Patent ID: 6474643
Filing Date: 2002-11-05
Classification: A63F

Abstract:
A method of playing a game simulating paintball, said method comprising:providing a game board, said game board having a plurality of grid line indicia thereon such that game spaces are defined; providing a plurality of game tokens, at least two of said game tokens having a shape resembling a flag, a portion of said game tokens defining game pieces; providing a plurality of obstacle pieces, providing said plurality of obstacle pieces comprising; providing a plurality of water pieces, wherein water pieces define a cover value equal to zero; providing a plurality of medium cover pieces, wherein medium cover defines a cover value equal to 2; providing a plurality of game cards, each of said game cards having a side having indicia thereon, said indicia comprising positive and negative actions; providing a chance means for determining movement about said game board, said chance means comprising a plurality of dice; placing said obstacle pieces on said game board; choosing a flag by each of said players and positioning said flags on of said game board; selecting a quantity of game pieces to be used by each of said players based at least in part upon a desired length of play and desired complexity of play; selecting spaces located on an associated one of said players portion of said game board on which to position each one of said quantity of game pieces previously selected, selection being based at least in part on each one of said players strategy; positioning said game pieces on said game board by each player; drawing one of said cards by a first player and performing said indicia on said card if possible; rolling said dice by said first player; moving one of the game pieces a number of game spaces indicated on said die, wherein one game piece is moved for each die rolled; attacking the opponent's game piece, attacking the opponent's game piece comprising; determining an attacking game piece and a defending game piece; determining if the opponent's defending game piece is within shooting range of an attacking player's attacking game piece, said shooting range being based, at least in part, upon said cover value such that a higher cover value corresponds to a relatively shorter range and a lower cover value corresponds to a relatively longer shooting range; rolling a die by a attacking player and adding to the number indicated on said die to the attacking player's cover value to get a first number; rolling a die by a defending player and adding to the number indicated on said die to the defending player's cover value to get a second number; removing said defending game piece from said game board if said first number is greater than said second number; and winning said game by placing one of said game pieces on a game space being occupied by an opponent's flag shaped game token.