Patent ID: 9117312
Filing Date: 2015-08-25
Classification: G06T

Abstract:
1. A computer-based method of treating a character body animation to prevent potential pinches or tangles of cloth in a corresponding cloth animation using a processor, comprising: a. analyzing a character body animation using a processor, the analyzing including calculating the distance between at least one pair of predetermined body regions; b. for each frame in the animation for which the predetermined body regions are less than a predetermined minimum distance apart, using the processor to deform at least one of the predetermined body regions such that the predetermined body regions are greater than or equal to the predetermined minimum distance apart, to form a deformed mesh; and c. generating a cloth simulation based on the deformed mesh, wherein the calculating a distance includes calculating a distance between each of a plurality of mesh faces on one predetermined body region and each of a plurality of mesh faces on the other predetermined body region.