human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "five generic processes for behavior description in software engineering"):
  Abstract: Behavior modeling and software architecture specification are attracting more attention in software engineering. Describing both of them in integrated models yields numerous advantages for coping with complexity since the models are platform independent. They can be decomposed to be developed independently by experts of the respective fields, and they are highly reusable and may be subjected to formal analysis. Typically, behavior is defined as the occurrence of an action, a pattern over time, or any change in or movement of an object. In systems studies, there are many different approaches to modeling behavior, such as grounding behavior simultaneously on state transitions, natural language, and flowcharts. These different descriptions make it difficult to compare objects with each other for consistency. This paper attempts to propose some conceptual preliminaries to a definition of behavior in software engineering. The main objective is to clarify the research area concerned with system behavior aspects and to create a common platform for future research. Five generic elementary processes (creating, processing, releasing, receiving, and transferring) are used to form a unifying higher-order process called a thinging machine (TM) that is utilized as a template in modeling behavior of systems. Additionally, a TM includes memory and triggering relations among stages of processes (machines). A TM is applied to many examples from the literature to examine their behavioristic aspects. The results show that a TM is a valuable tool for analyzing and modeling behavior in a system.

Includes members:
  Member "existential ontology and thinging modeling in software engineering":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "toward maximum grip process modeling in software engineering")
  Member "toward maximum grip process modeling in software engineering":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "modeling events and events of events in software engineering")
  Member "conceptual modeling of inventory management processes as a thinging machine":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "toward maximum grip process modeling in software engineering")
  Member "thinging machine applied to information leakage":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "toward maximum grip process modeling in software engineering")
  Member "thinging vs objectfying in software engineering":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "modeling events and events of events in software engineering")
  Member "tracking systems as thinging machine a case study of a service company":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "toward maximum grip process modeling in software engineering")
  Member "petri nets and machines of things that flow":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "toward maximum grip process modeling in software engineering")
  Member "conceptual modeling of a procurement process case study of rfp for public key infrastructure":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "toward maximum grip process modeling in software engineering")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.SE(Software Engineering)