Patent ID: 6419577
Filing Date: 2002-07-16
Classification: A63F

Abstract:
A semi-real time simulation type video game device comprising:(a) player character selection reservation means A for reserving, during a period of game time, a selection of one team of player characters in response to a player character selection reservation instruction operation by a first player at a point of time within a period of game time as well as within a period of time for an initial character selection reservation prior to multi-player participation in a game; (b) opposite character selection reservation means B for reserving a selection of a team of opposite characters in response to an opposite character selection reservation instruction operation by one of a plurality of opposite players opposing said first player at a point of time within a period of game time as well as within a period of time for an initial character selection reservation prior to multi-player participation in a game; (c) means for defining during the game time period character encountering time points and a character encountering time period, with said character encountering time points appearing intermittently every character encountering time period; (d) player character selection means C for selecting, as one team of play characters participating in a game, one team of player characters previously reserved by said player character selection reservation means A at a point of character encountering time appearing every character encountering period fixedly or variably set in advance through the period of game time; (e) opposite character selection means D for selecting, as one team of opposite characters participating in a game, one team of opposite characters previously reserved by said opposite character selection reservation means B at a point of character encountering time appearing every character encountering period; (f) first player character encountering event candidate reservation means E for reserving a player character encountering event candidate between one team of player characters input by the first player and one team of opposite characters input by said one of said plurality of opposite players, in response to a player character encountering event candidate reservation instruction operation at a point of time during a period of time for an initial character encountering event candidate reservation prior to player participation in a game and at a point of time during a period of game time; (g) opposite player character encountering event candidate reservation means F for reserving an opposite character encountering event candidate between one team of opposite characters input by said one of the opposite players and one team of player characters input by said first player, in response to an opposite character encountering event candidate reservation instruction operation at a point of time during a period of time for an initial character encountering event candidate reservation prior to multi-player participation in a game and at a point of time during a period of game time; (h) player character encountering event decision means G for deciding at a point of character encountering time a player character encountering event from a character encountering event candidate reserved by said player character encountering event candidate reservation means E; (i) opposite character encountering event decision means H for deciding at a point of character encountering time an opposite character encountering event from an opposite character encountering event candidate reserved by said opposite character encountering event candidate reservation means; (j) player character simulation game operation means I for executing player character simulation operation between one team of player characters and one team of opposite characters which are opposed with each other in a player character encountering event decided at a point of character encountering time to calculate results of player character simulation; (k) opposite character simulation game operation means J for executing opposite character simulation operation between one team of opposite characters and one team of player characters which are opposed with each other in an opposite character encountering event decided at a point of character encountering time to calculate results of opposite character simulation; (l) player character simulation display means K for displaying at least one team of player characters selected by said player character selection means C, player character encountering event decided by said player character encountering event decision means G, and results of player character simulation calculated by said player character simulation game operation means I; and (m) opposite character simulation display means L for displaying at least one team of opposite characters selected by said opposite character selection means D, opposite character encountering event decided by said opposite character encountering event decision means H, and results of opposite character simulation calculated by said opposite character simulation game operation means J wherein said features a-m above are interrelated so as to provide a simulation game playable between one team of player characters and one team of opposite characters which are opposed with each other and to create a first player characters encountering event and an opposite character encountering event at said point of character encountering time.