GitHub repository: CleverRaven/Cataclysm-DDA

Issues:
issue_72184: state: open
title: [MoM] gateway power should have mutliple destinations 
user: M7mdKady14
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72183: state: open
title: Only the first kind of material can be used to repair.
user: Lupinos
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72182: state: open
title: Construction uses all usable components instead of choosing one
user: SSpook
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72181: state: open
title: Tools needed are not displayed corretly in some uncraft recipes
user: osuphobia
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72180: state: open
title: Is it possible to choose armor thickness in game?
user: Lupinos
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72179: state: open
title: Taekwondo buffs are always working despite wielding something.
user: Lupinos
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72178: state: open
title: higher "parasites" actually means lower chance of parasites
user: nornagon
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72177: state: open
title: Paper wrapper should have tinder flag
user: Montimorency
labels: [JSON]: Changes (can be) made in JSON
Items: Containers: Things that hold other things
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72175: state: open
title: Pickaxe_list and rope_natural relevant Fix
user: osuphobia
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
<Bugfix>: This is a fix for a bug (or closes open issue)
Mods: Magiclysm: Anything to do with the Magiclysm mod
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Mods: Innawood 🌲: Anything to do with Innawood mod
issue_72174: state: open
title: Changed neoprene patch price from 100 to 5. Resolves issue #71813
user: adamchen151
labels: [JSON]: Changes (can be) made in JSON
<Bugfix>: This is a fix for a bug (or closes open issue)
issue_72173: state: open
title: Port some mutation/cbm specific fields to enchantments, part 3
user: GuardianDll
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Aftershock: Anything to do with the Aftershock mod
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_72172: state: open
title: Revert #69555
user: Fris0uman
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Spawn: Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_72170: state: open
title: Maybe fix overmap test (disable geography scaling for tests)
user: RenechCDDA
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_72169: state: open
title: Revert "Create splash attacks and give them to Boomers (#71964)"
user: Fris0uman
labels: [JSON]: Changes (can be) made in JSON
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_72168: state: open
title: Re-tweak one sentence in last delivery mission 
user: SariusSkelrets
labels: [JSON]: Changes (can be) made in JSON
Missions: Quests and missions
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72167: state: open
title: DO NOT MERGE(yet): Fix test errors
user: RenechCDDA
labels: [JSON]: Changes (can be) made in JSON
Missions: Quests and missions
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72165: state: open
title: Enhanced debug backpack to carry liquids/gasses, utility use_action
user: RenechCDDA
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_72163: state: open
title: Partially revert Seasonal Mutation EOCs #69591 by @fairyarmadillo
user: RenechCDDA
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72162: state: open
title: Imgui y/n query popup fails to display translated string on Windows
user: SurFlurer
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72161: state: open
title: do not scope creep!
user: GuardianDll
labels: Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72160: state: open
title: Boomers are a bit frustrating
user: AnotherSeawhite
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72159: state: open
title: Perhaps a mistake in the documentation?
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72158: state: open
title: Planters disappear when crops in them mature
user: SSpook
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_72155: state: open
title: MSVC release fail to generate
user: SurFlurer
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72154: state: open
title: Update SDL version used by Android to v2.30.0
user: katemonster33
labels: Code: Build: Issues regarding different builds and build environments
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72153: state: open
title: Stacks of items on the ground render either the last-dropped favorite item or the largest item.
user: noulolhaha
labels: Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72152: state: open
title: Weekly Changelog 2024-02-26 to 2024-03-04
user: kevingranade
labels: <Documentation>: Design documents, internal info, guides and help.
Organization: General development organization issues
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72151: state: open
title: Small mapgen fix
user: Milopetilo
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72150: state: open
title: add figs and fig trees
user: juur
labels: [JSON]: Changes (can be) made in JSON
Items: Food / Vitamins: Comestibles and drinks
Spawn: Creatures, items, vehicles, locations appearing on map
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72149: state: open
title: [Magiclysm] Bugfix spellcasting proficiencies
user: rty275
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
<Bugfix>: This is a fix for a bug (or closes open issue)
Mods: Magiclysm: Anything to do with the Magiclysm mod
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72147: state: open
title: Auto Travel Slowdown
user: Myfharad
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72146: state: open
title: Some errors of spawning tiles
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72145: state: open
title: Made tinymap load take a tripoint_abs_omt parameter instead of untyped tripoint
user: PatrikLundell
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Scenarios: New Scenarios, balancing, bugs with scenarios
Player Faction Base / Camp: All about the player faction base/camp/site
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72142: state: open
title: Faults can modify the price of an item
user: RenechCDDA
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Bionics: CBM (Compact Bionic Modules)
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72141: state: open
title: Pickaxes don't work properly.
user: osuphobia
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72140: state: open
title: Remove the requirement to link with clangTidy
user: jbytheway
labels: Code: Build: Issues regarding different builds and build environments
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_72138: state: open
title: NPC Prisoners and beggars should lose their title upon recruiting
user: XygenSS
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72132: state: open
title: Mutation list computer function
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72127: state: open
title: Code clearing window was using global font instead of the font actual…
user: MBlueD
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72126: state: open
title: Pony wall only requires wooden panel/planks and nails, but description clearly says it contains drywall
user: misterprimus
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72124: state: open
title: Out-of-bound access in map::shoot() when firing mounted chemical thrower
user: BrettDong
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
[C++]: Changes (can be) made in C++. Previously named `Code`
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_72123: state: open
title: construction drawing doesn't work
user: watcherPlayer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_72122: state: open
title: Save stuck on time passing indefinitely without controls (presumably broke in autosaving process)
user: NikKozh
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_72116: state: open
title: build with -DIMGUI_DISABLE_OBSOLETE_KEYIO
user: nornagon
labels: Code: Build: Issues regarding different builds and build environments
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72114: state: open
title: [WIP] Move XL/XS prefixes from base game to JSON tags. Part 1.
user: Uwuewsky
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
<Bugfix>: This is a fix for a bug (or closes open issue)
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
[Markdown]: Markdown issues and PRs
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_72111: state: open
title: Activating worn collapsed telescoping umbrella crashes the game
user: AnotherSeawhite
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_72109: state: open
title: Add a Belt Grinder, and readd Luty Recipes (possibly other gun recipes?) down the line?
user: Kantonine
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72107: state: open
title: Error due to removed mission in diary
user: Water-Moon
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72106: state: open
title: Port some mutation/cbm specific fields to enchantments, part 2
user: GuardianDll
labels: <Documentation>: Design documents, internal info, guides and help.
Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Bionics: CBM (Compact Bionic Modules)
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
Melee: Melee weapons, tactics, techniques, reach attack
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Aftershock: Anything to do with the Aftershock mod
Mods: Dinomod: Anything to do with the Dinoclysm mod (DinoMod)
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
Game: Defense Mode: Special game mode, only accessible via main menu
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_72102: state: open
title: Crash in imgui (maybe around keyboard layout switching?)
user: nornagon
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72101: state: open
title: Make it possible to protect yourself from boomers attacks by umbrella
user: KHeket
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72099: state: open
title: Butchering, and similar activities, don't consume stamina
user: Fris0uman
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_72095: state: open
title: Hollow-bones are Not Osteoporosis-affected-bones
user: osuphobia
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72093: state: open
title: ImGui window. Default answer choice
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72092: state: open
title: Limb Armor Fun Part 2: Sublimb substitution
user: Venera3
labels: <Documentation>: Design documents, internal info, guides and help.
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Limbs: Limbs, mutable limbs, and code related to them.
issue_72087: state: open
title: [Magiclysm] Direct butchering kit enchanting
user: rty275
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Mods: Magiclysm: Anything to do with the Magiclysm mod
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72086: state: open
title: [Android] Game data outside Android/data, for real this time
user: AnotherSeawhite
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72085: state: open
title: Buffs from Mythical Martial Arts will now appear in the buff indicator widget
user: Zenefess
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72079: state: open
title: [Bombastic Perks] Add more perks
user: Standing-Storm
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72077: state: open
title: Segmentation Fault, crash log says something about banishment
user: BaumgeistOne
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72072: state: open
title: Fix several issues of NPC movement
user: wwkk222208
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72071: state: open
title: Old Guard Rep Infinite Money Glitch
user: carlarctg
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72069: state: open
title: cant create helicopter
user: jcy1001
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72066: state: open
title: ImGui Keybindings window. Inactive search bar
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72065: state: open
title: ImGui Keybindings window. Leaves an image artifact
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72063: state: open
title: LIXA 2: Son of LIXA
user: DPavonis
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Lore: Game lore, in-game communication. Also the Lore tab.
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72062: state: open
title: pseudo tiles appear when useing the "Dark Days of the Dead" mod
user: RowanRam
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
Mods: Dark Days of the Dead: Anything related to the DDotD mod (classic style zombies)
issue_72060: state: open
title: Adjust Muzzle Devices
user: tenmillimaster
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72058: state: open
title: Imgui When I resize window, the keybinding menu doesn't resize (doesn't move to center)
user: Brambor
issue_72052: state: open
title: Add artwork in various forms
user: MNG-cataclysm
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72051: state: open
title: Farms should be affected by pests
user: Standing-Storm
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72050: state: open
title: Remove digit separators and fix body part parser script
user: ZhilkinSerg
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Translation: I18n
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
[Python]: Code made in Python
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_72046: state: open
title: Failing test: `Text Changes Analyzer / analyze-text-changes (pull_request)`
user: Brambor
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_72044: state: open
title: Copy-from limbs without explicit limb type / score definition crash while calculating manipulation score
user: Venera3
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
issue_72043: state: open
title: Improved animal taming and aggression
user: LetterShapedGlyphs
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72042: state: open
title: Chain Fences Should be made with Mild Steel Wire
user: Kantonine
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72041: state: open
title: Proposing Resonance  Alternative
user: tornikeo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72040: state: open
title: Allow artifacts with negative resonance (neg cap at -1k)
user: tornikeo
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_72037: state: open
title: Limit the value of studying spell books
user: Maleclypse
labels: Game: Balance: Balancing of (existing) in-game features.
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72027: state: open
title: Cooldown on NPCs repeating barks
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72021: state: open
title: NPCs use their indoor voices when not in danger
user: RenechCDDA
labels: Game: Balance: Balancing of (existing) in-game features.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_72017: state: open
title: [Inline EOC] Automatically assign an ID to inline EOCs
user: PipeYume
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72015: state: open
title: Wheel traction fix
user: wormingdead
labels: Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_72012: state: open
title: Add option to display game behind screen cutouts
user: tmqCypher
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72001: state: open
title: "Offense" score: strength matters too much?
user: anoobindisguise
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_72000: state: open
title: `"skills"` value of enchantments only uses integers
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71991: state: open
title: Electric zeds. Death drops. We need to audit
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71990: state: open
title: Tear in reality should *tear* vehicles crossing it apart
user: tornikeo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71989: state: open
title: EMP ignores electronics that are in containers and lying on the ground
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71984: state: open
title: Smart watch. Music does not turn on
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71983: state: open
title: Adds a reward for finishing Dino Dave's quest chain
user: carlarctg
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71980: state: open
title: `"remove_rigid"` removes integrated armor
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71978: state: open
title: [Magiclysm] Casting Animated Blade gives a warning about attacking yourself, if you're within the summoning range
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71972: state: open
title: Start Date and Item Spawns
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71971: state: open
title: Water purification tablets only purify up to 4 water each
user: ZeroInternalReflection
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_71969: state: open
title: Vegetable Audit
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71967: state: open
title: Add book colors in help text
user: alef
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71963: state: open
title: {Magiclysm] Freshen Up Morale change
user: LetterShapedGlyphs
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71961: state: open
title: Item faults
user: zack-shoylev
labels: Game: Balance: Balancing of (existing) in-game features.
[JSON]: Changes (can be) made in JSON
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71960: state: open
title: Rubik CBM surgery for NPC followers
user: RangerFromBaja
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71957: state: open
title: More monster property scaling guidance in GAME_BALANCE.md
user: NetSysFire
labels: <Documentation>: Design documents, internal info, guides and help.
<Suggestion / Discussion>: Talk it out before implementing
[Markdown]: Markdown issues and PRs
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_71955: state: open
title: Flashlights Automatically Turn Off/On
user: Paprika-H
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71947: state: open
title: add foreign books exodii merchandise 
user: tornikeo
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
issue_71946: state: open
title: The problem with canned beans
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71945: state: open
title: Crash while saving
user: alef
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71943: state: open
title: Urban Samurai starts with more items than can be carried
user: nornagon
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71938: state: open
title: Asks about EVERY item over the weight limit when collecting.
user: Lilimday
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71937: state: open
title: Segfault when asking Rubik to install a CBM
user: chrsrns
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71935: state: open
title: few seeds in farm supply store 
user: ynemo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71934: state: open
title: Unviable portal life forms
user: NetSysFire
labels: [JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71924: state: open
title: Office tower/Science lab tower generation issue.
user: FroigMe
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71921: state: open
title: fix mutation transforms
user: fairyarmadillo
labels: [JSON]: Changes (can be) made in JSON
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_71919: state: open
title: Redheads and Red Dye
user: sadenar
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71918: state: open
title: Transformed mutations should block gaining the transform target mutation during mutation gain process
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_71911: state: open
title: [wasm] ccache debugging
user: nornagon
labels: Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71910: state: open
title: Meadows are not navigable by auto-drive
user: Inglonias
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71909: state: open
title: Treetops dont generate outside of initial reality bubble
user: Consoleable
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71907: state: open
title: mom: speed reader buffs don't wear off
user: casswedson
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71900: state: open
title: multi-cooker related crash?
user: Blueflowerss
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_71895: state: open
title: Does spawning items ignore the holster flag?
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71893: state: open
title: Firing a gun reaims to the monster i indirectly killed instead of the nearest living monster
user: gettingusedto
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71892: state: open
title: POINT_COORDINATES.md is wrong about reality bubble coordinate ranges
user: PatrikLundell
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71889: state: open
title: Fixes power grid teleportation, improves power grid useability
user: Kamayana
labels: [JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Appliance/Power Grid: Anything to do with appliances and power grid
issue_71888: state: open
title: Desert Island start bug
user: stelscarrot
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71885: state: open
title: Cotton sheets from plant fibres and other low tech crafts
user: stelscarrot
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71878: state: open
title: Crafted canned livers are not sealed and will expire.
user: Azlyp
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71877: state: open
title: Rewrites Lore Inconsistent Profession Descriptions
user: DoctorBoomstick
labels: [JSON]: Changes (can be) made in JSON
Missions: Quests and missions
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71867: state: open
title: Monsters and 3d view
user: IdleSol
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71865: state: open
title: NPCs have trouble finding good sleeping spots and staying asleep
user: XygenSS
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Character / Player: Character / Player mechanics
issue_71863: state: open
title: Trailheads are spawning way more than they should be.
user: jacb345
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71858: state: open
title: Virtual keyboard closed inappropriately while filtering some menus
user: tmqCypher
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71854: state: open
title: Lake-sized oceans
user: fairyarmadillo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71851: state: open
title: remove hardcoding for "dies_into"
user: juur
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71844: state: open
title: Add a variety of marine plants
user: fairyarmadillo
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_71835: state: open
title: Factory Vehicle Frames
user: Drew4484
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71833: state: open
title: Hijack dormant zombies hack for monster based item placement
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71825: state: open
title: Adding weapon lights, laser aim modules and appropriate spawns for each + change to police belts
user: ANickelN
labels: [JSON]: Changes (can be) made in JSON
Items: Gunmod / Toolmod: Weapon and tool attachments, and add-ons
Spawn: Creatures, items, vehicles, locations appearing on map
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71822: state: open
title: 0.Interstates
user: Procyonae
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
[Markdown]: Markdown issues and PRs
Mods: Aftershock: Anything to do with the Aftershock mod
Mods: MA: Massachussetts mod.  Cata in one state
Game: Defense Mode: Special game mode, only accessible via main menu
Mods: Innawood 🌲: Anything to do with Innawood mod
Mods: TropiCataclysm 🌴: Having to do with the tropical region mod for DDA.
Mods: Desert Region: Anything relating to the Desert Region mod
issue_71819: state: open
title: Bows should hold a loaded arrow instead of storing the arrow away when canceling a shot
user: BlueDragonFire
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71818: state: open
title: Water purification tablet. Wrong work?
user: IdleSol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_71817: state: open
title: Manure blocks Ranch structures from spawning in
user: JustHereToSubmitBugs
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_71814: state: open
title: Duplicate "use_action" types do not work
user: ANickelN
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_71813: state: open
title: Neoprene patch. Too high a price
user: IdleSol
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
issue_71810: state: open
title: creatures are able to "stand" on open air if there's a creature below
user: casswedson
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71794: state: open
title: Activating items in trashcan will manage to drop all its contents to the ground
user: KHeket
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71793: state: open
title: Select all option is half broken
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71792: state: open
title: [Magiclysm] Add ankhegs and otyughs
user: Standing-Storm
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71786: state: open
title: Endless repetition of the "Investigate the Mysterious Bunker" mission
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71785: state: open
title: "Unable to find and assign mission target godco_1" after latest update 2024-02-16-0719
user: ynemo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71784: state: open
title: Error report when trying to spawn Accuracy International AXMC rifle(V)
user: PatrikLundell
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71783: state: open
title: [very WIP]Mesoamerican armor
user: KeremBabaG
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71782: state: open
title: Undeployed grappling hook loses (*) favourite mark
user: tornikeo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71781: state: open
title: loaded a nun or ammo_data() is nullptr
user: IdleSol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71780: state: open
title: Pockets. Reset settings when an item is activated
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71775: state: open
title: use cdda-experimental-* tags for version strings
user: nornagon
labels: Code: Build: Issues regarding different builds and build environments
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71772: state: open
title: Invalid Overmap Terrain id "1869766501" freezes game
user: ashGlaw
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_71770: state: open
title: Part of the map (chunk) disappered 
user: MrSticks42
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71769: state: open
title: Earthworm audit
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71768: state: open
title: Recipes for garlic and chili powder are missing id suffixes
user: mqrause
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_71761: state: open
title: mod compatibility stuff
user: GuardianDll
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71759: state: open
title: Map generation error
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71756: state: open
title: Player-summoned summon monsters should give the kill credit to their summoner player
user: gettingusedto
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71754: state: open
title: Segfault when reloading a gun with a mag but without conversion kit
user: AnotherSeawhite
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71751: state: open
title: Mutations provided by enchantments do not respect the enchantment conditions
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71742: state: open
title: Grenade kills not credited to player 
user: baileytom
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71733: state: open
title: Teleporting Power Grid
user: ShnitzelX2
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71732: state: open
title: hub01 should not be hostile to players
user: canglan753
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71728: state: open
title: Can't get bionics from hobbies
user: SariusSkelrets
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Bionics: CBM (Compact Bionic Modules)
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_71723: state: open
title: Axe pistol?
user: JeveGreen
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71720: state: open
title: Sheathing doesn't have a number hotkey
user: zenforroundeyes
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71717: state: open
title: Gas/smoke-aura enemies create lag
user: fairyarmadillo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71699: state: open
title: Spellcasting Monsters Misjudge Circular Distances
user: fairyarmadillo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71698: state: open
title: Wetsuit and spring suit. Flag POCKETS
user: IdleSol
labels: Good First Issue: This is a good first issue for a new contributor
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
[JSON]: Changes (can be) made in JSON
Items: Armor / Clothing: Armor and clothing
issue_71695: state: open
title: Unexpected keyboard hint collision in Main Menu
user: 1ynn1ei
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71694: state: open
title: Knit scarf and long knit scarf
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_71692: state: open
title: Segfault when attempting to take down large grid battery
user: AzyWng
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
issue_71685: state: open
title: Hauling nothing and canceling.
user: S0ZDATEL
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71679: state: open
title: Scenarios and professions do not account for the gap between outbreak and game start
user: NetSysFire
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Scenarios: New Scenarios, balancing, bugs with scenarios
Lore: Game lore, in-game communication. Also the Lore tab.
issue_71675: state: open
title: [Sky Island] Main Room 3 & 4 unlocks don't expand the main room.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71671: state: open
title: Add `SMALL_HIDER` flag to more monsters
user: NetSysFire
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Monsters: Monsters both friendly and unfriendly.
issue_71669: state: open
title: [Sky Island] Acetylene in the tank isn't accepted for the Laboratory Locator
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71668: state: open
title: [Sky Island] Liquid Bandage in the can isn't recognized for Ordinator's Sigil
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71667: state: open
title: Containers with both aged & unaged food don't display properly in the advanced inventory manager
user: Kachow451
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71661: state: open
title: Filled condom in a wallet.
user: S0ZDATEL
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71659: state: open
title: Game crashes when attempting to open diary/achievements/scores
user: mini-bomba
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_71658: state: open
title: Missing roofs on some labs
user: Cenness
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71657: state: open
title: Gaining experience while driving
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71656: state: open
title: Use batch disassemble dialog for batch crafting
user: Cenness
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71655: state: open
title: Regression: Harvested terrain suddenly looks like normal terrain when unseen
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_71654: state: open
title: NPCs stop reading if player uses stairs
user: pwalsh0
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Z-levels: Levels below and above ground.
issue_71646: state: open
title: Unmanned camera drone vehicle
user: tornikeo
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
Items: Battery / UPS: Electric power management
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
issue_71643: state: open
title: Review “Proboscis” mutation 
user: Coach-mdl
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71637: state: open
title: Favorite item sprite in a pile.
user: S0ZDATEL
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71636: state: open
title: [Xedra Evolved] The EOC "EOC_XE_GOT_A_SPELL_LVL" chance might be too low
user: Naadn
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71635: state: open
title: npctalk var timer time of last succession
user: IdleSol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_71633: state: open
title: Having creature beneath suspended vehicle will cause player to fall through the floor
user: Syler1984
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Character / Player: Character / Player mechanics
issue_71630: state: open
title: [Sky Island] Rooftop Locator needs the wrong chair
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71627: state: open
title: Enemy to balance bag dropping
user: Jkesler22
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71626: state: open
title: Extreme lag after zone sorting
user: ANickelN
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71625: state: open
title: [Magiclysm] Owlbear egg issues
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71622: state: open
title: Pizzaiolo NPC reverting to quest behavior after completing their questline
user: ashGlaw
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71619: state: open
title: The murder penalty does not apply
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71618: state: open
title: Bionic limbs?
user: PGR-14
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71615: state: open
title: ice-cleats! also known as shoe spikes!
user: tornikeo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71610: state: open
title: [Sky Island] Third Eye Charm recipe needs adjustment
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71607: state: open
title: Difference between sidebar weight and @ menu weight
user: DragonWizard23
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71605: state: open
title: Update and fix various line finding functions
user: Lumi-Virtual
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
issue_71602: state: open
title: Pulping corpses should make noise
user: DragonWizard23
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71601: state: open
title: Duplicate hydration pack
user: DragonWizard23
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71593: state: open
title: JSONify enchantment-based detection
user: Standing-Storm
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71592: state: open
title: Reducing the width of vehicules and thus roads, by putting their side mirror inside their body
user: Vilab-unavailable
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71587: state: open
title: Add fitover rollerblades everywhere
user: tornikeo
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71564: state: open
title: Camera drones and overmap survey
user: tornikeo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71563: state: open
title: fitover rollerblades
user: tornikeo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71560: state: open
title: Blanching acorns can only be activated one at a time, no batch activation.
user: zakhad
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71556: state: open
title: Aluminum items cannot be repaired using expected materials
user: Shockbound
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71551: state: open
title: [Bombastic Perks] When an alchemy perk is tapped out, disable it?
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71550: state: open
title: Things we still need to do for Bionic Limbs
user: anoobindisguise
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71549: state: open
title: Replace Vehicle parts without removing them manually
user: Kywi001
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71548: state: open
title: Cant fast reload containers with liquid containing ability no more 
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71544: state: open
title: Picky Eaters cannot drink Magiclysm potions
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71543: state: open
title: u_val('mana')", "+=", can raise mana above maximum value
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71537: state: open
title: Bionics and Mutation. Remove auto letters
user: IdleSol
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71532: state: open
title: Trapavoid monsters are frozen by being boxed in by traps. Again.
user: Venera3
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_71528: state: open
title: Quest light retrieval and Item Spawn Scaling Factor
user: IdleSol
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71526: state: open
title: Bandits prioritized wielding cans of soda over weapons
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71514: state: open
title: Handheld game systems generally spawn at 100/300 charge
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71512: state: open
title: Can't push a full trashcan (because there's not enough room for me to fit there)
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71510: state: open
title: Zombies had clean clothing after I killed them
user: DragonWizard23
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71505: state: open
title: Add "fast wield" action
user: Cenness
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71503: state: open
title: Built Junk Metal Floors don't have roofs
user: carlarctg
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71495: state: open
title: Multiple errors in JSON data
user: WarBarista
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mechanics: Enchantments / Spells: Enchantments and spells
issue_71494: state: open
title: Add a flying carpet to magiclysm.
user: Techmind
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71490: state: open
title: Bullwhip allows bites from range
user: ALiteralSandwich
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71486: state: open
title: [MoM] Feral PKer special attack grammar issue
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71483: state: open
title: Warn when your name includes bad chars on creating character.
user: rtxyd
labels: <Enhancement / Feature>: New features, or enhancements on existing
[C++]: Changes (can be) made in C++. Previously named `Code`
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71480: state: open
title: Bomb fragment damage inconsistency
user: DragonWizard23
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71478: state: open
title: Thawing Frozen Food while Eating 
user: AnotherSeawhite
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71472: state: open
title: Reduced game performance
user: IdleSol
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71471: state: open
title: Autosort pathing is broken by full vehicle tiles.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71470: state: open
title: Gut kcal can overflow from eating absurd amounts of food, causing death by starvation
user: SariusSkelrets
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71467: state: open
title: Contents of packaging decompose at different rates
user: BjoHart
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71464: state: open
title: Make achievement filename correct and unique.
user: rtxyd
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71457: state: open
title: There is no charm of marzanna recipe
user: Naadn
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mods: Issues related to mods or modding
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
stale: Closed for lack of activity, but still valid.
EOC: Effects On Condition: Anything concerning Effects On Condition
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_71453: state: open
title: Can't save the game when character name has special characters in it
user: Dirtbug
labels: (S2 - Confirmed): Bug that's been confirmed to exist
(P2 - High): High priority (for ex. important bugfixes)
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_71451: state: open
title: Error while turning cube van
user: nornagon
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71450: state: open
title: [Xedra] Stalker's Vision gives underground map vision.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mods: Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
stale: Closed for lack of activity, but still valid.
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_71430: state: open
title: Season Select during game start stuck at whatever the Scenario season is when Eternal Season is set to "true"
user: camper-pain
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71421: state: open
title: Spawning [contained] black paint results in spilled paint.
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_71419: state: open
title: Performance issue
user: KHeket
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
<Suggestion / Discussion>: Talk it out before implementing
issue_71417: state: open
title: [Aftershock: Exoplanet] Escape pod portal doesn't work, spawned shuttle beacon doesn't either in some circumstances
user: carlarctg
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71413: state: open
title: Auto-pickup could do with expanded options
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71409: state: open
title: Queue for CBM installation/installing multiple bionics at once
user: RangerFromBaja
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71408: state: open
title: Kills by dot spells are not recognized by EOC event `character_kills_monster`
user: RedMisao
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71405: state: open
title: Savegame backup during autosave
user: BaumgeistOne
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71395: state: open
title: Autopickup will pick up excluded items, if they're containers that contain an item included on the autopickup list
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71390: state: open
title: Why do I know how fully charged all batteries are?
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71381: state: open
title: Unable To Construct "Dig Downstair"
user: Pugglee
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71375: state: open
title: Portal Storm Teleport Effect Becoming Effectively Permanent
user: Fox-Ball
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71354: state: open
title: Update Github Pages JSON linter page
user: kevingranade
labels: <Documentation>: Design documents, internal info, guides and help.
Organization: General development organization issues
issue_71349: state: open
title: Fix/obsolete until fixing meat overgrown labs because of fps killer 
user: KHeket
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71345: state: open
title: [MoM]Balance/limit amount of powers/classes players can learn.
user: Nebnis
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71335: state: open
title: make turrets controlled by ID readers/consoles deactivate instead of despawn
user: KeremBabaG
labels: Game: Balance: Balancing of (existing) in-game features.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Mods: No Hope: Relating to the mod No Hope
issue_71332: state: open
title: turrets should drop its inactive state and ammo when deactivated via a console or ID card reader
user: KeremBabaG
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71318: state: open
title: Nerf heal speed, but not linearly
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71311: state: open
title: In the fire menu, switch from aim and fire to just aim
user: BjoHart
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71309: state: open
title: [Xedra] Paraclesian profession names don't match starting location names
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71299: state: open
title: Added XL variants of sandals
user: Mer1ck
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71285: state: open
title: fix cata.org experimental releases updates
user: casswedson
labels: stale: Closed for lack of activity, but still valid.
