human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "situationally aware options"):
  Abstract: Hierarchical abstractions, also known as options -- a type of temporally extended action (Sutton et. al. 1999) that enables a reinforcement learning agent to plan at a higher level, abstracting away from the lower-level details. In this work, we learn reusable options whose parameters can vary, encouraging different behaviors, based on the current situation. In principle, these behaviors can include vigor, defence or even risk-averseness. These are some examples of what we refer to in the broader context as Situational Awareness (SA). We incorporate SA, in the form of vigor, into hierarchical RL by defining and learning situationally aware options in a Probabilistic Goal Semi-Markov Decision Process (PG-SMDP). This is achieved using our Situationally Aware oPtions (SAP) policy gradient algorithm which comes with a theoretical convergence guarantee. We learn reusable options in different scenarios in a RoboCup soccer domain (i.e., winning/losing). These options learn to execute with different levels of vigor resulting in human-like behaviours such as `time-wasting' in the winning scenario. We show the potential of the agent to exit bad local optima using reusable options in RoboCup. Finally, using SAP, the agent mitigates feature-based model misspecification in a Bottomless Pit of Death domain.

Includes members:
  Member "multi agent reinforcement learning in sequential social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "the option critic architecture":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "iterative hierarchical optimization for misspecified problems ihomp":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a deep hierarchical approach to lifelong learning in minecraft")
  Member "deep reinforcement learning in parameterized action space":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "striving for simplicity and performance in off policy drl output normalization and non uniform sampling")
  Member "policy gradient for coherent risk measures":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "challenges of real world reinforcement learning")
  Member "policy gradients with variance related risk criteria":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "safe reinforcement learning for autonomous vehicles through parallel constrained policy optimization")
  Member "learning parameterized skills":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning state abstractions for transfer in continuous control")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)