human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "competitive diffusion in social networks quality or seeding"):
  Abstract: In this paper, we study a strategic model of marketing and product consumption in social networks. We consider two firms in a market competing to maximize the consumption of their products. Firms have a limited budget which can be either invested on the quality of the product or spent on initial seeding in the network in order to better facilitate spread of the product. After the decision of firms, agents choose their consumptions following a myopic best response dynamics which results in a local, linear update for their consumption decision. We characterize the unique Nash equilibrium of the game between firms and study the effect of the budgets as well as the network structure on the optimal allocation. We show that at the equilibrium, firms invest more budget on quality when their budgets are close to each other. However, as the gap between budgets widens, competition in qualities becomes less effective and firms spend more of their budget on seeding. We also show that given equal budget of firms, if seeding budget is nonzero for a balanced graph, it will also be nonzero for any other graph, and if seeding budget is zero for a star graph it will be zero for any other graph as well. As a practical extension, we then consider a case where products have some preset qualities that can be only improved marginally. At some point in time, firms learn about the network structure and decide to utilize a limited budget to mount their market share by either improving the quality or new seeding some agents to incline consumers towards their products. We show that the optimal budget allocation in this case simplifies to a threshold strategy. Interestingly, we derive similar results to that of the original problem, in which preset qualities simulate the role that budgets had in the original setup.

Includes members:
  Member "optimal budget allocation in social networks quality or seeding":
    also connected through other hyperedges:
      (none)
  Member "competitive contagion in networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "approximation algorithms for coordinating ad campaigns on social networks")
  Member "optimal pricing in networks with externalities":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "pricing in resource allocation games based on lagrangean duality and convexification")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)