human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "skeleton based activity recognition by fusing part wise spatio temporal and attention driven residues"):
  Abstract: There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel skeleton-based part-wise Spatiotemporal CNN RIAC Network-based 3D human action recognition framework to visualise the action dynamics in part wise manner and utilise each part for action recognition by applying weighted late fusion mechanism. Part wise skeleton based motion dynamics helps to highlight local features of the skeleton which is performed by partitioning the complete skeleton in five parts such as Head to Spine, Left Leg, Right Leg, Left Hand, Right Hand. The RIAFNet architecture is greatly inspired by the InceptionV4 architecture which unified the ResNet and Inception based Spatio-temporal feature representation concept and achieving the highest top-1 accuracy till date. To extract and learn salient features for action recognition, attention driven residues are used which enhance the performance of residual components for effective 3D skeleton-based Spatio-temporal action representation. The robustness of the proposed framework is evaluated by performing extensive experiments on three challenging datasets such as UT Kinect Action 3D, Florence 3D action Dataset, and MSR Daily Action3D datasets, which consistently demonstrate the superiority of our method

Includes members:
  Member "simple yet efficient real time pose based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "make skeleton based action recognition model smaller faster and better")
  Member "skeletal movement to color map a novel representation for 3d action recognition with inception residual networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a unified deep framework for joint 3d pose estimation and action recognition from a single rgb camera")
  Member "exploiting deep residual networks for human action recognition from skeletal data":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a unified deep framework for joint 3d pose estimation and action recognition from a single rgb camera")
  Member "attention is all you need":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "interpretable 3d human action analysis with temporal convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "massive exploration of neural machine translation architectures":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "meta embeddings based on self attention")
  Member "ntu rgb d a large scale dataset for 3d human activity analysis":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "co occurrence feature learning for skeleton based action recognition using regularized deep lstm networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)