human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "active perception and representation for robotic manipulation"):
  Abstract: The vast majority of visual animals actively control their eyes, heads, and/or bodies to direct their gaze toward different parts of their environment. In contrast, recent applications of reinforcement learning in robotic manipulation employ cameras as passive sensors. These are carefully placed to view a scene from a fixed pose. Active perception allows animals to gather the most relevant information about the world and focus their computational resources where needed. It also enables them to view objects from different distances and viewpoints, providing a rich visual experience from which to learn abstract representations of the environment. Inspired by the primate visual-motor system, we present a framework that leverages the benefits of active perception to accomplish manipulation tasks. Our agent uses viewpoint changes to localize objects, to learn state representations in a self-supervised manner, and to perform goal-directed actions. We apply our model to a simulated grasping task with a 6-DoF action space. Compared to its passive, fixed-camera counterpart, the active model achieves 8% better performance in targeted grasping. Compared to vanilla deep Q-learning algorithms, our model is at least four times more sample-efficient, highlighting the benefits of both active perception and representation learning.

Includes members:
  Member "saccader improving accuracy of hard attention models for vision":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "concept whitening for interpretable image recognition")
  Member "model based reinforcement learning for atari":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "deep reinforcement learning for vision based robotic grasping a simulated comparative evaluation of off policy methods":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "acceleration of actor critic deep reinforcement learning for visual grasping in clutter by state representation learning based on disentanglement of a raw input image")
  Member "learning actionable representations from visual observations":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning")
  Member "visual reinforcement learning with imagined goals":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "balance between efficient and effective learning dense2sparse reward shaping for robot manipulation with environment uncertainty")
  Member "visual foresight model based deep reinforcement learning for vision based robotic control":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "soft actor critic algorithms and applications":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ready policy one world building through active learning")
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning to walk in the real world with minimal human effort")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)