human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "braess s paradox in wireless networks the danger of improved technology"):
  Abstract: When comparing new wireless technologies, it is common to consider the effect that they have on the capacity of the network (defined as the maximum number of simultaneously satisfiable links). For example, it has been shown that giving receivers the ability to do interference cancellation, or allowing transmitters to use power control, never decreases the capacity and can in certain cases increase it by $\Omega(\log (\Delta \cdot P_{\max}))$, where $\Delta$ is the ratio of the longest link length to the smallest transmitter-receiver distance and $P_{\max}$ is the maximum transmission power. But there is no reason to expect the optimal capacity to be realized in practice, particularly since maximizing the capacity is known to be NP-hard. In reality, we would expect links to behave as self-interested agents, and thus when introducing a new technology it makes more sense to compare the values reached at game-theoretic equilibria than the optimum values. #R##N#In this paper we initiate this line of work by comparing various notions of equilibria (particularly Nash equilibria and no-regret behavior) when using a supposedly "better" technology. We show a version of Braess's Paradox for all of them: in certain networks, upgrading technology can actually make the equilibria \emph{worse}, despite an increase in the capacity. We construct instances where this decrease is a constant factor for power control, interference cancellation, and improvements in the SINR threshold ($\beta$), and is $\Omega(\log \Delta)$ when power control is combined with interference cancellation. However, we show that these examples are basically tight: the decrease is at most O(1) for power control, interference cancellation, and improved $\beta$, and is at most $O(\log \Delta)$ when power control is combined with interference cancellation.

Includes members:
  Member "sinr diagram with interference cancellation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "resolving sinr queries in a dynamic setting")
  Member "the topology of wireless communication":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "resolving sinr queries in a dynamic setting")
  Member "wireless connectivity and capacity":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "a constant factor approximation for wireless capacity maximization with power control in the sinr model":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "on a game theoretic approach to capacity maximization in wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "sinr diagrams towards algorithmically usable sinr models of wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "is our model for contention resolution wrong")
  Member "gaussian interference channel capacity to within one bit":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "fundamental limits of wireless caching under mixed cacheable and uncacheable traffic")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)