Position: Game Economy Designer
Company: Clicca.agency
Experience required: 5y
English level: fluent

**Requirements: **
— 5+ years of experience designing economic models and simulations + familiarity with free-to-play economy and system design;
— Knowledge of macro, microeconomics, pricing theory, and statistics, especially in the free-to-play gaming industry, with the ability to model problems into quantitative systems, formulate ratios and indexes specific to each game;
— Ability to model and simulate planned changes, overall sinks, and sources while anticipating downstream effects with post-launch analysis to ensure expected outcomes are reached;
— Advanced understanding of Excel, SQL, and/or Python + R, SPSS, SAS or other statistical analysis software;
— Experience contributing to risk and profitability decisions in a marketplace setting;
— Advanced Excel modeling / lean modeling, data visualization and presentation skills;
— Masters or PhD in Economics with a focus on Mechanism Design;
— Conversational level of English;
— Passion for games.

**We offer:**
— Remote work;
— Revenue share;
— Relocation to the EU is possible;
— Social: sick-leave, vacation, day-off and bonuses;
— Work in creative friendly environment;
— Competitive salary level;
— Comfort management.

**About the company:**
Our partner is a young and fast-growing American startup operating in a field of web-based games. The current team of 40 specialists is distributed between the USA and Eastern Europe. Project: Midcore-focused browser-based first person shooter in the super early stages of development. The long-term plans include building both massive scale games as well as a platform for players and professional creators to mod the first-party games as well as make entirely new games or social experiences on top of our platform.