human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "individual regret in cooperative nonstochastic multi armed bandits"):
  Abstract: We study agents communicating over an underlying network by exchanging messages, in order to optimize their individual regret in a common nonstochastic multi-armed bandit problem. We derive regret minimization algorithms that guarantee for each agent $v$ an individual expected regret of \[ \widetilde{O}\left(\sqrt{\left(1+\frac{K}{\left|\mathcal{N}\left(v\right)\right|}\right)T}\right), \] where $T$ is the number of time steps, $K$ is the number of actions and $\mathcal{N}\left(v\right)$ is the set of neighbors of agent $v$ in the communication graph. We present algorithms both for the case that the communication graph is known to all the agents, and for the case that the graph is unknown. When the graph is unknown, each agent knows only the set of its neighbors and an upper bound on the total number of agents. The individual regret between the models differs only by a logarithmic factor. Our work resolves an open problem from [Cesa-Bianchi et al., 2019b].

Includes members:
  Member "multi player bandits the adversarial case":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "my fair bandit distributed learning of max min fairness with multi player bandits")
  Member "cooperative online learning keeping your neighbors updated":
    also connected through other hyperedges:
      (none)
  Member "distributed cooperative decision making in multiarmed bandits frequentist and bayesian algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the gossiping insert eliminate algorithm for multi agent bandits")
  Member "collaborative learning of stochastic bandits over a social network":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the gossiping insert eliminate algorithm for multi agent bandits")
  Member "delay and cooperation in nonstochastic bandits":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the gossiping insert eliminate algorithm for multi agent bandits")
  Member "multi player bandits a musical chairs approach":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "my fair bandit distributed learning of max min fairness with multi player bandits")
  Member "on distributed cooperative decision making in multiarmed bandits":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a decentralized communication policy for multi agent multi armed bandit problems")
  Member "concurrent bandits and cognitive radio networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "my fair bandit distributed learning of max min fairness with multi player bandits")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)