Patent ID: 6050567
Filing Date: 2000-04-18
Classification: A63F

Abstract:
A method of playing a game by a plurality of players on a board with a staring point, a finish line, and numerous interconnecting trails therebetween, said trails marked by spaces including ""pick card"" spaces, said game comprising the following steps:(a) determining a first player to begin play of the game;(b) generating a random number from 1 through 6 for said first player;(c) moving a marker piece of said first player said random number of spaces along a trail selected from among said numerous trails;(d) if said marker lands on a ""pick card"" space, picking a card from a deck of ""sledrace"" cards and following instructions thereon affecting said first player or other player(s); and(e) steps (b) through (d) performed by a second player and, successively, by as many other players as are in the game; and(f) steps (b through (e) repeated until one of said players reaches said finish line;(g) moves of said players from said starting point being along either a left starting trail or a right starting trail;(h) moves of said players after their starting moves being either forward or rearward as desired;wherein said card in step (d) is one selected from the following list of cards: Item Qty Message/Instruction on Card  Cards (8) Move ahead one space. Cards (4) Move back one space. Cards (2) Move ahead 3 spaces. Cards (2) Roll the die and move ahead the number rolled. Cards (2) Blizzard makes you disoriented. Skip the next turn. Wait until it settles down a bit. Cards (2) Pick a player to send back 3 spaces. If player complains, send him/her back 5 spaces. Cards (2) You are pushing yourself and your dogs too hard! Skip next turn to rest up. Cards (2) Advance (or go back) to an alternate route, and move 4 spaces along the alternate route. Cards (2) Polar bears ahead! Move ahead 2 spaces on alternate route, or go back 2 spaces. Cards (2) A sudden storm sets you back 3 spaces! Cards (2) Dogs are running well! Move ahead 5 spaces. Cards (2) If a greenhorn got airlifted out of the game, he/she may re- enter as if he/she has been racing all along and advance to Wolf Howl Pass. If greenhorn is still mad for being airlifted earlier, and refuses to re-enter the game, then you may move ahead 6 spaces. Card You just rolled the sled again! Take it easy going around those corners! Skip next turn to get things back in order. Card Move ahead 2 spaces. Send the player to your left to Aurora Trail. Card Move back 3 spaces. Card Move ahead one space. Watch out! Ice is cracking! Get Moving! Move ahead another 2 spaces. That was a close one! Card Move ahead 3 spaces down alternate route, or go back 3 spaces to avoid wolf pack. Card Advance (or go back) to Blue-Ice Lake. Card Move one space southwest of Snowdrift Trail. Card Roll the die. Tell the player on your left to move ahead the number rolled. Card You've stopped too often, for too long. You have to try to make up for lost time. Move ahead 4 spaces on alternate route. If no alternate route is available, roll the die and move ahead the number rolled. Card A minor earthquake leaves you with a twisted ankle. Skip next two turns to check it Card Wind picks up behind you, moving you ahead 5 spaces. Card Quit whining! You made it this far. Finish what you start for once in your life. Move ahead 4 spaces. Card Good weather conditions put you ahead 3 spaces. Card Move east of Nakia's Trail by 4 spaces. Card Some of your gear came loose and rolled off the sled. Go back one space. Card Roll the die and move back the number rolled. Card Roll the die and move ahead the number rolled. Then roll the die again and have the player to your left move back the number rolled. Card You packed too much junk food. Skip next turn to lighten the load. Card You stopped to help the player on your right who ran into a low tree branch. Both of you must skip the next turn. Ouch! Card Dogs are acting nervous, and you hear loud crunching foot- steps in the snow behind you. Don't look back! Can't see anything anyway, it's too dark. Move ahead 6 spaces down alternate route, or roll the die and move ahead the number rolled. Card The Northern Lights are really putting on a show. The others have stopped to look, but you want to win this race and are not sidetracked. Move ahead 6 spaces. Card You skimped on buying gloves and boots for the trip, and now you are paying for it. Your are frostbitten and have to radio for help. This is no place for a greenhorn. You, your dogs, and sled will be airlifted out. Sorry! Card Dogs are reaching for the finish line. Move ahead 3 spaces. Card Get real! What do you think this is, a talent show? Your dogs won't want to hear you sing! Their howling should tell you this. You're hindering their performance. Please! Skip next turn and let the dogs get back to normal. Card Advance to the nearest Pick Card location. Follow instructions on the card picked. Card You had to use parts of the sled for firewood last night, making it lighter. Move ahead 3 spaces. Card Dogs need a rest. Skip the next turn. Card Make camp. Skip the next turn. Card You can do it! Don't give up now! Move ahead 4 spaces. Card Set up camp at Coldwater Pass. Card Tell the player on your right to move ahead one space. Card Advance (or go back) to Avalanche Alley. Card You're coming up on what looks like an . . . igloo? It's hard to see through the blowing snow, but . . . yes, it is an igloo! Someone is flagging you down and offering you some hot chocolate. BRRR! Go ahead, have some, but don't stay too long if you want to win this race. Skip next turn only. Card Just look at all those stars! WOW! OK, let's not forget why you're out in this -