Event: Round 11: Park, Jaeik - Rupi, Jacopo
Date: 2024-11-26
White: Park, Jaeik
WhiteElo: 1477
Black: Rupi, Jacopo
Result: 1-0
ECO: C77
Opening: Ruy Lopez: Morphy Defense, Wormald Attack
Variant: Standard

1. e4 { [%eval 0.18] [%clk 1:30:55] } 1... e5 { [%eval 0.21] [%clk 1:30:53] } 2. Nf3 { [%eval 0.13] [%clk 1:31:16] } 2... Nc6 { [%eval 0.17] [%clk 1:31:11] } 3. Bb5 { [%eval 0.08] [%clk 1:31:37] } 3... a6 { [%eval 0.21] [%clk 1:31:23] } 4. Ba4 { [%eval 0.27] [%clk 1:32:02] } 4... Nf6 { [%eval 0.18] [%clk 1:31:48] } 5. Qe2 { [%eval -0.05] [%clk 1:32:22] } 5... b5 { [%eval 0.0] [%clk 1:32:04] } 6. Bb3 { [%eval 0.0] [%clk 1:32:44] } 6... Bc5 { [%eval 0.0] [%clk 1:31:58] } 7. c3 { [%eval -0.22] [%clk 1:32:59] } 7... O-O { [%eval -0.12] [%clk 1:31:48] } 8. O-O { [%eval -0.1] [%clk 1:33:15] } 8... d6 { [%eval -0.15] [%clk 1:32:05] } 9. Rd1 { [%eval -0.23] [%clk 1:33:19] } 9... Bg4?! { [%eval 0.37] } { Inaccuracy. Bb6 was best. } { [%clk 1:27:21] } 10. d3 { [%eval 0.08] [%clk 1:33:34] } 10... h6 { [%eval 0.1] [%clk 1:27:03] } 11. Nbd2 { [%eval 0.08] [%clk 1:33:22] } 11... Na5 { [%eval 0.37] [%clk 1:26:26] } 12. Bc2 { [%eval 0.38] [%clk 1:33:23] } 12... Qd7?? { [%eval 2.95] } { Blunder. Bb6 was best. } { [%clk 1:24:45] } 13. b4 { [%eval 2.79] [%clk 1:32:44] } 13... Bb6 { [%eval 3.15] [%clk 1:24:47] } 14. bxa5 { [%eval 3.28] [%clk 1:32:47] } 14... Bxa5 { [%eval 3.1] [%clk 1:25:02] } 15. Bb2 { [%eval 2.89] [%clk 1:33:04] } 15... c5?! { [%eval 3.72] } { Inaccuracy. Nh5 was best. } { [%clk 1:22:13] } 16. Nf1?! { [%eval 2.83] } { Inaccuracy. h3 was best. } { [%clk 1:32:47] } 16... Nh5 { [%eval 2.71] [%clk 1:20:20] } 17. d4 { [%eval 2.54] [%clk 1:30:55] } 17... Nf4 { [%eval 2.65] [%clk 1:17:27] } 18. Qe3 { [%eval 2.62] [%clk 1:30:46] } 18... Bxf3? { [%eval 4.25] } { Mistake. cxd4 was best. } { [%clk 1:16:38] } 19. Qxf3 { [%eval 4.32] [%clk 1:30:18] } 19... Qe6 { [%eval 4.5] [%clk 1:12:22] } 20. Ne3 { [%eval 4.56] [%clk 1:29:48] } 20... Rad8 { [%eval 4.76] [%clk 1:10:37] } 21. Bb3 { [%eval 4.13] [%clk 1:28:05] } 21... Qe7 { [%eval 4.57] [%clk 1:09:52] } 22. Nf5 { [%eval 4.34] [%clk 1:27:58] } 22... Qf6 { [%eval 4.36] [%clk 1:08:30] } 23. Bc1 { [%eval 4.06] [%clk 1:27:08] } 23... Bxc3 { [%eval 4.08] [%clk 1:07:42] } 24. dxe5?! { [%eval 2.66] } { Inaccuracy. Rb1 was best. } { [%clk 1:26:16] } 24... dxe5 { [%eval 2.56] [%clk 1:06:48] } 25. Rxd8 { [%eval 2.23] [%clk 1:25:35] } 25... Rxd8 { [%eval 2.21] [%clk 1:06:10] } 26. Rb1 { [%eval 2.05] [%clk 1:24:56] } 26... Qc6?? { [%eval 8.46] } { Blunder. Rd3 was best. } { [%clk 1:03:20] } 27. Ne7+ { [%eval 8.15] [%clk 1:24:42] } 27... Kf8 { [%eval 9.33] [%clk 1:02:58] } 28. Nxc6 { [%eval 9.04] [%clk 1:24:00] } 28... Rd6 { [%eval 10.35] [%clk 1:01:17] } 29. Bxf4 { [%eval 10.01] [%clk 1:23:59] } 29... exf4?! { [%eval #8] } { Checkmate is now unavoidable. c4 was best. } { [%clk 1:00:44] } 30. Bd5?! { [%eval 10.86] } { Lost forced checkmate sequence. Qxf4 was best. } { [%clk 1:24:17] } 30... g5?! { [%eval #7] } { Checkmate is now unavoidable. Rxc6 was best. } { [%clk 1:00:20] } 31. h3? { [%eval 9.44] } { Lost forced checkmate sequence. Qxc3 was best. } { [%clk 1:24:17] } 31... Bf6? { [%eval #9] } { Checkmate is now unavoidable. Bg7 was best. } { [%clk 0:58:45] } 32. e5 { [%eval #8] [%clk 1:24:16] } 32... Bxe5 { [%eval #9] [%clk 0:58:25] } 33. Nxe5 { [%eval #8] [%clk 1:24:37] } 33... f6 { [%eval #7] [%clk 0:58:39] } 34. Ng6+ { [%eval #6] [%clk 1:24:54] } 34... Kg7 { [%eval #6] [%clk 0:58:41] } 35. Rd1 { [%eval #6] [%clk 1:25:04] } 35... Rd7 { [%eval #6] [%clk 0:57:43] } 36. Be4 { [%eval #5] [%clk 1:25:03] } 36... Rc7 { [%eval #5] [%clk 0:55:08] } 37. g3 { [%eval #6] [%clk 1:24:56] } 37... fxg3 { [%eval #6] [%clk 0:51:01] } 38. fxg3 { [%eval #5] [%clk 1:25:01] } 38... c4 { [%eval #5] [%clk 0:51:15] } 39. Rd6 { [%eval #5] [%clk 1:25:07] } 39... Rf7 { [%eval #5] [%clk 0:51:07] } 40. Bd5 { [%eval #5] [%clk 1:25:25] } 40... c3 { [%eval #4] [%clk 0:50:42] } 41. Bxf7 { [%eval #3] [%clk 1:25:48] } 41... c2 { [%clk 0:50:40] } 42. Qxf6+ { [%clk 1:26:13] } 42... Kh7 { [%clk 0:50:50] } 43. Nf8# { [%clk 1:26:35] } 1-0