human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hierarchical reinforcement learning via advantage weighted information maximization"):
  Abstract: Real-world tasks are often highly structured. Hierarchical reinforcement learning (HRL) has attracted research interest as an approach for leveraging the hierarchical structure of a given task in reinforcement learning (RL). However, identifying the hierarchical policy structure that enhances the performance of RL is not a trivial task. In this paper, we propose an HRL method that learns a latent variable of a hierarchical policy using mutual information maximization. Our approach can be interpreted as a way to learn a discrete and latent representation of the state-action space. To learn option policies that correspond to modes of the advantage function, we introduce advantage-weighted importance sampling. In our HRL method, the gating policy learns to select option policies based on an option-value function, and these option policies are optimized based on the deterministic policy gradient method. This framework is derived by leveraging the analogy between a monolithic policy in standard RL and a hierarchical policy in HRL by using a deterministic option policy. Experimental results indicate that our HRL approach can learn a diversity of options and that it can enhance the performance of RL in continuous control tasks.

Includes members:
  Member "an algorithmic perspective on imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning visuomotor policies for aerial navigation using cross modal representations")
  Member "latent space policies for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "reinforcement learning for combinatorial optimization a survey")
  Member "soft actor critic off policy maximum entropy deep reinforcement learning with a stochastic actor":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to walk in the real world with minimal human effort")
  Member "deep reinforcement learning that matters":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "equivalence between policy gradients and soft q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "meta learning shared hierarchies":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "revisiting meta learning as supervised learning")
  Member "feudal networks for hierarchical reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")
  Member "divide and conquer reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "intelligence physics and information the tradeoff between accuracy and simplicity in machine learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)