Position: Unreal Render Developer
Company: Kevuru games
Experience required: 3y

Kevuru Games is a leading European art production and game development studio engaged in creating transformative entertainment projects for clients from all over the world.
We are looking for a **Unreal Render Developer.**

**REQUIREMENTS:**
— Passion for making and playing games;
— 3+ years of professional experience as an engineer on a game team;
— Shipped multiple games created on Unreal;
— Strong C/C++, architectural, and software engineering skills;
— Strong communication skills;
— Experience using modern APIs such as DirectX 12 or Vulkan in a large codebase;
— Experience developing advanced graphics techniques and detailed knowledge of graphics hardware;
— Understanding of memory management, multiple processor use, and runtime optimization;
— Expertise in several of these fields: vertex, pixel, and compute shaders in HLSL; terrain or environment rendering; character rendering, advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture;
— Experience optimizing code and data to improve both memory consumption and execution speed;
— Excellent math skills with an emphasis on 3D math;
— Experience with large code bases and ability to work on code that you didn’t write;
— Deep understanding of render RTX, Lumen and Path Tracing pipelines.

**WOULD BE A PLUS:**
— Computer science, mathematics, physics, or related degree;
— Shipping console experience on a multiplayer AA/AAA game;
— Lead experience (in small teams also).

**RESPONSIBILITIES:**
— Help with debugging and optimization of engine render systems and other team solutions;
— Help with staffing plans for your team and long-term road maps;
— Create, architect, and document technical designs for rendering features;
— Proactively identify issues and fix bugs.

**OFFER:**
— Remote work;
— Open management without bureaucracy;
— Possibility to grow inside the friendly and professional team.