human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "autofoley artificial synthesis of synchronized sound tracks for silent videos with deep learning"):
  Abstract: In movie productions, the Foley Artist is responsible for creating an overlay soundtrack that helps the movie come alive for the audience. This requires the artist to first identify the sounds that will enhance the experience for the listener thereby reinforcing the Directors's intention for a given scene. In this paper, we present AutoFoley, a fully-automated deep learning tool that can be used to synthesize a representative audio track for videos. AutoFoley can be used in the applications where there is either no corresponding audio file associated with the video or in cases where there is a need to identify critical scenarios and provide a synthesized, reinforced soundtrack. An important performance criterion of the synthesized soundtrack is to be time-synchronized with the input video, which provides for a realistic and believable portrayal of the synthesized sound. Unlike existing sound prediction and generation architectures, our algorithm is capable of precise recognition of actions as well as inter-frame relations in fast moving video clips by incorporating an interpolation technique and Temporal Relationship Networks (TRN). We employ a robust multi-scale Recurrent Neural Network (RNN) associated with a Convolutional Neural Network (CNN) for a better understanding of the intricate input-to-output associations over time. To evaluate AutoFoley, we create and introduce a large scale audio-video dataset containing a variety of sounds frequently used as Foley effects in movies. Our experiments show that the synthesized sounds are realistically portrayed with accurate temporal synchronization of the associated visual inputs. Human qualitative testing of AutoFoley show over 73% of the test subjects considered the generated soundtrack as original, which is a noteworthy improvement in cross-modal research in sound synthesis.

Includes members:
  Member "learning to localize sound source in visual scenes":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "stavis spatio temporal audiovisual saliency network")
  Member "learning sight from sound ambient sound provides supervision for visual learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning to localize sound sources in visual scenes analysis and applications")
  Member "multimodal machine learning a survey and taxonomy":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "bert can see out of the box on the cross modal transferability of text representations")
  Member "fast slow recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep independently recurrent neural network indrnn")
  Member "look listen and learn":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning representations by predicting bags of visual words")
  Member "aenet learning deep audio features for video analysis":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "summarynet a multi stage deep learning model for automatic video summarisation")
  Member "video frame interpolation via adaptive separable convolution":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "softmax splatting for video frame interpolation")
  Member "visual to sound generating natural sound for videos in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "listen to look action recognition by previewing audio")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SD(Sound)