Patent ID: 6561910
Filing Date: 2003-05-13
Classification: A63F

Abstract:
A game-development control method for execution on a computer including a control means which displays, on a predetermined display unit, a plurality of mate characters or phenomena relating to a player character manipulated by a game player in accordance with a game scenario, and which develops a game based on said game scenario,wherein said control means executes the steps of: dividing said game scenario into an introductory part including at least one pre-event and a subsequent main part including at least one event correlated with said one pre-event; recording, when each pre-event is generated in said introductory part, pre-event generation data generated based on the generation of each pre-event on a recording medium; reading, when each event is generated, said pre-event generation data correlated to each event among the pre-event generation data recorded in said recording medium, and reflecting the read pre-event generation data in the contents of each event; and determining initial values of the personality elements of the player character in the main part, at least one of the initial values of the personality elements of the player character is changed based on said pre-event generation data, and at least one response to the player character of the mate characters is changed in accordance with the change in the personality elements of the player character.