Position: Technical Artist
Company: Bitmedia Labs
Experience required: 2y
English level: upper

You will be a “go-to” person regarding the shaders and setting up game content inside the engine.
Responsibilities
- Developing shaders (GLSL + JavaScript);
- Creating in-game scripts using JavaScript;
- Finding and suggesting methods for optimization;
- Assistance in setting up scenes, and character objects in the engine;
- Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high-quality art.

Skills
- Two or more years of experience in a similar position;
- Understanding of render, art, and animation pipelines;
- Shader development experience (HLSL, GLSL, or similar shader languages);
- Scripting skills in JavaScript (preferred), Python, or C#;
- Experience in building tools for artists;
- Understanding linear algebra;
- Excellent interpersonal skills in dealing with differences between creative and technical teams.

We care for our team, therefore we provide:
- Competitive compensation;
- Collaborative and friendly environment;
- English lessons, covered by the company;
- Team-building activities and corporate parties;
- 18 days of vacation paid per year;
- Paid sick leaves.