Note 2: 05/09/10 - This output is final. However, for the 
purposes of adding to the Foundation's storage 
capabilities, the object will soend further time in research 
to discern if recreation of new medium falls within safe 
limits. 


Input: One (1) DVD copy of 1999 motion picture "The 
Matrix" 

Setting: Coarse 

Output: One (1) heavily-worn VHS home video of 
Japanese schoolchildren acting out 1999 motion picture 
"The Matrix" in backyard. 


Note 1: 01/01/11 - One (1) child has been successfully 
identified, with the others in progress. Approximately 
nine (9) Foundation-tested anonymous packages are 
being designed, with fractal-remastered content to be 
included within. 


Note 2: 03/31/11 - One (1) package air-mailed to 
address in Fukushima. 


Name: Dr. Maguire 
Date: 5/11/2017 
Total Items: Three (3) ‘Marshall’ brand speaker 


be the most exciting thing you'd see all day. But your eyes begin 
glancing at the weather-worn posters around you. Outrageous 
billings mingled incongruously with bizarre illustrations do nothing to 
prepare you for the miracles within. You hold tight to your beverage 
and take a peek beneath a tent. 


You audibly gasp, as many tend to do. In front of you, a man 
unbuttons his vest to reveal three canaries tweeting out Camptown 
Races in his exposed ribcage. Over there a group of midgets form a 
human totem pole atop a galloping horse, then one by one climb into 
its mouth and manipulate it from within. A woman uses a fishhook to 
gracefully pull her organs from her throat and makes them perform 
tricks on a table. A beast with a thousand hands walks over a man's 
body, carefully prodding every inch of his flesh. A Bengal tiger mauls 
a young fawn, the corpse of which floats gently upward through a 
flap in the tent and into the sun. 


In the far corner of the tent stands an average sized man, his form 
hidden in the shadows cast by the bars that keep the outside world 
safe from his touch. Though there are dozens of curiosities, 
wonders, and terrors in the tent, you find yourself drawn to this lone 
figure. Approaching him cautiously, he comes into focus and you 
see that his face is upside-down. You feel uncomfortable, but you 
only move closer. His expression is hard to read, but it doesn't 
change in the slightest when his hand slowly reaches between the 
bars, nor does it change when he gently holds you by your wrist. 
You're too stunned to speak as he raises your hand to his face and 
runs your fingers down his misplaced features. You quickly retract 
your hand, put a quarter in the jar at the foot of the cage and walk, 
not run, away. 


I'm sorry if | frightened you. But I'd be lying if | said | didn't take joy in 
it. 


You hop from tent to tent, stepping out of the sunlight and into the 
earthy heat of the polka dotted tarps we house our dreams in. The 
honey-voiced barkers on their boxes shout enticing impossibilities 
too incredible to disbelieve, and you find yourself drawn from one 
attraction to the next, a hostage to thrill and a slave to whimsy. As 
time passes and darkness falls, the searchlights form a spiderweb in 
the starless sky. Your eyes are immediately drawn to the crowd 


quickly gathering at the bigtop, but you choose not to go in. Tired 
from a long day spent wasting your time winning trinkets at the 
midway, pitying the freaks who breathe stale air, and petting things 
you told yourself were animals, you turn back and head for your car, 
oblivious to the expressions of disappointment concealed beneath 
the clowns' greasy face paint. 


| thought of you when the Ringmaster called me onto the stage. | 
didn't see you when the spotlight came down on me. | missed you 
when | showed the audience what was behind my face. | imagined 
seeing you there, squirming uncomfortably with that nauseated 
expression I'd seen in the Den of Freaks. | wanted to hear your 
reaction when the lights went out as the Ringmaster announced the 
grand finale. 


| wanted your murmurs of confusion to mingle with those of 
everyone else who wondered if it was all part of the show. 


| wanted to laugh at you as you lined up in single file with others. 


| wanted you to wake up in your bed the next morning, no worse for 
wear but never again the same. 


| wanted you to get what you deserve. 
But we can't always get what we want. 


No, you just brush your teeth, get dressed, and go about your day 
as normal. You know, it's funny: you've already forgotten about me, 
but I'll always remember how unfair it was that you missed our 
opening night. 


Operation Galahad 


Project Corbenic - Operation 
Galahad Briefing 


So pass | hostel, hall, and grange; 
By bridge and ford, by park and pale, 
All-arm'd | ride, whate'er betide, 
Until | find the holy Grail. 


—Sir Galahad, Lord Alfred Tennyson 


By accessing this document, you have verified your 


clearance for Project Corbenic. If you are an 


unauthorized user, close this window immediately or 
memetic kill agent Assurbanipal-7 will be deployed. 


Foreword 


This is a message to all members of the newly-formed 
Mobile Task Force Omega-16, "Grail Knights". 


First of all, congratulations. You weren't chosen at 
random - your hand-to-hand combat abilities, skills of 
judgment, and stamina are all exceptional, among other 
things. Corbenic is a very strange place in that you will 
have no Earthly weapons available, and all of your tools 
will either need to be found, invented, or present on your 


body. You were chosen for this mission because your 
bodies are some of the most capable bodies for 
exploration and combat available. 


