Nostalgia is a dangerous thing ...

Rating: Null/10 (26 June 2016)

Let me put it this way.
At some point, World of Warcraft had 10.000.000 paying customers. If we take this plus everyone who bought Warcraft 3 and the other titles in the series, you've got a pre-sold audience for a best- selling movie.
Movie adaptations of games usually are hit and miss. Resident Evil was okay but that's about it. Most are a joke. Warcraft though ... is okay, even good.
The production value on this is very high. From the effects used to the editing to even the story, it makes sense. There are some small easter eggs that only WoW players will understand that are a nice add to the movie. It is not the next Lord of the Rings movie but it is way more than a way to capitalize on a video game.
Why have I've paid the ticket for it? Nostalgia is dangerous. After spending tens of hours in Azeroth, I couldn't resist seeing it in a movie adaptation and I wasn't disappointed. Even if I barely remember the characters by name (they do sound familiar though), it stays true to the universe and the entire two hour was a roller-coaster ride, with hardly any moment to catch a breath.
It is a perfect movie? No. It is one of the best video game adaptations ever made? Yes. I've seen most of them. This takes the first prize by a large margin. However, with a $160 mil budget, it was expected.
And with an potential market of: 1. 4.5 millions from Warcraft 3. 2. 100 accounts created in WoW ...
... You have a pre-sold market that wants to see it, no matter if it is good or bad. The thing is that it is actually good. If you also add the fact that there are many people who never played the games and want to see it, I don't doubt this will enter the top fifty best sold movies of all times. So yes, spend your $10 on it, it is worth it.