Position: Sr. / Lead UI/UX Designer (Consulting)
Company: Unravel
Experience required: 5y
English level: upper

Unravel Technologies seek a Senior or Lead UI/UX Designer. The candidate should be responsible, mature, and have a deep appreciation for building the best user and visual experience based on the client's requirements and needs.


**Project**
Client: https://snap.build
Snap.Build® helps builders get seamless access to construction loans for builders and construction companies.

The project, now 1.5 years old, was originally developed by a different team. It's already in production and has several significant construction clients. Unravel has carried out numerous technical and business audits. Two months ago, we replaced the former team with the goal of iteratively refactoring, redesigning and developing new features.


**State of Existing Project:**
The previous designs were created using Adobe XD but are in poor condition - they're not reusable and completely lack consistency. We plan to utilize Figma for redesigning and will adjust the designs based on the client's brand using the Material Design UI System.


**Team Structure**
A team of 10 people: Lead FE and several senior FEs (Angular), Lead BE and a few senior BEs (.NET Azure), QAs, PM, PO, and Lead Designer.


**Key Qualifications**
- 6+ years of experience in designing desktop and/or mobile applications (enterprise-level applications).
- An excellent online portfolio showcasing user experience and visual design work for desktop and touch devices.
- Strong understanding of UX and Visual fundamentals.
- Highly skilled in Figma and other design tools.
- Ability to produce high-fidelity (pixel-accurate) comps of designs rapidly.
- Capable of rendering high-fidelity layouts and icons.
- Document UX specifications, design, and standards.
- Able to participate in multiple projects and tasks at a time if needed.
- High ownership, responsibility, self-sufficiency, and hands-on leadership to drive the team, quality, usability, and experience.
- Good verbal and written communication skills (English B2+).
- Ability to express ideas clearly within the team. Strong leadership skills.
- Acute attention to detail and dedication to quality.
- Confidence in being hands-on, from initial wireframes through prototyping, into designing the final product.
- Aptitude to independently learn new technologies.
- Maturity and willingness to reuse existing technologies without creating one's own.


**Additional Requirements**
- Strong understanding of the agile process.
- Experience implementing accessibility standards and best practices.


**Nice to Have**
- Web design-related education.
- Familiarity with Material Design specifications.


**Hiring Processes**
1) Pre-screening. (45 minutes)
We can show the project and its designs for more clarity and confidence.
2) Live design session or test task.
2) Technical interview (~2 hours).
3) Communication with representatives with PO (30 - 45 minutes).


**Responsibilities**
- Iteratively design new features, components, and updates for web-based application.
- Lead all aspects of the UI/UX design, from communication with PO and the client to developing wireframes and high-fidelity designs.
- Identify opportunities to improve product look, feel, scalability, and maintainability.
- Take responsibility for the end result.
- Communicate with the team to create modern apps with intuitive user interfaces.
- Participate in Agile processes (meetings, estimations, grooming, 1:1, communication with PO and PM).
- Perform design reviews.
- Ensure the Figma-based design structure is well-formatted, maintained, reusable, and optimized.

We do not have micromanagement. The candidate will be responsible for their performance and results.


**Our Culture**
- No look, feel, quality, or performance compromise.
- Building with heart, passion, and balance.
- Playing as a team. Helping, listening, and collaborating.
- Being passionate about the technology and the products you build.
- Taking responsibility and ownership.
- Desiring to grow.
- The rigor of processes and discipline.
- Being attentive to details.
- Picking the optimal solution for the client. Not pursuing technologies and complex solutions.
- Resolving clients' problems.
- Thinking, planning, then doing.


**Processes**
- PO/PM from the United States.
- Jira, Bitbucket (Git), Confluence.
- Agile, Scrum.
- Figma.


**We Offer**
- Remote work.
- Passionate and technically strong team members.
- Challenging tasks, professional and career growth.
- Flexible schedule.
- Payment in $USD. Paid overtimes.
- No bureaucracy.
- PTOs, sick leaves, and national holidays are included in the hourly rate (in total, 6 (six) weeks per year).
- Taxes are included in the hourly rate.
- Occasional conference tickets.
- Equipment depreciation.
- Welcome pack (first day).


**Organizational**
Accounting: The candidate should manage their own accounting. We are able to provide any assistance or support. The desired rate must include taxes.

Payment: $USD to the provided legal account within 7-12 days of the following month. Payment is based on logged time.
Time logging is carried out by a time tracker with BLURRED screenshots, with the possibility of manual editing and adding time, without logging events or any processes on the computer.

Why do we need a time tracker?

1) As a consultancy, we bill our clients on an hourly basis. We require a system to ensure that both we and our team members receive due compensation. This system should also automate the process of generating invoices and tracking work hours. Moreover, we manage the team's workload, operational processes, and sprint schedules based on data gathered from our time-tracking software.

2) The client may potentially appeal the result, so as a protective measure, we can use blurred screens for our and your protection.

3) Since we offer full flexibility and remote work, the time tracker is the main mechanism for accounting for time and payments.

**Common myths:**

Myth 1) We are watching you and your every step.

In fact, we do not micromanage. We only work with responsible team members. We allow manual login from time to time. If there is progress, then why should we watch anything?

Myth 2) I cannot adjust my time.

There are situations when someone wrote on social media or messenger, and at that time, a screenshot was taken. This is normal. We allow a certain percentage of such cases. Alternatively, you can delete the screenshot and set the time manually instead. We allow some percentage of manual time.

Myth 3) I log time only when I develop.

Incorrect. You log everything related to work. You log time when you are in a meeting, when you plan, when you estimate, and when you do development. Logging time when in the restroom and tea is also typical, but only if you don't spend half an hour there.

Myth 4) I worked on Friday and forgot to log my time. Now it's the 1st day of the following month. What should I do?

It is normal when someone forgets to log time. Before sending the invoice to the client, we allow you to check and adjust your hours. You also have a week to adjust your time.

If someone forgets to log the time and corrects it every month as a reminder, questions will arise for that person.

We trust our employees, and in reality, we are only forced to look at blurred screens when there are questions about a person's performance and the person ignores feedback.