human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning models for visual 3d localization with implicit mapping"):
  Abstract: We propose a formulation of visual localization that does not require construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level, for instance that of objects. To study this approach we consider procedurally generated Minecraft worlds, for which we can generate visually rich images along with camera pose coordinates. We first show that Generative Query Networks (GQNs) enhanced with a novel attention mechanism can capture the visual structure of 3D scenes in Minecraft, as evidenced by their samples. We then apply the models to the localization problem, investigating both generative and discriminative approaches, and compare the different ways in which they each capture task uncertainty. Our results show that models with implicit mapping are able to capture the underlying 3D structure of visually complex scenes, and use this to accurately localize new observations, paving the way towards future applications in sequential localization. Supplementary video available at this https URL

Includes members:
  Member "codeslam learning a compact optimisable representation for dense visual slam":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "3d point cloud processing and learning for autonomous driving")
  Member "global pose estimation with an attention based recurrent network":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d point cloud processing and learning for autonomous driving")
  Member "semi parametric topological memory for navigation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "ego topo environment affordances from egocentric video")
  Member "unsupervised predictive memory in a goal directed agent":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "multi view consistency as supervisory signal for learning shape and pose prediction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "seqxy2seqz structure learning for 3d shapes by sequentially predicting 1d occupancy segments from 2d coordinates")
  Member "ba net dense bundle adjustment network":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "unsupervised learning of camera pose with compositional re estimation")
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "unifying map and landmark based representations for visual navigation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)