human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "unsupervised generative 3d shape learning from natural images"):
  Abstract: In this paper we present, to the best of our knowledge, the first method to learn a generative model of 3D shapes from natural images in a fully unsupervised way. For example, we do not use any ground truth 3D or 2D annotations, stereo video, and ego-motion during the training. Our approach follows the general strategy of Generative Adversarial Networks, where an image generator network learns to create image samples that are realistic enough to fool a discriminator network into believing that they are natural images. In contrast, in our approach the image generation is split into 2 stages. In the first stage a generator network outputs 3D objects. In the second, a differentiable renderer produces an image of the 3D objects from random viewpoints. The key observation is that a realistic 3D object should yield a realistic rendering from any plausible viewpoint. Thus, by randomizing the choice of the viewpoint our proposed training forces the generator network to learn an interpretable 3D representation disentangled from the viewpoint. In this work, a 3D representation consists of a triangle mesh and a texture map that is used to color the triangle surface by using the UV-mapping technique. We provide analysis of our learning approach, expose its ambiguities and show how to overcome them. Experimentally, we demonstrate that our method can learn realistic 3D shapes of faces by using only the natural images of the FFHQ dataset.

Includes members:
  Member "ganfit generative adversarial network fitting for high fidelity 3d face reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "audio driven talking face video generation with learning based personalized head pose")
  Member "learning single image 3d reconstruction by generative modelling of shape pose and shading":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "inverse graphics gan learning to generate 3d shapes from unstructured 2d data")
  Member "learning to regress 3d face shape and expression from an image without 3d supervision":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "towards high fidelity 3d face reconstruction from in the wild images using graph convolutional networks")
  Member "3d guided fine grained face manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "first order motion model for image animation")
  Member "learning view priors for single view 3d reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "self supervised single view 3d reconstruction via semantic consistency")
  Member "generating 3d faces using convolutional mesh autoencoders":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "unsupervised training for 3d morphable model regression":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "inverse graphics gan learning to generate 3d shapes from unstructured 2d data")
  Member "a style based generator architecture for generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)