human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "mimetics towards understanding human actions out of context"):
  Abstract: Recent methods for video action recognition have reached outstanding performances on existing benchmarks. However, they tend to leverage context such as scenes or objects instead of focusing on understanding the human action itself. For instance, a tennis field leads to the prediction playing tennis irrespectively of the actions performed in the video. In contrast, humans have a more complete understanding of actions and can recognize them without context. The best example of out-of-context actions are mimes, that people can typically recognize despite missing relevant objects and scenes. In this paper, we propose to benchmark action recognition methods in the absence of context. We therefore introduce a novel dataset, Mimetics, consisting of mimed actions for a subset of 50 classes from the Kinetics benchmark. Our experiments show that state-of-the-art 3D convolutional neural networks obtain disappointing results on such videos, highlighting the lack of true understanding of the human actions. Body language, captured by human pose and motion, is a meaningful cue to recognize out-of-context actions. We thus evaluate several pose-based baselines, either based on explicit 2D or 3D pose estimates, or on transferring pose features to the action recognition problem. This last method, less prone to inherent pose estimation noise, performs better than the other pose-based baselines, suggesting that an explicit pose representation might not be optimal for real-world action recognition.

Includes members:
  Member "repair removing representation bias by dataset resampling":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "unbiased scene graph generation from biased training")
  Member "star net action recognition using spatio temporal activation reprojection":
    also connected through other hyperedges:
      (none)
  Member "lcr net multi person 2d and 3d pose detection in natural images":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "from kinematics to dynamics estimating center of pressure and base of support from video frames of human motion")
  Member "openpose realtime multi person 2d pose estimation using part affinity fields":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the state of service robots current bottlenecks in object perception and manipulation")
  Member "spatial temporal graph convolutional networks for skeleton based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "unbiased scene graph generation from biased training")
  Member "action machine rethinking action recognition in trimmed videos":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "high performance visual object tracking with unified convolutional networks")
  Member "2d 3d pose estimation and action recognition using multitask deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")
  Member "pose based two stream relational networks for action recognition in videos":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)