human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "strategyproof mechanisms for one dimensional hybrid and obnoxious facility location"):
  Abstract: We consider a strategic variant of the facility location problem. We would like to locate a facility on a closed interval. There are n agents located on that interval, divided into two types: type 1 agents, who wish for the facility to be as far from them as possible, and type 2 agents, who wish for the facility to be as close to them as possible. Our goal is to maximize a form of aggregated social benefit: maxisum- the sum of the agents' utilities, or the egalitarian objective- the minimal agent utility. The strategic aspect of the problem is that the agents' locations are not known to us, but rather reported to us by the agents- an agent might misreport his location in an attempt to move the facility away from or towards to his true location. We therefore require the facility-locating mechanism to be strategyproof, namely that reporting truthfully is a dominant strategy for each agent. As simply maximizing the social benefit is generally not strategyproof, our goal is to design strategyproof mechanisms with good approximation ratios. #R##N#For the maxisum objective, in the deterministic setting, we provide a best-possible 3- approximate strategyproof mechanism; in the randomized setting, we provide a 23/13- approximate strategyproof mechanism and a lower bound of \frac{2}{\sqrt{3}}. For the egalitarian objective, we provide a lower bound of 3/2 in the randomized setting, and show that no bounded approximation ratio is attainable in the deterministic setting. To obtain our deterministic lower bounds, we characterize all deterministic strategyproof mechanisms when all agents are of type 1. Finally, we consider a generalized model that allows an agent to control more than one location, and provide best-possible 3- and 3/2- approximate strategyproof mechanisms for maxisum, in the deterministic and randomized settings respectively, when only type 1 agents are present.

Includes members:
  Member "approximately optimal mechanisms for strategyproof facility location minimizing l_p norm of costs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "facility location with double peaked preference")
  Member "strategyproof approximation mechanisms for location on networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "truthful aggregation of budget proposals")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)