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71278: state: open
title: [Mind Over Matter] Combination powers
user: MNG-cataclysm
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71277: state: open
title: Frozen/Deep Frozen labs
user: PGR-14
labels: (S4 - Invalid): wontfix / can't reproduce / notabug
stale: Closed for lack of activity, but still valid.
issue_71274: state: open
title: Add cardinal direction dedicated FAST scroll key binding for "Look" mode
user: jtmusky
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71267: state: open
title: [Xedra] Karma Arms retain poisoning after being dispelled and resummoned
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71265: state: open
title: [Bombastic Perks] Safety Net description is misleading
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71259: state: open
title: Update McMillan TAC-50 description to match current situation
user: P0T0S
labels: [JSON]: Changes (can be) made in JSON
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71258: state: open
title: Insects should trigger safemode before becoming hostile
user: ANickelN
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71255: state: open
title: Mutation-giving relic effects works strangely with active items
user: SariusSkelrets
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71253: state: open
title: Entry Suit heat protection
user: Pritzwalk
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71249: state: open
title: Commercial fertilizer & ammonium nitrate lack a primary skill
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
stale: Closed for lack of activity, but still valid.
issue_71243: state: open
title: Hub 01 intercom is a little too obviously reusing the same code as other NPCs
user: db48x
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71241: state: open
title: EOC_LIEUTENANT_SHADOW_SPAWN_MESSAGE errors
user: pjf
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_71235: state: open
title: DVDs cases, DVD discs and more
user: The-Anjelo-Guy
labels: [JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Items: Containers: Things that hold other things
astyled: astyled PR, label is assigned by github actions
issue_71233: state: open
title: Mossberg 500 Field and Mossberg500 Security have identical stats despite having different barrel length
user: Fox-Ball
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71232: state: open
title: A levitating player still goes underwater when entering water:
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71229: state: open
title: [Very wip] Abandoned farm revamp
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
issue_71227: state: open
title: Diary lists
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71220: state: open
title: [DinoMod] Packs of zombified  predatory dinos spawn in the middle of the ocean
user: Torres84f
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
Mods: Dinomod: Anything to do with the Dinoclysm mod (DinoMod)
issue_71215: state: open
title: The Commune is weirdly choosy about their blankets. Don't they know there's an apocalypse happening?
user: MrHrulgin
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
issue_71214: state: open
title: [Magiclysm] Lashing Tentacles pushes off equipment unrelated to the shoulders.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71210: state: open
title: Corpses with no contents show up in the Unload options
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71207: state: open
title: "Attempted a recipe with no available components" error when finding the book for "Find reference material about air rifles for Jenny"
user: pjf
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71206: state: open
title: Moving partially disassembled furniture leaves the disassembly work spot behind
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71204: state: open
title: Savant trait would benefit from specifying the skill it effects
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71200: state: open
title: Crops should be affected by temperature
user: pwalsh0
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71199: state: open
title: Some ``copy-from`` weirdness to iron out
user: Karol1223
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71197: state: open
title: Extended json support (relative, proportional, extend, delete) reports errors
user: ehughsbaird
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71195: state: open
title: Remove excess strings in roe naming
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71193: state: open
title: The failure of the save
user: DDA-shnik
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71191: state: open
title: MOLLE LBE vest makes weapon disappear
user: Torres84f
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71186: state: open
title: Colored Bikini Tops never drops from zombies
user: Kywi001
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71181: state: open
title: Waiting on top of stairs creates issues with the "push past" menu
user: Consoleable
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71179: state: open
title: Add search functionality to the monster view menu
user: DragonWizard23
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71178: state: open
title: Zombie medic doesn't always display properly (UltiCa)
user: DragonWizard23
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
Monsters: Monsters both friendly and unfriendly.
stale: Closed for lack of activity, but still valid.
issue_71171: state: open
title: Drug Schedules
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71170: state: open
title: Connect zombies via ``copy-from`` - Part 1
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_71168: state: open
title: Seawater is not saltwater
user: Rocket-F-1024
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71147: state: open
title: Overmap Zoom bug
user: ishkacolhoun
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_71143: state: open
title: Naked ultralight frames from blaze industries lag the game while on screen
user: inchlongqua
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71139: state: open
title: Heating toastems make no difference
user: pwalsh0
labels: Game: Balance: Balancing of (existing) in-game features.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items: Food / Vitamins: Comestibles and drinks
stale: Closed for lack of activity, but still valid.
issue_71135: state: open
title: Luthier tools and woodworked instrument recipes
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71133: state: open
title: A hitchhikers guide to the cataclysm for the Markdown docs that ship with the game
user: Maleclypse
labels: <Suggestion / Discussion>: Talk it out before implementing
[Markdown]: Markdown issues and PRs
stale: Closed for lack of activity, but still valid.
issue_71131: state: open
title: Add multi-select to the container fill menu
user: DragonWizard23
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71128: state: open
title: [ Xedra Evolved ] Väinämöinen's Kantele
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
stale: Closed for lack of activity, but still valid.
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_71121: state: open
title: Allow appending and prepending copy-from descriptions
user: Procyonae
labels: <Documentation>: Design documents, internal info, guides and help.
Translation: I18n
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
stale: Closed for lack of activity, but still valid.
[Python]: Code made in Python
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_71114: state: open
title: [Magiclysm] Can't swap rings with the armor sorter 
user: Torres84f
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_71112: state: open
title: Remove obvious descriptions of derived items
user: Uwuewsky
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71108: state: open
title: Items which can be unfolded into vehicles cause a crash with ``class JsonError`` if they were mounted on a tool station prior to updating to a version where the item has unfold syntax
user: Karol1223
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_71107: state: open
title: Pool floaties
user: gettingusedto
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71106: state: open
title: Hub 01 FSP eats its own casings
user: DPavonis
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_71105: state: open
title: Moose teleport patch
user: PerfectlyInternal
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_71095: state: open
title: Items deleted when transfering items
user: Secareh
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71094: state: open
title: Reloading Overhaul 
user: Paprika-H
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71090: state: open
title: Unable to reload Misc repair kit
user: Pugglee
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71088: state: open
title: Infinite auto deconstruct loop
user: Omegamike101
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71085: state: open
title: [Xedra] Damage transfer heals even when the shot reflects off the enemy's armor
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71081: state: open
title: proficiencies for reading
user: M7mdKady14
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71080: state: open
title: Bug while trying to build a vehicle
user: Torres84f
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_71077: state: open
title: Outfit gender of character presets isn't saved if you close the game.
user: FlyingSpaceRhino
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71072: state: open
title: Raw pelt says it's edible and has calorie stats but can't be eaten
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71066: state: open
title: Display item variants grouped together to reduce clutter. I don't need 45 different flavors of gum.
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71062: state: open
title: Cant choose items from character inventory or hand during building via building menu or vehicle construction 
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71057: state: open
title: Unable to generate a valid starting location Nuclear Power Plant
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71055: state: open
title: Faction Camp Expeditions
user: GalacticApple
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71051: state: open
title: Small Mutant NPC Faction Proposal
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71049: state: open
title: Add a QoL setting to take gloves off before crafting
user: DragonWizard23
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71048: state: open
title: Mutation design discussion/planning
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_71045: state: open
title: Combat skills (melee in particular) needs to change how the "practice craft" works
user: M7mdKady14
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_71044: state: open
title: Update Github Pages JSON linter page
user: kevingranade
labels: <Documentation>: Design documents, internal info, guides and help.
Organization: General development organization issues
stale: Closed for lack of activity, but still valid.
issue_71038: state: open
title: Different types of meat
user: PGR-14
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_71029: state: open
title: Vehicles being dragged makes impossible moves.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_71025: state: open
title: Free Merchant Caravans don't own items in their truck and refuse to trade them
user: MNG-cataclysm
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_71002: state: open
title: Crator in city building throws error
user: Luca-spopo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70991: state: open
title: Accessibility toggle to place map notes on new areas revealed by maps
user: DoctorBoomstick
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70986: state: open
title: Refugee center guards use spears instead of guns, despite having them for sale?
user: TheShadowFerret
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70981: state: open
title: "Thaw" or "thaw and heat" option for defrosting food
user: XygenSS
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70970: state: open
title: Changing martial style manuals
user: IdleSol
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70969: state: open
title: Bind combat style to weapons and automatically switch styles
user: IdleSol
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70959: state: open
title: Error on completing camp construction in area with items of the ground
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70958: state: open
title: Quick shortcuts invisible after virtual keyboard closed manually
user: tmqCypher
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_70954: state: open
title: Tacoma commune salt quest error.
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70947: state: open
title: Allow spell components to use EoC condition logic (or something similar)
user: Standing-Storm
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70943: state: open
title: Item variant translation fallback
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70939: state: open
title: house_23 shed has no roof
user: Inglonias
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70935: state: open
title: Telling a companion to use an item from inventory with an Effect on Condition active effect does not consume the item, but the effect still occurs
user: Standing-Storm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70934: state: open
title: (wip) Add poultry meat
user: XygenSS
labels: [JSON]: Changes (can be) made in JSON
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
astyled: astyled PR, label is assigned by github actions
issue_70925: state: open
title: Mod pockets delete items
user: fairyarmadillo
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70921: state: open
title: json errors + spikes in memory usage by addr2line + json errors keep appearing even after pressing i to ignore them
user: Quintovir
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70920: state: open
title: Oh, crabs.
user: Rocket-F-1024
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70917: state: open
title: Lost target item of ACT_MOVE_ITEMS
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70914: state: open
title: OTC Painkiller Intensity Tweaks
user: DragonWizard23
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70913: state: open
title: Unable to find and assign mission target farm_isherwood_1
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70911: state: open
title: non-space character in display name of clothing items in inventory
user: k4gi
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70909: state: open
title: Construction UI needs an overhaul badly
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70908: state: open
title: Add bodypart/targetpart "any" or "all" to has_effect and lose_effect
user: Standing-Storm
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
stale: Closed for lack of activity, but still valid.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_70900: state: open
title: Snippets expand a subset of the tags valid for parse_tags
user: ehughsbaird
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
stale: Closed for lack of activity, but still valid.
Lore: Game lore, in-game communication. Also the Lore tab.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_70894: state: open
title: Terrain/furniture migration hard or softcoded
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70892: state: open
title: Game time passage is abysmally slow when many items are in view
user: Hooplah1
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70891: state: open
title: Characters should know of places depending on their hobbies
user: BaumgeistOne
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70888: state: open
title: Full sorting zones should fall back to other zones (such as default) during auto-sort
user: Voideka
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70887: state: open
title: activate-menu should indicate how many moves the action costs
user: BaumgeistOne
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70884: state: open
title: [Magiclysm] XL demon chitin armor needs no tools
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_70878: state: open
title: NPC followers fail to properly disassemble certain Steel Frames
user: Voideka
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70876: state: open
title: Zombie Hunter doesnt fall down z levels when walking off ledge
user: Consoleable
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70873: state: open
title: ter_transform does not set the roof until after a save/load cycle
user: Standing-Storm
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_70871: state: open
title: Crash, requested mission UID 5 does not exist
user: RobotJesuss
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70869: state: open
title: Can't write polish signs "ą" and "ć"
user: Vegetto61299
labels: Translation: I18n
(S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_70862: state: open
title: Moose can climb ladders 
user: pwalsh0
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Monsters: Monsters both friendly and unfriendly.
issue_70860: state: open
title: JSON widgets can't deal with extra / missing limbs
user: Venera3
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
issue_70859: state: open
title: JSON Widgets ignore bodypart HP UI label
user: Venera3
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
issue_70858: state: open
title: Add gun-mounted ammo holders
user: fairyarmadillo
labels: <Enhancement / Feature>: New features, or enhancements on existing
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Items: Containers: Things that hold other things
astyled: astyled PR, label is assigned by github actions
issue_70854: state: open
title: "Dud" grenade from booby trap.
user: Fox-Ball
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70849: state: open
title: More verbose main menu versioning
user: I-am-Erk
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_70846: state: open
title: PC crafting fails to find tank with fluid in inventory
user: PatrikLundell
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70841: state: open
title: Autopathing up and down
user: WyrdDarcnyzz
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70840: state: open
title: Remove mufflers from electric cars 
user: ynemo
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70837: state: open
title: More uses for silk-producing mutations 
user: SunnyOpossum
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70802: state: open
title: "Teleporting" when moving to a lower level
user: AlexeyCase
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_70800: state: open
title: Barter options and limitations for valuable knowledge
user: 321nick
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70795: state: open
title: Game crash during Portal Storm
user: RobinSyl
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Monsters: Monsters both friendly and unfriendly.
issue_70794: state: open
title: NPC Trapper tried to make a corpse with an invalid mtype id
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70792: state: open
title: In a vehicle using door controllers, unexpected outcome on tiles with both doors and curtains.
user: MrHrulgin
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70784: state: open
title: Firearm Magazine Size Audit
user: ANickelN
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70777: state: open
title: Clear Back Bay mission can't be completed
user: static1hazard
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Missions: Quests and missions
stale: Closed for lack of activity, but still valid.
issue_70776: state: open
title: Add fuel trucks
user: Rabadash94
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70774: state: open
title: foes that regenerate in dark were regenerating in daylight
user: db48x
labels: Game: Balance: Balancing of (existing) in-game features.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70760: state: open
title: infinite looping
user: toMoewOrNotToMoew
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
stale: Closed for lack of activity, but still valid.
issue_70757: state: open
title: [WIP New Mod] A long drive/Desert bus/Desert train/going in a straightish line with some kind of vehicle
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Scenarios: New Scenarios, balancing, bugs with scenarios
[Python]: Code made in Python
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_70745: state: open
title: Fake zombie used for spawning. I saw that and create an issue.
user: Sahok1
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Spawn: Creatures, items, vehicles, locations appearing on map
issue_70744: state: open
title: Dumb Character Dialogue Options
user: PGR-14
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70742: state: open
title: A dead creature counts as a target for ranged weapons
user: IdleSol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_70741: state: open
title: Unable to load other languages in cdda-osx-curses experimental realease
user: Drafffffff
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Translation: I18n
OS: macOS: Issues related to macOS / OSX operating system
stale: Closed for lack of activity, but still valid.
issue_70739: state: open
title: Duct tape described as liquid when unloading from cardboard roll
user: TudorS98
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70738: state: open
title: [Sky Islands] Add Butcher's Harness, a harness for preserving and hauling corpses.
user: TaiGambol
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Sky Island: Anything about the Sky Island mod
issue_70734: state: open
title: Endless waiting
user: Noomez
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70731: state: open
title: Pipe Rifle crafting times inconsistent between calibers.
user: Cynthius
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_70730: state: open
title: Phantom pain in prosthetic leg
user: tkulpa
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Limbs: Limbs, mutable limbs, and code related to them.
issue_70726: state: open
title: Cannot interact with batteries in Power Grid
user: JotunSoldat
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70723: state: open
title: Improper thermal camera operation in smoke.
user: profdc9
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70717: state: open
title: When using a dog whistle, the game gives inverted messages about the dog's aggression
user: Consoleable
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70703: state: open
title: Limb Project outline and MVP
user: Venera3
labels: <Suggestion / Discussion>: Talk it out before implementing
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
Limbs: Limbs, mutable limbs, and code related to them.
issue_70702: state: open
title: Crash in Sort Armor screen with H&K Operational Briefcase+2
user: sbluen
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items: Armor / Clothing: Armor and clothing
issue_70701: state: open
title: Don't override RELEASE=0 from matrix.yml
user: hexagonrecursion
labels: Code: Build: Issues regarding different builds and build environments
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70684: state: open
title: Invalid comestibles still selectable; time passes even when nothing is consumed.
user: NoddingCrow
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
issue_70681: state: open
title: Items in destroyed vehicle cargo are not accessible
user: showervic
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
stale: Closed for lack of activity, but still valid.
issue_70679: state: open
title: Recommended plan to fix absurd fire spreads
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70675: state: open
title: Bad density test, but for crafting and disassembly 
user: GuardianDll
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70673: state: open
title: Road gen artifacts
user: Cenness
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_70661: state: open
title: Stable Release (0.H) candidate: your guide to the upcoming stable version
user: I-am-Erk
labels: (P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70653: state: open
title: Chainsaw arm
user: KeremBabaG
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70652: state: open
title: [MoM] Wielded matrix crystals don't seem to do anything
user: Awoomy
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70647: state: open
title: Can't use BUILD_PREFIX with precompiled headers
user: hexagonrecursion
labels: <Suggestion / Discussion>: Talk it out before implementing
Code: Build: Issues regarding different builds and build environments
stale: Closed for lack of activity, but still valid.
issue_70636: state: open
title: NPC Crafting Hangs Game, Possibly After Wheezing
user: Voideka
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70634: state: open
title: Sky Island: Milestones, new systems, and balance
user: TGWeaver
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70631: state: open
title: [ Xedra Evolved ] Homullus monster faction Chessmen
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Monsters: Monsters both friendly and unfriendly.
stale: Closed for lack of activity, but still valid.
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_70629: state: open
title: Sidebar Glitch
user: DragonWizard23
labels: Info / User Interface: Game - player communication, menus, etc.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
stale: Closed for lack of activity, but still valid.
issue_70628: state: open
title: Drawing sprite over vehicle roof has broken at some point
user: Fris0uman
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_70627: state: open
title: Spider Victim NPC can't be given their antiparasitics
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70620: state: open
title: Antidepressant overhaul + some new drugs using the new pharmacological system
user: gkarfakis19
labels: <Documentation>: Design documents, internal info, guides and help.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Bionics: CBM (Compact Bionic Modules)
Spawn: Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_70619: state: open
title: Unhardcode lab tower
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_70617: state: open
title: Changing language breaks sidebar lines positions
user: KHeket
labels: Info / User Interface: Game - player communication, menus, etc.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Translation: I18n
stale: Closed for lack of activity, but still valid.
issue_70611: state: open
title: Lost Dog Quest results in blank location
user: Joegeran
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_70608: state: open
title: Blaze Industries mod needs a maintainer and some adjustments.
user: I-am-Erk
labels: Mods: Issues related to mods or modding
stale: Closed for lack of activity, but still valid.
issue_70603: state: open
title: Base camp expansion buildings generating without roofs
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp: All about the player faction base/camp/site
issue_70598: state: open
title: The game crashed when I tried to open a jammed gun safe with an acetylene torch
user: hexagonrecursion
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70596: state: open
title: [ Xedra Evolved ] Fix map extra spawns
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_70595: state: open
title: When I ram my friendly NPC with a tractor going very fast the game crashes. 
user: Dykem
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_70582: state: open
title: [Old Lab Removal] Repurpose Broken+Prototype Cyborg
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70581: state: open
title: [Old Lab Removal] New place to access the nano-fabricator
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70580: state: open
title: [Old Lab Removal] New place to access the CVD
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70579: state: open
title: [Old Lab Removal] Unhardcode Lab Towers
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70578: state: open
title: [Old Lab Removal] Refugee doctor quest needs new target
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70561: state: open
title: Weapons holstered in MOLLE attached sheath and holster do not display in inventory and ignore holster type restrictions
user: cerix2077
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70548: state: open
title: Create chicken wire roof for restraining flying animals
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70547: state: open
title: World Generation Bridge/Trailhead Mashup
user: MrHrulgin
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70542: state: open
title: The wind laughs through the night x99
user: carlarctg
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Monsters: Monsters both friendly and unfriendly.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_70533: state: open
title: attachable night vision for helmets?
user: KeremBabaG
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70530: state: open
title: Escalating Game Performance Woes: From Laggy Moves to Complete Freezes
user: Radonchnk
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
issue_70528: state: open
title: Magiclysm enchanted weapons don't increase to-hit
user: TaiGambol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_70526: state: open
title: Massachusetts Mod can't start a new game on experimental build
user: pjmsam
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mods: MA: Massachussetts mod.  Cata in one state
issue_70522: state: open
title: Allow differentiating every map for better modding
user: Procyonae
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_70515: state: open
title: Firearm Kit needs a portable soldering iron, which cannot be crafted
user: carlarctg
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_70506: state: open
title: JSONize spell skill failure
user: Maleclypse
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_70501: state: open
title: Audit: Bash results
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70490: state: open
title: Suggestion: Findable digital libraries
user: physics-enthusiast
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
Spawn: Creatures, items, vehicles, locations appearing on map
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70485: state: open
title: [RFC] Adds graywater to washing for recycling into clean water
user: BarndoBoi
labels: <Enhancement / Feature>: New features, or enhancements on existing
[JSON]: Changes (can be) made in JSON
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70470: state: open
title: Fixes tool softlock in creating a proper anvil
user: Malorn-Deslor
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
issue_70467: state: open
title: JSONify traps, or at least allow EOCs with them
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
EOC: Effects On Condition: Anything concerning Effects On Condition
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70464: state: open
title: Store ingredients used in construction projects and other data
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70461: state: open
title: Creation of protective goggles (relegation)
user: 4itirka
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_70452: state: open
title: Game crashes when returning from peeking down stairs at a subway station
user: mini-bomba
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_70447: state: open
title: Add `resolved_id<T>` to represent IDs that are already resolved.
user: prharvey
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
Code: Build: Issues regarding different builds and build environments
Missions: Quests and missions
Bionics: CBM (Compact Bionic Modules)
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Scenarios: New Scenarios, balancing, bugs with scenarios
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
Player Faction Base / Camp: All about the player faction base/camp/site
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
stale: Closed for lack of activity, but still valid.
Items: Containers: Things that hold other things
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
Mechanics: Enchantments / Spells: Enchantments and spells
Martial Arts: Arts, Techniques, weapons and anything touching martial arts.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
Limbs: Limbs, mutable limbs, and code related to them.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_70440: state: open
title: Remove uniform submap branching
user: prharvey
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
[C++]: Changes (can be) made in C++. Previously named `Code`
stale: Closed for lack of activity, but still valid.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70432: state: open
title: Iteration operator bugs in dash spell function; causes dash spells to not function as intended
user: XxNinMario64xX
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Enchantments / Spells: Enchantments and spells
issue_70426: state: open
title: Occasional Segfault on Quicksave
user: Voideka
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
issue_70405: state: open
title: sludge crawler and zombie crash in the town
user: moontheto
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Monsters: Monsters both friendly and unfriendly.
issue_70400: state: open
title: Bunch of pseudo terrain
user: PGR-14
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
issue_70363: state: open
title: Segfault on reloading acetylene torch
user: actually-a-cat
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_70354: state: open
title: Items deleted when detaching certain pockets and then wearing them
user: mini-bomba
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70353: state: open
title: WIP: add map revealing all airports and tall obstacles
user: db48x
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70352: state: open
title: Modular naming system
user: Uwuewsky
labels: <Suggestion / Discussion>: Talk it out before implementing
Translation: I18n
stale: Closed for lack of activity, but still valid.
issue_70349: state: open
title: Denim, lycra, synthetic fabric, and canvas patches can only be obtained from salvaging, many others are exceptionally rare to find
user: CoroNaut
labels: Good First Issue: This is a good first issue for a new contributor
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
issue_70344: state: open
title: Glare inside of a closed garage
user: Maleclypse
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_70343: state: open
title: Taking down solar panel appliance removes different solar panel
user: harakka
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
issue_70342: state: open
title: Add radiators to cars for laser turrets
user: physics-enthusiast
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
issue_70339: state: open
title: Ocean versions of lake specials
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
stale: Closed for lack of activity, but still valid.
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
issue_70338: state: open
title: Fatal error with catacharset.cpp that cause the game to crash
user: TheCYPER
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Translation: I18n
OS: macOS: Issues related to macOS / OSX operating system
issue_70333: state: open
title: Taking clothes off via inventory takes zero turns with occupied hands
user: Manushenkov
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Armor / Clothing: Armor and clothing
issue_70329: state: open
title: Infinite Book Glitch: Follower reading from E-Ink Tablet PC prints a copy and deletes book data off device
user: aeaean
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70308: state: open
title: `needs_ammo` checks only equipped weapon, ignoring the armor that can provide technique
user: GuardianDll
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
Martial Arts: Arts, Techniques, weapons and anything touching martial arts.
issue_70307: state: open
title: Zombified Yule Cat corpse provides no dissection education
user: MrHrulgin
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_70297: state: open
title: Wrong "spoils_in" values for some food in data/json/items/comestibles/carnivore.json and data/json/items/comestibles.json
user: Achpile
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
issue_70290: state: open
title: [Magiclysm] Forest house's pigeon coop doesn't restrain the pigeons
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70287: state: open
title: Segfault and strange, gamebreaking behavior from messing with outdated solar panels(?)
user: Dandy1096
labels: (S3 - Duplicate): Bug that is duplicate of another one
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
Appliance/Power Grid: Anything to do with appliances and power grid
issue_70286: state: open
title: [Magiclysm] Scalpel +1 or +2 gives an incorrect description when dissecting. / (Fine Cutting 4 & 5 are very specific re. the tool used)
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70274: state: open
title: Refactor creature pathfinding, and unify monster pathfinding logic.
user: prharvey
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
stale: Closed for lack of activity, but still valid.
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_70270: state: open
title: Map memory not updating properly
user: CoroNaut
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70269: state: open
title: "Safe Place" scenario - cabin is not usually safe
user: Inglonias
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
Scenarios: New Scenarios, balancing, bugs with scenarios
issue_70263: state: open
title: Segmentation fault on taking down grid component
user: DaneEnck
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Appliance/Power Grid: Anything to do with appliances and power grid
issue_70259: state: open
title: Cant grab accumulators and solar panels no more
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70229: state: open
title: SIGSEGV in field_processor_fd_electricity
user: nornagon
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70222: state: open
title: Fauna: Birds
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70221: state: open
title: Fauna: Reptiles
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70220: state: open
title: Fauna: Mammals
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_70217: state: open
title: Irradiation plant irradiates too much
user: Paprika-H
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_70215: state: open
title: Monster auditing for stable
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Monsters: Monsters both friendly and unfriendly.
stale: Closed for lack of activity, but still valid.
issue_70207: state: open
title: [Various mods] Levitating player still uses legs
user: Terrorforge
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Limbs: Limbs, mutable limbs, and code related to them.
issue_70192: state: open
title: Refugee center backroom quest segfaults when targets fuse (on_creature_fusion)
user: freijie
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Monsters: Monsters both friendly and unfriendly.
issue_70190: state: open
title: Rivers can cut through the ocean
user: waxcatape
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_70179: state: open
title: Soldering iron roadblock in Innawood
user: ExEdit0r
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mods: Innawood 🌲: Anything to do with Innawood mod
issue_70177: state: open
title: Alarm Behaving Strangely When Engine Running
user: Voideka
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_70173: state: open
title: My job is beach.
user: I-am-Erk
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
issue_70155: state: open
title: Segfault zone manager unequiping/unloading modular attachment equipment 
user: zakhad
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_70154: state: open
title: If interrupted during re-spooling a jumper cable, picking up any item will make your character re-attempt your previous task
user: CoroNaut
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_70145: state: open
title: [XEDRA] Wolf sledge cannot be activated, log message 'You aren't wielding it.
user: freijie
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_70134: state: open
title: Inserting items into containers gives the wrong weight/volume of transferred items
user: CoroNaut
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
Items: Containers: Things that hold other things
issue_70119: state: open
title: [Android] Make the initial settings available to edit after the initial setup
user: gcmartinelli
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_70108: state: open
title: Almost as exciting as oceans: region settings infrastructure work!
user: I-am-Erk
labels: Translation: I18n
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
[Python]: Code made in Python
Mods: Aftershock: Anything to do with the Aftershock mod
Mods: Dark Days of the Dead: Anything related to the DDotD mod (classic style zombies)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: No Hope: Relating to the mod No Hope
Mods: TropiCataclysm 🌴: Having to do with the tropical region mod for DDA.
issue_70099: state: open
title: Reward training should not take forever and a day
user: BaumgeistOne
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_70089: state: open
title: Puddles do not refill when raining
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_70081: state: open
title: Diagonal vehicles that generate fake parts that can contain items cause errors if items are stashed there
user: CoroNaut
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
issue_70056: state: open
title: Discussion/planning: Moving towards a vaguely defined "official" map.
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Lore: Game lore, in-game communication. Also the Lore tab.
issue_70055: state: open
title: Follower NPC's asthma attack causes severe slowdown when npc is doing crafting task.
user: freijie
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_70049: state: open
title: diagonal vehicle tile isn't impassable
user: JaxMutt
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_70048: state: open
title: Error on world load, mentions basements and bionic basements
user: Consoleable
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_70035: state: open
title: [XEDRA Evolved] Paraclesian mutations available outside of scenario with random mutation effects
user: MrSlowline
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_70031: state: open
title: We should rearrange the scenario points
user: I-am-Erk
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Scenarios: New Scenarios, balancing, bugs with scenarios
issue_70028: state: open
title: Fire Performer still gives High Adrenaline, but the trait is unselectable
user: Consoleable
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_70000: state: open
title: [Magiclysm] Greater Dimensional Bag Unobtainable
user: b3brodie
labels: Good First Issue: This is a good first issue for a new contributor
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_69999: state: open
title: (Aftershock Exoplanet) Escape Pod invalid alpha talker
user: Hegamonia
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mods: Issues related to mods or modding
stale: Closed for lack of activity, but still valid.
Mods: Aftershock: Anything to do with the Aftershock mod
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_69987: state: open
title: Prevent split-second screen flashing from certain menu interactions (eating food), or add a photsensitive epilepsy warning.
user: Zarhon
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_69968: state: open
title: Magiclysm weapons can't be used for weapon practice
user: MrHrulgin
labels: Good First Issue: This is a good first issue for a new contributor
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_69930: state: open
title: Segmentation fault on monster grab?
user: CoroNaut
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Monsters: Monsters both friendly and unfriendly.
issue_69908: state: open
title: A “Portal in” spawned next to the Co-Op
user: DukePaulAtreid3s
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_69907: state: open
title: Rubik tries to install bionic that I already have error
user: CoroNaut
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
issue_69902: state: open
title: The `player_weapon_drop` effect does not work.
user: MNG-cataclysm
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_69891: state: open
title: Game crashes if NPC auto-equips the same turn you're equipping them in the armor sorting screen
user: carlarctg
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_69848: state: open
title: Deconstructing furniture should show possible results prior to deconstrution
user: BaumgeistOne
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_69831: state: open
title: Acquire graph
user: Brambor
labels: <Suggestion / Discussion>: Talk it out before implementing
issue_69825: state: open
title: Convert gas and radiation immunity to use a coverage-based system
user: DoctorBoomstick
labels: <Suggestion / Discussion>: Talk it out before implementing
stale: Closed for lack of activity, but still valid.
issue_69796: state: open
title: Game crashes to desktop when I try to save.
user: Maikaun
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_69789: state: open
title: Subway pathing is too close to water and reveals underwater lake
user: CoroNaut
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69785: state: open
title: Weight of some items are slightly larger in AIM compared to the examine window
user: CoroNaut
labels: Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_69769: state: open
title: <npc_name> is the ideal companion
user: pwalsh0
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_69727: state: open
title: Refugee Center Doctor MIssion - Analyze Zombie Blood  can not complete
user: Cddaplayer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
issue_69707: state: open
title: Monster difficulty scores need auditing.
user: I-am-Erk
labels: Good First Issue: This is a good first issue for a new contributor
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Monsters: Monsters both friendly and unfriendly.
