human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "an ordered approach to solving parity games in quasi polynomial time and quasi linear space"):
  Abstract: Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their data structure as a progress measure, allowing for a backward implementation instead of a complete unravelling of the game. To achieve this, a number of changes have to be made to their techniques, where the main one is to add power to the antagonistic player that allows for determining her rational move without changing the outcome of the game. We provide a first implementation for a quasi-polynomial algorithm, test it on small examples, and provide a number of side results, including minor algorithmic improvements, a quasi bi-linear complexity in the number of states and edges for a fixed number of colours, and matching lower bounds for the algorithm of Calude et al.

Includes members:
  Member "symmetric strategy improvement":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "parity games with weights")
  Member "improved algorithms for one pair and k pair streett objectives":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "near linear time algorithms for streett objectives in graphs and mdps")
  Member "an exponential lower bound for the latest deterministic strategy iteration algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a parity game tale of two counters")
  Member "non oblivious strategy improvement":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a parity game tale of two counters")
  Member "from nondeterministic b uchi and streett automata to deterministic parity automata":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "cautious reinforcement learning with logical constraints")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)