Position: 3D (Unreal) Technical Artist
Company: Creadits
Experience required: 3y
English level: upper

**Responsibilities**

-Develop Unreal scenes using in-house and third party digital assets
-Create blueprints and install plugins to combine various real-time technologies within UE
-Import character animation assets from standard packages such as Maya and Motionbuilder
-Optimize UE scenes for latest and greatest GPU, CPU and cloud rendering technologies
-Creation and implementation of AI for crowd simulation that can be triggered in the timeline e.g. a guy is running and a horde of zombies is following him
-Material settings to solve the foliage hard shadows when ray tracing is on.  
Implementation and application of Niagara hair and fur
-Creation and implementation of tools that can be triggered in the timeline - physics and chaos destruction and ragdoll
-Creation and implementation of a tool to create animation layers or blending animations by designating specific part of animation A and animation B to the character
-Creating clothing simulation that can be baked so we can scrub back and forth
-Creating key-framable spline path in sequencer


**Qualifications**

-Experience with raytracing rendering technology
-Familiarity with coding in C++, Python
-2+ years experience in Unreal Engine or Unity building games or VR experiences
-Expertise in UE engine feature sets such as decision tree, collisions, apex, baked lighting, surfacing, animation, sequencer
-Ability to clearly and effectively communicate design processes, ideas, and choices to our team as well as internal and external clients.
-An aptitude for collaboration with an array of artistic and technical talents
-Independent contributor mindset with minimal need for directions