human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "achieving optimal backlog in the vanilla multi processor cup game"):
  Abstract: In each step of the $p$-processor cup game on $n$ cups, a filler distributes up to $p$ units of water among the cups, subject only to the constraint that no cup receives more than $1$ unit of water; an emptier then removes up to $1$ unit of water from each of $p$ cups. Designing strategies for the emptier that minimize backlog (i.e., the height of the fullest cup) is important for applications in processor scheduling, buffer management in networks, quality of service guarantees, and deamortization. We prove that the greedy algorithm (i.e., the empty-from-fullest-cups algorithm) achieves backlog $O(\log n)$ for any $p \ge 1$. This resolves a long-standing open problem for $p > 1$, and is asymptotically optimal as long as $n \ge 2p$. If the filler is an oblivious adversary, then we prove that there is a randomized emptying algorithm that achieve backlog $O(\log p + \log \log n)$ with probability $1 - 2^{-\operatorname{polylog}(n)}$ for $2^{\operatorname{polylog}(n)}$ steps. This is known to be asymptotically optimal when $n$ is sufficiently large relative to $p$. The analysis of the randomized algorithm can also be reinterpreted as a smoothed analysis of the deterministic greedy algorithm. Previously, the only known bound on backlog for $p > 1$, and the only known randomized guarantees for any $p$ (including when $p = 1$), required the use of resource augmentation, meaning that the filler can only distribute at most $p(1 - \epsilon)$ units of water in each step, and that the emptier is then permitted to remove $1 + \delta$ units of water from each of $p$ cups, for some $\epsilon, \delta > 0$.

Includes members:
  Member "achieving optimal backlog in multi processor cup games":
    also connected through other hyperedges:
      (none)
  Member "the minimum backlog problem":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "achieving optimal backlog in multi processor cup games")
  Member "alphabet dependent string searching with wexponential search trees":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "achieving optimal backlog in multi processor cup games")
  Member "streamed graph drawing and the file maintenance problem":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "graph stories in small area")
  Member "on line indexing for general alphabets via predecessor queries on subsets of an ordered list":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "achieving optimal backlog in multi processor cup games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DS(Data Structures and Algorithms)