human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to collaborate in markov decision processes"):
  Abstract: We consider a two-agent MDP framework where agents repeatedly solve a task in a collaborative setting. We study the problem of designing a learning algorithm for the first agent (A1) that facilitates a successful collaboration even in cases when the second agent (A2) is adapting its policy in an unknown way. The key challenge in our setting is that the first agent faces non-stationarity in rewards and transitions because of the adaptive behavior of the second agent. #R##N#We design novel online learning algorithms for agent A1 whose regret decays as $O(T^{\max\{1-\frac{3}{7} \cdot \alpha, \frac{1}{4}\}})$ with $T$ learning episodes provided that the magnitude of agent A2's policy changes between any two consecutive episodes are upper bounded by $O(T^{-\alpha})$. Here, the parameter $\alpha$ is assumed to be strictly greater than $0$, and we show that this assumption is necessary provided that the learning parity with noise problem is computationally hard. We show that sub-linear regret of agent A1 further implies near-optimality of the agents' joint return for MDPs that manifest the properties of a smooth game.

Includes members:
  Member "modeling others using oneself in multi agent reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "cluster based social reinforcement learning")
  Member "an overview of machine teaching":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "crowdsourcing the perception of machine teaching")
  Member "online reinforcement learning in stochastic games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "game theoretic modeling of human adaptation in human robot collaboration":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "joint goal and strategy inference across heterogeneous demonstrators via reward network distillation")
  Member "corralling a band of bandit algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "a closer look at small loss bounds for bandits with graph feedback")
  Member "prediction with a short memory":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning deterministic weighted automata with queries and counterexamples")
  Member "fast convergence of regularized learning in games":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "from poincar e recurrence to convergence in imperfect information games finding equilibrium via regularization")
  Member "online learning in markov decision processes with adversarially chosen transition probability distributions":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "combining no regret and q learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)