Patent ID: 9149721
Filing Date: 2015-10-06
Classification: A63F

Abstract:
1. A communication method provided in a communication hub application on a computer linked to a communications network for a video game development system, comprising: with a hardware processor, receiving a message including game data from a video game development tool running on a developer workstation; with a hardware processor, identifying at least one message recipient for the received message in the video game development system, the at least one message recipient being one of a plurality of differing video game platforms, each video game platform providing a different communication library defining messaging or other communications for said video game platform; with a hardware processor, reformatting the received message based on the communications library corresponding to each of the identified message recipients to form at least one recipient-specific message, wherein each of the recipient-specific messages is in a configuration associated with the communications library of the corresponding identified message recipient; with a hardware processor, transmitting each of the recipient-specific messages to each of the identified message recipients; and receiving a second message from a second game development tool running in the video game development system, wherein the messages received from the game development tool and the second game development tool have a single configuration defined by a set of hub application communications data and wherein the configurations of the received messages differ from at least one of the configurations of the recipient-specific messages.