human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "constructive game logic"):
  Abstract: Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's actions. We thus develop Constructive Game Logic which extends Parikh's Game Logic (GL) with constructivity and with first-order programs a la Pratt's first-order dynamic logic (DL). Our major contributions include: #R##N#1) a novel realizability semantics capturing the adversarial dynamics of games, 2) a natural deduction calculus and operational semantics describing the computational meaning of strategies via proof-terms, and 3) theoretical results including soundness of the proof calculus w.r.t. realizability semantics, progress and preservation of the operational semantics of proofs, and Existence Properties on support of the extraction of computational artifacts from game proofs. #R##N#Together, these results provide the most general account of a Curry-Howard interpretation for any program logic to date, and the first at all for Game Logic.

Includes members:
  Member "synthesis of strategies using the hoare logic of angelic and demonic nondeterminism":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "constructive hybrid games")
  Member "differential game logic":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "constructive hybrid games")
  Member "towards a coalgebraic interpretation of propositional dynamic logic":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)