human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "linear regression as a non cooperative game"):
  Abstract: Linear regression amounts to estimating a linear model that maps features (e.g., age or gender) to corresponding data (e.g., the answer to a survey or the outcome of a medical exam). It is a ubiquitous tool in experimental sciences. We study a setting in which features are public but the data is private information. While the estimation of the linear model may be useful to participating individuals, (if, e.g., it leads to the discovery of a treatment to a disease), individuals may be reluctant to disclose their data due to privacy concerns. In this paper, we propose a generic game-theoretic model to express this trade-off. Users add noise to their data before releasing it. In particular, they choose the variance of this noise to minimize a cost comprising two components: (a) a privacy cost, representing the loss of privacy incurred by the release; and (b) an estimation cost, representing the inaccuracy in the linear model estimate. We study the Nash equilibria of this game, establishing the existence of a unique non-trivial equilibrium. We determine its efficiency for several classes of privacy and estimation costs, using the concept of the price of stability. Finally, we prove that, for a specific estimation cost, the generalized least-square estimator is optimal among all linear unbiased estimators in our non-cooperative setting: this result extends the famous Aitken/Gauss-Markov theorem in statistics, establishing that its conclusion persists even in the presence of strategic individuals.

Includes members:
  Member "budget feasible mechanisms for experimental design":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "causal feature discovery through strategic modification")
  Member "incentive mechanisms for internet congestion management fixed budget rebate versus time of day pricing":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "mean field games in nudge systems for societal networks")
  Member "take it or leave it running a survey when privacy comes at a cost":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "reinforcement learning for the manipulation of eye tracking data")
  Member "selling privacy at auction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "guidelines for implementing and auditing differentially private systems")
  Member "approximately optimal mechanism design via differential privacy":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "facility location problem in differential privacy model revisited")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)