human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "nrmvs non rigid multi view stereo"):
  Abstract: Scene reconstruction from unorganized RGB images is an important task in many computer vision applications. Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene. The static scene assumption, however, limits the general applicability of MVS algorithms, as many day-to-day scenes undergo non-rigid motion, e.g., clothes, faces, or human bodies. In this paper, we open up a new challenging direction: dense 3D reconstruction of scenes with non-rigid changes observed from arbitrary, sparse, and wide-baseline views. We formulate the problem as a joint optimization of deformation and depth estimation, using deformation graphs as the underlying representation. We propose a new sparse 3D to 2D matching technique, together with a dense patch-match evaluation scheme to estimate deformation and depth with photometric consistency. We show that creating a dense 4D structure from a few RGB images with non-rigid changes is possible, and demonstrate that our method can be used to interpolate novel deformed scenes from various combinations of these deformation estimates derived from the sparse views.

Includes members:
  Member "learning rigidity in dynamic scenes with a moving camera for 3d motion field estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "flowfusion dynamic dense rgb d slam based on optical flow")
  Member "deep ordinal regression network for monocular depth estimation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dsgn deep stereo geometry network for 3d object detection")
  Member "a benchmark and evaluation of non rigid structure from motion":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a simple prior free method for non rigid structure from motion factorization revisited")
  Member "monocular dense 3d reconstruction of a complex dynamic scene from two perspective frames":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "robust attentional aggregation of deep feature sets for multi view 3d reconstruction")
  Member "scalable dense monocular surface reconstruction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "structure from articulated motion accurate and stable monocular 3d reconstruction without training data")
  Member "capturing dynamic textured surfaces of moving targets":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)