Patent ID: 8613646
Filing Date: 2013-12-24
Classification: A63F,G06Q

Abstract:
1. A method for controlling player character interactions in an interactive multiplayer computer-implemented game comprising: providing, by a server processor to one or more client processors, a data interface for the interactive multiplayer computer-implemented game to enable a first user and a second user at the one or more client processors to control a first user-controlled player character and a second user-controlled player character, respectively, in the interactive multiplayer computer-implemented game, tracking, by the server processor, the actions of the first and second user-controlled player characters within the interactive multiplayer computer-implemented game, transferring, by the server processor, control of the first user-controlled player character away from the first user and to the server processor providing the interactive multiplayer computer-implemented game, wherein the transferring of control occurs during an interaction event between the first user-controlled player character and the second user-controlled player character in response to an interaction condition, wherein the interaction condition is automatically initiated by the interactive multiplayer game based on interaction rules, and wherein the interaction rules include at least one of type of interaction, location of interaction, time of interaction, a characteristics of the entity being interacted with, user acceptance of the interaction condition, proximity between the first and second player characters, and proximity of the first player character in relation to the location of an interaction associated with an event or activity.