human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on the continuity of rotation representations in neural networks"):
  Abstract: In neural networks, it is often desirable to work with various representations of the same space. For example, 3D rotations can be represented with quaternions or Euler angles. In this paper, we advance a definition of a continuous representation, which can be helpful for training deep neural networks. We relate this to topological concepts such as homeomorphism and embedding. We then investigate what are continuous and discontinuous representations for 2D, 3D, and n-dimensional rotations. We demonstrate that for 3D rotations, all representations are discontinuous in the real Euclidean spaces of four or fewer dimensions. Thus, widely used representations such as quaternions and Euler angles are discontinuous and difficult for neural networks to learn. We show that the 3D rotations have continuous representations in 5D and 6D, which are more suitable for learning. We also present continuous representations for the general case of the n-dimensional rotation group SO(n). While our main focus is on rotations, we also show that our constructions apply to other groups such as the orthogonal group and similarity transforms. We finally present empirical results, which show that our continuous rotation representations outperform discontinuous ones for several practical problems in graphics and vision, including a simple autoencoder sanity test, a rotation estimator for 3D point clouds, and an inverse kinematics solver for 3D human poses.

Includes members:
  Member "occlusion resistant object rotation regression from point cloud segments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "6d object pose regression via supervised learning on point clouds")
  Member "neural kinematic networks for unsupervised motion retargetting":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "do as i do transferring human motion and appearance between monocular videos with spatial and temporal constraints")
  Member "deep 6dpose recovering 6d object pose from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning canonical shape space for category level 6d object pose and size estimation")
  Member "geometric loss functions for camera pose regression with deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural mesh refiner for 6 dof pose estimation")
  Member "end to end recovery of human shape and pose":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "posecnn a convolutional neural network for 6d object pose estimation in cluttered scenes":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neural mesh refiner for 6 dof pose estimation")
  Member "demon depth and motion network for learning monocular stereo":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "d3vo deep depth deep pose and deep uncertainty for monocular visual odometry")
  Member "deep kinematic pose regression":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)