human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a non cooperative multiple access game for timely updates"):
  Abstract: We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition as a non-cooperative one-shot multiple access game and investigate equilibrium strategies for two distinct medium access settings (a) collisions are shorter than successful transmissions and (b) collisions are longer. We investigate competition in a CSMA/CA slot, where a node may choose to transmit or stay idle. We find that medium access settings exert strong incentive effects on the nodes. We show that when collisions are shorter, transmit is a weakly dominant strategy. This leads to all nodes transmitting in the CSMA/CA slot, therefore guaranteeing a collision. In contrast, when collisions are longer, no weakly dominant strategy exists and under certain conditions on the ages at the beginning of the slot, we derive the mixed strategy Nash equilibrium.

Includes members:
  Member "on the optimality of the whittle s index policy for minimizing the age of information":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "adaptive power and rate control for real time status updating over fading channels")
  Member "coexistence of age and throughput optimizing networks a game theoretic approach":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "coexistence of age and throughput optimizing networks a spectrum sharing game")
  Member "age of information in random access channels":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "age of information dependent random access for massive iot networks")
  Member "a dynamic jamming game for real time status updates":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "coexistence of age and throughput optimizing networks a spectrum sharing game")
  Member "age of information performance of multiaccess strategies with packet management":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "on the optimality of the whittle s index policy for minimizing the age of information")
  Member "a game theoretic approach to dsrc and wifi coexistence":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "coexistence of age and throughput optimizing networks a spectrum sharing game")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)