Plot holes - minor spoiler

Rating: 7/10 (20 August 2009)

I enjoyed it, but several plot holes took out some of the endorsement. 1) They can't track a cell phone signal? Give me a break! (OK they eventually get around to it, but it takes forever).
2) The main character takes forever to discover he has the ability to open a can of whoop_ass on the bad guys, and even then he doesn't hold onto his weapon.
3) The bad guys are (as usual) horrible shots and even suspend shooting for dialog.
Still very much worth going. The cat food angle is fun and I am a bit ashamed that I enjoyed the aspect of home-boys in the hood gambling with the aliens. I wonder what Nigeria thinks about this one?