human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "smart routing of electric vehicles for load balancing in smart grids"):
  Abstract: Electric vehicles (EVs) are expected to be a major component of the smart grid. The rapid proliferation of EVs will introduce an unprecedented load on the existing electric grid due to the charging/discharging behavior of the EVs, thus motivating the need for novel approaches for routing EVs across the grid. In this paper, a novel gametheoretic framework for smart routing of EVs within the smart grid is proposed. The goal of this framework is to balance the electricity load across the grid while taking into account the traffic congestion and the waiting time at charging stations. The EV routing problem is formulated as a noncooperative game. For this game, it is shown that selfish behavior of EVs will result in a pure-strategy Nash equilibrium with the price of anarchy upper bounded by the variance of the ground load induced by the residential, industrial, or commercial users. Moreover, the results are extended to capture the stochastic nature of induced ground load as well as the subjective behavior of the owners of EVs as captured by using notions from the behavioral framework of prospect theory. Simulation results provide new insights on more efficient energy pricing at charging stations and under more realistic grid conditions.

Includes members:
  Member "optimal pricing to manage electric vehicles in coupled power and transportation networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "coupled charging and driving incentives design for electric vehicles in urban networks")
  Member "fragility of the commons under prospect theoretic risk attitudes":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "cumulative prospect theory based dynamic pricing for shared mobility on demand services")
  Member "stochastic games for smart grid energy management with prospect prosumers":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach")
  Member "load shifting in the smart grid to participate or not":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "managing price uncertainty in prosumer centric energy trading a prospect theoretic stackelberg game approach")
  Member "towards a consumer centric grid a behavioral perspective":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "prospect theory for human centric communications")
  Member "charging games in networks of electrical vehicles":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "charging electric vehicles in the smart city a survey of economy driven approaches")
  Member "playing the wrong game smoothness bounds for congestion games with behavioral biases":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "can taxes improve congestion on all networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)