human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "discrete and continuous action representation for practical rl in video games"):
  Abstract: While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied. Operating under such constraints, we propose Hybrid SAC, an extension of the Soft Actor-Critic algorithm able to handle discrete, continuous and parameterized actions in a principled way. We show that Hybrid SAC can successfully solve a highspeed driving task in one of our games, and is competitive with the state-of-the-art on parameterized actions benchmark tasks. We also explore the impact of using normalizing flows to enrich the expressiveness of the policy at minimal computational cost, and identify a potential undesired effect of SAC when used with normalizing flows, that may be addressed by optimizing a different objective.

Includes members:
  Member "distilling policy distillation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "soft actor critic for discrete action settings":
    also connected through other hyperedges:
      (none)
  Member "discretizing continuous action space for on policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "particle based adaptive discretization for continuous control using deep reinforcement learning")
  Member "improving exploration in soft actor critic with normalizing flows policies":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "augmented normalizing flows bridging the gap between generative flows and latent variable models")
  Member "leveraging exploration in off policy algorithms via normalizing flows":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "augmented normalizing flows bridging the gap between generative flows and latent variable models")
  Member "managing engineering systems with large state and action spaces through deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "value of structural health monitoring quantification in partially observable stochastic environments")
  Member "hierarchical approaches for reinforcement learning in parameterized action space":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "efficient bimanual manipulation using learned task schemas")
  Member "soft actor critic algorithms and applications":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ready policy one world building through active learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)