Position: Technical Artist (UE)
Company: tinyBuild
Experience required: 2y

tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

We are looking for a 𝐌𝐢𝐝𝐝𝐥𝐞 / 𝐒𝐞𝐧𝐢𝐨𝐫 𝐓𝐞𝐜𝐡 𝐀𝐫𝐭𝐢𝐬𝐭 with practical experience as a 3D artist and with the Unreal Engine for the project Deadside.
𝐃𝐞𝐚𝐝𝐬𝐢𝐝𝐞 is a hardcore shooter with survival elements set in a realistic environment featuring a vast open world (hundreds of square kilometers) and client-server architecture (more than 50 players). The game is currently in early access on Steam.

**Responsibilities:**
- Optimization of graphics, balancing between performance and graphic quality (reducing the number of DrawCalls, optimizing objects, tracking performance metrics);
- Inspection of models, LODs, and collisions in a 3D package;
- Correcting geometry in a 3D package;
- Adjusting LOD settings in the editor;
- Developing and finding solutions to optimize current shaders;
- The final export of content to the build and verifying the current export.


**Who we are looking for:**
- At least two years of experience in a similar or related position;
- Deep understanding of the Unreal Engine, especially Blueprints and Level Streaming;
- Experience working with networked projects in a large open world.


**What we offer:**
- The opportunity to work remotely or, if desired, relocate to Belgrade (Serbia). The company covers relocation expenses;
- Coverage of costs for professional courses, conferences, etc.;
- Paid leave and sick days;
- Two weeks of company-wide holidays (one in the summer and one before New Year) when all processes and development are paused;
- Corporate English classes;
- Reimbursement for psychological support;
- Corporate hardware.