© Full Transformation: The entity has full control over their 
appearance. Associated with the letter "B". 


¢ Transformation Speed: How long it takes for the entity to 
transform. 


© Slow: The process of transmogrification happens over a 
long period of time, ranging from several minutes to an 
hour. Associated with the letter "I". 

© Moderate: The process takes place over a few minutes. 
Associated with the letter "J". 

© Instant: Transformation takes place almost instantly. 
Associated with the letter "K". 


¢ Transformation Quantity: How many forms the entity can take. 


© Uni: Only having access to one form. Associated with 
the letter "O". 

© Multi: Having access to multiple forms. If an entity has 
full transformative abilities, an amalgamation of forms 
may exist. Associated with the letter "P". 


¢ Transformation Capacity: Types of forms that are able to be 
taken. 


© Norm: Being limited forms that resemble subjects 
considered consistent baseline normalcy. Associated 
with the letter "X". 

© Para: Having forms that resemble those considered 
consistent with the paranormal, or have no counterpart 
outside of the entity (or similar subjects). Associated 
with the letter "Y". 

© Poly: Possessing access to any form conceivable. 
Associated with the letter "2". 


In this way, operatives can be more specific when describing the 
capabilities of a Type Yellow. For example, a subject that possesses 


the ability to transform their head into that of a hippopotamus, over 
the period of a minute, would be an A-J-O-X Type Yellow, while a 
subject capable of imitating any living thing it has seen in five 
seconds would be a B-K-P-Z Type Yellow. 


Tracking 


Keeping track of an entity that can change its form (or has no 
definite base shape at all) is understandably difficult; finding a 
fleeing target that can become as small as a mouse in no easy task. 
However, one must keep in mind that a Type Yellow entities obey 
the conservation of mass and energy. When changing shape, they 
will release, absorb, or produce large amounts of Aspect Radiation 
(either from the creation or disposal of mass by conversion, or by 
accessing higher or extradimensional body parts), causing their EVE 
signatures to light up Yellow (this is where the term "Type Yellow" 
come from, along with the semi-constant bands of yellow seen in 
their EVE signatures). Aside from the obvious benefit of tracking 
fugitives with ERI imaging technology (such as the VERITAS 
Resonance Imager), this phenomena will also produce mild ARad 
flux, affecting the immediate area in minor or moderate ways (such 
as the prickling of the skin, increased distress in wildlife, changing of 
air currents, etc.). 


Engagement 


Standard weaponry is variable in effectiveness against Type 
Yellows, depending on the form one is currently in. The presence of 
thick hide, unusual body composition, deadly and the potential 
rapidity of changes will make a fight long and hard. Since attacking 
the body is not reliable, the first option should always be to attack 
the opponent's mind. Tranquilizers are preferred, as they will bring 
down a subject without much trouble. Psychotropic drugs will impair 
the ability to react coherently to attacks but will cause irrational 
behavior, making apprehending the subject difficult. These, 
alongside rapid action and surprise, can be vital to bringing down a 
Type Yellow without an aforementioned fight. However, if a subject 


is capable of manipulating individual organs and bodily functions/ 
systems, the overclocking of the circulatory and urinary systems 
may reduce the risk of drug-based assault. 


Trickery and confusion can be useful as well; tricking a subject into a 
smaller or weaker form has been shown to be extremely effective. 
The change to the former is particularly useful, as such beings are, 
with the trade-off that they are harder to find and engage if let out of 
captivity. 


If the previous options are not possible and head on assault is the 
only thing left available, Keep in mind the goal of physical attack 
should never be to kill outright but to wear away with the opponent's 
stamina and will. This way, they will not be able to offer much 
resistance during the actual liquidation or apprehension. Wounds 
inflicted may change along with the subject, becoming the 
equivalent size for the new form, and potentially be more 
devastating. In some cases though, the changing between a small 
form and a large one may reduce the size of inflicted wounds. 
However, foreign objects will not; bullets and other objects lodged in 
the flesh will cut or irritate the tissue during transformation. 
Therefore, using weapons that will inflict wounds that contain such 
objects, such as shrapnel grenades and caltrops), is preferable. The 
use of anticoagulants is also suggested, but not necessary. 


Confinement and Liquidation 


Captives’ bindings are suggested to be made so that they will 
quickly constrict as well as being resistant to force, to prevent 
escape via rapid expansion or further shrinking. Captives should 
also be sedated, or otherwise, rendered unconscious. A secondary 
container should be used as a backup, in the case that the first 
bonds are broken. 


Liquidation should be no hard task, as most Type Yellows have no 
specific ways of preventing death. Neurotoxins are preferred, but 
disabling the spinal cord or other methods of disabling the nervous 
system are also recommended. Execution by firearms is possible, 
but not recommended, due to secondary mission concerns. If violent 


action is necessary, standard "Hard Kill" precautions are to be 
implemented. 


