human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "hypothesis driven skill discovery for hierarchical deep reinforcement learning"):
  Abstract: Deep reinforcement learning encompasses many versatile tools for designing learning agents that can perform well on a variety of high-dimensional visual tasks, ranging from video games to robotic manipulation. However, these methods typically suffer from poor sample efficiency, partially because they strive to be largely problem-agnostic. In this work, we demonstrate the utility of a different approach that is extremely sample efficient. Specifically, we propose the Hypothesis Proposal and Evaluation (HyPE) algorithm, which utilizes a small set of intuitive assumptions about the behavior of objects in the physical world (or in games that mimic physics) to automatically define and learn hierarchical skills in a highly efficient manner. HyPE does this by discovering objects from raw pixel data, generating hypotheses about the controllability of observed changes in object state, and learning a hierarchy of skills that can test these hypotheses and control increasingly complex interactions with objects. We demonstrate that HyPE can dramatically improve sample efficiency when learning a high-quality pixels-to-actions policy; in the popular benchmark task, Breakout, HyPE learns an order of magnitude faster than common baseline reinforcement learning and evolutionary strategies for policy learning.

Includes members:
  Member "go explore a new approach for hard exploration problems":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "monet unsupervised scene decomposition and representation":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "the next decade in ai four steps towards robust artificial intelligence")
  Member "model based reinforcement learning for atari":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "probabilistic future prediction for video scene understanding")
  Member "a review of robot learning for manipulation challenges representations and algorithms":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "good robot efficient reinforcement learning for multi step visual tasks with sim to real transfer")
  Member "multi object representation learning with iterative variational inference":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "language as a cognitive tool to imagine goals in curiosity driven exploration")
  Member "exploration by random network distillation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "learning real world robot policies by dreaming":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "relational deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "social wagdat interaction aware trajectory prediction via wasserstein graph double attention network")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)