Position: Middle 3D Artist
Company: Ubisoft Ukraine
Experience required: 5y
English level: intermediate

**Job Description**

The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.

**Responsibilities:**
- Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).
- Integrate assets and textures produced in the game engine.
- Verify the quality of his work once imported into the game, and make improvements when necessary.
- Able to communicate with the level designers and modify the objects to their requirements.
- Use specific project tools in order to achieve the best results and meet deadlines.
- Efficiently uses the texture space and takes into consideration the pixel ratio.
- Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
- Able to fast learn technical constraints of platforms, engines and software.
- Understand and apply graphic principles.
- Use artistic references to improve visuals.
- Able to take a painted concept and turn it into realistic 3D model.
- Able to micro plan and time estimate his work.

**Qualifications**
- Experience in 3D modeling (low poly, high poly, normal map extraction) 3D Studio Max
- Experience in creating PBR materials
- 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
- Good notion of proportions and a good eye for the detail
- Able to fast learn technical constraints of platforms, engines, and software
- Able to take a painted concept and turn it into a realistic 3D model
- Able to micro plan and time estimate his work.

**Desirable (optional):**
- Interior and hard surface Modelling and Texturing is a plus
- Rigging and Animation is a plus
- Knowledge of Z brush is considered a plus
- Understanding of real-time computing constraints is a plus
- Basic gameplay and level design knowledge.