human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning driven exploration for reinforcement learning"):
  Abstract: Deep reinforcement learning algorithms have been shown to learn complex skills using only high-dimensional observations and scalar reward. Effective and intelligent exploration still remains an unresolved problem for reinforcement learning. Most contemporary reinforcement learning relies on simple heuristic strategies such as $\epsilon$-greedy exploration or adding Gaussian noise to actions. These heuristics, however, are unable to intelligently distinguish the well explored and the unexplored regions of the state space, which can lead to inefficient use of training time. We introduce entropy-based exploration (EBE) that enables an agent to explore efficiently the unexplored regions of the state space. EBE quantifies the agent's learning in a state using merely state dependent action values and adaptively explores the state space, i.e. more exploration for the unexplored region of the state space. We perform experiments on many environments including a simple linear environment, a simpler version of the breakout game and multiple first-person shooter (FPS) games of VizDoom platform. We demonstrate that EBE enables efficient exploration that ultimately results in faster learning without having to tune hyperparameters.

Includes members:
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "surprise based intrinsic motivation for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "proximal policy optimization algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "vizdoom a doom based ai research platform for visual reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "on the sensory commutativity of action sequences for embodied agents")
  Member "curiosity driven exploration in deep reinforcement learning via bayesian neural networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "scalable quantitative verification for deep neural networks")
  Member "deep exploration via bootstrapped dqn":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")
  Member "exploration a study of count based exploration for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "meta learning curiosity algorithms")
  Member "unifying count based exploration and intrinsic motivation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)