human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "pushing the envelope for rgb based dense 3d hand pose estimation via neural rendering"):
  Abstract: Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D segmentation masks and 3D skeletons. HME demonstrates good performance for estimating diverse hand shapes and improves pose estimation accuracies. 2) Iterative testing refinement: Our fitting function is differentiable. We iteratively refine the initial estimate using the gradients, in the spirit of iterative model fitting methods like ICP. The idea is supported by the latest research on human body. 3) Self-data augmentation: collecting sized RGB-mesh (or segmentation mask)-skeleton triplets for training is a big hurdle. Once the model is successfully fitted to input RGB images, its meshes i.e. shapes and articulations, are realistic, and we augment view-points on top of estimated dense hand poses. Experiments using three RGB-based benchmarks show that our framework offers beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand shapes. Each technical component above meaningfully improves the accuracy in the ablation study.

Includes members:
  Member "learning category specific mesh reconstruction from image collections":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "neural mesh refiner for 6 dof pose estimation")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "analysis of hand segmentation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "analysis of the hands in egocentric vision a survey")
  Member "augmented skeleton space transfer for depth based hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation")
  Member "multi view consistency as supervisory signal for learning shape and pose prediction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "seqxy2seqz structure learning for 3d shapes by sequentially predicting 1d occupancy segments from 2d coordinates")
  Member "deephps end to end estimation of 3d hand pose and shape by learning from synthetic depth":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "3d hand pose estimation in the wild via graph refinement under adversarial learning")
  Member "hand pose estimation via latent 2 5d heatmap regression":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation")
  Member "cross modal deep variational hand pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "rotation invariant mixed graphical model network for 2d hand pose estimation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)