Patent ID: 9005002
Filing Date: 2015-04-14
Classification: A63F,G07F

Abstract:
1. A computer-implemented method of controlling assignment of gaming elements in a video game using a lottery, the method comprising: offering, by at least one processor, the lottery to a player of the video game in exchange for an amount of a consumption parameter from the player; in response to the player providing the amount and accepting the offer for the lottery, randomly selecting, by at least one processor, a first gaming element from a plurality of selectable gaming elements; determining, by the at least one processor, whether or not to give the first gaming element to a player of the video game based on whether or not the first gaming element satisfies a gaming element duplication condition; in response to determining to give the first gaming element to the player, giving, by the at least one processor, the first gaming element to the player and accumulating the first gaming element within a set of possessed gaming elements possessed by the player in the video game; and in response to determining not to given the first gaming element to the player, giving, by the at least one processor, a second gaming element selected from the plurality of selectable gaming elements to the player, the second gaming element differing from the first gaming element, and wherein the player retains any previously given gaming elements as the set of possessed gaming elements.