Definition: In this task, you will be presented with a context from an academic paper and you have to write an answerable question based on the context. Your questions can be extractive, abstractive, or yes-no questions.

Positive Example 1 -
Input: Questions are gathered from anonymized, aggregated queries to the Google search engine. Queries that are likely to be yes/no questions are heuristically identified: we found selecting queries where the first word is in a manually constructed set of indicator words and are of sufficient length, to be effective.

Questions are only kept if a Wikipedia page is returned as one of the first five results, in which case the question and Wikipedia page are given to a human annotator for further processing.

Annotators label question/article pairs in a three-step process. First, they decide if the question is good, meaning it is comprehensible, unambiguous, and requesting factual information. This judgment is made before the annotator sees the Wikipedia page. Next, for good questions, annotators find a passage within the document that contains enough information to answer the question. Annotators can mark questions as “not answerable" if the Wikipedia article does not contain the requested information. Finally, annotators mark whether the question's answer is “yes" or “no". Annotating data in this manner is quite expensive since annotators need to search entire Wikipedia documents for relevant evidence and read the text carefully.
Output: how was the dataset built?

Positive Example 2 -
Input: Using this annotation model, we create a new large publicly available dataset of English tweets.
Output: In what language are the tweets?

Negative Example 1 -
Input: Using this annotation model, we create a new large publicly available dataset of English tweets.
Output: In what language is tweets?

Negative Example 2 -
Input: Questions are gathered from anonymized, aggregated queries to the Google search engine. Queries that are likely to be yes/no questions are heuristically identified: we found selecting queries where the first word is in a manually constructed set of indicator words and are of sufficient length, to be effective.

Questions are only kept if a Wikipedia page is returned as one of the first five results, in which case the question and Wikipedia page are given to a human annotator for further processing.

Annotators label question/article pairs in a three-step process. First, they decide if the question is good, meaning it is comprehensible, unambiguous, and requesting factual information. This judgment is made before the annotator sees the Wikipedia page. Next, for good questions, annotators find a passage within the document that contains enough information to answer the question. Annotators can mark questions as “not answerable" if the Wikipedia article does not contain the requested information. Finally, annotators mark whether the question's answer is “yes" or “no". Annotating data in this manner is quite expensive since annotators need to search entire Wikipedia documents for relevant evidence and read the text carefully.
Output: What is the size of the dataset?

Now complete the following example -
Input: On the other hand, Go-Explore Seq2Seq shows promising results by solving almost half of the unseen games. Figure FIGREF62 (in Appendix SECREF60) shows that most of the lost games are in the hardest set, where a very long sequence of actions is required for winning the game. These results demonstrate both the relative effectiveness of training a Seq2Seq model on Go-Explore trajectories, but they also indicate that additional effort needed for designing reinforcement learning algorithms that effectively generalize to unseen games.
Output: 



Output: How do the authors show that their learned policy generalize better than existing solutions to unseen games?