Detroit: Become Human

In late 2013, Cage was in preproduction on Detroit: Become Human, which he said would build upon his work on Heavy Rain and Beyond: Two Souls. Cage's script -- between 2,000 and 3,000 pages -- was first relayed to the design team while programmers created the graphics as well as a new game engine with advancements in features like rendering, dynamic lighting, shading, bokeh, and physical cameras. Quantic Dream improved their game engine's depth of field after Mark Cerny, lead architect of the PlayStation 4, came to evaluate it. In October 2016, the screenplay was completed after more than two years. Writer Adam Williams was hired to help finish and flesh out the story. Cage used charts and diagrams to see where the choices would end up; penning ``five or six thousand pages of notes'', he likened the story to a Rubik's Cube. Two scenes were cancelled for how violence was portrayed. The casting extended to Los Angeles, London, and Paris in search for more than 250 actors to portray 513 roles. The actors were scanned in 3D, whose models were then made into characters. Shooting and animation followed, and on 8 September 2017, the performance capture was finished after 324 days. Detroit: Become Human was worked on by the 180 staff members at Quantic Dream and also outsourced to the Philippines, China, Vietnam, and India. The game has 35,000 camera shots, 74,000 unique animations, and 5.1 million lines of code.

Question: is detroit become human connected to heavy rain
Answer: no