An extraordinary technical achievement

Rating: Null/10 (28 November 2011)

James Cameron is an absolute genius in the making of this extraordinary, breathtaking and revolutionary film. Its increasingly exciting, scenes of action and adventure is lead on by the outstanding world of Pandora, a window that absorbs us into such a new sense of reality that we're afraid to miss something when we grab a handful of popcorn or a gulp of soda that is if we haven't already forgotten that we had them in the first place.
The technical achievement incorporated in the layout of this film is unreal, Cameron needed a way to literally make the story of Avatar come to life and along with its given time, he made this possible using a 3D camera and performance capture. Through the years, SG has evolved, we see it in King Kong for example but its level of maturity and realism wasn't quite ready for Cameron's ideas,he states that it took time for both the film technological world and the public to adjust to something as advanced as this, from what's seen in this film, his patience seemed to be highly worth it.
In 2007,Cameron begins filming Avatar with a fusion camera system that was developed throughout the period of 7 years along with the help of cinematographer Vince Pace; it went from ordinary HD cameras stuck together to active conversions to a parallel system and finally to a beam splitter system allowing success for the color splitting engaged in the character and the actor themselves, 3D effect and so on. The idea of using a head rage or easier said helmet that is tightly fitted by a skull cap which is based on a life cast of the actor's head as a main key factor is incredible! Just by looking at it, we think it's simple but its complexity is well thought for. A carbon fiber boom comes down from the forehead top of the helmet with an incredibly small but marvelous camera that delicately captures every single element, movement, and gesture of the facial performance including eyes, nose, teeth, and tongue gestures also done by the actors themselves.
It's not animation because in animation the imaging movements and gestures are made up, but Cameron uses the real thing using this process of an imaged based performance instead of a marker based one and incorporates it into a computer generated character all so that the "avatar" literally comes so life by the performance of real actors. Then we question ourselves: how much of the actor's performance actually came through in the final character? Well we have the whole untouched real performance of the actor in a computer generated character so that's already 100% and the tail and ears? Well they were generated based onreal animal based gestures such as ears pulled back when they feel bad like a dog or the upright back and forth lashing of the tail when they're angry like a lion so it actually adds on to the emotion experienced by the character making it 110%
We obviously see this film superior to others according to its technical achievement because we clearly see how impressive this technique really is, it revolutionized the film world by successfully achieving something no one else had done and changing it forever because now more directors are going to start experimenting with these 3D and performance capture techniques and before we know it, everybody is going to be incorporating it in their films just like what happened with the change from black and white films to some black and white films and some colored films to either you produced a colored film or you couldn't make a movie. It all depends on huge steps like these taken forth by film artists like James Cameron and all of a sudden we completely get sucked into a new dimension of reality and completely forget we're wearing 3D glasses because we are so focused on the images we see on the screen that couldn't have been without the exceptional technical achievements behind it all.