human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "linear contextual bandits with knapsacks"):
  Abstract: We consider the linear contextual bandit problem with resource consumption, in addition to reward generation. In each round, the outcome of pulling an arm is a reward as well as a vector of resource consumptions. The expected values of these outcomes depend linearly on the context of that arm. The budget/capacity constraints require that the total consumption doesn't exceed the budget for each resource. The objective is once again to maximize the total reward. This problem turns out to be a common generalization of classic linear contextual bandits (linContextual), bandits with knapsacks (BwK), and the online stochastic packing problem (OSPP). We present algorithms with near-optimal regret bounds for this problem. Our bounds compare favorably to results on the unstructured version of the problem where the relation between the contexts and the outcomes could be arbitrary, but the algorithm only competes against a fixed set of policies accessible through an optimization oracle. We combine techniques from the work on linContextual, BwK, and OSPP in a nontrivial manner while also tackling new difficulties that are not present in any of these special cases.

Includes members:
  Member "near optimal online algorithms and fast approximation algorithms for resource allocation problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "online stochastic max weight matching prophet inequality for vertex and edge arrival models")
  Member "an efficient algorithm for contextual bandits with knapsacks and an extension to concave objectives":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "delay adaptive learning in generalized linear contextual bandits")
  Member "algorithms with logarithmic or sublinear regret for constrained contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "achieving fairness in the stochastic multi armed bandit problem")
  Member "bandits with concave rewards and convex knapsacks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploration exploitation in constrained mdps")
  Member "fast algorithms for online stochastic convex programming":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "simple and fast algorithm for binary integer and online linear programming")
  Member "resourceful contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "advances in bandits with knapsacks")
  Member "taming the monster a fast and simple algorithm for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "neural contextual bandits with ucb based exploration")
  Member "bandits with knapsacks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "exploration exploitation in constrained mdps")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)