Patent ID: 8734244
Filing Date: 2014-05-27
Classification: G07F

Abstract:
1. A method of using a thin client in a gaming machine comprising: requesting, via a network interface, a thin client game from a game server for presentation within a thin client, wherein an outcome of the thin client game is determined by the game server; running the thin client in a separate shell of an operating system of the gaming machine that is configured to use a gaming communication protocol to report an outcome of a game to a data collection device; receiving, from the game server, the outcome of the thin client game; receiving, at the operating system, an indication of the outcome of the thin client game from the thin client; providing, via the thin client, the indication of the outcome of the thin client game to the data collection device using the gaming communication protocol; executing, by a processor of the gaming machine, a thick client game, wherein an outcome of the thick client game is determined by the gaming machine; and providing an indication of the outcome of the thick client game to the data collection device using the gaming communication protocol.