Position: Senior Tech Artist - Unity
Company: OSF Digital
Experience required: 3y
English level: upper

**Minimum Job Qualifications**:
* Successful work experience as an Unity Tech Artist at least for 3+ yearsю
* Excellent English communication skills, both verbal and written
* Portfolio preferable Mobile Platform
* Knowledge of 2D and 3D graphic software
* In-depth knowledge of the jobs required to produce a AAA Games & Top grossing / Top rated mobile Casual Games
* Experience in handling a team of artists is welcome
* Experience in developing mini-game concepts is encouraged
* Passion for video games and extensive knowledge of different game genres across all platforms
* Self-motivated and proactive
* Positive attitude and a genuine team player
* A great ability to think creatively to overcome technical challenges.
* Experience in the full game lifecycle, from early concept through launch
in casual game genre in mobile games
* Knowledge of scripting using languages such as C#
* Familiarity with digital content creation (DCC) scripting languages such as Python, MEL, and MAXScript
* Solid organizational skills regarding file structures, naming conventions, and established protocols
* Solve challenging technical issues in the 3D asset pipeline
* Optimization and performance profiling for different hardware and software platforms

Divided the specialization into two:
**Tech art in VFX and shaders**
* Experience in a video game development studio, with at least two shipped titles
* Experience writing shaders in HLSL, CgFX, and other shading languages
* Strong knowledge of particle systems, dynamic simulations, and interchange formats such as Alembic, FBX
* Fluency with asset-creation tools such as Adobe Creative Suite, Substance Designer etc
* Strong understanding of 2D and 3D math concepts

**Tech art in rigging and animation**
* Experience in the full game lifecycle, from early concept through launch
* Experience with rigging/character setup and animation
* Understanding of game animation pipelines, including character and environment setups
* Fluency with asset-creation tools such as Adobe Creative Suite, Substance Designer, Substance Painter, Autodesk Maya and 3ds Max, Pixologic ZBrush, MotionBuilder, etc.
* Strong knowledge in Animation system in unity