human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "arbee towards automated recognition of bodily expression of emotion in the wild"):
  Abstract: Humans are arguably innately prepared to comprehend others’ emotional expressions from subtle body movements. If robots or computers can be empowered with this capability, a number of robotic applications become possible. Automatically recognizing human bodily expression in unconstrained situations, however, is daunting given the incomplete understanding of the relationship between emotional expressions and body movements. The current research, as a multidisciplinary effort among computer and information sciences, psychology, and statistics, proposes a scalable and reliable crowdsourcing approach for collecting in-the-wild perceived emotion data for computers to learn to recognize body languages of humans. To accomplish this task, a large and growing annotated dataset with 9876 video clips of body movements and 13,239 human characters, named Body Language Dataset (BoLD), has been created. Comprehensive statistical analysis of the dataset revealed many interesting insights. A system to model the emotional expressions based on bodily movements, named Automated Recognition of Bodily Expression of Emotion (ARBEE), has also been developed and evaluated. Our analysis shows the effectiveness of Laban Movement Analysis (LMA) features in characterizing arousal, and our experiments using LMA features further demonstrate computability of bodily expression. We report and compare results of several other baseline methods which were developed for action recognition based on two different modalities, body skeleton and raw image. The dataset and findings presented in this work will likely serve as a launchpad for future discoveries in body language understanding that will enable future robots to interact and collaborate more effectively with humans.

Includes members:
  Member "spatial temporal graph convolutional networks for skeleton based action recognition":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "unbiased scene graph generation from biased training")
  Member "2d 3d pose estimation and action recognition using multitask deep learning":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "dlow diversifying latent flows for diverse human motion prediction")
  Member "quo vadis action recognition a new model and the kinetics dataset":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "transformation based adversarial video prediction on large scale data")
  Member "benchmarking and error diagnosis in multi instance pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "deepfakes for medical video de identification privacy protection and diagnostic information preservation")
  Member "ava a video dataset of spatio temporally localized atomic visual actions":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "spatio temporal ranked attention networks for video captioning")
  Member "a simple yet effective baseline for 3d human pose estimation":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "posenet3d unsupervised 3d human shape and pose estimation")
  Member "posetrack joint multi person pose estimation and tracking":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "spatiotemporal relationship reasoning for pedestrian intent prediction")
  Member "simple online and realtime tracking":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "multi object tracking via end to end tracklet searching and ranking")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.CV(Computer Vision and Pattern Recognition)