human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "sentimate learning to play chess through natural language processing"):
  Abstract: We present SentiMATE, a novel end-to-end Deep Learning model for Chess, employing Natural Language Processing that aims to learn an effective evaluation function assessing move quality. This function is pre-trained on the sentiment of commentary associated with the training moves and is used to guide and optimize the agent's game-playing decision making. The contributions of this research are three-fold: we build and put forward both a classifier which extracts commentary describing the quality of Chess moves in vast commentary datasets, and a Sentiment Analysis model trained on Chess commentary to accurately predict the quality of said moves, to then use those predictions to evaluate the optimal next move of a Chess agent. Both classifiers achieve over 90 % classification accuracy. Lastly, we present a Chess engine, SentiMATE, which evaluates Chess moves based on a pre-trained sentiment evaluation function. Our results exhibit strong evidence to support our initial hypothesis - "Can Natural Language Processing be used to train a novel and sample efficient evaluation function in Chess Engines?" - as we integrate our evaluation function into modern Chess engines and play against agents with traditional Chess move evaluation functions, beating both random agents and a DeepChess implementation at a level-one search depth - representing the number of moves a traditional Chess agent (employing the alpha-beta search algorithm) looks ahead in order to evaluate a given chess state.

Includes members:
  Member "deep learning for sentiment analysis a survey":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "an end to end visual audio attention network for emotion recognition in user generated videos")
  Member "assessing state of the art sentiment models on state of the art sentiment datasets":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "unsupervised transfer learning via bert neuron selection")
  Member "mastering chess and shogi by self play with a general reinforcement learning algorithm":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "text classification improved by integrating bidirectional lstm with two dimensional max pooling":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "sentence level human translation quality estimation with attention based neural networks")
  Member "deepchess end to end deep neural network for automatic learning in chess":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deepmimic mentor student unlabeled data based training")
  Member "giraffe using deep reinforcement learning to play chess":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "multiagent evaluation under incomplete information")
  Member "fast and accurate deep network learning by exponential linear units elus":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "ride rewarding impact driven exploration for procedurally generated environments")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)