Losa10/PreTrain-HOI4-Modding-Assistant huggingface dataset:
### Entity: National Focus
Tree: mex_focus
Component: MEX_focus_engineering_school
Constructs: prerequisite, completion_reward, cancel_if_invalid, add_tech_bonus
Source: game
File: common/national_focus/mexico.txt

Code:
focus = {
	id = MEX_focus_engineering_school
	icon = GFX_focus_research2
	prerequisite = {
		focus = MEX_focus_northern_steel_plants MEX_focus_xefo
	}
	x = 1
	y = 1
	relative_position_id = MEX_focus_northern_steel_plants
	cost = 10
	ai_will_do = {
		factor = 100
	}
	available = {

	}
	bypass = {

	}
	cancel_if_invalid = yes
	continue_if_invalid = no
	available_if_capitulated = yes
	search_filters = {
		FOCUS_FILTER_RESEARCH
	}
	completion_reward = {
		custom_effect_tooltip = available_industrial_concern generic_skip_one_line_tt
		show_ideas_tooltip = MEX_escuela_de_ingeneria_electrica
		add_tech_bonus = {
			name = electronics
			bonus = 1.0
			uses = 1
			category = electronics
		}
	}
}
### Entity: Event
Component: SEA_japan_foreign_policy.92
Constructs: is_triggered_only, ai_chance, add_ideas, random_hours, add_to_tech_sharing_group, give_guarantee
Source: game
File: events/SEA_Japan.txt

Code:
country_event = {
	id = SEA_japan_foreign_policy.92
	title = SEA_japan_foreign_policy.92.t
	desc = SEA_japan_foreign_policy.92.desc
	picture = GFX_report_event_generic_read_write
	is_triggered_only = yes
	option = {
		name = SEA_japan_foreign_policy.92.a
		ai_chance = {
			base = 10
		}
		FROM = {
			country_event = {
				id = SEA_japan_foreign_policy.93
				hours = 6
				random_hours = 12
			}
		}
		effect_tooltip = {
			FROM = {
				add_ideas = JAP_usa_jap_trade_agreement_idea
			} {
				add_to_tech_sharing_group = jap_usa_japan_research
			}
			add_to_tech_sharing_group = jap_usa_japan_research
		}
	} {
		name = SEA_japan_foreign_policy.92.b
		ai_chance = {
			base = 0
		}
		FROM = {
			country_event = {
				id = SEA_japan_foreign_policy.94
				hours = 6
				random_hours = 12
			}
		}
	} {
		name = SEA_japan_foreign_policy.92.c
		ai_chance = {
			base = 10
		}
		FROM = {
			country_event = {
				id = SEA_japan_foreign_policy.95
				hours = 6
				random_hours = 12
			}
		}
		effect_tooltip = {
			give_guarantee = FROM
			FROM = {
				give_guarantee = ROOT
			}
		}
	} {
		name = SEA_japan_foreign_policy.92.d
		ai_chance = {
			base = 70
		}
		FROM = {
			country_event = {
				id = SEA_japan_foreign_policy.96
				hours = 6
				random_hours = 12
			}
		}
		effect_tooltip = {
			FROM = {
				add_ideas = JAP_usa_jap_trade_agreement_idea
				add_to_tech_sharing_group = jap_usa_japan_research
				give_guarantee = ROOT
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			add_to_tech_sharing_group = jap_usa_japan_research
			give_guarantee = FROM
		}
	}
}
### Entity: National Focus
Tree: gua_focus
Component: GUA_the_central_american_detente
Constructs: prerequisite, limit, add_stability, add_opinion_modifier, completion_reward, add_political_power, every_other_country
Source: game
File: common/national_focus/guatemala.txt

