human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "two body problem collaborative visual task completion"):
  Abstract: Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collaboration which should be studied in visually rich environments. A key element in collaboration is communication that can be either explicit, through messages, or implicit, through perception of the other agents and the visual world. Learning to collaborate in a visual environment entails learning (1) to perform the task, (2) when and what to communicate, and (3) how to act based on these communications and the perception of the visual world. In this paper we study the problem of learning to collaborate directly from pixels in AI2-THOR and demonstrate the benefits of explicit and implicit modes of communication to perform visual tasks. Refer to our project page for more details: this https URL

Includes members:
  Member "tarmac targeted multi agent communication":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "understanding grounded language learning agents":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "retouchdown adding touchdown to streetlearn as a shareable resource for language grounding tasks in street view")
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "neural modular control for embodied question answering":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an exploration of embodied visual exploration")
  Member "minos multimodal indoor simulator for navigation in complex environments":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "unifying map and landmark based representations for visual navigation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation")
  Member "home a household multimodal environment":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "why build an assistant in minecraft")
  Member "learning cooperative visual dialog agents with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)