human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "analysing deep reinforcement learning agents trained with domain randomisation"):
  Abstract: Deep reinforcement learning has the potential to train robots to perform complex tasks in the real world without requiring accurate models of the robot or its environment. A practical approach is to train agents in simulation, and then transfer them to the real world. One of the most popular methods for achieving this is to use domain randomisation, which involves randomly perturbing various aspects of a simulated environment in order to make trained agents robust to the reality gap between the simulator and the real world. However, less work has gone into understanding such agents-which are deployed in the real world-beyond task performance. In this work we examine such agents, through qualitative and quantitative comparisons between agents trained with and without visual domain randomisation, in order to provide a better understanding of how they function. In this work, we train agents for Fetch and Jaco robots on a visuomotor control task, and evaluate how well they generalise using different unit tests. We tie this with interpretability techniques, providing both quantitative and qualitative data. Finally, we investigate the internals of the trained agents by examining their weights and activations. Our results show that the primary outcome of domain randomisation is more redundant, entangled representations, accompanied with significant statistical/structural changes in the weights; moreover, the types of changes are heavily influenced by the task setup and presence of additional proprioceptive inputs. Furthermore, even with an improved saliency method introduced in this work, we show that qualitative studies may not always correspond with quantitative measures, necessitating the use of a wide suite of inspection tools in order to provide sufficient insights into the behaviour of trained agents.

Includes members:
  Member "investigating generalisation in continuous deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "neuroevolution of self interpretable agents")
  Member "emergent systematic generalization in a situated agent":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "neuroevolution of self interpretable agents")
  Member "learning dexterous in hand manipulation":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "never give up learning directed exploration strategies")
  Member "an introduction to deep reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "never give up learning directed exploration strategies")
  Member "sim to real transfer of robotic control with dynamics randomization":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "deep reinforcement learning for autonomous driving a survey")
  Member "closing the sim to real loop adapting simulation randomization with real world experience":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "learning to fly via deep model based reinforcement learning")
  Member "multi goal reinforcement learning challenging robotics environments and request for research":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "generalized hindsight for reinforcement learning")
  Member "quantifying generalization in reinforcement learning":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "using a thousand optimization tasks to learn hyperparameter search strategies")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LG(Machine Learning)