human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mobile communications computing and caching resources optimization for coded caching with device computing"):
  Abstract: Edge caching and computing have been regarded as an efficient approach to tackle the wireless spectrum crunch problem. In this paper, we design a general coded caching with device computing strategy for content computation, e.g., virtual reality (VR) rendering, to minimize the average transmission bandwidth with the caching capacity and the energy constraints of each mobile device, and the maximum tolerable delay constraint of each task. The key enabler is that because both coded data and stored data can be the data before or after computing, the proposed scheme has numerous edge computing and caching paths corresponding to different bandwidth requirement. We thus formulate a joint coded caching and computing optimization problem to decide whether the mobile devices cache the input data or the output data, which tasks to be coded cached and which tasks to compute locally. The optimization problem is shown to be 0-1 nonconvex nonsmooth programming and can be decomposed into the computation programming and the coded caching programming. We prove the convergence of the computation programming problem by utilizing the alternating direction method of multipliers (ADMM), and a stationary point can be obtained. For the coded cache programming, we design a low complexity algorithm to obtain an acceptable solution. Numerical results demonstrate that the proposed scheme provides a significant bandwidth saving by taking full advantage of the caching and computing capability of mobile devices.

Includes members:
  Member "bandwidth gain from mobile edge computing and caching in wireless multicast systems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "communications caching computing tradeoff analysis for bidirectional data computation in mobile edge networks")
  Member "minimizing latency to support vr social interactions over wireless cellular systems via bandwidth allocation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "wireless edge computing with latency and reliability guarantees")
  Member "optimized base station cache allocation for cloud radio access network with multicast backhaul":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "secure millimeter wave cloud radio access networks relying on microwave multicast fronthaul")
  Member "communications caching and computing for mobile virtual reality modeling and tradeoff":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "communications caching computing tradeoff analysis for bidirectional data computation in mobile edge networks")
  Member "edge computing meets millimeter wave enabled vr paving the way to cutting the cord":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "wireless edge computing with latency and reliability guarantees")
  Member "coded caching with distributed storage":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "optimal weakly secure linear codes for some classes of the two sender index coding problem")
  Member "the three primary colors of mobile systems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "degrees of freedom of cache aided wireless cellular networks")
  Member "energy efficient resource allocation for mobile edge computation offloading":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "energy efficient federated edge learning with joint communication and computation design")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)