Position: Senior 3D Artist
Company: Qubit Labs
Experience required: 3y
English level: intermediate

Requirements:
— Skilled in 3D software (3D Studio Max, Maya, ZBrush);
— Skilled in 2D authoring software (Substance Design, Substance Painter);
— Good sense of form, shape and silhouette in regards to objects;
— Understanding of technical constraints and ability to integrate them when modeling;
— Adapt well to new processes and pipelines;
— Ability to take direction well;
— Manage his/her time and work within deadlines;
— Creative and resourceful in problem solving;
— Excellent collaborative spirit within a team environment;
— Passionate about art and games, and eager to grow;
— Previous experience in a 3D Artist role in the video/mobile game industry or TV/ film is a plus.

Responsibilities:
— Using 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations.
— Collaborating with Animators and other artists and attending meetings to discuss ongoing projects.
— Understanding the project requirements and conceptualizing creative ideas.
— Receiving feedback from directors, animators, designers, and clients, and editing your creations based on the comments received.
— Reviewing 3D arts and recommending improvements.
— Creating 3D sculpts and assets to meet artistic standards.
— Troubleshooting any problems that arise during work on a project.
— Meeting with clients, Designers, and Directors to discuss and review projects and deadlines.

We offer:
We offer:
— health insurance;
— compensations: gym, profile extra education;
— work with a foreign company owner who is guided by European values of work/relationships with employees;
— work with an international team;
— comfortable office home format in the heart of Kyiv (near Pecherska station, 7 minutes);
— positive and friendly corporate environment based on principles of respect, support, and mentorship;
— competitive compensation;
— flexible work hours (starts at 9-11 am, ends at 6-8 pm).