An acquired taste fantasy-action that requires patience's

Rating: Null/10 (5 August 2011)

After the death of her mother and sister Babydoll enters an institution, where she is to be lobotomised - prompted by her Stepfather. However, she takes note of four items that are integral to attempt an escape with the fifth being the most important.
An intrusive soundtrack, a lobotomy, dreamlike Cinderella/Alice-esque story as we follow Babydoll's 'escape'- Part Showgirls, Cabaret, Burlesque-like fantasy with Gothic sets, gloomy lighting worthy of Tim Burton. Sucker Punch looks great with wonderful sets and sleek costumes but lacks a compelling story, all is seemingly an excuse to show some average looking teen fighting girls, spectacular effects, breathtaking action accompanied by a loud score and pumping tracks. There's words, guns,tight trousers, skirts and shoes and no acting required just an emotional and physical presence which is apparent. However, the strong ominous opening setup leads to nothing more than an excuse to string the above together.
Zack Snyder's fantasy-action looks similar at times to Kurt Wimmer's work that also borrows from comic and gaming sources. Even though director Snyder has delivered such excellent work including the well presented Dawn of the Dead remake, visually exciting Watchmen and 300 - Punch just isn't that captivating requiring an acquired taste of style over a simple story masked by a complex delivery.
Sucker Punch requires a lot of patience's for such little reward. While sub-par D.O.A. was inferior and no where near as expertly crafted, it arguably was more more fun.