human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "planning in hierarchical reinforcement learning guarantees for using local policies"):
  Abstract: We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that maximizes the sum of the components. We provide theoretical guarantees for assembling such policies in deterministic MDPs with collectible rewards. Our approach builds on formulating this problem as a traveling salesman problem with discounted reward. We focus on local solutions, i.e., policies that only use information from the current state; thus, they are easy to implement and do not require substantial computational resources. We propose three local stochastic policies and prove that they guarantee better performance than any deterministic local policy in the worst case; experimental results suggest that they also perform better on average.

Includes members:
  Member "fast task inference with variational intrinsic successor features":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "seed rl scalable and efficient deep rl with accelerated central inference")
  Member "hierarchical reinforcement learning approximating optimal discounted tsp using local policies":
    also connected through other hyperedges:
      (none)
  Member "universal successor features approximators":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "zero shot task adaptation by homoiconic meta mapping")
  Member "feudal networks for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")
  Member "hybrid reward architecture for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "deepstack expert level artificial intelligence in heads up no limit poker":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "a deep hierarchical approach to lifelong learning in minecraft":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "curriculum learning for reinforcement learning domains a framework and survey")
  Member "the option critic architecture":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)