human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "visual semantic information pursuit a survey"):
  Abstract: Visual semantic information comprises two important parts: the meaning of each visual semantic unit and the coherent visual semantic relation conveyed by these visual semantic units. Essentially, the former one is a visual perception task while the latter one corresponds to visual context reasoning. Remarkable advances in visual perception have been achieved due to the success of deep learning. In contrast, visual semantic information pursuit, a visual scene semantic interpretation task combining visual perception and visual context reasoning, is still in its early stage. It is the core task of many different computer vision applications, such as object detection, visual semantic segmentation, visual relationship detection or scene graph generation. Since it helps to enhance the accuracy and the consistency of the resulting interpretation, visual context reasoning is often incorporated with visual perception in current deep end-to-end visual semantic information pursuit methods. However, a comprehensive review for this exciting area is still lacking. In this survey, we present a unified theoretical paradigm for all these methods, followed by an overview of the major developments and the future trends in each potential direction. The common benchmark datasets, the evaluation metrics and the comparisons of the corresponding methods are also introduced.

Includes members:
  Member "linknet relational embedding for scene graph":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")
  Member "iterative visual reasoning beyond convolutions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "adaptive graph convolutional network with attention graph clustering for co saliency detection")
  Member "graph r cnn for scene graph generation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "relatext exploiting visual relationships for arbitrary shaped scene text detection with graph convolutional networks")
  Member "zoom net mining deep feature interactions for visual relationship recognition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "unbiased scene graph generation from biased training")
  Member "large scale visual relationship understanding":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "mutual mean teaching pseudo label refinery for unsupervised domain adaptation on person re identification")
  Member "structure inference net object detection using scene level context and instance level relationships":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "visual relationship detection based on guided proposals and semantic knowledge distillation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "unbiased scene graph generation via rich and fair semantic extraction")
  Member "factorizable net an efficient subgraph based framework for scene graph generation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "adaptive graph convolutional network with attention graph clustering for co saliency detection")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)