human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "checking dynamic consistency of conditional hyper temporal networks via mean payoff games hardness and pseudo singly exponential time algorithm"):
  Abstract: In this work we introduce the \emph{Conditional Hyper Temporal Network (CHyTN)} model, which is a natural extension and generalization of both the \CSTN and the \HTN model. Our contribution goes as follows. We show that deciding whether a given \CSTN or CHyTN is dynamically consistent is \coNP-hard. Then, we offer a proof that deciding whether a given CHyTN is dynamically consistent is \PSPACE-hard, provided that the input instances are allowed to include both multi-head and multi-tail hyperarcs. In light of this, we continue our study by focusing on CHyTNs that allow only multi-head or only multi-tail hyperarcs, and we offer the first deterministic (pseudo) singly-exponential time algorithm for the problem of checking the dynamic-consistency of such CHyTNs, also producing a dynamic execution strategy whenever the input CHyTN is dynamically consistent. Since \CSTN{s} are a special case of CHyTNs, this provides as a byproduct the first sound-and-complete (pseudo) singly-exponential time algorithm for checking dynamic-consistency in CSTNs. The proposed algorithm is based on a novel connection between CSTN{s}/CHyTN{s} and Mean Payoff Games. The presentation of the connection between \CSTN{s}/CHyTNs and \MPG{s} is mediated by the \HTN model. In order to analyze the algorithm, we introduce a refined notion of dynamic-consistency, named $\epsilon$-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time $\hat{\varepsilon}$ where a \CSTN/CHyTN transits from being, to not being, dynamically consistent. The proof technique introduced in this analysis of $\hat{\varepsilon}$ is applicable more generally when dealing with linear difference constraints which include strict inequalities.

Includes members:
  Member "hyper temporal networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "instantaneous reaction time in dynamic consistency checking of conditional simple temporal networks")
  Member "polynomial time algorithms for energy games with special weight structures":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "optimizing the expected mean payoff in energy markov decision processes")
  Member "the tropical shadow vertex algorithm solves mean payoff games in polynomial time on average":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "dynamic consistency of conditional simple temporal networks via mean payoff games a singly exponential time dc checking")
  Member "the dynamic controllability of conditional stns with uncertainty":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "complexity bounds for the controllability of temporal networks with conditions disjunctions and uncertainty")
  Member "using strategy improvement to stay alive":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "solving mean payoff games via quasi dominions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CC(Computational Complexity)