Code:
focus = {
	id = GUA_the_central_american_detente
	icon = GFX_goal_generic_dangerous_deal
	prerequisite = {
		focus = GUA_reassure_the_americans GUA_a_broken_promise
	}
	x = 4
	y = 1
	relative_position_id = GUA_reassure_the_americans
	cost = 5
	search_filters = {
		FOCUS_FILTER_MILITARY_IMPROVEMENT FOCUS_FILTER_MANPOWER
	}
	ai_will_do = {
		factor = 10
	}
	completion_reward = {
		add_political_power = 15
		add_stability = 0.05
		every_other_country = {
			limit = {
				OR = {
					tag = ELS HON NIC
				}
			}
			add_opinion_modifier = {
				target = ROOT
				modifier = ARG_improved_cooperation_idea
			}
		}
	}
}
### Entity: National Focus
Tree: den_focus
Component: DEN_Increased_Protectionism
Constructs: has_completed_focus, prerequisite, add_ideas, remove_ideas, completion_reward, add_extra_state_shared_building_slots, add_building_construction
Source: game
File: common/national_focus/r56_denmark.txt

Code:
focus = {
	id = DEN_Increased_Protectionism
	icon = GFX_sca_focus_danish_industry
	cost = 10
	cancel = {
		has_completed_focus = DEN_King_Christian_Coup
	}
	ai_will_do = {
		factor = 1
	}
	available = {
		den_cancel_intro_trigger = yes
	}
	search_filters = {
		FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY
	}
	prerequisite = {
		focus = DEN_Initiate_Economic_Reforms
	}
	bypass = {
		has_completed_focus = DEN_Devalue_the_Krone
	}
	x = -1
	y = 1
	relative_position_id = DEN_Initiate_Economic_Reforms
	completion_reward = {
		37 = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
			}
		}
		99 = {
			add_extra_state_shared_building_slots = 1
			add_building_construction = {
				type = industrial_complex
				level = 1
			}
		}
		remove_ideas = DEN_stagnant_economy
		add_ideas = {
			civilian_economy limited_exports
		}
		activate_mission = den_protectionist_economy
		custom_effect_tooltip = den_increased_protection_tt
		den_remove_social_democrat_ideas = yes
	}
}
### Entity: Decision
Component: form_roman_empire_category
Constructs: has_completed_focus, limit, has_government, add_stability, has_dlc, is_subject, is_controlled_by, has_global_flag
Source: game
File: common/decisions/formable_nation_decisions.txt

Code:
form_roman_empire_category = {
	form_roman_empire = {
		icon = generic_form_nation
		allowed = {
			original_tag = ITA
			OR = {
				has_dlc = Waking the Tiger By Blood Alone
			}
		}
		available = {
			is_subject = no
			custom_trigger_tooltip = {
				tooltip = form_country_albania_required_states_tt
				controls_state = 44 934 805
			} {
				tooltip = form_country_mare_nostrum_required_states_tt
				controls_state = 163 853 103 104 804 105
			} {
				tooltip = form_country_mare_nostrum_greece_required_states_tt
				controls_state = 185 731 47 186 184 187 182 164
			} {
				tooltip = form_country_mare_nostrum_turkey_required_states_tt
				controls_state = 341 797 340 339 342 345 344
				if = {
					limit = {
						799 = {
							is_controlled_by = TUR
						}
					}
					controls_state = 799
				}
			} {
				tooltip = form_spqr_italy_required_states_tt
				controls_state = 158 162 114 2 117 156 115 849 157 161 160 736 852 39 850 849 852 159
			} {
				tooltip = form_spqr_coastal_spain_required_states_tt
				controls_state = 165 177 167 168 173
			} {
				tooltip = form_spqr_coastal_france_required_states_tt
				controls_state = 1 735 851 21 22 31
			} {
				tooltip = form_mare_nostrum_coastal_uk_required_states_tt
				controls_state = 118 116 183
			} {
				tooltip = form_country_mare_nostrum_north_africa_required_states_tt
				controls_state = 290 461 459 460 458 665 448 449 450 451 661 662 663
			} {
				tooltip = form_country_mare_nostrum_middle_east_required_states_tt
				controls_state = 452 447 907 446 453 454 553 677
				if = {
					limit = {
						799 = {
							NOT = {
								is_controlled_by = TUR
							}
						}
					}
					controls_state = 799
				}
			}
		}
		visible = {
			original_tag = ITA
			NOT = {
				has_global_flag = form_roman_empire_flag
			}
			ITA = {
				OR = {
					has_completed_focus = ITA_mare_nostrum_bba ITA_the_catholic_dominion
				}
			}
		}
		complete_effect = {
			set_cosmetic_tag = SPQR_UNIFIED
			custom_effect_tooltip = form_spqr_core_mare_nostrum_states_tt
			hidden_effect = {
				1 = {
					add_core_of = ROOT
				}
				735 = {
					add_core_of = ROOT
				}
				851 = {
					add_core_of = ROOT
				}
				21 = {
					add_core_of = ROOT
				}
				22 = {
					add_core_of = ROOT
				}
				31 = {
					add_core_of = ROOT
				}
				165 = {
					add_core_of = ROOT
				}
				177 = {
					add_core_of = ROOT
				}
				167 = {
				
