human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "optimal platform design"):
  Abstract: An auction house cannot generally provide the optimal auction technology to every client. Instead it provides one or several auction technologies, and clients select the most appropriate one. For example, eBay provides ascending auctions and "buy-it-now" pricing. For each client the offered technology may not be optimal, but it would be too costly for clients to create their own. We call these mechanisms, which emphasize generality rather than optimality, platform mechanisms. A platform mechanism will be adopted by a client if its performance exceeds that of the client's outside option, e.g., hiring (at a cost) a consultant to design the optimal mechanism. We ask two related questions. First, for what costs of the outside option will the platform be universally adopted? Second, what is the structure of good platform mechanisms? We answer these questions using a novel prior-free analysis framework in which we seek mechanisms that are approximately optimal for every prior.

Includes members:
  Member "optimal competitive auctions":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "benchmark design and prior independent optimization")
  Member "on random sampling auctions for digital goods":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "double auctions in markets for multiple kinds of goods")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)