human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "detection games under fully active adversaries"):
  Abstract: We study a binary hypothesis testing problem in which a defender must decide whether a test sequence has been drawn from a given memoryless source     P 0    , while an attacker strives to impede the correct detection. With respect to previous works, the adversarial setup addressed in this paper considers an attacker who is active under both hypotheses, namely, a fully active attacker, as opposed to a partially active attacker who is active under one hypothesis only. In the fully active setup, the attacker distorts sequences drawn both from     P 0     and from an alternative memoryless source     P 1    , up to a certain distortion level, which is possibly different under the two hypotheses, to maximize the confusion in distinguishing between the two sources, i.e., to induce both false positive and false negative errors at the detector, also referred to as the defender. We model the defender–attacker interaction as a game and study two versions of this game, the Neyman–Pearson game and the Bayesian game. Our main result is in the characterization of an attack strategy that is asymptotically both dominant (i.e., optimal no matter what the defender’s strategy is) and universal, i.e., independent of     P 0     and     P 1    . From the analysis of the equilibrium payoff, we also derive the best achievable performance of the defender, by relaxing the requirement on the exponential decay rate of the false positive error probability in the Neyman–Pearson setup and the tradeoff between the error exponents in the Bayesian setup. Such analysis permits characterizing the conditions for the distinguishability of the two sources given the distortion levels.

Includes members:
  Member "adversarial source identification game with corrupted training":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "cnn based steganalysis and parametric adversarial embedding a game theoretic framework")
  Member "source distinguishability under distortion limited attack an optimal transport perspective":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "privacy against a hypothesis testing adversary")
  Member "binary hypothesis testing game with training data":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "cnn based adversarial embedding for image steganography")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)