human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "reachability games with relaxed energy constraints"):
  Abstract: We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are LOGSPACE-equivalent to energy games with the same energy constraints but without reachability objective (i.e., for infinite runs). We then consider two kinds of relaxations of the upper-bound constraints (while keeping the lower-bound constraint strict): in the first one, called weak upper bound, the upper bound is absorbing, in the sense that it allows receiving more energy when the upper bound is already reached, but the extra energy will not be stored; in the second one, we allow for temporary violations of the upper bound, imposing limits on the number or on the amount of violations.#R##N#We prove that when considering weak upper bound, reachability objectives require memory, but can still be solved in polynomial-time for one-player arenas; we prove that they are in co-NP in the two-player setting. Allowing for bounded violations makes the problem PSPACE-complete for one-player arenas and EXPTIME-complete for two players.

Includes members:
  Member "bounding average energy games":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "extending finite memory determinacy by boolean combination of winning conditions")
  Member "average energy games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "games where you can play optimally with finite memory")
  Member "fixed dimensional energy games are in pseudo polynomial time":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "games where you can play optimally with finite memory")
  Member "reachability in succinct one counter games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "expspace hardness of behavioural equivalences of succinct one counter nets")
  Member "on the complexity of counter reachability games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "undecidability of two dimensional robot games")
  Member "reachability in two clock timed automata is pspace complete":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "life is random time is not markov decision processes with window objectives")
  Member "the complexity of multi mean payoff and multi energy games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "games where you can play optimally with finite memory")
  Member "strategy synthesis for multi dimensional quantitative objectives":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "games where you can play optimally with finite memory")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)