human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "explanation vs attention a two player game to obtain attention for vqa"):
  Abstract: In this paper, we aim to obtain improved attention for a visual question answering (VQA) task. It is challenging to provide supervision for attention. An observation we make is that visual explanations as obtained through class activation mappings (specifically Grad-CAM) that are meant to explain the performance of various networks could form a means of supervision. However, as the distributions of attention maps and that of Grad-CAMs differ, it would not be suitable to directly use these as a form of supervision. Rather, we propose the use of a discriminator that aims to distinguish samples of visual explanation and attention maps. The use of adversarial training of the attention regions as a two-player game between attention and explanation serves to bring the distributions of attention maps and visual explanations closer. Significantly, we observe that providing such a means of supervision also results in attention maps that are more closely related to human attention resulting in a substantial improvement over baseline stacked attention network (SAN) models. It also results in a good improvement in rank correlation metric on the VQA task. This method can also be combined with recent MCB based methods and results in consistent improvement. We also provide comparisons with other means for learning distributions such as based on Correlation Alignment (Coral), Maximum Mean Discrepancy (MMD) and Mean Square Error (MSE) losses and observe that the adversarial loss outperforms the other forms of learning the attention maps. Visualization of the results also confirms our hypothesis that attention maps improve using this form of supervision.

Includes members:
  Member "grad cam visual explanations from deep networks via gradient based localization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "causal interpretability for machine learning problems methods and evaluation")
  Member "attention is not explanation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "counterfactual samples synthesizing for robust visual question answering")
  Member "u cam visual explanation using uncertainty based class activation maps":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "robust explanations for visual question answering")
  Member "bilinear attention networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "in defense of grid features for visual question answering")
  Member "learning to count objects in natural images for visual question answering":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "in defense of grid features for visual question answering")
  Member "differential attention for visual question answering":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "robust explanations for visual question answering")
  Member "rise randomized input sampling for explanation of black box models":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "sam the sensitivity of attribution methods to hyperparameters")
  Member "deriving machine attention from human rationales":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "text classification with lexicon from preattention mechanism")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)