Position: Middle UX Designer
Company: KEVURU GAMES
Experience required: 1y
English level: upper

**Requirements:**
- Visual Design: Solid understanding of visual design principles and the ability to create visually appealing interfaces. Proficiency in tools like Adobe Photoshop, Sketch, or Figma for creating UI mockups and visual assets;
- Collaboration and Prototyping Tools: Proficiency in collaborative tools like Figma or InVision for sharing designs, gathering feedback, and collaborating with cross-functional teams. Additionally, mastery of prototyping tools like Framer, Proto.io, or Marvel for creating interactive and high-fidelity prototypes;
- Interaction Design: Designing intuitive and user-friendly interactions and user flows, including wireframes, prototypes, and interaction models;
- Collaboration and Communication: Strong collaboration and communication skills to work effectively with cross-functional teams and stakeholders, actively listen to feedback, and present design solutions. Proficiency in collaboration tools like InVision or Miro for sharing designs and gathering feedback;
- UX Writing: Strong writing and communication skills for crafting effective and user-centric interface copy. Familiarity with tools like GatherContent or Contentful for managing and collaborating on UX copywriting.

**Would be a plus:**
- User Interface (UI) Design: Solid understanding of visual design principles and the ability to create visually appealing interfaces that align with branding guidelines. Proficiency in tools like Photoshop or Sketch for UI design;
- Usability Evaluation: Knowledge of usability testing methods and the ability to evaluate and improve the usability of designs;
- Front-end Development Understanding: Familiarity with front-end development technologies to effectively communicate with developers and ensure the feasibility and implementation of design concepts;
- Project Management: Ability to manage time effectively, prioritize tasks, and meet project deadlines. Familiarity with project management tools like Trello or Asana to track progress and collaborate with the team.

**Responsibilities:**
- Design intuitive and visually appealing user interfaces for in-game menus, HUDs (Heads-Up Displays), dialogues, and other interactive elements. Apply visual design principles and ensure consistency with the game's art style and branding;
- Create interactive prototypes to test and validate design ideas. Iterate and refine designs based on user feedback, playtest results, and collaboration with the development team;
- Collaborate closely with game designers, artists, developers, and other stakeholders to align on design goals, share insights, and ensure a cohesive user experience. Actively participate in meetings, brainstorming sessions, and design reviews;
- Document design decisions, guidelines, and specifications to ensure a clear understanding across the team. Communicate design concepts and rationales effectively to stakeholders, both verbally and visually.

**Offer:**
- Remote work;
- Open management without bureaucracy;
- Salary reviews according to the results of performance appraisal;
- 5 days paid sick leave and 18 working-days’ vacation;
- Days off on National/Bank Holidays according to the legislation of Ukraine;
- Conferences, knowledge sharing activities, certification;
- Availability of sabbatical;
- Possibility to grow inside the friendly and professional team.