Position: Unity Technical Artist
Company: GSN games
Experience required: 3y
English level: upper

Required skills
• Expert experience in Unity.
• Experience creating stylized visual effects within Unity.
• Experience in character animation, and visual effects in general.
• Experience in creating UI elements in unity.
• Experience in a 3D package (Maya).
• Excellent ability to create 2D & 3D art.
• Experience with 2D Unity animation packages for character animation.
• Proficient in the Unity3D main scripting language C#.
• Experience developing for mobile platforms (iOS and Android).
• Ability to create and modify existing tools, scripts, or assets for mobile.
• Strong understanding of shaders.
• Ability to proactively seek out and identify technical constraints while conceptualizing, and executing solutions through the creation of new tools.
• A mind for both artistic and technical workflows.
• Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
• Ability to provide detailed information on the status of game production, builds, and specific deliverables.
• Excellent Adobe Photoshop knowledge.
• Experience implementing for mobile a plus.
• Ability to create 3D art assets and illustrations a massive advantage

Responsibilities
• Working directly with the Art Director and Lead Programmers on multiple projects, making our world-class mobile products beautiful and aspirational.
• Working directly with the product owner and the UI artists to create optimised and beautiful UI and Game particle visual effects in Unity.
• Working directly with the product owner to create UI and character animations.
• Research and oversee the implementation of rendering techniques such as particle systems, shaders. Custom plugins, scripts within Maya and Unity
• Work closely with both 3D and 2D artists to bridge the gap between artist and developer.
• Lead the charge on problem solving for technical issues that may arise from other programs when working within Unity.
• Create in-game art assets
• Anticipate the needs of artists, then create artist friendly tools for use within Unity and Maya.
• Create highly optimized mobile shader/material directories for artists to use within Unity across all projects.
• Be creative! Openly suggest more beautiful, fun and dynamic ways to do things, and back that up by trying. We want to learn from you!
• Evangelize your point of view. Give and seek open feedback. Evolve. Be comfortable educating your peers on how you make technical artistry happen.
• Mentor and work with non-technical artists