Careless

Rating: Null/10 (27 September 2015)

It seems that a large group of people treat anything effect laden, big in action that comes out in summer, as more or less the same kind of thing. Any whiz bang rivets. I find myself noting a world of difference, without meaning to as all franchises mean the same to me. Something like Oblivion is not at all the same kind of thing as Edge of Tomorrow. Fury Road and Ultron are different.
So I thought half of Ghost Protocol had some cleverly staged illusion around the usual plot manipulation experienced by characters, showing reality as something you control and direct that referenced filmmaking. The other half was jumbled and usual.
This is all the latter - my guess is due to the change of maker, from a Pixar guy where some sophistication about how the viewer is going to inhabit the story is necessary and cultivated, to a working jack who just wants to cram things in a room.
This is all plot, silly plot like in a cartoon where cookie cutter motivation is quickly swapped from characters' mouths, ludicrous thingamajigs are produced on demand to further the plot or chased after. Characters say they won't do something but agree to in the next beat, whatever the plot demands, someone writing as he goes. Is it difficult for a character to identify someone from a police sketch among thousands in a city? Just have him mouth "yes, but not for me" and then just produce the plot point. Do we want plot twists, someone to not have the disc containing life-or-death info and someone else to have it? Just have the disc erased or re- discovered as never lost (someone made a copy) as it fits.
They try to poke some fun by having Cruise almost make it or saved by the bell, thankless. One or two decent set pieces, the rest nondescript. My most lasting impression though - so woefully written and animated as cinematic world, the worst thing that can happen to you.