human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "experience replay using transition sequences"):
  Abstract: Experience replay is one of the most commonly used approaches to improve the sample efficiency of reinforcement learning algorithms. In this work, we propose an approach to select and replay sequences of transitions in order to accelerate the learning of a reinforcement learning agent in an off-policy setting. In addition to selecting appropriate sequences, we also artificially construct transition sequences using information gathered from previous agent-environment interactions. These sequences, when replayed, allow value function information to trickle down to larger sections of the state/state-action space, thereby making the most of the agent's experience. We demonstrate our approach on modified versions of standard reinforcement learning tasks such as the mountain car and puddle world problems and empirically show that it enables better learning of value functions as compared to other forms of experience replay. Further, we briefly discuss some of the possible extensions to this work, as well as applications and situations where this approach could be particularly useful.

Includes members:
  Member "selective experience replay for lifelong learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "online fast adaptation and knowledge accumulation a new approach to continual learning")
  Member "rainbow combining improvements in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "identification and off policy learning of multiple objectives using adaptive clustering":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "self organizing maps for storage and transfer of knowledge in reinforcement learning")
  Member "swarm enabling technology for multi robot systems":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "decentralized multi floor exploration by a swarm of miniature robots teaming with wall climbing units")
  Member "sample efficient actor critic with experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "data efficient off policy policy evaluation for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "on the fairness of randomized trials for recommendation with heterogeneous demographics and beyond")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)