human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "making cnns for video parsing accessible event extraction from dota2 gameplay video using transfer zero shot and network pruning"):
  Abstract: The ability to extract sequences of game events for high-resolution e-sport games has traditionally required access to the game's engine. This serves as a barrier to groups who don't possess this access. It is possible to apply deep learning to derive these logs from gameplay video, but it requires computational power that serves as an additional barrier. These groups would benefit from access to these logs, such as small e-sport tournament organizers who could better visualize gameplay to inform both audience and commentators. In this paper we present a combined solution to reduce the required computational resources and time to apply a convolutional neural network (CNN) to extract events from e-sport gameplay videos. This solution consists of techniques to train a CNN faster and methods to execute predictions more quickly. This expands the types of machines capable of training and running these models, which in turn extends access to extracting game logs with this approach. We evaluate the approaches in the domain of DOTA2, one of the most popular e-sports. Our results demonstrate our approach outperforms standard backpropagation baselines.

Includes members:
  Member "player experience extraction from gameplay video":
    also connected through other hyperedges:
      (none)
  Member "learning efficient convolutional networks through network slimming":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "thinet a filter level pruning method for deep neural network compression":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "evaluating singleplayer and multiplayer in human computation games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "player experience extraction from gameplay video")
  Member "weight normalization a simple reparameterization to accelerate training of deep neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "do we really need to access the source data source hypothesis transfer for unsupervised domain adaptation")
  Member "an empirical study and analysis of generalized zero shot learning for object recognition in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "from anchor generation to distribution alignment learning a discriminative embedding space for zero shot recognition")
  Member "deep compression compressing deep neural networks with pruning trained quantization and huffman coding":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "deep residual learning for image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)