Position: Unity Technical Artist
Company: GamePoint
Experience required: 2y
English level: upper

Position Summary - Technical Aristi
Working closely with our Game Designers and developers, you’ll work on our new games!

**Responsibilities:**

Actively problem-solve art ideas and processes to budget and performance
Define staging for our Unity Projects
Optimize graphics and layouts and create mock-ups for our Unity Programmer
Work closely with the team to understand the artistic direction, gameplay intentions, and technical capabilities.
Implement practical, flexible UI for different mobile platforms
Create mock-up interfaces for mobile games.
Create documentation and mentor content developers
 

**Who you are:**

You have experience with 3D Animation, rigging, and rendering
Experience with Unity and / or Unreal
Experience with C#
You have experience with 3D Shaders and VFX and lighting
You have experience with procedural rigging and animation
You have knowledge of technical constraints, optimization, and implementation.
You have an advanced level of proficiency with game engines
You know how to prototype, test, and implement new features quickly.
You have a sense of responsibility, commitment, and flexibility.
You’re a proactive learner and eager to develop your skills.
You have excellent teamwork skills.
You are fluent in English.
A portfolio demonstrating all aspects of your skill is required.
 
**Bonus Skills:**

Experience working in an agile project environment.
Affinity with casual games.
Knowledge of and interest in usability and freemium best practices.
Experience in user interface design on multiple platforms.
Proficiency in building apps for touch and experience in implementing smooth and responsive movement and animations.
Knowledge of animation, particle systems in Unity, and familiarity with animating 2D assets.