Patent ID: 9153011
Filing Date: 2015-10-06
Classification: G06T

Abstract:
1. A computer-implemented method for rendering texture in a graphics application, comprising: displaying, with one or more computing devices, in a user interface of a display device, a plurality of frames representing movement within a geographic area, the geographic area having texture rendered at one or more level of detail, the texture being based at least in part on map, satellite, or geographic imagery; and decreasing, with the one or more computing devices, the displayed level of detail of at least a portion of the geographic area in response to a frame rate of one or more of the plurality of frames and at least one of a ratio of areas of two frames of the plurality of frames, and a ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames, wherein determining the ratio of intersecting area of two frames of the plurality of frames to area of one of the two frames comprises calculating the intersecting area of the two frames; wherein determining the ratio of areas of the two frames comprises calculating a polygon area for each of the two frames and dividing one of the polygon areas by the other polygon area, the numerator of the division being the smaller of the two areas when the two areas are not equal.