<Bugfix>: This is a fix for a bug (or closes open issue)
issue_69677: state: open
title: When NPC activates C4, it asks me for how long
user: MichaelMacha
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_69671: state: open
title: Missing Exodii translation notes
user: Uwuewsky
labels: Translation: I18n
(S2 - Confirmed): Bug that's been confirmed to exist
issue_69669: state: open
title: Tone down spawning and splitting of slimes
user: NetSysFire
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_69652: state: open
title: Custom fins don't have a crafting recipe
user: OtpalTS
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69621: state: open
title: [Mind Over Matter] Irradiated whole watermelons from Photokinesis are disassembled into regular whole watermelons
user: gisaku33
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
issue_69618: state: open
title: Items like "storage battery case" or "cargo carrier" show "repair with..." but can't be repaired because they are a vehicle part
user: CoroNaut
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69611: state: open
title: Glitched spawn of bridge of one tile long without roads on both sides
user: CoroNaut
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
stale: Closed for lack of activity, but still valid.
issue_69605: state: open
title: [Innawood] Too much fog
user: BjoHart
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69601: state: open
title: Inconsistencies in inventory compare window
user: CoroNaut
labels: Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_69598: state: open
title: Retractable telescope has 2 copies of required tools
user: CoroNaut
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
issue_69572: state: open
title: Deconstructing damaged riot armor does not give damaged components.
user: DukePaulAtreid3s
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69563: state: open
title: Techniques get double punctuation when used
user: TheShadowFerret
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69553: state: open
title: [ Xedra Evolved ] Salamander eruption mutable special
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Melee: Melee weapons, tactics, techniques, reach attack
astyled: astyled PR, label is assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_69534: state: open
title: When spawning a map extra via the debug menu, enemies are not spawned immediately
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_69532: state: open
title: `V` list on the very first turn of a game can show you monsters you can not actually see
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_69489: state: open
title: Can start disassembly of item with 1 broken arm despite not being able to hold it with both arms or completing in-progress disassembly
user: CoroNaut
labels: (S2 - Confirmed): Bug that's been confirmed to exist
stale: Closed for lack of activity, but still valid.
issue_69435: state: open
title: Xedra Evolved Snippets lack "name" field for Lore tab
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Lore: Game lore, in-game communication. Also the Lore tab.
Mods: Aftershock: Anything to do with the Aftershock mod
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_69423: state: open
title: Gunmods require you can fit both weapon and mod in pockets
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Gunmod / Toolmod: Weapon and tool attachments, and add-ons
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_69351: state: open
title: Allow drag-and-drop to move full stacks
user: Terrorforge
labels: <Suggestion / Discussion>: Talk it out before implementing
Accessibility: Issues regarding accessibility
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_69324: state: open
title: migrate map-size related constants to new file, unmagic related constants
user: esotericist
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_69316: state: open
title: Remove charges from solid ammo
user: mqrause
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Bionics: CBM (Compact Bionic Modules)
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
[Python]: Code made in Python
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Aftershock: Anything to do with the Aftershock mod
Mods: Generic Guns: Anything to do with Generic Guns
Items: Archery: Bows, crossbows, arrows, bolts
Items: Containers: Things that hold other things
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
Mods: Innawood 🌲: Anything to do with Innawood mod
Mods: Desert Region: Anything relating to the Desert Region mod
Mods: Xedra Evolved: Anything to do with Xedra Evolved
Mods: Sky Island: Anything about the Sky Island mod
issue_69278: state: open
title: [ Xedra Evolved ] Make Level 5 Alchemy recipes
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
astyled: astyled PR, label is assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_69271: state: open
title: Taking down any battery breaks extension cord connections
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_69243: state: open
title: Hitting many enemies at once with Chain Lightning bypasses volume settings and can cause extremely loud game sounds
user: actually-a-cat
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_69242: state: open
title: Crash to desktop without error or crash log when saving
user: Caiggas
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69224: state: open
title: [Xedra Evolved] Illuminated Alchemy doesn't give recipes on activation
user: gisaku33
labels: (S2 - Confirmed): Bug that's been confirmed to exist
EOC: Effects On Condition: Anything concerning Effects On Condition
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_69193: state: open
title: Unable to find and assign mission target evac_center_13_z2.
user: snipercup
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_69142: state: open
title: Crash when reaching a Rocky Butte
user: UMAOFF
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_69089: state: open
title: Freezers turning off for no reason
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
issue_69074: state: open
title: Draco at the Refugee Center has a bugged quest, the "strange island" one
user: Meriados1994
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Missions: Quests and missions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_69066: state: open
title: [ Xedra Evolved ] Homullus powers
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
astyled: astyled PR, label is assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68967: state: open
title: Deconstructing planters with fertilized crops yields fertilizer dummy items
user: gisaku33
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_68950: state: open
title: Make several tedious "gathering" type quests a checklist instead of a questline.
user: Jan-Blasiak
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
issue_68949: state: open
title: [MoM] Saving with Concentration Trance on causes silent crash, corrupts/duplicates save
user: Terrorforge
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_68923: state: open
title: sealed can remains sealed after using contents in recipe
user: Vaskritaya
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_68903: state: open
title: Active Backup Generator not displaying Power Output
user: Myfharad
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
issue_68848: state: open
title: Fix Vancian bills remain as chargeless items after ripping them
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
<Bugfix>: This is a fix for a bug (or closes open issue)
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68775: state: open
title: Feral Marines have a bayonet reach attack, but no baoynets.
user: a-chancey
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_68770: state: open
title: Seasonal spawns not reseting properly to 0
user: Termineitor244
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
issue_68758: state: open
title: Combat exoskeleton update
user: BalthazarArgall
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mods: Magiclysm: Anything to do with the Magiclysm mod
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68749: state: open
title: Weird CI bug
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Code: Tests: Measurement, self-control, statistics, balancing.
issue_68730: state: open
title: CTD (43d4862) "invalid recipe id" when directing NPC/self to Farm Plot (multiple errors)
user: evankimori
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_68721: state: open
title: CI Nested Mapgen RNG fail
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Code: Tests: Measurement, self-control, statistics, balancing.
issue_68719: state: open
title: CI RNG Error for bandit camp mapgen
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Code: Tests: Measurement, self-control, statistics, balancing.
issue_68677: state: open
title: [Xedra Evolved] Vancian bills remain as chargeless items after ripping them
user: gisaku33
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68637: state: open
title: Old microlabs failing to generate properly
user: Termineitor244
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
issue_68632: state: open
title: Experienced Start scenario: Skip the early grind
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
issue_68620: state: open
title: NPC tasks are not affected by avatar's Z-level
user: marimarigi
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_68613: state: open
title: ESAPI plates break too easily
user: fairyarmadillo
labels: <Suggestion / Discussion>: Talk it out before implementing
Items: Armor / Clothing: Armor and clothing
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_68611: state: open
title: There's noticeably lack of electric car recharging stations
user: gettingusedto
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_68609: state: open
title: [Xedra Evolved] Wyld candy did not block Lotus Blossoms hallucinations
user: gettingusedto
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68567: state: open
title: Horizontal lines on tile borders glitch on some Android phones
user: Fris0uman
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Android: Issues related to Android operating system
issue_68496: state: open
title: Json subway
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mods: Dinomod: Anything to do with the Dinoclysm mod (DinoMod)
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_68474: state: open
title: Map extras do not evolve monsters
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_68456: state: open
title: `u_bulk_trade_accept` doesn't respect item containers.
user: MNG-cataclysm
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_68435: state: open
title: haslight / lit up effect from remote use of electric lantern
user: NoddingCrow
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_68432: state: open
title: EOC Sample Codes
user: lispcoc
labels: <Documentation>: Design documents, internal info, guides and help.
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_68410: state: open
title: Weird follower combat behavior. Lack of NPC combat tests means that regressions are common.
user: Maleclypse
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_68395: state: open
title: (Oops) Fix negative rest quality
user: RenechCDDA
labels: <Documentation>: Design documents, internal info, guides and help.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_68379: state: open
title: Capture pc
user: Leonkoithara
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
[Markdown]: Markdown issues and PRs
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_68371: state: open
title: clay kiln and rock forge makes coal (not charcoal) disappear
user: misterprimus
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_68352: state: open
title: [Xedra Evolved, Magiclysm] Allow Paraclesians to get Magiclysm attunements
user: rty275
labels: <Suggestion / Discussion>: Talk it out before implementing
(S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_68329: state: open
title: Solar Lawn Lamps, Solar Street Lights and Micro Solar Cells
user: Zarhon
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_68273: state: open
title: Instant learning of Magiclysm spells
user: caseyc37
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
[C++]: Changes (can be) made in C++. Previously named `Code`
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_68245: state: open
title: Update Math Parser to report which file the error occurs in
user: Standing-Storm
labels: <Suggestion / Discussion>: Talk it out before implementing
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_68236: state: open
title: The kraken drowns!
user: shadowsapex
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_68212: state: open
title: NPCs performing tasks will stop them to follow you across z-levels
user: gisaku33
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_68141: state: open
title: Portal Storm Design Planning
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
(P3 - Medium): Medium (normal) priority
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
issue_68126: state: open
title: Zomborg devourer dont drop cbms after dissecting
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_68031: state: open
title: Unable to finish church mission
user: Afghani84
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_68015: state: open
title: Merchant improvements: Large sales and item requests
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_67971: state: open
title: Corrupted appliance take down results in crash
user: Nattfarinn
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Appliance/Power Grid: Anything to do with appliances and power grid
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67966: state: open
title: Automatically light molotov and pull pin from grenade when throwing
user: oosyrag
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Items / Item Actions / Item Qualities: Items and how they work and interact
(P3 - Medium): Medium (normal) priority
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_67958: state: open
title: 'Apis' NPC can be disarmed of their 'wielded' Sclerotin Claws, which can then be looted and permanently equipped as integrated armor
user: Zarhon
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_67940: state: open
title: SegFault Crash at character creation/ingame (latest experimental)
user: Silversnake555
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_67895: state: open
title: segmentation fault
user: Devengel
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_67874: state: open
title: Mi-gos should not drop edible meat
user: I-am-Erk
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
issue_67785: state: open
title: Killed a giant wasp and it fell on me, shattering my skull instantly and killing me from full hp
user: anoobindisguise
labels: Z-levels: Levels below and above ground.
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67783: state: open
title: Many JSON fields are undocumented in the .md files
user: ampersand55
labels: <Documentation>: Design documents, internal info, guides and help.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Organization: General development organization issues
issue_67748: state: open
title: Joint Torsion Ratchet CBM does not hamper movement when active
user: gisaku33
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_67742: state: open
title: No more sealed half-full cans
user: SurFlurer
labels: Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_67732: state: open
title: Using vacuum packs from orc village as component causes foods to have `CANNIBALISM` flags on the final products
user: AnotherSeawhite
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67680: state: open
title: Can't read books from smartphone when in the dark
user: Dlightfull
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_67669: state: open
title: Wielding enormous items while driving
user: burakutlu
labels: Vehicles: Vehicles, parts, mechanics & interactions
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67653: state: open
title: CORNERED_FIGHTER works weirdly with monster aggression
user: NetSysFire
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67634: state: open
title: Spawns sealed food container with insufficient contents
user: marimarigi
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_67620: state: open
title: Shorten gambesons.json with replace_materials and add missing cotton variants
user: Procyonae
labels: [JSON]: Changes (can be) made in JSON
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_67603: state: open
title: Charge Removal Side effect #4: Inconsistent spoilage
user: anoobindisguise
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_67595: state: open
title: Only transparent pockets allow light to pass through them
user: mqrause
labels: <Documentation>: Design documents, internal info, guides and help.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
[Markdown]: Markdown issues and PRs
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_67589: state: open
title: Math seems to override JSON-set spell maxes
user: Standing-Storm
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_67586: state: open
title: Integrated welder accepts mods
user: Zoraman26
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_67580: state: open
title: Slowing the rate of skill gain
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P3 - Medium): Medium (normal) priority
issue_67505: state: open
title: Game freezes after saving
user: rtbrt
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67427: state: open
title: New world spawn has far too long a road
user: ilovehans10
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_67389: state: open
title: miscellaneous repair kit uses duct tape for non-repair tasks
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_67385: state: open
title: Batch time saving cost for moving stacks of items.
user: ampersand55
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67334: state: open
title: Zombies spawn on top of me
user: baadfood
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67326: state: open
title: Charge removal side effects 3: unmigrated item spawns
user: mqrause
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67324: state: open
title: Charge removal side effects 1: tiny items
user: mqrause
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67321: state: open
title: Backrooms: Bashing a door frame will cause dirt to appear
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67285: state: open
title: Barn door is finicky, sometime opens, sometimes not, requires multiple tries.
user: Devengel
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67125: state: open
title: More random data on devices
user: S0ZDATEL
labels: <Suggestion / Discussion>: Talk it out before implementing
Lore: Game lore, in-game communication. Also the Lore tab.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67047: state: open
title: Concrete Mixer audit
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
Items: Containers: Things that hold other things
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_67045: state: open
title: Game crashes shortly after a precise amount of time passes since updating to latest experimental 
user: DvdMiller
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_67031: state: open
title: Crossbow firing sound bug, CC-Sounds
user: aGreenJelly
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
[C++]: Changes (can be) made in C++. Previously named `Code`
Sound Events: Sound events handling in the game
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_67027: state: open
title: Monsters which "use darkness to regenerate" can regenerate in light
user: anoobindisguise
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_67002: state: open
title: "Place wall wiring" leaves behind an incomplete construction you can't interact with.
user: Jan-Blasiak
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66975: state: open
title: Typos in recipes for weapons and armor (bo, brigandine armor)
user: WhitePaperWraper
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_66922: state: open
title: Sealed stomach not working in a way(bug report)
user: GlordXd
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_66853: state: open
title: Construction yields items in their default containers
user: Karol1223
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items: Containers: Things that hold other things
issue_66822: state: open
title: Repeatedly getting "Setting terrain t_hole at X where furniture is f_rubble. Terrain is_open_air."
user: alfredbaudisch
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
stale: Closed for lack of activity, but still valid.
issue_66754: state: open
title: Gastropod foot shouldn't prevent items that simply drape over your leg from being worn
user: hatamekyu
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Limbs: Limbs, mutable limbs, and code related to them.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66749: state: open
title: Sharper vector font display with subpixel rendering
user: Qrox
labels: <Documentation>: Design documents, internal info, guides and help.
Info / User Interface: Game - player communication, menus, etc.
Code: Build: Issues regarding different builds and build environments
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
[Markdown]: Markdown issues and PRs
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_66719: state: open
title: There shouldn't be more migo prisoners than regular survivors
user: anoobindisguise
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66662: state: open
title: Grappling hook pocket doesn't expand with the volume of its contents.
user: teapot156
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_66616: state: open
title: Misleading brick oven description and behavior
user: db47h
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_66560: state: open
title: Unload Fermenting Vat error-crash (8daffcd)
user: evankimori
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Containers: Things that hold other things
issue_66515: state: open
title: A Rubik translator might help people extend the Exodii further 
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Lore: Game lore, in-game communication. Also the Lore tab.
issue_66510: state: open
title: Cannot make colored text in npc dialogue
user: gettingusedto
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66497: state: open
title: Game crashes when tree chopping action finishes
user: J3llyBoi
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_66452: state: open
title: Removing an integrated pocket deletes its contents
user: Standing-Storm
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player: Character / Player mechanics
issue_66423: state: open
title: An open counter gate has the same move cost as a closed counter gate
user: Demivan
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66342: state: open
title: Segmentation fault upon unloading canning pot, crash upon loading savefile
user: Euvinl
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_66278: state: open
title: Shooting in different z-levels is a bit borked
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
stale: Closed for lack of activity, but still valid.
issue_66213: state: open
title: Basecamp construction attached zones do not respect mirroring and/or rotation
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_66207: state: open
title: [Fissure Corp] Initial Implementation
user: bombasticSlacks
labels: <Documentation>: Design documents, internal info, guides and help.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
[Markdown]: Markdown issues and PRs
Melee: Melee weapons, tactics, techniques, reach attack
astyled: astyled PR, label is assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_66162: state: open
title: Hard crash on save, quicksave
user: bjnation
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_66120: state: open
title: Sewer bisecting lab strangely
user: Procyonae
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_66096: state: open
title: Seg fault when approaching LMOE shelter with npcs
user: kholat
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_66071: state: open
title: Kevlar vest thread cost too high
user: Warfoniusz
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_66060: state: open
title: Realistic gunsmithing: flintlock era
user: randomtyper
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_66044: state: open
title: Integrated armors shouldn't fail the nudist conduct
user: anoobindisguise
labels: <Suggestion / Discussion>: Talk it out before implementing
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_66017: state: open
title: Taking away bandages from friendly NPC followers bug
user: GreatRegret
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65972: state: open
title: || 4" Casters make moving a cart harder.
user: epsimpson
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_65933: state: open
title: Hobby basement overrides a chunk of the actual basement
user: Ruminator24
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65856: state: open
title: Unloading zone with `mods` is interrupted when it unload the gunmod
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65802: state: open
title: If a zombie dies on top of a display case his loot gets locked inside the display case.
user: OmeleteDuFroMago
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65776: state: open
title: NPCs still occasionally  preferring non weapon weapons for combat
user: Maleclypse
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65735: state: open
title: Lighters and matchboxes are unable to light items/tiles ablaze
user: Irets
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65679: state: open
title: Recipes that imply using a clay canning pot/canning pot don't work even if you fulfill all requirements
user: Kordian459
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
(P2 - High): High priority (for ex. important bugfixes)
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_65578: state: open
title: Accessibility issue, the over map is a tedious muddle to navigate with screen-readers.
user: DoctorBoomstick
labels: Info / User Interface: Game - player communication, menus, etc.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Accessibility: Issues regarding accessibility
issue_65577: state: open
title: Accessibility issue, Character creation screen is a jumbled mess to parse with screen readers.
user: DoctorBoomstick
labels: Info / User Interface: Game - player communication, menus, etc.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Accessibility: Issues regarding accessibility
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_65523: state: open
title: Some FEMA buildings has no roof
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65515: state: open
title: Stamina regeneration stat mess up the butchering activity
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65514: state: open
title: Light do not respect 3D FoV
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65513: state: open
title: Cant use safe mod properly in russian language
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65507: state: open
title: NPCs may spawn with some of their items next to them on the ground
user: NetSysFire
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_65500: state: open
title: No Shoes debuff while swimming
user: sdgoihew
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65460: state: open
title: Headlights will be on for random vehicles but not illuminate until you enter reality bubble. This causes death.
user: StorytimeStorey
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65446: state: open
title: EOCs don't validate effects inside the eoc until the eoc is run
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_65413: state: open
title: [HEAVY WIP] Initial implementation of methane production
user: Karol1223
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_65316: state: open
title: Unhelpful/broken mapgen error message
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_65292: state: open
title: Smart engine controller keep turn on and off the car engine repeatedly
user: Proxima-b
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65266: state: open
title: Inconsistency for NPC and PC to "reach attack" at 2√2 range
user: SurFlurer
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Melee: Melee weapons, tactics, techniques, reach attack
issue_65260: state: open
title: Turning off TALON UGV Liberty Edition produces regular TALON UGV
user: SurFlurer
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_65252: state: open
title: Solid items can put pocketed into pressurised tanks where they would be rendered unobtainable
user: Jazzofthesoul
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_65244: state: open
title: Crash when attempting to close the game and choosing Yes while a debug message is displayed
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_65221: state: open
title: UI incorrectly reports solar panels as cause of slow movement when walking in vehicle
user: GlitterLich
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_65212: state: open
title: XE: can't cast any mad scientist spells except Spark
user: Adomatic
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_65206: state: open
title: Frogman mutation's whipping tongue mutation surpasses Metal Gear!
user: DillonSimeone
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_65205: state: open
title: 3D shadowcasting bug for weather with sight_penalty != 1.0
user: andrei8l
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
issue_65166: state: open
title: Segmentation fault crash to desktop while picking up items
user: KHeket
labels: <Bug>: This needs to be fixed
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_65163: state: open
title: Crafting large amount of items and dropping "in progress xxx" on the floor makes it disappear
user: RedBloodCat
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65145: state: open
title: How is it that wearing a bra inside a T-shirt would result in 2 encumbrance ?
user: Proxima-b
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Items: Armor / Clothing: Armor and clothing
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65127: state: open
title: keybinds for "item action menu" are partly unusable or at least very obscure
user: qoreQyaS
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_65122: state: open
title: Make refugee center guards move at the beginning of the back bay quest
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Lore: Game lore, in-game communication. Also the Lore tab.
issue_65118: state: open
title: Reduce repetitive output color changes
user: sparr
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Missions: Quests and missions
Bionics: CBM (Compact Bionic Modules)
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
Player Faction Base / Camp: All about the player faction base/camp/site
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_65106: state: open
title: Skip build tests in CI on docs-only PRs
user: sparr
labels: <Suggestion / Discussion>: Talk it out before implementing
(S2 - Confirmed): Bug that's been confirmed to exist
Code: Tests: Measurement, self-control, statistics, balancing.
issue_65062: state: open
title: Taking off the item is instant
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65061: state: open
title: Artisans turrets become hostile to the artisans when player attacks them
user: Blueflowerss
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_65040: state: open
title: Magiclym: Negative Foods, able to eat forever
user: DillonSimeone
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
Mods: Magiclysm: Anything to do with the Magiclysm mod
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64991: state: open
title: Smashing railings on firetower causes floors to be built above
user: natsirt721
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64972: state: open
title: Freshly dug shallow pits outside viewing range glitch
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_64967: state: open
title:  Batch crafting cooking from rotted fat/meat resets into completely fresh food.
user: Nebnis
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64948: state: open
title: Mine trolley is fine off rails and won't go back on
user: Golfavel
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64907: state: open
title: Monster special attacks' cooldown is randomised on first use
user: ProAtWorkHere
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_64815: state: open
title: M1911 7 round magazines cannot fit in tac vest pockets
user: Aimless-dude
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_64799: state: open
title: NPCs assigned to faction camp construction tasks appear to cause the game to run incredibly slowly.
user: Froffy025
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_64765: state: open
title: Performance regression related to limb scores when using gcc
user: sparr
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Limbs: Limbs, mutable limbs, and code related to them.
issue_64590: state: open
title: Adds pavement and sidewalk construction recipe
user: Armadillidius
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
<Bugfix>: This is a fix for a bug (or closes open issue)
issue_64587: state: open
title: Triggered bear traps can be set up again, yet still remain attached to your leg.
user: epsimpson
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64546: state: open
title: Crafting: Ingredient and tool modifiers
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_64537: state: open
title: CDDA Experimental on Android Phone crashes on launch
user: the-unknownperson
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
OS: Android: Issues related to Android operating system
issue_64533: state: open
title: Invalid enum string 'vehicle_moves' for 'event_type' 0.G Stable
user: Spacer-1970
labels: (S2 - Confirmed): Bug that's been confirmed to exist
stale: Closed for lack of activity, but still valid.
issue_64528: state: open
title: RFC: Rework item repairs into faults
user: irwiss
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_64474: state: open
title: limb removing mutations causes errors on each turn
user: Ali-Anomma
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64447: state: open
title: clothing repair results in crash
user: sgtzero
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_64428: state: open
title: Fix warning prompt when creating a character with the same name in a world not appearing
user: strategineer
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_64424: state: open
title: Wound Design Document
user: KorGgenT
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Organization: General development organization issues
Wounds: Issues pertaining to wounds / injuries
issue_64339: state: open
title: When applying a bandage or an antiseptic, the resulting effect quality is greater than expected
user: Winged03
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_64265: state: open
title: Throwing accuracy in the sidebar does not seem to account for throwing skill.
user: Aerin-of-the-Toast
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_64222: state: open
title: Take zombification and rotting into account with mon_null in monster upgrades
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64220: state: open
title: steel and some other materials cause creatures to be completely immune to fire damage
user: esotericist
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_64209: state: open
title: Activating sheath results in negative 'action cost'
user: Kromgart
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_64056: state: open
title: Refine criteria that prohibit vehicle modification when moving
user: cake-pie
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_64048: state: open
title: Hub 01 modular defense system doesn't appear to apply armor correctly
user: chphilli
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_64041: state: open
title: Critters become invincible when occupying a seat
user: tornikeo
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Monsters: Monsters both friendly and unfriendly.
issue_64033: state: open
title: DANGEROUS_PROXIMITY distance not always honored (save included)
user: matt32106
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_64031: state: open
title: [Magiclysm] Improved Knock won't open the wizard tower door
user: Terrorforge
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_64019: state: open
title: Error causes crash to desktop. 
user: Profit0004
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63982: state: open
title: Enchantments are not considered in the player displayed DPS
user: Maleclypse
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_63942: state: open
title: Unhardcode smoking racks
user: Grubleafeater
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
stale: Closed for lack of activity, but still valid.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63933: state: open
title: 0.G Disappearing arrows
user: JuGGerNaunT
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63931: state: open
title: ``copy-from`` cannot properly carry over (or overwrite?) LIST requirements listed in ``components`` field
user: Karol1223
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63928: state: open
title: Error when autotravel in vehicle
user: cookins
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63801: state: open
title: Scrap Meat Has No Iron(UPDATE:ALL FOODS MISSING 1 BASE VITAMIN?!)
user: Grubleafeater
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63791: state: open
title: Cocoon Samples
user: Grubleafeater
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_63747: state: open
title: Magiclysm:Can't Magic Missile Person Through Walls
user: Grubleafeater
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63740: state: open
title: Segmentation fault while using exosuit repair kit
user: stasalcatraz
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63725: state: open
title: Hits that fail to penetrate armor train dodging
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Melee: Melee weapons, tactics, techniques, reach attack
Mechanics: Character / Player: Character / Player mechanics
issue_63633: state: open
title: Error screen when disassembling items next to a full workbench
user: Karol1223
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63586: state: open
title: Slowdown when crafting items with lots of surrounding items in sight.
user: CoroNaut
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_63490: state: open
title: Crash upon attempting to unload 3L jar full of other loaded containers. Experimental build 2023-02-08-0648.
user: Grotato
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63444: state: open
title: Allow scenarios to specify starting weather.
user: DoctorBoomstick
labels: <Suggestion / Discussion>: Talk it out before implementing
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
stale: Closed for lack of activity, but still valid.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63376: state: open
title: Solar Panels Providing Power When Underground
user: ChromePoptart
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63362: state: open
title: Roadmap of the Hell's Raiders
user: MNG-cataclysm
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63350: state: open
title: Pacifist guilt and Weariness have unexpected, deadly, bug-like interaction
user: markiragoldberg
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_63310: state: open
title: teleportation when trying to go downstairs into a crowded room
user: ghost
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63290: state: open
title: Make tourniquet usable with rigid armor
user: ProjectileWaterfowl
labels: <Suggestion / Discussion>: Talk it out before implementing
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63274: state: open
title: Xedra:Strigoi Regen In Light
user: Grubleafeater
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_63244: state: open
title: My Sweet Cataclysm can break the Hub.
user: Grubleafeater
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63237: state: open
title: Can't mix toilet water into the same tank
user: Fris0uman
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63229: state: open
title: Pale Skin prevents installation of alloy plating CBMs
user: paulthenerd
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_63216: state: open
title: Change tree felling to produce furniture `f_trunk` instead of overwriting terrain to `t_trunk`
user: cake-pie
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Player Faction Base / Camp: All about the player faction base/camp/site
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_63215: state: open
title: Security camera's vision affected by player's move_mode_type
user: SurFlurer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_63194: state: open
title: Faction Camp intermittent zombie attacks
user: Maleclypse
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Monsters: Monsters both friendly and unfriendly.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_63138: state: open
title: Duplicated recipes are silently overwritten 
user: RenechCDDA
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Code: Tests: Measurement, self-control, statistics, balancing.
issue_63103: state: open
title: Items on the floor display improperly when (i)nserting. 
user: buffog
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_63077: state: open
title: Some NPC dialogue subtrees can't be exited with ESC
user: mikegogulski
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_63039: state: open
title: Change Follower Hairstyle
user: Zourin2
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_63005: state: open
title: Pauldrons and Shoulder guards
user: Daved27hundred
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Items: Armor / Clothing: Armor and clothing
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62998: state: open
title: Car windshields should be made of Tempered Glass
user: anoobindisguise
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
issue_62964: state: open
title: Martial arts and proficiency
user: oosyrag
labels: <Suggestion / Discussion>: Talk it out before implementing
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Martial Arts: Arts, Techniques, weapons and anything touching martial arts.
issue_62951: state: open
title: Asking ally where to build faction camp fails (invalid reference TALK_ALLY_TUTORIAL_CAMP_LOCATION)
user: mikegogulski
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_62946: state: open
title: Blacksmith/Gunsmith Merchant Bugs
user: ghost
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_62936: state: open
title: [WIP] Scrutinize and fix densities of metal resource items
user: cake-pie
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
<Bugfix>: This is a fix for a bug (or closes open issue)
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Appliance/Power Grid: Anything to do with appliances and power grid
issue_62924: state: open
title: [Backrooms] Unable to place all configured specials, some missions may fail to initialize
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
issue_62920: state: open
title: Overmap editor does not wrap text correctly
user: NetSysFire
labels: Info / User Interface: Game - player communication, menus, etc.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_62915: state: open
title: Skill book variation organizing
user: GuardianDll
labels: <Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_62907: state: open
title: It should be possible to build car controls without welding. 
user: NegInfinity
labels: <Suggestion / Discussion>: Talk it out before implementing
Vehicles: Vehicles, parts, mechanics & interactions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62875: state: open
title: Improving the Test suite for enchantments
user: Maleclypse
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Code: Tests: Measurement, self-control, statistics, balancing.
Mechanics: Enchantments / Spells: Enchantments and spells
issue_62869: state: open
title: installing appliances with items inside deletes those items
user: flybye3o6
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_62865: state: open
title: Isherwood's don't care about their stuff
user: ghost
labels: Good First Issue: This is a good first issue for a new contributor
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
issue_62747: state: open
title: A list of locations to update
user: LovamKicsiGazsii
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62722: state: open
title: Hub 01 Quest Iron Safari - Completion Method
user: ghost
labels: (S2 - Confirmed): Bug that's been confirmed to exist
stale: Closed for lack of activity, but still valid.
issue_62718: state: open
title: 'g' Pickup menu no longer shows item description
user: SabrinaMori
labels: <Suggestion / Discussion>: Talk it out before implementing
Accessibility: Issues regarding accessibility
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62699: state: open
title: Generic variants for `fire_gun` sounds
user: Fris0uman
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_62681: state: open
title: Single issue project to make the monsters that track by scent more appropriate
user: Maleclypse
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_62656: state: open
title: Installing or Uninstalling Enhanced Memory Banks CBM when using Bionic Slots causes CTD
user: BikeRacksareCURSED
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
issue_62635: state: open
title: Crafting roadmap: UI for 'recipe_steps'
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_62634: state: open
title: Crafting roadmap: UI improvements - collapsible tool/ingredient details
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_62618: state: open
title: Crafting roadmap: recipe_steps - unattended recipes
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_62616: state: open
title: Crafting roadmap: recipe_steps 1
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_62609: state: open
title: Earth Devours Heavy Wooden Beams
user: GH0573K
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_62606: state: open
title: Game crash after using Advanced Inventory Manager
user: MrCumberdale
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_62598: state: open
title: Nitro boost doesn't damage the enemy.
user: bocchisaimu
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_62587: state: open
title: Hard crash when attempting to open advanced inventory
user: busterbogheart
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_62574: state: open
title: Character steps in traps when using zone construction
user: ghost
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62569: state: open
title: Appliance "welding kit rig" doesn't allow repairing tempered carbon steel materials 
user: harmonickolobok
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_62544: state: open
title: A dock is generated in wrong direction
user: vsisko
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_62518: state: open
title: Overmap Notes for Favorite Items:  Not Created If Autom. Dropped
user: ChromePoptart
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Items: Containers: Things that hold other things
issue_62507: state: open
title: Fauna in New England needs an overhaul
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62501: state: open
title: Nested groups are hard to see since #60683
user: NetSysFire
labels: Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_62500: state: open
title: "Some items were not picked up" without error when picking up arrows and wearing a bow
user: NetSysFire
labels: <Bug>: This needs to be fixed
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Items: Containers: Things that hold other things
issue_62484: state: open
title: (Nicotine) dreams can trigger while trying to fall asleep
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_62478: state: open
title: Crash when toggling dark mode on Android, OnePlus 7T
user: oosyrag
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
OS: Android: Issues related to Android operating system
issue_62474: state: open
title: Cannot overwrite construction recipe.
user: Yalort
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_62470: state: open
title: IGNORE_SOUND, NO_BASH and RETURN_TO_START_POS traits to more NPCs.
