Position: Technical artist (Unreal Engine)
Company: Fractured Byte
Experience required: 1y
English level: intermediate

Fractured Byte studio is looking for a talented Technical Artist for a famous AA project. If you want to have a well-known project in your portfolio - send your resume)

**На які задачі:**
Working with level lighting: global illumination, light sources, fog, shadows, color grading
Working with particle systems: modifications, optimization, creation of new emitters
 Working with materials: modifications, optimization, creation of new materials
 Working with skyspheres
- Performance improvements via .ini files, platform-specific settings, draw distances, LODs etc.

**Нам потрібно:**
Experience as a Technical Artist (UE4) — 1+ year.
Understanding the render pipeline, PBR, and shaders.
Knowledge of post-processing, particle systems, lighting, creating and setting up materials, optimizing content in UE4.
Experience with Content Creation Software (DCC).
Portfolio is must-have! )

**Буде плюсом:**
Experience with a version control system.
Experience in automation and scripting.
Practice with other engines.
English at least pre-intermediate.

**Що важливо?)**
Willingness to take on non-standard and new tasks.
Expertise in related disciplines: Animation, VFX, 3D, Level Design.
Desire to make games.

**Ми пропонуємо:**
Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!
Full financial and legal support for private entrepreneurs. We will pay your taxes :)
Freedom of choice: you can work from home/office or wherever you want!
Caring management team.