Position: Material/Texture Artist
Company: Fractured Byte
Experience required: 1y

The Fractured Byte team is looking for an Material/Texture Artist for a new project that is currently at the pre-production stage. The description of the project will certainly interest you: completely own production, franchise game, online PvP shooter and honest AA.

**Tasks and responsibilities:**
- Creation of content in photorealistic setting;
- Working with PBR textures and setting up materials;
- Creating UVs and baking textures;
- Setting up different types of surfaces.


**Necessary skills and experience:**
- 3+ years еxperience as a Material/Texture Artist;
- 1+ experience working with UE4/5 engine;
- Presence of a portfolio;
- Working with Photoshop, Substance Painter or Designer, strong experience with any 3D modeling package;
- Creation and work with PBR textures and materials;
- Knowledge of the principles of lighting, shadows, color correction and other visual effects used in game graphics;
- Ability to work with concepts and references.


**Will be a plus:**
- Working on AA\AAA FPS/TPS projects.
- Ability to create 3D models;
- Optimization of shaders.

**We offer:**
- Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!
- Full financial and legal support for private entrepreneurs. We will pay your taxes :)
- Freedom of choice: you can work from home/office or wherever you want!
- Caring management team)
- Medical insurance!