human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "active perception in adversarial scenarios using maximum entropy deep reinforcement learning"):
  Abstract: We pose an active perception problem where an autonomous agent actively interacts with a second agent with potentially adversarial behaviors. Given the uncertainty in the intent of the other agent, the objective is to collect further evidence to help discriminate potential threats. The main technical challenges are the partial observability of the agent intent, the adversary modeling, and the corresponding uncertainty modeling. Note that an adversary agent may act to mislead the autonomous agent by using a deceptive strategy that is learned from past experiences. We propose an approach that combines belief space planning, generative adversary modeling, and maximum entropy reinforcement learning to obtain a stochastic belief space policy. By accounting for various adversarial behaviors in the simulation framework and minimizing the predictability of the autonomous agent's action, the resulting policy is more robust to unmodeled adversarial strategies. This improved robustness is empirically shown against an adversary that adapts to and exploits the autonomous agent's policy when compared with a standard Chance-Constraint Partially Observable Markov Decision Process robust approach.

Includes members:
  Member "learning in pomdps with monte carlo tree search":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "integrating acting planning and learning in hierarchical operational models")
  Member "stabilising experience replay for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "regret minimization for partially observable deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "combining no regret and q learning")
  Member "deep decentralized multi task multi agent reinforcement learning under partial observability":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "reinforcement learning with deep energy based policies":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "multiagent bidirectionally coordinated nets emergence of human level coordination in learning to play starcraft combat games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "qmdp net deep learning for planning under partial observability":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "plannable approximations to mdp homomorphisms equivariance under actions")
  Member "multi agent actor critic for mixed cooperative competitive environments":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)