human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "noisy networks for exploration"):
  Abstract: We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet is straightforward to implement and adds little computational overhead. We find that replacing the conventional exploration heuristics for A3C, DQN and dueling agents (entropy reward and $\epsilon$-greedy respectively) with NoisyNet yields substantially higher scores for a wide range of Atari games, in some cases advancing the agent from sub to super-human performance.

Includes members:
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "a distributional perspective on reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "count based exploration with neural density models":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "bayesian recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "uncertainty based class activation maps for visual question answering")
  Member "deep exploration via bootstrapped dqn":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "training recurrent neural networks by diffusion":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adaptive regularization via residual smoothing in deep learning optimization")
  Member "efficient exploration for dialog policy learning with deep bbq networks replay buffer spiking":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "agentgraph towards universal dialogue management with structured deep reinforcement learning")
  Member "vime variational information maximizing exploration":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)