human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "rgb d odometry and slam"):
  Abstract: The emergence of modern RGB-D sensors had a significant impact in many application fields, including robotics, augmented reality (AR), and 3D scanning. They are low-cost, low-power, and low-size alternatives to traditional range sensors such as LiDAR. Moreover, unlike RGB cameras, RGB-D sensors provide the additional depth information that removes the need of frame-by-frame triangulation for 3D scene reconstruction. These merits have made them very popular in mobile robotics and AR, where it is of great interest to estimate ego-motion and 3D scene structure. Such spatial understanding can enable robots to navigate autonomously without collisions and allow users to insert virtual entities consistent with the image stream. In this chapter, we review common formulations of odometry and Simultaneous Localization and Mapping (known by its acronym SLAM) using RGB-D stream input. The two topics are closely related, as the former aims to track the incremental camera motion with respect to a local map of the scene, and the latter to jointly estimate the camera trajectory and the global map with consistency. In both cases, the standard approaches minimize a cost function using nonlinear optimization techniques. This chapter consists of three main parts: In the first part, we introduce the basic concept of odometry and SLAM and motivate the use of RGB-D sensors. We also give mathematical preliminaries relevant to most odometry and SLAM algorithms. In the second part, we detail the three main components of SLAM systems: camera pose tracking, scene mapping, and loop closing. For each component, we describe different approaches proposed in the literature. In the final part, we provide a brief discussion on advanced research topics with the references to the state of the art.

Includes members:
  Member "cam convs camera aware multi scale convolutions for single view depth":
    also connected through other hyperedges:
      (none)
  Member "direct sparse mapping":
    also connected through other hyperedges:
      (none)
  Member "deeptam deep tracking and mapping":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "3d point cloud processing and learning for autonomous driving")
  Member "codeslam learning a compact optimisable representation for dense visual slam":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d point cloud processing and learning for autonomous driving")
  Member "interiornet mega scale multi sensor photo realistic indoor scenes dataset":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination")
  Member "planematch patch coplanarity prediction for robust rgb d reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "360 o surface regression with a hyper sphere loss")
  Member "rgbid slam for accurate real time localisation and 3d mapping":
    also connected through other hyperedges:
      (none)
  Member "dynaslam tracking mapping and inpainting in dynamic scenes":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)