human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "virtual reality over wireless networks quality of service model and learning based resource management"):
  Abstract: In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR model, based on multi-attribute utility theory, is proposed. This model jointly accounts for VR metrics such as tracking accuracy, processing delay, and transmission delay. In this model, the small base stations (SBSs) act as the VR control centers that collect the tracking information from VR users over the cellular uplink. Once this information is collected, the SBSs will then send the three dimensional images and accompanying surround stereo audio to the VR users over the downlink. Therefore, the resource allocation problem in VR wireless networks must jointly consider both the uplink and downlink. This problem is then formulated as a noncooperative game and a distributed algorithm based on the machine learning framework of echo state networks (ESNs) is proposed to find the solution of this game. The use of the proposed ESN algorithm enables the SBSs to predict the VR QoS of each SBS and guarantees the convergence to a mixed-strategy Nash equilibrium. The analytical result shows that each user's VR QoS jointly depends on both VR tracking accuracy and wireless resource allocation. Simulation results show that the proposed algorithm yields significant gains, in terms of total utility value of VR QoS, that reach up to 22.2% and 37.5%, respectively, compared to Q-learning and a baseline proportional fair algorithm. The results also show that the proposed algorithm has a faster convergence time than Q-learning and can guarantee low delays for VR services.

Includes members:
  Member "echo state networks for self organizing resource allocation in lte u with uplink downlink decoupling":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "20 years of evolution from cognitive to intelligent communications")
  Member "caching in the sky proactive deployment of cache enabled unmanned aerial vehicles for optimized quality of experience":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "on the age of information in internet of things systems with correlated devices")
  Member "unmanned aerial vehicle with underlaid device to device communications performance and tradeoffs":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "performance analysis of mobile cellular connected drones under practical antenna configurations")
  Member "real time joint tracking of a hand manipulating an object from rgb d input":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a technology aided multi modal training approach to assist abdominal palpation training and its assessment in medical education")
  Member "distortion aware concurrent multipath transfer for mobile video streaming in heterogeneous wireless networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a holistic survey of wireless multipath video streaming")
  Member "what will 5g be":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "5g network slicing using sdn and nfv a survey of taxonomy architectures and future challenges")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)