human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "ebay s market intermediation problem"):
  Abstract: We study the optimal mechanism design problem faced by a market intermediary who makes revenue by connecting buyers and sellers. We first show that the optimal intermediation protocol has substantial structure: it is the solution to an algorithmic pricing problem in which seller’s costs are replaced with virtual costs, and the sellers’ payments need only depend on the buyer’s behavior and not the buyer’s actual valuation function. Since the underlying algorithmic pricing problem may be difficult to solve o we study specific models of buyer behavior and give mechanisms with provable approximation guarantees. We show that offering only the single most profitable item for sale guarantees an ( 1 log n ) fraction of the optimal revenue when item value distributions are independent and have monotone hazard rates. We also give constant factor approximations when the buyer considers all items at once, k items at once, or items in sequence.

Includes members:
  Member "extreme value theorems for optimal multidimensional pricing":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "escaping cannibalization correlation robust pricing for a unit demand buyer")
  Member "algorithmic pricing via virtual valuations":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "simple credible and approximately optimal auctions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)