human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "deep reinforcement learning from raw pixels in doom"):
  Abstract: Using current reinforcement learning methods, it has recently become possible to learn to play unknown 3D games from raw pixels. In this work, we study the challenges that arise in such complex environments, and summarize current methods to approach these. We choose a task within the Doom game, that has not been approached yet. The goal for the agent is to fight enemies in a 3D world consisting of five rooms. We train the DQN and LSTM-A3C algorithms on this task. Results show that both algorithms learn sensible policies, but fail to achieve high scores given the amount of training. We provide insights into the learned behavior, which can serve as a valuable starting point for further research in the Doom domain.

Includes members:
  Member "vizdoom a doom based ai research platform for visual reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "on the sensory commutativity of action sequences for embodied agents")
  Member "a deep hierarchical approach to lifelong learning in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "option discovery in hierarchical reinforcement learning using spatio temporal clustering":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "options of interest temporal abstraction with interest functions")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "unifying count based exploration and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "control of memory active perception and action in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors a retrospective")
  Member "a critical review of recurrent neural networks for sequence learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ten social dimensions of conversations and relationships")
  Member "action conditional video prediction using deep networks in atari games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "probabilistic future prediction for video scene understanding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)