human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reconciling selfish routing with social good"):
  Abstract: Selfish routing is a central problem in algorithmic game theory, with one of the principal applications being that of routing in road networks. Inspired by the emergence of routing technologies and autonomous driving, we revisit selfish routing and consider three possible outcomes of it: (i) $\theta$-Positive Nash Equilibrium flow, where every path that has non-zero flow on all of its edges has cost no greater than $\theta$ times the cost of any other path, (ii) $\theta$-Used Nash Equilibrium flow, where every used path that appears in the path flow decomposition has cost no greater than $\theta$ times the cost of any other path, and (iii) $\theta$-Envy Free flow, where every path that appears in the path flow decomposition has cost no greater than $\theta$ times the cost of any other path in the path flow decomposition. We first examine the relations of these outcomes among each other and then measure their possible impact on the network's performance. Afterwards, we examine the computational complexity of finding such flows of minimum social cost and give a range for $\theta$ for which this task is easy and a range for $\theta$ for which this task is NP-hard. Finally, we propose deterministic strategies which, in a worst case approach, can be used by a central planner in order to provide good such flows, and further introduce a natural idea for randomly routing players after giving them specific guarantees about their costs in the randomized routing, as a tool for the central planner to implement a desired flow.

Includes members:
  Member "informational braess paradox the effect of information on traffic congestion":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "signaling in bayesian network congestion games the subtle power of symmetry")
  Member "mechanism design in large games incentives and privacy":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "differentially private call auctions and market impact")
  Member "approximate pure nash equilibria in weighted congestion games existence efficient computation and structure":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "existence and complexity of approximate equilibria in weighted congestion games")
  Member "on the performance of approximate equilibria in congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "existence and complexity of approximate equilibria in weighted congestion games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)