Patent ID: 8052533
Filing Date: 2011-11-08
Classification: A63F

Abstract:
1. A game machine which executes a game in which a parameter value indicating a state of an enemy character is changed based on a combination of an action type of a player character selected by a player from among a plurality of action types of the player character and an action type of the enemy character selected from among a plurality of action types of the enemy character, the game machine comprising: line storage means which stores a plurality of line strings comprising first line strings suggesting a first action of the enemy character and second line strings suggesting a second action of the enemy character different from the first action of the enemy character, each of the plurality of line strings in relationship with one of a plurality of line identification information and one of the plurality of action types of the enemy character, the second action being different from the one of the plurality of action types of the enemy character in relationship with the line identification information and the first line strings of the plurality of strings, wherein the plurality of line identification information identifies a line of the enemy character; enemy character action type storage means which stores one of the plurality of action types of the enemy character in correspondence with each of the plurality of line identification information; line selection means which selects one of the plurality of line identification information; line output controlling means which outputs one or a plurality of line strings corresponding to line identification information selected by the line selection means and which sequentially outputs, when a plurality of line strings correspond to the line identification information, the plurality of line strings in a given order and at a given timing; player character action type selection receiving means which receives selection of one of the plurality of action types of the player character by the player in at least a period after the line string is output by the line output controlling means; determination means which determines, when the player selects one of the plurality of action types of the player character, whether or not a combination of the action type of the player character and an action type of the enemy character corresponding to the line identification information selected by the line selection means is a predetermined combination; and parameter value updating means which changes, according to a determination result by the determination means, the parameter value indicating the state of the enemy character by an amount based on a timing of the selection of the action type of the player character by the player.