¢ Choose the Gear that's Right For You: Everyone is 
different. Your armorer and quartermaster can help you to find 
the perfect gear to fit your unique needs. 


¢ Know Your Gear: Learn the quirks and foibles of every piece 
of equipment you carry, from your weapon to the buckles on 
your pack to the way your wallet sits in your pocket. 


Experiment with different ways to carry and pack your gear 
until you find one that works well. Keep them maintained and 
always be aware of their condition. A frayed backpack strap 
might not seem like a big deal back at base, but it will be a big 
deal if it breaks on you in the field. 


Don't Get Too Attached: We all have our favorite gear. 
Sometimes it's not available. Things break, get lost, or get 
taken away. There will also be times when you have to 
abandon gear to make a hasty retreat and re-equip while in 
the field from what you can find. Familiarize yourself with as 
many different types of equipment as possible. A crisis 
situation is not the time to learn how to drive stick. 


PHYSICS Division uses six broad "Response Levels" indicating the 
priority of concern and general level of force authorized by the 
individual operative. 


Response Level 0: No Threat 


Keep under occasional observation. Do not engage without 
permission from Central Command, unless immediate First, Second, 
or Third Mission concerns arise. 


¢ The majority of paranormal phenomena discovered by the 
GOC fall under this category, being mere curiosities rather 
than threats. As liquidation of said phenomena would not be 
worth expenditure of assets, these paranormal entities are left 
in place. 


Response Level 1: Minimal Threat 


Keep under continual observation. Do not engage unless immediate 
First, Second, or Third Mission concerns arise. 


« In many cases, GOC operatives will be assigned to Response 
Level 1 phenomena on a permanent basis, either as 
observers or as liaisons in the case of sentient beings. These 


require constant supervision, but if properly isolated, have a 
minimal risk of Mission concerns. 


Response Level 2: Sub-Moderate Threat 


Keep under continual observation. Engage when convenient with 
minimal use of force. 


* Response Level 2 is the first level of "parathreat,” or 
paranormal phenomena determined to be a threat to the 
GOC's First through Third (Survival, Concealment, Protection) 
Missions, requiring a Fourth Mission (Destruction) response. 
In the case of Response Level 2, the primary threat is to the 
Second Mission (Concealment), requiring a subtle liquidation 
approach to avoid breaching secrecy. Response Level 2 
missions are most often carried out by Assessment Teams or 
Special Observers, as employing Strike assets would be too 
high-profile. 


Response Level 3: Moderate Threat 


Keep under continual observation. Engage as soon as possible. 


¢ Response Level 3 is reserved for those parathreats 
determined to fall under a Third Mission (Protection) threat, 
requiring immediate destruction to avoid danger to life and 
limb of civilians and bystanders. In this case, Second Mission 
(Concealment) concerns do exist, but should be considered 
secondary to Third Mission priorities. Response Level 3 
missions are most often carried out by Assessment Teams 
with Strike backup in case of escalation. 


Response Level 4: Severe Threat 


Keep under continual observation. Engage as soon as possible. 
Excessive force authorized. 


« At Response Level 4, severe Third Mission (Protection) 
concerns are present, including possible First Mission 


was feeding in a drainage culvert. 


Document 647FBL (Excerpts) 

/ /19 : One dead human body, TOD + 12 hours placed within 
SCP-647. Corpse consumed without incident. 

/ /19 : Sixty dead lab rats, total mass 50 kg, TOD + 12 to 24 hours 
placed within SCP-647. Corpses consumed without incident. 

/ /19 : Fifty-five kg of ground beef placed within SCP-647. 
SCP-647 attacked objects within room with caustic fluids. 
Note: Similar tests with multiples of a single body part, headless rats 
and headless cadavers produced similar aggressive behavior. It 
appears that SCP-647 needs to process a complete organism, but 
does not object to a corpse less than two days old. - Dr. 
[REDACTED]. 


« SCP-646 | SCP-647 | SCP-648 » 


(Survival) priorities. Second Mission (Concealment) concerns 
are partially waived when any breaches can be dealt with ina 
localized manner. Fifth Mission (Education) requirements are 
also waived in cases where other Mission concerns 
supercede. Assessment Teams are not authorized to carry out 
Response Level 4 missions except in case of extreme 
emergency, except as backup and Overwatch for Strike 
assets. 


Response Level 5: Immediate Threat 


All operatives to engage on sight, using any means necessary. 


¢ Second Mission (Concealment) concerns are fully waived. 
Strike Teams are authorized full use of Tangential Technology 
when dealing with Response Level 5 threats. In special cases, 
Third Mission (Protection) concerns may be waived in the 
case of a severe First Mission (Survival) concern. Response 
Level 5 Missions generally require multiple Strike and 
Assessment teams, as well as outside assets, whether from 
Coalition member bodies or non-Coalition organizations. 


