human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "smirl surprise minimizing rl in dynamic environments"):
  Abstract: All living organisms struggle against the forces of nature to carve out niches where they can maintain homeostasis. We propose that such a search for order amidst chaos might offer a unifying principle for the emergence of useful behaviors in artificial agents. We formalize this idea into an unsupervised reinforcement learning method called surprise minimizing RL (SMiRL). SMiRL trains an agent with the objective of maximizing the probability of observed states under a model trained on previously seen states. The resulting agents can acquire proactive behaviors that seek out and maintain stable conditions, such as balancing and damage avoidance, that are closely tied to an environment's prevailing sources of entropy, such as wind, earthquakes, and other agents. We demonstrate that our surprise minimizing agents can successfully play Tetris, Doom, control a humanoid to avoid falls and navigate to escape enemy agents, without any task-specific reward supervision. We further show that SMiRL can be used together with a standard task reward to accelerate reward-driven learning.

Includes members:
  Member "emergent tool use from multi agent autocurricula":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "self supervised exploration via disagreement":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms")
  Member "provably efficient maximum entropy exploration":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "imitating latent policies from observation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning predictive models from observation and interaction")
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "large scale study of curiosity driven learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "model based active exploration":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "action for better prediction")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)