GitHub repository: IAmBatby/Tremor
Description: Tremor mod, for tModLoader Terraria
Topics: mod, modding, terraria, tml, tmodloader, tremor, tremormod

v1.3.2.7: tag_name: v1.3.2.7
body: Mod Browser Autorelease
v1.3.2.6: tag_name: v1.3.2.6
body: Mod Browser Autorelease
v1.3.2.5: tag_name: v1.3.2.5
body: Mod Browser Autorelease
v1.3.2.4: tag_name: v1.3.2.4
body: Mod Browser Autorelease
Changelogs for v1.3.2.4:

Thanks to Eldrazi for many contributions for this patch.

- Misc
-- Glacier ice wall can now only spread to other ice or snow, this should prevent the entire world from getting covered in it (as reported)

- Alchemist class
-- Improved certain tooltips for alchemist class related items (please note I still probably missed many)
-- Fixed certain tooltips still saying 'alchemic', changed to say 'alchemical'
-- Fixed certain alchemist items not granting the right amount of increased damage or critical strike chance. Please note that this change can only affect your characters positively. Because if a tooltip showed a lesser increase than was actually given, I updated the tooltip to display the bigger increase. If a tooltip displayed a higher value than was actually given, I updated the given value to match the tooltip.
-- Improved Nova alchemist flask shadow trail opacity
-- Improved Shadow cloud opacity and added fade-out (many alchemist clouds need this)
-- Special note: for tML v0.10.1 I added a hook to adjust crit, but unfortunately (BECAUSE IM FOOKIN STOOPID) it doesn't work properly. No worries though! With a few workarounds, special crit for the alchemist class is still functional with some work-around code. This just means that whenever tML updates, I can remove all that extra code.
-- To add to the special note, this patch features a rather major buff for the alchemist class. I have abstracted alchemist specific code into it's own classes. With this work comes the change that alchemist projectiles (clouds, bursts, blasts.. you name it) will now also inherit the crit chance of your alchemist item, where this was previously not the case. This means that your alchemist related projectiles will crit more often, especially if you can get to increase your critical strike chance!
-- Also fixed critical chance not showing for certain items

- Items
-- Items that grant movement speed now also increase the player's maximum run speed by that amount, this ensures the movement speed bonus actually has effect when at capped speed
-- Certain tooltips have been improved to match the style of wording from vanilla
-- Improved and buffed Phantablast
-- All treasure bag tooltips 'right click to open' will now translate properly

- NPCs
-- Improved certain npc framing to update based on velocity
-- You will now see certain names and chats appear more often than others for town NPCs
-- Fixed many town NPCs not being able to receive their last 2 possible names
-- Fixed certain town NPCs their shops
-- Fixed certain town NPCs 'can spawns', some may not have been able to spawn before when they should have been able to

- Bosses
-- Fixed Wall of Shadows not being able to spawn (huzzah)
-- Fixed detached clampers (from the Motherboard fight) having incorrect life values
-- Fixed killing (True) Andas not registering as kill

- Mod source
-- Merged certain ModPlayer files, this possibly improves mod load speed
-- Certain code was shortened, possibly reducing the mod size
-- Removed certain drop code for items that don't exist in the mod
-- Removed many npc expert scaling that did not actually scale anything. Please leave a suggestion when you find an appropiate scaling for an npc
-- Many magic formatting has been done
v1.3.2.3: tag_name: v1.3.2.3
body: Mod Browser Autorelease
Please note that the Tremor wiki (by gamepedia) will no longer be endorsed by me, or anyone involving Tremor's development. By no means should this wiki be considered official, and I will advise against using it. I do not deem this wiki a reputable source of information anymore, and neither should you: if you have a question, you can ask me and I will give you an honest answer. 

Changelogs for v1.3.2.3:

Fixes:
 - Improved/fixed mod unload (thanks jopojelly)
 - Fixed missing banner assignments (prep for future tml release) (thanks jopojelly)
 - Fixed glowmask related errors for servers (thanks Rartrin)
 - Bosss Heater of Worlds and Ancient Dragon no longer take knockback
 - Now only Ancient dragon head shows in cheat sheet UI and not the other segments
 - Fixed Tremor removing a recipe for Super Healing Potion
 - Fixed Startrooper not being able to get the name 'Parker' and 'Lambert'
 - Fixed Undertaker not being able to get the name 'Spots' and 'Hargon'
 - (hopefully:silent changes) Fixed Startrooper and Undertaker allegedly moving in without having killed the required bosses
 - Fixed the Glass Potion buff not resetting defense to 0

Other or specific notes:
 - I added hooks to tML to allow for custom crit chance. This mean alchemical crit chance will be a thing when tML updates
 - Glowmasks now support useStyle 5 (thanks Rartrin)
 - Improved the Glass Potion (and buff) tooltip

 - Robotic Dead Head and Dead Head
 -- Fixed Dead Head accessory not granting throwing crit chance, and not granting alchemical damage and crit chance
 -- Fixed Robotic Dead Head accessory nto granting throwing crit chance, and not granting alchemical damage and crit chance
 -- Improved the tooltips for both Robotic Dead Head and Dead Head

Motherboard improvements!
 The code for Motherboards has been refactored and worked on.
 Hopefully this means there are no more multiplayer issues, or at least less. Please let me know if you encounter any.
 In addition to improvements, I have repurposed a lot of DD2 event sound effects in the boss fight to really improve on it. (thanks Skiphs for helping!)
 You will see for yourself, the additions and changes to both visual and auditive effects during the fight.

