human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "making the most of your samples"):
  Abstract: We study the problem of setting a price for a potential buyer with a valuation drawn from an unknown distribution $D$. The seller has "data"' about $D$ in the form of $m \ge 1$ i.i.d. samples, and the algorithmic challenge is to use these samples to obtain expected revenue as close as possible to what could be achieved with advance knowledge of $D$. #R##N#Our first set of results quantifies the number of samples $m$ that are necessary and sufficient to obtain a $(1-\epsilon)$-approximation. For example, for an unknown distribution that satisfies the monotone hazard rate (MHR) condition, we prove that $\tilde{\Theta}(\epsilon^{-3/2})$ samples are necessary and sufficient. Remarkably, this is fewer samples than is necessary to accurately estimate the expected revenue obtained by even a single reserve price. We also prove essentially tight sample complexity bounds for regular distributions, bounded-support distributions, and a wide class of irregular distributions. Our lower bound approach borrows tools from differential privacy and information theory, and we believe it could find further applications in auction theory. #R##N#Our second set of results considers the single-sample case. For regular distributions, we prove that no pricing strategy is better than $\tfrac{1}{2}$-approximate, and this is optimal by the Bulow-Klemperer theorem. For MHR distributions, we show how to do better: we give a simple pricing strategy that guarantees expected revenue at least $0.589$ times the maximum possible. We also prove that no pricing strategy achieves an approximation guarantee better than $\frac{e}{4} \approx .68$.

Includes members:
  Member "the sample complexity of revenue maximization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "optimal auctions for correlated buyers with sampling":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dynamic reserve prices for repeated auctions learning from bids")
  Member "optimal platform design":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "benchmark design and prior independent optimization")
  Member "mechanism design for data science":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "estimating approximate incentive compatibility")
  Member "vickrey auctions for irregular distributions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "bulow klemperer style results for welfare maximization in two sided markets")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)