human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "tree search vs optimization approaches for map generation"):
  Abstract: Search-based procedural content generation uses stochastic global optimization algorithms to search spaces of game content. However, it has been found that tree search can be competitive with evolution on certain optimization problems. We investigate the applicability of several tree search methods to map generation and compare them systematically with several optimization algorithms, including evolutionary algorithms. For purposes of comparison, we use a simplified map generation problem where only passable and impassable tiles exist, three different map representations, and a set of objectives that are representative of those commonly found in actual level generation problem. While the results suggest that evolutionary algorithms produce good maps faster, several tree search methods can perform very well given sufficient time, and there are interesting differences in the character of the generated maps depending on the algorithm chosen, even for the same representation and objective.

Includes members:
  Member "intentional computational level design":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "talakat bullet hell generation through constrained map elites":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "mech elites illuminating the mechanic space of gvgai")
  Member "generating levels that teach mechanics":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "mario level generation from mechanics using scene stitching")
  Member "illuminating generalization in deep reinforcement learning through procedural level generation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)