Patent ID: 8272955
Filing Date: 2012-09-25
Classification: A63F

Abstract:
1. A non-transitory computer-readable storage medium having stored thereon a game program executed by a computer of a game apparatus which causes a player object to move based on an operation by a player, the game program causing the computer to execute operations comprising: displaying on a predetermined display device a play screen on which a virtual game space is rendered, the virtual game space containing character items indicating a predetermined character and the player object; displaying a character string object screen on which character string objects are displayed, each of the character string objects formed in advance as a combination of characters indicated by the character items displayed on the play screen; performing, when the player object has obtained one of the character items in the virtual game space, a process onto a same character as a character indicated by said one of the character items that has been obtained, the process being for indicating that the character indicated by said one of the character items has been obtained, the same character being among characters of character strings displayed on the character string object screen; determining, with respect to one of the character string objects displayed on the character string object screen, whether or not all constituent characters thereof have been obtained, the constituent characters being characters forming said one of the character string objects; and performing, when all the constituent characters of said one of the character string objects have been obtained, an effect generating process that is predefined as a game effect corresponding to said one of the character string objects, wherein the constituent characters of each of the character string objects include a common character which is a character used in common in at least two of the character string objects; and when the player object has obtained one of the character items that indicates the common character, the computer performs, onto one of the common characters that correspond to said one of the character items obtained, a process for indicating that the character indicated by said one of the character items has been obtained, in an order predefined based on positions of the character string objects arranged on the character string object screen, wherein the character string objects are arranged in a longitudinal direction on the character string object screen; and when the player object has obtained said one of the character items that indicates the common character, the computer performs, onto said one of the common characters that correspond to said one of the character items obtained, a process for indicating that the character indicated by said one of the character items has been obtained, in an order in which the common characters are processed one by one from the top to the bottom of the character string object screen, wherein the character string objects are associated with a process having a definition that an object to which the common character is assigned with a lower priority is defined as exerting a stronger effect.