Position: C#/C++ Game Developer
Company: Crysberry Recruiting
Experience required: 5y
English level: upper

**About project:**
Sandbox game set in space and on planets. It was developed and published by independent developer In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies. 

**Responsibilities:**
 - Developing render for Space Engineers, Medieval Engineers and/or VRAGE – optimizing, implementing new features, rendering techniques, etc

**Mandatory skills:**
- At least 5 years of experience
- At least 2 delivered titles
- Proficient with Windows development, C#, DirectX 11, Deferred rendering, PBR rendering, Shaders (HLSL): compute, vertex, pixel, geometry
- Optimizing game engines
- Start-to-finish development of key render technologies for AAA game
- **ENGLISH at least at Upper-Intermediate level**

**Will be a plus:**
- University degree with focus on computer graphics
- Experience developing own render engine
- Experience in designing and maintaining desktop applications
- Experience with design patterns, unit testing, UI design
- Advanced math and physics knowledge
- Interest in science and space research

**The team has its own engine** (there are 2 versions that allow you to implement different functionalities)
**The key point in cooperation is the  ability of the developer to understand the work of this engine**

**Game engine: https://www.moddb.com/engines/voxel-rage-engine**