Position: 3D Character Animator/Rigger
Company: arrible.com
Experience required: 2y
English level: intermediate

🎮REQUIREMENTS:

- 2+ years in a relevant position;
- Understanding of 12 principles of animation;
- Confident work with rigging;
- Experience with realistic animations;
- Experience with character animation in Maya and Spine;
- Experience in creating time-lapse animation, both digital and freehand;
- Possession of Spine to create FFD-animations, pseudo-3d, with elements of time-lapse animation, characters, environment, effects;
- Proficiency in Adobe Photoshop, the ability to competently export assets for animation;
- Passion for game development;
- Problem-solving oriented, proactive and self-organized;
- Ambitious and motivated;
- Strong communication skills with external team members;
- Organizational talent, conscientiousness and quality awareness;
- Understanding the principles of animation, dynamics, motion composition.

🎮Will be a plus:
- Possession of tools for animations in Unity;
- Familiarity with Unity at a basic level;
- English Upper Intermediate.


🎮RESPONSIBILITIES:

- Rigging/skinning animals, characters, people and effects;
- Create different animations;
- Select animation references if it’s necessary;
- Export results to FBX;
- Collaboration with artists and developers;
- Working with character animations.

🎮YOU’LL GET:
💡 Competitive financial rewards;
💡 We work exclusively remotely;
💡 English lessons;
💡 Once a quarter — corporate events in Kiev or Odessa;
💡 Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust;
💡 Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want;
💡 Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games;
💡 Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office))))