human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "exact algorithms for solving stochastic games"):
  Abstract: Shapley’s discounted stochastic games, Everett’s recursive games and Gillette’s undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games. When the number of positions of the game is constant, our algorithms run in polynomial time.

Includes members:
  Member "the dmm bound multivariate aggregate separation bounds":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "on the complexity of solving zero dimensional polynomial systems via projection")
  Member "the complexity of solving reachability games using value and strategy iteration":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reachability for branching concurrent stochastic games")
  Member "bounding the radii of balls meeting every connected component of semi algebraic sets":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "dynamic toolbox for etrinv")
  Member "recursive concurrent stochastic games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "how good is a strategy in a game with nature")
  Member "stochastic limit average games are in exptime":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "ergodic mean payoff games for the analysis of attacks in crypto currencies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)