Position: 2D/3D Artist / Illustrator
Company: Nexocode
Experience required: 2y
English level: intermediate

Possible tasks (depending on your interest and suitability):

Create or revise virtual environments (combine purchased 3D models)
Make high-poly objects game-ready (i.e. reduce poly, adjust materials, etc.)
Settings for character customization (e.g. selection of blendshapes)
Create attractive and versatile virtual characters
Creation of character blendshapes and/or JCMs (Maya, Unity or DAZ 3D)
Application of Soft Clothing to virtual clothing (Unity, Unity Asset or iClone)
Creation of hairstyles using a Unity asset (simple)
Solving technical problems and pipeline work between DAZ 3D, Maya and Unity
Animations, rigging, skinning (Maya or Unity’s own tools)
Lighting in Unity, performance improvements in the 3D area of Unity
Design of user interfaces, effects or other graphic elements in Unity
Your skills/experiences:

Important:

Experience with 3D programs (e.g. 3ds Max, Maya or ZBrush)
Experience with Unity is a great advantage and needed for some tasks above
Depending on the area of responsibility (see above) the relevant experience
Passion for game development