Position: Unity developer
Company: Mobilunity
Experience required: 2y
English level: intermediate

Company description: immersive fashion startup - a networked 3D environment where a single, and later, multiple users can customize and build virtual outfits (tops/ bottoms/accessories) for avatars. This would happen via combining existing cloth parts (e.g. sleeves with front and back) together on the avatar or changing the length of a mesh while cloth physics are applied (e.g. skirt length).
*Skills Description:*
 Strong Unity skills and multiuser experience e.g. Photon
*Responsibilities:*
 Integrating core features along with junior dev + technical shader artist
*Project and product description:*
 Unity3D networked environment (Photon) where users download the Win / Mac desktop build, log in and start drawing, stamping (for this we are using Paint in 3D), texturing and turning on effects on a digital outfit. At the moment in URP, might change onto HDRP. There will be also attaching object on top of the outfit, so basically pinning on top of the mesh. The UI has key importance. There is a showcase mode where UI disappears and an avatar moves in the garment.
We have a UIUX lead with who I will be developing the UI to integrate. The project is in the early prototype stages with a very well-designed Unity project, version control, and repo (Gitlab).
More on the role:
We have a list of tasks on Trello e.g. integrating features such as an outfit inventory, where by user selection different outfit appears on the avatar that then you can customize and so on. Hopefully in the next 4 weeks a task would be as well to enable users to switch sleeves on a t-shirt for ex. so treating outfit parts as block that can be combined for more freedom on design.
English level: upper-intermediate