human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "adaptive discretization for episodic reinforcement learning in metric spaces"):
  Abstract: We present an efficient algorithm for model-free episodic reinforcement learning on large (potentially continuous) state-action spaces. Our algorithm is based on a novel $Q$-learning policy with adaptive data-driven discretization. The central idea is to maintain a finer partition of the state-action space in regions which are frequently visited in historical trajectories, and have higher payoff estimates. We demonstrate how our adaptive partitions take advantage of the shape of the optimal $Q$-function and the joint space, without sacrificing the worst-case performance. In particular, we recover the regret guarantees of prior algorithms for continuous state-action spaces, which additionally require either an optimal discretization as input, and/or access to a simulation oracle. Moreover, experiments demonstrate how our algorithm automatically adapts to the underlying structure of the problem, resulting in much better performance compared both to heuristics and $Q$-learning with uniform discretization.

Includes members:
  Member "sample optimal parametric q learning using linearly additive features":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "efficient model free reinforcement learning in metric spaces":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "non asymptotic gap dependent regret bounds for tabular mdps":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "nonparametric contextual bandits in an unknown metric space":
    also connected through other hyperedges:
      (none)
  Member "stochastic lipschitz q learning":
    also connected through other hyperedges:
      (none)
  Member "learning to control in metric space with optimal regret":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "provably efficient q learning with function approximation via distribution shift error checking oracle":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "q learning with ucb exploration is sample efficient for infinite horizon mdp":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)