human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "bayesian domain randomization for sim to real transfer"):
  Abstract: When learning policies for robot control, the real-world data required is typically prohibitively expensive to acquire, so learning in simulation is a popular strategy. Unfortunately, such polices are often not transferable to the real world due to a mismatch between the simulation and reality, called 'reality gap'. Domain randomization methods tackle this problem by randomizing the physics simulator (source domain) according to a distribution over domain parameters during training in order to obtain more robust policies that are able to overcome the reality gap. Most domain randomization approaches sample the domain parameters from a fixed distribution. This solution is suboptimal in the context of sim-to-real transferability, since it yields policies that have been trained without explicitly optimizing for the reward on the real system (target domain). Additionally, a fixed distribution assumes there is prior knowledge about the uncertainty over the domain parameters. Thus, we propose Bayesian Domain Randomization (BayRn), a black box sim-to-real algorithm that solves tasks efficiently by adapting the domain parameter distribution during learning by sampling the real-world target domain. BayRn utilizes Bayesian optimization to search the space of source domain distribution parameters which produce a policy that maximizes the real-word objective, allowing for adaptive distributions during policy optimization. We experimentally validate the proposed approach by comparing against two baseline methods on a nonlinear under-actuated swing-up task. Our results show that BayRn is capable to perform direct sim-to-real transfer, while significantly reducing the required prior knowledge.

Includes members:
  Member "self paced contextual reinforcement learning":
    also connected through other hyperedges:
      (none)
  Member "active domain randomization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "automatic curriculum learning for deep rl a short survey")
  Member "assessing transferability from simulation to reality for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning with linear quadratic regulator regions")
  Member "botorch programmable bayesian optimization in pytorch":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "computing the racing line using bayesian optimization")
  Member "learning dexterous in hand manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "never give up learning directed exploration strategies")
  Member "sim to real transfer of robotic control with dynamics randomization":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "learning to simulate":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "stylegan2 distillation for feed forward image manipulation")
  Member "fingerprint policy optimisation for robust reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generalizing from a few environments in safety critical reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)