human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "synthesizing diverse high quality audio textures"):
  Abstract: Texture synthesis techniques based on matching the Gram matrix of feature activations in neural networks have achieved spectacular success in the image domain. In this paper we extend these techniques to the audio domain. We demonstrate that synthesizing diverse audio textures is challenging, and argue that this is because audio data is relatively low-dimensional. We therefore introduce two new terms to the original Grammian loss: an autocorrelation term that preserves rhythm, and a diversity term that encourages the optimization procedure to synthesize unique textures. We quantitatively study the impact of our design choices on the quality of the synthesized audio by introducing an audio analogue to the Inception loss which we term the VGGish loss. We show that there is a trade-off between the diversity and quality of the synthesized audio using this technique. We additionally perform a number of experiments to qualitatively study how these design choices impact the quality of the synthesized audio. Finally we describe the implications of these results for the problem of audio style transfer.

Includes members:
  Member "audio style transfer":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "applying visual domain style transfer and texture synthesis techniques to audio insights and challenges")
  Member "understanding deep representations through random weights":
    also connected through other hyperedges:
      (none)
  Member "on using backpropagation for speech texture generation and voice conversion":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "unsupervised speech representation learning using wavenet autoencoders")
  Member "texture networks feed forward synthesis of textures and stylized images":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to adapt class specific features across domains for semantic segmentation")
  Member "texture synthesis using shallow convolutional networks with random filters":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "applying visual domain style transfer and texture synthesis techniques to audio insights and challenges")
  Member "improved techniques for training gans":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "a powerful generative model using random weights for the deep image representation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "how powerful are randomly initialized pointcloud set functions")
  Member "a learned representation for artistic style":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "transformation based adversarial video prediction on large scale data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SD(Sound)