Don't bother

Rating: 1/10 (28 April 2019)

If a movie has to explain its antagonist through character dialog (with almost omniscient levels of detail) then it has already failed as a movie.
The first time we learn about the malevolent entity chasing (chasing being a strong word - plodding is probably more apt) the character in question learns everything they need to know from the get-go. Like using the cheat codes in a game to get all the weapons at the start - there's no sense of discovery or achievement.
There is no tension, no gradual unveiling of the creature - it's just there, plodding towards it's marked victim with no reason or motivation. We never learn why and the lack of consistency in the creatures actions causes confusion for the viewer.
The acting is mediocre but consistent with the apparent budget so it didn't bother me that much and the dialog wasn't bad between the characters so there are some plus points there.
The main issue is the typical horror genre cliches - people that lose all common sense and will of self-preservation make stupid decisions all the way through the film, it's also full of plot holes and inconsistencies.
It's just lazy writing - I have no idea whatsoever why this is getting rave reviews. I don't like writers who have no attention to detail. If you want to see a horror film with attention to detail, watch The Thing, or Alien or any real classic horror film.
I'd not watched Get Out yet and watched that last night with the other half and whilst a little predictable in places it was a decent flick. Watch that if you haven't seen it and give this a miss.