EA games: Loot boxes aren't gambling, they're just like a Kinder Egg
20 June 2019
A vice president of EA games has defended the company's use of loot boxes, saying they're just the same as Kinder Eggs. Kerry Hopkins was speaking in front of UK MPs this week about video game addiction. In 2018, computer scientists from York found a strong link between loot boxes and gambling. But Kerry told MPs that EA believed the boxes are "quite ethical and fun." If you're not a gamer, loot boxes are virtual crates that contain goodies like weapons, costumes and other perks. Kerry Hopkins compared paying for loot boxes to buying things like Kinder Eggs, Hatchimals or LOL Surprise. "We do think the way that we have implemented these kinds of mechanics - and Fifa of course is our big one, our Fifa Ultimate Team and our packs - is actually quite ethical and quite fun, quite enjoyable to people," Kerry said. But Ryan Brown, a games journalist and PR believes people who play games with loot boxes would disagree with EA. "When you speak to any gamer, even gamers who do buy those games and do buy into those loot boxes, none of them are happy with it," he tells Radio 1 Newsbeat. "They don't deem it as being fun, they wish it wasn't there." And he says people open a loot box hoping for something of value to them, unlike the toys Kerry compares them to. "You open a Kinder Egg and you expect a toy - and you get a toy. With a loot box, you're hoping for something special. "It is a lot more than just a throwaway toy. It's something people aspire to have." Ryan says loot boxes are the most debated topic in the gaming community, describing the conversation about their place in games as "toxic". And he says EA, and its games like FIFA and the Star Wars Battlefront franchise are among the worst offenders. EA's game Star Wars Battlefront II, which was released in 2017, was criticised by gamers because players could find powerful items or characters in loot boxes they paid for.  It took other gamers many hours to find the same things - making online play much easier for those with cash to spend in the game. "They pretty much locked entire characters behind loot boxes, very popular characters and ones they used in their marketing," Ryan says. In early 2018, EA removed certain items from loot boxes after the negative response from players and critics and in an attempt to make gameplay a bit more balanced. Earlier this year, Democrat senators in the US proposed legislation on loot boxes and games described as being "pay-to-win". And in April 2018, Belgium made loot boxes illegal. In the UK, loot boxes are not considered gambling if items found in them can also be unlocked by players through playing the game. "We do agree with the UK gambling commission, the Australian gambling commission, and many other gambling commissions that they aren't gambling, and we also disagree that there's evidence that shows it leads to gambling," added Kerry during questions from MPs. "Instead we think it's like many other products that people enjoy in a healthy way, and like the element of surprise." New rules introduced this year to Google's Play Store say games with loot boxes bought through its site must show the odds of finding each item - which has been in law for all gaming platforms in China since 2017. Ryan believes this should be part of the law in the UK too. "Sometimes the odds will be something like 0.001% and it's important people realise how attainable each item is," he says. "I don't think there's any need for them in the industry, there are tonnes of other, more well-received monetisation methods. "Video games are capable of making enough money without loot boxes. I don't see them as justifiable in any way." Other figures from the games industry who spoke in front of MPs included the makers of Fortnite. Epic Games' Canon Pence and Matthew Weissinger said they were "quite taken aback" by comments earlier this year by Prince Harry that Fortnite should be banned because it was "created to addict." Follow Newsbeat on Instagram, Facebook, Twitter and YouTube. Listen to Newsbeat live at 12:45 and 17:45 weekdays - or listen back here.
EA's game Star Wars Battlefront II, which was released in 2017, was criticised by gamers because players could find powerful items or characters in loot boxes they paid for.  It took other gamers many hours to find the same things - making online play much easier for those with cash to spend in the game. "They pretty much locked entire characters behind loot boxes, very popular characters and ones they used in their marketing," Ryan says. In early 2018, EA removed certain items from loot boxes after the negative response from players and critics and in an attempt to make gameplay a bit more balanced. Earlier this year, Democrat senators in the US proposed legislation on loot boxes and games described as being "pay-to-win". And in April 2018, Belgium made loot boxes illegal. In the UK, loot boxes are not considered gambling if items found in them can also be unlocked by players through playing the game. "We do agree with the UK gambling commission, the Australian gambling commission, and many other gambling commissions that they aren't gambling, and we also disagree that there's evidence that shows it leads to gambling," added Kerry during questions from MPs. "Instead we think it's like many other products that people enjoy in a healthy way, and like the element of surprise." New rules introduced this year to Google's Play Store say games with loot boxes bought through its site must show the odds of finding each item - which has been in law for all gaming platforms in China since 2017.
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What happened to Battlefront II?