human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on the sample complexity of actor critic method for reinforcement learning with function approximation"):
  Abstract: Reinforcement learning, mathematically described by Markov Decision Problems, may be approached either through dynamic programming or policy search. Actor-critic algorithms combine the merits of both approaches by alternating between steps to estimate the value function and policy gradient updates. Due to the fact that the updates exhibit correlated noise and biased gradient updates, only the asymptotic behavior of actor-critic is known by connecting its behavior to dynamical systems. This work puts forth a new variant of actor-critic that employs Monte Carlo rollouts during the policy search updates, which results in controllable bias that depends on the number of critic evaluations. As a result, we are able to provide for the first time the convergence rate of actor-critic algorithms when the policy search step employs policy gradient, agnostic to the choice of policy evaluation technique. In particular, we establish conditions under which the sample complexity is comparable to stochastic gradient method for non-convex problems or slower as a result of the critic estimation error, which is the main complexity bottleneck. These results hold for in continuous state and action spaces with linear function approximation for the value function. We then specialize these conceptual results to the case where the critic is estimated by Temporal Difference, Gradient Temporal Difference, and Accelerated Gradient Temporal Difference. These learning rates are then corroborated on a navigation problem involving an obstacle, which suggests that learning more slowly may lead to improved limit points, providing insight into the interplay between optimization and generalization in reinforcement learning.

Includes members:
  Member "finite sample analysis for sarsa and q learning with linear function approximation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "policy optimization provably converges to nash equilibria in zero sum linear quadratic games")
  Member "a finite time analysis of temporal difference learning with linear function approximation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "non asymptotic convergence of adam type reinforcement learning algorithms under markovian sampling")
  Member "stochastic variance reduced policy gradient":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "non asymptotic convergence of adam type reinforcement learning algorithms under markovian sampling")
  Member "fully decentralized multi agent reinforcement learning with networked agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "cluster based social reinforcement learning")
  Member "finite sample analysis of two timescale stochastic approximation with applications to reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "reanalysis of variance reduced temporal difference learning")
  Member "asynchronous methods for deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "a geometric analysis of phase retrieval":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "finding the sparsest vectors in a subspace theory algorithms and applications")
  Member "symmetry saddle points and global geometry of nonconvex matrix factorization":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "the non convex geometry of low rank matrix optimization")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)