Position: Technical Artist (for New AAA Epic Project)
Company: Blackwood
Experience required: 2y
English level: intermediate

**REQUIRED KNOWLEDGE AND SKILL**
• Strong knowledge of Unreal Engine: materials, animation system, blueprints
• Understand technical limitations of game engines, find ways to work around them
• Good knowledge of 3ds Max with experience in creating scripts using MaxScript
• Confident Perforce user
• Experience in using CPU/GPU profiling tools: PIX, nSight, RenderDoc
• Demonstrate embodiment of quality and behavior
• Confident in graphics rendering techniques and pipelines
• Experience in writing technical documentation

**WILL BE A PLUS**
We treat it as a bonus experience with ...
• AAA game engines (e.g Unity, CryEngine)
• knowledge of DDC tools: Maya, Blender
• experience in creating Houdini Digital Assets for Unreal Engine
• scripting Perforce using Python
• various version control systems
• ability to read and write shaders in HLSL

**THE COMPANY OFFERS**
• Competitive salary level
• Modern and convenient office in close proximity to the metro
• Ideal working conditions
• Medical insurance
• 27-days paid vacation
• Lunch compensation
• Flexible working hours
• Training programs
• Corporate events and team buildings

**YOUR RESPONSIBILITIES**
As Technical Artist you will help artists and designers in solving content creation issues, especially related to game performance, improve content creation workflow, and develop new tools and features.
You will also find ways to optimize existing tools and features. Maintain and update technical documentation