human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "network creation games with local information and edge swaps"):
  Abstract: In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost of a player considers the average distance to all other players or the maximum distance to other players. Any SG by $n$ players starting from a tree converges to an equilibrium with a constant Price of Anarchy (PoA) within $O(n^3)$ edge swaps (Lenzner, 2011). We focus on SGs where each player knows the subgraph induced by players within distance $k$. Therefore, each player cannot compute its cost nor a best response. We first consider pessimistic players who consider the worst-case global graph. We show that any SG starting from a tree (i) always converges to an equilibrium within $O(n^3)$ edge swaps irrespective of the value of $k$, (ii) the PoA is $\Theta(n)$ for $k=1,2,3$, and (iii) the PoA is constant for $k \geq 4$. We then introduce weakly pessimistic players and optimistic players and show that these less pessimistic players achieve constant PoA for $k \leq 3$ at the cost of best response cycles.

Includes members:
  Member "on the tree conjecture for the network creation game":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "geometric network creation games")
  Member "locality based network creation games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "geometric network creation games")
  Member "network creation games think global act local":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "geometric network creation games")
  Member "on dynamics in selfish network creation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the efficiency of best response dynamics")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)