human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "deferred neural rendering image synthesis using neural textures"):
  Abstract: The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to produce photo-realistic (re-)renderings. To address this challenging problem, we introduce Deferred Neural Rendering, a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable components. Specifically, we propose Neural Textures, which are learned feature maps that are trained as part of the scene capture process. Similar to traditional textures, neural textures are stored as maps on top of 3D mesh proxies; however, the high-dimensional feature maps contain significantly more information, which can be interpreted by our new deferred neural rendering pipeline. Both neural textures and deferred neural renderer are trained end-to-end, enabling us to synthesize photo-realistic images even when the original 3D content was imperfect. In contrast to traditional, black-box 2D generative neural networks, our 3D representation gives us explicit control over the generated output, and allows for a wide range of application domains. For instance, we can synthesize temporally-consistent video re-renderings of recorded 3D scenes as our representation is inherently embedded in 3D space. This way, neural textures can be utilized to coherently re-render or manipulate existing video content in both static and dynamic environments at real-time rates. We show the effectiveness of our approach in several experiments on novel view synthesis, scene editing, and facial reenactment, and compare to state-of-the-art approaches that leverage the standard graphics pipeline as well as conventional generative neural networks.

Includes members:
  Member "faceforensics learning to detect manipulated facial images":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "watch your up convolution cnn based generative deep neural networks are failing to reproduce spectral distributions")
  Member "video to video synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "deepvoxels learning persistent 3d feature embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images")
  Member "forensictransfer weakly supervised domain adaptation for forgery detection":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploiting human social cognition for the detection of fake and fraudulent faces via memory networks")
  Member "faceforensics a large scale video dataset for forgery detection in human faces":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deepfakes and beyond a survey of face manipulation and fake detection")
  Member "layer structured 3d scene inference via view synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "peelnet textured 3d reconstruction of human body using single view rgb image")
  Member "ignor image guided neural object rendering":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "3d ken burns effect from a single image")
  Member "stereo magnification learning view synthesis using multiplane images":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "seeing the world in a bag of chips")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)