human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "design benchmarking and explainability analysis of a game theoretic framework towards energy efficiency in smart infrastructure"):
  Abstract: In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment. Human interaction in the context of cyber-physical systems is a core component and consideration in the implementation of any smart building technology. Research has shown that the adoption of human-centric building services and amenities leads to improvements in the operational efficiency of these cyber-physical systems directed towards controlling building energy usage. We introduce a strategy in form of a game-theoretic framework that incorporates humans-in-the-loop modeling by creating an interface to allow building managers to interact with occupants and potentially incentivize energy efficient behavior. Prior works on game theoretic analysis typically rely on the assumption that the utility function of each individual agent is known a priori. Instead, we propose novel utility learning framework for benchmarking that employs robust estimations of occupant actions towards energy efficiency. To improve forecasting performance, we extend the utility learning scheme by leveraging deep bi-directional recurrent neural networks. Using the proposed methods on data gathered from occupant actions for resources such as room lighting, we forecast patterns of energy resource usage to demonstrate the prediction performance of the methods. The results of our study show that we can achieve a highly accurate representation of the ground truth for occupant energy resource usage. We also demonstrate the explainable nature on human decision making towards energy usage inherent in the dataset using graphical lasso and granger causality algorithms. Finally, we open source the de-identified, high-dimensional data pertaining to the energy game-theoretic framework.

Includes members:
  Member "limiting gaming opportunities on incentive based demand response programs":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a minimal incentive based demand response program with self reported baseline mechanism")
  Member "a deep learning and gamification approach to energy conservation at nanyang technological university":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "segmentation analysis in human centric cyber physical systems using graphical lasso")
  Member "network inference via the time varying graphical lasso":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "cube2net efficient query specific network construction with data cube organization")
  Member "a robust utility learning framework via inverse optimization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a novel graphical lasso based approach towards segmentation analysis in energy game theoretic frameworks")
  Member "recurrent neural networks for driver activity anticipation via sensory fusion architecture":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "sensor fusion gated recurrent fusion to learn driving behavior from temporal multimodal data")
  Member "batch normalization accelerating deep network training by reducing internal covariate shift":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "draw a recurrent neural network for image generation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "twostreamvan improving motion modeling in video generation")
  Member "fast and accurate deep network learning by exponential linear units elus":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)