human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "three d safari learning to estimate zebra pose shape and texture from images in the wild"):
  Abstract: We present the first method to perform automatic 3D pose, shape and texture capture of animals from images acquired in-the-wild. In particular, we focus on the problem of capturing 3D information about Grevy's zebras from a collection of images. The Grevy's zebra is one of the most endangered species in Africa, with only a few thousand individuals left. Capturing the shape and pose of these animals can provide biologists and conservationists with information about animal health and behavior. In contrast to research on human pose, shape and texture estimation, training data for endangered species is limited, the animals are in complex natural scenes with occlusion, they are naturally camouflaged, travel in herds, and look similar to each other. To overcome these challenges, we integrate the recent SMAL animal model into a network-based regression pipeline, which we train end-to-end on synthetically generated images with pose, shape, and background variation. Going beyond state-of-the-art methods for human shape and pose estimation, our method learns a shape space for zebras during training. Learning such a shape space from images using only a photometric loss is novel, and the approach can be used to learn shape in other settings with limited 3D supervision. Moreover, we couple 3D pose and shape prediction with the task of texture synthesis, obtaining a full texture map of the animal from a single image. We show that the predicted texture map allows a novel per-instance unsupervised optimization over the network features. This method, SMALST (SMAL with learned Shape and Texture) goes beyond previous work, which assumed manual keypoints and/or segmentation, to regress directly from pixels to 3D animal shape, pose and texture. Code and data are available at this https URL.

Includes members:
  Member "learning category specific mesh reconstruction from image collections":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "neural mesh refiner for 6 dof pose estimation")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "video based reconstruction of 3d people models":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "implicit functions in feature space for 3d shape reconstruction and completion")
  Member "neural body fitting unifying deep learning and model based human pose and shape estimation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "the unreasonable effectiveness of deep features as a perceptual metric":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "creatures great and smal recovering the shape and motion of animals from video":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "transferring dense pose to proximal animal classes")
  Member "3d pose regression using convolutional neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "6d object pose regression via supervised learning on point clouds")
  Member "end to end recovery of human shape and pose":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)