human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "memristor hardware friendly reinforcement learning"):
  Abstract: Recently, significant progress has been made in solving sophisticated problems among various domains by using reinforcement learning (RL), which allows machines or agents to learn from interactions with environments rather than explicit supervision. As the end of Moore's law seems to be imminent, emerging technologies that enable high performance neuromorphic hardware systems are attracting increasing attention. Namely, neuromorphic architectures that leverage memristors, the programmable and nonvolatile two-terminal devices, as synaptic weights in hardware neural networks, are candidates of choice to realize such highly energy-efficient and complex nervous systems. However, one of the challenges for memristive hardware with integrated learning capabilities is prohibitively large number of write cycles that might be required during learning process, and this situation is even exacerbated under RL situations. In this work we propose a memristive neuromorphic hardware implementation for the actor-critic algorithm in RL. By introducing a two-fold training procedure (i.e., ex-situ pre-training and in-situ re-training) and several training techniques, the number of weight updates can be significantly reduced and thus it will be suitable for efficient in-situ learning implementations. As a case study, we consider the task of balancing an inverted pendulum, a classical problem in both RL and control theory. We believe that this study shows the promise of using memristor-based hardware neural networks for handling complex tasks through in-situ reinforcement learning.

Includes members:
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "3d simulation for robot arm control with deep q learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "toward sim to real directional semantic grasping")
  Member "learning hand eye coordination for robotic grasping with deep learning and large scale data collection":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "scaling data driven robotics with reward sketching and batch reinforcement learning")
  Member "deep reinforcement learning for robotic manipulation with asynchronous off policy updates":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "continuous control with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "training and operation of an integrated neuromorphic network based on metal oxide memristors":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "mixed precision deep learning based on computational memory")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.ET(Emerging Technologies)