Position: Middle Frontend Engineer
Company: Mobalytics
Experience required: 3y
English level: intermediate

As Middle Frontend Engineer, we want you to create the engine that powers what our players see. Players need to feel like the tool works seamlessly and gives them the power to do what they need to do to step up their game.

Mobalytics’ mission is to build powerful tools that enable all players to step up their game and be their best self. In two years we’ve achieved a lot, but there is so much we can accomplish with the right talent onboard. We need razor sharp, experienced, and responsible professionals who can help us grow and evolve from a small adventurous party into a disciplined raid team who can conquer any development challenge.

We consider ourselves a gaming company even though we don’t make games because we work hand-in-hand with world-famous developers, because we love these games and are members of the communities that make them thrive. This is not for the faint of heart. Working in a startup is hard, unpredictable, and demanding. Only the most passionate people thrive. Your love for League of Legends and other video games, your expertise and craft, attention to detail, and your dedication to a great user experience will take you far with us. 

As **Middle Frontend Engineer**, we want you to create the engine that powers what our players see. Players need to feel like the tool works seamlessly and gives them the power to do what they need to do to step up their game. They need to love using it so much that they reach a point they won't be able to live without it! We are focused on League of Legends right now, but if you love all sorts of games and find yourself thinking about tools you could create for them, then you are definitely in the right place with us.

**Your Technical Skill Set**
- 3+ years experience as a frontend developer
- Expert with JavaScript, HTML and CSS (CSS-in-JS)
- Good knowledge of modern React, Typescript, GraphQL, including React performance optimization
- Understanding of common state management approaches in the React ecosystem - Redux, React.Context, MobX, Apollo Cache.
- Experience working with Nodejs and Express or Next.js. Experience with SSR caching is a huge plus (redis)
- Experience with build tools like Webpack, babel
- Knowledge of different level testing (Unit, Integration, E2E). Hands on experience on BDD approach is a plus
- Ability to navigate large existing code, and improve it as it changes

**Your Personal Skill Set:**
- You want to do a job that means something
- You want to make things that people will love
- You know by experience that soft skills are no less important than hard skills
- You know that Unit and Integration tests are necessary for good night sleep
- You are never keeping silent if the team chose the wrong path
- You have an “acceptable” level of English - we're not expecting Upper-Intermediate or requiring any certificates, but you must be able to communicate with the team.
- We’d love it if you are someone who plays the games we create our tools around currently but are open to people who love games and the tools that players use to get better at them. No, we don’t care if you are Bronze or Diamond.

**What we offer:**
- Fully Remote Job - we're a remote company from day one.
- Flexible working hours - except for scheduled meetings, we don’t have a working schedule or required amount of working hours. Mobalytics is not about time spent on achieving results but about results themselves.
- $2,000 Home Office Budget after trial period
- Salary paid in USD, no matter where you are in the world
- Equity Stake in the Company
- 14 vacation days + 2 more weeks company-wide vacation in Dec-Jan + 2 more weeks company-wide vacation in Jul-Aug

If you love games and have a strong desire to create beautiful products for passionate communities of competitive gamers, this is the place for you. We really want to help players be their best self when playing with others around the world, and you should help us create that environment.