human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reinforcement learning and nonparametric detection of game theoretic equilibrium play in social networks"):
  Abstract: This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a reinforcement learning (adaptive filtering) algorithm that facilitates learning an equilibrium by resorting to diffusion cooperation strategies in a social network. Agents form homophilic social groups, within which they exchange past experiences over an undirected graph. It is shown that, if all agents follow the proposed algorithm, their global behavior is attracted to the correlated equilibria set of the game. The second part of the paper provides a test to detect if the actions of agents are consistent with play from the equilibrium of a concave potential game. The theory of revealed preference from microeconomics is used to construct a non-parametric decision test and statistical test which only require the probe and associated actions of agents. A stochastic gradient algorithm is given to optimize the probe in real time to minimize the Type-II error probabilities of the detection test subject to specified Type-I error probability. We provide a real-world example using the energy market, and a numerical example to detect malicious agents in an online social network.

Includes members:
  Member "interactive sensing and decision making in social networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "information diffusion in social networks friendship paradox based models and statistical inference")
  Member "diffusion strategies outperform consensus strategies for distributed estimation over adaptive networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "decentralized multi agent reinforcement learning with networked agents recent advances")
  Member "game theory and the frequency selective interference channel":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "channel equilibrium networks for learning deep representation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)