human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "vid2param modelling of dynamics parameters from video"):
  Abstract: Robots performing tasks in dynamic environments would benefit greatly from understanding the underlying environment motion, in order to make future predictions and to synthesize effective control policies that use this inductive bias. Online system identification is therefore a fundamental requirement for robust autonomous agents. When the dynamics involves multiple modes (due to contacts or interactions between objects), and when system identification must proceed directly from a rich sensory stream such as video, then traditional methods for system identification may not be well suited. We propose an approach wherein fast parameter estimation with a model can be seamlessly combined with a recurrent variational autoencoder. Our Physics-based recurrent variational autoencoder model includes an additional loss that enforces conformity with the structure of a physically based dynamics model. This enables the resulting model to encode parameters such as position, velocity, restitution, air drag and other physical properties of the system. The model can be trained entirely in simulation, in an end-to-end manner with domain randomization, to perform online system identification, and probabilistic forward predictions of parameters of interest. We benchmark against existing system identification methods and demonstrate that Vid2Param outperforms the baselines in terms of speed and accuracy of identification, and also provides uncertainty quantification in the form of a distribution over future trajectories. Furthermore, we illustrate the utility of this in physical experiments wherein a PR2 robot with velocity constrained arm must intercept a bouncing ball, by estimating the physical parameters of this ball directly from the video trace after the ball is released.

Includes members:
  Member "bounce and learn modeling scene dynamics with real world bounces":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "estimating mass distribution of articulated objects through non prehensile manipulation")
  Member "bayessim adaptive domain randomization via probabilistic inference for robotics simulators":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "disco double likelihood free inference stochastic control")
  Member "physics as inverse graphics joint unsupervised learning of objects and physics from video":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "structured object aware physics prediction for video modeling and planning")
  Member "using causal analysis to learn specifications from task demonstrations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "composing diverse policies for temporally extended tasks")
  Member "tossingbot learning to throw arbitrary objects with residual physics":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "active localization of gas leaks using fluid simulation":
    also connected through other hyperedges:
      (none)
  Member "interpretable latent spaces for learning from demonstration":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neural embedding for physical manipulations")
  Member "sim to real transfer of robotic control with dynamics randomization":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)