human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "digging deeper into egocentric gaze prediction"):
  Abstract: This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency and optical flow are assessed versus strong spatial prior baselines. Task-specific cues such as vanishing point, manipulation point, and hand regions are analyzed as representatives of top-down information. We also look into the contribution of these factors by investigating a simple recurrent neural model for ego-centric gaze prediction. First, deep features are extracted for all input video frames. Then, a gated recurrent unit is employed to integrate information over time and to predict the next fixation. We propose an integrated model that combines the recurrent model with several top-down and bottom-up cues. Extensive experiments over multiple datasets reveal that (1) spatial biases are strong in egocentric videos, (2) bottom-up attention models perform poorly in predicting gaze and underperform spatial biases, (3) deep features perform better compared to traditional features, (4) as opposed to hand regions, the manipulation point is a strong influential cue for gaze prediction, (5) combining the proposed recurrent model with bottom-up cues, vanishing points and, in particular, manipulation point results in the best gaze prediction accuracy over egocentric videos, (6) the knowledge transfer works best for cases where the tasks or sequences are similar, and (7) task and activity recognition can benefit from gaze prediction. Our findings suggest that (1) there should be more emphasis on hand-object interaction and (2) the egocentric vision community should consider larger datasets including diverse stimuli and more subjects.

Includes members:
  Member "predicting gaze in egocentric video by learning task dependent attention transition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "ego topo environment affordances from egocentric video")
  Member "first person action object detection with egonet":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "interaction graphs for object importance estimation in on road driving videos")
  Member "detecting engagement in egocentric video":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "from third person to first person dataset and baselines for synthesis and retrieval")
  Member "two stream convolutional networks for dynamic saliency prediction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "spatiotemporal knowledge distillation for efficient estimation of aerial video saliency")
  Member "vanishing point detection with convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "vanishing point detection with direct and transposed fast hough transform inside the neural network")
  Member "recurrent mixture density network for spatiotemporal visual attention":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "simultaneous enhancement and super resolution of underwater imagery for improved visual perception")
  Member "generating videos with scene dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "the evolution of first person vision methods a survey":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "analysis of the hands in egocentric vision a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)