human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reception capacity through perfect domination"):
  Abstract: The capacity of wireless networks is a classic and important topic of study. Informally, the capacity of a network is simply the total amount of information which it can transfer. In the context of models of wireless radio networks, this has usually meant the total number of point-to-point messages which can be sent or received in one time step. This definition has seen intensive study in recent years, particularly with respect to more accurate models of radio networks such as the SINR model. This paper is motivated by an obvious fact: radio antennae are (at least traditionally) omnidirectional, and hence point-to-point connections are not necessarily the best definition of capacity. To fix this, we introduce a new definition of reception capacity as the maximum number of messages which can be received in one round, and show that this is related to a new optimization problem we call the Maximum Perfect Dominated Set (MaxPDS) problem. Using this relationship we give tight upper and lower bounds for approximating this capacity. We also analyze this notion of capacity under game-theoretic constraints, giving tight bounds on both the Price of Anarchy and the Price of Stability.

Includes members:
  Member "how well can graphs represent wireless interference":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "introduction to local certification")
  Member "braess s paradox in wireless networks the danger of improved technology":
    also connected through other hyperedges:
      (none)
  Member "algorithms for wireless capacity":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "wireless capacity with arbitrary gain matrix":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "wireless connectivity and capacity":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "wireless capacity with oblivious power in general metrics":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "a constant factor approximation for wireless capacity maximization with power control in the sinr model":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "reception capacity definitions game theory and hardness")
  Member "on a game theoretic approach to capacity maximization in wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "reception capacity definitions game theory and hardness")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)