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
<Bugfix>: This is a fix for a bug (or closes open issue)
issue_62458: state: open
title: Weight load in inventory not being recalculated when 'W'earing a full backpack
user: akrieger
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items: Containers: Things that hold other things
issue_62446: state: open
title: Item groups with type "distribution" lack proper consistency checks
user: mqrause
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62372: state: open
title: Falling down a ledge magically beams another creature up
user: NetSysFire
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_62361: state: open
title: Wash your hands
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_62349: state: open
title: "Downed" status for NPCs, to help prevent frustrating deaths and preserve questlines
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_62316: state: open
title:  DEBUG    : completed mission 26 was not in the active_missions list
user: Je55eah
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
issue_62310: state: open
title: Hub 01 mercenary quest
user: dthorn92
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Missions: Quests and missions
issue_62258: state: open
title: attempting to craft something that "in progress" is over 1000L deletes the item
user: robotic-gamer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_62251: state: open
title: Songbird voice mutation?
user: AmarinReyny
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_62247: state: open
title: Typing in the mobile version of the game is inconsistent
user: gettingusedto
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
OS: Android: Issues related to Android operating system
issue_62229: state: open
title: "palette_choice_0" error when exploring the map.
user: BeefyCat
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_62223: state: open
title: NO_BREED doesn't work for eggs
user: LyleSY
labels: Monsters: Monsters both friendly and unfriendly.
Mods: Dinomod: Anything to do with the Dinoclysm mod (DinoMod)
issue_62184: state: open
title: Sinks Turn in the wrong way when deconstructing around them
user: aaronstevenson408
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_62171: state: open
title: Error when placing stepladder in open air
user: EvanBalster
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_62151: state: open
title: Basket fish trap doesn't seem to work outside the reality bubble
user: PatrikLundell
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_62112: state: open
title: Batch crafting error causing excess materials to disappear from inventory
user: Acru
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_62075: state: open
title: Infrared goggles are completely useless for screen reader users.
user: DoctorBoomstick
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Accessibility: Issues regarding accessibility
issue_62057: state: open
title: Large amounts of CPU being used on mission::process_all
user: harperers
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_62046: state: open
title: Leftovers from the MBR vest era still haunt the game.
user: Daved27hundred
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Armor / Clothing: Armor and clothing
issue_62033: state: open
title: `electric spinwheel` doesn't satisfy recipes that demand `spinning wheel`
user: l29ah
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_62019: state: open
title: ``copy_from`` makes ``zombifies_into`` impossible to remove via ``delete``
user: Karol1223
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_62016: state: open
title: Allow mods to modify option_slider
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mods: Issues related to mods or modding
[C++]: Changes (can be) made in C++. Previously named `Code`
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_62011: state: open
title: Crash when there are no placable terrains in a city
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_61984: state: open
title: Simultaneous [mouse] inputs (notably including MOUSE_MOVE) block other inputs from registering
user: Acru
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_61977: state: open
title: Healing spell message can't be suppressed
user: GuardianDll
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Mechanics: Enchantments / Spells: Enchantments and spells
issue_61970: state: open
title: Allow mods to define conflicting mods
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mods: Issues related to mods or modding
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_61968: state: open
title: Moving Through Walls when Dragging Furniture in specific circumstances
user: AcidAntOnAMinefield
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61967: state: open
title: Make athletics improving while moving, fighting and etc
user: KHeket
labels: <Suggestion / Discussion>: Talk it out before implementing
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_61964: state: open
title: Unarmed combat damages clothing worn on your "nothing."
user: Numbuh474
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61961: state: open
title: Rope can remove bodyparts
user: Bossrman
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61916: state: open
title: After putting part of the clean water into recess,all clean water is contaminated
user: NewEnglandSurvivorKing
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_61907: state: open
title: crafting water with water purifier causes ERROR: item_contents::only_item called with 0 items contained
user: misterprimus
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61767: state: open
title: Faction meta tools: Monster exclusion zones
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_61766: state: open
title: "Hide contents" does not work in AIM
user: Nandorianen
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_61764: state: open
title: Special overmap road tiles display poorly
user: Golfavel
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61763: state: open
title: Profession with Brutal Strength trait negative stat bug
user: Leonovers
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_61741: state: open
title: Thin smoke traverses walls
user: mikegogulski
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_61740: state: open
title: Magicalysm Spiritual Armor Spawns Below other Armor
user: Dembara
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61728: state: open
title: "Naked and Afraid" profession should potentially give more points
user: NetSysFire
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_61722: state: open
title: Message log gets interrupted when using screen readers.
user: DoctorBoomstick
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Accessibility: Issues regarding accessibility
issue_61716: state: open
title: Error in `dialogue_helpers.h` while loading file
user: Luca-spopo
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Enchantments / Spells: Enchantments and spells
issue_61690: state: open
title: Extreme basecamp woodcutting mission extention
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61680: state: open
title: MA not proccing weapon skills
user: Kywi001
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61600: state: open
title: Hallucinated mugger gets stuck taking your "none"
user: dkristoffersson
labels: <Bug>: This needs to be fixed
issue_61552: state: open
title: Self filled holes. Feature or bug?
user: KymasTuran
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61505: state: open
title: "Monotask" ferals: an idea that solves minor consistency issues and opens a lot of design space
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Lore: Game lore, in-game communication. Also the Lore tab.
issue_61497: state: open
title: Food from multi cooker differs from manually crafted food.
user: utechenko-v
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_61489: state: open
title: Basecamp job "cut logs" also brought back water... to spill.
user: FayFlightee
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61471: state: open
title: line of fire works differently for monsters
user: nopenoperson
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61456: state: open
title: You do not drown when "surfaced" in submersed water
user: Golfavel
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_61428: state: open
title: Unwielding Halligan bar into axe ring sheath>fire axe disappears Halligan bar.
user: epsimpson
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61421: state: open
title: Changes syntax in items name to improve readability
user: ruben-hernandez-jr
labels: [JSON]: Changes (can be) made in JSON
<Bugfix>: This is a fix for a bug (or closes open issue)
Items: Containers: Things that hold other things
astyled: astyled PR, label is assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_61405: state: open
title: Milkshakes and other milk-related crafts cause allergic reactions for the lactose intolerant when made from lactose-free ingredients
user: d15ddd
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_61347: state: open
title: Goats leaving enclosures by hopping fences
user: CocoBatPone
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_61334: state: open
title: City plazas no longer exist
user: sparr
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_61296: state: open
title: Unload item dialog allows picking up items without triggering stealing check
user: sparr
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_61294: state: open
title: apply / Use Item dialog allows picking up items without triggering stealing check
user: sparr
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_61293: state: open
title: Player and tracked vehicle position out of sync on map while driving
user: sparr
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_61269: state: open
title: Field of vision circle has single-tile glitches
user: sparr
labels: <Bug>: This needs to be fixed
issue_61250: state: open
title: Attached MOLLE pouches are destroyed alongside main item when failing to repair
user: Lasiace
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Armor / Clothing: Armor and clothing
issue_61218: state: open
title: Crash to desktop when killing APIS
user: NewOrlanth
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Monsters: Monsters both friendly and unfriendly.
issue_61214: state: open
title: Trail guides and maps change their name if you travel to a different city
user: sethsimon
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_61169: state: open
title: [Bug] I Can not put biodiesel into jerrycan or oil tank
user: DionysiaChen
labels: <Bug>: This needs to be fixed
issue_61143: state: open
title: Flamethrower doesn't count as source of fire for purpose of lighting up bombs
user: ProfaneServitor
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_61126: state: open
title: ITEM_SPAWN.md#ammo-and-magazines deviates from the actual json used in /data/json
user: snipercup
labels: <Bug>: This needs to be fixed
<Documentation>: Design documents, internal info, guides and help.
issue_61018: state: open
title: Bags and other clothing that requires fasteners do not return them on cutting up or dissassembally
user: Nymall
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60993: state: open
title: [Xedra Evolved, Magiclysm] Spells with low max level can't be mastered
user: Terrorforge
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Xedra Evolved: Anything to do with Xedra Evolved
issue_60935: state: open
title: Some research facility parts are damaged inconsistently
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_60909: state: open
title: STABBACK Monster Defense Attack
user: LyleSY
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_60903: state: open
title: "Red phosphorus" batch crafting is weird...
user: EternalKitten
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60865: state: open
title: Large "stacks" of food never freeze in freezer
user: AJimmyU
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_60864: state: open
title: Going down staircase with rope in inventory spawns a grappling hook instead of rope
user: AJimmyU
labels: <Bug>: This needs to be fixed
issue_60861: state: open
title: Zombies 'teleporting'
user: AzTheProtoGoat
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_60834: state: open
title: Stepladders "Failed to obtain target item" when activated with broken arm
user: Terrorforge
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_60818: state: open
title: Alcohol/Ethanol energy density is wrong
user: anoobindisguise
labels: <Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_60769: state: open
title: Combat Knife DPS is less than the specific balancing point in GAME_BALANCE.md
user: x-qq
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60740: state: open
title: Android13 denies access to android/data.
user: T5idr3
labels: Info / User Interface: Game - player communication, menus, etc.
Accessibility: Issues regarding accessibility
(P3 - Medium): Medium (normal) priority
OS: Android: Issues related to Android operating system
issue_60703: state: open
title: Advanced inventory (AIM) doesn't display some items if one pane is an invalid dragged vehicle
user: sethsimon
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_60581: state: open
title: Cats should not be set on fire while starting a fire
user: LyleSY
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60578: state: open
title: Subdermal Carbon Filament CBM adds 50 hand encumbrance with Webbed Hands mutation
user: AdamRiot
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60570: state: open
title: Can't place mattress on floor
user: Constellati
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_60550: state: open
title: Debug message when trying to wield things with activated unwieldable bionics
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Character / Player: Character / Player mechanics
issue_60523: state: open
title: Can wear power armor with bulky mutated armor
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Items: Armor / Clothing: Armor and clothing
issue_60519: state: open
title: Using search bypasses scenario starting requirements.
user: Hirmuolio
labels: <Bug>: This needs to be fixed
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_60463: state: open
title: Chemical Imbalance triggers too often
user: Stadler76
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_60452: state: open
title: Problems with proficiency learning during very slow crafts
user: actually-a-cat
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60417: state: open
title: Add ability to debug-spawn all requirements for a craft
user: ZeroInternalReflection
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
Vehicles: Vehicles, parts, mechanics & interactions
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Player Faction Base / Camp: All about the player faction base/camp/site
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
Appliance/Power Grid: Anything to do with appliances and power grid
issue_60416: state: open
title: Shears and Forged Shears are identical
user: chrispikula
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60413: state: open
title: Zombies "teleporting" into the car when rammed with fake parts
user: sonphantrung
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60405: state: open
title: Hang your flag upon the wall
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_60395: state: open
title: Mapgen palettes field with distributions throw exception
user: tjole
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_60394: state: open
title: region_settings overwrites all previous region_overlays
user: Light-Wave
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_60366: state: open
title: Destroying an automatically-deployed long rope that was used to safely climb down wooden stairs with a destroyed lower section creates 4 grip hooks
user: HardcastFlare
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_60284: state: open
title: Inserting into a belt by unwielding bypasses filters on nested container and produces incorrect message
user: actually-a-cat
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60282: state: open
title: can't refill my 2.5L canteen
user: pantherpusher
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_60271: state: open
title: Crafting menu displaying variants of selected item
user: Kingofthespacewasp
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60258: state: open
title: footwear that occupies both SKINTIGHT and NORMAL/OUTER does not remove barefoot penalties
user: anoobindisguise
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60257: state: open
title: copy-from do not inherit the tools in recipes
user: GuardianDll
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_60241: state: open
title: "Hates vegetables" makes you hate things that aren't vegetables
user: Kiael
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60210: state: open
title: Crash when accepting mission "Kill Horde Master" from NPC
user: ZyonGui
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Missions: Quests and missions
issue_60196: state: open
title: Conditional names and descriptions
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_60188: state: open
title: Social Skill exploit related to Hub Ancilla Persuasion Check
user: descan
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_60182: state: open
title: Error when entering the area where the portal dungeon was after the portal storm had already ended
user: Spacer-1970
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60176: state: open
title: Improperly logged item movement when placing spillable containers into storage.
user: chrispikula
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60164: state: open
title: Can't use my rope to escape collapsed tower
user: anoobindisguise
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_60141: state: open
title: Asking friendly NPCs to train social is physically exhausting
user: pjf
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_60140: state: open
title: Overkill doesn't gib zombie corpse
user: bakaemon
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Melee: Melee weapons, tactics, techniques, reach attack
issue_60094: state: open
title: Debug tool: spawn requirements and craft
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P2 - High): High priority (for ex. important bugfixes)
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Code: Tests: Measurement, self-control, statistics, balancing.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_60066: state: open
title: Make construction operations smoothly gated to skill
user: I-am-Erk
labels: Game: Mechanics Change: Code that changes how major features work
Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_60065: state: open
title: Make vehicle modification skill operations smoothly gated to skill
user: I-am-Erk
labels: Game: Mechanics Change: Code that changes how major features work
Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P2 - High): High priority (for ex. important bugfixes)
Vehicles: Vehicles, parts, mechanics & interactions
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_60055: state: open
title: Normalizing Threshold Breach Chance
user: Stadler76
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_60049: state: open
title: If unspecified, starting appearance should be random
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_59990: state: open
title: Can't cast Jury Rig spell from Biotek attunement
user: Blueflowerss
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_59921: state: open
title: Nested mapgens don't rotate!
user: LyranRenegade
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59911: state: open
title: Exodii Mission 3: Dealing with the Free Merchants
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_59909: state: open
title: Exodii Mission 2 Expansion: Autodoc Parts for Sale
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Lore: Game lore, in-game communication. Also the Lore tab.
issue_59908: state: open
title: Exodii Mission 2 Expansion: Intrigue and Betrayal
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P3 - Medium): Medium (normal) priority
Lore: Game lore, in-game communication. Also the Lore tab.
issue_59907: state: open
title: Exodii Mission 2 Expansion: Allow NPCs to help you find the warehouse
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P3 - Medium): Medium (normal) priority
issue_59904: state: open
title: Exodii Mission 1 Expansion: Making Contact
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P3 - Medium): Medium (normal) priority
Lore: Game lore, in-game communication. Also the Lore tab.
issue_59900: state: open
title: Exodii Mission Planning master post
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Missions: Quests and missions
(P3 - Medium): Medium (normal) priority
Lore: Game lore, in-game communication. Also the Lore tab.
issue_59864: state: open
title: Improving muscle strain repetitive use mechanics
user: I-am-Erk
labels: Game: Mechanics Change: Code that changes how major features work
Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_59862: state: open
title: Modeling muscle use through "strain"
user: I-am-Erk
labels: Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_59858: state: open
title: Rename fatigue and stamina to allow expansion of terms
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P3 - Medium): Medium (normal) priority
issue_59830: state: open
title: Fix NPC gun time penalty
user: zachary-kaelan
labels: [C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_59819: state: open
title: Craft eats materials and then complains materials are missing.
user: YehnBeep
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_59809: state: open
title: Player is prompted to turn off/extinguish their wet towel (active)
user: DamienRoyan
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_59786: state: open
title: Melee Weapon + Attack Standardize
user: bombasticSlacks
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_59781: state: open
title: Incorrect crater map extra generation
user: GuardianDll
labels: <Bug>: This needs to be fixed
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_59713: state: open
title: MOLLE webbing belts never spawn with any pouches attached
user: x-qq
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
stale: Closed for lack of activity, but still valid.
issue_59698: state: open
title: Fuel list key isn't dynamic
user: chrispikula
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59688: state: open
title: Move more lore stuff to the diary
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_59675: state: open
title: Selectable keybind sets
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_59662: state: open
title: [Autodrink] acts too late (Could be just 0.F - Stable issue)
user: indigorain
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59585: state: open
title: Martial arts compatible with long weapons do not trigger techniques on reach attacks
user: x-qq
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Melee: Melee weapons, tactics, techniques, reach attack
issue_59565: state: open
title: Early steps for better monster factional aggression
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_59521: state: open
title: Wrong symbol shown in tiles when using nonstandard letters
user: Venera3
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
stale: Closed for lack of activity, but still valid.
issue_59473: state: open
title: Books in Jerrycans: Nonsensical Items in Containers
user: Travia21
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Items: Containers: Things that hold other things
issue_59457: state: open
title: Refactor light levels into their own class light
user: Willenbrink
labels: Info / User Interface: Game - player communication, menus, etc.
Bionics: CBM (Compact Bionic Modules)
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Mechanics: Weather: Rain, snow, portal storms and non-temperature environment
stale: Closed for lack of activity, but still valid.
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_59452: state: open
title: Stepladder requires more planks to repair than is made of
user: chrispikula
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_59440: state: open
title: When log is prompting that Player finds themselves no longer grabbed, an NPC companion is named instead
user: DamienRoyan
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59433: state: open
title: Less insane river deltas
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_59424: state: open
title: Compilation takes an ungodly amount of RAM now
user: NetSysFire
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
Code: Build: Issues regarding different builds and build environments
[C++]: Changes (can be) made in C++. Previously named `Code`
OS: Linux: Issues related to Linux operating system
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_59397: state: open
title: Grappling Hook loses "Favorite" status and other settings after use
user: Terrorforge
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59366: state: open
title: Monsters that cast spells on death have two death entries in the log.
user: Inglonias
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59347: state: open
title: Zombies follow other zombies that are in an agitated state
user: DamienRoyan
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_59344: state: open
title: Debug teleporting from a moving vehicle messes up the cursor
user: NetSysFire
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_59341: state: open
title: Hiding recipes for one character hides them for all
user: bouchacha
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59320: state: open
title: cutting up motorcycle boots gives nothing
user: rubenpd
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59308: state: open
title: Hiding pockets makes them non-interactable in "Pocket Auto Pickup Settings" menu.
user: ANickelN
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59227: state: open
title: Track touring suit cannot be butchered or disassembled
user: jeffplata
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59201: state: open
title: Debug message show up when handing in makeshift crutches to Tacoma doctor quest
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59200: state: open
title: chainmail faraday suit is missing Rubber boots environmental protections, despite using rubber boots as an ingredient
user: Devengel
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59189: state: open
title: Charcoal kiln unacceptable pocket error
user: Merikona
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59185: state: open
title: Error moving item due to invalid container
user: Merikona
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59142: state: open
title: map::saven grid (0,0,0) uninitialized! when placing "unexplored" via overmap editor
user: NetSysFire
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_59139: state: open
title: weariness transition
user: Shadesmar99
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59085: state: open
title: Rural mapgen mod is broken
user: NetSysFire
labels: <Bug>: This needs to be fixed
Mods: Issues related to mods or modding
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_59066: state: open
title: Water does not put out fire
user: KHeket
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59063: state: open
title: CBM interface wire kit's disassembled components are worth more than the item itself
user: Blueflowerss
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59047: state: open
title: Reduce sleep comfort if liquid or fields are on the tile you are sleeping
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Character / Player: Character / Player mechanics
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_59044: state: open
title: Prying furniture / terrain doesn't show "failure": message
user: LyranRenegade
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_59038: state: open
title: NPC able to drink from sealed bottles without unsealing them.
user: Cacho-tognax
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_59010: state: open
title: Scrap suit is almost entirely better than any chainmail armor
user: Catalyst2114
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_58968: state: open
title: Cannot descend a specific ramp in transcoast by taking a step back after ascending it
user: x-qq
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58956: state: open
title: Dying and continuing as a follower still keeps original save file
user: Merikona
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58928: state: open
title: Add Bastion Forts to Faction Camps
user: SoggyDeafGuy
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Player Faction Base / Camp: All about the player faction base/camp/site
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_58904: state: open
title: Graphical overmap is incompatible with the Debug Night Vision mutation
user: NetSysFire
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_58891: state: open
title: Recipe copy-from doesn't include `delete_flags`
user: Venera3
labels: <Enhancement / Feature>: New features, or enhancements on existing
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_58837: state: open
title: Combat Exoskeleton variants have inconsistent warmth values (Medium way higher than Field and Heavy)
user: Jordanb716
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58836: state: open
title: Combat Exoskeletons do not increase weight limit
user: Jordanb716
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58834: state: open
title: Reaper does not pick up harvested crops
user: x-qq
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58822: state: open
title: Smoking rack teleports food out of sealed containers
user: x-qq
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_58808: state: open
title: Collapsed baton disappears from inventory after loading save
user: jeanpaulrsoucy
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_58793: state: open
title: Picking up large quantities of items takes too long
user: anoobindisguise
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
<Suggestion / Discussion>: Talk it out before implementing
Items: Containers: Things that hold other things
issue_58782: state: open
title: Materials system can sometimes result in extremely high armour values from normal clothing construction
user: Ilurker
labels: Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Armor / Clothing: Armor and clothing
issue_58776: state: open
title: Panels Block Minimap When Minimap Is Intended to Be Displayed
user: TheMurderUnicorn
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58759: state: open
title: User experience interacting with washing machine with frozen water is very confusing
user: dholmes215
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58736: state: open
title: New vehicle part: radio
user: PatrikLundell
labels: <Suggestion / Discussion>: Talk it out before implementing
Vehicles: Vehicles, parts, mechanics & interactions
stale: Closed for lack of activity, but still valid.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_58725: state: open
title: Spawned items somtetimes get processsed at wrong z-coordinates on start of the game
user: Hirmuolio
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_58717: state: open
title: Grappling Hook - unable to climb up z-level ... possible conflict with parkour
user: estebandellasilva
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
issue_58703: state: open
title: UI support for Antennae mutation is missing
user: Walker-Unawares
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_58676: state: open
title: Faction Camp recognizes activated Integrated toolset bionic as cooking tool, when assigning cooking task
user: DamienRoyan
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58610: state: open
title: Copse map extra has a chance of furniture spawning in trees
user: NetSysFire
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_58606: state: open
title: crash in vehicle::open_or_close
user: l29ah
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
issue_58600: state: open
title: [CR] Coat non steel weapons
user: victorknox
labels: [JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_58581: state: open
title: Ferals should starve
user: NetSysFire
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
Lore: Game lore, in-game communication. Also the Lore tab.
issue_58570: state: open
title: Map memory stored separately between Tiles and ASCII
user: AlbertNewton
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_58558: state: open
title: Adding custom-flags to an item does not work if the target is in a container
user: NetSysFire
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Containers: Things that hold other things
issue_58549: state: open
title: Fish caught by fish traps rot too fast
user: mqrause
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_58495: state: open
title: Blood Is Inaccurate
user: Gotdamnmiracle
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58473: state: open
title: "There is nothing to pick up." popup should not be shown when character (w)ields the only item in the (g)et menu
user: x-qq
labels: <Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_58434: state: open
title: Basecamp: Cull competing constructions from bulletin board lists
user: PatrikLundell
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_58417: state: open
title: aircraft carrier rotation issue
user: GuardianDll
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58407: state: open
title: Crash upon full description search in crafting recipe list
user: eturner
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_58358: state: open
title: Keybindings menu - UI audit
user: ZeroInternalReflection
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58337: state: open
title: Starting NPCs get scared for no reason upon spawn
user: NetSysFire
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_58336: state: open
title: World selection - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_58325: state: open
title: Issue with NPC follower control and reality-bubble switching
user: ERRORCODE509
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_58324: state: open
title: NPCs don't have base trait flags on any mutations
user: ERRORCODE509
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_58318: state: open
title: Spawning a worm on inappropriate ground fails without an error
user: NetSysFire
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_58302: state: open
title: Character creation - Description tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_58290: state: open
title: Character creation - Skills tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_58265: state: open
title: Character creation - Traits tab - UI audit
user: ZeroInternalReflection
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_58260: state: open
title: Character creation - Stats tab - UI audit
user: ZeroInternalReflection
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_58252: state: open
title: Rubik can be fooled to take 0 anesthetic with an anesthesia kit
user: l29ah
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58244: state: open
title: SMGs, machine pistols with integrated collapsing stocks too short
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_58232: state: open
title: Character creation - Background tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Accessibility: Issues regarding accessibility
issue_58230: state: open
title: Character creation - Profession tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Accessibility: Issues regarding accessibility
issue_58226: state: open
title: Character creation - Scenario tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Accessibility: Issues regarding accessibility
issue_58223: state: open
title: Character creation - Points tab - UI audit
user: ZeroInternalReflection
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_58222: state: open
title: Crafting of an item with variants ignores component variant
user: TheShadowFerret
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58152: state: open
title: Long Term Ideas For Challenger
user: bombasticSlacks
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_58118: state: open
title: Random lake shores where there should be none
user: NetSysFire
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mods: MA: Massachussetts mod.  Cata in one state
issue_58117: state: open
title: A pair of pom poms is treated as musical instrument when activated
user: qazW12345
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_58115: state: open
title: Desert Region - road map and future plans
user: LovamKicsiGazsii
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mods: Issues related to mods or modding
issue_58106: state: open
title: [Project] Add mouse support to all UI windows (where it is appropriate)
user: leemuar
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_58033: state: open
title: Item qt_steel_lump has no spawn or recipe
user: snipercup
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
issue_58027: state: open
title: Pushing grabbed vehicle makes you move on tile with that vehicle
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Mechanics: Character / Player: Character / Player mechanics
issue_58022: state: open
title: Bees attack a sleeping player
user: NetSysFire
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_58011: state: open
title: Zombies might be able to grab two people at once.
user: lbnesquik
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_57959: state: open
title: Flying polyp can push vehicles on different z-level, also flies upwards instead of retreating on same z-level with HIT_AND_RUN tag
user: Vynyv
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_57926: state: open
title: [ Feature Request ] PC knocked unconscious and captured
user: Maleclypse
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Missions: Quests and missions
Monsters: Monsters both friendly and unfriendly.
Player Faction Base / Camp: All about the player faction base/camp/site
Mechanics: Character / Player: Character / Player mechanics
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_57914: state: open
title: Move website/gh-pages branch into own repo
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Organization: Sites: Issues concerning web-sites that relate to Cataclysm
issue_57830: state: open
title: Yahaira 'Doomsday' Smalley needs at least rifles 2 to use this rail-mounted crossbow. x 3
user: l29ah
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_57771: state: open
title: Foodperson's quests arc
user: Fris0uman
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Missions: Quests and missions
issue_57720: state: open
title: Riding on a bicycle from the roof (don't ask) leaves you floating in the air
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_57697: state: open
title: Chopped tree destroys literally everything
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_57685: state: open
title: Map Generation Error When asking about the "Missing Caravan" mission from smokes
user: IktaSorlok
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_57674: state: open
title: Hanging/crashing after reviving cyborg
user: PatrikLundell
labels: <Bug>: This needs to be fixed
issue_57643: state: open
title: Picking up items can put them into a wielded corpse
user: aleksandrtikh
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items: Containers: Things that hold other things
issue_57640: state: open
title: Crafting `fabric waterproofing` ejects MREs into inventory and spams errors
user: l29ah
labels: (S3 - Duplicate): Bug that is duplicate of another one
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_57635: state: open
title: pick_one_up attempts to put items into blocked pockets
user: Nerezza
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_57631: state: open
title: Tacoma farm map error report (flags...)
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_57589: state: open
title: Presets for colorblind users
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Accessibility: Issues regarding accessibility
(P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_57580: state: open
title: Running into an invisible worm results in weirdly behaving half worms riding in the vehicle.
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Monsters: Monsters both friendly and unfriendly.
issue_57571: state: open
title: Improve new player experience
user: leemuar
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_57545: state: open
title: Readline keybinds
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_57537: state: open
title: New FoV narrowing functionality still doesn't work properly
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_57496: state: open
title: Massachusetts Overmap Conflicts With Vanilla DDA
user: halosammy
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mods: MA: Massachussetts mod.  Cata in one state
issue_57429: state: open
title: Helicopter crashes leave you completely unharmed
user: ERRORCODE509
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Mechanics: Character / Player: Character / Player mechanics
issue_57425: state: open
title: Arms or Legs Cannot Be Replaced via CBM Enchantments
user: EmmjayXII
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_57419: state: open
title: Optional NPC Unique ID: something we've needed for a while.
