Position: Unity Technical Artist
Company: Encoder Inc.
Experience required: 2y
English level: intermediate

**Requirements**
- 2+ years of experience as a Technical Artist
- Strong understanding of rendering pipelines
- Understanding of 3D content creation & integration process
- Experience with 3D content optimization techniques
- Experience with shaders creation and integration
- Experience with VFX, Particles, Light, and Animations in Unity
- Ability to analyze and improve workflows to boost team productivity
- Released mobile projects in the portfolio
- Git

**Would be an advantage**
- C# scripting skills
- Experience with WebGL
- Experience with VR / AR
- Experience with Unity Asset Bundles / Addressables
- Experience with custom Unity Editor tools creation

**We offer**
- Fully remote work
- Truly flexible working schedule
- Many opportunities for professional growth
- No bureaucracy, direct communications within the team
- Accountant support and taxes coverage
- 24 paid vacation days
- 10 sick leave days
- Sign-up bonus up to $2000
- An ability to become a shareholder of the company as an early employee (our startup provides options as an opportunity to get a certain equity share in the company when reaching pre-agreed indicators)

**Responsibilities**
- Integrate & optimize 3D assets
- Work closely with artists and developers to set up an efficient production pipeline
- Preserve descent content performance on low-end devices and great picture quality on high-end devices
- Support artists with custom Unity Editor tools
- Participate in brainstorms and suggest technical and product solutions