Patent ID: 8328630
Filing Date: 2012-12-11
Classification: G07F

Abstract:
1. In a gaming system comprising (i) a network, (ii) a central authority comprising a processor and a memory, and (iii) a gaming location that is adapted to enable play of a game by a player and comprises a communication unit, a method of providing a bonus award to the player based on an extent of play at the gaming location by the player, comprising: storing a plurality of tier values for a first and second reward program in the memory, at least one tier value for the first reward program being different than all tier values for the second reward program; storing a plurality of award indicators in the memory, said step of storing award indicators including associating each award indicator with one of said plurality of tier values; enabling the player to play a game at the gaming location; transmitting activity data from the communication unit to the central authority via the network, wherein said activity data comprises at least a first parameter that represents at least one of (i) amount wagered at the gaming location and (ii) time played at the gaming location, and wherein said first parameter is associated with at least one first parameter value that begins as a first defined value at a first bonus period start time and increases as said extent of play increases; and wherein said activity data further comprises at least one second parameter representing player activity at the gaming location by said player, said at least one second parameter is associated with at least one second parameter value that begins as a second defined value at a second bonus period start time, and said at least one second parameter is either the same as or different from said at least one first parameter; processing the activity data with the processor to determine a first rank indicative value, wherein said first rank indicative value is based at least in part on a change in the at least one first parameter value between the first bonus period start time and a first bonus period end time, wherein said first bonus period end time occurs in response to a first event that is independent of a first bonus award and is triggered by the player, and wherein said first rank indicative value does not change in response to player activity by the player that occurs after said first bonus period end time, and further processing the activity data with the processor to determine a second rank indicative value, wherein said second rank indicative value is based at least in part on the change in the at least one second parameter value between the second bonus period start time and a second bonus period end time, wherein said second bonus period end time is triggered by the player, wherein said second bonus period start time occurs before said first bonus period end time, and wherein said second bonus period end time occurs after said first bonus period start time; after determining the first rank indicative value, resetting said at least one first parameter value to said first defined value; determining a first particular tier value based at least in part on a comparison between the first rank indicative value and the tier values for the first reward program; indicating a first award associated with said first particular tier value as said first bonus award; allowing said player to redeem said first bonus award after said step of indicating a first award; and after determining the second rank indicative value, (i) determining a second particular tier value based at least in part on a comparison between the second rank indicative value and the tier values for the second reward program; (ii) indicating a second award associated with said second particular tier value as a second bonus award.