GitHub repository: rwengine/openrw

Issues:
issue_747: state: open
title: SoundSource.cpp: return AVERROR_EOF when buffer is empty
user: Lihis
issue_746: state: open
title: Fixes compatibility with newer ffmpeg versions.
user: Dygear
issue_745: state: open
title: About Grand Theft Auto III decompiled
user: aaferrari
issue_744: state: open
title: librwengine.so: Could not resolve symbol
user: robante15
issue_736: state: open
title: Texture flickering (Windows 10)
user: normusF7
issue_729: state: open
title: [MacOS Catalina] [graphics] GLviewport is half the size of the game window
user: paer76
issue_727: state: open
title: Fix #161 gates do not open
user: Lihis
issue_726: state: open
title: Improve player vehicle exit logic
user: seeseemelk
issue_725: state: open
title: Improve player vehicle enter behaviour
user: seeseemelk
issue_723: state: open
title: Distribute openrw in a Flatpak
user: LeandroStanger
issue_719: state: open
title: Move rwviewer into rwgame with imgui
user: danhedron
issue_716: state: open
title: Camera falls through walls
user: snshn
issue_703: state: open
title: [Discussion] aap's librw integration 
user: ghost
issue_702: state: open
title: EFX environment and reverb effect. Closes #697.
user: ArtemPopof
issue_697: state: open
title: SFX lacks reverb
user: ghost
issue_695: state: open
title: Vehicles passing from the opposite direction can lock
user: ghost
issue_691: state: open
title: Framerate capped at 60fps
user: SonofUgly
issue_690: state: open
title: Discusion: What do you think is the biggest deal breaker in openrw project?
user: ghost
issue_689: state: open
title: Invalid return value 0 for stream protocol
user: ghost
issue_688: state: open
title: [adpcm_ima_wav] Multiple frames in a packet. (etc)
user: ghost
issue_687: state: open
title: LoaderDFF.cpp:444: atomic geometry 5 out of bounds
user: ghost
issue_673: state: open
title: Refactor logging + use it for debugging messages
user: madebr
issue_669: state: open
title: "Rampages" PR needs completion
user: ghost
issue_655: state: open
title: test_Globals should be converted into two separate fixtures
user: ghost
issue_654: state: open
title: lineBuff and dbuff of DebugDraw can be converted to std::optional
user: ghost
issue_647: state: open
title: OpenRW needs more people to do review
user: ghost
issue_641: state: open
title: Preparing wrapper for updating cycles (animations, sfx sounds) 
user: ghost
issue_638: state: open
title: Distant parts of the map aren't disabled
user: danhedron
issue_637: state: open
title: Vehicles do not collide with pedestrians
user: danhedron
issue_630: state: open
title: Player gets teleported on upper surface when exit the car in some cases
user: ghost
issue_627: state: open
title: It's not possible to construct GameWorld without data
user: ghost
issue_623: state: open
title: Water is not rendered left and right when looking down
user: madebr
issue_619: state: open
title: Bugged behavior of the follower peds in vehicles
user: ghost
issue_617: state: open
title: rwviewer does not render fonts well
user: madebr
issue_613: state: open
title: Implement sinking/floating cars on water
user: madebr
issue_612: state: open
title: Game crash in Shoreside Vale
user: ghost
issue_611: state: open
title: Some fast cars are flying when handbrake
user: ghost
issue_608: state: open
title: Vehicles and peds may disappear after pause
user: ghost
issue_606: state: open
title: Static camera FOV doesn't reset after cutscene
user: ghost
issue_597: state: open
title: Appveyor builds are x64 only
user: haphzd
issue_596: state: open
title: TrafficDirectorTests tests fail
user: madebr
issue_591: state: open
title: Aiming is not implemented
user: ghost
issue_588: state: open
title: Camera lacks functionality
user: ghost
issue_581: state: open
title: State of implementing sfx sounds
user: ghost
issue_578: state: open
title: Memory leak of tests
user: ghost
issue_562: state: open
title: vertex_attributes can be constexpr
user: madebr
issue_560: state: open
title: AI lacks pathfinding
user: ghost
issue_555: state: open
title: Improve vehicle spawning
user: mole99
issue_554: state: open
title: Improve traffic behavior
user: mole99
issue_553: state: open
title: World's assets should be loaded asynchronously 
user: ghost
issue_551: state: open
title: Wrong blending borders of trees
user: ghost
issue_550: state: open
title: Not transparent, black glass of window
user: ghost
issue_549: state: open
title: Icon of house is visible in first mission
user: ghost
issue_548: state: open
title: C++ Core Guidelines checkers on appveyor
user: ghost
issue_542: state: open
title: Performance has gotten worse
user: ghost
issue_538: state: open
title: Optimize memory access by storing data in pools
user: ghost
issue_531: state: open
title: Garages loaded from saved games don't swing open
user: danhedron
issue_530: state: open
title: Luigi girls Failed to load cutscene anim: eight
user: ghost
issue_529: state: open
title: Improving mission debug menu
user: ghost
issue_527: state: open
title: 8-ball Mission keeps restarting after killing 8-ball
user: madebr
issue_506: state: open
title: Crash on "A Ride In The Park" mission start
user: ghost
issue_505: state: open
title: Game crashes during Arms Shortage
user: ghost
issue_472: state: open
title: Hud appears to be visible during cutscene transition in intro movie
user: ghost
issue_467: state: open
title: You can't go upstairs in one location in Chinatown
user: Matriks404
issue_463: state: open
title: Blackface in cutscenes
user: dracc
issue_457: state: open
title: Player Animations
user: ghost
issue_451: state: open
title: Setting up formatting tool like clang-format for OpenRW?
