human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "procedural content generation via machine learning pcgml"):
  Abstract: This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver-based, and constructive methods). We focus on what is most often considered functional game content such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games, as opposed to cosmetic content such as sprites and sound effects. In addition to using PCG for autonomous generation, co-creativity, mixed-initiative design, and compression, PCGML is suited for repair, critique, and content analysis because of its focus on modeling existing content. We discuss various data sources and representations that affect the resulting generated content. Multiple PCGML methods are covered, including neural networks, long short-term memory (LSTM) networks, autoencoders, and deep convolutional networks; Markov models, $n$-grams, and multi-dimensional Markov chains; clustering; and matrix factorization. Finally, we discuss open problems in the application of PCGML, including learning from small datasets, lack of training data, multi-layered learning, style-transfer, parameter tuning, and PCG as a game mechanic.

Includes members:
  Member "sampling generative networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "d vae a variational autoencoder for directed acyclic graphs")
  Member "cnn based texture synthesize with semantic segment":
    also connected through other hyperedges:
      (none)
  Member "emoji2vec learning emoji representations from their description":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "related tasks can share a multi task framework for affective language")
  Member "image to image translation with conditional adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "super mario as a string platformer level generation via lstms":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "learning to blend computer game levels":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "controllable level blending between games using variational autoencoders")
  Member "a neural algorithm of artistic style":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deformation aware unpaired image translation for pose estimation on laboratory animals")
  Member "deep learning in neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "π nets deep polynomial neural networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)