Patent ID: 6332838
Filing Date: 2001-12-25
Classification: A63F

Abstract:
A three-dimensional (3D) display game device in which a game proceeds as a player takes actions for game elements varied in pattern displayed on a game field spreading across a display screen, the 3D display game device comprising:a controller which is actuated by the player; andimage processing means for effecting program processing for a 3D display game in response to actuation of said controller, and then generating image data for the 3D display game for display on said display, whereinsaid image processing means comprises:3D game field display control means for generating, for display on said display, a 3D game field which is laterally extended around a tubular subject and provided with a plurality of display regions arranged along a line direction of the subject which corresponds to a circumferential direction, and along a column direction thereof intersecting the line direction;a two-dimensional field table structured by spreading said 3D game field across a two-dimensional (2D) plane, and which is provided with a plurality of entries each corresponding to one of the display regions of the 3D game field, wherein, to the entries, pattern data of the game elements to be displayed on the corresponding display regions is written;read means for reading the pattern data of said game elements after designating a read address of said 2D field table;texture data generation means for generating texture data for displaying a shape unique to every pattern of said game elements; andplacement processing means for placing said texture data corresponding to the pattern data of the game elements read from said 2D field table on the corresponding display regions of said 3D game field for display,wherein said texture data generation means comprises:basic texture data generation means for generating basic texture data indicating a basic shape for every pattern of said game elements; andtexture data deformation means for producing, when the pattern data of the game elements is each read from an entry of said 2D field table, texture data indicating the shape for the column where the display region of said 3D game field corresponding to the entry is located by subjecting the basic texture data corresponding to the pattern data to a deformation operation.