Position: C++ Engine Programmer
Company: Dragon's Lake Entertainment
Experience required: 2y
English level: intermediate

**Project**
We are a dynamic and scalable full-cycle Console & PC Game Developer and focused on next gen AAA games creation.
Our team is veterans of the gaming industry and have worked on well-known world-class games.
Dragon`s Lake administrative HQ is in Limassol, Cyprus, with production team mostly in Kyiv, Ukraine, and presence in California.
We’re looking for people who love their craft and want to be part of real great games. We invite you to join us and become a Dragon.

**About you**:
You are interested in engine development, keen on working with challenging tasks which require good debugging, optimization skills and knowledge of game engine architecture. You have experience working with game engines and, probably, have your own pet project. Have analytical mindset and willing to analyze problem before diving into solving it the wrong one. As an engine programmer, you are interested playing around with low-level engine subsystems, analyze and optimize their behavior, research and implement algorithms and data structure according to your game needs.
Self-motivated, proactive team player constantly looking for a ways to improve and share your knowledge.

**Requirements**:
Operating with memory on low-level knowledge
C++ classes and Inheritance
Lambdas, closures
Reference counting, smart pointers and garbage collection
Understanding of algorithms and data structure
Knowledge and experience in multi-threaded, asynchronous and lock-free programming
Performance optimization skills (CPU/Memory). Experience writing fast and efficient code where CPU speed and memory constraints are paramount

**Huge plus**
Working knowledge of one of the shading languages (GLSL, HLSL, etc.).
Own pet projects or participation in an opensource project(s).

**We offer**
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
International team with best in class experience.
Opportunities of career development.
Tickets for industrial events.
Business trips, English courses, free parking (car and bicycle), discount card on business lunches.
Comfortable well-equipped office.
Sport’s spots with fitness equipment, shower.

**Responsibilities**
Working on a game engine.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering .
Debug and fix crashes, concurrency issues, and platform-specific problems.
Research and propose improvements to processes and pipelines.