Patent ID: 8868646
Filing Date: 2014-10-21
Classification: A63F,H04L

Abstract:
1. A non-transitory computer readable medium having stored thereon a computer program for generating virtual game clients that are used to test a game server, which, when executed by a processor, performs a method, the method comprising: storing a game packet description grammar capable of describing packet information unique to each of a plurality of games; generating a game protocol description describing a structure of a packet protocol for a specific game among the plurality of games and a game protocol sequence description for describing a relationship between transmission and reception of packets for the specific game, using the game packet description grammar; generating packets for the specific game using the game protocol description and the game protocol sequence description; transmitting the packets to the game servers; receiving packets corresponding to the transmitted packets from the game servers; and generating the virtual game clients based on analyzed results of the received packets.