human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "an exploration of embodied visual exploration"):
  Abstract: Embodied computer vision considers perception for robots in general, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite the progress thus far, many basic questions pertinent to this problem remain unanswered: (i) What does it mean for an agent to explore its environment well? (ii) Which methods work well, and under which assumptions and environmental settings? (iii) Where do current approaches fall short, and where might future work seek to improve? Seeking answers to these questions, we perform a thorough empirical study of four state-of-the-art paradigms on two photorealistic simulated 3D environments. We present a taxonomy of key exploration methods and a standard framework for benchmarking visual exploration algorithms. Our experimental results offer insights, and suggest new performance metrics and baselines for future work in visual exploration.

Includes members:
  Member "scaling and benchmarking self supervised visual representation learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning representations by predicting bags of visual words")
  Member "where to look next unsupervised active visual exploration on 360 input":
    also connected through other hyperedges:
      (none)
  Member "embodied visual recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "identifying model weakness with adversarial examiner")
  Member "the replica dataset a digital replica of indoor spaces":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "analyzing visual representations in embodied navigation tasks")
  Member "emergence of exploratory look around behaviors through active observation completion":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "where to look next unsupervised active visual exploration on 360 input")
  Member "benchmarking classic and learned navigation in complex 3d environments":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "target driven visual navigation exploiting object relationships")
  Member "scene memory transformer for embodied agents in long horizon tasks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ego topo environment affordances from egocentric video")
  Member "learning exploration policies for navigation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)