Position: Senior Software Engineer (Unity)
Company: ISRAEL IT
Experience required: 5y
English level: upper

We are looking for a Senior Software Engineer (Unity) to join our team.

About the Client:

The client specializes in the planning, accompanying, and digital transforming of public and commercial spaces, work and office complexes, visitor centers, museums, conferences, exhibitions, and multi-participant events.
We are, in fact, a unique, fascinating and diverse team that includes professionals from different fields of interest, all of whom are passionate and inspired by the digital worlds, art and creative. The company has over a decade of experience in leading digital breakthrough projects in multiple fields, each of which leave a unique fingerprint.
The company is very active in promoting conceptual, methodological, and strategic changes among companies and organizations who wish to lead the change of the digital age, while maintaining their existing values.

The project is to deliver an immersive, interactive experience for a major USA brand. The experience includes several interactive stations based on different creative technologies and applications. The main audience for the immersive experience is children aged 3-10.

Technology stack: Unity, Kinekt, NodeJS, ReactJS, MSSQL, C#

Stage of development: Project is in initial stages.

Interview stages:
— Interview with Recruiter;
— Screening CV;
— Technical interview (possible live coding).

REQUIREMENTS

— Full unity development skills — design and programming (2D & 3D) with integration to external sensors like kinect, motion sensors, touch screens, etc.
— Understanding of networks, rest APIs and databases.
— Good C# skills & experience;
— At least Upper-Intermediate level of English;
— Ability to work well in a hybrid team — remote + local;
— Quick learner;
— Solve challenges quickly & creatively and adapt to changes, etc.

NICE TO HAVE

— Previous experience working in gaming company or gaming development;
— Experience in developing applications for AR/VR;
— Experience working in exhibitions and physical locations (non-mobile/PC);
— Experience with UI development.

RESPONSIBILITIES

— Development of given scope within the wider project. All code development should be clean & clear with relevant comments;
— Work quickly and at the highest level of quality;
— Maintaining all development timelines, raise issues on time, solve issues quickly.