Enter sandman

Rating: 9/10 (26 July 2010)

During the night the brain rages on, projecting dream worlds for the sleeper, dream worlds that purge the mind from random luggage, often combining bits and bytes that normally should not be connected at all. In a dream anything is possible. And in this film, the dream stage is the point where a mind can be altered, to give information the person isn't ready to give.
Allowing the film this starting point makes for an interesting set-up - a master thief enters dreams and tries to steal information from the invaded sleeper. But than said thief is sent on another mission. He's not to steal anything, but he's to leave something behind, he's the plant an idea that will eventually alter the decisions the person is going to make.
What follows is a nearly 2.5 hour long revolving tale in which a crime is worked out. The visualization leans heavily on CGI, but doesn't abuse it - the essence of the film is in its story. It moves with considerable speed but never looses track of itself and if there's plot holes in it they aren't deep enough to trip over. So, all in all, good stuff.
9 out of 10 warped minds