Position: Unity 3D Developer/Designer
Company: Threat Informant
Experience required: 2y
English level: intermediate

We are building a 3D world application similar to SecondLife, Sansar, or Sinespace but without the ability for users to manage/create their own world/elements.  This is used for conference, exhibitions and events.  Users can build avatars, interact via voice/video chat, collect points and play small games in the environment.

We have contracted a development team to build the base application and core features (voice, video, store, avatar system) but we will need someone to support the application and continually add new layouts, assets, features, games, and quests.

Our preference is to develop quickly by using assets/modules from the Unity asset store, rather than try to recreate objects/modules.  Any 3D objects/assets are created and modified by a 3D artist.  

You will be responsible for:
•	Troubleshoot and correct discovered issues
•	Integrating new 3D assets and letting artist know if there are issues
•	Requesting new assets from 3D artist
•	Optimizing for most popular platforms
•	Integrating with REST API and authentication systems
•	Creating mini-games, quests, 
•	Implement security features (obfuscation, anti-cheat ,etc…)
•	Implementing logging framework
•	Research new features that would be beneficial for our users

Our team has multiple frontend and backend developers, but this will be the only Unity developer role on the team.  You must be able to work independently but work with outside consultant or support from senior developer/specialist when needed.

We prefer that our developers work in the most comfortable time but be available for some overlap with team in US.  Usually this is 30-60 mins of time between 7pm – 9pm EEST