human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "touch less interactive augmented reality game on vision based wearable device"):
  Abstract: There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.

Includes members:
  Member "webvrgis based city bigdata 3d visualization and analysis":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "preprint touch less interactive augmented reality game on vision based wearable device")
  Member "big city 3d visual analysis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "preprint touch less interactive augmented reality game on vision based wearable device")
  Member "preprint a game based assistive tool for rehabilitation of dysphonic patients":
    also connected through other hyperedges:
      (none)
  Member "serious game based dysphonic rehabilitation tool":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "preprint bigdata oriented multimedia mobile health applications")
  Member "a game based assistive tool for rehabilitation of dysphonic patients":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "preprint bigdata oriented multimedia mobile health applications")
  Member "evaluation of pervasive games recruitment of qualified participants through preparatory game phases":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "preprint touch less interactive augmented reality game on vision based wearable device")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)