human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on the complexity of trial and error"):
  Abstract: Motivated by certain applications from physics, biochemistry, economics, and computer science, in which the objects under investigation are not accessible because of various limitations, we propose a trial-and-error model to examine algorithmic issues in such situations. Given a search problem with a hidden input, we are asked to find a valid solution, to find which we can propose candidate solutions (trials), and use observed violations (errors), to prepare future proposals. In accordance with our motivating applications, we consider the fairly broad class of constraint satisfaction problems, and assume that errors are signaled by a verification oracle in the format of the index of a violated constraint (with the content of the constraint still hidden). #R##N#Our discoveries are summarized as follows. On one hand, despite the seemingly very little information provided by the verification oracle, efficient algorithms do exist for a number of important problems. For the Nash, Core, Stable Matching, and SAT problems, the unknown-input versions are as hard as the corresponding known-input versions, up to a factor of polynomial. We further give almost tight bounds on the latter two problems' trial complexities. On the other hand, there are problems whose complexities are substantially increased in the unknown-input model. In particular, no time-efficient algorithms exist (under standard hardness assumptions) for Graph Isomorphism and Group Isomorphism problems. The tools used to achieve these results include order theory, strong ellipsoid method, and some non-standard reductions. #R##N#Our model investigates the value of information, and our results demonstrate that the lack of input information can introduce various levels of extra difficulty. The model exhibits intimate connections with (and we hope can also serve as a useful supplement to) certain existing learning and complexity theories.

Includes members:
  Member "solving linear programming with constraints unknown":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "on the complexity of probabilistic trials for hidden satisfiability problems")
  Member "graphical models for game theory":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "complexity theory game theory and economics the barbados lectures")
  Member "beyond nash equilibrium solution concepts for the 21st century":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "resilient cyberphysical systems and their application drivers a technology roadmap")
  Member "settling the complexity of computing two player nash equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "combinatorial auctions with decreasing marginal utilities":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "complexity theory game theory and economics the barbados lectures")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CC(Computational Complexity)