human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "approximation algorithms for restless bandit problems"):
  Abstract: The restless bandit problem is one of the most well-studied generalizations of the celebrated stochastic multi-armed bandit problem in decision theory. In its ultimate generality, the restless bandit problem is known to be PSPACE-Hard to approximate to any non-trivial factor, and little progress has been made despite its importance in modeling activity allocation under uncertainty. #R##N#We consider a special case that we call Feedback MAB, where the reward obtained by playing each of n independent arms varies according to an underlying on/off Markov process whose exact state is only revealed when the arm is played. The goal is to design a policy for playing the arms in order to maximize the infinite horizon time average expected reward. This problem is also an instance of a Partially Observable Markov Decision Process (POMDP), and is widely studied in wireless scheduling and unmanned aerial vehicle (UAV) routing. Unlike the stochastic MAB problem, the Feedback MAB problem does not admit to greedy index-based optimal policies. #R##N#We develop a novel and general duality-based algorithmic technique that yields a surprisingly simple and intuitive 2+epsilon-approximate greedy policy to this problem. We then define a general sub-class of restless bandit problems that we term Monotone bandits, for which our policy is a 2-approximation. Our technique is robust enough to handle generalizations of these problems to incorporate various side-constraints such as blocking plays and switching costs. This technique is also of independent interest for other restless bandit problems. By presenting the first (and efficient) O(1) approximations for non-trivial instances of restless bandits as well as of POMDPs, our work initiates the study of approximation algorithms in both these contexts.

Includes members:
  Member "optimality of myopic sensing in multi channel opportunistic access":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "thompson sampling in non episodic restless bandits")
  Member "on myopic sensing for multi channel opportunistic access structure optimality and performance":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep learning based wireless resource allocation with application to vehicular networks")
  Member "indexability of restless bandit problems and optimality of whittle s index for dynamic multichannel access":
    also connected through other hyperedges:
      (none)
  Member "information acquisition and exploitation in multichannel wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "approximation algorithms for optimal decision trees and adaptive tsp problems")
  Member "online convex optimization in the bandit setting gradient descent without a gradient":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "accelerating reinforcement learning with a directional gaussian smoothing evolution strategy")
  Member "the k server dual and loose competitiveness for paging":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "cache optimization models and algorithms")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)