human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "self modification of policy and utility function in rational agents"):
  Abstract: Any agent that is part of the environment it interacts with and has versatile actuators (such as arms and fingers), will in principle have the ability to self-modify -- for example by changing its own source code. As we continue to create more and more intelligent agents, chances increase that they will learn about this ability. The question is: will they want to use it? For example, highly intelligent systems may find ways to change their goals to something more easily achievable, thereby `escaping' the control of their designers. In an important paper, Omohundro (2008) argued that goal preservation is a fundamental drive of any intelligent system, since a goal is more likely to be achieved if future versions of the agent strive towards the same goal. In this paper, we formalise this argument in general reinforcement learning, and explore situations where it fails. Our conclusion is that the self-modification possibility is harmless if and only if the value function of the agent anticipates the consequences of self-modifications and use the current utility function when evaluating the future.

Includes members:
  Member "thompson sampling is asymptotically optimal in general environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "optimization of a ssp s header bidding strategy using thompson sampling")
  Member "avoiding wireheading with value reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "positive unlabeled reward learning")
  Member "bad universal priors and notions of optimality":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "intelligence via ultrafilters structural properties of some intelligence comparators of deterministic legg hutter agents")
  Member "extreme state aggregation beyond mdps":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "information theoretic considerations in batch reinforcement learning")
  Member "model based utility functions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reward tampering problems and solutions in reinforcement learning a causal influence diagram perspective")
  Member "universal intelligence a definition of machine intelligence":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)