human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "flow a modular learning framework for autonomy in traffic"):
  Abstract: The rapid development of autonomous vehicles (AVs) holds vast potential for transportation systems through improved safety, efficiency, and access to mobility. However, due to numerous technical, political, and human factors challenges, new methodologies are needed to design vehicles and transportation systems for these positive outcomes. This article tackles important technical challenges arising from the partial adoption of autonomy (hence termed mixed autonomy, to involve both AVs and human-driven vehicles): partial control, partial observation, complex multi-vehicle interactions, and the sheer variety of traffic settings represented by real-world networks. To enable the study of the full diversity of traffic settings, we first propose to decompose traffic control tasks into modules, which may be configured and composed to create new control tasks of interest. These modules include salient aspects of traffic control tasks: networks, actors, control laws, metrics, initialization, and additional dynamics. Second, we study the potential of model-free deep Reinforcement Learning (RL) methods to address the complexity of traffic dynamics. The resulting modular learning framework is called Flow. Using Flow, we create and study a variety of mixed-autonomy settings, including single-lane, multi-lane, and intersection traffic. In all cases, the learned control law exceeds human driving performance (measured by system-level velocity) by at least 40% with only 5-10% adoption of AVs. In the case of partially-observed single-lane traffic, we show that a low-parameter neural network control law can eliminate commonly observed stop-and-go traffic. In particular, the control laws surpass all known model-based controllers, achieving near-optimal performance across a wide spectrum of vehicle densities (even with a memoryless control law) and generalizing to out-of-distribution vehicle densities.

Includes members:
  Member "dissipation of stop and go waves via control of autonomous vehicles field experiments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "watch your back backdoor attacks in deep reinforcement learning based autonomous vehicle control systems")
  Member "textworld a learning environment for text based games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "simulation to scaled city zero shot policy transfer for traffic control via autonomous vehicles":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "zero shot autonomous vehicle policy transfer from simulation to real world via adversarial learning")
  Member "expert level control of ramp metering based on multi task deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using reinforcement learning with partial vehicle detection for intelligent traffic signal control")
  Member "rllib abstractions for distributed reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "learning combinatorial optimization algorithms over graphs":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "lossless compression of deep neural networks")
  Member "end to end learning for self driving cars":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "torchcraft a library for machine learning research on real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "why build an assistant in minecraft")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)