Post incident video logs show SCP-049-J making a brisk 
escape through a side door. Additional footage gathered 
from a nearby town shows SCP-049-J stopping at a 
hardware store to pick up “a pointier wooden doctor 
stick”. 


[END LOG] 


Footnotes 

1. During the development of SCP-049-Js containment procedures, 
while the two guards discussed whether — might be more 
appropriate than 4 for use in the documentation, SCP-049-J hastily 
climbed out a window and descended a fire escape. 


SCP-4444-J: Disinformation Campaign: Operation 
Golden Origin 


Item #: SCP-4444 
Object Class: Euclid 


Special Containment Procedures: SCP-4444 is to be confined to 
the forum site GAIA ONLINE, and to be maintained as a public 
disinformation campaign against enemies who would attack the 
Foundation. It is hoped that any enemies who attempt to attack the 
Foundation will use information gathered from this website instead 
of the canonical records, thus causing them to misunderstand our 
capabilities. 


Description: SCP-4444 is a Gaia Online guild located at 
[REDACTED] The Guild appears to describe a bizarre parallel 
universe where things do not make sense and the very structure of 
the universe is turned upside down. Among other changes: 


¢ D-Class personnel are considered important personnel. 

* SCP-682 is named Cain, and appears to have been conflated 
with SCP-073. 

* SCP-076-2 is described as using guns. 

* The Foundation is made up entirely of SCPs. 


Foundation Personnel are requested to monitor this alternate 
universe and to list any additional discrepancies above. 


Addendum: You see! THIS is why | keep telling you never to trust 
humanoid SCPs! - Dr. Clef. 


Addendum 2: Unauthorized Personnel are no longer to carry out 
personal investigations of SCP-4444. - Dr. Clef. 


See Also: Investigation Log of SCP-4444 


Investigation Log Of SCP-4444 


Investigation Log of SCP-4444 


by Dr. Clef 
Entry 1 


-- : : - Accidental exposure of SCP-447's slime to a dead 
body has caused one of its many unfortunate results. Having 
awoken in a world much like my own, | believed myself fortunate 
enough to have suffered only a minor concussion. However, | soon 
discovered, after attempting to use my PDA to log into Scip-Net, that 
my conclusions were false. 


| appear to have been deposited into an alternate reality where the 
Foundation has failed in its mission, and the Special Containment 
Procedures artifacts now run rampant. What remains of the 
Foundation appears to be made up entirely of SCPs, some of which 
have clear analogues to those of my home dimension, some of 
which do not. Most of them, however, appear to be alternate 
versions of the SCPs that | know. 


My objectives are threefold. 


¢ First, to investigate and document the nature of the alternate 
universe. 

« To determine whether the alternate universe poses a threat to 
our baseline reality, and to formulate a plan for later 
neutralization. 

¢ To determine whether there are salvageable assets from the 
alternate universe for later retrieval. 


| have a fourth objective. As of late, it has been the unfortunate 
tendency of the Foundation to treat humanoid SCPs as assets to be 


coddled, or threats to be appeased, not as dangerous artifacts to be 
contained. As initial investigation into this universe would seem to 
indicate that this world's Foundation employs an unusually large 
number of SCPs, it is my belief that investigation of this alternate 
reality will shed light on the unavoidable consequences of, shall we 
say, letting the prisoners run the prison. 


Oh yes. | suppose finding a way back to my home dimension would 
be important as well. 


Entry 2 


-- , : 1: -Ithas been many years since | last had to use my 
SCP Foundation survival manual. As suspected, the information 
within is rather inaccurate, or at best, elementary. Also as 
suspected, it does make wonderful toilet paper. 


Note to self: Please contact O5- upon return to home dimension 
and ask that a more comprehensive and up-to-date survival manual 
be prepared. 


Upon initial investigation, it appears that there are two major 
differences between this world and my home dimension. 


¢ Humanity has failed to evolve noses. 
* The SCPs have taken over the Foundation. 


| am unsure whether these two facts are related or not. 


As an example, please see the attached profile, apparently of an 
SCP Foundation Agent assigned to contain and guard against 
KTEs. 


Agent Designation: Agent-637 

Place of Agent Birth: New York, New York 

Agent age: Eighteen ( 18 ) 

Distinguishing abilities: His ability would be on the lines 
of time and space, otherwise known as Chronomancy. 
This unique ability allows Josh to manipulate, and even 
control time, to a certain extent. Of course, such a 


fascinating strength would have an extremely heavy toll 
on the casters body over an extended battle or use, 
holding the potential to even kill the caster after a certain 
extent. With this extreme power, he is able to slow time 
to allow time for Josh to maneuver safely around the 
opponent and prepare for a suitable attack. 

