human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "does knowledge transfer always help to learn a better policy"):
  Abstract: One of the key approaches to save samples when learning a policy for a reinforcement learning problem is to use knowledge from an approximate model such as its simulator. However, does knowledge transfer from approximate models always help to learn a better policy? Despite numerous empirical studies of transfer reinforcement learning, an answer to this question is still elusive. In this paper, we provide a strong negative result, showing that even the full knowledge of an approximate model may not help reduce the number of samples for learning an accurate policy of the true model. We construct an example of reinforcement learning models and show that the complexity with or without knowledge transfer has the same order. #R##N#On the bright side, effective knowledge transferring is still possible under additional assumptions. In particular, we demonstrate that knowing the (linear) bases of the true model significantly reduces the number of samples for learning an accurate policy.

Includes members:
  Member "on the optimality of sparse model based planning for markov decision processes":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning near optimal policies with low inherent bellman error")
  Member "sample complexity of reinforcement learning using linearly combined model ensembles":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "kinematic state abstraction and provably efficient rich observation reinforcement learning")
  Member "model ensemble trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "ready policy one world building through active learning")
  Member "sample efficient reinforcement learning with stochastic ensemble value expansion":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "can increasing input dimensionality improve deep reinforcement learning")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "carla an open urban driving simulator":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "continuous adaptation via meta learning in nonstationary and competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "doubly robust off policy value evaluation for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "reinforcement learning via fenchel rockafellar duality")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)