human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "computer science and game theory a brief survey"):
  Abstract: There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. In this article I survey some of the main themes of work in the area, with a focus on the work in computer science. Given the length constraints, I make no attempt at being comprehensive, especially since other surveys are also available, and a comprehensive survey book will appear shortly.

Includes members:
  Member "graphical models for game theory":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "complexity theory game theory and economics the barbados lectures")
  Member "lower bounds on implementing robust and resilient mediators":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the role of a priori information in networks of rational agents")
  Member "computationally feasible vcg mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "machine learning powered iterative combinatorial auctions")
  Member "rational secret sharing and multiparty computation extended abstract":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies")
  Member "a continuation method for nash equilibria in structured games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "provable computational and statistical guarantees for efficient learning of continuous action graphical games")
  Member "reasoning about knowledge of unawareness":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "algebraic semantics for propositional awareness logics")
  Member "how many candidates are needed to make elections hard to manipulate":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "towards computing victory margins in stv elections")
  Member "competitive safety analysis robust decision making in multi agent systems":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)