Event: Round 6: Bazan Vazquez, Lukas - Marin Lopez, Alex
Date: 2024-11-03
White: Bazan Vazquez, Lukas
WhiteElo: 1604
Black: Marin Lopez, Alex
BlackElo: 1505
Result: 0-1
ECO: D04
Opening: Queen's Pawn Game: Colle System, Anti-Colle
Variant: Standard

1. d4 { [%eval 0.17] [%clk 1:00:57] } 1... d5 { [%eval 0.24] [%clk 1:00:34] } 2. Nf3 { [%eval 0.08] [%clk 1:01:20] } 2... Nf6 { [%eval 0.11] [%clk 1:00:52] } 3. e3 { [%eval 0.0] [%clk 1:01:41] } 3... Bf5 { [%eval 0.29] [%clk 1:00:53] } 4. c4 { [%eval 0.21] [%clk 1:01:30] } 4... e6 { [%eval 0.15] [%clk 1:00:20] } 5. Nc3 { [%eval 0.13] [%clk 1:00:57] } 5... Be7 { [%eval 0.41] [%clk 0:59:37] } 6. Be2 { [%eval 0.05] [%clk 1:01:14] } 6... O-O { [%eval 0.1] [%clk 0:59:41] } 7. O-O { [%eval 0.07] [%clk 1:00:40] } 7... Nc6 { [%eval 0.51] [%clk 0:59:11] } 8. Bd3 { [%eval -0.01] [%clk 1:00:40] } 8... Bxd3 { [%eval 0.08] [%clk 0:57:15] } 9. Qxd3 { [%eval 0.07] [%clk 1:00:28] } 9... Qd7 { [%eval 0.2] [%clk 0:55:25] } 10. e4?! { [%eval -0.84] } { Inaccuracy. b3 was best. } { [%clk 1:00:05] } 10... dxe4 { [%eval -0.78] [%clk 0:53:03] } 11. Nxe4 { [%eval -0.97] [%clk 1:00:20] } 11... Nxe4?! { [%eval -0.09] } { Inaccuracy. Nxd4 was best. } { [%clk 0:51:54] } 12. Qxe4 { [%eval -0.12] [%clk 1:00:18] } 12... h6 { [%eval 0.26] [%clk 0:51:53] } 13. Qg4?! { [%eval -0.4] } { Inaccuracy. Bd2 was best. } { [%clk 1:00:16] } 13... Bf6?! { [%eval 0.3] } { Inaccuracy. f5 was best. } { [%clk 0:49:39] } 14. Bxh6 { [%eval -0.08] [%clk 0:59:55] } 14... Nxd4 { [%eval -0.09] [%clk 0:47:26] } 15. Nxd4 { [%eval -0.1] [%clk 1:00:08] } 15... Qxd4 { [%eval -0.09] [%clk 0:47:35] } 16. Qxd4 { [%eval -0.1] [%clk 1:00:28] } 16... Bxd4 { [%eval -0.14] [%clk 0:47:53] } 17. Bf4 { [%eval -0.51] [%clk 0:59:56] } 17... Bxb2?! { [%eval 0.06] } { Inaccuracy. b6 was best. } { [%clk 0:47:24] } 18. Rab1 { [%eval 0.04] [%clk 1:00:11] } 18... e5 { [%eval 0.08] [%clk 0:46:16] } 19. Be3 { [%eval 0.05] [%clk 0:59:35] } 19... Bd4 { [%eval 0.08] [%clk 0:43:52] } 20. Bxd4 { [%eval 0.04] [%clk 0:58:45] } 20... exd4 { [%eval 0.11] [%clk 0:42:45] } 21. Rxb7 { [%eval 0.13] [%clk 0:57:11] } 21... c5 { [%eval 0.12] [%clk 0:43:05] } 22. Rc7 { [%eval 0.0] [%clk 0:57:03] } 22... Rfc8 { [%eval 0.0] [%clk 0:41:19] } 23. Re7 { [%eval -0.3] [%clk 0:56:28] } 23... Re8 { [%eval 0.0] [%clk 0:40:13] } 24. Rc7 { [%eval 0.0] [%clk 0:55:23] } 24... Rec8 { [%eval 0.0] [%clk 0:39:32] } 25. Rxc8+ { [%eval 0.0] [%clk 0:55:43] } 25... Rxc8 { [%eval -0.09] [%clk 0:39:48] } 26. Rd1?? { [%eval -2.43] } { Blunder. Rb1 was best. } { [%clk 0:56:01] } 26... Rb8 { [%eval -2.24] [%clk 0:39:32] } 27. Rd2?? { [%eval #-2] } { Checkmate is now unavoidable. g4 was best. } { [%clk 0:56:09] } 27... Rb1+ { [%eval #-1] } 28. Rd1 Rxd1# { [%clk 0:39:29] } 0-1