human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "seeing the world in a bag of chips"):
  Abstract: We address the dual problems of novel view synthesis and environment reconstruction from hand-held RGBD sensors. Our contributions include 1) modeling highly specular objects, 2) modeling inter-reflections and Fresnel effects, and 3) enabling surface light field reconstruction with the same input needed to reconstruct shape alone. In cases where scene surface has a strong mirror-like material component, we generate highly detailed environment images, revealing room composition, objects, people, buildings, and trees visible through windows. Our approach yields state of the art view synthesis techniques, operates on low dynamic range imagery, and is robust to geometric and calibration errors.

Includes members:
  Member "deferred neural rendering image synthesis using neural textures":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deepfakes and beyond a survey of face manipulation and fake detection")
  Member "neural illumination lighting prediction for indoor environments":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination")
  Member "revealing scenes by inverting structure from motion reconstructions":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool")
  Member "rendering synthetic objects into legacy photographs":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural inverse rendering of an indoor scene from a single image")
  Member "neural point based graphics":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "adversarial texture optimization from rgb d scans")
  Member "deep sky modeling for single image outdoor lighting estimation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "physics based rendering for improving robustness to rain")
  Member "local light field fusion practical view synthesis with prescriptive sampling guidelines":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "lighthouse predicting lighting volumes for spatially coherent illumination")
  Member "inverse path tracing for joint material and lighting estimation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "a neural rendering framework for free viewpoint relighting")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)