Patent ID: 8790171
Filing Date: 2014-07-29
Classification: A63F

Abstract:
1. A non-transitory computer-readable storage medium with a game program stored thereon, wherein the game program causes a computer to execute a battle game, and wherein a player battles with an opposing character, wherein the computer comprises a processor and a memory, and wherein the game program comprises instructions that when executed cause the computer to: perform a reception process to receive an operational input from the player, wherein the reception process comprises at least receiving an operational input for attacking the opposing character and a single operational input for collectively executing a use of a recovery-item owned by the player by which a consumption parameter recovers and executing an attack on the opposing character; perform a player-information recording process to record in a storage unit information relating to the consumption parameter and ownership of the recovery-item associated with the player, wherein the consumption parameter is necessary for battling with the opposing character; perform an opposing-character-information recording process to record in the storage unit a hit point parameter indicative of an amount of damage that the opposing character can withstand; perform a judgment process, before the player battle with the opposing character, wherein it is judged whether or not the consumption parameter associated with the player is equal to or greater than a predetermined consumption value; and perform a battle process, wherein when the consumption parameter is equal to or greater than the predetermined consumption value, the computer executes a process wherein a battle between the player and the opposing character starts by consuming the consumption parameter associated with the player, and wherein the hit point parameter changes when the player attacks the opposing character, and wherein an outcome of the battle between the player and the opposing character is determined based on whether or not the hit point parameter reaches a predetermined hit point value,