Position: 3D Character Artist
Company: Thundermark
Experience required: 2y
English level: intermediate

**Responsibilities:**
- Create original game 3D Assets; 
- Deliver assets within the confines of real-time engine constraints and programming demands; 
- Deliver assets within a schedule while actively participating in technical and artistic problem solving; 
- Work with fellow artists, developers, designers, creatives, and producers to estimate, plan, and execute internal and external projects. 

**Requirements:**
- Experience with game projects including one shipped title as 3D Artist or similar (Mobile — PC — Web); 
- Blender, Maya, ZBrush, Substance Designer, Substance Painter, Photoshop experience, and other current-gen technical tools; 
- Strong modeling skills – ability to generate clean and efficient models at a fast pace; 
- Ability to work using different modeling techniques (sculpting, Sub-Div, Low Poly) and different styles (Stylized, Hard Surface, Cartoon); 
- Ability to create textures (materials) in different styles and techniques (Stylized, Hand Painted); 
- Understanding of commonly used pipelines for creating 3D assets for real-time; 
- Portfolio or demo reel with relevant artistic skills. 

**Would be a plus:**
- Competency with rigging, skinning, and animation setups; 
- Experience as a 3D artist with game engines – Unity, Unreal Engine. 

**Personal skills:**
- Good communication with artists, designers, and programmers;
- Self-motivation and collaborative skills;
- Adaptation and innovation of new styles and techniques

**Perks and benefits:**
- Work from home or in a cozy office
- Flexible work schedules
- Relocation & accommodation support
- Paid Vacation & Sick Days
- Opportunities for Professional Growth