Patent ID: 8727885
Filing Date: 2014-05-20
Classification: A63F

Abstract:
1. A computer-implemented method to provide game challenges among users within a social game system, the method comprising: receiving interaction data, the interaction data reflecting one or more interactions between a first user and a second user within the social game system; generating relationship data based on the interaction data, the relationship data including 1) a type of relationship between the first user and the second user, 2) a strength of the a relationship between the first user and the second user, and 3) knowledge of the second user with respect to the first user, the knowledge based on determining an accuracy of responses by the second user to a plurality of questions by the first user; generating a particular game challenge for the second user based on the relationship data generated, the particular game challenge including a different plurality of questions about the first user for response by the second user; providing the particular game challenge about the first user to the second user; determining a cumulative knowledge value for the second user based on the accuracy of the responses by the second user to the different plurality of questions about the first user, the cumulative knowledge value indicative of assessed knowledge of the second user with respect to the first user; and generating a ranking score for the second user based on the cumulative knowledge value of the second user.