human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "pragmatic inference and visual abstraction enable contextual flexibility during visual communication"):
  Abstract: Visual modes of communication are ubiquitous in modern life --- from maps to data plots to political cartoons. Here we investigate drawing, the most basic form of visual communication. Participants were paired in an online environment to play a drawing-based reference game. On each trial, both participants were shown the same four objects, but in different locations. The sketcher's goal was to draw one of these objects so that the viewer could select it from the array. On `close' trials, objects belonged to the same basic-level category, whereas on `far' trials objects belonged to different categories. We found that people exploited shared information to efficiently communicate about the target object: on far trials, sketchers achieved high recognition accuracy while applying fewer strokes, using less ink, and spending less time on their drawings than on close trials. We hypothesized that humans succeed in this task by recruiting two core faculties: visual abstraction, the ability to perceive the correspondence between an object and a drawing of it; and pragmatic inference, the ability to judge what information would help a viewer distinguish the target from distractors. To evaluate this hypothesis, we developed a computational model of the sketcher that embodied both faculties, instantiated as a deep convolutional neural network nested within a probabilistic program. We found that this model fit human data well and outperformed lesioned variants. Together, this work provides the first algorithmically explicit theory of how visual perception and social cognition jointly support contextual flexibility in visual communication.

Includes members:
  Member "flexible neural representation for physics prediction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "relational state space model for stochastic multi object systems")
  Member "pragmatically informative image captioning with character level reference":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "aitpr attribute interaction tensor product representation for image caption")
  Member "synthesizing programs for images using reinforced adversarial learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "painting many pasts synthesizing time lapse videos of paintings")
  Member "searching for activation functions":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "evaluating and improving the correspondence between deep neural networks and human representations":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "scaling up psychology via scientific regret minimization a case study in moral decision making")
  Member "colors in context a pragmatic neural model for grounded language understanding":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "towards learning a generic agent for vision and language navigation via pre training")
  Member "a neural representation of sketch drawings":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep self supervised representation learning for free hand sketch")
  Member "interaction networks for learning about objects relations and physics":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.OH(Other Computer Science)