Patent ID: 6572380
Filing Date: 2003-06-03
Classification: G09B

Abstract:
A method for teaching positive behavioral patterns to a player, the method comprising:placing a free card in one of a plurality of play pockets at the beginning of a game period, the free card representing a positive value; placing a star card in one of a plurality of play pockets in response to a positive behavioral action of the player, the star card representing a positive value; placing a chore card in one of a plurality of play pockets in response to a completion of an assigned task by the player, the chore card representing a positive value; placing a consequence card in one of a plurality of play pockets in response to a negative behavioral action by the player, the consequence card representing a negative value; summing the values to determine an amount of first allowance elements to award to the player at the end of the game period; accumulating amounts of first allowance elements over one or more game periods; exchanging the accumulated amounts of first allowance elements award over the one or more game periods for an amount of second allowance elements in accordance with a predetermined exchange rate, the second allowance elements representing a tangible reward; and coupling an indicator to a game unit at the end of the game period.