Event: Round 2: Cicero Velasquez, Jesus David - Garzon Espitia, Nicolas Alejandro
Date: 2024-11-25
White: Cicero Velasquez, Jesus David
Black: Garzon Espitia, Nicolas Alejandro
BlackElo: 1647
Result: 0-1
ECO: C47
Opening: Four Knights Game: Italian Variation
Variant: Standard

1. e4 { [%eval 0.18] [%clk 0:04:03] } 1... e5 { [%eval 0.21] [%clk 0:04:02] } 2. Nf3 { [%eval 0.13] [%clk 0:04:04] } 2... Nf6 { [%eval 0.34] [%clk 0:04:04] } 3. Nc3 { [%eval 0.09] [%clk 0:04:03] } 3... Nc6 { [%eval 0.08] [%clk 0:04:05] } 4. Bc4 { [%eval 0.0] [%clk 0:04:02] } 4... a6 { [%eval 0.54] } 5. O-O { [%eval 0.11] [%clk 0:03:58] } 5... Nxe4 { [%eval 0.4] [%clk 0:04:07] } 6. Nxe4 { [%eval 0.36] [%clk 0:03:56] } 6... d5 { [%eval 0.28] [%clk 0:04:09] } 7. Bd3 { [%eval 0.29] [%clk 0:03:42] } 7... dxe4 { [%eval 0.32] [%clk 0:04:09] } 8. Bxe4 { [%eval 0.37] [%clk 0:03:42] } 8... Bd6 { [%eval 0.27] [%clk 0:04:09] } 9. c3 { [%eval 0.12] [%clk 0:03:39] } 9... O-O { [%eval 0.16] [%clk 0:04:05] } 10. d4 { [%eval 0.12] [%clk 0:03:39] } 10... exd4 { [%eval 0.19] [%clk 0:03:56] } 11. cxd4 { [%eval -0.09] [%clk 0:03:40] } 11... Kh8?! { [%eval 0.57] } { Inaccuracy. Re8 was best. } { [%clk 0:03:44] } 12. d5?! { [%eval 0.0] } { Inaccuracy. h3 was best. } { [%clk 0:03:37] } 12... Ne7 { [%eval 0.17] [%clk 0:03:45] } 13. Ng5 { [%eval 0.27] [%clk 0:03:24] } 13... h6 { [%eval 0.12] [%clk 0:02:59] } 14. Qh5 { [%eval 0.16] [%clk 0:03:23] } 14... Qe8 { [%eval 0.26] [%clk 0:02:29] } 15. b3?! { [%eval -0.68] } { Inaccuracy. Bd2 was best. } { [%clk 0:02:59] } 15... Bf5 { [%eval -0.17] [%clk 0:02:28] } 16. Bb2 { [%eval -0.28] [%clk 0:02:24] } 16... Bxe4?? { [%eval #2] } { Checkmate is now unavoidable. f6 was best. } { [%clk 0:02:14] } 17. Nxe4?? { [%eval 0.0] } { Lost forced checkmate sequence. Qxh6+ was best. } { [%clk 0:02:23] } 17... Ng6?? { [%eval #2] } { Checkmate is now unavoidable. f6 was best. } { [%clk 0:02:06] } 18. Qxh6+ { [%eval #1] [%clk 0:02:14] } 18... Kg8 { [%eval #1] [%clk 0:01:57] } 19. Nf6+ { [%eval #3] [%clk 0:01:56] } 19... gxf6 { [%eval #3] [%clk 0:01:30] } 20. Bxf6 { [%eval #2] [%clk 0:01:51] } 20... Be5 { [%eval #1] [%clk 0:00:25] } 21. Rae1?? { [%eval -0.08] } { Lost forced checkmate sequence. Qg7# was best. } { [%clk 0:00:59] } 21... Bxf6 { [%eval -0.12] [%clk 0:00:03] } 22. Rxe8 { [%eval -0.15] [%clk 0:00:58] } 22... Raxe8 { [%eval 0.11] [%clk 0:00:04] } 23. Qh3?! { [%eval -0.49] } { Inaccuracy. g3 was best. } { [%clk 0:00:48] } 23... Re2?? { [%eval 3.86] } { Blunder. Rd8 was best. } { [%clk 0:00:05] } 24. Qh5?? { [%eval -0.96] } { Blunder. Qf3 was best. } { [%clk 0:00:43] } 24... Rxa2 { [%eval -0.75] [%clk 0:00:07] } 25. h3?! { [%eval -1.58] } { Inaccuracy. g3 was best. } { [%clk 0:00:42] } 25... Ra3?! { [%eval -0.88] } { Inaccuracy. Rd8 was best. } { [%clk 0:00:08] } 26. Qg4?! { [%eval -1.51] } { Inaccuracy. g3 was best. } { [%clk 0:00:39] } 26... Kh7? { [%eval -0.19] } { Mistake. Rxb3 was best. } { [%clk 0:00:10] } 27. Qh5+? { [%eval -1.79] } { Mistake. g3 was best. } { [%clk 0:00:37] } 27... Kg7 { [%eval -1.71] [%clk 0:00:11] } 28. g4?? { [%eval -4.84] } { Blunder. g3 was best. } { [%clk 0:00:36] } 28... Rh8 { [%eval -5.02] [%clk 0:00:12] } 29. Qf5 { [%eval -4.91] [%clk 0:00:29] } 29... Rxb3 { [%eval -4.83] [%clk 0:00:13] } 30. h4?! { [%eval -6.26] } { Inaccuracy. Qe4 was best. } { [%clk 0:00:26] } 30... Nxh4 { [%eval -6.24] } 31. Qc2?? { [%eval #-3] } { Checkmate is now unavoidable. Qe4 was best. } { [%clk 0:00:17] } 31... Nf3+ { [%eval #-2] [%clk 0:00:14] } 32. Kg2 { [%eval #-2] [%clk 0:00:15] } 32... Rh2+ { [%eval #-1] [%clk 0:01:16] } 33. Kg3 { [%eval #-1] [%clk 0:00:15] } 33... Be5# { [%clk 0:01:14] } 0-1