human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "how much lookahead is needed to win infinite games"):
  Abstract: Delay games are two-player games of infinite duration in which one player may#N#delay her moves to obtain a lookahead on her opponent's moves. For#N#$\omega$-regular winning conditions it is known that such games can be solved#N#in doubly-exponential time and that doubly-exponential lookahead is sufficient.#N#  We improve upon both results by giving an exponential time algorithm and an#N#exponential upper bound on the necessary lookahead. This is complemented by#N#showing EXPTIME-hardness of the solution problem and tight exponential lower#N#bounds on the lookahead. Both lower bounds already hold for safety conditions.#N#Furthermore, solving delay games with reachability conditions is shown to be#N#PSPACE-complete.#N#  This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4#N#published originally on August 26, 2016.

Includes members:
  Member "unbounded lookahead in wmso u games":
    also connected through other hyperedges:
      (none)
  Member "what are strategies in delay games borel determinacy for games with lookahead":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "finite state strategies in delay games")
  Member "delay games with wmso u winning conditions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "security aware synthesis using delayed action games")
  Member "synthesis of deterministic top down tree transducers from automatic tree relations":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "logics for word transductions with synthesis")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)