human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "samples are not all useful denoising policy gradient updates using variance"):
  Abstract: Policy gradient algorithms in reinforcement learning rely on efficiently sampling an environment. Most sampling procedures are based solely on sampling the agent's policy. However, other measures made available through these algorithms could be used in order to improve the sampling prior to each policy update. Following this line of thoughts, we propose a method where a transition is used in the gradient update if it meets a particular criterion, and rejected otherwise. This criterion is the fraction of variance explained ($\mathcal{V}^{ex}$), a measure of the discrepancy between a model and actual samples. $\mathcal{V}^{ex}$ can be used to evaluate the impact each transition will have on the learning. This criterion refines sampling and improves the policy gradient algorithm. In this paper: (1) We introduce and explore $\mathcal{V}^{ex}$, the selection criterion used to improve the sampling procedure. (2) We conduct experiments across a variety of standard benchmark environments, including continuous control problems. Our results show better performance than if we did not use the $\mathcal{V}^{ex}$ criterion for the policy gradient update. (3) We investigate why $\mathcal{V}^{ex}$ gives a good evaluation for the selection of samples that will positively impact the learning. (4) We show how this criterion can be interpreted as a dynamic way to adjust the ratio between exploration and exploitation.

Includes members:
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "impala scalable distributed deep rl with importance weighted actor learner architectures":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "lifelong learning of spatiotemporal representations with dual memory recurrent self organization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "human action recognition and assessment via deep neural network self organization")
  Member "quantifying generalization in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "assessing generalization in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "neuroevolution of self interpretable agents")
  Member "a dissection of overfitting and generalization in continuous reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "recurrent world models facilitate policy evolution":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "rainbow combining improvements in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)