(Team switches on shoulder mounted lights.) 
D12-1: Something written on the wall over here. 
D12-2: Yeah, here too. 

D12-Cap: What you got? 


D12-1: "get below", and "don't look at the walls" 
next to it. 


D12-4: Little late for that. 

D12-Cap: What about you, Two? 
D12-2: "What did we do?" 
D12-Cap: You see that, Command? 
SiteCommand: Yes. 


D12-Cap: Alright, let's move on out. (Pause) 


Service elevator over there. Five, check if it has 
power. 


D12-5: (Pause) Yep. This'll work. 
D12-Cap: Let's see how far it'll take us, then. 


(Team enters service elevator. Video indicates lit 
control panel with various floor buttons. D12-Cap 
hits button labeled B3.) 


D12-1: And away we go. 


(Elevator descends briefly. Stops upon reaching 
the third basement level. Door opens to reveal a 
dark hallway. A single light is on at a bend in the 
hall, roughly 50m from the elevator.) 


D12-Cap: Ok. Let's clear this level first, then we 
can go from there. One and Three, take that 
hallway there, myself and four can check the 
rooms in this hallway, and Two and Five stay here, 
make sure our elevator sticks around. 


(Team splits up. D12-1 and D12-3 move towards 
the light at the end of the hallway. D12-Cap begins 
checking rooms on the left side of the hallway, 
D12-4 checks the right side.) 


D12-4: Rooms are filthy. What is this? 
D12-Cap: Yeah, | see it too. Is it mud? 


D12-4: Feels like it. Some kind of sludge. Smells 
metallic. (Pulls test tube from belt) I'll send this 
back up, Site Command. Let you guys poke 
around in it. 


SiteCommand: Acknowledged. Try and keep out 
of it as much as you can until we figure out what it 
is. 


D12-Cap: Sure thing. 


D12-1: We're at the end of this hallway. Another 
hallway here, looks like there's some kind of 
barricade at the end. Bunch of tables and desks all 
piled up. 


SiteCommand: Can you approach the barricade, 
One? 


(D12-1 and D12-3 approach barricade.) 


D12-4: More of the sludge in this room. Caked on 
the walls— found a body. 


D12-Cap: Hang tight, One, don't move. I'm 
coming, Four. 


(D12-Cap enters the room. A visible humanoid 
body is seen half submerged in the thick black 
material in a corner. The head and neck are not 
visible.) 


D12-Cap: Yep. Any kind of identification? 


D12-4: He's got a spot on his belt for a badge, but 
it's missing. Looks pulled off, maybe to unlock a 
door somewhere? 


D12-Cap: Maybe. Go ahead and proceed, One. 


D12-1: Aye. (Pauses) Cap, more bodies here. That 
sludge is all over the back of this barricade. 


D12-3: Shit, that one moved. 


D12-1: There's something else in this pile. Get a 
light on it. 


D12-Cap: Moving your way, guys. 


D12-1: Ah, there! Fuck! 


(Gunshots) 
D12-Cap: Report, guys. We're getting to you. 


D12-3: Thing crawled out of one of their mouths. 
Some kind of snake, | think... a lot of teeth. Can't 
really tell what it is, now. 


D12-1: Look here. You hit that body, see that? 
D12-3: Fuck. It's hollow. 

(D12-Cap and D12-4 arrive at barricade.) 
D12-Cap: You seeing this, Command? 
SiteCommand: Affirmative. 


D12-Cap: Alright. Watch for that then, | guess. 
Weapons hot, if they aren't already. 


D12-4: Aye aye. 


D12-Cap: Let's head back to the elevator, see if 
we can't get down to the next level. Is that door un 
— yeah, | thought so. Let's just do that, then. 


(D12-Cap, D12-1, D12-3 and D12-4 move back 
down hallway.) 


D12-4: Wait a second. 

D12-1: Didn't this turn left earlier? 

D12-4: Sure fucking did. Where's the elevator? 
D12-Cap: Two, Five, you read me? 

(Silence.) 

D12-4: Here we go. 


D12-Cap: Shut it. Alright, shit. Command, you read 


us? 
SiteCommand: Sure do, Captain. 
D12-Cap: You got a read on Two and Five? 


