human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "from truth to computability ii"):
  Abstract: The recently initiated approach called computability logic is a formal theory of interactive computation. It understands computational problems as games played by a machine against its environment, and uses logical formalism to describe valid principles of computability, with formulas representing computational problems and logical operators standing for operations on computational problems. The concept of computability that lies under this approach is a generalization of Church-Turing computability from simple, two-step (question/answer, input/output) problems to problems of arbitrary degrees of interactivity. Restricting this concept to predicates, which are understood as computational problems of zero degree of interactivity, yields exactly classical truth. This makes computability logic a generalization and refinement of classical logic.The foundational paper "Introduction to computability logic" [G. Japaridze, Ann. Pure Appl. Logic 123 (2003) 1-99] was focused on semantics rather than syntax, and certain axiomatizability assertions in it were only stated as conjectures. The present contribution contains a verification of one of such conjectures: a soundness and completeness proof for the deductive system CL3 which axiomatizes the most basic first-order fragment of computability logic called the finite-depth, elementary-base fragment. CL3 is a conservative extension of classical predicate calculus in the language which, along with all of the (appropriately generalized) logical operators of classical logic, contains propositional connectives and quantifiers representing the so called choice operations. The atoms of this language are interpreted as elementary problems, i.e. predicates in the standard sense. Among the potential application areas for CL3 are the theory of interactive computation, constructive applied theories, knowledgebase systems, systems for resource-bound planning and action.This paper is self-contained as it reintroduces all relevant definitions as well as main motivations. It is meant for a wide audience and does not assume that the reader has specialized knowledge in any particular subarea of logic or computer science.

Includes members:
  Member "games and full completeness for multiplicative linear logic":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "interaction laws of monads and comonads")
  Member "propositional computability logic ii":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "fundamentals of computability logic")
  Member "computability logic a formal theory of interaction":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "fundamentals of computability logic")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)