Position: Technical Animator (Unreal Engine)
Company: Pingle Studio
Experience required: 1y

**What tasks :**

-Implement animation systems in Unreal Engine;
-Develop tools in collaboration with Pipeline & Rigging that will allow -Animators to leverage their skills in engine;
-Solve animation issues with animation, rigging departments.

**Main responsibilities:**

-A good understanding of Unreal Engine, including rig authoring, real-time performance constraints and asset animation;
-A background in animation with experience of rigging and animation pipelines;
-Experience with animation blueprints and engine state machines;
-Knowledge of animation features of modern game engines;
-Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles.

**We offer:**

-Location Dnipro, Lviv or remote;
-Fast hiring and clear process;
-20 paid vacation days ;
-10 paid sick leave days;
-Regular salary reviews;
-Personal development plan for clear growing of skills;
-Accountant support and full taxes coverage;
-Comfortable office location and the ability to work remotely;
-Relocation support;
-Corporate english lessons ;
-Advanced training: compensation of 50% of the cost of training courses, video courses;
-Career path and mentorship program;
-Referral internal program: active program with great bonuses;
-Сommunity of people who understand your game passion.

Feel free to send us your CV. We can't wait to make great games with you !