human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "micro and macro level churn analysis of large scale mobile games"):
  Abstract: As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for these platforms and services is to understand the churn behavior in mobile games, which usually involves churn at micro level (between an app and a specific user) and macro level (between an app and all its users). Accurate micro-level churn prediction and macro-level churn ranking will benefit many stakeholders such as game developers, advertisers, and platform operators. In this paper, we present the first large-scale churn analysis for mobile games that supports both micro-level churn prediction and macro-level churn ranking. For micro-level churn prediction, in view of the common limitations of the state-of-the-art methods built upon traditional machine learning models, we devise a novel semi-supervised and inductive embedding model that jointly learns the prediction function and the embedding function for user-app relationships. We model these two functions by deep neural networks with a unique edge embedding technique that is able to capture both contextual information and relationship dynamics. We also design a novel attributed random walk technique that takes into consideration both topological adjacency and attribute similarities. To address macro-level churn ranking, we propose to construct a relationship graph with estimated micro-level churn probabilities as edge weights and adapt link analysis algorithms on the graph. We devise a simple algorithm SimSum and adapt two more advanced algorithms PageRank and HITS. The performance of our solutions for the two-level churn analysis problems is evaluated on real-world data collected from the Samsung Game Launcher platform.

Includes members:
  Member "a semi supervised and inductive embedding model for churn prediction of large scale mobile games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "developing multi task recommendations with long term rewards via policy distilled reinforcement learning")
  Member "streaming network embedding through local actions":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dynwalks global topology and recent changes awareness dynamic network embedding")
  Member "learning edge representations via low rank asymmetric projections":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "heterogeneous graph learning for visual commonsense reasoning")
  Member "semi supervised embedding in attributed networks with outliers":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "network representation learning consolidation and renewed bearing")
  Member "customer lifetime value prediction using embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep personalized re targeting")
  Member "node2vec scalable feature learning for networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep graph matching consensus")
  Member "revisiting semi supervised learning with graph embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "spectral graph attention network")
  Member "line large scale information network embedding":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "adversarial attacks and defenses on graphs a review and empirical study")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)