Position: UE Technical Artist
Company: Maincast
Experience required: 2y
English level: intermediate

Requirements:
2+ years working with Unreal Engine 4
Experience works widgets HUDs (design, animations, groups)
Experience with animation, VFX, Master Materials;
Knowledge of sequencer (video/cinematic render)
Experience with various lighting pipelines(light bake/build) post process-volume etc;
Understanding of the real-time rendering process in general, as well as optimization features;
Understanding the general principles of physics in the engine;
Knowledge of render pipelines;
Basic knowledge blueprints.

Will be a plus:
Have experience working motion designer, cg-generalist, 2d designer, etc (if have add to portfolio)
Working with 3d software (C4D/Blender etc)
Experience with VR
Experience in writing shaders;
Experience with version controls (svn, perforse, git etc.);
Profiling experience;

Key Responsibilities:
Working in a virtual-production team, and designing broadcast widgets, huds, materials. Improve and optimize Level design, scene animation, final cinematic look, and other cool stuff

A personal portfolio (your products, prototypes) links to the games you helped develop with a description of what was done by you.