Position: Middle Game Designer
Company: Gameloft
Experience required: 1y
English level: upper

Comparing a game with building construction, Game Designer is an architect who produces the game rules, feature mechanics, participates in the story writing, level design, sets a task on creating all kinds of assets and ensures communication within the team. In the development process Game Designer builds game prototypes and assesses the risks relying on opinions of other team members and own experience. Game Designer reports directly to Producer and might be involved into the discussion with Management considering project scope and features.

Responsibilities:

Developing the game project vision with Creative Director/Lead guidance
Documenting the solutions considering game mechanics and making them available to the team including Artists, Programmers, Producers. 
Updating / improving project documentation with its development on a regular basis
Taking active part in the game prototyping and debugging; working with game/resource editors, graphics software and scripting
Creating a level design considering such aspects of Player’s experience as dynamics, complexity and learning curve
Developing, prototyping and polishing user interface considering ergonomic and artistic values. Making user interface both player-friendly and promoting in-game monetization.
Cooperating with other team members in the implementation process and bringing up ideas that will improve quality of the game.
Ensuring that Player’s Experience reaches Gameloft level of quality and is at the decent competitive level.

Applicant Profile:

Excellent command / highly proficient in spoken and written English Proficient user (C1)
Passion to video games of various genres
Deep knowledge of the mobile games market and PC/console games, rich gaming experience
Understanding of game design theoretical fundamentals
Understanding of the OOD principles
Understanding of ergonomics and visual aesthetics values, fundamentals of composition and color, psychological principles of perception
Understanding of the basics of Free To Play monetization techniques. Insight on the monetization of top grossing mobile games
Flexibility of the mind, pragmatism and perfectionism

Preferred skills and background:

Good knowledge of scripting languages
1+ year of the game design experience (casual games will be a plus)
Spatial imagination, ability to work with 3D graphics
Ability to code in at least one programming language at the high-school student level
Experience using game editors (e.g. UDK, Unity, Hammer)
Experience in scriptwriting/directing
Indie-development experience or building mods for existing games

We offer:

Possibility to work in a global product company with talented people;
Competitive salary according to the qualifications;
21-day paid vacation, 5 days paid sick leave;
Relocation package;
Free English courses;
Regular corporate events and team buildings;
Lunch compensation;
Gym compensation.