ToMoP with DRL techniques. Experimental results show both Bayes-ToMoP and deep Bayes-ToMoP outperform the state-of-the-art approaches when faced with different types of opponents in two-agent competitive games.

Includes members:
  Member "autonomous agents modelling other agents a comprehensive survey and open problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "learning with opponent learning awareness":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "a survey of learning in multiagent environments dealing with non stationarity":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)