Forget all you know...

Rating: 3/10 (16 May 2017)

The pace at which the events happen, constantly interrupted by forceful injections of juvenile humour, renders the potential threats inconsequential.
The peeps behind the story are trying terribly hard to explain the minute details such as how Doctor Strange became the iconic bearded wizard instead of focusing on an actual story.
A mystical weapon chooses him and has a mind of its own. The same weapon renders gravity pointless yet during a key fight that exists only to show off repetitive special effects, our hero is running, sliding, falling etc... Defective mystical weapons?
Astral plane... Where physics law still apply, where people fight as they would in physical form... Forget all you know yet the astral plane is exactly as you know it.
There are two types of special effects: the kaleidoscope distortion and the conjuring or sparky light which can either be portals or weapons. These effects are used over and over and over and over and over again taking all the magic out of it.
The way the real threat, a cosmic entity, is defeated isn't unlike two kids bickering and taunting each other, a scenario that could easily stop if one decided to turn away and pay no attention. If the said entity, a supreme being with infinite powers, simply chose to ignore Strange, I believe Strange would give up his plan once a zillion ... That would be spoiling it. The director made no secret he was inspired by The Matrix and Strange would have created what agent Smith did... All this terrible villain had to do is sit it out. Possibly one of the worst ending of any Marvel movie.
I could go on but not without spoiling it. It's one for the kids and there's better things to watch on telly.