human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "non zero sum games for reactive synthesis"):
  Abstract: In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.

Includes members:
  Member "weak subgame perfect equilibria and their application to quantitative reachability":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives")
  Member "assume admissible synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games")
  Member "reactive synthesis without regret":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the impatient may use limited optimism to minimize regret")
  Member "multidimensional beyond worst case and almost sure problems for mean payoff objectives":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "multi weighted markov decision processes with reachability objectives")
  Member "variations on the stochastic shortest path problem":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reinforcement learning of risk constrained policies in markov decision processes")
  Member "secure equilibria in weighted games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives")
  Member "percentile queries in multi dimensional markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "life is random time is not markov decision processes with window objectives")
  Member "expectations or guarantees i want it all a crossroad between games and mdps":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "reconciling rationality and stochasticity rich behavioral models in two player games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)