human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "price of anarchy for graph coloring games with concave payoff"):
  Abstract: We study the price of anarchy in a class of graph coloring games (a subclass of polymatrix common-payoff games). In those games, players are vertices of an undirected, simple graph, and the strategy space of each player is the set of colors from $1$ to $k$. A tight bound on the price of anarchy of $\frac{k}{k-1}$ is known (Hoefer 2007, Kun et al. 2013), for the case that each player's payoff is the number of her neighbors with different color than herself. The study of more complex payoff functions was left as an open problem. #R##N#We compute payoff for a player by determining the distance of her color to the color of each of her neighbors, applying a non-negative, real-valued, concave function $f$ to each of those distances, and then summing up the resulting values. This includes the payoff functions suggested by Kun et al. (2013) for future work as special cases. #R##N#Denote $f^*$ the maximum value that $f$ attains on the possible distances $0,\dots,k-1$. We prove an upper bound of $2$ on the price of anarchy for concave functions $f$ that are non-decreasing or which assume $f^*$ at a distance on or below $\lfloor\frac{k}{2}\rfloor$. Matching lower bounds are given for the monotone case and for the case that $f^*$ is assumed in $\frac{k}{2}$ for even $k$. For general concave functions, we prove an upper bound of $3$. We use a simple but powerful technique: we obtain an upper bound of $\lambda \geq 1$ on the price of anarchy if we manage to give a splitting $\lambda_1 + \dots + \lambda_k = \lambda$ such that $\sum_{s=1}^k \lambda_s \cdot f(|s-p|) \geq f^*$ for all $p \in \{1,\dots,k\}$. The discovery of working splittings can be supported by computer experiments. We show how, once we have an idea what kind of splittings work, this technique helps in giving simple proofs, which mainly work by case distinctions, algebraic manipulations, and real calculus.

Includes members:
  Member "efficient equilibria in polymatrix coordination games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "graphical one sided markets")
  Member "coordination games on graphs":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "an empirical study on computing equilibria in polymatrix games")
  Member "anti coordination games and stable graph colorings":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "stabilization time in minority processes")
  Member "approximate graph coloring by semidefinite programming":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "positive semidefinite programming mixed parallel and width independent")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)