Patent ID: 8052531
Filing Date: 2011-11-08
Classification: A63F

Abstract:
1. A network game system, which comprises a plurality of game machines and provides a game played by players that respectively correspond to the plurality of game machines by operating at least one of the plurality of game machines as a server, wherein: each of the plurality of game machines includes a measuring unit that measures a time required for exchanging predetermined data between the game machine and another one of the plurality of game machines; the network game system further comprises: a server determining unit that determines at least one of the plurality of game machines as the game machine to be operated as the server based on a measurement result from the measuring unit of each of the plurality of game machines; and a network game management device that stores a communication disconnection count during a past game in association with identification information for identifying the game machine or the player, wherein the server determining unit determines at least one of the plurality of game machines as the game machine to be operated as the server based on the measurement result from the measuring unit of each of the plurality of game machines and a storage content of the network game management device, and wherein a predetermined situation comprises one of an out of play state and a time within a predetermined reference time of a start of the out-of-play state.