human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "high quality synthesis against stochastic environments"):
  Abstract: In the classical synthesis problem, we are given an LTL formula psi over sets of input and output signals, and we synthesize a transducer that realizes psi. One weakness of automated synthesis in practice is that it pays no attention to the quality of the synthesized system. Indeed, the classical setting is Boolean: a computation satisfies a specification or does not satisfy it. Accordingly, while the synthesized system is correct, there is no guarantee about its quality. In recent years, researchers have considered extensions of the classical Boolean setting to a quantitative one. The logic LTL[F] is a multi-valued logic that augments LTL with quality operators. The satisfaction value of an LTL[F] formula is a real value in [0,1], where the higher the value is, the higher is the quality in which the computation satisfies the specification. #R##N#Decision problems for LTL become search or optimization problems for LFL[F]. In particular, in the synthesis problem, the goal is to generate a transducer that satisfies the specification in the highest possible quality. #R##N#Previous work considered the worst-case setting, where the goal is to maximize the quality of the computation with the minimal quality. We introduce and solve the stochastic setting, where the goal is to generate a transducer that maximizes the expected quality of a computation, subject to a given distribution of the input signals. Thus, rather than being hostile, the environment is assumed to be probabilistic, which corresponds to many realistic settings. We show that the problem is 2EXPTIME-complete, like classical LTL synthesis, and remains so in two extensions we consider: one that maximizes the expected quality while guaranteeing that the minimal quality is, with probability $1$, above a given threshold, and one that allows assumptions on the environment.

Includes members:
  Member "meet your expectations with guarantees beyond worst case synthesis in quantitative games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "games where you can play optimally with finite memory")
  Member "energy and mean payoff parity markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stochastic shortest paths and weight bounded properties in markov decision processes")
  Member "better quality in synthesis through quantitative objectives":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "imitation projected programmatic reinforcement learning")
  Member "environment assumptions for synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the challenges in specifying and explaining synthesized implementations of reactive systems")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)