Position: Senior Technical artist
Company: AppReal-VR.COM
Experience required: 3y
English level: upper

Experience with Unity’s Shuriken particle system
Understanding of content creation/management pipelines for game production
Experience working with both artists and engineers and understanding the gap between both disciplines
Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas)
Ability to analyze tech design performance-wise
Ability to analyze and improve workflows to enhance group productivity
Good spoken and written English 
Portfolio — is a must

Integrate creative assets (art and visual effects) into the game
Create precise 2D design and animations in Unity according to existing mock-ups
Analyze and optimize design to satisfy art and performance needs, or keep the balance between beautiful and fast
Working as part of a Kyiv based agile cross functional team that also includes Unity Developers, QA engineers and Backend developers