# ... (truncated)
### Entity: National Focus
Tree: nor_focus
Component: NOR_expand_allied_technology_sharing
Constructs: prerequisite, limit, has_war_with, completion_reward, is_in_faction_with, is_in_tech_sharing_group, modify_tech_sharing_bonus, unlock_decision_category_tooltip
Source: game
File: common/national_focus/r56_norway.txt

Code:
focus = {
	id = NOR_expand_allied_technology_sharing
	icon = GFX_goal_generic_scientific_exchange
	prerequisite = {
		focus = NOR_allied_technology_sharing
	}
	x = 0
	y = 2
	relative_position_id = NOR_allied_technology_sharing
	cost = 10
	ai_will_do = {
		base = 25
	}
	available = {
		is_in_faction_with = ENG
		is_in_tech_sharing_group = NOR_allied_research
	}
	available_if_capitulated = yes
	completion_reward = {
		ROOT = {
			modify_tech_sharing_bonus = {
				id = NOR_allied_research
				bonus = 0.05
			}
		}
		unlock_decision_category_tooltip = NOR_allied_research
		add_tech_bonus = {
			name = radar_focus
			bonus = 1.0
			uses = 1
			category = radar_tech
		} {
			name = NOR_computing_bonus
			bonus = 1.0
			uses = 1
			category = computing_tech
		} {
			name = NOR_naval_technology_bonus
			bonus = 1.0
			uses = 1
			category = naval_equipment
		}
		add_breakthrough_progress = {
			specialization = specialization_air
			value = 0.25
		}
		hidden_effect = {
			every_other_country = {
				limit = {
					is_subject_of = NOR
					NOT = {
						has_war_with = ENG
					} {
						is_in_tech_sharing_group = NOR_allied_research
					}
				}
				add_to_tech_sharing_group = NOR_allied_research
			}
		}
	}
	search_filters = {
		FOCUS_FILTER_RESEARCH
	}
}
### Entity: National Focus
Tree: spa_focus
Component: SPA_absorb_carlist_remnants
Constructs: prerequisite, completion_reward, add_political_power, add_popularity, add_manpower
Source: game
File: common/national_focus/spain.txt

Code:
focus = {
	id = SPA_absorb_carlist_remnants
	available = {
		NOT = {
			country_exists = SPB
		}
	}
	bypass = {

	}
	prerequisite = {
		focus = SPA_eliminate_the_carlists
	}
	icon = GFX_goal_generic_dangerous_deal
	x = -1
	y = 1
	relative_position_id = SPA_eliminate_the_carlists
	cost = 10
	available_if_capitulated = yes
	search_filters = {
		FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER
	}
	completion_reward = {
		add_popularity = {
			ideology = neutrality
			popularity = 0.1
		}
		add_manpower = 25000
		add_political_power = 60
	}
}
### Entity: National Focus
Tree: per_focus
Component: PER_expand_tabriz_masshad
Constructs: prerequisite, completion_reward, build_railway, add_building_construction
Source: game
File: common/national_focus/persia.txt

Code:
focus = {
	id = PER_expand_tabriz_masshad
	icon = GFX_focus_PER_expand_tabriz_masshad
	prerequisite = {
		focus = PER_trans_iranian_railway
	}
	x = -2
	y = 1
	relative_position_id = PER_trans_iranian_railway
	cost = 5
	ai_will_do = {
		factor = 15
	}
	search_filters = {
		FOCUS_FILTER_INDUSTRY
	}
	completion_reward = {
		build_railway = {
			path = {
				5029 1957 5073 12748 12704 12818 10837 7969 4553 12793 1896
			}
		}
		1000 = {
			add_building_construction = {
				type = supply_node
				level = 1
				province = 1896
				instant_build = yes
			}
		}
		416 = {
			add_building_construction = {
				type = supply_node
				level = 1
				province = 5029
				instant_build = yes
			}
		}
	}
}
### Entity: Order of Battle
Component: Gibraltar Defense Force
Constructs: division_template
Source: game
File: history/units/ENG_1936.txt

