Event: Round 3: Rodriguez Mendoza, Jhon Carlos - Pilonieta Forero, Andres Felipe
Date: 2024-06-06
White: Rodriguez Mendoza, Jhon Carlos
WhiteElo: 1637
Black: Pilonieta Forero, Andres Felipe
BlackElo: 1700
Result: 0-1
ECO: C54
Opening: Italian Game: Classical Variation, Greco Gambit
Variant: Standard

1. e4 { [%eval 0.15] } 1... e5 { [%eval 0.17] } 2. Nf3 { [%eval 0.11] } 2... Nc6 { [%eval 0.19] } 3. Bc4 { [%eval 0.1] } 3... Bc5 { [%eval 0.12] } 4. c3 { [%eval 0.11] } 4... Nf6 { [%eval 0.21] } 5. d4 { [%eval 0.0] } 5... exd4 { [%eval 0.0] } 6. e5 { [%eval 0.0] } 6... d5 { [%eval 0.14] } 7. Bb5 { [%eval 0.0] } 7... Ne4 { [%eval 0.0] } 8. cxd4 { [%eval 0.13] } 8... Be7 { [%eval 0.49] } 9. h3 { [%eval 0.23] } 9... O-O { [%eval 0.21] } 10. O-O { [%eval 0.22] } 10... f6 { [%eval 0.53] } 11. Bxc6 { [%eval 0.0] } 11... bxc6 { [%eval -0.13] } 12. Qc2 { [%eval -0.57] } 12... Bb7?! { [%eval 0.39] } { Inaccuracy. Ba6 was best. } 13. exf6 { [%eval 0.02] } 13... Bxf6?! { [%eval 0.72] } { Inaccuracy. Rxf6 was best. } 14. Nbd2 { [%eval 0.25] } 14... Qe7?! { [%eval 0.87] } { Inaccuracy. c5 was best. } 15. Re1 { [%eval 0.67] } 15... Rae8 { [%eval 1.07] } 16. Nxe4 { [%eval 0.98] } 16... dxe4 { [%eval 0.99] } 17. Qb3+ { [%eval 0.52] } 17... Qf7 { [%eval 0.57] } 18. Qxb7?! { [%eval 0.0] } { Inaccuracy. Ne5 was best. } 18... exf3 { [%eval 0.0] } 19. Rxe8 { [%eval 0.0] } 19... Rxe8 { [%eval 0.0] } 20. Be3 { [%eval 0.0] } 20... Qd5?! { [%eval 0.55] } { Inaccuracy. Qg6 was best. } 21. Qb3 { [%eval 0.01] } 21... a5 { [%eval 0.06] } 22. Qxd5+ { [%eval 0.07] } 22... cxd5 { [%eval 0.03] } 23. gxf3 { [%eval 0.0] } 23... Rb8 { [%eval 0.07] } 24. b3 { [%eval 0.0] } 24... Rb4 { [%eval 0.0] } 25. Bd2 { [%eval 0.02] } 25... Rxd4 { [%eval 0.0] } 26. Bxa5 { [%eval 0.05] } 26... c5 { [%eval 0.0] } 27. Rc1 { [%eval 0.0] } 27... c4 { [%eval 0.05] } 28. Bc3 { [%eval 0.0] } 28... Rf4 { [%eval 0.0] } 29. Bxf6 { [%eval 0.0] } 29... gxf6 { [%eval 0.03] } 30. Rc3 { [%eval 0.0] } 30... cxb3 { [%eval 0.0] } 31. axb3 { [%eval 0.0] } 31... Rb4 { [%eval 0.0] } 32. Kg2 { [%eval 0.0] } 32... Kf7 { [%eval 0.0] } 33. Rc7+ { [%eval 0.0] } 33... Kg6 { [%eval 0.0] } 34. Rd7 { [%eval 0.0] } 34... d4 { [%eval 0.03] } 35. Rd5 { [%eval 0.0] } 35... Kf7 { [%eval 0.0] } 36. Kg3 { [%eval 0.0] } 36... Ke6 { [%eval 0.0] } 37. Rd8 { [%eval 0.0] } 37... Ke7 { [%eval 0.0] } 38. Rd5 { [%eval 0.0] } 38... Ke6 { [%eval 0.0] } 39. Rd8 { [%eval 0.0] } 39... Ke7 { [%eval 0.0] } 40. Rh8 { [%eval 0.0] } 40... d3 { [%eval 0.0] } 41. Rxh7+ { [%eval 0.0] } 41... Ke6 { [%eval 0.0] } 42. Rh8 { [%eval -0.11] } 42... Rb7 { [%eval 0.0] } 43. Re8+ { [%eval 0.0] } 43... Re7 { [%eval 0.0] } 44. Rd8?? { [%eval -4.44] } { Blunder. Ra8 was best. } 44... Rd7 { [%eval -4.2] } 45. Re8+ { [%eval -3.67] } 45... Kd6?? { [%eval 0.0] } { Blunder. Kd5 was best. } 46. Re1 { [%eval 0.0] } 46... Kc5 { [%eval 0.0] } 47. Rd1 { [%eval 0.0] } 47... Kb4 { [%eval 0.0] } 48. f4?! { [%eval -1.09] } { Inaccuracy. Kg4 was best. } 48... Kxb3 { [%eval -1.13] } 49. Kg4 { [%eval -0.7] } 49... Kc2 { [%eval -0.42] } 50. Ra1 { [%eval -0.32] } 50... d2 { [%eval -0.35] } 51. Ra2+?? { [%eval -5.03] } { Blunder. Kf5 was best. } 51... Kc3 { [%eval -5.16] } 52. Ra1 { [%eval -5.16] } 52... d1=Q+ { [%eval -8.43] } 53. Rxd1 { [%eval -6.43] } 53... Rxd1 { [%eval -5.88] } 54. Kf5 { [%eval -5.12] } 54... Kd4 { [%eval -5.09] } 55. Kxf6?? { [%eval #-27] } { Checkmate is now unavoidable. h4 was best. } 55... Ke4 { [%eval #-31] } 56. f5 { [%eval #-35] } 56... Rd5 { [%eval -7.04] } 57. h4 { [%eval -4.78] } 57... Rxf5+ { [%eval #-18] } 58. Kg6 { [%eval #-19] } 58... Kf4 { [%eval #-19] } 59. h5 { [%eval #-19] } 59... Rg5+ { [%eval #-21] } 0-1