LM: Right. Some sea, somewhere. Eh... wait, 
let me remember... 


LM: | think | was vomited up by a big whirlpool 
in the middle of a big stretch of water. | was, 
eh, trying to stay afloat, grabbing onto knotted 
lumps of clothing around me. | saw a chair 
floating not too far away and | swam to it... 
then | saw the knife-mouth rise out of the water 
ahead of me, getting bigger every second. It 
started gnashing up whitewash, not much 
more than an arm's length away from my face. 
But then... Rahmus, he came out of nowhere. 
Smacked its head apart in one go. Heh. 


BD: What's Rahmus? 


LM: Damn, | haven't told you about him yet. 
Rahmus is... the man who fished me out of the 
water. He saved me. Wild white hair, bushy 
grey beard, wizened grandpa type. Very strong 


arms. He pulled me onto his kayak and called 
me a stupid s/osher. He took me to Rag Island. 


BD: Uh huh? Describe the island. 


LM: I'm not sure if it was actually an island or 
just a huge mound of floating rags. It tended to 
stay in one place, which is why they set up 
camp there. The Long-Time-Waiters. They're, 
eh, the people who lived on Rag Island. Built 
themselves little tent-houses out of the flotsam 
and jetsam. Hammocks, beds, quilt-cocoons. 
They all shared a big furnished living room out 
under the sun where they sat on the beat-up 
half-a-sofa, or sat on the shaggy carpet, and 
they just talked all day. | picked up some of the 
words after a while, but the other half of it was 
beyond me. 


BD: The people on Rag Island, how did they 
get there? What were they like? 


LM: Only | called it Rag Island. They just 
called it Camp. They didn't tell me where they 
were from, even when | asked. They told me 
not to be such a s/osher, going around asking 
silly questions. They were all kinds. Men, 
women, girls and boys, pink, brown, whatever. 
All thin, always had a strange way of speaking, 
always wrinkly - like your fingers when you've 
just climbed out of the bath, but on their faces 
too. They were dressed in all kinds of ragged, 
mismatching clothes, sheets wrapped around 
their heads to save their skin from sunburn. 
Oh, and they smelled like soap. 


BD: Ha. (interviewer writes several notes) Ok, 
how did they live on this island? Wouldn't they 
need to eat? 


LM: They rarely ever went into the water 


because of the megagappers and banpoodifs, 
but Rahmus was a tough son of a bitch. He'd 
go out and come back with crates of beans, 
granola, some bottled water, and a few juice 
boxes for the kids if he was lucky. Sometimes 
extra clothes, building materials for houses 
that got ripped up or swept away in storms, but 
we were hardly ever short of those. 
Sometimes he came back with new scars. 


BD: Rahmus wasn't afraid of the creatures? 


LM: Like | said - tough son of a bitch. On the... 
the third day, | think? That was when | tried to 
do some fishing. | made a fishing rod out of a 
wooden plank, some yarn and a rusty nail. 


BD: Catch anything? 


LM: A lampshade. The lightbulb was poking 
out the top because the insides were filled with 
wet wool and stitched-together socks. The 
bulb was still glowing, somehow. Long bits of 
lace and tangled-up string hanging out of the 
bottom like pasta. The string stuck to my skin 
and made my hand go numb. | threw it back. 
Nothing edible in that water. Plenty of things 
that want to eat you, though. So | just sat and 
waited like the rest. 


BD: That's it? 


LM: That's it. | got quite sick of it after a few 
days. After Rahmus and Vapeter cleaned off 
all the smelly corrosive gunk, did what they 
could with my leg, and got me acquainted with 
the Long-Time-Waiters. 


BD: You mentioned that name before. Why did 
you Call them the Long-Time-Waiters? 


