Werewolves as an SCP. Before you shoot me, these are not your 
typical werewolves. Firstly, this particular type of lycanthropy is a 
genetic condition that is only carried by females; the presence of a Y 
chromosome, for some reason, makes it inactive. Secondly, they do 
not change with the lunar cycle, but with their menstrual cycle, and 
gradually change from 100% human to 100% lupine over the course 
of the cycle. Thirdly, they never stop undergoing oogenesis (the act 
of creating eggs, which is supposed to stop at birth), meaning they 
never run out of eggs and therefore never go through menopause. 
They're also fatally allergic to silver, and can more easily be killed 
with it, but anything fatal to a human will kill them just as easily. 


In SCP-111 there's this quote. 


By reading this document and incubating your Dragon- 
Snail™ eggs, you agree to all said terms and forfeit your 
rights to lawsuits, organized boycotts, protests, honor 
duels, etc. 


This means, at least once someone challenged Dr. Wondertainment 
to an honor duel over Dragon-Snails burning their house down. And 
considering the need for a note, apparently won. 


That needs to be a Tale. 


A first-person-shooter videogame set in the middle of a few 
kilometer area in Alaska, at least kilometers from civilization. 
Seems unfinished, the copy the foundation has lacks enemies, most 
of the sounds are defaults, ect. When turned on, in the part of 
Alaska where the game is set, a creature resembling the player 
character will appear. Said creature can be moved by the game 
controls, and on the game screen the player can see things as they 
actually are in the real word, although with graphics and health bars 
like the game. Attempting to move the player character to the edge 
of the game world will have it vanish and return to spawn point, the 
same happens when the foundation tries to take the creature out of 
the equivalent of the game world. Trying to harm the creature just 
leads to decreasing health for the player character, and a "you died - 
re-spawn?" message and the body vanishing making dissection and 
other such studies impossible. 


A set of three chemicals developed by a failed project at 
Prometheus Labs. Chemical A grants superhuman strength, 
Chemical B grants telepathy and superhuman senses, and chemical 
C grants flight and superhuman speed. What's so bad about that? 
For one thing, once the chemicals enter your blood stream, they 
cannot be turned "off"; you'll always be super humanly strong and 
have to hear people's thoughts, for example. Secondly, real world 
physics apply; go too fast and your organs get liquefied, or you just 
catch on fire. Go too high up in the atmosphere with flight and you 
freeze to death, or run out of oxygen and fall to your doom. Shake 


someone's hand too hard with super strength, [DATA EXPUNGED]. 
The point here is to deconstruct superpowers, and why they would 
suck in the real world. 


A DIY style computer including a human brain as the CPU as well as 
vital organs for life support. As a result has massive memory 
storage, effective functions. Does not appear to still be sapient. DNA 
of brain and organs matches matches supposedly kidnapped 
in. Apart from being very fast and having a lot of memory 
storage doesn't really show many abnormal traits for a computer in 
terms of software. Just a good-working homemade computer which 
happens to be made out of a kidnapped victim. 


Some sort of monster made of high-tech equipment. Maybe sort of a 
robotic thing which assimilates any other form of electronics it gets 
its grippers on. In an attempt at stopping it from growing, 
containment procedures would basically consist of guards armed 
with longbows, and a few sticks of TNT as an emergency site self- 
destruct. 


A project-crossover Tale. Star Trek is rife with missed opportunities 
and blindness regarding the application of the technology available. 
There usually end up being more rationalizations and justifications 
as to why something doesn't do something useful than techo-babble 
about how it works in the first place. The original series had an 
episode involving a plant that could cure any disease, and regrow 
severed limbs for an example. The plant was conveniently forgotten 
in all future episodes. 


It's almost like some organization is still around, amnesiac-ing 
people who find it then locking the anomalous stuff up..... 


Santa. Not as a -J but as an all-powerful reality bender just sitting 
around in the arctic, unable to be sneaked up on or captured. Not 
only that, but he knows what the foundation is, and he knows about 
the relatively harmless humanoids that hate being here. He knows 
about 110-Montauk. Guess who's on the naughty list? 


A tale in which SCP-962 starts expanding the range it sends former 
animal "servitors" to work in. To the point where keeping the hoards 
of animals contorted by mechanical implants into crude mockeries of 
the human form killing any other animals they comes across and 
helping people out sort of like the "excessively helpful" humanoids 
mentioned at the bottom of this page out of public knowledge is 
impossible. 


The back half of a broken plastic squirt-gun. Not abnormal as far as 
the foundation can tell, just highly radioactive and with.... 


rtainment™ 
ega-Soaker™ 


....printed on it. Found following a [DATA EXPUNGED] disaster of 
some sort. 


