human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the measure of intelligence"):
  Abstract: To make deliberate progress towards more intelligent and more human-like artificial systems, we need to be following an appropriate feedback signal: we need to be able to define and evaluate intelligence in a way that enables comparisons between two systems, as well as comparisons with humans. Over the past hundred years, there has been an abundance of attempts to define and measure intelligence, across both the fields of psychology and AI. We summarize and critically assess these definitions and evaluation approaches, while making apparent the two historical conceptions of intelligence that have implicitly guided them. We note that in practice, the contemporary AI community still gravitates towards benchmarking intelligence by comparing the skill exhibited by AIs and humans at specific tasks such as board games and video games. We argue that solely measuring skill at any given task falls short of measuring intelligence, because skill is heavily modulated by prior knowledge and experience: unlimited priors or unlimited training data allow experimenters to "buy" arbitrary levels of skills for a system, in a way that masks the system's own generalization power. We then articulate a new formal definition of intelligence based on Algorithmic Information Theory, describing intelligence as skill-acquisition efficiency and highlighting the concepts of scope, generalization difficulty, priors, and experience. Using this definition, we propose a set of guidelines for what a general AI benchmark should look like. Finally, we present a benchmark closely following these guidelines, the Abstraction and Reasoning Corpus (ARC), built upon an explicit set of priors designed to be as close as possible to innate human priors. We argue that ARC can be used to measure a human-like form of general fluid intelligence and that it enables fair general intelligence comparisons between AI systems and humans.

Includes members:
  Member "behaviour suite for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "making sense of reinforcement learning and probabilistic inference")
  Member "paired open ended trailblazer poet endlessly generating increasingly complex and diverse learning environments and their solutions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms")
  Member "obstacle tower a generalization challenge in vision control and planning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "superglue a stickier benchmark for general purpose language understanding systems":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "glue a multi task benchmark and analysis platform for natural language understanding":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "quantifying generalization in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "chauffeurnet learning to drive by imitating the best and synthesizing the worst":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "general video game ai a multi track framework for evaluating agents games and content generation algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "increasing generality in machine learning through procedural content generation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)