human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reinforcement learning with competitive ensembles of information constrained primitives"):
  Abstract: Reinforcement learning agents that operate in diverse and complex environments can benefit from the structured decomposition of their behavior. Often, this is addressed in the context of hierarchical reinforcement learning, where the aim is to decompose a policy into lower-level primitives or options, and a higher-level meta-policy that triggers the appropriate behaviors for a given situation. However, the meta-policy must still produce appropriate decisions in all states. In this work, we propose a policy design that decomposes into primitives, similarly to hierarchical reinforcement learning, but without a high-level meta-policy. Instead, each primitive can decide for themselves whether they wish to act in the current state. We use an information-theoretic mechanism for enabling this decentralized decision: each primitive chooses how much information it needs about the current state to make a decision and the primitive that requests the most information about the current state acts in the world. The primitives are regularized to use as little information as possible, which leads to natural competition and specialization. We experimentally demonstrate that this policy architecture improves over both flat and hierarchical policies in terms of generalization.

Includes members:
  Member "routing networks and the challenges of modular and compositional computation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "gradient surgery for multi task learning")
  Member "model primitive hierarchical lifelong reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "continual reinforcement learning in 3d non stationary environments")
  Member "hierarchical visuomotor control of humanoids":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "neural embedding for physical manipulations")
  Member "latent space policies for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "reinforcement learning for combinatorial optimization a survey")
  Member "diversity is all you need learning skills without a reward function":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "meta learning curiosity algorithms")
  Member "neural probabilistic motor primitives for humanoid control":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "product kanerva machines factorized bayesian memory")
  Member "inferring and executing programs for visual reasoning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "unsupervised question decomposition for question answering")
  Member "meta learning shared hierarchies":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "revisiting meta learning as supervised learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)