human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "computing approximate pure nash equilibria in weighted congestion games with polynomial latency functions"):
  Abstract: We present an efficient algorithm for computing O(1)-approximate pure Nash equilibria in weighted congestion games with polynomial latency functions of constant maximum degree. For games with linear latency functions, the approximation guarantee is 3+ p 5 2 + O(γ) for arbitrarily small γ > 0; for latency functions of maximum degree d, it is d 2d+o(d) . The running time is polynomial in the number of bits in the representation of the game and 1/γ. The algorithm extends our recent algorithm for unweighted congestion games [7] and is actually applied to a new class of games that we call �-games. These are potential games that “approximate” weighted congestion games with polynomial latency functions, e.g., the existence of pure Nash equilibria in �-games implies the existence of d!-approximate equilibria in weighted congestion games with polynomial latency functions of degree d. The analysis exploits the nice properties of the potential functions of �-games.

Includes members:
  Member "efficient coordination mechanisms for unrelated machine scheduling":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "on the price of anarchy of cost sharing in real time scheduling systems")
  Member "efficient computation of approximate pure nash equilibria in congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "existence and complexity of approximate equilibria in weighted congestion games")
  Member "computing equilibria in anonymous games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "fourier based testing for families of distributions")
  Member "near rationality and competitive equilibria in networked systems":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on approximate pure nash equilibria in weighted congestion games with polynomial latencies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)