human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "auctions with online supply"):
  Abstract: We study the problem of selling identical goods to n unit-demand bidders in a setting in which the total supply of goods is unknown to the mechanism. Items arrive dynamically, and the seller must make the allocation and payment decisions online with the goal of maximizing social welfare. We consider two models of unknown supply: the adversarial supply model, in which the mechanism must produce a welfare guarantee for any arbitrary supply, and the stochastic supply model, in which supply is drawn from a distribution known to the mechanism, and the mechanism need only provide a welfare guarantee in expectation. #R##N#Our main result is a separation between these two models. We show that all truthful mechanisms, even randomized, achieve a diminishing fraction of the optimal social welfare (namely, no better than a Omega(loglog n) approximation) in the adversarial setting. In sharp contrast, in the stochastic model, under a standard monotone hazard-rate condition, we present a truthful mechanism that achieves a constant approximation. We show that the monotone hazard rate condition is necessary, and also characterize a natural subclass of truthful mechanisms in our setting, the set of online-envy-free mechanisms. All of the mechanisms we present fall into this class, and we prove almost optimal lower bounds for such mechanisms. Since auctions with unknown supply are regularly run in many online-advertising settings, our main results emphasize the importance of considering distributional information in the design of auctions in such environments.

Includes members:
  Member "optimal coordinated planning amongst self interested agents with private state":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "incentive compatibility in stochastic dynamic systems")
  Member "mechanisms for multi unit auctions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "price doubling and item halving robust revenue guarantees for item pricing")
  Member "online stochastic matching beating 1 1 e":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "online graph matching problems with a worst case reassignment budget")
  Member "algorithmic pricing via virtual valuations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "simple credible and approximately optimal auctions")
  Member "optimal mechansim design and money burning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "benchmark design and prior independent optimization")
  Member "combinatorial auctions with decreasing marginal utilities":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "complexity theory game theory and economics the barbados lectures")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)