human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "holistic scene understanding single view 3d holistic scene parsing and human pose estimation with human object interaction and physical commonsense"):
  Abstract: We propose a new 3D holistic++ scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction---3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to leverage the coupled nature of these two tasks to improve the granularity and performance of scene understanding. We propose to exploit two critical and essential connections between these two tasks: (i) human-object interaction (HOI) to model the fine-grained relations between agents and objects in the scene, and (ii) physical commonsense to model the physical plausibility of the reconstructed scene. The optimal configuration of the 3D scene, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable joint solution space. Experimental results demonstrate that the proposed algorithm significantly improves the performance of the two tasks on three datasets, showing an improved generalization ability.

Includes members:
  Member "layoutnet reconstructing the 3d room layout from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "scan2plan efficient floorplan generation from 3d scans of indoor scenes")
  Member "configurable 3d scene synthesis and 2d image rendering with per pixel ground truth using stochastic grammars":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "human centric indoor scene synthesis using stochastic grammar":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "fast 3d indoor scene synthesis with discrete and exact layout pattern extraction")
  Member "learning human object interactions by graph parsing neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hierarchical human parsing with typed part relation reasoning")
  Member "cooperative holistic scene understanding unifying 3d object layout and camera pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "total3dunderstanding joint layout object pose and mesh reconstruction for indoor scenes from a single image")
  Member "holistic 3d scene parsing and reconstruction from a single rgb image":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "learning pose grammar to encode human body configuration for 3d pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "hierarchical human parsing with typed part relation reasoning")
  Member "lifting from the deep convolutional 3d pose estimation from a single image":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)