human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "alpha alpha rank practically scaling alpha rank through stochastic optimisation"):
  Abstract: Recently, $\alpha$-Rank, a graph-based algorithm, has been proposed as a solution to ranking joint policy profiles in large scale multi-agent systems. $\alpha$-Rank claimed tractability through a polynomial time implementation with respect to the total number of pure strategy profiles. Here, we note that inputs to the algorithm were not clearly specified in the original presentation; as such, we deem complexity claims as not grounded, and conjecture solving $\alpha$-Rank is NP-hard. The authors of $\alpha$-Rank suggested that the input to $\alpha$-Rank can be an exponentially-sized payoff matrix; a claim promised to be clarified in subsequent manuscripts. Even though $\alpha$-Rank exhibits a polynomial-time solution with respect to such an input, we further reflect additional critical problems. We demonstrate that due to the need of constructing an exponentially large Markov chain, $\alpha$-Rank is infeasible beyond a small finite number of agents. We ground these claims by adopting amount of dollars spent as a non-refutable evaluation metric. Realising such scalability issue, we present a stochastic implementation of $\alpha$-Rank with a double oracle mechanism allowing for reductions in joint strategy spaces. Our method, $\alpha^\alpha$-Rank, does not need to save exponentially-large transition matrix, and can terminate early under required precision. Although theoretically our method exhibits similar worst-case complexity guarantees compared to $\alpha$-Rank, it allows us, for the first time, to practically conduct large-scale multi-agent evaluations. On $10^4 \times 10^4$ random matrices, we achieve $1000x$ speed reduction. Furthermore, we also show successful results on large joint strategy profiles with a maximum size in the order of $\mathcal{O}(2^{25})$ ($\approx 33$ million joint strategies) -- a setting not evaluable using $\alpha$-Rank with reasonable computational budget.

Includes members:
  Member "a generalized training approach for multiagent learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "multiagent evaluation under incomplete information":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "probabilistic recursive reasoning for multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "emergent coordination through competition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "multi agent generalized recursive reasoning":
    also connected through other hyperedges:
      (none)
  Member "openspiel a framework for reinforcement learning in games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "bi level actor critic for multi agent coordination":
    also connected through other hyperedges:
      (none)
  Member "open ended learning in symmetric zero sum games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)