human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a game theoretic taxonomy and survey of defensive deception for cybersecurity and privacy"):
  Abstract: Cyber attacks on both databases and critical infrastructure have threatened public and private sectors. Meanwhile, ubiquitous tracking and wearable computing have infringed upon privacy. Advocates and engineers have recently proposed using defensive deception as a means to leverage the information asymmetry typically enjoyed by attackers as a tool for defenders. The term deception, however, has been employed broadly and with a variety of meanings. In this paper, we survey 24 articles from 2007-2017 that use game theory to model defensive deception for cybersecurity and privacy. Then we propose a taxonomy that defines six types of deception: perturbation, moving target defense, obfuscation, mixing, honey-x, and attacker engagement. These types are delineated by their incentive structures, agents, actions, and duration: precisely concepts captured by game theory. Our aims are to rigorously define types of defensive deception, to capture a snapshot of the state of the literature, to provide a menu of models which can be used for applied research, and to identify promising areas for future work. Our taxonomy provides a systematic foundation for understanding different types of defensive deception commonly encountered in cybersecurity and privacy.

Includes members:
  Member "modeling and analysis of leaky deception using signaling games with evidence":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "game theory for cyber deception a tutorial")
  Member "a mean field stackelberg game approach for obfuscation adoption in empirical risk minimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")
  Member "quantitative models of imperfect deception in network security using signaling games with evidence":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "istrict an interdependent strategic trust mechanism for the cloud enabled internet of controlled things")
  Member "information leakage games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hybrid statistical estimation of mutual information and its application to information flow")
  Member "a stackelberg game perspective on the conflict between machine learning and data obfuscation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "game theory for cyber deception a tutorial")
  Member "deception by design evidence based signaling games for network defense":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "game theory for cyber deception a tutorial")
  Member "privacy games optimal user centric data obfuscation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ensuring privacy in location based services a model based approach")
  Member "flip the cloud cyber physical signaling games in the presence of advanced persistent threats":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "game theory for cyber deception a tutorial")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CR(Cryptography and Security)