human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "recommendation as a communication game self supervised bot play for goal oriented dialogue"):
  Abstract: Traditional recommendation systems produce static rather than interactive recommendations invariant to a user's specific requests, clarifications, or current mood, and can suffer from the cold-start problem if their tastes are unknown. These issues can be alleviated by treating recommendation as an interactive dialogue task instead, where an expert recommender can sequentially ask about someone's preferences, react to their requests, and recommend more appropriate items. In this work, we collect a goal-driven recommendation dialogue dataset (GoRecDial), which consists of 9,125 dialogue games and 81,260 conversation turns between pairs of human workers recommending movies to each other. The task is specifically designed as a cooperative game between two players working towards a quantifiable common goal. We leverage the dataset to develop an end-to-end dialogue system that can simultaneously converse and recommend. Models are first trained to imitate the behavior of human players without considering the task goal itself (supervised training). We then finetune our models on simulated bot-bot conversations between two paired pre-trained models (bot-play), in order to achieve the dialogue goal. Our experiments show that models finetuned with bot-play learn improved dialogue strategies, reach the dialogue goal more often when paired with a human, and are rated as more consistent by humans compared to models trained without bot-play. The dataset and code are publicly available through the ParlAI framework.

Includes members:
  Member "towards deep conversational recommendations":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "estimation action reflection towards deep interaction between conversational and recommender systems")
  Member "decoupling strategy and generation in negotiation dialogues":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "recent advances and challenges in task oriented dialog system")
  Member "personalizing dialogue agents i have a dog do you have pets too":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "attention over parameters for dialogue systems")
  Member "bert pre training of deep bidirectional transformers for language understanding":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "multi simlex a large scale evaluation of multilingual and cross lingual lexical semantic similarity")
  Member "learning symmetric collaborative dialogue agents with dynamic knowledge graph embeddings":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "crwiz a framework for crowdsourcing real time wizard of oz dialogues")
  Member "breaking the softmax bottleneck a high rank rnn language model":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "relational state space model for stochastic multi object systems")
  Member "starspace embed all the things":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "toward interpretability of dual encoder models for dialogue response suggestions")
  Member "neural collaborative filtering":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "advances in collaborative filtering and ranking")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)