Patent ID: 9075761
Filing Date: 2015-07-07
Classification: G06F,G06Q

Abstract:
1. A computer-implemented method comprising: identifying, by one or more computing devices, a plurality of individuals who have participated in an electronic game; identifying, by the one or more computing devices, a social networking group associated with participation in the electronic game; and associating with the social networking group, by the one or more computing devices, the plurality of individuals and one or more of a developer of the electronic game and an administrator associated with the electronic game; identifying, by the one or more computing devices, a first set of the plurality of individuals who have participated in the electronic game, wherein each individual in the first set has been confirmed as attempting but not yet completing a specific action within the electronic game; identifying, by the one or more computing devices, a second set of the plurality of individuals who have participated in the electronic game, wherein each individual in the second set has been confirmed as successfully completing the specific action within the electronic game, wherein the social networking group includes a first group associated with attempting but not completing the specific action, and a second group associated with completing the specific action, and wherein associating the plurality of individuals with the social networking group comprises associating the individuals in the first set with the first group of the social networking group and the individuals in the second set with the second group of the social networking group such that communications within the social networking group are segregated between individuals that have attempted but not completed the specific action and individuals that have completed the specific action.