human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "emergent coordination through competition"):
  Abstract: We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based training with co-play can lead to a progression in agents' behaviors: from random, to simple ball chasing, and finally showing evidence of cooperation. Our study highlights several of the challenges encountered in large scale multi-agent training in continuous control. In particular, we demonstrate that the automatic optimization of simple shaping rewards, not themselves conducive to co-operative behavior, can lead to long-horizon team behavior. We further apply an evaluation scheme, grounded by game theoretic principals, that can assess agent performance in the absence of pre-defined evaluation tasks or human baselines.

Includes members:
  Member "human level performance in 3d multiplayer games with population based reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "deepmind control suite":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")
  Member "data efficient deep reinforcement learning for dexterous manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "a generalised method for empirical game theoretic analysis":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "openspiel a framework for reinforcement learning in games")
  Member "re evaluating evaluation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "arena a general evaluation platform and building toolkit for multi agent intelligence")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "stabilising experience replay for deep multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "multi agent reinforcement learning with emergent roles")
  Member "starcraft ii a new challenge for reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "multi agent reinforcement learning with emergent roles")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)