Position: Senior Level Designer
Company: Dragon's Lake Entertainment
Experience required: 3y
English level: upper

You will:
Be responsible for developing level layouts, flow, and balancing, within the limits specified by the game design and technical limits of the target.
Implement major gameplay events to high quality, focusing on creating and implementing unique player experiences.
Have a clear understanding of and experience creating environment design, gameplay situations, look and feel, AI, combat, strategy, game flow, and balance.
Run and/or participate in meetings, reviews, and planning sessions as part of effective communication with the team.
Contribute to building a collaborative work environment across all disciplines.
Daily coordination with Production, Art, Tech, Game Design, and other teams — both internal and external teams.
Decide on needed iterations through play-testing, usability, and live ops
Participate in prototyping to prove-out early design concepts.
 
You have:
3+ years of industry experience.
Minimum of 1 Shipped AAA title with at least one of the current generation consoles.
Prototyping/ modding popular game engine (UE4, Unity, etc.) skills (as a user) required.
Familiarity with one of the scripting languages or equivalent experience on a game project.
Passion for the industry and an understanding of market trends and styles.
Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.
Ability to multitask.
Excellent communication skills, both verbal and written.

We offer: 
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
Business trips, English courses and a lot of perks.

You’ll be joining a team of like-minded individuals to cooperatively work on a game project. From our side, we are always trying to offer suitable tasks, the ability to grow and constant feedback, necessary tech mentoring and direction to pursue your goals.