human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning robust rewards with adversarial inverse reinforcement learning"):
  Abstract: Reinforcement learning provides a powerful and general framework for decision making and control, but its application in practice is often hindered by the need for extensive feature and reward engineering. Deep reinforcement learning methods can remove the need for explicit engineering of policy or value features, but still require a manually specified reward function. Inverse reinforcement learning holds the promise of automatic reward acquisition, but has proven exceptionally difficult to apply to large, high-dimensional problems with unknown dynamics. In this work, we propose adverserial inverse reinforcement learning (AIRL), a practical and scalable inverse reinforcement learning algorithm based on an adversarial reward learning formulation. We demonstrate that AIRL is able to recover reward functions that are robust to changes in dynamics, enabling us to learn policies even under significant variation in the environment seen during training. Our experiments show that AIRL greatly outperforms prior methods in these transfer settings.

Includes members:
  Member "repeated inverse reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "joint goal and strategy inference across heterogeneous demonstrators via reward network distillation")
  Member "generative adversarial imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "concrete problems in ai safety":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "guided cost learning deep inverse optimal control via policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "control of memory active perception and action in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors a retrospective")
  Member "trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "maximum entropy deep inverse reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "don t feed the troll detecting troll behavior via inverse reinforcement learning")
  Member "end to end training of deep visuomotor policies":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)