Patent ID: 7713127
Filing Date: 2010-05-11
Classification: A63F

Abstract:
1. A machine-implemented method comprising: receiving a player interruption signal during presentation of a speech by a machine-controlled character in an electronic game; modifying a state of the machine-controlled character based on a time of the received player interruption relative to a length of the speech; and generating an action of the machine-controlled character based on the modified state; wherein the length of the of speech has a time value X, the time of the received player interruption has a time value Y, which is different than the time value X, and the speech has at least one associated time point having a time value Z, which is also different than the time value X; and wherein the modifying comprises comparing the time value Y to the time value Z and selecting a character state from multiple available character states in accordance with a result of comparing the time value Y to the time value Z.