human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "surprising negative results for generative adversarial tree search"):
  Abstract: While many recent advances in deep reinforcement learning rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment dynamics. One prospect is to pursue hybrid approaches, as in AlphaGo, which combines Monte-Carlo Tree Search (MCTS), a model-based method, with deep-Q networks (DQNs), a model-free method. MCTS requires generating rollouts, which is computationally expensive. In this paper, we propose to simulate roll-outs, exploiting the latest breakthroughs in image-to-image transduction, namely Pix2Pix GANs, to predict the dynamics of the environment. Our proposed algorithm, generative adversarial tree search (GATS), simulates rollouts up to a specified depth using both a GAN-based dynamics model and a reward predictor. GATS employs MCTS for planning over the simulated samples and uses DQN to estimate the Q-function at the leaf states. Our theoretical analysis establishes some favorable properties of GATS vis-a-vis the bias-variance trade-off and empirical results show that on 5 popular Atari games, the dynamics and reward predictors converge quickly to accurate solutions. However, GATS fails to outperform DQNs. Notably, in these experiments, MCTS has only short rollouts (up to tree depth 4), while previous successes of MCTS have involved tree depth in the hundreds. We present a hypothesis for why tree search with short rollouts can fail even given perfect modeling.

Includes members:
  Member "world models":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "spectral normalization for generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "the effect of planning shape on dyna style planning in high dimensional state spaces":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "model based reinforcement learning for atari")
  Member "efficient exploration through bayesian deep q networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural contextual bandits with ucb based exploration")
  Member "value prediction network":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "plannable approximations to mdp homomorphisms equivariance under actions")
  Member "count based exploration with neural density models":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "improved training of wasserstein gans":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "noisy networks for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)