Patent ID: 6170824
Filing Date: 2001-01-09
Classification: A63F

Abstract:
A Method of playing a corporate two-player hide and attack, scavenger hunt strategy board game that functions and configurations comprises the steps of:a) providing a corporate game piece having a blank marketable dry eraser board, providing an erasable marker and drawing a character on a corporate game piece by the use said erasable marker;b) providing a game piece of chance that has the ability to continuously change it's type or name temporarily, if the game piece is attacked, meaning challenged by their opponent's game piece for capture when the opponent's game piece is one space away and lands on the opposing player's space to declare job title ranks or is doing the attacking, meaning challenging their opponent's game piece for capture when the game piece is one space away and lands on their opponent's space to declare job title ranks;c) providing a game piece structure that is introduced into the game after the game has started by the process of educated guessing, in which a player has to name and call out to their opponent the two game pieces they will defeat consecutively for a player to get a new game piece included into the gamed) providing a game piece structure that must be challenged by their opponent's game piece for capture twice, when the opponent's game piece is one space away and lands on the opposing players space twice by a specified higher ranking game piece or above of their opponent, in order to be put out of play;e) providing a game piece in which, if any game piece structure challenges their opponent's transferred game piece for capture when the opponent's game piece is one space away and lands on the opposing player's space of where the transferred game piece is placed, the challenging game piece's ownership that challenged the transferred game piece gets exchanged from the challenging player to their opponent, thus using the player's original game piece against the original ownerf) providing a game piece structure that could promote or demote a game piece's rankg) providing a game piece structure that could bring a new game piece structure into the gameh) providing game piece structures that are cleverly arranged and not fixed;i) providing a plurality of corporate game pieces structures inside and outside the corporate environment that have different distinguishing characteristics such as:I) at least one CEO game piece;II) at least one president game piece;III) at least one vice president game piece;IV) at least one director game piece;V) at least one brown noser game piece;VI) at least one private eye hacker game piece;VII) at least one hired game piece;VIII) at least one promotion game piece;IX) at least one demotion game piece;X) at least one transferred game piece;XI) at least one rehired game piece;XII) at least one fired/laid off piece;XIII) at least one human resource mystery game piece;XIV) at least one card key game piece;XV) at least one corporate elevator game piece;XVI) at least one corporate merger contract game piece;XVII) at least one six sided dice wherein each side represents a human resource obstacle of either being hired, fired/laid off, promoted, demoted, rehired or transferred;XVIII) a plurality of manager game pieces;XIX) a plurality of supervisor game pieces;XX) a plurality of sales person game pieces;XXI) a plurality of computer guru game pieces;XXII) a plurality of secretary/operator game pieces;XXIII) a plurality of mailroom clerk game pieces;XXIV) a plurality of cleaner/janitor game pieces;XXV) a plurality of naming, drawing, and creating game pieces structures that a person's opponent specifies and creates;XXVI) a plurality of government official game pieces;XXVII) a plurality of security guard game pieces;XXVIII) a plurality of unemployed game pieces.