Patent ID: 9132349
Filing Date: 2015-09-15
Classification: A63F

Abstract:
1. A computer-implemented method to generate a recommendation in a computerized game system, the method comprising: receiving, by a first computing system and as having been sent from a second computing system at which a computerized video game is executing: executing, by the first computing system and in response to the first computing system having selected the particular computer-executable prediction model, the particular computer-executable prediction model with the received data that identifies the current state of the computerized video game as input data to the particular computer-executable prediction model, in order to cause the first computing system to determine a probability that the user of the computerized video game will purchase a virtual good or service of the computerized video game; selecting, by the first computing system, a recommendation that the user purchase the virtual good or service of the computerized video game, from among a collection of recommendations, through use of the determined probability that the user of the computerized video game will purchase the virtual good or service of the computerized video game; and sending, by the first computing system and for receipt by the second computing system at which the computerized video game is executing, information that identifies the recommendation which was selected by the first computer system through use of the determined probability, in order to cause the second computing system to display, to the user within the computerized video game, the recommendation to purchase the virtual good or service.