Patent ID: 8585505
Filing Date: 2013-11-19
Classification: A63F

Abstract:
1. A gaming method, comprising the steps of: a. upon receiving a game initiation request from an initiating live participant, providing a computer generated multi-player game environment in which the initiating live participant can play a game by way of a user interface and invite at least one additional participant to join the game; b. in response to receiving a second participant invitation from the initiating live participant, requesting a second live participant to join the game; c. following the second participant invitation, providing a wait period for receiving acceptance of the second live participant to join the game prior to starting the game, wherein: d. following the wait period ending, the computer generated multi-player game environment is adapted to enable the initiating live participant to intermix playing the game against the second live participant as the active live participants with playing a simulated version, of the game with the simulated second participant indicative of the second live participant who is not available online, wherein the simulated version of the game is based upon but adapted to be different from replay of the prior game play data, and is capable of causing a change in outcomes of said replay so as to enable the inter-game interaction attributed to the simulated second participant to change dynamically with and be responsive to real-time game play by the initiating live participant, and wherein the replay of the prior game play data, when desynchronized, is configured with adjustments in order to simulate the change in outcomes.