human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a game theoretic approach to minimize the completion time of network coded cooperative data exchange"):
  Abstract: In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this configuration, clients cooperate with each other to recover the erased packets without a central controller. Game theory is employed herein as a tool for improving the distributed solution by overcoming the need for a central controller or additional signaling in the system. We model the session by self-interested players in a non-cooperative potential game. The utility function is designed such that increasing individual payoff results in a collective behavior achieving both a desirable system performance in a shared network environment and the Pareto optimal solution. Through extensive simulations, our approach is compared to the best performance that could be found in the conventional point-to-multipoint (PMP) recovery process. Numerical results show that our formulation largely outperforms the conventional PMP scheme in most practical situations and achieves a lower delay.

Includes members:
  Member "on minimizing the maximum broadcast decoding delay for instantly decodable network coding":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a tutorial on clique problems in communications and signal processing")
  Member "completion time reduction in instantly decodable network coding through decoding delay control":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "coalition formation game for delay reduction in instantly decodable network coding assisted d2d communications")
  Member "a lossy graph model for delay reduction in generalized instantly decodable network coding":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a tutorial on clique problems in communications and signal processing")
  Member "partially blind instantly decodable network codes for lossy feedback environment":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "data dissemination using instantly decodable binary codes in fog radio access networks")
  Member "exchanging third party information with minimum transmission cost":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "coding based data broadcasting for time critical applications with rate adaptation")
  Member "joint rate selection and wireless network coding for time critical applications":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "coding based data broadcasting for time critical applications with rate adaptation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)