human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "starcraft ii a new challenge for reinforcement learning"):
  Abstract: This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of problems than considered in most prior work. It is a multi-agent problem with multiple players interacting; there is imperfect information due to a partially observed map; it has a large action space involving the selection and control of hundreds of units; it has a large state space that must be observed solely from raw input feature planes; and it has delayed credit assignment requiring long-term strategies over thousands of steps. We describe the observation, action, and reward specification for the StarCraft II domain and provide an open source Python-based interface for communicating with the game engine. In addition to the main game maps, we provide a suite of mini-games focusing on different elements of StarCraft II gameplay. For the main game maps, we also provide an accompanying dataset of game replay data from human expert players. We give initial baseline results for neural networks trained from this data to predict game outcomes and player actions. Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain. On the mini-games, these agents learn to achieve a level of play that is comparable to a novice player. However, when trained on the main game, these agents are unable to make significant progress. Thus, SC2LE offers a new and challenging environment for exploring deep reinforcement learning algorithms and architectures.

Includes members:
  Member "data efficient deep reinforcement learning for dexterous manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "elf an extensive lightweight and flexible research platform for real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "why build an assistant in minecraft")
  Member "learning macromanagement in starcraft from replays using deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "defoggan predicting hidden information in the starcraft fog of war with generative adversarial nets")
  Member "deep q learning from demonstrations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "multiagent bidirectionally coordinated nets emergence of human level coordination in learning to play starcraft combat games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "learning hand eye coordination for robotic grasping with deep learning and large scale data collection":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "scaling data driven robotics with reward sketching and batch reinforcement learning")
  Member "ms pac man versus ghost team cig 2016 competition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence")
  Member "torchcraft a library for machine learning research on real time strategy games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "why build an assistant in minecraft")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)