A group of 2 - 6 wild animals made up of any 
composition of bears, wolves and large cats attempts to 
eat the player. The player must survive for one hour. A 
shotgun and an accompanying box of rounds appears 
within metres of the player's location, but using it to kill 
any of the animals causes two more animals of the same 
species to appear within five minutes. 


Level 7 

The player's location is assaulted by either one or two 
hostile men armed with weapons ranging from machetes 
and axes to a chainsaw and (on one occasion) a firearm. 
The player must survive for either one hour or kill the 
attackers, though no weapons are provided for this 
purpose. 


Level 9 

A group of 2 - 5 armed men supposedly resembling a 
random group of authority or a local police force known 
to the player converge on the player's location and 
attempt to apprehend them. The player wins the level by 
resisting capture for a period of two hours. A loaded 
firearm appears within metres of the player's location, 
but using it to kill any of the attackers causes the 
remaining gunmen to call for backup, which arrives 
within the next ten minutes. 


Level 12 

An unseen but hostile force attacks the player's location, 
capable of manipulating physical objects including the 
player. Three random objects (which are usually reported 
to be documents, photographs or ornaments owned by a 
previous player) appear within metres of the player's 
location, and the level is won when the player finds them 
all and burns them. 


Level 16 

A group of 4 - 8 humanoids (reported to physically 
resemble past users of SCP-1315) attempt to kill the 
player. The attackers are not armed, but will immediately 
proceed to fashion makeshift weapons out of nearby 


objects to harm the player with. The attackers can pass 
through solid objects and can move at a startling speed. 
A random weapon (usually a firearm, but occasionally a 
bladed weapon or, in one case, a pair of binoculars) 
appears within metres of the player's location, and the 
level is won when the player uses this weapon to destroy 
the attackers. 


Level 18 

An entity strongly resembling SCP- appears in the 
player's location. The player must survive for one hour to 
win the level. Due to the nature of the attacker in this 
level, this challenge is easier for two players than for a 
single player. 


Level 20 

As this level begins, the player finds themself subdued in 
what appears to them to be a windowless stone room. A 
man of unknown identity enters the room and subjects 
the player to a randomly chosen form of torture. The 
player wins the level if they can withstand the torture for 
30 minutes without submitting to the torturer. 


Level 23 

The player perceives themself to be stranded in a dense 
forest. A number of creatures of indeterminate nature 
hunt the player, who must escape to a wooden shack 
kilometres from their starting location. Entering the shack 
returns the player to their original location and ends the 
level. 


Level 27 

The player perceives themself to be in what is reportedly 
a run down urban area, in darkness. A number of 
shadow entities attack the player if they move too fast or 
make too much noise. The player's objective is to 
proceed to anarea_ kilometres from their starting 
location, where they will find a weapon which they can 
use to destroy the entities. The level is won when the 
entities have been destroyed. 


Level 28 

Entities resembling relatives and people of some 
importance to the player appear at the player's location. 
All entities are subdued in a manner that they pose no 
danger to the player. The player wins the level by killing 
the entities with a supplied weapon. This level has 
caused severe distress in all D-Class personnel who 
have tested the game, as the player's victims reportedly 
address the player personally and appeal to events that 
are known to the people the victims in this level 
resemble. 


Level 29 

The player perceives themself to be on the top floor of an 
outer tower of a medieval style castle that overlooks an 
expanse of forest. A heavily-armed, extremely hostile 
attacker calling himself "The Professor" chases the 
player and attempts to kill them. The player must find 
keys which are randomly hidden throughout the castle, 
then escape from the castle grounds to win the level. 


Level 31 


The player is on a vast island containing the remains of 
what appears to be an abandoned military complex, a 
small urban area, a network of underground tunnels and 
patches of dense forest. The player is pursued by the 
attacker from Level 29, as well as a group of 3 - 6 
humanoid attackers resembling the victims from Level 
28, who all move faster than the player and appear to 
communicate with telepathy. The player's goal is to 
survive for 24 hours. At every third hour, 2 - 4 additional 
humanoids (who take on the appearance of past players) 
materialise within the game zone. The player is not 
provided with any weapons, though one D-Class 
operative reported being able to stun an attacker by 
hurling a large rock at its head. It reportedly recovered 
within 30 seconds, though this gave the operative 
enough time to escape. 


Level 33 


[DATA EXPUNGED] 


Test Log 1315-2 
Several tests have been conducted with SCP-1315 in an attempt to 
determine the origins and extent of its anomalous properties. 


Test Log 1315-2 


12/10/1986 

Game is run but no option is selected from the main 
menu. Nothing happens, game remains on opening 
menu until option is chosen. 


11/11/1986 

Single player option is selected, using mechanical 
factory arm to manipulate controller. Game determines 
D-Class personnel operating mechanical arm to be the 
player. Game begins as normal. 


09/12/1986 

Above test is repeated, this time using pre-programmed 
probe robot to manipulate controller. Game refuses to 
advance past player confirmation screen. 


