human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "an immersive virtual reality serious game to enhance earthquake behavioral responses and post earthquake evacuation preparedness in buildings"):
  Abstract: Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the main shock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of learning outcomes based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants' preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. And participants acknowledged that it was easy and engaging to learn best evacuation practice knowledge through the IVR SG training system.

Includes members:
  Member "the effectiveness of traditional tools and computer aided technologies for health and safety training in the construction sector a systematic review":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the use of machine learning and big five personality taxonomy to predict construction workers safety behaviour")
  Member "immersive virtual reality serious games for evacuation training and research a systematic literature review":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the use of machine learning and big five personality taxonomy to predict construction workers safety behaviour")
  Member "prototyping virtual reality serious games for building earthquake preparedness the auckland city hospital case study":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "immersive virtual reality serious games for evacuation training and research a systematic literature review")
  Member "rapid 3d reconstruction of indoor environments to generate virtual reality serious games scenarios":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the effectiveness of traditional tools and computer aided technologies for health and safety training in the construction sector a systematic review")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CY(Computers and Society)