Patent ID: 7963834
Filing Date: 2011-06-21
Classification: A63F,G07F

Abstract:
1. A game apparatus that executes a game, in which a player character moving according to instructions of a player and an enemy character fight against each other and the character of a winning party reduces a predetermined parameter set for the character of an opposing party to a predetermined value by an attack, the game apparatus comprising: an attack turn determiner that determines whether one of the player character and the enemy character has an attack turn; an enemy attacker that causes the enemy character to make an attack on the player character when the attack turn determiner determines that the enemy character has an attack turn, so that a predetermined parameter of the player character is reduced in accordance with the attack; an attack technique selector that receives, from the player, a selection of a desired attack technique from a plurality of types of attack techniques provided as attack techniques of the player character when the attack turn determiner determines that the player character has the attack turn; a player attacker that causes the player character to make an attack on the enemy character by the use of the desired attack technique received by the attack technique selector so that a predetermined parameter of the enemy character is reduced due to the attack; a time gauge that gauges an elapsed time from when the attack turn determiner determines that the player character has the attack turn until when the attack technique selector receives the selection of the desired attack technique; a selection time value accumulator that accumulates a selection time value based on the elapsed time each time that the time gauge gauges the elapsed time; and a special attack selector that enables the selection of a special attack, which causes an amount of reduction in a predetermined parameter of the enemy character to be larger than that in the case of the attack techniques, to be received by the attack technique selector as the desired attack technique of the player character when the selection time value accumulated by the selection time value accumulator exceeds a predetermined value.