Position: VFX artist
Company: Funzy Games
Experience required: 2y
English level: pre

To be a successful visual effects artist, you should be highly creative with a strong working knowledge of standard industry software tools. 
You will take part in brainstorming sessions along with the Art Director and whole art team, you will also work with DEV team. We work in Unity but if you have experience in different gaming engines, we would like to talk anyway.

Requirements:
- 2+ years of experience as a VFX Artist in the gaming industry, especially in casual games
- Experience in creating visual effects using at least two of the following - Unity particle system, shader graphs, sprite animations, timeline animation
Strong skills in Photoshop                                             
- Experience in Unity technical art
- All communication in team is in English, so intermediate level at least
- Experience with product management software such as JIRA
- Strong initiative and ability to work independently
- Excellent communication and problem-solving skills
- Portfolio — is a must

Responsibilities:
- Create VFX using Unity tools such as, but not limited to:
particle systems, shaders and custom animation framework that we created.
- Close collaboration with artists, animators and developers for achieving efficient and convenient workflow
- Analyze and optimize the design to satisfy art and performance needs, or keep the balance between beautiful and fast
- Working as part of an agile cross-functional team that also includes Unity developers, and QA engineers
- Integrate creative assets (art and visual effects) into the game

Advantages:
- Experience with Spine
- Experience with tween engines
- Proven technical skills in optimization
- Unity VFX animator 
- Understanding of rendering pipeline (materials, draw-calls, batching, texture atlas)