human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "play and learn using video games to train computer vision models"):
  Abstract: Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images to improve the performance of computer vision models in practice. We present experiments assessing the effectiveness on real-world data of systems trained on synthetic RGB images that are extracted from a video game. We collected over 60000 synthetic samples from a modern video game with similar conditions to the real-world CamVid and Cityscapes datasets. We provide several experiments to demonstrate that the synthetically generated RGB images can be used to improve the performance of deep neural networks on both image segmentation and depth estimation. These results show that a convolutional network trained on synthetic data achieves a similar test error to a network that is trained on real-world data for dense image classification. Furthermore, the synthetically generated RGB images can provide similar or better results compared to the real-world datasets if a simple domain adaptation technique is applied. Our results suggest that collaboration with game developers for an accessible interface to gather data is potentially a fruitful direction for future work in computer vision.

Includes members:
  Member "real time human motion capture with multiple depth cameras":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "human action recognition using deep multilevel multimodal m2 fusion of depth and inertial sensors")
  Member "the cityscapes dataset for semantic urban scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "virtual worlds as proxy for multi object tracking analysis":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "domain decluttering simplifying images to mitigate synthetic real domain shift and improve depth estimation")
  Member "playing for data ground truth from computer games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "madan multi source adversarial domain aggregation network for domain adaptation")
  Member "synthetic data for text localisation in natural images":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")
  Member "semantic image segmentation via deep parsing network":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "attention guided chained context aggregation for semantic segmentation")
  Member "bayesian segnet model uncertainty in deep convolutional encoder decoder architectures for scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "attention guided chained context aggregation for semantic segmentation")
  Member "conditional random fields as recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "real time high performance semantic image segmentation of urban street scenes")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)