Position: Technical Artist (Unity)
Company: Lisenbart.games
Experience required: 1y
English level: intermediate

Who are we?
In Lisenbart.games we're looking for a person that will take part in creation of a new game with our client:
Acquired by the #1 hypercasual games company, and now together on their way to becoming a leading industry superpower! 
Portfolio includes top evergreen games, and we aim to expand our portfolio fast.

What you will be doing?
As the sole animator and tech artist, your voice and vision will have great influence on the game’s feel & player's experience.

- Work with a team on game development with Unity (2020.3.43f1 version)
- Work with 2D assets: implementation, animation, optimization
- Use shaders, come up with functionality for the pop-ups

What is expected?
- At least 1 year of experience in relevant position
- English B2, ability to communicate with an international team
- Experience with Unity, knowledge of animation, particle systems, familiarity with animating 2D assets 
- Strong understanding of animation principles and understanding of how animation works within game mechanics and game legibility
- Great attention to detail, animation timing, etc.
- Knowledge of technical constraints, optimization, and implementation
- Ability to self-direct, and be autonomous when required

We offer:
- Ability to work remotely
- Full-time (40 hours per week)
- Competitive salary


Apply now or write us directly, then we will connect with you and give access to the Test assignment. Let's go!

Recruitment process:
Test assignment → Interview with Lisenbart.games → Interview with Client → Offer