// File: /workspace/github_c_makefile_star2_O1/Nealsbo[P]C-Software-Renderer/src/objloader.c
// Function: Model_CreateBasePlane
obj_model_t *Model_CreateBasePlane( const char *model_name ){
    int i;
    obj_model_t *model = (obj_model_t *)malloc(sizeof(obj_model_t));
    if(model == NULL){
        printf("Error: Cannot create model object '%s'\n", model_name);
        return NULL;
    }

    memcpy(model->name, model_name, MAX_NAME_LENGTH);                   //Set object name by argument

    model->vertCount   = 4;                                             //Allocation prepared data for model, box in that case
    model->trisCount   = 2;

    float v_arr[4][3]  = {{-1.0, -1.0, 0.0},
                          {-1.0,  1.0, 0.0},
                          { 1.0,  1.0, 0.0},
                          { 1.0, -1.0, 0.0}};

    float vn_arr[4][3] = {{ 0.0, 0.0, -1.0},
                          { 0.0, 0.0, -1.0},
                          { 0.0, 0.0, -1.0},
                          { 0.0, 0.0, -1.0}};

    float vt_arr[4][2] = {{ 0.0,  0.0},
                          { 0.0,  1.0},
                          { 1.0,  1.0},
                          { 1.0,  0.0}};

    int   f_arr[2][9]  = {{ 1, 1, 1, 2, 2, 2, 3, 3, 3},
                          { 1, 1, 1, 3, 3, 3, 4, 4, 4}};

    model->position    = vec3_create(0.0, 0.0, 0.0);
    model->rotation    = vec3_create(0.0, 0.0, 0.0);
    model->scale       = vec3_create(1.0, 1.0, 1.0);
    model->baseColor   = Color_Init(0, 245, 116, 255);
    model->diffmap     = NULL;
    model->normalmap   = NULL;

    model->vertices    = (vec3 *)malloc(sizeof(vec3) * 4);
    for(i = 0; i < 4; i++){
        model->vertices[i] = vec3_create(v_arr[i][0], v_arr[i][1], v_arr[i][2]);
    }

    model->normals     = (vec3 *)malloc(sizeof(vec3) * 4);
    for(i = 0; i < 4; i++){
        model->normals[i] = vec3_create(vn_arr[i][0], vn_arr[i][1], vn_arr[i][2]);
    }

    model->textcoords  = (vec2*)malloc(sizeof(vec2) * 4);
    for(i = 0; i < 4; i++){
        model->textcoords[i] = vec2_create(vt_arr[i][0], vt_arr[i][1]);
    }

    model->faces       = (obj_face_t *)malloc(sizeof(obj_face_t) * 2);
    for(i = 0; i < 2; i++){
        model->faces[i]  = Face_Create(3, vec3i_arrayToVec3ip(9, f_arr[i] ));
    }

    model->diffmap = (texture_t *)malloc(sizeof(texture_t));
    model->diffmap->bitmap = Bitmap_LoadPPM6("./assets/texture.ppm");
    
    model->normalmap = (texture_t *)malloc(sizeof(texture_t));
    model->normalmap->bitmap = Bitmap_LoadPPM6("./assets/texture_n.ppm");

