human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "nash equilibrium in social media"):
  Abstract: In this work, we investigate an application of a Nash equilibrium seeking algorithm in a social network. In a networked game each player (user) takes action in response to other players' actions in order to decrease (increase) his cost (profit) in the network. We assume that the players' cost functions are not necessarily dependent on the actions of all players. This is due to better mimicking the standard social media rules. A communication graph is defined for the game through which players are able to share their information with only their neighbors. We assume that the communication neighbors necessarily affect the players' cost functions while the reverse is not always true. In this game, the players are only aware of their own cost functions and actions. Thus, each of them maintains an estimate of the others' actions and share it with the neighbors to update his action and estimates.

Includes members:
  Member "generalized nash equilibrium problem by the alternating direction method of multipliers":
    also connected through other hyperedges:
      (none)
  Member "distributed nash equilibrium seeking via the alternating direction method of multipliers":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "nash equilibrium seeking with non doubly stochastic communication weight matrix")
  Member "distributed nash equilibrium seeking by gossip in games on graphs":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "generalized nash equilibrium problem by the alternating direction method of multipliers")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)