Position: 3D Artist
Company: ARgentics
Experience required: 2y
English level: intermediate

**About you:**
- 2+ years of commercial experience in Game Industry;
- minimum 1-year experience with character and environment modeling;
- proficiency in 3D software, experience with 3DS Max or Maya, Cinema 4D, Blender;
- possesses a visual and technical understanding of 3D modeling & texturing;
- knowledge of 2d editors and texture editors;
- knowledge and good practice of sculpting
- portfolio with characters, levels, animation, highway;
- desire to learn and improve skills;
- responsibility and self-organization;
- basic knowledge of 3D engines principles (Unity, etc);
- intermediate level English at least;
 
 
**Would be a plus:**
- animation (character, facial);
- animation in After Effect;
- concept art;
- Level design.
 
**What will you do:**
- sculpting (characters, organics)
- modeling (hard surf, props)
- retopology, UV unwraping, baking maps
- texturing (PBR, Handpaint will be a plus)
- work in different styles (realism, stylization), adhere to style;
- optimization of models for game engines (Unity, UE);
- render, presentation of 3D content;
- knowledge of Photoshop (editing maps, textures).
 
**The Company offers:**
- full-time employment;
- competitive salary;
- paid vacation, holidays and sick leaves;
- flexible work schedule;
easy-to-reach location at the city center.
- interesting projects with the opportunity of personal professional growth;
- great team of professionals.