human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "finding fair and efficient allocations"):
  Abstract: We study the problem of allocating indivisible goods fairly and efficiently among a set of agents who have additive valuations for the goods. Here, an allocation is said to be fair if it is envy-free up to one good (EF1), which means that each agent prefers its own bundle over the bundle of any other agent, up to the removal of one good. In addition, an allocation is deemed to be efficient if it satisfies Pareto efficiency. A notable result of Caragiannis et al. (2016) shows that---under additive valuations---there is no need to trade efficiency for fairness; specifically, an allocation that maximizes the Nash social welfare (NSW) objective simultaneously satisfies these two seemingly incompatible properties. However, this approach does not directly provide an efficient algorithm for finding fair and efficient allocations, since maximizing NSW is an NP-hard problem. #R##N#In this paper, we bypass this barrier, and develop a pseudo-polynomial time algorithm for finding allocations which are EF1 and Pareto efficient; in particular, when the valuations are bounded, our algorithm finds such an allocation in polynomial time. Furthermore, we establish a stronger existence result compared to Caragiannis et al. (2016): For additive valuations, there always exists an allocation that is EF1 and fractionally Pareto efficient. The approach developed in the paper leads to a polynomial-time 1.45-approximation for maximizing the Nash social welfare objective. This improves upon the best known approximation ratio for this problem. Our results are based on constructing Fisher markets wherein specific equilibria are not only efficient, but also fair.

Includes members:
  Member "approximating the nash social welfare with budget additive valuations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "efx exists for three agents")
  Member "convex program duality fisher markets and nash social welfare":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "maximum nash welfare and other stories about efx")
  Member "nash social welfare for indivisible items under separable piecewise linear concave utilities":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "efx exists for three agents")
  Member "apx hardness of maximizing nash social welfare with indivisible items":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "maximum nash welfare and other stories about efx")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)