human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "wireless device to device caching networks basic principles and system performance"):
  Abstract: As wireless video is the fastest growing form of data traffic, methods for spectrally efficient on-demand wireless video streaming are essential to both service providers and users. A key property of video on-demand is the   asynchronous content reuse  , such that a few popular files account for a large part of the traffic but are viewed by users at different times. Caching of content on wireless devices in conjunction with device-to-device (D2D) communications allows to exploit this property, and provide a network throughput that is significantly in excess of both the conventional approach of unicasting from cellular base stations and the traditional D2D networks for “regular” data traffic. This paper presents in a   tutorial and concise form   some recent results on the throughput scaling laws of wireless networks with caching and asynchronous content reuse, contrasting the D2D approach with other alternative approaches such as conventional unicasting,   harmonic broadcasting  , and a novel   coded multicasting   approach based on caching in the user devices and network-coded transmission from the cellular base station only. Somehow surprisingly, the D2D scheme with spatial reuse and simple decentralized random caching achieves the same near-optimal throughput scaling law as coded multicasting. Both schemes achieve an unbounded throughput gain (in terms of scaling law) with respect to conventional unicasting and harmonic broadcasting, in the relevant regime where the number of video files in the library is smaller than the total size of the distributed cache capacity in the network. To better understand the relative merits of these competing approaches, we consider a holistic D2D system design incorporating traditional microwave (2 GHz) and millimeter-wave (mm-wave) D2D links; the direct connections to the base station can be used to provide those rare video requests that cannot be found in local caches. We provide extensive simulation results under a variety of system settings and compare our scheme with the systems that exploit transmission from the base station only. We show that, also in realistic conditions and nonasymptotic regimes, the proposed D2D approach offers very significant throughput gains.

Includes members:
  Member "fundamental limits of caching in wireless d2d networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fundamental limits of wireless caching under mixed cacheable and uncacheable traffic")
  Member "quality aware coding and relaying for 60 ghz real time wireless video broadcasting":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "throughput and robustness guaranteed beam tracking for mmwave wireless networks")
  Member "base station assisted device to device communications for high throughput wireless video networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "degrees of freedom of cache aided wireless cellular networks")
  Member "optimal throughput outage trade off in wireless one hop caching networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on the performance of mobility aware d2d caching networks")
  Member "fundamental limits of distributed caching in d2d wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "on the optimality of d2d coded caching with uncoded cache placement and one shot delivery")
  Member "asymptotic laws for joint content replication and delivery in wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "reinforcement learning based cooperative coded caching under dynamic popularities in ultra dense networks")
  Member "decentralized coded caching attains order optimal memory rate tradeoff":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "subexponential and linear subpacketization coded caching via line graphs and projective geometry")
  Member "wireless device to device communications with distributed caching":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "d2d aware device caching in mmwave cellular networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)