human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "off policy actor critic in an ensemble achieving maximum general entropy and effective environment exploration in deep reinforcement learning"):
  Abstract: We propose a new policy iteration theory as an important extension of soft policy iteration and Soft Actor-Critic (SAC), one of the most efficient model free algorithms for deep reinforcement learning. Supported by the new theory, arbitrary entropy measures that generalize Shannon entropy, such as Tsallis entropy and Renyi entropy, can be utilized to properly randomize action selection while fulfilling the goal of maximizing expected long-term rewards. Our theory gives birth to two new algorithms, i.e., Tsallis entropy Actor-Critic (TAC) and Renyi entropy Actor-Critic (RAC). Theoretical analysis shows that these algorithms can be more effective than SAC. Moreover, they pave the way for us to develop a new Ensemble Actor-Critic (EAC) algorithm in this paper that features the use of a bootstrap mechanism for deep environment exploration as well as a new value-function based mechanism for high-level action selection. Empirically we show that TAC, RAC and EAC can achieve state-of-the-art performance on a range of benchmark control tasks, outperforming SAC and several cutting-edge learning algorithms in terms of both sample efficiency and effectiveness.

Includes members:
  Member "effective exploration for deep reinforcement learning via bootstrapped q ensembles under tsallis entropy regularization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "tsallis reinforcement learning a unified framework for maximum entropy reinforcement learning")
  Member "an adaptive clipping approach for proximal policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "effective exploration for deep reinforcement learning via bootstrapped q ensembles under tsallis entropy regularization")
  Member "ucb exploration via q ensembles":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "objective social choice using auxiliary information to improve voting outcomes")
  Member "sim to real learning agile locomotion for quadruped robots":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "path consistency learning in tsallis entropy regularized mdps":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "multi path policy optimization")
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "deep reinforcement learning that matters":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "scalable trust region method for deep reinforcement learning using kronecker factored approximation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)