Task Force commander consulted with attached observers to 
determine what aid they could provide. Weapons were provided to 
the two observers, who set up positions on the rooftop of the camp's 
ranger station, abutting camper housing. 


Engagement 


Background: A. Stevenson, Marksman, Squad 3. Foreground: I. 


Thompson, SCP-105 
[click images to enlarge] 


At 1329 hours, MTF-Beta-7 reported that Patient Zero had 

reproduced by budding. Based on the data at hand, the estimated 
number of hostiles in the area was upgraded to somewhere in the 
range of one thousand (1000), dependent on the average elapsed 


time between replications. 


lt was at this point that the Task Force commander declared a 
PALISADE RAMPANT BEAST scenario and requested immediate 
heavy backup. Shortly thereafter, perimeter security reported that a 
number of hostiles were proceeding towards the FOB at a high rate 
of speed. 


Engagement proceeded using standard "Knights and Archers" 
tactics, with Squads 1 and 2 providing the bulk of fire from rooftop 
firing positions, while Squads 3 and 4 provided security, reinforced 
by SCP-105. 


Two engagements took place at 1356 and 1519 hours, resulting in 
numerous enemy casualties, no friendly losses. 


The largest engagement took place at 1606 hours, requiring 
commitment of reserves and a retreat to secondary line of 
engagement. It was at this point that MTF Beta-5 suffered its only 
casualty (Agent Logue, broken ankle due to overly hasty retreat.) 


At 1703 hours, Mobile Task Force Beta-5 were reinforced by 
elements of Mobile Task Force Nu-7 ("Hammer Down") who 
proceeded to carry out an in-depth sterilization of the surrounding 
area. Squad 5 was also retrieved at this time and returned to FOB 
Granada. 


At approximately 1800 hours, Beta-5 officially handed over control of 
the operating area to MTF Nu-7 and exfiltrated by helicopter. 


Post-Mission Analysis 


[click image to enlarge] 


Aside from the unexpected alterations to SCP-008's capabilities, the 
operation was a perfect example of superior tactics and flexibility 
winning out over an opposing force with superior numbers. All 
members of Mobile Task Force Beta-5 performed admirably, with 
individual commendations listed in the detailed appendix to this 


report. 


The Task Force commander would like to make particular note of 
the contribution of the two adjunct observers to the success of this 
operation, particularly SCP-105, whose immediate response upon 
the hasty retreat from the first line of engagement at 1606 allowed 
Task Force personnel to retreat safely without suffering fatal 
casualties. 


However, it is my personal opinion that current operating parameters 
regarding SCP-008 are inadequate, considering the alterations to 
the organism. Of particular concern [DATA EXPUNGED] 


Footnotes 

1. A vacation resort operated by Marshall, Carter, and Dark Ltd. 

2. Text taken directly from the Happy Acres Youth Camp brochure, 
published by Marshall, Carter, and Dark Ltd. 

3. At present, it is believed that the links to Marshall, Carter, and 
Dark Ltd. are incidental. No links between MC&D and any of the 
victims, staff, or personnel have been discovered during the course 
of further investigations. See Appendix B for further analysis. 


From: R. Spaulding, Commanding Officer, MTF Beta-5 
("Babysitters") 

To: Dr. Sophia Light, MTF Alpha-9 ("Last Hope") 

CC: Dr. A. Clef, MTF Lambda-2 ("Still Unnamed") 

Re: Operation "Camp Granada" 


Sophia, Alto, 


Let's get one thing out of the way: if this is the kind of backup that 
Alpha-9 and Lambda-2 can provide with only a couple of operators 
and no official Overseer support, I'm itching to deploy with them 
when they're up and running. So good to have actual firepower on 
our side for once. 


| admit | wasn't sure what to think when Iris and Adams joined us at 
the staging area. On the one hand: a nervous-looking blonde with a 
Polaroid over her tactical vest. On the other... look. | get that the 
suit's effective. | get that it's even useful. | saw first-hand that it's 
badass. But you have to do something about the design. She looks 


like she stepped out of a comic book. 


Anyway, | briefed Iris and Adams on the situation, and we headed 
up to the "summer camp," if you can call it that. Stevenson found 
their "horseback riding ranch," and there were goddamn unicorns in 
the stables. They had Wi-Fi in their "cabins". Egyptian cotton sheets 
on their "bunks". I've seen resort hotels that were less luxurious. 


So we get situated, set up our kill box, get the men settled in and the 
perimeter secured, send Kim and Squad Five out looking for the 
hikers. Things start to get real about when Kim calls back and says 
they found the campground. 


Now, right away, I'm getting a bad feeling. 8-Zombies don't drag 
people out of tents: tear tents down, yeah. Eat them on-site, sure. 
But drag them out of their tents and carry them off? They don't have 
enough brain cells for that. 


There's another thing that didn't get past the censors on the official 
AAR, too. Kim found a shell casing: 9mm Para. Neither of the adults 
were carrying handguns. Can't get a good read on how old it was, 
but couldn't have been more than a few days. Could have just been 
hikers or poachers moving through the area, but no one reported 
any gunshots. 


