human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "negative momentum for improved game dynamics"):
  Abstract: Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics are more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.

Includes members:
  Member "local saddle point optimization a curvature exploitation approach":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a mean field analysis of two player zero sum games")
  Member "a variational inequality perspective on generative adversarial nets":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "last iterate is slower than averaged iterate in smooth convex concave saddle point problems")
  Member "the mechanics of n player differentiable games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "spectral normalization for generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "which training methods for gans do actually converge":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a novel framework for selection of gans for an application")
  Member "gans trained by a two time scale update rule converge to a nash equilibrium":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "the numerics of gans":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "when relation networks meet gans relation gans with triplet loss")
  Member "stabilizing training of generative adversarial networks through regularization":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a novel framework for selection of gans for an application")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)