A chain letter. Very specifically written, misspelled, the grammar is 
horrible but believable considering some stupid chain letters people 
fall for. Tells the person who gets it to copy it out and send it to ten 
more people or a "monster" will kill them complete with very specific 
description of the "monster." In event of the letter not being copied, 
misspellings and all, a creature resembling the "monster" will show 
up, attack and vanish. The process in event of foundation personal 
getting infected would be to have them tell ten class-D personal who 
would then be shot. 


Some sort of drug which has two effects. 

1. Cannabis-like mental weirdness. 

2. Gives the person using it temporary reality-warper powers which 
last as long as the "trip" does. 


Inspired by posts in the chat thread for SCP-1958. 


A species of tree which will open small dimensional "oddities" near it 
causing abnormal things to happen at random. A single tree can't 


really do anything major but a grove of them is able to "puncture" 
reality spreading seeds between the many worlds of the foundation 
universes sort of like SCP-507's power. Also makes a great defense 
mechanism for the tree having herbivores moved out of the same 
dimension as it. 


A toy car that will act like a real one. That is to say, it will move by 
itself to drive along roads, stop at gas stations and generally act like 
a normal car apart from being a toy and not having any driver. 


A fragment of organic tissue, apparently part of an animal. DNA 
tests and simple appearance shows it to be of no known species. 
Maybe a gigantic severed leg ending in a single claw or a weird, 
nonhuman skull or something. 


When touched by any living animal or person the part of the animal 
or person which made contact with it will "stick" being peeled off 
their body and incorporated into the tissue fragment. DNA tests of 
the part peeled off the victim will reveal it is changing to match tissue 
from the fragment, replacing bits of it. 


Whatever creature the fragment was part of is healing..... 


A bunch of eggs, each about a quarter-meter long. Slightly warm 
indicating they are alive, and made out of something which has 
resisted all attempts at drilling into it for study. The foundation has 
no idea what they will hatch into, or when they hatch. Candling and 
other tests have proven inconclusive. 


A Tale in which Lord Blackwood in his present slug form meets 
SCP-1227. Both proceed to have a very odd conversation, as each 
of them perceives themselves as normal whereas they are actually a 
sea slug and a gigantic squicky mass of body horror. 


A biological organism that doesn't die. Instead it expires. Literal 
expiration date like on food products, at which point [REDACTED] 


A swarm of tiny flying creatures or micro-robots which look like 
snowflakes. Can "swarm" people, and the edges of their wings are 
sharp. 


Wondertainment Face-paint - will change the coloration of any 
biological matter it is applied to, not like tattoos but like birthmarks. 
Brightly colored birthmarks. Can permanently blind if it gets on eyes 
by turning the eyes colored. Needless to say has a "keep away from 
eyes" note in typical wondertainment style. 


Creature/s living on a beach which make nests that look like 
sandcastles. With moats, decorative sticks, ect. 


A heartwarming Tale involving a wedding of two of the faithful in 
church. 

"And now two are united in marriage as His Cogwheels and Gears 
shall reunite when He is made whole...." 


A migratory herd of toy trucks. 


A horrific monster with the personality of a cute and cuddly puppy. 
The nightmare fuel comes from both the fact that it really doesn't 
know its own strength leading to loads of deaths when it tries to play 
with people, and how the foundation treats it. 


Dr. Wondertainment's Mini-Cities™: Just plant the city-seed™, 
water and be ready to govern your own little city of little people! 


Results may vary. 


Adventures of Lord Blackwood, explorer and gentleslug. 


Lord Blackwood in UnLondon 


Lord Blackwood at Sea: A voyage to capture a whale-like monster 
preying upon shipping. Throw in pirates, storms, a rather odd 
castaway, other adventures joining the hunt, and his ship itself and 
this may be more of a threat to His Lordship than it seems.... 


Lord Blackwood and the Sky-Discs: His Lordship takes to the 
skies in an airship on the hunt for a flock of strange flying animals, 
unlike anything ever seen before. Add in the problems of a predatory 
flying jellyfish pulling people from the airship and swarms of airborne 
robots eating the airship out from under its crew make this a rather 
odd trip. 


Lord Blackwood on the Dark Continent: A thrilling expedition 
‘cross Darkest Africa for the rarest of beasts, the eye-pods. 


Lord Blackwood and the Tower: 


"This is the task you must do..." announced the Wonderful Wizard of 
Wondertainment. "KILL FOR ME 682!" 


"In return, you Pesterbot will be granted the power to carry out your 
threats. You, Lord Blackwood will have your humanity restored. You, 
Able shall be granted a heart and the power to love. 


Any you Dr. Clef will be allowed to return home to the SCP 
foundation. And take your pet Dragon-Snail with you." 


