human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "procedural content generation from automatically generating game levels to increasing generality in machine learning"):
  Abstract: The idea behind procedural content generation (PCG) in games is to create content automatically, using algorithms, instead of relying on user-designed content. While PCG approaches have traditionally focused on creating content for video games, they are now being applied to all kinds of virtual environments, thereby enabling training of machine learning systems that are significantly more general. For example, PCG's ability to generate never-ending streams of new levels has allowed DeepMind's Capture the Flag agent to reach beyond human-level-performance. Additionally, PCG-inspired methods such as domain randomization enabled OpenAI's robot arm to learn to manipulate objects with unprecedented dexterity. Level generation in 2D arcade games has also illuminated some shortcomings of standard deep RL methods, suggesting potential ways to train more general policies. This Review looks at key aspect of PCG approaches, including its ability to (1) enable new video games (such as No Man's Sky), (2) create open-ended learning environments, (3) combat overfitting in supervised and reinforcement learning tasks, and (4) create better benchmarks that could ultimately spur the development of better learning algorithms. We hope this article can introduce the broader machine learning community to PCG, which we believe will be a critical tool in creating a more general machine intelligence.

Includes members:
  Member "solving rubik s cube with a robot hand":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")
  Member "ai gas ai generating algorithms an alternate paradigm for producing general artificial intelligence":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "meta learning curiosity algorithms")
  Member "continual lifelong learning with neural networks a review":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "online fast adaptation and knowledge accumulation a new approach to continual learning")
  Member "deceptionnet network driven domain randomization":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "meta sim learning to generate synthetic datasets":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "stylegan2 distillation for feed forward image manipulation")
  Member "the animal ai environment training and testing animal like artificial cognition":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "neuroevolution of self interpretable agents")
  Member "bootstrapping conditional gans for video game level generation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "increasing generality in machine learning through procedural content generation")
  Member "intentional computational level design":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "increasing generality in machine learning through procedural content generation")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)