Patent ID: 6628286
Filing Date: 2003-09-30
Classification: G06T

Abstract:
In a three-dimensional video game system including at least one interactive user control input, said video game system animating the movement of at least one three-dimensional display object by applying a precomputed, stored next frame transformation matrix to transform said object within three-dimensional space, a method of animating said three-dimensional display object based at least in part on said interactive user control input, said method comprising:(a) determining an external transformation during interactive video game play in response to said interactive user control input; (b) combining, using matrix multiplication, an external transformation matrix specifying said external transformation with said precomputed, stored next frame transformation matrix to produce a resultant transformation matrix; (c) transforming, during said interactive video game play, said display object based at least in part on said resultant transformation matrix; and (d) displaying said transformed display object.