human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "can agents learn by analogy an inferable model for pac reinforcement learning"):
  Abstract: Model-based reinforcement learning algorithms make decisions by building and utilizing a model of the environment. However, none of the existing algorithms attempts to infer the dynamics of any state-action pair from known state-action pairs before meeting it for sufficient times. We propose a new model-based method called Greedy Inference Model (GIM) that infers the unknown dynamics from known dynamics based on the internal spectral properties of the environment. In other words, GIM can "learn by analogy". We further introduce a new exploration strategy which ensures that the agent rapidly and evenly visits unknown state-action pairs. GIM is much more computationally efficient than state-of-the-art model-based algorithms, as the number of dynamic programming operations is independent of the environment size. Lower sample complexity could also be achieved under mild conditions compared against methods without inferring. Experimental results demonstrate the effectiveness and efficiency of GIM in a variety of real-world tasks.

Includes members:
  Member "provably efficient reinforcement learning with linear function approximation":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "sample optimal parametric q learning using linearly additive features":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "reinforcement leaning in feature space matrix bandit kernels and regret bound":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "sample optimal parametric q learning with linear transition models":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "policy certificates towards accountable reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "learning near optimal policies with low inherent bellman error")
  Member "unifying pac and regret uniform pac bounds for episodic reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning zero sum simultaneous move markov games using function approximation and correlated equilibrium")
  Member "reinforcement learning of pomdp s using spectral methods":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "regret bound of adaptive control in linear quadratic gaussian lqg systems")
  Member "reinforcement learning in rich observation mdps using spectral methods":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "provably efficient rl with rich observations via latent state decoding")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)