human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "optimal strategies in sequential bidding"):
  Abstract: We are interested in mechanisms that maximize social welfare. In [1] this problem was studied for multi-unit auctions with unit demand bidders and for the public project problem, and in each case social welfare undominated mechanisms in the class of feasible and incentive compatible mechanisms were identified. One way to improve upon these optimality results is by allowing the players to move sequentially. With this in mind, we study here sequential versions of two feasible Groves mechanisms used for single item auctions: the Vickrey auction and the Bailey-Cavallo mechanism. Because of the absence of dominant strategies in this sequential setting, we focus on a weaker concept of an optimal strategy. For each mechanism we introduce natural optimal strategies and observe that in each mechanism these strategies exhibit different behaviour. However, we then show that among all optimal strategies, the one we introduce for each mechanism maximizes the social welfare when each player follows it. The resulting social welfare can be larger than the one obtained in the simultaneous setting. Finally, we show that, when interpreting both mechanisms as simultaneous ones, the vectors of the proposed strategies form a Pareto optimal Nash equilibrium in the class of optimal strategies.

Includes members:
  Member "welfare undominated groves mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "sbba a strongly budget balanced double auction mechanism")
  Member "sequential pivotal mechanisms for public project problems":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)