Patent ID: 8834269
Filing Date: 2014-09-16
Classification: A63F

Abstract:
1. A non-transitory computer-readable medium (CRM) storing a plurality of instructions for controlling a game device to facilitate a game, wherein the game device comprises at least a first operation input means which receives first operation input from a first player to operate a first virtual character in the game and at least a second operation input means which receives second operation input from a second player to operate a second virtual player in the game, a control means which arranges a viewpoint and at least the first and the second virtual characters in a virtual three-dimensional space, and a rendering means which projects the first and the second virtual characters present in a field-of-view range from the viewpoint to a two-dimensional plane to create a game image, the plurality of instructions, which when executed by at least one processor, cause the at least one processor to: move the first virtual character in the virtual three-dimensional space in accordance with the first operation input received from the first operation input means and move the second virtual character in the virtual three-dimensional space in accordance with the second operation input received from the second operation input means; determine a moving direction of the field-of-view range; set a screen end of a display area of the game image on an opposite side of the moving direction of the field-of-view range; generate, if the first virtual character is located at a predetermined point outside the screen end, an operation event for receiving a specific predetermined operation input at the first operation input means from the first player, wherein the operation event is an indication on the display area of the game image prompting the first player to perform the specific predetermined operation; if the specific predetermined operation is received within a predetermined time after the operation event is generated, force movement of at least the second virtual character toward a position of the first virtual character without receiving any input at the second operation input means from the second player, wherein, the second virtual character is closest to the screen end of the game image in the moving direction of the field-of-view range; and if the specific predetermined operation is not received within the predetermined time after the operation event is generated, causing at least one of (i) the first virtual character to remain outside the screen end, and (ii) the first virtual character to be removed from game play in the game.