human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "lean from thy neighbor stochastic adversarial bandits in a network"):
  Abstract: An individual's decisions are often guided by those of his or her peers, i.e., neighbors in a social network. Presumably, being privy to the experiences of others aids in learning and decision making, but how much advantage does an individual gain by observing her neighbors? Such problems make appearances in sociology and economics and, in this paper, we present a novel model to capture such decision-making processes and appeal to the classical multi-armed bandit framework to analyze it. Each individual, in addition to her own actions, can observe the actions and rewards obtained by her neighbors, and can use all of this information in order to minimize her own regret. We provide algorithms for this setting, both for stochastic and adversarial bandits, and show that their regret smoothly interpolates between the regret in the classical bandit setting and that of the full-information setting as a function of the neighbors' exploration. In the stochastic setting the additional information must simply be incorporated into the usual estimation of the rewards, while in the adversarial setting this is attained by constructing a new unbiased estimator for the rewards and appropriately bounding the amount of additional information provided by the neighbors. These algorithms are optimal up to log factors; despite the fact that the agents act independently and selfishly, this implies that it is an approximate Nash equilibria for all agents to use our algorithms. Further, we show via empirical simulations that our algorithms, often significantly, outperform existing algorithms that one could apply to this setting.

Includes members:
  Member "online learning with feedback graphs beyond bandits":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "regret minimization in stochastic contextual dueling bandits")
  Member "nonstochastic multi armed bandits with graph structured feedback":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "regret minimization in stochastic contextual dueling bandits")
  Member "a gang of bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "rapidly personalizing mobile health treatment policies with limited data")
  Member "from bandits to experts a tale of domination and independence":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "bandits with feedback graphs and switching costs")
  Member "leveraging side observations in stochastic bandits":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "adaptive gradient sparsification for efficient federated learning an online learning approach")
  Member "from bandits to experts on the value of side observations":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adaptive gradient sparsification for efficient federated learning an online learning approach")
  Member "online convex optimization in the bandit setting gradient descent without a gradient":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "accelerating reinforcement learning with a directional gaussian smoothing evolution strategy")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)