Patent ID: 8444488
Filing Date: 2013-05-21
Classification: A63F

Abstract:
1. A method of controlling and displaying a movement of a game character on a screen of a computer, comprising: (a) causing a processor to increase an absolute value of a movement velocity of a character in Y axis in proportion to a value obtained by multiplying a first time increment after a fall command is inputted by an acceleration coefficient when a fall command is inputted by a user, then causing the processor to calculate the coordinate of the character in a game and showing the movement of the character on a screen; and (b) increasing an absolute value of a movement velocity of the character in X axis in proportion to a value obtained by multiplying a second time increment after a gliding command is inputted by the absolute value of movement velocity of the character in Y axis, and decreasing the absolute value of movement velocity of the character in Y axis after the gliding command is inputted and before the character's landing in the coordinate system of the game, then calculating the coordinate of the character in the game and showing the movement of the character on the screen.