The worst Star Trek since Generations

Rating: 2/10 (18 May 2013)

Star Trek Into Darkness is one of the most flawed, stupid and shallow experiences I ever had when watching a movie. In literally every scene I asked myself "really?", saw a missed opportunity, or was just bored, because I didn't care about anything happening or any character in it. The dialog is cheesy, the story makes no sense and there is no chance to connect to anything. This is basically because no one has to do any decision in this movie, no one has to be really clever, no one has to really sacrifice or risk anything. Every single slightly interesting scene and every single dangerous situation is resolved by something unexpected happening or someone unexpectedly arriving at the scene as a deus ex machina. Literally. Every. Scene. This leads to a plot driven mess where everything happens just because the script says so. On top of this sits a layer of stupid phrases and forced and incoherent character development. Kirk understands responsibility, Spock learns to know friendship, Bones stands around and is cynical, Uhura knows languages. Nothing new, nothing of interest.
Besides all that this movie is just a collection of special effects and poorly executed references that will not please a single Star Trek fan and will not appeal to anyone who didn't saw the old movies and therefore doesn't get the references at all.
Instead of writing to much abstract stuff, I will just list some of the several things that came to my mind while watching this flick (you always know it's a bad movie if you have too much time to think about it while you're watching):
SPOILER TERRITORY STARTS HERE
The film starts with the Enterprise being hidden underwater so it can't be seen by the people who live on the planet. Didn't they see the ship when they landed? Wouldn't they see it if it starts anyway? Why did they not use their transporters as usual? Is the Enterprise designed to land on a planet? Why didn't they use their shuttles? This scene is just in there to show Kirk and his buddy jump from a cliff into water and to show a nice effect when the Enterprise flies out of the water.
Kirk looses the command of the Enterprise. And then gets it back ten minutes later without doing anything for it.
Travelling to Kronos now takes about 10 seconds. And Klingons doesn't scan the neutral zone anymore, even if they prepare for a war, so our heroes can enter Kronos airspace undetected pretty easy.
The federation doesn't scan their territory either, even if traveling to Kronos just takes 10 seconds nowadays. They also build their situation rooms now with a big panorama window, so terrorists can shoot through with the cannons of their helicopters that can approach important star fleet buildings undetected. They also don't intervene when two star ships fight to death between earth and moon. Also, if someone (Scotty) just flies into their secret weapons facility at Jupiter, they just let him do that without asking what he wants there. And if this someone sneaks into their new prototype starship (painted black, because it's evil) they also just let him do this without asking stupid questions. Luckily this isn't shown on screen so the viewer isn't able to ask stupid questions about plausibility himself. It is shown on screen though how security personnel finds the intruder out of pure luck and hesitates way too long so there is a good chance of getting killed. Luckily they didn't detected Scotty talking to Kirk on his phone or detected him fiddling around the door controls.
Phone calls from the neutral zone to London are possible now.
When Uhura has the chance to tell Spock of her feelings, Klingons attack and interrupt her. When she has the opportunity to show her language skills in front of some dangerous Klingons, Khan attacks, rescues her and therefore interrupts her. If Kirk and Scotty are hanging from a bridge in the machine room, ready to die, Tchekov appears out of nowhere to rescue them just in the nick of time. If Kirk nearly dies in outer space, Khan suddenly reappears (disappears first for no reason so he is able to reappear) to rescue him just in the nick of time. When the evil spaceship of the evil admiral nearly destroys the Enterprise, Scotty switches off the weapons of the evil spaceship just in the nick of time.
Khan's plan is so complicated and only told dialog-wise, that me and my friends couldn't explain it to ourselves after we saw the movie. Parts of that plan: after working on secret weapons for the star fleet Khan thought his best friends were dead. He did terrorist attacks because he was angry. But his friends weren't dead at all. He then put them into torpedoes he made for the star fleet to keep them safe (think about that for a moment), anticipated they would be brought to Kronos but would not be shot at him so he could recollect them and... I still don't get it.
There's plenty of more stupid stuff going on in this flick. Apart from the logical problems and inconsistencies, so much potential was wasted. If you introduce Kronos and the Klingons, do something interesting with them. If you have an interesting antagonist such as Khan, let him scheme a good plan and be clever. Don't build up a showdown where he just has to fight against Spock and is shot down by Uhura with twenty phaser shots. Spock and Khan are two physical characters in a way, yes, but they are also logical thinking ones that could outwit each others. It would have been far more interesting.
The list goes on and on...
1 star for the effects, 1 for the good score. It's not more than that.
You better watch "Wrath of Khan".