Position: Content Writer
Company: Zibra
Experience required: 2y
English level: fluent

**Currently in the works:**
● We create a series of real-time particle simulation plugins for Unity3D & Unreal Engine to show our core technology's full potential and create the first platform-agnostic solution for simple integration into any custom game engine.
● We create a simple and intuitive tool for 3D object generation based on user input from images, text, and concept art to semi-automate the process.

**The main milestones and challenges now:**
Chapter 1: Plugins for real-time particle simulation and the ability to interact with objects of complex
shapes.
Chapter 2 :A Marketplace for 3D content and character generation to optimize the game creation process on the one hand and give users the ability to generate their content inside a game on the other hand.

**Responsibilities:**
● Writing, editing and proofreading articles, blog posts, creating educational content;
● Work closely with team members in order to create unique content on product related topics;
● Dig deep into the technical part, collaborate with 3D and ML engineers;
● Producing detail-oriented expert technical content of various formats.

**Main requirements:**
● Portfolio of the tech content;
● Understanding of the gaming market;
● 2-3 years of writing or editorial experience;
● Experience in an IT or gaming / gamedev company would be a great plus;
● Strong researching skills;
● Understanding of educational marketing;
● Multitasking;
● Ability to repurpose the content;
● English - advanced;
● Problem-solving mindset and ability to learn fast and on the fly;
● Self-independence and time management skills;
● Lack of fear of the unknown or practical knowledge how to deal with it