human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "unsupervised basis function adaptation for reinforcement learning"):
  Abstract: When using reinforcement learning (RL) algorithms it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on an agent's performance, however, and determining a suitable approximation architecture can often be a highly complex task. Consequently there is currently interest among researchers in the potential for allowing RL algorithms to adaptively generate (i.e. to learn) approximation architectures. One relatively unexplored method of adapting approximation architectures involves using feedback regarding the frequency with which an agent has visited certain states to guide which areas of the state space to approximate with greater detail. In this article we will: (a) informally discuss the potential advantages offered by such methods; (b) introduce a new algorithm based on such methods which adapts a state aggregation approximation architecture on-line and is designed for use in conjunction with SARSA; (c) provide theoretical results, in a policy evaluation setting, regarding this particular algorithm's complexity, convergence properties and potential to reduce VF error; and finally (d) test experimentally the extent to which this algorithm can improve performance given a number of different test problems. Taken together our results suggest that our algorithm (and potentially such methods more generally) can provide a versatile and computationally lightweight means of significantly boosting RL performance given suitable conditions which are commonly encountered in practice.

Includes members:
  Member "is q learning provably efficient":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "near optimal behavior via approximate state abstraction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning state abstractions for transfer in continuous control")
  Member "adaptive bases for reinforcement learning":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)