Patent ID: 8545227
Filing Date: 2013-10-01
Classification: A63F

Abstract:
1. A computer-implemented method of playing a mathematics game by a plurality of players, comprising: a) starting a current round of the game by rolling, by each of a plurality of players, at least two of a first type of dice having a first predetermined number of faces with predetermined number values provided thereon, and entering number values corresponding to a top-face of each of the at least two of the first type of dice on a score card implemented as a computer screen that accepts user input via a user input device; b) thereafter rolling, by each of the plurality of players, at least two of a second type of dice having the first predetermined number of faces with either “+” or “−” symbols provided thereon (representing positive or negative), and entering “+” and/or “−” symbols corresponding to a top-face of each of the at least two of the second type dice on the score card, the at least two of the second type of dice being equal in number to the at least two of the first type of dice; c) thereafter rolling, by each of the plurality of players, at least one of a third type of dice having the first predetermined number of faces with different mathematical function symbols provided thereon, wherein mathematical function symbols included on the first predetermined number of faces of the third type of dice comprise: Addition (+); Subtraction (−); Division (÷); Multiplication (×); Exponential (e Ratio (a/x); and entering mathematical function symbols corresponding to a top-face of each of the at least one of the third type dice on the score card, the at least one of the third type of dice being one less in number to the at least two of the first type of dice; d) creating, by each of the players, an equation that includes number values obtained from the top-faces of the at least two of the first type of dice, in which the number values are provided with either a positive (“+”) value or a negative (“−”) value by assigning by the players the corresponding “+” or “−” symbols provided on the respective top-face of the at least two of the second type of dice to the number values provided on the respective top-face of the at least two of the first type of dice, and then including in the equation mathematical functions corresponding to the mathematical function symbols provided on the respective top-face of the at least one of the third type of dice; e) entering, on the computer screen, the equation created by the respective player in step d) on the score card, the equation utilizing information obtained from steps a), b), and c), and correctly solving the equation; f) entering, on the computer screen, a cumulative total from the equation entered in step d) and any previous equations entered for the player on the computer screen from any previous rounds of the game that have been completed, thereby completing the current round of the game; and g) if the number of rounds that have been played in the game is less than an agreed upon number of rounds to be played in the game, incrementing the number of each type of dice to be rolled in a round of the game by one and returning back to step b); and h) if the number of rounds that have been played in the game is equal to the agreed upon number of rounds to be played in the game, determining by the computer which one of the players has a corresponding cumulative total that is closest to zero, and thereby determining a winner of the game accordingly.