human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "inducing approximately optimal flow using truthful mediators"):
  Abstract: We revisit a classic coordination problem from the perspective of mechanism design: how can we coordinate a social welfare maximizing flow in a network congestion game with selfish players? The classical approach, which computes tolls as a function of known demands, fails when the demands are unknown to the mechanism designer, and naively eliciting them does not necessarily yield a truthful mechanism. Instead, we introduce a weak mediator that can provide suggested routes to players and set tolls as a function of reported demands. However, players can choose to ignore or misreport their type to this mediator. Using techniques from differential privacy, we show how to design a weak mediator such that it is an asymptotic ex-post Nash equilibrium for all players to truthfully report their types to the mediator and faithfully follow its suggestion, and that when they do, they end up playing a nearly optimal flow. Notably, our solution works in settings of incomplete information even in the absence of a prior distribution on player types. Along the way, we develop new techniques for privately solving convex programs which may be of independent interest.

Includes members:
  Member "private matchings and allocations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "differentially private call auctions and market impact")
  Member "jointly private convex programming":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "differentially private call auctions and market impact")
  Member "achieving target equilibria in network routing games without knowing the latency functions":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "can taxes improve congestion on all networks")
  Member "approximately stable school optimal and student truthful many to one matchings via differential privacy":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "differentially private call auctions and market impact")
  Member "privacy and truthful equilibrium selection for aggregative games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "differentially private call auctions and market impact")
  Member "asymptotically truthful equilibrium selection in large congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "differentially private call auctions and market impact")
  Member "calibrating data to sensitivity in private data analysis":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "locally private hypothesis selection")
  Member "mechanism design in large games incentives and privacy":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "differentially private call auctions and market impact")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)