PHYSICS Division Field Manuals 
« Equipment and Gear | Return to GOC Hub | Threat Entity 
Database » 


Excerpts from PHYSICS Division Threat Entity Database 


Introduction 


The Global Occult Coalition classifies paranormal Threat Entities 
into five broad categories, based on the general knowledge 
available regarding said entity. Threat Entities are named using the 
following format: 


¢ A three-letter code indicating threat category. 
« A unique casefile number. 

* One or more codeword descriptors. 

¢ An informal description of the threat entity. 


EXAMPLE: KTE-7912-Spiral Blackchild: "Alternate Dimension 
Portal, Cornwall.” 

The nomenclature indicates that this is a Known Threat Entity 
(KTE), casefile number 7912, that it is both a localized space-time 
rupture (codeword Spiral), and that it was created by a demi-deity 
(codeword Black [demi-deity], modifier -child [paranormal artifact 
created by]). 


This list represents only a sampling of the several hundred 
codewords used for Threat Classification. For a complete list of 
codewords and their definitions, please consult your PHYSICS 
Division handbook. 


Humanoid 


Humanoid Threat Entities are broadly classified using a color-based 
classification system. Examples include: 


¢ Type Black: Demi-Deity. 


¢ Type Blue: Thaumatologist. 

¢ Type Green: Reality Bender. 

¢ Type Grey: Reanimated Post-Mortem. 

¢ Type Red: Regenerator. 

* Type Silver: Infectious Hazard. 

* Type White: Atypical Angel. 

* Type Yellow: Shapeshifter, Psychic, or other anomalously 
enhanced humanoid 


Non-Humanoid 


The following are common codewords used for Non-Humanoid living 
beings. 


¢ Blackwood: Former human. 

* Corona: Lifeform of extraterrestrial origin. 

¢ Cetus: Massive aquatic lifeform. 

¢ Denver: Temporally-shifted lifeform. 

Fiji: Cryptid (An autochthonic lifeform whose existence has 

been suppressed due to Second Mission Concerns). 

* Goodrick: Thaumatological lifeform. 

¢ Hogweed: Botanical in nature. 

¢ Moro: Human-created lifeform. 

* NACL: Non-Autochthonic Lifeform. This codeword is only 
used when a lifeform is determined to be non-native to the 
current spacetime, but its origin has not yet been determined. 

¢ Plague: Infectious microorganisms. 

¢ Ragweed: Lifeform originating from an alternate universe. 

¢ Schopenhauer: Genius Loci. Codeword refers to a lifeform 
embodying or animating geographical features. 


Artifacts 


Pertaining to Threat Entities that are human-made objects. 


¢ Alexandria: Bibliographical in nature. 
¢ Blaecca: Computing machine. 
¢ Caliburn: Object designed for use as a weapon. 


muffled and distant, despite being no more than approximately 2 
meters away from the team. 


D-6443 was instructed to explore the immediate area, and try to find 
a connecting passage. After approximately 18 minutes and over 350 
meters of line played out, the line suddenly went taut and 
immediately slackened. When retracted, the line was found cleanly 
severed and no trace of D-6443 was ever found. 


Further attempts to scale the walls of the maze have been 
suspended, pending investigation into possible inconsistent spatial 
properties. 


Addendum 648-03: Incident Log, / /200 


During a manned exploration attempt, Agent M_ was 
encountered, who had been lost to an unexpected shift during a 
previous attempt nearly months ago. AgentM was disheveled, 
extremely gaunt, and his equipment and clothing were missing or in 
tatters. The agent screamed, "You aren't real, none of you are real!" 
at the exploration team before running deeper within the maze. 
Team attempted to pursue the agent for approximately 20 minutes 
before calling off the search and returning. 


Addendum 648-04: Incident Log, / /200 


On / /200 , a breach was reported at the SCP-648 containment 
station. Upon arrival, agents found that the station had been 
attacked from the inside. Revised containment procedures are under 
review, and additional guards are to be posted until further notice. 


« SCP-647 | SCP-648 | SCP-649 » 


Flint: Monetary object. 

Kapala: Ritual or religious object. 
Knickknack: Wearable object. 
Velveteen: Animate object. 


Extranormal 


Pertaining to fundamental universal constants. 


Clockwork: Temporal alteration. 

Ex Machina: Deity. 

L'Engle: Higher Dimensional anomaly. 
Parallax: Spatial alteration. 

Spiral: Space-time rupture. 


Organizational 


Argead: Relating to the paranormal organization ""Alexylva 
University." 

Burnout: Relating to the liquidated terrorist organization 
"Prometheus Labs." 

Carcinoma: Referring to the terrorist organization "The Chaos 
Insurgency." 

Copernicus: Relating to the paranormal religion "The Fifth 
Church." 

Disco: Relating to the criminal syndicate "The Chicago 
Spectre." 

Einherjar: Relating to remnants of the Annenerbe and Thule 
Society, particularly the legacy organization "OBSKURA." 
Ford: Relating to the denominations of the paranormal 
religion "Church of the Broken God." 

Heru: Relating to the paratech manufacturer "Anderson 
Robotics." 

Kewpie: Relating to the paranormal organization "The 
Foundation." 

Kringle: Relating to the paranormal organization "Doctor 
Wondertainment." 

