human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "texturepose supervising human mesh estimation with texture consistency"):
  Abstract: This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitalizes on the appearance constancy of a person among different frames (or viewpoints). This seemingly insignificant and often overlooked cue goes a long way for model-based pose estimation. The parametric model we employ allows us to compute a texture map for each frame. Assuming that the texture of the person does not change dramatically between frames, we can apply a novel texture consistency loss, which enforces that each point in the texture map has the same texture value across all frames. Since the texture is transferred in this common texture map space, no camera motion computation is necessary, or even an assumption of smoothness among frames. This makes our proposed supervision applicable in a variety of settings, ranging from monocular video, to multi-view images. We benchmark our approach against strong baselines that require the same or even more annotations that we do and we consistently outperform them. Simultaneously, we achieve state-of-the-art results among model-based pose estimation approaches in different benchmarks. The project website with videos, results, and code can be found at this https URL.

Includes members:
  Member "self supervised learning of 3d human pose using multi view geometry":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "learning to reconstruct people in clothing from a single rgb camera":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "in the wild human pose estimation using explicit 2d features and intermediate 3d representations":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "convolutional mesh regression for single image human shape reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "expressive body capture 3d hands face and body from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "movi a large multipurpose motion and video dataset")
  Member "exploiting temporal context for 3d human pose estimation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "ordinal depth supervision for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "learning human optical flow":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning multi human optical flow")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)