human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "injective state image mapping facilitates visual adversarial imitation learning"):
  Abstract: The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward functions by jointly learning the feature extraction and reward estimation steps using Generative Adversarial Networks (GANs). Our main contribution in this paper is to show that under injective mapping between low-level joint state (angles and velocities) trajectories and corresponding raw video stream, performing adversarial imitation learning on video demonstrations is equivalent to learning from the state trajectories. Experimental results show that the proposed adversarial learning method from raw videos produces a similar performance to state-of-the-art imitation learning techniques while frequently outperforming existing hand-crafted video imitation methods. Furthermore, we show that our method can learn action policies by imitating video demonstrations on YouTube with similar performance to learned agents from true reward signals. Please see the supplementary video submission at https://ibm.biz/BdzzNA.

Includes members:
  Member "deepmimic example guided deep reinforcement learning of physics based character skills":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "generative adversarial imitation from observation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "plop probabilistic polynomial objects trajectory planning for autonomous driving")
  Member "imitation from observation learning to imitate behaviors from raw video via context translation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "visual task progress estimation with appearance invariant embeddings for robot control and planning")
  Member "time contrastive networks self supervised learning from video":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "unpaired image to image translation using cycle consistent adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "learning human behaviors from motion capture by adversarial imitation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "scaling data driven robotics with reward sketching and batch reinforcement learning")
  Member "optiongan learning joint reward policy options using generative adversarial inverse reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "joint goal and strategy inference across heterogeneous demonstrators via reward network distillation")
  Member "generative adversarial imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)