The hybrid of game play and film

Rating: Null/10 (15 August 2011)

If film is about imagination and exploring life through a visual representation of one persons intention then Sucker punch is a film.
It marries complex game play where you can feel the challenges and the visceral achievement of completing each level, even the rhythm matches that of playing an adventure game.
The game play immersion allows the complete belief in the visual art that someone had to imagine prior to creation on film.
You look forward to the story telling through the imagination of the lead character and this adds to the sense of escapism, it gives you permission to suspend judgement and experience the art because, at the back of the story you know it is happening in someone else's mind.
The writers tread a fine line between to much, which would tip the viewer over the edge into non belief and the joy of experiencing scenes that you accept only after recovering from them.
Something happens to us as we grow up scary movies no longer scare us, love stories no longer make us blush and super hero's no longer have us wanting to wear their costumes and jump fences.
This movie took me to the time that I miss when it was easy for me to believe in the story despite its unrecognizable place in reality.