human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "beyond adaptive submodularity adaptive influence maximization with intermediary constraints"):
  Abstract: We consider a brand with a given budget that wants to promote a product over multiple rounds of influencer marketing. In each round, it commissions an influencer to promote the product over a social network, and then observes the subsequent diffusion of the product before adaptively choosing the next influencer to commission. This process terminates when the budget is exhausted. We assume that the diffusion process follows the popular Independent Cascade model. We also consider an online learning setting, where the brand initially does not know the diffusion parameters associated with the model, and has to gradually learn the parameters over time. #R##N#Unlike in existing models, the rounds in our model are correlated through an intermediary constraint: each user can be commissioned for an unlimited number of times. However, each user will spread influence without commission at most once. Due to this added constraint, the order in which the influencers are chosen can change the influence spread, making obsolete existing analysis techniques that based on the notion of adaptive submodularity. We devise a sample path analysis to prove that a greedy policy that knows the diffusion parameters achieves at least $1-1/e - \epsilon$ times the expected reward of the optimal policy. #R##N#In the online-learning setting, we are the first to consider a truly adaptive decision making framework, rather than assuming independent epochs, and adaptivity only within epochs. Under mild assumptions, we derive a regret bound for our algorithm. In our numerical experiments, we simulate information diffusions on four Twitter sub-networks, and compare our UCB-based learning algorithms with several baseline adaptive seeding strategies. Our learning algorithm consistently outperforms the baselines and achieves rewards close to the greedy policy that knows the true diffusion parameters.

Includes members:
  Member "multi round influence maximization extended version":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adaptive submodular influence maximization with myopic feedback")
  Member "online influence maximization under independent cascade model with semi bandit feedback":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "seeding with costly network information")
  Member "influence maximization near optimal time complexity meets practical efficiency":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "time constrained adaptive influence maximization")
  Member "combinatorial multi armed bandit and its extension to probabilistically triggered arms":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "combinatorial semi bandit in the non stationary environment")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)