LM: They called themselves that. Said they 
were waiting for a ship. Apparently they'd seen 
it before — Rahmus drew a picture on an old 
pillowcase with a bit of zo/mazufu ink. It's very 
tall, not very wide or long, but he told me it 
extends deep under the water and has a 
winding staircase inside. It didn't look like any 
ship I'd ever seen. Not even sure something 
like that could stay afloat they way he claimed 
it did, but | didn't press him on it. 


BD: Anything more to say about the Island and 
the Waiters? 


LM: No. I'd rather tell you how | got back to dry 
land. 


BD: Ok then. How did that happen? 


LM: Well, | asked Rahmus if anybody had 
ever, you know, left the island. He seemed 
quite relieved when | asked — said why didn't | 
ask earlier. He took me out in his kayak to a 
very specific whirlpool with a whirling ring of 
detritus like a messed-up jigsaw-puzzle. He 
told me that, most times, things they throw in 
there don't come back. | decided it was worth 
a go. 


LM: The Waiters helped me build my own 
kayak, gave me some food and water, and the 
kids lent me some of their favourite swimming 
gear. Even gave me a few boxes of Way- 
Squikky to remember them by if everything 
worked out. 


BD: | gather that it did? 


LM: Yes, well, after | steered my kayak into 
the whirlpool, | ended up somewhere a little bit 
more normal. But empty. | rode the waves for 


something like two days, and... then | saw 
land. 


BD: Joh. Quite a story. You'll forgive me for 
holding on to some skepticism? 


LM: Hey, / still can't believe it happened. 
BD: (laughs) Alright, anything else to add? 
LM: Eh... no, that's all | remember. 


(interviewer pauses to listen to personal 
intercom) 


BD: The doctor says we're done here. So, 
back to normal by tomorrow, hm? 


LM: Almost. Good thing | got some physio 
after quarantine. 


BD: I'm sorry about the leg. Really. 
LM: I... think | can learn to live with just one. 
LM: Will | get to talk to Basi soon? 


BD: Lungelo, you died. | went to your funeral. 
Your family buried you. They can't let you see 
your son. Not until this whole mess gets sorted 
out. Hopefully it will. 


(no response from interviewed for several 
seconds) 


BD: Come, let me help you up. 

BD: Lungelo? 

LM: Ok. Ok, let's go. 

[end log timestamp 10:01:09 29/01/2011] 


Item Description: A can made of pure sliver, with a gold ribbon 
along both ends. Can has a label written in an unknown language, 
with the number 650, approximately 5 inches in height and 10 
centimeters in diameter. A high-pitched buzzing noise can be heard 
within. Can was taken to quarantine facility. D-class personnel was 
instructed to open. Contents revealed to be a small, round creature, 
four eyes, all black in color and red scales. Creature grew to twice 
its size before attacking personnel. Creature died shortly after being 
exposed to D-class personnel's blood. Further inspection reveaed a 
glowing green powder of a chemical similar to . DNA testing 
revealed creature to be of an unknown species. D-class personal 
was held for medical testing [DATA EXPUNGED] 


Money entered: 1,000 yen with "Something for Cassy" written in 
Kanji on it. 

SCP-261 Powered or Unpowered: Powered 

Item Description: A 3" x 5" drawing of a picnic basket, a checkered 
ground cloth, and a hand cranked ice cream maker. Request to 
introduce the drawing to SCP-085 pending O5 approval. 


Money entered: 25,000 yen 

SCP-261 Powered or Unpowered: Powered 

Item description: Large, unmarked plastic bag containing 10 large 
jawbreaker-like candies shaped like white hearts. Chemical analysis 
found large amounts of as well as various unidentified 
chemicals along with the usual ingredients found in jawbreakers. 
Complete consumption of a candy yielded no taste nor immediate 
effects. 

Complete consumption of a candy results in one or more of the 
consumer's body parts being altered to resemble an animal's body 
part, scaled up or down to human proportions. Transformation has 
been noted as slow and rather painful in all cases, is completed after 
between 5 to 7 days, and is permanent. The following are the 
documented changes to the body parts of 5 D-class personnel after 
consuming one candy each: 

D-15032: Both ears changed to resemble Red Fox ears. 

