Position: Level designer
Company: NGO OpenGate China
Experience required: 3y
English level: upper

Key Roles & Responsibilities
•	Design, deliver, and test level content for our bubble shooter game.
•	Use data and player feedback to continuously improve and maintain existing level content.
•	Suggest new features, mechanics, and designs to keep introducing thrill for our users. 
•	Work closely with other team members - Product, Artists, and developers to ensure the game’s success.
Required Experience And Skills
•	At least 4 years of experience designing puzzle games levels. Bubble shooter is an advantage, but match-3, Blast, and other sub0genre also work. 
•	Strong understanding of the gaming industry, specifically puzzle games
•	Strong level design skills as well as theoretical or practical knowledge of level design and core gameplay
•	Solid understanding of game balancing and pacing
•	Ability drive level design through each applicable stage of production: concept, wireframe, prototype, implementation, and refinement through to final sign-off
•	Ability to make data-driven decisions to create and refine the best possible content experience  
•	Experience working within a game production team and/or knowledge of game production best practices
•	Fluent level of English