Position: Technical Artist
Company: QLOC
Experience required: 3y
English level: intermediate

**For upcoming co-dev and porting projects on consoles we are looking for:**

**Responsibilities**
- Assessment of existing content and pipelines in terms of optimizations for consoles.
- Finding the solutions to differentiate assets quality for different platforms and scenarios.
- Collaborating closely with our clients’ artists and engineers to ensure that technical production goals are achieved and no visual fidelity is lost.

**Desired skills and experience**
- At least 2+ years of experience as a Technical Artist in console development.
- Experience with optimization pass.
- Experience in using advanced profiling techniques.
- Knowledge of rendering pipeline.
- Experience of optimizing shaders and assets for best performance.

**Additional skills**
- Previous experience with destruction systems.
- Experience in scripting Level Design/Level Art tools.
- Background in render programming.
- Good oral and written communication skills in English.

**We offer**
- No crunch policy.
- Work with very strong IPs.
- Training and development budget.
- Possibility for remote work.
- Polish, English or Japanese classes.
- Dragothon- a physical challenge and a charity event in one.
- Free professional mental health support.
- Medical insurance.
- Help and support with handling work and residence permit procedures, if needed.

If you want to read about processing your personal data during recruitment, check out this page: https://q-loc.com/privacy-policy/personal-data-processing/