human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the mysteries of security games equilibrium computation becomes combinatorial algorithm design"):
  Abstract: The security game is a basic model for resource allocation in adversarial environments. Here there are two players, a defender and an attacker. The defender wants to allocate her limited resources to defend critical targets and the attacker seeks his most favorable target to attack. In the past decade, there has been a surge of research interest in analyzing and solving security games that are motivated by applications from various domains. This paper examines security games from a theoretical perspective and provides a unified view of various security game models. In particular, each security game can be characterized by a set system $E$ which consists of the defender's pure strategies, The defender's best response problem can be viewed as a combinatorial optimization problem over $E$. Our framework captures most of the basic security game models in the literature, including all the deployed systems, The set system $E$ arising from various domains encodes standard combinatorial problems like bipartite matching, maximum coverage, min-cost flow, packing problems, etc. Our main result shows that equilibrium computation in security games is essentially a combinatorial problem. In particular, we prove that, for any set system $E$, the following problems can be reduced to each other in polynomial time: (0) combinatorial optimization over $E$, (1) computing the minimax equilibrium for zero-sum security games over $E$, (2) computing the strong Stackelberg equilibrium for security games over $E$, (3) computing the best or worst (for the defender) Nash equilibrium for security games over $E$. Here, by "games over $E$" we mean the class of security games with arbitrary payoff structures, but a fixed set $E$ of defender pure strategies. This shows that the complexity of a security game is essentially determined by the set system $E$.

Includes members:
  Member "stackelberg vs nash in security games an extended investigation of interchangeability equivalence and uniqueness":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "spatial temporal moving target defense a markov stackelberg game model")
  Member "bilinear games polynomial time algorithms for rank based subclasses":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "computing stackelberg equilibria of large general sum games")
  Member "settling the complexity of computing two player nash equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)