Patent ID: 9216353
Filing Date: 2015-12-22
Classification: A63F

Abstract:
1. A computer implemented method for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising: monitoring with a processor the motion of a virtual object as it traverses a virtual path under control of a player; recording with a processor distance deviations of the virtual object from an optimum virtual path along the virtual path at at least two distance increments along the virtual path; aggregating with a processor the distance deviations to produce an overall skill score for the player with respect to the virtual path; and presenting in a display said overall skill score; wherein the virtual object is a virtual racing vehicle, and the virtual path is at least a portion of a virtual race course or track; wherein when track conditions along a portion of the optimum virtual path not yet traversed change, an alternate optimum path is used in determining subsequent distance deviations; wherein changes in track conditions are caused by a non-chance event comprising any of: a consistent wet track condition; passing another vehicle; and being passed by another vehicle.