Patent ID: 8721413
Filing Date: 2014-05-13
Classification: A63F

Abstract:
1. A method for a computer game executable and rendered on the display of a portable device, the method comprising: providing on and executing by a computer; displaying a triangular playing grid comprising rows and columns of cells, each of the plurality of cells capable of holding an object, each object having a type; presenting an object for positioning in a grid; moving each object in the grid to a cell adjacent to and below the object unless that cell is occupied by another object or the object is in the bottom most row; identifying objects that result in a desired formation due to their position in the grid; deleting all objects when they create a desired formation; shifting any objects previously resting on the now deleted objects and their previously occupied cell down in the grid to a cell adjacent to and below the object unless that cell is occupied by another object or the object is in the bottommost row; providing an award for the creation of a desired formation; requiring the creation of certain formations during a given time period in order to move to the next level; wherein the desired formations that must be created by a player for scoring are as follows: the hexagonal shape comprised of six individual triangles of the same color; a diagonal string of a plurality of triangles of the same color which in a preferred game embodiment is a diagonal string of eight triangles; a Di-Hexa shape which is comprised of 10 triangles of the same color, where the middle two triangles are shared by the outer four triangles to each side to create two hexagonal shapes; and a Hex-Tri shape which is comprised of a diagonal string of a plurality of triangles of the same color which in a preferred game embodiment is a diagonal string of eight triangles which also shares three triangles with three triangles immediately above or below the diagonal string to create a hexagonal shape; scoring is as follows: for the HEXA shape, it is the time remaining for the player to clear the level divided by four; for the DIA shape it is the time remaining for the player to clear the level; for the DI-HEXA shape, it is two times the score for a HEXA shape; and for the HEX-TRIA shape, it is three times the HEXA shape score plus the DIA shape score.