human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "visual hide and seek"):
  Abstract: We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we only give the agents partial observations of their environment using an egocentric perspective. Although we train the model to play this game from scratch, experiments and visualizations suggest that the agent learns to predict its own visibility in the environment. Furthermore, we quantitatively analyze how agent weaknesses, such as slower speed, effect the learned policy. Our results suggest that, although agent weaknesses make the learning problem more challenging, they also cause more useful features to be learned. Our project website is available at: this http URL ~bchen/visualhideseek/.

Includes members:
  Member "two body problem collaborative visual task completion":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "audio visual embodied navigation")
  Member "emergent tool use from multi agent autocurricula":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "emergent coordination through competition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "a survey and critique of multiagent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "human level performance in 3d multiplayer games with population based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "habitat a platform for embodied ai research":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "why build an assistant in minecraft")
  Member "qt opt scalable deep reinforcement learning for vision based robotic manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)