human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach"):
  Abstract: In this paper, the problem of energy trading between smart grid prosumers, who can simultaneously consume and produce energy, and a grid power company is studied. The problem is formulated as a single-leader, multiple-follower Stackelberg game between the power company and multiple prosumers. In this game, the power company acts as a leader who determines the pricing strategy that maximizes its profits, while the prosumers act as followers who react by choosing the amount of energy to buy or sell so as to optimize their current and future profits. The proposed game accounts for each prosumer's subjective decision when faced with the uncertainty of profits, induced by the random future price. In particular, the framing effect, from the framework of prospect theory (PT), is used to account for each prosumer's valuation of its gains and losses with respect to an individual utility reference point. The reference point changes between prosumers and stems from their past experience and future aspirations of profits. The followers' noncooperative game is shown to admit a unique pure-strategy Nash equilibrium (NE) under classical game theory (CGT) which is obtained using a fully distributed algorithm. The results are extended to account for the case of PT using algorithmic solutions that can achieve an NE under certain conditions. Simulation results show that the total grid load varies significantly with the prosumers' reference point and their loss-aversion level. In addition, it is shown that the power company's profits considerably decrease when it fails to account for the prosumers' subjective perceptions under PT.

Includes members:
  Member "reactive power compensation game under prospect theoretic framing effects":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "survey on synchrophasor data quality and cybersecurity challenges and evaluation of their interdependencies")
  Member "prospect theory for enhanced smart grid resilience using distributed energy storage":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")
  Member "stochastic games for smart grid energy management with prospect prosumers":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "smart routing of electric vehicles for load balancing in smart grids")
  Member "load shifting in the smart grid to participate or not":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "smart routing of electric vehicles for load balancing in smart grids")
  Member "towards a consumer centric grid a behavioral perspective":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "prospect theory for human centric communications")
  Member "prospect pricing in cognitive radio networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")
  Member "integrating energy storage into the smart grid a prospect theoretic approach":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)