human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reservoirs learn to learn"):
  Abstract: We consider reservoirs in the form of liquid state machines, i.e., recurrently connected networks of spiking neurons with randomly chosen weights. So far only the weights of a linear readout were adapted for a specific task. We wondered whether the performance of liquid state machines can be improved if the recurrent weights are chosen with a purpose, rather than randomly. After all, weights of recurrent connections in the brain are also not assumed to be randomly chosen. Rather, these weights were probably optimized during evolution, development, and prior learning experiences for specific task domains. In order to examine the benefits of choosing recurrent weights within a liquid with a purpose, we applied the Learning-to-Learn (L2L) paradigm to our model: We optimized the weights of the recurrent connections -- and hence the dynamics of the liquid state machine -- for a large family of potential learning tasks, which the network might have to learn later through modification of the weights of readout neurons. We found that this two-tiered process substantially improves the learning speed of liquid state machines for specific tasks. In fact, this learning speed increases further if one does not train the weights of linear readouts at all, and relies instead on the internal dynamics and fading memory of the network for remembering salient information that it could extract from preceding examples for the current learning task. This second type of learning has recently been proposed to underlie fast learning in the prefrontal cortex and motor cortex, and hence it is of interest to explore its performance also in models. Since liquid state machines share many properties with other types of reservoirs, our results raise the question whether L2L conveys similar benefits also to these other reservoirs.

Includes members:
  Member "recent advances in physical reservoir computing a review":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "advectivenet an eulerian lagrangian fluidic reservoir for point cloud processing")
  Member "biologically inspired alternatives to backpropagation through time for learning in recurrent neural nets":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a supervised learning algorithm for multilayer spiking neural networks based on temporal coding toward energy efficient vlsi processor design")
  Member "neuromorphic hardware learns to learn":
    also connected through other hyperedges:
      (none)
  Member "on the convergence of adam and beyond":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "disentangling adaptive gradient methods from learning rates")
  Member "rl 2 fast reinforcement learning via slow reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "learning to reinforcement learn":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "binarized neural networks training deep neural networks with weights and activations constrained to 1 or 1":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "lossless compression of deep neural networks")
  Member "convolutional networks for fast energy efficient neuromorphic computing":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "rmp snns residual membrane potential neuron for enabling deeper high accuracy and low latency spiking neural networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)