Patent ID: 9149724
Filing Date: 2015-10-06
Classification: A63F,G06T

Abstract:
1. A processing method for a network game system without dynamic obstructions, the network game system including at least a game server and a user terminal, the game server having at least one processor, the user terminal having at least one processor, comprising: providing, by the network game system, an non-player-controlled character (NPC) system to control a plurality of NPC roles in a network game; monitoring, by at least one of the game server and the user terminal, a short-range interaction state of a non-player-controlled character (NPC) role on a map of the network game having a user role corresponding to a user playing the game with the user terminal; when the NPC role selects a user role as a target of a short-range interaction, determining, by at least one of the game server and the user terminal, a total number N of all NPC roles that have the short-range interaction with the user role before the NPC role selects the user role as the target; determining, by at least one of the game server and the user terminal, a rotation angle C=N×a, wherein “a” is a specified reference angle; performing, by at least one of the game server and the user terminal, a position allocation operation, the position allocation operation comprising: