human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hallucinet ing spatiotemporal representations using 2d cnn"):
  Abstract: Spatiotemporal representations learnt using 3D convolutional neural networks (CNN's) are currently the state-of-the-art approaches for action related tasks. However, 3D-CNN's are notoriously known for being memory and compute resource intensive. 2D-CNN's, on the other hand, are much lighter on computing resource requirements, and are faster. However, 2D-CNN's performance on action related tasks is generally inferior to that of 3D-CNN's. Also, whereas 3D-CNN's simultaneously attend to appearance and salient motion patterns, 2D-CNN's are known to take shortcuts and recognize actions just from attending to background, which is not very meaningful. Taking inspiration from the fact that we, humans, can intuit how the actors will act and objects will be manipulated through years of experience and general understanding of the "how the world works," we suggest a way to combine the best attributes of 2D- and 3D-CNN's -- we propose to hallucinate spatiotemporal representations as computed by 3D-CNN's, using a 2D-CNN. We believe that requiring the 2D-CNN to "see" into the future, would encourage it gain deeper about actions, and how scenes evolve by providing a stronger supervisory signal. Hallucination task is treated rather as an auxiliary task, while the main task is any other action related task such as, action recognition. Thorough experimental evaluation shows that hallucination task indeed helps improve performance on action recognition, action quality assessment, and dynamic scene recognition. From practical standpoint, being able to hallucinate spatiotemporal representations without an actual 3D-CNN, would enable deployment in resource-constrained scenarios such as lower-end phones and edge devices, and/or with lower bandwidth. This translates to pervasion of Video Analytics Software as a Service (VA SaaS), for e.g., automated physiotherapy options for financially challenged demographic.

Includes members:
  Member "design light weight 3d convolutional networks for video recognition temporal residual fully separable block and fast algorithm":
    also connected through other hyperedges:
      (none)
  Member "what and how well you performed a multitask learning approach to action quality assessment":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fsd 10 a dataset for competitive sports content analysis")
  Member "efficient video classification using fewer frames":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "faster recurrent networks for efficient video classification")
  Member "temporal sequence distillation towards few frame action recognition in videos":
    also connected through other hyperedges:
      (none)
  Member "motion feature network fixed motion filter for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "dynamic inference a new approach toward efficient video action recognition")
  Member "rgb d based action recognition with light weight 3d convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "3d gated recurrent fusion for semantic scene completion")
  Member "the pros and cons rank aware temporal attention for skill determination in long videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "action quality assessment using siamese network based deep metric learning")
  Member "slowfast networks for video recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)