human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "holistic large scale video understanding"):
  Abstract: Action recognition has been advanced in recent years by benchmarks with rich annotations. However, research is still mainly limited to human action or sports recognition - focusing on a highly specific video understanding task and thus leaving a significant gap towards describing the overall content of a video. We fill in this gap by presenting a large-scale "Holistic Video Understanding Dataset"~(HVU). HVU is organized hierarchically in a semantic taxonomy that focuses on multi-label and multi-task video understanding as a comprehensive problem that encompasses the recognition of multiple semantic aspects in the dynamic scene. HVU contains approx.~577k videos in total with 13M annotations for training and validation set spanning over {4378} classes. HVU encompasses semantic aspects defined on categories of scenes, objects, actions, events, attributes and concepts, which naturally captures the real-world scenarios. #R##N#Further, we introduce a new spatio-temporal deep neural network architecture called "Holistic Appearance and Temporal Network"~(HATNet) that builds on fusing 2D and 3D architectures into one by combining intermediate representations of appearance and temporal cues. HATNet focuses on the multi-label and multi-task learning problem and is trained in an end-to-end manner. The experiments show that HATNet trained on HVU outperforms current state-of-the-art methods on challenging human action datasets: HMDB51, UCF101, and Kinetics. The dataset and codes will be made publicly available.

Includes members:
  Member "self supervised learning of face representations for video face clustering":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "dual triplet metric learning for unsupervised domain adaptation in video based face recognition")
  Member "dynamonet dynamic action and motion network":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")
  Member "slowfast networks for video recognition":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning spatiotemporal features via video and text pair discrimination")
  Member "quo vadis action recognition a new model and the kinetics dataset":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "a closer look at spatiotemporal convolutions for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "learning spatio temporal features with 3d residual networks for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "actionvlad learning spatio temporal aggregation for action classification":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ego topo environment affordances from egocentric video")
  Member "the kinetics human action video dataset":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "transformation based adversarial video prediction on large scale data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)