human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a general framework for evaluating callout mechanisms in repeated auctions"):
  Abstract: Motivated by online display ad exchanges, we study a setting in which an exchange repeatedly interacts with bidders who have quota, making decisions about which subsets of bidders are called to participate in ad-slot-specific auctions. A bidder with quota cannot respond to more than a certain number of calls per second. In practice, random throttling is the principal solution by which these constraints are enforced. Given the repeated nature of the interaction with its bidders, the exchange has access to data containing information about each bidder's segments of interest. This information can be utilized to design smarter callout mechanisms --- with the potential of improving the exchange's long-term revenue. In this work, we present a general framework for evaluating and comparing the performance of various callout mechanisms using historical auction data only. To measure the impact of a callout mechanism on long-term revenue, we propose a strategic model that captures the repeated interaction between the exchange and bidders. Our model leads us to two metrics for performance: immediate revenue impact and social welfare. Next we present an empirical framework for estimating these two metrics from historical data. For the baseline to compare against, we consider random throttling, as well as a greedy algorithm with certain theoretical guarantees. We propose several natural callout mechanisms and investigate them through our framework on both synthetic and real auction data. We characterize the conditions under which each heuristic performs well and show that, in addition to being computationally faster, in practice our heuristics consistently and significantly outperform the baselines.

Includes members:
  Member "dynamic reserve prices for repeated auctions learning from bids":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "dynamic incentive aware learning robust pricing in contextual auctions")
  Member "learning prices for repeated auctions with strategic buyers":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dynamic reserve prices for repeated auctions learning from bids")
  Member "learning theory and algorithms for revenue optimization in second price auctions with reserve":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "selective call out and real time bidding":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "dynamic reserve prices for repeated auctions learning from bids")
  Member "beyond equilibria mechanisms for repeated combinatorial auctions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "simple mechanisms for agents with complements")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)