human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mapel multi agent pursuer evader learning using situation report"):
  Abstract: In this paper, we consider a territory guarding game involving pursuers, evaders and a target in an environment that contains obstacles. The goal of the evaders is to capture the target, while that of the pursuers is to capture the evaders before they reach the target. All the agents have limited sensing range and can only detect each other when they are in their observation space. We focus on the challenge of effective cooperation between agents of a team. Finding exact solutions for such multi-agent systems is difficult because of the inherent complexity. We present Multi-Agent Pursuer-Evader Learning (MAPEL), a class of algorithms that use spatio-temporal graph representation to learn structured cooperation. The key concept is that the learning takes place in a decentralized manner and agents use situation report updates to learn about the whole environment from each others' partial observations. We use Recurrent Neural Networks (RNNs) to parameterize the spatio-temporal graph. An agent in MAPEL only updates all the other agents if an opponent or the target is inside its observation space by using situation report. We present two methods for cooperation via situation report update: a) Peer-to-Peer Situation Report (P2PSR) and b) Ring Situation Report (RSR). We present a detailed analysis of how these two cooperation methods perform when the number of agents in the game are increased. We provide empirical results to show how agents cooperate under these two methods.

Includes members:
  Member "local wealth redistribution promotes cooperation in multiagent systems":
    also connected through other hyperedges:
      (none)
  Member "a deep policy inference q network for multi agent systems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "agent modeling as auxiliary task for deep reinforcement learning")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "lenient multi agent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "learning with opponent learning awareness":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "multi agent reinforcement learning in sequential social dilemmas":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "deep decentralized multi task multi agent reinforcement learning under partial observability":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "multi agent actor critic for mixed cooperative competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)