human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "addressing sample complexity in visual tasks using her and hallucinatory gans"):
  Abstract: Reinforcement Learning (RL) algorithms typically require millions of environment interactions to learn successful policies in sparse reward settings. Hindsight Experience Replay (HER) was introduced as a technique to increase sample efficiency by reimagining unsuccessful trajectories as successful ones by altering the originally intended goals. However, it cannot be directly applied to visual environments where goal states are often characterized by the presence of distinct visual features. In this work, we show how visual trajectories can be hallucinated to appear successful by altering agent observations using a generative model trained on relatively few snapshots of the goal. We then use this model in combination with HER to train RL agents in visual settings. We validate our approach on 3D navigation tasks and a simulated robotics application and show marked improvement over baselines derived from previous work.

Includes members:
  Member "generative predecessor models for sample efficient imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "universal value density estimation for imitation learning and goal conditioned reinforcement learning")
  Member "imitating latent policies from observation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning predictive models from observation and interaction")
  Member "visual reinforcement learning with imagined goals":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "balance between efficient and effective learning dense2sparse reward shaping for robot manipulation with environment uncertainty")
  Member "forward backward reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "empirical policy evaluation with supergraphs")
  Member "world models":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "few shot goal inference for visuomotor learning and planning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning manipulation skills via hierarchical spatial attention")
  Member "large scale gan training for high fidelity natural image synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)