Patent ID: 8657677
Filing Date: 2014-02-25
Classification: A63F,G07F

Abstract:
1. A client account managing system for an online game, the system comprising: a game server executing a game logic, the game logic configured to manage clients participating in at least one game session; an asynchronous communication server communicably connected to the game server; and an accounting server being communicably connected to the asynchronous communication server, the accounting server storing a permanent account for each of the clients participating in the at least one game session, and the accounting server being configured to: create a temporary reservation account for each client/game session combination provided by the game logic, transfer money from the permanent accounts to the respective temporary reservation accounts as the clients start to participate in the at least one game session, update each temporary reservation account with transactions for the client/game session combination associated with the temporary reservation account, transfer remaining money from the temporary reservation accounts to the respective permanent accounts as clients end their participation in the at least one game session, and close the temporary reservation account for each ended client/game session combination; wherein, proxies, one for each client/game session combination, are provided on the game server or the asynchronous communication server, and the proxies are configured to communicate with the game logic, and wherein when updating each temporary reservation account with transactions for the client/game session combination associated with the temporary reservation account, the game logic indirectly communicates the transactions to the accounting server via the corresponding proxy for the client/game session combination and the asynchronous communication server.