Event: Round 4: Avishi Singhai - Suzanne Barry
Date: 2022-06-26
White: Avishi Singhai
Black: Suzanne Barry
Result: 0-1
ECO: A03
Opening: Bird Opening: Lasker Variation
Variant: Standard

1. f4 { [%eval -0.31] [%clk 1:30:57] } 1... Nf6 { [%eval -0.09] [%clk 1:27:27] } 2. Nf3 { [%eval -0.35] [%clk 1:30:59] } 2... d5 { [%eval -0.37] [%clk 1:27:47] } 3. e3 { [%eval -0.35] [%clk 1:30:50] } 3... c5 { [%eval -0.28] [%clk 1:27:55] } 4. b3 { [%eval -0.17] [%clk 1:30:21] } 4... Nc6 { [%eval 0.13] [%clk 1:27:52] } 5. Bb2 { [%eval -0.09] [%clk 1:29:21] } 5... e6 { [%eval 0.13] [%clk 1:27:22] } 6. Bb5 { [%eval -0.14] [%clk 1:28:32] } 6... Bd7 { [%eval 0.0] [%clk 1:26:35] } 7. Ne5?? { [%eval -1.7] } { Blunder. Bxc6 was best. } { [%clk 1:27:08] } 7... Nxe5 { [%eval -1.69] [%clk 1:22:13] } 8. fxe5 { [%eval -1.71] [%clk 1:24:56] } 8... Ne4?? { [%eval 2.42] } { Blunder. Bxb5 was best. } { [%clk 1:17:43] } 9. Bxd7+ { [%eval 1.97] [%clk 1:23:36] } 9... Qxd7?? { [%eval 4.75] } { Blunder. Kxd7 was best. } { [%clk 1:16:30] } 10. O-O?? { [%eval 1.03] } { Blunder. d3 was best. } { [%clk 1:22:16] } 10... Be7?? { [%eval 3.67] } { Blunder. f5 was best. } { [%clk 1:13:47] } 11. d3 { [%eval 3.63] [%clk 1:19:20] } 11... Ng5 { [%eval 3.71] [%clk 1:13:19] } 12. Nd2?? { [%eval 0.52] } { Blunder. h4 was best. } { [%clk 1:17:35] } 12... O-O?? { [%eval 5.32] } { Blunder. h6 was best. } { [%clk 1:10:26] } 13. Nf3?? { [%eval -0.23] } { Blunder. h4 was best. } { [%clk 1:15:27] } 13... a5?! { [%eval 0.41] } { Inaccuracy. Nxf3+ was best. } { [%clk 1:04:41] } 14. Bc1?? { [%eval -1.53] } { Blunder. Nd2 was best. } { [%clk 1:11:14] } 14... a4 { [%eval -1.21] [%clk 1:01:10] } 15. e4? { [%eval -2.81] } { Mistake. Nxg5 was best. } { [%clk 1:07:19] } 15... Nxf3+ { [%eval -2.44] [%clk 1:01:07] } 16. Qxf3 { [%eval -2.57] [%clk 1:07:15] } 16... d4?? { [%eval 0.0] } { Blunder. dxe4 was best. } { [%clk 1:00:39] } 17. Qg3 { [%eval -0.4] [%clk 1:05:53] } 17... Rfc8?! { [%eval 0.52] } { Inaccuracy. Kh8 was best. } { [%clk 0:58:46] } 18. Bh6 { [%eval 0.73] [%clk 1:03:29] } 18... Bf8 { [%eval 0.72] [%clk 0:57:49] } 19. Rf4 { [%eval 0.42] [%clk 1:02:18] } 19... g6?! { [%eval 1.1] } { Inaccuracy. axb3 was best. } { [%clk 0:56:06] } 20. Qh4?! { [%eval 0.55] } { Inaccuracy. Bxf8 was best. } { [%clk 1:00:46] } 20... Bxh6?? { [%eval 2.59] } { Blunder. axb3 was best. } { [%clk 0:54:09] } 21. Qxh6 { [%eval 2.42] [%clk 0:59:08] } 21... Rf8?! { [%eval 3.59] } { Inaccuracy. axb3 was best. } { [%clk 0:49:31] } 22. Raf1 { [%eval 3.23] [%clk 0:57:59] } 22... axb3 { [%eval 3.72] [%clk 0:48:30] } 23. Rh4?? { [%eval -0.82] } { Blunder. axb3 was best. } { [%clk 0:57:14] } 23... f5 { [%eval -0.68] [%clk 0:46:57] } 24. exf6?? { [%eval -4.8] } { Blunder. axb3 was best. } { [%clk 0:57:10] } 24... Rf7?? { [%eval 3.94] } { Blunder. bxa2 was best. } { [%clk 0:46:36] } 25. Rf3?? { [%eval -9.83] } { Blunder. axb3 was best. } { [%clk 0:54:26] } 25... bxa2 { [%eval -10.01] [%clk 0:45:22] } 26. Rg3 { [%eval -24.87] [%clk 0:50:26] } 26... a1=Q+ { [%eval -25.87] } 27. Kf2 { [%eval -20.72] } 27... Rxf6+ { [%eval -22.17] [%clk 0:43:47] } 28. Rf3 { [%eval -22.27] [%clk 0:48:23] } 28... Rxf3+ { [%eval -25.37] [%clk 0:42:52] } 29. Kxf3?! { [%eval #-17] } { Checkmate is now unavoidable. gxf3 was best. } { [%clk 0:48:13] } 29... Qf1+ { [%eval #-9] [%clk 0:42:38] } 30. Kg3 { [%eval #-9] [%clk 0:48:04] } 30... Qe1+ { [%eval -27.29] [%clk 0:41:01] } 31. Kh3 { [%eval -26.55] [%clk 0:47:56] } 31... Qe3+ { [%eval -26.65] [%clk 0:41:04] } 32. Qxe3 { [%eval #-28] [%clk 0:46:33] } 32... dxe3?! { [%eval -18.97] } { Lost forced checkmate sequence. e5+ was best. } { [%clk 0:41:26] } 33. Kg3?! { [%eval #-7] } { Checkmate is now unavoidable. e5 was best. } { [%clk 0:46:48] } 33... Rf8 { [%eval #-8] [%clk 0:41:27] } 34. e5 { [%eval #-9] [%clk 0:46:16] } 34... Qf7 { [%eval #-6] [%clk 0:40:34] } 35. h3 { [%eval #-5] [%clk 0:45:14] } 35... Qf2+ { [%eval #-4] [%clk 0:40:33] } 36. Kg4 { [%eval #-1] [%clk 0:45:20] } 36... Rf4+ { [%eval #-1] [%clk 0:40:42] } 37. Kg5 { [%eval #-1] [%clk 0:45:33] } 37... Qxh4# { [%clk 0:41:02] } 0-1