Following Incident 023-27 all reflective surfaces, including displays, 
monitors, and eye-wear of any sort are not permitted within 30 
meters of SCP-023's cell. This includes monitors linked to security 
cameras within its enclosure. Security personnel posted at 
checkpoints outside both corridors will enforce and adhere to this 
measure. 


Experimentation involving SCP-023 has been suspended 
indefinitely. 


Description: SCP-023 is a large, sexless shaggy canine (1.5 
meters at the shoulder) with black fur. It has bright orange-red eyes 
and prominent teeth (see Incident Report 023-26). Any time an 
individual makes eye contact with SCP-023, either that person or a 


member of their immediate family will die exactly one (1) year after 
eye contact is broken. Research into the method of selection is 
incomplete due to a moratorium on experiments, but the available 
data suggests that having a larger immediate family lessens the 
chance of the individual making eye contact themselves dying, and 
neither a pattern nor a preference in victim types have been found. 
This may indicate that SCP-023's victim is designated entirely at 
random, but it is unknown whether this selection occurs at the 
beginning or at the end of the one-year time period. Attempts to 
terminate an individual who has made eye contact with SCP-023 
and their entire immediate family before the one-year time period 
has ended [DATA EXPUNGED]. 


Autopsies of individuals killed by SCP-023's effect show that, while 
outwardly appearing unharmed, their remains have been ‘filled in’ 
with highly compacted ash, including but not limited to all organ 
systems and the circulatory system. Muscle tissue, bones, and brain 
tissue universally show signs of exposure to temperatures above 
°C. 


If not contained in a setting that at least superficially resembles a 
"crossroads", SCP-023 will phase through walls to get to the nearest 
suitable location, incinerating all materials it passes through. 


SCP-023 was first brought to the Foundation's attention when it 
attacked a church in while it was in session, killing civilians 
directly and [REDACTED] as a result of eye contact. Following 
retrieval of SCP-023, Class-B amnestics were administered to all 
witnesses and surviving victims. The incident was covered up as a 
case of arson. 


Addendum 023-001 

SCP-023 broke containment on / / by passing through its cell 
wall (Incident 023-01). SCP-023 was later discovered at the 
intersection of two (2) corridors elsewhere on Site- . Agent 

noted SCP-023's similarity to a [REDACTED]. Special Containment 
Procedures for SCP-023 updated. Assistant Researcher issued 
a reprimand for negligence. 


Addendum 023-002 
SCP-023 has been responsible for the deaths of | personnel and 


civilians since it was first brought into containment on 10/12/ 94. 


Addendum 023-003: 
Request for reclassification to Keter pending. 


Addendum 023-004: 

Due to both anomalies focusing on specific geographic spaces, their 
destructive capabilities, and canine appearance, it is possible that 
SCP-1111-1 may be a variant of the same phenomenon observed in 
SCP-023, or vice versa. Investigation into the origin of both 
anomalies is ongoing. Due to the inability to capture SCP-1111-1 for 
study, investigations are currently focused on SCP-023. 


« SCP-022 | SCP-023 | SCP-024 » 


Incident 023-27 


SCP involved: SCP-023 

Personnel involved: Dr. , [DATA EXPUNGED] 
Date: / / 

Location: Site- 

Description: Timeline of events: 


00:00:10 —A pair of glass eyeballs are inserted into the eye sockets 
of SCP-023 by two D-Class personnel. 


00:00:15 — Glass eyes take on an orange-red glow, similar to what 
SCP-023's real eyes looked like before removal. 


00:03:13 — Molten glass begins to run out of SCP-023's eye sockets. 


00:05:54 — [DATA EXPUNGED] appear on all lenses, windows, 
mirrors, monitors, and glass surfaces at Site- . 


00:06:12 — Evacuation of Site- ordered. 


06:54:07 — Sun visible over horizon. D-class personnel sent in to 
check area around SCP-023's enclosure. [DATA EXPUNGED] 
gone. Only trace of SCP-023 is a burnt section of floor around a 
puddle of colored glass. 


Personal Log of: Dr. 
Date: / / 


It's my fault. | have doomed my research team, and possibly the rest 
of the facility. All that's left is to keep trying. We must contain 
SCP-023. 


Note: On // _ , one year after Incident 023-27, personnel were 
interred in an unmarked mass grave outside Site- . 


Incident Report 023-026 


SCP involved: SCP-023 

Personnel involved: Dr. , » D-Class personnel 
Date: // - // 

Location: Site 

Description: 


In an attempt to curtail the danger posed by SCP-023, Dr. has 
approved the removal of both 023's eyes and teeth. Immediately 
after both its eyes were removed, SCP-023 breached security by 
vanishing completely. SCP-023 was re-obtained on a stretch of 
Interstate at 4:37 P.M., and brought back into containment, where 
D-Class personnel finished pulling out its teeth. While the total 
number of civilians exposed to SCP-023 during this period is 
unknown, death record monitoring has tied 9 civilian deaths to this 
incident. 


