Patent ID: 6478300
Filing Date: 2002-11-12
Classification: A63F

Abstract:
A checker-type game for up to four players which comprises(a) a square checker board having a total of 64 squares, with not more than 32 squares in one color and not more than 32 squares in another contrasting color with the squares arranged so that the colors alternate, (b) four sets of 6 checker pieces, wherein the pieces of each set are distinguished visually from the pieces of any other set by color, shape, markings, height or any combination of two or more thereof and the bottom surface of each checkerpiece is adapted to mate mechanically with and adhere removably to the top surface of a riser or double riser piece; and (c) four sets each comprised of 6 riser pieces wherein each the pieces of each set are coordinated in at least color, dimensions and shape to the bottoms of the checker pieces of one of the four sets of 6 checker pieces, wherein each riser piece has a smooth bottom surface and the top surface of each riser piece is adapted to mate mechanically with and adhere removably to the bottom surfaces of the checker pieces of the coordinated set of checker pieces and (d) 4 sets each of either (A) 6 riser pieces which are as described in subparagraph (c) hereof with the additional requirement that the bottom surface of each of these riser pieces is not smooth but is fashioned and adapted to mate mechanically with and adhere removably to the top surface of a riser piece as described in subparagraph (c) hereof or (B) 4 sets each of double riser pieces which differ from the riser pieces of subparagraph (c) hereof only in that each piece is double the height of such a riser piece height of said riser pieces, and (e) a set of rules for playing a modified game of conventional checkers wherein: (i) the checkerboard is divided into four 16 square quadrants and each of four players adopts one of the quadrants as that player's own territory, (ii) each player is provided with one six-piece set of checker pieces, one set of six riser pieces as described in subparagraph (c) hereof and either one set of 6 riser pieces or one set of six double riser pieces as described in subparagraph (d) hereof, (iii) each player competes with all three of the other players to remove all checker pieces other than that player's own checker pieces from the checkerboard, (iv) all checker pieces may be moved in any direction, (v) each player endeavors to improve the rank of each of that player's own checker pieces to monarch or supermonarch by moving those checker pieces into an edge-abutting playing square of the checkerboard that is outside that player's quadrant, (vi) the checkerboard's fourteen edge-abutting playing squares are so allocated that: (A) when a player moves one of his checker pieces into any of eight edge-abutting playing squares, four of which are located along each of two opposite sides of the checkerboard, and that playing square is located outside his own quadrant, that checker piece becomes a supermonarch and the player may either mechanically mate that checker piece to a double riser piece or mechanically mate it to a riser piece as described in subparagraph (d) hereof, which riser piece has already been or is immediately thereafter mated to a riser piece as described in subparagraph (c) hereof to signify elevation of the checkerpiece to supermonarch, and (B) when a player moves one of his checker pieces into any of the six edge abutting playing squares, three of which are located on each of the remaining two opposite sides of the checkerboard, which edge-abutting playing square is not in the player's own quadrant, that checkerpiece becomes a monarch and the player may mechanically mate it to a riser piece as described in subparagraph (c) to signify the elevation of that checkerpiece to monarch, (vii) a player may jump move a supermonarch over two or more of any of the opponents' checkerpieces, monarchs and supermonarchs that are located in successive playing squares with a vacant square at the end and may also make successive jump moves in any direction by a supermonarch in a single turn and may clear the checkerboard of all jumped items, and (viii) a player may jump move a monarch over and then remove from the checkerboard an opposing player's supermonarch but may not jump over a series of opposing players' checkerpieces, monarchs or supermonarchs and may not make multiple jumps in a single turn.