Patent ID: 8128482
Filing Date: 2012-03-06
Classification: G07F

Abstract:
1. A gaming machine comprising: a plurality of unit games; a continuous game which is a group of the unit games that progress by being executed continuously up to a plurality of number of times; a bet amount indicating device with which a player performs an indicating operation of a bet amount; a minimum bet amount that a player can indicate per a unit game by employing the bet amount indicating device; a unit game indicating device with which a player performs an indicating operation so as to bet the bet amount which is indicated in the bet amount indicating device with respect to the unit game; a plurality of continuous number of times indicating devices that are respectively employed by a player when performing an indicating operation so as to bet the bet amount indicated in the bet amount indicating device with respect to the continuous game, and that are provided so as to respectively correspond to a plurality of types of continuous number of times; in the plurality of continuous number of times indicating devices an indicating operation is invalidated in normal time; a maximum number of times indicating device with which a player performs an indicating operation so as to bet the bet amount which is indicated in the bet amount indicating device with respect to the continuous game, and which is provided so as to correspond to a maximum continuous number of times which is computed based on both the bet amount indicated in the bet amount designating device and the minimum bet amount; a multi-choice game which employs a plurality of character symbols; a display device on which the multi-choice game progresses; an inputting device with which a player performs an inputting operation which is required in the multi-choice game; a fund amount in which a payout is included in the multi-choice game; a plurality of battle effect images that are effect images respectively generated in advance with respect to each of all combinations that can be made up of ranking of the character symbols, and that notify a player of the ranking of the character symbols depending on a battle result of the character symbols; a battle effect image group which is made up of the battle effect images; a winning image which notifies a player of the player's win in the multi-choice game; a losing image which notifies a player of the player's loss in the multi-choice game; a completion device with which a player performs an inputting operation of a completion with respect to each of the indicating operations in the bet amount indicating device and the unit game indicating device, with which a player performs an inputting operation of a completion with respect to each of the indicating operations in the bet amount indicating device and the continuous number of times indicating device or with which a player performs an inputting operation of a completion with respect to each of the indicating operations in the bet amount indicating device and the maximum number of times indicating device; and a processor which is programmed, in a case where a player has simultaneously performed an indicating operation in any one of the continuous number of times indicating devices and performed an indicating operation in the maximum number of times indicating device, to execute each of processes from the process of (1) below to the process of (10-2) below for progressing the multi-choice game: (1) specifying all of the types of continuous number of times upon performing an inputting operation by the player with the completion device; (2) allocating respectively the indicated bet amount with respect to each of unit games corresponding to the specified continuous number of times; (3) repeating automatically progress of each of unit games corresponding to the specified continuous number of times in a condition that no payout is awarded to the player; (4) computing a total payout which was scheduled to be awarded to the player based on both progress results of each of unit games corresponding to the specified continuous number of times and the bet amount allocated; (5) displaying each of the character symbols on the display device; (6) specifying any one of the character symbols based on an inputting operation which is performed by the player employing the inputting device; (7) specifying a ranking forecast by the player with respect to the specified character symbol based on an inputting operation which is performed by the player employing the inputting device; (8) upon completing each inputting operation by the player with the inputting device: (8-1) determining respectively at random raking of each character symbol being displayed on the display device; (8-2) selecting a battle effect image corresponding to a combination which is made up of each character symbol's determined ranking from the battle effect image group; (8-3) displaying the selected battle effect image on the display device; (9) in a case where the determined ranking with respect to the specified character symbol differs from the specified ranking: (9-1) displaying the losing image on the display device; (9-2) ending the multi-choice game after including the scheduled total payout computed into the fund amount; (10) in a case where the determined ranking with respect to the specified character symbol coincides with the specified ranking: (10-1) displaying the winning image on the display device; and (10-2) ending the multi-choice game after awarding the player both the scheduled total payout computed and a payout corresponding to the fund amount.