Patent ID: 8485900
Filing Date: 2013-07-16
Classification: A63F

Abstract:
1. A game program, which is stored in a non-transitory computer readable storage medium, driving a computer to function as: an operation unit for inputting operational information from a user to a game device; a communication unit for transmitting the operational information output from the operation unit to another game device and for receiving operational information from the another game device; a game space control unit for generating a virtual game space; a first player object control unit for generating a plurality of player objects in the game space and for causing a first player object corresponding to the game device to perform an activity in the game space based on the operational information input from the operation unit; a second player object control unit for causing a second player object corresponding to the another game device to perform an activity in the game space based on the operational information received from the another game device; a game image drawing unit for generating a game screen including the images of the game space and the first and second player objects, wherein the first player object control unit includes: the second player object control unit includes: the game image drawing unit includes a unit for performing a display that notifies that the second player object is in the recovery wait state on the game screen for a certain time that is shorter than the recoverable time when the second player object is in a recovery wait state and for displaying a remaining time of the recoverable time of the first player object on the game screen when the first player object is in the recovery wait state, the first player object control unit includes a unit for causing the first player object to perform the recovery action to the second player object when the second player object is in the recovery wait state, and the game image drawing unit displays a reverse negative image of a game screen that a game image drawing unit of the another game device corresponding to the second player object draws at that time as a display that notifies that the second player object is in the recovery wait state.