human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "gaze in wild a dataset for studying eye and head coordination in everyday activities"):
  Abstract: The interaction between the vestibular and ocular system has primarily been studied in controlled environments. Consequently, off-the shelf tools for categorization of gaze events (e.g. fixations, pursuits, saccade) fail when head movements are allowed. Our approach was to collect a novel, naturalistic, and multimodal dataset of eye+head movements when subjects performed everyday tasks while wearing a mobile eye tracker equipped with an inertial measurement unit and a 3D stereo camera. This Gaze-in-the-Wild dataset (GW) includes eye+head rotational velocities (deg/s), infrared eye images and scene imagery (RGB+D). A portion was labelled by coders into gaze motion events with a mutual agreement of 0.72 sample based Cohen's $\kappa$. This labelled data was used to train and evaluate two machine learning algorithms, Random Forest and a Recurrent Neural Network model, for gaze event classification. Assessment involved the application of established and novel event based performance metrics. Classifiers achieve $\sim$90$\%$ human performance in detecting fixations and saccades but fall short (60$\%$) on detecting pursuit movements. Moreover, pursuit classification is far worse in the absence of head movement information. A subsequent analysis of feature significance in our best-performing model revealed a reliance upon absolute eye and head velocity, indicating that classification does not require spatial alignment of the head and eye tracking coordinate systems. The GW dataset, trained classifiers and evaluation metrics will be made publicly available with the intention of facilitating growth in the emerging area of head-free gaze event classification.

Includes members:
  Member "generalised dice overlap as a deep learning loss function for highly unbalanced segmentations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "on the road with 16 neurons mental imagery with bio inspired deep neural networks")
  Member "end to end eye movement detection using convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "fully convolutional neural networks for raw eye tracking data segmentation generation and reconstruction")
  Member "bayesian identification of fixations saccades and smooth pursuits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "what are you looking at detecting human intention in gaze based human robot interaction")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "empirical evaluation of gated recurrent neural networks on sequence modeling":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "pupil an open source platform for pervasive eye tracking and mobile gaze based interaction":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "differential privacy for eye tracking with temporal correlations")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)