Position: Graphics developer
Company: LOBBY X
Experience required: 2y
English level: intermediate

**Required:**
Interested in creating and evolving modern 3d rendering techniques
Rendering pipeline understanding
3d math knowledge
C#/Unity 3D experience at least 2 years

**Desired:**
Plugins development release support
To be familiar with materials/blueprints
GPU architecture and optimization
Production or pet projects to show
Experience with 3d effects (light, water, shadows, etc)

**About:**
We use ensembles of tiny neural networks to represent 3D objects.
Our representations have various possible applications: real-time fluid,
particle, and cloth simulations, lighting techniques like Ambient Occlusion,
Global Illumination, and other approaches that involve scene raymarching.
Our algorithm converts meshes to neural representations in a one-shot
manner, no further training required, which is fast and has a low memory
footprint. The geometry recovery process itself is even faster than that.

What we have so far:
● We’ve developed a unique pipeline that creates 3D object’s SDF
representations in milliseconds, does it efficiently and accurately
represents any geometry
● Our method also provides support for rigged 3D models
● Our representations are lightweight, often lighter than the mesh itself,
and require minimum computations to use
● We’ve developed our own blazing-fast solver to accompany our
representations that can simulate an impressive amount of
point-to-object interactions. All comes nicely packaged in the Unity3D
plugin (a cross-platform solution is on its way)