Position: Senior Game Engineer (Star Trek Timelines)
Company: Tilting Point
Experience required: 5y
English level: upper

Required skills

● Experience:Five or more years in software development or equivalent experience.
● Engine: Ability to work within Unity is a must, troubleshooting and experience in older builds of Unity is a plus.
● Database/SQL: Capability of safely running scripts to adjust live player profiles in mass.
● Code: Write clean code that is easily understandable and maintainable, but strike a balance between clean and optimized.
● Server: Experience working with server frameworks, such as Ruby on Rails, to implement features from the client to the server.
● Debugging: Ability to investigate and debug platform specific issues with tools such as Xcode and Android Studio
● Strong communication skills: Convey ideas effectively verbally, visually and written in English

As a plus

● Bonus: Experience authoring tools (in engine or otherwise) that empower content creators to efficiently work with game and gameplay systems.

We offer

● Startup environment — where each individual makes a large impact
● Ability to own technical direction of various products and systems
● Work with great people on great games that reach millions of people each month
● Great office in Podil
● Flexible schedule and flexible location mode
● Unlimited vacation days
● Full legal and accounting support of your PE account
● Premium medical insurance after probation period
● English classes
● Constant contribution to your professional education and wellbeing in the company

Responsibilities

● Responsible for spinning up and maintaining working builds for development team-wide.
● Translation of technical documentation for better self servicing
● Identifying opportunities for tooling for increasing team productivity
● Collaborating with art and design teams to create, maintain, and improve gameplay features and systems
● Identify and fix client performance issues
● Respond to live operations issues, writing scripts to efficiently solve issues in bulk

Project description

As a Game Engineer at Remote Realm you will join a team of experienced developers to support the world-class free-to-play mobile games and work with globally cherished licenses. We are a part of the Tilting Point family; we combine data, technology, talent and groundbreaking marketing to scale games to success.

The ideal candidate will have experience in programming for the Unity engine and stellar documentation skills.