Position: Lead Game Designer
Company: Qubit Labs
Experience required: 5y
English level: intermediate

Required skills
— Minimum of 5 years as a game designer — preferably on a AAA console title;
— Must have shipped a minimum of 1-2 AAA titles as a Game Designer or Lead;
— Experience supervising a game design team a significant asset;
— Experience in Industrial design welcomed;
— Familiar with UNREAL and UNITY work environments

We offer
— you can join the Kyiv product development team to work together with a thriving international company;
— see the results of your work, understand the process, influence companies decisions;
— implement all your knowledge and new ideas;
— health insurance;
— work from home till the end of the year;
— positive corporate environment;
— variety of online activities;
— minimum bureaucracy;
— competitive compensation.

Responsibilities
— Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment
— Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
— Work interdisciplinary among two sites to lead the charge on a new project for Kabam
— Mentor and grow a team of curious and highly skilled game designers, advocating for growth, ownership and self-leadership
— Collaborate with an extremely talented team of Engineers, UI/UX artists, Data Scientists, QA and LiveOps to create addictive, compelling player experiences that will delight users for years
— Provide input on the game’s vision and help champion that vision to other team members
— Design rules and parameters for features and systems
— Design, implement, tune, and balance game systems, economies, and progression
— Create design docs, drawings, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
— Allocate duties and follow the evolution of the team’s progress on game design deliverables;
— Able to drive and follow-up on prototyping (both digital and paper based) with subcontractors and other game designers and programmers