A Dyson sphere found by non-foundation scientists who where later 
given amnesiacs. No radio signals coming from it or anything, just 
the whole fact that something out there exists. And is advanced 
enough to build a Dyson sphere. The foundation containment 
process basically consists of giving amnesiacs to anyone who finds 
out about it, and trying to keep anyone from sending a radio signal 
powerful enough to be detected near it. 


A tale in which Serpent's Hand operatives having broken into a 
foundation containment site try to convince an apparently intelligent 
SCP to escape with them. Pity for them that the SCP they found is 


robo-dude™. 
Meant to be humorous, with a mix of Serpent's Hand dramatic 
speeches about SCP freedom and "robo-dance™." 


On an SCP that erases the memories of whatever it is told from 
everyone but the teller: 


Subject D-42 enter the enclosure, and told the SCP 'Two plus Two 
is Four.’ There was no reaction for approximately five minutes, at 
which point D-42s head exploded. 


On an viral SCP that causes people to have sex with random 
strangers: 


If this gets out, we could be looking at a XXXK event! 


A business called Tonk and Revelstoke's. 


A "tooth fairy" SCP that rips teeth from people's heads and uses it to 
fuel itself. 


Victims of a freeze ray. Their outer molecule in stasis and cannot be 
damaged in anyway. Their innards have long since rotted away, but 
without anywhere for the fluids to go, they... slosh... 


"As long as | live, the humiliation will color my perception with the 
tint of his arrogance!" (Now stay out of my head!) 


"The lion shines and its roar blinds." 


Just a group of a bunch of normal numbers that add up to different 
totals when you add them in a different order. Like, maybe twenty or 
so three-digit numbers. 


A cold- or flu-like disease that spreads by memetic vectors instead 
of the normal transfer of microorganisms. 


(videotape recording of D-class sick with the Memetic Cold) "Achoo, 
man this cold is kicking my butt" 

(previously healthy agent) "So what the heck is this? You wanted 
me to watch securidy foodage of some guy with a head code? 
*phlegmy cough* how did | just ged sick?" 


Those ads on the sides of the screen? The ones that have fun, cute 
little games you can play? They're not really there. No one ever 
programmed those in. Instead, the second that you click on one of 
them, you're a tool of an unknown force. Every click, every attempt 
to get the egg in the bucket or kick the donkey... goes to something. 
Fuck knows what, but it's going somewhere. 


A set of five disguises made out of flesh, each one corresponding to 
a UN ambassador on the security council: USA, France, Great 
Britain, Russia, Taiwan (people's republic of china). Found mid-'90s. 


Terrestrial life form. Has a thin membrane filled with lighter-than-air 
gas saturated with natural phosphorescent chemicals. Not 
particularly carnivorous but have been known to lure and share 
small prey like young deer. 'Deflate' in the daytime. Reside in 
Australia. The article's aim is 'interesting/cute’, not 'scary'. Yes, it's 
an SCPification of this. 


A containment procedure in search of a chemical SCP: 
Show Procedures 


Special Containment Procedures: No samples of 
SCP- may be stored at any site except under 
experimental conditions. All samples of SCP- must be 
synthesized ad hoc using procedures in Document PR- 
-01 (Level-4 clearance required to access and oversee 
synthetic process). No individual below Level-4 


review. 


Addendum: On 03/19/ =, SCP-853-112 ("Light Drizzle, 1932") and 
SCP-853-193 ("Pleasant Breeze, 1944") were opened 
simultaneously at Meteorological Research Station 20. The resultant 
thunderstorm produced over 1 meter of rain and wind speeds up to 
88 kph and persisted for 18 hours before dissipating. Any further 
proposals to test more than one instance of SCP-853 at a time must 
be approved by both Dr.B = and Dr. J , at least one of whom 
must be off-site at the time of testing. 


Addendum: On 12/25/ _, the Foundation detected a snow storm 
over the town of , Australia. Investigation resulted in the 
acquisition of an additional instances of SCP-853 from the 
basement of an elderly woman by the name ofA M . The 
handwriting on the lids of the new instances was different from those 
already contained, but matched that of Mrs. M . Mrs. M died 
of a myocardial infarction upon her detainment, before an interview 
could be conducted. 


« SCP-852 | SCP-853 | SCP-854 » 


clearance may know about or perform more than three 
steps from Document PR- -01. 


When synthesized, SCP- must be handled as a strong, 

water-soluble narcotic. Excess or unused SCP-_ must 

be disposed of via methods outlined in Document PR- 
-13. 


Samples and synthetic procedures for SCP- _ still exist 
around the world. Foundation policy is to seize and/or 
suppress all items related to each SCP- event, 
including attempts to reverse-engineer SCP- , [DATA 
EXPUNGED]. 


A song that causes the listener's heart to beat in tune with the 
music. Speeding/slowing the beat of the song has obvious 
detrimental effects. No one can quite recall what the tune was or 
how the song went.