Patent ID: 9180373
Filing Date: 2015-11-10
Classification: A63F

Abstract:
1. A method of controlling a game apparatus for executing a game, comprising: storing, by a computer processor, a first cost value set for a player, the first cost value being a total cost value usable by the player; storing, by the computer processor, a second cost value of a certain amount separately from the first cost value, the second cost value being a reserve cost value for the player; subtracting, by the computer processor, a third cost value preset for an item usable by the player from the second cost value of the player in response to elimination of the item if the second cost value is more than zero, and continuously subtracting, by the computer processor, the third cost value from the first cost value of the player in response to the second cost value of the player becoming zero if the third cost value is greater than the second cost value of the player; determining, by the computer processor, whether the second cost value is more than zero after the elimination of the item; comparing, by the computer processor, a remaining amount of the second cost value and the third cost value set for the eliminated item in response to determining that the second cost value is more than zero after the elimination of the item; computing, by the computer processor, a penalty coefficient based on a result of the comparison; discounting, by the computer processor, a hit point of the eliminated item using the penalty coefficient, and causing, by the computer processor, the eliminated item having the discounted hit point to re-enter the game; and determining, by the computer processor, that the game is over if the first cost value of the player becomes zero before a time for the game elapses, wherein the item is eliminated when the hit point becomes zero.