Position: 2D Character Artist
Company: Arrible
Experience required: 5y
English level: upper

🎮REQUIREMENTS:

- A minimum of 5 years’ experience as a character artist in game development, leadership experience is a plus;
- Experience designing slick, detailed, modern, forward looking characters;
- A mind for technical function and aesthetic pursuit with an ability to balance creativity with function;
- Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience;
- Strong traditional drawing skills and knowledge of the human anatomy;
 - Strong understanding of color theory and how color affects mood & focal points;
 - Excellent verbal, written, and visual communication skills;
 - You’re user-focused, passionate, scrappy, solutions-focused, and innovative.


🎮RESPONSIBILITIES:

- Work directly  with 3D artists, designers, engineers, product managers, producers, writers and other artists 3D artists 
- Character concept development
- Contribute to the development of the artistic techniques and processes utilized to define and achieve a product's visual style.


🎮YOU’LL GET:
💡 Competitive financial rewards;
💡 We work exclusively remotely;
💡 English lessons;
💡 Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust;
💡 Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want;
💡 Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games;
💡 Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office))))