human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "gibson env real world perception for embodied agents"):
  Abstract: Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we are concerned with the problem of developing real-world perception for active agents, propose Gibson Virtual Environment for this purpose, and showcase sample perceptual tasks learned therein. Gibson is based on virtualizing real spaces, rather than using artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings. The main characteristics of Gibson are: I. being from the real-world and reflecting its semantic complexity, II. having an internal synthesis mechanism, "Goggles", enabling deploying the trained models in real-world without needing further domain adaptation, III. embodiment of agents and making them subject to constraints of physics and space.

Includes members:
  Member "rendering synthetic objects into legacy photographs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "seeing the world in a bag of chips")
  Member "vr goggles for robots real to sim domain adaptation for visual control":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "divis domain invariant visual servoing for collision free goal reaching")
  Member "configurable 3d scene synthesis and 2d image rendering with per pixel ground truth using stochastic grammars":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "gonet a semi supervised deep learning approach for traversability estimation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "safe robot navigation via multi modal anomaly detection")
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "carla an open urban driving simulator":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "domain randomization for transferring deep neural networks from simulation to the real world":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)