human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "human vs machine attention in neural networks a comparative study"):
  Abstract: Recent years have witnessed a surge in the popularity of attention mechanisms encoded within deep neural networks. Inspired by the selective attention in the visual cortex, artificial attention is designed to focus a neural network on the most task-relevant input signal. Many works claim that the attention mechanism offers an extra dimension of interpretability by explaining where the neural networks look. However, recent studies demonstrate that artificial attention maps do not always coincide with common intuition. In view of these conflicting evidences, here we make a systematic study on using artificial attention and human attention in neural network design. With three example computer vision tasks (i.e., salient object segmentation, video action recognition, and fine-grained image classification), diverse representative network backbones (i.e., AlexNet, VGGNet, ResNet) and famous architectures (i.e., Two-stream, FCN), corresponding real human gaze data, and systematically conducted large-scale quantitative studies, we offer novel insights into existing artificial attention mechanisms and give preliminary answers to several key questions related to human and artificial attention mechanisms. Our overall results demonstrate that human attention is capable of bench-marking the meaningful `ground-truth' in attention-driven tasks, where the more the artificial attention is close to the human attention, the better the performance; for higher-level vision tasks, it is case-by-case. We believe it would be advisable for attention-driven tasks to explicitly force a better alignment between artificial and human attentions to boost the performance; such alignment would also benefit making the deep networks more transparent and explainable for higher-level computer vision tasks.

Includes members:
  Member "interaction aware spatio temporal pyramid attention networks for action classification":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "pic permutation invariant convolution for recognizing long range activities")
  Member "reciprocal attention fusion for visual question answering":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "accuracy vs complexity a trade off in visual question answering models")
  Member "revisiting video saliency a large scale benchmark and a new model":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "spatiotemporal knowledge distillation for efficient estimation of aerial video saliency")
  Member "adding attentiveness to the neurons in recurrent neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "fine grained video categorization with redundancy reduction attention":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "differentiable top k operator with optimal transport")
  Member "reverse attention for salient object detection":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "highly efficient salient object detection with 100k parameters")
  Member "learn to pay attention":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "see more know more unsupervised video object segmentation with co attention siamese networks")
  Member "cbam convolutional block attention module":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning enriched features for real image restoration and enhancement")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)