// File: /workspace/github_cpp_makefile_star2_O2/angelapwen[P]text-based-game/game.cpp
// Function: Game::characterChoice()
void Game::characterChoice() {
	cout <<
	     "********************************************************************************"
	     << endl;
	cout << "You may pick a disguise before you enter." << endl;
	cout << "\nYou have the option of disguising yourself with Hydra technology "
			"as "
			"one of\nthe other guests while you complete your mission. ";
	cout << "Each disguise will come with a\nspecial feature. ";
	cout << "Each character also begins in a different room in the estate." <<
	     endl;
	cout << "If you continue as yourself, you will also receive a special "
			"feature." << endl;
	cout << "\nThe disguises we have available are:" << endl;
	cout << "\n- Miss Scarlet is a femme fetale." << endl;
	cout << "Special Feature: Miss Scarlet has charmed a Hydra employee to let"
			" her satchel\nbegin with a revolver instead of empty." << endl;
	cout << "Starting Location: Hall." << endl;
	cout << "\n- Colonel Mustard is a dangerous hunter." << endl;
	cout << "Special Feature: Colonel Mustard's satchel's capacity is 1 more "
			"than the\ndefault number."	<< endl;
	cout << "Starting Location: Dining Room." << endl;
	cout << "\n- Mrs. White is the disgruntled servant of the estate." << endl;
	cout << "Special Feature: Mrs. White will never be randomly discovered by "
			"Mr. Boddy, as\nshe is allowed to be in the Estate at any time."	<<
	     endl;
	cout << "Starting Location: Kitchen." << endl;
	cout << "\n- Mr. Green is a mobster." << endl;
	cout << "Special Feature: Mr. Green has paid one of the Hydra employees "
			"off to find out\nwhich room the secret escape is in before the game "
			"begins." << endl;
	cout << "Starting Location: Ballroom." << endl;
	cout << "\n- Mrs. Peacock is a grand dame." << endl;
	cout << "Special Feature: Due to her age, Mrs. Peacock receives 1.25x the "
			"number of\nmaximum moves before the dinner begins." << endl;
	cout << "Starting Location: Conservatory." << endl;
	cout << "\n- Complete your mission as Professor Plum." << endl;
	cout << "Special Feature: you receive a key to access all the "
			"corner passageways\nthroughout the game, regardless of if you have "
			"the wrench." << endl;
	cout << "Starting Location: Library." << endl;
	cout << "\nHere is a map of the Estate:" << endl;
	map->printBoard();
	cout << "\n\tCHARACTER MENU" << endl;
	cout << "1. Miss Scarlet" << endl;
	cout << "2. Colonel Mustard" << endl;
	cout << "3. Mrs. White" << endl;
	cout << "4. Mr. Green" << endl;
	cout << "5. Mrs. Peacock" << endl;
	cout << "6. Turn down the disguise-- remain as Professor Plum." << endl;
	cout << "Make your choice: ";

	int characterChoice = intValidation(1,6);

	// Initialize character variable depending on choice
	switch (characterChoice) {
		case 1: {
			character = 's'; // For Scarlet
			current = hall;
			map->placeHall();
			break;
		}
		case 2: {
			character = 'm'; // For Mustard
			current = dining;
			map->placeDining();
			break;
		}
		case 3: {
			character = 'w'; // For White
			current = kitchen;
			map->placeKitchen();
			break;
		}
		case 4: {
			character = 'g'; // For Green
			current = ballroom;
			map->placeBallroom();
			break;
		}
		case 5: {
			character = 'p'; // For Peacock
			current = conservatory;
			map->placeConservatory();
			break;
		}
			case 6: {
			character = 'o'; // For original, Plum
			current = library;
			map->placeLibrary();
			break;
		}
		default:
			break;
	}

	cout << "Thank you, your choice has been noted." << endl;
	cout << "\nPress enter to continue." << endl;
	getchar();
}

// Assembly:
pushq %r14
pushq %rbx
pushq %rax
movq %rdi, %rbx
movq 0xcb6c(%rip), %r14      # 0x10fd0
leaq 0x5633(%rip), %rsi      # 0x9a9e
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6418(%rip), %rsi      # 0xa89a
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x642b(%rip), %rsi      # 0xa8c4
movq %r14, %rdi
callq 0x21a0
leaq 0x649b(%rip), %rsi      # 0xa943
movq %r14, %rdi
callq 0x21a0
leaq 0x64bd(%rip), %rsi      # 0xa974
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x64e4(%rip), %rsi      # 0xa9b2
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6513(%rip), %rsi      # 0xa9f8
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6522(%rip), %rsi      # 0xaa1e
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x652e(%rip), %rsi      # 0xaa41
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x658d(%rip), %rsi      # 0xaab7
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x658f(%rip), %rsi      # 0xaad0
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x65a2(%rip), %rsi      # 0xaafa
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x65e4(%rip), %rsi      # 0xab53
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x65ed(%rip), %rsi      # 0xab73
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x660e(%rip), %rsi      # 0xabab
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6676(%rip), %rsi      # 0xac2a
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x667b(%rip), %rsi      # 0xac46
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x667f(%rip), %rsi      # 0xac61
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x66f2(%rip), %rsi      # 0xaceb
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x66f8(%rip), %rsi      # 0xad08
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6702(%rip), %rsi      # 0xad29
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x675e(%rip), %rsi      # 0xad9c
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6768(%rip), %rsi      # 0xadbd
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x677d(%rip), %rsi      # 0xade9
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67e9(%rip), %rsi      # 0xae6c
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67ee(%rip), %rsi      # 0xae88
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
movq (%rbx), %rdi
callq 0x5fa0
leaq 0x67ed(%rip), %rsi      # 0xaea6
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67e7(%rip), %rsi      # 0xaeb7
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67e0(%rip), %rsi      # 0xaec7
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67dc(%rip), %rsi      # 0xaeda
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67d3(%rip), %rsi      # 0xaee8
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67c9(%rip), %rsi      # 0xaef5
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x67c2(%rip), %rsi      # 0xaf05
movq %r14, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x71b4(%rip), %rsi      # 0xb90e
movq %r14, %rdi
callq 0x21a0
pushq $0x1
popq %rsi
pushq $0x6
popq %rdx
callq 0x506a
decl %eax
cmpl $0x5, %eax
ja 0x481c
leaq 0x4f09(%rip), %rcx      # 0x9688
movslq (%rcx,%rax,4), %rax
addq %rcx, %rax
jmpq *%rax
movb $0x73, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x60(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f58
jmp 0x481c
movb $0x70, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x38(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f34
jmp 0x481c
movb $0x77, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x48(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f8e
jmp 0x481c
movb $0x67, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x40(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f46
jmp 0x481c
movb $0x6d, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x50(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f7c
jmp 0x481c
movb $0x6f, 0x8a(%rbx)
movq (%rbx), %rdi
movq 0x28(%rbx), %rax
movq %rax, 0x18(%rbx)
callq 0x5f10
movq 0xc7ad(%rip), %rbx      # 0x10fd0
leaq 0x6711(%rip), %rsi      # 0xaf3b
movq %rbx, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
leaq 0x6721(%rip), %rsi      # 0xaf62
movq %rbx, %rdi
callq 0x21a0
movq %rax, %rdi
callq 0x20c0
addq $0x8, %rsp
popq %rbx
popq %r14
jmp 0x2220
nop