human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "a constant factor approximation algorithm for vertex guarding a wv polygon"):
  Abstract: The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such that every point in $P$ is visible to at least one of the guards. Ghosh also conjectured that this problem admits a polynomial-time algorithm with constant approximation ratio. Due to the centrality of guarding problems in the field of computational geometry, much effort has been invested throughout the years in trying to resolve this conjecture. Despite some progress (surveyed below), the conjecture remains unresolved to date. In this paper, we confirm the conjecture for the important case of weakly visible polygons, by presenting a $(2+\varepsilon)$-approximation algorithm for guarding such a polygon using vertex guards. A simple polygon $P$ is weakly visible if it has an edge $e$, such that every point in $P$ is visible from some point on $e$. We also present a $(2+\varepsilon)$-approximation algorithm for guarding a weakly visible polygon $P$, where guards may be placed anywhere on $P$'s boundary (except in the interior of the edge $e$). Finally, we present a $3c$-approximation algorithm for vertex guarding a polygon $P$ that is weakly visible from a chord, given a subset $G$ of $P$'s vertices that guards $P$'s boundary whose size is bounded by $c$ times the size of a minimum such subset. #R##N#Our algorithms are based on an in-depth analysis of the geometric properties of the regions that remain unguarded after placing guards at the vertices to guard the polygon's boundary. It is plausible that our results will enable Bhattacharya et al. to complete their grand attempt to prove the original conjecture, as their approach is based on partitioning the underlying simple polygon into a hierarchy of weakly visible polygons.

Includes members:
  Member "a ptas for vertex guarding weakly visible polygons an extended abstract":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "the parameterized complexity of guarding almost convex polygons")
  Member "constant approximation algorithms for guarding simple polygons using vertex guards":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the parameterized complexity of guarding almost convex polygons")
  Member "an approximation algorithm for the art gallery problem":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the parameterized complexity of guarding almost convex polygons")
  Member "the continuous 1 5d terrain guarding problem discretization optimal solutions and ptas":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "smoothed analysis of the art gallery problem")
  Member "approximability of guarding weak visibility polygons":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "the parameterized complexity of guarding almost convex polygons")
  Member "improved approximation for guarding simple galleries from the perimeter":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "the parameterized complexity of guarding almost convex polygons")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CG(Computational Geometry)