Position: Middle/Senior Unity developer (VR training platform)
Company: Sigma Software Group
Experience required: 3y
English level: intermediate

We are looking for a Unity developer to join our team and develop VR training platform to provide remote training for the safety of working with trucks electrical appliances in VR expanding the possibilities of physical training at the expense of VR capabilities for big automobile/truck manufacturer.

CUSTOMER
The world’s leading automotive company with the best services and solutions put the safety of passengers and drivers on the first place.


PROJECT
The project we are working on is a VR training platform to provide remote training for the safety of working with trucks electrical appliances.

RESPONSIBILITIES
Code, debug, document, and maintain portions of software
Participate in estimation and planning sessions
Contribute to the development of technical project documentation and user documentation
Participate in conference calls and face-to-face meetings with the Customer and Customer partners
Report status and progress according to the project and company demands
Escalate technical issues to Team Lead, and Project Manager
Provide assistance to test engineers and support personnel in solving technical issues of software installation and its operation
May be involved in the technology prototyping
Perform code reviews for compliance with best engineering practices, coding standards and quality criteria set forth on the project


REQUIREMENTS
3+ years of commercial experience with Unity and C#
Good understanding of C# language concepts
Experience with AR/VR solution
Experience with VR headsets (Occulus Quest or similar)
Strong understanding of OOP and programming principles
Understanding and hands-on experience with WebGL
Understanding and hands-on experience with Photon engine
Experience with unit-tests, TDD, BDD
Intermediate level of English

Would be a plus:

Experience in Playfab
A released solution in production
Optimization for different mobile platforms as well as desktop
Experience with git and CI environments (TeamCity, Jenkins)