human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "embodied vision and language navigation with dynamic convolutional filters"):
  Abstract: In Vision-and-Language Navigation (VLN), an embodied agent needs to reach a target destination with the only guidance of a natural language instruction. To explore the environment and progress towards the target location, the agent must perform a series of low-level actions, such as rotate, before stepping ahead. In this paper, we propose to exploit dynamic convolutional filters to encode the visual information and the lingual description in an efficient way. Differently from some previous works that abstract from the agent perspective and use high-level navigation spaces, we design a policy which decodes the information provided by dynamic convolution into a series of low-level, agent friendly actions. Results show that our model exploiting dynamic filters performs better than other architectures with traditional convolution, being the new state of the art for embodied VLN in the low-level action space. Additionally, we attempt to categorize recent work on VLN depending on their architectural choices and distinguish two main groups: we call them low-level actions and high-level actions models. To the best of our knowledge, we are the first to propose this analysis and categorization for VLN.

Includes members:
  Member "self monitoring navigation agent via auxiliary progress estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin")
  Member "the regretful agent heuristic aided navigation through progress estimation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "environment agnostic multitask learning for natural language grounded navigation")
  Member "learning to navigate unseen environments back translation with environmental dropout":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin")
  Member "gibson env real world perception for embodied agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an exploration of embodied visual exploration")
  Member "speaker follower models for vision and language navigation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin")
  Member "on evaluation of embodied navigation agents":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "an exploration of embodied visual exploration")
  Member "neural modular control for embodied question answering":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "an exploration of embodied visual exploration")
  Member "actor and action video segmentation from a sentence":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "modularized textual grounding for counterfactual resilience")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)