human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "to monitor or to trust observing robot s behavior based on a game theoretic model of trust"):
  Abstract: In scenarios where a robot generates and executes a plan, there may be instances where this generated plan is less costly for the robot to execute but incomprehensible to the human. When the human acts as a supervisor and is held accountable for the robot's plan, the human may be at a higher risk if the incomprehensible behavior is deemed to be infeasible or unsafe. In such cases, the robot, who may be unaware of the human's exact expectations, may choose to execute (1) the most constrained plan (i.e. one preferred by all possible supervisors) incurring the added cost of executing highly sub-optimal behavior when the human is monitoring it and (2) deviate to a more optimal plan when the human looks away. While robots do not have human-like ulterior motives (such as being lazy), such behavior may occur because the robot has to cater to the needs of different human supervisors. In such settings, the robot, being a rational agent, should take any chance it gets to deviate to a lower cost plan. On the other hand, continuous monitoring of the robot's behavior is often difficult for humans because it costs them valuable resources (e.g., time, cognitive overload, etc.). Thus, to optimize the cost for monitoring while ensuring the robots follow the safe behavior, we model this problem in the game-theoretic framework of trust. In settings where the human does not initially trust the robot, pure-strategy Nash Equilibrium provides a useful policy for the human.

Includes members:
  Member "explicable robot planning as minimizing distance from expected behavior":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "expectation aware planning a unifying framework for synthesizing and executing self explaining plans for human aware planning")
  Member "the off switch game":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reward rational implicit choice a unifying formalism for reward learning")
  Member "plan explicability and predictability for robot task planning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the emerging landscape of explainable ai planning and decision making")
  Member "the fast downward planning system":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "transferable task execution from pixels through deep planning domain learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)