human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "energy coupon a mean field game perspective on demand response in smart grids"):
  Abstract: We consider the problem of a Load Serving Entity (LSE) trying to reduce its exposure to electricity market volatility by incentivizing demand response in a Smart Grid setting. We focus on the day-ahead electricity market, wherein the LSE has a good estimate of the statistics of the wholesale price of electricity at different hours in the next day, and wishes its customers to move a part of their power consumption to times of low mean and variance in price. Based on the time of usage, the LSE awards a differential number of "Energy Coupons" to each customer in proportion to the customer's electricity usage at that time. A lottery is held periodically in which the coupons held by all the customers are used as lottery tickets. #R##N#Our study takes the form of a Mean Field Game, wherein each customer models the number of coupons that each of its opponents possesses via a distribution, and plays a best response pattern of electricity usage by trading off the utility of winning at the lottery versus the discomfort suffered by changing its usage pattern. The system is at a Mean Field Equilibrium (MFE) if the number of coupons that the customer receives is itself a sample drawn from the assumed distribution. We show the existence of an MFE, and characterize the mean field customer policy as having a multiple-threshold structure in which customers who have won too frequently or infrequently have low incentives to participate. We then numerically study the system with a candidate application of air conditioning during the summer months in the state of Texas. Besides verifying our analytical results, we show that the LSE can potentially attain quite substantial savings using our scheme. Our techniques can also be applied to resource sharing problems in other \emph{societal} networks such as transportation or communication.

Includes members:
  Member "incentivizing sharing in realtime d2d streaming networks a mean field game perspective":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "aact application aware cooperative time allocation for internet of things")
  Member "integrating energy storage into the smart grid a prospect theoretic approach":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")
  Member "incentive mechanisms for internet congestion management fixed budget rebate versus time of day pricing":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "mean field games in nudge systems for societal networks")
  Member "a mean field game approach to scheduling in cellular systems":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "flowbazaar a market mediated software defined communications ecosystem at the wireless edge")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)