Position: Unity 2D/3D engineer
Company: Sourceter
Experience required: 5y
English level: upper

Our client is US startup building a frontend for a data management system (content files, BLOBs, digital assets, text documents, spreadsheets) . 

We are looking for the developer who understands UX design for and in spatial 3D. 

 
Responsibilities: 

    Enable visualization in UI of 3D assets, 2D assets (text documents, spreadsheet, drawings) and real-time sequences and interactive prototypes using Unity3D. 

    Creating the solution for object visualization end-2-end 

    Implementation of UX 2d/3d objects in the UI 

    Presenting data in a visually appealing and at the same time highly functional, specialized (volumetric) way 

    Implementation of API calls (on the client-side) and visually implement the (dynamic) response of the request 

    Implementation of interactive media command and control experiences involving mixed reality and (e.g. a Holodeck for 3D Artists and media Producers.  

    Virtual Production and Interactive Media client work 

The position reports to the client CTO. 

Requirements: 

    Experience coding in Unity with C# 

    Experience working with 2d/3d modeling 

    2d/3d/object visualization portfolio 

    Experience developing RESTfull API and integration 

    Experience with building prototypes in short timeframes 

Nice to have: 

    Experience with Unreal and/or C++ 

    VR Development experience 

    AR Development experience 

    Interactive media experience  

    Virtual production experience 

    Basic 3D UX experience