human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "towards photo realistic virtual try on by adaptively generating leftrightarrow preserving image content"):
  Abstract: Image visual try-on aims at transferring a target clothing image onto a reference person, and has become a hot topic in recent years. Prior arts usually focus on preserving the character of a clothing image (e.g. texture, logo, embroidery) when warping it to arbitrary human pose. However, it remains a big challenge to generate photo-realistic try-on images when large occlusions and human poses are presented in the reference person. To address this issue, we propose a novel visual try-on network, namely Adaptive Content Generating and Preserving Network (ACGPN). In particular, ACGPN first predicts semantic layout of the reference image that will be changed after try-on (e.g. long sleeve shirt$\rightarrow$arm, arm$\rightarrow$jacket), and then determines whether its image content needs to be generated or preserved according to the predicted semantic layout, leading to photo-realistic try-on and rich clothing details. ACGPN generally involves three major modules. First, a semantic layout generation module utilizes semantic segmentation of the reference image to progressively predict the desired semantic layout after try-on. Second, a clothes warping module warps clothing images according to the generated semantic layout, where a second-order difference constraint is introduced to stabilize the warping process during training. Third, an inpainting module for content fusion integrates all information (e.g. reference image, semantic layout, warped clothes) to adaptively produce each semantic part of human body. In comparison to the state-of-the-art methods, ACGPN can generate photo-realistic images with much better perceptual quality and richer fine-details.

Includes members:
  Member "maskgan towards diverse and interactive facial image manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "rotate and render unsupervised photorealistic face rotation from single view images")
  Member "fashion minimal edits for outfit improvement":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning to transfer texture from clothing images to 3d humans")
  Member "sc fegan face editing generative adversarial network with user s sketch and color":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep plastic surgery robust and controllable image editing with human drawn sketches")
  Member "foreground aware image inpainting":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "fine grained image to image transformation towards visual recognition")
  Member "semantic image synthesis with spatially adaptive normalization":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "fashion editing with multi scale attention normalization":
    also connected through other hyperedges:
      (none)
  Member "learning based animation of clothing for virtual try on":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "tailornet predicting clothing in 3d as a function of human pose shape and garment style")
  Member "pose guided fashion image synthesis using deep generative model":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "3d virtual garment modeling from rgb images")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)