human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "quasi newton optimization methods for deep learning applications"):
  Abstract: Deep learning algorithms often require solving a highly non-linear and nonconvex unconstrained optimization problem. Methods for solving optimization problems in large-scale machine learning, such as deep learning and deep reinforcement learning (RL), are generally restricted to the class of first-order algorithms, like stochastic gradient descent (SGD). While SGD iterates are inexpensive to compute, they have slow theoretical convergence rates. Furthermore, they require exhaustive trial-and-error to fine-tune many learning parameters. Using second-order curvature information to find search directions can help with more robust convergence for non-convex optimization problems. However, computing Hessian matrices for large-scale problems is not computationally practical. Alternatively, quasi-Newton methods construct an approximate of the Hessian matrix to build a quadratic model of the objective function. Quasi-Newton methods, like SGD, require only first-order gradient information, but they can result in superlinear convergence, which makes them attractive alternatives to SGD. The limited-memory Broyden-Fletcher-Goldfarb-Shanno (L-BFGS) approach is one of the most popular quasi-Newton methods that construct positive definite Hessian approximations. In this chapter, we propose efficient optimization methods based on L-BFGS quasi-Newton methods using line search and trust-region strategies. Our methods bridge the disparity between first- and second-order methods by using gradient information to calculate low-rank updates to Hessian approximations. We provide formal convergence analysis of these methods as well as empirical results on deep learning applications, such as image classification tasks and deep reinforcement learning on a set of ATARI 2600 video games. Our results show a robust convergence with preferred generalization characteristics as well as fast training time.

Includes members:
  Member "learning representations in model free hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "reinforcement learning for combinatorial optimization a survey")
  Member "trust region policy optimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "adam a method for stochastic optimization":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "the arcade learning environment an evaluation platform for general agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "playing atari with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "adadelta an adaptive learning rate method":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "hyper parameter optimization a review of algorithms and applications")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)