human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "organic building generation in minecraft"):
  Abstract: This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

Includes members:
  Member "general video game rule generation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "mech elites illuminating the mechanic space of gvgai")
  Member "intentional computational level design":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "data agent":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "interactive constrained map elites analysis and evaluation of the expressiveness of the feature dimensions")
  Member "press space to fire automatic video game tutorial generation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "mech elites illuminating the mechanic space of gvgai")
  Member "generative design in minecraft gdmc settlement generation competition":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the minerl competition on sample efficient reinforcement learning using human priors")
  Member "atdelfi automatically designing legible full instructions for games":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "mech elites illuminating the mechanic space of gvgai")
  Member "generating levels that teach mechanics":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "mario level generation from mechanics using scene stitching")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.HC(Human-Computer Interaction)