human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning a behavioral repertoire from demonstrations"):
  Abstract: Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement learning (RL) but it can also be useful on its own, e.g. to learn to imitate human players in video games. However, a major limitation of current IL approaches is that they learn only a single "average" policy based on a dataset that possibly contains demonstrations of numerous different types of behaviors. In this paper, we propose a new approach called Behavioral Repertoire Imitation Learning (BRIL) that instead learns a repertoire of behaviors from a set of demonstrations by augmenting the state-action pairs with behavioral descriptions. The outcome of this approach is a single neural network policy conditioned on a behavior description that can be precisely modulated. We apply this approach to train a policy on 7,777 human replays to perform build-order planning in StarCraft II. Principal Component Analysis (PCA) is applied to construct a low-dimensional behavioral space from the high-dimensional army unit composition of each demonstration. The results demonstrate that the learned policy can be effectively manipulated to express distinct behaviors. Additionally, by applying the UCB1 algorithm, we are able to adapt the behavior of the policy - in-between games - to reach a performance beyond that of the traditional IL baseline approach.

Includes members:
  Member "tstarbots defeating the cheating level builtin ai in starcraft ii in the full game":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deep reinforcement learning for cyber security")
  Member "diversity is all you need learning skills without a reward function":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms")
  Member "imitation learning with concurrent actions in 3d games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on multi agent learning in team sports games")
  Member "msc a dataset for macro management in starcraft ii":
    also connected through other hyperedges:
      (none)
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "teacher student curriculum learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "automatic curriculum learning for deep rl a short survey")
  Member "learning macromanagement in starcraft from replays using deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "defoggan predicting hidden information in the starcraft fog of war with generative adversarial nets")
  Member "improving exploration in evolution strategies for deep reinforcement learning via a population of novelty seeking agents":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)