human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning diverse stochastic human action generators by learning smooth latent transitions"):
  Abstract: Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the original action space. Due to high dimensionality and potential noise, such modeling of action transitions is particularly challenging. In this paper, we focus on skeleton-based action generation and propose to model smooth and diverse transitions on a latent space of action sequences with much lower dimensionality. Conditioned on a latent sequence, actions are generated by a frame-wise decoder shared by all latent action-poses. Specifically, an implicit RNN is defined to model smooth latent sequences, whose randomness (diversity) is controlled by noise from the input. Different from standard action-prediction methods, our model can generate action sequences from pure noise without any conditional action poses. Remarkably, it can also generate unseen actions from mixed classes during training. Our model is learned with a bi-directional generative-adversarial-net framework, which not only can generate diverse action sequences of a particular class or mix classes, but also learns to classify action sequences within the same model. Experimental results show the superiority of our method in both diverse action-sequence generation and classification, relative to existing methods.

Includes members:
  Member "video to video synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "hierarchical long term video prediction without supervision":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stochastic latent residual video prediction")
  Member "deep video generation prediction and completion of human action sequences":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "when relation networks meet gans relation gans with triplet loss")
  Member "human action generation with generative adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "modeling human motion with quaternion based neural networks")
  Member "stochastic adversarial video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "recurrent transition networks for character locomotion":
    also connected through other hyperedges:
      (none)
  Member "combining recurrent neural networks and adversarial training for human motion synthesis and control":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "modeling human motion with quaternion based neural networks")
  Member "dual motion gan for future flow embedded video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "transformation based adversarial video prediction on large scale data")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)