human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "cooperative multi agent policy gradients with sub optimal demonstration"):
  Abstract: Many reality tasks such as robot coordination can be naturally modelled as multi-agent cooperative system where the rewards are sparse. This paper focuses on learning decentralized policies for such tasks using sub-optimal demonstration. To learn the multi-agent cooperation effectively and tackle the sub-optimality of demonstration, a self-improving learning method is proposed: On the one hand, the centralized state-action values are initialized by the demonstration and updated by the learned decentralized policy to improve the sub-optimality. On the other hand, the Nash Equilibrium are found by the current state-action value and are used as a guide to learn the policy. The proposed method is evaluated on the combat RTS games which requires a high level of multi-agent cooperation. Extensive experimental results on various combat scenarios demonstrate that the proposed method can learn multi-agent cooperation effectively. It significantly outperforms many state-of-the-art demonstration based approaches.

Includes members:
  Member "qmix monotonic value function factorisation for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "motion planning among dynamic decision making agents with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "revisiting the master slave architecture in multi agent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "leveraging demonstrations for deep reinforcement learning on robotics problems with sparse rewards":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "stabilising experience replay for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "deeply aggrevated differentiable imitation learning for sequential prediction":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "exploration efficient deep reinforcement learning with demonstration guidance for robot control")
  Member "deep q learning from demonstrations":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)