Wreck-It Ralph

Rating: 7/10 (28 February 2017)

The hero in this animation is Ralph. He was a villain in a pixel game. Disney did expand its imagination that the story was set in the world of characters from recreational machines in a game room. In Ralph's game, he, as the bad figure, he wrecked things and damaged buildings. Every night when the game room was closed, the figures in Ralph's game took rest and had fun while Ralph was isolated, sleeping on the garbage hill. By incident, he ran away and caused trouble of being shut down for his game. During his journey afterwards, he accidentally met a girl from a racing game who was also marginalized. After destroyed the big conspiracy in the game world, Ralph finally accept his identity as a bad guy while the figures in his game accept him as well. Once, the I have learnt from Disney animations was nothing more than platitude, such as loving others, being kind, having an optimistic attitude and so on. This animation particularly changed my bored notion towards Disney even the whole animated motion picture world. From Wreck-It Ralph, I find the exact thing I myself want to achieve – be the most authentic self, in the end, there definitely will be the people appreciate you. During the climactic plot when Ralph wanted to sacrifice himself, he whispered to himself: "I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me". That is the exact moment that Ralph's acceptance revealed from his lines, and audiences truly reach the gist beyond the traditional spirit of adventure. In the end of the story, Ralph said: "Turns out I don't need a medal to tell me I'm a good guy. 'Cause if that little kid likes me How bad can I be?" Superficially it seems that Ralph considered him a good guy due to the Little girl's fondness. Actually, Ralph was recalling his memorable adventure with the girl and emphasizing the significance of accepting oneself. Disney shows its transition from animations purely for preschoolers to impressive artworks with polysemy which thus makes those acceptable to people at all ages. By the way, the detail settings were stunning. Apart from the Villain Mutual Aid Society which the first line quoted in last paragraph was from, the environment in the snack world was amazing. The designer applied mints as stalactites and cola as magma. When the mints fell from the dome, there would be a volcanic eruption.