Patent ID: 7568974
Filing Date: 2009-08-04
Classification: A63F

Abstract:
1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising: a special control point adder that adds a predetermined special control point add value to an accumulated special control point total in accordance with a lapse of a predetermined time up to a predetermined maximum accumulated value; an accumulated special control point display controller that causes the image display apparatus to display the accumulated special control point total on the image display screen; a special control executing instruction receiver that receives an instruction to execute a special control based on the operations of the player; a special control executor that executes the special control, the special control displaying a non-player character in slow motion by decreasing an action speed of the non-player character; and a non-player character action controller that controls an action of the non-player character based on an action pattern selected from an action pattern setting table, the action pattern including at least one of a predetermined movement action pattern of the non-player character and a predetermined attack action pattern of the non-player character, wherein the special control executor determines whether or not the accumulated special control point total exceeds a predetermined threshold value in response to the special control executing instruction receiver receiving the instruction to execute the special control, and executes the special control in response to a determination that the accumulated special control point total exceeds the predetermined threshold value, wherein the action pattern setting table includes a special action pattern that becomes available in response to the special control being executed, and wherein the non-player character action controller determines, in response to the special control being executed, whether or not a predetermined special action selection condition is enabled, and when the special action selection condition is enabled, selects the special action pattern, thereby controlling the action of the non-player character based on the selected special action pattern.