Position: 3D Generalist
Company: GSN games
Experience required: 3y
English level: upper

Required skills
— You will have at least 3 years of experience as a 3D Generalist.
— You’ll have excellent attention to detail and a thorough knowledge of 3D modeling.
— Knowledge of and experience in Unity
— Experience in low and high poly modeling of props and furniture
— Experience in texturing and unwrapping
— Technical experience with Substance Painter
— A solid understanding of PBR
— A strong eye for detail and 3D modeling fundamentals
— A genuine interest in playing and making industry-leading social games is a huge bonus

As a plus
— Sculpting experience

Responsibilities
You will work with the Director of Art, Art Lead, and broader Creative Team, as well as with Tech, Product, and Production to help us build an exciting new mobile social game. Being a 3D expert, you will be a key member of the Art Team.

You will:
— Create 3D decor assets from start to finish (modeling, UV unwrapping, texturing, etc)
— Create 3D room environments (room shells) ranging from modern to classic, to luxury architectural rooms
— Set up lighting for rooms in Unity for each level (fake global illumination)
— Create rooms in Unity (in support/conjunction with Lead Artist and PM/PO)
— Create 3D Scenic Animations (water/fire/sparkles animation, or light object animation)
— Ensure all 3D assets are of the highest quality and fit the brief set out by the Director of Art
— Be the main point of contact for all 3D queries and discussions
— Attend any daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow