Event: V Aberto Internacional de Xadrez Duchamp In Rio 2024
Site: idChess.com
Date: 2024-12-07
White: De Albuquerque, Ian Telek C.
WhiteElo: 2077
Black: Gauche, Charles
BlackTitle: FM
BlackElo: 2155
Result: 1-0
ECO: C91
Opening: Ruy Lopez: Closed, Bogoljubow Variation
Variant: Standard
TimeControl: 5400+30

1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.17] } 3. Bb5 { [%eval 0.08] } 3... a6 { [%eval 0.21] } 4. Ba4 { [%eval 0.27] } 4... Nf6 { [%eval 0.18] } 5. O-O { [%eval 0.13] } 5... b5 { [%eval 0.31] } 6. Bb3 { [%eval 0.29] } 6... Be7 { [%eval 0.35] } 7. Re1 { [%eval 0.11] } 7... d6 { [%eval 0.32] } 8. c3 { [%eval 0.44] } 8... O-O { [%eval 0.35] } 9. d4 { [%eval 0.15] } 9... Bg4 { [%eval 0.15] } 10. Be3 { [%eval 0.11] } 10... exd4 { [%eval 0.26] } 11. cxd4 { [%eval 0.25] } 11... Na5 { [%eval 0.22] } 12. Bc2 { [%eval 0.22] } 12... c5 { [%eval 0.21] } 13. h3 { [%eval 0.34] } 13... cxd4 { [%eval 0.26] } 14. Bxd4 { [%eval 0.32] } 14... Bh5 { [%eval 0.45] } 15. Nc3 { [%eval 0.47] } 15... Nc6 { [%eval 0.47] } 16. Be3?! { [%eval -0.15] } { Inaccuracy. g4 was best. } 16... Ne5 { [%eval -0.24] } 17. Bd4 { [%eval -0.71] } 17... Nxf3+ { [%eval -0.69] } 18. gxf3 { [%eval -0.67] } 18... b4 { [%eval -0.73] } 19. Na4 { [%eval -1.12] } 19... Nd7 { [%eval -1.2] } 20. Qd2 { [%eval -1.34] } 20... Ne5 { [%eval -0.93] } 21. Bd1 { [%eval -0.89] } 21... Nxf3+ { [%eval -0.89] } 22. Bxf3 { [%eval -0.65] } 22... Bxf3 { [%eval -0.69] } 23. Nb6 { [%eval -0.78] } 23... Rb8?! { [%eval 0.0] } { Inaccuracy. Bf6 was best. } 24. Qd3?? { [%eval -1.77] } { Blunder. Nd5 was best. } 24... Bh5?? { [%eval -0.04] } { Blunder. Bf6 was best. } 25. Nd5 { [%eval -0.04] } 25... Bh4 { [%eval -0.02] } 26. Kh2 { [%eval -0.04] } 26... Rb5 { [%eval 0.19] } 27. Rg1 { [%eval -0.35] } 27... Bg6 { [%eval -0.32] } 28. Qf3 { [%eval -0.74] } 28... f5 { [%eval -0.41] } 29. Qb3 { [%eval -0.56] } 29... Kh8 { [%eval -0.07] } 30. Nf4 { [%eval -0.17] } 30... Bf6 { [%eval -0.04] } 31. Ne6 { [%eval -0.23] } 31... Qe7 { [%eval 0.0] } 32. Nxf8 { [%eval 0.0] } 32... Qxf8?? { [%eval 2.23] } { Blunder. Bxd4 was best. } 33. Bxf6 { [%eval 2.37] } 33... Qxf6 { [%eval 2.43] } 34. Rac1 { [%eval 2.33] } 34... Rb8 { [%eval 2.39] } 35. exf5 { [%eval 2.4] } 35... Bxf5 { [%eval 2.76] } 36. Rc7 { [%eval 2.71] } 36... Be4 { [%eval 2.69] } 37. Qf7 { [%eval 2.73] } 37... Qe5+ { [%eval 2.74] } 38. Rg3 { [%eval 2.37] } 38... Bg6 { [%eval 2.78] } 39. Qe7 { [%eval 2.64] } 39... Qxb2 { [%eval 2.38] } 40. Rb7?? { [%eval 0.0] } { Blunder. Rf3 was best. } 40... Qe5?? { [%eval #2] } { Checkmate is now unavoidable. Qxf2+ was best. } 41. Rxb4?? { [%eval 4.37] } { Lost forced checkmate sequence. Rxb8+ was best. } 41... Rd8?? { [%eval #11] } { Checkmate is now unavoidable. Re8 was best. } 42. Rb6?? { [%eval -7.55] } { Lost forced checkmate sequence. Qxd8+ was best. } 42... Bd3?? { [%eval #2] } { Checkmate is now unavoidable. Qxe7 was best. } 43. Qf7?? { [%eval 2.76] } { Lost forced checkmate sequence. Qxd8+ was best. } 43... h6 { [%eval 3.45] } 44. Qe7?? { [%eval -7.37] } { Blunder. Rb7 was best. } 44... Bc4?? { [%eval 7.6] } { Blunder. Qxe7 was best. } 45. Rxa6?? { [%eval -7.75] } { Blunder. Qxd8+ was best. } 45... Bxa2?? { [%eval #9] } { Checkmate is now unavoidable. Qxe7 was best. } 46. Ra7?? { [%eval 1.98] } { Lost forced checkmate sequence. Qxd8+ was best. } 46... Bb1?? { [%eval 12.43] } { Blunder. Qxe7 was best. } 47. Qxe5?? { [%eval 4.32] } { Blunder. Qxd8+ was best. } 47... Rg8?? { [%eval #4] } { Checkmate is now unavoidable. dxe5 was best. } 48. Rgxg7?? { [%eval 5.3] } { Lost forced checkmate sequence. Raxg7 was best. } 48... Rf8?? { [%eval #2] } { Checkmate is now unavoidable. dxe5 was best. } 49. Kg3?? { [%eval 4.39] } { Lost forced checkmate sequence. Rgf7+ was best. } 49... Rf6?? { [%eval #2] } { Checkmate is now unavoidable. dxe5 was best. } 50. Qa5 { [%eval #4] } 50... Rg6+ { [%eval #3] } 51. Kf4 { [%eval #5] } 51... Rxg7 { [%eval #2] } 52. Qe5?? { [%eval -7.12] } { Lost forced checkmate sequence. Qa1 was best. } 52... Kh7?? { [%eval #1] } { Checkmate is now unavoidable. dxe5+ was best. } 53. Qd4 { [%eval #11] } 1-0