Patent ID: 9186584
Filing Date: 2015-11-17
Classification: A63F

Abstract:
1. A method for engaging players in a massively multiplayer online (MMO) game, comprising the operations of: assigning to a player of an MMO game a first game task in a conditional series of game tasks based at least in part on a measure of difficulty associated with the first game task, wherein the measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric which counts persons associated with the player by an access control list that is maintained by a social networking website with whom the player has had a reciprocal interaction loop within a duration window that is within a recency period, as determined by data that has been read from a hybrid in-memory database and that has retrieved from the social networking website through an application programming interface (API) exposed by the social networking website; and providing a reward to the player upon termination of the conditional series of game tasks, wherein the reward depends at least in part on the game tasks in the conditional series of game tasks that are completed by the player and wherein each operation of the method is executed by one or more processors.