human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reasoning in highly reactive environments"):
  Abstract: The aim of my Ph.D. thesis concerns Reasoning in Highly Reactive Environments. As reasoning in highly reactive environments, we identify the setting in which a knowledge-based agent, with given goals, is deployed in an environment subject to repeated, sudden and possibly unknown changes. This is for instance the typical setting in which, e.g., artificial agents for video-games (the so called "bots"), cleaning robots, bomb clearing robots, and so on are deployed. In all these settings one can follow the classical approach in which the operations of the agent are distinguished in "sensing" the environment with proper interface devices, "thinking", and then behaving accordingly using proper actuators. In order to operate in an highly reactive environment, an artificial agent needs to be: 1. Responsive -> The agent must be able to react repeatedly and in a reasonable amount of time; 2. Elastic -> The agent must stay reactive also under varying workload; 3. Resilient -> The agent must stay responsive also in case of internal failure or failure of one of the programmed actions in the environment. Nowadays, thanks to new technologies in the field of Artificial Intelligence, it is already technically possible to create AI agents that are able to operate in reactive environments. Nevertheless, several issues stay unsolved, and are subject of ongoing research.

Includes members:
  Member "general video game ai a multi track framework for evaluating agents games and content generation algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "reactive multi context systems heterogeneous reasoning in dynamic environments":
    also connected through other hyperedges:
      (none)
  Member "ticker a system for incremental asp based stream reasoning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a distributed approach to lars stream reasoning system paper")
  Member "multi shot asp solving with clingo":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "selp a single shot epistemic logic program solver")
  Member "deep learning for video game playing":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "improving deep neuroevolution via deep innovation protection")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)