human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reasoning about strategies on the model checking problem"):
  Abstract: In open systems verification, to formally check for reliability, one needs an appropriate formalism to model the interaction between agents and express the correctness of the system no matter how the environment behaves. An important contribution in this context is given by modal logics for strategic ability, in the setting of multi-agent games, such as ATL, ATL\star, and the like. Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which we denote here by CHP-SL, with the aim of getting a powerful framework for reasoning explicitly about strategies. CHP-SL is obtained by using first-order quantifications over strategies and has been investigated in the very specific setting of two-agents turned-based games, where a non-elementary model-checking algorithm has been provided. While CHP-SL is a very expressive logic, we claim that it does not fully capture the strategic aspects of multi-agent systems. In this paper, we introduce and study a more general strategy logic, denoted SL, for reasoning about strategies in multi-agent concurrent games. We prove that SL includes CHP-SL, while maintaining a decidable model-checking problem. In particular, the algorithm we propose is computationally not harder than the best one known for CHP-SL. Moreover, we prove that such a problem for SL is NonElementarySpace-hard. This negative result has spurred us to investigate here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of obtaining an elementary model-checking problem. Among the others, we study the sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special prenex normal form having, respectively, nested temporal goals, Boolean combinations of goals and, a single goal at a time. About these logics, we prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not harder than the one for ATL\star.

Includes members:
  Member "mcmas slk a model checker for the verification of strategy logic specifications":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "strategic abilities of asynchronous agents semantic paradoxes and how to tame them")
  Member "reasoning about knowledge and strategies epistemic strategy logic":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "sat based atl satisfiability checking")
  Member "satisfiability of atl with strategy contexts":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "dealing with imperfect information in strategy logic")
  Member "doomsday equilibria for omega regular games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "computer aided synthesis a game theoretic approach")
  Member "towards an updatable strategy logic":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reasoning about strategies on the satisfiability problem")
  Member "a decidable fragment of strategy logic":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "sat based atl satisfiability checking")
  Member "the complexity of enriched mu calculi":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "parameterized model checking of token passing systems")
  Member "enriched mu calculi module checking":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "on the complexity of atl and atl module checking")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)