Patent ID: 9089779
Filing Date: 2015-07-28
Classification: A63F

Abstract:
1. A game control apparatus including a processor and a memory, comprising: a game progression unit that provides a game in which a battle is held in a predetermined event and a sacrifice command is usable in the battle only when a predetermined condition is satisfied in the course of the progression of the battle, a control information storing unit that stores sacrifice command management information including the predetermined condition by which the sacrifice command is usable, data to specify a game medium usable for the sacrifice command and a predetermined effect activated by the sacrifice command corresponded with each other, the game medium usable for the sacrifice command being one of the special game mediums, and the predetermined effect being different from the original effect of the special game medium corresponded with the predetermined effect and the predetermined effect being selected from causing a damage to a single enemy, causing a damage to all enemies, increasing experience values for players in a same team as the player who used the sacrifice command for a predetermined period, and adding a bonus damage when players in the same team successively use the sacrifice commands, wherein the game progression unit wherein the game progression unit invalidates the special game medium by deleting or invalidating data regarding the special game medium used for the sacrifice command and corresponded with the player in a player information database, which stores data regarding a game medium possessed by a player in correspondence with the player.