The problem remains, however, whether or not any living 
soldier is strong enough to navigate and map Corbenic. 
One of our scientists made her own path through the 
place - we'll get to her later - but it is crucial that the 
Foundation understand as much about Corbenic as 
possible. It is a very important realm to the Foundation 
and humanity at large, for reasons that unfortunately 
cannot be disclosed to you. 


| am happy to note that none of you have read the 
documentation for SCP-2922. Hopefully, | will not have 
to stress the importance of not breaking into a document 
long since labeled for Level 5 clearance. | will tell you all 
you need to know - and for all intents and purposes what 
the Foundation does know - about the extradimensional 
realm known to us now as Corbenic. 


The most important thing to remember about Corbenic is 
that it is the home of an enemy of the Foundation. We 
will capture her, end of discussion. 


I'll be watching. Win or lose, we secure, we contain, and 
we protect. 


- Dr. Isaiah Henderson, Project Corbenic Director 


Primary Objective: Locate and capture SCP-PC-001, a traitor to 
the Foundation who is using SCP-PC-05 to actively work against 
Foundation operations and harbors knowledge crucial to the safety 
of humanity. 


Secondary Objective: Explore and provide information about 
Corbenic and its contents. 


New entries will be added as Operation 


Galahad progresses. 


Area SCP-2922-C, Corbenic 


Access 


Access to Corbenic is done through the highly experimental 
Procedure 42-Humbaba, during which a human subject must be put 
into a medically-induced coma. Extraction involves awakening from 
this coma. Communication between MTF Omega-16 operatives in 
Corbenic and Project Corbenic personnel on Earth will be done 
through the one-way telepathic mind-to-phone implant known as 
SCP-2922. 


Provisions 


There are not yet any known sources of food and water in Corbenic, 
but a human subject in Corbenic will not experience hunger or thirst, 
and will possess levels of energy that render rest unnecessary. 
Injuries are also prone to regenerate. 


Area Overview 


Corbenic is an extradimensional realm of undefined volume. The 
human population of Corbenic believes that it is some form of 
afterlife. For all intents and purposes, it is an extradimensional area 
that can be temporarily accessed through 42-Humbaba. Whether or 
not it is a form of afterlife is not important. 


Gravity, air, and temperature readings are all similar to that of Earth. 
The sky maintains a pea-green color. Weather is generally 
unchanging, temperature is usually breezy cold. There is no sun, but 
light is sustained over the area by three moons. There are no day or 
night cycles. Only two major areas of Corbenic have been 
determined to exist. 


The Great Desert 


The most currently well-understood area consists of a large expanse 
of sand. Once a human subject gains access to Corbenic, they will 
awaken in a random area of the Great Desert with no clothes or 
possessions. Other humanoids tend to generate inside the Great 
Desert, having expressed recent memories of dying. 


The Valley of the Striders 


On one edge of the Great Desert is a mountain range known as the 
Valley of the Striders. This area can be accessed by following the 
leftmost moon in the sky through the desert for as long as possible. 
The Valley is home to a particularly dangerous native species of 
primate - the Striders, its namesake. A nomadic society of humans 
also lives in the Valley, as does an entity known as the "Three- 
Faced Tree," SCP-PC-006. 


Newly discovered areas: 
Bogal Mountain 


A mountain in the center of the Valley of the Striders, believed to be 
over 30 km in height. The peak of Bogal Mountain, which is above 
the cloud layer and has not yet been observed, is said to contain the 
castle of SCP-PC-007. Bogal Mountain is frequented by Striders, 
who are often found climbing the mountain. 


The River Tock 


River of greyish sludge that winds through the Valley of the Striders. 
Squadron 12 has been advised to follow the path of this river. 
Sludge is organic in composition. Agent S12-4 believes the river to 
be a gigantic amoeba of some form. Analysis ongoing. 


The Marble Hall 


Found by Squadron 12 following the path of the River Tock on the 
left-moon side. Large cubic structure of stone, several kilometers to 
each side, inhabited by thousands of humans in a hedonistic society 
of perpetual orgy. Narrow central stairway through the center is the 
only known entrance. This area is equally praised and feared by the 


local human settlements. Ruled by SCP-PC-008. 
The Chitin Sea 


Source of the River Tock. Found by following the Right Moon from 
the Great Desert or the Valley of the Striders. Immeasurably large 
biomass, with a top layer of thin chitin and deep layers underneath 
of unidentifiable organs and liquefied tissue. Passage across the top 
layer on foot is possible, though five personnel have been 
irretrievably lost in attempts when the layer cracked under pressure 
and subsequently regenerated. All agents are advised to avoid this 
area unless passage is crucial to the primary objective. 


New entries will be added as Operation 
Galahad progresses. 


