human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "terminal prediction as an auxiliary task for deep reinforcement learning"):
  Abstract: Deep reinforcement learning has achieved great successes in recent years, but there are still open challenges, such as convergence to locally optimal policies and sample inefficiency. In this paper, we contribute a novel self-supervised auxiliary task, i.e., Terminal Prediction (TP), estimating temporal closeness to terminal states for episodic tasks. The intuition is to help representation learning by letting the agent predict how close it is to a terminal state, while learning its control policy. Although TP could be integrated with multiple algorithms, this paper focuses on Asynchronous Advantage Actor-Critic (A3C) and demonstrating the advantages of A3C-TP. Our extensive evaluation includes: a set of Atari games, the BipedalWalker domain, and a mini version of the recently proposed multi-agent Pommerman game. Our results on Atari games and the BipedalWalker domain suggest that A3C-TP outperforms standard A3C in most of the tested domains and in others it has similar performance. In Pommerman, our proposed method provides significant improvement both in learning efficiency and converging to better policies against different opponents.

Includes members:
  Member "a geometric perspective on optimal representations for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "deepmdp learning continuous latent space models for representation learning")
  Member "a survey and critique of multiagent deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "back to basics benchmarking canonical evolution strategies for playing atari":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "assuring the machine learning lifecycle desiderata methods and challenges")
  Member "backplay man muss immer umkehren":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "go explore a new approach for hard exploration problems")
  Member "an introduction to deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "never give up learning directed exploration strategies")
  Member "deep reinforcement learning a brief survey":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "a deep learning approach for joint video frame and reward prediction in atari games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "disentangling controllable object through video prediction improves visual reinforcement learning")
  Member "reinforcement learning with unsupervised auxiliary tasks":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "perception and decision making of autonomous systems in the era of learning an overview")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)