human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "multiagent evaluation under incomplete information"):
  Abstract: This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this purpose, with recent works also using methods based on Nash equilibria. Unfortunately, Elo is unable to handle intransitive agent interactions, and other techniques are restricted to zero-sum, two-player settings or are limited by the fact that the Nash equilibrium is intractable to compute. Recently, a ranking method called {\alpha}-Rank, relying on a new graph-based game-theoretic solution concept, was shown to tractably apply to general games. However, evaluations based on Elo or {\alpha}-Rank typically assume noise-free game outcomes, despite the data often being collected from noisy simulations, making this assumption unrealistic in practice. This paper investigates multiagent evaluation in the incomplete information regime, involving general-sum many-player games with noisy outcomes. We derive sample complexity guarantees required to confidently rank agents in this setting. We propose adaptive algorithms for accurate ranking, provide correctness and sample complexity guarantees, then introduce a means of connecting uncertainties in noisy match outcomes to uncertainties in rankings. We evaluate the performance of these approaches in several domains, including Bernoulli games, a soccer meta-game, and Kuhn poker.

Includes members:
  Member "emergent coordination through competition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "human level performance in 3d multiplayer games with population based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "a generalised method for empirical game theoretic analysis":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "emergent coordination through competition")
  Member "re evaluating evaluation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence")
  Member "a unified game theoretic approach to multiagent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "population based training of neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "train large then compress rethinking model size for efficient training and inference of transformers")
  Member "giraffe using deep reinforcement learning to play chess":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "reinforcing classical planning for adversary driving scenarios")
  Member "pagerank optimization by edge selection":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "prince provider side interpretability with counterfactual explanations in recommender systems")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.MA(Multiagent Systems)