human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "planning with selective physics based simulation for manipulation among movable objects"):
  Abstract: Use of physics-based simulation as a planning model enables a planner to reason and generate plans that involve non-trivial interactions with the world. For example, grasping a milk container out of a cluttered refrigerator may involve moving a robot manipulator in between other objects, pushing away the ones that are movable and avoiding interactions with certain fragile containers. A physics-based simulator allows a planner to reason about the effects of interactions with these objects and to generate a plan that grasps the milk container successfully. The use of physics-based simulation for planning however is underutilized. One of the reasons for it being that physics-based simulations are typically way too slow for being used within a planning loop that typically requires tens of thousands of actions to be evaluated within a matter of a second or two. In this work, we develop a planning algorithm that tries to address this challenge. In particular, it builds on the observation that only a small number of actions actually need to be simulated using physics, and the remaining set of actions, such as moving an arm around obstacles, can be evaluated using a much simpler internal planning model, e.g., a simple collision-checking model. Motivated by this, we develop an algorithm called Planning with Selective Physics-based Simulation that automatically discovers what should be simulated with physics and what can utilize an internal planning model for pick-and-place tasks.

Includes members:
  Member "randomized physics based motion planning for grasping in cluttered and uncertain environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning pregrasp manipulation of objects from ungraspable poses")
  Member "pushpush and push 1 are np hard in 2d":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the computational complexity of angry birds")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)