human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "the tools challenge rapid trial and error learning in physical problem solving"):
  Abstract: Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in new ways to act on the world, achieve a goal, or solve a problem. Here we introduce the "Tools" game, a simple but challenging domain for studying this behavior in human and artificial agents. Players place objects in a dynamic scene to accomplish a goal that can only be achieved if those objects interact with other scene elements in appropriate ways: for instance, launching, blocking, supporting or tipping them. Only a few attempts are permitted, requiring rapid trial-and-error learning if a solution is not found at first. We propose a "Sample, Simulate, Update" (SSUP) framework for modeling how people solve these challenges, based on exploiting rich world knowledge to sample actions that would lead to successful outcomes, simulate candidate actions before trying them out, and update beliefs about which tools and actions are best in a rapid learning loop. SSUP captures human performance well across 20 levels of the Tools game, and fits significantly better than alternate accounts based on deep reinforcement learning or learning the simulator parameters online. We discuss how the Tools challenge might guide the development of better physical reasoning agents in AI, as well as better accounts of human physical reasoning and tool use.

Includes members:
  Member "efficient off policy meta reinforcement learning via probabilistic context variables":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "rapidly adaptable legged robots via evolutionary meta learning")
  Member "model based reinforcement learning for atari":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "improvisation through physical understanding using novel objects as tools with visual foresight":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "goal conditioned end to end visuomotor control for versatile skill primitives")
  Member "keyin discovering subgoal structure with keyframe based video prediction":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning world graphs to accelerate hierarchical reinforcement learning")
  Member "reasoning about physical interactions with object oriented prediction and planning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "learning latent dynamics for planning from pixels":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "learning task oriented grasping for tool manipulation from simulated self supervision":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "toward sim to real directional semantic grasping")
  Member "meta reinforcement learning of structured exploration strategies":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "meta learning curiosity algorithms")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)