Position: Environment Artist
Company: SKILLERS
Experience required: 3y
English level: intermediate

RESPONSIBILITIES:

Work in cross-functional team on various game deliveries.
Create various game assets according to existing art direction, developed pipelines and within technical limitations.
Complete all tasks in a timely manner and to a consistent high quality standard.
Directly responsible for adhering to all company policies and procedures.

WHAT YOU SHOULD HAVE: 

3+ years in game development as 3D artist.
Deep knowledge of 3D modelling software (3D studio Max or/and Maya).
At least one shipped product as Environment Artist.
Proven experience to follow up art direction making various environment assets (props, building, vegetation etc.).
Ability to read and write documentation in English.
Good communication and writing skills.
Passion for making top-quality games.

WOULD BE A PLUS: 

Proven knowledge of Substance Designer/Painter.
Traditional/digital painting skills.
Experience of working on first person shooters.
Knowledge of major game engine (CryEngine, Unreal, Unity or similar).

COMPANY OFFERS:

Competitive fully official salary based on USD rate (Salary range – depends on the employee level).
28-days paid vacation.
Medical insurance.
Snacks and drinks in the office.
Paid parking.
Paid courses, trainings, conferences and business trips.
Compensation for gym, swimming pool etc.
English classes.
Great team culture.