Event: Round 5: Louche, Herve - Celik, Berkay
Date: 2024-10-31
White: Louche, Herve
WhiteElo: 1807
Black: Celik, Berkay
BlackElo: 1944
Result: 0-1
ECO: D00
Opening: Queen's Pawn Game
Variant: Standard

1. d4 { [%eval 0.17] [%clk 1:30:57] } 1... d5 { [%eval 0.24] [%clk 1:26:00] } 2. e3 { [%eval 0.03] [%clk 1:29:48] } 2... c5 { [%eval 0.17] [%clk 1:25:27] } 3. c3 { [%eval -0.08] [%clk 1:29:36] } 3... Nc6 { [%eval 0.21] [%clk 1:25:56] } 4. Bd3 { [%eval -0.27] [%clk 1:29:50] } 4... Nf6 { [%eval -0.17] [%clk 1:25:43] } 5. Nd2 { [%eval -0.49] [%clk 1:30:12] } 5... e5 { [%eval -0.51] [%clk 1:25:55] } 6. dxe5 { [%eval -0.82] [%clk 1:24:57] } 6... Nxe5 { [%eval -0.79] [%clk 1:26:22] } 7. Be2 { [%eval -0.75] [%clk 1:24:31] } 7... Bf5 { [%eval -0.8] [%clk 1:26:10] } 8. Ndf3 { [%eval -1.21] [%clk 1:24:41] } 8... Nc6 { [%eval -1.25] [%clk 1:26:08] } 9. h4?! { [%eval -1.88] } { Inaccuracy. Bd3 was best. } { [%clk 1:22:21] } 9... Bd6 { [%eval -1.91] [%clk 1:26:22] } 10. Nh3 { [%eval -1.8] [%clk 1:20:59] } 10... O-O { [%eval -1.97] [%clk 1:26:49] } 11. Nf4 { [%eval -1.93] [%clk 1:02:31] } 11... Be4?! { [%eval -1.28] } { Inaccuracy. Bc7 was best. } { [%clk 1:27:05] } 12. h5?! { [%eval -2.25] } { Inaccuracy. Ng5 was best. } { [%clk 0:59:40] } 12... h6 { [%eval -2.14] [%clk 1:27:00] } 13. Nd2 { [%eval -2.03] [%clk 0:54:58] } 13... Bxf4?! { [%eval -1.03] } { Inaccuracy. Bh7 was best. } { [%clk 1:26:13] } 14. Nxe4 { [%eval -0.92] [%clk 0:55:06] } 14... Nxe4 { [%eval -1.03] [%clk 1:26:37] } 15. exf4 { [%eval -1.01] [%clk 0:55:13] } 15... Re8 { [%eval -1.02] [%clk 1:27:06] } 16. O-O { [%eval -0.95] [%clk 0:54:52] } 16... d4 { [%eval -1.03] [%clk 1:27:27] } 17. Bf3?! { [%eval -1.72] } { Inaccuracy. cxd4 was best. } { [%clk 0:52:38] } 17... dxc3 { [%eval -1.57] [%clk 1:27:12] } 18. bxc3 { [%eval -1.56] [%clk 0:49:58] } 18... Qxd1?! { [%eval -0.66] } { Inaccuracy. Nxc3 was best. } { [%clk 1:27:02] } 19. Rxd1 { [%eval -0.65] [%clk 0:50:09] } 19... Nxc3 { [%eval -0.62] [%clk 1:27:30] } 20. Bxc6?! { [%eval -1.53] } { Inaccuracy. Rd7 was best. } { [%clk 0:48:27] } 20... Nxd1 { [%eval -1.58] [%clk 1:26:36] } 21. Bxe8 { [%eval -1.47] [%clk 0:46:50] } 21... Rxe8 { [%eval -1.46] [%clk 1:27:04] } 22. Bd2?! { [%eval -2.41] } { Inaccuracy. Ba3 was best. } { [%clk 0:46:19] } 22... Nb2 { [%eval -2.36] [%clk 1:27:29] } 23. a4 { [%eval -2.78] [%clk 0:41:05] } 23... Nc4 { [%eval -2.53] [%clk 1:24:44] } 24. Bc3 { [%eval -2.61] [%clk 0:40:37] } 24... a5?! { [%eval -1.54] } { Inaccuracy. Nb6 was best. } { [%clk 1:25:07] } 25. Rb1 { [%eval -1.38] [%clk 0:30:42] } 25... b6 { [%eval -1.49] [%clk 1:24:52] } 26. Be5? { [%eval -2.98] } { Mistake. Rd1 was best. } { [%clk 0:27:47] } 26... f6 { [%eval -2.72] [%clk 1:25:00] } 27. Bc7?! { [%eval -3.95] } { Inaccuracy. Bc3 was best. } { [%clk 0:15:34] } 27... Rc8 { [%eval -3.66] [%clk 1:25:25] } 28. Bxb6?! { [%eval -4.69] } { Inaccuracy. Rc1 was best. } { [%clk 0:15:33] } 28... Rb8 { [%eval -4.64] [%clk 1:25:54] } 29. Rb5 { [%eval -4.69] [%clk 0:15:49] } 29... Rxb6 { [%eval -4.67] [%clk 1:26:14] } 30. Rxc5 { [%eval -4.67] [%clk 0:15:48] } 30... Rb4 { [%eval -4.61] [%clk 1:26:43] } 31. Kh2 { [%eval -4.76] [%clk 0:14:59] } 31... Rxa4 { [%eval -4.81] [%clk 1:27:11] } 32. Rc8+ { [%eval -4.92] [%clk 0:15:09] } 32... Kh7 { [%eval -4.87] [%clk 1:27:36] } 33. Kg3 { [%eval -4.95] [%clk 0:15:06] } 33... Nb6 { [%eval -4.81] [%clk 1:27:46] } 34. Rc5 { [%eval -4.91] [%clk 0:14:56] } 34... Ra3+ { [%eval -4.85] [%clk 1:28:08] } 35. f3 { [%eval -5.21] [%clk 0:14:20] } 35... a4 { [%eval -5.13] [%clk 1:28:35] } 36. Kg4 { [%eval -5.06] [%clk 0:14:17] } 36... Ra2 { [%eval -5.18] [%clk 1:28:48] } 37. g3 { [%eval -5.68] [%clk 0:14:21] } 37... a3 { [%eval -5.49] [%clk 1:29:08] } 38. Kf5 { [%eval -5.97] [%clk 0:14:28] } 38... Re2 { [%eval -5.44] [%clk 1:29:18] } 39. g4?! { [%eval -7.61] } { Inaccuracy. Ra5 was best. } { [%clk 0:14:08] } 39... a2 { [%eval -6.55] [%clk 1:29:29] } 40. Ra5?? { [%eval #-7] } { Checkmate is now unavoidable. Rc1 was best. } { [%clk 0:14:22] } 40... Nc4 { [%eval #-6] [%clk 1:29:58] } 41. Ra7 { [%eval #-1] [%clk 0:14:19] } 41... Nd6# 0-1