human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "designing security aware incentives for computation offloading via device to device communication"):
  Abstract: Computation offloading via device-to-device (D2D) communication, or D2D offloading, has recently been proposed to enhance mobile computing performance by exploiting spare computing resources of nearby user devices. The success of D2D offloading relies on user participation in collaborative service provisioning, which incurs extra costs to users providing the service, thus mandating an incentive mechanism that can compensate for these costs. Although incentive mechanism design has been intensively studied in the literature, this paper considers a much more challenging yet less investigated problem in which selfish users are also facing interdependent security risks, such as infectious proximity-based attacks. Security cost is significantly different in nature from conventional service provisioning costs such as energy consumption, since security risks often depend on the collective behavior of all users. To this end, we build a novel mathematical framework by leveraging the combined power of game theory and epidemic theory to investigate the interplay between user incentives and interdependent security risks in D2D offloading, thereby enabling the design of security-aware incentive mechanisms. Our analysis discovers an interesting "less is more" phenomenon: although giving users more incentives promotes more participation, it may harm the network operator's utility. This is because too much participation may foster persistent security risks and as a result, the effective participation level does not improve. Our model and analysis shed new insights on the optimization of D2D offloading networks in the presence of interdependent security risks. Extensive simulations are carried out to verify our analytical conclusions.

Includes members:
  Member "a survey on mobile edge computing the communication perspective":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")
  Member "a survey on device to device communication in cellular networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "simultaneous energy harvesting and information transmission in a mimo full duplex system a machine learning based design")
  Member "efficiency resource allocation for device to device underlay communication systems a reverse iterative combinatorial auction based approach":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "sub channel allocation for device to device underlaying full duplex mmwave small cells using coalition formation games")
  Member "to relay or not to relay learning device to device relaying strategies in cellular networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "big data meet cyber physical systems a panoramic survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)