Position: 3D UI Prototyper (AR)
Company: Blackbird Lab
Experience required: 3y
English level: upper

Our AR solution delivers architect BIM models to the construction field through back-end processing and Hololens App.

**Qualification:**
— 3+ years as a Frontend developer, UI designer, UX designer, IxD designer, or similar experience working in a design or development capacity on a digital product.
— 1+ year of experience developing lightweight/rapid 3D prototypes.
— Experience designing or prototyping interfaces for AR/VR. Magic Leap or HoloLens a plus. Working knowledge of MRTK is a big plus.
— Proficiency in Unity 3D.
— Familiarity with UX design tools such as Figma, Sketch, Framer, and Invision.
— Passion for creating interfaces and interactions that delight the user while helping them work efficiently and accomplish their goals.
— Able to work through several iterations in a timely manner based on feedback to improve and refine concepts.
— Flexibility, open-mindedness, proactive attitude.
— Can work closely with the technical team and understand the technical implementation principles (Scrum/Agile environments).
— Fluent English

**Role:**
The ideal candidate is a developer with a strong interest in UX design or a designer with experience working in Unity 3D. 
This role requires working closely with the design and development teams to capture concepts and create working prototypes. 
Must be able to communicate on a technical level about 3D interaction concepts. This position will also be involved in creating user testing strategies and modifying prototypes based on user feedback.

We believe that a strong user experience is the most important factor in creating a product that succeeds in this new space. 
We’re pushing the boundaries and discovering new interaction paradigms; while also considering real world usage and user feedback. If you want to help discover new AR interface concepts and explore this new uncharted territory in HCI space, then we would love to have you on the team!

**Responsibilities:**
— Full-time job focused on designing and prototyping interfaces and interactions for a live Microsoft HoloLens app.
— Create concept sketches, user flows, wireframes, and prototypes to support iterative design efforts.
— Work with the design team from brainstorming to rough concepting to prototyping to user testing.
— Work with the dev team to brainstorm technical approaches and handoff interactive prototypes for polish and implementation.
— Use design thinking principles to build streamlined user interfaces that solve goals with elegant simplicity.
— Interact directly with project stakeholders to collect design feedback and iterate on mockups and prototypes.
— Create 3D assets as needed for user in prototypes.