Code:
division = {
	name = Gibraltar Defense Force
	location = 4135
	division_template = Colonial Garrison
	start_experience_factor = 0.2
	start_equipment_factor = 0.15
}
### Entity: Idea
Component: r56_idea_i_am_player_stockpile_capture
Constructs: is_ai, removal_cost
Source: game
File: common/ideas/r56_generic.txt

Code:
r56_idea_i_am_player_stockpile_capture = {
	allowed = {
		always = no
	}
	allowed_civil_war = {
		always = yes
	}
	cancel = {
		is_ai = yes
	}
	removal_cost = -1
	modifier = {
		equipment_capture_factor = 0.02
	}
}
### Entity: Scripted Effect
Component: SOV_pick_great_purge_administration_type_effect
Constructs: limit, is_character_slot, is_character
Source: game
File: common/scripted_effects/SOV_scripted_effects.txt

Code:
SOV_pick_great_purge_administration_type_effect = {
	if = {
		limit = {
			any_character = {
				is_character_slot = political_advisor
				NOT = {
					is_character = SOV_genrikh_yagoda SOV_nikolay_yezhov SOV_lavrenty_beriya
				}
				SOV_character_can_be_purged = yes
			}
		}
		SOV_trigger_great_purge_moscow_trial_effect = yes
	}
	else = {

	}
}
### Entity: Event
Component: new_ger.162
Constructs: is_triggered_only, has_government, add_stability, add_to_variable, set_country_flag
Source: game
File: events/r56_Germany.txt

Code:
country_event = {
	id = new_ger.162
	title = new_ger.162.t
	desc = new_ger.162.d
	picture = GFX_report_event_german_polish_border
	is_triggered_only = yes
	option = {
		name = new_ger.162.a
		trigger = {
			NOT = {
				has_government = communism
			}
		}
		GER_modify_industrial_modifier = yes
		add_to_variable = {
			var = GER_industrial_political_power_factor
			value = -0.05
			tooltip = political_power_factor_tt
		} {
			var = GER_industrial_stability_factor
			value = -0.05
			tooltip = stability_factor_tt
		} {
			var = GER_industrial_industrial_capacity_factory
			value = 0.05
			tooltip = industrial_capacity_factory_tt
		} {
			var = GER_industrial_industrial_capacity_dockyard
			value = 0.05
			tooltip = industrial_capacity_dockyard_tt
		}
	} {
		name = new_ger.162.b
		add_stability = 0.025
	} {
		name = new_ger.162.c
		trigger = {
			OR = {
				has_government = communism democratic
			}
		}
		GER_modify_industrial_modifier = yes
		add_to_variable = {
			var = GER_industrial_political_power_factor
			value = 0.075
			tooltip = political_power_factor_tt
		} {
			var = GER_industrial_industrial_capacity_factory
			value = -0.05
			tooltip = industrial_capacity_factory_tt
		} {
			var = industrial_capacity_dockyard
			value = -0.05
			tooltip = industrial_capacity_dockyard_tt
		}
		set_country_flag = GER_franz_dahlem_flag
	}
}
### Entity: Event
Component: AFG_industrial_events.55
Constructs: is_triggered_only, ai_chance, has_war_with, is_in_faction_with
Source: game
File: events/GOE_Afghanistan.txt

Code:
country_event = {
	id = AFG_industrial_events.55
	title = AFG_industrial_events.55.t
	desc = AFG_industrial_events.55.desc
	picture = GFX_report_event_generic_sign_treaty2
	is_triggered_only = yes
	option = {
		name = AFG_industrial_events.55.a
		ai_chance = {
			base = 5
			modifier = {
				factor = 0
				has_war_with = FROM
			}
		}
		FROM = {
			country_event = {
				id = AFG_industrial_events.53
				days = 1
			}
		}
	} {
		name = AFG_industrial_events.55.b
		ai_chance = {
			base = 10
			modifier = {
				factor = 0
				is_in_faction_with = FROM
			}
		}
		FROM = {
			country_event = {
				id = AFG_industrial_events.56
				days = 1
			}
		}
	}
}
### Entity: Modding Documentation
Construct: ReleaseFromMarketStockpile
Source: vanilla_docs
File: documentation/console_commands_documentation.md