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_57307: state: open
title: Removing broken down vehicle tires do not yield any rubber.
user: FayFlightee
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_57285: state: open
title: Evac shelter NPC quests are too hard
user: NetSysFire
labels: Game: Balance: Balancing of (existing) in-game features.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_57254: state: open
title: NPCs suicidally try to heal you
user: fairyarmadillo
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
(P2 - High): High priority (for ex. important bugfixes)
issue_57205: state: open
title: Crapstorm of problems concerning wood recipes.
user: FayFlightee
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
stale: Closed for lack of activity, but still valid.
issue_57161: state: open
title: Increase in bash difficulty, wrong message and different drops when trying to bash installed fridge appliance
user: leandro-benedet-garcia
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
issue_57154: state: open
title: Factionless NPCs don't own items they should've own
user: ducanishah
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_57097: state: open
title: Hallucinations effect "hallu" broken
user: Maleclypse
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player: Character / Player mechanics
issue_57088: state: open
title: The vehicle rams into the less than nothing with a smash!
user: NetSysFire
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_57041: state: open
title: MOLLE pouches that drop pre-attached are clean even if the vest/belt/pack is filthy
user: TheShadowFerret
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_56989: state: open
title: Mutation cause by Genetic Chaos don't increase your instability
user: Naadn
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_56958: state: open
title: Allow setting age of comestibles and corpses
user: NetSysFire
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Spawn: Creatures, items, vehicles, locations appearing on map
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_56928: state: open
title: Debug mode: display effects connected to a conversation and response
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_56927: state: open
title: Debug mode: display current dialogue conditionals
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_56925: state: open
title: Dialogue option to display hidden `response` items
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_56923: state: open
title: Debug menu option to open an existing talk_topic
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_56815: state: open
title: Animal bites can give you tetanus and infections
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Monsters: Monsters both friendly and unfriendly.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_56789: state: open
title: Movement states: Modeling inertia and footing
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Character / Player: Character / Player mechanics
issue_56756: state: open
title: Got crash after accept the freeze lab mission
user: Naadn
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_56689: state: open
title: Smoking Rack/Rock Forge - charcoal disappearance 
user: LimeTreeSnake
labels: <Bug>: This needs to be fixed
Items: Containers: Things that hold other things
issue_56682: state: open
title: Map extras spawns on roofs
user: MelacholicMimic
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_56678: state: open
title: Allow the CVD machine to coat non-steel weapons
user: AmarinReyny
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_56662: state: open
title: Let's get a simple script to get NPCs started driving. Those layabouts have been riding shotgun too long.
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_56633: state: open
title: Let light through but not sight
user: Fris0uman
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_56624: state: open
title: skill rust applies to actively exercised skills when training them is toggled off
user: esotericist
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Mechanics: Character / Player: Character / Player mechanics
issue_56617: state: open
title: Things what need solving before we can phase out the setting to enable the graphical overmap 
user: esotericist
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_56615: state: open
title: Exposed high-energy conduit referred to as dissector and has old message when triggered by cyborg/robot enemies
user: Condeo1
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_56609: state: open
title: heavy load bearing vest with sling destroys guns that are holstered into it
user: Andrzejsw
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_56603: state: open
title: Deploying/Deactivating turrets duplicates ammo and materializes magazines.
user: John-Candlebury
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_56600: state: open
title: Installation instructions for Windows 
user: dragar99
labels: Good First Issue: This is a good first issue for a new contributor
<Documentation>: Design documents, internal info, guides and help.
<Suggestion / Discussion>: Talk it out before implementing
Organization: Sites: Issues concerning web-sites that relate to Cataclysm
issue_56593: state: open
title: portal storms can teleport turrets out of position
user: esotericist
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_56529: state: open
title: Minor request: make rigid plastic sheet able to replace sheet of glass in most building and camp projects.
user: hostergaard
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_56472: state: open
title: Sand Casting Mold recipe correction
user: orbayyazanlar
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_56471: state: open
title: EOD gear to spawn in military locations
user: orbayyazanlar
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
issue_56351: state: open
title: Leaping from the dash spell effect handled better
user: MylieDaniels
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_56345: state: open
title: [CR] Cleanup basecamp primitive farm. Fix Plow fields
user: haveric
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
<Bugfix>: This is a fix for a bug (or closes open issue)
Player Faction Base / Camp: All about the player faction base/camp/site
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_56343: state: open
title: Remove FIRE_CONTAINER from oven furniture definition
user: a-chancey
labels: Good First Issue: This is a good first issue for a new contributor
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_56303: state: open
title: Unobtainable mutations
user: Aransentin
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_56299: state: open
title: [CR] Add linothorax and laminated cotton
user: avianArsonist
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Spawn: Creatures, items, vehicles, locations appearing on map
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
Items: Armor / Clothing: Armor and clothing
issue_56241: state: open
title: Unhardened leather should have less cut resistance, add leather hardening and rework leather armor to use hardened leather
user: avianArsonist
labels: <Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Items: Armor / Clothing: Armor and clothing
issue_56237: state: open
title: More non-electric light-producing furniture
user: Sathra225
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_56234: state: open
title: fd_gas_vent does not immediately emit toxic gas
user: NetSysFire
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_56233: state: open
title: Make t_slope_down connect to flat ground
user: Fris0uman
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_56184: state: open
title: Add absolute darkness
user: Igryn
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_56154: state: open
title: Direct hit with explosives does not apply shrapnel damage
user: ZombieZilla
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_56153: state: open
title: [Aftershock] Bounty hunter scenario 
user: Maleclypse
labels: [JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
<Bugfix>: This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Scenarios: New Scenarios, balancing, bugs with scenarios
Mods: Aftershock: Anything to do with the Aftershock mod
Mechanics: Enchantments / Spells: Enchantments and spells
astyled: astyled PR, label is assigned by github actions
EOC: Effects On Condition: Anything concerning Effects On Condition
issue_56148: state: open
title: Masks do not prevent boomered blinding effect
user: ProjectileWaterfowl
labels: <Bug>: This needs to be fixed
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_56140: state: open
title: Tow cables detach when entering bridges
user: PatrikLundell
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_56127: state: open
title: Weird "nothing to read" prompt at random times
user: Shibimon
labels: (S2 - Confirmed): Bug that's been confirmed to exist
issue_56105: state: open
title: [MMA] Weapon Categories
user: catdach
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Melee: Melee weapons, tactics, techniques, reach attack
Martial Arts: Arts, Techniques, weapons and anything touching martial arts.
Mods: MMA: Mythical Martial Arts mod
issue_56102: state: open
title: Hostile NPC AI Improvements
user: Maleclypse
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Melee: Melee weapons, tactics, techniques, reach attack
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_56003: state: open
title: "Nacreous Shell" mutation do not work properly in activated state
user: Kosolaper
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_55984: state: open
title: Sounds are disabled after laptop sleep
user: Daenyth
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_55959: state: open
title: New mutation system can't cancel/overwrite base traits
user: 42Forty2
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_55925: state: open
title: AIM: Cannot select items in container, if the container is in the player's inventory
user: 3l3m01
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_55891: state: open
title: Advanced inventory manager should show items inside containers, if there are multiple item types in them
user: 3l3m01
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_55877: state: open
title: Sprite flipping upside down when goind to the left
user: Fris0uman
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_55829: state: open
title: JSONify Nemesis
user: Maleclypse
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_55822: state: open
title: Labyrinthine Structures: Furniture/Terrain planning
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_55821: state: open
title: Deduplicating more things in descriptions
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_55803: state: open
title: Exploit: You can look at NPCs while blind
user: NetSysFire
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_55795: state: open
title: Labyrinthine Structures: Monster planning
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Monsters: Monsters both friendly and unfriendly.
issue_55794: state: open
title: Implementation suggestion: Pocket dimensions
user: I-am-Erk
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_55709: state: open
title: Gun spawns with wrong ammo loaded
user: Yinyang107
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_55701: state: open
title: Unfound mutation vitamin ids
user: catdach
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
issue_55693: state: open
title: Dragging furniture causes movement over dragged furniture
user: ghost
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_55677: state: open
title: Automatic turrets will fire at adjacent burrowing creatures that they are unable to hit.
user: chrispikula
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_55655: state: open
title: Arrows of different weights for different bow draws "Calibers for Bows"
user: Maleclypse
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items: Archery: Bows, crossbows, arrows, bolts
issue_55637: state: open
title: Warning of item warning for blueprints used for player construction
user: PatrikLundell
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_55572: state: open
title: Balaclava & Thermal electronic balaclava stats
user: Traple
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_55546: state: open
title: [CR] [WIP] New SIMPLE_MATERIAL flag for better disassembly
user: ElfLeaderMike
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
<Bugfix>: This is a fix for a bug (or closes open issue)
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
BasicBuildPassed: This PR builds correctly, label assigned by github actions
issue_55541: state: open
title: Birdshot demolishes brick walls
user: oosyrag
labels: Good First Issue: This is a good first issue for a new contributor
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_55503: state: open
title: [CR] Rewrite and expand the `V` menu
user: mqrause
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_55482: state: open
title: Acid armor doesn't appear to protect from ranged acid attacks
user: drhead
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Armor / Clothing: Armor and clothing
issue_55474: state: open
title: malloc-related freeze on certain game starts
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
OS: Linux: Issues related to Linux operating system
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_55436: state: open
title: Please help with improving accessibility for screen readers.
user: Tetrismonster
labels: <Enhancement / Feature>: New features, or enhancements on existing
Accessibility: Issues regarding accessibility
(P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_55424: state: open
title: Sidebar widgets don't accept some characters 2: Electric Boogaloo 
user: Paprika-H
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_55298: state: open
title: Unbroken Seal
user: LeahLuong
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_55276: state: open
title: ACTION_PICKUP lessons are not triggered in the tutorial
user: haveric
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_55274: state: open
title: Flight and noise
user: chrispikula
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
Monsters: Monsters both friendly and unfriendly.
issue_55249: state: open
title: scavenger gear increases extra encumbrance gained for wearing multiple backpacks
user: catdach
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player: Character / Player mechanics
issue_55229: state: open
title: My Followers Treat Me Like a Tool (Must Watch!)
user: LeahLuong
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_55221: state: open
title: Aura of Greater Acid Resist and Aura of Acid Resist are not doing their jobs.
user: DoctorGoat
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_55219: state: open
title: Dragged appliances leave a dangling power cord
user: Xenoamor
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Appliance/Power Grid: Anything to do with appliances and power grid
issue_55199: state: open
title:  increase the amount of samples given by large monsters
user: Braian226
labels: Good First Issue: This is a good first issue for a new contributor
Spawn: Creatures, items, vehicles, locations appearing on map
issue_55188: state: open
title: Appliances can be plugged into exposed wall wires an infinite number of times
user: Hatfish
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Appliance/Power Grid: Anything to do with appliances and power grid
issue_55163: state: open
title: "[a]ctivate item" uses action points on cancel
user: martosss
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_55158: state: open
title: Misc repair kit wastes duct tape when used for anyting other than repairing
user: martosss
labels: Good First Issue: This is a good first issue for a new contributor
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_55132: state: open
title: Eye Shot, Torso Bleeding
user: Grubleafeater
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Monsters: Monsters both friendly and unfriendly.
issue_55129: state: open
title: Toiletwater diminishes even when aborting drink.
user: bitstupser
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_55101: state: open
title: Non-murky water ends up with parasites anyway
user: CalKerethi
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
issue_55094: state: open
title: Remove the ability to create character templates from existing characers
user: hexagonrecursion
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_55081: state: open
title: JSONify weariness text widget
user: wapcaplet
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Mods: Issues related to mods or modding
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
astyled: astyled PR, label is assigned by github actions
json-styled: JSON lint passed, label assigned by github actions
issue_55076: state: open
title: Convert hardcoded display text widgets to conditional clauses
user: wapcaplet
labels: Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_55068: state: open
title: Propane can be wielded with no container
user: AdamChirnside
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
[JSON]: Changes (can be) made in JSON
issue_55040: state: open
title: brandied fruit
user: robotic-gamer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_55012: state: open
title: Need New Containers For Loot Sorting
user: OmniscientQ
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
Items: Containers: Things that hold other things
issue_54997: state: open
title: RELOAD_AND_SHOOT weapons do not display the move cost of loading them with ammo in the 'f'ire menu, and lock you into loading ammo dangerously.
user: VitreousEyes110
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_54989: state: open
title: Crafting Recipes Loading Time.
user: Juafr
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54985: state: open
title: Active Noise Control mission from Jay unable to find and assign mission target 
user: jayhide
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_54972: state: open
title: Unable to assume a craft on the ground
user: BlakeProgrammer
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54940: state: open
title: Unpackaged individual condoms for sale
user: VitreousEyes110
labels: <Bug>: This needs to be fixed
Spawn: Creatures, items, vehicles, locations appearing on map
issue_54939: state: open
title: Proposed armor changes to accomodate custom bodyparts
user: Venera3
labels: <Suggestion / Discussion>: Talk it out before implementing
(P3 - Medium): Medium (normal) priority
Limbs: Limbs, mutable limbs, and code related to them.
issue_54917: state: open
title: Make Jam spawn in smaller containers more frequently 
user: JonathanLochridge
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
issue_54890: state: open
title: In Progress crafts made of a massive items cannot be crafted
user: VarrenKrytor
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54886: state: open
title: Crash on quit without saving
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Linux: Issues related to Linux operating system
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_54868: state: open
title: CTD when approaching Military Outpost - SEGABRT
user: CayoDaves
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_54847: state: open
title: CTD/Freeze hard to narrow down issue
user: chrispikula
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_54811: state: open
title: Hundreds of items have nonsensical densities and need correction
user: drhead
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_54795: state: open
title: Some recipes can be made without meat but are still considered to be meat
user: JantDarvus
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54791: state: open
title: Canceling a "makeshift bandage" craft doesn't update the crafting menu
user: k4gi
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54769: state: open
title: Unhandled exception: Access violation reading tile id map
user: matshou
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_54731: state: open
title: "Car crash" scenario started in a house, with no cars.
user: moxian
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Scenarios: New Scenarios, balancing, bugs with scenarios
issue_54708: state: open
title: Crafting recipes level up skill too fast
user: wapcaplet
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_54699: state: open
title: Scale minor bodyparts' limb scores based on the HP of their main part
user: Venera3
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mechanics: Character / Player: Character / Player mechanics
Limbs: Limbs, mutable limbs, and code related to them.
issue_54643: state: open
title: Crouch/Prone visibility when adjacent to cover
user: chrispikula
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_54620: state: open
title: Adjust wooden handle and light wooden handle 
user: Paprika-H
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54608: state: open
title: Zombie Grab Effects All Opponents Within Range
user: coyo7e
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_54602: state: open
title: Pretty Badly Deformed
user: LeahLuong
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_54584: state: open
title: "Magic door" trap sometimes teleports player into a wall
user: catdach
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Enchantments / Spells: Enchantments and spells
issue_54574: state: open
title: Followers prioritize eating over following
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_54573: state: open
title: My followers are defenseless while they are eating
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_54544: state: open
title: Pupating Bug
user: LeahLuong
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_54519: state: open
title: Appliance disassembly should be significantly harder
user: chrispikula
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_54457: state: open
title: Saving and quitting in TCL caused destroyed floor to grow a roof
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S3 - Duplicate): Bug that is duplicate of another one
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_54453: state: open
title: Aftershock Exoplanet doesn't spawn mutant child in TCL, no way to access research light green zone.
user: Chadtholomew
labels: Good First Issue: This is a good first issue for a new contributor
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mods: Aftershock: Anything to do with the Aftershock mod
issue_54445: state: open
title: Error while trying to put powdered milk into an emergency jacket
user: HappyClownn
labels: <Bug>: This needs to be fixed
Items: Containers: Things that hold other things
issue_54431: state: open
title: Enhance Debug Life Support to reflect new Basic Life Requirements
user: VoleurVolant
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_54420: state: open
title: Activity widget flickers between None and Moderate when walking around
user: wapcaplet
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_54400: state: open
title: Kinetic Bullet Puller should not fail to disassemble bullets
user: anoobindisguise
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_54365: state: open
title: Leashing a horse may cause items to dissappear
user: hexagonrecursion
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_54343: state: open
title: [Magiclysm] Wolfshead Cufflinks changes stats permanently
user: Savengrr
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_54329: state: open
title: Interface cutoff on larger screens
user: dukes00
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Android: Issues related to Android operating system
issue_54327: state: open
title: Debug menu "Display hordes" conflicts with the sidebar
user: NetSysFire
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_54318: state: open
title: Grabbing and moving some furniture in the tiles adjacent to the character costs no movement points and takes no time.
user: VitreousEyes110
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_54303: state: open
title: Modifying worn clothing doesn't update player info.
user: chrispikula
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items: Armor / Clothing: Armor and clothing
issue_54285: state: open
title: Scroll bars display incorrectly
user: J-Fields
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_54283: state: open
title: Sock mitts do not inherit damage
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_54271: state: open
title: Squeamish trait : we can still use (not wear) filthy welding goggles
user: Zeropol
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_54263: state: open
title: Angry Pyromaniac Survivor can't be Stopped
user: coyo7e
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_54249: state: open
title: Cows change color when mounted ( Ultica )
user: Zeropol
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_54113: state: open
title: Selectable starting equipment
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
Mechanics: Character / Player: Character / Player mechanics
issue_54108: state: open
title: Increase the amount of medicine hospitals spawn
user: ISuckM8
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
Spawn: Creatures, items, vehicles, locations appearing on map
issue_54097: state: open
title: Exploit: You can reliably test water for parasites by checking the popup
user: NetSysFire
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
Items: Food / Vitamins: Comestibles and drinks
[C++]: Changes (can be) made in C++. Previously named `Code`
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_54088: state: open
title: Ran out of available textures in the pool when long range teleporting
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Linux: Issues related to Linux operating system
issue_54021: state: open
title: Driving away from standing lamp disconnects house from power source, but lamp still lights.
user: epsimpson
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_54017: state: open
title: Monsters need a flag to pulp zombie corpses
user: Maleclypse
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_54010: state: open
title: The item action menu does not allow me to use a vehicle welding rig to repair items
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_54008: state: open
title: The item action menu does not allow me to heat up food by using a kitchen unit
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_54002: state: open
title: Aftershock: Ghoulodon runs away after getting damaged enough
user: mkrutov
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Mods: Aftershock: Anything to do with the Aftershock mod
issue_53972: state: open
title: Fragment cloud algorithm based on shadowcasting can miscalculate fragmentation if you move through different brightness areas
user: Testudo-Cultu
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_53967: state: open
title: Plastic bags can store plastic bags infinitely
user: coolmanabdul
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_53957: state: open
title: Wapcaplet's Widget Wishlist Woadmap
user: wapcaplet
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_53955: state: open
title: Disassembling some ammunition has a bugged softcap
user: AdamChirnside
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_53937: state: open
title: Realism: Pine Lean-To
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_53925: state: open
title: Experimental from 31dec2021 doesn't add dependencies for addictions
user: digited
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_53922: state: open
title: Balance negatives traits "Weight:XS" and"Weight:XXXL"
user: Proxima-b
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_53895: state: open
title: Crashed while playing on Android 
user: RafaelLVX
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
issue_53890: state: open
title: Error when setting up a camp
user: 321nick
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp: All about the player faction base/camp/site
issue_53873: state: open
title: Bug with welding rig recipe
user: Braian226
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_53863: state: open
title: "Burst-Fire Wielded Item" hotkey not working
user: Terrorforge
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_53862: state: open
title: Wreckage can spawn vehicles with double frames on the same tile and other illegal configs
user: pjf
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
issue_53851: state: open
title: Zombies should not be expert deep sea divers
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_53784: state: open
title: Fume Hood item drop
user: Rllaman
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_53777: state: open
title: Duplicate items on game start with preset character.
user: ahmedcharles
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_53733: state: open
title: Aqueous Repose mentions not being able to drink underwater, but you can
user: gisaku33
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mechanics: Character / Player: Character / Player mechanics
issue_53710: state: open
title: Autofarm Deathloop
user: Aeder1
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_53694: state: open
title: Butane should spawn more often
user: lapis413
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53685: state: open
title: Welding store
user: Alex-Folts
labels: Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Spawn: Creatures, items, vehicles, locations appearing on map
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53645: state: open
title: Switching windows cause some issues in game
user: GuardianDll
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
OS: Windows: Issues related to Windows operating system
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_53636: state: open
title: Random corpses on fields do not have corpse pockets
user: NetSysFire
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Monsters: Monsters both friendly and unfriendly.
Items: Containers: Things that hold other things
issue_53625: state: open
title: Rule #42: Keep your variables to yourself
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
Lore: Game lore, in-game communication. Also the Lore tab.
issue_53616: state: open
title: Display a message when your lockpick is not good enough to pick a door
user: NetSysFire
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53592: state: open
title: NPC's running through closed doors and being attacked across z-levels.
user: Techmind
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
issue_53588: state: open
title: Can't use throwing weapons while inside mechsuits
user: Venera3
labels: <Bug>: This needs to be fixed
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_53570: state: open
title: "Resistant" and "Immune" mutations keep flip-flopping from repeated mutagen consumption
user: Photoloss
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_53546: state: open
title: Somehow managed to ram & kill my own NPC follower while she was visibly sitting in a car seat with a five-point harness
user: Scorch-Mechanic
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Vehicles: Vehicles, parts, mechanics & interactions
issue_53532: state: open
title: Leaping abilities prompt you to walk into hazards you jump over
user: gisaku33
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_53527: state: open
title: Weapon damaged during a missed attack
user: BaumgeistOne
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Melee: Melee weapons, tactics, techniques, reach attack
issue_53525: state: open
title: Doctor able to buy bionics at the same time they are installed
user: Nerdy314159265
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
issue_53522: state: open
title: Doctor installs Power Storage CBMs beyond max resulting in negative power 
user: Nerdy314159265
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
issue_53514: state: open
title: Refactor `blade` into small, medium, and long variants
user: pjf
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53511: state: open
title: Crushing Leap doesn't deal damage
user: gisaku33
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Enchantments / Spells: Enchantments and spells
issue_53500: state: open
title: Crafting quality levels through item faults
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
(P3 - Medium): Medium (normal) priority
issue_53498: state: open
title: "You can't craft this right now" dynamic block
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53482: state: open
title: Items with FIRE flag are not recognized as a source of flame
user: lapis413
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53475: state: open
title: NPCs teleporting themselves out of vehicle
user: Nerdy314159265
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_53456: state: open
title: Debug error: Z-Level view violation
user: ChucklesTheBeard
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
issue_53453: state: open
title: Bodypart connectedness is too inflexible (Limb Project blocker)
user: Venera3
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mechanics: Character / Player: Character / Player mechanics
Limbs: Limbs, mutable limbs, and code related to them.
issue_53396: state: open
title: Removing keybindings from move commands prevents you from navigating in look around command even after rebinding
user: Keltas
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_53394: state: open
title: Creating a roof on top of a water well destroys water well, replacing it with plank floor
user: mkrutov
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_53393: state: open
title: fire from dropped cigarette can destroy car's frame.
user: mkrutov
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53391: state: open
title: Interrupt prompt doesn't properly cancel some actions: instead it interrupts action and still executes it after you take action of your own. 
user: mkrutov
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_53383: state: open
title: [Magiclysm] Pain Split doesn't account for differing max health
user: Sohex
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_53378: state: open
title: Firearm repair kit can destroy tools
user: TheDarkMaster13
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_53376: state: open
title: Mi-go are destroying their resin pods
user: SariusSkelrets
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_53372: state: open
title: Rebuilding focus and xp gain to a simpler (LOL) system.
user: I-am-Erk
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
issue_53370: state: open
title: AIM: wrong calculation of how much of a long item destination can hold
user: mkrutov
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_53347: state: open
title: Its less expensive to get an item out of a bag on the ground than to just get it off the ground
user: bombasticSlacks
labels: (S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items: Containers: Things that hold other things
issue_53337: state: open
title: Preventing attacks when moving grabbed items
user: stelscarrot
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_53334: state: open
title: Copy-from doesn't copy cooking requirements for recipes
user: TannHaals
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_53298: state: open
title: New zone feature: Liquid unload / Bulk unload and Liquid stockpile / Bulk stockpile
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Items: Containers: Things that hold other things
issue_53294: state: open
title: Zone orders: NPC attack preferences
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53293: state: open
title: Zone orders: NPC stations
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53291: state: open
title: New zone activity: pulp all corpses
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53290: state: open
title: "Area action", a QoL feature using zones to get stuff done quickly
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_53277: state: open
title: Electric blanket description says it is made out of polyester, yet is made from cotton
user: NetSysFire
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53276: state: open
title: Hot springs circumvent physics
user: NetSysFire
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_53267: state: open
title: Slightly more complex gib calculations
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
issue_53266: state: open
title: "can't find grabbed object" below Trans-Coast Logistics
user: Lord-Helmchen
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_53264: state: open
title: Feature request: More kinds of poppies
user: NetSysFire
labels: <Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_53258: state: open
title: Make Bow Hunter spawn with quiver and sheath worn on different legs
user: TheLightTwist
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_53243: state: open
title: `src/do_turn.cpp:411: game:monmove: foo can't move to its location!  (72:67:0), bar` spam and other funky stuff when hallucinating
user: l29ah
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_53229: state: open
title: More than 3 followers at a time
user: morthein
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_53203: state: open
title: "start a fire quickly" should use the quickest object possible
user: BaumgeistOne
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_53171: state: open
title: Your eyes can deceive you...
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_53152: state: open
title: Some simple remedies for remedies: Basic pharmaceutical expansions
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Items: Food / Vitamins: Comestibles and drinks
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_53141: state: open
title: Supersoldier serums: New transhuman fun for labs
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Items: Food / Vitamins: Comestibles and drinks
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_53112: state: open
title: Another simple NPC job at a camp
user: morthein
labels: Good First Issue: This is a good first issue for a new contributor
Info / User Interface: Game - player communication, menus, etc.
issue_53111: state: open
title: Alpha bugged stat upgrade.
user: stelscarrot
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
(P3 - Medium): Medium (normal) priority
issue_53072: state: open
title: Boats not updating player position and leaving the player behind after collision with creatures in water
user: GoLoT
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Monsters: Monsters both friendly and unfriendly.
issue_53043: state: open
title: Corn from farms are not harvestable if the Cataclysm occurs in autumn
user: Inglonias
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_53039: state: open
title: field base camps/expansions get "furniture" from the field map cluttering buildings
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp: All about the player faction base/camp/site
issue_53006: state: open
title: After crafting, food will sometimes include more ingredients than it took to make them, giving them higher calorie contents. 
user: Paprika-H
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_52982: state: open
title: Character height should affect the rate of stamina consumption, or be entirely divorced from stamina
user: alex-p-b
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Mechanics: Character / Player: Character / Player mechanics
issue_52972: state: open
title: NPC pathfinding-NPC tasks
user: FaNToMKH
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_52946: state: open
title: Over Batch Crafting (big number of bulky items: 42 wooden panels)
user: FaNToMKH
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_52929: state: open
title: (a)ctivate water to douse yourself
user: Photoloss
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_52920: state: open
title: E-Ink tablet does not recognize nearby books for storing
user: ghost
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_52890: state: open
title: Rule #2: double tap (UI keystroke saving suggestion)
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_52869: state: open
title: Vorpal technique no longer added to weapons
user: lapis413
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_52803: state: open
title: Fake strikes damage gloves
user: l29ah
labels: <Bug>: This needs to be fixed
Melee: Melee weapons, tactics, techniques, reach attack
issue_52743: state: open
title: "high quality distillate (heads)" recipe byproduct is excessive/inadequate
user: rubenpd
labels: Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_52732: state: open
title: Cataclysm DDA segfaults if sound isn't available
user: theodis
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
OS: Linux: Issues related to Linux operating system
Sound Events: Sound events handling in the game
issue_52705: state: open
title: Capitalization issues with NPC dialog snippets
user: perryprog
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
issue_52675: state: open
title: Items too heavy/big to pick up, unable to carry past weight limit.
user: nullinsky
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_52648: state: open
title: Relaxation with Alonso destroys whatever is inside condom
user: ghost
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Items: Containers: Things that hold other things
issue_52595: state: open
title: Shotgun speedloader chute not work
user: AlexNTFox
labels: <Bug>: This needs to be fixed
Items: Gunmod / Toolmod: Weapon and tool attachments, and add-ons
issue_52569: state: open
title: Realistic results from digging corpse-filled pits
user: nullinsky
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_52548: state: open
title: Crafting menu projects negative nutritional values for certain foods.
user: Cynthius
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_52542: state: open
title: Batch crafting long cordage pieces results in an error > Attempting to craft heavy or big things while hand is occupied (by straw basket) results in an error
user: RosaEscura
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_52531: state: open
title: Vehicles can be pulled out from under NPCs, producing later errors and effects
user: epsimpson
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Vehicles: Vehicles, parts, mechanics & interactions
issue_52523: state: open
title: A Necropolis is free of radiation
user: NetSysFire
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_52511: state: open
title: COLDPROOF Flag for Characters
user: Owlfren
labels: <Enhancement / Feature>: New features, or enhancements on existing
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_52492: state: open
title: During load Items dropped with  "…cannot fit into pocket while loading: pocket is holding too much weight"
user: ghiknt
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_52477: state: open
title: Python code cleanup, PoC: Changelog
user: damien
labels: Code: Build: Issues regarding different builds and build environments
Code: Tests: Measurement, self-control, statistics, balancing.
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
[Python]: Code made in Python
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
issue_52473: state: open
title: Python code cleanup
user: damien
labels: [Python]: Code made in Python
issue_52459: state: open
title: NPCs crafting in faction camp can't finish mission & provided crafted items until all crafting missions done
user: AmarinReyny
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_52425: state: open
title: Exploit: Blankets give too much warmth
user: NetSysFire
labels: (S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_52415: state: open
title: Kevlar sheet is recognized as a single item when cleaning.
user: Xindage
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_52398: state: open
title: seems like game counts arms as broken even after recovery
user: ooohsenpai
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_52377: state: open
title: When bartering for a greater dimensional toolbelt you get everything inside
user: bombasticSlacks
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Items: Containers: Things that hold other things
issue_52283: state: open
title: NPC stuck in continuous loop searching for a tool.
user: epsimpson
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_52264: state: open
title: Sometimes when turning passengers do not rotate with vehicle.
user: ProfoundDarkness
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_52253: state: open
title: Having a whistle multitool breaks the %-f menu action ("start a fire quickly") inconsistently.
user: Scorch-Mechanic
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_52226: state: open
title: flour is triggering grain-intolerance even when made from non-grain materials
user: atealein
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_52162: state: open
title: Move as many AI actions as possible to an actor, not character, level, and define availability in species.json and monster definitions
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
issue_52147: state: open
title: Documentation: Explain use of message categories, especially info vs neutral
user: NetSysFire
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Documentation>: Design documents, internal info, guides and help.
