human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mechanism design in large games incentives and privacy"):
  Abstract: We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to enforce outcomes or to force participation, rather it only has the power to suggestion outcomes on the basis of voluntary participation. We show that despite these restrictions, recommender mechanisms can implement equilibria of complete information games in settings of incomplete information under the condition that the game is large---i.e. that there are a large number of players, and any player's action affects any other's payoff by at most a small amount. #R##N#Our result follows from a novel application of differential privacy. We show that any algorithm that computes a correlated equilibrium of a complete information game while satisfying a variant of differential privacy---which we call joint differential privacy---can be used as a recommender mechanism while satisfying our desired incentive properties. Our main technical result is an algorithm for computing a correlated equilibrium of a large game while satisfying joint differential privacy. #R##N#Although our recommender mechanisms are designed to satisfy game-theoretic properties, our solution ends up satisfying a strong privacy property as well. No group of players can learn "much" about the type of any player outside the group from the recommendations of the mechanism, even if these players collude in an arbitrary way. As such, our algorithm is able to implement equilibria of complete information games, without revealing information about the realized types.

Includes members:
  Member "private matchings and allocations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "differentially private call auctions and market impact")
  Member "differential privacy for the analyst via private equilibrium computation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "efficient noise tolerant and private learning via boosting")
  Member "asymptotically truthful equilibrium selection in large congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "differentially private call auctions and market impact")
  Member "privacy and mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "segmentation incentives and privacy")
  Member "calibrating data to sensitivity in private data analysis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "locally private hypothesis selection")
  Member "conducting truthful surveys cheaply":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "towards data auctions with externalities")
  Member "the exponential mechanism for social welfare private truthful and nearly optimal":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a differentially private incentive design for traffic offload to public transportation")
  Member "take it or leave it running a survey when privacy comes at a cost":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "reinforcement learning for the manipulation of eye tracking data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)