human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a novel methodology for designing policies in mobile crowdsensing systems"):
  Abstract: Mobile crowdsensing is a people-centric sensing system based on users' contributions and incentive mechanisms aim at stimulating them. In our work, we have rethought the design of incentive mechanisms through a game-theoretic methodology. Thus, we have introduced a multi-layer social sensing framework, where humans as social sensors interact on multiple social layers and various services. We have proposed to weigh these dynamic interactions by including the concept of homophily, that is a human-related factor related to the similarity and frequency of interactions on the multiplex network. We have modeled the evolutionary dynamics of sensing behaviours by defining a mathematical framework based on multiplex EGT, quantifying the impact of homophily, network heterogeneity and various social dilemmas. We have detected the configurations of social dilemmas and network structures that lead to the emergence and sustainability of human cooperation. Moreover, we have defined and evaluated local and global Nash equilibrium points in our structured population by including the concepts of homophily and heterogeneity. We have analytically defined and measured novel statistical measures of QoI and user reputation scores based on the evolutionary dynamics. Measures are distinct for the different configurations and higher for the most cooperative ones. Through the proposed methodology we have defined the core of a DSS for designing novel incentive mechanisms by operating on the policies in terms of QoI and user reputation scores.

Includes members:
  Member "incentme effective mechanism design to stimulate crowdsensing participants with uncertain mobility":
    also connected through other hyperedges:
      (none)
  Member "quality of information in mobile crowdsensing survey and research challenges":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fridges on the highway road traffic poisoning of navigation apps")
  Member "a socially aware incentive mechanism for mobile crowdsensing service market":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dynamic pricing for revenue maximization in mobile social data market with network effects")
  Member "incentive mechanisms for participatory sensing survey and research challenges":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "task allocation and mobile base station deployment in wireless powered spatial crowdsourcing")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)