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_52115: state: open
title: Some kinds of floor seem to knock out map memory of their furniture
user: PatrikLundell
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_51974: state: open
title: Add death reactions to NPCs in the refugee center
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
(P3 - Medium): Medium (normal) priority
issue_51941: state: open
title: Faction camp crafting recipes need to be data-driven rather than individually defined
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P3 - Medium): Medium (normal) priority
issue_51934: state: open
title: Extra calories appear in food after preparation (with frozen ingredients)
user: atealein
labels: Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_51832: state: open
title: parrot_at_danger should use creature_tracker
user: actual-nh
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_51646: state: open
title: mod_tileset fails to load even if the current tileset ID is listed in compatibility section of mod_tileset file.
user: ProfoundDarkness
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_51644: state: open
title: Can not disassemble broken tank drone
user: stasalcatraz
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_51627: state: open
title: Debug.log incorrect location of displayed error
user: chrispikula
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_51618: state: open
title: Crash on long range teleport
user: NetSysFire
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_51617: state: open
title: No error message when trying to spawn a map extra via debug menu on invalid terrain
user: NetSysFire
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_51612: state: open
title: Combine various clothing related keypresses
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_51599: state: open
title: (Ultica + Chibi_Ultica) Mismatching roof slopes
user: TealcOneill
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_51589: state: open
title: Screecher zombie interrupts hauling, causing items to be deleted
user: RenechCDDA
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_51484: state: open
title: Krav Maga doesn't work with Generic Guns
user: MrHrulgin
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
Melee: Melee weapons, tactics, techniques, reach attack
Mods: Generic Guns: Anything to do with Generic Guns
issue_51456: state: open
title: Effects with wrong flags will fail silently.
user: ifffrt
labels: <Bug>: This needs to be fixed
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Code: Debug: Debugging and troubleshooting the game, also includes the debug menu
issue_51380: state: open
title: Skeleton key is out of charges, despite no indication of charge in description
user: MrHrulgin
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_51358: state: open
title: AIM category selection mode doesn't work
user: Alphyn-gunner
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_51348: state: open
title: Crash (SIGSEGV: Segmentation fault) when attempting to swap panes in Advanced Inventory with a filter active (Mac OS)
user: TripleSixPeasant
labels: <Bug>: This needs to be fixed
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
Info / User Interface: Game - player communication, menus, etc.
OS: macOS: Issues related to macOS / OSX operating system
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_51344: state: open
title: Heavy-Duty Cable comes loose after driving from original attachment location
user: MrHrulgin
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Bionics: CBM (Compact Bionic Modules)
Vehicles: Vehicles, parts, mechanics & interactions
issue_51329: state: open
title: A fresh enchanted tailor's kit won't reload with thread
user: MrHrulgin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items: Magazines: Ammo holding items and objects.
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_51320: state: open
title: Free merchants merchandise update
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
issue_51315: state: open
title: Coilgun shows "OUT OF AMMO" when it has underbarrel shotgun mod and character tries to shoot while driving
user: utechenko-v
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_51307: state: open
title: Unify effects to enchantments system
user: Maleclypse
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Mechanics: Enchantments / Spells: Enchantments and spells
issue_51298: state: open
title: Better handling of Length mechanic in AIM
user: rm-code
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_51294: state: open
title: Limb system changes neccesary to move mutations over
user: Venera3
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_51293: state: open
title: Specific mutations can override displayed sprite overlays
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
SDL: Tiles / Sound: Tiles visual interface and sounds.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
issue_51278: state: open
title: Favorited liquids prevent reloading of partially full container
user: MrHrulgin
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_51269: state: open
title: Better modeling of movement noise
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Balance: Balancing of (existing) in-game features.
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_51202: state: open
title: [UX] It is unclear how to use a heavy duty tow cable
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_51198: state: open
title: Unable to merge Strong Mixed Alcohol
user: estebandellasilva
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Items: Containers: Things that hold other things
issue_51179: state: open
title: Slight issue with high skill overlapping skill name text
user: RandDenner
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Translation: I18n
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_51172: state: open
title: Disassembling a crafted Handcrank Charger should not give you Superglue back
user: estebandellasilva
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_51149: state: open
title: Pool balls should be usable as rock ammo
user: actually-reb
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_51128: state: open
title: HP of characters saved as a template gets reset to 60
user: Venera3
labels: <Bug>: This needs to be fixed
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_51108: state: open
title: To be able to unpack multiple items by inserting their contents into their parent pocket.
user: chrispikula
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_51102: state: open
title: Allow players to specify preferred pronouns
user: damien
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Translation: I18n
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_51070: state: open
title: [UX] Better warinig when crushing frozen spilled liquids
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_50974: state: open
title: Collapsing ceiling being smashed by a large monster destroys the "upper part" of a staircase but not the lower part, trapping the player
user: Rob117
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50932: state: open
title: MRE's nested containers slow down game when many containers are present in one map chunk.
user: freijie
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Items: Food / Vitamins: Comestibles and drinks
Items: Containers: Things that hold other things
issue_50928: state: open
title: Use MENU_SCROLL in every relevant menu
user: Brambor
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_50923: state: open
title: Probably unintentional change on learning rate for PRED2
user: MagratGarlick
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
[C++]: Changes (can be) made in C++. Previously named `Code`
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_50919: state: open
title: [0.F stable] Incorrect "You can't turn the vehicle while on a ramp" condition and associated message
user: PatrikLundell
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50917: state: open
title: There is no feedback when an NPC can't perform the assigned activity
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
issue_50903: state: open
title: [0.F stable] Claire Isherwood's cat quest is sort of broken
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
Monsters: Monsters both friendly and unfriendly.
issue_50891: state: open
title: Crafted clothing encumbrance values & "fits" tag bugged - Normal and XL sizes both "fits" on normal size character
user: jasmac
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_50852: state: open
title: Magiclsysm - Skeleton key charges - Item Charge use bypass via Examine Terrain
user: chrispikula
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_50846: state: open
title: [0.F stable] Companions bugged after quest fulfillment
user: PatrikLundell
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
issue_50822: state: open
title: Spear straps need leather to repair even when not made of leather
user: angryisosceles
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items: Containers: Things that hold other things
issue_50767: state: open
title: Marking non-favorite items to drop from inventory drops the contents of favorite containers.
user: redcrate
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_50687: state: open
title: CTD when casting spell from malformed preset character.  Very minor.
user: chrispikula
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
Mods: Issues related to mods or modding
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_50675: state: open
title: Dead code in talk_function::companion_mission
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_50663: state: open
title: Super Accurate Shotgun Ammo
user: PhiloTFarnsworth
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_50656: state: open
title: NATO rifle named "IF YOU SEE THIS IT IS A BUG"
user: DavisBroda
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_50653: state: open
title: Can't look up and see tall buildings
user: chrispikula
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
issue_50649: state: open
title: Friendly NPCs go neutral on death
user: Priapism69
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_50645: state: open
title: Picking up frozen water shows smash prompt with the tool's container
user: StStep
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
Items: Containers: Things that hold other things
issue_50628: state: open
title: Stacks of items will ignore prioritised containers if the total volume of the stack exceeds the capacity of the container
user: IAmATerror
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_50619: state: open
title: Prone move cost does not match  info panel
user: Menschheit
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_50599: state: open
title: [0.F stable] NPCs mining terrain bug
user: olegikoligik
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
issue_50571: state: open
title: Reload and fire unloading when not loaded
user: AlexMooney
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_50545: state: open
title: Documentation included with the game doesn't explain how monstergroups work
user: Maleclypse
labels: <Bug>: This needs to be fixed
<Documentation>: Design documents, internal info, guides and help.
<Suggestion / Discussion>: Talk it out before implementing
issue_50530: state: open
title: Unused `set_item_defaults` methods
user: Qrox
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_50520: state: open
title: Endochitin charges [AFTERSHOCK]
user: big-smitty
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_50504: state: open
title: [Spells] Issue in cone arc spells
user: GuardianDll
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Enchantments / Spells: Enchantments and spells
issue_50465: state: open
title: (Magiclysm) learning new spells change preexisting keybinds
user: SariusSkelrets
labels: <Bug>: This needs to be fixed
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_50411: state: open
title: Certain traps should be impossible to fail to disarm, or non-damaging even if you fail.
user: Aerin-of-the-Toast
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
stale: Closed for lack of activity, but still valid.
issue_50409: state: open
title: Rolled sleeping bag and towel are missing length
user: DalenTalas
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_50380: state: open
title: Some activities not resumable
user: Menschheit
labels: <Bug>: This needs to be fixed
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Mechanics: Character / Player: Character / Player mechanics
issue_50372: state: open
title: Trying to fire gun with multiple fire modes and insufficient ammo creates multiple messages about insufficient ammo
user: Hirmuolio
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_50344: state: open
title: The jmapgen infrastructure uses a huge amount of RAM
user: kevingranade
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_50325: state: open
title: Plastic canteens and hip flasks take up more volume in inventory than they're supposed to
user: AmarinReyny
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
Info / User Interface: Game - player communication, menus, etc.
[JSON]: Changes (can be) made in JSON
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_50307: state: open
title: Jabberwock? Who cares?
user: MathTauAthogen
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_50288: state: open
title: Some comparison values have mismatched colors.
user: big-smitty
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_50284: state: open
title: Monster Spell Teleport Charge doesn't work
user: Maleclypse
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_50279: state: open
title: [0.F stable] Map generate lamp posts blocking dump gates
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50254: state: open
title: Vehicle broken in half moves to another z-level if stationed across z-levels
user: Qrox
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
issue_50253: state: open
title: Solar panel and vehicle cooler do not work when vehicle crosses z-levels
user: Qrox
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
Items: Battery / UPS: Electric power management
issue_50242: state: open
title: [0.F stable] overmap marking Z-levels above ground as farm/farm field
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50238: state: open
title: Magiclysm: spell level up message not shown with failure xp.
user: Psiclops
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_50236: state: open
title: "Failed to obtain target item" when perfoming the action "Work on craft"
user: stygian-coffee
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_50152: state: open
title: Animals leave droppings under vehicle cargo
user: Qrox
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50151: state: open
title: NPC warps into wall when player moves through a ramp
user: Qrox
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Z-levels: Levels below and above ground.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50121: state: open
title: Stranded burrowing monsters on pavement can't be shot at with guns.
user: ifffrt
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Aiming: Aiming, especially aiming balance
Z-levels: Levels below and above ground.
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_50094: state: open
title: Applying sewing to "clean" leather gloves with "not clean" enough raw material: You don't have enough leather patches to do that. Have: 16, need: 1
user: hal2100
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_50085: state: open
title: 0.F Frank (Stable) Start as helicopter pilot on bridge. Collision of two vehicles.
user: omegaGreeNya
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Spawn: Creatures, items, vehicles, locations appearing on map
Scenarios: New Scenarios, balancing, bugs with scenarios
issue_50055: state: open
title: Splinted Arms prevent continuing some recipes, but not starting them.
user: JasonMassimino
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_50018: state: open
title: [Magiclysm] Sortable spell list
user: GGgatherer
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_50016: state: open
title: Box drawing characters are not used
user: kemi0616
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_50015: state: open
title: Rebuild AIM to integrate it with the main inventory
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_49999: state: open
title: Basecamp mission "Setup Hide Site" aborts with "you need equipment" message
user: Marrim
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_49978: state: open
title: Spear strap torso encumbrance should drop when you draw the spear, but it doesn't
user: morikal
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Character / Player: Character / Player mechanics
issue_49955: state: open
title: Can get memory (ncurses) and outline (tiles) of unknown areas with spell AOEs
user: fossforus
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_49952: state: open
title: cow scared by pigeon
user: robotic-gamer
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_49941: state: open
title: Followers "not friendly"
user: logros13
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_49889: state: open
title: Sealed and Unsealed Aluminum Cans Stack Together and All Are Labeled (sealed) When on the Ground.
user: OneLeggedPigeon
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Containers: Things that hold other things
issue_49888: state: open
title: Auto Drink Zone Using Sealed Cans of Soda don't Unseal the Can
user: OneLeggedPigeon
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_49850: state: open
title: NPCs speak too quickly
user: Xaleth
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_49806: state: open
title: Warmth Display in Sort Armor screen is not clear enough
user: AcidAntOnAMinefield
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_49755: state: open
title: Misc issues with save/load of non-player zones (e.g. in refugee center)
user: olanti-p
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_49736: state: open
title: Random monster spawning seems happened in a far far away place
user: Aerotinge
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_49721: state: open
title: Incorrect length comparisons.
user: CrunchyDuck
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_49718: state: open
title: in-progress dehydrated meat has a long shelf life
user: iamafsh
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_49712: state: open
title: Feature request: Bluntness for cutting weapon
user: Aerotinge
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Melee: Melee weapons, tactics, techniques, reach attack
issue_49694: state: open
title: bed sheet to patchwork sheets unrealistic
user: Xpyder
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_49650: state: open
title: Português (Brasil) localization's code obstructs the interface and denies access to information.
user: MomoiroShinobinomono
labels: <Bug>: This needs to be fixed
Translation: I18n
issue_49645: state: open
title: Unlimited hound replication
user: GoLoT
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_49618: state: open
title: Vacuum oven has transdimensional battery that weighs 10x that of the oven itself
user: pjf
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Items: Battery / UPS: Electric power management
issue_49611: state: open
title: Magiclysm: Stone Skin spell costs more than shown at cast time
user: morikal
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mechanics: Enchantments / Spells: Enchantments and spells
issue_49574: state: open
title: Oxygen tanks in fixed spawn are empty
user: YourCompanionCube
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
Items: Containers: Things that hold other things
issue_49561: state: open
title: Clothing needs a review on descriptions and possibly encumbrance
user: actual-nh
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_49549: state: open
title: Abandoned start may spawn you in building adjacent to hospital.
user: nuget102
labels: <Bug>: This needs to be fixed
Scenarios: New Scenarios, balancing, bugs with scenarios
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_49525: state: open
title: Crafting system modification for tool speeds
user: 3l3m01
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_49506: state: open
title: Fleeing NPCs seem unable to use Ramps
user: Maleclypse
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_49487: state: open
title: Inverse swipes option for Android devices
user: ZhilkinSerg
labels: Accessibility: Issues regarding accessibility
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
OS: Android: Issues related to Android operating system
stale: Closed for lack of activity, but still valid.
issue_49475: state: open
title: Error message "Vehicle not found".
user: Solusphere
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_49472: state: open
title: [NPC] Allow allied NPC's to be tasked to complete nearby "craft in progress" items [$50]
user: Zourin2
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
Organization: Bounty: Bounties for claim
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_49471: state: open
title: Fatima (NPC) will offer to train you but gives no refund if no training is done
user: pjf
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_49458: state: open
title: Allow to craft some items with filthy parts
user: Aerotinge
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_49404: state: open
title: Menu exception in custom character creating after saving and exiting previous game
user: Kappamalone
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_49394: state: open
title: Camp overmap activity range marks pollute overmap note list
user: olanti-p
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp: All about the player faction base/camp/site
issue_49381: state: open
title: Flowers cause vision discrepancies while crouch-driving
user: Vendidurt
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_49346: state: open
title: Bashable terrain with FLAT flag always receives collision from vehicle frames
user: pjf
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_49345: state: open
title: (stats through kills) You can kill small breathers forever for riskless XP
user: SariusSkelrets
labels: <Bug>: This needs to be fixed
Mods: Issues related to mods or modding
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_49313: state: open
title: Weariness indicator is useless for actions that take >1 turn
user: GGgatherer
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Mechanics: Character / Player: Character / Player mechanics
issue_49312: state: open
title: Curtain parts, dissassembled items, teleport into sealed display case.
user: Papaya-Plan
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Items: Containers: Things that hold other things
issue_49310: state: open
title: Android11 Requires using /media instead of /data folder
user: linonetwo
labels: <Bug>: This needs to be fixed
OS: Android: Issues related to Android operating system
issue_49309: state: open
title: Loot zones disapear after reaching new Z-level
user: schauveau
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_49299: state: open
title: Fleeing NPCs should at least try to defend themselves if player gets close
user: KittyTac
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_49274: state: open
title: Crafting Speed does not account for speed alterations
user: danielkwinsor
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_49260: state: open
title: Custom colors break vehicle screen
user: gastamper
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_49252: state: open
title: Generic Factory for Sounds
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
SDL: Tiles / Sound: Tiles visual interface and sounds.
(P3 - Medium): Medium (normal) priority
Sound Events: Sound events handling in the game
issue_49238: state: open
title: Predator mutations don't get a mood boost for human flesh
user: KittyTac
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_49236: state: open
title: Create a new Monster attack pattern "Bad Tempered"
user: Maleclypse
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
issue_49235: state: open
title: Using sealed yeast culture made with glass jar still yields glass flask
user: Little-119
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_49164: state: open
title: Default spellcast message on artifact use
user: pehamm
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Artifacts: Otherworldly items with special effects
issue_49152: state: open
title: Failed Tests around NPC dialogue trees
user: Maleclypse
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Code: Tests: Measurement, self-control, statistics, balancing.
[Python]: Code made in Python
issue_49151: state: open
title: Highlighting of contained items in Inventory is handled incorrectly when scrolling between pages
user: Lys3rg1k
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_49104: state: open
title: Faction camp expansions do not check tools for additional magazines/charges, making some valid construction combinations impossible
user: RenechCDDA
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
Player Faction Base / Camp: All about the player faction base/camp/site
issue_49102: state: open
title: Heat, electric and biological damage starts to appear in mods but aren't handled well
user: Salty-Panda
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Monsters: Monsters both friendly and unfriendly.
Mechanics: Character / Player: Character / Player mechanics
Mods: Magiclysm: Anything to do with the Magiclysm mod
Mods: Aftershock: Anything to do with the Aftershock mod
issue_49095: state: open
title: respirator does nothing
user: connorpmartin
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Bionics: CBM (Compact Bionic Modules)
issue_49088: state: open
title: "lethal force" security robots do not spawn with ammo
user: connorpmartin
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
Monsters: Monsters both friendly and unfriendly.
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Scenarios: New Scenarios, balancing, bugs with scenarios
issue_49081: state: open
title: vehicle resilience needs a thorough review
user: esotericist
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Vehicles: Vehicles, parts, mechanics & interactions
issue_49071: state: open
title: Relative to_hit bonus not applying.
user: Saicchi
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_49066: state: open
title: Inconsistent and too low cost of storing items in rope
user: Salty-Panda
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items: Containers: Things that hold other things
issue_49051: state: open
title: Ctrl-key indicator for Unknown Key ## keybinding display.
user: chrispikula
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
OS: Windows: Issues related to Windows operating system
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_49039: state: open
title: Bandit teleporting and getting thousands of turns
user: REDJAY12
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
issue_49021: state: open
title: Book learning while skill disabled prevents future learning.
user: Psiclops
labels: <Bug>: This needs to be fixed
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_48963: state: open
title: Uncanny Dodge only protects against special monster attacks
user: Maleclypse
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48961: state: open
title: Firearm cleaning should be an activity
user: SuddenEyePuncture
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mechanics: Character / Player: Character / Player mechanics
issue_48935: state: open
title: Towing in reverse works incorrectly
user: DalenTalas
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_48921: state: open
title: Test tube incorrectly claims to fill with various liquids it cannot hold.
user: Psiclops
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items: Containers: Things that hold other things
issue_48911: state: open
title: NPC broken limbs stay broken after healing.
user: Burnrate
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_48890: state: open
title: Thermal electric outfit does not affect heat dependent mutations
user: OliveChukar
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_48879: state: open
title: Hulks sometimes attack nearby allies
user: SariusSkelrets
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_48874: state: open
title: Player falls out of vehicle while going up bridges while knocked down.
user: Saicchi
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_48866: state: open
title: Mutations that make a player huge and breaking gear errors
user: Stadler76
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48859: state: open
title: "Drive this car and follow me" order for NPCs
user: matt32106
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_48841: state: open
title: Stat boosting spells not swapping on cast
user: LetterShapedGlyphs
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_48812: state: open
title: bicycles do not sink when on tow cable
user: OliveChukar
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_48782: state: open
title: More consistent durability loss to equipment 
user: Igryn
labels: Good First Issue: This is a good first issue for a new contributor
Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Spawn: Creatures, items, vehicles, locations appearing on map
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_48767: state: open
title: Apply a guard condition to autosaves to ensure atomicity
user: ToxiClay
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_48761: state: open
title: Advanced Inventory Screen's "Move All" command does not behave as expected when dropping items from a wielded container.
user: Inglonias
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items: Containers: Things that hold other things
issue_48754: state: open
title: [Magiclysm] Make "Concentration" independent, not relying directly on Focus
user: Salty-Panda
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Mechanics: Character / Player: Character / Player mechanics
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_48751: state: open
title: NPC Pathfinding
user: MathTauAthogen
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_48732: state: open
title: Edible as-is sealed food (canned jarred etc) gets sorted in perishible order.
user: Anaglyphic
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items: Food / Vitamins: Comestibles and drinks
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_48725: state: open
title: Oven Smoke Perma Depletes Stamina, Can't Catch Breath
user: SibilantScream
labels: <Bug>: This needs to be fixed
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Character / Player: Character / Player mechanics
issue_48699: state: open
title: Case-insensitive Unicode search does not work in Windows MinGW builds
user: olanti-p
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Translation: I18n
OS: Windows: Issues related to Windows operating system
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_48690: state: open
title: Add check for total frequency in monster group
user: Salty-Panda
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Mods: Issues related to mods or modding
Spawn: Creatures, items, vehicles, locations appearing on map
Code: Tests: Measurement, self-control, statistics, balancing.
Monsters: Monsters both friendly and unfriendly.
issue_48675: state: open
title: Spawn Magiclysm loot in explosion-resistant container
user: Salty-Panda
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Mods: Magiclysm: Anything to do with the Magiclysm mod
Items: Containers: Things that hold other things
issue_48674: state: open
title: Display non-conventional damage and resistances, passive relic effects on items
user: Salty-Panda
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48670: state: open
title: Possibly replicated bug with NPCs dropping their weapons
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_48633: state: open
title: Buffing Asthmatic
user: Zap-zapper
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48625: state: open
title: Active grenades thrown at tiles on fire just dissappear without detonating
user: Torres84f
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_48614: state: open
title: NPC unable to swith from gun to sword while in melee
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Melee: Melee weapons, tactics, techniques, reach attack
issue_48606: state: open
title: Pillow and pillowcase volumes are heavily mismatched.
user: Aerin-of-the-Toast
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
Items: Containers: Things that hold other things
issue_48599: state: open
title: Game crash while crafting black tea.
user: Caelum-Updates
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
Items: Containers: Things that hold other things
issue_48562: state: open
title: Dropping items while smoking results in self-ignition
user: Salty-Panda
labels: Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_48536: state: open
title: Turrets can shoot monsters and NPC inside cars when the door next to them is open.
user: ifffrt
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_48523: state: open
title: Naked Merchandise Cloning
user: Grubleafeater
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48513: state: open
title: NPC Armor/Equip screen encumbrance is not accurate on first viewing after upgrading their armor via dialog.
user: O1OOO1O
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
issue_48495: state: open
title: Morale "Stylish" is inconsistent.
user: ghost
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48489: state: open
title: Recipes using coconut milk are labeled as allergenic for lactose intolerant characters
user: ccaviness
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48485: state: open
title: Fish trap doesn't work well outside of reality bubble
user: Antrocon
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48469: state: open
title: Opening advanced inventory with an empty dragged vehicle selected and on top of items breaks the "dragged" pointer
user: zachary-kaelan
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_48438: state: open
title: fungal zombie to scorched zombie
user: robotic-gamer
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Monsters: Monsters both friendly and unfriendly.
issue_48433: state: open
title:  item_location lost its target item during a save/load cycle
user: Shadesmar99
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48422: state: open
title: Bug: Gas is Free and Unlimited
user: stubkan
labels: (S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_48403: state: open
title: Elite zombie bio-operator disarm attack destroys items
user: Psiclops
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48396: state: open
title: NPC disabled due to being stuck in an infinite loop.
user: O1OOO1O
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_48394: state: open
title: Spikes and Rams prevent vehicle from damaging furniture
user: Saicchi
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_48391: state: open
title: Add non-electric soldering iron
user: Igryn
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48344: state: open
title: [MAGICLYSM] - Technomancer Spell Mojocycle can be used on occupied space
user: Sykon1010
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_48314: state: open
title: Inserting all items into a bag takes non-liquid items out of (sealed) containers to place into the bag alongside the now empty container
user: SolidMilk19
labels: <Bug>: This needs to be fixed
Items: Containers: Things that hold other things
issue_48312: state: open
title: Minor problem with the negative trait 'hates vegetables' (and maybe the other 'hate' ones too)
user: morthein
labels: Info / User Interface: Game - player communication, menus, etc.
Items: Food / Vitamins: Comestibles and drinks
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_48305: state: open
title: Turning in liquid items to NPC quests makes them spill it
user: ghost
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_48296: state: open
title: Graboid in Car
user: souricelle
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
issue_48293: state: open
title: We should be able to cast non wall-ignoring spells like Jolt onto different z-levels. Like onto flying wasps for instance.
user: ifffrt
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_48276: state: open
title: Aisle Curtains in vehicles can't be opened by hand once closed
user: Valares
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_48201: state: open
title: Autonote manager not marking already generated extras
user: NetSysFire
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_48192: state: open
title: Metallic sounds when moving with Windows sound set to 5.1.
user: Varenik1226
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_48188: state: open
title: 1-Tile Wide Mining Zones Stop After One Tile
user: Grubleafeater
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_48139: state: open
title: (Magiclysm) attempting to cast a hp-based spell with insufficient hp in each limb softlock the game
user: SariusSkelrets
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Mods: Magiclysm: Anything to do with the Magiclysm mod
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_48089: state: open
title: Circular saw battery usage is illogical
user: tsulh
labels: <Bug>: This needs to be fixed
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items: Battery / UPS: Electric power management
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_48076: state: open
title: Torchs And Flares going out Interrupts Action
user: Boredone
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_48029: state: open
title: Unable to find and assign mission target cs_sex_shop
user: akirashirosawa
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_48019: state: open
title: Artifacts recharge at twice the speed and can spawn with an invalid recharge type
user: Saicchi
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Artifacts: Otherworldly items with special effects
issue_47947: state: open
title: Unable to take off with helicopter from wizards retreat
user: ProvoGo
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
issue_47901: state: open
title: Advanced Inventory bugs out when items are on the same tile as dragged vehicle
user: bouchacha
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_47887: state: open
title: When you use item with transform action it consumes charges as defined in target item, not itself
user: Salty-Panda
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_47856: state: open
title: Container overflow vs can_contain - conflicting results
user: actual-nh
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_47855: state: open
title: Vending machines will discount rotten goods
user: chrispikula
labels: <Bug>: This needs to be fixed
Spawn: Creatures, items, vehicles, locations appearing on map
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_47814: state: open
title: [Aftershock] Super Autodoc is not set to spawn anywhere.
user: WatermelonsEverywhere
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Mods: Aftershock: Anything to do with the Aftershock mod
issue_47766: state: open
title: Large Building Scenario, Mall (Loading area) variant: Zombies spawn where they shouldn't.
user: Comedelian
labels: <Bug>: This needs to be fixed
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_47748: state: open
title: A piece of the map is not merged correctly with the rest of the map
user: Scintile
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_47745: state: open
title: Static NPCs slowly starve to death when needs are enabled
user: RadHazard
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_47737: state: open
title: Zone activities farm plots issue
user: adamkad1
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_47671: state: open
title: Shivering Mechanics
user: morthein
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_47639: state: open
title: NPC continue reading after being forced to drop the book
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_47593: state: open
title: Deaf players can't drop stolen items when queried by NPC
user: Saicchi
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_47588: state: open
title: Activities reset progress when finishing another activity.
user: Saicchi
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_47539: state: open
title: Dodging continues to increase dodge skill long after message log says it won't
user: wapcaplet
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_47495: state: open
title: Liquid (full)butchery results auto-spill on the ground
user: GGgatherer
labels: <Bug>: This needs to be fixed
Items: Containers: Things that hold other things
issue_47491: state: open
title: NPC train menu says it'll take me from 4% to 29% in launchers, only goes to 7% instead.
user: Dekker3D
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_47483: state: open
title: Magiclysm Small Mana Crystals cannot be reloaded or used for crafting unless fully empty
user: Aerin-of-the-Toast
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_47425: state: open
title: Unlock multiple spell level achievements on load
user: Alterforce
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
issue_47399: state: open
title: Cannot bulk field dress/bleed salmon
user: NyarlathotepZERO
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_47398: state: open
title: Cordage crafting line is a little out of whack
user: NyarlathotepZERO
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_47387: state: open
title: Game doesn't always take brightness into account when emitting "Spotted X--safe mode is on"
user: ToxiClay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_47349: state: open
title: Firing up leaking fuel tanks causes "huge explosion" message spam
user: aerrant
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_47332: state: open
title: [Faction Camp] Re-entering camp after abandoning is broken
user: UmbralReaper
labels: <Bug>: This needs to be fixed
Player Faction Base / Camp: All about the player faction base/camp/site
issue_47286: state: open
title: Spell experience gained is not shown if you interrupt study session
user: GGgatherer
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_47266: state: open
title: Copies of items with different battery conversion mods form one stack when moved in the same location.
user: Quintovir
labels: <Bug>: This needs to be fixed
Items: Battery / UPS: Electric power management
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_47264: state: open
title: Time compressed activities are slower while carrying/wearing switched on UPS powered items.
user: Quintovir
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Battery / UPS: Electric power management
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_47251: state: open
title: Bleeding a corpse ends up with a curious product weight overall 
user: NyarlathotepZERO
labels: <Bug>: This needs to be fixed
issue_47232: state: open
title: Cracklin byproduct of Lard not usable in crafting
user: Djinn247
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_47225: state: open
title: unable to find assign mission target farm_isherwood_2
user: OromisElf
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_47205: state: open
title: Incorporate Pandolf Equation for determining effor while hiking.
user: kevingranade
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player: Character / Player mechanics
issue_47148: state: open
title: Can't mix animal cooking oils - no explanation to user
user: PaulBlay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_47140: state: open
title: A lot of clothes can't be cut up and can't be disassembled.
user: PaulBlay
labels: Good First Issue: This is a good first issue for a new contributor
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
issue_47124: state: open
title: Bleed acid zeds should produce sulfuric acid instead of tainted blood. 
user: ynemo
labels: Monsters: Monsters both friendly and unfriendly.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_47116: state: open
title: Non-generic wielded zombie corpse sprites not working
user: MrAsbestos
labels: (S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_47093: state: open
title: Character untethers to moving vehicle
user: DericHuynh
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_46992: state: open
title: Refill of 'gas mask cartridge' and 'filter mask cartridge' is unrealistic
user: PaulBlay
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Magazines: Ammo holding items and objects.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_46978: state: open
title: NPCs don't defend themselves ( not following ) while under certain orders ( for following )
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_46974: state: open
title: Arrows and bolt have range modifier missing
user: Igryn
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_46954: state: open
title: drinking frozen stuff
user: ghost
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
issue_46947: state: open
title: Allow effects to influence vitamins
user: Venera3
labels: <Suggestion / Discussion>: Talk it out before implementing
Items: Food / Vitamins: Comestibles and drinks
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_46930: state: open
title: Variables/conditions for "Unique" NPCs dialogues shared between their instances
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_46922: state: open
title: Casting spells doesn't consume focus
user: Salty-Panda
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_46917: state: open
title: Unhardcode Mycus and jsionize it all (50$)
user: ktoma36
labels: <Suggestion / Discussion>: Talk it out before implementing
Organization: Bounty: Bounties for claim
issue_46877: state: open
title: Mininukes/explosions in general(?) too weak against vehicles
user: KittyTac
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_46861: state: open
title: Zombies spawning in empty air tiles on Surrounded->School Scenario
user: COOLVAPE
labels: <Bug>: This needs to be fixed
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_46844: state: open
title: Bad bridge generated with two bridges next to each other
user: moxian
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_46840: state: open
title: Vehicles can't drive after completing certain faction camp jobs
user: kingluan612
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Player Faction Base / Camp: All about the player faction base/camp/site
issue_46822: state: open
title: Some towed vehicles move in the wrong direction
user: Cyprex
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_46816: state: open
title: Player can't buy East Field at ranch from NPC Crop Overseer.
user: Tevervin
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
issue_46782: state: open
title: Achievement tracker takes 40% of game load time (≈13 seconds)
user: Aivean
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
issue_46744: state: open
title: Unhelpful behaviour when assembling ammo belts from linkages
user: PaulBlay
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_46685: state: open
title: Game fails too silently when auto-sort can't sort
user: ToxiClay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_46684: state: open
title: Autodoc doesn't check if you have enough anesthetic
user: Svankensen
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_46599: state: open
title: Multiple ammo/magazine guns — in `pocket_data` some of the magazines' arrangements cause a crash during worldgen
user: Kenan2000
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_46593: state: open
title: Bulk moving burning items from a tile with fire crashes
user: Cyprex
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_46472: state: open
title: NPC's have difficulty moving through the Freshwater Research Station
user: Emotions211
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Z-levels: Levels below and above ground.
issue_46441: state: open
title: vehicle_level_test - null dmon_p pointer (and running into the player)
user: actual-nh
labels: <Bug>: This needs to be fixed
Code: Tests: Measurement, self-control, statistics, balancing.
issue_46416: state: open
title: Game ignores second-level container priority settings
user: ToxiClay
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_46384: state: open
title: Weariness fluctuating unexpectedly/inconsistently in weary tests
user: actual-nh
labels: <Bug>: This needs to be fixed
Code: Tests: Measurement, self-control, statistics, balancing.
issue_46374: state: open
title: Unsuitable objects automatically placed in tank type objects
user: PaulBlay
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_46333: state: open
title: Firearm CTH display can be misleading
user: ToxiClay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_46276: state: open
title: ASCII fallback is not drawn on hitting a creature that doesn't have a sprite defined directly
user: int-ua
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_46257: state: open
title: Ridiculously low amounts of time spent cutting with an acetylene torch.
user: NeviNovat
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
issue_46252: state: open
title: Stuff found floating on lake / river water that should not be there
user: PaulBlay
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_46236: state: open
title: NPC followers cannot gain experience from reading or camp tasks
user: ghost
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_46197: state: open
title: NPC slimesprings loyal to player
user: OliveChukar
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Monsters: Monsters both friendly and unfriendly.
issue_46190: state: open
title: Nerf Prussian blue, add other chelators
user: ToxiClay
labels: Game: Balance: Balancing of (existing) in-game features.
