human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "decomposing arrangements of hyperplanes vc dimension combinatorial dimension and point location"):
  Abstract: $\renewcommand{\Re}{\mathbb{R}}$ We re-examine parameters for the two main space decomposition techniques---bottom-vertex triangulation, and vertical decomposition, including their explicit dependence on the dimension $d$, and discover several unexpected phenomena, which show that, in both techniques, there are large gaps between the VC-dimension (and primal shatter dimension), and the combinatorial dimension. #R##N#For vertical decomposition, the combinatorial dimension is only $2d$, the primal shatter dimension is at most $d(d+1)$, and the VC-dimension is at least $1 + d(d+1)/2$ and at most $O(d^3)$. For bottom-vertex triangulation, both the primal shatter dimension and the combinatorial dimension are $\Theta(d^2)$, but there seems to be a significant gap between them, as the combinatorial dimension is $\frac12d(d+3)$, whereas the primal shatter dimension is at most $d(d+1)$, and the VC-dimension is between $d(d+1)$ and $5d^2 \log{d}$ (for $d\ge 9$). #R##N#Our main application is to point location in an arrangement of $n$ hyperplanes is $\Re^d$, in which we show that the query cost in Meiser's algorithm can be improved if one uses vertical decomposition instead of bottom-vertex triangulation, at the cost of some increase in the preprocessing cost and storage. The best query time that we can obtain is $O(d^3\log n)$, instead of $O(d^4\log d\log n)$ in Meiser's algorithm. For these bounds to hold, the preprocessing and storage are rather large (super-exponential in $d$). We discuss the tradeoff between query cost and storage (in both approaches, the one using bottom-vertex trinagulation and the one using vertical decomposition).

Includes members:
  Member "generalized comparison trees for point location problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "noise tolerant reliable active classification with comparison queries")
  Member "near optimal linear decision trees for k sum and related problems":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "all non trivial variants of 3 ldt are equivalent")
  Member "active classification with comparison queries":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "efficient active learning of sparse halfspaces with arbitrary bounded noise")
  Member "shortest path in a polygon using sublinear space":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an experimental study of algorithms for geodesic shortest paths in the constant workspace model")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)