human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "deep reinforcement learning based adaptive moving target defense"):
  Abstract: Moving target defense (MTD) is a proactive defense approach that aims to thwart attacks by continuously changing the attack surface of a system (e.g., changing host or network configurations), thereby increasing the adversary's uncertainty and attack cost. To maximize the impact of MTD, a defender must strategically choose when and what changes to make, taking into account both the characteristics of its system as well as the adversary's observed activities. Finding an optimal strategy for MTD presents a significant challenge, especially when facing a resourceful and determined adversary who may respond to the defender's actions. In this paper, we propose finding optimal MTD strategies using deep reinforcement learning. Based on an established model of adaptive MTD, we formulate finding an MTD strategy as finding a policy for a partially-observable Markov decision process. To significantly improve training performance, we introduce compact memory representations. To demonstrate our approach, we provide thorough numerical results, showing significant improvement over existing strategies.

Includes members:
  Member "finding needles in a moving haystack prioritizing alerts with adversarial reinforcement learning":
    also connected through other hyperedges:
      (none)
  Member "mathsf qflip an adaptive reinforcement learning strategy for the mathsf flipit security game":
    also connected through other hyperedges:
      (none)
  Member "markov decision process to enforce moving target defence policies":
    also connected through other hyperedges:
      (none)
  Member "optimal timing of moving target defense a stackelberg game model":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "spatial temporal moving target defense a markov stackelberg game model")
  Member "a unified game theoretic approach to multiagent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "dueling network architectures for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "deep reinforcement learning with double q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CR(Cryptography and Security)