GitHub repository: RocketResourceRace/RocketResourceRace
Description: A strategy game initially made for an EPQ
Topics: 4x-strategy-game, games, strategy, turn-based

Party Management Improvements: tag_name: 0.4.0
body: Main changes:
- Adding console for testing and debugging
- Adding proficiencies and training
- Using proficiencies and equipment for battles
- Adding equipment
- Adding all production chains and resources for equipment
- Adding ranged bombardment for parties with ranged equipment such as bows
- Adding per party unit cap
- Adding warnings for deficit
- Adding disband party button
- Fixing resource prediction and rounding issues
- Adding scroll for tasks on task manager
Logging: tag_name: v0.3.1
body: Main changes:
- Adding logging system.
- Adding scroll to saving/loading manager and made saving manager update when new save created.
- Removing the stroke on possible move positions in 3D.
- Improving position saving when toggling between 2D and 3D.
- Fixing keyboard controls.
- Improving farm model.
Saving/Loading + 3D Map: tag_name: v0.3.0
body: This release is focused on adding a 3D version of the map. We also fixed loads of bugs and implemented saving and loading games. Other major changes are listed blow.

- Adding resource panel.
- Pause screen.
- Notification manager.
- Switching to JSON for storing buildings, tasks, settings and the menu layout.
- Menu enhancements including improved settings using JSON.
- Added stone resource and quarry.
- Tooltip overhaul utilizing JSON system.
- Adding loads of 3D models, such as buildings and tasks.
- Huge performance improvements due to 3D renderer.
- Adding drop down and tick box elements.
- Using Perlin noise for terrain generation.
- 2D/3D map switcher.
- Battle estimate improvements.
- Improved screen layout.
- Balancing improvements.
- Rocket launch animation. 
- Improved terrain settings on menu. 
- Cell boundaries highlighting on 3D map. 
- Starting resource sliders on menu.
Playability: tag_name: v0.2.0
body: This release contains a number of new features that make the game more playable, such as calculating the building times for individual parties and adding predicted resources changes. Also changes to the way movement and splitting work by combining them helped to reduce complications. In preparation for AI, commands were switched to using events, that could also be controlled by network and would keep these moving, changing tasks, and ending turn managed in one place.

The largest change is the implimetation of victory conditions. Either eliminate all other player parties, or sucessfully launch a rocket to win.
EPQ Presentation Release: tag_name: v0.1.0
body: This is the first playable version of the game to demonstrate during my EPQ presentation.
To install the Windows binary download the EPQ.Game.windows64.zip file and extract the application.windows64 then run the epq_game.exe file.