human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "value functions for depth limited solving in imperfect information games beyond poker"):
  Abstract: Depth-limited look-ahead search is an essential tool for agents playing perfect-information games. In imperfect information games, the lack of a clear definition of a value of a state makes designing theoretically sound depth-limited solving algorithms substantially more difficult. Furthermore, most results in this direction only consider the domain of poker. We propose a domain and algorithm independent definition of a value function in general extensive-form games, formally analyze its uniqueness, structure, and compact representations. In an empirical study, we show that neural networks can be easily trained to approximate value functions in three substantially different domains. Furthermore, we analyze the influence of the precision of the value function on the quality of the strategies produced by the depth-limited equilibrium solving algorithm using it.

Includes members:
  Member "rethinking formal models of partially observable multiagent decision making":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "openspiel a framework for reinforcement learning in games")
  Member "actor critic policy optimization in partially observable multiagent environments":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "depth limited solving for imperfect information games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "single deep counterfactual regret minimization")
  Member "deepstack expert level artificial intelligence in heads up no limit poker":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "delving deep into rectifiers surpassing human level performance on imagenet classification":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "solving imperfect information games using decomposition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the hanabi challenge a new frontier for ai research")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)