human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "prosocial learning agents solve generalized stag hunts better than selfish ones"):
  Abstract: Deep reinforcement learning has become an important paradigm for constructing agents that can enter complex multi-agent situations and improve their policies through experience. One commonly used technique is reactive training - applying standard RL methods while treating other agents as a part of the learner's environment. It is known that in general-sum games reactive training can lead groups of agents to converge to inefficient outcomes. We focus on one such class of environments: Stag Hunt games. Here agents either choose a risky cooperative policy (which leads to high payoffs if both choose it but low payoffs to an agent who attempts it alone) or a safe one (which leads to a safe payoff no matter what). We ask how we can change the learning rule of a single agent to improve its outcomes in Stag Hunts that include other reactive learners. We extend existing work on reward-shaping in multi-agent reinforcement learning and show that that making a single agent prosocial, that is, making them care about the rewards of their partners can increase the probability that groups converge to good outcomes. Thus, even if we control a single agent in a group making that agent prosocial can increase our agent's long-run payoff. We show experimentally that this result carries over to a variety of more complex environments with Stag Hunt-like dynamics including ones where agents must learn from raw input pixels.

Includes members:
  Member "maintaining cooperation in complex social dilemmas using deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "other play for zero shot coordination")
  Member "cooperating with machines":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi agent reinforcement learning and human social factors in climate change mitigation")
  Member "emergent communication in a multi modal multi step referential game":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on the interaction between supervision and self play in emergent communication")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "emergence of language with multi agent games learning to communicate with sequences of symbols":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "on the interaction between supervision and self play in emergent communication")
  Member "a multi agent reinforcement learning model of common pool resource appropriation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "cluster based social reinforcement learning")
  Member "learning with opponent learning awareness":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "learning cooperative visual dialog agents with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)