human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "sfv reinforcement learning of physical skills from videos"):
  Abstract: Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and morphological discrepancies. Motion capture remains the most popular source of motion data, but collecting mocap data typically requires heavily instrumented environments and actors. In this paper, we propose a method that enables physically simulated characters to learn skills from videos (SFV). Our approach, based on deep pose estimation and deep reinforcement learning, allows data-driven animation to leverage the abundance of publicly available video clips from the web, such as those from YouTube. This has the potential to enable fast and easy design of character controllers simply by querying for video recordings of the desired behavior. The resulting controllers are robust to perturbations, can be adapted to new settings, can perform basic object interactions, and can be retargeted to new morphologies via reinforcement learning. We further demonstrate that our method can predict potential human motions from still images, by forward simulation of learned controllers initialized from the observed pose. Our framework is able to learn a broad range of dynamic skills, including locomotion, acrobatics, and martial arts.

Includes members:
  Member "learning symmetric and low energy locomotion":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "deepmimic example guided deep reinforcement learning of physics based character skills":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "one shot imitation from observing humans via domain adaptive meta learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "revisiting meta learning as supervised learning")
  Member "sparse representation for 3d shape estimation a convex relaxation approach":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ego pose estimation and forecasting as real time pd control")
  Member "towards 3d human pose estimation in the wild a weakly supervised approach":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "end to end recovery of human shape and pose":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "learning complex dexterous manipulation with deep reinforcement learning and demonstrations":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "self supervised learning of motion capture":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)