Position: Technical Artist
Company: Values Value
Experience required: 2y
English level: intermediate

**What are you working on?**
The name of the project: MMO, Sandbox

**At what stage of the project?**
Open Beta, preparation for the Soft Launch

**For which tasks (responsibilities)?**
— Build a path for the development of the technical component of the project in the field of graphics;
— Responsible for the overall optimization of the project;
— Adjust lighting, work with light mapping, write shaders for mobile devices;
— Profile and analyze game performance;
— Finds the inefficiency of old solutions and suggests improvement scenarios;
— Content optimization for the open world and ego streaming;
— Writing tools for convenient work with game content;
— Estimate the budget of game content and create a pipeline for rapid integration of content into the game;
— Create technical documentation and organize pipeline work;
— To control the quality of implementation of assigned tasks.

**What kind of professional are we looking for?**
— 2 years experience as Unity Technical Artist;
— C#/Unity programming experience;
— Understanding the technical principles of developing mobile game projects;
— Experience in the development of shaders on URP, experience in profiling and optimization in terms of CPU, GPU, memory and assembly size;
— The ability to determine the best tools and software to maximize game performance;
— The ability to clearly formulate your feedback and ideas, and provide them to the team.

Desirable:
— Experience working as a Technical Artist on large projects in the genres: Action/Shooter/MMO/Simulators/MOBA;
— Confident knowledge in 3D.

**What are the conditions and bonuses?**
— Investments from the largest gaming fund with great expertise in games The TGF.
— An ambitious, new project in the genre.
— You won’t have a Probation period, Test Task.
— Growth in salary and career growth.
— Complex tasks.
— Flexible working conditions and a flexible schedule.