human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hierarchical video generation from orthogonal information optical flow and texture"):
  Abstract: Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of a video motion and consistency of a video appearance in the time direction. The process of video generation should be divided according to these intrinsic difficulties. In this study, we focus on the motion and appearance information as two important orthogonal components of a video, and propose Flow-and-Texture-Generative Adversarial Networks (FTGAN) consisting of FlowGAN and TextureGAN. In order to avoid a huge annotation cost, we have to explore a way to learn from unlabeled data. Thus, we employ optical flow as motion information to generate videos. FlowGAN generates optical flow, which contains only the edge and motion of the videos to be begerated. On the other hand, TextureGAN specializes in giving a texture to optical flow generated by FlowGAN. This hierarchical approach brings more realistic videos with plausible motion and appearance consistency. Our experiments show that our model generates more plausible motion videos and also achieves significantly improved performance for unsupervised action classification in comparison to previous GAN works. In addition, because our model generates videos from two independent information, our model can generate new combinations of motion and attribute that are not seen in training data, such as a video in which a person is doing sit-up in a baseball ground.

Includes members:
  Member "decomposing motion and content for natural video sequence prediction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "learning from synthetic humans":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "when deep learning meets data alignment a review on deep registration networks drns")
  Member "chained multi stream networks exploiting pose motion and appearance for action classification and detection":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition")
  Member "unsupervised learning for physical interaction through video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "temporal generative adversarial nets with singular value clipping":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "generative image modeling using style and structure adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "tailorgan making user defined fashion designs")
  Member "visual dynamics probabilistic future frame synthesis via cross convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "deep predictive coding networks for video prediction and unsupervised learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "videoflow a conditional flow based model for stochastic video generation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)