Position: Senior GameDev 3D Artist
Company: Sweet Dreams 3D
Experience required: 3y
English level: intermediate

We are looking for a Senior 3D Artist to start development of assets for an MMORPG game. **The game is developed in parallel with a English-language TV series being produced in Ukraine.** 

Job responsibilities:
1. work on creation of in-game assets
1.1. establish processes for producing in-game "digital double" characters from actors before shooting (most likely, we'll use Reallusion Character Creator/iClone, but the processes have to be tested and adjusted as necessary). It will involve establishing processes for 3D scan - but also processes for rigging, mo-cap (**including facial mo-cap**), and so on. 
1.2 establish processes to scan clothing/furniture/props/locations (which is planned before each shooting) - and use them for development of the game assets
1.3 design and supervise designing of the game assets based on TV series concept art 
1.4 work with TV series 3D (postproduction) folks to convert (and extend) their assets to be usable in-game 

2. help to develop processes for 3rd-party folks (modders) to develop usable in-game assets
2.1 research _cheap_and_simple_ ways (those a modder can realistically use) of 3D scanning/rigging etc. 
2.2 work with our programming team to advise what can be done to automate and simplify these processes for modders as much as possible.

We offer competitive salary, **really interesting** job (lots of experimentation will be needed, "run of the mill" is an exact opposite of what we are doing), and potential to be in the credits of a next-gen ground-breaking game.