human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the actor advisor policy gradient with off policy advice"):
  Abstract: Actor-critic algorithms learn an explicit policy (actor), and an accompanying value function (critic). The actor performs actions in the environment, while the critic evaluates the actor's current policy. However, despite their stability and promising convergence properties, current actor-critic algorithms do not outperform critic-only ones in practice. We believe that the fact that the critic learns Q^pi, instead of the optimal Q-function Q*, prevents state-of-the-art robust and sample-efficient off-policy learning algorithms from being used. In this paper, we propose an elegant solution, the Actor-Advisor architecture, in which a Policy Gradient actor learns from unbiased Monte-Carlo returns, while being shaped (or advised) by the Softmax policy arising from an off-policy critic. The critic can be learned independently from the actor, using any state-of-the-art algorithm. Being advised by a high-quality critic, the actor quickly and robustly learns the task, while its use of the Monte-Carlo return helps overcome any bias the critic may have. In addition to a new Actor-Critic formulation, the Actor-Advisor, a method that allows an external advisory policy to shape a Policy Gradient actor, can be applied to many other domains. By varying the source of advice, we demonstrate the wide applicability of the Actor-Advisor to three other important subfields of RL: safe RL with backup policies, efficient leverage of domain knowledge, and transfer learning in RL. Our experimental results demonstrate the benefits of the Actor-Advisor compared to state-of-the-art actor-critic methods, illustrate its applicability to the three other application scenarios listed above, and show that many important challenges of RL can now be solved using a single elegant solution.

Includes members:
  Member "rudder return decomposition for delayed rewards":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "challenges of real world reinforcement learning")
  Member "actor critic reinforcement learning with simultaneous human control and feedback":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reward learning from human preferences and demonstrations in atari")
  Member "interpolated policy gradient merging on policy and off policy gradient estimation for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "reinforcement learning in pomdps with memoryless options and option observation initiation sets":
    also connected through other hyperedges:
      (none)
  Member "averaged dqn variance reduction and stabilization for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "interference and generalization in temporal difference learning")
  Member "sample efficient actor critic with experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "concrete problems in ai safety":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)