Patent ID: 8012007
Filing Date: 2011-09-06
Classification: A63F

Abstract:
1. A video game processing apparatus for controlling progress of a video game in which a player character operated by a player fights against an enemy character and one of the player character and the enemy character wins by lowering a life parameter of an other of the player character and the enemy character by an attack to a battle impossible value at which the other of the player character and the enemy character cannot fight, the video game processing apparatus comprising: a processor; a first courage point applier that applies a first courage point to the player character in accordance with battle content of the player character; a second courage point applier that applies a second courage point to the enemy character in accordance with battle content of the enemy character; a predetermined operation receiver that receives a predetermined operation from the player; a courage point determiner that, when the predetermined operation receiver receives the predetermined operation, determines whether each of an accumulated value of the first courage point and an accumulated value of the second courage point is at least a predetermined value; and a special fighting controller that controls special fighting between the player character and the enemy character when the courage point determiner determines that both the accumulated value of the first courage point and the accumulated value of the second courage point are at least the predetermined value, the special fighting being different than a battle for lowering the life parameter, wherein the enemy character is one of operated by an other player and controlled by a computer, and each of the first courage point and the second courage point is applied to a corresponding one of the player character and the enemy character in accordance with a period of time that elapses from a reception of a selection of any action content specifying command for specifying action content of the corresponding one of the player character and the enemy character when the battle is started to when a selection of an action content specifying command is actually received.