human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "es is more than just a traditional finite difference approximator"):
  Abstract: An evolution strategy (ES) variant recently attracted significant attention due to its surprisingly good performance at optimizing neural networks in challenging deep reinforcement learning domains. It searches directly in the parameter space of neural networks by generating perturbations to the current set of parameters, checking their performance, and moving in the direction of higher reward. The resemblance of this algorithm to a traditional finite-difference approximation of the reward gradient in parameter space naturally leads to the assumption that it is just that. However, this assumption is incorrect. The aim of this paper is to definitively demonstrate this point empirically. ES is a gradient approximator, but optimizes for a different gradient than just reward (especially when the magnitude of candidate perturbations is high). Instead, it optimizes for the average reward of the entire population, often also promoting parameters that are robust to perturbation. This difference can channel ES into significantly different areas of the search space than gradient descent in parameter space, and also consequently to networks with significantly different properties. This unique robustness-seeking property, and its consequences for optimization, are demonstrated in several domains. They include humanoid locomotion, where networks from policy gradient-based reinforcement learning are far less robust to parameter perturbation than ES-based policies that solve the same task. While the implications of such robustness and robustness-seeking remain open to further study, the main contribution of this work is to highlight that such differences indeed exist and deserve attention.

Includes members:
  Member "gradient free policy architecture search and adaptation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "risk averse robust adversarial reinforcement learning")
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "improving exploration in evolution strategies for deep reinforcement learning via a population of novelty seeking agents":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "deep neuroevolution genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neuroevolution of self interpretable agents")
  Member "trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "evolvability is inevitable increasing evolvability without the pressure to adapt":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "evolvability es scalable and direct optimization of evolvability")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)