Position: Game Developer (Unreal Engine)
Company: Hetman
Experience required: 2y
English level: intermediate

About the job

Membrane is a play-to-earn battle royale tactical shooter for PC and mobile, with elements of town building and social strategy, set in a post-apocalyptic future, where a failed scientific experiment made plants the most fierce and relentless life form on Earth and pushed what was left of the civilization to shelter themselves in specialized cities covered with a protective shield.

What you will do:

Develop a clear game vision from a technical perspective
Develop a game concept, new mechanics and gameplay features
Analyze stats, performance, support and evolve the game post-launch
Develop test cases and integrate with the QA team
Working closely with designers, artists, and animators to develop new software systems
Guide and manage a team of developers

Requirements:

3+ of hands-on experience with Unreal Engine (Blueprint, C/C++)
Proficiency in online game development
Experience supporting a game post-launch


Desirable:
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Extensive gaming experience, preferably on various platforms
Creating and drawing your own animations
Hands-on experience with game balance