Patent ID: 8628397
Filing Date: 2014-01-14
Classification: A63F,G07F

Abstract:
1. A game system comprising a plurality of client devices and a server device which transmits and receives data to and from each of said client devices, and performing a multiplayer competition game in which a plurality of players compete for characters, wherein each of said client devices comprises: an operation unit with which a player performs input operation of signals; and a display unit for displaying a situation of the game; said server device comprises: a storage unit for storing data representing a plurality of types of characters, each of which has been input by each of said client devices and provided with a different property and a remaining number of times available for use of said characters in formation of a party; an extraction unit for extracting, triggered by the player's selecting operation at each of said client devices, data representing a predetermined number of characters and their remaining number of times available for use in formation of a party from the data representing said plurality of types of characters and their remaining number of times available for use in formation of a party; a party formation unit for generating, for each of said client devices, data representing a party consisting of each of said selected characters, by combining the data representing said extracted characters and their remaining number of times available for use in formation of a party; and a game performing unit for performing the multiplayer competition game in which an offensive of one party causes a total physical strength value of the other party to become a value equal to or lower than a predetermined value and thereby determines a winner and a loser between the plurality of client devices, using said data representing said formed party, wherein said game performing unit transfers the data which is stored in association with said client device of a side defeated in said competition and which represents any one of the characters configuring said party, together with its remaining number of times available for use in formation of a party, and stores said data and said remaining number of times available for use in formation of a party in association with said client device of the side which won said competition, said transferred character having a physical strength value that decreases when receiving an offensive for each of said transferred remaining number of times available for use in formation of a party, wherein the remaining number of times available of the character configuring said party is decreased by a certain number if it is defeated in said competition, whereas the character and its remaining number of times available added to the side which won said competition is approximately equal to said decreased number of times available of the character.