human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "an optimal bidimensional multi armed bandit auction for multi unit procurement"):
  Abstract: We study the problem of a buyer (aka auctioneer) who gains stochastic rewards by procuring multiple units of a service or item from a pool of heterogeneous strategic agents. The reward obtained for a single unit from an allocated agent depends on the inherent quality of the agent; the agent's quality is fixed but unknown. Each agent can only supply a limited number of units (capacity of the agent). The costs incurred per unit and capacities are private information of the agents. The auctioneer is required to elicit costs as well as capacities (making the mechanism design bidimensional) and further, learn the qualities of the agents as well, with a view to maximize her utility. Motivated by this, we design a bidimensional multi-armed bandit procurement auction that seeks to maximize the expected utility of the auctioneer subject to incentive compatibility and individual rationality while simultaneously learning the unknown qualities of the agents. We first assume that the qualities are known and propose an optimal, truthful mechanism 2D-OPT for the auctioneer to elicit costs and capacities. Next, in order to learn the qualities of the agents in addition, we provide sufficient conditions for a learning algorithm to be Bayesian incentive compatible and individually rational. We finally design a novel learning mechanism, 2D-UCB that is stochastic Bayesian incentive compatible and individually rational.

Includes members:
  Member "bandits with concave rewards and convex knapsacks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "exploration exploitation in constrained mdps")
  Member "adaptive contract design for crowdsourcing markets bandit algorithms for repeated principal agent problems":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the complexity of contracts")
  Member "adaptive crowdsourcing algorithms for the bandit survey problem":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "reply supply efficient crowdsourcing when workers do more than answer questions")
  Member "multi parameter mechanisms with implicit payment computation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an efficient e bic to bic transformation and its application to black box reduction in revenue maximization")
  Member "knapsack based optimal policies for budget limited multi armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "advances in bandits with knapsacks")
  Member "regret analysis of stochastic and nonstochastic multi armed bandit problems":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multi source domain adaptation for text classification via distancenet bandits")
  Member "truthful mechanisms with implicit payment computation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "incentivizing exploration with selective data disclosure")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)