human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "learning to speak and act in a fantasy text adventure game"):
  Abstract: We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.

Includes members:
  Member "the second conversational intelligence challenge convai2":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "attention over parameters for dialogue systems")
  Member "transfertransfo a transfer learning approach for neural network based conversational agents":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "recent advances and challenges in task oriented dialog system")
  Member "neural symbolic vqa disentangling reasoning from vision and language understanding":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "deep adaptive semantic logic dasl compiling declarative knowledge into deep neural networks")
  Member "game based video context dialogue":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "aloha artificial learning of human attributes for dialogue agents")
  Member "textworld a learning environment for text based games":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning dynamic knowledge graphs to generalize on text based games")
  Member "talk the walk navigating new york city through grounded dialogue":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "mvp unified motion and visual self supervised learning for large scale robotic navigation")
  Member "training millions of personalized dialogue agents":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "an empirical investigation of pre trained transformer language models for open domain dialogue generation")
  Member "building generalizable agents with a realistic and rich 3d environment":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "citylearn diverse real world environments for sample efficient navigation policy learning")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CL(Computation and Language)