human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "flow equilibria via online surge pricing"):
  Abstract: We explore issues of dynamic supply and demand in ride sharing services such as Lyft and Uber, where demand fluctuates over time and geographic location. We seek to maximize social welfare which depends on taxicab and passenger locations, passenger valuations for service, and the distances between taxicabs and passengers. Our only means of control is to set surge prices, then taxicabs and passengers maximize their utilities subject to these prices. We study two related models: a continuous passenger-taxicab setting, similar to the Wardrop model, and a discrete passenger-taxicab setting. In the continuous setting, every location is occupied by a set of infinitesimal strategic taxicabs and a set of infinitesimal non-strategic passengers. In the discrete setting every location is occupied by a set of strategic agents, taxicabs and passengers, passengers have differing values for service. We expand the continuous model to a time-dependent setting and study the corresponding online environment. #R##N#Surge prices are in passenger-taxicab equilibrium if there exists a min cost flow that moves taxicabs about such that (a) every taxicab follows a best response, (b) all strategic passengers at $v$ with value above the surge price $r_v$ for $v$, are served and (c) no strategic passengers with value below $r_v$ are served (non-strategic infinitesimal passengers are always served). #R##N#This paper computes surge prices such that resulting passenger-taxicab equilibrium maximizes social welfare, and the computation of such surge prices is in poly time. Moreover, it is a dominant strategy for passengers to reveal their true values. #R##N#We seek to maximize social welfare in the online environment, and derive tight competitive ratio bounds to this end. Our online algorithms make use of the surge prices computed over time and geographic location, inducing successive passenger-taxicab equilibria.

Includes members:
  Member "spatio temporal pricing for ridesharing platforms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "putting ridesharing to the test efficient and scalable solutions and the power of dynamic vehicle relocation")
  Member "pricing online decisions beyond auctions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on the power and limits of dynamic pricing in combinatorial markets")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)