human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "matching capabilities of prediction to communication and computing for proactive vr video streaming"):
  Abstract: Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles in a segment to be requested before playback. However, all existing works either focus on the tile prediction or focus on tile computing and delivering, overlooking the important fact that prediction, computing and communication have to share the same duration. Since the quality of experience (QoE) of proactive tile-based streaming depends on the worst performance of prediction, computing and communication, it is vital to match the prediction capability to the computing and communication capability. In this paper, we jointly optimize the duration of the observation window for tile prediction and the duration used for computing and communication, to maximize the QoE of watching a VR video.We find the global optimal solution with closed-form expression by decomposing the original problem equivalently into subproblems. From the optimal solution we find two regions where tile prediction and computing and communication capabilities respectively play the dominant role, and reveal the tradeoff between the performance of tile prediction and the capability of computing and communication. Simulation results using two existing tile prediction methods with a real dataset demonstrate the gain of the optimized duration over the non-optimized duration of observation window.

Includes members:
  Member "predicting head movement in panoramic video a deep reinforcement learning approach":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a fixation based 360 benchmark dataset for salient object detection")
  Member "optimal multicast of tiled 360 vr video in ofdma systems":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "prediction communication and computing duration optimization for vr video streaming")
  Member "optimal task scheduling in communication constrained mobile edge computing systems for wireless virtual reality":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "communication computing and caching for mobile vr delivery modeling and trade off")
  Member "adaptive 360 vr video streaming divide and conquer":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "prediction communication and computing duration optimization for vr video streaming")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.IT(Information Theory)