Position: Middle VFX Artist (2D, Unity, Sci-fi arcade)
Company: EJaw
Experience required: 2y
English level: upper

We are looking for a part-time VFX Artist firstly (and full-time after a month or two) with a **strong English knowledge**
We have an exciting project: Galactic Glitch (you can find it on Steam), which will be extended for at least 1 year

There is a team of 8-10 people, right now there is 1 vfx artist, 3 game designers + clients also taking part, and a few developers in the team. You will work directly with our customer from Germany, he is not a new one and he is reliable
What is cool is that **you can choose working hours** and even days, we have really flexible working hours for this vacancy. And it will probably be **1 call a week** with a client where he will give you feedback about some effects

**What will you do** on the project:
First things first, you will create effects and animations of the enemies (engine effects/teleportation/etc.), attacks (attack signals, effects and animations of shots, beams, etc.), and also various effects of abilities of the player's weapons

Let me tell you more about **the main things** we are looking for in you:)
A person 
- who knows **Unity** and how to work directly in it, not replace your effect from another program
- who is experienced in creating **2D effects** and can create an **effect** that **seems like a drawing** 
(you don't need to create stop-motion animation, but it has to look like it, it's a specialty of the **project's style**; also about style - we do not have many elements in an effect but these elements have a clear form; and this game is dynamic, so the effects must look dynamic)
- who can work by himself/herself (of course, there will be a vfx artist, who will help at first, but then you will **work independently**)
- who knows **English** in a high level

Required skills and knowledge:
— Knowledge of computer graphics principles
— Experience working with Unity3d
— Experience working with 2D editors at a level sufficient for analyzing and breaking down assets before integrating them into Unity
— Experience working with Shader Graph
— Upper-intermediate English level

It will be an advantage:
— Knowledge of CG/HLSL shader programming languages
— Experience in programming in C# for procedural effects/animation, calling and managing them from code, and procedural generation of objects
— Knowledge of OpenGL
— Portfolio of effects (implemented projects)
— Experience working with graphic editors and editors for creating visual effects (Photoshop, Adobe After Effect, Spine)
— Experience working with 3D editors
— Artistic taste
— Understanding the characteristics of different effects (smoke, fire, impulses, etc.)

Main tasks:
— Analysis and selection of solutions for creating assets for a specific project:
- Working with artists to develop optimal solutions for integrating graphics into the engine;
- Working with programmers and game designers to choose optimal effects;
— Creating visual effects in Unity:
- Particle systems;
- Effects for animation;
- Writing shaders
- Post-processing
— Creating/configuring effects and animations in UI

Working conditions:
— Remote work
— Part-time, 20-30 hours a week
— Flexible schedule
— An interesting innovative project
— Competitive salary in currency $

Hiring process: CV/portfolio screening by a recruiter and a tech lead, intro call with a recruiter (20-30 min), technical interview (20-30 min), English check (20-30 min)
**The most important thing** is your portfolio with effects, that's how the tech lead will choose a candidate for an interview

Please send me your portfolio with 2d effects in Unity
Thank you for your time, sweetie:)