human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "coalitional game theoretic approach for cooperative transmission in vehicular networks"):
  Abstract: Cooperative transmission in vehicular networks is studied by using coalitional game and pricing in this paper. There are several vehicles and roadside units (RSUs) in the networks. Each vehicle has a desire to transmit with a certain probability, which represents its data burtiness. The RSUs can enhance the vehicles' transmissions by cooperatively relaying the vehicles' data. We consider two kinds of cooperations: cooperation among the vehicles and cooperation between the vehicle and RSU. First, vehicles cooperate to avoid interfering transmissions by scheduling the transmissions of the vehicles in each coalition. Second, a RSU can join some coalition to cooperate the transmissions of the vehicles in that coalition. Moreover, due to the mobility of the vehicles, we introduce the notion of encounter between the vehicle and RSU to indicate the availability of the relay in space. To stimulate the RSU's cooperative relaying for the vehicles, the pricing mechanism is applied. A non-transferable utility (NTU) game is developed to analyze the behaviors of the vehicles and RSUs. The stability of the formulated game is studied. Finally, we present and discuss the numerical results for the 2-vehicle and 2-RSU scenario, and the numerical results verify the theoretical analysis.

Includes members:
  Member "opportunistic df af selection relaying with optimal relay selection in nakagami m fading environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "dnf af selection two way relaying")
  Member "coalition formation games for distributed cooperation among roadside units in vehicular networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "sub channel allocation for device to device underlaying full duplex mmwave small cells using coalition formation games")
  Member "coalitional game theory for communication networks a tutorial":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "coalition formation game for delay reduction in instantly decodable network coding assisted d2d communications")
  Member "coalitions in cooperative wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a mood value for fair resource allocations")
  Member "coalition games with cooperative transmission a cure for the curse of boundary nodes in selfish packet forwarding wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "selfish distributed compression over networks correlation induces anarchy")
  Member "a simple cooperative diversity method based on network path selection":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "dynwalks global topology and recent changes awareness dynamic network embedding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)