T-5 Onru: The only way | can see is through the 
server room. There weren't any leeches up there. 
(Pauses) That is very strange. There are certainly 


plenty of access points to that room. (Pauses) Very 
strange. 


T-5 Irantu: Through the server room, then. Come 
on. 


Team enters through the door of the server room. 
They pass through several more security doors, all 
of which are unlocked. As they do so, the external 
temperature drops severely, and stays steady at 
roughly -20 °C. Ilrantu motions for the team to 
activate their internal heating coils, protecting their 
internal organs from damage due to exposure. 


As the team proceeds down the hallways into the 
server room, T-5 Nanku’s SCRAMBLE optical 
implant begins to activate, signalling that an 
anomalous meme is being filtered out. However, 
T-5 Nanku had previously disabled the visual cue 
for the warning on her optical overlay, instead 
relying on the audio cue that accompanied the 
implant. The audio warning does not trigger at all. 


It is not until the team enters the primary server 
room that T-5 Onru realizes that no sound is 
audible at all, regardless of the source. Thinking at 
first that it might be her auditory implant, Onru 
removes the implant and restarts it, but after 
establishing that it is functioning properly, she 
attempts to communicate this with Irantu. 


Irantu motions for the team to hold and attempt to 
discern the source of the anomalous influence. As 
they do, each other team member receives the 
warning that their SCRAMBLE filters are being 
triggered. Munru motions towards the door they 
entered through, but Irantu motions towards the 
back of the server area, towards the research 
wing. 


It is during this silent discussion that Nanku first 


notices movement across the large room. 
Motioning for her teammates to stay still, each 
team member begins to hear a quiet whining 
sound, which slowly grows in intensity. As they 
huddle up, Munru notices writing on one of the 
server racks, written in black fluid, that says 
“SILENCE” and then “DON’T LOOK”. He motions 
towards the racks, and the team acknowledges it. 


lrantu motions for the team to move towards the far 
wall, and they slowly proceed between the server 
racks towards the back exit. Suddenly, Onru 
catches a momentary glimpse of a large entity 
across the room, and stops her teammates from 
advancing. She looks around the corner, and sees 
the entity again as it comes back into view. 


The entity is a massive, multi-limbed figure. The 
primary structure of the entity is a floating, cross- 
legged, humanoid construct with six legs, eighteen 
arms, and thirty-six forearms attached to seventy- 
two hands. Each limb moves independently, 
gesturing and posing in constant, sudden, jerking 
movements. The entity does not have a head, but 
instead has a large, flat, circular structure attached 
to its upper chest that is covered in a large number 
of symbols and glyphs, which glow with bright 
white light against the entity’s dark grey-brown 
skin. On each of the entity’s arms are a gold band, 
attached to a chain, which drags the ground when 
not being pulled around in one of the entity’s 
gestures. The golden bands are etched with glyphs 
later identified as being powerful 
antikinetohazards?, though the chains are broken 
and the antikinetohazards are inactive. Most 
notably, a single severely emaciated, severely 
charred human figure is bound to the flat circular 
structure of the entity’s head. This figure twists 
against its restraints, and appears to be screaming, 
likely the whining sound heard through the entity’s 


muting kinetohazara*#. As the entity performs its 
gestures, the glyphs on its head illuminate rapidly, 
often causing burns where the human’s skin 
comes in contact with them, creating further 
distress and increasing the volume of the whining. 


T-5 Onru also notices that some aspect of the 
entity is creating a severe malfunction in her optical 
implants, singeing the circuits responsible for 
handling the SCRAMBLE calculations. She looks 
away, ejecting the implants before they damage 
her retinas, and motions to the rest of the Tau-5 
team to not look at the entity directly. The team 
acknowledges, and they continue to move forward. 


Suddenly, the whining becomes dramatically 
louder, and begins to draw closer to the team. 
Munru drops a proximity mine from his pack, and 
then another a short distance away. As they flee 
away from the entity, streaks of blue electricity 
begins to arc between the server racks, and the 
ground beneath them begins to shift as if it was 
made of sand. As Nanku threatens to fall into the 
ground, there is a muffled wave of pressure behind 
them as the first proximity mine detonates, and the 
ground solidifies. 


The team turns a corner, and the back entrance to 
the room comes into view. From above them, they 
can see a hole in the ceiling exposed to the 
cryonics laboratory, and briefly a complicated 
containment cell is visible, though it is thoroughly 
destroyed. The team moves swiftly towards the 
door, as white-hot glyphs begin to appear on the 
ground beneath them and in the air around them. 
The team manages to duck and weave through the 
symbols, but T-5 Nanku catches her left arm on a 
glyph in the air and it bursts into flames. Irantu, 
having seen this from his position behind Nanku, 
fires his weapon at her shoulder, removing the 


arm. It falls to the ground and explodes into a 
cinder. 


