human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a game theoretic algorithm for link prediction"):
  Abstract: Predicting edges in networks is a key problem in social network analysis and involves reasoning about the relationships between nodes based on the structural properties of a network. In particular, link prediction can be used to analyse how a network will develop or - given incomplete information about relationships - to discover "missing" links. Our approach to this problem is rooted in cooperative game theory, where we propose a new, quasi-local approach (i.e., one which considers nodes within some radius k) that combines generalised group closeness centrality and semivalue interaction indices. We develop fast algorithms for computing our measure and evaluate it on a number of real-world networks, where it outperforms a selection of other state-of-the-art methods from the literature. Importantly, choosing the optimal radius k for quasi-local methods is difficult, and there is no assurance that the choice is optimal. Additionally, when compared to other quasi-local methods, ours achieves very good results even when given a suboptimal radius k as a parameter.

Includes members:
  Member "adversarial robustness of similarity based link prediction":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a survey of adversarial learning on graphs")
  Member "hiding individuals and communities in a social network":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "adversarial attacks and defenses on graphs a review and empirical study")
  Member "efficient computation of the shapley value for game theoretic network centrality":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to resolve alliance dilemmas in many player zero sum games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SI(Social and Information Networks)