human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "be aware of non stationarity nearly optimal algorithms for piecewise stationary cascading bandits"):
  Abstract: Cascading bandit (CB) is a variant of both the multi-armed bandit (MAB) and the cascade model (CM), where a learning agent aims to maximize the total reward by recommending $K$ out of $L$ items to a user. We focus on a common real-world scenario where the user's preference can change in a piecewise-stationary manner. Two efficient algorithms, \texttt{GLRT-CascadeUCB} and \texttt{GLRT-CascadeKL-UCB}, are developed. The key idea behind the proposed algorithms is incorporating an almost parameter-free change-point detector, the Generalized Likelihood Ratio Test (GLRT), within classical upper confidence bound (UCB) based algorithms. Gap-dependent regret upper bounds of the proposed algorithms are derived, both on the order of $\mathcal{O}(\sqrt{NLT\log{T}})$, where $N$ is the number of piecewise-stationary segments, and $T$ is the time horizon. We also derive a minimax lower bound on the order of $\mathcal{O}(\sqrt{NLT})$ for piecewise-stationary CB, showing that our proposed algorithms are optimal up to a poly-logarithmic factor $\sqrt{\log T}$. Lastly, we present numerical experiments on both synthetic and real-world datasets to show that \texttt{GLRT-CascadeUCB} and \texttt{GLRT-CascadeKL-UCB} outperform state-of-the-art algorithms in the literature.

Includes members:
  Member "a near optimal change detection based algorithm for piecewise stationary combinatorial semi bandits":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "combinatorial semi bandit in the non stationary environment")
  Member "cascading non stationary bandits online learning to rank in the non stationary cascade model":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "nearly optimal algorithms for piecewise stationary cascading bandits")
  Member "bandit online learning with unknown delays":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for adaptive caching in hierarchical content delivery networks")
  Member "thompson sampling algorithms for cascading bandits":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "best arm identification for cascading bandits in the fixed confidence setting")
  Member "a change detection based framework for piecewise stationary multi armed bandit problem":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "combinatorial semi bandit in the non stationary environment")
  Member "online learning to rank in stochastic click models":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a contextual bandit approach to online learning to rank for relevance and diversity")
  Member "combinatorial bandits revisited":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "combinatorial semi bandit in the non stationary environment")
  Member "cascading bandits learning to rank in the cascade model":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "combinatorial semi bandit in the non stationary environment")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)