Position: Technical Artist ( Unity)
Company: SciPlay
Experience required: 2y
English level: intermediate

If you know Unity through and through and can work on a wide range of duties between tech and art, you might be exactly what we are looking for. You would be responsible for implementing the look, style, and aesthetics of the game you are working on.  As well as work on the real-time and baked lighting, create and customize shaders for 2D and 3D, and create particle systems and effects that interact with other assets.
Understanding rigging and animation systems is a plus.

**Required skills**
- 4+ year in gaming industry or equivalent with at least 3 years of experience of that in a technical  role in a game project
- 3 + years of experience with Unity
- Good understanding of modern art pipelines 2D & 3D
- Strong knowledge of particle systems and dynamic simulations
- Great personality and attitude

**Responsibilities**
- Work as a bridge between the artists and programmers
- Provide technical solutions to aesthetic problems
- Create and modify shaders to match the aspired visual style

**We offer**
- Social package: paid vacation and sick leaves
- Insurance coverage
- Conferences compensation
- Recommendation bonuses
- Comfortable office in the city center
- Regular team buildings and other events
- Work-life balance
- Friendly environment.