human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "playing go without game tree search using convolutional neural networks"):
  Abstract: The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely complex. Even within the past couple of years, new programs that rely on neural networks to evaluate board positions still explore many orders of magnitude more board positions per second than a professional can. We attempt to mimic human intuition in the game by creating a convolutional neural policy network which, without any sort of tree search, should play the game at or above the level of most humans. We introduce three structures and training methods that aim to create a strong Go player: non-rectangular convolutions, which will better learn the shapes on the board, supervised learning, training on a data set of 53,000 professional games, and reinforcement learning, training on games played between different versions of the network. Our network has already surpassed the skill level of intermediate amateurs simply using supervised learning. Further training and implementation of non-rectangular convolutions and reinforcement learning will likely increase this skill level much further.

Includes members:
  Member "squeezenet alexnet level accuracy with 50x fewer parameters and 0 5mb model size":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "lossless compression of deep neural networks")
  Member "better computer go player with neural network and long term prediction":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "accelerating and improving alphazero using population based training")
  Member "deep residual learning for image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "move evaluation in go using deep convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "resource management in wireless networks via multi agent deep reinforcement learning")
  Member "going deeper with convolutions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "teaching deep convolutional neural networks to play go":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "analysis of hyper parameters for small games iterations or epochs in self play")
  Member "playing atari with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)