human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a useful motif for flexible task learning in an embodied two dimensional visual environment"):
  Abstract: Animals (especially humans) have an amazing ability to learn new tasks quickly, and switch between them flexibly. How brains support this ability is largely unknown, both neuroscientifically and algorithmically. One reasonable supposition is that modules drawing on an underlying general-purpose sensory representation are dynamically allocated on a per-task basis. Recent results from neuroscience and artificial intelligence suggest the role of the general purpose visual representation may be played by a deep convolutional neural network, and give some clues how task modules based on such a representation might be discovered and constructed. In this work, we investigate module architectures in an embodied two-dimensional touchscreen environment, in which an agent's learning must occur via interactions with an environment that emits images and rewards, and accepts touches as input. This environment is designed to capture the physical structure of the task environments that are commonly deployed in visual neuroscience and psychophysics. We show that in this context, very simple changes in the nonlinear activations used by such a module can significantly influence how fast it is at learning visual tasks and how suitable it is for switching to new tasks.

Includes members:
  Member "learning to reinforcement learn":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "deep compositional question answering with neural module networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "cq vqa visual question answering on categorized questions")
  Member "net2net accelerating learning via knowledge transfer":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "fast neural network adaptation via parameter remapping and architecture search")
  Member "fast and accurate deep network learning by exponential linear units elus":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "very deep convolutional networks for large scale image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "cnn features off the shelf an astounding baseline for recognition":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a large scale study of representation learning with the visual task adaptation benchmark")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)