human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "small loss bounds for online learning with partial information"):
  Abstract: We consider the problem of adversarial (non-stochastic) online learning with partial information feedback, where at each stage, a decision maker picks an action from a finite set of possible actions. We develop a black-box approach to solving such problems where the learner observes as feedback only losses of a subset of the actions that include the selected action. Specifically, when losses of actions are non-negative, under the graph-based feedback model introduced by Mannor and Shamir, we offer algorithms that attain the so called "small-loss" regret bounds with high probability. Prior to our work, there was no data-dependent guarantee for general feedback graphs even for pseudo-regret (without dependence on the number of actions, i.e., taking advantage of the increased information feedback). Addressing this, we provide a high probability small-loss guarantee. Taking advantage of the black-box nature of our technique, we show applications to getting high probability small loss guarantees for semi-bandits (including routing in networks) and contextual bandits, including possibly infinite comparator class (such as infinite possible strategies in contextual bandits) as well as learning with slowly changing (shifting) comparators. #R##N#In the special case of classical bandit and semi-bandit problems, we provide optimal small-loss, high-probability guarantees of $\widetilde{O}(\sqrt{dL^{\star}})$ for the actual regret, where $d$ is the number of arms and $L^{\star}$ is the loss of the best arm or action, answering open questions of Neu. Previous work for bandits and semi-bandits offered analogous regret guarantee only for pseudo-regret and only in expectation.

Includes members:
  Member "make the minority great again first order regret bound for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")
  Member "thompson sampling for stochastic bandits with graph feedback":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "feedback graph regret bounds for thompson sampling and ucb")
  Member "online learning with feedback graphs without the graphs":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "feedback graph regret bounds for thompson sampling and ucb")
  Member "learning in games robustness of fast convergence":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "bandits with adversarial scaling")
  Member "bistro an efficient relaxation based method for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")
  Member "efficient algorithms for adversarial contextual learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")
  Member "learning and efficiency in games with dynamic population":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discovering strategic behaviors for collaborative content production in social networks")
  Member "strongly adaptive online learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)