human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to act by predicting the future"):
  Abstract: We present an approach to sensorimotor control in immersive environments. Our approach utilizes a high-dimensional sensory stream and a lower-dimensional measurement stream. The cotemporal structure of these streams provides a rich supervisory signal, which enables training a sensorimotor control model by interacting with the environment. The model is trained using supervised learning techniques, but without extraneous supervision. It learns to act based on raw sensory input from a complex three-dimensional environment. The presented formulation enables learning without a fixed goal at training time, and pursuing dynamically changing goals at test time. We conduct extensive experiments in three-dimensional simulations based on the classical first-person game Doom. The results demonstrate that the presented approach outperforms sophisticated prior formulations, particularly on challenging tasks. The results also show that trained models successfully generalize across environments and goals. A model trained using the presented approach won the Full Deathmatch track of the Visual Doom AI Competition, which was held in previously unseen environments.

Includes members:
  Member "unsupervised learning for physical interaction through video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "hierarchical deep reinforcement learning integrating temporal abstraction and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "building machines that learn and think like people":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "wavenet a generative model for raw audio":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "noise estimation using density estimation for self supervised multimodal learning")
  Member "video pixel networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "playing fps games with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous internet of things model applications and challenges")
  Member "control of memory active perception and action in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors a retrospective")
  Member "action conditional video prediction using deep networks in atari games":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "probabilistic future prediction for video scene understanding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)