Patent ID: 6827645
Filing Date: 2004-12-07
Classification: A63F

Abstract:
A game apparatus comprising:a memory for recording a program that displays a plurality of playing areas on a game screen and processes a battle game in accordance with operating signals that are generated based on operations of a plurality of players, wherein each player is located in one of the plurality of playing areas; and a CPU block for processing the game based on the program, wherein the CPU block comprises: a first means for validating a victory declaration flag when a operating signal makes a declaration of victory of one of the plurality of players operating the game in one playing area among the plurality of playing areas on the basis of said program and the player's operations; a second means for nullifying subsequent operating signals input in the one playing area after the declaration of victory, until a game stage ends when the victory declaration flag becomes valid in the one playing area among the plurality of playing areas; a judging means for judging whether or not to continue processing in one of the other plurality of playing areas when a declaration of victory is not made; an executing means for repeatedly executing the first means and the second means in an unprocessed playing area when such unprocessed playing area exists according to the judging means; a settling means for settling game points for a one of the players declaring victory when the declaration of victory is made; a settling means for settling game points in the playing are operated by another one of the players who does not make a declaration of victory when the game is over; and a determining means for determining a winner of the game based on the game points; and a timer for measuring a duration of the game, wherein the CPU block stops the timer in the playing area where the declaration of victory is made after the victory declaration flag is validated.