human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "flipin a game theoretic cyber insurance framework for incentive compatible cyber risk management of internet of things"):
  Abstract: Internet of Things (IoT) is highly vulnerable to emerging Advanced Persistent Threats (APTs) that are often operated by well-resourced adversaries. Achieving perfect security for IoT networks is often cost-prohibitive if not impossible. Cyber insurance is a valuable mechanism to mitigate cyber risks for IoT systems. In this work, we propose a bi-level game-theoretic framework called FlipIn to design incentive-compatible and welfare-maximizing cyber insurance contracts. The framework captures the strategic interactions among APT attackers, IoT defenders, and cyber insurance insurers, and incorporates influence networks to assess the systemic cyber risks of interconnected IoT devices. The FlipIn framework formulates a game over networks within a principal-agent problem of moral-hazard type to design a cyber risk-aware insurance contract. We completely characterize the equilibrium solutions of the bi-level games for a network of distributed defenders and a semi-homogeneous centralized defender and show that the optimal insurance contracts cover half of the defenders' losses. Our framework predicts the risk compensation of defenders and the Peltzman effect of insurance. We study a centralized security management scenario and its decentralized counterpart, and leverage numerical experiments to show that network connectivity plays an important role in the security of the IoT devices and the insurability of both distributed and centralized defenders.

Includes members:
  Member "dynamic psychological game theory for secure internet of battlefield things iobt systems":
    also connected through other hyperedges:
      (none)
  Member "defense against advanced persistent threats in dynamic cloud storage a colonel blotto game approach":
    also connected through other hyperedges:
      (none)
  Member "dynamic connectivity game for adversarial internet of battlefield things systems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "a dynamic jamming game for real time status updates")
  Member "a colonel blotto game for interdependence aware cyber physical systems security in smart cities":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "characterizing the interplay between information and strength in blotto games")
  Member "moving target defense for web applications using bayesian stackelberg games":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "a survey of moving target defenses for network security")
  Member "jamming in the internet of things a game theoretic perspective":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "defense against advanced persistent threats in dynamic cloud storage a colonel blotto game approach")
  Member "flip the cloud cyber physical signaling games in the presence of advanced persistent threats":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "game theory for cyber deception a tutorial")
  Member "a game theoretic model for defending against stealthy attacks with limited resources":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "a dynamic games approach to proactive defense strategies against advanced persistent threats in cyber physical systems")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CR(Cryptography and Security)