human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "multidefender security games"):
  Abstract: Stackelberg security game models and associated computational tools have seen deployment in a number of high-consequence security settings, such as LAX canine patrols and Federal Air Marshal Service. These models focus on isolated systems with only one defender, despite being part of a more complex system with multiple players. Furthermore, many real systems such as transportation networks and the power grid exhibit interdependencies between targets and, consequently, between decision makers jointly charged with protecting them. To understand such multidefender strategic interactions present in security, we investigate game theoretic models of security games with multiple defenders. Unlike most prior analysis, we focus on the situations in which each defender must protect multiple targets, so that even a single defender's best response decision is, in general, highly non-trivial. We start with an analytical investigation of multidefender security games with independent targets, offering an equilibrium and price-of-anarchy analysis of three models with increasing generality. In all models, we find that defenders have the incentive to over-protect targets, at times significantly. Additionally, in the simpler models, we find that the price of anarchy is unbounded, linearly increasing both in the number of defenders and the number of targets per defender. Considering interdependencies among targets, we develop a novel mixed-integer linear programming formulation to compute a defender's best response, and make use of this formulation in approximating Nash equilibria of the game. We apply this approach towards computational strategic analysis of several models of networks representing interdependencies, including real-world power networks. Our analysis shows how network structure and the probability of failure spread determine the propensity of defenders to over- or under-invest in security.

Includes members:
  Member "interdependent defense games modeling interdependent security under deliberate attacks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "individual security and network design with malicious nodes")
  Member "computing optimal security strategies for interdependent assets":
    also connected through other hyperedges:
      (none)
  Member "noncooperatively optimized tolerance decentralized strategic optimization in complex systems":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "adversarial regression with multiple learners")
  Member "stackelberg vs nash in security games an extended investigation of interchangeability equivalence and uniqueness":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "spatial temporal moving target defense a markov stackelberg game model")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)