human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning powerful policies by using consistent dynamics model"):
  Abstract: Model-based Reinforcement Learning approaches have the promise of being sample efficient. Much of the progress in learning dynamics models in RL has been made by learning models via supervised learning. But traditional model-based approaches lead to `compounding errors' when the model is unrolled step by step. Essentially, the state transitions that the learner predicts (by unrolling the model for multiple steps) and the state transitions that the learner experiences (by acting in the environment) may not be consistent. There is enough evidence that humans build a model of the environment, not only by observing the environment but also by interacting with the environment. Interaction with the environment allows humans to carry out experiments: taking actions that help uncover true causal relationships which can be used for building better dynamics models. Analogously, we would expect such interactions to be helpful for a learning agent while learning to model the environment dynamics. In this paper, we build upon this intuition by using an auxiliary cost function to ensure consistency between what the agent observes (by acting in the real world) and what it imagines (by acting in the `learned' world). We consider several tasks - Mujoco based control tasks and Atari games - and show that the proposed approach helps to train powerful policies and better dynamics models.

Includes members:
  Member "multi goal reinforcement learning challenging robotics environments and request for research":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "generalized hindsight for reinforcement learning")
  Member "learning and querying fast generative models for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "relational state space model for stochastic multi object systems")
  Member "neural network dynamics for model based deep reinforcement learning with model free fine tuning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "imagination augmented agents for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a mean field analysis of two player zero sum games")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "epopt learning robust neural network policies using model ensembles":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "attention privileged reinforcement learning")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)