human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "from trend analysis to new virtual world system design requirements and requirement satisfaction study"):
  Abstract: Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds. In this paper, we first study the new features of virtual worlds and emergent requirements of system development through trend analysis. Based on the trend analysis, we constructed the new design requirement space. We then discuss the requirement satisfaction of existing virtual world system architectures and highlight their limitations through a literature survey. The comparison of existing system architectures sheds some light on future virtual world system development to match the changing trends of the user market. At the end of this study, we briefly introduce our ongoing study, a new architecture, called Virtual Net, and discuss its possibility in requirement satisfaction and new research challenges.

Includes members:
  Member "virtual net a decentralized architecture for interaction in mobile virtual worlds":
    also connected through other hyperedges:
      (none)
  Member "a blockchain based approach for data accountability and provenance tracking":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "joint time scheduling and transaction fee selection in blockchain based rf powered backscatter cognitive radio network")
  Member "procedural content generation via machine learning pcgml":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "virtual world defined from a technological perspective and applied to video games mixed reality and the metaverse":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "comparing properties of massively multiplayer online worlds and the internet of things")
  Member "the hot potato case challenges in multiplayer pervasive games based on ad hoc mobile sensor networks and the experimental evaluation of a prototype game":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DC(Distributed, Parallel, and Cluster Computing)