human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reinforcement learning for robotic manipulation using simulated locomotion demonstrations"):
  Abstract: Learning robot manipulation policies through reinforcement learning (RL) with only sparse rewards is still considered a largely unsolved problem. Although learning with human demonstrations can make the training process more sample efficient, the demonstrations are often expensive to obtain, and their benefits heavily depend on the expertise of the demonstrators. In this paper we propose a novel approach for learning complex robot manipulation tasks with self-learned demonstrations. We note that a robot manipulation task can be interpreted, from the object's perspective, as a locomotion task. In a virtual world, the object might be able to learn how to move from its initial position to the final target position on its own, without being manipulated. Although objects cannot move on their own in the real world, a policy to achieve object locomotion can be learned through physically-realistic simulators, which are nowadays widely available and routinely adopted to train RL systems. The resulting object-level trajectories are called Simulated Locomotion Demonstrations (SLD). The SLDs are then leveraged to learn the robot manipulation policy through deep RL using only sparse rewards. We thoroughly evaluate the proposed approach on 13 tasks of increasing complexity, and demonstrate that our framework can result in faster learning rates and achieve higher success rate compared to alternative algorithms. We demonstrate that SLDs are especially beneficial for complex tasks like multi-object stacking and non-rigid object manipulation.

Includes members:
  Member "extrapolating beyond suboptimal demonstrations via inverse reinforcement learning from observations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "sqil imitation learning via regularized behavioral cloning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "universal value density estimation for imitation learning and goal conditioned reinforcement learning")
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "learning dexterous in hand manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "never give up learning directed exploration strategies")
  Member "data efficient deep reinforcement learning for dexterous manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "visual reinforcement learning with imagined goals":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "balance between efficient and effective learning dense2sparse reward shaping for robot manipulation with environment uncertainty")
  Member "dexterous manipulation with deep reinforcement learning efficient general and low cost":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "in hand object pose tracking via contact feedback and gpu accelerated robotic simulation")
  Member "large scale study of curiosity driven learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)