human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning visuomotor policies for aerial navigation using cross modal representations"):
  Abstract: Machines are a long way from robustly solving open-world perception-control tasks, such as first-person view (FPV) aerial navigation. While recent advances in end-to-end Machine Learning, especially Imitation and Reinforcement Learning appear promising, they are constrained by the need of large amounts of difficult-to-collect labeled real-world data. Simulated data, on the other hand, is easy to generate, but generally does not render safe behaviors in diverse real-life scenarios. In this work we propose a novel method for learning robust visuomotor policies for real-world deployment which can be trained purely with simulated data. We develop rich state representations that combine supervised and unsupervised environment data. Our approach takes a cross-modal perspective, where separate modalities correspond to the raw camera data and the system states relevant to the task, such as the relative pose of gates to the drone in the case of drone racing. We feed both data modalities into a novel factored architecture, which learns a joint low-dimensional embedding via Variational Auto Encoders. This compact representation is then fed into a control policy, which we trained using imitation learning with expert trajectories in a simulator. We analyze the rich latent spaces learned with our proposed representations, and show that the use of our cross-modal architecture significantly improves control policy performance as compared to end-to-end learning or purely unsupervised feature extractors. We also present real-world results for drone navigation through gates in different track configurations and environmental conditions. Our proposed method, which runs fully onboard, can successfully generalize the learned representations and policies across simulation and reality, significantly outperforming baseline approaches.  Supplementary video: https://youtu.be/VKc3A5HlUU8

Includes members:
  Member "deep drone racing from simulation to reality with domain randomization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "monet unsupervised scene decomposition and representation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "generalization through simulation integrating simulated and real data into deep reinforcement learning for vision based autonomous flight":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "robust visual domain randomization for reinforcement learning")
  Member "towards a robust aerial cinematography platform localizing and tracking moving targets in unstructured environments":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "autonomous aerial cinematography in unstructured environments with learned artistic decision making")
  Member "deep drone racing learning agile flight in dynamic environments":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "an algorithmic perspective on imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "vision based robot manipulation learning via human demonstrations")
  Member "learning latent dynamics for planning from pixels":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "world models":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "probabilistic future prediction for video scene understanding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)