human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "uv gan adversarial facial uv map completion for pose invariant face recognition"):
  Abstract: Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture analysis. In particular, by sampling the image using the fitted model, a facial UV can be created. Unfortunately, due to self-occlusion, such a UV map is always incomplete. In this paper, we propose a framework for training Deep Convolutional Neural Network (DCNN) to complete the facial UV map extracted from in-the-wild images. To this end, we first gather complete UV maps by fitting a 3D Morphable Model (3DMM) to various multiview image and video datasets, as well as leveraging on a new 3D dataset with over 3,000 identities. Second, we devise a meticulously designed architecture that combines local and global adversarial DCNNs to learn an identity-preserving facial UV completion model. We demonstrate that by attaching the completed UV to the fitted mesh and generating instances of arbitrary poses, we can increase pose variations for training deep face recognition/verification models, and minimise pose discrepancy during testing, which lead to better performance. Experiments on both controlled and in-the-wild UV datasets prove the effectiveness of our adversarial UV completion model. We achieve state-of-the-art verification accuracy, $94.05\%$, under the CFP frontal-profile protocol only by combining pose augmentation during training and pose discrepancy reduction during testing. We will release the first in-the-wild UV dataset (we refer as WildUV) that comprises of complete facial UV maps from 1,892 identities for research purposes.

Includes members:
  Member "representation learning by rotating your faces":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "rotate and render unsupervised photorealistic face rotation from single view images")
  Member "arcface additive angular margin loss for deep face recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "vggface2 a dataset for recognising faces across pose and age":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deepfakes and beyond a survey of face manipulation and fake detection")
  Member "sphereface deep hypersphere embedding for face recognition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "beyond face rotation global and local perception gan for photorealistic and identity preserving frontal view synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "rotate and render unsupervised photorealistic face rotation from single view images")
  Member "generative face completion":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "how far are we from solving the 2d 3d face alignment problem and a dataset of 230 000 3d facial landmarks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "first order motion model for image animation")
  Member "the do s and don ts for cnn based face verification":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep heterogeneous hashing for face video retrieval")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)