Patent ID: 6994344
Filing Date: 2006-02-07
Classification: A63F

Abstract:
1. A method of playing a historical war game with flat soldiers for at least two players, representing opposing sides, which is conducted on a smooth flat surface, bounded by a line representing the boundary of the battlefield, with a set of flats game pieces (units) which represent figures of warriors, war animals, standards, military equipment and armaments, fortifications, and models of projectiles, corresponding to a certain historical period, a ruler, a support for imitation of shooting, topographical maps and standard playing dice, said method controlled with rules for administering a battle and rules for evaluation of military actions, which take into account equipment, weapons and configuration of detachments, intervals of unit displacement, radii of damage delivery by projectiles, efficiency of attack and defense for different types of units, fitting with a certain historical period, which contains the following steps: a. agreement between players upon time and place of a battle, composition of the armies, conditions to end the battle and end the war, definition of the purpose of the battle and determination of the initial positioning of detachments with a help of included topographical maps; b. marking a line on said smooth flat surface, that signifies the said boundary of the battlefield; c. announcement of the disposition of each detachment by the opposing players; d. placement of said game pieces by said opposing players on said smooth flat surface within said boundary of the battlefield, according to the disposition of their detachments, while those detachments that are considered as reserve are placed outside said boundary of the battlefield; e. determination of the side making the first move with draw of standard playing die; f. conducting moves one side after another, each move consisting of: g. agreement to conduct negotiations to end all military actions if one side has lost part of its army, agreed on beforehand, in this case the side which lost more units is considered to be the losing side; h. end of war as a collection of battles if one of the sides has lost its capital, or a part of territory, or part of its army, as agreed for at the beginning of the game, in this case said side is considered to be the losing side.