user: ghost
issue_445: state: open
title: Uncompletable mission: Plow Fish - can't trigger the bomb
user: Lihis
issue_441: state: open
title: Opcode documentation convention
user: ghost
issue_430: state: open
title: Roads in intro cutscene have seams
user: darkf
issue_428: state: open
title: OpenRW uses quite a bit of RAM
user: darkf
issue_426: state: open
title: Current merge system doesn't work well
user: ghost
issue_418: state: open
title: OpenGL ES 2.0 backend
user: ghost
issue_416: state: open
title: What we are doing with physics?
user: ghost
issue_406: state: open
title: How should we handle physics of camera?
user: ghost
issue_389: state: open
title: Pickup objects looks ok for new games but are flawed for loaded games
user: Florin9doi
issue_384: state: open
title: Cars spawn in front of the player
user: snshn
issue_379: state: open
title: Dynamic weather conditions
user: danhedron
issue_364: state: open
title: UB out of bounds (bad water index)
user: ghost
issue_341: state: open
title: Strategy to improve character/player behavior?
user: ghost
issue_338: state: open
title: Animations in Vice City
user: aldoxtor
issue_332: state: open
title: Mouse interpolation.
user: erherhh4herh
issue_311: state: open
title: Setting Static Analysis Tools for openrw?
user: ghost
issue_282: state: open
title: Add support to Raspberry Pi
user: AaronRays468
issue_258: state: open
title: Some texturing regressions
user: haphzd
issue_238: state: open
title: Make engine able to read internal values from external config files
user: PerikiyoXD
issue_237: state: open
title: UI Text Messages are blurry / misplaced
user: PerikiyoXD
issue_231: state: open
title: Use desktop fullscreen mode instead of changing resolution
user: danhedron
issue_225: state: open
title: Improve script model lookup behaviour
user: danhedron
issue_218: state: open
title: Mission start markers are invisible
user: JayFoxRox
issue_214: state: open
title: Cars in tunnels float up
user: JayFoxRox
issue_202: state: open
title: Use lint / cpplint
user: JayFoxRox
issue_194: state: open
title: Add debug functions
user: JayFoxRox
issue_189: state: open
title: RWViewer should have a search-function
user: JayFoxRox
issue_176: state: open
title: Files should be loaded in binary-mode
user: JayFoxRox
issue_161: state: open
title: Gates do not open
user: JayFoxRox
issue_154: state: open
title: Files can be loaded from any location
user: danhedron
issue_144: state: open
title: Pressing F while opening vehicle door jams player
user: danhedron
issue_143: state: open
title: Improve stealing implementation
user: danhedron
issue_129: state: open
title: Text rendering is not accurate
user: JayFoxRox
issue_126: state: open
title: Tests require game data
user: danhedron
issue_124: state: open
title: The graphic glitch on the bridge
user: gbudny
issue_109: state: open
title: TXD, DFF and IMG support rwviewer 
user: danhedron
issue_107: state: open
title: Garages do not open / work
user: JayFoxRox
issue_96: state: open
title: Help-Box in upper left is not displayed correctly
user: gbudny
issue_77: state: open
title: The launcher for Linux/Mac
user: gbudny
issue_76: state: open
title: High velocity cars can clip through world geometry
user: TacoDeBoss
issue_75: state: open
title: Some parts of ground disappear
user: TacoDeBoss
issue_74: state: open
title: Shading(?) error with some vehicle parts
user: TacoDeBoss
issue_70: state: open
title: Broken-off vehicle parts (doors, etc.) follow their vehicle
user: TacoDeBoss
issue_52: state: open
title: Playable Missions Tracker
user: tsjost
issue_39: state: open
title: No way to remap input
user: danhedron
issue_36: state: open
title: Game is very slow
user: neuromancer
issue_13: state: open
title: Not all data from chase.dat is used
user: danhedron
issue_1: state: open
title: GTA 3 doesn't run on Linux
user: danhedron