human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "joint caching and pricing strategies for popular content in information centric networks"):
  Abstract: We develop an analytical framework for distribution of popular content in an Information Centric Network (ICN) that comprises of Access ICNs, a Transit ICN and a Content Provider. Using a generalized Zipf distribution to model content popularity, we devise a game theoretic approach to jointly determine caching and pricing strategies in such an ICN. Under the assumption that the caching cost of the access and transit ICNs is inversely proportional to popularity, we show that the Nash caching strategies in the ICN are 0-1 (all or nothing) strategies. Further, for the case of symmetric Access ICNs, we show that the Nash equilibrium is unique and the caching policy (0 or 1) is determined by a threshold on the popularity of the content (reflected by the Zipf probability metric), i.e., all content more popular than the threshold value is cached. We also show that the resulting threshold of the Access and Transit ICNs, as well as all prices can be obtained by a decomposition of the joint caching and pricing problem into two independent caching only and pricing only problems.

Includes members:
  Member "echo state networks for proactive caching in cloud based radio access networks with mobile users":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a deep learning framework for optimization of miso downlink beamforming")
  Member "wireless device to device caching networks basic principles and system performance":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "joint optimization of file placement and delivery in cache assisted wireless networks with limited lifetime and cache space")
  Member "a learning based approach to caching in heterogenous small cell networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "online convex optimization for caching networks")
  Member "a stackelberg game for incentive proactive caching mechanisms in wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on the effective throughput of coded caching a game theoretic perspective")
  Member "octopus a cooperative hierarchical caching strategy for cloud radio access networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "full duplex enabled mobile edge caching from distributed to cooperative caching")
  Member "collaborative multi bitrate video caching and processing in mobile edge computing networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "edge federation towards an integrated service provisioning model")
  Member "big data meets telcos a proactive caching perspective":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ultra reliable and low latency wireless communication tail risk and scale")
  Member "cooperative hierarchical caching in 5g cloud radio access networks c rans":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "collaborative multi bitrate video caching and processing in mobile edge computing networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)