human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the gossiping insert eliminate algorithm for multi agent bandits"):
  Abstract: We consider a decentralized multi-agent Multi Armed Bandit (MAB) setup consisting of $N$ agents, solving the same MAB instance to minimize individual cumulative regret. In our model, agents collaborate by exchanging messages through pairwise gossip style communications on an arbitrary connected graph. We develop two novel algorithms, where each agent only plays from a subset of all the arms. Agents use the communication medium to recommend only arm-IDs (not samples), and thus update the set of arms from which they play. We establish that, if agents communicate $\Omega(\log(T))$ times through any connected pairwise gossip mechanism, then every agent's regret is a factor of order $N$ smaller compared to the case of no collaborations. Furthermore, we show that the communication constraints only have a second order effect on the regret of our algorithm. We then analyze this second order term of the regret to derive bounds on the regret-communication tradeoffs. Finally, we empirically evaluate our algorithm and conclude that the insights are fundamental and not artifacts of our bounds. We also show a lower bound which gives that the regret scaling obtained by our algorithm cannot be improved even in the absence of any communication constraints. Our results thus demonstrate that even a minimal level of collaboration among agents greatly reduces regret for all agents.

Includes members:
  Member "competing bandits in matching markets":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "my fair bandit distributed learning of max min fairness with multi player bandits")
  Member "social learning in multi agent multi armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "my fair bandit distributed learning of max min fairness with multi player bandits")
  Member "decentralized cooperative stochastic multi armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a decentralized communication policy for multi agent multi armed bandit problems")
  Member "competing bandits learning under competition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "bandits with adversarial scaling")
  Member "efficient hyperparameter optimization and infinitely many armed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "distributed cooperative decision making in multiarmed bandits frequentist and bayesian algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a decentralized communication policy for multi agent multi armed bandit problems")
  Member "collaborative learning of stochastic bandits over a social network":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a decentralized communication policy for multi agent multi armed bandit problems")
  Member "hyperband a novel bandit based approach to hyperparameter optimization":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)