human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "towards a general framework for searching on a line and searching on m rays"):
  Abstract: Consider the following classical search problem: given a target point $p\in \Re$, starting at the origin, find $p$ with minimum cost, where cost is defined as the distance travelled. Let $D$ be the distance of $p$ from the origin. When no lower bound on $D$ is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on $D$ is given but a fixed \emph{turn cost} $t>0$ is charged every time the searcher changes direction. When the total cost is expressed as $c D+\phi$, where $c$ and $\phi$ are positive constants, they showed that if $c$ is set to $9$, then the optimal search strategy has a cost of $9D+2t$. Although their strategy is optimal for $c=9$, we prove that the minimum cost in their framework is $5D+t+2\sqrt{2D(2D+t)} < 9D+2t$. Note that the minimum cost requires knowledge of $D$. However, given $D$, the optimal strategy has a smaller cost of $3D+t$. Therefore, this problem cannot be solved optimally and exactly when no lower bound on $D$ is given. #R##N#To resolve this issue, we introduce a general framework where the cost of moving distance $x$ away from the origin is $\alpha_1 x+\beta_1$ and the cost of moving distance $y$ towards the origin is $\alpha_2 y+\beta_2$ for constants $\alpha_1,\alpha_2,\beta_1,\beta_2$. Given a lower bound $\lambda$ on $D$, we provide a provably optimal competitive search strategy when $\alpha_1,\alpha_2,\beta_1,\beta_2 \geq 0$ and $\alpha_1+\alpha_2 > 0$. Finally, we address the problem of searching for a target lying on one of $m$ rays extending from the origin where the cost is measured as the total distance travelled plus $t \geq 0$ times the number of turns. We provide a search strategy and compute its cost. We prove our strategy is optimal for small values of $t$ and conjecture it is always optimal.

Includes members:
  Member "revisiting the problem of searching on a line":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "priority evacuation from a disk using mobile robots")
  Member "online searching with turn cost":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistically faulty searching on a half line")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)