human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "visual hindsight experience replay"):
  Abstract: Reinforcement Learning algorithms typically require millions of environment interactions to learn successful policies in sparse reward settings. Hindsight Experience Replay (HER) was introduced as a technique to increase sample efficiency through re-imagining unsuccessful trajectories as successful ones by replacing the originally intended goals. However, this method is not applicable to visual domains where the goal configuration is unknown and must be inferred from observation. In this work, we show how unsuccessful visual trajectories can be hallucinated to be successful using a generative model trained on relatively few snapshots of the goal. As far as we are aware, this is the first work that does so with the agent policy conditioned solely on its state. We then apply this model to training reinforcement learning agents in discrete and continuous settings. We show results on a navigation and pick-and-place task in a 3D environment and on a simulated robotics application. Our method shows marked improvement over standard RL algorithms and baselines derived from prior work.

Includes members:
  Member "imitating latent policies from observation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning predictive models from observation and interaction")
  Member "learning dexterous in hand manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "never give up learning directed exploration strategies")
  Member "visual reinforcement learning with imagined goals":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "balance between efficient and effective learning dense2sparse reward shaping for robot manipulation with environment uncertainty")
  Member "forward backward reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "empirical policy evaluation with supergraphs")
  Member "world models":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "few shot goal inference for visuomotor learning and planning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning manipulation skills via hierarchical spatial attention")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "automatic goal generation for reinforcement learning agents":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "meta learning curiosity algorithms")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)