Items: Food / Vitamins: Comestibles and drinks
issue_46188: state: open
title: Mountable autoclave consumes frozen water if liquid water is available
user: pehamm
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_46151: state: open
title: Can reload bullets directly into magazine while it's in the gun
user: wapcaplet
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_46126: state: open
title: Eternal NPC confusion after a battle inside the refugee center
user: l29ah
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_46112: state: open
title: Debris from exploding vehicles penetrates walls
user: DalenTalas
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_46076: state: open
title: Monster idle movement does not adhere to monster speed / speed setting
user: Valares
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_46028: state: open
title: Overhead lights over floors don't look good when surrounding floor tiles are sprited with multitile support in tileset
user: int-ua
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_45927: state: open
title: Changing movement keybinds breaks menu navigation
user: JBloodthorn
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_45917: state: open
title: Disassembly of ammunition duplicates materials
user: Abstract-Note
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_45891: state: open
title: add cursor to the X menu
user: alex19EP
labels: Accessibility: Issues regarding accessibility
[C++]: Changes (can be) made in C++. Previously named `Code`
(P3 - Medium): Medium (normal) priority
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_45865: state: open
title: NPC doesn't work properly, acts really weird, hundreds of item interactions at single turn
user: Salty-Panda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_45853: state: open
title: Fire cannot exist on a tile with any amount of spilled liquid
user: magd74
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_45851: state: open
title: [Aftershock] Various Trait Related Bionics
user: meelock
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Mods: Aftershock: Anything to do with the Aftershock mod
issue_45849: state: open
title: Free Merchants watch as beggars die
user: Xaleth
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_45802: state: open
title: Survivor harness, quiver and arrows weirdness
user: Raikiri
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Containers: Things that hold other things
issue_45732: state: open
title: NPC with no equipment to share will still offer, and fails
user: capSAR273
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
issue_45681: state: open
title: Can't refill Minireactor when too many tanks/batteries present
user: emptytriangle
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_45615: state: open
title: Energy saber not dealing cutting and/or heat damage
user: Torres84f
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
Info / User Interface: Game - player communication, menus, etc.
Mods: Aftershock: Anything to do with the Aftershock mod
issue_45550: state: open
title: Fungal spore clouds immediately turning into adult fungaloids upon re-entering reality bubble.
user: ifffrt
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_45535: state: open
title: Deploying brazier over spilled liquid and moving the brazier moves the spilled liquid
user: Deiskos
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
issue_45479: state: open
title: Flying projectiles damage items on the ground far too often.
user: arockperson
labels: <Bug>: This needs to be fixed
issue_45470: state: open
title: Changing engagement rules for an NPC makes them unresponsive to enemies
user: Zreks
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_45297: state: open
title: The item artifact_teleportitis_aura becomes a random artifact upon save/loading.
user: John-Candlebury
labels: <Bug>: This needs to be fixed
Artifacts: Otherworldly items with special effects
issue_45229: state: open
title: [Magiclysm] Cannot reload from dimensional storage belt.
user: DeadLeaves
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items: Magazines: Ammo holding items and objects.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_45228: state: open
title: Cutting up clothing in a cargo space results in the products ending up on the ground
user: l29ah
labels: <Enhancement / Feature>: New features, or enhancements on existing
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Items: Containers: Things that hold other things
issue_45204: state: open
title: Conditionally autolearned recipes
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P3 - Medium): Medium (normal) priority
issue_45185: state: open
title: "Disarmed" goo pits still appear in when not in the active fov
user: Xindage
labels: <Bug>: This needs to be fixed
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_45180: state: open
title: Stairs Teleporting to the wrong place in Augmentation Clinic
user: LordMadness
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_45143: state: open
title: Ability to Eat a Corpse without Butchering
user: Giagantic
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_45129: state: open
title: [Magiclysm] All spells ignore armor entirely and always target torso
user: Moumix3
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_45107: state: open
title: Faction camp storage zone cannot utilize the welder rig installed on vehicle
user: begin2000
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Player Faction Base / Camp: All about the player faction base/camp/site
issue_45105: state: open
title: Magiclysm - Demonic Possession Stats bonuses dont go away when spell ends
user: Nekojusan
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_45081: state: open
title: Should weariness be a stamina recovery multiplier instead of a move reduction
user: Xpyder
labels: Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_45030: state: open
title: Discussion: Redesigning Arthropods
user: Venera3
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
issue_45011: state: open
title: Magiclysm Attunements
user: KorGgenT
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Organization: General development organization issues
[C++]: Changes (can be) made in C++. Previously named `Code`
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_44957: state: open
title: Universally disable auto-bind letter-navigation keys in menus ( h j k l )
user: ParaplegicRacehorse
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_44833: state: open
title: NPC keeps asking about failed quest
user: SilverWheatgrass
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
issue_44738: state: open
title: MAJOR DISCUSSION. Standardize all random checks to a single json object and set of function calls
user: I-am-Erk
labels: Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Character / Player: Character / Player mechanics
issue_44714: state: open
title: Musical intruments can be activated regardless of their inventory position
user: casswedson
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_44672: state: open
title: Mounted flamethrowers don't see fuel tanks as ammo
user: vityav
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_44588: state: open
title: Using workbench but still crafting recipe too heavy
user: Torres84f
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_44558: state: open
title: Fixed point shadowcasting
user: kevingranade
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_44508: state: open
title: Spread: better handling for large objects and piles of objects
user: LyleSY
labels: <Suggestion / Discussion>: Talk it out before implementing
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_44497: state: open
title: Obscure 3D FoV bug
user: kevingranade
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_44484: state: open
title: Cannot store .50 BMG in tactical backpack beyond a limited quantity
user: Torres84f
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_44382: state: open
title: Gaining Mandibles destroys mouthwear
user: assumecroons
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_44311: state: open
title: Traceback Activity ACT_VEHICLE: vehicle not found
user: PatrikLundell
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_44255: state: open
title: Better butchery tools should give significantly better yields
user: wapcaplet
labels: <Bug>: This needs to be fixed
issue_44125: state: open
title: Making juice of rotten oranges result in 'edible' orange juice.
user: Xindage
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_44113: state: open
title: [Bug] World specific *graphical* mods are not applied on non-first world load
user: DoctorVanGogh
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mods: Issues related to mods or modding
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_43453: state: open
title: Infinite cannabis
user: eilaattwood
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_43443: state: open
title: Cannot expand camp or build any improvements
user: steampunch
labels: <Bug>: This needs to be fixed
Player Faction Base / Camp: All about the player faction base/camp/site
issue_43359: state: open
title: Npc Tony Bowden [Guard from Bo Baronyx] enters in a infinite loop and does not spawn. (Bo Baronyx Spawned 2 times in the same city)
user: Aphegis
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_43349: state: open
title: Failed to place monster
user: danielkwinsor
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_43312: state: open
title: Fungal Tower
user: WhelpCub
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_43250: state: open
title: "Active Noise Control" mission won't complete at times.
user: Fosheze
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_43243: state: open
title: Error traceback after finished camp upgrade and character recall (map::unboard_vehicle: vehicle not found)
user: PatrikLundell
labels: <Bug>: This needs to be fixed
issue_43175: state: open
title: (PC-Android) "Contact us" in the evac shelter computer menu spawns error
user: kapacek
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_43141: state: open
title: character preset saving things like hunger, tempature, and pain level.
user: ZaricaDemoni
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_43138: state: open
title: Pair of eyeglasses with Huge mutation.
user: Swootch
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_43049: state: open
title: [Magiclysm] Translocators on higher z-levels cause you to fall on teleport
user: Zetsumei45
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_43031: state: open
title: Adrenaline Rush (of Adrenaline Pump bionic) seems to give invisible Adrenaline Comedown effect right away
user: Enrymion
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
issue_42911: state: open
title: Can't recharge batteries outside the reality bubble
user: Duck13Tales
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Items: Battery / UPS: Electric power management
issue_42902: state: open
title: Clarify battery type of vehicle and storage batteries
user: I-am-Erk
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Vehicles: Vehicles, parts, mechanics & interactions
Items: Battery / UPS: Electric power management
issue_42851: state: open
title: Failing one portion of a batch craft makes the rest of the batch useless (stuck in progress)
user: PlatoSoft
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
[C++]: Changes (can be) made in C++. Previously named `Code`
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_42850: state: open
title: Magiclysm:Barred Frames Block Spells
user: Grubleafeater
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_42766: state: open
title: Very Dark Tiles Still Allow for Turret Targeting
user: TheMurderUnicorn
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_42733: state: open
title: Ascending bridge ramp while steering ate a tile of my car.
user: Swootch
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
issue_42596: state: open
title: Move cost modifier from mutations doesn't check whether particular mutation needs to be active to trigger the effect
user: souricelle
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_42586: state: open
title: Suggestion: Be possible to continue butchering instead of starting over from the beginning
user: Duck13Tales
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
issue_42481: state: open
title: Followers are helpless when assisting player with dissecting
user: pescepalla
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_42451: state: open
title: Items with no hand coverage can still be damaged from punching
user: ghost
labels: <Bug>: This needs to be fixed
issue_42443: state: open
title: Allow modifying/repairing guns on the ground and around you.
user: Nhatorama
labels: <Suggestion / Discussion>: Talk it out before implementing
Items: Gunmod / Toolmod: Weapon and tool attachments, and add-ons
(P3 - Medium): Medium (normal) priority
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_42428: state: open
title: Felling trees inappropriately creates dirt squares
user: pescepalla
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_42350: state: open
title: Walking should be a variable activity level based on speed
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_42348: state: open
title: Refine Hunger status display
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Items: Food / Vitamins: Comestibles and drinks
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Mechanics: Character / Player: Character / Player mechanics
issue_42301: state: open
title: Bugged handling of items which have pockets both with and w/o "open_container" tag
user: GGgatherer
labels: <Bug>: This needs to be fixed
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_42207: state: open
title: Engines can be started without a charged battery
user: DatMeg
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_42173: state: open
title: `vehicle::drain_energy` is inconsistent with `vehicle::discharge_battery`
user: Aivean
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_42080: state: open
title: Standing in firewood source block character from lighting the fire
user: Xindage
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mechanics: Character / Player: Character / Player mechanics
issue_42026: state: open
title: Items that change volume can trigger err: item is too small when loading a save
user: hexagonrecursion
labels: <Bug>: This needs to be fixed
Items: Containers: Things that hold other things
issue_42020: state: open
title: store character names in multiple variables and alter character gen to suit
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
Mechanics: Character / Player: Character / Player mechanics
issue_41934: state: open
title: Glass Shards Take Too Long to Move
user: Ichthysdekilt
labels: <Bug>: This needs to be fixed
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_41884: state: open
title: Washing filthy rubber chunks in inventory attempts to wash all at once and lists incorrect requirements
user: Plaidstone
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_41708: state: open
title: Perpetually Collapsing Roof
user: Ichthysdekilt
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
issue_41454: state: open
title: No skill should go from 4 to 7 by crafting a single object, right? [balance]
user: matt32106
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_41359: state: open
title: Replace martial arts books with dojo NPCs
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Lore: Game lore, in-game communication. Also the Lore tab.
issue_41160: state: open
title: Using Bratwurst to make Campfire Hot Dogs ends in Junk Food
user: Shinino
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
issue_41131: state: open
title: Auto-targeting turrets avoid shooting at the player, but ignore followers/interior
user: cthae
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Vehicles: Vehicles, parts, mechanics & interactions
issue_41007: state: open
title: Equipping 2 UPS on different legs causes UPS welder to fail when crafting with it
user: TobalJackson
labels: <Bug>: This needs to be fixed
Items: Battery / UPS: Electric power management
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Mods: Aftershock: Anything to do with the Aftershock mod
issue_40827: state: open
title: Add gender value for characters epilogue entries
user: CountAlex
labels: Translation: I18n
(P3 - Medium): Medium (normal) priority
issue_40726: state: open
title: "Look around" cursor stuck
user: CEHA
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
OS: Android: Issues related to Android operating system
issue_40620: state: open
title: Crafts not using up materials - Infinite crafts
user: DillonSimeone
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_40520: state: open
title: Add z level support for spawning mini-railroad and other vehicles.
user: curstwist
labels: <Enhancement / Feature>: New features, or enhancements on existing
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
Spawn: Creatures, items, vehicles, locations appearing on map
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_40421: state: open
title: Vision doesn't return to normal after a hostile nurse bot removes a CBM
user: enaantd
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
Monsters: Monsters both friendly and unfriendly.
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_40379: state: open
title: Magazines should only stack with matching ammo count
user: lordmatiz
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_40374: state: open
title: NPCs never have items to give when asked.
user: kaeroku
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_40218: state: open
title: items dropped by npcs before recruited still considered stealing if picked up
user: Killa3999
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_40205: state: open
title: Standardize unicode characters
user: ymber
labels: [JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_40164: state: open
title: Improve obtain_cost algorithm for pockets
user: KorGgenT
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_40163: state: open
title: Implement "rummage through container" activity
user: KorGgenT
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items: Containers: Things that hold other things
issue_40120: state: open
title: I can't change the keyboard I'm using on this game
user: leviboom09
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
OS: Android: Issues related to Android operating system
issue_40076: state: open
title: Big zombies' corpses have unrealistically low density
user: GGgatherer
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_40046: state: open
title: Repair of copper jewellery needs more materials than it is made of
user: RedShakespeare
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_40013: state: open
title: Migrate legacy activities to the activity actor system
user: ifreund
labels: Good First Issue: This is a good first issue for a new contributor
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_39916: state: open
title: Problems with short rope recipe & weights of its components. 
user: procrustesmethod
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_39866: state: open
title: Pickpocketing succesfully triggers picked up something that didnt belong to you dialog
user: Dacendeth
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_39858: state: open
title: Butcher and sort with Zones manager in vehicle lead to double harvest product
user: RedShakespeare
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Mechanics: Character / Player: Character / Player mechanics
issue_39729: state: open
title: Repairing equipment made of multiple materials with secondary materials will generate more of the better material (like kevlar) when cutting them
user: kaol
labels: <Bug>: This needs to be fixed
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_39638: state: open
title: ui: cursor treatment
user: alex19EP
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
issue_39472: state: open
title: Antennae mutation doesnt work properly in tiles mode.
user: Dacendeth
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_39401: state: open
title: Walk in freezers made using vehicle coolers only work when in the reality bubble.
user: shellspeed1
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_39345: state: open
title: Slow vision restoration after stopping a car
user: Querens
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_39296: state: open
title: Wearing items using move all in the advanced inventory doesn't work
user: ifreund
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_39195: state: open
title: can study spells while morale is low, unlike studying skill books
user: Sassybrah
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_39172: state: open
title: Packing CBM into an autoclave pouch takes no time
user: l29ah
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_39164: state: open
title: Translation without Transifex
user: Wuzzy2
labels: Translation: I18n
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Organization: Sites: Issues concerning web-sites that relate to Cataclysm
issue_39070: state: open
title: Faction base expansion does not hide other expansions in the same location of different material types
user: Sirbab
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_39028: state: open
title: Vehicle turrets can be aimed and fired from control tile without power
user: AncientSion
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_39022: state: open
title: t_wall doesn't have a construction recipe/cost to build
user: curstwist
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_38990: state: open
title: Disassembling straw items turns birchbark into straw
user: Dziugaske
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_38958: state: open
title: Infrared vision works through security cameras
user: shebang79
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
Monsters: Monsters both friendly and unfriendly.
issue_38911: state: open
title: Sealed jar of sauerkraut has 4/2 portions when unsealed
user: natsirt721
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
issue_38909: state: open
title: Item 'in progress match head powder (0%)' with zero volume
user: l29ah
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_38861: state: open
title: Cannot obtain Jenny Forcette pneumatic weapon quest
user: jkraybill
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_38814: state: open
title: Water purifiers take the same time regardless of amount of water
user: Dacendeth
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_38812: state: open
title: Foreman's camp items not considered private property
user: jkraybill
labels: <Bug>: This needs to be fixed
issue_38811: state: open
title: Mycus Provenance is independent of previous mutations
user: Mapniv
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_38777: state: open
title: Segmentation fault on npc::execute_action
user: Gaunah
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Crash / Freeze>: Fatal bug that results in hangs or crashes.
issue_38775: state: open
title: Instantly teleporting loot with loot zones.
user: NateTheGreat9901
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_38684: state: open
title: Enemies disappear on or near lab elevator 
user: viewerusa
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_38609: state: open
title: NPCs do not consistently use their ranged weapons
user: dissociativity
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_38597: state: open
title: Downstairs can generate on z-10
user: Amoebka
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
issue_38570: state: open
title: Strange NPC pathing near fire
user: ProjectileWaterfowl
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
issue_38516: state: open
title: NPCs finish activities if they're on a different Z level
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Z-levels: Levels below and above ground.
issue_38471: state: open
title: Cooking improperly shows rotten ingredient as usable.
user: sharkfinsouperman
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_38459: state: open
title: Items used by PC can be sorted away by NPC
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_38455: state: open
title: Exception before auto-save: "item_location lost its target item during a save/load cycle"
user: jkraybill
labels: <Bug>: This needs to be fixed
issue_38444: state: open
title: NPCs don't suffer starvation effects (possible others?)
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_38415: state: open
title: Butcher corpses zone activity sporadically fails
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_38410: state: open
title: 'Sort loot' is uninterruptible during move, triggers Windows non-response dialogue
user: Funguss
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_38392: state: open
title: Crafting juice using rotten berries yields "fresh" juice and pulp.
user: sharkfinsouperman
labels: <Bug>: This needs to be fixed
issue_38384: state: open
title: "Old" ingredients improperly affecting meal shelf life.
user: sharkfinsouperman
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_38379: state: open
title: Items falling onto vending machines are added to stock
user: Funguss
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_38353: state: open
title: Frozen food generated in working freezer not changing temperature or spoiling after being removed.
user: sharkfinsouperman
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_38340: state: open
title: Autopickup lag when moving past tiles with many items
user: Funguss
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
issue_38326: state: open
title: Foreman vehicle disappeared after completing quest
user: jkraybill
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
Vehicles: Vehicles, parts, mechanics & interactions
issue_38292: state: open
title: Vehicle disappear when moving from another mapchunk and re-appear when in vehicle mapchunk
user: drago888
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_38214: state: open
title: Remove "moves" from displays in favor of seconds
user: KorGgenT
labels: Info / User Interface: Game - player communication, menus, etc.
(P3 - Medium): Medium (normal) priority
issue_38179: state: open
title: Off-by-20x issue with forge crafting from nearby options
user: jkraybill
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_38167: state: open
title: Tried to set invalid ammo of 40x46mm M433s for Mark 19 grenade launcher
user: l29ah
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
stale: Closed for lack of activity, but still valid.
issue_38166: state: open
title:  Name as an object not supported for some types
user: snipercup
labels: Translation: I18n
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_38097: state: open
title: tried to swap when it would cause a collision between the zombie and the zombie
user: ifreund
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_38077: state: open
title: Magiclysm "bash" spell behavior inconsistent
user: foulman
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_38059: state: open
title: `R`ead dialog doesn't reflect speed penalties due to being overburdened
user: l29ah
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_38034: state: open
title: Failed attempts to descend from a single story rooftop deal the same damage as stepping or leaping from a single story rooftop.
user: SpadeDraco
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
Mechanics: Character / Player: Character / Player mechanics
issue_38018: state: open
title: Lighting a smoking rack with a camp fire drill consumes no time
user: l29ah
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
(S2 - Confirmed): Bug that's been confirmed to exist
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_38007: state: open
title: The json linter has broken wrapping behaviour
user: imayhaveborkedit
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
Code: Tooling: Tooling that is not part of the main game but is part of the repo.
issue_37982: state: open
title: NPC skill training bug (update)
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_37969: state: open
title: 'Red stone' can contain items
user: Funguss
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_37968: state: open
title: Auto-travel doesn't update the map memory
user: l29ah
labels: <Bug>: This needs to be fixed
Mechanics: Map Memory: Performance issues, weird behavior, improvements to map memory feature
issue_37952: state: open
title: Smoking rack caused meat to rot
user: Funguss
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_37912: state: open
title: Recover hunter and trapper jobs display twice in camp job list
user: DavisBroda
labels: <Bug>: This needs to be fixed
Player Faction Base / Camp: All about the player faction base/camp/site
issue_37819: state: open
title: Conjured items with charges do not respect spell duration for summoning
user: CSHague
labels: <Bug>: This needs to be fixed
Mods: Magiclysm: Anything to do with the Magiclysm mod
issue_37784: state: open
title: `Generate game report` and other debug messages popping up in the log unreliably
user: l29ah
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_37725: state: open
title: Lab console "unlocks" too many doors
user: DaAngus
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_37714: state: open
title: Can get a mission stuck in limbo (1st Merchant Mission at Refugee Center)
user: morthein
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_37644: state: open
title: Opening advanced inventory continues the move item activity after being interrupted
user: snipercup
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Mechanics: Character / Player: Character / Player mechanics
issue_37571: state: open
title: Overhaul civilian ammunition appearance rates.
user: kevingranade
labels: Game: Balance: Balancing of (existing) in-game features.
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_37533: state: open
title: Food rotting too early
user: DigitalLibrarian
labels: <Bug>: This needs to be fixed
Items: Food / Vitamins: Comestibles and drinks
issue_37446: state: open
title: Clarify Health and make it work as expected
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
Items: Food / Vitamins: Comestibles and drinks
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_37437: state: open
title: You can get a frozen uncontained item when crafting
user: AMurkin
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_37374: state: open
title: Auditing guns & magazine volumes
user: ghost
labels: Good First Issue: This is a good first issue for a new contributor
Game: Balance: Balancing of (existing) in-game features.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Organization: General development organization issues
issue_37309: state: open
title: Allow entry of unicode characters into overmap notes
user: damien
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_37297: state: open
title: Spike Pit and Glass Pit Blueprint zone does not build over extant shallow pit
user: CSHague
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_37181: state: open
title: Reading a book makes it yours
user: Alapaga
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_37170: state: open
title: "<monster> tried to find faction player which wasn't loaded in game::monmove" on taming
user: l29ah
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_37137: state: open
title: Bullets ignore objects if they hit glass
user: Relyksboa
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_37135: state: open
title: Frozen ingredients are not considered valid components unless the recipe involves a heating tool, even if one is available
user: imayhaveborkedit
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_37132: state: open
title: "Tried removing item from object which did not contain it" when taking stuff from the ground after interrupted dissection
user: l29ah
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_37111: state: open
title: `f`ire dialog suggests one shortcut for multiple ammo types/sources
user: l29ah
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_37102: state: open
title: Impossible to fill a container with a frozen liquid
user: l29ah
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_37054: state: open
title: Ages_into for much better rotting and for a ton of dynamic items
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_36981: state: open
title: Crafting incremental charge consumption correctness
user: ifreund
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P3 - Medium): Medium (normal) priority
issue_36976: state: open
title: More refined weight gain/loss
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items: Food / Vitamins: Comestibles and drinks
Mechanics: Character / Player: Character / Player mechanics
issue_36968: state: open
title: Crafting things with components taking more than 1000L destroy the items
user: Ker-Nes
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_36965: state: open
title: Allow viewing camera feeds from remote control vehicles
user: ymber
labels: <Enhancement / Feature>: New features, or enhancements on existing
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_36962: state: open
title: Sometimes an in-progress craft must be activated twice to continue it
user: jbytheway
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_36960: state: open
title: Liquid stacking homogenizes the container and potentially removes toxins
user: Ker-Nes
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_36916: state: open
title: Game crash on finishing/accepting next ranch mission
user: dongboka
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
Vehicles: Vehicles, parts, mechanics & interactions
issue_36900: state: open
title: Deprecate terrible "chance" and "prob" JSON attributes
user: I-am-Erk
labels: [JSON]: Changes (can be) made in JSON
(P3 - Medium): Medium (normal) priority
issue_36852: state: open
title: Rework MonsterGenerator into generic_factory
user: KorGgenT
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_36851: state: open
title: Rework Item_factory to use generic_factory
user: KorGgenT
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
issue_36789: state: open
title: New map search function that can feasibly search the entire map
user: Ker-Nes
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_36730: state: open
title: Refactor encumbrance
user: ymber
labels: Info / User Interface: Game - player communication, menus, etc.
Items / Item Actions / Item Qualities: Items and how they work and interact
(P3 - Medium): Medium (normal) priority
Mechanics: Character / Player: Character / Player mechanics
issue_36716: state: open
title: Firing mode toggle on firearms keeping them from stacking
user: DillonSimeone
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_36639: state: open
title: Textboxes bugged on Android
user: VReaperV
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
OS: Android: Issues related to Android operating system
issue_36636: state: open
title: Arrows detonate bullets
user: ghost
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_36635: state: open
title: Rapture! (or just some amusing spawning error)
user: ghost
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
issue_36633: state: open
title: Projectiles should penetrate entities as long as they still have kinetic energy
user: ymber
labels: Game: Mechanics Change: Code that changes how major features work
Mechanics: Aiming: Aiming, especially aiming balance
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_36632: state: open
title: Funnels should be implemented as furniture
user: ymber
labels: Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_36630: state: open
title: Rivers don't connect smoothly across overmap boundaries
user: sayke
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_36594: state: open
title: Faction camp shelter can't build certain beds at certain locations
user: Feuerhai
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_36560: state: open
title: More clothing and armor should be impossible to refit
user: ymber
labels: Items / Item Actions / Item Qualities: Items and how they work and interact
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_36479: state: open
title: Feature Request: In-game codex
user: ghost
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Lore: Game lore, in-game communication. Also the Lore tab.
issue_36444: state: open
title: Allow overriding charges in referenced itemgroups
user: ymber
labels: <Enhancement / Feature>: New features, or enhancements on existing
Spawn: Creatures, items, vehicles, locations appearing on map
Items / Item Actions / Item Qualities: Items and how they work and interact
(P3 - Medium): Medium (normal) priority
issue_36442: state: open
title: Laser pistol will aim through wall instead of using line of sight
user: CoroNaut
labels: <Bug>: This needs to be fixed
Mechanics: Aiming: Aiming, especially aiming balance
issue_36401: state: open
title: Freezer Rot 
user: Zourin2
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_36399: state: open
title: Items have more mass than the sum of their parts
user: Bejofo
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
[C++]: Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_36373: state: open
title: Horse reins
user: ymber
labels: <Enhancement / Feature>: New features, or enhancements on existing
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_36372: state: open
title: Friendly horses will avoid any other creature
user: ymber
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
(P3 - Medium): Medium (normal) priority
issue_36365: state: open
title: Expansion upgrade option didn't disappear after other option was chosen and built.
user: Gremilcar
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_36363: state: open
title: Player can shoot around corners
user: anothersimulacrum
labels: <Bug>: This needs to be fixed
Mechanics: Aiming: Aiming, especially aiming balance
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_36313: state: open
title: Auto travel is unreliable in forests while riding a horse
user: ymber
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_36110: state: open
title: Obsolete legacy JSON
user: ymber
labels: Good First Issue: This is a good first issue for a new contributor
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Organization: General development organization issues
issue_35939: state: open
title: Colors are not being generated when using bitmap fonts
user: JoeFreeman-Adv
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_35863: state: open
title: While crafting water to clean water , if you stop and not finish you can drop liquid and pick it up again (Maybe most liquids too)
user: adamdeno
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_35860: state: open
title: Add tests for frostbite threshold.
user: kevingranade
labels: Game: Balance: Balancing of (existing) in-game features.
