human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "bandits with knapsacks"):
  Abstract: Multi-armed bandit problems are the predominant theoretical model of exploration-exploitation tradeoffs in learning, and they have countless applications ranging from medical trials, to communication networks, to Web search and advertising. In many of these application domains the learner may be constrained by one or more supply (or budget) limits, in addition to the customary limitation on the time horizon. The literature lacks a general model encompassing these sorts of problems. We introduce such a model, called "bandits with knapsacks", that combines aspects of stochastic integer programming with online learning. A distinctive feature of our problem, in comparison to the existing regret-minimization literature, is that the optimal policy for a given latent distribution may significantly outperform the policy that plays the optimal fixed arm. Consequently, achieving sub linear regret in the bandits-with-knapsacks problem is significantly more challenging than in conventional bandit problems. We present two algorithms whose reward is close to the information-theoretic optimum: one is based on a novel "balanced exploration" paradigm, while the other is a primal-dual algorithm that uses multiplicative updates. Further, we prove that the regret achieved by both algorithms is optimal up to polylogarithmic factors. We illustrate the generality of the problem by presenting applications in a number of different domains including electronic commerce, routing, and scheduling. As one example of a concrete application, we consider the problem of dynamic posted pricing with limited supply and obtain the first algorithm whose regret, with respect to the optimal dynamic policy, is sub linear in the supply.

Includes members:
  Member "near optimal online algorithms and fast approximation algorithms for resource allocation problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "online stochastic max weight matching prophet inequality for vertex and edge arrival models")
  Member "linear contextual bandits with knapsacks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "budget constrained bandits over general cost and reward distributions")
  Member "an efficient algorithm for contextual bandits with knapsacks and an extension to concave objectives":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "delay adaptive learning in generalized linear contextual bandits")
  Member "bandits with concave rewards and convex knapsacks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploration exploitation in constrained mdps")
  Member "resourceful contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "advances in bandits with knapsacks")
  Member "taming the monster a fast and simple algorithm for contextual bandits":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neural contextual bandits with ucb based exploration")
  Member "adaptive crowdsourcing algorithms for the bandit survey problem":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "reply supply efficient crowdsourcing when workers do more than answer questions")
  Member "knapsack based optimal policies for budget limited multi armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "advances in bandits with knapsacks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)