human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "selling a single item with negative externalities"):
  Abstract: We consider the problem of regulating products with negative externalities to a third party that is neither the buyer nor the seller, but where both the buyer and seller can take steps to mitigate the externality. The motivating example to have in mind is the sale of Internet-of-Things (IoT) devices, many of which have historically been compromised for DDoS attacks that disrupted Internet-wide services such as Twitter [5, 26]. Neither the buyer (i.e., consumers) nor seller (i.e., IoT manufacturers) was known to suffer from the attack, but both have the power to expend effort to secure their devices. We consider a regulator who regulates payments (via fines if the device is compromised, or market prices directly), or the product directly via mandatory security requirements.    Both regulations come at a cost-implementing security requirements increases production costs, and the existence of fines decreases consumers' values-thereby reducing the seller's profits. The focus of this paper is to understand the efficiency of various regulatory policies. That is, policy A is more efficient than policy B if A more successfully minimizes negatives externalities, while both A and B reduce seller's profits equally.    We develop a simple model to capture the impact of regulatory policies on a buyer's behavior. In this model, we show that for homogeneous markets-where the buyer's ability to follow security practices is always high or always low-the optimal (externality-minimizing for a given profit constraint) regulatory policy need regulate only payments or production. In arbitrary markets, by contrast, we show that while the optimal policy may require regulating both aspects, there is always an approximately optimal policy which regulates just one.

Includes members:
  Member "dancing pigs or externalities measuring the rationality of security decisions":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "security update labels establishing economic incentives for security patching of iot consumer products")
  Member "approximate revenue maximization with multiple items":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "a permutation equivariant neural network architecture for auction design")
  Member "pricing public goods for private sale":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "inducing equilibria in networked public goods games through network structure modification")
  Member "optimal pricing in networks with externalities":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "pricing in resource allocation games based on lagrangean duality and convexification")
  Member "algorithmic pricing via virtual valuations":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "simple credible and approximately optimal auctions")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)