Aside from that, things were a bit quiet. Iris spent some time taking 
snapshots. Adams mostly seemed to nap. Every once in a while 
they'd come over and I'd tell them what | was doing. Give them 
some advice on my leadership philosophy and tactics. That sort of 
thing. 


Then Logue tells me that he's spotting fifteen unknowns. Some of 
them injured. Kid-sized. That started to raise the hairs on the back of 
my neck. Next thing | know, everyone's calling in contact reports. All 
told, we're looking at something in the one to two-hundred range, all 
wandering around the woods, and | realized we're in deep shit. 
When Freddie called in shouting that the kid they had in custody had 
just budded like a flatworm or something, that confirmed it. 


Zombies are bad enough, but zombie clones? Fuck me. 


This was about when | went to Adams and Iris asking for help. 
Squad 5 was completely cut off: no way they could get to us through 
two hundred fucking zombies, and | had a hole in my line with only 
the two ladies to plug it. Adams offered to take a shield and stand on 
the line, Iris moves to a rooftop and takes over as a DM. | managed 
to scrounge up a rifle for her (had to shut down Stevenson's bullshit: 
guy's got a big mouth), and she's just gotten up to the roof when one 
of the packs of Zees sees us and runs. 


| don't Know who the hell taught that girl to shoot, but she started off 
headshotting a runner at full sprint. The jokes and dumb comments 
stopped tout-suite, you can be sure of that. Girl was like a 
metronome: one shot a second. The ones she didn't kill, she 
dropped. | don't think she missed more than a couple of shots 
before the peloton reached the shield wall. 


But if | thought Iris was impressive, Adams was a goddamn 
superhero. Look, | know that suit is technically an SCP object, but 
damn do | want one: hell, | want fifty, so | can give one to every man 
in my unit. Adams started by shield-smashing a Zee so hard it 
tumbled ass-over-teakettle and tripped up a couple of zombies 
behind it. She followed it up with her pistol. | thought she was mag- 
dumping at first, but every round she fired was a fucking headshot. 
She only slowed down when she ran out of ammo and had to switch 
to baton, and that was only until Harding got the bright idea to collect 
everyone's pistol mags and run them to her. 


Look, | don't know if you've ever been in a Zee attack, but this was... 
something else. Unlike what the movies say, Zees don't usually hit 
in swarms: it's usually groups of two or three, spurts and packs, 
ambushes. This was more of a solid wave. And they were all the 
size of fifth-graders. We got hit twice: the second time, we were 
down to hammers and batons. 


If the first two waves were bad, the third was a goddamn nightmare. 
Running retreat all the way back to the kill box. Then Logue breaks 
his ankle jumping out of his damn tree and ends up alone in front of 
a pack of Zees, and everyone knows he's gonna die... next thing we 
know, Adams is running out there alone smashing in zombie heads 
with her bare goddamn hands, grabs Logue and slings him over her 
shoulder, starts carrying him back to the line just as Kieran is hitting 


the clickers for the claymores. 


Nothing happens. Something must have cut the wires or something. 
And I'm figuring we're completely screwed now. Then everything 
explodes. 


Turns out Iris had the foresight to take snapshots of all the claymore 
emplacements during setup. She was able to blow the mines... by 
hand, | guess... and saved all our fucking lives. So yeah: 5 Stars, 
would operate with again. 


Now, there's one thing that's not on the official After Action Report 
that | want to make sure that you guys know about. I've attached the 
pertinent excerpt from the communications log: 


J. Kim (Squad 5 Leader) "Echo": Uh, Beta-5-Echo to 
Actual. 


R. Spaulding (Task Force Commander) "B5-Actual”": 
I'm a little busy here, Jonny. Is this important? 


Echo: Uh, | think so, sir. Can we get a secure line? 
B5-Actual: Switch to Command Circuit 3. 


Echo: Confirmed, switching. Uh, Echo to Actual, come 
in, over. 


B5-Actual: Actual. Go, Echo. 


Echo: Uhhh, all right, sir. Here goes. We think we've 
found something you should see. We retreated into a 
cave to get out of the rain, and uhh... I'm sending the 
image to you now, over. 


B5-Actual: Confirm receipt of image. What am | looking 
at, Jonny? 


Echo: All right, real quick: there was a... I'm gonna call it 
a box... in the back of the cave. Steel cube, about one 
and a half meters on a side. Door had a timed lock on it, 


SCP-706: Perfect Porcelain Doll 


Item #: SCP-706 
Object Class: Euclid 


Special Containment Procedures: SCP-706 is to be housed ina 
humanoid containment cell at Humanoid Containment Site-06-3 
which has been modified with padded walls and minimal sharp 
edges. SCP-706 is to be provided with 1.2 kg of kaolin and ceramic 
glaze daily in addition to its regular diet. 