D-29043: Both of his eyes gained a shark-like nictitating membrane. 
D-9320: Additional teeth grew out and the rest of his teeth 
sharpened to resemble Grizzly Bear teeth. 

D-13287: Nasal functions were altered to resemble the nasal 


Notes: Researchers have been unable to confirm 
Mavuso's story, although it has been presented 
consistently in similar interviews. Proposed testing to 
determine the whereabouts of the location described by 
Mavuso is pending approval. 


+ Addendum 2374-15 


The following items were recovered from Mr. Mavuso's 
person after his re-appearance in Rocha: 


¢ 1 pair of latex washing gloves (yellow) 


¢ 1 pair of children's swimming goggles 
(pink) 


* 1 trench coat (black), heavily worn with 
several patches 


¢ 1 set of Foundation-issue work overalls 


¢ 1 large wellington boot (baby blue) with 
large hole in toe 


* 1 scuba-diving fin (black, yellow) 


* 3 boxes of powered detergent marked 
"Way-Squikky!" (contents under study) 


¢ 1 torn paper note (see below**) 
** Contents of note are as follows: 


slosher, 

you dont forget us, hear clear? 

tell your people we talk to you again when ship 
comes 

and always wash behind ears. 


Footnotes 
1. Designations have since been altered. 


« SCP-2373 | SCP-2374 | SCP-2375 » 


SCP-2375: We're All The Same Down Here 


Item #: SCP-2375 
Object Class: Euclid 


Special Containment Procedures: Due to the widespread nature 
of SCP-2375, permanent containment is currently not feasible. 
Instead, Mobile Task Force Zeta-28 ("Army of Darkness") has been 
created for the sole purpose of identifying and terminating active 
colonies of instances of SCP-2375-1, as well as working to prevent 
activities that would result in the spread of SCP-2375. 


If an instance of SCP-2375-1 is discovered in a populated area 
where it is possible for SCP-2375 to spread, MTF-Zeta-28 is to be 
dispatched immediately and must investigate the targeted area for 
possible colonies of SCP-2375-2 instances. Should a colony of 
SCP-2375-2 be discovered, agents of MTF-Zeta-28 are instructed to 
eliminate any points of access for instances of SCP-2375-2 to exit 
the area. Any further remaining instances of SCP-2375-1 or 
SCP-2375-2 are to be terminated immediately. 


Description: SCP-2375 is a necrotic skin condition in its beginning 
stages, capable of spreading through physical contact. Initial 
symptoms of SCP-2375 include mild decay of the skin on the chest, 
increased senses of euphoria and pleasure, and a decreased ability 
to feel pain. 


Within one week, this skin damage grows in size and intensity until 
the affected part of the body begins to resemble severely necrotic 
skin, although those infected with SCP-2375 report no unusual 
feelings. The bodies of individuals infected with SCP-2375 display 
no permanent damage to the insides of the body, appearing to suffer 
only physical decay. 


Approximately two weeks after the individual is first infected with 
SCP-2375, the infection will spread to the individual's limbs (if 


available) and lower torso; individuals who reach this point of 
infection are designated instances of SCP-2375-1. The subject will 
then attempt to convince bystanders to initiate physical contact with 
the subject in order to spread SCP-2375. Humans with antisocial 
personality disorders are particularly susceptible to SCP-2375-1's 
influence. 


SCP-2375-1 instances have been shown to engage in standard 
fundraising activities, such as door-to-door recruiting, distribution of 
mail leaflets (see transcript of 2375-1 distributed flyer), social events 
and group therapy programs to gain opportunities to spread 
SCP-2375 to humans who participate in these events. Participants 
in these events report a strong compulsion to interact with instances 
of SCP-2375-1 that remains for approximately three hours after the 
conclusion of the event. Aside from containing instances of 
SCP-2375-1 (Usually dressed in elaborate costumes or long 
clothing), no anomalous activity or atypical spread of SCP-2375 has 
been reported during these events. 


