human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "scoring aggregating planning learning task agnostic priors from interactions and sparse rewards for zero shot generalization"):
  Abstract: Humans can learn task-agnostic priors from interactive experience and utilize the priors for novel tasks without any finetuning. In this paper, we propose Scoring-Aggregating-Planning (SAP), a framework that can learn task-agnostic semantics and dynamics priors from arbitrary quality interactions under sparse reward and then plan on unseen tasks in zero-shot condition. The framework finds a neural score function for local regional state and action pairs that can be aggregated to approximate the quality of a full trajectory; moreover, a dynamics model that is learned with self-supervision can be incorporated for planning. Many previous works that leverage interactive data for policy learning either need massive on-policy environmental interactions or assume access to expert data while we can achieve a similar goal with pure off-policy imperfect data. Instantiating our framework results in a generalizable policy to unseen tasks. Experiments demonstrate that the proposed method can outperform baseline methods on a wide range of applications including gridworld, robotics tasks, and video games.

Includes members:
  Member "learning to generalize from sparse and underspecified rewards":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "neuroevolution of self interpretable agents")
  Member "task agnostic dynamics priors for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "neuro evolutionary frameworks for generalized learning agents")
  Member "model based reinforcement learning for atari":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "mapping state space using landmarks for universal goal reaching":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "sparse graphical memory for robust planning")
  Member "object oriented dynamics predictor":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "inverse reinforcement learning for video games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "efficiently guiding imitation learning algorithms with human gaze")
  Member "grasp2vec learning object representations from self supervised grasping":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "dgcm net dense geometrical correspondence matching network for incremental experience based robotic grasping")
  Member "count based exploration with the successor representation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)