Patent ID: 8109818
Filing Date: 2012-02-07
Classification: A63F

Abstract:
1. A strategy video game method, comprising: concluding a first game session of a real-time strategy game in response to a player achieving a victory condition in the first game session, the real-time strategy game stored in computer-readable storage media and executable by one or more processors; adding overall experience points to an overall experience of a home city of a player of the first game session based on achievements the player achieved during the first game session, wherein the home city is an off-map location that supports the player and provides resources and assistance to the player; determining that the overall experience of the home city exceeds a threshold level; delivering an effect or providing an assistance from the home city to the player when the overall experience of the home city exceeds the threshold level; persisting the overall experience of the home city to a second game session of the real-time strategy game for the player; and prior to starting the second game session: permitting a first selection of a first subset of available effects to construct a first deck associated with a first strategy corresponding to a first part of the second game session; permitting a second selection of a second subset of available effects to construct a second deck associated with a second strategy corresponding to a second part of the second game session that comes after the first part; and replacing the first deck with the second deck during the second game session when a predetermined in-game criterion is met.