human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the effects of memory replay in reinforcement learning"):
  Abstract: Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread application, very little is understood about the properties of experience replay. How does the amount of memory kept affect learning dynamics? Does it help to prioritize certain experiences? In this paper, we address these questions by formulating a dynamical systems ODE model of Q-learning with experience replay. We derive analytic solutions of the ODE for a simple setting. We show that even in this very simple setting, the amount of memory kept can substantially affect the agent's performance. Too much or too little memory both slow down learning. Moreover, we characterize regimes where prioritized replay harms the agent's learning. We show that our analytic solutions have excellent agreement with experiments. Finally, we propose a simple algorithm for adaptively changing the memory buffer size which achieves consistently good empirical performance.

Includes members:
  Member "a deep hierarchical approach to lifelong learning in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "deep reinforcement learning with double q learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "playing atari with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "dyna style planning with linear function approximation and prioritized sweeping":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)