Patent ID: 6305688
Filing Date: 2001-10-23
Classification: A63F

Abstract:
A method of playing a geometrically patterned tile game, comprising the following steps:(a) providing a plurality of a first group of rectangular tiles, with each of the tiles of the first group having at least two different overlapping arcuate segments formed thereon, with each of the segments having a first end and an opposite second end extending to at least one edge of the corresponding tile so that each of the edges of each of the tiles has at least one segment end extending thereto, and with the arcuate segments forming a different pattern on each of the tiles;(b) providing a plurality of a second group of rectangular tiles, with each of the tiles of the second group having at least one arcuate segment formed thereon corresponding to one of the arcuate segments of the first group, with the at least one segment having a first end and an opposite second end extending to at least one edge of the corresponding tile so that at least two edges of each of the tiles have at least one segment end extending thereto, and with the at least one arcuate segment forming a different pattern on each of the tiles;(c) randomly distributing the tiles of the first group and second group among a number of players comprising no more than the number of different overlapping segments disposed on each of the first group of tiles;(d) alternatingly matching tiles of the first group adjacent one another, thereby forming at least one continuous arcuate path across adjacent tiles;(e) attempting to form at least one closed arcuate loop by selectively placing the tiles adjacent one another and extending the at least one continuous arcuate path until all of the first group of tiles are used;(f) adding tiles of the second group of tiles, forming a periphery about the first group of tiles; and(g) determining scores of the players according to the areas enclosed by any closed arcuate loops formed by the players during the course of the game, said step of determining scores including the steps of:(a) counting the number of complete, contiguous closed arcuate loops in different groups formed by each of the players;(b) squaring the number counted for each of the groups;(c) adding the squared numbers for determining a total score for each of the players.