Timestamps confirmed over the course of the next 48 hours that 
SCP-023 vanished only while the sun was visible in the sky from 
outside Site 


Addendum-023-026-1: 


Asof //_ ,Dr. has been suspended pending disciplinary 
review for contributing to, if not being directly responsible for, 
Incident-023-026. Dr. —_ is now in charge of SCP-023. 


The increased difficulties in containment that have been incurred as 
a result of Dr. should serve to remind all personnel of The 
Foundation's purpose. Secure, Contain, and Protect. Research, 
experimentation, convenience, and even the safety of Foundation 
personnel are secondary concerns. We are not working to protect 


ourselves. 
O5- 


Addendum-023-026-2: A total of bodies with a time of death 
exactly one year after Incident 023-26 have been identified as 
consistent with SCP-023 exposure. 


SCP-024: Game Show of Death 


Item #: SCP-024 
Object Class: Euclid 


Special Containment Procedures: Due to its nature, SCP-024 
cannot be moved to a secure location so security measures must be 
placed on-site. To conceal its location, five (5) identical-looking 
replicas have been erected around SCP-024. A tight security 
perimeter must be maintained around SCP-024's compound at all 
times, with separate security teams guarding SCP-024 and its 
replicas. None of the security teams, except for team leaders, will be 
informed of the location of SCP-024. SCP-024 must be secured with 
magnetically sealed blast doors and reinforced, armored walls to 
prevent unauthorized entry. 


Under no circumstances can any security or research personnel 
enter SCP-024. Only D-Class personnel are allowed entry and 
strictly for research purposes only. All researchers are to observe 
and experiment with SCP-024 from the remote observation lab. Any 
personnel attempting to leave the remote observation lab or enter 
SCP-024 without prior approval from a Level 4 researcher must be 
immediately apprehended, with termination authorized. 


Should containment be breached, or SCP-024's true nature 
compromised, then the entire compound must be destroyed via 
specialized demolition charges planted throughout the compound. 


Description: SCP-024 is an abandoned sound stage that was once 
owned by . However, SCP-024 itself had been abandoned 
since 19 , and it is unknown whether its special properties 
manifested before or after its abandonment. SCP-024 is located in 
the heart of ; , and was initially discovered when a group 
of teenage youths broke into the abandoned compound. The 
testimony of the lone "winner" when she turned herself in to the 
police was enough to have Foundation assets mobilize to contain 


SCP-024. 


Upon entering SCP-024, visitors are immediately greeted by an 
anonymous announcer, who communicates via intercom and is able 
to hear and comprehend the voices of people within SCP-024. The 
announcer will inform the "contestants" that they are about to take 
part in a game show in which the winners will win fabulous prizes, 
but will also warn that the game will be extremely hazardous, and 
that the losers will never leave SCP-024. It is at this point the 
announcer presents the choice of whether to stay or leave SCP-024. 
Contestants who accept will continue to participate in the game 
while those who decline are immediately expelled from SCP-024. 
Contestants that win the game or decline to participate may never 
enter SCP-024 again, as entry is denied by an impenetrable, 
invisible barrier. 


It is then that the contestants are led to the actual game. The style, 
composition, and appearance of the game always changes in every 
individual play-through, but the game is always centered around a 
long, elaborate obstacle course that the contestants must navigate 
through. The rules also vary. Some play-throughs may only allow a 
single winner, while others encourage the creation of teams to win 
the game. More often than not, the obstacles seen in these games 
range from incredibly benign to extremely hazardous and life- 
threatening. As the contestants attempt to negotiate the course, the 
announcer will continuously update their status and actively 
participate in the game, often giving advice, conversing with 
contestants, and adding new rules. As the game progresses, the 
obstacles become significantly more dangerous and difficult to 
overcome, and it is not surprising to have the entire pool of 
contestants succumb to the rigors of the obstacle course. If such an 
event happens, the announcer will express sadness at the lack of a 
winner and SCP-024 will shut down, resetting only when a new 
batch of contestants enter. 


Any attempts to "break the rules", such as assaulting other 
contestants and deliberately bypassing obstacles, are met by 
extreme violence. The announcer will call out the offending 
contestant, who will be quickly and forcefully ejected from the course 
by "studio guardians". These studio guardians will immediately 


materialize within SCP-024 when called upon by the announcer and 
disappear when not needed. The contestant will never be seen 
again. 


When a winner is declared, he/she will receive a random grand 
prize. Any contestants that have survived the course but failed to 
win are immediately declared losers by the announcer. The lights 
will switch off, and the winner will immediately appear outside of 
SCP-024 with his/her prize while the losers completely disappear. 


