human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "fast and accurate 3d hand pose estimation via recurrent neural network for capturing hand articulations"):
  Abstract: 3D hand pose estimation from a single depth image plays an important role in computer vision and human-computer interaction. Although recent hand pose estimation methods using convolution neural network (CNN) have shown notable improvements in accuracy, most of them have a limitation that they rely on a complex network structure without fully exploiting the articulated structure of the hand. A hand, which is an articulated object, is composed of six local parts: the palm and five independent fingers. Each finger consists of sequential-joints that provide constrained motion, referred to as a kinematic chain. In this paper, we propose a hierarchically-structured convolutional recurrent neural network (HCRNN) with six branches that estimate the 3D position of the palm and five fingers independently. The palm position is predicted via fully-connected layers. Each sequential-joint, i.e. finger position, is obtained using a recurrent neural network (RNN) to capture the spatial dependencies between adjacent joints. Then the output features of the palm and finger branches are concatenated to estimate the global hand position. HCRNN directly takes the depth map as an input without a time-consuming data conversion, such as 3D voxels and point clouds. Experimental results on public datasets demonstrate that the proposed HCRNN not only outperforms most 2D CNN-based methods using the depth image as their inputs but also achieves competitive results with state-of-the-art 3D CNN-based methods with a highly efficient running speed of 285 fps on a single GPU.

Includes members:
  Member "pose guided structured region ensemble network for cascaded hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "handaugment a simple data augmentation method for depth based 3d hand pose estimation")
  Member "a2j anchor to joint regression network for 3d articulated pose estimation from a single depth image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "handaugment a simple data augmentation method for depth based 3d hand pose estimation")
  Member "model based hand pose estimation for generalized hand shape with appearance normalization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "capturing hand articulations using recurrent neural network for 3d hand pose estimation")
  Member "crossing nets combining gans and vaes with a shared latent space for hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "multimodal generative models for compositional representation learning")
  Member "region ensemble network improving convolutional network for hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "handaugment a simple data augmentation method for depth based 3d hand pose estimation")
  Member "deepprior improving fast and accurate 3d hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "3d hand pose estimation in the wild via graph refinement under adversarial learning")
  Member "end to end global to local cnn learning for hand pose recovery in depth data":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "handaugment a simple data augmentation method for depth based 3d hand pose estimation")
  Member "dynamics based 3d skeletal hand tracking":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)