Patent ID: 8123600
Filing Date: 2012-02-28
Classification: A63F

Abstract:
1. A non-transitory storage medium which stores a game program for causing a computer of a game apparatus causing a character object appearing in a virtual game space to perform a hitting motion on a to-be-hit object so as to move the to-be-hit object in the virtual game space to perform: causing the character object to perform a first type of hitting motion on the necessary condition that the to-be-hit object is present in a first area which is set based on a position of the character object in the virtual game space and which moves in accordance with movement of the character object; causing the character object to perform a second type of hitting motion, which is different from the first type of hitting motion, on the necessary condition that the to-be-hit object is present in a second area which is set based on the position of the character object in the virtual game space and which moves in accordance with movement of the character object, the second area shaving a different size than the first area; and adjusting a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second type of hitting motion, at least the part of the character object and the to-be-hit object are in a predetermined positional relationship.