human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "fast retinomorphic event stream for video recognition and reinforcement learning"):
  Abstract: Good temporal representations are crucial for video understanding, and the state-of-the-art video recognition framework is based on two-stream networks. In such framework, besides the regular ConvNets responsible for RGB frame inputs, a second network is introduced to handle the temporal representation, usually the optical flow (OF). However, OF or other task-oriented flow is computationally costly, and is thus typically pre-computed. Critically, this prevents the two-stream approach from being applied to reinforcement learning (RL) applications such as video game playing, where the next state depends on current state and action choices. Inspired by the early vision systems of mammals and insects, we propose a fast event-driven representation (EDR) that models several major properties of early retinal circuits: (1) logarithmic input response, (2) multi-timescale temporal smoothing to filter noise, and (3) bipolar (ON/OFF) pathways for primitive event detection[12]. Trading off the directional information for fast speed (> 9000 fps), EDR en-ables fast real-time inference/learning in video applications that require interaction between an agent and the world such as game-playing, virtual robotics, and domain adaptation. In this vein, we use EDR to demonstrate performance improvements over state-of-the-art reinforcement learning algorithms for Atari games, something that has not been possible with pre-computed OF. Moreover, with UCF-101 video action recognition experiments, we show that EDR performs near state-of-the-art in accuracy while achieving a 1,500x speedup in input representation processing, as compared to optical flow.

Includes members:
  Member "video enhancement with task oriented flow":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "softmax splatting for video frame interpolation")
  Member "end to end learning of motion representation for video understanding":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dmc net generating discriminative motion cues for fast compressed video action recognition")
  Member "efficient parallel methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "population guided parallel policy search for reinforcement learning")
  Member "real time panoramic tracking for event cameras":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "eventsr from asynchronous events to image reconstruction restoration and super resolution via end to end adversarial learning")
  Member "hidden two stream convolutional networks for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "symbiotic attention with privileged information for egocentric action recognition")
  Member "squeezenet alexnet level accuracy with 50x fewer parameters and 0 5mb model size":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "lossless compression of deep neural networks")
  Member "sigma delta quantized networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ebpc extended bit plane compression for deep neural network inference and training accelerators")
  Member "delving deeper into convolutional networks for learning video representations":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "transformation based adversarial video prediction on large scale data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)