Position: Technical Artist
Company: RubyPlay
Experience required: 1y
English level: intermediate

The Technical Artist is essentially an integrator between the creative team and the development team. They provide a balance between the quality of visual content and the technical implementation of games. 

**Requirements:**

2 or more years of experience in an identical or similar role 
Examples of work that show some artistic ability and/or technical skills
Strong practical skills in Adobe Photoshop
Proficiency in optimization and localization
High level of technical accuracy across all tasks
Good communication skills and attention to details
Upper-Intermediate English 

**Highly Regarded Skills (but not essential):**

Skills in Adobe Illustrator, Adobe After Effects and Esoteric Spine
The ability to write scripts
Experience in asset preparation for different engines

**Responsibilities:**

Optimisation, preparation and delivery of game assets such as art, animation, fonts and translations
Technical problem solving between creative and development sides
Managing change requests to assets during build review stages
Collaborate with developers and testers to diagnose and resolve in-game problems

**Conditions and benefits**

Talented and open people around
Challenging tasks to feel the impact
Budget for personal development 
Well-being Budget
Annual bonus
Medical insurance
Development day to grow professionally
Free English classes
Paid vacation days/paid sick leaves (number depends on the country you live in)