human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "bayesian policy reuse"):
  Abstract: A long-lived autonomous agent should be able to respond online to novel instances of tasks from a familiar domain. Acting online requires 'fast' responses, in terms of rapid convergence, especially when the task instance has a short duration, such as in applications involving interactions with humans. These requirements can be problematic for many established methods for learning to act. In domains where the agent knows that the task instance is drawn from a family of related tasks, albeit without access to the label of any given instance, it can choose to act through a process of policy reuse from a library, rather than policy learning from scratch. In policy reuse, the agent has prior knowledge of the class of tasks in the form of a library of policies that were learnt from sample task instances during an offline training phase. We formalise the problem of policy reuse, and present an algorithm for efficiently responding to a novel task instance by reusing a policy from the library of existing policies, where the choice is based on observed 'signals' which correlate to policy performance. We achieve this by posing the problem as a Bayesian choice problem with a corresponding notion of an optimal response, but the computation of that response is in many cases intractable. Therefore, to reduce the computation cost of the posterior, we follow a Bayesian optimisation approach and define a set of policy selection functions, which balance exploration in the policy library against exploitation of previously tried policies, together with a model of expected performance of the policy library on their corresponding task instances. We validate our method in several simulated domains of interactive, short-duration episodic tasks, showing rapid convergence in unknown task variations.

Includes members:
  Member "sample complexity of multi task reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "invariant causal prediction for block mdps")
  Member "clustering markov decision processes for continual transfer":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "temple learning template of transitions for sample efficient multi task rl")
  Member "model based bayesian exploration":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "benchmarking model based reinforcement learning")
  Member "information theoretic regret bounds for gaussian process optimization in the bandit setting":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "efficient and robust algorithms for adversarial linear contextual bandits")
  Member "learning parameterized skills":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning state abstractions for transfer in continuous control")
  Member "a tutorial on bayesian optimization of expensive cost functions with application to active user modeling and hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "benchmark and survey of automated machine learning frameworks")
  Member "contextual bandits with similarity information":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)