human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "gated attention architectures for task oriented language grounding"):
  Abstract: To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language grounding. We propose an end-to-end trainable neural architecture for task-oriented language grounding in 3D environments which assumes no prior linguistic or perceptual knowledge and requires only raw pixels from the environment and the natural language instruction as input. The proposed model combines the image and text representations using a Gated-Attention mechanism and learns a policy to execute the natural language instruction using standard reinforcement and imitation learning methods. We show the effectiveness of the proposed model on unseen instructions as well as unseen maps, both quantitatively and qualitatively. We also introduce a novel environment based on a 3D game engine to simulate the challenges of task-oriented language grounding over a rich set of instructions and environment states.

Includes members:
  Member "a deep compositional framework for human like language acquisition in virtual environment":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "meta reinforcement learning with autonomous inference of subtask dependencies")
  Member "zero shot task generalization with multi task deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on catastrophic interference in atari 2600 games")
  Member "mapping instructions and visual observations to actions with reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "towards learning a generic agent for vision and language navigation via pre training")
  Member "vizdoom a doom based ai research platform for visual reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on the sensory commutativity of action sequences for embodied agents")
  Member "target driven visual navigation in indoor scenes using deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "on multiplicative integration with recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "refined gate a simple and effective gating mechanism for recurrent units")
  Member "playing fps games with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous internet of things model applications and challenges")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)