Patent ID: 8182268
Filing Date: 2012-05-22
Classification: A63F

Abstract:
1. A method for teaching and practicing core replacement behaviors to individuals with behavioral challenges by manipulating motivating operations through discrete trial training, whereby there is established a discrete teaching session in which the learner practices asking for what he or she wants as well as practicing accepting the possible variations of answers, comprising the steps of: providing a game apparatus comprising a plurality of Question Cards by which a player may request permission to have particular items or to engage in particular activities, each such Question Card referencing a single such item or activity, some of these items or activities being highly preferred by the player, and others being neutral ones in which the player may have no particular interest one way or another, and at least one of said Question Cards serving to represent a promised reinforcer that a player may receive upon successful completion of a game session, some said Questions Cards being Pre-Determined Question Cards and others being Blank Question Cards; a plurality of Answer Cards, each of which bears one answer in a set of pre-determined possible answers in response to any given Question Card, said answer being reflected in works, pictures or other symbols, or bother words and pictures or symbols, comprised of “Yes,” “No,” “Wait,” and “Share” cards; a Game Board with a plurality of spots for the sequential placement of Answer Cards; and one or more Data Collection Sheets; selecting a plurality of Question cards for a player, some of said Question Cards referencing items or activities, or both, highly preferred by the player and other of said Question Cards referencing items or activities, or both, highly preferred by the player and other of said Question Cards referencing items or activities, or both, which the player dislikes or in which the player may have no particular interest; selecting a plurality of Answer Cards for a player; pre-arranging the selected Question Cards and Answer Cards for a player so that a given Question Card will be matched with a particular Answer Card; identifying, through selection by a trainer or through selection by a player, a Question Card representing a highly preferred item or activity desired y the player to serve as a promised reinforcer; communicating to a player that the promised reinforcer will be made available to the player when the player reachers the last spot on the Game Board; causing, for each trial of a plurality of trials comprising a game session, a player to select a Question Card and to request the item or activity revealed by the Question Card using a form of communication appropriate to that player; revealing the answer on the Answer Card to the request for the item or activity revealed by the Question Card for that trial; responding to the request of the player in accordance with the answer revealed by the Answer Card; providing verbal praise and positive attention to the player if the player accepts the response to the request of the player; saying “Stop” and attempting to redirect the player to the desired response where the Answer Card is a “Share Card, or attempting to redirect the player to the next Question Card where the Answer Card is a “No” or “Wait” Card, if the player does not accept the response to the request of the player; stopping the game session and responding to, but minimizing reinforcement for, problem behaviors that may be exhibited by the player if the player does not cooperate; continuing play from trial to trial until the last spot on the Game Board is reached; providing the player with behavior-specific praise or the promised reinforcer, or both; recording data regarding the performance of the player during the game session; and using the recorded data to plan for future game sessions wherein the game apparatus further comprises one or more of: A. Question cards and Answer cards made of paper; B. Laminated Game Board, Question Cards and Answer Cards; C. Removable fasteners used to removable affix the Answer Cards to the Game Board with either the front sides or rear sides of the Answer Cards displayed; D. A soft-sided component of a Velcro™ dot removable fastener faxed at the top of each numbered spot on the Game Board to allow an Answer Card to be removable affixed to the Game Board at that spot my means of a companion hard-sided component of a Velcro™ dot removable fastener, a hard-sided component being affixed to both the front and rear sides of the Answer Card so that the Answer Card may be removably affixed to a spot on the Game Board to display either side of the Answer Card; E. Question Cards which are either pre-determined or blank; F. G. H. The rear side of each Answer Card is blank, and the front side of each Answer Card reflects the answer for that card in words and pictures; I. Answer Cards of a columnar design, spots on the Game Board having a columnar design to accommodate said Answer Cards, and Question Cards designed in a stylized cartoon-style talk balloon shape to convey the idea of a question being asked orally; J. A Game Board with seven consecutively enumerated spots for the placement of Answer Cards, each spot being identified by a unique Arabic numeral between one and seven, as well as the first spot through the sixth (penultimate) spot by a stylized picture of one or more hands signing by extended digits for each spot the unique numeral for that spot, and the seventh (final) spot by a stylized picture of a trophy; K. Data Collection Sheets comprising at lease one Data Collection Sheet for a trainer record data as to a player's performance and progress in carrying out core replacement behaviors during game sessions and at least one Data Collection Sheet for a direct care provider to record data as to a player's performance and progress in carrying out core replacement behaviors in the natural environment.