human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning dynamics and the co evolution of competing sexual species"):
  Abstract: We analyze a stylized model of co-evolution between any two purely competing species (e.g., host and parasite), both sexually reproducing. Similarly to a recent model of Livnat \etal~\cite{evolfocs14} the fitness of an individual depends on whether the truth assignments on $n$ variables that reproduce through recombination satisfy a particular Boolean function. Whereas in the original model a satisfying assignment always confers a small evolutionary advantage, in our model the two species are in an evolutionary race with the parasite enjoying the advantage if the value of its Boolean function matches its host, and the host wishing to mismatch its parasite. Surprisingly, this model makes a simple and robust behavioral prediction. The typical system behavior is \textit{periodic}. These cycles stay bounded away from the boundary and thus, \textit{learning-dynamics competition between sexual species can provide an explanation for genetic diversity.} This explanation is due solely to the natural selection process. No mutations, environmental changes, etc., need be invoked. #R##N#The game played at the gene level may have many Nash equilibria with widely diverse fitness levels. Nevertheless, sexual evolution leads to gene coordination that implements an optimal strategy, i.e., an optimal population mixture, at the species level. Namely, the play of the many "selfish genes" implements a time-averaged correlated equilibrium where the average fitness of each species is exactly equal to its value in the two species zero-sum competition. #R##N#Our analysis combines tools from game theory, dynamical systems and Boolean functions to establish a novel class of conservative dynamical systems.

Includes members:
  Member "cycles in adversarial regularized learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "multiplicative weights update with constant step size in congestion games convergence limit cycles and chaos":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "multiplicative updates in coordination games and the theory of evolution":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "multiplicative weights update with constant step size in congestion games convergence limit cycles and chaos")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)