human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "job edge fog interconnection network creation game in internet of things"):
  Abstract: This is the first paper to address the topology structure of Job Edge-Fog interconnection network in the perspective of network creation game. A two level network creation game model is given, in which the first level is similar to the traditional network creation game with total length objective to other nodes. The second level adopts two types of cost functions, one is created based on the Jackson-Wolinsky type of distance based utility, another is created based on the Network-Only Cost in the IoT literature. We show the performance of this two level game (Price of Anarchy). This work discloses how the selfish strategies of each individual device can influence the global topology structure of the job edge-fog interconnection network and provides theoretical foundations of the IoT infrastructure construction. A significant advantage of this framework is that it can avoid solving the traditional expensive and impractical quadratic assignment problem, which was the typical framework to study this task. Furthermore, it can control the systematic performance based only on one or two cost parameters of the job edge-fog networks, independently and in a distributed way.

Includes members:
  Member "all one needs to know about fog computing and related edge computing paradigms a complete survey":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "fog computing systems state of the art research issues and future trends")
  Member "edge fog cloud a distributed cloud for internet of things computations":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "resource management in fog edge computing a survey")
  Member "network creation games structure vs anarchy":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "geometric network creation games")
  Member "better process mapping and sparse quadratic assignment":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "load balanced bottleneck objectives in process mapping")
  Member "the game theoretic formation of interconnections between networks":
    also connected through other hyperedges:
      (none)

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.DC(Distributed, Parallel, and Cluster Computing)