Patent ID: 6755745
Filing Date: 2004-06-29
Classification: G06T

Abstract:
A method of controlling a display of a game image, comprising the steps of:preparing both image data corresponding to each of a plurality of blocks obtained by dividing a character to be displayed in the game image and further image data for representing a different picture in connection with at least part of the blocks; and changing a pose of the character displayed on the game image by switching between a combination of part of the prepared image data and at least part of the prepared further image data; producing character information associated with a display pose of the character and a display position of the character in accordance with a progress of a game; specifying image data from both said image data corresponding to each of the plurality of blocks and said further image data to display the character in the display pose corresponding to the character information and further specifying a mutual positional relationship between the blocks corresponding to the specified image data; and determining display positions in the game image with respect to each of the blocks corresponding to the specified image data based on both the character information and the mutual positional relationship between the specified blocks, wherein the mutual positional relationship is specified by setting a reference point for the character and representing a predetermined point of each block by a coordinate obtained by employing the reference point as an origin; in the character information, the display position of the character is represented by a coordinate of the reference point in the game image; and the display position of the block in the game image is obtained by calculating another coordinate of the predetermined point of each block in the state that the coordinate of the reference point as the origin is substituted into the coordinate of the display position of the character in the character information.