human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "textured neural avatars"):
  Abstract: We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline and the recent deep learning approaches that generate images of humans using image-to-image translation. In particular, our system estimates an explicit two-dimensional texture map of the model surface. At the same time, it abstains from explicit shape modeling in 3D. Instead, at test time, the system uses a fully-convolutional network to directly map the configuration of body feature points w.r.t. the camera to the 2D texture coordinates of individual pixels in the image frame. We show that such a system is capable of learning to generate realistic renderings while being trained on videos annotated with 3D poses and foreground masks. We also demonstrate that maintaining an explicit texture representation helps our system to achieve better generalization compared to systems that use direct image-to-image translation.

Includes members:
  Member "neural rendering and reenactment of human actor videos":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "video to video synthesis":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "gan compression efficient architectures for interactive conditional gans")
  Member "deep video portraits":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "few shot adversarial learning of realistic neural talking head models")
  Member "synthesizing images of humans in unseen poses":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "learning to estimate 3d human pose and shape from a single color image":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "3d dynamic scene graphs actionable spatial perception with places objects and humans")
  Member "densereg fully convolutional dense shape regression in the wild":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning nonparametric human mesh reconstruction from a single image without ground truth meshes")
  Member "deep video based performance cloning":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "lookingood enhancing performance capture with real time neural re rendering":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)