Position: Mobile Lead Game Designer
Company: Don't Panic Recruitment
Experience required: 5y
English level: upper

We, Don't Panic Recruiting Agency, are looking for a **Mobile Lead Game Designer** for our client **Ocellus Games** - the new game development studio, famous for cooperation with **Supercell** (they created and implemented a visualization for **Brawl Stars**). 

**Ocellus Games** are inspired by how Pixar, Nintendo, and Supercell fostered creativity, building high-quality entertainment universes and products that moved people's souls and minds throughout the world. This year their focus is to fully assemble one great and independent core team and start their first project! 

That's why they are looking for an experienced **Lead Game Designer** to own the game design vision of their upcoming product truly. In the beginning, you will be a solo Game designer and will need to carry the game vision until we grow the team. 

**A LONG-TERM LUCRATIVE PROJECT FOR OCELLUS**

Build a “lucrative project in real life”: With the help of our expert partners design retention mechanics to create a key and profitable game for Ocellus. Build the retention mechanics around the game's core mechanics and peaceful identity.

**DESIGN A PEACEFUL AND FULFILLING GAME EXPERIENCE CENTERED AROUND ANIMALS**

- Design a peaceful game experience. The game should be a haven for the animals and for the player (ex: A short hike, Alba, Ponyo, Miyazaki).
 - Focus on non-oppressive gameplay. Avoid continuous frenzy gameplay (like Cookie Clicker) but similar mechanics can exist in small parts of the game.
 - Design an experience with emotional attachment towards the player’s animals they’re taking care of and the sanctuary you’re building piece by piece (ex: Planet Zoo, Sims, your village of friends in Minecraft).

**THE ROLE**

As a Lead Game Designer, you will have responsibility and accountability for the design, implementation, and delivery of the systems and design architecture of the game. 

● You are an expert in multiple areas of game design and in applying UX principles to game design. You can act as a resource for colleagues with less experience. 

● Working with the game development team to translate the vision into highly engaging and high-performing features. 

● Proactively identifying and addressing problems and opportunities in the design of the game. 

● Maintaining the highest possible levels of design quality, while respecting technical limitations and performance targets. 

● Documenting, communicating, and gathering internal feedback on the game features and systems throughout the development process. 

● You understand the importance of Live operation.

**QUALIFICATIONS**

● Strong Game design experience in the free-to-play industry (at least 5 years and min. 1 year of Leading exp.)

● Deep understanding of free-to-play economies and meta games 

● Analytical and system design skills 

● Strong documentation skills 

● Confidence and experience in self-manage in an independent team set up 

● Experience concepting and creating a game and/or features from first ideas 

● Able to create an accessible UX for everyone. We target a wide audience. 

● Able to work in a small collaborative and bubbling environment, open to ideas and discussions with other departments (devs, art, production, etc.).

**PERKS**

 - Flexible hours - Employees are given the trust, freedom, and flexibility to manage their personal and professional lives. 
 - Team events - Team buildings and parties!
 - Remote-friendly - We are flexible with your location and work balance between office and home.
 - You do you - Team members decide how they wish to perform their tasks and have the possibility to openly share their ideas, develop new processes, and test concepts.
 - Common sense - Fewer rules and more common sense. Processes sometimes can be appropriate, but often they slow things down. Fewer rules are liberating for people and autonomy leads ultimately to better games.
Information Belongs to Everybody - Ocellus Games Company data will be available to everyone in the whole company. The more informed we all are, the more conscious decisions we can make and the more ownership we feel towards Ocellus.

**Few Words About Corporate Culture**

 - La creme de la creme - We are obsessed with excellence and seek to embody it, we never compromise on quality
 - Small and bold - We believe in human size, agile, and truly independent teams
 - Anyone can cook - We value ideas over hierarchy. Great ideas can come from anywhere so we care about each other opinions
 - Through learning we grow - We have a constant and endless appetite for learning

**Recruiting Process **

1. Screening Interview
2. Test Assignment (design a high-level core loop and meta loop based on a doc we will send)
3. Technical Interview and Test Assignment Discussion
4. Finals

! The conversation with CEO is optional, though may be included in the recruiting process.