 - Fight changes
 -- Signal drones' AI is improved. They will target a nearby player and home in on them in a grid like fashion. This works together with their attack. Because of this change, the drones themselves have a hefty cooldown for hitting players with a body attack.
 -- The laser beams Motherboard shoots in her first phase now more accurately target the player, instead of random places

 - Known issues
 -- When Motherboard her two super laser beams in phase 2 have a long distance from the ground, it is known that this causes a hit on FPS. Try to fight her closer to the ground to avoid this issue, I hope I will be able to find the cause of this.

v1.3.2.2: tag_name: v1.3.2.2
body: Mod Browser Autorelease
Changelogs for v1.3.2.2:

Fixes:
 - Fixed buff retextures not being unloaded (thanks jopojelly)
 - Fixed crab staff bad defaults, fixed Baby Slime+Crab desummon problem (thanks jopojelly)
 - Fixed issues for a ModWorld, potentially fixing load issues for certain worlds
 - Fixed the "Requesting World Information" bug
 - Fixed the Archer NPC hurting friendlies and not enemies
 - Fixed Motherboard drops, fixed Motherboard boss bag drops.
 -- All items can now drop their maximum amount (previously only maximum amount-1 was possible)
 -- The following items drop chance fixed from 50% to 100%: Soul of Plight, Greater Healing Potion, Hallowed Bar
 -- All drop fixes also apply to the boss bag. Boss bag also drops mechanical wagon piece (100%)
 -- Fixed CarbonSteel drop chance from guaranteed 50% to 100% in Tremode, 50% otherwise
 - Fixed Tiki Totem drops, fixed Tiki Totem boss bag drops
 -- Potions now drop 5-15 (previously 5-14)
 -- ToxicHilt drop chance fixed from 33% to 25%
 -- ToxicBlade drop chance fixed from 50% to 33%
 -- JungleAlloy drop chance fixed from 50% to 100%
 -- Potion drop chances fixed from 50% to 100%
 -- Boss bag drops all normal drops plus Tiki Skull
 - Fixed Tiki Totem and Motherboard treasure bag names and fixed their tooltips (now changes language)
 - Fixed Frost Liquid Flask having no crit chance
 - Fixed Toxic Flask having no crit chance
 - Fixed Shadow Flask not being an actual alchemist item, fixed it having no crit chance
 - Changed 'alchemic' damage to 'alchemical' damage

 Improvements:
 - Improved Tremor.cs code slightly
 - Improved Tremor player quest fish code
 - Improved Tremor player bad life regen code

 Notes:
 - Alchemist item crit chance is ONLY VISUAL, there's no normal way of altering crit chance in tML atm.
 - Motherboard code is still being reworked. Hopefully it can be included in the next patch.
 - Bosses will be looked at over time. They require a lot of work to be redone, have patience.
 - Thanks again to all contributors this patch, and also wiki editors for updating info.

v1.3.2.1: tag_name: v1.3.2.1
body: Mod Browser Autorelease
Changelogs for v1.3.2.1: (small patch)

Fixes:
 - Fixed 164 random calls that weren't random at all. They were supposed to be a 1/2 chance, but they weren't. Now they are. This mostly affects item droprates.
 - Fixed 'The type initializer for 'Tremor.RecipeData' threw an exception.'

 Other:
 - Did some more code formatting (179 changed files with 14,276 additions and 14,154 deletions)
 - Reworked code for Tremor 'Modworld' in regards to downed boss states.
 - Refactored Heater of Worlds (boss) code. With the refactor, possibly some known and unknown issues have been fixed. The boss is now also spawnable via the Heros/CheatSheet windows.
v1.3.2: tag_name: v1.3.2
body: Mod Browser Autorelease
The previous team has decided to stop their development for Tremor. 
The mod has now been transferred to Jofairden.
Tremor is now publicly available on github: https://github.com/Jofairden/Tremor
Thanks to all the collaborators, Tremor will remain available and bugs will be fixed.

This patch was brought to you by the collaboration of Rartrin, Jopojelly and Zadum4ivii
Please report any bugs on the git, by making a new issue.
All contributions are incredibly helpful, and mentioned in changelogs.

Fixes:
 - Fixed 'Index was outside bounds of array at Tremor.GlowMask.Unload()' exception
 - Fixed Alchemist item damage modifiers, these were moved to the respective base class
 - Fixed Dice Zombie not dropping items in multiplayer
 - Fixed Dize Zombie's drop chance for Rupicide
 - Fixed Mana/Health stimpacks not consumable
 - (Hopefully) fixed FPS dropping to 1 when viewing Tremor's mod description

 Other:
 - Tremor should now be available on the mod browser at all times!
 - Tremor is now eligible for a mod icon in the browser, all serious entries will be considered
 - Removed many redundant code, effectively reducing the .tmod filesize by a sizable amount
 - Reformatted most of the code
 - Written a RecipeWrapper class
 - Thanks Rartrin, for your contributions (pull/1)
 - Thanks Jopojelly, for your contributions (5f61742)
 - Thanks Zadum4ivii, for your contributions (pull/8)
 - More code has been rewritten, possibly fixing unknown bugs

Tremor v1.3.1.8 for tModLoader v0.9.2.3 : tag_name: v1.3.1.8
body: Tremor v1.3.1.8 for tModLoader v0.9.2.3 
Initial release by team Tremor (zadum4ivii)
Re-release by me (Jofairden) on GitHub.
Note: the targeted master branch is actually v1.3.1.15, but the uploaded binary is v1.3.1.8
Tremor v1.3.1.15 for tModLoader v0.10: tag_name: v1.3.1.15
body: Tremor v1.3.1.15 for tModLoader v0.10
Initial release by team Tremor (zadum4ivii)
Re-release by me (Jofairden) on GitHub.