Response Level 6: Pizzicato 


Procedure Pizzicato is the final Emergency Response Procedure, to 
be executed in case of Threat Entity Emergence at a massive level. 
Procedure Pizzicato is to be executed in the following instances. 


* Commencement of any Eschatological Event Sequence past 
the Point of No Return. 

¢ Failure by rival agency to maintain containment of their own 
Threat Entities. 

¢ Emergence on a worldwide scale of a large number of Threat 
Entities, causing a worldwide Second Mission failure. 


Note that execution of Procedure Pizzicato will, by necessity, result 
in an irreversible Second Mission (Concealment) failure in order to 
allow for a First Mission (Survival) success. Third Mission 
(Protection) goals are secondary: normal avoidance of civilian 


casualties is to be second priority to maintaining Minimum 
Repopulation Margin among the survivors. 


Procedure 


Activate all sleeper units in rival agencies. 

¢ Alert all allied government agencies and allied 
government officials. 

Mobilize all PHYSICS Teams. 

¢ Publically acknowledge existence of Global Occult 
Coalition, existence of rival agencies, and 
existence of Threat Entities. 

Request for global martial law. 

¢ Request worldwide protective curfew on all 
civilians. 

Establish and/or refresh KTE Termination Triage 
Sequences for all Threat Level 2 and 3 entities. 
¢ Execute Termination Triage Sequences. 


Force Authorization 


¢ Units are authorized to request and/or use any 
necessary force in execution of Termination Triage 
Sequences. 

¢ All restrictions re: NBC weaponry, Memetic 
Cognitohazard Cascade Sequences, and 
Nanotech Grey Goo items withdrawn. 

¢ All restrictions re: use of Tangential and Plus 
Generation Technologies withdrawn. 

¢ Acceptable Collateral Damage: 90% of worldwide 
human population. 


PHYSICS Division Field Manuals 
« START | Return to GOC Hub | Equipment and Gear » 


Excerpts from PHYSICS Division Field Manual 2: 
Equipment and Gear 


INSERT QUARTERMASTER DIVISION LOGO HERE 


Overview 


Whenever possible, PHYSICS Division makes use of current- 
generation technology in order to minimize Second Mission 
(Concealment) impact should equipment be lost or abandoned in the 
field. However, the nature of the occult threat faced by GOC 
Operatives means that some use of advanced (downstream) 
technology beyond current norms is required. The following is a brief 
overview of terminology used to refer to downstream technology. 


Generation Zero 


Also known as Current Gen or Geno. Refers to any technology that 
is readily available at the current level of technological 
advancement. Loss of Gen0O equipment is generally of minimal 
concern. The majority of equipment issued by Quartermaster 
Division is Generation Zero technology. 


Generation Plus One 


Also known as Gen+ or +1Gen. Refers to any technology 
considered cutting edge or advanced given the current level of 
technological advancement, but could conceivably exist as a 
prototype or specially constructed item. Loss of Gen+1 technology 
may necessitate action by PSYCHE in order to minimize impact to 
Second Mission concerns, but is generally not a cause for undue 
alarm. 


Generation Plus Two 


Also known as Gen++ or +2Gen. Refers to any technology clearly 
beyond the ability of the current level of technological advancement 
to produce. All Gen+2 technology issued to GOC Operatives must 
include a readily accessible self-destruct device to prevent 
downstream technology from falling into the hands of the public. 


Tangential 


Also known as GenAlt or TanGenT. Tangential Technology is any 
technology that relies on principles other than those of science, such 
as magic or faith. Tangential Technology not in the possession of a 
GOC Operative may be considered a Known Threat Entity. Loss of 
Tangential Technology may require a Response Level 5 action to 
prevent the item from being discovered by the public. 


Mk Vil Standard Field Dress 
(Black Suit) 


GEN+1 


History 


GOC Operatives are often required to operate in a variety of urban 
environments, in close proximity both to dangerous Threat Entities 
and the civilian population. In the interests of Second Mission 
(Concealment) concerns, Quartermaster's Division developed the 
Standard Field Dress in the early 1970s to act as a low-visibility 
defensive garment for agents in the field. 


Early SFDs suffered from several weaknesses: they tended to be 
heavy, restricting in movement, uncomfortable in heat or cold, and 
could not be made in any color aside from their undyed black. This 
resulted in the early "Black Suits" paradoxically causing their 


wearers to become more visible than if they had worn normal 
tactical gear. Since then, advancements in materials technology 
have allowed for greater comfort and lesser visibility in the garments 
worn by modern field agents. However, these garments are still 
informally referred to as "Black Suits" for tradition’s sake. 


