human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "achieving an efficient and fair equilibrium through taxation"):
  Abstract: It is well known that a game equilibrium can be far from efficient or fair, due to the misalignment between individual and social objectives. The focus of this paper is to design a new mechanism framework that induces an efficient and fair equilibrium in a general class of games. To achieve this goal, we propose a taxation framework, which first imposes a tax on each player based on the perceived payoff (income), and then redistributes the collected tax to other players properly. By turning the tax rate, this framework spans the continuum space between strategic interactions (of selfish players) and altruistic interactions (of unselfish players), hence provides rich modeling possibilities. The key challenge in the design of this framework is the proper taxing rule (i.e., the tax exemption and tax rate) that induces the desired equilibrium in a wide range of games. First, we propose a flat tax rate (i.e., a single tax rate for all players), which is necessary and sufficient for achieving an efficient equilibrium in any static strategic game with common knowledge. Then, we provide several tax exemption rules that achieve some typical fairness criterions (such as the Max-min fairness) at the equilibrium. We further illustrate the implementation of the framework in the game of Prisoners' Dilemma.

Includes members:
  Member "two sided matching based cooperative spectrum sharing":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "context aware group buying in ultra dense small cell networks unity is strength")
  Member "economic analysis of crowdsourced wireless community networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi cap optimization for wireless data plans with time flexibility")
  Member "public wi fi monetization via advertising":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "analyzing location based advertising for vehicle service providers using effective resistances")
  Member "efficient and fair collaborative mobile internet access":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning to cooperate in d2d caching networks")
  Member "an integrated spectrum and information market for green cognitive communications":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "multi cap optimization for wireless data plans with time flexibility")
  Member "mine gold to deliver green cognitive communications":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "duopoly competition for mobile data plans with time flexibility")
  Member "combining spot and futures markets a hybrid market approach to dynamic spectrum access":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "scalable mobile crowdsensing via peer to peer data sharing")
  Member "the robust price of anarchy of altruistic games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "prior independent equilibria and linear multi dimensional bayesian games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)