human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the price of anarchy and stability in general noisy best response dynamics"):
  Abstract: Logit-response dynamics (Alos-Ferrer and Netzer, Games and Economic Behavior 2010) are a rich and natural class of noisy best-response dynamics. In this work we revise the price of anarchy and the price of stability by considering the quality of long-run equilibria in these dynamics. Our results show that prior studies on simpler dynamics of this type can strongly depend on a synchronous schedule of the players' moves. In particular, a small noise by itself is not enough to improve the quality of equilibria as soon as other very natural schedules are used.

Includes members:
  Member "multicast network design game on a ring":
    also connected through other hyperedges:
      (none)
  Member "tighter bounds on the inefficiency ratio of stable equilibria in load balancing games":
    also connected through other hyperedges:
      (none)
  Member "logit dynamics with concurrent updates for local interaction games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "stochastic stability in schelling s segregation model with markovian asynchronous update")
  Member "on the impact of fair best response dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "independent lazy better response dynamics on network games")
  Member "mixing time and stationary expected social welfare of logit dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "price competition fluctuations and welfare guarantees")
  Member "on the performance of approximate equilibria in congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "existence and complexity of approximate equilibria in weighted congestion games")
  Member "concurrent imitation dynamics in congestion games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "routing games in the wild efficiency equilibration and regret large scale field experiments in singapore")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)