human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "survey of game theory and future trends with application to emerging wireless data communication networks"):
  Abstract: Game Theory (GT) has been used with excellent results to model and optimize the operation of a huge number of real-world systems, including in communications and networking. Using a tutorial style, this paper surveys and updates the literature contributions that have applied a diverse set of theoretical games to solve a variety of challenging problems, namely in wireless data communication networks. During our literature discussion, the games are initially divided into three groups: classical, evolutionary, and incomplete information. Then, the classical games are further divided into three subgroups: non-cooperative, repeated, and cooperative. This paper reviews applications of games to develop adaptive algorithms and protocols for the efficient operation of some standardized uses cases at the edge of emerging heterogeneous networks. Finally, we highlight the important challenges, open issues, and future research directions where GT can bring beneficial outcomes to emerging wireless data networking applications.

Includes members:
  Member "non cooperative game theory based rate adaptation for dynamic video streaming over http":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "game theory for multi access edge computing survey use cases and future trends")
  Member "fog computing a taxonomy survey and future directions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "efficient 3d road map data exchange for intelligent vehicles in vehicular fog networks")
  Member "a survey on mobile edge computing the communication perspective":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")
  Member "sustainable incentives for mobile crowdsensing":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "game theory for multi access edge computing survey use cases and future trends")
  Member "mobile edge computing a survey on architecture and computation offloading":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "fog computing systems state of the art research issues and future trends")
  Member "game theory models for communication between agents a review":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "enhanced emotion enabled cognitive agent based rear end collision avoidance controller for autonomous vehicles")
  Member "game theoretic multi agent control and network cost allocation under communication constraints":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "game theory for multi access edge computing survey use cases and future trends")
  Member "a survey on applications of model free strategy learning in cognitive wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "spectrum intelligent radio technology development and future trends")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)