human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "sideeye a generative neural network based simulator of human peripheral vision"):
  Abstract: Foveal vision makes up less than 1% of the visual field. The other 99% is peripheral vision. Precisely what human beings see in the periphery is both obvious and mysterious in that we see it with our own eyes but can't visualize what we see, except in controlled lab experiments. Degradation of information in the periphery is far more complex than what might be mimicked with a radial blur. Rather, behaviorally-validated models hypothesize that peripheral vision measures a large number of local texture statistics in pooling regions that overlap and grow with eccentricity. In this work, we develop a new method for peripheral vision simulation by training a generative neural network on a behaviorally-validated full-field synthesis model. By achieving a 21,000 fold reduction in running time, our approach is the first to combine realism and speed of peripheral vision simulation to a degree that provides a whole new way to approach visual design: through peripheral visualization.

Includes members:
  Member "texture synthesis using convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "collaborative distillation for ultra resolution universal style transfer")
  Member "learning a convolutional neural network for non uniform motion blur removal":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "blur noise and compression robust generative adversarial networks")
  Member "learning to deblur":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "blur noise and compression robust generative adversarial networks")
  Member "fully convolutional neural networks for crowd segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "pdanet pyramid density aware attention net for accurate crowd counting")
  Member "fully convolutional networks for semantic segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "gan compression efficient architectures for interactive conditional gans")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)