Patent ID: 6213873
Filing Date: 2001-04-10
Classification: A63F

Abstract:
A computer chess game system, comprising:computer readable code means for accessing a chess engine kingbrain to generate opponent signals representative of opponent chess moves, the kingbrain being characterized by a kingbrain rating which automatically adapts to the skill level of a player based on the players moves in previous games in a multiple game match;computer readable code means for receiving one or more player inputs representative of respective player moves;computer readable code means for establishing a kingbrain rating in response to one or more of the player moves;computer readable code means for comparing one or more of the player moves with a player plan of expected player moves;computer readable code means for generating one or more opponent moves according to a predetermined plan if a player move does not deviate from said player plan;computer readable code means for adapting one or more opponent moves based on player's ability if a player move deviates from said player plan; andcomputer readable code means for simultaneously accessing a chess engine queen brain for generating opponent moves that are not based on the player's ability;wherein the kingbrain can be characterized by at least a heroic style characterized by high aggressiveness and a craven style characterized by high defensiveness, the system including computer readable code means to cause the kingbrain to assume the heroic style when at least one of: the kingbrain and queen brain, determines that the player is losing, the system including code means to cause the kingbrain to assume the craven style when at least one of: the kingbrain and queen brain, determines that the player is winning.