human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "evolving multimodal robot behavior via many stepping stones with the combinatorial multi objective evolutionary algorithm"):
  Abstract: An important challenge in reinforcement learning, including evolutionary robotics, is to solve multimodal problems, where agents have to act in qualitatively different ways depending on the circumstances. Because multimodal problems are often too difficult to solve directly, it is helpful to take advantage of staging, where a difficult task is divided into simpler subtasks that can serve as stepping stones for solving the overall problem. Unfortunately, choosing an effective ordering for these subtasks is difficult, and a poor ordering can reduce the speed and performance of the learning process. Here, we provide a thorough introduction and investigation of the Combinatorial Multi-Objective Evolutionary Algorithm (CMOEA), which avoids ordering subtasks by allowing all combinations of subtasks to be explored simultaneously. We compare CMOEA against two algorithms that can similarly optimize on multiple subtasks simultaneously: NSGA-II and Lexicase Selection. The algorithms are tested on a multimodal robotics problem with six subtasks as well as a maze navigation problem with a hundred subtasks. On these problems, CMOEA either outperforms or is competitive with the controls. Separately, we show that adding a linear combination over all objectives can improve the ability of NSGA-II to solve these multimodal problems. Lastly, we show that, in contrast to NSGA-II and Lexicase Selection, CMOEA can effectively leverage secondary objectives to achieve state-of-the-art results on the robotics task. In general, our experiments suggest that CMOEA is a promising, state-of-the-art algorithm for solving multimodal problems.

Includes members:
  Member "illuminating generalization in deep reinforcement learning through procedural level generation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "the evolutionary origins of hierarchy":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "guiding neuroevolution with structural objectives")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "learning to navigate in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "robots that can adapt like animals":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)