Position: 3D Photoreal Character Artist
Company: Room 8 Studio
Experience required: 1y

**Superpowers you have are:**
High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Character topology for animation;
Cloth simulation in Marvelous Designer;
Strong knowledge of anatomy;
Texturing in Substance Painter;
Good understanding of modern pipelines and requirements for the photoreal character creation;
Ability to follow and correctly interpret / improve the concept idea;
Teamwork skills;
Work experience in game projects for PCs and consoles as a Character Artist;
Relevant portfolio with examples of works in the corresponding direction.

**You’re a rockstar if you have:**
Experience creating hair for games;
Knowledge of Unreal Engine 4;
Drawing skills;
Good understanding of rigging and animation process;
Intermediate English level and above.

**Becoming a part of Room 8 Studio team you will:**
Create high-poly and low-poly models of photoreal characters and creatures for games on given concepts;
Create optimal UV mapping and texture baking (normal, AO, etc.);
Work with photorealistic texturing;
Work with game engines.

**Join the team of inspiring game dev professionals, and get even more:**
competitive financial reward (yes, we are fair enough); 
challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); 
health insurance, paid vacation and sick leave;
culture of diversity & inclusion to unite the most outstanding talents; 
community of people who understand your game passion.