human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "structure from articulated motion accurate and stable monocular 3d reconstruction without training data"):
  Abstract: Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to specific types of objects and motions covered by the training datasets. Model-based approaches do not rely on training data but show lower accuracy on these datasets. In this paper, we introduce a model-based method called Structure from Articulated Motion (SfAM), which can recover multiple object and motion types without training on extensive data collections. At the same time, it performs on par with learning-based state-of-the-art approaches on public benchmarks and outperforms previous non-rigid structure from motion (NRSfM) methods. SfAM is built upon a general-purpose NRSfM technique while integrating a soft spatio-temporal constraint on the bone lengths. We use alternating optimization strategy to recover optimal geometry (i.e., bone proportions) together with 3D joint positions by enforcing the bone lengths consistency over a series of frames. SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences. We believe that it brings a new perspective on the domain of monocular 3D recovery of articulated structures, including human motion capture.

Includes members:
  Member "repnet weakly supervised training of an adversarial reprojection network for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "in the wild human pose estimation using explicit 2d features and intermediate 3d representations":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "semantic graph convolutional networks for 3d human pose regression":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "exploiting temporal context for 3d human pose estimation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "lcr net multi person 2d and 3d pose detection in natural images":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "from kinematics to dynamics estimating center of pressure and base of support from video frames of human motion")
  Member "ordinal depth supervision for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "3d human pose estimation in video with temporal convolutions and semi supervised training":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "neural body fitting unifying deep learning and model based human pose and shape estimation":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)