Event: Bergen Spillfestival 2023 Hovedturneringen NGP
Site: Bergen Internasjonale Kultursenter, Norway
Date: 2023-08-01
White: Træen, Øyvind Bjørnevoll
WhiteElo: 1299
Black: Solheim, Magne
Result: 0-1
ECO: D31
Opening: Queen's Gambit Declined: Queen's Knight Variation
Variant: Standard
TimeControl: 90 min/game + 30 sec/move

1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.29] } 2... e6 { [%eval 0.3] } 3. Nc3 { [%eval 0.39] } 3... h6 { [%eval 0.45] } 4. Nf3 { [%eval 0.36] } 4... Nf6 { [%eval 0.25] } 5. Bf4 { [%eval 0.13] } 5... Bd6 { [%eval 0.47] } 6. Bxd6 { [%eval 0.44] } 6... Qxd6 { [%eval 0.14] } 7. g3 { [%eval 0.0] } 7... O-O { [%eval 0.02] } 8. Bg2 { [%eval 0.13] } 8... Nc6 { [%eval -0.05] } 9. cxd5 { [%eval -0.06] } 9... exd5 { [%eval -0.06] } 10. O-O { [%eval 0.0] } 10... Bf5 { [%eval 0.1] } 11. Nh4 { [%eval -0.15] } 11... Bg4 { [%eval 0.09] } 12. Qb3?? { [%eval -1.6] } { Blunder. Rc1 was best. } 12... Nxd4 { [%eval -1.68] } 13. Qxb7?? { [%eval -5.47] } { Blunder. Qd1 was best. } 13... Rfb8 { [%eval -5.4] } 14. Qxa8 { [%eval -5.44] } 14... Rxa8 { [%eval -5.32] } 15. e3 { [%eval -5.46] } 15... Ne2+ { [%eval -5.45] } 16. Nxe2 { [%eval -5.54] } 16... Bxe2 { [%eval -5.52] } 17. Rfe1 { [%eval -5.4] } 17... Bg4 { [%eval -5.43] } 18. h3 { [%eval -5.57] } 18... Be6 { [%eval -5.47] } 19. Rad1 { [%eval -5.46] } 19... Qb6 { [%eval -5.47] } 20. b3 { [%eval -5.65] } 20... a5 { [%eval -5.53] } 21. e4 { [%eval -5.35] } 21... Nxe4 { [%eval -5.28] } 22. Bxe4 { [%eval -5.47] } 22... dxe4 { [%eval -5.3] } 23. Rxe4 { [%eval -5.19] } 23... c5 { [%eval -5.06] } 24. Rde1 { [%eval -5.29] } 24... Qc6 { [%eval -4.93] } 25. Ng6 { [%eval -5.32] } 25... Kh7 { [%eval -5.35] } 26. Nf4 { [%eval -5.65] } 26... Re8 { [%eval -4.65] } 27. Ra4 { [%eval -5.66] } 27... Bc8 { [%eval -5.87] } 28. Rc1?? { [%eval #-8] } { Checkmate is now unavoidable. Rxe8 was best. } 28... Bb7 { [%eval #-7] } 29. Kh2 { [%eval #-6] } 29... g5 { [%eval #-8] } 30. Rxa5 { [%eval #-5] } 30... gxf4 { [%eval #-4] } 31. Rg1 { [%eval #-4] } 31... fxg3+ { [%eval #-4] } 32. fxg3 { [%eval #-2] } 32... Re2+ { [%eval #-1] } 0-1