human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "colonel blotto game for secure state estimation in interdependent critical infrastructure"):
  Abstract: Securing the physical components of a city's interdependent critical infrastructure (ICI) such as power, natural gas, and water systems is a challenging task due to their interdependence and large number of involved sensors. Using a novel integrated state-space model that captures the interdependence, a two-stage cyber attack on ICI is studied in which the attacker first compromises the ICI's sensors by decoding their messages, and, subsequently, it alters the compromised sensors' data to cause state estimation errors. To thwart such attacks, the administrator of the CIs must assign protection levels to the sensors based on their importance in the state estimation process. To capture the interdependence between the attacker and the ICI administrator's actions and analyze their interactions, a Colonel Blotto game framework is proposed. The mixed-strategy Nash equilibrium of this game is derived analytically. At this equilibrium, it is shown that the administrator can strategically randomize between the protection levels of the sensors to deceive the attacker. Simulation results coupled with theoretical analysis show that, using the proposed game, the administrator can reduce the state estimation error by at least $ 50\% $ compared to any non-strategic action. The results also show that the ICI's administrator must consider the CIs inside a city as a unified ICI for security analysis instead of assigning independent protection levels to each individual CI, as is conventionally done.

Includes members:
  Member "deep learning for signal authentication and security in massive internet of things systems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adversarial deep learning for over the air spectrum poisoning attacks")
  Member "deep learning based dynamic watermarking for secure signal authentication in the internet of things":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "generative adversarial networks for distributed intrusion detection in the internet of things")
  Member "game theory for secure critical interdependent gas power water infrastructure":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "an open source modeling framework for interdependent energy transportation communication infrastructure in smart and connected communities")
  Member "a colonel blotto game for interdependence aware cyber physical systems security in smart cities":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things")
  Member "generalized colonel blotto game":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "characterizing the interplay between information and strength in blotto games")
  Member "data injection attacks on smart grids with multiple adversaries a game theoretic perspective":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "game theory for multi access edge computing survey use cases and future trends")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SY(Systems and Control)