human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "strategic attack defense in security diffusion games"):
  Abstract: Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack. So far only stochastic spread of an attack has been considered. In this work, we introduce a version of security games, where the attacker strategically drives the entire spread of attack and where interconnections between nodes affect their susceptibility to be captured.  We find that the strategies effective in the settings without contagion or with stochastic contagion are no longer feasible when spread of attack is strategic. While in the former settings it was possible to efficiently find optimal strategies of the attacker, doing so in the latter setting turns out to be an NP-complete problem for an arbitrary network. However, for some simpler network structures, such as cliques, stars, and trees, we show that it is possible to efficiently find optimal strategies of both players. For arbitrary networks, we study and compare the efficiency of various heuristic strategies. As opposed to previous works with no or stochastic contagion, we find that centrality-based defense is often effective when spread of attack is strategic, particularly for centrality measures based on the Shapley value.

Includes members:
  Member "balancing speed and coverage by sequential seeding in complex networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "computational aspects of optimal strategic network diffusion")
  Member "multidefender security games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "robust temporal difference learning for critical domains")
  Member "efficient computation of the shapley value for game theoretic network centrality":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to resolve alliance dilemmas in many player zero sum games")
  Member "stochastic games for security in networks with interdependent nodes":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "resilient cyberphysical systems and their application drivers a technology roadmap")
  Member "reinforcement learning a survey":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "online fast adaptation and knowledge accumulation a new approach to continual learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)