Patent ID: 8651957
Filing Date: 2014-02-18
Classification: G07F

Abstract:
1. A method of providing an interactive gaming system for a plurality of users connected via a communication network includes the activities of: creating, via a processor, at least one interactive social gaming community allowing at least one of a plurality of users to engage in a wagering contest against a single entity; allocating, via the processor, an initial amount of gaming units to each of the at least one of the plurality of users, the initial amount of gaming units associated with an initial investment amount selected by each of the at least one of the plurality of users; receiving, via the processor, data representing a risk level associated with a type of game from each of the at least one of the plurality of users; dynamically generating, via the processor, data representing a payout table including at least one threshold including an amount of gaming units associated with at least one type of reward available to each of the at least one of the plurality of users, the payout table being associated with the risk level of the type of game, wherein the risk levels include at least one of (a) a conservative risk level having a first maximum reward level and a first number of threshold levels; (b) a medium risk level having a second maximum reward level greater than the first maximum reward level and a second number of threshold levels less than the first number of threshold levels; and (c) a high risk level having a third maximum reward level greater than the second maximum reward level and a third number of threshold levels less than the second number of threshold levels; automatically, via the processor, reconciling a bet request signal received from a user with an outcome of at least one type of contest occurring during an active gaming period, the bet request signal including data representing the amount of gaming units to be associated with at least one type of wager on the at least one type of contest; updating, via the processor, a user account by modifying the amount of gaming units in a user account based on a result of the at least one type of wager; and comparing, via the processor, data representing a current amount of gaming units in the user account with the at least one threshold to determine if each of the at least one of the plurality of users has earned the at least one type of reward associated with the at least one threshold.