human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "evolutionary learning of fire fighting strategies"):
  Abstract: The dynamic problem of enclosing an expanding fire can be modelled by a discrete variant in a grid graph. While the fire expands to all neighbouring cells in any time step, the fire fighter is allowed to block $c$ cells in the average outside the fire in the same time interval. It was shown that the success of the fire fighter is guaranteed for $c>1.5$ but no strategy can enclose the fire for $c\leq 1.5$. For achieving such a critical threshold the correctness (sometimes even optimality) of strategies and lower bounds have been shown by integer programming or by direct but often very sophisticated arguments. We investigate the problem whether it is possible to find or to approach such a threshold and/or optimal strategies by means of evolutionary algorithms, i.e., we just try to learn successful strategies for different constants $c$ and have a look at the outcome. The main general idea is that this approach might give some insight in the power of evolutionary strategies for similar geometrically motivated threshold questions. We investigate the variant of protecting a highway with still unknown threshold and found interesting strategic paradigms. #R##N#Keywords: Dynamic environments, fire fighting, evolutionary strategies, threshold approximation

Includes members:
  Member "3 2 firefighters are not enough":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "firefighting on trees")
  Member "a new upper bound for the vc dimension of visibility regions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the parameterized complexity of guarding almost convex polygons")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)