human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "moviegraphs towards understanding human centric situations from videos"):
  Abstract: There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we introduce a novel dataset called MovieGraphs which provides detailed, graph-based annotations of social situations depicted in movie clips. Each graph consists of several types of nodes, to capture who is present in the clip, their emotional and physical attributes, their relationships (i.e., parent/child), and the interactions between them. Most interactions are associated with topics that provide additional details, and reasons that give motivations for actions. In addition, most interactions and many attributes are grounded in the video with time stamps. We provide a thorough analysis of our dataset, showing interesting common-sense correlations between different social aspects of scenes, as well as across scenes over time. We propose a method for querying videos and text with graphs, and show that: 1) our graphs contain rich and sufficient information to summarize and localize each scene; and 2) subgraphs allow us to describe situations at an abstract level and retrieve multiple semantically relevant situations. We also propose methods for interaction understanding via ordering, and reason understanding. MovieGraphs is the first benchmark to focus on inferred properties of human-centric situations, and opens up an exciting avenue towards socially-intelligent AI agents.

Includes members:
  Member "situation recognition with graph neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "bayesian relational memory for semantic visual navigation")
  Member "scene graph generation by iterative message passing":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "tgif qa toward spatio temporal reasoning in visual question answering":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "noise estimation using density estimation for self supervised multimodal learning")
  Member "deepstory video story qa by deep embedded memory networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a 3 accelerating attention mechanisms in neural networks with approximation")
  Member "a persona based neural conversation model":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "non autoregressive neural dialogue generation")
  Member "hollywood in homes crowdsourcing data collection for activity understanding":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "hallucinating statistical moment and subspace descriptors from object and saliency detectors for action recognition")
  Member "places an image database for deep scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "neural architecture search for deep image prior")
  Member "commonly uncommon semantic sparsity in situation recognition":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "laso label set operations networks for multi label few shot learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)