human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "monoperfcap human performance capture from monocular video"):
  Abstract: We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.

Includes members:
  Member "towards accurate markerless human shape and pose estimation over time":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "sim2real transfer learning for 3d pose estimation motion to the rescue")
  Member "vnect real time 3d human pose estimation with a single rgb camera":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "stacked hourglass networks for human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "coarse to fine volumetric prediction for single image 3d human pose":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "keep it smpl automatic estimation of 3d human pose and shape from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "structured prediction of 3d human pose with deep neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "model based outdoor performance capture":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "eventcap monocular 3d capture of high speed human motions using an event camera")
  Member "capturing dynamic textured surfaces of moving targets":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)