human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning macromanagement in starcraft from replays using deep learning"):
  Abstract: The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist of numerous hand-crafted modules. In this paper, we show how macromanagement decisions in StarCraft can be learned directly from game replays using deep learning. Neural networks are trained on 789,571 state-action pairs extracted from 2,005 replays of highly skilled players, achieving top-1 and top-3 error rates of 54.6% and 22.9% in predicting the next build action. By integrating the trained network into UAlbertaBot, an open source StarCraft bot, the system can significantly outperform the game's built-in Terran bot, and play competitively against UAlbertaBot with a fixed rush strategy. To our knowledge, this is the first time macromanagement tasks are learned directly from replays in StarCraft. While the best hand-crafted strategies are still the state-of-the-art, the deep network approach is able to express a wide range of different strategies and thus improving the network's performance further with deep reinforcement learning is an immediately promising avenue for future research. Ultimately this approach could lead to strong StarCraft bots that are less reliant on hard-coded strategies.

Includes members:
  Member "the game imitation deep supervised convolutional networks for quick video game ai":
    also connected through other hyperedges:
      (none)
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "episodic exploration for deep deterministic policies an application to starcraft micromanagement tasks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "playing fps games with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous internet of things model applications and challenges")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "deep speech scaling up end to end speech recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "flexibo cost aware multi objective optimization of deep neural networks")
  Member "neuroevolution in games state of the art and open challenges":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "improving deep neuroevolution via deep innovation protection")
  Member "a dataset for starcraft ai an example of armies clustering":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "macro action selection with deep reinforcement learning in starcraft")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)