Position: Art Director
Company: Blackwood Games
Experience required: 5y
English level: fluent

**Responsibilities**:
• Conceptualize and evangelize the creative direction of the project, inspiring the team and delivering fun and memorable player experience.
• Approve the game story and the script.
• Ensure continuity and consistency between different aspects of the game, including story, design, character art, environment art, animation and audio.
• Provide creative oversight throughout the project via daily and weekly check-ins and reviews.
• Provide frequent creative updates to the team via updates and studio & team meetings.
• Act as an ultimate arbiter and decision maker in the case of internal creative debates.
• Design and maintain an efficient and effective creative development pipeline.
• Work closely with production founders, managers and leads to create a process that facilitates a high quality product on time.

**Required skills**:
• Outstanding written skills to be able to produce presentations to illustrate creative and project direction to the team and executive producers.
• Recent game/narrative/creative direction on AAA action/adventure titles.
• Excellent communication skills with the ability to communicate creative ideas and collaborate in a multidisciplinary team giving, and taking feedback.
• English — Advanced: oral and written.
• Able and willing to participate and become one of the leading representatives for the studio and project for external PR and Marketing events.
• 5+ years of professional experience in a creative leadership role as a Director or Creative Lead at a game or film studio.
• Passion and talent for connecting audiences with ideas through visual storytelling.
• Experience in mentoring designers, animators, and concept artists, providing insightful feedback on each discipline’s efforts and goals.
• Demonstrated expert level of understanding of game features, systems, and economies.

**We offer**:
• Being a part of an international team focused on excellence in product development.
• 24+3 days vacation.
• Medical insurance.
• Paid lunches.
• etc.