Overview 


The MkVII SFD is the current iteration of PHYSICS Division's 
standard duty garment. Modern Black Suits come in a variety of 
different fashions for various situations (ranging from high-society 
formalwear to thrift-store discards for blending in with transient 
populations). In light of changing threat conditions and advances in 
technology, this garment is constantly being revised and upgraded. 
The most recent official model incorporated the following 
characteristics: 


¢ A form-fitting ballistic-fiber undergarment worn next to the 
skin, made of +1 Generation nanofiber, rated to stop handgun 
rounds with standard powder load at point blank range. 

+1 Generation nanofiber threads integrated into key points in 
outergarments to provide additional protection. Combined with 
undergarment, must be rated to stop rifle rounds with standard 
powder load at a distance of twenty meters. 

Micronized communications gear located in the collar and 
cuffs of the garment, or integrated into jewelry. 

Augmented Reality system integrated into eyewear or 
disguised as a cosmetic accessory. 

Personal Computing Device (PCD) integrated into a cellular 
phone, implanted as a cybernetic enhancement, or disguised 
as footwear, with satellite connection to GOC data network. 
Emergency toolkits and weapons, miniaturized and disguised 
as necessary, are provided by Quartermaster's Division for 
specific missions upon request. 


Black Suits might not be the sexiest combat dress 
PHYSICS issues, but they've saved more lives than any 
other piece of tech we've developed. They're heavy, 
itchy, and smell funny until you break them in, but the 
first time one of them stops a bullet that should have 


killed you, you'll come to see them in a whole new light. 


Agent "Madrigal." 
Strike Team "Noble Phantom." 


Mk IV Infiltration Uniform (Grey 
Suit) 


GEN+1 


Overview 


The Grey Suit is the current iteration of battledress issued in cases 
where stealth is prioritized over protection. Grey Suits consist of a 
full-coverage garment made of "chameleon cloth," which 
incorporates minute chromatophores similar to those found in 
cuttlefish or chameleons. Hundreds of small cameras incorporated 
at strategic points take pictures of the surrounding environment and 
project them onto the opposite side of the garment. 


The end result is an adaptive camouflage system which 
(unfortunately) falls far short of a true invisibility cloak: the low 
resolution of the surface causes the image to be blurry or distorted, 
and it cannot project light or reflections. In addition, the lag time of 
the system means that movement of the viewer or wearer will 
disrupt the image. However, its use of only +1 Generation 
technology, and the significant advantage it grants to stationary 
wearers, makes it a useful addition to an Assessment Team's 
arsenal. 


Additional tarpaulins and cloaks made of chameleon cloth are often 
used in combination with the Grey Suit when setting up stationary 
hides in the field. 


Here's something they don't tell you in the official 
documentation: talk to your quartermaster, maybe slip 
him a twenty or buy him a case of beer (the good stuff), 


and give him your weapon. He'll bring it back to you 
covered in chameleon cloth, with an interface that can 
hook into your greysuit. That way, your weapon can be 
invisible too. Technically, he's not supposed to do that in 
case you lose your weapon in the field, but everyone 
does it and High Command turns a blind eye. Besides, 
without the proper command signals, it just looks like a 
commercial aftermarket neoprene slipcover. 


Agent "Madrigal." 
Strike Team "Noble Phantom." 


Mk Il Combat Garment (White 
Suit) 


GEN+2/TanGenT 


Overview 


Reserved strictly for use by Strike Teams, White Suits represent the 
epitome of PHYSICS Division's battledress technology. The suit 
comprises three components: 


1. A close-fitting undergarment, derived from the Black Suit, that 
provides last-ditch protection to the wearer's torso, as well as 
incorporating waste collection ports and a water-cooling system to 
prevent buildup of residual heat. 

2. A rigid suit of battle armor with pseudomyomer exomusculature 
and full hazardous environment protection, powered by a micronized 
fuel cell located in the lower back. 

3. An invisibility cloak generator, incorporating Tangential 
Technology to bend light around the subject, providing full invisibility. 


As White Suits employ a large amount of +2 Generation and 
Tangential Technology, all units are equipped with a self-destruct 
device to prevent them from being captured or discovered by 
outside personnel. 


Word of advice if you end up in Strike: get as much body 
hair removed as possible. | don't care how you do it: 
laser, electrolysis, whatever. Those damn White Suits fit 
so fucking tightly it's not uncommon for guys to get their 
pubes or leg hair stuck in the joints and ripped out when 
they bent their knee or hip the wrong way. Also: check, 
double check, and triple check that your skinsuit is fitting 
tightly, without wrinkles or bunching, before you climb 
into the hardsuit, unless you like blisters all over your 
chest, hips, shoulders, or groin. It wouldn't hurt to invest 
in a really good jock strap, either, if you're so endowed. 


Agent "Madrigal." 
Strike Team "Noble Phantom." 


Mk. Ill Ultra-Heavy Engagement 
Chassis (Orange Suit) 


GEN+2/TanGenT 


History