Patent ID: 6561901
Filing Date: 2003-05-13
Classification: A63F

Abstract:
A game system comprising:a manipulating unit to be manipulated by a player; a storage unit for storing program information and data required to execute a game; an executing unit for executing the game based on a manipulation of the manipulating unit and storage contents in the storage unit; an interrupting unit for interrupting progress of the game when the game being executed reaches a predetermined progress level; a requesting unit for requesting the player to input a responsive manipulation to release an interruption of the game in response to the interruption of the game by the interrupting unity, a releasing condition which is indicative of a particular manipulation being stored in the storage unit in advance of a request by the requesting unit, which, when entered by the player as the responsive manipulation, will permit the progress of the game to be resumed; and a managing unit for comparing the responsive manipulation entered by the played via the manipulating unit in response to the request by the requesting unit with the releasing condition which is stored in the storage unit in advance, and for permitting the progress of the game ahead of a point of the interruption if the responsive manipulation performed satisfies the releasing condition, and for inhibiting the progress of the game ahead of the point of the interruption if the responsive manipulation performed fails to satisfy the releasing condition, a correct responsive manipulation necessary to be inputted to the requesting unit by the player to effect satisfaction of the releasing condition stored in the storage unit being supplied to the player by an outside provider privy to said releasing condition.