Position: Unity Developer
Company: mwdn.com
Experience required: 2y
English level: intermediate

Professional​ ​experience​ ​in​ ​software​ ​development
Experience with Unity engine - specifically 2D mobile platforms and it’s scripting API’s (UI, 2D tools, animations, etc.)
Strong knowledge of C# programming language
Knowledge of data structures, algorithms, and architectural design patterns
Understanding the optimization of mobile applications
Team player
English upper-intermediate
Nice to have: 

Experience creating editor tools for Unity
Knowledge of dependency injection principles (Zenject)

We Offer:

Generous compensation with regular performance reviews
20 days of paid vacation and unlimited sick leaves
Comprehensive medical insurance for you and your family member free of charge
Sports expenses reimbursement
Comfortable office with fully stocked kitchen
Newest technical equipment (macOS)
Training & Development / Tuition reimbursement; online courses of your choice
Parental leave
Employee Referral Program with great bonuses
Regular team buildings and Company Happy Hours
Relocation bonus for nonlocal candidates
Responsibilities:

Creating new features
Solving challenging tasks
Working on optimization for the best performance
Improving all areas of our product - that’s our everyday life, regardless of the product
We aim to reach maximum coverage of our code with unit tests and create detailed documentation for our features using Confluence. You will collaborate with Technical Artists on the integration of creative assets into the game. Our games are available on Android and iOS.

Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.

Moon Active is a Unicorn company valued at over $1B. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top-quality casual games that invite and allow players to connect with one another.