Position: Middle Unity Developer
Company: Live Play Mobile
Experience required: 2y
English level: intermediate

Who we are

Live Play Mobile is disrupting social gaming with a new type of mobile experience. With global operations in California (San Francisco and Los Angeles), and in Kyiv, Ukraine, we are a team of gaming veterans and technology rockstars who think about games differently. We combine the latest live video streaming technology, world-class game design, and best-in best-in-class social features into a mobile entertainment experience like no other.

Job Description

We are looking for a Unity3D or a Full Stack Unity3D Engineer to join our team! As a Unity3D Engineer at our company, you will be responsible for implementing game functionality translating design ideas, concepts, and requirements into a functional and engaging game. 

Responsibilities

Plan and implement game functionality 
Transform design specification into functional games
Communicate with other team members
Design, build and maintain efficient, reusable, and reliable code
Ensure the best performance, quality, and responsiveness of applications and games
Identify process and application bottlenecks and bugs
Offer and implement solutions in a timely manner

Requirements

5+ years of proven experience as Unity3D Developer
Strong technical skills, excellent knowledge of Unity3d, C#
Experience with mobile game development for Android and IOS
Proficient knowledge of 2D games
Client-server communication development experience
Experience in optimizing memory and space usage 
Knowledge of code versioning tools (Git)
Team player, critical thinker and problem-solving skills
At least an intermediate level of English. Spoken English is a must.
Will be a huge advantage
Backend development experience
Streaming development experience
AWS experience

We offer

Professional and personal development
Join the company in the early beginning
Freedom, no bureaucracy, flexible schedule
Ability to have an impact on the final product