human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "deep online convex optimization by putting forecaster to sleep"):
  Abstract: Methods from convex optimization such as accelerated gradient descent are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since neural networks are not convex and standard guarantees do not apply. This paper develops the first rigorous link between online convex optimization and error backpropagation on convolutional networks. The first step is to introduce circadian games, a mild generalization of convex games with similar convergence properties. The main result is that error backpropagation on a convolutional network is equivalent to playing out a circadian game. It follows immediately that the waking-regret of players in the game (the units in the neural network) controls the overall rate of convergence of the network. Finally, we explore some implications of the results: (i) we describe the representations learned by a neural network game-theoretically, (ii) propose a learning setting at the level of individual units that can be plugged into deep architectures, and (iii) propose a new approach to adaptive model selection by applying bandit algorithms to choose which players to wake on each round.

Includes members:
  Member "deep learning in neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "π nets deep polynomial neural networks")
  Member "train faster generalize better stability of stochastic gradient descent":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "disentangling adaptive gradient methods from learning rates")
  Member "kickback cuts backprop s red tape biologically plausible credit assignment in neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "sideways depth parallel training of video models")
  Member "taming the monster a fast and simple algorithm for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural contextual bandits with ucb based exploration")
  Member "breaking the curse of dimensionality with convex neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "good subnetworks provably exist pruning via greedy forward selection")
  Member "cortical prediction markets":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "randomized co training from cortical neurons to machine learning and back again":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep online convex optimization with gated games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)