human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "probabilistic recursive reasoning for multi agent reinforcement learning"):
  Abstract: Humans are capable of attributing latent mental contents such as beliefs or intentions to others. The social skill is critical in daily life for reasoning about the potential consequences of others' behaviors so as to plan ahead. It is known that humans use such reasoning ability recursively by considering what others believe about their own beliefs. In this paper, we start from level-$1$ recursion and introduce a probabilistic recursive reasoning (PR2) framework for multi-agent reinforcement learning. Our hypothesis is that it is beneficial for each agent to account for how the opponents would react to its future behaviors. Under the PR2 framework, we adopt variational Bayes methods to approximate the opponents' conditional policies, to which each agent finds the best response and then improve their own policies. We develop decentralized-training-decentralized-execution algorithms, namely PR2-Q and PR2-Actor-Critic, that are proved to converge in the self-play scenarios when there exists one Nash equilibrium. Our methods are tested on both the matrix game and the differential game, which have a non-trivial equilibrium where common gradient-based methods fail to converge. Our experiments show that it is critical to reason about how the opponents believe about what the agent believes. We expect our work to contribute a new idea of modeling the opponents to the multi-agent reinforcement learning community.

Includes members:
  Member "reinforcement learning and control as probabilistic inference tutorial and review":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "rewriting history with inverse rl hindsight inference for policy improvement")
  Member "the mechanics of n player differentiable games":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "smooth markets a basic mechanism for organizing gradient based learners")
  Member "autonomous agents modelling other agents a comprehensive survey and open problems":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "the hanabi challenge a new frontier for ai research")
  Member "machine theory of mind":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "multiagent soft q learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "multi agent interactions modeling with correlated policies")
  Member "counterfactual multi agent policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "improving coordination in small scale multi agent deep reinforcement learning through memory driven communication")
  Member "dual supervised learning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "closed loop matters dual regression networks for single image super resolution")
  Member "learning with opponent learning awareness":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "the hanabi challenge a new frontier for ai research")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)