human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "towards deep symbolic reinforcement learning"):
  Abstract: Deep reinforcement learning (DRL) brings the power of deep neural networks to bear on the generic task of trial-and-error learning, and its effectiveness has been convincingly demonstrated on tasks such as Atari video games and the game of Go. However, contemporary DRL systems inherit a number of shortcomings from the current generation of deep learning techniques. For example, they require very large datasets to work effectively, entailing that they are slow to learn even when such datasets are available. Moreover, they lack the ability to reason on an abstract level, which makes it difficult to implement high-level cognitive functions such as transfer learning, analogical reasoning, and hypothesis-based reasoning. Finally, their operation is largely opaque to humans, rendering them unsuitable for domains in which verifiability is important. In this paper, we propose an end-to-end reinforcement learning architecture comprising a neural back end and a symbolic front end with the potential to overcome each of these shortcomings. As proof-of-concept, we present a preliminary implementation of the architecture and apply it to several variants of a simple video game. We show that the resulting system -- though just a prototype -- learns effectively, and, by acquiring a set of symbolic rules that are easily comprehensible to humans, dramatically outperforms a conventional, fully neural DRL system on a stochastic variant of the game.

Includes members:
  Member "progressive neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "relief r cnn utilizing convolutional features for fast object detection":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "towards symbolic reinforcement learning with common sense")
  Member "successor features for transfer in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "classifying options for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hypothesis driven skill discovery for hierarchical deep reinforcement learning")
  Member "continuous deep q learning with model based acceleration":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations")
  Member "strategic attentive writer for learning macro actions":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "building machines that learn and think like people":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "infogan interpretable representation learning by information maximizing generative adversarial nets":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "causal interpretability for machine learning problems methods and evaluation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)