human: Given a hyperedge-centered hypergraph: <hypergraph>, where the center hyperedge is induced by one source paper and its member nodes are the cited papers.

Details of the hypergraph:
Center hyperedge (induced by source paper "dynamic experience replay"):
  Abstract: We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL agents during training and therefore improve training efficiency. It can be combined with an arbitrary off-policy RL algorithm, such as DDPG or DQN, and their distributed versions. We build upon Ape-X DDPG and demonstrate our approach on robotic tight-fitting joint assembly tasks, based on force/torque and Cartesian pose observations. In particular, we run experiments on two different tasks: peg-in-hole and lap-joint. In each case, we compare different replay buffer structures and how DER affects them. Our ablation studies show that Dynamic Experience Replay is a crucial ingredient that either largely shortens the training time in these challenging environments or solves the tasks that the vanilla Ape-X DDPG cannot solve. We also show that our policies learned purely in simulation can be deployed successfully on the real robot. The video presenting our experiments is available at this https URL

Includes members:
  Member "reinforcement learning on variable impedance controller for high precision robotic assembly":
    also connected through other hyperedges:
      - Hyperedge HE-1 (induced by source paper "learning precise 3d manipulation from multiple uncalibrated cameras")
  Member "distributed prioritized experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-2 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "distributed distributional deterministic policy gradients":
    also connected through other hyperedges:
      - Hyperedge HE-3 (induced by source paper "robust deep reinforcement learning against adversarial perturbations on observations")
  Member "a learning framework for high precision industrial assembly":
    also connected through other hyperedges:
      - Hyperedge HE-4 (induced by source paper "efficient robotic task generalization using deep model fusion reinforcement learning")
  Member "distributed deep reinforcement learning learn how to play atari games in 21 minutes":
    also connected through other hyperedges:
      - Hyperedge HE-5 (induced by source paper "challenges of real world reinforcement learning")
  Member "hindsight experience replay":
    also connected through other hyperedges:
      - Hyperedge HE-6 (induced by source paper "review analyze and design a comprehensive deep reinforcement learning framework")
  Member "deep reinforcement learning for high precision assembly tasks":
    also connected through other hyperedges:
      - Hyperedge HE-7 (induced by source paper "balance between efficient and effective learning dense2sparse reward shaping for robot manipulation with environment uncertainty")
  Member "leveraging demonstrations for deep reinforcement learning on robotics problems with sparse rewards":
    also connected through other hyperedges:
      - Hyperedge HE-8 (induced by source paper "explore discover and learn unsupervised discovery of state covering skills")

Question: Please tell me which class the source paper belongs to. The 40 classes are: cs.NA(Numerical Analysis), cs.MM(Multimedia), cs.LO(Logic in Computer Science), cs.CY(Computers and Society), cs.CR(Cryptography and Security), cs.DC(Distributed, Parallel, and Cluster Computing), cs.HC(Human-Computer Interaction), cs.CE(Computational Engineering, Finance, and Science), cs.NI(Networking and Internet Architecture), cs.CC(Computational Complexity), cs.AI(Artificial Intelligence), cs.MA(Multiagent Systems), cs.GL(General Literature), cs.NE(Neural and Evolutionary Computing), cs.SC(Symbolic Computation), cs.AR(Hardware Architecture), cs.CV(Computer Vision and Pattern Recognition), cs.GR(Graphics), cs.ET(Emerging Technologies), cs.SY(Systems and Control), cs.CG(Computational Geometry), cs.OH(Other Computer Science), cs.PL(Programming Languages), cs.SE(Software Engineering), cs.LG(Machine Learning), cs.SD(Sound), cs.SI(Social and Information Networks), cs.RO(Robotics), cs.IT(Information Theory), cs.PF(Performance), cs.CL(Computation and Language), cs.IR(Information Retrieval), cs.MS(Mathematical Software), cs.FL(Formal Languages and Automata Theory), cs.DS(Data Structures and Algorithms), cs.OS(Operating Systems), cs.GT(Computer Science and Game Theory), cs.DB(Databases), cs.DL(Digital Libraries), cs.DM(Discrete Mathematics). Directly output the class name.

gpt: cs.AI(Artificial Intelligence)