Patent ID: 6679774
Filing Date: 2004-01-20
Classification: A63F

Abstract:
A readable storage medium storing a character training control program, which is a character framing game in which game screens containing a main character are displayed on a monitor and a plurality of types of ability values set for the main character are respectively increased as the main character is caused to perform prescribed actions in accordance with commands from an operating member, said character training control program comprising the steps of:providing respective images for a plurality of scenes as game images; preparing one or more predetermined actions for the main character at each scene; setting plus or minus points for one or more specific abilities of said plurality of types of abilities in accordance with the success or failure of each action result; specifying one of said scenes selectively according to operations of said operating member; preparing respective actions set for each scene in correspondence with a plurality of success probabilities of successfully completing the respective actions, each of said success probabilities being selectable by said operating member, wherein the lower the success probability, the greater the increment value of the plus points corresponding to the success of said action result and the lower the decrement value of the minus points corresponding to the failure of said action result; causing said main character to execute at least one of said actions with a prescribed success probability of successfully completing the at least one action at the specified scene; adding or subtracting the specified plus or minus points to or from the corresponding ability values, respectively, according to the success or failure of the execution result; and implementing the aforementioned actions at each one of successively selected scenes until prescribed condition is reached to update the ability value for a desired ability.