human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "improved robustness of reinforcement learning policies upon conversion to spiking neuronal network platforms applied to atari games"):
  Abstract: Various implementations of Deep Reinforcement Learning (RL) demonstrated excellent performance on tasks that can be solved by trained policy, but they are not without drawbacks. Deep RL suffers from high sensitivity to noisy and missing input and adversarial attacks. To mitigate these deficiencies of deep RL solutions, we suggest involving spiking neural networks (SNNs). Previous work has shown that standard Neural Networks trained using supervised learning for image classification can be converted to SNNs with negligible deterioration in performance. In this paper, we convert Q-Learning ReLU-Networks (ReLU-N) trained using reinforcement learning into SNN. We provide a proof of concept for the conversion of ReLU-N to SNN demonstrating improved robustness to occlusion and better generalization than the original ReLU-N. Moreover, we show promising initial results with converting full-scale Deep Q-networks to SNNs, paving the way for future research.

Includes members:
  Member "measuring and characterizing generalization in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "robust visual domain randomization for reinforcement learning")
  Member "bindsnet a machine learning oriented spiking neural networks library in python":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "spyketorch efficient simulation of convolutional spiking neural networks with at most one spike per neuron")
  Member "spatio temporal backpropagation for training high performance spiking neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "exploring adversarial attack in spiking neural networks with spike compatible gradient")
  Member "binarized neural networks training deep neural networks with weights and activations constrained to 1 or 1":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "lossless compression of deep neural networks")
  Member "deep reinforcement learning with double q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "rethinking the inception architecture for computer vision":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "adversarial ranking attack and defense")
  Member "very deep convolutional networks for large scale image recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)