human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "unrealcv connecting computer vision to unreal engine"):
  Abstract: Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii) properties of the worlds can be modified (e.g., material and reflectance), (iii) physical simulations can be performed, and (iv) algorithms can be learnt and evaluated. But creating realistic virtual worlds is not easy. The game industry, however, has spent a lot of effort creating 3D worlds, which a player can interact with. So researchers can build on these resources to create virtual worlds, provided we can access and modify the internal data structures of the games. To enable this we created an open-source plugin UnrealCV (this http URL) for a popular game engine Unreal Engine 4 (UE4). We show two applications: (i) a proof of concept image dataset, and (ii) linking Caffe with the virtual world to test deep network algorithms.

Includes members:
  Member "virtual worlds as proxy for multi object tracking analysis":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "domain decluttering simplifying images to mitigate synthetic real domain shift and improve depth estimation")
  Member "a large dataset of object scans":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep non line of sight reconstruction")
  Member "what happens if learning to predict the effect of forces in images":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "belief regulated dual propagation nets for learning action effects on groups of articulated objects")
  Member "shapenet an information rich 3d model repository":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "render for cnn viewpoint estimation in images using cnns trained with rendered 3d model views":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "tafssl task adaptive feature sub space learning for few shot classification")
  Member "scenenet understanding real world indoor scenes with synthetic data":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "balancing domain gap for object instance detection")
  Member "deepdriving learning affordance for direct perception in autonomous driving":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "communication optimization strategies for distributed deep learning a survey")
  Member "learning deep object detectors from 3d models":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "the benefits of synthetic data for action categorization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)