human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "computing equilibria with partial commitment"):
  Abstract: In security games, the solution concept commonly used is that of a Stackelberg equilibrium where the defender gets to commit to a mixed strategy. The motivation for this is that the attacker can repeatedly observe the defender's actions and learn her distribution over actions, before acting himself. If the actions were not observable, Nash (or perhaps correlated) equilibrium would arguably be a more natural solution concept. But what if some, but not all, aspects of the defender's actions are observable? In this paper, we introduce solution concepts corresponding to this case, both with and without correlation. We study their basic properties, whether these solutions can be efficiently computed, and the impact of additional observability on the utility obtained.

Includes members:
  Member "on the value of correlation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "signal instructed coordination in cooperative multi agent reinforcement learning")
  Member "stackelberg vs nash in security games an extended investigation of interchangeability equivalence and uniqueness":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "spatial temporal moving target defense a markov stackelberg game model")
  Member "settling the complexity of computing two player nash equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)