Patent ID: 8771075
Filing Date: 2014-07-08
Classification: A63F,G07F

Abstract:
1. A method for providing an online game using a processor, the method comprising: receiving a plurality of events from a plurality of player characters, each event being specified by an event identifier and each event having a designated respective aggressive point generation functions and channels; generating, by the processor, an aggressiveness point information by accumulating aggressiveness points for each channel performed by each player character, the aggressiveness point information corresponding to each event, wherein a database is configured to record the accumulated aggressiveness point information corresponding to the respective player characters, wherein the aggressiveness point information is provided to determine a target associated with attacking non-player characters of the online game, and the channels have different time lapse rates for decrease of the accumulated aggressiveness points, each event is associated with at least one of the channels, and the accumulated aggressiveness points decrease at different time lapse rates according to the channels.