human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "minatar an atari inspired testbed for thorough and reproducible reinforcement learning experiments"):
  Abstract: The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are not biased toward any particular solution approach. The challenge of the ALE includes (1) the representation learning problem of extracting pertinent information from raw pixels, and (2) the behavioural learning problem of leveraging complex, delayed associations between actions and rewards. Often, the research questions we are interested in pertain more to the latter, but the representation learning problem adds significant computational expense. We introduce MinAtar, short for miniature Atari, a new set of environments that capture the general mechanics of specific Atari games while simplifying the representational complexity to focus more on the behavioural challenges. MinAtar consists of analogues of five Atari games: Seaquest, Breakout, Asterix, Freeway and Space Invaders. Each MinAtar environment provides the agent with a 10x10xn binary state representation. Each game plays out on a 10x10 grid with n channels corresponding to game-specific objects, such as ball, paddle and brick in the game Breakout. To investigate the behavioural challenges posed by MinAtar, we evaluated a smaller version of the DQN architecture as well as online actor-critic with eligibility traces. With the representation learning problem simplified, we can perform experiments with significantly less computational expense. In our experiments, we use the saved compute time to perform step-size parameter sweeps and more runs than is typical for the ALE. Experiments like this improve reproducibility, and allow us to draw more confident conclusions. We hope that MinAtar can allow researchers to thoroughly investigate behavioural challenges similar to those inherent in the ALE.

Includes members:
  Member "deepmind control suite":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "sigmoid weighted linear units for neural network function approximation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "soft root sign activation function")
  Member "revisiting the arcade learning environment evaluation protocols and open problems for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "self correcting models for model based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "policy aware model learning for policy gradient methods")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)