human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "completeness for game logic"):
  Abstract: Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs to games is mirrored by moving from Kripke models to monotone neighbourhood models. Parikh proposed a natural PDL-style Hilbert system which was easily proved to be sound, but its completeness has thus far remained an open problem. #R##N#In this paper, we introduce a cut-free sequent calculus for game logic, and two cut-free sequent calculi that manipulate annotated formulas, one for game logic and one for the monotone mu-calculus, the variant of the polymodal mu-calculus where the semantics is given by monotone neighbourhood models instead of Kripke structures. We show these systems are sound and complete, and that completeness of Parikh's axiomatization follows. Our approach builds on recent ideas and results by Afshari & Leigh (LICS 2017) in that we obtain completeness via a sequence of proof transformations between the systems. A crucial ingredient is a validity-preserving translation from game logic to the monotone mu-calculus.

Includes members:
  Member "differential game logic":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "constructive hybrid games")
  Member "weak completeness of coalgebraic dynamic logics":
    also connected through other hyperedges:
      (none)
  Member "exptime tableaux for the coalgebraic mu calculus":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "np reasoning in the monotone mu calculus")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.LO(Logic in Computer Science)