Patent ID: 8184097
Filing Date: 2012-05-22
Classification: A63F,A63H,A63J,G06F,G09G

Abstract:
1. A method for playing an interactive motion-based game in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects, said method comprising: activating or configuring at least one gaming console to produce one or more computer-animated visual, aural or tactile effects in accordance with a user-selectable game, said at least one gaming console comprising a first wireless transceiver adapted to provide two-way wireless communications with one or more associated wireless devices; activating or configuring at least one wireless motion-sensitive input device to be held and moved freely in the air and to be operated by a game participant using a single hand to play said user-selectable game at least in part by moving the entire body of said at least one input device in a shaking, twisting or waving motion, said at least one input device comprising: moving said at least one input device in a shaking, twisting or waving motion while simultaneously selectively actuating one, two or none of said at least two finger-actuated switches using said single hand to produce a control signal based at least in part on said sensor output data, said switch output data and said address identifier; and causing said second wireless transceiver to wirelessly transmit said control signal from said second wireless transceiver to said first wireless transceiver, wherein said control signal is received by said first wireless transceiver and used to activate, modify or control said one or more computer-animated visual, aural or tactile effects based, at least in part, on said received control signal.