human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "deep reinforcement learning for active human pose estimation"):
  Abstract: Most 3d human pose estimation methods assume that input -- be it images of a scene collected from one or several viewpoints, or from a video -- is given. Consequently, they focus on estimates leveraging prior knowledge and measurement by fusing information spatially and/or temporally, whenever available. In this paper we address the problem of an active observer with freedom to move and explore the scene spatially -- in `time-freeze' mode -- and/or temporally, by selecting informative viewpoints that improve its estimation accuracy. Towards this end, we introduce Pose-DRL, a fully trainable deep reinforcement learning-based active pose estimation architecture which learns to select appropriate views, in space and time, to feed an underlying monocular pose estimator. We evaluate our model using single- and multi-target estimators with strong result in both settings. Our system further learns automatic stopping conditions in time and transition functions to the next temporal processing step in videos. In extensive experiments with the Panoptic multi-view setup, and for complex scenes containing multiple people, we show that our model learns to select viewpoints that yield significantly more accurate pose estimates compared to strong multi-view baselines.

Includes members:
  Member "ordinal depth supervision for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "weakly supervised 3d human pose learning via multi view images in the wild")
  Member "geometry aware recurrent neural networks for active visual recognition":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "active 6d multi object pose estimation in cluttered scenarios with deep reinforcement learning")
  Member "total capture a 3d deformation model for tracking faces hands and bodies":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deepcap monocular human performance capture using weak supervision")
  Member "gibson env real world perception for embodied agents":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "an exploration of embodied visual exploration")
  Member "reinforcement learning of active vision for manipulating objects under occlusions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "learning cooperative visual dialog agents with deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "grad cam visual explanations from deep networks via gradient based localization")
  Member "end to end recovery of human shape and pose":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "pt2pc learning to generate 3d point cloud shapes from part tree conditions")
  Member "a dataset for developing and benchmarking active vision":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "when deep learning meets data alignment a review on deep registration networks drns")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)