Patent ID: 8602859
Filing Date: 2013-12-10
Classification: A63F

Abstract:
1. A video game device for executing a game, including a battle between a player character and an enemy character, that progresses in accordance with instructions from a player and displays an image of the game being executed on a display, the video game device comprising: a processor; a memory; a survival capability value storage that stores, in the memory and for each of the player character and the enemy character, a survival capability value which, by being reduced to a prescribed survival impossibility value, entails a defeat in the battle; a game execution progressor that, using the processor, progresses the game in a virtual game space and executes the battle between the player character and the enemy character, the battle being carried out between the player character and the enemy character in the virtual game space, the player character executing an attack on the enemy character in the virtual game space during a first implementation of the battle; a puzzle frame displayer that, using the processor, displays a puzzle frame including a plurality of squares, the puzzle frame being displayed and filled on the display independently of the virtual game space during a second implementation of the battle; a block exposer that, using the processor and while the puzzle frame is being displayed, sequentially displays blocks on the display, each of the blocks including less squares than the puzzle frame; a block mover that, using the processor and in accordance with a first an instruction from the player, moves the blocks sequentially displayed by the block exposer for filling the plurality of squares of the puzzle frame; an elapsed time timer that, using the processor, times an elapsed time elapsed from one of when the puzzle frame is displayed by the puzzle frame displayer and when a first block of the blocks is displayed by the block exposer; and an enemy survival capability value reducer that, using the processor and in accordance with the plurality of squares of the puzzle frame filled with the blocks before the elapsed time is a predetermined time limit, reduces the survival capability value of the enemy character stored in the memory, wherein the survival capability value of the enemy character is reduced both in accordance with the plurality of squares of the puzzle frame filled with the blocks before the elapsed time is the predetermined time limit during the second implementation of the battle and when the player character executes the attack against the enemy character during the first implementation of the battle.