human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "interactive channel capacity revisited"):
  Abstract: We provide the first capacity approaching coding schemes that robustly simulate any interactive protocol over an adversarial channel that corrupts any $\epsilon$ fraction of the transmitted symbols. Our coding schemes achieve a communication rate of $1 - O(\sqrt{\epsilon \log \log 1/\epsilon})$ over any adversarial channel. This can be improved to $1 - O(\sqrt{\epsilon})$ for random, oblivious, and computationally bounded channels, or if parties have shared randomness unknown to the channel. #R##N#Surprisingly, these rates exceed the $1 - \Omega(\sqrt{H(\epsilon)}) = 1 - \Omega(\sqrt{\epsilon \log 1/\epsilon})$ interactive channel capacity bound which [Kol and Raz; STOC'13] recently proved for random errors. We conjecture $1 - \Theta(\sqrt{\epsilon \log \log 1/\epsilon})$ and $1 - \Theta(\sqrt{\epsilon})$ to be the optimal rates for their respective settings and therefore to capture the interactive channel capacity for random and adversarial errors. #R##N#In addition to being very communication efficient, our randomized coding schemes have multiple other advantages. They are computationally efficient, extremely natural, and significantly simpler than prior (non-capacity approaching) schemes. In particular, our protocols do not employ any coding but allow the original protocol to be performed as-is, interspersed only by short exchanges of hash values. When hash values do not match, the parties backtrack. Our approach is, as we feel, by far the simplest and most natural explanation for why and how robust interactive communication in a noisy environment is possible.

Includes members:
  Member "maximal noise in interactive communication over erasure channels and channels with feedback":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "interactive coding resilient to an unknown number of erasures")
  Member "optimal error rates for interactive coding i adaptivity and other settings":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "interactive coding resilient to an unknown number of erasures")
  Member "optimal error rates for interactive coding ii efficiency and list decoding":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "efficient multiparty interactive coding for insertions deletions and substitutions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)