human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "delving deep into hybrid annotations for 3d human recovery in the wild"):
  Abstract: Though much progress has been achieved in single-image 3D human recovery, estimating 3D model for in-the-wild images remains a formidable challenge. The reason lies in the fact that obtaining high-quality 3D annotations for in-the-wild images is an extremely hard task that consumes enormous amount of resources and manpower. To tackle this problem, previous methods adopt a hybrid training strategy that exploits multiple heterogeneous types of annotations including 3D and 2D while leaving the efficacy of each annotation not thoroughly investigated. In this work, we aim to perform a comprehensive study on cost and effectiveness trade-off between different annotations. Specifically, we focus on the challenging task of in-the-wild 3D human recovery from single images when paired 3D annotations are not fully available. Through extensive experiments, we obtain several observations: 1) 3D annotations are efficient, whereas traditional 2D annotations such as 2D keypoints and body part segmentation are less competent in guiding 3D human recovery. 2) Dense Correspondence such as DensePose is effective. When there are no paired in-the-wild 3D annotations available, the model exploiting dense correspondence can achieve 92% of the performance compared to a model trained with paired 3D data. We show that incorporating dense correspondence into in-the-wild 3D human recovery is promising and competitive due to its high efficiency and relatively low annotating cost. Our model trained with dense correspondence can serve as a strong reference for future research.

Includes members:
  Member "slim densepose thrifty learning from sparse annotations and motion cues":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "transferring dense pose to proximal animal classes")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "bodynet volumetric inference of 3d human body shapes":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "simple baselines for human pose estimation and tracking":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "neural body fitting unifying deep learning and model based human pose and shape estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "im2avatar colorful 3d reconstruction from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "texture fields learning texture representations in function space")
  Member "densepose dense human pose estimation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "end to end recovery of human shape and pose":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)