Event: Round 5: Ganti, Shriaansh - Enoch, Kristan
Date: 2024-07-25
White: Ganti, Shriaansh
WhiteElo: 1816
Black: Enoch, Kristan
BlackElo: 1615
Result: 1-0
ECO: C00
Opening: French Defense: Horwitz Attack, Papa-Ticulat Gambit
Variant: Standard

1. e4 { [%eval 0.15] [%clk 1:30:50] } 1... e6 { [%eval 0.25] [%clk 1:30:56] } 2. b3 { [%eval -0.23] [%clk 1:31:15] } 2... d5 { [%eval -0.21] [%clk 1:31:17] } 3. Bb2 { [%eval -0.25] [%clk 1:31:39] } 3... dxe4 { [%eval 0.14] [%clk 1:31:37] } 4. Nc3 { [%eval -0.06] [%clk 1:32:03] } 4... Nf6 { [%eval 0.1] [%clk 1:31:53] } 5. Qe2 { [%eval 0.0] [%clk 1:32:27] } 5... Be7 { [%eval 0.17] [%clk 1:31:58] } 6. Nxe4 { [%eval 0.0] [%clk 1:32:11] } 6... Nxe4 { [%eval 0.42] [%clk 1:32:15] } 7. Qxe4 { [%eval 0.39] [%clk 1:32:37] } 7... O-O { [%eval 0.57] [%clk 1:32:28] } 8. O-O-O { [%eval 0.5] [%clk 1:32:23] } 8... Nc6 { [%eval 0.54] [%clk 1:32:32] } 9. d4 { [%eval 0.13] [%clk 1:31:37] } 9... Re8 { [%eval 0.51] [%clk 1:31:26] } 10. Nf3 { [%eval 0.46] [%clk 1:30:18] } 10... Qd5 { [%eval 0.53] [%clk 1:29:37] } 11. Qg4 { [%eval 0.0] [%clk 1:26:27] } 11... e5 { [%eval 0.0] [%clk 1:26:20] } 12. Qg3 { [%eval 0.0] [%clk 1:25:30] } 12... exd4 { [%eval 0.0] [%clk 1:20:06] } 13. Bc4 { [%eval 0.04] [%clk 1:23:50] } 13... Qd6 { [%eval 0.05] [%clk 1:19:21] } 14. Nxd4 { [%eval 0.08] [%clk 1:23:19] } 14... Nxd4 { [%eval 0.06] [%clk 1:17:01] } 15. Bxd4 { [%eval 0.04] [%clk 1:22:07] } 15... Qxg3 { [%eval 0.06] [%clk 1:09:50] } 16. hxg3 { [%eval 0.17] [%clk 1:21:27] } 16... Bf5 { [%eval 0.14] [%clk 1:08:50] } 17. Bb2 { [%eval -0.02] [%clk 1:18:48] } 17... c6 { [%eval 0.03] [%clk 1:07:34] } 18. Rde1 { [%eval -0.1] [%clk 1:12:04] } 18... Bc5 { [%eval -0.03] [%clk 1:00:58] } 19. Rd1 { [%eval -0.36] [%clk 1:00:58] } 19... b5 { [%eval 0.0] [%clk 0:56:21] } 20. Rh5 { [%eval 0.0] [%clk 0:59:50] } 20... g6?? { [%eval #15] } { Checkmate is now unavoidable. Bg4 was best. } { [%clk 0:51:29] } 21. Rxh7 { [%eval #14] [%clk 1:00:08] } 21... Kf8 { [%eval #5] } 22. Rxf7+?? { [%eval 6.69] } { Lost forced checkmate sequence. Bf6 was best. } 22... Kg8 { [%eval 6.73] } 1-0