human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "automated synthesis of reliable and efficient systems through game theory a case study"):
  Abstract: Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they face. Examples are legion: railway traffic, power plants, plane navigation systems, etc. Formal verification of a system may ensure that it satisfies a given specification, but only applies to an already existing model of a system. In this work, we address the problem of synthesis: starting from a specification of the desired behavior, we show how to build a suitable system controller that will enforce this specification. In particular, we discuss recent developments of that approach for systems that must ensure Boolean behaviors (e.g., reachability, liveness) along with quantitative requirements over their execution (e.g., never drop out of fuel, ensure a suitable mean response time). We notably illustrate a powerful, practically usable algorithm for the automated synthesis of provably safe reactive systems.

Includes members:
  Member "strategy synthesis for multi dimensional quantitative objectives":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "games where you can play optimally with finite memory")
  Member "measuring permissiveness in parity games mean payoff parity games revisited":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "quantitative reductions and vertex ranked infinite games")
  Member "reachability games on extended vector addition systems with states":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "energy mean payoff games")
  Member "generalized mean payoff and energy games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deciding fast termination for probabilistic vass with nondeterminism")
  Member "energy parity games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "games where you can play optimally with finite memory")
  Member "better quality in synthesis through quantitative objectives":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "imitation projected programmatic reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)