human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reinforcement mechanism design for e commerce"):
  Abstract: We study the problem of allocating impressions to sellers in e-commerce websites, such as Amazon, eBay or Taobao, aiming to maximize the total revenue generated by the platform. We employ a general framework of reinforcement mechanism design, which uses deep reinforcement learning to design efficient algorithms, taking the strategic behaviour of the sellers into account. Specifically, we model the impression allocation problem as a Markov decision process, where the states encode the history of impressions, prices, transactions and generated revenue and the actions are the possible impression allocations in each round. To tackle the problem of continuity and high-dimensionality of states and actions, we adopt the ideas of the DDPG algorithm to design an actor-critic policy gradient algorithm which takes advantage of the problem domain in order to achieve convergence and stability. We evaluate our proposed algorithm, coined IA(GRU), by comparing it against DDPG, as well as several natural heuristics, under different rationality models for the sellers - we assume that sellers follow well-known no-regret type strategies which may vary in their degree of sophistication. We find that IA(GRU) outperforms all algorithms in terms of the total revenue.

Includes members:
  Member "reinforcement mechanism design with applications to dynamic pricing in sponsored search auctions":
    also connected through other hyperedges:
      (none)
  Member "a b testing of auctions":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "estimating approximate incentive compatibility")
  Member "learning in games robustness of fast convergence":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "bandits with adversarial scaling")
  Member "learning and efficiency in games with dynamic population":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "discovering strategic behaviors for collaborative content production in social networks")
  Member "continuous control with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "batch normalization accelerating deep network training by reducing internal covariate shift":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "no regret learning in bayesian games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "discovering strategic behaviors for collaborative content production in social networks")
  Member "memory based control with recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "dynamic energy dispatch in isolated microgrids based on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)