human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "social behavior prediction from first person videos"):
  Abstract: This paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take the next actions while conforming to social behaviors by engaging to joint attention. Our key innovation is to use the 3D reconstruction of multiple first person cameras to automatically annotate each other's the visual semantics of social configurations. #R##N#We leverage two learning signals uniquely embedded in first person videos. Individually, a first person video records the visual semantics of a spatial and social layout around a person that allows associating with past similar situations. Collectively, first person videos follow joint attention that can link the individuals to a group. We learn the egocentric visual semantics of group movements using a Siamese neural network to retrieve future trajectories. We consolidate the retrieved trajectories from all players by maximizing a measure of social compatibility---the gaze alignment towards joint attention predicted by their social formation, where the dynamics of joint attention is learned by a long-term recurrent convolutional network. This allows us to characterize which social configuration is more plausible and predict future group trajectories.

Includes members:
  Member "lstm a search space odyssey":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "refined gate a simple and effective gating mechanism for recurrent units")
  Member "look ahead before you leap end to end active recognition by forecasting the effect of motion":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "emergence of exploratory look around behaviors through active observation completion")
  Member "a game theoretic approach to multi pedestrian activity forecasting":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "first person activity forecasting with online inverse reinforcement learning")
  Member "theano a python framework for fast computation of mathematical expressions":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the deep learning compiler a comprehensive survey")
  Member "learning image representations tied to ego motion":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "mast a memory augmented self supervised tracker")
  Member "detecting events and key actors in multi person videos":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning actor relation graphs for group activity recognition")
  Member "learning to see by moving":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "mast a memory augmented self supervised tracker")
  Member "long term recurrent convolutional networks for visual recognition and description":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)