Patent ID: 6123619
Filing Date: 2000-09-26
Classification: A63F

Abstract:
A video game apparatus for generating a map defining a range of movement of a character that moves in accordance with external instructions, comprising:first storage means for storing a set of map data for a first type section which is one of plural sections provided by dividing a field where the character moves through, and which is set with a specific event, and for storing plural sets of map data for second type sections other than the first type section;section designating means for designating at least one section as a map generation target among the plurality of sections, in accordance with the movement of the character;section discriminating means for discriminating whether the section designated by said section designating means is of the first type or the second type;data load means for loading the map data set for the first type section from said first storage means when said section discriminating means discriminates that the designated section is of the first type, and for loading one of plural sets of map data for the second type section when said section discriminating means discriminates that the designated section is of the second type; andsecond storage means for storing the map data loaded by said data load means; andmap generating means for generating a map based on the map data stored in said second storage means.