human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "distributed computation and reconfiguration in actively dynamic networks"):
  Abstract: In this paper, we study systems of distributed entities that can actively modify their communication network. This gives rise to distributed algorithms that apart from communication can also exploit network reconfiguration in order to carry out a given task. At the same time, the distributed task itself may now require global reconfiguration from a given initial network $G_s$ to a target network $G_f$ from a family of networks having some good properties, like small diameter. With reasonably powerful computational entities, there is a straightforward algorithm that transforms any $G_s$ into a spanning clique in $O(\log n)$ time. The algorithm can then compute any global function on inputs and reconfigure to any target network in one round. We argue that such a strategy is impractical for real applications. In real dynamic networks there is a cost associated with creating and maintaining connections. To formally capture such costs, we define three edge-complexity measures: the \emph{total edge activations}, the \emph{maximum activated edges per round}, and the \emph{maximum activated degree of a node}. The clique formation strategy highlighted above, maximizes all of them. We aim at improved algorithms that achieve (poly)log$(n)$ time while minimizing the edge-complexity for the general task of transforming any $G_s$ into a $G_f$ of diameter (poly)log$(n)$. We give three distributed algorithms. The first runs in $O(\log n)$ time, with at most $2n$ active edges per round, an optimal total of $O(n\log n)$ edge activations, a maximum degree $n-1$, and a target network of diameter 2. The second achieves bounded degree by paying an additional logarithmic factor in time and in total edge activations and gives a target network of diameter $O(\log n)$. Our third algorithm shows that if we slightly increase the maximum degree to polylog$(n)$ then we can achieve a running time of $o(\log^2 n)$.

Includes members:
  Member "deleting edges to restrict the size of an epidemic in temporal networks":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the computational complexity of finding temporal paths under waiting time constraints")
  Member "on the transformation capability of feasible mechanisms for programmable matter":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "mobile ram and shape formation by programmable particles")
  Member "temporal network optimization subject to connectivity constraints":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the computational complexity of finding temporal paths under waiting time constraints")
  Member "connectivity preserving network transformers":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "exploration of finite 2d square grid by a metamorphic robotic system")
  Member "simple and efficient local codes for distributed stable network construction":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "pushing lines helps efficient universal centralised transformations for programmable matter")
  Member "naming and counting in anonymous unknown dynamic networks":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "efficient self stabilizing leader election in population protocols")
  Member "the computational power of population protocols":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "robust comparison in population protocols")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DC(Distributed, Parallel, and Cluster Computing)