Position: Craft Manager Tech (Tech Lead with 70-80% of people management)
Company: Developers Shore
Experience required: 5y
English level: upper

We are looking for a **Craft Manager Tech** to join the customer's team.

**About the Customer**
Have you ever noticed that breakthrough technologies are in the news almost every day, but the way you work hasn’t changed all that much? The Customer wants to do more than just notice innovation when it comes to making games. They welcome technologies that remove obstacles and help them to tap into their true creativity. Why participate in mindless pixel-pushing when you can use machine learning or proceduralism to turn your vision into reality? Doing something unpredictable and exciting is at the core of the Client.

It’s the reason their studio was founded with a talented team, a blank canvas, and endless possibilities. It’s a place where it’s okay to make mistakes—because they take risks, and they all keep learning. Finding clever ways to use technology and automation is just the start for them; they are working on making breakthroughs of their own. By empowering more people to create, they believe games will become more captivating and more diverse, allowing for experiences that come directly from all of us, instead of a select few.

**About the Team**
You will be in close contact to Chief of Staff and will be supporting a team of 10 people together with another Craft Manager on the Tech side.

**Assignment description**
You will focus on facilitating team structure, personal development, communication improvement, and helping the Customer to set the best conditions which support their team as they build their Creative Play platform. Being hands-on with the product from a development perspective is going to be a bonus, though not your primary responsibility - that will be first and foremost the people and their well-being. Do you know what IKIGAI is? Good. You'll be helping their team find theirs.

The Tech craft focuses on the core/engine part of the Customer platform, as well as the gameplay side. You will be one of two Craft Managers within Tech and work closely together in all things related to improvements of your craft.

**Example of responsibilities:**
- People Manager responsibility
- Provide assistance and guidance in the daily challenges
- Planning the long-term professional development of the team
- Conducting 1:1 meetings
- Ensuring the well-being of the team by managing, nurturing and growing to ensure the team feels safe, and included and is moving forward
- Recruiting new colleagues & supporting the growth of the team, working with Onboarding & Mentoring in your craft
- Act on feedback from colleagues regarding oneself and the team's betterment, evolve and improve as a manager of people
- Work closely with other Craft & People Managers in Creative Play to make sure communication flows between crafts and that they drive improvements where needed
- Act as a liaison between the craft and production as well as the project leads, highlighting risks regardless of their nature
- Be a part of the Creative Play Manager forum - helping with scale sustainability

**Must haves**
- Extensive background in software engineering in C++ (8 years+) preferably in the game development domain
- Leadership experience within the Tech domain
- Worked with people in complex projects or product innovation, preferably in remote and/or upscaling context
- Previous experience in Rust is a big plus
- Self-organizing and strong communication skills with the ability to support, guide, and challenge your team as well as build cross-functional collaborations
- Professional English communication skills
- A passion for games & people that make them successful is a must but a conventional gaming background is not.

**Soft Values**
Self-organizing and strong communication skills, passion for games & people