Position: UI Artist / Graphic designer
Company: Plure
Experience required: 3y
English level: intermediate

**What you will do:**
Create visual style of all the User Interface in the game (menus, icons, buttons, HUD, pop-ups, Live-ops) in accordance with the art direction, and consistent throughout the entire project;
Ensure a smooth implementation matching the intention, by yourself or with the assistance of the Developers team;
Assure that game information is well conveyed through the various user interfaces;
Keep control of assets production, respecting technical constraints, screen size responsibility and optimization guideline;
Define, create, and improve the tools and processes that accelerate workflows for other designers and developers.

**We are waiting for you in our team if: **
You are a professional UI Artist who worked with commercial products; 
You worked in a different projects in a graphic designer role (portfolio needed);
You are proficient with Figma, Photoshop, Illustrator and other visual design tools;
You have a remarkable artistic skills (proportion, composition, color);
You have a keen eye for usability and clarity;
You possess algorithmic thinking and interest in the implementation aspect of the UI;
You are up-to-date with the current design and typography trends;
You have an upper-intermediate level of both written and spoken English:
You are passionate about the video games industry! 😊

**We will treat it as a bonus if:**
You are familiar with the basic animation principles;
You have exp with Special Effects (After Effects);
You can deal with 3D Software (Cinema 4D, Blender).
 
**Few more words about our perks:**
A work environment with a minimum bureaucracy and hierarchy;
You can choose how to work, either from home or in a coworking space;
Flexible schedule based on personal preferences and team meetings;
Networking opportunities with the experts from gamedev industry;
Personal and professional development opportunities.