human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "strategy logic with imperfect information"):
  Abstract: We introduce an extension of Strategy logic for the imperfect-information setting, called SL ii , and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of “hierarchical instances” for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SL ii  restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL ii *, an extension of QCTL (itself an extension of CTL with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL ii * allows us to provide a conceptually neat reduction of SL ii  to QCTL ii * that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL ii * is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SL ii  follows since the reduction maps hierarchical instances of SL ii  to hierarchical formulas of QCTL ii *.

Includes members:
  Member "decidability results for atl with imperfect information and perfect recall":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "strategic coalitions in stochastic games")
  Member "games on graphs with a public signal monitoring":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reachability games in dynamic epistemic logic")
  Member "the fixed initial credit problem for partial observation energy games is ack complete":
    also connected through other hyperedges:
      (none)
  Member "hierarchical information and the synthesis of distributed strategies":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "synthesis in presence of dynamic links")
  Member "hierarchical information patterns and distributed strategy synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "decidability results for atl with imperfect information and perfect recall")
  Member "pure nash equilibria in concurrent deterministic games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "nash equilibrium and bisimulation invariance")
  Member "atlsc with partial observation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "decidability results for atl with imperfect information and perfect recall")
  Member "games with a weak adversary":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)