human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "survey of artificial intelligence for card games and its application to the swiss game jass"):
  Abstract: In the last decades we have witnessed the success of applications of Artificial Intelligence to playing games. In this work we address the challenging field of games with hidden information and card games in particular. Jass is a very popular card game in Switzerland and is closely connected with Swiss culture. To the best of our knowledge, performances of Artificial Intelligence agents in the game of Jass do not outperform top players yet. Our contribution to the community is two-fold. First, we provide an overview of the current state-of-the-art of Artificial Intelligence methods for card games in general. Second, we discuss their application to the use-case of the Swiss card game Jass. This paper aims to be an entry point for both seasoned researchers and new practitioners who want to join in the Jass challenge.

Includes members:
  Member "improving search with supervised learning in trick based card games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning policies from human data for skat")
  Member "solving imperfect information games via discounted regret minimization":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "stochastic regret minimization in extensive form games")
  Member "solving large sequential games with the excessive gap technique":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "increasing iterate averaging for solving saddle point problems")
  Member "deep counterfactual regret minimization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "improving hearthstone ai by combining mcts and supervised learning algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "covariance matrix adaptation for the rapid illumination of behavior space")
  Member "application of self play reinforcement learning to a four player game of imperfect information":
    also connected through other hyperedges:
      (none)
  Member "traditional wisdom and monte carlo tree search face to face in the card game scopone":
    also connected through other hyperedges:
      (none)
  Member "evaluating and modelling hanabi playing agents":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the hanabi challenge a new frontier for ai research")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)