Position: Technical Artist (Unity)
Company: Kevuru Games
Experience required: 2y
English level: intermediate

REQUIREMENTS:

– Confident knowledge of any 3D editor;
– Create and edit textures;
– Strong understanding of animation implementation for humanoid and other characters. Adjustment of animation layers, blendchains, eventing, bones, physics, IK/FK kinematics;
– Creating Cinematics;
– Understanding shaders, Amplify shader and shader graph;
– Understanding about composition, light adjustment, baking;
– Selecting and justifying the appropriate project pipelines for the tasks.

RESPONSIBILITIES:

– Integration of assets and materials from other departments;
– Creating and configuring shaders;
– Working with light, setting up post effects, improving the visual appearance;
– Project optimization;
– Creation of technical documentation.

WE OFFER:

– Ability to provide services remotely;
– Services interruption: 18 working days per year;
– Services interruption due to illness: 10 work days per year;
– Well-being program (individual psychological counseling);
– Yearly compensation review;
– Health insurance after trial period;
– Corporate events and team building activities.