Patent ID: 8531466
Filing Date: 2013-09-10
Classification: G06T

Abstract:
1. A computer implemented method of creating autonomous objects in a computer animated movie or game, the method comprising: receiving, at one or more computer systems, an animation control signal related to an animation object for a first animation control; generating, with one or more processors associated with the one or more computer systems, two or more corresponding filtered signals in response to filtering the animation control signal with two or more filters, wherein at least one of the two or more filtered signals has a non-zero time offset relative to another of the two or more filtered signals; generating, with the one or more processors associated with the one or more computer systems, two or more corresponding weighted filtered signals in response to weighting each of the two or more filtered signals; generating, with the one or more processors associated with the one or more computer systems, a filtered animation control signal based on a combination of the two or more weighted filtered signals; and generating, with the one or more processors associated with the one or more computer systems, information indicative of motion of the animation object based on the filtered animation control signal; wherein generating, with the one or more processors associated with the one or more computer systems, the information indicative of the motion of the animation object based on the filtered animation control signal comprises applying the filtered animation control signal to a second animation control different than the first animation control.