Patent ID: 6565090
Filing Date: 2003-05-20
Classification: A63F

Abstract:
A method for playing a game comprising the steps of:providing a disaster indicator; providing a plurality of visually perceptible destination indicators; providing a plurality of visually perceptible first paths interconnecting the destination indicators; providing a plurality of player indicators; providing at least one die; in connection with a current player, using the at least one die to determine to what extent the current player's player indicator is to be moved along one of the first paths from a present position; repeating the step of determining movement of the current player's player indicator in sequence in connection with each of the player indicators until the movement of the player indicators provides a solution for a disaster indicated by the disaster indicator; providing a visual indicator of a second path; and in the step of determining movement of the current player's player indicator, determining whether and to what extent a counter is to be moved along the second path; wherein the repeating step is performed until either the solution for the indicated disaster is provided or the counter is moved to an end point on the second path.