human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "beyond nash equilibrium solution concepts for the 21st century"):
  Abstract: Nash equilibrium is the most commonly-used notion of equilibrium in game theory. However, it suffers from numerous problems. Some are well known in the game theory community; for example, the Nash equilibrium of repeated prisoner's dilemma is neither normatively nor descriptively reasonable. However, new problems arise when considering Nash equilibrium from a computer science perspective: for example, Nash equilibrium is not robust (it does not tolerate ``faulty'' or ``unexpected'' behavior), it does not deal with coalitions, it does not take computation cost into account, and it does not deal with cases where players are not aware of all aspects of the game. Solution concepts that try to address these shortcomings of Nash equilibrium are discussed.

Includes members:
  Member "i don t want to think about it now decision theory with costly computation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies")
  Member "iterated regret minimization a more realistic solution concept":
    also connected through other hyperedges:
      (none)
  Member "game theory with costly computation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies")
  Member "optimizing scrip systems efficiency crashes hoarders and altruists":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "social choice with non quasi linear utilities")
  Member "lower bounds on implementing robust and resilient mediators":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the role of a priori information in networks of rational agents")
  Member "extensive games with possibly unaware players":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "self confirming games unawareness discovery and equilibrium")
  Member "rational secret sharing and multiparty computation extended abstract":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "sok tools for game theoretic models of security for cryptocurrencies")
  Member "interactive unawareness revisited":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "algebraic semantics for propositional awareness logics")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)