human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "adaptive genomic evolution of neural network topologies agent for state to action mapping in autonomous agents"):
  Abstract: Neuroevolution is a process of training neural networks (NN) through an evolutionary algorithm, usually to serve as a state-to-action mapping model in control or reinforcement learning-type problems. This paper builds on the Neuro Evolution of Augmented Topologies (NEAT) formalism that allows designing topology and weight evolving NNs. Fundamental advancements are made to the neuroevolution process to address premature stagnation and convergence issues, central among which is the incorporation of automated mechanisms to control the population diversity and average fitness improvement within the neuroevolution process. Insights into the performance and efficiency of the new algorithm is obtained by evaluating it on three benchmark problems from the Open AI platform and an Unmanned Aerial Vehicle (UAV) collision avoidance problem.

Includes members:
  Member "advances in experience replay":
    also connected through other hyperedges:
      (none)
  Member "multi criteria evolution of neural network topologies balancing experience and performance in autonomous systems":
    also connected through other hyperedges:
      (none)
  Member "backpropagation through the void optimizing control variates for black box gradient estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "generalizable adversarial attacks with latent variable perturbation modelling")
  Member "the effects of memory replay in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "discor corrective feedback in reinforcement learning via distribution correction")
  Member "deep neuroevolution genetic algorithms are a competitive alternative for training deep neural networks for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "neuroevolution of self interpretable agents")
  Member "spectrum diverse neuroevolution with unified neural models":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "evolving robust neural architectures to defend from adversarial attacks")
  Member "actor critic versus direct policy search a comparison based on sample complexity":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "policy search in continuous action domains an overview")
  Member "continuous control with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "deep reinforcement learning for autonomous driving a survey")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.NE(Neural and Evolutionary Computing)