Patent ID: 6290602
Filing Date: 2001-09-18
Classification: A63F

Abstract:
A method of controlling the development of a game, wherein a counterpart character interacting with a player character operated by a player and a behavioral environment of the player character are displayed according to a game scenario, said method comprising the steps of:offering questions to the player while the game is progressing according to the game scenario, each of said questions having a plurality of options for allowing the player to select one of said options, wherein personality point values associated with human personalities are assigned to at least one of said options;deriving during the game being progressed an accumulated personality point value for each of said human personalities by adding per human personality the personality point values assigned to the options selected by the player in response to the offered questions;classifying during the game being progressed a personality of the player into one of said human personalities based on the accumulated personality point values for the respective human personalities; andchanging during the game being progressed at least one of a speech content of the counterpart character, a fighting content with the counterpart character and the behavioral environment of the player character depending on said classified personality of the player.