human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "embodied visual recognition"):
  Abstract: Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment, and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Visual Recognition (EVR): An agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this, we develop a new model called Embodied Mask R-CNN, for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using the House3D environment. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones; 2) in order to improve visual recognition abilities, agents can learn strategical moving paths that are different from shortest paths.

Includes members:
  Member "learning instance segmentation by interaction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "self supervised object in gripper segmentation from robotic motions")
  Member "yolov3 an incremental improvement":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "imagenet trained cnns are biased towards texture increasing shape bias improves accuracy and robustness":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "on feature normalization and data augmentation")
  Member "gibson env real world perception for embodied agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an exploration of embodied visual exploration")
  Member "cnn in mrf video object segmentation via inference in a cnn based higher order spatio temporal mrf":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "mast a memory augmented self supervised tracker")
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")
  Member "active object perceiver recognition guided policy learning for object searching on mobile robots":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin")
  Member "neural modular control for embodied question answering":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "an exploration of embodied visual exploration")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)