Position: Level designer (Oslo)
Company: Toughbyte
Experience required: 3y
English level: fluent

**Description**
You will be responsible for crafting world-class levels that will engage the player competitively. You will own the level creation of multiple games. You must be able to take a level concept from its inception all the way through to release. You will also work with the game design team to conceptualize new gameplay elements and shape level difficulty and progression. You must have a drive for excellence and possess the initiative required to define and manage your daily tasks independently.

**Tasks:**
Creating levels that showcase game mechanics
Collaborating with the design team on content planning, metagame progression, and gameplay features
Actively gathering feedback to improve the game
Creating and maintaining game design documentation

**Must have skills:**
Experience with creating levels for games
Creative and analytical skills, including the ability to analyze both conceptual and practical aspects of game design and to understand how one feature fits into the entirety of the player experience
Collaborative and interpersonal skills that include being open to giving and receiving constructive feedback
Perseverance and strong internal motivation to continuously iterate until the right solution is found
Full working proficiency and fluency in English, with the ability to discuss work-related tasks verbally and in written form and to describe game design ideas in a clear and detailed manner

**Good to have skills:**
Experience with Unreal Engine, Blueprints or scripting languages (Lua, Python, JavaScript, etc.)
Experience working with Quality Assurance

**Benefits:**
25 paid vacation days per year, plus public holidays
35 weeks of paid maternity and 10 weeks of paid paternity leave
Pension program
Healthcare insurance
A paid mobile phone subscription
Free daily lunch
Gym membership