human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "accelerating smooth games by manipulating spectral shapes"):
  Abstract: We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.

Includes members:
  Member "a tight and unified analysis of extragradient for a whole spectrum of differentiable games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "last iterate is slower than averaged iterate in smooth convex concave saddle point problems")
  Member "differentiable game mechanics":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "a variational inequality perspective on generative adversarial nets":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "last iterate is slower than averaged iterate in smooth convex concave saddle point problems")
  Member "the mechanics of n player differentiable games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "the numerics of gans":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "when relation networks meet gans relation gans with triplet loss")
  Member "training gans with optimism":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "gans may have no nash equilibria")
  Member "stochastic variance reduction methods for saddle point problems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "stochastic recursive gradient descent ascent for stochastic nonconvex strongly concave minimax problems")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)