human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a laplacian framework for option discovery in reinforcement learning"):
  Abstract: Representation learning and option discovery are two of the biggest challenges in reinforcement learning (RL). Proto-value functions (PVFs) are a well-known approach for representation learning in MDPs. In this paper we address the option discovery problem by showing how PVFs implicitly define options. We do it by introducing eigenpurposes, intrinsic reward functions derived from the learned representations. The options discovered from eigenpurposes traverse the principal directions of the state space. They are useful for multiple tasks because they are discovered without taking the environment's rewards into consideration. Moreover, different options act at different time scales, making them helpful for exploration. We demonstrate features of eigenpurposes in traditional tabular domains as well as in Atari 2600 games.

Includes members:
  Member "option discovery in hierarchical reinforcement learning using spatio temporal clustering":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "options of interest temporal abstraction with interest functions")
  Member "learning purposeful behaviour in the absence of rewards":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "clic curriculum learning and imitation for object control in non rewarding environments")
  Member "the option critic architecture":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "strategic attentive writer for learning macro actions":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "control of memory active perception and action in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors a retrospective")
  Member "empowerment an introduction":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "active learning of inverse models with intrinsically motivated goal exploration in robots":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "scaling map elites to deep neuroevolution")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)