SiteCommand: Should be about forty-five meters 
to your twelve. 


D12-Cap: There's a wall here... looks like it's 
always been here. Either we're hallucinating or the 
building is doing something fucky, either way. 
(Pauses) Can you get a hold of either of them? 
SiteCommand: A moment. 


(SiteCommand attempts to communicate with 
D12-2 and D12-5, neither of whom are 
responsive.) 


SiteCommand: No go. 


D12-Cap: Ah, shit. Let's find a way up and get out 
of here, then. 


(D12 team proceeds down hallway. Notable, 
hallway is much longer than any on any recovered 
schematic of the site.) 


D12-1: Got something else on this door. 
D12-Cap: What's that? 
D12-1: Says "silence". We trying to check this? 


D12-Cap: Is this a containment cell? That's just an 
office door. 


D12-4: This whole floor just looks like offices. 
D12-Cap: Alright, then. Get in there. 


(D12-1 attempts to open door.) 


D12-1: It's locked. | can't get it open. 
D12-Cap: Knock the door down, then. 
D12-3: You hear that? 

D12-1: 1... 2... 

D12-3: It sounds like somebody shushing— 
D12-1: 3! 


(D12-1 kicks door down. Video records three 
frames of a naked human with what appears to be 
fire burning out of its ears staring fearfully at the 
door.) 


D12-3: Fu— 


(There is an intense white light, and the sound of 
searing meat. All camera lenses are damaged and 
become non-functional. All microphones except for 
that on D12-3 stop working.) 


SiteCommand: What happened? Captain? D12 
team? 


(SiteCommand attempts to communicate with D12- 
Cap for an additional thirty seconds, before 
realizing that D12-3's mic is still operational.) 


SiteCommand: D12-3, can you hear us? 
D12-3: (Static) 

SiteCommand: D12-3? 

D12-3: (Static, and then the sound of slithering.) 
SiteCommand: D12-3? 


D12-3: (A cry, then the sound of choking. This 
continues for 43 seconds, and then the sound of 


liquid leaking, then pouring, accompanied by the 
sound of vomit. Large, wet objects can be 
overheard hitting the floor. A dull, low, approaching 
sound accompanies this. Mic cuts out suddenly.) 


SiteCommand: D12-3? Shit. 
D12-2: Oh shit, hey Site Command. 
D12-5: Jesus Christ. 


SiteCommand: Wha— D12-2, where are you right 
now? 


D12-2: By the elevator. We assumed our radios 
had stopped working down here, we're just waiting 
for them to get back. 


SiteCommand: The rest of the team is 
compromised. Hang on, we're trying to establish a 
link to your video. 


D12-5: No need for that, it's probably just 
interference. Can you send a team down here to 
get us? 


SiteCommand: Hang on, video coming up. 
D12-2: Don't— 
SiteCommand: Got it, you— 


(Mounted cameras on both individuals do not show 
the hallway they had been standing in, but what 
looks like a large utility room. Boilers are visible in 
the near distance, and a wall appears to have been 
caved in. D12-2 appears to be hanging upside 
down, facing D12-5, both of whom are stark white 
and unmoving. Their faces are covered in blood 
that looks to have originated from their mouth, 
nostrils, and eyes.) 


(A large object is seen moving quickly behind 
D12-2, accompanied by the sound of slithering 
from many different sources. D12-5 opens his 
eyes. Two frames later, the video and audio feed 
cuts out. No additional responses are picked up 
from the D12 team.) 


[END LOG] 


Access fileserv:/S:/1730/exploration/log3.log 


Initial Exploration Video Log Transcript 
Date: / / 


Exploration Team: Mobile Task Force Y-24 
"Gulliver's Travelers" 


Subject: SCP-1730 
Team Lead: Y24-Cap 
Team Members: Y24-1 / Y24-2 


Notes: /nitial exploration of the main site structure 
proved too dangerous for an additional attempt 
without additional resources. The only remaining 
mobile task force on hand was MTF Y-24, a three 
man team, who was charged with entering the site 
power station and assessing the damage. 


