human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "curiosity driven exploration by self supervised prediction"):
  Abstract: In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward, where curiosity allows for far fewer interactions with the environment to reach the goal; 2) exploration with no extrinsic reward, where curiosity pushes the agent to explore more efficiently; and 3) generalization to unseen scenarios (e.g. new levels of the same game) where the knowledge gained from earlier experience helps the agent explore new places much faster than starting from scratch. Demo video and code available at this https URL

Includes members:
  Member "ex2 exploration with exemplar models for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "meta learning curiosity algorithms")
  Member "intrinsic motivation and automatic curricula via asymmetric self play":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "vizdoom a doom based ai research platform for visual reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on the sensory commutativity of action sequences for embodied agents")
  Member "deep exploration via bootstrapped dqn":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "exploration a study of count based exploration for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "meta learning curiosity algorithms")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "learning to poke by poking experiential learning of intuitive physics":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)