human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a unified game theoretic approach to multiagent reinforcement learning"):
  Abstract: To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where each agent treats its experience as part of its (non-stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe an algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game-theoretic analysis to compute meta-strategies for policy selection. The algorithm generalizes previous ones such as InRL, iterated best response, double oracle, and fictitious play. Then, we present a scalable implementation which reduces the memory requirement using decoupled meta-solvers. Finally, we demonstrate the generality of the resulting policies in two partially observable settings: gridworld coordination games and poker.

Includes members:
  Member "emergent complexity via multi agent competition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "deep decentralized multi task multi agent reinforcement learning under partial observability":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "model agnostic meta learning for fast adaptation of deep networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "opponent modeling in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "using reinforcement learning to validate empirical game theoretic analysis a continuous double auction study":
    also connected through other hyperedges:
      (none)
  Member "learning multiagent communication with backpropagation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "multi agent cooperation and the emergence of natural language":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "action conditional video prediction using deep networks in atari games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "probabilistic future prediction for video scene understanding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)