human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "scaling all goals updates in reinforcement learning using convolutional neural networks"):
  Abstract: Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each transition to learn Q-values towards all goals simultaneously and off-policy. However the expensive numerous updates in parallel limited the approach to small tabular cases so far. To tackle this problem we propose to use convolutional network architectures to generate Q-values and updates for a large number of goals at once. We demonstrate the accuracy and generalization qualities of the proposed method on randomly generated mazes and Sokoban puzzles. In the case of on-screen goal coordinates the resulting mapping from frames to distance-maps directly informs the agent about which places are reachable and in how many steps. As an example of application we show that replacing the random actions in epsilon-greedy exploration by several actions towards feasible goals generates better exploratory trajectories on Montezuma's Revenge and Super Mario All-Stars games.

Includes members:
  Member "gep pg decoupling exploration and exploitation in deep reinforcement learning algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "scaling map elites to deep neuroevolution")
  Member "many goals reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "planning with goal conditioned policies")
  Member "unsupervised learning of goal spaces for intrinsically motivated goal exploration":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "off policy deep reinforcement learning with analogous disentangled exploration")
  Member "time limits in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "action branching architectures for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "q learning in enormous action spaces via amortized approximate maximization")
  Member "deep exploration via bootstrapped dqn":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "exploration a study of count based exploration for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "meta learning curiosity algorithms")
  Member "value iteration networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "plannable approximations to mdp homomorphisms equivariance under actions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)