+ Display Transcript of SCP-2375-1 Example Flyer 
Hello Friend! 


Are you feeling lonely? Depressed? 
Persecuted? We all feel like that sometimes. 
But don't worry! We can help you! 


Do you want to make new friends? Of course 
you do! We all do! That's why we here at your 
local Funlife association want to help you 
make them! 


We're cordially inviting you to an ice cream 
social at [DATA REDACTED] at noon 
tomorrow! Here you'll meet people from 
around the community, enjoy some ice cream, 
and maybe meet some new friends! 


Here's to a world where we can all just get 
along! 


Yours Truly, 


Your local Funlife Branch 
Funlife: Here, We're All The Same. 


Once an instance of SCP-2375-1 has spread SCP-2375, it will 
attempt to retreat to a small, readily available 5x5 hole within one 
hundred kilometers of the area, or to create one if one is not readily 
available. These holes have been shown to lead to small, 
subterranean caverns inhabited by mass quantities of SCP-2375-1 
instances. These caverns are identified by instances of SCP-2375-1 
as "Villages", and consist of several small buildings that serve 
various purposes (See Interview Log 2375-A). Any instance of 
SCP-2375-1 that is seen entering a village has not been shown to 
emerge again. 


Once in these villages, instances of SCP-2375-1 enter the final 
stage of transformation into an instance of SCP-2375-2. 
Underground, the subject's face begins experiencing a rapid 
decomposition similar to the rest of the body. This is considered the 
final stage of infection with SCP-2375, as no further damage to the 
body has been noticed. No instances of SCP-2375-2 after the final 
stage of decomposition have been seen to willingly reemerge from 
their subterranean caverns, nor have any made an attempt during 
Foundation raids. 


+ Display Experiment Log 2375-A 
Access Granted. Welcome, Site Director. 


With the approval of five members of the O5 
Council, one D-Class Personnel was permitted 
to be used by Site Director Pembroke as a test 
subject to analyze the inner workings of a 
normal human infected by SCP-2375 as well 
as investigate the inner workings of a village 
inhabited solely by instances of SCP-2375-1. 


An instance of SCP-2375-1 was detained by Foundation 
agents in the neighborhood of [REDACTED], Kansas, 
and successfully contained for the purpose of the 


experiment in a standard humanoid containment cell at 
Site-77. D-2375-82, an African-American male who 
suffers from clinical depression, was introduced into a 
testing chamber containing the captured instance. 


Conversation Log 2375-A 
D-2375-82 introduced to testing chamber 
within sight radius of SCP-2375-1 instance. 


D-2375-82 sits in testing chamber. Subject is 
approached by SCP-2375-1 instance. 


SCP-2375-1 Approaching D-2375-82: What's 
wrong, pal? You look a little down. 


D-2375-82: Of course I'm down, you freak. I'm 
stuck in here as part of someone's freak 
experiment. | wish | had never taken this over 
staying in death row. Fuck off, I've got nothing 
else to say to you. 


SCP-2375-1: | know how you feel, man. 
D-2375-82: How the hell could you? 


SCP-2375-1: The folks up in the observation 
deck put me in here too. But that's fine with 
me. Look around. We've got a nice room and 
each other- what more could we need? 


D-2375-82: What are you talking about? 


SCP-2375-1: I've been where you are. You're 
depressed, aren't you? | can see it in your 
eyes. | used to be like that too. But | changed, 
and now I'm happier than ever! 


D-2375-82: What happened? 


SCP-2375-1: | found a place. A wonderful 
place. A place filled with people just like me. 
And just like you. 


D-2375-82 is told to continue questioning 
SCP-2375-1 instance. 


D-2375-82: How do | get there?