human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on simple reactive neural networks for behaviour based reinforcement learning"):
  Abstract: We present a behaviour-based reinforcement learning approach, inspired by Brook's subsumption architecture, in which simple fully connected networks are trained as reactive behaviours. Our working assumption is that a pick and place robotic task can be simplified by leveraging domain knowledge of a robotics developer to decompose and train such reactive behaviours; namely, approach, grasp, and retract. Then the robot autonomously learns how to combine them via an Actor-Critic architecture. The Actor-Critic policy is to determine the activation and inhibition mechanisms of the reactive behaviours in a particular temporal sequence. We validate our approach in a simulated robot environment where the task is picking a block and taking it to a target position while orienting the gripper from a top grasp. The latter represents an extra degree-of-freedom of which current end-to-end reinforcement learning fail to generalise. Our findings suggest that robotic learning can be more effective if each behaviour is learnt in isolation and then combined them to accomplish the task. That is, our approach learns the pick and place task in 8,000 episodes, which represents a drastic reduction in the number of training episodes required by an end-to-end approach and the existing state-of-the-art algorithms.

Includes members:
  Member "vid2param online system identification from video for robotics applications":
    also connected through other hyperedges:
      (none)
  Member "composable deep reinforcement learning for robotic manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "improving generalization of reinforcement learning with minimax distributional soft actor critic")
  Member "silhonet an rgb method for 6d object pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "silhonet fisheye adaptation of a roi based object pose estimation network to monocular fisheye images")
  Member "multi goal reinforcement learning challenging robotics environments and request for research":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "generalized hindsight for reinforcement learning")
  Member "investigating human priors for playing video games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning")
  Member "assessing generalization in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "neuroevolution of self interpretable agents")
  Member "a dissection of overfitting and generalization in continuous reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "learning to walk via deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to fly via deep model based reinforcement learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.RO(Robotics)