human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "creating pro level ai for real time fighting game with deep reinforcement learning"):
  Abstract: Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of game recently. It surpassed human-level performance in fixed game environments and turn-based two player board games. However, no research has ever shown a result that surpassed human level in modern complex fighting games, to the best of our knowledge. This is due to the inherent difficulties of modern fighting games, including vast action spaces, real-time constraints, and performance generalizations required for various opponents. We overcame these challenges and made 1v1 battle AI agents for the commercial game, "Blade & Soul". The trained agents competed against five professional gamers and achieved 62% of win rate.This paper presents a practical reinforcement learning method including a novel self-play curriculum and data skipping techniques. Through the curriculum, three different styles of agents are created by reward shaping, and are trained against each other for robust performance. Additionally, this paper suggests data skipping techniques which increased data efficiency and facilitated explorations in vast spaces.

Includes members:
  Member "advantage amplification in slowly evolving latent state environments":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "recsim a configurable simulation platform for recommender systems")
  Member "human level performance in 3d multiplayer games with population based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "impala scalable distributed deep rl with importance weighted actor learner architectures":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "deep reinforcement learning for playing 2 5d fighting games":
    also connected through other hyperedges:
      (none)
  Member "distributed prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "beating the world s best at super smash bros with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "improving electron micrograph signal to noise with an atrous convolutional encoder decoder")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "mastering chess and shogi by self play with a general reinforcement learning algorithm":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)