human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "virtualhome simulating household activities via programs"):
  Abstract: In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are interesting because they provide a non-ambiguous representation of a task, and allow agents to execute them. However, nowadays, there is no database providing this type of information. Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. Using the collected dataset, we show how we can learn to extract programs directly from natural language descriptions or from videos. We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment. Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. We further showcase examples of our agent performing tasks in our VirtualHome based on language descriptions.

Includes members:
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "inferring and executing programs for visual reasoning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "unsupervised question decomposition for question answering")
  Member "home a household multimodal environment":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "why build an assistant in minecraft")
  Member "carla an open urban driving simulator":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "ai2 thor an interactive 3d environment for visual ai":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "temporal relational reasoning in videos":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "era a dataset and deep learning benchmark for event recognition in aerial videos")
  Member "hollywood in homes crowdsourcing data collection for activity understanding":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "hallucinating statistical moment and subspace descriptors from object and saliency detectors for action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)