human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a survey of content aware video analysis for sports"):
  Abstract: Sports data analysis is becoming increasingly large scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from the spatiotemporal viewpoint instead of a content-based viewpoint, and few of these studies have considered semantics. This paper develops a deeper interpretation of content-aware sports video analysis by examining the insight offered by research into the structure of content under different scenarios. On the basis of this insight, we provide an overview of the themes particularly relevant to the research on content-aware systems for broadcast sports. Specifically, we focus on the video content analysis techniques applied in sportscasts over the past decade from the perspectives of fundamentals and general review, a content hierarchical model, and trends and challenges. Content-aware analysis methods are discussed with respect to object-, event-, and context-oriented groups. In each group, the gap between sensation and content excitement must be bridged using proper strategies. In this regard, a content-aware approach is required to determine user demands. Finally, this paper summarizes the future trends and challenges for sports video analysis. We believe that our findings can advance the field of research on content-aware video analysis for broadcast sports.

Includes members:
  Member "applying deep learning to basketball trajectories":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "basketballgan generating basketball play simulation through sketching")
  Member "going deeper into action recognition a survey":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi task deep learning for real time 3d human pose estimation and action recognition")
  Member "a robust and efficient video representation for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "short term temporal convolutional networks for dynamic hand gesture recognition")
  Member "beyond short snippets deep networks for video classification":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")
  Member "every moment counts dense detailed labeling of actions in complex videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pic permutation invariant convolution for recognizing long range activities")
  Member "action recognition with trajectory pooled deep convolutional descriptors":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "panda a gigapixel level human centric video dataset")
  Member "translating videos to natural language using deep recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "noise estimation using density estimation for self supervised multimodal learning")
  Member "reading text in the wild with convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)