human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "egocap egocentric marker less motion capture with two fisheye cameras"):
  Abstract: Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion. This makes capturing independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentation. We therefore propose a new method for real-time, marker-less and egocentric motion capture which estimates the full-body skeleton pose from a lightweight stereo pair of fisheye cameras that are attached to a helmet or virtual reality headset. It combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a large new dataset. Our inside-in method captures full-body motion in general indoor and outdoor scenes, and also crowded scenes with many people in close vicinity. The captured user can freely move around, which enables reconstruction of larger-scale activities and is particularly useful in virtual reality to freely roam and interact, while seeing the fully motion-captured virtual body.

Includes members:
  Member "a versatile scene model with differentiable visibility applied to generative pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "differentiable visual computing")
  Member "convolutional pose machines":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "stacked hourglass networks for human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "detecting engagement in egocentric video":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "digging deeper into egocentric gaze prediction")
  Member "walk and learn facial attribute representation learning from egocentric video and contextual data":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "branched multi task networks deciding what layers to share")
  Member "going deeper into first person activity recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "symbiotic attention with privileged information for egocentric action recognition")
  Member "deepercut a deeper stronger and faster multi person pose estimation model":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "higherhrnet scale aware representation learning for bottom up human pose estimation")
  Member "learning action maps of large environments via first person vision":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ego topo environment affordances from egocentric video")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)