human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "perfect prediction in normal form superrational thinking extended to non symmetric games"):
  Abstract: This paper introduces a new solution concept for non-cooperative games in normal form with no ties and with pure strategies: the Perfectly Transparent Equilibrium. The players are assumed to be Perfect Predictors, in the sense that their predictions are correct in all possible worlds. Concretely, this means that a player's decision is perfectly correlated with its anticipation by other players, unlike in Nash equilibra where the decisions are made independently. The equilibrium, when it exists, is unique and is Pareto optimal. #R##N#This equilibrium can be seen as the natural normal-form counterpart of the Perfect Prediction Equilibrium, hitherto defined on games in extensive form. The core difference between the reasonings in extensive form and in normal form is that the decision and its prediction are spacelike-separated instead of being timelike-separated. Like in the PPE, the equilibrium is computed by iterated elimination of preempted strategy profiles until at most one remains. An equilibrium is a strategy profile that is immune against its common knowledge, in the sense that players have no interest in deviating from their strategies. #R##N#The equilibrium can also be seen as a natural extension of Hofstadter's superrationality to non-symmetric games. Indeed, on symmetric games, the equilibrium, when it exists, perfectly coincides with the Hofstadter equillibrium. #R##N#This paper defines the Perfectly Transparent Equilibrium and, in the case that it exists, proves its uniqueness, its Pareto-optimality, and that it coincides with the Hofstadter equillibrium on symmetric games. We also relate preemption to individual rationality and give hints about further research to relate this equilibrium to other non-Nashian solution concepts such as the Perfect Prediction Equilibrium in extensive form, Halpern's and Pass's minimax-rationalizability and Shiffrin's joint-selfish-rational equilibrium.

Includes members:
  Member "performative prediction":
    also connected through other hyperedges:
      (none)
  Member "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information":
    also connected through other hyperedges:
      (none)
  Member "superrational types":
    also connected through other hyperedges:
      (none)
  Member "translucent players explaining cooperative behavior in social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information")
  Member "cooperative equilibrium a solution predicting cooperative play":
    also connected through other hyperedges:
      (none)
  Member "perfect prediction equilibrium":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "common counterfactual belief of rationality subsumes superrationality on symmetric games")
  Member "game theory with translucent players":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "perfect prediction in minkowski spacetime perfectly transparent equilibrium for dynamic games with imperfect information")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)