human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "vizdoom competitions playing doom from pixels"):
  Abstract: This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To play well, the bots needed to understand their surroundings, navigate, explore, and handle the opponents at the same time. These aspects, together with the competitive multi-agent aspect of the game, make the competition a unique platform for evaluating the state of the art reinforcement learning algorithms. The paper discusses the rules, solutions, results, and statistics that give insight into the agents' behaviors. Best-performing agents are described in more detail. The results of the competition lead to the conclusion that, although reinforcement learning can produce capable Doom bots, they still are not yet able to successfully compete against humans in this game. The paper also revisits the ViZDoom environment, which is a flexible, easy to use, and efficient 3D platform for research for vision-based reinforcement learning, based on a well-recognized first-person perspective game Doom.

Includes members:
  Member "learning to run challenge solutions adapting reinforcement learning methods for neuromusculoskeletal environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "home a household multimodal environment":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "why build an assistant in minecraft")
  Member "curiosity driven exploration by self supervised prediction":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "unrealcv connecting computer vision to unreal engine":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the synthinel 1 dataset a collection of high resolution synthetic overhead imagery for building segmentation")
  Member "ms pac man versus ghost team cig 2016 competition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "playing doom with slam augmented deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to move with affordance maps")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)