Position: Character 3D Artist / Lead Character 3D Artist
Company: MoveUp
Experience required: 3y
English level: upper

**Responsibilities:**
- Design of our own highly morhable and rigged body character (a la DAZ or CC3); 
- Overseeing a team of outsourcers who develop characters based on it and clothing for it, working with Programming team which has to support all the character features (rigging, facial rigging, morphing, clothing morphing, etc.).

**Requirements:**
- Exceptional understanding of sculpting the form, shape, structure, and silhouette for human and creature anatomy; 
- Hands-on knowledge of character creation pipelines, tools and technical requirements;
- Available of portfolio;
- Good level of English.

The hiring process is very short and usually takes a few days:
1-hour interview
2 references (15 mins call with each)

About the Team: Company has 17 people (Ukraine, Russia, Austria, Slovakia, Czech Republic, Canada). Main office in Vienna.

About The Сompany: We develop games and game engine. We are in the early stage of making a few 3D mobile games (nonviolent strategies mid-core games + RPG) as well as a 3D movie associated with one of the games.
Our goal is to create well-designed products. We focus on enjoyable experiences and games for our wide variety of fans. We look for ways to delight the fans and bring them unforgettable experiences.