Position: Game Designer (Live Ops)
Company: PLURE
Experience required: 3y
English level: upper

**Job Description:**
As a Game Designer at Plure you’ll plan, design, and execute incredibly impactful features on engagement and revenue like game economy balance and LiveOps systems.

**What you will do:**
- Design and maintain in-game LiveOps system and mechanics;
- Design and implement LiveOps balance;
- Prepare design documentation (GDD);
- Work closely with designers and artists, developers, animators, and tech writers;
- Analyze functional launch results, key metrics, the formation of conclusions and improvement plans;
- Identify game problems and implement solution scenarios;
- Conduct research on the Mobile games market.
 
**We are waiting for you in our team if:**
- You are a professional Game Designer/LiveOps Manager ready to accept new challenges;
- You have the previous exp in creating the game economy and balancing;
- You are proficient in product analytics, ideally LiveOps analytics;
- You possess maintaining LiveOps schedules and task descriptions;
- You are familiar with in-game monetization;
- You can deal with Office 360/Google Sheets on a proficient level;
- You have an upper-intermediate level of both written and spoken English:
- You are passionate about the video games industry! 😊
 
**Few more words about our perks:**
- A work environment with a minimum bureaucracy and hierarchy
- You can choose how to work, either from home or in a coworking space 
- Flexible schedule based on personal preferences and team meetings;
- Networking opportunities with the experts from gamedev industry
- Personal and professional development opportunities.