Position: Physics developer (C++)
Company: MoveUp
Experience required: 5y

We are developing next-gen game engine with a strong emphasis on game designers and their needs. And we do like to do things which are considered impossible, including, but not limited to: loading assets for rendering a scene with 100 different characters and their clothing, in 30 sec over LTE, production pos-mortem debugging, avoiding skin poke-through when morphing/skinning thin clothing, pirate-proof games, IDA-resistant bot fighting, and - da-dum! - tickless simulations.

Now we are developing a patriotic mobile game based on real events in Ukraine, and are planning to target it to as wide Western audiences as possible; this is especially important as 100% of the net proceeds of the game will go to help Ukraine.

Requirements
- Experience with physics engines, such as Bullet (preferred!), NVidia PhysX, or Havoc (professional or with an open-source pet project)
- C/C++ developer is strongly preferred, a Python Bullet developer will also do 
 - Experience with real-time physics simulation (especially soft-body physics), constraints, and techniques to make simulations stable. 

Responsibilities
- Integrating the Bullet physics engine into our game engine, first and foremost for soft-body physics (for weighted clothing, hair, and vegetation).