human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning cooperative visual dialog agents with deep reinforcement learning"):
  Abstract: We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative 'image guessing' game between two agents -- Qbot and Abot -- who communicate in natural language dialog so that Qbot can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end -- from pixels to multi-agent multi-round dialog to game reward. #R##N#We demonstrate two experimental results. #R##N#First, as a 'sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabulary, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask/answer about certain visual attributes (shape/color/style). Thus, we demonstrate the emergence of grounded language and communication among 'visual' dialog agents with no human supervision. #R##N#Second, we conduct large-scale real-image experiments on the VisDial dataset, where we pretrain with supervised dialog data and show that the RL 'fine-tuned' agents significantly outperform SL agents. Interestingly, the RL Qbot learns to ask questions that Abot is good at, ultimately resulting in more informative dialog and a better team.

Includes members:
  Member "translating neuralese":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "from abstractions to natural languages for coordinating planning agents")
  Member "emergence of language with multi agent games learning to communicate with sequences of symbols":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on the interaction between supervision and self play in emergent communication")
  Member "natural language does not emerge naturally in multi agent dialog":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on the interaction between supervision and self play in emergent communication")
  Member "emergence of grounded compositional language in multi agent populations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "adversarial learning for neural dialogue generation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "non autoregressive neural dialogue generation")
  Member "multi agent actor critic for mixed cooperative competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "deep reinforcement learning for dialogue generation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "guesswhat visual object discovery through multi modal dialogue":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)