// File: /workspace/github_c_makefile_star2_O0/QwazyWabbitWOS[P]lmctf60/p_weapon.c
// Function: weapon_grenadelauncher_fire
void weapon_grenadelauncher_fire (edict_t *ent)
{
	vec3_t	offset;
	vec3_t	forward, right;
	vec3_t	start;
	int		damage = 120;
	float	radius;

	radius = damage+40;
	if (is_quad)
		damage *= 4;

#ifdef WEAP_BALANCE_OK	

	if ((int)ctfflags->value & CTF_WEAP_BALANCE)
	{
		radius*=1.5;
		damage-=10;
	}
#endif


	VectorSet(offset, 8, 8, ent->viewheight-8);
	AngleVectors (ent->client->v_angle, forward, right, NULL);
	P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);

	VectorScale (forward, -2, ent->client->kick_origin);
	ent->client->kick_angles[0] = -1;

	fire_grenade (ent, start, forward, damage, 600, 2.5, radius);

	gi.WriteByte (svc_muzzleflash);
	gi.WriteShort (ent-g_edicts);
	gi.WriteByte (MZ_GRENADE | is_silenced);
	gi.multicast (ent->s.origin, MULTICAST_PVS);

	ent->client->ps.gunframe++;

	PlayerNoise(ent, start, PNOISE_WEAPON);

	if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) )
		ent->client->pers.inventory[ent->client->ammo_index]--;
}

// Assembly:
pushq %rbp
movq %rsp, %rbp
subq $0x50, %rsp
movq %rdi, -0x8(%rbp)
movl $0x78, -0x3c(%rbp)
movl -0x3c(%rbp), %eax
addl $0x28, %eax
cvtsi2ss %eax, %xmm0
movss %xmm0, -0x40(%rbp)
cmpl $0x0, 0x4b75b(%rip)     # 0xb3264
je 0x67b14
movl -0x3c(%rbp), %eax
shll $0x2, %eax
movl %eax, -0x3c(%rbp)
movss 0x83e0(%rip), %xmm0     # 0x6fefc
movss %xmm0, -0x14(%rbp)
movss 0x83d3(%rip), %xmm0     # 0x6fefc
movss %xmm0, -0x10(%rbp)
movq -0x8(%rbp), %rax
movl 0x278(%rax), %eax
subl $0x8, %eax
cvtsi2ss %eax, %xmm0
movss %xmm0, -0xc(%rbp)
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rdi
addq $0xebc, %rdi            # imm = 0xEBC
leaq -0x20(%rbp), %rsi
leaq -0x2c(%rbp), %rdx
xorl %eax, %eax
movl %eax, %ecx
callq 0x183e0
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rdi
movq -0x8(%rbp), %rsi
addq $0x4, %rsi
leaq -0x14(%rbp), %rdx
leaq -0x20(%rbp), %rcx
leaq -0x2c(%rbp), %r8
leaq -0x38(%rbp), %r9
callq 0x67590
leaq -0x20(%rbp), %rdi
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rsi
addq $0xe88, %rsi            # imm = 0xE88
movss 0x9870(%rip), %xmm0     # 0x71414
callq 0x18a80
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rax
movss 0xafcf(%rip), %xmm0     # 0x72b88
movss %xmm0, 0xe7c(%rax)
movq -0x8(%rbp), %rdi
leaq -0x38(%rbp), %rsi
leaq -0x20(%rbp), %rdx
movl -0x3c(%rbp), %ecx
movss -0x40(%rbp), %xmm1
movl $0x258, %r8d            # imm = 0x258
movss 0xfe69(%rip), %xmm0     # 0x77a4c
callq 0x19570
movl $0x1, %edi
movq 0x1aa0c(%rip), %rax     # 0x82600
callq *0xc8(%rax)
movq 0x1a9ff(%rip), %rax     # 0x82600
movq 0xd0(%rax), %rax
movq %rax, -0x48(%rbp)
movq -0x8(%rbp), %rax
movq 0x1a941(%rip), %rcx     # 0x82558
movq (%rcx), %rcx
subq %rcx, %rax
movl $0x4a8, %ecx            # imm = 0x4A8
cqto
idivq %rcx
movq %rax, %rcx
movq -0x48(%rbp), %rax
movl %ecx, %edi
callq *%rax
movq 0x1a9c7(%rip), %rax     # 0x82600
movq 0xc8(%rax), %rax
movzbl 0x4b621(%rip), %edi     # 0xb3268
orl $0x8, %edi
callq *%rax
movq 0x1a9ad(%rip), %rax     # 0x82600
movq 0xb0(%rax), %rax
movq -0x8(%rbp), %rdi
addq $0x4, %rdi
movl $0x2, %esi
callq *%rax
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rax
movl 0x5c(%rax), %ecx
addl $0x1, %ecx
movl %ecx, 0x5c(%rax)
movq -0x8(%rbp), %rdi
leaq -0x38(%rbp), %rsi
movl $0x1, %edx
callq 0x19080
movq 0x1a985(%rip), %rax     # 0x82618
movq (%rax), %rax
cvttss2si 0x20(%rax), %eax
andl $0x2000, %eax           # imm = 0x2000
cmpl $0x0, %eax
jne 0x67ccd
movq -0x8(%rbp), %rax
movq 0x58(%rax), %rax
movq -0x8(%rbp), %rcx
movq 0x58(%rcx), %rcx
movslq 0xe38(%rcx), %rcx
movl 0x318(%rax,%rcx,4), %edx
addl $-0x1, %edx
movl %edx, 0x318(%rax,%rcx,4)
addq $0x50, %rsp
popq %rbp
retq
nopw %cs:(%rax,%rax)