human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "particle based adaptive discretization for continuous control using deep reinforcement learning"):
  Abstract: Learning controls in high-dimensional continuous action spaces, such as controlling the movements of highly articulated agents and robots, has long been a standing challenge to model-free deep reinforcement learning (DRL). In this paper we propose a general, yet simple, framework for improving the action exploration of policy gradient DRL algorithms. Our approach adapts ideas from the particle filtering literature to dynamically discretize the continuous action space and track policies represented as a mixture of Gaussians. We demonstrate the applicability of our approach on state-of-the-art DRL baselines in challenging high-dimensional motor tasks involving articulated agents. We show that our adaptive particle-based discretization leads to improved final performance and speed of convergence as compared to uniform discretization schemes and to corresponding implementations in continuous action spaces, highlighting the importance of exploration. In addition, the resulting policies are more stable, exhibiting less variance across different training trials.

Includes members:
  Member "discretizing continuous action space for on policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "cost efficient hierarchical knowledge extraction with deep reinforcement learning")
  Member "impala scalable distributed deep rl with importance weighted actor learner architectures":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "deepmimic example guided deep reinforcement learning of physics based character skills":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "sim to real learning agile locomotion for quadruped robots":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "sfv reinforcement learning of physical skills from videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "do as i do transferring human motion and appearance between monocular videos with spatial and temporal constraints")
  Member "soft actor critic algorithms and applications":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ready policy one world building through active learning")
  Member "discrete sequential prediction of continuous actions for deep rl":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "q learning in enormous action spaces via amortized approximate maximization")
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning to walk in the real world with minimal human effort")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)