[BEGIN LOG] 


SiteCommand: Coming online. 


(Video and audio feed for all three members 
comes online simultaneously. Ahead of them is the 
entrance to the SCP-1730 power station.) 


Y24-Cap: You can hear us? 
SiteCommand: Affirmative. 
Y24-Cap: Good. Anything else we should know? 


SiteCommand: Thermal scans read one of the 
cores as being superheated. Might be on the verge 
of an explosion. Stay as far away from them as you 
can. You can use the microdrones if you need to; 
don't worry about trying to get them back. 


Y24-Cap: Right. Ok, good. Let's get on. 


(¥24 team enters power station. First room 
appears to be a security station.) 


Y24-1: There's our first problem. Doors are locked. 


Y24-2: These are pretty solid, too. Is that glass 
bulletproof? 


Y24-Cap: Check it. 
(Loud thump.) 
Y24-2: Guess that answers that. 


Y24-Cap: Command, are we cleared to use 
explosives in here? 


SiteCommand: Negative. Structure is pretty weak 
all over. You'll risk caving yourself in. 


Y24-Cap: Well shit. There's no other way in. 


Y24-1: Hang on. We have anybody on-site with a 
level 4 clearance card? One that can override 
breach lockdowns? 


SiteCommand: Dr. Edwards is with a team over at 
the containment bay— 


Y24-1: No, no. It would have to be somebody 
older. Edwards has only been around like, what, 
ten years? Somebody who has had the clearance 
for a long time. 


SiteCommand: Standby. 


SiteCommand: Director Jameson is currently on 
assignment at Site-65. 


Y24-1: Eh, that's three hours from here, we won't 


Y24-Cap: No, you've got the right idea. Get 
Director Jameson on the phone, Command. Ask 
him what his clearance code was in... when was 
Site-19 built? 1960? 


SiteCommand: Standby. 

(Ten minutes pass, extraneous logs removed.) 
SiteCommand: Alright, you ready? 

Y24-1: Go ahead. 

SiteCommand: [REDACTED] 

Y24-2: Well I'll be damned. 


Y24-Cap: "Hello, Researcher Jameson." Will you 
look at that. 


SiteCommand: We'll send the director your 
regards. 


Y24-Cap: Please do. Good work, One. Let's get in 
here. 


(Team enters power station main concourse.) 


SiteCommand: Can you see the damaged core? 


Y24-Cap: No, they all look fine. Let's switch to the 
thermal lens. 


Y24-2: There it is. 


Y24-1: Are we missing something? That core looks 
fine. 


SiteCommand: We need to get closer to it, guys. 
Y24-Cap: Right. Releasing microdrone, Command. 


(¥24-Cap releases microdrone. Drone approaches 
power station cores and begins to circle them. 12 
cores are accounted for, seven of them damaged 
beyond repair. Three have not been brought up to 
power, and two are operating at full capacity. One 
of the two is the superheated core, which aside 
from its abnormal temperature shows no other sign 
of damage.) 


SiteCommand: It looks fine. Can you get closer to 
that, Captain? 


Y24-Cap: Sure. 


(¥24 team approaches the superheated core. 
Temperature readings begin to rise as they grow 
closer.) 


Y24-1: It's hot enough, anyway. 
Y24-2: What's this shit? 


Y24-Cap: It's really thick. Is that sludge? Some 
kind of waste? 


SiteCommand: Try and avoid that, team. Captain, 
can you get a vial of it on the microdrone and send 
it back out the way you came? 


Y24-Cap: Yeah, hang on. Two, grab one of— 


yeah, you got it. (Pause) Sample's on the way, 
Command. 


SiteCommand: Thanks. Be careful, guys. Try and 
get around to the other side of it. 


Y24-1: I'm over here. Nothing looks— ah, fuck. 
Look. 


Y24-Cap: Jesus. 


(¥24-1 camera shows no fewer than ten human 
bodies bound to the side of the superheated core 
with wire. All of the bodies appear similarly to the 
bodies found by the D12 team: stark white, blood 
leaking from all orifices, non-responsive.) 


Y24-2: Something written underneath them. Is that 
blood? 


Y24-Cap: "What happened to Site-13?" 


