human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mean field games in nudge systems for societal networks"):
  Abstract: We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to take decisions daily, both on the quantity of resources to use as well as the periods of usage. With this in mind, we discuss the problem of incentivizing users to behave in such a way that society as a whole benefits. In order to perceive societal level impact, such incentives may take the form of rewarding users with lottery tickets based on good behavior, and periodically conducting a lottery to translate these tickets into real rewards. We will pose the user decision problem as a mean field game (MFG), and the incentives question as one of trying to select a good mean field equilibrium (MFE). In such a framework, each agent (a participant in the societal network) takes a decision based on an assumed distribution of actions of his/her competitors, and the incentives provided by the social planner. The system is said to be at MFE if the agent's action is a sample drawn from the assumed distribution. We will show the existence of such an MFE under different settings, and also illustrate how to choose an attractive equilibrium using as an example demand-response in energy networks.

Includes members:
  Member "incentivizing sharing in realtime d2d streaming networks a mean field game perspective":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "aact application aware cooperative time allocation for internet of things")
  Member "energy coupon a mean field game perspective on demand response in smart grids":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reinforcement learning for mean field game")
  Member "integrating energy storage into the smart grid a prospect theoretic approach":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "prospect theoretic analysis of privacy preserving mechanism")
  Member "incentive mechanisms for internet congestion management fixed budget rebate versus time of day pricing":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "energy coupon a mean field game perspective on demand response in smart grids")
  Member "a mean field game approach to scheduling in cellular systems":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "flowbazaar a market mediated software defined communications ecosystem at the wireless edge")
  Member "equilibria of dynamic games with many players existence approximation and market structure":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "signaling equilibria in mean field games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)