Patent ID: 6474650
Filing Date: 2002-11-05
Classification: A63F

Abstract:
A method of playing a card game simulating the effects of time travel comprising the steps of:(a) providing a plurality of playing cards printed with identifying means and descriptions of significant even, said cards collectively characterizing a particular span of history, with certain events in the sequence being marked as pivotal and theoretically changeable via time travel, and other events being dependent upon said pivotal events, (b) utilizing both sides of said event cards, so that each card may be turned face down to reveal an alternate outcome for said event printed on the other side, (c) marking said cards with a series of reference symbols, so that a unique symbol is associated with each said pivotal event, with said symbols also appearing on said dependent event cards where said symbols indicate causality between said pivotal events and said dependent events, (d) arranging said cards on a playing surface, such that they may be viewed by all players, (e) providing rules by which players may pretend to use time travel to alter the outcome of said pivotal events, by turning over said pivotal event cards and with them any dependent event cards indicated by said causality symbols, (f) interpreting the current state of said arrangement of cards as the current historical reality in the context of a game.