human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "price of anarchy for auction revenue"):
  Abstract: This paper develops tools for welfare and revenue analyses of Bayes-Nash equilibria in asymmetric auctions with single-dimensional agents. We employ these tools to derive price of anarchy results for social welfare and revenue. Our approach separates the standard smoothness framework into two distinct parts, isolating the analysis common to any auction from the analysis specific to a given auction. The first part relates a bidder's contribution to welfare in equilibrium to their contribution to welfare in the optimal auction using the price the bidder faces for additional allocation. Intuitively, either an agent's utility and hence contribution to welfare is high, or the price she has to pay for additional allocation is high relative to her value. We call this condition value covering; it holds in every Bayes-Nash equilibrium of any auction. The second part, revenue covering, relates the prices bidders face for additional allocation to the revenue of the auction, using an auction's rules and feasibility constraints. Combining the two parts gives approximation results to the optimal welfare, and, under the right conditions, the optimal revenue. In mechanisms with reserve prices, our welfare results show approximation with respect to the optimal mechanism with the same reserves. #R##N#As a center-piece result, we analyze the single-item first-price auction with individual monopoly reserves. When each distribution satisfies a regularity condition the auction's revenue is at least a $2e/(e-1) \approx 3.16$ approximation to the revenue of the optimal auction. We also give bounds for matroid auctions with first-price or all-pay semantics, and the generalized first-price position auction. Finally, we give an extension theorem for simultaneous composition, i.e., when multiple auctions are run simultaneously, with single-valued, unit-demand agents.

Includes members:
  Member "robust data driven efficiency guarantees in auctions":
    also connected through other hyperedges:
      (none)
  Member "tight bounds for the price of anarchy of simultaneous first price auctions":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "complexity theory game theory and economics the barbados lectures")
  Member "bounding the inefficiency of outcomes in generalized second price auctions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on the tractability of public persuasion with no externalities")
  Member "composable and efficient mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "complexity theory game theory and economics the barbados lectures")
  Member "price of anarchy for greedy auctions":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "proportional dynamics in exchange economies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)