human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "computer aided synthesis a game theoretic approach"):
  Abstract: In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum games. The simple case of one-player games is strongly related to automata theory on infinite words. All along the article, we focus on general approaches to solve the studied problems, and we provide several illustrative examples as well as intuitions on the proofs.

Includes members:
  Member "on the existence of weak subgame perfect equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games")
  Member "extending finite memory determinacy to multiplayer games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "finite state strategies in delay games")
  Member "conditionally optimal algorithms for generalized buchi games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "partial solvers for generalized parity games")
  Member "weak subgame perfect equilibria and their application to quantitative reachability":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives")
  Member "assume admissible synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games")
  Member "on the complexity of heterogeneous multidimensional quantitative games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "life is random time is not markov decision processes with window objectives")
  Member "non zero sum games for reactive synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "games where you can play optimally with finite memory")
  Member "pure nash equilibria in concurrent deterministic games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "nash equilibrium and bisimulation invariance")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)