human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds"):
  Abstract: Strong worst-case performance bounds for episodic reinforcement learning exist but fortunately in practice RL algorithms perform much better than such bounds would predict. Algorithms and theory that provide strong problem-dependent bounds could help illuminate the key features of what makes a RL problem hard and reduce the barrier to using RL algorithms in practice. As a step towards this we derive an algorithm for finite horizon discrete MDPs and associated analysis that both yields state-of-the art worst-case regret bounds in the dominant terms and yields substantially tighter bounds if the RL environment has small environmental norm, which is a function of the variance of the next-state value functions. An important benefit of our algorithmic is that it does not require apriori knowledge of a bound on the environmental norm. As a result of our analysis, we also help address an open learning theory question~\cite{jiang2018open} about episodic MDPs with a constant upper-bound on the sum of rewards, providing a regret bound with no $H$-dependence in the leading term that scales a polynomial function of the number of episodes.

Includes members:
  Member "problem dependent reinforcement learning bounds which can identify bandit structure in mdps":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning near optimal policies with low inherent bellman error")
  Member "efficient bias span constrained exploration exploitation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "upper confidence primal dual optimization stochastically constrained markov decision processes with adversarial losses and unknown transitions")
  Member "policy certificates towards accountable reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning near optimal policies with low inherent bellman error")
  Member "variance reduction methods for sublinear reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "unifying pac and regret uniform pac bounds for episodic reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "contextual decision processes with low bellman rank are pac learnable":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "efficient exploration and value function generalization in deterministic systems":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "provably efficient exploration for rl with unsupervised learning")
  Member "on the sample complexity of reinforcement learning with a generative model":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "learning near optimal policies with low inherent bellman error")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)