human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "corruption robust exploration in episodic reinforcement learning"):
  Abstract: We initiate the study of multi-stage episodic reinforcement learning under adversarial manipulations in both the rewards and the transition probabilities of the underlying system. Existing efficient algorithms heavily rely on the "optimism under uncertainty" principle which dictates their behavior and does not allow flexibility to perform corruption-robust exploration. We address this by (i) departing from the optimistic behavior, and (ii) creating a general framework that incorporates the principle of action-elimination. (This principle has been essential for corruption-robust exploration in multi-armed bandits, a degenerate special case of episodic reinforcement learning.) Despite constructing a lower bound for a straightforward implementation of action-elimination, we provide a clean and modular way to transfer it to episodic reinforcement learning. Our algorithm enjoys near-optimal guarantees in the absence of adversarial manipulations, has performance that degrades gracefully as the amount of corruption increases, and does not need to know this amount. Our results shed new light on the broader question of robust exploration, and suggest a way to address a rather daunting mismatch between optimistic algorithms and algorithms with higher flexibility. To demonstrate the applicability of our framework, we provide a second instantiation thereof, showing how it can provide efficient guarantees for the stochastic setting, despite doing almost uniform exploration across plausibly optimal actions.

Includes members:
  Member "stochastic linear optimization with adversarial corruption":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adversarial attacks on linear contextual bandits")
  Member "provably efficient reinforcement learning with linear function approximation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "online convex optimization in adversarial markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "beating stochastic and adversarial semi bandits optimally and simultaneously":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "combinatorial semi bandit in the non stationary environment")
  Member "better algorithms for stochastic bandits with adversarial corruptions":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adversarial attacks on linear contextual bandits")
  Member "non asymptotic gap dependent regret bounds for tabular mdps":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "recent advances in algorithmic high dimensional robust statistics":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning structured distributions from untrusted batches faster and simpler")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)