human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "analysis of hannan consistent selection for monte carlo tree search in simultaneous move games"):
  Abstract: Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined solution, such as Nash equilibrium, in these games. We partially fill this gap by analysing MCTS in the class of zero-sum extensive-form games with simultaneous moves but otherwise perfect information. The lack of information about the opponent's concurrent moves already causes that optimal strategies may require randomization. We present theoretic as well as empirical investigation of the speed and quality of convergence of these algorithms to the Nash equilibria. Primarily, we show that after minor technical modifications, MCTS based on any (approximately) Hannan consistent selection function always converges to an (approximate) subgame perfect Nash equilibrium. Without these modifications, Hannan consistency is not sufficient to ensure such convergence and the selection function must satisfy additional properties, which empirically hold for the most common Hannan consistent algorithms.

Includes members:
  Member "deepstack expert level artificial intelligence in heads up no limit poker":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "bandit algorithms for tree search":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "bayesian optimization for backpropagation in monte carlo tree search")
  Member "convergence of monte carlo tree search in simultaneous move games":
    also connected through other hyperedges:
      (none)
  Member "online learning in markov decision processes with adversarially chosen transition probability distributions":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "combining no regret and q learning")
  Member "computer solution to the game of pure strategy":
    also connected through other hyperedges:
      (none)
  Member "regret analysis of stochastic and nonstochastic multi armed bandit problems":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "multi source domain adaptation for text classification via distancenet bandits")
  Member "computing approximate nash equilibria and robust best responses using sampling":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "survey of artificial intelligence for card games and its application to the swiss game jass")
  Member "online convex optimization in the bandit setting gradient descent without a gradient":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "accelerating reinforcement learning with a directional gaussian smoothing evolution strategy")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)