human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "algorithms for online influencer marketing"):
  Abstract: Influence maximization is the problem of finding influential users, or nodes, in a graph so as to maximize the spread of information. It has many applications in advertising and marketing on social networks. In this paper, we study a highly generic version of influence maximization, one of optimizing influence campaigns by sequentially selecting "spread seeds" from a set of influencers, a small subset of the node population, under the hypothesis that, in a given campaign, previously activated nodes remain "persistently" active throughout and thus do not yield further rewards. This problem is in particular relevant for an important form of online marketing, known as influencer marketing, in which the marketers target a sub-population of influential people, instead of the entire base of potential buyers. Importantly, we make no assumptions on the underlying diffusion model and we work in a setting where neither a diffusion network nor historical activation data are available. We call this problem online influencer marketing with persistence (in short, OIMP). We first discuss motivating scenarios and present our general approach. We introduce an estimator on the influencers' remaining potential -- the expected number of nodes that can still be reached from a given influencer -- and justify its strength to rapidly estimate the desired value, relying on real data gathered from Twitter. We then describe a novel algorithm, GT-UCB, relying on upper confidence bounds on the remaining potential. We show that our approach leads to high-quality spreads on both simulated and real datasets, even though it makes almost no assumptions on the diffusion medium. Importantly, it is orders of magnitude faster than state-of-the-art influence maximization methods, making it possible to deal with large-scale online scenarios.

Includes members:
  Member "robust influence maximization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "mixed strategies for robust optimization of unknown objectives")
  Member "online influence maximization under independent cascade model with semi bandit feedback":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "seeding with costly network information")
  Member "robust influence maximization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "seeding with costly network information")
  Member "distinguishing between topical and non topical information diffusion mechanisms in social media":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the road to popularity the dilution of growing audience on twitter")
  Member "stop and stare optimal sampling algorithms for viral marketing in billion scale networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "time constrained adaptive influence maximization")
  Member "online influence maximization":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "seeding with costly network information")
  Member "influence maximization near optimal time complexity meets practical efficiency":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "time constrained adaptive influence maximization")
  Member "combinatorial multi armed bandit and its extension to probabilistically triggered arms":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "combinatorial semi bandit in the non stationary environment")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)