Definition: You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.

Positive Example 1 -
Input: ['Heyyyy Turkey', 'Whatcha thinking re: start of the game?', "It kind of depends. I'll probably want to stop Russia from advancing south", "I'm kind of afraid of Austria and Russia teaming together on me", 'I mean if that happens you’re donezos']
Output: What vibes are you getting from each of them?

Positive Example 2 -
Input: ['Gahhh I’m Italy fuck my life', 'Non aggression pact for these first two turns?  Seems to me we both have other things to work about.  Lmk what you’re thinking.', 'Sounds good with me', 'Cool.  So no moves towards each other?', "Yeah that's right. I'm not moving into Piedmont"]
Output: Rgr- neither will I

Negative Example 1 -
Input: ["Hey italy! good luck this game. I'm guessing you and Austria will be pals, you and France will be rivals?", 'Well good luck to you too! No idea yet who is a friend. Have you heard anything interesting?', "I have some agreements with France. If those are upheld, I'd bet France goes for Por and Spain in 1901. You might want to ask about whether a fleet gets built in Mar during the 1901 build, if you haven't already, as this would be an indicator of aggression towards you.", "Germany seems like a bit of a wild card. Haven't talked in depth with Austria.", 'Do you have any sort of aggression in your opening, or are you just planning to be neutral and secure Tun?']
Output: Have you heard anything interesting?

Negative Example 2 -
Input: ['Gah I’m Italy fuck everything', 'Let’s talk my dude.  I think an initial ceasefire for this first turn- or maybe longer!- may be in both of our advantages.  What’re you thinking?', "I tend to agree, I would rather move east here, and I'm fine with some sort of Lepanto.", "Slow day at work so I'm free if you want to talk a bit.  I've sent one message to Turkey and heard nothing yet so I don't feel super great rn.", "Hey Italy, would love to talk strategy if you're free for a bit!"]
Output: How is russia doing?

Now complete the following example -
Input: ["I've been on both the giving and receiving ends of multiple games in which Austria, Italy, and Russia decided that their games would be much simpler if there wasn't a Turkey around, and it always was. I propose that we start the game off by coordinating a removal of Turkey before moving on to other priorities.", "Seems well reasoned, coordinated, direct and decisive. Just what I like to see out of a prospective partner for the future when I'm an enthusiastic rather than dangerous player! Sure why not, I'm in - if I hear from Austria that he is as well. That would remove a lot of pressure off my immediate borders and have me looking to a future decorated in Winter and Green. What do you think?\n\nOh, and hi there!", 'Sounds excellent to me. Italy/Russia is a very strong long-term alliance.', "So I've heard! I've played exactly one game as Italy since I discovered Diplomacy online (still ongoing) and our Wintergreen is presently well on the way to a three-way draw with France. If mostly because I can't persuade the Tsar that a two-way would be more interesting.", "So tell me, how do you find Terraforming Mars? I'm a bit of a highkey space fanatic and one of my friends has been on me to try it forever, but I don't find I have a lot of time for gaming. Worth a look? Or something that's fun but not for long?"]
Output: 



Answer: I've played about three dozen games at this point, I think, and every time there's something new or interesting that happens. Heartily recommended.