human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "exploiting temporal context for 3d human pose estimation in the wild"):
  Abstract: We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence gives extra constraints that can resolve ambiguities. This is because videos often give multiple views of a person, yet the overall body shape does not change and 3D positions vary slowly. Our method improves not only on standard mocap-based datasets like Human 3.6M -- where we show quantitative improvements -- but also on challenging in-the-wild datasets such as Kinetics. Building upon our algorithm, we present a new dataset of more than 3 million frames of YouTube videos from Kinetics with automatically generated 3D poses and meshes. We show that retraining a single-frame 3D pose estimator on this data improves accuracy on both real-world and mocap data by evaluating on the 3DPW and HumanEVA datasets.

Includes members:
  Member "ordinal depth supervision for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "image based synthesis for deep 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning to train with synthetic humans")
  Member "structure from recurrent motion from rigidity to recurrency":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "intrinsic dynamic shape prior for fast sequential and dense non rigid structure from motion with detection of temporally disjoint rigidity")
  Member "learning 3d human dynamics from video":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "how robust is 3d human pose estimation to occlusion":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "metric scale truncation robust heatmaps for 3d human pose estimation")
  Member "sfv reinforcement learning of physical skills from videos":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "do as i do transferring human motion and appearance between monocular videos with spatial and temporal constraints")
  Member "mosculp interactive visualization of shape and time":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "sim2real transfer learning for 3d pose estimation motion to the rescue")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)