human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a survey of learning in multiagent environments dealing with non stationarity"):
  Abstract: The key challenge in multiagent learning is learning a best response to the behaviour of other agents, which may be non-stationary: if the other agents adapt their strategy as well, the learning target moves. Disparate streams of research have approached non-stationarity from several angles, which make a variety of implicit assumptions that make it hard to keep an overview of the state of the art and to validate the innovation and significance of new works. This survey presents a coherent overview of work that addresses opponent-induced non-stationarity with tools from game theory, reinforcement learning and multi-armed bandits. Further, we reflect on the principle approaches how algorithms model and cope with this non-stationarity, arriving at a new framework and five categories (in increasing order of sophistication): ignore, forget, respond to target models, learn models, and theory of mind. A wide range of state-of-the-art algorithms is classified into a taxonomy, using these categories and key characteristics of the environment (e.g., observability) and adaptation behaviour of the opponents (e.g., smooth, abrupt). To clarify even further we present illustrative variations of one domain, contrasting the strengths and limitations of each category. Finally, we discuss in which environments the different approaches yield most merit, and point to promising avenues of future research.

Includes members:
  Member "a survey and critique of multiagent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "deep reinforcement learning for multi agent systems a review of challenges solutions and applications":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "stabilising experience replay for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "multi agent reinforcement learning in sequential social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "belief and truth in hypothesised behaviours":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "integrating planning and interpretable goal recognition for autonomous driving")
  Member "identifying unknown unknowns in the open world representations and policies for guided exploration":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "anomalous instance detection in deep learning a survey")
  Member "opponent modeling in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "a game theoretic model and best response learning method for ad hoc coordination in multiagent systems":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "autonomous industrial management via reinforcement learning self learning agents for decision making a review")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)