human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion"):
  Abstract: While many works focus on 3D reconstruction from images, in this paper, we focus on 3D shape reconstruction and completion from a variety of 3D inputs, which are deficient in some respect: low and high resolution voxels, sparse and dense point clouds, complete or incomplete. Processing of such 3D inputs is an increasingly important problem as they are the output of 3D scanners, which are becoming more accessible, and are the intermediate output of 3D computer vision algorithms. Recently, learned implicit functions have shown great promise as they produce continuous reconstructions. However, we identified two limitations in reconstruction from 3D inputs: 1) details present in the input data are not retained, and 2) poor reconstruction of articulated humans. To solve this, we propose Implicit Feature Networks (IF-Nets), which deliver continuous outputs, can handle multiple topologies, and complete shapes for missing or sparse input data retaining the nice properties of recent learned implicit functions, but critically they can also retain detail when it is present in the input data, and can reconstruct articulated humans. Our work differs from prior work in two crucial aspects. First, instead of using a single vector to encode a 3D shape, we extract a learnable 3-dimensional multi-scale tensor of deep features, which is aligned with the original Euclidean space embedding the shape. Second, instead of classifying x-y-z point coordinates directly, we classify deep features extracted from the tensor at a continuous query point. We show that this forces our model to make decisions based on global and local shape structure, as opposed to point coordinates, which are arbitrary under Euclidean transformations. Experiments demonstrate that IF-Nets outperform prior work in 3D object reconstruction in ShapeNet, and obtain significantly more accurate 3D human reconstructions.

Includes members:
  Member "the virtual tailor predicting clothing in 3d as a function of human pose shape and garment style":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to transfer texture from clothing images to 3d humans")
  Member "tex2shape detailed full human body geometry from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning to transfer texture from clothing images to 3d humans")
  Member "geometric disentanglement for generative latent shape models":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "instant recovery of shape from spectrum via latent space connections")
  Member "pointflow 3d point cloud generation with continuous normalizing flows":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "deepsdf learning continuous signed distance functions for shape representation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "facsimile fast and accurate scans from an image in less than a second":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "dressing 3d humans using a conditional mesh vae gan")
  Member "learning to reconstruct people in clothing from a single rgb camera":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to transfer texture from clothing images to 3d humans")
  Member "360 degree textures of people in clothing from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning to transfer texture from clothing images to 3d humans")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)