Position: Senior 3D Photoreal Environment Artist
Company: Room 8 Studio
Experience required: 3y
English level: intermediate

The ideal candidate should be able to perform all stages of creating the model - from block-out to exporting it to the engine, be familiar with various pipelines and has a deep understanding of the form, design and materials.

If you find yourself in this description and moreover you are a team player, aimed at result and development - Room 8 Studio is looking forward to you!
**REQUIREMENTS:**
High-poly sculpt in Zbrush;
SubD modeling in Max / Maya;
Optimal low-poly modeling;
Creation of UV mapping and textures;
Good understanding of the modular system for assets creation;
Texturing in the Substance Painter;
Materials creation in Substance Designer;
Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
Ability to interpret / improve the concept idea;
Teamwork skills.
**PREFERENCES:**
Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
Good knowing of pipelines for plants creation;
Intermediate English level and above.
**RESPONSIBILITIES:**
Create high-poly and low-poly models of the environment, hardsurface assets, and weapons for games on given concepts/references according to guideline;
Creation of optimal UV mapping and texture baking (normal, AO, etc.);
Photorealistic texturing;
Materials creation in Substance Designer.
Work in game engines.