human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "collision detection or nearest neighbor search on the computational bottleneck in sampling based motion planning"):
  Abstract: The complexity of nearest-neighbor search dominates the asymptotic running time of many sampling-based motion-planning algorithms. However, collision detection is often considered to be the computational bottleneck in practice. Examining various asymptotically optimal planning algorithms, we characterize settings, which we call NN-sensitive, in which the practical computational role of nearest-neighbor search is far from being negligible, i.e., the portion of running time taken up by nearest-neighbor search is comparable, or sometimes even greater than the portion of time taken up by collision detection. This reinforces and substantiates the claim that motion-planning algorithms could significantly benefit from efficient and possibly specifically-tailored nearest-neighbor data structures. The asymptotic (near) optimality of these algorithms relies on a prescribed connection radius, defining a ball around a configuration $q$, such that $q$ needs to be connected to all other configurations in that ball. To facilitate our study, we show how to adapt this radius to non-Euclidean spaces, which are prevalent in motion planning. This technical result is of independent interest, as it enables to compare the radial-connection approach with the common alternative, namely, connecting each configuration to its $k$ nearest neighbors ($k$-NN). Indeed, as we demonstrate, there are scenarios where using the radial connection scheme, a solution path of a specific cost is produced ten-fold (and more) faster than with $k$-NN.

Includes members:
  Member "new perspective on sampling based motion planning via random geometric graphs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "sample complexity of probabilistic roadmaps via e nets")
  Member "optimal data dependent hashing for approximate near neighbors":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "autoblock a hands off blocking framework for entity matching")
  Member "informed rrt optimal sampling based path planning focused via direct sampling of an admissible ellipsoidal heuristic":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "posterior sampling for anytime motion planning on graphs with expensive to evaluate edges")
  Member "optimal randomized incremental construction for guaranteed logarithmic planar point location":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a simple dynamization of trapezoidal point location in planar subdivisions")
  Member "asymptotically optimal motion planning using lower bounds on cost":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "batch informed trees bit informed asymptotically optimal anytime search")
  Member "efficient high quality motion planning by fast all pairs r nearest neighbors":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "batch informed trees bit informed asymptotically optimal anytime search")
  Member "sampling based algorithms for optimal motion planning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)