crappy physics always a dealbreaker

Rating: 6/10 (1 August 2008)

it's hard enough to suspend disbelief for something like this, but when a body is running or jumping or throwing things, and the motion doesn't look right, that pops the bubble. aggravating that they can put so much effort into choreographing shots, blow all that money on extras and effects, yet they can't even be bothered to make the most elementary physics of the scene work. Bugs Bunny has a more convincing walk cycle, and I buy him as a character, no problem, totally transparent, and that was done with a bunch of pencil tests. Hulk and Abomination walk and run like marionettes. For all the computing power thrown at this, how hard can it be to set up a convincing dynamics rig? it's like running a formula one car on street tires or something.
plus it's a little odd that the transformation would double the number of teeth in his mouth. and Abomination's scale relative to the Hulk varied wildly, sometimes three or four times his size, sometimes almost the same size. I like to get sucked into big comic book movies, but when my bullshit detector goes off every ten seconds, it kind of spoils it for me.
if they ever need a supervillain called Wooden Man, William Hurt would be my first choice, he has about as little charisma as is possible.