Position: Middle FX Artist
Company: Arrible
Experience required: 2y

**Requirements**
•  2+ years of experience as a Visual Effects Artist with good professional portfolio;
•  Technical setup, integration, and troubleshooting of realistic effects in Unity engine;
•  Strong-level experience with real-time effects editors in any game engine (Unity, UE4, Popcorn FX, CryEngine etc.);
•  High proficiency with any simulation software (Houdini, Maya Fluids, BiFrost, Fume FX, etc.);
•  Excellent skills in creating and adjusting the full spectrum of textures for VFX using Photoshop, Substance;
•  Good art background;
•  Independent creative learner with a passion for making games;
•  Intermediate English will be a plus;
•  Portfolio is a must.

**What additional skills will help you**

•  Experience with scripting languages; (will be a plus);
•  Technical expertise with the standard industry toolset;
•  3D modeling tools will be a plus;
•  Experience with version control systems (Git, SVN, Perforce, etc.) will be a plus;
•  Experience with CPU/GPU Unity Profiling Tools will be a plus;
•  Experience with After Effects;
•  Knowledge of procedural modeling in Houdini.

**We offer**

•  Opportunity to work in a remote atmosphere on top projects with our creative team;
•  Variety of interesting and challenging tasks;
•  Opportunities for professional development;
•  Competitive financial reward.

**Extra goodies that await you at Arrible:**

•  We work exclusively remotely. Once a quarter - corporate events in Kyiv or Odesa.
•  Another bonus - we do not have time tracking and other micromanagement, typical of "galleys". All on trust.
•  Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want.
•  Interesting and varied projects: after all, we are outsourcing, and we are also a developer and publisher of our own games.
•  Friendly team: we love each other, because thanks to remote work, there is no way to get annoyed with each other, as in the office. ))))
•  Development within the company:
    ✔ Firstly, our "oldies" 7 years ago were doing what is "in trend" now, there is a lot to learn from each other;
    ✔ Secondly, we, the creators of the best VR game of the year.