human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "stochastic dynamic games in belief space"):
  Abstract: Information gathering while interacting with other agents is critical in many emerging domains, such as self-driving cars, service robots, drone racing, and active surveillance. In these interactions, the interests of agents may be at odds with others, resulting in a non-cooperative dynamic game. Since unveiling one's own strategy to adversaries is undesirable, each agent must independently predict the other agents' future actions without communication. In the face of uncertainty from sensor and actuator noise, agents have to gain information over their own state, the states of others, and the environment. They must also consider how their own actions reveal information to others. We formulate this non-cooperative multi-agent planning problem as a stochastic dynamic game. Our solution uses local iterative dynamic programming in the belief space to find a Nash equilibrium of the game. We present three applications: active surveillance, guiding eyes for a blind agent, and autonomous racing. Agents with game-theoretic belief space planning win 44% more races compared to a baseline without game theory and 34% more than without belief space planning.

Includes members:
  Member "a real time game theoretic planner for autonomous two player drone racing":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "airsim drone racing lab")
  Member "game theoretic modeling of driver and vehicle interactions for verification and validation of autonomous vehicle control systems":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "autonomous highway driving using deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)