Patent ID: 8876604
Filing Date: 2014-11-04
Classification: A63F

Abstract:
1. A method of operating a self-contained electronic handheld gesture game device during a game play experience, the game device being self-contained by including only a single housing without requiring power cords or any modules that require communication with external hardware and display screens during the game play experience, the housing defining a handle and an interior space containing at least one sensor and a controller including a processor, the method comprising: generating at least one of an audible or a visual prompt, with at least one of lights or a speaker located within the interior space of the single housing, for a player to perform at least one desired three-dimensional gesture movement with the self-contained game device for at least a part of the game play experience; sensing player-performed three-dimensional gesture movements of the single housing of the game device with the at least one sensor, wherein the at least one sensor is configured to sense only three-dimensional movements of an entirety of the single housing and is not configured to sense physical touching or manipulation of a switch or button during any of the game play experience; determining with the processor if the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement, the at least one desired three-dimensional gesture movement being predetermined and stored in the controller; and generating at least one of audible, visual, or tactile feedback with the self-contained game device when the sensed player-performed three-dimensional gesture movements correspond to the at least one desired three-dimensional gesture movement; wherein, the at least one sensor is operative to detect and identify any three-dimensional and rotational movements of the entirety of the single housing such that the game device prompts for and detects only three-dimensional gesture movements of the single housing during the game play experience without requiring or sensing for physical manipulation of a switch or button by the player during the game play experience, such that no player input by physical manipulation of a switch or button is used during the game play experience.