Current assignment: Report to Agent Gemeni R17 for 
training and orientation. 


Aside from the obviously unclinical tone of the report, which would 
result in a severe reprimand from the preparer's superior, note that 
"Agent 637" appears to be a Euclid-Keter level SCP himself. 


Agent Designation (codename): Gemini R-1:7 

Place of Agent Birth: Bueno Vista, Colorado 

Agent age: 25 

Distinguishing abilities: Since his induction at the 
Foundation, this agent has shown such a wide variety of 
powers and abilities that it is unreasonable to list them 
here. 

Discovery of agent or notable successes in feild (A story 
of something your character has done to impress the 
Foundation): Agent has captured the third most powerful 
SCP we currently are studying, and has personally 
checked the escape of countless others. Truly the 
shining star of this company, it is predicted by many that 
he will rise to an Overseer rank, or at least granted 
equivelant command. 

Feilds of expertise: There are few things this Agent 
cannot handle. 

Current assignment: training of Agent 637 and general 
orders from Overseer One. 


Something about this seems vaguely familiar. 


In addition, the file photo appears to be a stylized image of a young 
man carrying a remarkably ornate sword... will attach the photo to 
my report. 


Further investigation has determined that either the designation "D- 
Class" means something different here, or this world's Foundation is 


to a mental institution in southern England to prevent further 
investigation of SCP-554. Unfortunately he has been unable to recall 
the names of these officers or the institution in question. Enquiries 
into police officers who may have been committed in the early 1980s 
are ongoing. The file of Foundation personnel subject to 554- 
Boojum currently dates back no further than 1981. 


« SCP-553 | SCP-554 | SCP-555 » 


in the habit of equipping dangerous convicts with lethal weaponry. 


Now displaying SiE (Standard-Ilssue Equipment)for all 
ranks. 


D-Class: One (1) 9mm semi-automatic pistol, eighty (80) 
rounds of 9mm ammunition (standard and tranquilizer), 
one (1) bulletproof flak jacket, one (1) uniform. 


Sceintist: One (1) tranquilizer dart gun, twelve (12) darts, 
one (1) labcoat and tools on request. 


Agent: One (1) 9mm handgun, one-hundred sixty rounds 
of 9mm ammunition, both lethal and tranquilizer. One (1) 
bulletproof flak jacket, one (1) uniform. More equipment 
available on request. 


Again, this alternate universe's variant rules of spelling and grammar 
make it difficult to determine what the preparer was trying to say. 


Investigation of their SCP files showed two entries identical to those 
of my home dimension, as well as the following: 


ltem #: SCP-0246 
Object class: Keter 


SCP moniker: "Angel" 

Dangers, powers, and/or reasons for containment: A 
threat to any realm he's in given his fall from what he 
constantly refers to as Heaven. His psychic powers are 
beyond phenomenal, and he seems to posses the power 
to manipulate the light and all positive energy. His 
charisma is also a dangerous tool. Known to destroy 
minds, lives, and even civilizations. 


Special Containment procedures: Constant high-pitch 
frequency to keep him from being able to focus. Kinetic 
barrier WITHIN the walls (walls should be made of 
permacrete) to prevent possible psychic residue from 
flowing out. Specially created items in the corners of the 
rooms that feed off of mental energy to keep him from 


building too much up. Lighting in room must be produced 
by blacklights protected in layers of kinetic steel (forces 
kinetic/psychic energy to bounce back). Monitors MUST 
know all pressure points from the neck up and know to 
use them upon entering the room for any reason. DOES 
NOT need food, but requires water. Gets water via IV 
feed in to both wrists that also pump him full of too much 
morphine to think. 


Description: Seems to be very young, no more than 15. 
Very charismatic and kind at first glimpse, but wishes for 
nothing more than the destruction of everything related 
to 'sin’, ‘evil’ and overall ‘cruelty’. Is truly an angel of the 
Seraphim,(As discovered by our Faith team of advisors) 
but has taken in the thoughts of Lucifer, agreeing that 
superior beings like himself should not have to serve the 
inferior. Has become a 'Dark Nephilim’. Never fights with 
his hands, but instead uses his incredible psychic 
powers to ensure a quick and painful victory. Has many 
‘angelic powers’, but hardly sees a reason to use them.A 
threat to any realm he's in given his fall from what he 
constantly refers to as Heaven. His psychic powers are 
beyond phenomenal, and he seems to posses the power 
to manipulate the light and all positive energy. His 
charisma Is also a dangerous tool. Known to destroy 
minds, lives, and even civilizations. 


