human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "stopping criteria for value and strategy iteration on concurrent stochastic reachability games"):
  Abstract: We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the reachability value and a sequence of over-approximation of the safety value, converging to it in the limit. For both approaches, we provide the first (anytime) algorithms with stopping criteria. The stopping criterion for value iteration is based on providing a convergent sequence of over-approximations, which then allows to estimate the distance to the true value. For strategy iteration, we bound the error by complementing the strategy iteration algorithm for reachability by a new strategy iteration algorithm under-approximating the safety-value.

Includes members:
  Member "sound value iteration":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "symblicit exploration and elimination for probabilistic model checking")
  Member "a storm is coming a modern probabilistic model checker":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the probabilistic model checker storm")
  Member "verification of markov decision processes using learning algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "tractable reinforcement learning of signal temporal logic objectives")
  Member "strategy improvement for concurrent reachability and safety games":
    also connected through other hyperedges:
      (none)
  Member "recursive concurrent stochastic games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "how good is a strategy in a game with nature")
  Member "termination criteria for solving concurrent safety and reachability games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "solving simple stochastic games with few random nodes faster using bland s rule")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)