human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "generalization to novel objects using prior relational knowledge"):
  Abstract: To solve tasks in new environments involving objects unseen during training, agents must reason over prior information about those objects and their relations. We introduce the Prior Knowledge Graph network, an architecture for combining prior information, structured as a knowledge graph, with a symbolic parsing of the visual scene, and demonstrate that this approach is able to apply learned relations to novel objects whereas the baseline algorithms fail. Ablation experiments show that the agents ground the knowledge graph relations to semantically-relevant behaviors. In both a Sokoban game and the more complex Pacman environment, our network is also more sample efficient than the baselines, reaching the same performance in 5-10x fewer episodes. Once the agents are trained with our approach, we can manipulate agent behavior by modifying the knowledge graph in semantically meaningful ways. These results suggest that our network provides a framework for agents to reason over structured knowledge graphs while still leveraging gradient based learning approaches.

Includes members:
  Member "monet unsupervised scene decomposition and representation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "multi object representation learning with iterative variational inference":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "language as a cognitive tool to imagine goals in curiosity driven exploration")
  Member "challenging common assumptions in the unsupervised learning of disentangled representations":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "nestedvae isolating common factors via weak supervision")
  Member "investigating human priors for playing video games":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning")
  Member "quantifying generalization in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "assessing generalization in deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neuroevolution of self interpretable agents")
  Member "visual semantic navigation using scene priors":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "from seeing to moving a survey on learning for visual indoor navigation vin")
  Member "gotta learn fast a new benchmark for generalization in rl":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)