human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "superpixel soup monocular dense 3d reconstruction of a complex dynamic scene"):
  Abstract: This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our model of a dynamic scene reduces to a soup of planar structures and rigid motion of these local planar structures. Using planar over-segmentation of the scene, we reduce this task to solving a "3D jigsaw puzzle" problem. Hence, the task boils down to correctly assemble each rigid piece to construct a 3D shape that complies with the geometry of the scene under the ARAP assumption. Further, we show that our approach provides an effective solution to the inherent scale-ambiguity in structure-from-motion under perspective projection. We provide extensive experimental results and evaluation on several benchmark datasets. Quantitative comparison with competing approaches shows state-of-the-art performance.

Includes members:
  Member "jumping manifolds geometry aware dense non rigid structure from motion":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "dense depth estimation of a complex dynamic scene without explicit 3d motion estimation")
  Member "scalable dense non rigid structure from motion a grassmannian perspective":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "structure from articulated motion accurate and stable monocular 3d reconstruction without training data")
  Member "monocular dense 3d reconstruction of a complex dynamic scene from two perspective frames":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "robust attentional aggregation of deep feature sets for multi view 3d reconstruction")
  Member "unsupervised learning of depth and ego motion from video":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")
  Member "full flow optical flow estimation by global optimization over regular grids":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "sceneflowfields multi frame matching visibility prediction and robust interpolation for scene flow estimation")
  Member "virtual worlds as proxy for multi object tracking analysis":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "domain decluttering simplifying images to mitigate synthetic real domain shift and improve depth estimation")
  Member "flow fields dense correspondence fields for highly accurate large displacement optical flow estimation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning depth via interaction")
  Member "depth transfer depth extraction from video using non parametric sampling":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "don t forget the past recurrent depth estimation from monocular video")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)