human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "online localization and prediction of actions and interactions"):
  Abstract: This paper proposes a person-centric and online approach to the challenging problem of localization and prediction of actions and interactions in videos. Typically, localization or recognition is performed in an offline manner where all the frames in the video are processed together. This prevents timely localization and prediction of actions and interactions - an important consideration for many tasks including surveillance and human-machine interaction. #R##N#In our approach, we estimate human poses at each frame and train discriminative appearance models using the superpixels inside the pose bounding boxes. Since the pose estimation per frame is inherently noisy, the conditional probability of pose hypotheses at current time-step (frame) is computed using pose estimations in the current frame and their consistency with poses in the previous frames. Next, both the superpixel and pose-based foreground likelihoods are used to infer the location of actors at each time through a Conditional Random. The issue of visual drift is handled by updating the appearance models, and refining poses using motion smoothness on joint locations, in an online manner. For online prediction of action (interaction) confidences, we propose an approach based on Structural SVM that operates on short video segments, and is trained with the objective that confidence of an action or interaction increases as time progresses. Lastly, we quantify the performance of both detection and prediction together, and analyze how the prediction accuracy varies as a time function of observed action (interaction) at different levels of detection performance. Our experiments on several datasets suggest that despite using only a few frames to localize actions (interactions) at each time instant, we are able to obtain competitive results to state-of-the-art offline methods.

Includes members:
  Member "convolutional pose machines":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "temporal action localization in untrimmed videos via multi stage cnns":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "weakly supervised temporal action localization using deep metric learning")
  Member "online action detection":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "ttpp temporal transformer with progressive prediction for efficient action anticipation")
  Member "online human action detection using joint classification regression recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a novel online action detection framework from untrimmed video streams")
  Member "deep learning for detecting multiple space time action tubes in videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "actions as moving points")
  Member "end to end learning of action detection from frame glimpses in videos":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "video storytelling textual summaries for events")
  Member "p cnn pose based cnn features for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "learning to track for spatio temporal action localization":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "actions as moving points")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)