human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "competitive equilibria in matching markets with budgets"):
  Abstract: We study competitive equilibria in the classic Shapley-Shubik assignment model with indivisible goods and unit-demand buyers, with budget constraints: buyers can specify a maximum price they are willing to pay for each item, beyond which they cannot afford the item. This single discontinuity introduced by the budget constraint fundamentally changes the properties of equilibria: in the assignment model without budget constraints, a competitive equilibrium always exists, and corresponds exactly to a stable matching. With budgets, a competitive equilibrium need not always exist. In addition, there are now two distinct notions of stability, depending on whether both or only one of the buyer and seller can strictly benefit in a blocking pair, that no longer coincide due to the budget-induced discontinuity. We define weak and strong stability for the assignment model with transferable utilities, and show that competitive equilibria correspond exactly to strongly stable matchings. #R##N#We consider the algorithmic question of efficiently computing competitive equilibria in an extension of the assignment model with budgets, where each buyer specifies his preferences over items using utility functions $u_{ij}$, where $u_{ij}(p_j)$ is the utility of buyer $i$ for item $j$ when its price is $p_j$. Our main result is a strongly polynomial time algorithm that decides whether or not a competitive equilibrium exists and if yes, computes a minimum one, for a general class of utility functions $u_{ij}$. This class of utility functions includes the standard quasi-linear utility model with a budget constraint, and in addition, allows modeling marketplaces where, for example, buyers only have a preference ranking amongst items subject to a maximum payment limit for each item, or where buyers want to optimize return on investment (ROI) instead of a quasi-linear utility and only know items' relative values.

Includes members:
  Member "sequential posted pricing and multi parameter mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "optimal auctions vs anonymous pricing beyond linear utility")
  Member "settling the complexity of arrow debreu equilibria in markets with additively separable utilities":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the complexity of interactively learning a stable matching by trial and error")
  Member "budget constrained auctions with heterogeneous items":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "optimal mechanisms for selling two items to a single buyer having uniformly distributed valuations")
  Member "sponsored search market equilibria and the hungarian method":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the ad types problem")
  Member "general auction mechanism for search advertising":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reserve pricing in repeated second price auctions with strategic bidders")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)