Handling personnel are allowed to provide SCP-706 with non- 
standard items such as vanity mirrors, extra clothing as outlined in 
Document 706-E, and a paintbrush set with ceramic enamel paint as 
an incentive or reward for good behavior. 


SCP-706 is currently contained under suicide watch procedures and 
is to be restrained at all times except when undergoing testing. 
SCP-706 is to be given daily therapy sessions until further notice. 


Description: SCP-706 is an adolescent European-American female 
identified as , twelve years of age according to local 
records at time of initial containment. Records also indicate that 
SCP-706 had been home-schooled throughout its life and that 
neighbors rarely saw SCP-706 outdoors. 


SCP-706 is physiologically normal with the exception of an 
abnormally high resting body temperature of approximately 38.5°C 
and that its entire epidermis is composed of porcelain, with the 
exception of small areas around its joints. This layer is extremely 
fragile due to its thickness and can crack or break when subjected to 
impacts or even with excessive movement, a process that is 
reportedly extremely painful. SCP-706 is capable of regenerating 
this skin layer at a rate consistent with normal skin growth when 
provided with and allowed to consume appropriate raw materials. 
Unfinished materials such as kaolin are acceptable and preferred; 


and there are remnants of food, looks like raw meat, 
inside. Claw marks on the inside walls. Did a quick swab 
check, and confirmed positive for SCP-008. Over. 


B5-Actual: Assessment? 


Echo: Uh... I'm going to say this was a deliberate 
release, actual. Someone deliberately infected someone 
with this mutated strain of SCP-008 and unleashed it on 
these campers. No idea why anyone would do that, 
though, over. 


B5-Actual: | can think of a couple of reasons. All right, 
document as much as you can, then spend the night 
somewhere else. | don't think this strain is any more 
transmissible than the ones we know, but | don't want to 
risk it. Will let you know evac details once | get them. 


Echo: Roger, Actual. How's your situation? 


B5-Actual: A bit touchy, but we're holding out fine. The 
ladies are lending a hand. Iris is a crack shot, but Adams 
is... something else. 


Echo: Roger, sir. Good hunting. Echo out. 


| did a bit of snooping around in the archive stacks after we got 
back. Officially, there are only three organizations who both have 
access to SCP-008 and the facilities to alter it. 


First of all, the Chaos Insurgency. I'm going to put the likelihood of 
this one at "Low," though, because if it were them, we'd be getting 
some grandiose statement about the reasons and motivations 
behind it. Despite their reputation, Cl usually doesn't do this sort of 
thing just to cause mayhem. Usually a reason behind it. 


Second, the Global Occult Coalition. I'm going to rate them even 
lower than the Chaos Insurgency. This isn't their style. Maybe a 
rogue element? Even then, though, what's the motivation? 


Third up is where we start to get a bit worried. The number one 
organization with the access, assets, and motivation to do 


something like this... is us. It all seems a bit too convenient, doesn't 
it? SCP-008 outbreak just as the vote on Alpha-9 was taking place? 
While Iris and Adams just happened to be in the area? And they just 
happened to save the lives of a bunch of MTF personnel, too. Major 
brownie points with the guys on the ground. 


If | wanted to push a pet project through like Alpha-9, this would be a 
picture-perfect way to get guys on board. 


The only reason why I'm telling you two this, of course, is that I'm 
pretty sure that you guys wouldn't be behind this: if you are, then 
don't let me know, otherwise | think that every single member of 
Beta-5 is going to have a long talk with you, possibly involving 
batons and hammers. What I'm thinking, though, is one of the Od5s: 
whoever it is who was pushing Alpha-9, maybe decides to engineer 
an event to push it through over the objections of the rest of the 
council... 


I'm keeping quiet on this mostly because damn it, | agree. We need 
Alpha-9, and Camp Granada, even if it was engineered, proved its 
point. But probably a good idea if we all start checking dark corners 
for men with sharp knives ready to stab us in the back. I'll watch 
yours if you check mine. 


Yours, 
Ron 


P.S. Clef: Seriously, do something about Lambda-2's name. I'm sick 
of doing the whole Abbot and Costello routine every time someone 
asks me for the shorthand. 


P.P.S. Sophia: Heard the council vote went through while we were 
in the field. Congratulations on that. Buy you a beer next time you're 
in town. 


From: Factotum "Cringe." 
To: Overseer Council 
Re: SCP-008-E 


Patient Zero 


Patient Zero was returned to Site-19. All three instances (Original 
and two (2) clones) were terminated by gunfire. Corpses were 
disposed of first by immersion in acid, secondly through incineration, 
and thirdly through irradiation. Remains have been transferred to 
Intake pending possible classification as Special Containment 
Procedures anomalies. 


Strain E ("Exocet") of SCP-008 


The strain of SCP-008 encountered during the "Camp Granada" 
incident has undergone several alterations. First, the average 
elapsed time between infection and onset of symptoms has been 
drastically shortened. Coma onset now occurs approximately six 
hours after initial exposure, as opposed to the original strain's onset 
period of approximately twenty hours.