However, the most mysterious aspect of SCP-024 is that after every 
game, a VHS tape or DVD will appear in the mailbox outside of 
SCP-024's main entrance. This recording is a complete record of the 
entire game that was previously played, even though winners have 
claimed that they had never seen any cameras or recording devices 
inside SCP-024. Also, more strangely, a live studio audience can be 
seen in the background cheering on the contestants. Again, winners 
have claimed not to have seen a live studio audience while inside 
SCP-024. 


Addendum 1: So far, the list of prizes awarded to winners has 
included, but is not limited to: cash prizes, electronics, various 
consumer goods, cars, collectibles, full-paid vacations to various 
countries, [DATA EXPUNGED]. Close examination of these prizes 
have confirmed that they are completely genuine, and possess no 
unusual abilities or characteristics whatsoever. There appears to be 
no consistent pattern for what the prizes will be. 


Addendum 2: In an attempt to track where the "losers" are taken, 
GPS locator beacons were planted on subjects D-124 through 
D-135 when Group D245 was sent into SCP-024. When the losers 
were taken away, all signals from the beacons were lost. Whether 
this is because the beacons were destroyed, or because the losers 
were taken to an area that cannot be located via GPS is currently 
unknown. 


Addendum 3: The announcer living within SCP-024 appears to be 
sentient and aware of events that take place outside of the 
compound. During the test of Group D523, which consisted only of 
Dr. , the announcer instead engaged in a conversation with Dr. 
. Analysis of the conversations have shown that the majority of 


the subjects are centered around pop culture and information 
distributed through television, implying that SCP-024 somehow is 
able to access and interpret television signals. Cutting all power and 
signal lines, as well as removing any potential wireless receiving 
equipment on SCP-024, does not affect SCP-024 in any way. When 
it became clear that no other contestants would participate, the 
announcer kindly asked Dr. to leave SCP-024 and suggested 
he return with more contestants. 


Addendum 4: The studio guardians that the announcer uses to 
enforce the rules vary in appearance every game, just like the 
course. If they appear, the guardians will always be dressed ina 
manner that matches with the theme of the obstacle course. The 
only common attributes all guardians share are the possession of 
humanoid appearance, ability to suddenly appear and disappear, 
superhuman strength, and face concealing masks or headgear. 
However, winners have claimed that the guardians have no 
apparent shape or form inside SCP-024, instead appearing as huge, 
shadowy figures that engulf the offender. 


« SCP-023 | SCP-024 | SCP-025 » 


SCP-025: A Well-Worn Wardrobe 


Item #: SCP-025 
Object Class: Safe 


Special Containment Procedures: SCP-025 is only to be opened 
during testing, as is the room in which SCP-025 is stored. Entry 
codes are to be given only to authorized research and security 
personnel. No other containment protocols required. 


Description: SCP-025 is a wooden wardrobe measuring 0.97 m x 
0.62 m x 1.95 m, full of clothing dating from a number of time 
periods. Articles contained within the chest, collectively named 
SCP-025-1, match with styles of decades from the 1920s to the 
present. The apparel from each time frame varies with regard to 
style; for example, a polyester striped shirt and pair of charcoal suit 
pants both correspond with general styles of the 1970s. The only 
unifying aspect of every article contained in SCP-025 is that each 
one is in poor condition; moths have eaten at much of the collection, 
and tears and runs are not uncommon. 


When any item from SCP-025 is put on, the wearer is observed 
either to die or suffer an injury within 24 hours. The cause of death 
or injury in these instances is invariably linked to the aforementioned 
flaws in the clothing, but only ever appears to be an unrelated 
incident. Wearing a glove with a fingertip cut off may result in the 
loss of the fingertip through a simple kitchen accident like chopping 
onions; similarly, a subject wearing a poncho with a sleeve missing 
will somehow cause the loss of the uncovered arm, be it an attack 
by a wild animal or a vehicular accident that necessitates the 
amputation of the limb. If placed in a sealed, unfurnished enclosure 
while wearing an item from the chest, the wearer will either 
seemingly spontaneously contract a flesh-eating disease that begins 
in the areas not covered by the clothing, or suffer the failure of an 
organ located beneath an imperfection in the article. Diseases 
arising from such incidents may or may not be contagious; no study 


has been successfully undertaken due to the speed at which the 
strains observed run their course. Recommended that, if possible, 
samples of the disease be taken to lab for possible weaponization. 


Following is an abridged testing log of SCP-025; more thorough 
testing will accompany the declassification of the document in its 
entirety. 


TEST LOG SCP-025, SECTION 1 


SUBJECT: D-778, a 42-year-old white male 

ARTICLE: 1940s-era white tuxedo 

IMPERFECTION(S): Torn seam in left shoulder