human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "skeleton boxes solving skeleton based action detection with a single deep convolutional neural network"):
  Abstract: Action recognition from well-segmented 3D skeleton video has been intensively studied. However, due to the difficulty in representing the 3D skeleton video and the lack of training data, action detection from streaming 3D skeleton video still lags far behind its recognition counterpart and image based object detection. In this paper, we propose a novel approach for this problem, which leverages both effective skeleton video encoding and deep regression based object detection from images. Our framework consists of two parts: skeleton-based video image mapping, which encodes a skeleton video to a color image in a temporal preserving way, and an end-to-end trainable fast skeleton action detector (Skeleton Boxes) based on image detection. Experimental results on the latest and largest PKU-MMD benchmark dataset demonstrate that our method outperforms the state-of-the-art methods with a large margin. We believe our idea would inspire and benefit future research in this important area.

Includes members:
  Member "pku mmd a large scale benchmark for continuous multi modal human action understanding":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "infrared and 3d skeleton feature fusion for rgb d action recognition")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "spatio temporal lstm with trust gates for 3d human action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")
  Member "an end to end spatio temporal attention model for human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "online human action detection using joint classification regression recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a novel online action detection framework from untrimmed video streams")
  Member "ssd single shot multibox detector":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")
  Member "textboxes a fast text detector with a single deep neural network":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)