human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to play the chess variant crazyhouse above world champion level with deep neural networks and human data"):
  Abstract: Deep neural networks have been successfully applied in learning the board games Go, chess and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero knowledge has been shown to yield impressive results, it is associated with high computationally costs especially for complex games. With this paper, we present CrazyAra which is a neural network based engine solely trained in supervised manner for the chess variant crazyhouse. Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo. Therefore, we focus on improving efficiency in multiple aspects while relying on low computational resources. These improvements include modifications in the neural network design and training configuration, the introduction of a data normalization step and a more sample efficient Monte-Carlo tree search which has a lower chance to blunder. After training on 569,537 human games for 1.5 days we achieve a move prediction accuracy of 60.4%. During development, versions of CrazyAra played professional human players. Most notably, CrazyAra achieved a four to one win over 2017 crazyhouse world champion Justin Tan (aka LM Jann Lee) who is more than 400 Elo higher rated compared to the average player in our training set. Furthermore, we test the playing strength of CrazyAra on CPU against all participants of the second Crazyhouse Computer Championships 2017, winning against twelve of the thirteen participants. Finally, for CrazyAraFish we continue training our model on generated engine games. In ten long-time control matches playing Stockfish 10, CrazyAraFish wins three games and draws one out of ten matches.

Includes members:
  Member "mobilenetv2 inverted residuals and linear bottlenecks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "a disciplined approach to neural network hyper parameters part 1 learning rate batch size momentum and weight decay":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning architectures for binary networks")
  Member "eraserelu a simple way to ease the training of deep convolution neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "crypto oriented neural architecture design")
  Member "mobilenets efficient convolutional neural networks for mobile vision applications":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "rethink relu to training better cnns":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "crypto oriented neural architecture design")
  Member "mastering chess and shogi by self play with a general reinforcement learning algorithm":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "super convergence very fast training of residual networks using large learning rates":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "rethinking the hyperparameters for fine tuning")
  Member "improving generalization performance by switching from adam to sgd":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "disentangling adaptive gradient methods from learning rates")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)