human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "induction and reference of entities in a visual story"):
  Abstract: We are enveloped by stories of visual interpretations in our everyday lives. The way we narrate a story often comprises of two stages, which are, forming a central mind map of entities and then weaving a story around them. A contributing factor to coherence is not just basing the story on these entities but also, referring to them using appropriate terms to avoid repetition. In this paper, we address these two stages of introducing the right entities at seemingly reasonable junctures and also referring them coherently in the context of visual storytelling. The building blocks of the central mind map, also known as entity skeleton are entity chains including nominal and coreference expressions. This entity skeleton is also represented in different levels of abstractions to compose a generalized frame to weave the story. We build upon an encoder-decoder framework to penalize the model when the decoded story does not adhere to this entity skeleton. We establish a strong baseline for skeleton informed generation and then extend this to have the capability of multitasking by predicting the skeleton in addition to generating the story. Finally, we build upon this model and propose a glocal hierarchical attention model that attends to the skeleton both at the sentence (local) and the story (global) levels. We observe that our proposed models outperform the baseline in terms of automatic evaluation metric, METEOR. We perform various analysis targeted to evaluate the performance of our task of enforcing the entity skeleton such as the number and diversity of the entities generated. We also conduct human evaluation from which it is concluded that the visual stories generated by our model are preferred 82% of the times. In addition, we show that our glocal hierarchical attention model improves coherence by introducing more pronouns as required by the presence of nouns.

Includes members:
  Member "strategies for structuring story generation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a knowledge enhanced pretraining model for commonsense story generation")
  Member "contextualize show and tell a neural visual storyteller":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "visual storytelling via predicting anchor word embeddings in the stories")
  Member "a pipeline for creative visual storytelling":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "my way of telling a story persona based grounded story generation")
  Member "a skeleton based model for promoting coherence among sentences in narrative story generation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a knowledge enhanced pretraining model for commonsense story generation")
  Member "plan and write towards better automatic storytelling":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a knowledge enhanced pretraining model for commonsense story generation")
  Member "glac net glocal attention cascading networks for multi image cued story generation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "my way of telling a story persona based grounded story generation")
  Member "hierarchical neural story generation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "an empirical investigation of pre trained transformer language models for open domain dialogue generation")
  Member "using inter sentence diverse beam search to reduce redundancy in visual storytelling":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "my way of telling a story persona based grounded story generation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)