Doc:
## InternationalMarket.ReleaseFromMarketStockpile
* Arguments: <EquipmentName>, <EquipmentAmount>

Release equipment to main stockpile from market stockpile
### Entity: Idea
Component: ARG_regulated_salaries
Constructs: has_completed_focus, stability_factor
Source: game
File: common/ideas/argentina.txt

Code:
ARG_regulated_salaries = {
	picture = generic_constitutional_guarantees
	allowed = {
		original_tag = ARG
		has_completed_focus = ARG_regulated_national_salaries
	}
	allowed_civil_war = {
		always = no
	}
	modifier = {
		stability_factor = 0.05
		production_speed_arms_factory_factor = 0.05
		production_speed_industrial_complex_factor = 0.05
		production_factory_max_efficiency_factor = 0.075
	}
}
### Entity: Order of Battle
Component: instant_effect
Constructs: add_equipment_production
Source: game
File: history/units/IRE_1936.txt

Code:
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = IRE
		}
		requested_factories = 1
		progress = 0.75
		efficiency = 100
	}
}
### Entity: Faction
Component: call_to_war_rule_faction_leader_only
Constructs: has_government, is_faction_leader
Source: game
File: common/factions/rules/call_to_war_rules.txt

Code:
call_to_war_rule_faction_leader_only = {
	type = call_to_war_rules
	trigger = {
		is_faction_leader = yes
	}
	ai_will_do = {
		base = 0
		modifier = {
			add = 2
			is_faction_leader = yes
			NOT = {
				has_government = democratic
			}
		}
	}
	modifier = {
		political_power_factor = -0.1
	}
}
### Entity: National Focus
Tree: sia_focus
Component: SIA_a_new_drydock
Constructs: prerequisite, limit, completion_reward, is_coastal, is_owned_by, is_fully_controlled_by, random_core_state, add_extra_state_shared_building_slots
Source: game
File: common/national_focus/siam.txt

Code:
focus = {
	id = SIA_a_new_drydock
	icon = GFX_goal_generic_construct_naval_dockyard
	x = 2
	y = 0
	relative_position_id = SIA_expand_the_slipways
	prerequisite = {
		focus = SIA_the_thonburi_dockyard_project
	}
	cost = 5
	ai_will_do = {
		factor = 10
	}
	available = {
		any_controlled_state = {
			is_coastal = yes
			is_owned_by = ROOT
		}
		1076 = {
			is_owned_by = ROOT
			is_fully_controlled_by = ROOT
		}
	}
	search_filters = {
		FOCUS_FILTER_INDUSTRY
	}
	completion_reward = {
		random_core_state = {
			limit = {
				is_fully_controlled_by = ROOT
				is_coastal = yes
				free_building_slots = {
					building = dockyard
					size = > 0
					include_locked = yes
				}
			}
			prioritize = {
				1076
			}
			add_extra_state_shared_building_slots = 2
			add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
			}
		}
		custom_effect_tooltip = modify_royal_thai_navy
		add_to_variable = {
			SIA_royal_navy_repair_speed_factor = 0.25
			tooltip = repair_speed_factor_tt
		}
	}
}
### Entity: Event
Component: ww_BEL_event_war.7
Constructs: has_completed_focus, has_war_with, fire_only_once, has_global_flag, is_subject, has_dlc
Source: game
File: events/WUW_Belgium.txt

Code:
country_event = {
	id = ww_BEL_event_war.7
	title = ww_BEL_event_war.7.t
	desc = ww_BEL_event_war.7.desc
	picture = GFX_report_event_german_parade_paris
	fire_only_once = yes
	trigger = {
		original_tag = BEL
		NOT = {
			has_global_flag = FRA_and_BEL_already_sought_peace_flag
		}
		has_war_with = FRA
		is_subject = no
		has_completed_focus = BEL_demand_calais
		has_dlc = Gotterdammerung
	}
	mean_time_to_happen = {
		days = 1
	}
	hidden = no
	option = {
		name = ww_BEL_event_war.7.a
	}
}
### Entity: Idea
Component: EAI_DD_7/heavy_tank_flame_chassis_bonus
Constructs: equipment_bonus, build_cost_ic
Source: game
File: common/ideas/EAI_difficulty_ideas.txt

