human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reactive power compensation game under prospect theoretic framing effects"):
  Abstract: Reactive power compensation is an important challenge in current and future smart power systems. However, in the context of reactive power compensation, most existing studies assume that customers can assess their compensation value, i.e., Var unit, objectively. In this paper, customers are assumed to make decisions that pertain to reactive power coordination. In consequence, the way in which those customers evaluate the compensation value resulting from their individual decisions will impact the overall grid performance. In particular, a behavioral framework, based on the framing effect of prospect theory (PT), is developed to study the effect of both objective value and subjective evaluation in a reactive power compensation game. For example, such effect allows customers to optimize a subjective value of their utility which essentially frames the objective utility with respect to a reference point. This game enables customers to coordinate the use of their electrical devices to compensate reactive power. For the proposed game, both the objective case using expected utility theory (EUT) and the PT consideration are solved via a learning algorithm that converges to a mixed-strategy Nash equilibrium. In addition, several key properties of this game are derived analytically. Simulation results show that, under PT, customers are likely to make decisions that differ from those predicted by classical models. For instance, using an illustrative two-customer case, we show that a PT customer will increase the conservative strategy (achieving a high power factor) by 29% compared to a conventional customer. Similar insights are also observed for a case with three customers.

Includes members:
  Member "towards a consumer centric grid a behavioral perspective":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "prospect theory for human centric communications")
  Member "learning equilibria with partial information in decentralized wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "interference coordination via power domain channel estimation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)