human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a theoretical analysis of deep q learning"):
  Abstract: Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al., 2015) from both algorithmic and statistical perspectives. In specific, we focus on a slight simplification of DQN that fully captures its key features. Under mild assumptions, we establish the algorithmic and statistical rates of convergence for the action-value functions of the iterative policy sequence obtained by DQN. In particular, the statistical error characterizes the bias and variance that arise from approximating the action-value function using deep neural network, while the algorithmic error converges to zero at a geometric rate. As a byproduct, our analysis provides justifications for the techniques of experience replay and target network, which are crucial to the empirical success of DQN. Furthermore, as a simple extension of DQN, we propose the Minimax-DQN algorithm for zero-sum Markov game with two players. Borrowing the analysis of DQN, we also quantify the difference between the policies obtained by Minimax-DQN and the Nash equilibrium of the Markov game in terms of both the algorithmic and statistical rates of convergence.

Includes members:
  Member "a theory of regularized markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "fine grained analysis of optimization and generalization for overparameterized two layer neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "disentangling adaptive gradient methods from learning rates")
  Member "on the power and limitations of random features for understanding neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "backward feature correction how deep learning performs deep learning")
  Member "a comparative analysis of the optimization and generalization property of two layer neural network and random feature models under gradient descent dynamics":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning parities with neural networks")
  Member "a generalization theory of gradient descent for learning over parameterized deep relu networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "convergence of end to end training in deep unsupervised contrasitive learning")
  Member "actor critic policy optimization in partially observable multiagent environments":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "learning and generalization in overparameterized neural networks going beyond two layers":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "backward feature correction how deep learning performs deep learning")
  Member "gradient descent finds global minima of deep neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "backward feature correction how deep learning performs deep learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)