Event: CE SUB 10.2023
Date: 2023-07-05
White: Parra Erazo, Santiago
WhiteElo: 0
Black: Manrique Garcia, Daniel
BlackElo: 1199
Result: 0-1
ECO: D02
Opening: Queen's Pawn Game: London System
Variant: Standard

1. d4 { [%eval 0.0] [%clk 1:30:58] } 1... d5 { [%eval 0.27] [%clk 1:30:51] } 2. Nf3 { [%eval 0.28] [%clk 1:31:24] } 2... Nf6 { [%eval 0.25] [%clk 1:31:09] } 3. Bf4 { [%eval 0.0] [%clk 1:31:48] } 3... e6 { [%eval 0.01] [%clk 1:31:24] } 4. e3 { [%eval 0.12] [%clk 1:31:55] } 4... Bd6 { [%eval 0.13] [%clk 1:31:22] } 5. Bxd6 { [%eval 0.22] [%clk 1:32:04] } 5... cxd6 { [%eval 0.23] [%clk 1:31:36] } 6. Bd3 { [%eval 0.0] [%clk 1:32:27] } 6... O-O { [%eval 0.05] [%clk 1:31:38] } 7. O-O { [%eval -0.05] [%clk 1:32:53] } 7... Re8 { [%eval 0.29] [%clk 1:31:15] } 8. Nbd2?! { [%eval -0.28] } { Inaccuracy. c4 was best. } { [%clk 1:33:14] } 8... e5 { [%eval -0.27] [%clk 1:30:44] } 9. dxe5 { [%eval -0.2] [%clk 1:33:22] } 9... dxe5 { [%eval -0.3] [%clk 1:31:02] } 10. e4 { [%eval -0.24] [%clk 1:33:45] } 10... Bg4 { [%eval -0.29] [%clk 1:30:13] } 11. h3 { [%eval -0.17] [%clk 1:33:08] } 11... Bh5 { [%eval -0.11] [%clk 1:30:32] } 12. Re1 { [%eval -0.12] [%clk 1:32:47] } 12... dxe4 { [%eval 0.23] [%clk 1:29:15] } 13. Nxe4 { [%eval 0.17] [%clk 1:32:58] } 13... Nc6 { [%eval 0.11] [%clk 1:25:10] } 14. Nxf6+ { [%eval -0.03] [%clk 1:31:21] } 14... Qxf6 { [%eval -0.03] [%clk 1:23:57] } 15. Be4 { [%eval -0.03] [%clk 1:31:28] } 15... Rad8 { [%eval -0.03] [%clk 1:14:53] } 16. Qe2?? { [%eval -2.45] } { Blunder. Qb1 was best. } { [%clk 1:28:44] } 16... Nd4 { [%eval -2.57] [%clk 1:15:04] } 17. Qe3 { [%eval -2.75] [%clk 1:28:20] } 17... Bxf3 { [%eval -2.75] [%clk 1:14:56] } 18. gxf3 { [%eval -2.66] [%clk 1:27:39] } 18... Qh4 { [%eval -2.56] [%clk 1:14:22] } 19. Kh2?? { [%eval -5.29] } { Blunder. Rad1 was best. } { [%clk 1:26:53] } 19... Rd6?! { [%eval -3.4] } { Inaccuracy. f5 was best. } { [%clk 1:09:33] } 20. Rg1 { [%eval -3.4] [%clk 1:25:10] } 20... f5 { [%eval -3.47] [%clk 1:09:39] } 21. c3?! { [%eval -5.35] } { Inaccuracy. Bxb7 was best. } { [%clk 1:20:04] } 21... Rh6 { [%eval -5.28] [%clk 1:09:08] } 22. f4 { [%eval -6.69] [%clk 1:18:07] } 22... fxe4 { [%eval -6.55] [%clk 1:07:58] } 23. cxd4 { [%eval -6.59] [%clk 1:18:11] } 23... exf4 { [%eval -6.6] [%clk 1:08:17] } 24. Qb3+ { [%eval -6.56] [%clk 1:17:51] } 24... Ree6?? { [%eval -0.02] } { Blunder. Kh8 was best. } { [%clk 1:08:12] } 25. Rxg7+?? { [%eval -7.74] } { Blunder. Rac1 was best. } { [%clk 1:15:36] } 25... Kxg7 { [%eval -8.61] [%clk 1:08:10] } 26. Rg1+ { [%eval -6.97] [%clk 1:15:34] } 26... Kf6 { [%eval -6.29] [%clk 1:08:22] } 27. Rg4?? { [%eval #-7] } { Checkmate is now unavoidable. Qa3 was best. } { [%clk 1:15:29] } 27... Qxg4 { [%eval #-6] [%clk 1:08:35] } 28. d5 { [%eval #-4] [%clk 1:15:41] } 28... Rxh3+?! { [%eval -10.53] } { Lost forced checkmate sequence. f3 was best. } { [%clk 1:07:38] } 29. Qxh3 { [%eval -9.57] [%clk 1:16:01] } 29... Qxh3+ { [%eval -10.93] [%clk 1:07:58] } 30. Kxh3 { [%eval -8.44] [%clk 1:16:23] } 30... Rd6 { [%eval -13.01] [%clk 1:08:17] } 31. Kg4 { [%eval -12.03] [%clk 1:16:46] } 31... Rxd5 { [%eval -32.99] [%clk 1:08:40] } 32. Kxf4 { [%eval -8.88] [%clk 1:17:07] } 32... Rd2 { [%eval -34.65] [%clk 1:09:01] } 33. Kxe4 { [%eval -40.1] } 33... Rxf2 { [%eval #-23] [%clk 1:09:21] } 34. b4?? { [%eval #-24] } { Checkmate is now unavoidable. b3 was best. } { [%clk 1:17:48] } 34... h5?! { [%eval -35.87] } { Lost forced checkmate sequence. Rxa2 was best. } { [%clk 1:09:45] } 35. b5?! { [%eval #-12] } { Checkmate is now unavoidable. a4 was best. } { [%clk 1:18:13] } 35... h4 { [%eval #-13] [%clk 1:10:07] } 36. Kd5 { [%eval #-9] [%clk 1:18:38] } 36... h3?! { [%eval -64.78] } { Lost forced checkmate sequence. Rxa2 was best. } { [%clk 1:10:24] } 37. Kd6?! { [%eval #-7] } { Checkmate is now unavoidable. Kc4 was best. } { [%clk 1:19:03] } 37... h2 { [%eval #-6] [%clk 1:10:47] } 38. Kc7 { [%eval #-6] [%clk 1:19:27] } 38... h1=Q { [%eval #-5] [%clk 1:11:06] } 39. a4 { [%eval #-4] [%clk 1:19:43] } 39... Rc2+ { [%eval #-5] [%clk 1:11:25] } 40. Kd6 { [%eval #-1] [%clk 1:20:00] } 40... Qd1# 0-1