Mostly disappointing... Mostly.

Rating: 3/10 (12 June 2012)

I had hoped that Ridley Scott's "Prometheus" would inject some classic Sci-Fi competence into a genre that has largely forgotten how to tell a story, but it mostly didn't. Mostly.
"Prometheus" is visually impressive; the set design, camera work, lighting, and visual/special effects are all great to look at. The premise is intriguing, and the diverse cast of characters could've taken the story in any number of directions. The direction it chose though, is a scattershot of sequences chosen for their visual impressiveness rather than any kind of character development, plot cohesion, or logic.
Characters routinely possess knowledge gained seemingly through clairvoyance, or act contrarily to previously stated motivations. I often found myself wondering, 'if they're trying to achieve this, then why are they doing that?' Or, 'how do they know what the other guy is planning to do?' Or 'why sprint 100 yards from danger when safety clearly lies a few steps to the left?' The answer of course, is that these are all reasons to insert CGI-driven action scenes which wouldn't have otherwise been necessary.
In the end I didn't care who lived or died, or won or lost - and none of the characters seemed to care either. As others have noted, it seems as if a solid hour of footage that would've filled the numerous plot holes was left on the cutting-room floor.