Patent ID: 6322073
Filing Date: 2001-11-27
Classification: A63F

Abstract:
A new and improved football board game method that simulates a real football game comprising, in combination:providing a board formed in a rectangular configuration of two essentially square halves pivotably coupled together, the board having a playing surface with a central circle and indicia therein and having end zones at the opposite ends parallel with the center fold line and with elongated margins there between, each margin having interiorly, a plurality of apertures for receipt of objects, indicia indicating yardage adjacent the edges thereof, and arrows in opposite directions between the apertures and the yard markers;providing a pair of pegs positioned in the apertures, one peg having a cube with ""down marker"" indicia on each vertical face and the other having a football constituting a ball position marker;providing a plurality of decks of playing cards, each deck having similar indicia thereon but differently colored backs;providing a pad of score cards indicating across the top, quarter, dealer, team one, team two and down one side under the quarter designation, one, two, half, score, three, four, and final scores;providing a book of rules for the game constituting placing the game board on a flat surface such as a table between a first contestant and a second contestant, one contestant selecting a card from an associated deck and calling the correct color electing to begin the game as either the offensive contestant or the defensive contestant, the offensive contestant receiving the kick-off from the defensive contestant's 40 yard line and marking the board with the ball marker thereat, the offensive contestant returning the kick-off by placing the down marker 10 yards beyond the ball marker thereby marking where the offensive contestant will begin, each of the contestants dealing themselves cards with fourteen cards going to each contestant, noting that for two contestants after dealing, there will be three-fourths of the deck remaining and placing the remaining cards back into the box so they will not become mixed with the other cards and using these cards for the next deal, marking the score sheet with the dealer and progressing clockwise for future deals, and being sure to mark the score sheet after each hand even if it is zero to keep track of the quarters with one deal constituting one quarter with each game lasting for four quarters or a plurality of hands, the offensive contestant now leading a card and taking a trick gaining the number of yards corresponding to the yardage value of the that card, if the offensive contestant takes the trick, he will lead the next trick, if the defensive contestant takes the trick, the offensive contestant loses the number of yards or difference between the highest offensive contestant card and the card value that takes the trick, plus loss of down, if the defensive contestant takes a trick with a face card and causes a loss of ten or more yards, it becomes a fumble in which case, the correct calling of the color of a picked card determines which contestant recovers with the recovering contestant becoming the offensive contestant, a fumble recovered in the end zone is a touchdown, if the offensive contestant is forced back into their end zone it is a safety worth two points with the contestant causing the safety receiving the ensuing kick-off, the offensive contestant being allowed to punt on any down and attempt a field goal on any down providing they are within the 50 yard limit, if missing a field goal, however, the defense taking over plus ten yards, when the offensive contestant reaches the end zone, scoring a touchdown worth six points and after scoring a touchdown or a field goal, repeating the kick-off procedure, always continuing play with the cards left in the contestant's hand as being the time remaining in the game and, after using all the cards, redealing and continuing the game and marking the score sheet after each hand to keep track of the quarters, and when playing with four contestants for big plays (5's, 4's, 3's, 2's) lead by the offensive contestant and taking the trick for either the cards yardage value or option play yardage, approaching half time or the end of the game, the offensive contestant may attempt a field goal after the have played their last card, providing they are within the 50 yard line and have a down remaining, the contestant beginning on offense beginning the second half on defense, and in case of a tie, the game being extended by one quarter or whichever contestant scores first, field goals being scored with aces being high and worth three points, extra points achieved by turning up a king or under for two point conversions the color also being called, kick-offs being made from the 40 yard line and punts being made from the position of the offense at the time of the punt, and adding the yard values of the three cards for distance with the exception of flushes, straights and three of a kind being touchbacks into the end zone and being returnable or taken on the 20 yard line, returning kick-offs and punts made by drawing three cards from deck two and adding the yard values of all of the red cards and deducting the yard values of all the black face cards and all other black cards having a zero value with the result being the return, with the exception that flushes and straights (red cards only) as being runbacks for touchdowns, and penalties being unscorable by failing to follow suit when possible and playing out of turn and other infractions a contestant objects to resulting in a 10 yard penalty, or one half the distance to the goal line, with penalties being declinable and referable to a referee by drawing a card and calling the correct color to see how he has ruled; an optional choice for play wherein the time required to play the game is reduced to less than an hour by choosing to deal only once per quarter instead of twice; and an added option for the rules whereby after scoring, a contestant trailing may elect to try an on-side kick to retain possession of the ball, the kicking contestant drawing one card from deck #2, said card being anything but a face card, said non-face card indicating the kick has traveled the required 10 yards, following which the defense draws a card, said card being anything but a face card, said draw determining which contestant has recovered the on-side kick whereby if the kicking contestant fails to win both of the draws the other contestant takes over play, whereby the contestant winning the draw takes over at the 50 yard line, and the chances for a successful on-side kick is about 50 percent.