Code:
EAI_DD_7/heavy_tank_flame_chassis_bonus = {
	allowed = {
		always = no
	}
	equipment_bonus = {
		heavy_tank_flame_chassis = {
			build_cost_ic = -0.175
			instant = yes
		}
	}
}
### Entity: Idea
Component: AFG_young_afghans
Constructs: stability_factor, has_government, democratic_drift
Source: game
File: common/ideas/r56_afghanistan.txt

Code:
AFG_young_afghans = {
	picture = HOL_reliance_on_the_gold_standard
	allowed = {
		always = yes
	}
	allowed_civil_war = {
		always = no
	}
	cancel = {
		NOT = {
			has_government = neutrality
		}
	}
	modifier = {
		democratic_drift = 0.03
		trade_laws_cost_factor = -0.25
		mobilization_laws_cost_factor = -0.25
		political_power_factor = 0.1
		stability_factor = -0.05
	}
}
### Entity: Military Industrial Organization
Component: JAP_mitsubishi_heavy_industries_organization
Constructs: has_completed_focus, limit, has_war_with, has_country_flag, has_dlc, add_trait, has_mio_size, set_country_flag
Source: game
File: common/military_industrial_organization/organizations/JAP_organization.txt

Code:
JAP_mitsubishi_heavy_industries_organization = {
	include = generic_infantry_tank_organization
	icon = GFX_idea_JAP_mitsubishi_tanks
	allowed = {
		OR = {
			AND = {
				original_tag = JAP
				has_dlc = Arms Against Tyranny
			}
			PHI_SEA = yes
		}
	}
	available = {
		IF = {
			limit = {
				FROM = {
					NOT = {
						original_tag = JAP
					}
				}
			}
			FROM = {
				NOT = {
					has_war_with = JAP
				}
			}
		} {
			limit = {
				FROM = {
					original_tag = PHI
				}
			}
			FROM = {
				has_completed_focus = PHI_align_with_japan
				if = {
					limit = {
						has_completed_focus = PHI_declare_military_emergency
					}
					NOT = {
						has_completed_focus = PHI_declare_military_emergency
					}
				}
			}
		}
	}
	add_trait = {
		token = JAP_mio_trait_special_government_contracts_mitsubishi_trait
		name = JAP_mio_trait_special_government_contracts_mitsubishi_trait
		icon = GFX_generic_mio_trait_icon_efficiency_cap
		special_trait_background = yes
		relative_position_id = generic_mio_trait_battle_tank_specifications
		position = {
			x = 1
			y = 0
		}
		visible = {
			FROM = {
				original_tag = JAP
			}
		}
		available = {
			has_mio_size = > 5
			FROM = {
				NOT = {
					has_country_flag = JAP_mio_trait_special_government_contracts_taken_flag
				}
			}
		}
		on_complete = {
			custom_effect_tooltip = generic_trait_will_not_be_available_in_other_organizations generic_skip_one_line_tt
			FROM = {
				set_country_flag = JAP_mio_trait_special_government_contracts_taken_flag
			} {
				remove_trait = {
					character = JAP_koyata_iwasaki
					slot = political_advisor
					trait = JAP_mitsubishi_president
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_trait = {
					character = JAP_koyata_iwasaki
					slot = political_advisor
					trait = JAP_mitsubishi_president_2
				}
			}
		}
		organization_modifier = {
			military_industrial_organization_research_bonus = 0.02
		}
		production_bonus = {

		}
		ai_will_do = {
			base = 2
		}
	} {
		token = JAP_mio_trait_zaibatsu_production_capabilities_trait
		name = JAP_mio_trait_zaibatsu_production_capabilities_trait
		icon = GFX_generic_mio_trait_icon_efficiency_gain
		special_trait_background = yes
		relative_position_id = generic_mio_trait_battle_tank_specifications
		position = {
			x = 2
			y = 0
		}
		visible = {
			FROM = {
				original_tag = JAP
			}
		}
		available = {
			FROM = {
		
# ... (truncated)