Item #: SCP-PC-001 
Threat Level: Hostile 
Location: Unknown 


Description: Human, female, African-American, 33 years old. 
Formerly a Foundation scientist known as Dr. Janet Spiegel. 
Implanted with SCP-2922. Was the first explorer of Corbenic. 
Betrayed the Foundation when we refused to meet special demands 
regarding her husband. Supplied false information, then broke off 
contact. Is obfuscating information regarding Corbenic crucial to the 
safety of Humanity. Husband is SCP-PC-002. Allied with SCP- 
PC-005 to hinder Foundation operations. 


Item #: SCP-PC-002 
Threat Level: Active 


Location: Unknown; likely in a separate area from SCP-PC-001 


Description: Human, male, Caucasian of Swiss descent, 37 years 
old. Formerly a civilian known as Herman Spiegel. Accessed 
Corbenic in an attempt to locate SCP-PC-001. Assisted by SCP- 
PC-005 through as of yet unknown means. Use as a hostage is 
advised to negotiate with SCP-PC-001. 


Item #: SCP-PC-003, "Striders" 
Threat Level: Hostile 
Location: Valley of the Striders, occasionally Great Desert 


Description: Bipedal primates of tremendous size - most recently 
encountered specimen during Project Galahad estimated to be at 
least 3 kilometers in height. Known to wander Corbenic without any 
apparent purpose. Peaceful when unprovoked. Often attacks 
humans, but "gently," as if to observe Corbenic's omnipresent 
healing factor. If provoked with weapons or counterattacks, Striders 
will not physically attack, but make vocalizations that can cause a 
variety of effects on humans, including: 


¢ Petrification of human flesh, 
¢ Teleportation to an unknown area, and 
¢ Negation of the healing factor. 


As such, Striders are to be ignored if possible, and Strider attacks 
are to be dealt with passively. They will occasionally collect human 
subjects from the mountain to feed SCP-PC-007. 


Item #: SCP-PC-004 
Threat Level: Minimal 
Location: All 


Description: SCP-PC-004 is a blanket entry for all other humans in 
Corbenic. Information may be gathered if the subject is not hostile. 
No anomalous qualities save for regenerative factor for all things in 
Corbenic. 


Many instances of SCP-PC-004 taken up permanent residency in 
the Valley of the Striders in villages and other settlements. Known 
sources of clothes and building materials include strider hair, stone, 
mud, and grass. 


Item #: SCP-PC-005, "The Impenetrable" 
Threat Level: Dangerous 


Location: Unknown; likely with SCP-PC-001 


Description: Hostile reality-bending entity working alongside SCP- 
PC-001 and assisting SCP-PC-002. Entity resembles a massive 
spider - shapeshifting elements unknown. Seventh godlike being of 
a council of eight. Little is known about this entity, but it had been 
encountered previously by the Foundation in trans-dimensional 
experiments with SCP- andSCP-_, resulting in the deaths of 52 
members of Mobile Task Force Nu-7 "Hammer Down" in 
Incident-29415-Bravo. Use extreme caution. 


Item #: SCP-PC-006 
Threat Level: Neutral 
Location: Valley of the Striders 


Description: Plant-based lifeform on the top of a mountain near 
Bogal Mountain. Entity resembles a tree with three canine faces. 
Entity claims to be a guide for "whosoever may ask." Height and 
location of its mountain makes access difficult. Locals assert that 
only one face tells the truth. 


Item #: SCP-PC-007, "The Witch-Queen of Bogal Mountain" 
Threat Level: Hostile 


Location: Bogal Mountain 


Description: Eldest of SCP-PC-003 instances. Never leaves the 


castle on the peak of Bogal Mountain. Known disdain for humans, 
harsh temperament, and reality-bending abilities. To speak 
negatively of SCP-PC-007 in the Great Desert or the Valley of the 
Striders will cause the speaker's flesh to petrify. 


SCP-PC-003 is one of the few entities in Corbenic known to eat. 
Striders have been known to collect wayward human subjects in 
stone baskets to feed SCP-PC-007. If captured for this purpose, it is 
crucial to cooperate and refrain from resistance. SCP-PC-007 has 
devoured two agents of MTF Omega-16. Digestive processes of 
SCP-PC-007 take two months, and both agents have healed, 
returning to duty after defecation. The process has left both agents 
with deep psychological trauma. This is to be understood as an 
accepted risk, and preferable to petrification or other Strider-curses, 
which are incurable. 


Item #: SCP-PC-008, "The Elephant King" 

Threat Level: Active 

Location: The Marble Hall 

Description: Large humanoid entity with the features of an 


elephant. Master of the Marble Hall. Actively seeks humans to live in 
its hall. Reasons unclear, possibly predatory. Related logs - PC-S12. 


Interactions between MTF Omega-16 agents and 
aspects of Corbenic will be placed here as they occur. 


PC-S12-L1 


$12-02: Director, come in. We've lost an agent. 
Dr. Henderson: Which one? 
$12-02: S12-06. 


Dr. Henderson: | understand you were exploring the 
River Tock. Was she absorbed? 


systems. 


Input: One (1) ‘Marshall’ brand speaker system. 
Setting: 1:1