human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a generalized training approach for multiagent learning"):
  Abstract: This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime wherein Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, {\alpha}-Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and tractable to compute in general-sum, many-player settings. We establish convergence guarantees in several games classes, and identify links between Nash equilibria and {\alpha}-Rank. We demonstrate the competitive performance of {\alpha}-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by considering 3- to 5-player poker games, yielding instances where {\alpha}-Rank achieves faster convergence than approximate Nash solvers, thus establishing it as a favorable general games solver. We also carry out an initial empirical validation in MuJoCo soccer, illustrating the feasibility of the proposed approach in another complex domain.

Includes members:
  Member "evolutionary reinforcement learning for sample efficient multiagent coordination":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "multiagent evaluation under incomplete information":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "emergent coordination through competition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "a survey and critique of multiagent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "openspiel a framework for reinforcement learning in games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "human level performance in 3d multiplayer games with population based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "open ended learning in symmetric zero sum games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "actor attention critic for multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)