human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "modular architecture for starcraft ii with deep reinforcement learning"):
  Abstract: We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler reviews macros suggested by all modules and decides their order of execution. An updater keeps track of environment changes and instantiates macros into series of executable actions. Modules in this framework can be optimized independently or jointly via human design, planning, or reinforcement learning. We apply deep reinforcement learning techniques to training two out of six modules of a modular agent with self-play, achieving 94% or 87% win rates against the "Harder" (level 5) built-in Blizzard bot in Zerg vs. Zerg matches, with or without fog-of-war.

Includes members:
  Member "starcraft micromanagement with reinforcement learning and curriculum transfer learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "tstarbots defeating the cheating level builtin ai in starcraft ii in the full game":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for cyber security")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "learning macromanagement in starcraft from replays using deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "defoggan predicting hidden information in the starcraft fog of war with generative adversarial nets")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "emergent complexity via multi agent competition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "deep decentralized multi task multi agent reinforcement learning under partial observability":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "multiagent bidirectionally coordinated nets emergence of human level coordination in learning to play starcraft combat games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "multi agent reinforcement learning with emergent roles")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)