human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "network formation under random attack and probabilistic spread"):
  Abstract: We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their connections, an attack starts at a randomly chosen vertex in the network and spreads according to the independent cascade model with a fixed probability, destroying any infected agents. The utility or welfare of an agent in our game is defined to be the expected size of the agent's connected component post-attack minus her expenditure in forming connections. #R##N#Our goal is to understand the properties of the equilibrium networks formed in this game. Our first result concerns the edge density of equilibrium networks. A network connection increases both the likelihood of remaining connected to other agents after an attack as well the likelihood of getting infected by a cascading spread of infection. We show that the latter concern primarily prevails and any equilibrium network in our game contains only $O(n\log n)$ edges where $n$ denotes the number of agents. On the other hand, there are equilibrium networks that contain $\Omega(n)$ edges showing that our edge density bound is tight up to a logarithmic factor. Our second result shows that the presence of attack and its spread through a cascade does not significantly lower social welfare as long as the network is not too dense. We show that any non-trivial equilibrium network with $O(n)$ edges has $\Theta(n^2)$ social welfare, asymptotically similar to the social welfare guarantee in the game without any attacks.

Includes members:
  Member "swap equilibria under link and vertex destruction":
    also connected through other hyperedges:
      (none)
  Member "strategic network formation with attack and immunization":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "geometric network creation games")
  Member "the price of anarchy for network formation in an adversary model":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "geometric network creation games")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.GT(Computer Science and Game Theory)