    return model;
}

// Assembly:
pushq %r15
pushq %r14
pushq %r13
pushq %r12
pushq %rbx
subq $0x80, %rsp
movq %rdi, %r14
movl $0x170, %edi            # imm = 0x170
callq 0x11a0
testq %rax, %rax
je 0x50c8
movq %rax, %rbx
movl $0x100, %edx            # imm = 0x100
movq %rax, %rdi
movq %r14, %rsi
callq 0x1100
movl $0x4, 0x120(%rbx)
movl $0x2, 0x12c(%rbx)
xorps %xmm0, %xmm0
movaps %xmm0, (%rsp)
movaps %xmm0, 0x10(%rsp)
movaps %xmm0, 0x20(%rsp)
movl $0xbf800000, %eax       # imm = 0xBF800000
movl %eax, 0x8(%rsp)
movl %eax, 0x14(%rsp)
movl %eax, 0x20(%rsp)
movl %eax, 0x2c(%rsp)
leaq 0x3719(%rip), %rsi      # 0x85f0
leaq 0x30(%rsp), %r14
movl $0x9, %ecx
movq %r14, %rdi
rep  movsq (%rsi), %es:(%rdi)
xorps %xmm0, %xmm0
xorps %xmm1, %xmm1
xorps %xmm2, %xmm2
callq 0x2a5a
movlps %xmm0, 0x130(%rbx)
movss %xmm1, 0x138(%rbx)
xorps %xmm0, %xmm0
xorps %xmm1, %xmm1
xorps %xmm2, %xmm2
callq 0x2a5a
movlps %xmm0, 0x13c(%rbx)
movss %xmm1, 0x144(%rbx)
movss 0x30eb(%rip), %xmm0     # 0x8014
movaps %xmm0, %xmm1
movaps %xmm0, %xmm2
callq 0x2a5a
movlps %xmm0, 0x148(%rbx)
movss %xmm1, 0x150(%rbx)
xorl %edi, %edi
movl $0xf5, %esi
movl $0x74, %edx
movl $0xff, %ecx
callq 0x1e50
movl %eax, 0x154(%rbx)
movl $0x30, %edi
callq 0x11a0
movq %rax, %r15
xorps %xmm0, %xmm0
movups %xmm0, 0x158(%rbx)
movq %rax, 0x100(%rbx)
movl $0x8, %r12d
leaq 0x3636(%rip), %r13      # 0x85c0
movss -0x8(%r12,%r13), %xmm0
movss -0x4(%r12,%r13), %xmm1
movss (%r12,%r13), %xmm2
callq 0x2a5a
movlps %xmm0, -0x8(%r15,%r12)
movss %xmm1, (%r15,%r12)
addq $0xc, %r12
cmpq $0x38, %r12
jne 0x4f8a
movl $0x30, %edi
callq 0x11a0
movq %rax, %r15
movq %rax, 0x110(%rbx)
movl $0x8, %r12d
movss -0x8(%rsp,%r12), %xmm0
movss -0x4(%rsp,%r12), %xmm1
movss (%rsp,%r12), %xmm2
callq 0x2a5a
movlps %xmm0, -0x8(%r15,%r12)
movss %xmm1, (%r15,%r12)
addq $0xc, %r12
cmpq $0x38, %r12
jne 0x4fd3
movl $0x20, %edi
callq 0x11a0
movq %rax, %r15
movq %rax, 0x118(%rbx)
xorl %r12d, %r12d
leaq 0x3c40(%rip), %r13      # 0x8c60
movss (%r13,%r12,8), %xmm0
movss 0x4(%r13,%r12,8), %xmm1
callq 0x27fd
movlps %xmm0, (%r15,%r12,8)
incq %r12
cmpq $0x4, %r12
jne 0x5020
movl $0x20, %edi
callq 0x11a0
movq %rax, %r15
movq %rax, 0x108(%rbx)
xorl %r12d, %r12d
movl $0x9, %edi
movq %r14, %rsi
callq 0x2939
movl $0x3, (%r15,%r12)
movq %rax, 0x8(%r15,%r12)
addq $0x10, %r12
addq $0x24, %r14
cmpq $0x10, %r12
je 0x5058
movl $0x8, %edi
callq 0x11a0
movq %rax, %r14
movq %rax, 0x158(%rbx)
leaq 0x3a0f(%rip), %rdi      # 0x8aaa
callq 0x223a
movq %rax, (%r14)
movl $0x8, %edi
callq 0x11a0
movq %rax, %r14
movq %rax, 0x160(%rbx)
leaq 0x3a01(%rip), %rdi      # 0x8abf
callq 0x223a
movq %rax, (%r14)
jmp 0x50db
leaq 0x3991(%rip), %rdi      # 0x8a60
xorl %ebx, %ebx
movq %r14, %rsi
xorl %eax, %eax
callq 0x1040
movq %rbx, %rax
addq $0x80, %rsp
popq %rbx
popq %r12
popq %r13
popq %r14
popq %r15
retq