Y24-1: These lines don't run to the main structure. 
See here? They're running below us. 


Y24-Cap: Any kind of identifier? 


Y24-1: Let me see... Yeah. They're all labeled 
"body pit". They run straight into the ground over 
there. 


Y24-Cap: Looks like we're going below, then. 
Command, you copy all that? 


SiteCommand: We do. Just received your sample 
back, as well. Going to get a report on that in just a 
few minutes. 


Y24-Cap: Alright, good. Let's get down there. 


Y24-2: There's a stairwell over here. 


(¥24 team approaches stairwell and begins to 
descend. Lighting is absent in the stairwell, and all 
team members switch on their shoulder lights.) 


Y24-Cap: These doors are all hard locked. 


(¥24 team descends to the bottom of the stairwell. 
The door there is open.) 


Y24-1: This has been pried open, looks like 
somebody was trying to get... out? Not in. 


Y24-Cap: Something else written on the wall here. 
"Fuck SCP". 


Y24-2: That's polite. 

(Team enters the doorway.) 

Y24-1: You smell that? 

Y24-2: Fuck, yeah. That's disgusting. What is it? 


Y24-Cap: Whatever is on the other end of this hall, 
I'd imagine. Watch the blown radiator here, guys. 


SiteCommand: Team, take note that we are losing 
video feed. Something's interfering with our signal 
here. 


Y24-Cap: Roger that, we— 


(Audio feed cuts out. Positioning system stays 
active for a few more moments as Site Command 
attempts to reconnect with Y24 team. Intermittent 
communications are received for an additional 15 
minutes.) 


Y24-1: Some of these are human. 


Y24-Cap: That same... it's all over the inside, that 
black shit, smells like iron— 


Y24-1: Something crawled out, look. 
Y24-2: Do you hear— 
Y24-1: We need to get— 


Y24-Cap: There's a light over there. Can you see 
it? 


Y24-2: Hello? Are you ok? Do you need help? We 
can— 


(Audio cuts completely. Recovery efforts are 
halted. No communications are received from the 
¥24 team for an additional 24 hours, after which 
the team is determined to be lost. Sample that was 
returned with the microdrone is revealed to be 
blood and power core residual runoff, mixed with 
some kind of additional biological matter. Study 
into the substance is ongoing.) 


(After one week, Y24-1's video feed becomes 
active again for thirteen seconds. No audio is 
transmitted, and the video shows a group of 
humans standing around and looking down at a 
table. One of the humans turns to look at the 
camera, and the video cuts. No additional 
communications are received from the team at any 
point afterward.) 


+ Access fileserv:/S:/1730/exploration/log6.log 


Initial Exploration Video Log Transcript 
Date: / / 
Exploration Team: Mobile Access Drone 


Subject: SCP-1730 


Team Lead: N/A 
Team Members: N/A 


Notes: While waiting for additional resources to 
arrive at SCP-1730, an unmanned ground-based 
drone was launched into the main site complex, 
through the same door that the D12 team had 
entered. The planned goal of the mission was to 
investigate lower floors and attempt to recover 
information relating to the origins of SCP-1730. 


[BEGIN LOG] 


Drone approaches main office building and enters 
through front door. A moment is spent observing 
the writing on the walls in the interior lobby before 
moving across to the service elevator. 


Drone enters elevator and turns to floor selection. 
There are selections for five floors above the 
ground level, and fifteen below. Drone moves to 
select B15 level. Elevator begins to descend. 


After seven floors, elevator suddenly stops. After a 
few moments of time, it is determined this is due to 
an intermittent power failure. Drone uses suitable 
utility to open the forward facing elevator door. The 
open elevator shaft is visible, and the drone is 
unable to determine the depth of the shaft. Using 
its winch, the drone descends below the stopped 
elevator to the first available floor. After prying 
open the door, the drone swings into the opening 
and retracts the winch. 


A sign on the wall just inside the doorway indicates 
that this is the 8th basement level, and that it is a 
Euclid-class containment wing. Lights on this floor 
remain dark. The drone is instructed to move down 
the main hallway and look for a suitable area to 


descend to the next floor.