Position: Game Economy Designer
Company: Gameloft
Experience required: 1y
English level: intermediate

Qualifications:
Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
Strong econometrics skills;
Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
Strong marketing knowledge, able to formulate adequate selling strategies to improve financial performance;
Understanding of client/server architecture and data collecting pipeline and mining.

Requirements:
Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
Fluent written and spoken English, concise writing skills;
Mastery of Excel;
Advanced understanding of SQL;
Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
Passion for games on all existing formats.

Responsibilities:
Defining the virtual products and their statistics with the development team;
Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
Regularly provide user feedback and stat/price point tuning to the development team based on play-testing, both during game development and post-release;
Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.

We offer:
Possibility to work in a global product company with talented people;
Competitive salary according to the qualifications;
21-day paid vacation, 5 days paid sick leave;
Relocation package;
Free English courses;
Regular corporate events;
Lunch compensation;
Gym compensation.