Coulda, Woulda, Should

Rating: 5/10 (4 July 2002)

This movie seemed like it was going to be great, but for me it simply ran out of steam. The movie takes a little while to really get going, but turns into a clever, fast-paced entertainment, only to absolutely stop dead for the last 20 minutes or so. The scene @ Anderton's ex-wife's house just stops the movie cold, and it never quite recovers. Then, when we are expecting the movie to end there, with all major players in the movie meeting up and tying up the loose ends, the film dribbles on for another half-dozen scenes, each one lumbering a little closer to resolution; some rethinking @ script stage could have easily made this one a classic. And am I being overly sensitive or does this movie have the highest quantity of product tie-ins EVER?! There were so many, and @ such frequent intervals, that it became very distracting. Not a horrible movie, but it could have been so much more.