human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "on the price of anarchy for high price links"):
  Abstract: We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond to nodes in a network and each of them can create links to the other $n-1$ players at a prefixed price $\alpha > 0$. The player's goal is to minimise the sum of her cost buying edges and her cost for using the resulting network. One of the main conjectures for this model states that the price of anarchy, i.e. the relative cost of the lack of coordination, is constant for all $\alpha$. This conjecture has been confirmed for $\alpha = O(n^{1-\delta})$ with $\delta \geq 1/\log n$ and for $\alpha > 4n-13$. The best known upper bound on the price of anarchy for the remaining range is $2^{O(\sqrt{\log n})}$. #R##N#We give new insights into the structure of the Nash equilibria for $\alpha > n$ and we enlarge the range of the parameter $\alpha$ for which the price of anarchy is constant. Specifically, we prove that for any small $\epsilon>0$, the price of anarchy is constant for $\alpha > n(1+\epsilon)$ by showing that any biconnected component of any non-trivial Nash equilibrium, if it exists, has at most a constant number of nodes.

Includes members:
  Member "on the constant price of anarchy conjecture":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "geometric network creation games")
  Member "on the tree conjecture for the network creation game":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "geometric network creation games")
  Member "network creation games structure vs anarchy":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "geometric network creation games")
  Member "a bounded budget network creation game":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "ride the lightning the game theory of payment channels")
  Member "network formation games with heterogeneous players and the internet structure":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "geometric network creation games")
  Member "tree nash equilibria in the network creation game":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "geometric network creation games")
  Member "bounded distance network creation games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "on the constant price of anarchy conjecture")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)