human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the tsetlin machine a game theoretic bandit driven approach to optimal pattern recognition with propositional logic"):
  Abstract: Although simple individually, artificial neurons provide state-of-the-art performance when interconnected in deep networks. Unknown to many, there exists an arguably even simpler and more versatile learning mechanism, namely, the Tsetlin Automaton. Merely by means of a single integer as memory, it learns the optimal action in stochastic environments. In this paper, we introduce the Tsetlin Machine, which solves complex pattern recognition problems with easy-to-interpret propositional formulas, composed by a collective of Tsetlin Automata. To eliminate the longstanding problem of vanishing signal-to-noise ratio, the Tsetlin Machine orchestrates the automata using a novel game. Our theoretical analysis establishes that the Nash equilibria of the game are aligned with the propositional formulas that provide optimal pattern recognition accuracy. This translates to learning without local optima, only global ones. We argue that the Tsetlin Machine finds the propositional formula that provides optimal accuracy, with probability arbitrarily close to unity. In four distinct benchmarks, the Tsetlin Machine outperforms both Neural Networks, SVMs, Random Forests, the Naive Bayes Classifier and Logistic Regression. It further turns out that the accuracy advantage of the Tsetlin Machine increases with lack of data. The Tsetlin Machine has a significant computational performance advantage since both inputs, patterns, and outputs are expressed as bits, while recognition of patterns relies on bit manipulation. The combination of accuracy, interpretability, and computational simplicity makes the Tsetlin Machine a promising tool for a wide range of domains, including safety-critical medicine. Being the first of its kind, we believe the Tsetlin Machine will kick-start completely new paths of research, with a potentially significant impact on the AI field and the applications of AI.

Includes members:
  Member "the convolutional tsetlin machine":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "concept whitening for interpretable image recognition")
  Member "deep learning in neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "π nets deep polynomial neural networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)