Capture memo: Captured when a team mobilized by 
Feign managed to trick his mind reading, throwing him 
off guard. Feign was able to apply enough pressure to 
his temples that he could no longer think, and Feign 
locked in the pressure point. As added security, Feign's 
assistant locked in the pressure points on his neck. 
Finally, Feign shoved a pin between Setsumei's third and 
fourth vertebrae, rendering him immobile. After transfer, 
Feign unlocked the pressure points and removed the pin. 
Seems to have a deep resentment for not Feign, but 
something within him... 


Photo or artistic render: (not required, but appreciated) 


Attached underneath was a stylized rendering of what appears to be 
a young man with silver-white hair and red eyes. Will attach to my 
report. 


Add notes: SHOULD NEVER BE TRUSTED. But, he 
ONLY SPEAKS THE TRUTH. Religious individuals 
should not be allowed around him, and pressure points 
should always be locked in immediately after entering. If 
he still moves, pin should be placed back between third 
and fourth vertebrae. High-pitch sound should change 
frequency on a constant basis, thus not allowing him to 
get used to it. If he ever becomes free, he will not 
hesitate to use all powers. 


Apparently the report's preparer had a stuck shift key and could not 
be bothered to fix it. 


ofa 
Item #: 373 
Class Safe/euclid (Kept on Euclid floor) 


Containment procedures: To be kept in a large 'Cell' that 
is in fact a small home, similar to the one Foundation 
recovered her from, albeit with lack of internet access. 
Cameras hidden in all rooms. Mics hidden in all rooms. 
Food provided three times a day, with snacks if 
requested. Is allowed to roam the Base floor if attended 
by a D-class security detail. 

Description: A young girl recovered from a suburb. 
Family found dead from massive cranial trauma, cause 
from within. Found whimpering in a corner and taken in 
by agent [DATA EXPUNGED] 


Again, we see the sloppy nature of the alternate Foundation's 
containment files: the format is completely different from the prior 
version, and this report contains no indication as to why the subject 
is even contained in the first place, or why the Foundation took 
interest in it as anything more than the unfortunate victim of a 
murderer. 


In the interests of retrieving as much information as possible, | will 


forego commentary and simply perform a direct data dump. 
SCP Number: 099 
Containment level: Safe 
SCP moniker: "Blood witch" 


Description: Subject is roughly twenty years of age, and 
attractive by standards of the D-class gaurding her. 


Subject has the power to heal almost any wound so long 
as there is a ‘blood contract’. The type of contract 
depends on the illness or injury that needs to be healed. 
She has been contained for protection. 

Containment procedures: To be kept in a moderatly 
furnuished room, With a bed, reading materials, and 
television. Two lightly armed D-class by ythe locked vault 
door as a just in case measure. 


SCP Number: SCP-880 


SCP moniker: "Shade" 

Dangers, powers, and/or reasons for containment: Has 
complete manipulation of any shadow within her sight. 
Can pull shadows to her and manipulate then into 
different shapes and sizes, and even turn them 3- 
dimensional. On occasion she will solidify the shadows 
into a dark glassy material that is as strong as a diamond 
(Note: Attempts to collect material so far have met with 
very limited success.), or light purple crystal like material 
that is not as hard (note that the latter is more common 
and is usually spur of the moment). When under a lot of 
stress or in danger, shadows will start to take on shapes 
of monstrosities and start to act as if to protect her, 
taking on a will of their own almost. Has been known or 
seen to use shadows to escape from time to time 
(usually referred to as shadow travel) However this only 
works if she’s visited the place before, and if there is a 
shadow present in said place. This “shadow travel” 
usually leaves her exhausted, and depending on 


distance traveled, unconscious for a while. Subject 
seems to have extremely short temper and does not like 
being confined to small areas, and has made several 
escape attempts, even going as far as taking someone 
hostage by controlling their shadow. 


Containment procedures: Must be either kept in a 
brightly lit room with absolutely no shadows, or kept 
blindfolded in some way. Also, note that she takes what 
ever chance she gets at escaping, so some physical 
restraint must be employed if doors are opened/ 
unlocked. 


Description: Female of medium build, not outstandingly 
strong physically, but very quick reflexes. Appears to be 
between 18-20 in age. Hair is short and black, eyes are 
dark as well (color, if any, has yet to be determined). Can 
be very cunning in talking her way out of restraints, or 
acting as if she is asleep or sick. Has come up with a 
number of ways to trick and fool guards. (Note: Use of 
only asexual/deaf/blind gaurds has been permitted by 
Hedge in an attempt to stop 'Those damn idiots from 
letting the witch out. Again.')