Definition: In this task, you will be presented with a context from an academic paper and a question separated with a 
. You have to answer the question based on the context.

Positive Example 1 -
Input: We evaluate the proposed approach on the Chinese social media text summarization task, based on the sequence-to-sequence model. Large-Scale Chinese Short Text Summarization Dataset (LCSTS) is constructed by BIBREF1 . The dataset consists of more than 2.4 million text-summary pairs in total, constructed from a famous Chinese social media microblogging service Weibo.  
 Question: Are results reported only for English data?
Output: No

Positive Example 2 -
Input: Since INLINEFORM0 is constant, we only need to minimize INLINEFORM1 , therefore the loss function becomes: DISPLAYFORM0 
 Question: How is the expectation regularization loss defined?
Output: DISPLAYFORM0

Negative Example 1 -
Input: The minimal change operation substantially changed the meaning of the sentence, and yet the embedding of the transformation lies very closely to the original sentence (average similarity of 0.930). 
 Question: Do they do any analysis of of how the modifications changed the starting set of sentences?
Output: No

Negative Example 2 -
Input: Looking at the current WinoGrande leaderboard, it appears that the previous state of the art is based on RoBERTa BIBREF2, which can be characterized as an encoder-only transformer architecture. 
 Question: What is the previous state of the art?
Output: GPT-3

Now complete the following example -
Input: Wizard interface: the interface shown to participants with the Wizard role provides possible actions on the right-hand side of the browser window. These actions could be verbal, such as sending a message, or non-verbal, such as switching on/off a button to activate a robot.  Dialogue structure: we introduced structured dialogues through a Finite State Machine (FSM) that controls the current dialogue state and offers multiple suitable and relevant state transitions (actions) to the Wizard depending on the point in the interaction, the state of the world and the history. A graph of dialogue states, transitions and utterances is loaded when the system is initialised, and each chat room has its own dialogue state, which changes through actions. System-changing actions: actions trigger transitions between the states in the FSM. We differentiate two types of actions:

Verbal actions, such as the dialogue options available at that moment. The Wizard can select one of several predefined messages to send, or type their own message if needed. Free text messages do not change the dialogue state in the FSM, so it is important to minimise their use by providing enough dialogue options to the Wizard. Predefined messages can also trigger other associated events such as pop-ups or follow-up non-verbal actions.

Non-verbal actions, such as commands to trigger events. These can take any form, but we used buttons to control robots in our data collection.

Submitting an action would change the dialogue state in the FSM, altering the set of actions available in the subsequent turn visible to the Wizard. Some dialogue options are only possible at certain states, in a similar way as to how non-verbal actions are enabled or disabled depending on the state.  
 Question: How does framework made sure that dialogue will not breach procedures?
Output: 



Answer: The Wizard can select one of several predefined messages to send, or type their own message if needed. Free text messages do not change the dialogue state in the FSM, so it is important to minimise their use by providing enough dialogue options to the Wizard. Predefined messages can also trigger other associated events such as pop-ups or follow-up non-verbal actions.