Patent ID: 7666095
Filing Date: 2010-02-23
Classification: A63F

Abstract:
1. A method performed by a computer, the method comprising: providing, by a Video Game Central Server, a virtual environment in which virtual entities are able to interact with each other; receiving, by the Video Game Central Server, a request from a first entity to enter into a virtual contract with a second entity; determining, by the Video Game Central Server, a contract value for the contract; determining, by the Video Game Central Server, if the first entity is eligible to enter into the virtual contract by determining if the first entity has sufficient collateral to secure the contract; determining, by the Video Game Central Server, if the first entity is required to secure the virtual contract; receiving, by the Video Game Central Server, a financial security from the first entity if the first entity is required to secure the virtual contract; forming, by the Video Game Central Server, the virtual contract; and storing, by the Video Game Central Server, terms associated with the virtual contract; wherein determining if the first entity has sufficient collateral to secure the virtual contract comprises: receiving information related to a real world financial account and pinging the account to determine if the account has sufficient funds to cover the initial contract value.