Plot holes

Rating: 6/10 (11 September 2014)

I enjoyed the pace and mood of this, but the plot was unsatisfying.
It's a good set up, but you wonder why the base isn't fully automated, why replacing the caretaker every three years is more expensive than supplying hundreds of clones, and how the hero is expected to survive in the escape pod.
Also there was a suggestion of menace from the robot early on, but later it became so helpful you'd think it was there for exposition: "Yes, you are a clone. And yes, I won't tell my masters you have figured out their game".
And finally - what was with the hallucination of the girl in the armchair in the first few minutes? It gave the impression of the supernatural, but the story was about skinflint corporate deception.
The lead does a great job playing a double hand, and the moonscapes were cool.
Plus there's a nice alarm clock gag.