Position: Manual QA
Company: IT - Rex
Experience required: 1y
English level: intermediate

Є три проекти:

Проект 1
CLIENT
American multinational corporation that is engaged in the design, development, manufacturing, and worldwide marketing and sales of footwear, apparel, equipment, accessories, and services.
PROJECT
The main mobile App with complicated and multi modules architecture. Huge technology stack, challenging tasks, big mobile community with a lot of highly qualified mobile engineers. Long term project with a lot of opportunities for professional growth.
We have three main directions:
1. Goal to create a single configuration capability that apps, features, components and other capabilities can leverage. Without centralized capability today, features and components have no way to use feature flags or eхperiments directly. This will allow product teams to run more experiments and flexible rollouts.
2. Work on App foundations and build tools, to ensure timely delivery of App to the customers. 3. Build business features for the main App

Проект 2
Private company located in Israel that provides platforms that helps companies analyze accessibility of their digital assets. Client has a positive attitude if the solution requires pre-research / POC before green light, gives time for it.
PROJECT DESCRIPTION
There are several applications for testing accessibility for web and mobile. Mobile solution is based on the Desktop part that communicates with the target app via SDK and XCUITest. Web solution is due to come, and will be based on a Desktop app (Electron). Full team is on the GD side.
Provide a custom platform for automated and manual testing mobile applications for accessibility.
Scrum (2 week sprints), client demos, retrospectives.

Проект 3
PROJECT DESCRIPTION
The client requires help in redesigning and implementing the next generation app for storing and distribution of planograms for its own use and clients across the globe.
TECH STACK
Microservices, azure, react, redux, redux saga, material ui