human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning from trajectories via subgoal discovery"):
  Abstract: Learning to solve complex goal-oriented tasks with sparse terminal-only rewards often requires an enormous number of samples. In such cases, using a set of expert trajectories could help to learn faster. However, Imitation Learning (IL) via supervised pre-training with these trajectories may not perform as well and generally requires additional finetuning with expert-in-the-loop. In this paper, we propose an approach which uses the expert trajectories and learns to decompose the complex main task into smaller sub-goals. We learn a function which partitions the state-space into sub-goals, which can then be used to design an extrinsic reward function. We follow a strategy where the agent first learns from the trajectories using IL and then switches to Reinforcement Learning (RL) using the identified sub-goals, to alleviate the errors in the IL step. To deal with states which are under-represented by the trajectory set, we also learn a function to modulate the sub-goal predictions. We show that our method is able to solve complex goal-oriented tasks, which other RL, IL or their combinations in literature are not able to solve.

Includes members:
  Member "truncated horizon policy search combining reinforcement learning imitation learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "exploration efficient deep reinforcement learning with demonstration guidance for robot control")
  Member "learning abstract options":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning hierarchical teaching policies for cooperative agents")
  Member "trajectory based learning for ball in maze games":
    also connected through other hyperedges:
      (none)
  Member "investigating human priors for playing video games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "exploratory not explanatory counterfactual analysis of saliency maps for deep reinforcement learning")
  Member "fast policy learning through imitation and reinforcement":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "non monotonic sequential text generation")
  Member "behavioral cloning from observation":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "safe imitation learning via fast bayesian reward inference from preferences")
  Member "neural network dynamics for model based deep reinforcement learning with model free fine tuning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "challenges and countermeasures for adversarial attacks on deep reinforcement learning")
  Member "deeply aggrevated differentiable imitation learning for sequential prediction":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "exploration efficient deep reinforcement learning with demonstration guidance for robot control")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)