human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on the meaning of logical completeness"):
  Abstract: Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two disciplines. Following a previous work [3], we consider an extension of the original ludics with contraction and universal nondeterminism, which play dual roles, in order to capture a polarized fragment of linear logic and thus a constructive variant of classical propositional logic. We then prove a completeness theorem for proofs in this extended setting: for any behaviour (formula) A and any design (proof attempt) P, either P is a proof of A or there is a model M of the orthogonal of A which defeats P. Compared with proofs of full completeness in game semantics, ours exhibits a striking similarity with proofs of Goedel's completeness, in that it explicitly constructs a countermodel essentially using Koenig's lemma, proceeds by induction on formulas, and implies an analogue of Loewenheim-Skolem theorem.

Includes members:
  Member "ludics with repetitions exponentials interactive types and completeness":
    also connected through other hyperedges:
      (none)
  Member "the duality of computation under focus":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "superdeduction in lambda bar mu mu tilde")
  Member "abstract machines for dialogue games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the abstract machinery of interaction long version")
  Member "introduction to linear logic and ludics part ii":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "incarnation in ludics and maximal cliques of paths")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)