human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "from virtual to real world visual perception using domain adaptation the dpm as example"):
  Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.

Includes members:
  Member "how useful is photo realistic rendering for visual learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adaptive composition gan towards realistic image synthesis")
  Member "training constrained deconvolutional networks for road scene semantic segmentation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "virtual to real adaptation of pedestrian detectors for smart cities")
  Member "the cityscapes dataset for semantic urban scene understanding":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "virtual worlds as proxy for multi object tracking analysis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "domain decluttering simplifying images to mitigate synthetic real domain shift and improve depth estimation")
  Member "play and learn using video games to train computer vision models":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the synthinel 1 dataset a collection of high resolution synthetic overhead imagery for building segmentation")
  Member "target driven visual navigation in indoor scenes using deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "model driven simulations for deep convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generating human action videos by coupling 3d game engines and probabilistic graphical models")
  Member "semantic pose using deep networks trained on synthetic rgb d":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning to see across domains and modalities")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)