Event: Round 1: Dimitar Mardov - Steve Wongso
Site: https://lichess.org
Date: 2023-03-18
White: Dimitar Mardov
WhiteTitle: IM
Black: Steve Wongso
Result: 1/2-1/2
ECO: C55
Opening: Italian Game: Two Knights Defense, Modern Bishop's Opening
Variant: Standard

1. e4 { [%eval 0.36] [%clk 1:30:57] } 1... e5 { [%eval 0.35] [%clk 1:30:46] } 2. Nf3 { [%eval 0.29] [%clk 1:31:06] } 2... Nc6 { [%eval 0.32] [%clk 1:31:10] } 3. Bc4 { [%eval 0.21] [%clk 1:30:46] } 3... Nf6 { [%eval 0.29] [%clk 1:30:52] } 4. d3 { [%eval 0.21] [%clk 1:30:38] } 4... Be7 { [%eval 0.39] [%clk 1:31:15] } 5. O-O { [%eval 0.36] [%clk 1:30:47] } 5... O-O { [%eval 0.29] [%clk 1:31:30] } 6. Re1 { [%eval 0.3] [%clk 1:30:35] } 6... d6 { [%eval 0.36] [%clk 1:31:50] } 7. a4 { [%eval 0.31] [%clk 1:30:34] } 7... Na5 { [%eval 0.44] [%clk 1:29:35] } 8. Ba2 { [%eval 0.31] [%clk 1:29:45] } 8... c5 { [%eval 0.29] [%clk 1:29:59] } 9. c3 { [%eval 0.27] [%clk 1:16:00] } 9... Nc6 { [%eval 0.28] [%clk 1:28:25] } 10. Nbd2 { [%eval 0.12] [%clk 1:14:26] } 10... Be6 { [%eval 0.21] [%clk 1:17:06] } 11. Nc4 { [%eval 0.09] [%clk 1:13:09] } 11... h6 { [%eval 0.09] [%clk 1:09:29] } 12. Bd2 { [%eval 0.22] [%clk 1:09:05] } 12... a6 { [%eval 0.17] [%clk 0:59:01] } 13. Ne3 { [%eval 0.19] [%clk 1:03:43] } 13... Re8 { [%eval 0.29] [%clk 0:37:22] } 14. Nd5 { [%eval 0.22] [%clk 0:56:58] } 14... Bf8 { [%eval 0.12] [%clk 0:21:24] } 15. Bc4 { [%eval -0.09] [%clk 0:44:08] } 15... Rb8 { [%eval 0.0] [%clk 0:13:48] } 16. a5 { [%eval -0.01] [%clk 0:35:10] } 16... Bxd5 { [%eval 0.03] [%clk 0:08:30] } 17. exd5? { [%eval -1.07] } { Mistake. Bxd5 was best. } { [%clk 0:33:39] } 17... Nxa5 { [%eval -1.11] [%clk 0:02:57] } 18. Ba2 { [%eval -1.2] [%clk 0:33:33] } 18... b5 { [%eval -1.15] [%clk 0:03:16] } 19. b4 { [%eval -1.23] [%clk 0:32:39] } 19... Nb7 { [%eval -1.41] [%clk 0:03:36] } 20. Be3 { [%eval -1.3] [%clk 0:25:32] } 20... e4 { [%eval -1.0] [%clk 0:01:41] } 21. dxe4 { [%eval -1.07] [%clk 0:23:15] } 21... Nxe4 { [%eval -1.09] [%clk 0:02:06] } 22. Rc1 { [%eval -1.18] [%clk 0:23:31] } 22... a5 { [%eval -0.97] [%clk 0:01:27] } 23. Bb1 { [%eval -0.9] [%clk 0:22:53] } 23... axb4 { [%eval -0.62] [%clk 0:01:30] } 24. cxb4 { [%eval -0.6] [%clk 0:23:14] } 24... Nf6 { [%eval -0.59] [%clk 0:01:23] } 25. h4 { [%eval -0.84] [%clk 0:15:22] } 25... Qd7 { [%eval -0.85] [%clk 0:01:13] } 26. Qc2 { [%eval -1.14] [%clk 0:12:43] } 26... Qg4 { [%eval -0.76] [%clk 0:00:48] } 27. Bd2?! { [%eval -1.64] } { Inaccuracy. Bg5 was best. } { [%clk 0:06:35] } 27... g6?! { [%eval -0.55] } { Inaccuracy. cxb4 was best. } { [%clk 0:01:00] } 28. bxc5?! { [%eval -1.63] } { Inaccuracy. Rxe8 was best. } { [%clk 0:05:50] } 28... Nxc5 { [%eval -1.75] [%clk 0:01:04] } 29. Rcd1 { [%eval -2.35] [%clk 0:04:56] } 29... b4 { [%eval -2.23] [%clk 0:01:02] } 30. Be3 { [%eval -2.62] [%clk 0:04:55] } 30... b3 { [%eval -2.52] [%clk 0:01:20] } 31. Qb2 { [%eval -2.86] [%clk 0:04:39] } 31... Bg7 { [%eval -2.81] [%clk 0:01:39] } 32. Bd4?! { [%eval -4.03] } { Inaccuracy. Bxc5 was best. } { [%clk 0:04:48] } 32... Nh5 { [%eval -3.56] [%clk 0:01:37] } 33. Bxg7 { [%eval -3.64] [%clk 0:04:39] } 33... Nxg7?? { [%eval -1.5] } { Blunder. Rxe1+ was best. } { [%clk 0:01:12] } 34. Qf6?! { [%eval -2.25] } { Inaccuracy. Rxe8+ was best. } { [%clk 0:04:52] } 34... Nh5?! { [%eval -1.23] } { Inaccuracy. Rxe1+ was best. } { [%clk 0:00:47] } 35. Qxd6 { [%eval -1.37] [%clk 0:04:13] } 35... Nf4 { [%eval -1.43] [%clk 0:00:57] } 36. g3 { [%eval -1.21] [%clk 0:04:30] } 36... Qxf3 { [%eval -1.28] [%clk 0:00:59] } 37. gxf4?? { [%eval -3.74] } { Blunder. Qxf4 was best. } { [%clk 0:04:34] } 37... Qg4+ { [%eval -3.67] [%clk 0:01:12] } 38. Kf1 { [%eval -3.4] [%clk 0:04:30] } 38... Qh3+ { [%eval -3.11] [%clk 0:01:39] } 39. Kg1 { [%eval -3.72] [%clk 0:04:56] } 39... Qg4+ { [%eval -3.5] [%clk 0:02:06] } 40. Kf1 { [%eval -3.71] [%clk 0:05:21] } 40... Qh3+? { [%eval -1.9] } { Mistake. Qxh4 was best. } { [%clk 0:01:00] } 41. Kg1 { [%eval -2.03] [%clk 0:05:47] } 41... Ra8?? { [%eval 0.0] } { Blunder. Rec8 was best. } 42. Re5?? { [%eval -7.78] } { Blunder. Qxc5 was best. } 42... Rab8?? { [%eval 0.0] } { Blunder. Qg4+ was best. } 1/2-1/2