Definition: You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.

Positive Example 1 -
Input: ['Heyyyy Turkey', 'Whatcha thinking re: start of the game?', "It kind of depends. I'll probably want to stop Russia from advancing south", "I'm kind of afraid of Austria and Russia teaming together on me", 'I mean if that happens you’re donezos']
Output: What vibes are you getting from each of them?

Positive Example 2 -
Input: ['Gahhh I’m Italy fuck my life', 'Non aggression pact for these first two turns?  Seems to me we both have other things to work about.  Lmk what you’re thinking.', 'Sounds good with me', 'Cool.  So no moves towards each other?', "Yeah that's right. I'm not moving into Piedmont"]
Output: Rgr- neither will I

Negative Example 1 -
Input: ["Hey italy! good luck this game. I'm guessing you and Austria will be pals, you and France will be rivals?", 'Well good luck to you too! No idea yet who is a friend. Have you heard anything interesting?', "I have some agreements with France. If those are upheld, I'd bet France goes for Por and Spain in 1901. You might want to ask about whether a fleet gets built in Mar during the 1901 build, if you haven't already, as this would be an indicator of aggression towards you.", "Germany seems like a bit of a wild card. Haven't talked in depth with Austria.", 'Do you have any sort of aggression in your opening, or are you just planning to be neutral and secure Tun?']
Output: Have you heard anything interesting?

Negative Example 2 -
Input: ['Gah I’m Italy fuck everything', 'Let’s talk my dude.  I think an initial ceasefire for this first turn- or maybe longer!- may be in both of our advantages.  What’re you thinking?', "I tend to agree, I would rather move east here, and I'm fine with some sort of Lepanto.", "Slow day at work so I'm free if you want to talk a bit.  I've sent one message to Turkey and heard nothing yet so I don't feel super great rn.", "Hey Italy, would love to talk strategy if you're free for a bit!"]
Output: How is russia doing?

Now complete the following example -
Input: ["Hey how's it going!? Hoping we can work together in this one. How you feeling about gal this year? Should we bounce there?", "Greetings Austria, nice to make your acquaintance.\n\nThis is definitely a unique game given the time constraints and high stakes. I intend to strike Northwest in an attempt to build a large fleet line extending across the North Atlantic. I need your cooperation to make this work, however. I need you to eliminate Turkey as a threat, and quickly so that I can turn my full attention North. Here is what I propose:\n\nI take RUM, but agree to take no centers South of RUM.\nSpring 1901 I move A MOS-STP\nWe both agree to a total DMZ in GAL\nFall 1901 I will move A WAR North\nI will use any available strength along my Southern border to support you in taking the Balkans and Turkey throughout the game.\n\nI think if we can both maintain trust you and I can hold the majority of centers between the two of us in 1910, and we'll both walk out of this game with the spoils. What do you think?", 'Sounds interesting! What does A War do in the spring?', 'I think A WAR-MOS. It allows me to backfill and on the off chance you do stab me and move to GAL I can bounce WAR in the Autumn then build in WAR, to be frank.', "Ok. So you want to take rum this year with your fleet? You're ok giving up the black sea? Or are you hoping for a DMZ there?"]
Output: 



Answer: Bounce in the spring, hope for the DMZ in the fall