Position: Senior Environment Artist(UE)
Company: Argentics
Experience required: 5y
English level: upper

**Argentics** gamedev production studio is looking for an experienced and enthusiastic **Senior Environment Artist** for the from-scratch development of a 3-rd person team multiplayer shooter.

It’s a long-term project where you will have a chance to work in the international distributive team with experts from world's top gamedev studios.

As a Senior Environment Artist, you will be a part of a team responsible for creating high-quality 3D models for building our environments. Your duties will consist of creating assets or complex sets of assets as well as contributing to building the environment by set dressing and level art support.

If you want to be a part of an ambitious multiplayer project, if you have a positive attitude, good command of English and some soft skills, please send us your resume with the list of shipped titles!

**Responsibilities:**
– creating high-quality 3D Models & Textures 
– integrating 3D Assets into a game engine following the defined technical requirements and ensuring that both technical and artistic quality is met. 
– exceptional understanding of a next generation asset creation pipelines and tools.
– demonstrate proficiency in traditional hard-surface poly modeling techniques.
– strong low poly modeling and deep understanding of optimized UVs creation.
– working closely with the Art Lead and Art Director to make sure the artistic vision is coming to life
– collaborating with other departments to help create the best player experience possible.
– working with Production to ensure time estimates are accurate and achievable.

**Requirements:**
– a minimum of 5+ years of experience in creating Environment / Prop Art – great understanding of next-gen asset creation workflow for Unreal Engine production pipeline
– deep understanding of art fundamentals and design, a keen eye for composition, shape, color and detail
– an exceptional understanding of form, structure and silhouette in regard to modeling
– strong texturing and painting skills
– ability to mentor Artists
– expert level proficiency in 3D packages such as Maya, 3DsMax, Blender
– proficient in Zbrush, Photoshop, Substance 3D Painter
– great communication skills & team-player attitude
– fluent in English, both verbally and in writing

**Pluses:**
– experience in creating stylized visual designs
– experience working with Unreal Engine
– skill in one or more related disciplines – illustration, animation, visual effects, or technical art
– have shipped an AAA PC or console title as a prop or an environment artist


**We offer:**
- Long-term cooperation that goes beyond a single title
- Unique large-scale PC and Console project
- A chance to work hand-in-hand with top talents from a few world renowned game studios
- Full remote cooperation and flexible working hours