human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "online meta learning by parallel algorithm competition"):
  Abstract: The efficiency of reinforcement learning algorithms depends critically on a few meta-parameters that modulates the learning updates and the trade-off between exploration and exploitation. The adaptation of the meta-parameters is an open question in reinforcement learning, which arguably has become more of an issue recently with the success of deep reinforcement learning in high-dimensional state spaces. The long learning times in domains such as Atari 2600 video games makes it not feasible to perform comprehensive searches of appropriate meta-parameter values. We propose the Online Meta-learning by Parallel Algorithm Competition (OMPAC) method. In the OMPAC method, several instances of a reinforcement learning algorithm are run in parallel with small differences in the initial values of the meta-parameters. After a fixed number of episodes, the instances are selected based on their performance in the task at hand. Before continuing the learning, Gaussian noise is added to the meta-parameters with a predefined probability. We validate the OMPAC method by improving the state-of-the-art results in stochastic SZ-Tetris and in standard Tetris with a smaller, 10$\times$10, board, by 31% and 84%, respectively, and by improving the results for deep Sarsa($\lambda$) agents in three Atari 2600 games by 62% or more. The experiments also show the ability of the OMPAC method to adapt the meta-parameters according to the learning progress in different tasks.

Includes members:
  Member "sigmoid weighted linear units for neural network function approximation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "soft root sign activation function")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "how to discount deep reinforcement learning towards new dynamic strategies":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "automatic curriculum learning for deep rl a short survey")
  Member "massively parallel methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "deep reinforcement learning with double q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)