human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "can adversarial networks hallucinate occluded people with a plausible aspect"):
  Abstract: When you see a person in a crowd, occluded by other persons, you miss visual information that can be used to recognize, re-identify or simply classify him or her. You can imagine its appearance given your experience, nothing more. Similarly, AI solutions can try to hallucinate missing information with specific deep learning architectures, suitably trained with people with and without occlusions. The goal of this work is to generate a complete image of a person, given an occluded version in input, that should be a) without occlusion b) similar at pixel level to a completely visible people shape c) capable to conserve similar visual attributes (e.g. male/female) of the original one. For the purpose, we propose a new approach by integrating the state-of-the-art of neural network architectures, namely U-nets and GANs, as well as discriminative attribute classification nets, with an architecture specifically designed to de-occlude people shapes. The network is trained to optimize a Loss function which could take into account the aforementioned objectives. As well we propose two datasets for testing our solution: the first one, occluded RAP, created automatically by occluding real shapes of the RAP dataset (which collects also attributes of the people aspect); the second is a large synthetic dataset, AiC, generated in computer graphics with data extracted from the GTA video game, that contains 3D data of occluded objects by construction. Results are impressive and outperform any other previous proposal. This result could be an initial step to many further researches to recognize people and their behavior in an open crowded world.

Includes members:
  Member "occluded person re identification":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "high order information matters learning relation and topology for occluded person re identification")
  Member "learning to detect and track visible and occluded body joints in a virtual world":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "sviro synthetic vehicle interior rear seat occupancy dataset and benchmark")
  Member "densepose dense human pose estimation in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "perceptual adversarial networks for image to image transformation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "medgan medical image translation using gans")
  Member "beyond face rotation global and local perception gan for photorealistic and identity preserving frontal view synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "rotate and render unsupervised photorealistic face rotation from single view images")
  Member "a generative model of people in clothing":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "generative adversarial networks in computer vision a survey and taxonomy")
  Member "deblurgan blind motion deblurring using conditional adversarial networks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "blur noise and compression robust generative adversarial networks")
  Member "multi view image generation from a single view":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "deep portrait image completion and extrapolation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)