Position: Unreal Technical Artist
Company: Program-Ace
Experience required: 3y
English level: intermediate

Requirements:
3+ years of experience in Autodesk Maya;
3+ years of experience with UE;
Strong face animation skills in Maya;
Body rig and animation skills in Maya;
Lip sync synchronization in Maya;
Voice synchronization;
Modeling, sculpting, rigging, animation experience;
Solid knowledge in hi-poly modeling and digital sculpting;
Understanding of rigging and skinning;
Materials creation and adjustment within UE;
Character creation experience;
Setup scene in UE;
English (verbal and written): Intermediate and higher;
3+ years of work with PC / Console projects.

Responsibilities:
Hi-poly, Low-poly modeling;
Retopology of 3D character models;
Working with UVs of characters;
Work with Maya facial controllers;
Work with Maya character rig controllers;
Create realistic facial animation in Maya;
Synchronize facial animations with a voice recording in Maya;
Ability to closely work with Client's map asset modelers, concept artists, character modelers, trailer, video production, and marketing teams.

Would be a plus:
Experience with game engines;
Basic understanding of human anatomy;
Experience with Node editors;
Experience with writing custom shaders;
Experience with Git, SVN, Perforce, ZBrush.

We offer:
Competitive salary;
Paid 24-day vacation;
Sick leave compensation;
Flexible working hours;
Team buildings;
Performance reviews with possible salary raises;
Comfortable working conditions, office in the city center.