human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hrl4in hierarchical reinforcement learning for interactive navigation with mobile manipulators"):
  Abstract: Most common navigation tasks in human environments require auxiliary arm interactions, e.g. opening doors, pressing buttons and pushing obstacles away. This type of navigation tasks, which we call Interactive Navigation, requires the use of mobile manipulators: mobile bases with manipulation capabilities. Interactive Navigation tasks are usually long-horizon and composed of heterogeneous phases of pure navigation, pure manipulation, and their combination. Using the wrong part of the embodiment is inefficient and hinders progress. We propose HRL4IN, a novel Hierarchical RL architecture for Interactive Navigation tasks. HRL4IN exploits the exploration benefits of HRL over flat RL for long-horizon tasks thanks to temporally extended commitments towards subgoals. Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task. Moreover, HRL4IN selects different parts of the embodiment to use for each phase, improving energy efficiency. We evaluate HRL4IN against flat PPO and HAC, a state-of-the-art HRL algorithm, on Interactive Navigation in two environments - a 2D grid-world environment and a 3D environment with physics simulation. We show that HRL4IN significantly outperforms its baselines in terms of task performance and energy efficiency. More information is available at this https URL.

Includes members:
  Member "a behavioral approach to visual navigation with graph localization networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "topological mapping for manhattan like repetitive environments")
  Member "dot to dot explainable hierarchical reinforcement learning for robotic manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "human visual attention prediction boosts learning performance of autonomous driving agents")
  Member "qt opt scalable deep reinforcement learning for vision based robotic manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "near optimal representation learning for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "learning dexterous in hand manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "never give up learning directed exploration strategies")
  Member "learning navigation behaviors end to end with autorl":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "meta learning curiosity algorithms")
  Member "gibson env real world perception for embodied agents":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "an exploration of embodied visual exploration")
  Member "ffrob leveraging symbolic planning for efficient task and motion planning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep compositional robotic planners that follow natural language commands")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)