Position: 3D Stylized Artist
Company: OUTLOU:D
Experience required: 2y
English level: intermediate

**Responsibilities**

High-poly sculpting in Zbrush
Low-poly modeling in Max / Maya
Creation of UV mapping and texture baking (normal, AO, etc.)
Ability to follow and correctly interpret / improve the concept idea
Teamwork skills
Being up-to-date with Art & Design literature and best practices to continue driving the studio's Art & Design expertise
 
**Requirements**
 
Capability to independently modeling, texturing and sculpting
Good knowledge of anatomy and topology
Familiarity with art production and pipelines
Appreciation and understanding of teamwork
Stylized Art portfolio or strong desire to work with it
High standards of work quality and artistic taste;
Love games
 
**Will be a plus**

Rig and Animation skills
Texturing in Substance Painter and/or hand-painted texturing