human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "channel decomposition into painting actions"):
  Abstract: This work presents a method to decompose a convolutional layer of the deep neural network into painting actions. To behave like the human painter, these actions are driven by the cost simulating the hand movement, the paint color change, the stroke shape and the stroking style. To help planning, the Mask R-CNN is applied to detect the object areas and decide the painting order. The proposed painting system introduces a variety of extensions in artistic styles, based on the chosen parameters. Further experiments are performed to evaluate the channel penetration and the channel sensitivity on the strokes.

Includes members:
  Member "learning to paint with model based deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "unsupervised program synthesis for images using tree structured lstm")
  Member "neural painters a learned differentiable constraint for generating brushstroke paintings":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "interactive neural style transfer with artists")
  Member "learning latent dynamics for planning from pixels":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "image to image translation via group wise deep whitening and coloring transformation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ganilla generative adversarial networks for image to illustration translation")
  Member "large scale gan training for high fidelity natural image synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "a style based generator architecture for generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "recurrent world models facilitate policy evolution":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "synthesizing programs for images using reinforced adversarial learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "painting many pasts synthesizing time lapse videos of paintings")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GR(Graphics)