human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "rloc neurobiologically inspired hierarchical reinforcement learning algorithm for continuous control of nonlinear dynamical systems"):
  Abstract: Nonlinear optimal control problems are often solved with numerical methods that require knowledge of system's dynamics which may be difficult to infer, and that carry a large computational cost associated with iterative calculations. We present a novel neurobiologically inspired hierarchical learning framework, Reinforcement Learning Optimal Control, which operates on two levels of abstraction and utilises a reduced number of controllers to solve nonlinear systems with unknown dynamics in continuous state and action spaces. Our approach is inspired by research at two levels of abstraction: first, at the level of limb coordination human behaviour is explained by linear optimal feedback control theory. Second, in cognitive tasks involving learning symbolic level action selection, humans learn such problems using model-free and model-based reinforcement learning algorithms. We propose that combining these two levels of abstraction leads to a fast global solution of nonlinear control problems using reduced number of controllers. Our framework learns the local task dynamics from naive experience and forms locally optimal infinite horizon Linear Quadratic Regulators which produce continuous low-level control. A top-level reinforcement learner uses the controllers as actions and learns how to best combine them in state space while maximising a long-term reward. A single optimal control objective function drives high-level symbolic learning by providing training signals on desirability of each selected controller. We show that a small number of locally optimal linear controllers are able to solve global nonlinear control problems with unknown dynamics when combined with a reinforcement learner in this hierarchical framework. Our algorithm competes in terms of computational cost and solution quality with sophisticated control algorithms and we illustrate this with solutions to benchmark problems.

Includes members:
  Member "data efficient reinforcement learning with probabilistic model predictive control":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "dynamics aware unsupervised discovery of skills")
  Member "modular multitask reinforcement learning with policy sketches":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "hierarchically decoupled imitation for morphological transfer")
  Member "benchmarking deep reinforcement learning for continuous control":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "end to end training of deep visuomotor policies":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "algorithms for multi armed bandit problems":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "estimation action reflection towards deep interaction between conversational and recommender systems")
  Member "hierarchical reinforcement learning with the maxq value function decomposition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning functionally decomposed hierarchies for continuous control tasks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)