Position: 3D artist
Company: Mriya Production
Experience required: no_exp
English level: intermediate

Requirements:

- Proficient skills in 3D modeling;
- VFX simulation experience (particles, liquid, RBD, fire / smoke)
- Proficient skills in creating and editing textures and PBR materials. Organic and non-organic; tiled, unique, trim sheet texturing.
- Good notion of proportions and a good eye for detail;
- Experience with Maya, 3D Max, Cinema;
- Quick learning on the technical constraints of platforms, engines, and software;
- Micro planning the work process, reliable work estimation, self-sufficiency in the work process.


Main duties:

- Creating assets for export to Unreal Engine (UE);
- Creating assets and packs for future reusability;
- LODs preparation and optimization;
- Unwrapping of models, texturing based on sketches of the content artist, textures baking;
- Using specific project tools in order to achieve the best results and meet the deadlines;
- Creating assets and textures in line with the project’s artistic and technical direction (references, documents, etc.);
- Creating a realistic 3D model from a painted concept.

Will be a plus:

- Experience with UE4 (content managing: models, materials, textures, etc.);
- Experience in adtech or video industry / movie making;
- Love for cinema and animation;
- Advanced English level;
- Proficient skills in Adobe Photoshop, Substance Painter, Substance Designer;
- **Experience with Houdini**;
- **Experience with redshift**.

We offer:

- Competitive remuneration;
- Flexible schedule;
- Education in USA or EU;
- World-class equipment and working environment;
- Variety of interesting and challenging tasks;
- Paid vacation and sick leaves;
- Modern office with lots of fun with our talented and creative team;
- A chance to go down in the history of cinema.