human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "multi dueling bandits with dependent arms"):
  Abstract: The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly well-suited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many real-world applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the \selfsparring algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.

Includes members:
  Member "a relative exponential weighing algorithm for adversarial utility based dueling bandits":
    also connected through other hyperedges:
      (none)
  Member "multi dueling bandits and their application to online ranker evaluation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "regret minimization in stochastic contextual dueling bandits")
  Member "double thompson sampling for dueling bandits":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "regret minimization in stochastic contextual dueling bandits")
  Member "contextual dueling bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "online preselection with context information under the plackett luce model")
  Member "reducing dueling bandits to cardinal bandits":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "how good is a two party election game")
  Member "learning to optimize via posterior sampling":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "beyond ucb optimal and efficient contextual bandits with regression oracles")
  Member "analysis of thompson sampling for the multi armed bandit problem":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "effective diversity in population based reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)