GitHub repository: beccannlittle/unity-raptor-cop

Issues:
issue_76: state: open
title: Update Raptor AnimationController to change animations
user: jargonautNadeau
issue_70: state: open
title: Refactor level_controller01 code
user: beccannlittle
issue_66: state: open
title: refactor part deux
user: jargonautNadeau
issue_65: state: open
title: Menu background / button art (2D) to match cohesive theme
user: beccannlittle
issue_64: state: open
title: HUD art (2D) to match cohesive theme
user: beccannlittle
issue_63: state: open
title: Reskin building to match cohesive theme
user: beccannlittle
issue_62: state: open
title: Design cohesive theme
user: beccannlittle
issue_61: state: open
title: Sheep attack animation
user: beccannlittle
issue_60: state: open
title: Sheep die animation
user: beccannlittle
issue_59: state: open
title: New raptor animations (attack / idle)
user: beccannlittle
issue_58: state: open
title: Design level one scene to match cohesive theme
user: beccannlittle
issue_57: state: open
title: Create lose scene vignette
user: beccannlittle
issue_56: state: open
title: New Sheep model + animations added to repo
user: beccannlittle
issue_55: state: open
title: Update Sheep prefab with new model + animations
user: beccannlittle
issue_54: state: open
title: Update all cube sheepies with new Sheep prefab
user: beccannlittle
issue_53: state: open
title: Remove jump from player
user: beccannlittle
issue_52: state: open
title: Add pounce attack on spacebar that instakills (Sheep.die)
user: beccannlittle
issue_51: state: open
title: Player: call Sheep.die function on pounce collision instead of on regular collision
user: beccannlittle
issue_50: state: open
title: Building: health is shown as Text percentage above building
user: beccannlittle
issue_49: state: open
title: Add lose scenario for when all buildings are destroyed
user: beccannlittle
issue_48: state: open
title: Add lose scene with title menu buttons
user: beccannlittle
issue_47: state: open
title: refactor_buildings branch - Sheep.FleetheScene should choose destination away from attackTarget
user: beccannlittle
issue_46: state: open
title: refactor_buildings branch: Sheep attack deals Building damage on collision with Building
user: beccannlittle
issue_45: state: open
title: menu_refactor branch: fix SaveManager functionality
user: beccannlittle
issue_44: state: open
title: Refactor all code except sheep cartridge system
user: jargonautNadeau
issue_41: state: open
title: Create Leader Sheep Model
user: jargonautNadeau
issue_40: state: open
title: Fix Light baking issue
user: jargonautNadeau
issue_39: state: open
title: Building destruction animation
user: jargonautNadeau
issue_38: state: open
title: Get Audio stuff to replace "Walk this way"
user: jargonautNadeau
issue_37: state: open
title: Reskin raptor to match cohesive theme
user: jargonautNadeau
issue_36: state: open
title: Setup Sheep to Follow a Leader Sheep
user: jargonautNadeau
issue_35: state: open
title: Create Leader Sheep
user: jargonautNadeau
issue_29: state: open
title: Design how sheep attack buildings
user: jargonautNadeau
issue_28: state: open
title: Give Buildings Health
user: jargonautNadeau