human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "lstm based music generation system"):
  Abstract: Traditionally, music was treated as an analogue signal and was generated manually. In recent years, music is conspicuous to technology which can generate a suite of music automatically without any human intervention. To accomplish this task, we need to overcome some technical challenges which are discussed descriptively in this paper. A brief introduction about music and its components is provided in the paper along with the citation and analysis of related work accomplished by different authors in this domain. Main objective of this paper is to propose an algorithm which can be used to generate musical notes using Recurrent Neural Networks (RNN), principally Long Short-Term Memory (LSTM) networks. A model is designed to execute this algorithm where data is represented with the help of musical instrument digital interface (MIDI) file format for easier access and better understanding. Preprocessing of data before feeding it into the model, revealing methods to read, process and prepare MIDI files for input are also discussed. The model used in this paper is used to learn the sequences of polyphonic musical notes over a single-layered LSTM network. The model must have the potential to recall past details of a musical sequence and its structure for better learning. Description of layered architecture used in LSTM model and its intertwining connections to develop a neural network is presented in this work. This paper imparts a peek view of distributions of weights and biases in every layer of the model along with a precise representation of losses and accuracy at each step and batches. When the model was thoroughly analyzed, it produced stellar results in composing new melodies.

Includes members:
  Member "generating music using an lstm network":
    also connected through other hyperedges:
      (none)
  Member "interactive music generation with positional constraints using anticipation rnns":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "music generation by deep learning challenges and directions")
  Member "a critical review of recurrent neural networks for sequence learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "ten social dimensions of conversations and relationships")
  Member "adadelta an adaptive learning rate method":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "hyper parameter optimization a review of algorithms and applications")
  Member "modeling temporal dependencies in high dimensional sequences application to polyphonic music generation and transcription":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "music generation by deep learning challenges and directions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SD(Sound)