human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "richlt activated graph convolutional network for action recognition with incomplete skeletons"):
  Abstract: Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of traditional models. To enhance the robustness of action recognition models to incomplete skeletons, we propose a multi-stream graph convolutional network (GCN) for exploring sufficient discriminative features distributed over all skeleton joints. Here, each stream of the network is only responsible for learning features from currently unactivated joints, which are distinguished by the class activation maps (CAM) obtained by preceding streams, so that the activated joints of the proposed method are obviously more than traditional methods. Thus, the proposed method is termed richly activated GCN (RA-GCN), where the richly discovered features will improve the robustness of the model. Compared to the state-of-the-art methods, the RA-GCN achieves comparable performance on the NTU RGB+D dataset. Moreover, on a synthetic occlusion dataset, the performance deterioration can be alleviated by the RA-GCN significantly.

Includes members:
  Member "part based graph convolutional network for action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "predictively encoded graph convolutional network for noise robust skeleton based action recognition")
  Member "spatial temporal graph convolutional networks for skeleton based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "unbiased scene graph generation from biased training")
  Member "co occurrence feature learning from skeleton data for action recognition and detection with hierarchical aggregation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "diversity regularized spatiotemporal attention for video based person re identification":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "derivative manipulation for general example weighting")
  Member "non local neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning enriched features for real image restoration and enhancement")
  Member "interpretable 3d human action analysis with temporal convolutional networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")
  Member "investigation of different skeleton features for cnn based 3d action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on 3d skeleton based action recognition using learning method")
  Member "view adaptive recurrent neural networks for high performance human action recognition from skeleton data":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "centrality graph convolutional networks for skeleton based action recognition")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)