human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "visual interaction networks"):
  Abstract: From just a glance, humans can make rich predictions about the future state of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains and require direct measurements of the underlying states. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions and dynamics, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. Our results demonstrate that the perceptual module and the object-based dynamics predictor module can induce factored latent representations that support accurate dynamical predictions. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.

Includes members:
  Member "learning a physical long term predictor":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "to fall or not to fall a visual approach to physical stability prediction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "learning to poke by poking experiential learning of intuitive physics":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "label free supervision of neural networks with physics and domain knowledge":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "learning physical intuition of block towers by example":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "predicting the physical dynamics of unseen 3d objects")
  Member "long term image boundary prediction":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "making sense of sensory input")
  Member "a compositional object based approach to learning physical dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")
  Member "newtonian image understanding unfolding the dynamics of objects in static images":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "predicting the physical dynamics of unseen 3d objects")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)