plenty to talk about, nothing to think about

Rating: Null/10 (26 July 1999)

> the players in the story kept changing their mind about who they were, why > they needed to get out, etc. I stopped making sense; of course they want > out, and why not stay together, but it seems the writers are trying to put > too much into the story and stay within a timeframe, so they skip the most > crucial parts of the script, like the "how the...", and "why the..." did > they do that/act that way? > > the plot and storyline of Cube gets a 3 out of 10 in my > book.