12/02/1987 
NES is turned off during a "game" and then an attempt is 
made to turn it on again. Console fails to turn on. 


21/02/1987 

SCP-1315 is removed from NES during a "game" with 
the console remaining on. Console does not turn off, red 
screen remains, and players report still being able to 
receive messages from the game. 


08/03/1987 

Above test is repeated, but SCP-1315 is then inserted 
into a different NES console and the power is turned on. 
Game refuses to start. 


19/06/1988 
Foundation researchers attempt to interfere with the 


"game" providing weaponry and supplies to the player. 
D-Class personnel report that provided weaponry 
becomes jammed or breaks when used against game 
enemies. 


31/06/1988 

Above test is repeated, but weapons are left in the 
player's vicinity when the game begins, rather than being 
given during game progress. Player reports being able to 
use weapons without penalty. Researchers come to the 
conclusion that objects already present in the 
environment upon game start are incorporated into the 
game. 


20/05/1996 

Foundation researchers attempt to access game code 
stored on SCP-1315 cartridge. kilobytes of data found 
present on chip. Data appears to be corrupted and 
cannot be accessed. 


31/05/1996 

Game data is dumped onto a computer and copied into a 
second cartridge. Second cartridge exhibits similar 
anomalous properties to original cartridge. Duplicate 
cartridge is destroyed; copying of the cartridge is 
banned. 


28/09/1999 
Dumped ROM data is opened and played in a PC-based 
NES emulation program. Game fails to start. 


Testing is henceforth suspended until further 
developments can be discovered. 


History: SCP-1315 was recovered from a computer and video 
game store in , on 11/04/1986, after an employee of said 
store attempted to burn the establishment down in an effort to 
destroy SCP-1315, which he and a friend had used during a down 
period some days prior. Said employee was arrested by the 

Police Department and held in custody. Although those on duty 
reported that he had not been released from his cell, he supposedly 


vanished, and is still missing, as of / /20 . Other employees of the 
video game store were interviewed, though it has been determined 
that none of them possessed any knowledge of SCP-1315 or its 
origins. 


Excerpt from Operation Manual 
Included with SCP-1315 cartridge on recovery. 


Open Excerpt 


Professor Ghoul's Terrifying Horror Challenge is a 
realistic (and scary) action game that the entire family 
can enjoy! 


The manic Professor Ghoul invites all comers to test 
their mettle, wits and strength in his fantastic challenge. 
Do you have what it takes to be victorious? 

Playing the game is easy! All you have to do is choose 
whether you want to go it alone or with a friend and then 
do whatever it takes to survive level after level of 
horrifying action and adventure. Once you've started the 
game, you can play it anywhere; home, in town, at 
school - wherever Professor Ghoul's spooky creations 
find you! The fun never ends! 


Be careful, though: Professor Ghoul is a man of honour, 
and once you've decided to take on the challenge, you 
can't stop until someone emerges the victor. Manage to 
get through with all your body parts intact, and you'll be 
the coolest kid in town. Lose, however, and you're at the 
mercy of Professor Ghoul. There are no extra lives in 
Professor Ghoul's Terrifying Horror Challenge, and no 
second chances. Get "Game Over" - and you're done! 


« SCP-1314 | SCP-1315 | SCP-1316 » 


SCP-1316: Lucy the Kitten Feline Espionage Device 


Item #: SCP-1316 
Object Class: Euclid 


Special Containment Procedures: SCP-1316 is to be the only 
SCP object contained at Bio Containment Site 39. It is to be housed 
ina 2.5 x 2x 1.5 m enclosure constructed from radio frequency (RF) 
shielding material. A single radio receiver is to be placed in the 
containment area of SCP-1316 in order to record all transmissions. 
Access to recordings of the transmissions of SCP-1316 is contingent 
upon approval of at least two Level 4 personnel. Feedings are to 
take place twice daily, while litter is to be changed every three days 
by a single D-Class personnel. Only D-Class personnel may come 
within 10 meters of SCP-1316. 


Description: SCP-1316 is a female Felis catus, or common house 
cat. It exhibits no unusual behavior besides a marked friendliness to 
strangers. Despite having been in Foundation custody since 1948, it 
is physiologically identical to a three-month-old kitten, and shows no 
signs of aging. Upon acquisition by the Foundation, SCP-1316 was 
originally classified as an anomalous object. 


Every day at 09:20:37 GMT, SCP-1316 emits a radio broadcast 
between 4225 and 16048 kHz for exactly five minutes. This 
transmission can be picked up on any standard shortwave radio. 
The broadcasts opens with three bars taken from the British folk 
ballad "Tam Lin," followed by an artificially generated female voice 
reading a series of eighty numbers. (See Addendum 1316-33m) 


Following Incident 1316-23a, only D-class are to come into contact 
with SCP-1316, to reduce the likelihood of intelligence breach. 


