human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "interactive 3d modeling with a generative adversarial network"):
  Abstract: This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any time, he/she can execute a SNAP command, which projects the current voxel grid onto a latent shape manifold with a learned projection operator and then generates a similar, but more realistic, shape using a learned generator network. Then the user can edit the resulting shape and snap again until he/she is satisfied with the result. The main advantage of this approach is that the projection and generation operators assist novice users to create 3D models characteristic of a background distribution of object shapes, but without having to specify all the details. The core new research idea is to use a GAN to support this application. 3D GANs have previously been used for shape generation, interpolation, and completion, but never for interactive modeling. The new challenge for this application is to learn a projection operator that takes an arbitrary 3D voxel model and produces a latent vector on the shape manifold from which a similar and realistic shape can be generated. We develop algorithms for this and other steps of the SNAP processing pipeline and integrate them into a simple modeling tool. Experiments with these algorithms and tool suggest that GANs provide a promising approach to computer-assisted interactive modeling.

Includes members:
  Member "vconv dae deep volumetric shape learning without object labels":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "learning a predictable and generative vector representation for objects":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "unsupervised learning of 3d structure from images":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "generative and discriminative voxel modeling with convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "inverse graphics gan learning to generate 3d shapes from unstructured 2d data")
  Member "learning a probabilistic latent space of object shapes via 3d generative adversarial modeling":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "generative visual manipulation on the natural image manifold":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "shapenet an information rich 3d model repository":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "multi view convolutional neural networks for 3d shape recognition":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a survey on deep geometry learning from a representation perspective")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)