human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "it takes two to tango towards theory of ai s mind"):
  Abstract: Theory of Mind is the ability to attribute mental states (beliefs, intents, knowledge, perspectives, etc.) to others and recognize that these mental states may differ from one's own. Theory of Mind is critical to effective communication and to teams demonstrating higher collective performance. To effectively leverage the progress in Artificial Intelligence (AI) to make our lives more productive, it is important for humans and AI to work well together in a team. Traditionally, there has been much emphasis on research to make AI more accurate, and (to a lesser extent) on having it better understand human intentions, tendencies, beliefs, and contexts. The latter involves making AI more human-like and having it develop a theory of our minds. In this work, we argue that for human-AI teams to be effective, humans must also develop a theory of AI's mind (ToAIM) - get to know its strengths, weaknesses, beliefs, and quirks. We instantiate these ideas within the domain of Visual Question Answering (VQA). We find that using just a few examples (50), lay people can be trained to better predict responses and oncoming failures of a complex VQA model. We further evaluate the role existing explanation (or interpretability) modalities play in helping humans build ToAIM. Explainable AI has received considerable scientific and popular attention in recent times. Surprisingly, we find that having access to the model's internal states - its confidence in its top-k predictions, explicit or implicit attention maps which highlight regions in the image (and words in the question) the model is looking at (and listening to) while answering a question about an image - do not help people better predict its behavior.

Includes members:
  Member "grad cam visual explanations from deep networks via gradient based localization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "causal interpretability for machine learning problems methods and evaluation")
  Member "hadamard product for low rank bilinear pooling":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "component analysis for visual question answering architectures")
  Member "attentive explanations justifying decisions and pointing to the evidence":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "chexplain enabling physicians to explore and understanddata driven ai enabled medical imaging analysis")
  Member "who is mistaken":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "evaluating theory of mind in question answering")
  Member "towards transparent ai systems interpreting visual question answering models":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "interpretable cnns for object classification")
  Member "learning language games through interaction":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "spa verbal interactions between agents and avatars in shared virtual environments using propositional planning")
  Member "analyzing the behavior of visual question answering models":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")
  Member "inception v4 inception resnet and the impact of residual connections on learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "stem seg spatio temporal embeddings for instance segmentation in videos")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)