Original Anomalous Object Entry 


Item Description: A female Felis catus, or common 


house cat, which does not age. Despite advanced age 
(allegedly purchased by Miss in 1926), retains 
physical characteristics of a 3-month-old kitten. 

Date of Recovery: / /1948 

Location of Recovery: : 

Current Status: Contained at Site 112. Allowed free 
range of site outside of SCP object containment areas. 
Responds to "Lucy." 


Incident 1316-23a 

On 08/16/1952, Site 112 was attacked in a pre-dawn raid by several 
Chaos Insurgency strike teams. A massive security breach ensued, 
during which SCPs-_,- ,and-  werestolen,- and- were 
destroyed, and- ,- ,and- disappeared. Foundation 
personnel were killed in the course of the breach. Following 
standard counterintelligence practice, all Foundation personnel were 
debriefed and a scan of the site for bugs ensued. In addition to 
standard electronic listening devices, SCP-1316 was found to be a 
source of regular broadcasts. The content of these broadcasts was 
determined to be some manner of cipher. Movement of the subject 
has been restricted pending deciphering of broadcast. 


Log of Deciphered Broadcasts 
08/17 


OPERATION SUCCESSFUL. MISSION COMPLETE. 
REQUEST FURTHER ORDERS OR EXTRACTION. 


08/18 


F SUSPICIOUS. MOVEMENT RESTRICTED. 
REQUESTING EXTRACTION. 


08/19 


ORDERS NOT FORTHCOMING. REQUESTING 
NOTIFICATION. 


08/20 
CONFINED TO SINGLE ROOM. WAS PROMISED 


EXTRACTION UPON COMPLETION OF MISSION. 
08/21 


MOVED TO NEW SITE. UNCLEAR ON STATUS OF 
MISSION. REQUESTING FURTHER ORDERS. 


08/22 


WAS REFERRED TO W SCP DESIG. F KNOWS. 
REQUEST IMMEDIATE EXTRACTION. 


08/23 


UNCLEAR IF LAST MESSAGE RECEIVED. 
EXTRACTION REQUESTED. PLEASE. 


08/24 
THERE IS NO EXTRACTION IS THERE? 
Addendum 1316-33m 


Following the 08/24 broadcast, SCP-1316 has ceased 
regular broadcast. Other anomalous properties remain. 
- Researcher 


« SCP-1315 | SCP-1316 | SCP-1317 » 


SCP-1317: Factory Makeup 


Item #: SCP-1317 
Object Class: Safe 


Special Containment Procedures: All known instances of 
SCP-1317 are to be housed in Vault 13 of Site-77's Safe SCP 
wing. Each unit is to be inspected on a rotational basis to prevent 
any chemical corrosion of their containers. A small subset of the 
SCP-1317 substance is to be set aside for allocated testing 
purposes. Following a containment breach of multiple SCP-1317 
instances initiated by SCP-703 all testing instances are to remain 
outside of SCP-703's area of effect. In the event of the discovery of 
any additional instances of SCP-1317, they are to be cataloged and 
their point of origin sought out. 


Description: SCP-1317 is a collection of vintage cosmetics, 
manufactured sometime in 1942. Individual tins of SCP-1317 weigh 
approximately 0.5 Kg. The individual containers of SCP-1317 are 
brown, with the makeup itself being a shade of beige. The words 
"The Factory" have been embossed onto the bottom of each 
instance of SCP-1317. 


When SCP-1317 comes into contact with living animal tissue, it will 
begin to integrate itself into the tissue. Continuous application of 
SCP-1317 will lead to the affected tissues being completely replaced 
by SCP-1317. In addition, SCP-1317 will replicate the biological 
function of all tissues it replaces. Any existing imperfections or 
blemishes on the skin will be removed. Adding dyes can change the 
skin tone, and it is possible to mold and adjust the SCP-1317 ina 
manner similar to clay without causing harm. 


If the user does not continue to apply SCP-1317, the affected tissue 
will lose its cohesion over the next five weeks, which leads to the 
user experiencing potentially fatal trauma. 


SCP-1317 was discovered in 1943, when an unusually high number 
of persons with critical skin conditions were reported from several 
US cities. Interviews with victims revealed that they had obtained 
SCP-1317 via an advertisement in local newspapers to "market test" 
new makeup products. Following the address provided by the 
advertiser led to a warehouse containing over __ instances of 
SCP-1317. However, shortly after this warehouse was discovered, 
instances of SCP-1317 began appearing in pharmacies and 
newspaper advertisements in the United States, Canada, Britain, 
Italy, Russia, France and Germany.! Between 1943 and 1946, an 
estimated additional instances of SCP-1317 were recovered 
from these regions. 


Addendum 1317-A: As of May 1946, SCP-1317 ceased appearing 
in these areas. It is still unknown where these additional instances of 
SCP-1317 were produced, or how they were transported and 
stocked at these locations. 


Addendum 1317-B: 


Progression of symptoms 
related to SCP-1317.