human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "coordination complexity small information coordinating large populations"):
  Abstract: We initiate the study of a quantity that we call coordination complexity. In a distributed optimization problem, the information defining a problem instance is distributed among $n$ parties, who need to each choose an action, which jointly will form a solution to the optimization problem. The coordination complexity represents the minimal amount of information that a centralized coordinator, who has full knowledge of the problem instance, needs to broadcast in order to coordinate the $n$ parties to play a nearly optimal solution. #R##N#We show that upper bounds on the coordination complexity of a problem imply the existence of good jointly differentially private algorithms for solving that problem, which in turn are known to upper bound the price of anarchy in certain games with dynamically changing populations. #R##N#We show several results. We fully characterize the coordination complexity for the problem of computing a many-to-one matching in a bipartite graph by giving almost matching lower and upper bounds.Our upper bound in fact extends much more generally, to the problem of solving a linearly separable convex program. We also give a different upper bound technique, which we use to bound the coordination complexity of coordinating a Nash equilibrium in a routing game, and of computing a stable matching.

Includes members:
  Member "private matchings and allocations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "differentially private call auctions and market impact")
  Member "jointly private convex programming":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "differentially private call auctions and market impact")
  Member "learning and efficiency in games with dynamic population":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "discovering strategic behaviors for collaborative content production in social networks")
  Member "welfare maximization with limited interaction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "polynomial pass lower bounds for graph streaming algorithms")
  Member "inducing approximately optimal flow using truthful mediators":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "differentially private call auctions and market impact")
  Member "privacy and truthful equilibrium selection for aggregative games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "differentially private call auctions and market impact")
  Member "asymptotically truthful equilibrium selection in large congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "differentially private call auctions and market impact")
  Member "economic efficiency requires interaction":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "polynomial pass lower bounds for graph streaming algorithms")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)