human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "unique stability point in social storage networks"):
  Abstract: We model social storage systems as a strategic network formation game. We define the utility of each player in the network under two different frameworks, one where the cost to add and maintain links is considered in the utility function and the other where budget constraints are considered. In the context of social storage and social cloud computing, these utility functions are the first of its kind, and we use them to define and analyze the social storage network game. We, then, present the pairwise stability concept adapted for social storage where both addition and deletion of links require mutual consent, as compared to mutual consent just for link addition in the pairwise stability concept defined by Jackson and Wolinsky [35]. Mutual consent for link deletion is especially important in the social storage setting. For symmetric storage networks, we prove that there exists a unique neighborhood size, independent of the number of players, where no pair of users has any incentive to increase or decrease their neighborhood size. We call this neighborhood size as the stability point. We provide some necessary and sufficient conditions for pairwise stability of social storage networks. Further, given the number of players and other parameters, we discuss which pairwise stable networks would evolve. We also show that in a connected pairwise stable network there can be at most one player with neighborhood size one less than (or one more than) the stability point.

Includes members:
  Member "data backup network formation with heterogeneous agents":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "stability efficiency and contentedness of social storage networks")
  Member "towards network games with social preferences":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stability efficiency and contentedness of social storage networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)