human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a permutation equivariant neural network architecture for auction design"):
  Abstract: Designing an incentive compatible auction that maximizes expected revenue is a central problem in Auction Design. Theoretical approaches to the problem have hit some limits in the past decades and analytical solutions are known for only a few simple settings. Computational approaches to the problem through the use of LPs have their own set of limitations. Building on the success of deep learning, a new approach was recently proposed by D\"utting et al., 2017 in which the auction is modeled by a feed-forward neural network and the design problem is framed as a learning problem. The neural architectures used in that work are general purpose and do not take advantage of any of the symmetries the problem could present, such as permutation equivariance. In this work, we consider auction design problems that have permutation-equivariant symmetry and construct a neural architecture that is capable of perfectly recovering the permutation-equivariant optimal mechanism, which we show is not possible with the previous architecture. We demonstrate that permutation-equivariant architectures are not only capable of recovering previous results, they also have better generalization properties.

Includes members:
  Member "settling the sample complexity of single parameter revenue maximization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning reserve prices in second price auctions")
  Member "a neural architecture for designing truthful and efficient auctions":
    also connected through other hyperedges:
      (none)
  Member "multi agent adversarial inverse reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "algorithms in multi agent systems a holistic perspective from reinforcement learning and game theory")
  Member "approximation schemes for a buyer with independent items via symmetries":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "an efficient e bic to bic transformation and its application to black box reduction in revenue maximization")
  Member "tight revenue gaps among simple mechanisms":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning reserve prices in second price auctions")
  Member "a duality based unified approach to bayesian mechanism design":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the complexity of contracts")
  Member "deep sets":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "stochastic latent residual video prediction")
  Member "invariant and equivariant graph networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on the expressive power of graph neural networks")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)