human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mechanism design and risk aversion"):
  Abstract: We develop efficient algorithms to construct utility maximizing mechanisms in the presence of risk averse players (buyers and sellers) in Bayesian settings. We model risk aversion by a concave utility function, and players play strategically to maximize their expected utility. Bayesian mechanism design has usually focused on maximizing expected revenue in a {\em risk neutral} environment, and no succinct characterization of expected utility maximizing mechanisms is known even for single-parameter multi-unit auctions. #R##N#We first consider the problem of designing optimal DSIC mechanism for a risk averse seller in the case of multi-unit auctions, and we give a poly-time computable SPM that is $(1-1/e-\eps)$-approximation to the expected utility of the seller in an optimal DSIC mechanism. Our result is based on a novel application of a correlation gap bound, along with {\em splitting} and {\em merging} of random variables to redistribute probability mass across buyers. This allows us to reduce our problem to that of checking feasibility of a small number of distinct configurations, each of which corresponds to a covering LP. A feasible solution to the LP gives us the distribution on prices for each buyer to use in a randomized SPM. #R##N#We next consider the setting when buyers as well as the seller are risk averse, and the objective is to maximize the seller's expected utility. We design a truthful-in-expectation mechanism whose utility is a $(1-1/e -\eps)^3$-approximation to the optimal BIC mechanism under two mild assumptions. Our mechanism consists of multiple rounds that processes each buyer in a round with small probability. Lastly, we consider the problem of revenue maximization for a risk neutral seller in presence of risk averse buyers, and give a poly-time algorithm to design an optimal mechanism for the seller.

Includes members:
  Member "bayesian optimal auctions via multi to single agent reduction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "bayesian combinatorial auctions expanding single buyer mechanisms to many buyers":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "robust mechanisms for risk averse sellers":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "mechanisms for risk averse agents without loss")
  Member "mechanism design via correlation gap":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "prophet inequalities with linear correlations and augmentations")
  Member "approximation schemes for sequential posted pricing in multi unit auctions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "improved approximations for posted price mechanisms second price auctions and free order prophets")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)