Patent ID: 8622831
Filing Date: 2014-01-07
Classification: A63F

Abstract:
1. A method comprising: retrieving a cutscene clip file comprising dialog for a non-player character in a game, the dialog forming at least part of a cutscene that provides a complete narrative comprising critical information and stylistic information to be conveyed to a player; producing an audio signal representing speech from the non-player character based on the dialog in the retrieved cutscene clip file; determining that the player's avatar has performed an action while the audio signal is being produced; mapping the action to an impression the non-player character has of the action, wherein the impression of the action is that the player's avatar is impatient; mapping the impression that the player's avatar is impatient to a summary response; stopping the audio signal for the retrieved cutscene clip file before all of the dialog in the retrieved file has been produced as an audio signal; playing the summary response to produce an audio signal representing speech from the non-player character that is a summarized version of the complete narrative and that comprises all critical information found in the complete narrative with less stylistic information than is found in the complete narrative, thereby ensuring that the critical information of the narrative is provided to the player; and after playing the summary response, ending the cutscene without completing the audio signal for the retrieved cutscene clip file.