Patent ID: 7736219
Filing Date: 2010-06-15
Classification: A63F

Abstract:
1. A method of playing a professional boxing fantasy league game comprising a contest between a plurality of remotely located participants communicating with each other via a computer network, said computer network comprising a plurality of computer terminals operated by said participants and a central server computer controlled by a commissioner who resolves disputes among the participants, said method comprising the steps of: a) compiling a database made up of names of real professional boxers; b) storing said database comprising said names of said real professional boxers in said central server computer; c) conducting a draft or auction at a beginning of the contest in which said participants take turns selecting a predetermined number of the names of said boxers from said database in said central server computer using said computer terminals to form respective fantasy gyms owned by said participants, wherein said predetermined number of said names is the same in each of said fantasy gyms; d) managing said fantasy gyms by said participants, wherein said managing includes adding the names of other boxers to said fantasy gyms from a pool of said boxers remaining in said database after conducting said draft or said auction of step c) and dropping the names of current boxers from said fantasy gyms so that said predetermined number of said names in each of said fantasy gyms remains the same at all times during the contest, activating or deactivating selected ones of said boxers in said fantasy gyms during the contest and trading the boxers between said fantasy gyms during the contest by communicating with said central server computer over said network; e) assigning boxer point values to the professional boxers in accordance with actual results of real professional boxing matches between the professional boxers that take place during the contest that are acquired by said central server computer under control and review by the commissioner; f) storing the boxer point values assigned to the professional boxers in said database in said central server computer so that the names of the professional boxers are associated with the boxer point values assigned thereto and the boxer point values are updated with said actual results as the boxing matches take place during the contest; g) assigning gym point values to each of said fantasy gyms during said contest, wherein said gym point values are equal to the boxer point values that said boxers in each of said fantasy gyms receive in a limited predetermined number of said boxing matches but only when said boxers are in each of said fantasy gyms and are active; and h) determining a gym point total for each of said fantasy gyms from said gym point values with said central server computer in order to determine a contest winner from among said participants at an end of said contest; wherein said boxers are assigned said boxer point values as a result of said actual results of said boxing matches in which said boxers participates during the contest and wherein said boxer point values are each equal to a sum of a base score determined by an actual outcome of one of the boxing matches and bonus point values for said one of said boxing matches; wherein said bonus point values for said one of said boxing matches are a sum of a divisional ranking bonus that depends on a divisional ranking of an opponent, a pound-for-pound bonus that depends on a pound-for-pound ranking of said opponent, a penalty that results from a knockout by said opponent, said penalty being a negative point value whose magnitude depends on a divisional ranking of said opponent, a championship bonus, and a performance bonus; and wherein said divisional ranking bonus is equal to 4 times said base score if said opponent is a champ, 3 times said base score if said opponent has a divisional ranking of 1 or 2, 2 times said base score if said opponent has a divisional ranking of 3 to 5, and is equal to said base score if said opponent has a divisional ranking of 6 to 10.