human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "temporally coherent full 3d mesh human pose recovery from monocular video"):
  Abstract: Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that are suitable for learning computational models for full mesh 3D human pose recovery. Compared to the existing methods which simply "texture-map" clothes onto the 3D human pose models, our approach incorporates Physics based realistic cloth deformations with the human body movements. The generated videos cover a large variety of human actions, poses, and visual appearances, whereas the annotations record accurate human pose dynamics and human body surface information. Our second major contribution is an end-to-end trainable Recurrent Neural Network for full pose mesh recovery from monocular video. Using the proposed video data and LSTM based recurrent structure, our network explicitly learns to model the temporal coherence in videos and imposes geometric consistency over the recovered meshes. We establish the effectiveness of the proposed model with quantitative and qualitative analysis using the proposed and benchmark datasets.

Includes members:
  Member "amass archive of motion capture as surface shapes":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deformation aware unpaired image translation for pose estimation on laboratory animals")
  Member "learning to reconstruct people in clothing from a single rgb camera":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "simulcap single view human performance capture with cloth simulation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to transfer texture from clothing images to 3d humans")
  Member "video based reconstruction of 3d people models":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "3d human pose estimation in the wild by adversarial learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "neural body fitting unifying deep learning and model based human pose and shape estimation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "drpose3d depth ranking in 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "unsupervised 3d pose estimation with geometric self supervision")
  Member "detailed human avatars from monocular video":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)