human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "two sided facility location"):
  Abstract: Recent years have witnessed the rise of many successful e-commerce marketplace platforms like the Amazon marketplace, AirBnB, Uber/Lyft, and Upwork, where a central platform mediates economic transactions between buyers and sellers. Motivated by these platforms, we formulate a set of facility location problems that we term Two-sided Facility location. In our model, agents arrive at nodes in an underlying metric space, where the metric distance between any buyer and seller captures the quality of the corresponding match. The platform posts prices and wages at the nodes, and opens a set of "virtual markets" or facilities to route the agents to. The agents at any facility are assumed to be matched. The platform ensures high match quality by imposing a distance constraint between a node and the facilities it is routed to. It ensures high service availability by ensuring flow to the facility is at least a pre-specified lower bound. Subject to these constraints, the goal of the platform is to maximize the social surplus subject to weak budget balance, i.e., profit being non-negative. #R##N#We present an approximation algorithm for this problem that yields a $(1 + \epsilon)$ approximation to surplus for any constant $\epsilon > 0$, while relaxing the match quality (i.e., maximum distance of any match) by a constant factor. We use an LP rounding framework that easily extends to other objectives such as maximizing volume of trade or profit. #R##N#We justify our models by considering a dynamic marketplace setting where agents arrive according to a stochastic process and have finite patience (or deadlines) for being matched. We perform queueing analysis to show that for policies that route agents to virtual markets and match them, ensuring a low abandonment probability of agents reduces to ensuring sufficient flow arrives at each virtual market.

Includes members:
  Member "approximating gains from trade in two sided markets via simple mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "efficient two sided markets with limited information")
  Member "stability of service under time of use pricing":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "online revenue maximization for server pricing")
  Member "online matching haste makes waste":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "putting ridesharing to the test efficient and scalable solutions and the power of dynamic vehicle relocation")
  Member "minimizing the continuous diameter when augmenting paths and cycles with shortcuts":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a linear time algorithm for radius optimally augmenting paths in a metric space")
  Member "dynamic matching market design":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "fair matching in dynamic kidney exchange")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)