human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "neural voxel renderer learning an accurate and controllable rendering tool"):
  Abstract: We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an input. Moreover, our approach allows controllable rendering: geometric and appearance modifications in the input are accurately propagated to the output. The user can move, rotate and scale an object, change its appearance and texture or modify the position of the light and all these edits are represented in the final rendering. We demonstrate the effectiveness of our approach by rendering scenes with varying appearance, from single color per object to complex, high-frequency textures. We show that our rerendering network can generate very detailed images that represent precisely the appearance of the input scene. Our experiments illustrate that our approach achieves more accurate image synthesis results compared to alternatives and can also handle low voxel grid resolutions. Finally, we show how our neural rendering framework can capture and faithfully render objects from real images and from a diverse set of classes.

Includes members:
  Member "hologan unsupervised learning of 3d representations from natural images":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images")
  Member "deferred neural rendering image synthesis using neural textures":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "deepfakes and beyond a survey of face manipulation and fake detection")
  Member "revealing scenes by inverting structure from motion reconstructions":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "seeing the world in a bag of chips")
  Member "neural rendering and reenactment of human actor videos":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "neural human video rendering joint learning of dynamic textures and rendering to video translation")
  Member "transformable bottleneck networks":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images")
  Member "differentiable surface splatting for point based geometry processing":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "seqxy2seqz structure learning for 3d shapes by sequentially predicting 1d occupancy segments from 2d coordinates")
  Member "deepsdf learning continuous signed distance functions for shape representation":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "a survey on deep geometry learning from a representation perspective")
  Member "learning to predict 3d objects with an interpolation based differentiable renderer":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "blockgan learning 3d object aware scene representations from unlabelled images")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)