Position: Technical artist (UE)
Company: TinyBuild
Experience required: 1y
English level: upper

Hello Neighbor 2 is a sequel to the legendary first-person Stealth Horror, where you play against an advanced, self-learning AI that tracks and adapts to the player's every move. The goal of the game is to sneak into your neighbor's house and find out what he's hiding in his basement. 

The game is in development. At the moment we are strengthening our team not only to meet the expectations of players but to exceed them. We are looking for creative and responsible people who are ready to participate in brainstorming sessions and offer their own ideas for the game. Join in!

**Responsibilities:**
- Shaders, materials creation from scratch, and working with existing ones
- Creating and optimizing in-game graphic content, improving the quality of the game’s visual components
- Developing, implementing and supporting new technical solutions for our artists
- Maintenance of technical documentation 
- Searching for third-party graphics solutions and optimizing them for the project
- Monitoring and supervising the overall art department work from the technical standpoint

**Relevant Experience:**
- Minimum 1-year experience as a technical artist in game development
- Excellent knowledge of UE
- Excellent knowledge of 3D graphics creation pipeline - from modeling to implementation and tuning in UE
- Experience with version control systems
- Understanding of UE rendering pipeline principles

**We offer:**
- A strong team, with which it is interesting to develop;
- Opportunity to work remotely or relocate to the Netherlands;
- Coverage for professional courses and conferences;
- Corporate English;
- Tax reimbursement;
- 28 days of vacation and sick leave compensation.