human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "self imitation learning via trajectory conditioned policy for hard exploration tasks"):
  Abstract: Imitation learning from human-expert demonstrations has been shown to be greatly helpful for challenging reinforcement learning problems with sparse environment rewards. However, it is very difficult to achieve similar success without relying on expert demonstrations. Recent works on self-imitation learning showed that imitating the agent's own past good experience could indirectly drive exploration in some environments, but these methods often lead to sub-optimal and myopic behavior. To address this issue, we argue that exploration in diverse directions by imitating diverse trajectories, instead of focusing on limited good trajectories, is more desirable for the hard-exploration tasks. We propose a new method of learning a trajectory-conditioned policy to imitate diverse trajectories from the agent's own past experience and show that such self-imitation helps avoid myopic behavior and increases the chance of finding a globally optimal solution for hard-exploration tasks, especially when there are misleading rewards. Our method significantly outperforms existing self-imitation learning and count-based exploration methods on various hard-exploration tasks with local optima. In particular, we report a state-of-the-art score of more than 20,000 points on Montezuma's Revenge without using expert demonstrations or resetting to arbitrary states.

Includes members:
  Member "go explore a new approach for hard exploration problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "behaviour suite for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "making sense of reinforcement learning and probabilistic inference")
  Member "skew fit state covering self supervised reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "making efficient use of demonstrations to solve hard exploration problems":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "zpd teaching strategies for deep reinforcement learning from demonstrations")
  Member "generative adversarial self imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "machine learning approaches for motor learning a short review")
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "deep curiosity search intra life exploration can improve performance on challenging deep reinforcement learning problems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "playing hard exploration games by watching youtube":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)