human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "socially trusted collaborative edge computing in ultra dense networks"):
  Abstract: Small cell base stations (SBSs) endowed with cloud-like computing capabilities are considered as a key enabler of edge computing (EC), which provides ultra-low latency and location-awareness for a variety of emerging mobile applications and the Internet of Things. However, due to the limited computation resources of an individual SBS, providing computation services of high quality to its users faces significant challenges when it is overloaded with an excessive amount of computation workload. In this paper, we propose collaborative edge computing among SBSs by forming SBS coalitions to share computation resources with each other, thereby accommodating more computation workload in the edge system and reducing reliance on the remote cloud. A novel SBS coalition formation algorithm is developed based on the coalitional game theory to cope with various new challenges in small-cell-based edge systems, including the co-provisioning of radio access and computing services, cooperation incentives, and potential security risks. To address these challenges, the proposed method (1) allows collaboration at both the user-SBS association stage and the SBS peer offloading stage by exploiting the ultra dense deployment of SBSs, (2) develops a payment-based incentive mechanism that implements proportionally fair utility division to form stable SBS coalitions, and (3) builds a social trust network for managing security risks among SBSs due to collaboration. Systematic simulations in practical scenarios are carried out to evaluate the efficacy and performance of the proposed method, which shows that tremendous edge computing performance improvement can be achieved.

Includes members:
  Member "online learning for offloading and autoscaling in energy harvesting mobile edge computing":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "multi agent meta reinforcement learning for self powered and sustainable edge computing systems")
  Member "a survey on mobile edge computing the communication perspective":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")
  Member "online learning for offloading and autoscaling in renewable powered mobile edge computing":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "edge computing enabled smart cities a comprehensive survey")
  Member "a cooperative scheduling scheme of local cloud and internet cloud for delay aware mobile cloud computing":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "edge and central cloud computing a perfect pairing for high energy efficiency and low latency")
  Member "what will 5g be":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")
  Member "optimization of radio and computational resources for energy efficiency in latency constrained application offloading":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "analysis on computation intensive status update in mobile edge computing")
  Member "coalitional games with overlapping coalitions for interference management in small cell networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "peer to peer energy trading with sustainable user participation a game theoretic approach")
  Member "coalition formation games for collaborative spectrum sensing":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "coalitional game framework for content distribution using device to device communication")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)