human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "tight regret bounds for model based reinforcement learning with greedy policies"):
  Abstract: State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing \emph{full-planning} on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with \emph{greedy policies} -- act by \emph{1-step planning} -- can achieve tight minimax performance in terms of regret, $\tilde{\mathcal{O}}(\sqrt{HSAT})$. Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of $S$. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.

Includes members:
  Member "tighter problem dependent regret bounds in reinforcement learning without domain knowledge using value function bounds":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "learning latent dynamics for planning from pixels":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "integrating planning for task completion dialogue policy learning":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "recent advances and challenges in task oriented dialog system")
  Member "efficient bias span constrained exploration exploitation in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "upper confidence primal dual optimization stochastically constrained markov decision processes with adversarial losses and unknown transitions")
  Member "is q learning provably efficient":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "policy certificates towards accountable reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning near optimal policies with low inherent bellman error")
  Member "how to combine tree search methods in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "real time tree search with pessimistic scenarios")
  Member "feedback based tree search for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "project thyia a forever gameplayer")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)