Event: Round 2: Josefa Baptista - Tembo, Luiza
Date: 2024-08-14
White: Josefa Baptista
Black: Tembo, Luiza
BlackElo: 1606
Result: 0-1
ECO: C50
Opening: Italian Game: Hungarian Defense
Variant: Standard

1. e4 { [%eval 0.15] [%clk 1:10:16] } 1... e5 { [%eval 0.21] [%clk 1:18:01] } 2. Nf3 { [%eval 0.13] [%clk 1:30:55] } 2... Nc6 { [%eval 0.19] [%clk 1:29:38] } 3. Bc4 { [%eval 0.22] } 3... Be7 { [%eval 0.46] } 4. Bxf7+?? { [%eval -3.07] } { Blunder. d4 was best. } 4... Kxf7 { [%eval -2.97] } 5. O-O { [%eval -3.66] } 5... Bf6 { [%eval -3.15] } 6. Nc3 { [%eval -3.27] } 6... Nge7 { [%eval -3.13] } 7. d3 { [%eval -3.89] } 7... Ng6 { [%eval -3.63] } 8. Re1 { [%eval -4.36] } 8... Rf8 { [%eval -4.37] } 9. b3 { [%eval -4.71] } 9... d6 { [%eval -4.83] } 10. Ba3 { [%eval -5.37] } 10... Kg8 { [%eval -5.11] } 11. h3 { [%eval -5.25] } 11... Be6 { [%eval -4.97] } 12. Nd2?! { [%eval -6.41] } { Inaccuracy. Nd5 was best. } 12... Bh4 { [%eval -6.26] } 13. Rf1 { [%eval -7.22] } 13... Nd4 { [%eval -6.35] } 14. Nd5 { [%eval -6.44] } 14... Nb5?! { [%eval -4.9] } { Inaccuracy. Qg5 was best. } 15. Nc4 { [%eval -6.08] } 15... Bxd5 { [%eval -5.63] } 16. exd5 { [%eval -5.62] } 16... Nc3 { [%eval -5.68] } 17. Qd2 { [%eval -5.71] } 17... Nxd5 { [%eval -5.65] } 18. d4 { [%eval -6.21] } 18... exd4 { [%eval -5.94] } 19. Bb2 { [%eval -6.5] } 19... c5 { [%eval -6.43] } 20. Qe1 { [%eval -7.17] } 20... Qf6 { [%eval -6.95] } 21. Rd1 { [%eval -7.98] } 21... Rae8 { [%eval -7.95] } 22. Qd2 { [%eval -7.93] } 22... Bg5 { [%eval -7.25] } 23. Qd3 { [%eval -8.14] } 23... Nb4 { [%eval -7.05] } 24. Qg3 { [%eval -7.25] } 24... Nxc2 { [%eval -6.11] } 25. Nxd6 { [%eval -5.99] } 25... Bf4 { [%eval -5.23] } 26. Qg4?! { [%eval -8.8] } { Inaccuracy. Nxe8 was best. } 26... Bxd6 { [%eval -8.5] } 27. b4 { [%eval -8.89] } 27... Nxb4 { [%eval -9.07] } 28. a3 { [%eval -9.15] } 28... Nc6 { [%eval -9.03] } 29. Rde1?? { [%eval #-3] } { Checkmate is now unavoidable. Bc1 was best. } 29... Rxe1?! { [%eval -11.54] } { Lost forced checkmate sequence. Qxf2+ was best. } 30. Rxe1?! { [%eval #-2] } { Checkmate is now unavoidable. f3 was best. } 30... Qxf2+ { [%eval #-1] } 31. Kh1 Qxe1# 0-1