Patent ID: 8516124
Filing Date: 2013-08-20
Classification: G07F,H04L

Abstract:
1. A method for managing a game session in a computerized gaming system adapted for operating a plurality of client gaming machine terminals communicatively coupled to a gaming server, each of said client gaming machine terminals having a human interface device, comprising the steps of: initiating the game session at a first gaming machine terminal by communicating a game initiation request from the first gaming machine terminal to said gaming server; storing game session identity information for the game session at said gaming server; coupling said gaming session and a first terminal session corresponding to the first gaming machine terminal, said coupling establishing transmission of player requests corresponding to input signals received from the human interface device of the first gaming machine terminal; communicating further game session identity information from said gaming server to said first gaming machine terminal for provision on a physically transportable carrier medium, wherein the physically transportable carrier medium is provided from an output device at said first gaming machine terminal; entering the further game session identity information from the physically transportable carrier medium using the human interface device at a second gaming machine terminal to initiate coupling of said second gaming machine terminal to said game session; communicating the further game identity information from the second gaming machine terminal to said gaming server, wherein said further game identity information includes information to identify said second gaming machine terminal that is to be coupled to said game session; establishing coupling between said game session and a second terminal session corresponding to the second gaming machine terminal, wherein said coupling between said game session and said second terminal session establishes transmission of player requests corresponding to input signals received from the human interface device of the second gaming machine terminal; and establishing a priority order for processing the transmission of the player requests such that when a plurality of transmitted player requests are received by the gaming server within a predetermined time period, the player request with a highest priority is processed by the gaming server and other player requests are discarded.