human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to use learners advice"):
  Abstract: In this paper, we study a variant of the framework of online learning using expert advice with limited/bandit feedback. We consider each expert as a learning entity, seeking to more accurately reflecting certain real-world applications. In our setting, the feedback at any time $t$ is limited in a sense that it is only available to the expert $i^t$ that has been selected by the central algorithm (forecaster), \emph{i.e.}, only the expert $i^t$ receives feedback from the environment and gets to learn at time $t$. We consider a generic black-box approach whereby the forecaster does not control or know the learning dynamics of the experts apart from knowing the following no-regret learning property: the average regret of any expert $j$ vanishes at a rate of at least $O(t_j^{\regretRate-1})$ with $t_j$ learning steps where $\regretRate \in [0, 1]$ is a parameter. #R##N#In the spirit of competing against the best action in hindsight in multi-armed bandits problem, our goal here is to be competitive w.r.t. the cumulative losses the algorithm could receive by following the policy of always selecting one expert. We prove the following hardness result: without any coordination between the forecaster and the experts, it is impossible to design a forecaster achieving no-regret guarantees. In order to circumvent this hardness result, we consider a practical assumption allowing the forecaster to "guide" the learning process of the experts by filtering/blocking some of the feedbacks observed by them from the environment, \emph{i.e.}, not allowing the selected expert $i^t$ to learn at time $t$ for some time steps. Then, we design a novel no-regret learning algorithm \algo for this problem setting by carefully guiding the feedbacks observed by experts. We prove that \algo achieves the worst-case expected cumulative regret of $O(\Time^\frac{1}{2 - \regretRate})$ after $\Time$ time steps.

Includes members:
  Member "corralling a band of bandit algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a closer look at small loss bounds for bandits with graph feedback")
  Member "fast convergence of regularized learning in games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "taming the monster a fast and simple algorithm for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "neural contextual bandits with ucb based exploration")
  Member "multiarmed bandits with limited expert advice":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "adaptation to easy data in prediction with limited advice")
  Member "a contextual bandit approach to personalized news article recommendation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "chameleon a deep learning meta architecture for news recommender systems phd thesis")
  Member "contextual bandit algorithms with supervised learning guarantees":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neural contextual bandits with ucb based exploration")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)