human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "self confirming price prediction strategies for simultaneous one shot auctions"):
  Abstract: Bidding in simultaneous auctions is challenging because an agent's value for a good in one auction may depend on the uncertain outcome of other auctions: the so-called exposure problem. Given the gap in understanding of general simultaneous auction games, previous works have tackled this problem with heuristic strategies that employ probabilistic price predictions. We define a concept of self-confirming prices, and show that within an independent private value model, Bayes-Nash equilibrium can be fully characterized as a profile of optimal price prediction strategies with self-confirming predictions. We exhibit practical procedures to compute approximately optimal bids given a probabilistic price prediction, and near self-confirming price predictions given a price-prediction strategy. An extensive empirical game-theoretic analysis demonstrates that self-confirming price prediction strategies are effective in simultaneous auction games with both complementary and substitutable preference structures.

Includes members:
  Member "bayesian games and the smoothness framework":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fair allocation of indivisible goods improvement and generalization")
  Member "the structure of signals causal interdependence models for games of incomplete information":
    also connected through other hyperedges:
      (none)
  Member "self confirming price prediction for bidding in simultaneous ascending auctions":
    also connected through other hyperedges:
      (none)
  Member "bidding under uncertainty theory and experiments":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "optimal strategies for simultaneous vickrey auctions with perfect substitutes")
  Member "simultaneous auctions are almost efficient":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "complexity theory game theory and economics the barbados lectures")
  Member "roxybot 06 stochastic prediction and optimization in tac travel":
    also connected through other hyperedges:
      (none)
  Member "price prediction in a trading agent competition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "optimal strategies for simultaneous vickrey auctions with perfect substitutes")
  Member "decision theoretic bidding based on learned density models in simultaneous interacting auctions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "optimal strategies for simultaneous vickrey auctions with perfect substitutes")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)