Patent ID: 8915782
Filing Date: 2014-12-23
Classification: G07F

Abstract:
1. A game management system for identifying a game participant, from a plurality of game participants, who commits a fraud in playing a game, the game management system comprising: a game table for playing a game that employs a plurality of game cards that each include a plurality of resonant tags configured to transmit a respective combination of different frequencies, and a plurality of game chips, the game table including, a management server communicating with the game table, the management server including a processor and a storage device configured for storing a plurality of data items transmitted from the game table and comparing the data items for detecting a fraud by a specific game participant in playing the game on the game table, based on an analytical of the plurality of data items stored, the management server storage device including: the first data table is composed of a first set table including information concerning respective game cards at a beginning of the game, a second set table including information concerning respective game cards between the beginning of the game to the ending of the game, and a third set table including information concerning respective game cards at the ending of the game, the game table continuously transmits to the management server, from the beginning to the ending of the game, the information identifying the game participants in the game that is read by the reader, the information concerning respective game cards that is detected by the first detector, and the information concerning respective game chips that is detected by the second detector; the management server tracks the movement history of the game cards by comparing the historical data concerning respective game cards obtained from the first data table, from the beginning to the ending of the game, for detecting a fraud by the specific game participant, the management server detects the fraud by the specific game participant in playing the game on the game table by comparing the historical data concerning respective game cards obtained from the respective set tables of the first data table and the historical data concerning respective game chips obtained by referring to the second data table, with the game cards and the game chips used by the specific game participant in the game, from the beginning to the ending of the game, and when a fraud is detected, the management server sets a fraud detection flag identifying the specific game participant who committed the fraud based on the user information obtained from the respective set tables of the first data table or the second data table.