human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a novel hybrid scheme using genetic algorithms and deep learning for the reconstruction of portuguese tile panels"):
  Abstract: This paper presents a novel scheme, based on a unique combination of genetic algorithms (GAs) and deep learning (DL), for the automatic reconstruction of Portuguese tile panels, a challenging real-world variant of the jigsaw puzzle problem (JPP) with important national heritage implications. Specifically, we introduce an enhanced GA-based puzzle solver, whose integration with a novel DL-based compatibility measure (DLCM) yields state-of-the-art performance, regarding the above application. Current compatibility measures consider typically (the chromatic information of) edge pixels (between adjacent tiles), and help achieve high accuracy for the synthetic JPP variant. However, such measures exhibit rather poor performance when applied to the Portuguese tile panels, which are susceptible to various real-world effects, e.g., monochromatic panels, non-squared tiles, edge degradation, etc. To overcome such difficulties, we have developed a novel DLCM to extract high-level texture/color statistics from the entire tile information.   Integrating this measure with our enhanced GA-based puzzle solver, we have demonstrated, for the first time, how to deal most effectively with large-scale real-world problems, such as the Portuguese tile problem. Specifically, we have achieved 82% accuracy for the reconstruction of Portuguese tile panels with unknown piece rotation and puzzle dimension (compared to merely 3.5% average accuracy achieved by the best method known for solving this problem variant). The proposed method outperforms even human experts in several cases, correcting their mistakes in the manual tile assembly.

Includes members:
  Member "deeppermnet visual permutation learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "instance separation emerges from inpainting")
  Member "a generalized genetic algorithm based solver for very large jigsaw puzzles of complex types":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "domain generalization by solving jigsaw puzzles")
  Member "unsupervised learning of visual representations by solving jigsaw puzzles":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning representations by predicting bags of visual words")
  Member "dnn buddies a deep neural network based estimation metric for the jigsaw puzzle problem":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "solving jigsaw puzzles by the graph connection laplacian")
  Member "unsupervised visual representation learning by context prediction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning representations by predicting bags of visual words")
  Member "facenet a unified embedding for face recognition and clustering":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "discrimination aware network pruning for deep model compression")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "genetic algorithm based solver for very large multiple jigsaw puzzles of unknown dimensions and piece orientation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "solving jigsaw puzzles by the graph connection laplacian")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)