human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "asynchronous episodic deep deterministic policy gradient towards continuous control in computationally complex environments"):
  Abstract: Deep Deterministic Policy Gradient (DDPG) has been proved to be a successful reinforcement learning (RL) algorithm for continuous control tasks. However, DDPG still suffers from data insufficiency and training inefficiency, especially in computationally complex environments. In this paper, we propose Asynchronous Episodic DDPG (AE-DDPG), as an expansion of DDPG, which can achieve more effective learning with less training time required. First, we design a modified scheme for data collection in an asynchronous fashion. Generally, for asynchronous RL algorithms, sample efficiency or/and training stability diminish as the degree of parallelism increases. We consider this problem from the perspectives of both data generation and data utilization. In detail, we re-design experience replay by introducing the idea of episodic control so that the agent can latch on good trajectories rapidly. In addition, we also inject a new type of noise in action space to enrich the exploration behaviors. Experiments demonstrate that our AE-DDPG achieves higher rewards and requires less time consuming than most popular RL algorithms in Learning to Run task which has a computationally complex environment. Not limited to the control tasks in computationally complex environments, AE-DDPG also achieves higher rewards and 2- to 4-fold improvement in sample efficiency on average compared to other variants of DDPG in MuJoCo environments. Furthermore, we verify the effectiveness of each proposed technique component through abundant ablation study.

Includes members:
  Member "impala scalable distributed deep rl with importance weighted actor learner architectures":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "accelerated methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "distributed prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "learning to run challenge solutions adapting reinforcement learning methods for neuromusculoskeletal environments":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "artificial intelligence for prosthetics challenge solutions")
  Member "distributed distributional deterministic policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations")
  Member "parameter space noise for exploration":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "effective diversity in population based reinforcement learning")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "neural episodic control":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "never give up learning directed exploration strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)