human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on relevant equilibria in reachability games"):
  Abstract: We study multiplayer reachability games played on a finite directed graph equipped with target sets, one for each player. In those reachability games, it is known that there always exists a Nash equilibrium (NE) and a subgame perfect equilibrium (SPE). But sometimes several equilibria may coexist such that in one equilibrium no player reaches his target set whereas in another one several players reach it. It is thus very natural to identify "relevant" equilibria. In this paper, we consider different notions of relevant equilibria including Pareto optimal equilibria and equilibria with high social welfare. We provide complexity results for various related decision problems.

Includes members:
  Member "the complexity of subgame perfect equilibria in quantitative reachability games":
    also connected through other hyperedges:
      (none)
  Member "constrained existence problem for weak subgame perfect equilibria with ω regular boolean objectives":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games")
  Member "computer aided synthesis a game theoretic approach":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "energy mean payoff games")
  Member "on subgame perfection in quantitative reachability games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "determinacy in discrete bidding infinite duration games")
  Member "multiplayer cost games with simple nash equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the complexity of subgame perfect equilibria in quantitative reachability games")
  Member "complexity results about nash equilibria":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "inference based strategy alignment for general sum differential games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)