human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "specializations and generalizations of the stackelberg minimum spanning tree game"):
  Abstract: Let be given a graph $G=(V,E)$ whose edge set is partitioned into a set $R$ of \emph{red} edges and a set $B$ of \emph{blue} edges, and assume that red edges are weighted and form a spanning tree of $G$. Then, the \emph{Stackelberg Minimum Spanning Tree} (\stack) problem is that of pricing (i.e., weighting) the blue edges in such a way that the total weight of the blue edges selected in a minimum spanning tree of the resulting graph is maximized. \stack \ is known to be \apx-hard already when the number of distinct red weights is 2. In this paper we analyze some meaningful specializations and generalizations of \stack, which shed some more light on the computational complexity of the problem. More precisely, we first show that if $G$ is restricted to be \emph{complete}, then the following holds: (i) if there are only 2 distinct red weights, then the problem can be solved optimally (this contrasts with the corresponding \apx-hardness of the general problem); (ii) otherwise, the problem can be approximated within $7/4 + \epsilon$, for any $\epsilon > 0$. Afterwards, we define a natural extension of \stack, namely that in which blue edges have a non-negative \emph{activation cost} associated, and it is given a global \emph{activation budget} that must not be exceeded when pricing blue edges. Here, after showing that the very same approximation ratio as that of the original problem can be achieved, we prove that if the spanning tree of red edges can be rooted so as that any root-leaf path contains at most $h$ edges, then the problem admits a $(2h+\epsilon)$-approximation algorithm, for any $\epsilon > 0$.

Includes members:
  Member "the stackelberg minimum spanning tree game on planar and bounded treewidth graphs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "graph pricing problem on bounded treewidth bounded genus and k partite graphs")
  Member "the stackelberg minimum spanning tree game":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "negative prices in network pricing games")
  Member "stackelberg network pricing is hard to approximate":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "negative prices in network pricing games")
  Member "improved hardness of approximation for stackelberg shortest path pricing":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "negative prices in network pricing games")
  Member "stackelberg network pricing games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "negative prices in network pricing games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)