Patent ID: 7658385
Filing Date: 2010-02-09
Classification: A63F

Abstract:
1. A method of playing a board game of pursuit for a first player and a second player; the method comprising the steps of: a) providing a game board that includes a start and a plurality of discrete spaces that form a pathway; b) providing a device for determining the number of spaces to be moved along the pathway; c) determining an order of play such that the first player plays first and the second player plays second; d) activating the device to determine a first number of spaces the first player is to move along the pathway; e) moving a first marker from the start in a first direction along the pathway; f) positioning the first marker at a first space correlating to the first number; g) activating the device to determine a second number of spaces the second player is to move along the pathway; h) moving a second marker from the start in the first direction along the pathway; I) positioning the second marker at a second space that correlates to the second number; j) activating the device to determine a third number of spaces the first player is to move along the pathway; k) determining whether to move the first marker in one of the first direction and an opposing second direction along the pathway in order to avoid positioning the first marker on the second space with the second marker; l) moving the first marker in the selected one of the first and second directions along the pathway; m) positioning the first marker at a third space that correlates to the third number; n) activating the device to determine a fourth number of spaces the second player is to move along the pathway; o) determining whether to move the second marker in one of the first and second directions along the pathway so as to try and position the second marker on the third space with the first marker; p) moving the second marker in one of the first and the second directions along the pathway; q) positioning the second marker at a fourth space that correlates to the fourth number; and r) repeating steps n) through q) until the second marker is positionable on a same space as the first marker; wherein the first player is considered to be captured; and s) reversing the order of play when the first player is one of overtaken and captured such that the second player plays before the first player.