Patent ID: 6676519
Filing Date: 2004-01-13
Classification: A63F

Abstract:
A video game processing apparatus comprising:a storage that stores a program of a video game in which a character capability can be set; a computer for executing the program that is read from the storage; and a display device for picture display that is provided as output of the computer, wherein the computer, by executing the program, displays, in response to a first manipulation of a player, a map in which map points for giving a basic capability to a character and map points for giving a special capability to the character are arranged on prescribed routes; determines a movable range of a marker based on first points that have been acquired during progress of the video game immediately before the display of the map and a marker position on the map at the time of a preceding setting; accepts a marker movement instruction that is given by a second manipulation of the player and commands a movement of the marker to a destination marker position in the determined movable range; causes updating from the marker position at the time of the preceding setting to the accepted destination marker position, and consumes at least part of the first points; and sets the character capability in accordance with the accepted destination marker position; and recognizes the capability that can be set for the character based on the destination marker position that has been accepted and second points that have been acquired during progress of the video game immediately before the transition to the displaying, and wherein the character capability setting sets the character capability based on a recognition result of the recognizing and a third manipulation of the player and consumes at least part of the second points when the character capability is set.