Patent ID: 8758104
Filing Date: 2014-06-24
Classification: A63F

Abstract:
1. A system for reducing a load of a game server associated with a multi-access online game, the system comprising: a game server, being connected to a plurality user clients comprising a transmitting user client and a receiving user client, configured to receive game messages from the transmitting user client to process the received game messages associated with status change information of a game character corresponding to the transmitting user client according to a predetermined game logic; and a database server configured to store the status change information, wherein the game server is configured to receive a first message comprising first game information transmitted from the transmitting user client and to block transmission of the first message to the receiving user client in response to receiving a cutoff request from the receiving user client, the cutoff request message being generated by the receiving user client, wherein upon receiving the first message, the receiving user client, is configured to determine a time for which the game messages are to be blocked by calculating guaranteed time information of the message of the first game information, and wherein the transmission of the first message between the transmitting user client and the receiving user client is blocked, according to the guaranteed time information.