Position: VFX Artist
Company: Dragon's Lake Entertainment
Experience required: 3y
English level: intermediate

Becoming one of the dragons you will:
- Create high-quality in-game visual effects and particle systems;
- Create and tweak real-time shaders;
- Master the editor’s tools and pipelines for VFX creation and optimization;
- Work closely with combat designers, artists and programmers in order to achieve aesthetic excellence;
- Telegraph combat actions (melee strikes, projectiles, AOE) with visual cues that are easily understood;
- Create and optimize particle effects including natural phenomena such as rain or wind, fog, explosions, destruction, smoke, and fire;
- Follow concept art, storyboards, written descriptions, and scripts to prototype and implement FX in-game;
- Work within the performance limitations and set budgets.

Expectations are clear:
- Demonstrable experience in AAA videogames or similar real time projects;
- Experience with real-time/game engines such as Unreal or Unity;
- Experience with particle systems and geometry based visual effects;
- Strong image creation and edition skills;
- Strong interpersonal and communication skills, both written and spoken;
- Passion for the industry and an understanding of market trends and styles;
- Portfolio;
- At least a strong Intermediate level of English.

Grow with us, we’ve got you covered:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score (professional trainings and conferences, internal mentorship);
- Health insurance, paid vacation, and sick leave;
- Community of people who understand your game passion;
- Culture of diversity & inclusion to unite the most outstanding talents.

Join Dragon’s Lake Entertainment and take on challenges you’ve always been dreaming about.