Code: Tests: Measurement, self-control, statistics, balancing.
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_35826: state: open
title: Evac Shelter coordinate bug
user: Solusphere
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Missions: Quests and missions
issue_35616: state: open
title: Subways try to connect at Stations (But no 3 way Station, so you end up with a wall blocking you)
user: jasonmbrown
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_35611: state: open
title: When NPCs deconstruct vehicles
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_35608: state: open
title: NPCs pulp when asked not to
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_35532: state: open
title: NPC reading issues
user: Funguss
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_35479: state: open
title: Advanced Inventory Page Skip
user: jasonmbrown
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_35431: state: open
title: Untying a Mattress From a Vehicle Does Not Return the Rope
user: benjaminmkos
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_35409: state: open
title: mapgen set/point entry doesn't work with merged maps.
user: curstwist
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_35382: state: open
title: App window is restored shifted on Android 10
user: ZhilkinSerg
labels: <Bug>: This needs to be fixed
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Android: Issues related to Android operating system
issue_35376: state: open
title: Unable to generate a valid starting location
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Scenarios: New Scenarios, balancing, bugs with scenarios
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_35257: state: open
title: Prove you're a survivor mission completed immediately
user: rfmnunes
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_35224: state: open
title: NPC Hunger Bug
user: Brytenwalda
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_34966: state: open
title: Minimap is not showing when using Look Around
user: KurzedMetal
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_34936: state: open
title: Log message on charcoal kiln 'finishing' is usually, but not always, not shown.
user: PaulBlay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_34926: state: open
title: Linux Tileset Game Lag
user: benw1916
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed): Bug that's been confirmed to exist
SDL: Tiles / Sound: Tiles visual interface and sounds.
OS: Linux: Issues related to Linux operating system
issue_34897: state: open
title: (Batch?) crafting takes more (liquid) ingredients then it says it will
user: PaulBlay
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_34789: state: open
title: NPC Missions not being marked as complete
user: james-berkheimer
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
issue_34764: state: open
title: Floodlights blocked by vehicle structure
user: sdp0et
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_34645: state: open
title: Hibernation mutation is not functioning
user: AllSystemsGo
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_34566: state: open
title: faction camp not placing camp on shelter and teleporting NPC
user: Lucewithnootherideas
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp: All about the player faction base/camp/site
issue_34383: state: open
title: Error when NPC follower leaves a vehicle
user: AllSystemsGo
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Vehicles: Vehicles, parts, mechanics & interactions
issue_34126: state: open
title: Boiling water (can use frozen water & Frozen water counts as twice as much water)
user: stk2008
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_34069: state: open
title: Petpacks lets you stack animals 
user: EirenexTheDragon
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_34068: state: open
title: Tomato standardisation?
user: baldamundo
labels: <Bug>: This needs to be fixed
Good First Issue: This is a good first issue for a new contributor
[JSON]: Changes (can be) made in JSON
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_34012: state: open
title: npc dont take dmg from scorching temperature
user: Leviathan21
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_33890: state: open
title: COntinue dissecting corpse despite canceling it or being interrupted.
user: ShinWinddreamer
labels: (S1 - Need confirmation): Report waiting on confirmation of reproducibility
Mechanics: Character / Player: Character / Player mechanics
issue_33837: state: open
title: Enchantment Values (Organization)
user: KorGgenT
labels: Organization: General development organization issues
[C++]: Changes (can be) made in C++. Previously named `Code`
Artifacts: Otherworldly items with special effects
stale: Closed for lack of activity, but still valid.
issue_33728: state: open
title: Make IR vision behave like real IR vision
user: ymber
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Items / Item Actions / Item Qualities: Items and how they work and interact
(P3 - Medium): Medium (normal) priority
issue_33682: state: open
title: Publish CDDA on flathub
user: rohanlean
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
OS: Linux: Issues related to Linux operating system
Organization: Sites: Issues concerning web-sites that relate to Cataclysm
issue_33661: state: open
title: NPC on faction camp missions will starve even with food in their inventory.
user: Quintovir
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Info / User Interface: Game - player communication, menus, etc.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_33584: state: open
title: Dogs dissapear when "covered in spores"
user: Svankensen
labels: Monsters: Monsters both friendly and unfriendly.
issue_33385: state: open
title: Warn player of rotten ingredients when crafting food items
user: Heaper327
labels: <Bug>: This needs to be fixed
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_33374: state: open
title: Reinforced, Ballistic & Laminated glass let you shoot through them.
user: curstwist
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_33236: state: open
title: Failing encumbrance updates following #32586
user: Petethegoat
labels: <Bug>: This needs to be fixed
Mechanics: Character / Player: Character / Player mechanics
issue_33198: state: open
title: Acetylene lamps use welding tanks as magazines
user: RarkGrames
labels: <Bug>: This needs to be fixed
Items: Magazines: Ammo holding items and objects.
Items / Item Actions / Item Qualities: Items and how they work and interact
Items: Ammo / Guns: Ammunition for all kinds of weapons and these weapons themselves
issue_32755: state: open
title: Lou Meizhan quest not starting. 
user: ANormalPers0n
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
issue_32593: state: open
title: NPC wants me to give him items as a "reward" for a quest
user: l29ah
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Missions: Quests and missions
issue_32584: state: open
title: Zone Manager places wooden spare parts in the wood zone
user: Greysa
labels: Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_32461: state: open
title: `Tried to access invalid map position` and crash in mapgen
user: l29ah
labels: <Crash / Freeze>: Fatal bug that results in hangs or crashes.
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Vehicles: Vehicles, parts, mechanics & interactions
issue_32431: state: open
title: Basecamp does not use basecamp blacksmith forges in NPC craft missions
user: TKJack
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Player Faction Base / Camp: All about the player faction base/camp/site
issue_32387: state: open
title: Mutations allow purification of prerequisites
user: fakepass
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_32273: state: open
title: Oxygen tank shouldn't stop asthma attack
user: chaisawlajatang
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_32145: state: open
title: Acquiring further missions in chains before completing current missions
user: Zmedaris
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
issue_32067: state: open
title: Implement energy and power classes to allow appropriate units to be used everywhere, separate batteries from magazines
user: ymber
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items: Battery / UPS: Electric power management
issue_31947: state: open
title: Overhaul automatic fire
user: ymber
labels: <Suggestion / Discussion>: Talk it out before implementing
(P2 - High): High priority (for ex. important bugfixes)
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_31799: state: open
title: Construction zones not working properly
user: eilaattwood
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_31607: state: open
title: Crafted Batteries "Hide" Their Charge
user: DefaultUserame
labels: <Bug>: This needs to be fixed
Items: Battery / UPS: Electric power management
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_31446: state: open
title: Cataclysm can try to butcher the wrong item and prints errors  if auto-butchering is in use 
user: mark7
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Character / Player: Character / Player mechanics
issue_31407: state: open
title: Cooking at a table in a vehicle causes excess ingredients in spillable containers to spill 
user: joe9000
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_31145: state: open
title: Item blacklist bugs
user: SunshineDistillery
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_31059: state: open
title: Game freeze when accepting quest
user: Flerpenderp
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Missions: Quests and missions
issue_30964: state: open
title: Upset refugee center guard goes back and forth for days
user: l29ah
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_30912: state: open
title: Items that disappear during use cause error reports
user: misterprimus
labels: <Bug>: This needs to be fixed
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_30662: state: open
title: NPCs walk on water
user: ralreegorganon
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_30640: state: open
title: Trains doesn't auto-turn on reverse
user: YukariMindGap
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_30579: state: open
title: Refugee center dialogue project
user: I-am-Erk
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[JSON]: Changes (can be) made in JSON
Lore: Game lore, in-game communication. Also the Lore tab.
issue_30481: state: open
title: Working with a chainsaw is unreasonably exhausting
user: dom4op
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Character / Player: Character / Player mechanics
issue_30468: state: open
title: Enable two-finger swipe in menus to be used as pageup/down
user: Qrox
labels: (P5 - Long-term): Long-term WIP, may stay on the list for a while.
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
OS: Android: Issues related to Android operating system
Quality of Life: QoL: degree to which players are comfortable, and able to enjoy CDDA
issue_30395: state: open
title: Magazine reliability
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Balance: Balancing of (existing) in-game features.
Items: Magazines: Ammo holding items and objects.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_30379: state: open
title: Auto Travel can't path through tall or long grass while dragging a vechicle
user: Daxtgnomoria
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Character / Player: Character / Player mechanics
issue_30370: state: open
title: Can't eat or drink enough to hibernate.
user: Sooose
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mechanics: Character / Player: Character / Player mechanics
issue_30274: state: open
title: Door curtains destroy roofs
user: AeronGreva
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_30243: state: open
title: add "use items" menu item to crafting table [e]xamine menu
user: joe9000
labels: Info / User Interface: Game - player communication, menus, etc.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
(P3 - Medium): Medium (normal) priority
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_30204: state: open
title: (Rotted) Tainted Meat craftable into (Fresh) Dehydrated Tainted Meat outside vehicle frames (PR 8897)
user: evankimori
labels: <Bug>: This needs to be fixed
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_30124: state: open
title: "Killed Innocent" morale debuff from ambushing hostile bandit
user: chaoticidealism
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Mechanics: Character / Player: Character / Player mechanics
issue_30072: state: open
title: Wildlife walks just fine next to lava
user: l29ah
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_29956: state: open
title: gun dispersion causing systematic error from use of "rng_normal"
user: phaethonfire
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Aiming: Aiming, especially aiming balance
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_29945: state: open
title: Targeting enemies on different z-levels doesn't seem right.
user: HeadstrongCatgirl
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_29941: state: open
title: Rail-Mounted Crossbows Are Not Functional
user: Mrchache
labels: <Bug>: This needs to be fixed
[JSON]: Changes (can be) made in JSON
Items: Gunmod / Toolmod: Weapon and tool attachments, and add-ons
issue_29859: state: open
title: Items dont process while in Zombie slaves/pets inventory
user: stk2008
labels: <Bug>: This needs to be fixed
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
Monsters: Monsters both friendly and unfriendly.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_29829: state: open
title: The volumes of pole arms and other weapons crafted from long stick should be increased to somewhat match long stick's volume.
user: JerryLin1
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_29559: state: open
title: Android: Virtual joystick routinely jumps away from actual tap position when held
user: thirite2
labels: <Bug>: This needs to be fixed
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_29377: state: open
title: useful faction API
user: mlangsdorf
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
[C++]: Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player: Character / Player mechanics
issue_29210: state: open
title: Crafting mechanics overhaul
user: ifreund
labels: Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_28966: state: open
title: Car dissection leads to odd behavior
user: Headjack
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_28798: state: open
title: Stuck vehicles deals damage to enemys if accelerated
user: DaAngus
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Monsters: Monsters both friendly and unfriendly.
issue_28793: state: open
title: Spawns inside moving vehicle
user: Swootch
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_28766: state: open
title: Claymore style explosives
user: kevingranade
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_28681: state: open
title: Maslow's Heirchial Finite State Machine
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_28520: state: open
title: Document use of copy-from inheritance in different data types.
user: kevingranade
labels: <Documentation>: Design documents, internal info, guides and help.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
issue_28508: state: open
title: Json changes that used to compliment existing mutations now override them completely
user: dissociativity
labels: <Bug>: This needs to be fixed
Mods: Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_28474: state: open
title: Underground lab tiles can span under another overmap feature with underground tiles overwriting it (missile silo)
user: int-ua
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_28404: state: open
title: Investigate mainlining iOS code
user: kevingranade
labels: Code: Build: Issues regarding different builds and build environments
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
OS: macOS: Issues related to macOS / OSX operating system
Organization: General development organization issues
issue_28353: state: open
title: Insulation flag doesn't work for furniture
user: curstwist
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_28344: state: open
title: Space for translated tip of the day is too short
user: Wuzzy2
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Translation: I18n
issue_28340: state: open
title: Defrosting a large container with a pot behaves very poorly.
user: Sammmmm
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Items / Item Actions / Item Qualities: Items and how they work and interact
Mechanics: Temperature: Freezing, cooling, thawing, heating, etc. mechanics
issue_28290: state: open
title: Implement general purpose timer queues
user: mlangsdorf
labels: <Enhancement / Feature>: New features, or enhancements on existing
[C++]: Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis: Code internal infrastructure and style
stale: Closed for lack of activity, but still valid.
issue_28273: state: open
title: Transhumanism rework proposal, part 1: Bionic slots
user: I-am-Erk
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Bionics: CBM (Compact Bionic Modules)
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Mechanics: Effects / Skills / Stats: Effects / Skills / Stats
issue_28242: state: open
title: [RFC] Flatbed carrier implementation
user: mlangsdorf
labels: Vehicles: Vehicles, parts, mechanics & interactions
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_27717: state: open
title: Recipe autolearn should be able to take traits into account
user: Barhandar
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_27657: state: open
title: NPC starting quests mismatch with NPC traits
user: I-am-Erk
labels: Good First Issue: This is a good first issue for a new contributor
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
[JSON]: Changes (can be) made in JSON
Missions: Quests and missions
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_27467: state: open
title: NPC faction ownership of stuff
user: I-am-Erk
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_27293: state: open
title: If clothes fit character A, they fit character B in the same world
user: Inglonias
labels: <Suggestion / Discussion>: Talk it out before implementing
Mechanics: Character / Player: Character / Player mechanics
stale: Closed for lack of activity, but still valid.
issue_27283: state: open
title: vehicle collision unit test design
user: mlangsdorf
labels: <Question>: Answer me please.
<Suggestion / Discussion>: Talk it out before implementing
Vehicles: Vehicles, parts, mechanics & interactions
Code: Tests: Measurement, self-control, statistics, balancing.
stale: Closed for lack of activity, but still valid.
issue_27226: state: open
title: Use Gillspie Algorithm to simulate NPC, faction, and monster activities when off-map.
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_27081: state: open
title: bug with dragging things off of ledges
user: alextandos1980
labels: <Bug>: This needs to be fixed
Z-levels: Levels below and above ground.
Vehicles: Vehicles, parts, mechanics & interactions
issue_27055: state: open
title: Input context with conditionally enabled actions allow same key bindings to different actions
user: BevapDin
labels: <Bug>: This needs to be fixed
Controls / Input: Keyboard, mouse, keybindings, input UI, etc.
issue_26940: state: open
title: Random small factions
user: AskaHope
labels: NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_26910: state: open
title: High eyes encumbrance doesn't forbid reading/crafting
user: niglow
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
Mechanics: Character / Player: Character / Player mechanics
issue_26899: state: open
title: Deconstructing damaged steel frames does not produce lumps. 
user: strife26
labels: (S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_26885: state: open
title: Text-to-speech and other audio accomodations for blind/Visually impaired players on Windows
user: blinddevotion55
labels: Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_26825: state: open
title: Out of control vehicle allows instant stop if turned 90 degrees from movement direction
user: Lorith
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_26660: state: open
title: Parent directories not created with share or config
user: trondd555
labels: <Bug>: This needs to be fixed
OS: Linux: Issues related to Linux operating system
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
issue_26638: state: open
title: Impossible to have furniture in tents
user: l29ah
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_26594: state: open
title: Optimist trait doesn't adjust the food joy in the `E`ating list
user: l29ah
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
issue_26513: state: open
title: Overhaul minireactors based on NASA kilopower reactor.
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
(P4 - Low): Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_26358: state: open
title: [RFC] Faction camp/base camp integration
user: mlangsdorf
labels: <Question>: Answer me please.
<Documentation>: Design documents, internal info, guides and help.
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp: All about the player faction base/camp/site
issue_26341: state: open
title: Faction camp and mission companion issues and improvements
user: mlangsdorf
labels: <Documentation>: Design documents, internal info, guides and help.
[JSON]: Changes (can be) made in JSON
[C++]: Changes (can be) made in C++. Previously named `Code`
Player Faction Base / Camp: All about the player faction base/camp/site
issue_26302: state: open
title: feature expansion: innawoods, medieval portable structures
user: overbo
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[JSON]: Changes (can be) made in JSON
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_26126: state: open
title: Previous game's NPC followers have "memory" of new player
user: Ceepert
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed): Bug that's been confirmed to exist
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_26034: state: open
title: Gibed monster meat breaks things.
user: WizardOfOoo
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_25687: state: open
title: [RFC] AI Threat Evaluation and Improvements
user: mlangsdorf
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
<Suggestion / Discussion>: Talk it out before implementing
issue_25641: state: open
title: Shopping cart with added frame not moving parallel to movement vector
user: communistkiro
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_25576: state: open
title: Uncraft recipe will yield solder if "using": [ "soldering_standard" ]
user: cainiaowu
labels: Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_25553: state: open
title: Pickaxe & mutation tunneling too effective
user: FulcrumA
labels: <Bug>: This needs to be fixed
Mutations / Traits / Professions/ Hobbies: Mutations / Traits / Professions/ Hobbies
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_25548: state: open
title: Jumper cable coming loose causes brief loss of vehicle control
user: Regularitee
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Items / Item Actions / Item Qualities: Items and how they work and interact
issue_25519: state: open
title: Can't milk a robot, others
user: SunshineDistillery
labels: <Bug>: This needs to be fixed
Mods: Issues related to mods or modding
[C++]: Changes (can be) made in C++. Previously named `Code`
Monsters: Monsters both friendly and unfriendly.
issue_25185: state: open
title: Marshall quest, target building not fully being generated.
user: Soyweiser
labels: <Bug>: This needs to be fixed
Missions: Quests and missions
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_25157: state: open
title: Make Overmap exploration more realistic
user: KurzedMetal
labels: Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
stale: Closed for lack of activity, but still valid.
issue_24803: state: open
title: Repair inconsistency leading to huge exploits
user: FulcrumA
labels: <Bug>: This needs to be fixed
Game: Mechanics Change: Code that changes how major features work
Vehicles: Vehicles, parts, mechanics & interactions
<Exploit>: Unintended interactions or behavior, usually breaking how the game is balanced
issue_24799: state: open
title: player is sometimes removed from vehicle when vehicle hits a mine
user: Minimini8659
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_24758: state: open
title: tileset looks_like: further enhancements
user: mlangsdorf
labels: <Enhancement / Feature>: New features, or enhancements on existing
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_24743: state: open
title: AIM allows to move items while driving a vehicle
user: Poldraunic-zz
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_24628: state: open
title: Ants spawning in starting basement when there is a nearby anthill.
user: MT-Arnoldussen
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_24422: state: open
title: Allow of designation of buildings for faction purposes
user: FulcrumA
labels: <Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Player Faction Base / Camp: All about the player faction base/camp/site
issue_24294: state: open
title: Farming Improvements: QoL issues that need solving
user: mlangsdorf
labels: <Documentation>: Design documents, internal info, guides and help.
Organization: General development organization issues
stale: Closed for lack of activity, but still valid.
issue_24239: state: open
title: Information about damaged vehicle parts is not useful
user: svick
labels: <Suggestion / Discussion>: Talk it out before implementing
Info / User Interface: Game - player communication, menus, etc.
Vehicles: Vehicles, parts, mechanics & interactions
stale: Closed for lack of activity, but still valid.
issue_23996: state: open
title: Reimplement dynamic lighting using a multi-pass holistic algorithm.
user: kevingranade
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_23914: state: open
title: Apply Cube Assisted raymarching optimization to FoV code.
user: kevingranade
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_23828: state: open
title: Safe mode travel interrupted by tracking squirrel
user: RogueYun
labels: <Bug>: This needs to be fixed
Monsters: Monsters both friendly and unfriendly.
issue_23596: state: open
title: Getting attacked while receiving training from NPC loses all progress
user: Wuzzy2
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_23540: state: open
title: Traps are invulnerable to damage caused by their location falling apart
user: FulcrumA
labels: <Bug>: This needs to be fixed
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_23434: state: open
title: Put translation strings in multiple files
user: Wuzzy2
labels: <Suggestion / Discussion>: Talk it out before implementing
Translation: I18n
stale: Closed for lack of activity, but still valid.
issue_23373: state: open
title: Further shadowcasting optimizations
user: kevingranade
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Z-levels: Levels below and above ground.
issue_23042: state: open
title: Minimap not drawing correctly
user: boydkr
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
OS: Windows: Issues related to Windows operating system
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_22721: state: open
title: Decouple FoV calculation from map size.
user: kevingranade
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_22687: state: open
title: Reflective eyes for increased suspense.
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Monsters: Monsters both friendly and unfriendly.
issue_22664: state: open
title: Keyboard deadkeys make vehicle menu unusable
user: Tharn
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_22640: state: open
title: Custom color settings for h_light_gray does not work in multiple ways.
user: Papaya-Plan
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
issue_22620: state: open
title: Massive 3D FoV calculation optimization
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Z-levels: Levels below and above ground.
issue_22541: state: open
title: Shoot over quarterpanels, at least if you're onboard of the vehicle.
user: ShadowDragon8685
labels: Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
Vehicles: Vehicles, parts, mechanics & interactions
stale: Closed for lack of activity, but still valid.
issue_22408: state: open
title: When moving cart close to vehicle made only on handles, it moves and glitches
user: Xelat84
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
issue_22133: state: open
title: Bridges are allowed for "adjacent road" requirement for mapgen special
user: Coolthulhu
labels: <Bug>: This needs to be fixed
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_21795: state: open
title: Differentiate between books that explicitly list recipes and books that provide information for recipes.
user: friedev
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Info / User Interface: Game - player communication, menus, etc.
issue_21604: state: open
title: Problem with non English keyboards
user: DemAvalon
labels: <Bug>: This needs to be fixed
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
issue_21355: state: open
title: Creature-on-field processing is incorrect, out of order
user: Coolthulhu
labels: <Bug>: This needs to be fixed
Game: Mechanics Change: Code that changes how major features work
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
Mechanics: Character / Player: Character / Player mechanics
issue_21290: state: open
title: NPC's ignore "No NPC pickup" Zones when looking for liquids
user: CoroNaut
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
Inventory / AIM / Zones: Inventory, Advanced Inventory Management or Zones
issue_21093: state: open
title: Unexpected UI when an active tool with UI is unloaded, runs out of charge, or when the player tries to sleep with the tool on
user: Qrox
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_20895: state: open
title: Switch language in-game isn't working perfectly
user: BrettDong
labels: Translation: I18n
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_20727: state: open
title: Get rid of "interacting-with-items-through-bottom-of-vehicle" mechanics
user: Night-Pryanik
labels: <Bug>: This needs to be fixed
Game: Mechanics Change: Code that changes how major features work
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Vehicles: Vehicles, parts, mechanics & interactions
issue_20363: state: open
title: Horde movement broken, way too slow and can't properly move into bubble
user: Coolthulhu
labels: <Bug>: This needs to be fixed
Code: Performance: Performance boosting code (CPU, memory, etc.)
Monsters: Monsters both friendly and unfriendly.
issue_20171: state: open
title: Wielding could/should be a long action
user: keyspace
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
Time / Turns / Duration / Date: Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
issue_20146: state: open
title: Vehicle fuel indicators show confusing results as tanks are emptied.
user: tinukedaya
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Vehicles: Vehicles, parts, mechanics & interactions
issue_19987: state: open
title: Move "stim" and "pkill" to effect aspects, not player's stats; slow release effects
user: Coolthulhu
labels: <Enhancement / Feature>: New features, or enhancements on existing
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_19986: state: open
title: Blood filter and Amphetamine withdrawal
user: CoroNaut
labels: <Bug>: This needs to be fixed
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Bionics: CBM (Compact Bionic Modules)
issue_19868: state: open
title: Remember vehicle position persists between characters.
user: Asmageddon
labels: <Bug>: This needs to be fixed
Vehicles: Vehicles, parts, mechanics & interactions
Character / World Generation: Issues and enhancements concerning stages of creating a character or a world
issue_19685: state: open
title: Page up/down (ppage/npage) on osx do not work
user: ghost
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
OS: macOS: Issues related to macOS / OSX operating system
issue_19359: state: open
title: "on fire" status problem + suggestion
user: ZenZen2
labels: <Bug>: This needs to be fixed
<Suggestion / Discussion>: Talk it out before implementing
issue_19073: state: open
title: Test world isn't removed nor a message is given if unit test crashes
user: BrettDong
labels: <Bug>: This needs to be fixed
Code: Tests: Measurement, self-control, statistics, balancing.
issue_18393: state: open
title: Idle engines' effects not displayed on interaction menu
user: Coolthulhu
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
Vehicles: Vehicles, parts, mechanics & interactions
issue_16461: state: open
title: Changes in source-of-light system
user: BigBadRobin
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_16258: state: open
title: SDL mixer callback incorrectly calling SDL mixer functions
user: lucianposton
labels: <Bug>: This needs to be fixed
(S1 - Need confirmation): Report waiting on confirmation of reproducibility
Other: Things that can't be classified anywhere else
SDL: Tiles / Sound: Tiles visual interface and sounds.
issue_15905: state: open
title: Non-player creatures' vision is not impaired by partially transparent fields
user: Coolthulhu
labels: <Bug>: This needs to be fixed
NPC / Factions: NPCs, AI, Speech, Factions, Ownership
issue_15869: state: open
title: Accessibility option: Accessible readouts
user: SeanMirrsen
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
issue_14169: state: open
title: Vehicles unexpectedly flip 180 degrees when pushed/pulled
user: mutability
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_14063: state: open
title: Inconsistent funnel collection rate for vehicle vs placed.
user: Beanzy
labels: <Bug>: This needs to be fixed
Game: Balance: Balancing of (existing) in-game features.
(S2 - Confirmed): Bug that's been confirmed to exist
issue_13912: state: open
title: Natural monster spawn location clustering
user: Coolthulhu
labels: <Bug>: This needs to be fixed
<Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
(S2 - Confirmed): Bug that's been confirmed to exist
Spawn: Creatures, items, vehicles, locations appearing on map
Monsters: Monsters both friendly and unfriendly.
issue_13521: state: open
title: Activating a bionic temporarily removes stat penalties from wielded artifact.
user: GenericPseudonym
labels: <Bug>: This needs to be fixed
Bionics: CBM (Compact Bionic Modules)
Artifacts: Otherworldly items with special effects
issue_13307: state: open
title: Weird skidding behaviors (intended?)
user: Coolthulhu
labels: <Bug>: This needs to be fixed
<Question>: Answer me please.
(S2 - Confirmed): Bug that's been confirmed to exist
Vehicles: Vehicles, parts, mechanics & interactions
issue_12657: state: open
title: Research system as a solution in between book learning and autolearning recipes.
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
issue_12112: state: open
title: General UI consistency issue: we should have conventions that are respected in all menu popups.
user: graysage1
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Accessibility: Issues regarding accessibility
issue_11798: state: open
title: Standardizing the way dynamically loaded stuff is handled
user: BevapDin
labels: <Enhancement / Feature>: New features, or enhancements on existing
Game: Mechanics Change: Code that changes how major features work
<Suggestion / Discussion>: Talk it out before implementing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_11737: state: open
title: dark_gray overmap tiles 'conflicting' with the toggle explored function.
user: RealZogzog
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
issue_11687: state: open
title: Improve method that determines whether a vehicle is supported properly.
user: sparr
labels: <Enhancement / Feature>: New features, or enhancements on existing
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Vehicles: Vehicles, parts, mechanics & interactions
issue_11422: state: open
title: Vision line-of-sight doesn't always match shooting line-of-sight?
user: ejseto
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
Ranged: Ranged (firearms, bows, crossbows, throwing), balance, tactics
issue_8979: state: open
title: Containers and rubble
user: Mshock777
labels: <Enhancement / Feature>: New features, or enhancements on existing
Fields / Furniture / Terrain / Traps: Objects that are part of the map or its features.
issue_8683: state: open
title: tinymap is anything but tiny
user: figment
labels: Code: Performance: Performance boosting code (CPU, memory, etc.)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_8417: state: open
title: Fix signal handler
user: elfring
labels: (S2 - Confirmed): Bug that's been confirmed to exist
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_7534: state: open
title: Highways do not spawn
user: Wuzzy2
labels: <Bug>: This needs to be fixed
(S2 - Confirmed): Bug that's been confirmed to exist
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
issue_7533: state: open
title: Message order is not always correct
user: Wuzzy2
labels: <Bug>: This needs to be fixed
Info / User Interface: Game - player communication, menus, etc.
(S2 - Confirmed): Bug that's been confirmed to exist
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_6825: state: open
title: 3-dimensional Z-level support, Core Part 6: mapgen framework [$200]
user: GlyphGryph
labels: Organization: Bounty: Bounties for claim
(S2 - Confirmed): Bug that's been confirmed to exist
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
Z-levels: Levels below and above ground.
issue_6819: state: open
title: 3-dimensional Z-level support, Scent-Map [$60]
user: GlyphGryph
labels: Organization: Bounty: Bounties for claim
(S2 - Confirmed): Bug that's been confirmed to exist
Z-levels: Levels below and above ground.
issue_4655: state: open
title: Space for translation strings is sometimes way too short
user: Wuzzy2
labels: Info / User Interface: Game - player communication, menus, etc.
Translation: I18n
stale: Closed for lack of activity, but still valid.
issue_4173: state: open
title: Top "Scores" [$125]
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Info / User Interface: Game - player communication, menus, etc.
Organization: Bounty: Bounties for claim
Game: Achievements / Conducts / Scores: Player goals and how they are tracked.
issue_3951: state: open
title: Replace add_spawn() calls in mapgen with place_spawn()
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Good First Issue: This is a good first issue for a new contributor
(P2 - High): High priority (for ex. important bugfixes)
(P5 - Long-term): Long-term WIP, may stay on the list for a while.
Map / Mapgen: Overmap, Mapgen, Map extras, Map display
[C++]: Changes (can be) made in C++. Previously named `Code`
issue_171: state: open
title: Can't use both the container a liquid is in and the container in the same recipe.
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
(S2 - Confirmed): Bug that's been confirmed to exist
Crafting / Construction / Recipes: Includes: Uncrafting / Disassembling
Items / Item Actions / Item Qualities: Items and how they work and interact
Help Wanted: Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
issue_72: state: open
title: Clean up water purification
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
(S2 - Confirmed): Bug that's been confirmed to exist
issue_71: state: open
title: Make some monsters steal food and possibly other items. [$40]
user: kevingranade
labels: <Enhancement / Feature>: New features, or enhancements on existing
Organization: Bounty: Bounties for claim
(S2 - Confirmed): Bug that's been confirmed to exist
Monsters: Monsters both friendly and unfriendly.