human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "provably efficient adaptive approximate policy iteration"):
  Abstract: Model-free reinforcement learning algorithms combined with value function approximation have recently achieved impressive performance in a variety of application domains, including games and robotics. However, the theoretical understanding of such algorithms is limited, and existing results are largely focused on episodic or discounted Markov decision processes (MDPs). In this work, we present adaptive approximate policy iteration (AAPI), a learning scheme which enjoys a O(T^{2/3}) regret bound for undiscounted, continuing learning in uniformly ergodic MDPs. This is an improvementover the best existing bound of O(T^{3/4}) for the average-reward case with function approximation. Our algorithm and analysis rely on adversarialonline learning techniques, where value functionsare treated as losses. The main technical novelty is the use of a data-dependent adaptive learning rate coupled with a so-called optimistic prediction of upcoming losses. In addition to theoreticalguarantees, we demonstrate the advantages of ourapproach empirically on several environments.

Includes members:
  Member "provably efficient reinforcement learning with linear function approximation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "worst case regret bounds for exploration via randomized value functions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "provably efficient exploration in policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "a theory of regularized markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "q learning with ucb exploration is sample efficient for infinite horizon mdp":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "reinforcement leaning in feature space matrix bandit kernels and regret bound":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "efficient bias span constrained exploration exploitation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "upper confidence primal dual optimization stochastically constrained markov decision processes with adversarial losses and unknown transitions")
  Member "is q learning provably efficient":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)