Munru reaches the door first and throws it open, 
and Onru follows immediately afterwards. Nanku 
stumbles through, collapsing on the other side, and 
lrantu comes up last. Just before closing the door, 
lrantu turns to look at the entity closing in behind 
them, which at this point was a barely visible blur 
of gestures, fiery glyphs, and an inhuman whine. 
As the door swings close, Irantu zooms in on the 
humanoid figure strapped to the entity’s head, 
enough to see the word “EMERSON” seared into 
the flesh of the figure, as if from a melted patch of 
fabric. Irantu slams the door closed, and 
immediately ejects his optical implants. 


The team rushes down the corridor away from the 
security door, and slowly the sound of footsteps 
can be heard around them. They reach a large 
open space in between several hallways, and stop 
to catch their breath. 


T-5 Munru: I... (Pauses) | don’t believe | know 
how to respond to whatever that was. (Pauses) 
What was that? 


T-5 Irantu: | have no idea. I’ve never seen 
anything like it. 


T-5 Onru: There was a human strapped to its 
head. Did you see that? 


T-5 Nanku: | did. | think it was shouting. (Pauses, 
and looks at the stump of her arm) I'll likely miss 
that arm later. 


T-5 Irantu: You'll be alright. Just be careful. 


T-5 Nanku: (Scoffs) Like | needed it anyway. I’ve 
got another. Besides, (Nanku swings her shoulder 


mounted flamethrower to her left shoulder, and 
detaches it so it hangs below where her missing 
arm should be) what was | really going to use that 
arm for anyway? 


T-5 Irantu: Noted. (Pauses) Everybody alright? 
T-5 Munru: No worse for wear. 
T-5 Nanku: I'm fine. 


T-5 Onru: I’m alright, too. (Pauses) We're here. 
Look. 


The team turns to see the hallway to their 
immediate east, which has been barricaded and 
filled with a substantial amount of explosives and 
incendiary equipment. 


T-5 Irantu: Good. (He approaches the barricade) 
Hello? This is Tau-5 Irantu, is anyone there? We’re 
here to get you out. Hello? 


Silence. 
T-5 Munru: Maybe we're too late. 


T-5 Irantu: We’re not too late. Hello? Is anyone 
there? Can you— 


There is a shuffling sound, and a large wooden 
crate is moved slightly. A dark face can be seen in 
the space between the crate and the wall. 


T-5 Munru: (Laughs) 
T-5 Irantu: Captain. 


[New connection to local transmission network: 
Zeta-9 “Mole Rats” Captain Hollis] 


Z-9 Hollis: Oh boy. The goddamn Power Rangers. 


They told me about you. (Pauses to survey the 
team) You look like you’ve been hit by a train. 


T-5 Munru: Something like that. 


Z-9 Hollis: (Nods) Well, come on, then. We don't 
have much time left. 


Team moves towards the opening in the crates. As 
Munru and Nanku pass through, Onru pauses. 
lrantu notices this, and turns to look. 


T-5 Onru: Irantu, look. Leeches. 


Black cracks have begun to form on the walls of 
the atrium behind them, and wriggling black 
leeches start to fall out of them, accompanied by a 
thick, black fluid. 


T-5 lrantu: (Pauses) Ah. 


Addendum 1730.9: Extraction Log Transcripts 


+ Access fileserv:/S:/1730/recovery/extlog1.log 


Extraction Video Log Transcript 

Date: / / 

Recovery Team: Mobile Task Force Tau-5 
“Samsara” 

Exploration Team: Mobile Task Force Apollo-3 
“Game Wardens” 

Exploration Team: Mobile Task Force Z-9 "Mole 
Rats" 

Subject: SCP-1730 

Team Lead: T-5 Irantu / Z-9 Hollis /AP-3 Ross 
Team Members: T-5 Munru, T-5 Onru, T-5 Nanku, 
AP-3 Houston, AP-3 Vigo, AP-3 Ohalo, Z-9 Moros, 
Z-9 Willow 


Notes: The following is an audio/video transcript of 
an extraction and recovery mission carried out by 
the members of Mobile Task Force Tau-5 
“Samsara” after having made contact with 
surviving members of MTF Apollo-3 and MTF 
Zeta-9. 


Aside from the members of the mobile task forces, 
the team was tasked with recovering twenty-seven 
surviving members of Site-13 staff, including Dr. 
Mohammad Scott, a Site-13 assistant director of 
Temporal Studies. Several of these individuals had 
sustained significant injuries, further increasing the 
difficulty of extraction efforts. 


Members of Mobile Task Force Alpha-20 “Holy 
Divers” were stationed above ground, and were 
prepared to move in to aid in extraction efforts 
once the recovery team had escaped the lower 
levels of the site. 


[BEGIN LOG] 
T-5 Irantu: Mics on. 


AP-3 Vigo: Are we really worried about recording 
all of this? 


AP-3 Ross: Hey Vigo? Shut the fuck up. Do what 
he says. 


Z-9 Hollis: Your lead, power ranger. 


T-5 Irantu: Thank you. Onru has prepared an 
evacuation plan; | will let her explain it. 


