human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "ai researchers video games are your friends"):
  Abstract: Artificial intelligence and games go way back. At least to Turing, who re-invented the Minimax algorithm to play Chess even before he had a computer, and to Samuel, who invented a predecessor of TD-learning in order to build a Checkers-playing program in the 1950s. Games are important for AI because they are designed to challenge and train human cognitive capabilities, and are thus uniquely relevant benchmark problems. They are also uniquely convenient benchmark problems, as they allow unbiased comparison between algorithms and can be executed thousands of times fast than realtime. But one should also not forget the financial clout of the games industry and games' appeal for new students. While research on board games such as Chess and Go has been part of AI research since its inception, the last decade has seen the rise of a research community around AI for video games, and not only for playing them. In this talk I will outline some of the most important trends in recent years. One is General Video Game Playing: developing controllers that can learn to play not just a single game, but a large variety variety of them. Another is Procedural Content Generation, where AI algorithms are used to generate content for games, or even design the games themselves. Yet another trend is AI-assisted design tools, which provide the game designer with instant feedback and suggestions and thus scaffolds the game design process. These research topics inform each other, with general video game playing algorithms being important for procedural content generation and AI-assisted design tools. Finally, I will try to convince you that your own research is important for this endeavor and that you should consider steering your research towards AI for games.

Includes members:
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "measuring intelligence through games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "obstacle tower a generalization challenge in vision control and planning")
  Member "universal intelligence a definition of machine intelligence":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)