human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "graph pricing problem on bounded treewidth bounded genus and k partite graphs"):
  Abstract: Consider the following problem. A seller has infinite copies of $n$ products represented by nodes in a graph. There are $m$ consumers, each has a budget and wants to buy two products. Consumers are represented by weighted edges. Given the prices of products, each consumer will buy both products she wants, at the given price, if she can afford to. Our objective is to help the seller price the products to maximize her profit. #R##N#This problem is called {\em graph vertex pricing} ({\sf GVP}) problem and has resisted several recent attempts despite its current simple solution. This motivates the study of this problem on special classes of graphs. In this paper, we study this problem on a large class of graphs such as graphs with bounded treewidth, bounded genus and $k$-partite graphs. #R##N#We show that there exists an {\sf FPTAS} for {\sf GVP} on graphs with bounded treewidth. This result is also extended to an {\sf FPTAS} for the more general {\em single-minded pricing} problem. On bounded genus graphs we present a {\sf PTAS} and show that {\sf GVP} is {\sf NP}-hard even on planar graphs. #R##N#We study the Sherali-Adams hierarchy applied to a natural Integer Program formulation that $(1+\epsilon)$-approximates the optimal solution of {\sf GVP}. Sherali-Adams hierarchy has gained much interest recently as a possible approach to develop new approximation algorithms. We show that, when the input graph has bounded treewidth or bounded genus, applying a constant number of rounds of Sherali-Adams hierarchy makes the integrality gap of this natural {\sf LP} arbitrarily small, thus giving a $(1+\epsilon)$-approximate solution to the original {\sf GVP} instance. #R##N#On $k$-partite graphs, we present a constant-factor approximation algorithm. We further improve the approximation factors for paths, cycles and graphs with degree at most three.

Includes members:
  Member "the stackelberg minimum spanning tree game on planar and bounded treewidth graphs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "specializations and generalizations of the stackelberg minimum spanning tree game")
  Member "approximating sparsest cut in graphs of bounded treewidth":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "integrality gaps for bounded color matchings")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)