Lerna: Relating to the terrorist organization "Serpent's Hand." 


McConnell: Relating to the criminal organization "Marshall, 

Carter, and Dark Ltd." 

McGinnis: Relating to the paranormal organization "Herman 

Fuller's Circus of the Disquieting.” 

¢ Mendes: Relating to the paranormal religion "The Children of 
the Scarlet King.” 

* Moreau: Relating to sects of the paranormal religion of 
""Sarkicism." 

¢ Reefer: Relating to the loosely associated paranormal 
network "Gamers Against Weed." 

¢ Retcon: Relating to the retroactively active ancient Daevite 
civilization. 

¢ Teresa: Relating to the interfaith NGO "Manna Charitable 

Foundation." 

Trinity: Relating to the faith-based NGO "The Horizon 

Initiative." 

* Venice: Relating to the paranormal organization "The 
Factory." 

¢ Warhol: Relating to the terrorist organization "Are We Cool 

Yet?" 


Political 


These code phrases are only used if the parathreat was created or 
is being fielded by the government organization in question. 


¢ Andromeda: Islamic Republic of Iran. 


© Andromeda Sesame: Office For The Reclamation of 
Islamic Artifacts. 


¢ Aurora: Former Empire of Japan. 


© Aurora Glory: Imperial Japanese Anomalous 
Matters Examination Agency (defunct). 


¢ Flanders: Relating to the dreamscape constructs of the 
Oneiroi. 


© Flanders Fever: Oneiroi Collective. 


© Flanders Lucid: Oneiroi West. 
© Flanders Rapture: Xiupania. 


¢ Renegade: United States of America 


© Renegade Latrans: Unusual Incidents Unit, Federal 
Bureau of Investigation. 
© Renegade Lupus: Bowe Commission. 


* Scarlet: Former Soviet Union. 


© Scarlet Dagger: GRU Division "P" 
© Scarlet Hammer: "Viktor" branch of Russian Mafia. 


Threat Warnings 


¢ Blit: Cognition hazard. 

¢ Bosch: Eschatological threat. 

¢ Burrhus: Compels action (conscious). 
¢ Ebbinghaus: Memory-affecting. 

¢ Faraday: Electromagnetic Hazard 

¢ Freud: Compels action (Subconscious). 
¢ Lovelock: Ecological threat. 

¢ Mendel: Genetic alteration. 

¢ Pygmalion: Parathreat creation. 

¢ Smitty: Teratogenic. 

¢ Typhon: Kinetic danger. 

¢ Van Allen: lonizing radiation hazard. 


Modifiers 


-buster: Threat entity whose purpose is to destroy another 

Threat Entity or Entities. 

¢ -child: Created by another Threat Entity with a particular 
codephrase. 

¢ -morph: Threat entity created during liquidation procedures 

for another Threat Entity. 


Known Threat Entities are those paranormal entities which have 
been clearly identified as Threats and slated for response. 


Access KTE-0706-Black 
Threat ID: KTE-0706-Black "Subject Able" 
Authorized Response Level: 4 (Severe Threat) 


Description: Component Able is a humanoid threat 
entity, apparently in its late twenties, approximately 2m 
tall, weighing approximately 80kg. Subject normally 
dresses in a manner adorned with demonic imagery, and 
prefers black leather clothing. In addition to the standard 
full suite of superhuman abilities (Strength, Speed, and 
Regeneration, all at Class 1 or higher) Subject 
possesses the ability to manifest bladed weapons from 
an unknown source. Subject is highly skilled in close 
combat, and appears to use an unknown martial combat 
style that is not currently on record. 


Psychological profile indicates that Subject is primarily 
motivated by ennui: Subject appears to derive 
satisfaction only from the act of killing, especially if said 
acts are carried out against a "worthy foe." Subject 
always appears to engage the most dangerous 
perceived threat first, and will bypass lesser threats to do 
so: Operatives should take this into consideration when 
preparing a plan of action. 


Component Baker is an engraved stone cube 3.66m 
(12ft) on a side, sealed with 21 locks (one large lock 
surrounded by twenty smaller locks in a circle). 
Component Baker-Two is contained within, and 
comprises a 2.13m (7ft) tall stone coffin, secured with 
chains of unknown composition. Component Baker-Two 
is capable of regenerating Component Able from any 
remains, and of reforming it should all remains be 
destroyed. As stated above, Component Baker is to be 
considered the primary threat and should be secured as 
soon as possible. 


Rules of Engagement: KTE-0706 Black (hereafter 
referred to as Subject) comprises two components. 
Component Able is to be engaged with extreme caution: 
entity is a highly lethal combatant and has caused the 
deaths of over one hundred operatives to date. 
Component Able is never to be engaged at close range, 
but from as great a distance as possible. Headshot by 
sniper is the preferred method of termination. 


Upon termination, Component Able will begin to reform 
inside Component Baker, returning to full threat efficacy 
within several weeks. For this reason, locating and 
destroying Component Baker is necessary for complete 
liquidation of the Subject. Operatives who have 
information leading to the discovery of the location of 
Component Baker are to immediately report said 
information to GOC High Command.