human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "fast arithmetic in algorithmic self assembly"):
  Abstract: In this paper we consider the time complexity of computing the sum and product of two $n$-bit numbers within the tile self-assembly model. The (abstract) tile assembly model is a mathematical model of self-assembly in which system components are square tiles with different glue types assigned to tile edges. Assembly is driven by the attachment of singleton tiles to a growing seed assembly when the net force of glue attraction for a tile exceeds some fixed threshold. Within this frame work, we examine the time complexity of computing the sum or product of 2 n-bit numbers, where the input numbers are encoded in an initial seed assembly, and the output is encoded in the final, terminal assembly of the system. We show that the problems of addition and multiplication have worst case lower bounds of $\Omega(\sqrt{n})$ in 2D assembly, and $\Omega(\sqrt[3]{n})$ in 3D assembly. In the case of addition, we design algorithms for both 2D and 3D that meet this bound with worst case run times of $O(\sqrt{n})$ and $O(\sqrt[3]{n})$ respectively, which beats the previous best known upper bound of O(n). Further, we consider average case complexity of addition over uniformly distributed n-bit strings and show how to achieve $O(\log n)$ average case time with a simultaneous $O(\sqrt{n})$ worst case run time in 2D. For multiplication, we present an $O(n^{5/6})$ time multiplication algorithm which works in 3D, which beats the previous best known upper bound of O(n). As additional evidence for the speed of our algorithms, we implement our addition algorithms, along with the simpler O(n) time addition algorithm, into a probabilistic run-time simulator and compare the timing results.

Includes members:
  Member "the two handed tile assembly model is not intrinsically universal":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the program size complexity of self assembled paths")
  Member "intrinsic universality in tile self assembly requires cooperation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the program size complexity of self assembled paths")
  Member "fuel efficient computation in passive self assembly":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "covert computation in self assembled circuits")
  Member "the tile assembly model is intrinsically universal":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the program size complexity of self assembled paths")
  Member "self assembly with geometric tiles":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the program size complexity of self assembled paths")
  Member "the power of nondeterminism in self assembly":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "verification in staged tile self assembly")
  Member "strong fault tolerance for self assembly with fuzzy temperature":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the program size complexity of self assembled paths")
  Member "randomized self assembly for exact shapes":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "universal simulation of directed systems in the abstract tile assembly model requires undirectedness")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)