T-5 Onru: Our travel paths from this position are 

compromised, by the entity in the data center and 
the creature in the atrium. After speaking with Dr. 
Scott and his team, we have devised a route that 


leads us as far away from the current major threats 
as possible. Unfortunately, our information on all 
threats is incomplete; even Dr. Scott was not privy 
to information on all contained entities within the 
site. As such... (pauses) we should still proceed 
with extreme caution. (Pauses) This is likely 
already well understood. 


AP-3 Houston: Yeah, just a bit. 


Z-9 Willow: Alright, so what’s the route we're 
taking? 


T-5 Onru: (Produces a topographical map) Our 
entry routes are here and here. The largest 
obstacles we are experiencing currently are the 
spatial instabilities within the lower levels of this 
site. On the suggestion of Dr. Scott, and Captain 
Hollis, our route will first travel to this section of the 
facility, where the Thresher device is contained. 
This device is the cause of the... instabilities, and 
while it is not possible to completely disable the 
device without risking our own lives or the lives of 
above-ground personnel, we should be able to 
reduce power to the device long enough for us to 
create a stable path to the surface, following this 
route, here. 


Z-9 Hollis: | got lost once shortly after our insertion 
and ended up in that room. | was attacked by a 
number of creatures that were difficult to perceive, 
likely due to some latent antimemetic effects. | was 
able to escape them, but they’re no doubt still 
there. That machine draws a frankly impossible 
amount of energy from some energy source 
elsewhere in the site, and those creatures | saw 
feed off of it. So... there’s that. 


AP-3 Vigo: Why don’t we send a team ahead to 
disable the machine, and then meet up with them 
before heading up? 


T-5 lrantu: We will not have enough time, and the 
probability of our success drops dramatically if we 
split up our team. Once the device is powered 
down, it is likely that we will have less than an hour 
to make our escape before it trips its failsafes and 
powers back up again. We will just have to make 
our push from there, hoping that it buys us enough 
time. 


AP-3 Vigo: Alright, cool. 


T-5 lrantu: Your assignments are as follows: 
Tau-5 will take point, Apollo-3 will take the right 
and left flanks, and Zeta-9 will take up the rear. 
The healthiest survivors will stay near the back, 
and those with more serious injuries will be near 
the front near Tau-5. In the event that we are 
flanked or assaulted, follow typical multi-force 
defensive assignments, while allowing Tau-5 to 
intercept the higher threats. 


T-5 Munru: Maintain clear lines of communication. 
Tau-5 and the task force captains have channel 
priority. Keep chatter to a minimum, you will all 
have plenty of time to speak once we reach the 
surface. 


Z-9 Hollis: Our priority now is extracting these 
people, and staying alive. Unless you're in 
Samsara, in which case | guess you guys are free 
to do what you want. For the rest of us mortals, it 
doesn't help us to let the power rangers get 
mulched, since we're likely shit out of luck if they 
go belly up. 


T-5 Irantu: Agreed. Does everyone understand our 
mission? 


All task force members are in agreement. 


T-5 Irantu: Acceptable. | will take point. We need 


to move quickly. Gather your things, prepare the 
civilians, and we will leave shortly. 


Teams break to assemble in their formation. 
Civilian survivors are briefed on the mission plan, 
and positioned in the middle of the block. 


Z-9 Willow: Captain, at the main door! There are 
leeches coming under the door. 


Z-9 Hollis: Shit. lrantu, we need to roll. 


T-5 Irantu: Agreed. Let’s move out. Munru, Nanku, 
collapse the main door. We will exit expediently out 
the side. 


T-5 Nanku: Gladly. 


The block moves out of a side door towards a side 
hallway. T-5 Nanku and Munru hang back to set 
explosive charges around the door frame. Leeches 
are beginning to work their way under the door 
frame and through cracks in the walls. As they step 
away from the door, Nanku opens her 
flamethrower on the leeches. 


T-5 Munru: | cannot say that you are making a 
difference, Nanku. There are likely many more 
leeches elsewhere. 


T-5 Nanku: This is very satisfying to me. 
(Continues to burn leeches coming through the 
walls) \t is delicious. 


Munru and Nanku move quickly to join the rest of 
the group, which has begun moving down the side 
hallway. As they pass through the first door there is 
an explosion, and the building around them 
shakes. From beneath the group, a loud, uncanny 
screaming sound is heard. 


AP-3 Ross: Think they know we’re moving? 


T-5 lrantu: Undoubtedly. 


The group continues down a series of hallways 
towards a stairwell, stopping occasionally to check 
for hostile entities. After a short time, T-5 Munru 
calls a halt. 


T-5 Munru: My optics are pinging. (Pauses) 
Strange. Move everyone back, | will scout ahead. 


T-5 Munru comes around the corner of the hallway, 
weapon drawn. His SCRAMBLE optical implant 
highlights a dangerous meme on the wall. At the 
far end of the hallway, a vaguely humanoid entity, 
the same entity as seen during a previous remote 
drone exploration of SCP-1730, is seen drawing on 
a wall with a long, curved finger. Munru projects an 
image of the entity to Nanku, who rounds the 
corner behind Munru. 


T-5 Munru: Hold.