The film relies on visuals to cover up its frustratingly poor plotting.

Rating: 5/10 (19 February 2007)

Despite enjoying the first outing of Blade; I was very weary going into the sequel of a film that relied on blood, over the top action and comic book violence to tell its story and I'm glad I was otherwise I would've disliked this second film even more.
What happens in Blade II is that Blade is forced to ally with his mortal enemies, the vampires, to fight an even deadlier foe that will consume both of them. First the vampires; then the humans. The main problem with Blade II is that it's completely full of holes. The way the film is pieced together means it keeps that oddly distracting air of mystery and sense of no real trust between the two allied forces that spoils, and thus ruins, the end twist. The whole truce plot is very weak throughout and you definitely get that feeling, especially since the initial incident of them attempting to make a truce features a female vampire trying to decapitate our hero instead of reasoning with him. What's more, the truce is actually hard to fathom given their filmic situation and the hatred they have for one another in their world.
Another thing that was weak was the fact I could see straight through the third ally character. I found it amazingly convenient that Blade had found a new sidekick following Whislter being taken by the vampires; and the twist towards the end can be seen a mile off. Rather than add something to the team; the character of Scud was really just someone there to make it look like 'the whole Vampire race/ three others' rather than 'the whole Vampire race and just two others'. The only thing he added to the film was the fact a daft, predictable twist was sure to arise. Something that I found laughable when really I shouldn't have was the fact that once the Vampires and Blade's threesome are together; they create more problems for themselves rather than their enemies. Scud gets himself into all sorts of problems when he's operating his surveillance van and the other allies just don't seem to learn that bullets won't work on these bad guys (Not yet, anyway). Another annoying, predictable thing the film has going for it is the vampire team Blade's assigned with. I thought these particular characters would make for juicy cannon fodder once the film progressed; and I wasn't too far wrong  brainless and only mildly entertaining.
By the time the film has entered its final third and all the twists start to unravel, its become a bit of a mess. Suddenly, bullets can kill the Reaper Vampires, the normal vampires aren't so 'good' anymore and Scud can't even seem to remember weather his own inventions are or aren't explosive devices. With this, Blade II relies on visuals to make up for it's holey plot. The fight scenes are impressive at times whenever weapons are involved but the final fight was a little too 'you hit me, I hit you' in my opinion. I liked the early references to Samurai with the Japanese sliding doors mise-en-scene and reference to swords and the script has some amusing quips and situations the Vampires and Blade's unit find themselves facing and sharing throughout.
But, with too many things wrong with it overall; I have to stand up and say that this is rather overrated and a little care with how obvious/inconspicuous certain plot points should be made should've been addressed better.